Updated Ertheia skills.

Contributed by Redon.
This commit is contained in:
MobiusDev
2015-03-22 18:33:18 +00:00
parent d30231a8cc
commit 34959ffe4b
2 changed files with 307 additions and 104 deletions

View File

@@ -8,35 +8,10 @@
<set name="targetType" val="SELF" />
<set name="castRange" val="0" />
</skill>
<!-- Level 1 : Attacks target with 6 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 2 : Attacks target with 14 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 3 : Attacks target with 19 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 4 : Attacks target with 25 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 5 : Attacks target with 32 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 6 : Attacks target with 36 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 7 : Attacks target with 41 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 8 : Attacks target with 46 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 9 : Attacks target with 50 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 10 : Attacks target with 55 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 11 : Attacks target with 60 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 12 : Attacks target with 64 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 13 : Attacks target with 69 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 14 : Attacks target with 72 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 15 : Attacks target with 75 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 16 : Attacks target with 77 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 17 : Attacks target with 79 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 18 : Attacks target with 171 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 19 : Attacks target with 179 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 20 : Attacks target with 187 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 21 : Attacks target with 195 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 22 : Attacks target with 203 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 23 : Attacks target with 211 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 24 : Attacks target with 219 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<!-- Level 25 : Attacks target with 227 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<skill id="30001" levels="25" name="Hydro Attack">
<table name="#magicLevel"> 1 20 28 36 42 46 50 54 60 62 66 70 74 77 79 81 83 85 87 89 91 93 95 97 99 </table>
<table name="#power"> 6 14 19 25 32 36 41 46 50 55 60 64 69 72 75 77 79 171 179 187 195 203 211 219 227 </table>
<table name="#mpConsume"> 3 8 10 13 16 18 20 21 23 25 27 29 30 31 32 32 33 33 33 34 34 34 34 34 35 </table>
<table name="#magicLevel">1 20 28 36 42 46 50 54 60 62 66 70 74 77 79 81 83 85 87 89 91 93 95 97 99</table>
<table name="#power">6 14 19 25 32 36 41 46 50 55 60 64 69 72 75 77 79 171 179 187 195 203 211 219 227</table>
<table name="#mpConsume">3 8 10 13 16 18 20 21 23 25 27 29 30 31 32 32 33 33 33 34 34 34 34 34 35</table>
<set name="effectRange" val="80" />
<set name="effectPoint" val="-720" />
<set name="castRange" val="60" />
@@ -46,7 +21,7 @@
<set name="isMagic" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="ONE" />
<set name="magicLevel" val="#magicLevel"/>
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
@@ -57,55 +32,77 @@
</cond>
<for>
<effect name="MagicalAttack" />
<effect name="TriggerSkillByDamage">
<param skillId="30002" skillLevel="1" />
<!-- Storm Sign -->
<param chance="100" />
<param targetType="ONE" />
</effect>
</for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="100" />
<param skillId="30002" skillLevel="1" /> <!-- Storm Sign -->
<param targetType="ONE" />
</effect>
</skill>
<skill id="30002" levels="3" name="Storm Sign">
<!-- M. Def. - 30%, Speed - 70. -->
<set name="icon" val="icon.skill30027" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="abnormalTime" val="10" />
<set name="isTriggeredSkill" val="true" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
<for>
<effect name="Debuff" time="10" val="0">
<mul stat="mDef" val="0.7"/>
<mul stat="runSpd" val="0.3"/>
<mul stat="mDef" val="0.3" />
<mul stat="runSpd" val="70" />
</effect>
</for>
</skill>
<skill id="30003" levels="17" name="Hydro Flare">
<!-- AUTO GENERATED SKILL -->
<!-- Eliminates Storm Sign and attacks target with 110 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon. -->
<table name="#mpConsumes"> 47 51 54 58 60 62 64 65 66 67 67 68 68 68 69 69 70 </table>
<set name="icon" val="icon.skill30003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<table name="#power">114 120 130 140 150 157 162 167 172 501 515 543 571 599 627 655 683</table>
<table name="#mpConsumes">47 51 54 58 60 62 64 65 66 67 67 68 68 68 69 69 70</table>
<set name="castRange" val="80" />
<set name="hitTime" val="4000" />
<set name="coolTime" val="500" />
<set name="icon" val="icon.skill30003" />
<set name="isMagic" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="ONE" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsumes" />
<cond msgId="113" addName="1">
<and>
<using kind="SWORD,BLUNT" />
</and>
</cond>
<for>
<effect name="MagicalAttack" />
</for>
</skill>
<skill id="30004" levels="22" name="Hydro Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 57 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon. -->
<table name="#mpConsumes"> 31 34 38 41 45 49 53 56 59 62 63 64 65 66 67 67 68 68 69 69 69 70 </table>
<set name="icon" val="icon.skill30004" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<table name="#magicLevel">40 44 48 52 56 58 64 68 72 76 78 80 82 84 85 87 89 91 93 95 97 99</table>
<table name="#power">57 66 74 83 92 101 110 118 127 136 140 145 149 154 420 442 464 486 508 530 552 574</table>
<table name="#mpConsume">27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 70</table>
<set name="castRange" val="80" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="icon" val="icon.skill30004" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<cond msgId="113" addName="1">
<and>
<using kind="SWORD,BLUNT" />
</and>
</cond>
<for>
<effect name="MagicalAttack" />
</for>
</skill>
<!-- Level 4 : M. Def. - 50%, Speed - 100. -->
<skill id="30005" levels="4" name="Storm Sign">
@@ -115,52 +112,62 @@
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff" time="1" val="0">
<effect name="Buff">
<mul stat="mDef" val="0.5" />
<sub stat="runSpd" val="100" />
<add stat="runSpd" val="100" />
</effect>
</for>
</skill>
<skill id="30006" levels="8" name="Storm Rage">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 255 Power added to M. Atk. and blows them away. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<table name="#mpConsumes"> 134 135 136 137 138 138 139 141 </table>
<table name="#mpConsumes">134 135 136 137 138 138 139 141</table>
<table name="#power"> 255 269 283 297 311 325 339 353 </table>
<set name="icon" val="icon.skill30006" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="ONE" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1800" />
<set name="power" val="#power" />
<set name="affectRange" val="300" />
<set name="effectRange" val="400" />
<set name="castRange" val="60" />
<set name="coolTime" val="500" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
<for>
<effect name="MagicalAttack" />
</for>
</skill>
<skill id="30007" levels="12" name="Hydro Drain">
<!-- AUTO GENERATED SKILL -->
<!-- Eliminates Storm Sign and attacks target with 123 Power added to M. atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a sword or blunt weapon. -->
<table name="#mpConsumes"> 63 64 65 66 67 67 68 68 68 69 69 70 </table>
<table name="#power">123 127 130 134 386 396 416 436 456 476 496 516</table>
<table name="#mpConsumes">63 64 65 66 67 67 68 68 68 69 69 70</table>
<set name="icon" val="icon.skill30007" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="80" />
<set name="hitTime" val="4000" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="overHit" val="true" />
</skill>
<!-- Level 1 : for 10 sec., blends into the wind and Speed + 70. Canceled when using normal attacks or attack skills. Requires a sword or blunt weapon. -->
<!-- Level 2 : for 10 sec., blends into the wind and Speed + 100. Canceled when using normal attacks or attack skills. Requires a sword or blunt weapon. -->
<!-- Level 3 : for 10 sec., blends into the wind and Speed + 100. Canceled when using normal attacks or attack skills. Requires a sword or blunt weapon. -->
<!-- Level 4 : for 10 sec., blends into the wind and Speed + 100. Canceled when using normal attacks or attack skills. Requires a sword or blunt weapon. -->
<!-- Level 5 : for 10 sec., blends into the wind and Speed + 100. Canceled when using normal attacks or attack skills. Requires a sword or blunt weapon. -->
<skill id="30008" levels="5" name="Wind Blend">
<table name="#abnormalLvls">1 2 3 4 5</table>
<table name="#magicLevel">20 85 90 94 98</table>
<table name="#mpConsume"> 16 67 68 69 70 </table>
<table name="#reuseDelay"> 50000 50000 40000 30000 25000 </table>
<table name="#mpConsume">16 67 68 69 70</table>
<table name="#reuseDelay">50000 50000 40000 30000 25000</table>
<table name="#spd">70 100 100 100 100</table>
<set name="icon" val="icon.skill30008" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<set name="magicLevel" val="#magicLevel"/>
<set name="skillType" val="BUFF" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="isMagic" val="1" />
@@ -169,6 +176,11 @@
<using kind="SWORD,BLUNT" />
</and>
</cond>
<for>
<effect name="Buff" time="10" val="0">
<add stat="runSpd" val="#spd" />
</effect>
</for>
</skill>
<skill id="30009" levels="10" name="Deceptive Blink">
<!-- AUTO GENERATED SKILL -->
@@ -178,10 +190,15 @@
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="5" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<effect name="Buff">
<add stat="runSpd" val="100" />
</effect>
</skill>
<skill id="30010" levels="1" name="Windy Refuge">
<!-- AUTO GENERATED SKILL -->
@@ -189,6 +206,7 @@
<set name="icon" val="icon.skill30010" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="abnormalTime" val="10" />
<set name="mpConsume" val="40" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -201,21 +219,36 @@
<table name="#mpConsumes"> 31 31 32 32 33 33 34 34 34 34 34 35 </table>
<set name="icon" val="icon.skill30011" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="300" />
<param chance="80" />
<param skillId="30002" skillLevel="3" />
<!-- Counter Critical -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="30012" levels="22" name="Air Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Knocks down target and attacks with 57 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. -->
<table name="#power"> 57 66 74 83 92 101 110 118 127 136 141 145 150 154 376 397 418 438 459 480 501 522 </table>
<table name="#mpConsumes"> 31 34 38 41 45 49 53 56 59 62 63 64 65 66 67 67 68 68 69 69 69 70 </table>
<set name="icon" val="icon.skill30012" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="ONE" />
<set name="flyType" val="CHARGE" />
<set name="skillType" val="PDAM" />
<set name="nextAction" val="attack" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="1000" />
@@ -223,13 +256,29 @@
<set name="reuseDelay" val="7000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
<cond msgId="113" addName="1">
<and>
<using kind="SWORD,BLUNT" />
</and>
</cond>
<for>
<effect name="MagicalAttack" />
</for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="100" />
<param skillId="30002" skillLevel="1" />
<!-- Storm Sign -->
<param targetType="ONE" />
</effect>
</skill>
<skill id="30013" levels="1" name="Switch Places">
<!-- AUTO GENERATED SKILL -->
<!-- Trades places with target. Requires a sword or blunt weapon. PC targets only. -->
<set name="icon" val="icon.skill30005" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="mpConsume" val="705" />
<set name="castRange" val="900" />
<set name="hitTime" val="1200" />
@@ -243,14 +292,14 @@
<table name="#mpConsumes"> 31 31 32 32 33 33 34 34 34 34 34 35 </table>
<set name="icon" val="icon.skill30014" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="5" />
<set name="castRange" val="900" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="30015" levels="1" name="Mass Compelling Wind">
<!-- AUTO GENERATED SKILL -->
@@ -272,10 +321,18 @@
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="30" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" />
<for>
<effect name="Buff" time="30" val="0" stackOrder="1" stackType="storm">
<add stat="mCritRate" val="100" />
<add stat="pDef" val="1.30" />
<add stat="mDef" val="1.30" />
</effect>
</for>
</skill>
<skill id="30017" levels="3" name="Squall">
<!-- AUTO GENERATED SKILL -->
@@ -285,6 +342,7 @@
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="600" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
@@ -296,6 +354,7 @@
<set name="icon" val="icon.skill30018" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="abnormalTime" val="10" />
<set name="mpConsume" val="41" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
@@ -306,41 +365,78 @@
<skill id="30019" levels="8" name="Sayha's Word">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 533 Power added to M. Atk., and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<table name="#power">533 561 589 617 645 673 701 729</table>
<table name="#mpConsumes"> 670 677 682 687 690 694 699 705 </table>
<set name="icon" val="icon.skill30019" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="10" />
<set name="castRange" val="80" />
<set name="hitTime" val="5500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
<cond msgId="113" addName="1">
<and>
<using kind="SWORD,BLUNT" />
</and>
</cond>
<for>
<effect name="MagicalAttack" />
</for>
</skill>
<skill id="30020" levels="1" name="Sayha's Fury">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a chance of striking an attacker with lightning and branding them with Storm Sign Stage 4. Requires a sword or blunt weapon. -->
<set name="icon" val="icon.skill30020" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="targetType" val="SELF" />
<set name="abnormalTime" val="30" />
<set name="mpConsume" val="40" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" />
<for>
<effect name="Buff" time="30" val="0" stackOrder="1" stackType="fury">
<add stat="runSpd" val="1.5" />
<mul stat="mCritRate" val="0.50" />
<mul stat="rCrit" val="0.50" />
</effect>
<effect name="TriggerSkillBySkill">
<param castSkillId="1401" />
<!-- Major Heal -->
<param chance="100" />
<param skillId="30026" skillLevel="3" />
<!-- PvP Armor - Heal -->
<param targetType="ONE" />
<param allowWeapons="SWORD,BLUNT" />
</effect>
</for>
</skill>
<skill id="30022" levels="1" name="Sayha's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 30. Requires a sword or blunt weapon. -->
<set name="icon" val="icon.skill30022" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="targetType" val="PARTY" />
<set name="abnormalTime" val="30" />
<set name="mpConsume" val="84" />
<set name="hitTime" val="5500" />
<set name="coolTime" val="500" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" />
<for>
<effect name="Buff" time="30" val="0">
<add stat="runSpd" val="50" />
</effect>
</for>
</skill>
<skill id="30023" levels="1" name="Decoy Lock">
<!-- AUTO GENERATED SKILL -->
@@ -354,12 +450,19 @@
<skill id="30026" levels="3" name="Lightning Squall">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 50 Power added to M. Atk., and decreases Speed by 20. -->
<table name="#power"> 50 100 150 </table>
<set name="icon" val="icon.skill30026" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="power" val="#power" />
<set name="targetType" val="ONE" />
<set name="castRange" val="1100" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
<for>
<effect name="Buff" >
<mul stat="runSpd" val="20" />
</effect>
</for>
</skill>
<skill id="30027" levels="1" name="Destructive Bolt">
<!-- AUTO GENERATED SKILL -->
@@ -374,15 +477,22 @@
<skill id="30029" levels="1" name="Divine Storm">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby target with 448 Power added to M. Atk. and locks them inside a storm for 5 sec. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<table name="#power">448</table>
<set name="icon" val="icon.iconskill30007" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="power" val="#power" />
<set name="abnormalTime" val="5" />
<set name="mpConsume" val="1405" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="7" />
<set name="isDebuff" val="true" />
<for>
<effect name="MagicalAttack" />
<effect name="Paralyze" />
</for>
</skill>
<skill id="30030" levels="1" name="Storm Captivity">
<!-- AUTO GENERATED SKILL -->
@@ -419,7 +529,7 @@
<table name="#mCritRate"> 1 1 1 1 1 1 1 1.10 1.10 1.10 1.10 </table>
<table name="#mCritPower"> 1 1 1 1 1 1 1 1.10 1.10 1.10 1.10 </table>
<set name="icon" val="icon.skill30023" />
<set name="magicLevel" val="#magicLevel"/>
<set name="magicLevel" val="#magicLevel" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
@@ -460,7 +570,7 @@
<table name="#mDefAdd"> 0 0 0 0 0 0 533 1156 1258 1360 1496 </table>
<table name="#magicSuccRes"> 1 1.05 1.10 1.15 1.20 1.25 1.30 1.35 1.35 1.35 1.35 </table>
<set name="icon" val="icon.skill30024" />
<set name="magicLevel" val="#magicLevel"/>
<set name="magicLevel" val="#magicLevel" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
@@ -495,15 +605,15 @@
<table name="#mReuse"> 1.10 1.15 1.20 1.30 1.30 1.30 1.30 </table>
<table name="#MagicalMpConsumeRate"> 1 1 0.95 0.93 0.93 0.93 0.93 </table>
<set name="icon" val="icon.skill10504" />
<set name="magicLevel" val="#magicLevel"/>
<set name="magicLevel" val="#magicLevel" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxHp" val="#maxHp"/>
<mul stat="mReuse" val="#mReuse"/>
<add stat="regMp" val="#regMp"/>
<mul stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate"/>
<add stat="maxHp" val="#maxHp" />
<mul stat="mReuse" val="#mReuse" />
<add stat="regMp" val="#regMp" />
<mul stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate" />
</effect>
</for>
</skill>