Proper use of SetupGauge ids.
This commit is contained in:
parent
37f690e205
commit
3409cc85a7
@ -44,8 +44,7 @@ public class ScrollOfEscape implements IItemHandler
|
||||
final MagicSkillUser msk = new MagicSkillUser(activeChar, 1050, 1, 20000, 0);
|
||||
activeChar.sendPacket(msk);
|
||||
activeChar.broadcastPacket(msk);
|
||||
final SetupGauge sg = new SetupGauge(0, skill.getSkillTime());
|
||||
activeChar.sendPacket(sg);
|
||||
activeChar.sendPacket(new SetupGauge(SetupGauge.BLUE, skill.getSkillTime()));
|
||||
if (skill.getSkillTime() > 200)
|
||||
{
|
||||
try
|
||||
@ -63,6 +62,7 @@ public class ScrollOfEscape implements IItemHandler
|
||||
final ActionFailed af = new ActionFailed();
|
||||
activeChar.sendPacket(af);
|
||||
activeChar.teleToLocation(townCords[0], townCords[1], townCords[2]);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -1182,8 +1182,7 @@ public abstract class Creature extends WorldObject
|
||||
}
|
||||
reduceCurrentMp(weaponItem.getMpConsume());
|
||||
sendPacket(new SystemMessage(SystemMessage.GETTING_READY_TO_SHOOT_AN_ARROW));
|
||||
final SetupGauge sg = new SetupGauge(1, calculateAttackSpeed(weaponItem) * 2);
|
||||
sendPacket(sg);
|
||||
sendPacket(new SetupGauge(SetupGauge.RED, calculateAttackSpeed(weaponItem) * 2));
|
||||
_hitTimer.schedule(new HitTask(this, target, damage, crit, miss, false), calculateHitSpeed(weaponItem, 1));
|
||||
}
|
||||
else
|
||||
|
@ -1550,7 +1550,7 @@ public class PlayerInstance extends Creature
|
||||
final MagicSkillUser msu = new MagicSkillUser(this, target, magicId, level, skill.getHitTime(), skill.getReuseDelay());
|
||||
sendPacket(msu);
|
||||
broadcastPacket(msu);
|
||||
sendPacket(new SetupGauge(0, skill.getHitTime()));
|
||||
sendPacket(new SetupGauge(SetupGauge.BLUE, skill.getHitTime()));
|
||||
final SystemMessage sm = new SystemMessage(SystemMessage.USE_S1);
|
||||
sm.addSkillName(magicId);
|
||||
sendPacket(sm);
|
||||
|
Loading…
Reference in New Issue
Block a user