Proper use of SetupGauge ids.
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@@ -44,8 +44,7 @@ public class ScrollOfEscape implements IItemHandler
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final MagicSkillUser msk = new MagicSkillUser(activeChar, 1050, 1, 20000, 0);
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final MagicSkillUser msk = new MagicSkillUser(activeChar, 1050, 1, 20000, 0);
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activeChar.sendPacket(msk);
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activeChar.sendPacket(msk);
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activeChar.broadcastPacket(msk);
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activeChar.broadcastPacket(msk);
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final SetupGauge sg = new SetupGauge(0, skill.getSkillTime());
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activeChar.sendPacket(new SetupGauge(SetupGauge.BLUE, skill.getSkillTime()));
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activeChar.sendPacket(sg);
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if (skill.getSkillTime() > 200)
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if (skill.getSkillTime() > 200)
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{
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{
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try
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try
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@@ -63,6 +62,7 @@ public class ScrollOfEscape implements IItemHandler
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final ActionFailed af = new ActionFailed();
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final ActionFailed af = new ActionFailed();
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activeChar.sendPacket(af);
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activeChar.sendPacket(af);
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activeChar.teleToLocation(townCords[0], townCords[1], townCords[2]);
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activeChar.teleToLocation(townCords[0], townCords[1], townCords[2]);
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return 1;
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return 1;
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}
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}
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@@ -1182,8 +1182,7 @@ public abstract class Creature extends WorldObject
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}
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}
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reduceCurrentMp(weaponItem.getMpConsume());
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reduceCurrentMp(weaponItem.getMpConsume());
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sendPacket(new SystemMessage(SystemMessage.GETTING_READY_TO_SHOOT_AN_ARROW));
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sendPacket(new SystemMessage(SystemMessage.GETTING_READY_TO_SHOOT_AN_ARROW));
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final SetupGauge sg = new SetupGauge(1, calculateAttackSpeed(weaponItem) * 2);
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sendPacket(new SetupGauge(SetupGauge.RED, calculateAttackSpeed(weaponItem) * 2));
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sendPacket(sg);
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_hitTimer.schedule(new HitTask(this, target, damage, crit, miss, false), calculateHitSpeed(weaponItem, 1));
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_hitTimer.schedule(new HitTask(this, target, damage, crit, miss, false), calculateHitSpeed(weaponItem, 1));
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}
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}
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else
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else
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@@ -1550,7 +1550,7 @@ public class PlayerInstance extends Creature
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final MagicSkillUser msu = new MagicSkillUser(this, target, magicId, level, skill.getHitTime(), skill.getReuseDelay());
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final MagicSkillUser msu = new MagicSkillUser(this, target, magicId, level, skill.getHitTime(), skill.getReuseDelay());
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sendPacket(msu);
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sendPacket(msu);
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broadcastPacket(msu);
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broadcastPacket(msu);
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sendPacket(new SetupGauge(0, skill.getHitTime()));
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sendPacket(new SetupGauge(SetupGauge.BLUE, skill.getHitTime()));
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final SystemMessage sm = new SystemMessage(SystemMessage.USE_S1);
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final SystemMessage sm = new SystemMessage(SystemMessage.USE_S1);
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sm.addSkillName(magicId);
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sm.addSkillName(magicId);
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sendPacket(sm);
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sendPacket(sm);
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