Reverted sending item list when extracted items are enchanted.
This commit is contained in:
@@ -32,6 +32,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -189,7 +190,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList(false);
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -32,6 +32,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -189,7 +190,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList(false);
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -190,7 +191,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList(false);
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -190,7 +191,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList(false);
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -190,7 +191,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList();
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -190,7 +191,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList();
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -190,7 +191,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList();
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -190,7 +191,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList();
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -207,7 +208,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList();
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -207,7 +208,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList();
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -207,7 +208,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList();
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -207,7 +208,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList();
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -190,7 +191,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList(false);
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -190,7 +191,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList(false);
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -190,7 +191,12 @@ public class ExtractableItems implements IItemHandler
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}
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if (!enchantedItems.isEmpty())
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{
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player.sendItemList();
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Item i : enchantedItems)
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{
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playerIU.addModifiedItem(i);
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
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|
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/**
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@@ -190,7 +191,12 @@ public class ExtractableItems implements IItemHandler
|
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}
|
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if (!enchantedItems.isEmpty())
|
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{
|
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player.sendItemList();
|
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final InventoryUpdate playerIU = new InventoryUpdate();
|
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for (Item i : enchantedItems)
|
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{
|
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playerIU.addModifiedItem(i);
|
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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|
@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
|
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import org.l2jmobius.gameserver.model.item.instance.Item;
|
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import org.l2jmobius.gameserver.network.SystemMessageId;
|
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
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|
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/**
|
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@@ -190,7 +191,12 @@ public class ExtractableItems implements IItemHandler
|
||||
}
|
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if (!enchantedItems.isEmpty())
|
||||
{
|
||||
player.sendItemList();
|
||||
final InventoryUpdate playerIU = new InventoryUpdate();
|
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for (Item i : enchantedItems)
|
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{
|
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playerIU.addModifiedItem(i);
|
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}
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player.sendPacket(playerIU);
|
||||
}
|
||||
|
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for (Entry<Item, Long> entry : extractedItems.entrySet())
|
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|
@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.EtcItem;
|
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import org.l2jmobius.gameserver.model.item.instance.Item;
|
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import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
|
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/**
|
||||
@@ -190,7 +191,12 @@ public class ExtractableItems implements IItemHandler
|
||||
}
|
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if (!enchantedItems.isEmpty())
|
||||
{
|
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player.sendItemList();
|
||||
final InventoryUpdate playerIU = new InventoryUpdate();
|
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for (Item i : enchantedItems)
|
||||
{
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playerIU.addModifiedItem(i);
|
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}
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player.sendPacket(playerIU);
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}
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for (Entry<Item, Long> entry : extractedItems.entrySet())
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|
@@ -34,6 +34,7 @@ import org.l2jmobius.gameserver.model.item.EtcItem;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.item.type.CrystalType;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
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|
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/**
|
||||
@@ -191,7 +192,12 @@ public class ExtractableItems implements IItemHandler
|
||||
}
|
||||
if (!enchantedItems.isEmpty())
|
||||
{
|
||||
player.sendItemList(false);
|
||||
final InventoryUpdate playerIU = new InventoryUpdate();
|
||||
for (Item i : enchantedItems)
|
||||
{
|
||||
playerIU.addModifiedItem(i);
|
||||
}
|
||||
player.sendPacket(playerIU);
|
||||
}
|
||||
|
||||
for (Entry<Item, Long> entry : extractedItems.entrySet())
|
||||
|
@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
|
||||
/**
|
||||
@@ -207,7 +208,12 @@ public class ExtractableItems implements IItemHandler
|
||||
}
|
||||
if (!enchantedItems.isEmpty())
|
||||
{
|
||||
player.sendItemList();
|
||||
final InventoryUpdate playerIU = new InventoryUpdate();
|
||||
for (Item i : enchantedItems)
|
||||
{
|
||||
playerIU.addModifiedItem(i);
|
||||
}
|
||||
player.sendPacket(playerIU);
|
||||
}
|
||||
|
||||
for (Entry<Item, Long> entry : extractedItems.entrySet())
|
||||
|
@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
|
||||
/**
|
||||
@@ -221,7 +222,12 @@ public class ExtractableItems implements IItemHandler
|
||||
}
|
||||
if (!enchantedItems.isEmpty())
|
||||
{
|
||||
player.sendItemList();
|
||||
final InventoryUpdate playerIU = new InventoryUpdate();
|
||||
for (Item i : enchantedItems)
|
||||
{
|
||||
playerIU.addModifiedItem(i);
|
||||
}
|
||||
player.sendPacket(playerIU);
|
||||
}
|
||||
|
||||
for (Entry<Item, Long> entry : extractedItems.entrySet())
|
||||
|
@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
|
||||
/**
|
||||
@@ -221,7 +222,12 @@ public class ExtractableItems implements IItemHandler
|
||||
}
|
||||
if (!enchantedItems.isEmpty())
|
||||
{
|
||||
player.sendItemList();
|
||||
final InventoryUpdate playerIU = new InventoryUpdate();
|
||||
for (Item i : enchantedItems)
|
||||
{
|
||||
playerIU.addModifiedItem(i);
|
||||
}
|
||||
player.sendPacket(playerIU);
|
||||
}
|
||||
|
||||
for (Entry<Item, Long> entry : extractedItems.entrySet())
|
||||
|
@@ -33,6 +33,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
|
||||
/**
|
||||
@@ -221,7 +222,12 @@ public class ExtractableItems implements IItemHandler
|
||||
}
|
||||
if (!enchantedItems.isEmpty())
|
||||
{
|
||||
player.sendItemList();
|
||||
final InventoryUpdate playerIU = new InventoryUpdate();
|
||||
for (Item i : enchantedItems)
|
||||
{
|
||||
playerIU.addModifiedItem(i);
|
||||
}
|
||||
player.sendPacket(playerIU);
|
||||
}
|
||||
|
||||
for (Entry<Item, Long> entry : extractedItems.entrySet())
|
||||
|
Reference in New Issue
Block a user