Vitality related skill condition handlers rework.
Thanks to CostyKiller.
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@@ -36,7 +36,6 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("CanMountForEvent", CanMountForEventSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CannotUseInTransform", CannotUseInTransformSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanRefuelAirship", CanRefuelAirshipSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanRestoreVitalPoint", CanRestoreVitalPointSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanSummon", CanSummonSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanSummonCubic", CanSummonCubicSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanSummonMulti", CanSummonMultiSkillCondition::new);
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@@ -48,7 +47,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("CanUseInBattlefield", CanUseInBattlefieldSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanUseInDragonLair", CanUseInDragonLairSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanUseSwoopCannon", CanUseSwoopCannonSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanUseVitalityConsumeItem", CanUseVitalityConsumeItemSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CanUseVitalityIncreaseItem", CanUseVitalityIncreaseItemSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CheckLevel", CheckLevelSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("CheckSex", CheckSexSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
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@@ -1,36 +0,0 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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public class CanUseVitalityConsumeItemSkillCondition implements ISkillCondition
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{
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public CanUseVitalityConsumeItemSkillCondition(StatSet params)
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{
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return true;
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}
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}
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@@ -19,18 +19,25 @@ package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.stat.PlayerStat;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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public class CanRestoreVitalPointSkillCondition implements ISkillCondition
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/**
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* @author Mode
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*/
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public class CanUseVitalityIncreaseItemSkillCondition implements ISkillCondition
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{
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public CanRestoreVitalPointSkillCondition(StatSet params)
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private final int _amount;
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public CanUseVitalityIncreaseItemSkillCondition(StatSet params)
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{
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_amount = params.getInt("amount", 0);
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return true;
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return caster.isPlayer() && ((caster.getActingPlayer().getVitalityPoints() + _amount) <= PlayerStat.MAX_VITALITY_POINTS);
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}
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}
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