Replaced a lot of guessed skill values for retail values.
Contributed by Iris.
This commit is contained in:
parent
1b0e1d7214
commit
3326ccb29f
@ -2343,6 +2343,8 @@
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<skill id="21" toLevel="3" name="Poison Recovery">
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<skill id="21" toLevel="3" name="Poison Recovery">
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<!-- Cures the target of minor poisoning. -->
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<!-- Cures the target of minor poisoning. -->
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<icon>icon.skill0021</icon>
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<icon>icon.skill0021</icon>
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<castRange>600</castRange>
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<effectRange>1100</effectRange>
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<effectPoint>
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<effectPoint>
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<value level="1">204</value>
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<value level="1">204</value>
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<value level="2">379</value>
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<value level="2">379</value>
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@ -2368,7 +2370,7 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<reuseDelay>2000</reuseDelay>
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="DispelBySlot">
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<effect name="DispelBySlot">
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@ -101,7 +101,9 @@
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</power>
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</power>
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<overHit>true</overHit>
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<overHit>true</overHit>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="101" toLevel="43" name="Stun Shot">
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<skill id="101" toLevel="43" name="Stun Shot">
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@ -316,7 +318,9 @@
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</power>
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</power>
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<overHit>true</overHit>
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<overHit>true</overHit>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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<effect name="TargetCancel">
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<effect name="TargetCancel">
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<chance>40</chance>
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<chance>40</chance>
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</effect>
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</effect>
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@ -412,8 +416,8 @@
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<value level="14">26</value>
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<value level="14">26</value>
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<value level="15">27</value>
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<value level="15">27</value>
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<value level="16">28</value>
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<value level="16">28</value>
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<value level="17">39</value>
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<value level="17">31</value>
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<value level="18">42</value>
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<value level="18">34</value>
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</mpConsume>
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</mpConsume>
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<mpInitialConsume>
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<mpInitialConsume>
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<value level="1">4</value>
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<value level="1">4</value>
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@ -553,7 +557,7 @@
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="AttackTrait">
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<effect name="AttackTrait">
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<PLANT_WEAKNESS>30</PLANT_WEAKNESS>
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<PLANT_WEAKNESS>5</PLANT_WEAKNESS>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@ -654,8 +658,8 @@
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<value level="22">51</value>
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<value level="22">51</value>
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<value level="23">53</value>
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<value level="23">53</value>
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<value level="24">55</value>
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<value level="24">55</value>
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<value level="25">75</value>
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<value level="25">61</value>
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<value level="26">79</value>
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<value level="26">64</value>
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</mpConsume>
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</mpConsume>
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<mpInitialConsume>
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<mpInitialConsume>
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<value level="1">6</value>
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<value level="1">6</value>
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@ -1040,12 +1044,6 @@
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<value level="3">32</value>
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<value level="3">32</value>
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<value level="4">40</value>
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<value level="4">40</value>
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</BOW>
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</BOW>
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<CROSSBOW>
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<value level="1">8</value>
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<value level="2">12</value>
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<value level="3">16</value>
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<value level="4">20</value>
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</CROSSBOW>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@ -1165,8 +1163,8 @@
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<value level="15">26</value>
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<value level="15">26</value>
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<value level="16">27</value>
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<value level="16">27</value>
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<value level="17">28</value>
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<value level="17">28</value>
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<value level="18">39</value>
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<value level="18">31</value>
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<value level="19">42</value>
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<value level="19">34</value>
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</mpConsume>
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</mpConsume>
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<mpInitialConsume>
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<mpInitialConsume>
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<value level="1">3</value>
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<value level="1">3</value>
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@ -1420,7 +1418,9 @@
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</power>
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</power>
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<overHit>true</overHit>
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<overHit>true</overHit>
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</effect>
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</effect>
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<effect name="BlockActions" />
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="121" toLevel="6" name="Battle Roar">
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<skill id="121" toLevel="6" name="Battle Roar">
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@ -1678,8 +1678,8 @@
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<value level="12">26</value>
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<value level="12">26</value>
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<value level="13">27</value>
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<value level="13">27</value>
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<value level="14">28</value>
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<value level="14">28</value>
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<value level="15">39</value>
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<value level="15">31</value>
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<value level="16">42</value>
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<value level="16">34</value>
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</mpConsume>
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</mpConsume>
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<mpInitialConsume>
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<mpInitialConsume>
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<value level="1">4</value>
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<value level="1">4</value>
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@ -1920,11 +1920,7 @@
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<value level="8">8</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="9">9</value>
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</abnormalLvl>
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</abnormalLvl>
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<abnormalTime>
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<abnormalTime>60</abnormalTime>
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<value fromLevel="1" toLevel="9">60</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
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</abnormalTime>
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<abnormalType>PINCH</abnormalType>
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<abnormalType>PINCH</abnormalType>
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<effectPoint>
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<effectPoint>
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<value level="1">341</value>
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<value level="1">341</value>
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@ -2005,40 +2001,6 @@
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</amount>
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</amount>
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<slot>DEBUFF</slot>
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<slot>DEBUFF</slot>
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</effect>
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</effect>
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<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
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<power>
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<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
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</power>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="141" toLevel="3" name="Weapon Mastery">
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<skill id="141" toLevel="3" name="Weapon Mastery">
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@ -2588,7 +2550,7 @@
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<effects>
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<effects>
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<effect name="StatByMoveType">
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<effect name="StatByMoveType">
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<stat>REGENERATE_HP_RATE</stat>
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<stat>REGENERATE_HP_RATE</stat>
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<type>RUNNING</type>
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<type>SITTING</type>
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<value>
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<value>
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<value level="1">1.9</value>
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<value level="1">1.9</value>
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<value level="2">2.7</value>
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<value level="2">2.7</value>
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@ -2602,7 +2564,7 @@
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</effect>
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</effect>
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<effect name="StatByMoveType">
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<stat>REGENERATE_MP_RATE</stat>
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<type>RUNNING</type>
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<type>SITTING</type>
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<value>
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<value>
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<value level="1">1.9</value>
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<value level="1">1.9</value>
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<value level="2">2.1</value>
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<value level="2">2.1</value>
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@ -2653,10 +2615,10 @@
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<amount>
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<amount>
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<value level="1">0</value>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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<value level="3">81</value>
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<value level="4">10</value>
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<value level="4">131</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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<armorType>
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<armorType>
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<item>HEAVY</item>
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<item>HEAVY</item>
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</armorType>
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</armorType>
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@ -2878,11 +2840,7 @@
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<value level="8">8</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="9">9</value>
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</abnormalLvl>
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</abnormalLvl>
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<abnormalTime>
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<abnormalTime>60</abnormalTime>
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<value fromLevel="1" toLevel="9">60</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
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</abnormalTime>
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<abnormalType>PINCH</abnormalType>
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<abnormalType>PINCH</abnormalType>
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<effectPoint>
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<effectPoint>
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<value level="1">303</value>
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<value level="1">303</value>
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@ -2975,7 +2933,7 @@
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<value level="8">18</value>
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<value level="8">18</value>
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<value level="9">20</value>
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<value level="9">20</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="CriticalDamage">
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<effect name="CriticalDamage">
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<amount>
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<amount>
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@ -3003,7 +2961,7 @@
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<value level="8">18</value>
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<value level="8">18</value>
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<value level="9">20</value>
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<value level="9">20</value>
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="TwoHandedSwordBonus">
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<effect name="TwoHandedSwordBonus">
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<pAtkAmount>10</pAtkAmount>
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<pAtkAmount>10</pAtkAmount>
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@ -3051,40 +3009,6 @@
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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<hpPercent>30</hpPercent>
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<hpPercent>30</hpPercent>
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</effect>
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</effect>
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<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
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<power>
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<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
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</power>
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</effect>
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</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="181" toLevel="1" name="Revival">
|
<skill id="181" toLevel="1" name="Revival">
|
||||||
@ -3262,49 +3186,48 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttack">
|
<effect name="PhysicalAttack">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">738</value>
|
<value level="1">369</value>
|
||||||
<value level="2">784</value>
|
<value level="2">392</value>
|
||||||
<value level="3">833</value>
|
<value level="3">417</value>
|
||||||
<value level="4">884</value>
|
<value level="4">442</value>
|
||||||
<value level="5">937</value>
|
<value level="5">469</value>
|
||||||
<value level="6">992</value>
|
<value level="6">496</value>
|
||||||
<value level="7">1049</value>
|
<value level="7">525</value>
|
||||||
<value level="8">1109</value>
|
<value level="8">555</value>
|
||||||
<value level="9">1171</value>
|
<value level="9">586</value>
|
||||||
<value level="10">1236</value>
|
<value level="10">618</value>
|
||||||
<value level="11">1302</value>
|
<value level="11">651</value>
|
||||||
<value level="12">1371</value>
|
<value level="12">686</value>
|
||||||
<value level="13">1443</value>
|
<value level="13">722</value>
|
||||||
<value level="14">1516</value>
|
<value level="14">758</value>
|
||||||
<value level="15">1592</value>
|
<value level="15">796</value>
|
||||||
<value level="16">1670</value>
|
<value level="16">835</value>
|
||||||
<value level="17">1750</value>
|
<value level="17">875</value>
|
||||||
<value level="18">1832</value>
|
<value level="18">916</value>
|
||||||
<value level="19">1917</value>
|
<value level="19">959</value>
|
||||||
<value level="20">2003</value>
|
<value level="20">1002</value>
|
||||||
<value level="21">2091</value>
|
<value level="21">1046</value>
|
||||||
<value level="22">2181</value>
|
<value level="22">1091</value>
|
||||||
<value level="23">2272</value>
|
<value level="23">1136</value>
|
||||||
<value level="24">2366</value>
|
<value level="24">1183</value>
|
||||||
<value level="25">2460</value>
|
<value level="25">1230</value>
|
||||||
<value level="26">2556</value>
|
<value level="26">1278</value>
|
||||||
<value level="27">2653</value>
|
<value level="27">1327</value>
|
||||||
<value level="28">2751</value>
|
<value level="28">1376</value>
|
||||||
<value level="29">2850</value>
|
<value level="29">1425</value>
|
||||||
<value level="30">2950</value>
|
<value level="30">1475</value>
|
||||||
<value level="31">3050</value>
|
<value level="31">1525</value>
|
||||||
<value level="32">3151</value>
|
<value level="32">1576</value>
|
||||||
<value level="33">3252</value>
|
<value level="33">1626</value>
|
||||||
<value level="34">3353</value>
|
<value level="34">1677</value>
|
||||||
<value level="35">3453</value>
|
<value level="35">1727</value>
|
||||||
<value level="36">3553</value>
|
<value level="36">1777</value>
|
||||||
<value level="37">3653</value>
|
<value level="37">1827</value>
|
||||||
<value level="38">3692</value>
|
<value level="38">3692</value>
|
||||||
<value level="39">3731</value>
|
<value level="39">3731</value>
|
||||||
<value level="40">3770</value>
|
<value level="40">3770</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -43,7 +43,8 @@
|
|||||||
<value level="4">14705</value>
|
<value level="4">14705</value>
|
||||||
<value level="5">14706</value>
|
<value level="5">14706</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<consumeItemId>1458</consumeItemId> <!-- Crystal (D-grade) -->
|
<lifeTime>1200</lifeTime>
|
||||||
|
<consumeItemId>1458</consumeItemId>
|
||||||
<consumeItemCount>5</consumeItemCount>
|
<consumeItemCount>5</consumeItemCount>
|
||||||
<expMultiplier>0.7</expMultiplier>
|
<expMultiplier>0.7</expMultiplier>
|
||||||
</effect>
|
</effect>
|
||||||
@ -316,7 +317,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -350,7 +350,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -384,7 +383,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -859,9 +857,9 @@
|
|||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
<value level="2">4</value>
|
<value level="2">4</value>
|
||||||
<value level="3">5</value>
|
<value level="3">5</value>
|
||||||
<value level="4">7</value>
|
<value level="4">6</value>
|
||||||
<value level="5">8</value>
|
<value level="5">7</value>
|
||||||
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">8</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
@ -1336,7 +1334,7 @@
|
|||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ManaDamOverTime">
|
<effect name="ManaDamOverTime">
|
||||||
<power>50</power>
|
<power>1</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
@ -1517,13 +1515,13 @@
|
|||||||
<targetType>ENEMY_NOT</targetType>
|
<targetType>ENEMY_NOT</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="HealPercent">
|
||||||
|
<power>30</power>
|
||||||
|
</effect>
|
||||||
<effect name="HealOverTime">
|
<effect name="HealOverTime">
|
||||||
<power>30</power>
|
<power>30</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealPercent">
|
|
||||||
<power>30</power>
|
|
||||||
</effect>
|
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -1544,6 +1542,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>120</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||||
|
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
@ -1553,6 +1552,8 @@
|
|||||||
<hpConsume>669</hpConsume>
|
<hpConsume>669</hpConsume>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<attributeType>DARK</attributeType>
|
||||||
|
<attributeValue>20</attributeValue>
|
||||||
<magicLvl>78</magicLvl>
|
<magicLvl>78</magicLvl>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@ -1567,6 +1568,10 @@
|
|||||||
<rate>25</rate>
|
<rate>25</rate>
|
||||||
<max>3</max>
|
<max>3</max>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Cp">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="MaxCp">
|
<effect name="MaxCp">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -1579,10 +1584,6 @@
|
|||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Cp">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="343" toLevel="1" name="Lethal Shot">
|
<skill id="343" toLevel="1" name="Lethal Shot">
|
||||||
@ -1676,15 +1677,15 @@
|
|||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
<value level="2">78</value>
|
<value level="2">78</value>
|
||||||
<value level="3">80</value>
|
<value level="3">80</value>
|
||||||
<value level="4">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">80</value>
|
||||||
<value level="5">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="5">80</value>
|
||||||
<value level="6">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">80</value>
|
||||||
<value level="7">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="7">80</value>
|
||||||
<value level="8">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="8">80</value>
|
||||||
<value level="9">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="9">80</value>
|
||||||
<value level="10">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="10">80</value>
|
||||||
<value level="11">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="11">80</value>
|
||||||
<value level="12">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">80</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">50</value>
|
<value level="1">50</value>
|
||||||
@ -1692,7 +1693,7 @@
|
|||||||
<value level="3">56</value>
|
<value level="3">56</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@ -1713,23 +1714,19 @@
|
|||||||
<value level="1">195</value>
|
<value level="1">195</value>
|
||||||
<value level="2">205</value>
|
<value level="2">205</value>
|
||||||
<value level="3">215</value>
|
<value level="3">215</value>
|
||||||
<value level="4">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">225</value>
|
||||||
<value level="5">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="5">551</value>
|
||||||
<value level="6">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">565</value>
|
||||||
<value level="7">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="7">598</value>
|
||||||
<value level="8">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="8">630</value>
|
||||||
<value level="9">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="9">662</value>
|
||||||
<value level="10">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="10">693</value>
|
||||||
<value level="11">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="11">725</value>
|
||||||
<value level="12">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">757</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
<criticalChance>10</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="12">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>-23</amount>
|
||||||
<value fromLevel="1" toLevel="3">-23</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -1757,6 +1754,12 @@
|
|||||||
<value level="11">-709</value>
|
<value level="11">-709</value>
|
||||||
<value level="12">-709</value>
|
<value level="12">-709</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
|
<abnormalLvl>4</abnormalLvl>
|
||||||
|
<abnormalTime>20</abnormalTime>
|
||||||
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
|
<activateRate>80</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<lvlBonusRate>30</lvlBonusRate>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@ -1764,15 +1767,15 @@
|
|||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
<value level="2">78</value>
|
<value level="2">78</value>
|
||||||
<value level="3">80</value>
|
<value level="3">80</value>
|
||||||
<value level="4">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">80</value>
|
||||||
<value level="5">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="5">80</value>
|
||||||
<value level="6">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">80</value>
|
||||||
<value level="7">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="7">80</value>
|
||||||
<value level="8">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="8">80</value>
|
||||||
<value level="9">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="9">80</value>
|
||||||
<value level="10">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="10">80</value>
|
||||||
<value level="11">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="11">80</value>
|
||||||
<value level="12">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">80</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">50</value>
|
<value level="1">50</value>
|
||||||
@ -1780,7 +1783,7 @@
|
|||||||
<value level="3">56</value>
|
<value level="3">56</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@ -1802,17 +1805,21 @@
|
|||||||
<value level="1">195</value>
|
<value level="1">195</value>
|
||||||
<value level="2">205</value>
|
<value level="2">205</value>
|
||||||
<value level="3">215</value>
|
<value level="3">215</value>
|
||||||
<value level="4">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="4">225</value>
|
||||||
<value level="5">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="5">551</value>
|
||||||
<value level="6">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">565</value>
|
||||||
<value level="7">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="7">598</value>
|
||||||
<value level="8">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="8">630</value>
|
||||||
<value level="9">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="9">662</value>
|
||||||
<value level="10">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="10">693</value>
|
||||||
<value level="11">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="11">725</value>
|
||||||
<value level="12">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">757</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>-23</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
<selfEffects>
|
<selfEffects>
|
||||||
<effect name="FocusMomentum">
|
<effect name="FocusMomentum">
|
||||||
@ -1911,6 +1918,11 @@
|
|||||||
<affectScope>PARTY</affectScope>
|
<affectScope>PARTY</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="MagicMpCost">
|
||||||
|
<amount>-5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>0</magicType>
|
||||||
|
</effect>
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-5</amount>
|
<amount>-5</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -1919,7 +1931,7 @@
|
|||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-5</amount>
|
<amount>-5</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>3</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Reuse">
|
<effect name="Reuse">
|
||||||
<amount>-20</amount>
|
<amount>-20</amount>
|
||||||
@ -2038,7 +2050,9 @@
|
|||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>80</chance>
|
<chance>80</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="353" toLevel="1" name="Shield Slam">
|
<skill id="353" toLevel="1" name="Shield Slam">
|
||||||
@ -2139,6 +2153,10 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CriticalRate">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="CriticalDamagePosition">
|
<effect name="CriticalDamagePosition">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2153,10 +2171,6 @@
|
|||||||
<amount>40</amount>
|
<amount>40</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalRate">
|
|
||||||
<amount>-20</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="356" toLevel="1" name="Focus Chance">
|
<skill id="356" toLevel="1" name="Focus Chance">
|
||||||
@ -2183,6 +2197,10 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="FatalBlowRate">
|
||||||
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="CriticalRatePositionBonus">
|
<effect name="CriticalRatePositionBonus">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2282,7 +2300,9 @@
|
|||||||
<effect name="DeleteHateOfMe">
|
<effect name="DeleteHateOfMe">
|
||||||
<chance>80</chance>
|
<chance>80</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="359" toLevel="1" name="Eye of Hunter">
|
<skill id="359" toLevel="1" name="Eye of Hunter">
|
||||||
@ -2350,8 +2370,8 @@
|
|||||||
<hitTime>2500</hitTime>
|
<hitTime>2500</hitTime>
|
||||||
<effectPoint>-507</effectPoint>
|
<effectPoint>-507</effectPoint>
|
||||||
<hpConsume>
|
<hpConsume>
|
||||||
<value level="1">-507</value>
|
<value level="1">507</value>
|
||||||
<value level="2">-558</value>
|
<value level="2">558</value>
|
||||||
</hpConsume>
|
</hpConsume>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">77</value>
|
<value level="1">77</value>
|
||||||
@ -2390,7 +2410,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2430,8 +2452,8 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -2442,7 +2464,9 @@
|
|||||||
<criticalChance>20</criticalChance>
|
<criticalChance>20</criticalChance>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2608,7 +2632,7 @@
|
|||||||
<chance>100</chance>
|
<chance>100</chance>
|
||||||
<targetType>MY_PARTY</targetType>
|
<targetType>MY_PARTY</targetType>
|
||||||
<isCritical>true</isCritical>
|
<isCritical>true</isCritical>
|
||||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
<allowWeapons>ALL</allowWeapons>
|
||||||
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
@ -2623,7 +2647,7 @@
|
|||||||
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
<isCritical>false</isCritical>
|
<isCritical>false</isCritical>
|
||||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
<allowWeapons>ALL</allowWeapons>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
@ -2667,7 +2691,7 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DamageBlock">
|
<effect name="DamageBlock">
|
||||||
<type>BLOCK_HP</type>
|
<type>BLOCK_HP</type>
|
||||||
@ -2681,9 +2705,6 @@
|
|||||||
<amount>-100</amount>
|
<amount>-100</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<TURN_STONE>100</TURN_STONE>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="368" toLevel="1" name="Vengeance">
|
<skill id="368" toLevel="1" name="Vengeance">
|
||||||
@ -2726,7 +2747,7 @@
|
|||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ResistDispelByCategory">
|
<effect name="ResistDispelByCategory">
|
||||||
<amount>-80</amount>
|
<amount>-50</amount>
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
@ -3246,7 +3267,7 @@
|
|||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
<value level="2">6</value>
|
<value level="2">6</value>
|
||||||
<value level="3">10</value>
|
<value level="3">10</value>
|
||||||
<value level="4">15</value>
|
<value level="4">4</value>
|
||||||
<value level="5">5</value>
|
<value level="5">5</value>
|
||||||
</amount>
|
</amount>
|
||||||
</effect>
|
</effect>
|
||||||
@ -3268,11 +3289,12 @@
|
|||||||
<abnormalLvl>3</abnormalLvl>
|
<abnormalLvl>3</abnormalLvl>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>HERO_BUFF</abnormalType>
|
<abnormalType>HERO_BUFF</abnormalType>
|
||||||
|
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
|
||||||
<blockedInOlympiad>true</blockedInOlympiad>
|
<blockedInOlympiad>true</blockedInOlympiad>
|
||||||
<effectPoint>676</effectPoint>
|
<effectPoint>676</effectPoint>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<itemConsumeCount>40</itemConsumeCount>
|
<itemConsumeCount>40</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
|
||||||
<magicLvl>-1</magicLvl>
|
<magicLvl>-1</magicLvl>
|
||||||
<mpConsume>72</mpConsume>
|
<mpConsume>72</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@ -3308,11 +3330,12 @@
|
|||||||
<abnormalLvl>2</abnormalLvl>
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>120</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>HERO_BUFF</abnormalType>
|
<abnormalType>HERO_BUFF</abnormalType>
|
||||||
|
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
|
||||||
<blockedInOlympiad>true</blockedInOlympiad>
|
<blockedInOlympiad>true</blockedInOlympiad>
|
||||||
<effectPoint>676</effectPoint>
|
<effectPoint>676</effectPoint>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<itemConsumeCount>40</itemConsumeCount>
|
<itemConsumeCount>40</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
|
||||||
<magicLvl>-1</magicLvl>
|
<magicLvl>-1</magicLvl>
|
||||||
<mpConsume>72</mpConsume>
|
<mpConsume>72</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
@ -129,179 +129,6 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>10</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<BLUNT>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</BLUNT>
|
|
||||||
<DUAL>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</DUAL>
|
|
||||||
<POLE>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</POLE>
|
|
||||||
<RAPIER>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</RAPIER>
|
|
||||||
<DAGGER>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</DAGGER>
|
|
||||||
<ANCIENTSWORD>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</ANCIENTSWORD>
|
|
||||||
<SWORD>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</SWORD>
|
|
||||||
<DUALDAGGER>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</DUALDAGGER>
|
|
||||||
<DUALFIST>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</DUALFIST>
|
|
||||||
</effect>
|
|
||||||
<effect name="GetAgro" />
|
<effect name="GetAgro" />
|
||||||
<effect name="CriticalRate">
|
<effect name="CriticalRate">
|
||||||
<amount>
|
<amount>
|
||||||
@ -430,7 +257,6 @@
|
|||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -456,180 +282,6 @@
|
|||||||
<value level="17">2195</value>
|
<value level="17">2195</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>10</criticalChance>
|
|
||||||
</effect>
|
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<BLUNT>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</BLUNT>
|
|
||||||
<DUAL>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</DUAL>
|
|
||||||
<POLE>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</POLE>
|
|
||||||
<RAPIER>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</RAPIER>
|
|
||||||
<DAGGER>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</DAGGER>
|
|
||||||
<ANCIENTSWORD>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</ANCIENTSWORD>
|
|
||||||
<SWORD>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</SWORD>
|
|
||||||
<DUALDAGGER>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</DUALDAGGER>
|
|
||||||
<DUALFIST>
|
|
||||||
<value level="1">-12</value>
|
|
||||||
<value level="2">-12</value>
|
|
||||||
<value level="3">-12</value>
|
|
||||||
<value level="4">-12</value>
|
|
||||||
<value level="5">-12</value>
|
|
||||||
<value level="6">-16</value>
|
|
||||||
<value level="7">-16</value>
|
|
||||||
<value level="8">-16</value>
|
|
||||||
<value level="9">-16</value>
|
|
||||||
<value level="10">-20</value>
|
|
||||||
<value level="11">-20</value>
|
|
||||||
<value level="12">-20</value>
|
|
||||||
<value level="13">-20</value>
|
|
||||||
<value level="14">-20</value>
|
|
||||||
<value level="15">-24</value>
|
|
||||||
<value level="16">-24</value>
|
|
||||||
<value level="17">-24</value>
|
|
||||||
</DUALFIST>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="GetAgro" />
|
<effect name="GetAgro" />
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
@ -795,10 +447,7 @@
|
|||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>40</activateRate>
|
||||||
<value fromLevel="1" toLevel="14">40</value>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
|
||||||
</activateRate>
|
|
||||||
<affectLimit>10-10</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
@ -863,21 +512,6 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Root" />
|
<effect name="Root" />
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<HOLD>100</HOLD>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalDefence" fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<amount>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicalDefence" fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">
|
|
||||||
<amount>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="405" toLevel="10" name="Banish Undead">
|
<skill id="405" toLevel="10" name="Banish Undead">
|
||||||
@ -902,7 +536,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
<value level="1">5</value>
|
<value level="1">6</value>
|
||||||
<value level="2">6</value>
|
<value level="2">6</value>
|
||||||
<value level="3">7</value>
|
<value level="3">7</value>
|
||||||
<value level="4">7</value>
|
<value level="4">7</value>
|
||||||
@ -1004,10 +638,6 @@
|
|||||||
<value level="3">-40</value>
|
<value level="3">-40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@ -1016,10 +646,6 @@
|
|||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@ -1028,10 +654,6 @@
|
|||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>
|
<amount>
|
||||||
@ -1051,10 +673,6 @@
|
|||||||
<value level="2">8</value>
|
<value level="2">8</value>
|
||||||
<value level="3">10</value>
|
<value level="3">10</value>
|
||||||
</amount>
|
</amount>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
@ -1309,7 +927,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -1478,9 +1095,7 @@
|
|||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">3</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<value fromLevel="1" toLevel="3">120</value>
|
|
||||||
</abnormalTime>
|
|
||||||
<abnormalType>MIGHT_MORTAL</abnormalType>
|
<abnormalType>MIGHT_MORTAL</abnormalType>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">549</value>
|
<value level="1">549</value>
|
||||||
@ -1521,10 +1136,6 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHeal" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<power>
|
|
||||||
</power>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="411" toLevel="3" name="Stealth">
|
<skill id="411" toLevel="3" name="Stealth">
|
||||||
@ -1670,16 +1281,32 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-6</value>
|
<value level="1">-4</value>
|
||||||
<value level="2">-6</value>
|
<value level="2">-4</value>
|
||||||
<value level="3">-6</value>
|
<value level="3">-4</value>
|
||||||
<value level="4">-6</value>
|
<value level="4">-4</value>
|
||||||
<value level="5">-6</value>
|
<value level="5">-4</value>
|
||||||
<value level="6">-9</value>
|
<value level="6">-7</value>
|
||||||
<value level="7">-9</value>
|
<value level="7">-7</value>
|
||||||
<value level="8">-9</value>
|
<value level="8">-7</value>
|
||||||
<value level="9">-9</value>
|
<value level="9">-7</value>
|
||||||
<value level="10">-12</value>
|
<value level="10">-10</value>
|
||||||
|
<value level="11">-12</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicAccuracy">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-4</value>
|
||||||
|
<value level="2">-4</value>
|
||||||
|
<value level="3">-4</value>
|
||||||
|
<value level="4">-4</value>
|
||||||
|
<value level="5">-4</value>
|
||||||
|
<value level="6">-7</value>
|
||||||
|
<value level="7">-7</value>
|
||||||
|
<value level="8">-7</value>
|
||||||
|
<value level="9">-7</value>
|
||||||
|
<value level="10">-10</value>
|
||||||
<value level="11">-12</value>
|
<value level="11">-12</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
@ -1908,7 +1535,11 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-10</amount>
|
<amount>
|
||||||
|
<value level="1">-10</value>
|
||||||
|
<value level="2">-20</value>
|
||||||
|
<value level="3">-30</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
@ -2067,6 +1698,14 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="ResistAbnormalByCategory">
|
||||||
|
<amount>-80</amount>
|
||||||
|
<slot>DEBUFF</slot>
|
||||||
|
</effect>
|
||||||
|
<effect name="ResistDispelByCategory">
|
||||||
|
<amount>-40</amount>
|
||||||
|
<slot>BUFF</slot>
|
||||||
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">10</value>
|
<value level="1">10</value>
|
||||||
@ -2092,11 +1731,17 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="CriticalRate">
|
||||||
|
<amount>
|
||||||
|
<value level="1">33</value>
|
||||||
|
<value level="2">66</value>
|
||||||
|
<value level="3">100</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>POLE</item>
|
<item>POLE</item>
|
||||||
<item>DUALFIST</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
@ -2111,35 +1756,15 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealEffect">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="ResistDispelByCategory">
|
|
||||||
<amount>-40</amount>
|
|
||||||
<slot>BUFF</slot>
|
|
||||||
</effect>
|
|
||||||
<effect name="ResistAbnormalByCategory">
|
|
||||||
<amount>-80</amount>
|
|
||||||
<slot>DEBUFF</slot>
|
|
||||||
</effect>
|
|
||||||
<effect name="CriticalRate">
|
|
||||||
<amount>
|
|
||||||
<value level="1">33</value>
|
|
||||||
<value level="2">66</value>
|
|
||||||
<value level="3">100</value>
|
|
||||||
</amount>
|
|
||||||
<mode>DIFF</mode>
|
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>POLE</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="HealEffect">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="421" toLevel="5" name="Fell Swoop">
|
<skill id="421" toLevel="5" name="Fell Swoop">
|
||||||
@ -2891,7 +2516,7 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="SkillEvasion">
|
<effect name="SkillEvasion">
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
<amount>90</amount>
|
<amount>70</amount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -2939,8 +2564,9 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Summon">
|
<effect name="Summon">
|
||||||
<npcId>14839</npcId> <!-- Swoop Cannon -->
|
<npcId>14839</npcId>
|
||||||
<consumeItemId>2132</consumeItemId> <!-- Gemstone (B-grade) -->
|
<lifeTime>1200</lifeTime>
|
||||||
|
<consumeItemId>2132</consumeItemId>
|
||||||
<consumeItemCount>13</consumeItemCount>
|
<consumeItemCount>13</consumeItemCount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -3070,12 +2696,12 @@
|
|||||||
<!-- Momentum blast. For $s1 increases Speed by $s2. Requires Momentum level $s3. Requires dual swords to be equipped. -->
|
<!-- Momentum blast. For $s1 increases Speed by $s2. Requires Momentum level $s3. Requires dual swords to be equipped. -->
|
||||||
<icon>icon.skill0451</icon>
|
<icon>icon.skill0451</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>15</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
|
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
|
||||||
<chargeConsume>
|
<chargeConsume>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">2</value>
|
<value level="3">3</value>
|
||||||
</chargeConsume>
|
</chargeConsume>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">540</value>
|
<value level="1">540</value>
|
||||||
@ -3103,7 +2729,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
<condition name="EnergySaved">
|
<condition name="EnergySaved">
|
||||||
@ -3164,7 +2789,9 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>
|
<chance>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
@ -5803,7 +5430,7 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@ -2418,6 +2418,8 @@
|
|||||||
<skill id="21" toLevel="3" name="Poison Recovery">
|
<skill id="21" toLevel="3" name="Poison Recovery">
|
||||||
<!-- Cures the target of minor poisoning. -->
|
<!-- Cures the target of minor poisoning. -->
|
||||||
<icon>icon.skill0021</icon>
|
<icon>icon.skill0021</icon>
|
||||||
|
<castRange>600</castRange>
|
||||||
|
<effectRange>1100</effectRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">204</value>
|
<value level="1">204</value>
|
||||||
<value level="2">379</value>
|
<value level="2">379</value>
|
||||||
@ -2443,7 +2445,7 @@
|
|||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
|
@ -101,7 +101,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="101" toLevel="48" name="Stun Shot">
|
<skill id="101" toLevel="48" name="Stun Shot">
|
||||||
@ -336,7 +338,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>40</chance>
|
<chance>40</chance>
|
||||||
</effect>
|
</effect>
|
||||||
@ -432,8 +436,8 @@
|
|||||||
<value level="14">26</value>
|
<value level="14">26</value>
|
||||||
<value level="15">27</value>
|
<value level="15">27</value>
|
||||||
<value level="16">28</value>
|
<value level="16">28</value>
|
||||||
<value level="17">39</value>
|
<value level="17">31</value>
|
||||||
<value level="18">42</value>
|
<value level="18">34</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">4</value>
|
<value level="1">4</value>
|
||||||
@ -573,7 +577,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="AttackTrait">
|
<effect name="AttackTrait">
|
||||||
<PLANT_WEAKNESS>30</PLANT_WEAKNESS>
|
<PLANT_WEAKNESS>5</PLANT_WEAKNESS>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -674,8 +678,8 @@
|
|||||||
<value level="22">51</value>
|
<value level="22">51</value>
|
||||||
<value level="23">53</value>
|
<value level="23">53</value>
|
||||||
<value level="24">55</value>
|
<value level="24">55</value>
|
||||||
<value level="25">75</value>
|
<value level="25">61</value>
|
||||||
<value level="26">79</value>
|
<value level="26">64</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">6</value>
|
<value level="1">6</value>
|
||||||
@ -1060,12 +1064,6 @@
|
|||||||
<value level="3">32</value>
|
<value level="3">32</value>
|
||||||
<value level="4">40</value>
|
<value level="4">40</value>
|
||||||
</BOW>
|
</BOW>
|
||||||
<CROSSBOW>
|
|
||||||
<value level="1">8</value>
|
|
||||||
<value level="2">12</value>
|
|
||||||
<value level="3">16</value>
|
|
||||||
<value level="4">20</value>
|
|
||||||
</CROSSBOW>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -1185,8 +1183,8 @@
|
|||||||
<value level="15">26</value>
|
<value level="15">26</value>
|
||||||
<value level="16">27</value>
|
<value level="16">27</value>
|
||||||
<value level="17">28</value>
|
<value level="17">28</value>
|
||||||
<value level="18">39</value>
|
<value level="18">31</value>
|
||||||
<value level="19">42</value>
|
<value level="19">34</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
@ -1440,7 +1438,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="121" toLevel="6" name="Battle Roar">
|
<skill id="121" toLevel="6" name="Battle Roar">
|
||||||
@ -1698,8 +1698,8 @@
|
|||||||
<value level="12">26</value>
|
<value level="12">26</value>
|
||||||
<value level="13">27</value>
|
<value level="13">27</value>
|
||||||
<value level="14">28</value>
|
<value level="14">28</value>
|
||||||
<value level="15">39</value>
|
<value level="15">31</value>
|
||||||
<value level="16">42</value>
|
<value level="16">34</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">4</value>
|
<value level="1">4</value>
|
||||||
@ -1830,7 +1830,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-15</amount>
|
<amount>-20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
@ -1940,11 +1940,7 @@
|
|||||||
<value level="8">8</value>
|
<value level="8">8</value>
|
||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<value fromLevel="1" toLevel="9">60</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
|
||||||
</abnormalTime>
|
|
||||||
<abnormalType>PINCH</abnormalType>
|
<abnormalType>PINCH</abnormalType>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">341</value>
|
<value level="1">341</value>
|
||||||
@ -2025,40 +2021,6 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<power>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
|
||||||
</power>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="141" toLevel="3" name="Weapon Mastery">
|
<skill id="141" toLevel="3" name="Weapon Mastery">
|
||||||
@ -2648,7 +2610,7 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="StatByMoveType">
|
<effect name="StatByMoveType">
|
||||||
<stat>REGENERATE_HP_RATE</stat>
|
<stat>REGENERATE_HP_RATE</stat>
|
||||||
<type>RUNNING</type>
|
<type>SITTING</type>
|
||||||
<value>
|
<value>
|
||||||
<value level="1">1.9</value>
|
<value level="1">1.9</value>
|
||||||
<value level="2">2.7</value>
|
<value level="2">2.7</value>
|
||||||
@ -2662,7 +2624,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="StatByMoveType">
|
<effect name="StatByMoveType">
|
||||||
<stat>REGENERATE_MP_RATE</stat>
|
<stat>REGENERATE_MP_RATE</stat>
|
||||||
<type>RUNNING</type>
|
<type>SITTING</type>
|
||||||
<value>
|
<value>
|
||||||
<value level="1">1.9</value>
|
<value level="1">1.9</value>
|
||||||
<value level="2">2.1</value>
|
<value level="2">2.1</value>
|
||||||
@ -2713,10 +2675,10 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">0</value>
|
<value level="1">0</value>
|
||||||
<value level="2">0</value>
|
<value level="2">0</value>
|
||||||
<value level="3">10</value>
|
<value level="3">81</value>
|
||||||
<value level="4">10</value>
|
<value level="4">131</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
<armorType>
|
<armorType>
|
||||||
<item>HEAVY</item>
|
<item>HEAVY</item>
|
||||||
</armorType>
|
</armorType>
|
||||||
@ -2938,11 +2900,7 @@
|
|||||||
<value level="8">8</value>
|
<value level="8">8</value>
|
||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>60</abnormalTime>
|
||||||
<value fromLevel="1" toLevel="9">60</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
|
||||||
</abnormalTime>
|
|
||||||
<abnormalType>PINCH</abnormalType>
|
<abnormalType>PINCH</abnormalType>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">303</value>
|
<value level="1">303</value>
|
||||||
@ -3035,7 +2993,7 @@
|
|||||||
<value level="8">18</value>
|
<value level="8">18</value>
|
||||||
<value level="9">20</value>
|
<value level="9">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
@ -3063,7 +3021,7 @@
|
|||||||
<value level="8">18</value>
|
<value level="8">18</value>
|
||||||
<value level="9">20</value>
|
<value level="9">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TwoHandedSwordBonus">
|
<effect name="TwoHandedSwordBonus">
|
||||||
<pAtkAmount>10</pAtkAmount>
|
<pAtkAmount>10</pAtkAmount>
|
||||||
@ -3111,40 +3069,6 @@
|
|||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
<hpPercent>30</hpPercent>
|
<hpPercent>30</hpPercent>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<power>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
|
||||||
</power>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="181" toLevel="1" name="Revival">
|
<skill id="181" toLevel="1" name="Revival">
|
||||||
@ -3311,14 +3235,14 @@
|
|||||||
<value level="35">73</value>
|
<value level="35">73</value>
|
||||||
<value level="36">74</value>
|
<value level="36">74</value>
|
||||||
<value level="37">75</value>
|
<value level="37">75</value>
|
||||||
<value level="38">83</value>
|
<value level="38">76</value>
|
||||||
<value level="39">84</value>
|
<value level="39">77</value>
|
||||||
<value level="40">85</value>
|
<value level="40">78</value>
|
||||||
<value level="41">87</value>
|
<value level="41">79</value>
|
||||||
<value level="42">88</value>
|
<value level="42">80</value>
|
||||||
<value level="43">89</value>
|
<value level="43">81</value>
|
||||||
<value level="44">90</value>
|
<value level="44">82</value>
|
||||||
<value level="45">91</value>
|
<value level="45">83</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@ -3384,7 +3308,6 @@
|
|||||||
<value level="45">4004</value>
|
<value level="45">4004</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
|
@ -50,8 +50,8 @@
|
|||||||
<value level="44">73</value>
|
<value level="44">73</value>
|
||||||
<value level="45">74</value>
|
<value level="45">74</value>
|
||||||
<value level="46">76</value>
|
<value level="46">76</value>
|
||||||
<value level="47">77</value>
|
<value level="47">78</value>
|
||||||
<value level="48">78</value>
|
<value level="48">79</value>
|
||||||
<value level="49">80</value>
|
<value level="49">80</value>
|
||||||
<value level="50">81</value>
|
<value level="50">81</value>
|
||||||
<value level="51">82</value>
|
<value level="51">82</value>
|
||||||
@ -148,7 +148,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">2.7</value>
|
<value level="1">2.7</value>
|
||||||
<value level="2">5.3</value>
|
<value level="2">5.3</value>
|
||||||
<value level="3">8.0</value>
|
<value level="3">8</value>
|
||||||
<value level="4">10.7</value>
|
<value level="4">10.7</value>
|
||||||
<value level="5">13.3</value>
|
<value level="5">13.3</value>
|
||||||
<value level="6">16</value>
|
<value level="6">16</value>
|
||||||
@ -240,7 +240,7 @@
|
|||||||
<value level="31">91.6</value>
|
<value level="31">91.6</value>
|
||||||
<value level="32">94.6</value>
|
<value level="32">94.6</value>
|
||||||
<value level="33">97.5</value>
|
<value level="33">97.5</value>
|
||||||
<value level="34">100.</value>
|
<value level="34">100.5</value>
|
||||||
<value level="35">103.4</value>
|
<value level="35">103.4</value>
|
||||||
<value level="36">106.4</value>
|
<value level="36">106.4</value>
|
||||||
<value level="37">109.4</value>
|
<value level="37">109.4</value>
|
||||||
@ -467,19 +467,6 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="53">
|
|
||||||
<!-- Dagger Mastery -->
|
|
||||||
<attackerType>Creature</attackerType>
|
|
||||||
<minAttackerLevel>1</minAttackerLevel>
|
|
||||||
<maxAttackerLevel>100</maxAttackerLevel>
|
|
||||||
<minDamage>1</minDamage>
|
|
||||||
<chance>33</chance>
|
|
||||||
<targetType>SELF</targetType>
|
|
||||||
<isCritical>true</isCritical>
|
|
||||||
<allowWeapons>DAGGER,DUALDAGGER</allowWeapons>
|
|
||||||
<skillId>5603</skillId> <!-- Dagger Mastery -->
|
|
||||||
<skillLevel>1</skillLevel>
|
|
||||||
</effect>
|
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">3.6</value>
|
<value level="1">3.6</value>
|
||||||
@ -666,6 +653,32 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="53">
|
||||||
|
<!-- Slow -->
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
|
<maxAttackerLevel>100</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>10</chance>
|
||||||
|
<targetType>TARGET</targetType>
|
||||||
|
<isCritical>false</isCritical>
|
||||||
|
<allowWeapons>DUALFIST</allowWeapons>
|
||||||
|
<skillId>1612</skillId>
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="53">
|
||||||
|
<!-- Slow -->
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
|
<maxAttackerLevel>100</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>20</chance>
|
||||||
|
<targetType>TARGET</targetType>
|
||||||
|
<isCritical>true</isCritical>
|
||||||
|
<allowWeapons>DUALFIST</allowWeapons>
|
||||||
|
<skillId>1612</skillId>
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="211" toLevel="10" name="Boost HP">
|
<skill id="211" toLevel="10" name="Boost HP">
|
||||||
@ -978,8 +991,8 @@
|
|||||||
<value level="6">32</value>
|
<value level="6">32</value>
|
||||||
<value level="7">34</value>
|
<value level="7">34</value>
|
||||||
<value level="8">36</value>
|
<value level="8">36</value>
|
||||||
<value level="9">40</value>
|
<value level="9">38</value>
|
||||||
<value level="10">40</value>
|
<value level="10">39</value>
|
||||||
<value level="11">40</value>
|
<value level="11">40</value>
|
||||||
<value level="12">41</value>
|
<value level="12">41</value>
|
||||||
<value level="13">42</value>
|
<value level="13">42</value>
|
||||||
@ -1027,6 +1040,14 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="HateAttack">
|
||||||
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.5</value>
|
<value level="1">1.5</value>
|
||||||
@ -1109,7 +1130,7 @@
|
|||||||
<chance>100</chance>
|
<chance>100</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-40</amount>
|
<amount>-20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -1128,7 +1149,7 @@
|
|||||||
<ticks>2</ticks>
|
<ticks>2</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>25</amount>
|
<amount>15</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -2108,66 +2129,66 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceCriticalDamage">
|
<effect name="DefenceCriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">15</value>
|
<value level="1">-15</value>
|
||||||
<value level="2">15</value>
|
<value level="2">-15</value>
|
||||||
<value level="3">15</value>
|
<value level="3">-15</value>
|
||||||
<value level="4">15</value>
|
<value level="4">-15</value>
|
||||||
<value level="5">15</value>
|
<value level="5">-15</value>
|
||||||
<value level="6">15</value>
|
<value level="6">-15</value>
|
||||||
<value level="7">15</value>
|
<value level="7">-15</value>
|
||||||
<value level="8">15</value>
|
<value level="8">-15</value>
|
||||||
<value level="9">15</value>
|
<value level="9">-15</value>
|
||||||
<value level="10">15</value>
|
<value level="10">-15</value>
|
||||||
<value level="11">15</value>
|
<value level="11">-15</value>
|
||||||
<value level="12">15</value>
|
<value level="12">-15</value>
|
||||||
<value level="13">15</value>
|
<value level="13">-15</value>
|
||||||
<value level="14">15</value>
|
<value level="14">-15</value>
|
||||||
<value level="15">15</value>
|
<value level="15">-15</value>
|
||||||
<value level="16">25</value>
|
<value level="16">-25</value>
|
||||||
<value level="17">25</value>
|
<value level="17">-25</value>
|
||||||
<value level="18">25</value>
|
<value level="18">-25</value>
|
||||||
<value level="19">25</value>
|
<value level="19">-25</value>
|
||||||
<value level="20">25</value>
|
<value level="20">-25</value>
|
||||||
<value level="21">25</value>
|
<value level="21">-25</value>
|
||||||
<value level="22">25</value>
|
<value level="22">-25</value>
|
||||||
<value level="23">25</value>
|
<value level="23">-25</value>
|
||||||
<value level="24">25</value>
|
<value level="24">-25</value>
|
||||||
<value level="25">25</value>
|
<value level="25">-25</value>
|
||||||
<value level="26">25</value>
|
<value level="26">-25</value>
|
||||||
<value level="27">25</value>
|
<value level="27">-25</value>
|
||||||
<value level="28">25</value>
|
<value level="28">-25</value>
|
||||||
<value level="29">25</value>
|
<value level="29">-25</value>
|
||||||
<value level="30">25</value>
|
<value level="30">-25</value>
|
||||||
<value level="31">25</value>
|
<value level="31">-25</value>
|
||||||
<value level="32">25</value>
|
<value level="32">-25</value>
|
||||||
<value level="33">25</value>
|
<value level="33">-25</value>
|
||||||
<value level="34">25</value>
|
<value level="34">-25</value>
|
||||||
<value level="35">25</value>
|
<value level="35">-25</value>
|
||||||
<value level="36">25</value>
|
<value level="36">-25</value>
|
||||||
<value level="37">35</value>
|
<value level="37">-35</value>
|
||||||
<value level="38">35</value>
|
<value level="38">-35</value>
|
||||||
<value level="39">35</value>
|
<value level="39">-35</value>
|
||||||
<value level="40">35</value>
|
<value level="40">-35</value>
|
||||||
<value level="41">35</value>
|
<value level="41">-35</value>
|
||||||
<value level="42">35</value>
|
<value level="42">-35</value>
|
||||||
<value level="43">35</value>
|
<value level="43">-35</value>
|
||||||
<value level="44">35</value>
|
<value level="44">-35</value>
|
||||||
<value level="45">35</value>
|
<value level="45">-35</value>
|
||||||
<value level="46">35</value>
|
<value level="46">-35</value>
|
||||||
<value level="47">35</value>
|
<value level="47">-35</value>
|
||||||
<value level="48">35</value>
|
<value level="48">-35</value>
|
||||||
<value level="49">35</value>
|
<value level="49">-35</value>
|
||||||
<value level="50">35</value>
|
<value level="50">-35</value>
|
||||||
<value level="51">35</value>
|
<value level="51">-35</value>
|
||||||
<value level="52">35</value>
|
<value level="52">-35</value>
|
||||||
<value level="53">35</value>
|
<value level="53">-35</value>
|
||||||
<value level="54">35</value>
|
<value level="54">-35</value>
|
||||||
<value level="55">35</value>
|
<value level="55">-35</value>
|
||||||
<value level="56">35</value>
|
<value level="56">-35</value>
|
||||||
<value level="57">35</value>
|
<value level="57">-35</value>
|
||||||
<value level="58">35</value>
|
<value level="58">-35</value>
|
||||||
<value level="59">35</value>
|
<value level="59">-35</value>
|
||||||
<value level="60">35</value>
|
<value level="60">-35</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<armorType>
|
<armorType>
|
||||||
@ -2713,8 +2734,8 @@
|
|||||||
<value level="4">61</value>
|
<value level="4">61</value>
|
||||||
<value level="5">76</value>
|
<value level="5">76</value>
|
||||||
<value level="6">80</value>
|
<value level="6">80</value>
|
||||||
<value level="7">84</value>
|
<value level="7">85</value>
|
||||||
<value level="8">85</value>
|
<value level="8">90</value>
|
||||||
<value level="9">95</value>
|
<value level="9">95</value>
|
||||||
<value level="10">99</value>
|
<value level="10">99</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
@ -2958,6 +2979,10 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>45</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.5</value>
|
<value level="1">1.5</value>
|
||||||
@ -2992,10 +3017,10 @@
|
|||||||
<value level="30">53.5</value>
|
<value level="30">53.5</value>
|
||||||
<value level="31">55.6</value>
|
<value level="31">55.6</value>
|
||||||
<value level="32">57.7</value>
|
<value level="32">57.7</value>
|
||||||
<value level="33">59.8</value>
|
<value level="33">59.9</value>
|
||||||
<value level="34">62</value>
|
<value level="34">62</value>
|
||||||
<value level="35">64.1</value>
|
<value level="35">64.1</value>
|
||||||
<value level="36">66.3</value>
|
<value level="36">66.8</value>
|
||||||
<value level="37">68.5</value>
|
<value level="37">68.5</value>
|
||||||
<value level="38">70.7</value>
|
<value level="38">70.7</value>
|
||||||
<value level="39">72.9</value>
|
<value level="39">72.9</value>
|
||||||
@ -3132,18 +3157,22 @@
|
|||||||
<value level="40">72</value>
|
<value level="40">72</value>
|
||||||
<value level="41">73</value>
|
<value level="41">73</value>
|
||||||
<value level="42">74</value>
|
<value level="42">74</value>
|
||||||
<value level="43">76</value>
|
<value level="43">75</value>
|
||||||
<value level="44">77</value>
|
<value level="44">76</value>
|
||||||
<value level="45">78</value>
|
<value level="45">77</value>
|
||||||
<value level="46">80</value>
|
<value level="46">78</value>
|
||||||
<value level="47">81</value>
|
<value level="47">79</value>
|
||||||
<value level="48">82</value>
|
<value level="48">80</value>
|
||||||
<value level="49">83</value>
|
<value level="49">81</value>
|
||||||
<value level="50">84</value>
|
<value level="50">82</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="MpVampiricAttack" fromLevel="43" toLevel="45"> <!-- This is the retail chance and amount. -->
|
||||||
|
<amount>5</amount>
|
||||||
|
<chance>50</chance>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.5</value>
|
<value level="1">1.5</value>
|
||||||
@ -3178,10 +3207,10 @@
|
|||||||
<value level="30">53.5</value>
|
<value level="30">53.5</value>
|
||||||
<value level="31">55.6</value>
|
<value level="31">55.6</value>
|
||||||
<value level="32">57.7</value>
|
<value level="32">57.7</value>
|
||||||
<value level="33">59.8</value>
|
<value level="33">59.9</value>
|
||||||
<value level="34">62</value>
|
<value level="34">62</value>
|
||||||
<value level="35">64.1</value>
|
<value level="35">64.1</value>
|
||||||
<value level="36">66.3</value>
|
<value level="36">66.8</value>
|
||||||
<value level="37">68.5</value>
|
<value level="37">68.5</value>
|
||||||
<value level="38">70.7</value>
|
<value level="38">70.7</value>
|
||||||
<value level="39">72.9</value>
|
<value level="39">72.9</value>
|
||||||
@ -3254,10 +3283,6 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MpVampiricAttack" fromLevel="43" toLevel="50">
|
|
||||||
<amount>5</amount>
|
|
||||||
<chance>50</chance>
|
|
||||||
</effect>
|
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>-8</amount>
|
<amount>-8</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
@ -3274,6 +3299,10 @@
|
|||||||
<item>POLE</item>
|
<item>POLE</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>45</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="251" toLevel="53" name="Robe Mastery">
|
<skill id="251" toLevel="53" name="Robe Mastery">
|
||||||
@ -4447,10 +4476,11 @@
|
|||||||
<value level="45">3005</value>
|
<value level="45">3005</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="261" toLevel="30" name="Triple Sonic Slash">
|
<skill id="261" toLevel="30" name="Triple Sonic Slash">
|
||||||
@ -4565,23 +4595,18 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
|
<item>POLE</item>
|
||||||
|
<item>DUALFIST</item>
|
||||||
<item>DUALBLUNT</item>
|
<item>DUALBLUNT</item>
|
||||||
|
<item>DUAL</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="EnergyAttack">
|
<effect name="EnergyAttack">
|
||||||
<chargeConsume>4</chargeConsume>
|
<chargeConsume>3</chargeConsume>
|
||||||
<criticalChance>
|
|
||||||
<value fromLevel="1" toLevel="30">15</value>
|
|
||||||
<value fromLevel="30" toLevel="30" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
|
||||||
</criticalChance>
|
|
||||||
<pDefMod>
|
|
||||||
<value fromLevel="1" toLevel="30">1</value>
|
|
||||||
<value fromLevel="30" toLevel="30" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
|
||||||
</pDefMod>
|
|
||||||
<overHit>true</overHit>
|
|
||||||
<power>
|
<power>
|
||||||
<value level="1">1948</value>
|
<value level="1">1948</value>
|
||||||
<value level="2">2042</value>
|
<value level="2">2042</value>
|
||||||
@ -4605,17 +4630,15 @@
|
|||||||
<value level="20">4029</value>
|
<value level="20">4029</value>
|
||||||
<value level="21">4146</value>
|
<value level="21">4146</value>
|
||||||
<value level="22">4262</value>
|
<value level="22">4262</value>
|
||||||
<value level="23">4299</value>
|
<value level="23">4377</value>
|
||||||
<value level="24">4415</value>
|
<value level="24">4491</value>
|
||||||
<value level="25">4645</value>
|
<value level="25">4604</value>
|
||||||
<value level="26">4875</value>
|
<value level="26">4875</value>
|
||||||
<value level="27">5106</value>
|
<value level="27">5106</value>
|
||||||
<value level="28">22531</value>
|
<value level="28">22531</value>
|
||||||
<value level="29">26017</value>
|
<value level="29">26017</value>
|
||||||
<value level="30">29503</value>
|
<value level="30">29503</value>
|
||||||
<value fromLevel="30" toLevel="30" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -4957,43 +4980,43 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="FatalBlow">
|
<effect name="FatalBlow">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">1107</value>
|
<value level="1">1218</value>
|
||||||
<value level="2">1176</value>
|
<value level="2">1294</value>
|
||||||
<value level="3">1249</value>
|
<value level="3">1374</value>
|
||||||
<value level="4">1325</value>
|
<value level="4">1458</value>
|
||||||
<value level="5">1405</value>
|
<value level="5">1546</value>
|
||||||
<value level="6">1488</value>
|
<value level="6">1637</value>
|
||||||
<value level="7">1574</value>
|
<value level="7">1731</value>
|
||||||
<value level="8">1664</value>
|
<value level="8">1830</value>
|
||||||
<value level="9">1757</value>
|
<value level="9">1933</value>
|
||||||
<value level="10">1853</value>
|
<value level="10">2038</value>
|
||||||
<value level="11">1953</value>
|
<value level="11">2148</value>
|
||||||
<value level="12">2057</value>
|
<value level="12">2263</value>
|
||||||
<value level="13">2164</value>
|
<value level="13">2380</value>
|
||||||
<value level="14">2274</value>
|
<value level="14">2501</value>
|
||||||
<value level="15">2388</value>
|
<value level="15">2627</value>
|
||||||
<value level="16">2505</value>
|
<value level="16">2756</value>
|
||||||
<value level="17">2625</value>
|
<value level="17">2888</value>
|
||||||
<value level="18">2748</value>
|
<value level="18">3023</value>
|
||||||
<value level="19">2875</value>
|
<value level="19">3163</value>
|
||||||
<value level="20">3004</value>
|
<value level="20">3304</value>
|
||||||
<value level="21">3136</value>
|
<value level="21">3450</value>
|
||||||
<value level="22">3271</value>
|
<value level="22">3598</value>
|
||||||
<value level="23">3408</value>
|
<value level="23">3749</value>
|
||||||
<value level="24">3548</value>
|
<value level="24">3903</value>
|
||||||
<value level="25">3690</value>
|
<value level="25">4059</value>
|
||||||
<value level="26">3834</value>
|
<value level="26">4217</value>
|
||||||
<value level="27">3980</value>
|
<value level="27">4378</value>
|
||||||
<value level="28">4127</value>
|
<value level="28">4540</value>
|
||||||
<value level="29">4275</value>
|
<value level="29">4703</value>
|
||||||
<value level="30">4425</value>
|
<value level="30">4868</value>
|
||||||
<value level="31">4575</value>
|
<value level="31">5033</value>
|
||||||
<value level="32">4726</value>
|
<value level="32">5199</value>
|
||||||
<value level="33">4878</value>
|
<value level="33">5366</value>
|
||||||
<value level="34">5029</value>
|
<value level="34">5532</value>
|
||||||
<value level="35">5180</value>
|
<value level="35">5698</value>
|
||||||
<value level="36">5330</value>
|
<value level="36">5863</value>
|
||||||
<value level="37">5479</value>
|
<value level="37">6027</value>
|
||||||
<value level="38">6090</value>
|
<value level="38">6090</value>
|
||||||
<value level="39">6152</value>
|
<value level="39">6152</value>
|
||||||
<value level="40">6215</value>
|
<value level="40">6215</value>
|
||||||
@ -5003,8 +5026,8 @@
|
|||||||
<value level="44">6530</value>
|
<value level="44">6530</value>
|
||||||
<value level="45">6593</value>
|
<value level="45">6593</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
<chanceBoost>300</chanceBoost>
|
<chanceBoost>300</chanceBoost>
|
||||||
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -5284,7 +5307,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5364,7 +5386,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5401,7 +5422,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5435,7 +5455,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5469,7 +5488,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5508,7 +5526,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5586,10 +5603,8 @@
|
|||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<abnormalType>PARALYZE</abnormalType>
|
<abnormalType>PARALYZE</abnormalType>
|
||||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>40</activateRate>
|
||||||
<value fromLevel="1" toLevel="7">40</value>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
</activateRate>
|
|
||||||
<basicProperty>MAGIC</basicProperty>
|
|
||||||
<castRange>400</castRange>
|
<castRange>400</castRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
@ -5604,7 +5619,7 @@
|
|||||||
<effectRange>900</effectRange>
|
<effectRange>900</effectRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>0</isMagic>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">58</value>
|
<value level="1">58</value>
|
||||||
@ -5644,10 +5659,7 @@
|
|||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<PARALYZE>100</PARALYZE>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -5844,7 +5856,6 @@
|
|||||||
<value level="40">2627</value>
|
<value level="40">2627</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -6161,10 +6172,11 @@
|
|||||||
<value level="45">3005</value>
|
<value level="45">3005</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="282" toLevel="1" name="Puma Spirit Totem">
|
<skill id="282" toLevel="1" name="Puma Spirit Totem">
|
||||||
@ -6218,10 +6230,10 @@
|
|||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">3</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">2</value>
|
||||||
<value level="4">2</value>
|
<value level="4">3</value>
|
||||||
<value level="5">4</value>
|
<value level="5">3</value>
|
||||||
<value level="6">4</value>
|
<value level="6">4</value>
|
||||||
<value level="7">4</value>
|
<value level="7">4</value>
|
||||||
<value level="8">7</value>
|
<value level="8">7</value>
|
||||||
@ -6282,19 +6294,6 @@
|
|||||||
<value level="8">14806</value>
|
<value level="8">14806</value>
|
||||||
<value level="9">14807</value>
|
<value level="9">14807</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<consumeItemId>1459</consumeItemId> <!-- Crystal (C-grade) -->
|
|
||||||
<consumeItemCount>
|
|
||||||
<value level="1">1</value>
|
|
||||||
<value level="2">1</value>
|
|
||||||
<value level="3">2</value>
|
|
||||||
<value level="4">3</value>
|
|
||||||
<value level="5">4</value>
|
|
||||||
<value level="6">4</value>
|
|
||||||
<value level="7">4</value>
|
|
||||||
<value level="8">7</value>
|
|
||||||
<value level="9">8</value>
|
|
||||||
</consumeItemCount>
|
|
||||||
<expMultiplier>0.85</expMultiplier>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -6471,8 +6470,6 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="EnergyAttack">
|
<effect name="EnergyAttack">
|
||||||
<chargeConsume>2</chargeConsume>
|
<chargeConsume>2</chargeConsume>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
|
||||||
<power>
|
<power>
|
||||||
<value level="1">501</value>
|
<value level="1">501</value>
|
||||||
<value level="2">535</value>
|
<value level="2">535</value>
|
||||||
@ -6524,6 +6521,8 @@
|
|||||||
<value level="48">3457</value>
|
<value level="48">3457</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
|
<criticalChance>15</criticalChance>
|
||||||
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -6558,14 +6557,14 @@
|
|||||||
<value level="25">70</value>
|
<value level="25">70</value>
|
||||||
<value level="26">72</value>
|
<value level="26">72</value>
|
||||||
<value level="27">74</value>
|
<value level="27">74</value>
|
||||||
<value level="28">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="28">76</value>
|
||||||
<value level="29">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="29">77</value>
|
||||||
<value level="30">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="30">78</value>
|
||||||
<value level="31">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="31">79</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="32">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="32">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="33">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="33">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="34">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="34">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="35">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="35">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@ -6599,14 +6598,14 @@
|
|||||||
<value level="25">78</value>
|
<value level="25">78</value>
|
||||||
<value level="26">79</value>
|
<value level="26">79</value>
|
||||||
<value level="27">81</value>
|
<value level="27">81</value>
|
||||||
<value level="28">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="28">83</value>
|
||||||
<value level="29">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="29">84</value>
|
||||||
<value level="30">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="30">86</value>
|
||||||
<value level="31">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="31">87</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="32">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="32">88</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="33">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="33">89</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="34">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="34">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="35">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="35">91</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -6733,6 +6732,14 @@
|
|||||||
<value level="3">80</value>
|
<value level="3">80</value>
|
||||||
</PARALYZE>
|
</PARALYZE>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="ResistDispelByCategory">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-40</value>
|
||||||
|
<value level="2">-60</value>
|
||||||
|
<value level="3">-80</value>
|
||||||
|
</amount>
|
||||||
|
<slot>BUFF</slot>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="288" toLevel="5" name="Guard Stance">
|
<skill id="288" toLevel="5" name="Guard Stance">
|
||||||
@ -6771,13 +6778,7 @@
|
|||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ShieldDefenceRate">
|
<effect name="ShieldDefenceRate">
|
||||||
<amount>
|
<amount>50</amount>
|
||||||
<value level="1">50</value>
|
|
||||||
<value level="2">50</value>
|
|
||||||
<value level="3">50</value>
|
|
||||||
<value level="4">50</value>
|
|
||||||
<value level="5">60</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -6843,8 +6844,8 @@
|
|||||||
<value level="13">68</value>
|
<value level="13">68</value>
|
||||||
<value level="14">70</value>
|
<value level="14">70</value>
|
||||||
<value level="15">70</value>
|
<value level="15">70</value>
|
||||||
<value level="16">98</value>
|
<value level="16">79</value>
|
||||||
<value level="17">100</value>
|
<value level="17">81</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">10</value>
|
<value level="1">10</value>
|
||||||
@ -7127,6 +7128,7 @@
|
|||||||
<value level="27">158</value>
|
<value level="27">158</value>
|
||||||
<value level="28">161</value>
|
<value level="28">161</value>
|
||||||
</pAtkAmount>
|
</pAtkAmount>
|
||||||
|
<pAtkMode>PER</pAtkMode>
|
||||||
<accuracyAmount>3</accuracyAmount>
|
<accuracyAmount>3</accuracyAmount>
|
||||||
<accuracyMode>DIFF</accuracyMode>
|
<accuracyMode>DIFF</accuracyMode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -7161,6 +7163,7 @@
|
|||||||
<value level="27">158</value>
|
<value level="27">158</value>
|
||||||
<value level="28">161</value>
|
<value level="28">161</value>
|
||||||
</pAtkAmount>
|
</pAtkAmount>
|
||||||
|
<pAtkMode>PER</pAtkMode>
|
||||||
<accuracyAmount>3</accuracyAmount>
|
<accuracyAmount>3</accuracyAmount>
|
||||||
<accuracyMode>DIFF</accuracyMode>
|
<accuracyMode>DIFF</accuracyMode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -7320,6 +7323,7 @@
|
|||||||
<mpInitialConsume>530</mpInitialConsume>
|
<mpInitialConsume>530</mpInitialConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@ -7329,9 +7333,8 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Summon">
|
<effect name="Summon">
|
||||||
<npcId>14768</npcId> <!-- Wild Hog Cannon -->
|
<npcId>14768</npcId>
|
||||||
<consumeItemId>2132</consumeItemId> <!-- Gemstone (B-grade) -->
|
<lifeTime>1200</lifeTime>
|
||||||
<consumeItemCount>20</consumeItemCount>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@ -43,7 +43,8 @@
|
|||||||
<value level="4">14705</value>
|
<value level="4">14705</value>
|
||||||
<value level="5">14706</value>
|
<value level="5">14706</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<consumeItemId>1458</consumeItemId> <!-- Crystal (D-grade) -->
|
<lifeTime>1200</lifeTime>
|
||||||
|
<consumeItemId>1458</consumeItemId>
|
||||||
<consumeItemCount>5</consumeItemCount>
|
<consumeItemCount>5</consumeItemCount>
|
||||||
<expMultiplier>0.7</expMultiplier>
|
<expMultiplier>0.7</expMultiplier>
|
||||||
</effect>
|
</effect>
|
||||||
@ -325,7 +326,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -393,7 +393,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -874,9 +873,9 @@
|
|||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
<value level="2">4</value>
|
<value level="2">4</value>
|
||||||
<value level="3">5</value>
|
<value level="3">5</value>
|
||||||
<value level="4">7</value>
|
<value level="4">6</value>
|
||||||
<value level="5">8</value>
|
<value level="5">7</value>
|
||||||
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">8</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
@ -1351,7 +1350,7 @@
|
|||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ManaDamOverTime">
|
<effect name="ManaDamOverTime">
|
||||||
<power>50</power>
|
<power>1</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
@ -1532,13 +1531,13 @@
|
|||||||
<targetType>ENEMY_NOT</targetType>
|
<targetType>ENEMY_NOT</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="HealPercent">
|
||||||
|
<power>30</power>
|
||||||
|
</effect>
|
||||||
<effect name="HealOverTime">
|
<effect name="HealOverTime">
|
||||||
<power>30</power>
|
<power>30</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealPercent">
|
|
||||||
<power>30</power>
|
|
||||||
</effect>
|
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -1559,6 +1558,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>120</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||||
|
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
@ -1568,6 +1568,8 @@
|
|||||||
<hpConsume>669</hpConsume>
|
<hpConsume>669</hpConsume>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<attributeType>DARK</attributeType>
|
||||||
|
<attributeValue>20</attributeValue>
|
||||||
<magicLvl>78</magicLvl>
|
<magicLvl>78</magicLvl>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@ -1582,6 +1584,10 @@
|
|||||||
<rate>25</rate>
|
<rate>25</rate>
|
||||||
<max>3</max>
|
<max>3</max>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Cp">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="MaxCp">
|
<effect name="MaxCp">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -1594,10 +1600,6 @@
|
|||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Cp">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="343" toLevel="1" name="Lethal Shot">
|
<skill id="343" toLevel="1" name="Lethal Shot">
|
||||||
@ -1610,7 +1612,6 @@
|
|||||||
<magicLvl>76</magicLvl>
|
<magicLvl>76</magicLvl>
|
||||||
<mpConsume>168</mpConsume>
|
<mpConsume>168</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<coolTime>500</coolTime>
|
|
||||||
<reuseDelay>8000</reuseDelay>
|
<reuseDelay>8000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<trait>DEATH</trait>
|
<trait>DEATH</trait>
|
||||||
@ -1689,7 +1690,7 @@
|
|||||||
<value level="2">-360</value>
|
<value level="2">-360</value>
|
||||||
<value level="3">-380</value>
|
<value level="3">-380</value>
|
||||||
<value level="4">-400</value>
|
<value level="4">-400</value>
|
||||||
<value level="5">-420</value>
|
<value level="5">-692</value>
|
||||||
<value level="6">-696</value>
|
<value level="6">-696</value>
|
||||||
<value level="7">-700</value>
|
<value level="7">-700</value>
|
||||||
<value level="8">-704</value>
|
<value level="8">-704</value>
|
||||||
@ -1704,15 +1705,15 @@
|
|||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
<value level="2">78</value>
|
<value level="2">78</value>
|
||||||
<value level="3">80</value>
|
<value level="3">80</value>
|
||||||
<value level="4">82</value>
|
<value level="4">80</value>
|
||||||
<value level="5">84</value>
|
<value level="5">80</value>
|
||||||
<value level="6">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">80</value>
|
||||||
<value level="7">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="7">80</value>
|
||||||
<value level="8">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="8">80</value>
|
||||||
<value level="9">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="9">80</value>
|
||||||
<value level="10">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="10">80</value>
|
||||||
<value level="11">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="11">80</value>
|
||||||
<value level="12">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">80</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">50</value>
|
<value level="1">50</value>
|
||||||
@ -1722,7 +1723,7 @@
|
|||||||
<value level="5">58</value>
|
<value level="5">58</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@ -1731,7 +1732,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
<item>POLE</item>
|
|
||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
@ -1745,22 +1745,18 @@
|
|||||||
<value level="2">205</value>
|
<value level="2">205</value>
|
||||||
<value level="3">215</value>
|
<value level="3">215</value>
|
||||||
<value level="4">225</value>
|
<value level="4">225</value>
|
||||||
<value level="5">235</value>
|
<value level="5">551</value>
|
||||||
<value level="6">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">565</value>
|
||||||
<value level="7">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="7">598</value>
|
||||||
<value level="8">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="8">630</value>
|
||||||
<value level="9">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="9">662</value>
|
||||||
<value level="10">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="10">693</value>
|
||||||
<value level="11">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="11">725</value>
|
||||||
<value level="12">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">757</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
<criticalChance>10</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="12">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>-23</amount>
|
||||||
<value fromLevel="1" toLevel="5">-23</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -1779,7 +1775,7 @@
|
|||||||
<value level="2">-360</value>
|
<value level="2">-360</value>
|
||||||
<value level="3">-380</value>
|
<value level="3">-380</value>
|
||||||
<value level="4">-400</value>
|
<value level="4">-400</value>
|
||||||
<value level="5">-420</value>
|
<value level="5">-692</value>
|
||||||
<value level="6">-696</value>
|
<value level="6">-696</value>
|
||||||
<value level="7">-700</value>
|
<value level="7">-700</value>
|
||||||
<value level="8">-704</value>
|
<value level="8">-704</value>
|
||||||
@ -1788,6 +1784,12 @@
|
|||||||
<value level="11">-709</value>
|
<value level="11">-709</value>
|
||||||
<value level="12">-709</value>
|
<value level="12">-709</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
|
<abnormalLvl>4</abnormalLvl>
|
||||||
|
<abnormalTime>20</abnormalTime>
|
||||||
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
|
<activateRate>80</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<lvlBonusRate>30</lvlBonusRate>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@ -1795,25 +1797,23 @@
|
|||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
<value level="2">78</value>
|
<value level="2">78</value>
|
||||||
<value level="3">80</value>
|
<value level="3">80</value>
|
||||||
<value level="4">82</value>
|
<value level="4">80</value>
|
||||||
<value level="5">84</value>
|
<value level="5">80</value>
|
||||||
<value level="6">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">80</value>
|
||||||
<value level="7">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="7">80</value>
|
||||||
<value level="8">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="8">80</value>
|
||||||
<value level="9">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="9">80</value>
|
||||||
<value level="10">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="10">80</value>
|
||||||
<value level="11">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="11">80</value>
|
||||||
<value level="12">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">80</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">50</value>
|
<value level="1">50</value>
|
||||||
<value level="2">55</value>
|
<value level="2">55</value>
|
||||||
<value level="3">56</value>
|
<value level="3">56</value>
|
||||||
<value level="4">57</value>
|
|
||||||
<value level="5">58</value>
|
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@ -1836,20 +1836,18 @@
|
|||||||
<value level="2">205</value>
|
<value level="2">205</value>
|
||||||
<value level="3">215</value>
|
<value level="3">215</value>
|
||||||
<value level="4">225</value>
|
<value level="4">225</value>
|
||||||
<value level="5">235</value>
|
<value level="5">551</value>
|
||||||
<value level="6">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">565</value>
|
||||||
<value level="7">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="7">598</value>
|
||||||
<value level="8">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="8">630</value>
|
||||||
<value level="9">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="9">662</value>
|
||||||
<value level="10">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="10">693</value>
|
||||||
<value level="11">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="11">725</value>
|
||||||
<value level="12">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">757</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="12">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>-23</amount>
|
||||||
<value fromLevel="1" toLevel="5">-23</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -1959,6 +1957,11 @@
|
|||||||
<affectScope>PARTY</affectScope>
|
<affectScope>PARTY</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="MagicMpCost">
|
||||||
|
<amount>-5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>0</magicType>
|
||||||
|
</effect>
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-5</amount>
|
<amount>-5</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -1967,7 +1970,7 @@
|
|||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-5</amount>
|
<amount>-5</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>3</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Reuse">
|
<effect name="Reuse">
|
||||||
<amount>-20</amount>
|
<amount>-20</amount>
|
||||||
@ -2086,7 +2089,9 @@
|
|||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>80</chance>
|
<chance>80</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="353" toLevel="1" name="Shield Slam">
|
<skill id="353" toLevel="1" name="Shield Slam">
|
||||||
@ -2187,6 +2192,10 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CriticalRate">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="CriticalDamagePosition">
|
<effect name="CriticalDamagePosition">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2201,10 +2210,6 @@
|
|||||||
<amount>40</amount>
|
<amount>40</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalRate">
|
|
||||||
<amount>-20</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="356" toLevel="1" name="Focus Chance">
|
<skill id="356" toLevel="1" name="Focus Chance">
|
||||||
@ -2231,6 +2236,10 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="FatalBlowRate">
|
||||||
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="CriticalRatePositionBonus">
|
<effect name="CriticalRatePositionBonus">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2330,7 +2339,9 @@
|
|||||||
<effect name="DeleteHateOfMe">
|
<effect name="DeleteHateOfMe">
|
||||||
<chance>80</chance>
|
<chance>80</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="359" toLevel="1" name="Eye of Hunter">
|
<skill id="359" toLevel="1" name="Eye of Hunter">
|
||||||
@ -2447,7 +2458,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2468,7 +2481,7 @@
|
|||||||
<activateRate>40</activateRate>
|
<activateRate>40</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<effectPoint>-507</effectPoint>
|
<effectPoint>-507</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1900</hitTime>
|
<hitTime>1900</hitTime>
|
||||||
@ -2487,8 +2500,8 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -2499,7 +2512,9 @@
|
|||||||
<criticalChance>20</criticalChance>
|
<criticalChance>20</criticalChance>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2665,7 +2680,7 @@
|
|||||||
<chance>100</chance>
|
<chance>100</chance>
|
||||||
<targetType>MY_PARTY</targetType>
|
<targetType>MY_PARTY</targetType>
|
||||||
<isCritical>true</isCritical>
|
<isCritical>true</isCritical>
|
||||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
<allowWeapons>ALL</allowWeapons>
|
||||||
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
@ -2680,7 +2695,7 @@
|
|||||||
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
<isCritical>false</isCritical>
|
<isCritical>false</isCritical>
|
||||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
<allowWeapons>ALL</allowWeapons>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
@ -2724,7 +2739,7 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DamageBlock">
|
<effect name="DamageBlock">
|
||||||
<type>BLOCK_HP</type>
|
<type>BLOCK_HP</type>
|
||||||
@ -2738,9 +2753,6 @@
|
|||||||
<amount>-100</amount>
|
<amount>-100</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<TURN_STONE>100</TURN_STONE>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="368" toLevel="1" name="Vengeance">
|
<skill id="368" toLevel="1" name="Vengeance">
|
||||||
@ -2783,7 +2795,7 @@
|
|||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ResistDispelByCategory">
|
<effect name="ResistDispelByCategory">
|
||||||
<amount>-80</amount>
|
<amount>-50</amount>
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
@ -3303,7 +3315,7 @@
|
|||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
<value level="2">6</value>
|
<value level="2">6</value>
|
||||||
<value level="3">10</value>
|
<value level="3">10</value>
|
||||||
<value level="4">15</value>
|
<value level="4">4</value>
|
||||||
<value level="5">5</value>
|
<value level="5">5</value>
|
||||||
</amount>
|
</amount>
|
||||||
</effect>
|
</effect>
|
||||||
@ -3325,15 +3337,16 @@
|
|||||||
<abnormalLvl>3</abnormalLvl>
|
<abnormalLvl>3</abnormalLvl>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>HERO_BUFF</abnormalType>
|
<abnormalType>HERO_BUFF</abnormalType>
|
||||||
|
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
|
||||||
<blockedInOlympiad>true</blockedInOlympiad>
|
<blockedInOlympiad>true</blockedInOlympiad>
|
||||||
<effectPoint>676</effectPoint>
|
<effectPoint>676</effectPoint>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<itemConsumeCount>40</itemConsumeCount>
|
<itemConsumeCount>40</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
|
||||||
<magicLvl>-1</magicLvl>
|
<magicLvl>-1</magicLvl>
|
||||||
<mpConsume>72</mpConsume>
|
<mpConsume>72</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3600000</reuseDelay>
|
<reuseDelay>900000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@ -3365,15 +3378,16 @@
|
|||||||
<abnormalLvl>2</abnormalLvl>
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>120</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>HERO_BUFF</abnormalType>
|
<abnormalType>HERO_BUFF</abnormalType>
|
||||||
|
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
|
||||||
<blockedInOlympiad>true</blockedInOlympiad>
|
<blockedInOlympiad>true</blockedInOlympiad>
|
||||||
<effectPoint>676</effectPoint>
|
<effectPoint>676</effectPoint>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<itemConsumeCount>40</itemConsumeCount>
|
<itemConsumeCount>40</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
|
||||||
<magicLvl>-1</magicLvl>
|
<magicLvl>-1</magicLvl>
|
||||||
<mpConsume>72</mpConsume>
|
<mpConsume>72</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3600000</reuseDelay>
|
<reuseDelay>900000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
@ -144,6 +144,7 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>10</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="GetAgro" />
|
||||||
<effect name="CriticalRate">
|
<effect name="CriticalRate">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-20</value>
|
<value level="1">-20</value>
|
||||||
@ -286,7 +287,6 @@
|
|||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -315,8 +315,8 @@
|
|||||||
<value level="20">2333</value>
|
<value level="20">2333</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>10</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="GetAgro" />
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-20</value>
|
<value level="1">-20</value>
|
||||||
@ -483,10 +483,7 @@
|
|||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>40</activateRate>
|
||||||
<value fromLevel="1" toLevel="14">40</value>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
|
||||||
</activateRate>
|
|
||||||
<affectLimit>10-10</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
@ -551,21 +548,6 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Root" />
|
<effect name="Root" />
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<HOLD>100</HOLD>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalDefence" fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<amount>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicalDefence" fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">
|
|
||||||
<amount>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="405" toLevel="10" name="Banish Undead">
|
<skill id="405" toLevel="10" name="Banish Undead">
|
||||||
@ -590,7 +572,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
<value level="1">5</value>
|
<value level="1">6</value>
|
||||||
<value level="2">6</value>
|
<value level="2">6</value>
|
||||||
<value level="3">7</value>
|
<value level="3">7</value>
|
||||||
<value level="4">7</value>
|
<value level="4">7</value>
|
||||||
@ -692,10 +674,6 @@
|
|||||||
<value level="3">-40</value>
|
<value level="3">-40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@ -704,10 +682,6 @@
|
|||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@ -716,10 +690,6 @@
|
|||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>
|
<amount>
|
||||||
@ -739,10 +709,6 @@
|
|||||||
<value level="2">8</value>
|
<value level="2">8</value>
|
||||||
<value level="3">10</value>
|
<value level="3">10</value>
|
||||||
</amount>
|
</amount>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
@ -997,7 +963,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -1166,9 +1131,7 @@
|
|||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">3</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<value fromLevel="1" toLevel="3">120</value>
|
|
||||||
</abnormalTime>
|
|
||||||
<abnormalType>MIGHT_MORTAL</abnormalType>
|
<abnormalType>MIGHT_MORTAL</abnormalType>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">549</value>
|
<value level="1">549</value>
|
||||||
@ -1209,10 +1172,6 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHeal" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<power>
|
|
||||||
</power>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="411" toLevel="3" name="Stealth">
|
<skill id="411" toLevel="3" name="Stealth">
|
||||||
@ -1358,16 +1317,32 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-6</value>
|
<value level="1">-4</value>
|
||||||
<value level="2">-6</value>
|
<value level="2">-4</value>
|
||||||
<value level="3">-6</value>
|
<value level="3">-4</value>
|
||||||
<value level="4">-6</value>
|
<value level="4">-4</value>
|
||||||
<value level="5">-6</value>
|
<value level="5">-4</value>
|
||||||
<value level="6">-9</value>
|
<value level="6">-7</value>
|
||||||
<value level="7">-9</value>
|
<value level="7">-7</value>
|
||||||
<value level="8">-9</value>
|
<value level="8">-7</value>
|
||||||
<value level="9">-9</value>
|
<value level="9">-7</value>
|
||||||
<value level="10">-12</value>
|
<value level="10">-10</value>
|
||||||
|
<value level="11">-12</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicAccuracy">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-4</value>
|
||||||
|
<value level="2">-4</value>
|
||||||
|
<value level="3">-4</value>
|
||||||
|
<value level="4">-4</value>
|
||||||
|
<value level="5">-4</value>
|
||||||
|
<value level="6">-7</value>
|
||||||
|
<value level="7">-7</value>
|
||||||
|
<value level="8">-7</value>
|
||||||
|
<value level="9">-7</value>
|
||||||
|
<value level="10">-10</value>
|
||||||
<value level="11">-12</value>
|
<value level="11">-12</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
@ -1617,7 +1592,11 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-10</amount>
|
<amount>
|
||||||
|
<value level="1">-10</value>
|
||||||
|
<value level="2">-20</value>
|
||||||
|
<value level="3">-30</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1776,6 +1755,14 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="ResistAbnormalByCategory">
|
||||||
|
<amount>-80</amount>
|
||||||
|
<slot>DEBUFF</slot>
|
||||||
|
</effect>
|
||||||
|
<effect name="ResistDispelByCategory">
|
||||||
|
<amount>-40</amount>
|
||||||
|
<slot>BUFF</slot>
|
||||||
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">10</value>
|
<value level="1">10</value>
|
||||||
@ -1801,11 +1788,17 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="CriticalRate">
|
||||||
|
<amount>
|
||||||
|
<value level="1">33</value>
|
||||||
|
<value level="2">66</value>
|
||||||
|
<value level="3">100</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>POLE</item>
|
<item>POLE</item>
|
||||||
<item>DUALFIST</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
@ -1820,35 +1813,15 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealEffect">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="ResistDispelByCategory">
|
|
||||||
<amount>-40</amount>
|
|
||||||
<slot>BUFF</slot>
|
|
||||||
</effect>
|
|
||||||
<effect name="ResistAbnormalByCategory">
|
|
||||||
<amount>-80</amount>
|
|
||||||
<slot>DEBUFF</slot>
|
|
||||||
</effect>
|
|
||||||
<effect name="CriticalRate">
|
|
||||||
<amount>
|
|
||||||
<value level="1">33</value>
|
|
||||||
<value level="2">66</value>
|
|
||||||
<value level="3">100</value>
|
|
||||||
</amount>
|
|
||||||
<mode>DIFF</mode>
|
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>POLE</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="HealEffect">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="421" toLevel="5" name="Fell Swoop">
|
<skill id="421" toLevel="5" name="Fell Swoop">
|
||||||
@ -2600,7 +2573,7 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="SkillEvasion">
|
<effect name="SkillEvasion">
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
<amount>90</amount>
|
<amount>70</amount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -2648,8 +2621,9 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Summon">
|
<effect name="Summon">
|
||||||
<npcId>14839</npcId> <!-- Swoop Cannon -->
|
<npcId>14839</npcId>
|
||||||
<consumeItemId>2132</consumeItemId> <!-- Gemstone (B-grade) -->
|
<lifeTime>1200</lifeTime>
|
||||||
|
<consumeItemId>2132</consumeItemId>
|
||||||
<consumeItemCount>13</consumeItemCount>
|
<consumeItemCount>13</consumeItemCount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -2779,12 +2753,12 @@
|
|||||||
<!-- Momentum blast. For $s1 increases Speed by $s2. Requires Momentum level $s3. Requires dual swords to be equipped. -->
|
<!-- Momentum blast. For $s1 increases Speed by $s2. Requires Momentum level $s3. Requires dual swords to be equipped. -->
|
||||||
<icon>icon.skill0451</icon>
|
<icon>icon.skill0451</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>15</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
|
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
|
||||||
<chargeConsume>
|
<chargeConsume>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">2</value>
|
<value level="3">3</value>
|
||||||
</chargeConsume>
|
</chargeConsume>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">540</value>
|
<value level="1">540</value>
|
||||||
@ -2812,14 +2786,13 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
<condition name="EnergySaved">
|
<condition name="EnergySaved">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">2</value>
|
<value level="3">3</value>
|
||||||
</amount>
|
</amount>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -2873,7 +2846,9 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>
|
<chance>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
@ -5512,7 +5487,7 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@ -2418,6 +2418,8 @@
|
|||||||
<skill id="21" toLevel="3" name="Poison Recovery">
|
<skill id="21" toLevel="3" name="Poison Recovery">
|
||||||
<!-- Cures the target of minor poisoning. -->
|
<!-- Cures the target of minor poisoning. -->
|
||||||
<icon>icon.skill0021</icon>
|
<icon>icon.skill0021</icon>
|
||||||
|
<castRange>600</castRange>
|
||||||
|
<effectRange>1100</effectRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">204</value>
|
<value level="1">204</value>
|
||||||
<value level="2">379</value>
|
<value level="2">379</value>
|
||||||
@ -2443,7 +2445,7 @@
|
|||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
|
@ -33,8 +33,8 @@
|
|||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">20</value>
|
<value level="1">18</value>
|
||||||
<value level="2">20</value>
|
<value level="2">19</value>
|
||||||
<value level="3">20</value>
|
<value level="3">20</value>
|
||||||
<value level="4">22</value>
|
<value level="4">22</value>
|
||||||
<value level="5">23</value>
|
<value level="5">23</value>
|
||||||
@ -101,7 +101,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="101" toLevel="48" name="Stun Shot">
|
<skill id="101" toLevel="48" name="Stun Shot">
|
||||||
@ -336,7 +338,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>40</chance>
|
<chance>40</chance>
|
||||||
</effect>
|
</effect>
|
||||||
@ -432,8 +436,8 @@
|
|||||||
<value level="14">26</value>
|
<value level="14">26</value>
|
||||||
<value level="15">27</value>
|
<value level="15">27</value>
|
||||||
<value level="16">28</value>
|
<value level="16">28</value>
|
||||||
<value level="17">39</value>
|
<value level="17">31</value>
|
||||||
<value level="18">42</value>
|
<value level="18">34</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">4</value>
|
<value level="1">4</value>
|
||||||
@ -573,7 +577,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="AttackTrait">
|
<effect name="AttackTrait">
|
||||||
<PLANT_WEAKNESS>30</PLANT_WEAKNESS>
|
<PLANT_WEAKNESS>5</PLANT_WEAKNESS>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -674,8 +678,8 @@
|
|||||||
<value level="22">51</value>
|
<value level="22">51</value>
|
||||||
<value level="23">53</value>
|
<value level="23">53</value>
|
||||||
<value level="24">55</value>
|
<value level="24">55</value>
|
||||||
<value level="25">75</value>
|
<value level="25">61</value>
|
||||||
<value level="26">79</value>
|
<value level="26">64</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">6</value>
|
<value level="1">6</value>
|
||||||
@ -1060,12 +1064,6 @@
|
|||||||
<value level="3">32</value>
|
<value level="3">32</value>
|
||||||
<value level="4">40</value>
|
<value level="4">40</value>
|
||||||
</BOW>
|
</BOW>
|
||||||
<CROSSBOW>
|
|
||||||
<value level="1">8</value>
|
|
||||||
<value level="2">12</value>
|
|
||||||
<value level="3">16</value>
|
|
||||||
<value level="4">20</value>
|
|
||||||
</CROSSBOW>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -1185,8 +1183,8 @@
|
|||||||
<value level="15">26</value>
|
<value level="15">26</value>
|
||||||
<value level="16">27</value>
|
<value level="16">27</value>
|
||||||
<value level="17">28</value>
|
<value level="17">28</value>
|
||||||
<value level="18">39</value>
|
<value level="18">31</value>
|
||||||
<value level="19">42</value>
|
<value level="19">34</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
@ -1440,7 +1438,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="121" toLevel="6" name="Battle Roar">
|
<skill id="121" toLevel="6" name="Battle Roar">
|
||||||
@ -1854,7 +1854,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-15</amount>
|
<amount>-20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
@ -1984,10 +1984,10 @@
|
|||||||
<value level="3">52</value>
|
<value level="3">52</value>
|
||||||
<value level="4">64</value>
|
<value level="4">64</value>
|
||||||
<value level="5">74</value>
|
<value level="5">74</value>
|
||||||
<value level="6">79</value>
|
<value level="6">85</value>
|
||||||
<value level="7">90</value> <!-- L2Wiki is not updated yet -->
|
<value level="7">90</value>
|
||||||
<value level="8">95</value> <!-- L2Wiki is not updated yet -->
|
<value level="8">95</value>
|
||||||
<value level="9">99</value> <!-- L2Wiki is not updated yet -->
|
<value level="9">99</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">16</value>
|
<value level="1">16</value>
|
||||||
@ -1996,9 +1996,9 @@
|
|||||||
<value level="4">26</value>
|
<value level="4">26</value>
|
||||||
<value level="5">28</value>
|
<value level="5">28</value>
|
||||||
<value level="6">30</value>
|
<value level="6">30</value>
|
||||||
<value level="7">35</value> <!-- L2Wiki is not updated yet -->
|
<value level="7">35</value>
|
||||||
<value level="8">40</value> <!-- L2Wiki is not updated yet -->
|
<value level="8">40</value>
|
||||||
<value level="9">45</value> <!-- L2Wiki is not updated yet -->
|
<value level="9">45</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
@ -2008,7 +2008,10 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="RemainHpPer">
|
<condition name="RemainHpPer">
|
||||||
<amount>90</amount>
|
<amount>
|
||||||
|
<value fromLevel="1" toLevel="5">60</value>
|
||||||
|
<value fromLevel="6" toLevel="9">90</value>
|
||||||
|
</amount>
|
||||||
<percentType>LESS</percentType>
|
<percentType>LESS</percentType>
|
||||||
<affectType>CASTER</affectType>
|
<affectType>CASTER</affectType>
|
||||||
</condition>
|
</condition>
|
||||||
@ -2042,40 +2045,6 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<power>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
|
||||||
</power>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="141" toLevel="3" name="Weapon Mastery">
|
<skill id="141" toLevel="3" name="Weapon Mastery">
|
||||||
@ -2665,7 +2634,7 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="StatByMoveType">
|
<effect name="StatByMoveType">
|
||||||
<stat>REGENERATE_HP_RATE</stat>
|
<stat>REGENERATE_HP_RATE</stat>
|
||||||
<type>RUNNING</type>
|
<type>SITTING</type>
|
||||||
<value>
|
<value>
|
||||||
<value level="1">1.9</value>
|
<value level="1">1.9</value>
|
||||||
<value level="2">2.7</value>
|
<value level="2">2.7</value>
|
||||||
@ -2679,7 +2648,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="StatByMoveType">
|
<effect name="StatByMoveType">
|
||||||
<stat>REGENERATE_MP_RATE</stat>
|
<stat>REGENERATE_MP_RATE</stat>
|
||||||
<type>RUNNING</type>
|
<type>SITTING</type>
|
||||||
<value>
|
<value>
|
||||||
<value level="1">1.9</value>
|
<value level="1">1.9</value>
|
||||||
<value level="2">2.1</value>
|
<value level="2">2.1</value>
|
||||||
@ -2730,10 +2699,10 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">0</value>
|
<value level="1">0</value>
|
||||||
<value level="2">0</value>
|
<value level="2">0</value>
|
||||||
<value level="3">10</value>
|
<value level="3">81</value>
|
||||||
<value level="4">10</value>
|
<value level="4">131</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
<armorType>
|
<armorType>
|
||||||
<item>HEAVY</item>
|
<item>HEAVY</item>
|
||||||
</armorType>
|
</armorType>
|
||||||
@ -2975,10 +2944,10 @@
|
|||||||
<value level="3">55</value>
|
<value level="3">55</value>
|
||||||
<value level="4">64</value>
|
<value level="4">64</value>
|
||||||
<value level="5">74</value>
|
<value level="5">74</value>
|
||||||
<value level="6">79</value>
|
<value level="6">85</value>
|
||||||
<value level="7">90</value> <!-- L2Wiki is not updated yet -->
|
<value level="7">90</value>
|
||||||
<value level="8">95</value> <!-- L2Wiki is not updated yet -->
|
<value level="8">95</value>
|
||||||
<value level="9">99</value> <!-- L2Wiki is not updated yet -->
|
<value level="9">99</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">14</value>
|
<value level="1">14</value>
|
||||||
@ -2987,9 +2956,9 @@
|
|||||||
<value level="4">31</value>
|
<value level="4">31</value>
|
||||||
<value level="5">36</value>
|
<value level="5">36</value>
|
||||||
<value level="6">40</value>
|
<value level="6">40</value>
|
||||||
<value level="7">43</value> <!-- L2Wiki is not updated yet -->
|
<value level="7">43</value>
|
||||||
<value level="8">45</value> <!-- L2Wiki is not updated yet -->
|
<value level="8">45</value>
|
||||||
<value level="9">47</value> <!-- L2Wiki is not updated yet -->
|
<value level="9">47</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
@ -2999,7 +2968,10 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="RemainHpPer">
|
<condition name="RemainHpPer">
|
||||||
<amount>90</amount>
|
<amount>
|
||||||
|
<value fromLevel="1" toLevel="5">60</value>
|
||||||
|
<value fromLevel="6" toLevel="9">90</value>
|
||||||
|
</amount>
|
||||||
<percentType>LESS</percentType>
|
<percentType>LESS</percentType>
|
||||||
<affectType>CASTER</affectType>
|
<affectType>CASTER</affectType>
|
||||||
</condition>
|
</condition>
|
||||||
@ -3045,7 +3017,7 @@
|
|||||||
<value level="8">18</value>
|
<value level="8">18</value>
|
||||||
<value level="9">20</value>
|
<value level="9">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
@ -3073,7 +3045,7 @@
|
|||||||
<value level="8">18</value>
|
<value level="8">18</value>
|
||||||
<value level="9">20</value>
|
<value level="9">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TwoHandedSwordBonus">
|
<effect name="TwoHandedSwordBonus">
|
||||||
<pAtkAmount>10</pAtkAmount>
|
<pAtkAmount>10</pAtkAmount>
|
||||||
@ -3121,40 +3093,6 @@
|
|||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
<hpPercent>30</hpPercent>
|
<hpPercent>30</hpPercent>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<power>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
|
||||||
</power>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="181" toLevel="1" name="Revival">
|
<skill id="181" toLevel="1" name="Revival">
|
||||||
@ -3321,14 +3259,14 @@
|
|||||||
<value level="35">73</value>
|
<value level="35">73</value>
|
||||||
<value level="36">74</value>
|
<value level="36">74</value>
|
||||||
<value level="37">75</value>
|
<value level="37">75</value>
|
||||||
<value level="38">83</value>
|
<value level="38">76</value>
|
||||||
<value level="39">84</value>
|
<value level="39">77</value>
|
||||||
<value level="40">85</value>
|
<value level="40">78</value>
|
||||||
<value level="41">87</value>
|
<value level="41">79</value>
|
||||||
<value level="42">88</value>
|
<value level="42">80</value>
|
||||||
<value level="43">89</value>
|
<value level="43">81</value>
|
||||||
<value level="44">90</value>
|
<value level="44">82</value>
|
||||||
<value level="45">91</value>
|
<value level="45">83</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@ -3394,7 +3332,6 @@
|
|||||||
<value level="45">4004</value>
|
<value level="45">4004</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
|
@ -50,8 +50,8 @@
|
|||||||
<value level="44">73</value>
|
<value level="44">73</value>
|
||||||
<value level="45">74</value>
|
<value level="45">74</value>
|
||||||
<value level="46">76</value>
|
<value level="46">76</value>
|
||||||
<value level="47">77</value>
|
<value level="47">78</value>
|
||||||
<value level="48">78</value>
|
<value level="48">79</value>
|
||||||
<value level="49">80</value>
|
<value level="49">80</value>
|
||||||
<value level="50">81</value>
|
<value level="50">81</value>
|
||||||
<value level="51">82</value>
|
<value level="51">82</value>
|
||||||
@ -148,7 +148,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">2.7</value>
|
<value level="1">2.7</value>
|
||||||
<value level="2">5.3</value>
|
<value level="2">5.3</value>
|
||||||
<value level="3">8.0</value>
|
<value level="3">8</value>
|
||||||
<value level="4">10.7</value>
|
<value level="4">10.7</value>
|
||||||
<value level="5">13.3</value>
|
<value level="5">13.3</value>
|
||||||
<value level="6">16</value>
|
<value level="6">16</value>
|
||||||
@ -240,7 +240,7 @@
|
|||||||
<value level="31">91.6</value>
|
<value level="31">91.6</value>
|
||||||
<value level="32">94.6</value>
|
<value level="32">94.6</value>
|
||||||
<value level="33">97.5</value>
|
<value level="33">97.5</value>
|
||||||
<value level="34">100.</value>
|
<value level="34">100.5</value>
|
||||||
<value level="35">103.4</value>
|
<value level="35">103.4</value>
|
||||||
<value level="36">106.4</value>
|
<value level="36">106.4</value>
|
||||||
<value level="37">109.4</value>
|
<value level="37">109.4</value>
|
||||||
@ -467,19 +467,6 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="53">
|
|
||||||
<!-- Dagger Mastery -->
|
|
||||||
<attackerType>Creature</attackerType>
|
|
||||||
<minAttackerLevel>1</minAttackerLevel>
|
|
||||||
<maxAttackerLevel>100</maxAttackerLevel>
|
|
||||||
<minDamage>1</minDamage>
|
|
||||||
<chance>33</chance>
|
|
||||||
<targetType>SELF</targetType>
|
|
||||||
<isCritical>true</isCritical>
|
|
||||||
<allowWeapons>DAGGER,DUALDAGGER</allowWeapons>
|
|
||||||
<skillId>5603</skillId> <!-- Dagger Mastery -->
|
|
||||||
<skillLevel>1</skillLevel>
|
|
||||||
</effect>
|
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">3.6</value>
|
<value level="1">3.6</value>
|
||||||
@ -666,6 +653,32 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="53">
|
||||||
|
<!-- Slow -->
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
|
<maxAttackerLevel>100</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>10</chance>
|
||||||
|
<targetType>TARGET</targetType>
|
||||||
|
<isCritical>false</isCritical>
|
||||||
|
<allowWeapons>DUALFIST</allowWeapons>
|
||||||
|
<skillId>1612</skillId>
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="53">
|
||||||
|
<!-- Slow -->
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
|
<maxAttackerLevel>100</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>20</chance>
|
||||||
|
<targetType>TARGET</targetType>
|
||||||
|
<isCritical>true</isCritical>
|
||||||
|
<allowWeapons>DUALFIST</allowWeapons>
|
||||||
|
<skillId>1612</skillId>
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="211" toLevel="10" name="Boost HP">
|
<skill id="211" toLevel="10" name="Boost HP">
|
||||||
@ -978,8 +991,8 @@
|
|||||||
<value level="6">32</value>
|
<value level="6">32</value>
|
||||||
<value level="7">34</value>
|
<value level="7">34</value>
|
||||||
<value level="8">36</value>
|
<value level="8">36</value>
|
||||||
<value level="9">40</value>
|
<value level="9">38</value>
|
||||||
<value level="10">40</value>
|
<value level="10">39</value>
|
||||||
<value level="11">40</value>
|
<value level="11">40</value>
|
||||||
<value level="12">41</value>
|
<value level="12">41</value>
|
||||||
<value level="13">42</value>
|
<value level="13">42</value>
|
||||||
@ -1027,6 +1040,14 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="HateAttack">
|
||||||
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.5</value>
|
<value level="1">1.5</value>
|
||||||
@ -1109,7 +1130,7 @@
|
|||||||
<chance>100</chance>
|
<chance>100</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-40</amount>
|
<amount>-20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -1128,7 +1149,7 @@
|
|||||||
<ticks>2</ticks>
|
<ticks>2</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>25</amount>
|
<amount>15</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -2108,66 +2129,66 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceCriticalDamage">
|
<effect name="DefenceCriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">15</value>
|
<value level="1">-15</value>
|
||||||
<value level="2">15</value>
|
<value level="2">-15</value>
|
||||||
<value level="3">15</value>
|
<value level="3">-15</value>
|
||||||
<value level="4">15</value>
|
<value level="4">-15</value>
|
||||||
<value level="5">15</value>
|
<value level="5">-15</value>
|
||||||
<value level="6">15</value>
|
<value level="6">-15</value>
|
||||||
<value level="7">15</value>
|
<value level="7">-15</value>
|
||||||
<value level="8">15</value>
|
<value level="8">-15</value>
|
||||||
<value level="9">15</value>
|
<value level="9">-15</value>
|
||||||
<value level="10">15</value>
|
<value level="10">-15</value>
|
||||||
<value level="11">15</value>
|
<value level="11">-15</value>
|
||||||
<value level="12">15</value>
|
<value level="12">-15</value>
|
||||||
<value level="13">15</value>
|
<value level="13">-15</value>
|
||||||
<value level="14">15</value>
|
<value level="14">-15</value>
|
||||||
<value level="15">15</value>
|
<value level="15">-15</value>
|
||||||
<value level="16">25</value>
|
<value level="16">-25</value>
|
||||||
<value level="17">25</value>
|
<value level="17">-25</value>
|
||||||
<value level="18">25</value>
|
<value level="18">-25</value>
|
||||||
<value level="19">25</value>
|
<value level="19">-25</value>
|
||||||
<value level="20">25</value>
|
<value level="20">-25</value>
|
||||||
<value level="21">25</value>
|
<value level="21">-25</value>
|
||||||
<value level="22">25</value>
|
<value level="22">-25</value>
|
||||||
<value level="23">25</value>
|
<value level="23">-25</value>
|
||||||
<value level="24">25</value>
|
<value level="24">-25</value>
|
||||||
<value level="25">25</value>
|
<value level="25">-25</value>
|
||||||
<value level="26">25</value>
|
<value level="26">-25</value>
|
||||||
<value level="27">25</value>
|
<value level="27">-25</value>
|
||||||
<value level="28">25</value>
|
<value level="28">-25</value>
|
||||||
<value level="29">25</value>
|
<value level="29">-25</value>
|
||||||
<value level="30">25</value>
|
<value level="30">-25</value>
|
||||||
<value level="31">25</value>
|
<value level="31">-25</value>
|
||||||
<value level="32">25</value>
|
<value level="32">-25</value>
|
||||||
<value level="33">25</value>
|
<value level="33">-25</value>
|
||||||
<value level="34">25</value>
|
<value level="34">-25</value>
|
||||||
<value level="35">25</value>
|
<value level="35">-25</value>
|
||||||
<value level="36">25</value>
|
<value level="36">-25</value>
|
||||||
<value level="37">35</value>
|
<value level="37">-35</value>
|
||||||
<value level="38">35</value>
|
<value level="38">-35</value>
|
||||||
<value level="39">35</value>
|
<value level="39">-35</value>
|
||||||
<value level="40">35</value>
|
<value level="40">-35</value>
|
||||||
<value level="41">35</value>
|
<value level="41">-35</value>
|
||||||
<value level="42">35</value>
|
<value level="42">-35</value>
|
||||||
<value level="43">35</value>
|
<value level="43">-35</value>
|
||||||
<value level="44">35</value>
|
<value level="44">-35</value>
|
||||||
<value level="45">35</value>
|
<value level="45">-35</value>
|
||||||
<value level="46">35</value>
|
<value level="46">-35</value>
|
||||||
<value level="47">35</value>
|
<value level="47">-35</value>
|
||||||
<value level="48">35</value>
|
<value level="48">-35</value>
|
||||||
<value level="49">35</value>
|
<value level="49">-35</value>
|
||||||
<value level="50">35</value>
|
<value level="50">-35</value>
|
||||||
<value level="51">35</value>
|
<value level="51">-35</value>
|
||||||
<value level="52">35</value>
|
<value level="52">-35</value>
|
||||||
<value level="53">35</value>
|
<value level="53">-35</value>
|
||||||
<value level="54">35</value>
|
<value level="54">-35</value>
|
||||||
<value level="55">35</value>
|
<value level="55">-35</value>
|
||||||
<value level="56">35</value>
|
<value level="56">-35</value>
|
||||||
<value level="57">35</value>
|
<value level="57">-35</value>
|
||||||
<value level="58">35</value>
|
<value level="58">-35</value>
|
||||||
<value level="59">35</value>
|
<value level="59">-35</value>
|
||||||
<value level="60">35</value>
|
<value level="60">-35</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<armorType>
|
<armorType>
|
||||||
@ -2248,61 +2269,61 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalEvasion">
|
<effect name="PhysicalEvasion">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">7</value>
|
<value level="1">4</value>
|
||||||
<value level="2">7</value>
|
<value level="2">4</value>
|
||||||
<value level="3">7</value>
|
<value level="3">6</value>
|
||||||
<value level="4">7</value>
|
<value level="4">6</value>
|
||||||
<value level="5">7</value>
|
<value level="5">7</value>
|
||||||
<value level="6">7</value>
|
<value level="6">7</value>
|
||||||
<value level="7">7</value>
|
<value level="7">7</value>
|
||||||
<value level="8">7</value>
|
<value level="8">7</value>
|
||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">7</value>
|
<value level="10">7</value>
|
||||||
<value level="11">9</value>
|
<value level="11">7</value>
|
||||||
<value level="12">9</value>
|
<value level="12">7</value>
|
||||||
<value level="13">9</value>
|
<value level="13">7</value>
|
||||||
<value level="14">9</value>
|
<value level="14">7</value>
|
||||||
<value level="15">9</value>
|
<value level="15">7</value>
|
||||||
<value level="16">9</value>
|
<value level="16">7</value>
|
||||||
<value level="17">9</value>
|
<value level="17">7</value>
|
||||||
<value level="18">9</value>
|
<value level="18">7</value>
|
||||||
<value level="19">9</value>
|
<value level="19">7</value>
|
||||||
<value level="20">9</value>
|
<value level="20">7</value>
|
||||||
<value level="21">9</value>
|
<value level="21">7</value>
|
||||||
<value level="22">9</value>
|
<value level="22">7</value>
|
||||||
<value level="23">9</value>
|
<value level="23">7</value>
|
||||||
<value level="24">9</value>
|
<value level="24">7</value>
|
||||||
<value level="25">9</value>
|
<value level="25">7</value>
|
||||||
<value level="26">9</value>
|
<value level="26">7</value>
|
||||||
<value level="27">9</value>
|
<value level="27">7</value>
|
||||||
<value level="28">9</value>
|
<value level="28">7</value>
|
||||||
<value level="29">9</value>
|
<value level="29">7</value>
|
||||||
<value level="30">9</value>
|
<value level="30">7</value>
|
||||||
<value level="31">9</value>
|
<value level="31">7</value>
|
||||||
<value level="32">9</value>
|
<value level="32">7</value>
|
||||||
<value level="33">9</value>
|
<value level="33">7</value>
|
||||||
<value level="34">9</value>
|
<value level="34">7</value>
|
||||||
<value level="35">9</value>
|
<value level="35">7</value>
|
||||||
<value level="36">9</value>
|
<value level="36">7</value>
|
||||||
<value level="37">9</value>
|
<value level="37">7</value>
|
||||||
<value level="38">9</value>
|
<value level="38">7</value>
|
||||||
<value level="39">9</value>
|
<value level="39">7</value>
|
||||||
<value level="40">9</value>
|
<value level="40">7</value>
|
||||||
<value level="41">9</value>
|
<value level="41">7</value>
|
||||||
<value level="42">9</value>
|
<value level="42">7</value>
|
||||||
<value level="43">9</value>
|
<value level="43">7</value>
|
||||||
<value level="44">9</value>
|
<value level="44">7</value>
|
||||||
<value level="45">9</value>
|
<value level="45">7</value>
|
||||||
<value level="46">9</value>
|
<value level="46">7</value>
|
||||||
<value level="47">9</value>
|
<value level="47">7</value>
|
||||||
<value level="48">12</value>
|
<value level="48">7</value>
|
||||||
<value level="49">12</value>
|
<value level="49">7</value>
|
||||||
<value level="50">12</value>
|
<value level="50">7</value>
|
||||||
<value level="51">12</value>
|
<value level="51">7</value>
|
||||||
<value level="52">12</value>
|
<value level="52">7</value>
|
||||||
<value level="53">12</value>
|
<value level="53">7</value>
|
||||||
<value level="54">12</value>
|
<value level="54">7</value>
|
||||||
<value level="55">12</value>
|
<value level="55">7</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
<armorType>
|
<armorType>
|
||||||
@ -2713,8 +2734,8 @@
|
|||||||
<value level="4">61</value>
|
<value level="4">61</value>
|
||||||
<value level="5">76</value>
|
<value level="5">76</value>
|
||||||
<value level="6">80</value>
|
<value level="6">80</value>
|
||||||
<value level="7">84</value>
|
<value level="7">85</value>
|
||||||
<value level="8">85</value>
|
<value level="8">90</value>
|
||||||
<value level="9">95</value>
|
<value level="9">95</value>
|
||||||
<value level="10">99</value>
|
<value level="10">99</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
@ -2958,6 +2979,10 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>45</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.5</value>
|
<value level="1">1.5</value>
|
||||||
@ -2992,10 +3017,10 @@
|
|||||||
<value level="30">53.5</value>
|
<value level="30">53.5</value>
|
||||||
<value level="31">55.6</value>
|
<value level="31">55.6</value>
|
||||||
<value level="32">57.7</value>
|
<value level="32">57.7</value>
|
||||||
<value level="33">59.8</value>
|
<value level="33">59.9</value>
|
||||||
<value level="34">62</value>
|
<value level="34">62</value>
|
||||||
<value level="35">64.1</value>
|
<value level="35">64.1</value>
|
||||||
<value level="36">66.3</value>
|
<value level="36">66.8</value>
|
||||||
<value level="37">68.5</value>
|
<value level="37">68.5</value>
|
||||||
<value level="38">70.7</value>
|
<value level="38">70.7</value>
|
||||||
<value level="39">72.9</value>
|
<value level="39">72.9</value>
|
||||||
@ -3132,18 +3157,22 @@
|
|||||||
<value level="40">72</value>
|
<value level="40">72</value>
|
||||||
<value level="41">73</value>
|
<value level="41">73</value>
|
||||||
<value level="42">74</value>
|
<value level="42">74</value>
|
||||||
<value level="43">76</value>
|
<value level="43">75</value>
|
||||||
<value level="44">77</value>
|
<value level="44">76</value>
|
||||||
<value level="45">78</value>
|
<value level="45">77</value>
|
||||||
<value level="46">80</value>
|
<value level="46">78</value>
|
||||||
<value level="47">81</value>
|
<value level="47">79</value>
|
||||||
<value level="48">82</value>
|
<value level="48">80</value>
|
||||||
<value level="49">83</value>
|
<value level="49">81</value>
|
||||||
<value level="50">84</value>
|
<value level="50">82</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="MpVampiricAttack" fromLevel="43" toLevel="45"> <!-- This is the retail chance and amount. -->
|
||||||
|
<amount>5</amount>
|
||||||
|
<chance>50</chance>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.5</value>
|
<value level="1">1.5</value>
|
||||||
@ -3178,10 +3207,10 @@
|
|||||||
<value level="30">53.5</value>
|
<value level="30">53.5</value>
|
||||||
<value level="31">55.6</value>
|
<value level="31">55.6</value>
|
||||||
<value level="32">57.7</value>
|
<value level="32">57.7</value>
|
||||||
<value level="33">59.8</value>
|
<value level="33">59.9</value>
|
||||||
<value level="34">62</value>
|
<value level="34">62</value>
|
||||||
<value level="35">64.1</value>
|
<value level="35">64.1</value>
|
||||||
<value level="36">66.3</value>
|
<value level="36">66.8</value>
|
||||||
<value level="37">68.5</value>
|
<value level="37">68.5</value>
|
||||||
<value level="38">70.7</value>
|
<value level="38">70.7</value>
|
||||||
<value level="39">72.9</value>
|
<value level="39">72.9</value>
|
||||||
@ -3254,10 +3283,6 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MpVampiricAttack" fromLevel="43" toLevel="50">
|
|
||||||
<amount>10</amount>
|
|
||||||
<chance>100</chance>
|
|
||||||
</effect>
|
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>-8</amount>
|
<amount>-8</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
@ -3274,6 +3299,10 @@
|
|||||||
<item>POLE</item>
|
<item>POLE</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>45</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="251" toLevel="53" name="Robe Mastery">
|
<skill id="251" toLevel="53" name="Robe Mastery">
|
||||||
@ -4447,10 +4476,11 @@
|
|||||||
<value level="45">3005</value>
|
<value level="45">3005</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="261" toLevel="30" name="Triple Sonic Slash">
|
<skill id="261" toLevel="30" name="Triple Sonic Slash">
|
||||||
@ -4565,23 +4595,18 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
|
<item>POLE</item>
|
||||||
|
<item>DUALFIST</item>
|
||||||
<item>DUALBLUNT</item>
|
<item>DUALBLUNT</item>
|
||||||
|
<item>DUAL</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="EnergyAttack">
|
<effect name="EnergyAttack">
|
||||||
<chargeConsume>4</chargeConsume>
|
<chargeConsume>3</chargeConsume>
|
||||||
<criticalChance>
|
|
||||||
<value fromLevel="1" toLevel="30">15</value>
|
|
||||||
<value fromLevel="30" toLevel="30" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
|
||||||
</criticalChance>
|
|
||||||
<pDefMod>
|
|
||||||
<value fromLevel="1" toLevel="30">1</value>
|
|
||||||
<value fromLevel="30" toLevel="30" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
|
||||||
</pDefMod>
|
|
||||||
<overHit>true</overHit>
|
|
||||||
<power>
|
<power>
|
||||||
<value level="1">1948</value>
|
<value level="1">1948</value>
|
||||||
<value level="2">2042</value>
|
<value level="2">2042</value>
|
||||||
@ -4605,17 +4630,15 @@
|
|||||||
<value level="20">4029</value>
|
<value level="20">4029</value>
|
||||||
<value level="21">4146</value>
|
<value level="21">4146</value>
|
||||||
<value level="22">4262</value>
|
<value level="22">4262</value>
|
||||||
<value level="23">4299</value>
|
<value level="23">4377</value>
|
||||||
<value level="24">4415</value>
|
<value level="24">4491</value>
|
||||||
<value level="25">4645</value>
|
<value level="25">4604</value>
|
||||||
<value level="26">4875</value>
|
<value level="26">4875</value>
|
||||||
<value level="27">5106</value>
|
<value level="27">5106</value>
|
||||||
<value level="28">22531</value>
|
<value level="28">22531</value>
|
||||||
<value level="29">26017</value>
|
<value level="29">26017</value>
|
||||||
<value level="30">29503</value>
|
<value level="30">29503</value>
|
||||||
<value fromLevel="30" toLevel="30" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -4957,43 +4980,43 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="FatalBlow">
|
<effect name="FatalBlow">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">1107</value>
|
<value level="1">1218</value>
|
||||||
<value level="2">1176</value>
|
<value level="2">1294</value>
|
||||||
<value level="3">1249</value>
|
<value level="3">1374</value>
|
||||||
<value level="4">1325</value>
|
<value level="4">1458</value>
|
||||||
<value level="5">1405</value>
|
<value level="5">1546</value>
|
||||||
<value level="6">1488</value>
|
<value level="6">1637</value>
|
||||||
<value level="7">1574</value>
|
<value level="7">1731</value>
|
||||||
<value level="8">1664</value>
|
<value level="8">1830</value>
|
||||||
<value level="9">1757</value>
|
<value level="9">1933</value>
|
||||||
<value level="10">1853</value>
|
<value level="10">2038</value>
|
||||||
<value level="11">1953</value>
|
<value level="11">2148</value>
|
||||||
<value level="12">2057</value>
|
<value level="12">2263</value>
|
||||||
<value level="13">2164</value>
|
<value level="13">2380</value>
|
||||||
<value level="14">2274</value>
|
<value level="14">2501</value>
|
||||||
<value level="15">2388</value>
|
<value level="15">2627</value>
|
||||||
<value level="16">2505</value>
|
<value level="16">2756</value>
|
||||||
<value level="17">2625</value>
|
<value level="17">2888</value>
|
||||||
<value level="18">2748</value>
|
<value level="18">3023</value>
|
||||||
<value level="19">2875</value>
|
<value level="19">3163</value>
|
||||||
<value level="20">3004</value>
|
<value level="20">3304</value>
|
||||||
<value level="21">3136</value>
|
<value level="21">3450</value>
|
||||||
<value level="22">3271</value>
|
<value level="22">3598</value>
|
||||||
<value level="23">3408</value>
|
<value level="23">3749</value>
|
||||||
<value level="24">3548</value>
|
<value level="24">3903</value>
|
||||||
<value level="25">3690</value>
|
<value level="25">4059</value>
|
||||||
<value level="26">3834</value>
|
<value level="26">4217</value>
|
||||||
<value level="27">3980</value>
|
<value level="27">4378</value>
|
||||||
<value level="28">4127</value>
|
<value level="28">4540</value>
|
||||||
<value level="29">4275</value>
|
<value level="29">4703</value>
|
||||||
<value level="30">4425</value>
|
<value level="30">4868</value>
|
||||||
<value level="31">4575</value>
|
<value level="31">5033</value>
|
||||||
<value level="32">4726</value>
|
<value level="32">5199</value>
|
||||||
<value level="33">4878</value>
|
<value level="33">5366</value>
|
||||||
<value level="34">5029</value>
|
<value level="34">5532</value>
|
||||||
<value level="35">5180</value>
|
<value level="35">5698</value>
|
||||||
<value level="36">5330</value>
|
<value level="36">5863</value>
|
||||||
<value level="37">5479</value>
|
<value level="37">6027</value>
|
||||||
<value level="38">6090</value>
|
<value level="38">6090</value>
|
||||||
<value level="39">6152</value>
|
<value level="39">6152</value>
|
||||||
<value level="40">6215</value>
|
<value level="40">6215</value>
|
||||||
@ -5003,8 +5026,8 @@
|
|||||||
<value level="44">6530</value>
|
<value level="44">6530</value>
|
||||||
<value level="45">6593</value>
|
<value level="45">6593</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
<chanceBoost>300</chanceBoost>
|
<chanceBoost>300</chanceBoost>
|
||||||
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -5284,7 +5307,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5364,7 +5386,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5401,7 +5422,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5435,7 +5455,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5469,7 +5488,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5508,7 +5526,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5586,8 +5603,8 @@
|
|||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<abnormalType>PARALYZE</abnormalType>
|
<abnormalType>PARALYZE</abnormalType>
|
||||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||||
<activateRate>50</activateRate> <!-- Guessed -->
|
<activateRate>40</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>400</castRange>
|
<castRange>400</castRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
@ -5604,7 +5621,7 @@
|
|||||||
<effectRange>900</effectRange>
|
<effectRange>900</effectRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>0</isMagic>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">58</value>
|
<value level="1">58</value>
|
||||||
@ -5650,10 +5667,7 @@
|
|||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<PARALYZE>100</PARALYZE>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -5850,7 +5864,6 @@
|
|||||||
<value level="40">2627</value>
|
<value level="40">2627</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -6167,10 +6180,11 @@
|
|||||||
<value level="45">3005</value>
|
<value level="45">3005</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="282" toLevel="1" name="Puma Spirit Totem">
|
<skill id="282" toLevel="1" name="Puma Spirit Totem">
|
||||||
@ -6224,10 +6238,10 @@
|
|||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">3</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">2</value>
|
||||||
<value level="4">2</value>
|
<value level="4">3</value>
|
||||||
<value level="5">4</value>
|
<value level="5">3</value>
|
||||||
<value level="6">4</value>
|
<value level="6">4</value>
|
||||||
<value level="7">4</value>
|
<value level="7">4</value>
|
||||||
<value level="8">7</value>
|
<value level="8">7</value>
|
||||||
@ -6298,21 +6312,6 @@
|
|||||||
<value level="10">14808</value>
|
<value level="10">14808</value>
|
||||||
<value level="11">14809</value>
|
<value level="11">14809</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<consumeItemId>1459</consumeItemId> <!-- Crystal (C-grade) -->
|
|
||||||
<consumeItemCount>
|
|
||||||
<value level="1">1</value>
|
|
||||||
<value level="2">1</value>
|
|
||||||
<value level="3">2</value>
|
|
||||||
<value level="4">3</value>
|
|
||||||
<value level="5">4</value>
|
|
||||||
<value level="6">4</value>
|
|
||||||
<value level="7">4</value>
|
|
||||||
<value level="8">7</value>
|
|
||||||
<value level="9">8</value>
|
|
||||||
<value level="10">9</value>
|
|
||||||
<value level="11">9</value>
|
|
||||||
</consumeItemCount>
|
|
||||||
<expMultiplier>0.85</expMultiplier>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -6489,8 +6488,6 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="EnergyAttack">
|
<effect name="EnergyAttack">
|
||||||
<chargeConsume>2</chargeConsume>
|
<chargeConsume>2</chargeConsume>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
|
||||||
<power>
|
<power>
|
||||||
<value level="1">501</value>
|
<value level="1">501</value>
|
||||||
<value level="2">535</value>
|
<value level="2">535</value>
|
||||||
@ -6542,6 +6539,8 @@
|
|||||||
<value level="48">3457</value>
|
<value level="48">3457</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
|
<criticalChance>15</criticalChance>
|
||||||
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -6576,14 +6575,14 @@
|
|||||||
<value level="25">70</value>
|
<value level="25">70</value>
|
||||||
<value level="26">72</value>
|
<value level="26">72</value>
|
||||||
<value level="27">74</value>
|
<value level="27">74</value>
|
||||||
<value level="28">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="28">76</value>
|
||||||
<value level="29">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="29">77</value>
|
||||||
<value level="30">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="30">78</value>
|
||||||
<value level="31">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="31">79</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="32">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="32">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="33">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="33">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="34">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="34">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="35">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="35">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@ -6617,14 +6616,14 @@
|
|||||||
<value level="25">78</value>
|
<value level="25">78</value>
|
||||||
<value level="26">79</value>
|
<value level="26">79</value>
|
||||||
<value level="27">81</value>
|
<value level="27">81</value>
|
||||||
<value level="28">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="28">83</value>
|
||||||
<value level="29">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="29">84</value>
|
||||||
<value level="30">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="30">86</value>
|
||||||
<value level="31">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="31">87</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="32">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="32">88</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="33">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="33">89</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="34">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="34">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="35">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="35">91</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -6751,6 +6750,14 @@
|
|||||||
<value level="3">80</value>
|
<value level="3">80</value>
|
||||||
</PARALYZE>
|
</PARALYZE>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="ResistDispelByCategory">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-40</value>
|
||||||
|
<value level="2">-60</value>
|
||||||
|
<value level="3">-80</value>
|
||||||
|
</amount>
|
||||||
|
<slot>BUFF</slot>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="288" toLevel="5" name="Guard Stance">
|
<skill id="288" toLevel="5" name="Guard Stance">
|
||||||
@ -6861,8 +6868,8 @@
|
|||||||
<value level="13">68</value>
|
<value level="13">68</value>
|
||||||
<value level="14">70</value>
|
<value level="14">70</value>
|
||||||
<value level="15">70</value>
|
<value level="15">70</value>
|
||||||
<value level="16">98</value>
|
<value level="16">79</value>
|
||||||
<value level="17">100</value>
|
<value level="17">81</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">10</value>
|
<value level="1">10</value>
|
||||||
@ -7163,6 +7170,7 @@
|
|||||||
<value level="27">158</value>
|
<value level="27">158</value>
|
||||||
<value level="28">161</value>
|
<value level="28">161</value>
|
||||||
</pAtkAmount>
|
</pAtkAmount>
|
||||||
|
<pAtkMode>PER</pAtkMode>
|
||||||
<accuracyAmount>3</accuracyAmount>
|
<accuracyAmount>3</accuracyAmount>
|
||||||
<accuracyMode>DIFF</accuracyMode>
|
<accuracyMode>DIFF</accuracyMode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -7197,6 +7205,7 @@
|
|||||||
<value level="27">158</value>
|
<value level="27">158</value>
|
||||||
<value level="28">161</value>
|
<value level="28">161</value>
|
||||||
</pAtkAmount>
|
</pAtkAmount>
|
||||||
|
<pAtkMode>PER</pAtkMode>
|
||||||
<accuracyAmount>3</accuracyAmount>
|
<accuracyAmount>3</accuracyAmount>
|
||||||
<accuracyMode>DIFF</accuracyMode>
|
<accuracyMode>DIFF</accuracyMode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -7356,6 +7365,7 @@
|
|||||||
<mpInitialConsume>530</mpInitialConsume>
|
<mpInitialConsume>530</mpInitialConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@ -7365,9 +7375,8 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Summon">
|
<effect name="Summon">
|
||||||
<npcId>14768</npcId> <!-- Wild Hog Cannon -->
|
<npcId>14768</npcId>
|
||||||
<consumeItemId>2132</consumeItemId> <!-- Gemstone (B-grade) -->
|
<lifeTime>1200</lifeTime>
|
||||||
<consumeItemCount>20</consumeItemCount>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@ -43,7 +43,8 @@
|
|||||||
<value level="4">14705</value>
|
<value level="4">14705</value>
|
||||||
<value level="5">14706</value>
|
<value level="5">14706</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<consumeItemId>1458</consumeItemId> <!-- Crystal (D-grade) -->
|
<lifeTime>1200</lifeTime>
|
||||||
|
<consumeItemId>1458</consumeItemId>
|
||||||
<consumeItemCount>5</consumeItemCount>
|
<consumeItemCount>5</consumeItemCount>
|
||||||
<expMultiplier>0.7</expMultiplier>
|
<expMultiplier>0.7</expMultiplier>
|
||||||
</effect>
|
</effect>
|
||||||
@ -325,7 +326,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -393,7 +393,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -549,7 +548,7 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockMove" fromLevel="1" toLevel="2" />
|
<effect name="BlockMove" />
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">124</value>
|
<value level="1">124</value>
|
||||||
@ -608,23 +607,6 @@
|
|||||||
<item>BOW</item>
|
<item>BOW</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
|
||||||
<amount>
|
|
||||||
<value level="1">0</value>
|
|
||||||
<value level="2">0</value>
|
|
||||||
<value level="3">-100</value>
|
|
||||||
<value level="4">-100</value>
|
|
||||||
<value level="5">-80</value>
|
|
||||||
<value level="6">-80</value>
|
|
||||||
<value level="7">-60</value>
|
|
||||||
<value level="8">-60</value>
|
|
||||||
<value level="9">-40</value>
|
|
||||||
</amount>
|
|
||||||
<mode>DIFF</mode>
|
|
||||||
<weaponType>
|
|
||||||
<item>BOW</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="314" toLevel="19" name="Fatal Counter">
|
<skill id="314" toLevel="19" name="Fatal Counter">
|
||||||
@ -891,9 +873,9 @@
|
|||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
<value level="2">4</value>
|
<value level="2">4</value>
|
||||||
<value level="3">5</value>
|
<value level="3">5</value>
|
||||||
<value level="4">7</value>
|
<value level="4">6</value>
|
||||||
<value level="5">8</value>
|
<value level="5">7</value>
|
||||||
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">8</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
@ -1368,7 +1350,7 @@
|
|||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ManaDamOverTime">
|
<effect name="ManaDamOverTime">
|
||||||
<power>50</power>
|
<power>1</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
@ -1549,13 +1531,13 @@
|
|||||||
<targetType>ENEMY_NOT</targetType>
|
<targetType>ENEMY_NOT</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="HealPercent">
|
||||||
|
<power>30</power>
|
||||||
|
</effect>
|
||||||
<effect name="HealOverTime">
|
<effect name="HealOverTime">
|
||||||
<power>30</power>
|
<power>30</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealPercent">
|
|
||||||
<power>30</power>
|
|
||||||
</effect>
|
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -1576,6 +1558,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>120</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||||
|
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
@ -1585,6 +1568,8 @@
|
|||||||
<hpConsume>669</hpConsume>
|
<hpConsume>669</hpConsume>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<attributeType>DARK</attributeType>
|
||||||
|
<attributeValue>20</attributeValue>
|
||||||
<magicLvl>78</magicLvl>
|
<magicLvl>78</magicLvl>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@ -1599,6 +1584,10 @@
|
|||||||
<rate>25</rate>
|
<rate>25</rate>
|
||||||
<max>3</max>
|
<max>3</max>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Cp">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="MaxCp">
|
<effect name="MaxCp">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -1611,10 +1600,6 @@
|
|||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Cp">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="343" toLevel="9" name="Lethal Shot">
|
<skill id="343" toLevel="9" name="Lethal Shot">
|
||||||
@ -1746,7 +1731,7 @@
|
|||||||
<value level="2">-360</value>
|
<value level="2">-360</value>
|
||||||
<value level="3">-380</value>
|
<value level="3">-380</value>
|
||||||
<value level="4">-400</value>
|
<value level="4">-400</value>
|
||||||
<value level="5">-420</value>
|
<value level="5">-692</value>
|
||||||
<value level="6">-696</value>
|
<value level="6">-696</value>
|
||||||
<value level="7">-700</value>
|
<value level="7">-700</value>
|
||||||
<value level="8">-704</value>
|
<value level="8">-704</value>
|
||||||
@ -1761,15 +1746,15 @@
|
|||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
<value level="2">78</value>
|
<value level="2">78</value>
|
||||||
<value level="3">80</value>
|
<value level="3">80</value>
|
||||||
<value level="4">82</value>
|
<value level="4">80</value>
|
||||||
<value level="5">84</value>
|
<value level="5">80</value>
|
||||||
<value level="6">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">80</value>
|
||||||
<value level="7">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="7">80</value>
|
||||||
<value level="8">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="8">80</value>
|
||||||
<value level="9">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="9">80</value>
|
||||||
<value level="10">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="10">80</value>
|
||||||
<value level="11">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="11">80</value>
|
||||||
<value level="12">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">80</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">50</value>
|
<value level="1">50</value>
|
||||||
@ -1779,7 +1764,7 @@
|
|||||||
<value level="5">58</value>
|
<value level="5">58</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@ -1788,7 +1773,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
<item>POLE</item>
|
|
||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
@ -1802,22 +1786,18 @@
|
|||||||
<value level="2">205</value>
|
<value level="2">205</value>
|
||||||
<value level="3">215</value>
|
<value level="3">215</value>
|
||||||
<value level="4">225</value>
|
<value level="4">225</value>
|
||||||
<value level="5">235</value>
|
<value level="5">551</value>
|
||||||
<value level="6">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">565</value>
|
||||||
<value level="7">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="7">598</value>
|
||||||
<value level="8">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="8">630</value>
|
||||||
<value level="9">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="9">662</value>
|
||||||
<value level="10">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="10">693</value>
|
||||||
<value level="11">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="11">725</value>
|
||||||
<value level="12">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">757</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
<criticalChance>10</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="12">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>-23</amount>
|
||||||
<value fromLevel="1" toLevel="5">-23</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -1836,7 +1816,7 @@
|
|||||||
<value level="2">-360</value>
|
<value level="2">-360</value>
|
||||||
<value level="3">-380</value>
|
<value level="3">-380</value>
|
||||||
<value level="4">-400</value>
|
<value level="4">-400</value>
|
||||||
<value level="5">-420</value>
|
<value level="5">-692</value>
|
||||||
<value level="6">-696</value>
|
<value level="6">-696</value>
|
||||||
<value level="7">-700</value>
|
<value level="7">-700</value>
|
||||||
<value level="8">-704</value>
|
<value level="8">-704</value>
|
||||||
@ -1845,6 +1825,12 @@
|
|||||||
<value level="11">-709</value>
|
<value level="11">-709</value>
|
||||||
<value level="12">-709</value>
|
<value level="12">-709</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
|
<abnormalLvl>4</abnormalLvl>
|
||||||
|
<abnormalTime>20</abnormalTime>
|
||||||
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
|
<activateRate>80</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<lvlBonusRate>30</lvlBonusRate>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@ -1852,15 +1838,15 @@
|
|||||||
<value level="1">76</value>
|
<value level="1">76</value>
|
||||||
<value level="2">78</value>
|
<value level="2">78</value>
|
||||||
<value level="3">80</value>
|
<value level="3">80</value>
|
||||||
<value level="4">82</value>
|
<value level="4">80</value>
|
||||||
<value level="5">84</value>
|
<value level="5">80</value>
|
||||||
<value level="6">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">80</value>
|
||||||
<value level="7">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="7">80</value>
|
||||||
<value level="8">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="8">80</value>
|
||||||
<value level="9">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="9">80</value>
|
||||||
<value level="10">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="10">80</value>
|
||||||
<value level="11">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="11">80</value>
|
||||||
<value level="12">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">80</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">50</value>
|
<value level="1">50</value>
|
||||||
@ -1870,7 +1856,7 @@
|
|||||||
<value level="5">58</value>
|
<value level="5">58</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@ -1893,20 +1879,18 @@
|
|||||||
<value level="2">205</value>
|
<value level="2">205</value>
|
||||||
<value level="3">215</value>
|
<value level="3">215</value>
|
||||||
<value level="4">225</value>
|
<value level="4">225</value>
|
||||||
<value level="5">235</value>
|
<value level="5">551</value>
|
||||||
<value level="6">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">565</value>
|
||||||
<value level="7">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="7">598</value>
|
||||||
<value level="8">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="8">630</value>
|
||||||
<value level="9">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="9">662</value>
|
||||||
<value level="10">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="10">693</value>
|
||||||
<value level="11">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="11">725</value>
|
||||||
<value level="12">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="12">757</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="12">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>-23</amount>
|
||||||
<value fromLevel="1" toLevel="5">-23</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -2084,6 +2068,11 @@
|
|||||||
<affectScope>PARTY</affectScope>
|
<affectScope>PARTY</affectScope>
|
||||||
<affectObject>FRIEND</affectObject>
|
<affectObject>FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="MagicMpCost">
|
||||||
|
<amount>-5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<magicType>0</magicType>
|
||||||
|
</effect>
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-5</amount>
|
<amount>-5</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2092,7 +2081,7 @@
|
|||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-5</amount>
|
<amount>-5</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>3</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Reuse">
|
<effect name="Reuse">
|
||||||
<amount>-20</amount>
|
<amount>-20</amount>
|
||||||
@ -2256,10 +2245,12 @@
|
|||||||
<value level="10">4004</value>
|
<value level="10">4004</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>80</chance>
|
<chance>80</chance>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="353" toLevel="1" name="Shield Slam">
|
<skill id="353" toLevel="1" name="Shield Slam">
|
||||||
@ -2360,6 +2351,10 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CriticalRate">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="CriticalDamagePosition">
|
<effect name="CriticalDamagePosition">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2374,10 +2369,6 @@
|
|||||||
<amount>40</amount>
|
<amount>40</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalRate">
|
|
||||||
<amount>-20</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="356" toLevel="1" name="Focus Chance">
|
<skill id="356" toLevel="1" name="Focus Chance">
|
||||||
@ -2404,6 +2395,10 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="FatalBlowRate">
|
||||||
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="CriticalRatePositionBonus">
|
<effect name="CriticalRatePositionBonus">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2503,7 +2498,9 @@
|
|||||||
<effect name="DeleteHateOfMe">
|
<effect name="DeleteHateOfMe">
|
||||||
<chance>80</chance>
|
<chance>80</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="359" toLevel="1" name="Eye of Hunter">
|
<skill id="359" toLevel="1" name="Eye of Hunter">
|
||||||
@ -2582,7 +2579,6 @@
|
|||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">77</value>
|
<value level="1">77</value>
|
||||||
<value level="2">80</value>
|
<value level="2">80</value>
|
||||||
<value level="2">83</value>
|
|
||||||
<value level="3">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="3">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
@ -2620,7 +2616,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2696,8 +2694,8 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -2717,7 +2715,9 @@
|
|||||||
<criticalChance>20</criticalChance>
|
<criticalChance>20</criticalChance>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2883,7 +2883,7 @@
|
|||||||
<chance>100</chance>
|
<chance>100</chance>
|
||||||
<targetType>MY_PARTY</targetType>
|
<targetType>MY_PARTY</targetType>
|
||||||
<isCritical>true</isCritical>
|
<isCritical>true</isCritical>
|
||||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
<allowWeapons>ALL</allowWeapons>
|
||||||
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
@ -2898,7 +2898,7 @@
|
|||||||
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
<isCritical>false</isCritical>
|
<isCritical>false</isCritical>
|
||||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
<allowWeapons>ALL</allowWeapons>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
@ -2942,7 +2942,7 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DamageBlock">
|
<effect name="DamageBlock">
|
||||||
<type>BLOCK_HP</type>
|
<type>BLOCK_HP</type>
|
||||||
@ -2956,9 +2956,6 @@
|
|||||||
<amount>-100</amount>
|
<amount>-100</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<TURN_STONE>100</TURN_STONE>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="368" toLevel="1" name="Vengeance">
|
<skill id="368" toLevel="1" name="Vengeance">
|
||||||
@ -3001,7 +2998,7 @@
|
|||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ResistDispelByCategory">
|
<effect name="ResistDispelByCategory">
|
||||||
<amount>-80</amount>
|
<amount>-50</amount>
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
@ -3521,7 +3518,7 @@
|
|||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
<value level="2">6</value>
|
<value level="2">6</value>
|
||||||
<value level="3">10</value>
|
<value level="3">10</value>
|
||||||
<value level="4">15</value>
|
<value level="4">4</value>
|
||||||
<value level="5">5</value>
|
<value level="5">5</value>
|
||||||
</amount>
|
</amount>
|
||||||
</effect>
|
</effect>
|
||||||
@ -3543,15 +3540,16 @@
|
|||||||
<abnormalLvl>3</abnormalLvl>
|
<abnormalLvl>3</abnormalLvl>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>HERO_BUFF</abnormalType>
|
<abnormalType>HERO_BUFF</abnormalType>
|
||||||
|
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
|
||||||
<blockedInOlympiad>true</blockedInOlympiad>
|
<blockedInOlympiad>true</blockedInOlympiad>
|
||||||
<effectPoint>676</effectPoint>
|
<effectPoint>676</effectPoint>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<itemConsumeCount>40</itemConsumeCount>
|
<itemConsumeCount>40</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
|
||||||
<magicLvl>-1</magicLvl>
|
<magicLvl>-1</magicLvl>
|
||||||
<mpConsume>72</mpConsume>
|
<mpConsume>72</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3600000</reuseDelay>
|
<reuseDelay>900000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@ -3583,15 +3581,16 @@
|
|||||||
<abnormalLvl>2</abnormalLvl>
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>120</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>HERO_BUFF</abnormalType>
|
<abnormalType>HERO_BUFF</abnormalType>
|
||||||
|
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
|
||||||
<blockedInOlympiad>true</blockedInOlympiad>
|
<blockedInOlympiad>true</blockedInOlympiad>
|
||||||
<effectPoint>676</effectPoint>
|
<effectPoint>676</effectPoint>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<itemConsumeCount>40</itemConsumeCount>
|
<itemConsumeCount>40</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
|
||||||
<magicLvl>-1</magicLvl>
|
<magicLvl>-1</magicLvl>
|
||||||
<mpConsume>72</mpConsume>
|
<mpConsume>72</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3600000</reuseDelay>
|
<reuseDelay>900000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
@ -144,6 +144,7 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>10</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="GetAgro" />
|
||||||
<effect name="CriticalRate">
|
<effect name="CriticalRate">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-20</value>
|
<value level="1">-20</value>
|
||||||
@ -286,7 +287,6 @@
|
|||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -315,8 +315,8 @@
|
|||||||
<value level="20">2333</value>
|
<value level="20">2333</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>10</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="GetAgro" />
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-20</value>
|
<value level="1">-20</value>
|
||||||
@ -483,10 +483,7 @@
|
|||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>40</activateRate>
|
||||||
<value fromLevel="1" toLevel="14">40</value>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
|
||||||
</activateRate>
|
|
||||||
<affectLimit>10-10</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
@ -551,21 +548,6 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Root" />
|
<effect name="Root" />
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<HOLD>100</HOLD>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalDefence" fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<amount>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicalDefence" fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">
|
|
||||||
<amount>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="405" toLevel="10" name="Banish Undead">
|
<skill id="405" toLevel="10" name="Banish Undead">
|
||||||
@ -590,7 +572,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
<value level="1">5</value>
|
<value level="1">6</value>
|
||||||
<value level="2">6</value>
|
<value level="2">6</value>
|
||||||
<value level="3">7</value>
|
<value level="3">7</value>
|
||||||
<value level="4">7</value>
|
<value level="4">7</value>
|
||||||
@ -677,6 +659,13 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<conditions>
|
||||||
|
<condition name="RemainHpPer">
|
||||||
|
<amount>40</amount>
|
||||||
|
<percentType>LESS</percentType>
|
||||||
|
<affectType>CASTER</affectType>
|
||||||
|
</condition>
|
||||||
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ResistDispelByCategory">
|
<effect name="ResistDispelByCategory">
|
||||||
<amount>
|
<amount>
|
||||||
@ -685,10 +674,6 @@
|
|||||||
<value level="3">-40</value>
|
<value level="3">-40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@ -697,10 +682,6 @@
|
|||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@ -709,10 +690,6 @@
|
|||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>
|
<amount>
|
||||||
@ -732,10 +709,6 @@
|
|||||||
<value level="2">8</value>
|
<value level="2">8</value>
|
||||||
<value level="3">10</value>
|
<value level="3">10</value>
|
||||||
</amount>
|
</amount>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
@ -990,7 +963,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -1159,9 +1131,7 @@
|
|||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">3</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<value fromLevel="1" toLevel="3">120</value>
|
|
||||||
</abnormalTime>
|
|
||||||
<abnormalType>MIGHT_MORTAL</abnormalType>
|
<abnormalType>MIGHT_MORTAL</abnormalType>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">549</value>
|
<value level="1">549</value>
|
||||||
@ -1202,10 +1172,6 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHeal" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<power>
|
|
||||||
</power>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="411" toLevel="3" name="Stealth">
|
<skill id="411" toLevel="3" name="Stealth">
|
||||||
@ -1351,16 +1317,32 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-6</value>
|
<value level="1">-4</value>
|
||||||
<value level="2">-6</value>
|
<value level="2">-4</value>
|
||||||
<value level="3">-6</value>
|
<value level="3">-4</value>
|
||||||
<value level="4">-6</value>
|
<value level="4">-4</value>
|
||||||
<value level="5">-6</value>
|
<value level="5">-4</value>
|
||||||
<value level="6">-9</value>
|
<value level="6">-7</value>
|
||||||
<value level="7">-9</value>
|
<value level="7">-7</value>
|
||||||
<value level="8">-9</value>
|
<value level="8">-7</value>
|
||||||
<value level="9">-9</value>
|
<value level="9">-7</value>
|
||||||
<value level="10">-12</value>
|
<value level="10">-10</value>
|
||||||
|
<value level="11">-12</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicAccuracy">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-4</value>
|
||||||
|
<value level="2">-4</value>
|
||||||
|
<value level="3">-4</value>
|
||||||
|
<value level="4">-4</value>
|
||||||
|
<value level="5">-4</value>
|
||||||
|
<value level="6">-7</value>
|
||||||
|
<value level="7">-7</value>
|
||||||
|
<value level="8">-7</value>
|
||||||
|
<value level="9">-7</value>
|
||||||
|
<value level="10">-10</value>
|
||||||
<value level="11">-12</value>
|
<value level="11">-12</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
@ -1610,7 +1592,11 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-10</amount>
|
<amount>
|
||||||
|
<value level="1">-10</value>
|
||||||
|
<value level="2">-20</value>
|
||||||
|
<value level="3">-30</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1769,6 +1755,14 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="ResistAbnormalByCategory">
|
||||||
|
<amount>-80</amount>
|
||||||
|
<slot>DEBUFF</slot>
|
||||||
|
</effect>
|
||||||
|
<effect name="ResistDispelByCategory">
|
||||||
|
<amount>-40</amount>
|
||||||
|
<slot>BUFF</slot>
|
||||||
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">10</value>
|
<value level="1">10</value>
|
||||||
@ -1794,11 +1788,17 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="CriticalRate">
|
||||||
|
<amount>
|
||||||
|
<value level="1">33</value>
|
||||||
|
<value level="2">66</value>
|
||||||
|
<value level="3">100</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>POLE</item>
|
<item>POLE</item>
|
||||||
<item>DUALFIST</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
@ -1813,35 +1813,15 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealEffect">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="ResistDispelByCategory">
|
|
||||||
<amount>-40</amount>
|
|
||||||
<slot>BUFF</slot>
|
|
||||||
</effect>
|
|
||||||
<effect name="ResistAbnormalByCategory">
|
|
||||||
<amount>-80</amount>
|
|
||||||
<slot>DEBUFF</slot>
|
|
||||||
</effect>
|
|
||||||
<effect name="CriticalRate">
|
|
||||||
<amount>
|
|
||||||
<value level="1">33</value>
|
|
||||||
<value level="2">66</value>
|
|
||||||
<value level="3">100</value>
|
|
||||||
</amount>
|
|
||||||
<mode>DIFF</mode>
|
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>POLE</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="HealEffect">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="421" toLevel="5" name="Fell Swoop">
|
<skill id="421" toLevel="5" name="Fell Swoop">
|
||||||
@ -2609,7 +2589,7 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="SkillEvasion">
|
<effect name="SkillEvasion">
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
<amount>90</amount>
|
<amount>70</amount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -2657,8 +2637,9 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Summon">
|
<effect name="Summon">
|
||||||
<npcId>14839</npcId> <!-- Swoop Cannon -->
|
<npcId>14839</npcId>
|
||||||
<consumeItemId>2132</consumeItemId> <!-- Gemstone (B-grade) -->
|
<lifeTime>1200</lifeTime>
|
||||||
|
<consumeItemId>2132</consumeItemId>
|
||||||
<consumeItemCount>13</consumeItemCount>
|
<consumeItemCount>13</consumeItemCount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -2829,16 +2810,15 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
<condition name="EnergySaved">
|
<condition name="EnergySaved">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">2</value>
|
<value level="3">3</value>
|
||||||
<value level="4">2</value>
|
<value level="4">3</value>
|
||||||
<value level="5">2</value>
|
<value level="5">3</value>
|
||||||
</amount>
|
</amount>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -2894,7 +2874,9 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>
|
<chance>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
@ -5533,7 +5515,7 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@ -427,7 +427,9 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:unsignedByte">
|
<xs:extension base="xs:unsignedByte">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
||||||
|
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
||||||
|
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
@ -538,12 +540,8 @@
|
|||||||
<xs:element maxOccurs="unbounded" name="value">
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:string">
|
<xs:extension base="xs:unsignedByte">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
|
||||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
|
||||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
|
||||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
@ -746,21 +744,6 @@
|
|||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="CROSSBOW">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:byte">
|
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="armorType">
|
<xs:element name="armorType">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:sequence>
|
<xs:sequence>
|
||||||
@ -885,17 +868,14 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="side" type="xs:string" />
|
<xs:element name="side" type="xs:string" />
|
||||||
<xs:element name="pDefMod">
|
<xs:element name="POLE">
|
||||||
<xs:complexType mixed="true">
|
<xs:complexType mixed="true">
|
||||||
<xs:sequence minOccurs="0">
|
<xs:sequence minOccurs="0">
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:string">
|
<xs:extension base="xs:byte">
|
||||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="required" />
|
|
||||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
|
||||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
@ -918,6 +898,7 @@
|
|||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="lifeTime" type="xs:unsignedShort" />
|
||||||
<xs:element name="consumeItemId" type="xs:unsignedShort" />
|
<xs:element name="consumeItemId" type="xs:unsignedShort" />
|
||||||
<xs:element name="consumeItemCount">
|
<xs:element name="consumeItemCount">
|
||||||
<xs:complexType mixed="true">
|
<xs:complexType mixed="true">
|
||||||
@ -935,21 +916,6 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="expMultiplier" type="xs:decimal" />
|
<xs:element name="expMultiplier" type="xs:decimal" />
|
||||||
<xs:element name="POLE">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:byte">
|
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="isAdvanced" type="xs:boolean" />
|
<xs:element name="isAdvanced" type="xs:boolean" />
|
||||||
<xs:element name="DERANGEMENT">
|
<xs:element name="DERANGEMENT">
|
||||||
<xs:complexType mixed="true">
|
<xs:complexType mixed="true">
|
||||||
@ -1050,21 +1016,6 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="magicTypes" type="xs:string" />
|
<xs:element name="magicTypes" type="xs:string" />
|
||||||
<xs:element name="TURN_STONE">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:decimal">
|
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="exp">
|
<xs:element name="exp">
|
||||||
<xs:complexType mixed="true">
|
<xs:complexType mixed="true">
|
||||||
<xs:sequence minOccurs="0">
|
<xs:sequence minOccurs="0">
|
||||||
@ -1158,6 +1109,21 @@
|
|||||||
<xs:element name="npcCount" type="xs:unsignedByte" />
|
<xs:element name="npcCount" type="xs:unsignedByte" />
|
||||||
<xs:element name="halfLethal" type="xs:unsignedByte" />
|
<xs:element name="halfLethal" type="xs:unsignedByte" />
|
||||||
<xs:element name="shieldDefPercent" type="xs:unsignedByte" />
|
<xs:element name="shieldDefPercent" type="xs:unsignedByte" />
|
||||||
|
<xs:element name="CROSSBOW">
|
||||||
|
<xs:complexType mixed="true">
|
||||||
|
<xs:sequence minOccurs="0">
|
||||||
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:simpleContent>
|
||||||
|
<xs:extension base="xs:byte">
|
||||||
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
|
</xs:extension>
|
||||||
|
</xs:simpleContent>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="castSkillId" type="xs:unsignedShort" />
|
<xs:element name="castSkillId" type="xs:unsignedShort" />
|
||||||
<xs:element name="escapeType" type="xs:string" />
|
<xs:element name="escapeType" type="xs:string" />
|
||||||
<xs:element name="critical" type="xs:boolean" />
|
<xs:element name="critical" type="xs:boolean" />
|
||||||
@ -1364,6 +1330,7 @@
|
|||||||
<xs:element name="CRITICAL_RATE" type="xs:unsignedByte" />
|
<xs:element name="CRITICAL_RATE" type="xs:unsignedByte" />
|
||||||
<xs:element name="PHYSICAL_ATTACK_SPEED" type="xs:unsignedByte" />
|
<xs:element name="PHYSICAL_ATTACK_SPEED" type="xs:unsignedByte" />
|
||||||
<xs:element name="MAGIC_ATTACK_SPEED" type="xs:unsignedByte" />
|
<xs:element name="MAGIC_ATTACK_SPEED" type="xs:unsignedByte" />
|
||||||
|
<xs:element name="pDefMod" type="xs:decimal" />
|
||||||
<xs:element name="transformationId" type="xs:unsignedByte" />
|
<xs:element name="transformationId" type="xs:unsignedByte" />
|
||||||
<xs:element name="distance" type="xs:unsignedByte" />
|
<xs:element name="distance" type="xs:unsignedByte" />
|
||||||
<xs:element name="speed" type="xs:unsignedShort" />
|
<xs:element name="speed" type="xs:unsignedShort" />
|
||||||
@ -1452,6 +1419,21 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="DISARM" type="xs:unsignedByte" />
|
<xs:element name="DISARM" type="xs:unsignedByte" />
|
||||||
|
<xs:element name="TURN_STONE">
|
||||||
|
<xs:complexType mixed="true">
|
||||||
|
<xs:sequence minOccurs="0">
|
||||||
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:simpleContent>
|
||||||
|
<xs:extension base="xs:decimal">
|
||||||
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
|
</xs:extension>
|
||||||
|
</xs:simpleContent>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="BOSS" type="xs:unsignedByte" />
|
<xs:element name="BOSS" type="xs:unsignedByte" />
|
||||||
<xs:element name="AIRBIND" type="xs:unsignedByte" />
|
<xs:element name="AIRBIND" type="xs:unsignedByte" />
|
||||||
<xs:element name="DEPORT" type="xs:unsignedByte" />
|
<xs:element name="DEPORT" type="xs:unsignedByte" />
|
||||||
@ -1479,7 +1461,6 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="blockedActions" type="xs:byte" />
|
<xs:element name="blockedActions" type="xs:byte" />
|
||||||
<xs:element name="lifeTime" type="xs:unsignedShort" />
|
|
||||||
<xs:element name="delay" type="xs:unsignedShort" />
|
<xs:element name="delay" type="xs:unsignedShort" />
|
||||||
<xs:element name="abnormalType" type="xs:string" />
|
<xs:element name="abnormalType" type="xs:string" />
|
||||||
<xs:element name="hp" type="xs:unsignedByte" />
|
<xs:element name="hp" type="xs:unsignedByte" />
|
||||||
@ -1523,9 +1504,9 @@
|
|||||||
<xs:attribute name="name" type="xs:string" use="required" />
|
<xs:attribute name="name" type="xs:string" use="required" />
|
||||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
||||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
||||||
|
<xs:attribute name="abnormalTime" type="xs:unsignedByte" use="optional" />
|
||||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
||||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
||||||
<xs:attribute name="abnormalTime" type="xs:unsignedByte" use="optional" />
|
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
|
@ -2443,6 +2443,8 @@
|
|||||||
<skill id="21" toLevel="3" name="Poison Recovery">
|
<skill id="21" toLevel="3" name="Poison Recovery">
|
||||||
<!-- Cures the target of minor poisoning. -->
|
<!-- Cures the target of minor poisoning. -->
|
||||||
<icon>icon.skill0021</icon>
|
<icon>icon.skill0021</icon>
|
||||||
|
<castRange>600</castRange>
|
||||||
|
<effectRange>1100</effectRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">204</value>
|
<value level="1">204</value>
|
||||||
<value level="2">379</value>
|
<value level="2">379</value>
|
||||||
@ -2468,7 +2470,7 @@
|
|||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
|
@ -33,8 +33,8 @@
|
|||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">20</value>
|
<value level="1">18</value>
|
||||||
<value level="2">20</value>
|
<value level="2">19</value>
|
||||||
<value level="3">20</value>
|
<value level="3">20</value>
|
||||||
<value level="4">22</value>
|
<value level="4">22</value>
|
||||||
<value level="5">23</value>
|
<value level="5">23</value>
|
||||||
@ -101,7 +101,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="101" toLevel="48" name="Stun Shot">
|
<skill id="101" toLevel="48" name="Stun Shot">
|
||||||
@ -336,7 +338,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>40</chance>
|
<chance>40</chance>
|
||||||
</effect>
|
</effect>
|
||||||
@ -432,8 +436,8 @@
|
|||||||
<value level="14">26</value>
|
<value level="14">26</value>
|
||||||
<value level="15">27</value>
|
<value level="15">27</value>
|
||||||
<value level="16">28</value>
|
<value level="16">28</value>
|
||||||
<value level="17">39</value>
|
<value level="17">31</value>
|
||||||
<value level="18">42</value>
|
<value level="18">34</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">4</value>
|
<value level="1">4</value>
|
||||||
@ -573,7 +577,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="AttackTrait">
|
<effect name="AttackTrait">
|
||||||
<PLANT_WEAKNESS>30</PLANT_WEAKNESS>
|
<PLANT_WEAKNESS>5</PLANT_WEAKNESS>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -674,8 +678,8 @@
|
|||||||
<value level="22">51</value>
|
<value level="22">51</value>
|
||||||
<value level="23">53</value>
|
<value level="23">53</value>
|
||||||
<value level="24">55</value>
|
<value level="24">55</value>
|
||||||
<value level="25">75</value>
|
<value level="25">61</value>
|
||||||
<value level="26">79</value>
|
<value level="26">64</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">6</value>
|
<value level="1">6</value>
|
||||||
@ -1060,12 +1064,6 @@
|
|||||||
<value level="3">32</value>
|
<value level="3">32</value>
|
||||||
<value level="4">40</value>
|
<value level="4">40</value>
|
||||||
</BOW>
|
</BOW>
|
||||||
<CROSSBOW>
|
|
||||||
<value level="1">8</value>
|
|
||||||
<value level="2">12</value>
|
|
||||||
<value level="3">16</value>
|
|
||||||
<value level="4">20</value>
|
|
||||||
</CROSSBOW>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -1185,8 +1183,8 @@
|
|||||||
<value level="15">26</value>
|
<value level="15">26</value>
|
||||||
<value level="16">27</value>
|
<value level="16">27</value>
|
||||||
<value level="17">28</value>
|
<value level="17">28</value>
|
||||||
<value level="18">39</value>
|
<value level="18">31</value>
|
||||||
<value level="19">42</value>
|
<value level="19">34</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
@ -1440,7 +1438,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="121" toLevel="6" name="Battle Roar">
|
<skill id="121" toLevel="6" name="Battle Roar">
|
||||||
@ -1854,7 +1854,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-15</amount>
|
<amount>-20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
@ -1984,10 +1984,10 @@
|
|||||||
<value level="3">52</value>
|
<value level="3">52</value>
|
||||||
<value level="4">64</value>
|
<value level="4">64</value>
|
||||||
<value level="5">74</value>
|
<value level="5">74</value>
|
||||||
<value level="6">79</value>
|
<value level="6">85</value>
|
||||||
<value level="7">90</value> <!-- L2Wiki is not updated yet -->
|
<value level="7">90</value>
|
||||||
<value level="8">95</value> <!-- L2Wiki is not updated yet -->
|
<value level="8">95</value>
|
||||||
<value level="9">99</value> <!-- L2Wiki is not updated yet -->
|
<value level="9">99</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">16</value>
|
<value level="1">16</value>
|
||||||
@ -1996,9 +1996,9 @@
|
|||||||
<value level="4">26</value>
|
<value level="4">26</value>
|
||||||
<value level="5">28</value>
|
<value level="5">28</value>
|
||||||
<value level="6">30</value>
|
<value level="6">30</value>
|
||||||
<value level="7">35</value> <!-- L2Wiki is not updated yet -->
|
<value level="7">35</value>
|
||||||
<value level="8">40</value> <!-- L2Wiki is not updated yet -->
|
<value level="8">40</value>
|
||||||
<value level="9">45</value> <!-- L2Wiki is not updated yet -->
|
<value level="9">45</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
@ -2008,7 +2008,10 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="RemainHpPer">
|
<condition name="RemainHpPer">
|
||||||
<amount>90</amount>
|
<amount>
|
||||||
|
<value fromLevel="1" toLevel="5">60</value>
|
||||||
|
<value fromLevel="6" toLevel="9">90</value>
|
||||||
|
</amount>
|
||||||
<percentType>LESS</percentType>
|
<percentType>LESS</percentType>
|
||||||
<affectType>CASTER</affectType>
|
<affectType>CASTER</affectType>
|
||||||
</condition>
|
</condition>
|
||||||
@ -2042,40 +2045,6 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<power>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
|
||||||
</power>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="141" toLevel="3" name="Weapon Mastery">
|
<skill id="141" toLevel="3" name="Weapon Mastery">
|
||||||
@ -2713,7 +2682,7 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="StatByMoveType">
|
<effect name="StatByMoveType">
|
||||||
<stat>REGENERATE_HP_RATE</stat>
|
<stat>REGENERATE_HP_RATE</stat>
|
||||||
<type>RUNNING</type>
|
<type>SITTING</type>
|
||||||
<value>
|
<value>
|
||||||
<value level="1">1.9</value>
|
<value level="1">1.9</value>
|
||||||
<value level="2">2.7</value>
|
<value level="2">2.7</value>
|
||||||
@ -2727,7 +2696,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="StatByMoveType">
|
<effect name="StatByMoveType">
|
||||||
<stat>REGENERATE_MP_RATE</stat>
|
<stat>REGENERATE_MP_RATE</stat>
|
||||||
<type>RUNNING</type>
|
<type>SITTING</type>
|
||||||
<value>
|
<value>
|
||||||
<value level="1">1.9</value>
|
<value level="1">1.9</value>
|
||||||
<value level="2">2.1</value>
|
<value level="2">2.1</value>
|
||||||
@ -2778,10 +2747,10 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">0</value>
|
<value level="1">0</value>
|
||||||
<value level="2">0</value>
|
<value level="2">0</value>
|
||||||
<value level="3">10</value>
|
<value level="3">81</value>
|
||||||
<value level="4">10</value>
|
<value level="4">131</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
<armorType>
|
<armorType>
|
||||||
<item>HEAVY</item>
|
<item>HEAVY</item>
|
||||||
</armorType>
|
</armorType>
|
||||||
@ -3023,10 +2992,10 @@
|
|||||||
<value level="3">55</value>
|
<value level="3">55</value>
|
||||||
<value level="4">64</value>
|
<value level="4">64</value>
|
||||||
<value level="5">74</value>
|
<value level="5">74</value>
|
||||||
<value level="6">79</value>
|
<value level="6">85</value>
|
||||||
<value level="7">90</value> <!-- L2Wiki is not updated yet -->
|
<value level="7">90</value>
|
||||||
<value level="8">95</value> <!-- L2Wiki is not updated yet -->
|
<value level="8">95</value>
|
||||||
<value level="9">99</value> <!-- L2Wiki is not updated yet -->
|
<value level="9">99</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">14</value>
|
<value level="1">14</value>
|
||||||
@ -3035,9 +3004,9 @@
|
|||||||
<value level="4">31</value>
|
<value level="4">31</value>
|
||||||
<value level="5">36</value>
|
<value level="5">36</value>
|
||||||
<value level="6">40</value>
|
<value level="6">40</value>
|
||||||
<value level="7">43</value> <!-- L2Wiki is not updated yet -->
|
<value level="7">43</value>
|
||||||
<value level="8">45</value> <!-- L2Wiki is not updated yet -->
|
<value level="8">45</value>
|
||||||
<value level="9">47</value> <!-- L2Wiki is not updated yet -->
|
<value level="9">47</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
@ -3047,7 +3016,10 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="RemainHpPer">
|
<condition name="RemainHpPer">
|
||||||
<amount>90</amount>
|
<amount>
|
||||||
|
<value fromLevel="1" toLevel="5">60</value>
|
||||||
|
<value fromLevel="6" toLevel="9">90</value>
|
||||||
|
</amount>
|
||||||
<percentType>LESS</percentType>
|
<percentType>LESS</percentType>
|
||||||
<affectType>CASTER</affectType>
|
<affectType>CASTER</affectType>
|
||||||
</condition>
|
</condition>
|
||||||
@ -3093,7 +3065,7 @@
|
|||||||
<value level="8">18</value>
|
<value level="8">18</value>
|
||||||
<value level="9">20</value>
|
<value level="9">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
@ -3121,7 +3093,7 @@
|
|||||||
<value level="8">18</value>
|
<value level="8">18</value>
|
||||||
<value level="9">20</value>
|
<value level="9">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TwoHandedSwordBonus">
|
<effect name="TwoHandedSwordBonus">
|
||||||
<pAtkAmount>10</pAtkAmount>
|
<pAtkAmount>10</pAtkAmount>
|
||||||
@ -3169,40 +3141,6 @@
|
|||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
<hpPercent>30</hpPercent>
|
<hpPercent>30</hpPercent>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<power>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
|
||||||
</power>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="181" toLevel="2" name="Revival">
|
<skill id="181" toLevel="2" name="Revival">
|
||||||
@ -3381,14 +3319,14 @@
|
|||||||
<value level="35">73</value>
|
<value level="35">73</value>
|
||||||
<value level="36">74</value>
|
<value level="36">74</value>
|
||||||
<value level="37">75</value>
|
<value level="37">75</value>
|
||||||
<value level="38">83</value>
|
<value level="38">76</value>
|
||||||
<value level="39">84</value>
|
<value level="39">77</value>
|
||||||
<value level="40">85</value>
|
<value level="40">78</value>
|
||||||
<value level="41">87</value>
|
<value level="41">79</value>
|
||||||
<value level="42">88</value>
|
<value level="42">80</value>
|
||||||
<value level="43">89</value>
|
<value level="43">81</value>
|
||||||
<value level="44">90</value>
|
<value level="44">82</value>
|
||||||
<value level="45">91</value>
|
<value level="45">83</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@ -3454,7 +3392,6 @@
|
|||||||
<value level="45">4004</value>
|
<value level="45">4004</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
|
@ -50,8 +50,8 @@
|
|||||||
<value level="44">73</value>
|
<value level="44">73</value>
|
||||||
<value level="45">74</value>
|
<value level="45">74</value>
|
||||||
<value level="46">76</value>
|
<value level="46">76</value>
|
||||||
<value level="47">77</value>
|
<value level="47">78</value>
|
||||||
<value level="48">78</value>
|
<value level="48">79</value>
|
||||||
<value level="49">80</value>
|
<value level="49">80</value>
|
||||||
<value level="50">81</value>
|
<value level="50">81</value>
|
||||||
<value level="51">82</value>
|
<value level="51">82</value>
|
||||||
@ -160,7 +160,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">2.7</value>
|
<value level="1">2.7</value>
|
||||||
<value level="2">5.3</value>
|
<value level="2">5.3</value>
|
||||||
<value level="3">8.0</value>
|
<value level="3">8</value>
|
||||||
<value level="4">10.7</value>
|
<value level="4">10.7</value>
|
||||||
<value level="5">13.3</value>
|
<value level="5">13.3</value>
|
||||||
<value level="6">16</value>
|
<value level="6">16</value>
|
||||||
@ -258,7 +258,7 @@
|
|||||||
<value level="31">91.6</value>
|
<value level="31">91.6</value>
|
||||||
<value level="32">94.6</value>
|
<value level="32">94.6</value>
|
||||||
<value level="33">97.5</value>
|
<value level="33">97.5</value>
|
||||||
<value level="34">100.</value>
|
<value level="34">100.5</value>
|
||||||
<value level="35">103.4</value>
|
<value level="35">103.4</value>
|
||||||
<value level="36">106.4</value>
|
<value level="36">106.4</value>
|
||||||
<value level="37">109.4</value>
|
<value level="37">109.4</value>
|
||||||
@ -509,19 +509,6 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="53">
|
|
||||||
<!-- Dagger Mastery -->
|
|
||||||
<attackerType>Creature</attackerType>
|
|
||||||
<minAttackerLevel>1</minAttackerLevel>
|
|
||||||
<maxAttackerLevel>100</maxAttackerLevel>
|
|
||||||
<minDamage>1</minDamage>
|
|
||||||
<chance>33</chance>
|
|
||||||
<targetType>SELF</targetType>
|
|
||||||
<isCritical>true</isCritical>
|
|
||||||
<allowWeapons>DAGGER,DUALDAGGER</allowWeapons>
|
|
||||||
<skillId>5603</skillId> <!-- Dagger Mastery -->
|
|
||||||
<skillLevel>1</skillLevel>
|
|
||||||
</effect>
|
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">3.6</value>
|
<value level="1">3.6</value>
|
||||||
@ -726,6 +713,32 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="59">
|
||||||
|
<!-- Slow -->
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
|
<maxAttackerLevel>100</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>10</chance>
|
||||||
|
<targetType>TARGET</targetType>
|
||||||
|
<isCritical>false</isCritical>
|
||||||
|
<allowWeapons>DUALFIST</allowWeapons>
|
||||||
|
<skillId>1612</skillId>
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="59">
|
||||||
|
<!-- Slow -->
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
|
<maxAttackerLevel>100</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>20</chance>
|
||||||
|
<targetType>TARGET</targetType>
|
||||||
|
<isCritical>true</isCritical>
|
||||||
|
<allowWeapons>DUALFIST</allowWeapons>
|
||||||
|
<skillId>1612</skillId>
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="211" toLevel="10" name="Boost HP">
|
<skill id="211" toLevel="10" name="Boost HP">
|
||||||
@ -1056,8 +1069,8 @@
|
|||||||
<value level="6">32</value>
|
<value level="6">32</value>
|
||||||
<value level="7">34</value>
|
<value level="7">34</value>
|
||||||
<value level="8">36</value>
|
<value level="8">36</value>
|
||||||
<value level="9">40</value>
|
<value level="9">38</value>
|
||||||
<value level="10">40</value>
|
<value level="10">39</value>
|
||||||
<value level="11">40</value>
|
<value level="11">40</value>
|
||||||
<value level="12">41</value>
|
<value level="12">41</value>
|
||||||
<value level="13">42</value>
|
<value level="13">42</value>
|
||||||
@ -1111,6 +1124,14 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="HateAttack">
|
||||||
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.5</value>
|
<value level="1">1.5</value>
|
||||||
@ -1199,7 +1220,7 @@
|
|||||||
<chance>100</chance>
|
<chance>100</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-40</amount>
|
<amount>-20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -1218,7 +1239,7 @@
|
|||||||
<ticks>2</ticks>
|
<ticks>2</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>25</amount>
|
<amount>15</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -2240,72 +2261,72 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceCriticalDamage">
|
<effect name="DefenceCriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">15</value>
|
<value level="1">-15</value>
|
||||||
<value level="2">15</value>
|
<value level="2">-15</value>
|
||||||
<value level="3">15</value>
|
<value level="3">-15</value>
|
||||||
<value level="4">15</value>
|
<value level="4">-15</value>
|
||||||
<value level="5">15</value>
|
<value level="5">-15</value>
|
||||||
<value level="6">15</value>
|
<value level="6">-15</value>
|
||||||
<value level="7">15</value>
|
<value level="7">-15</value>
|
||||||
<value level="8">15</value>
|
<value level="8">-15</value>
|
||||||
<value level="9">15</value>
|
<value level="9">-15</value>
|
||||||
<value level="10">15</value>
|
<value level="10">-15</value>
|
||||||
<value level="11">15</value>
|
<value level="11">-15</value>
|
||||||
<value level="12">15</value>
|
<value level="12">-15</value>
|
||||||
<value level="13">15</value>
|
<value level="13">-15</value>
|
||||||
<value level="14">15</value>
|
<value level="14">-15</value>
|
||||||
<value level="15">15</value>
|
<value level="15">-15</value>
|
||||||
<value level="16">25</value>
|
<value level="16">-25</value>
|
||||||
<value level="17">25</value>
|
<value level="17">-25</value>
|
||||||
<value level="18">25</value>
|
<value level="18">-25</value>
|
||||||
<value level="19">25</value>
|
<value level="19">-25</value>
|
||||||
<value level="20">25</value>
|
<value level="20">-25</value>
|
||||||
<value level="21">25</value>
|
<value level="21">-25</value>
|
||||||
<value level="22">25</value>
|
<value level="22">-25</value>
|
||||||
<value level="23">25</value>
|
<value level="23">-25</value>
|
||||||
<value level="24">25</value>
|
<value level="24">-25</value>
|
||||||
<value level="25">25</value>
|
<value level="25">-25</value>
|
||||||
<value level="26">25</value>
|
<value level="26">-25</value>
|
||||||
<value level="27">25</value>
|
<value level="27">-25</value>
|
||||||
<value level="28">25</value>
|
<value level="28">-25</value>
|
||||||
<value level="29">25</value>
|
<value level="29">-25</value>
|
||||||
<value level="30">25</value>
|
<value level="30">-25</value>
|
||||||
<value level="31">25</value>
|
<value level="31">-25</value>
|
||||||
<value level="32">25</value>
|
<value level="32">-25</value>
|
||||||
<value level="33">25</value>
|
<value level="33">-25</value>
|
||||||
<value level="34">25</value>
|
<value level="34">-25</value>
|
||||||
<value level="35">25</value>
|
<value level="35">-25</value>
|
||||||
<value level="36">25</value>
|
<value level="36">-25</value>
|
||||||
<value level="37">35</value>
|
<value level="37">-35</value>
|
||||||
<value level="38">35</value>
|
<value level="38">-35</value>
|
||||||
<value level="39">35</value>
|
<value level="39">-35</value>
|
||||||
<value level="40">35</value>
|
<value level="40">-35</value>
|
||||||
<value level="41">35</value>
|
<value level="41">-35</value>
|
||||||
<value level="42">35</value>
|
<value level="42">-35</value>
|
||||||
<value level="43">35</value>
|
<value level="43">-35</value>
|
||||||
<value level="44">35</value>
|
<value level="44">-35</value>
|
||||||
<value level="45">35</value>
|
<value level="45">-35</value>
|
||||||
<value level="46">35</value>
|
<value level="46">-35</value>
|
||||||
<value level="47">35</value>
|
<value level="47">-35</value>
|
||||||
<value level="48">35</value>
|
<value level="48">-35</value>
|
||||||
<value level="49">35</value>
|
<value level="49">-35</value>
|
||||||
<value level="50">35</value>
|
<value level="50">-35</value>
|
||||||
<value level="51">35</value>
|
<value level="51">-35</value>
|
||||||
<value level="52">35</value>
|
<value level="52">-35</value>
|
||||||
<value level="53">35</value>
|
<value level="53">-35</value>
|
||||||
<value level="54">35</value>
|
<value level="54">-35</value>
|
||||||
<value level="55">35</value>
|
<value level="55">-35</value>
|
||||||
<value level="56">35</value>
|
<value level="56">-35</value>
|
||||||
<value level="57">35</value>
|
<value level="57">-35</value>
|
||||||
<value level="58">35</value>
|
<value level="58">-35</value>
|
||||||
<value level="59">35</value>
|
<value level="59">-35</value>
|
||||||
<value level="60">35</value>
|
<value level="60">-35</value>
|
||||||
<value level="61">35</value>
|
<value level="61">-35</value>
|
||||||
<value level="62">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="62">-35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="63">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="63">-35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="64">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="64">-35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="65">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="65">-35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="66">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="66">-35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<armorType>
|
<armorType>
|
||||||
@ -2317,69 +2338,7 @@
|
|||||||
<skill id="233" toLevel="61" name="Light Armor Mastery">
|
<skill id="233" toLevel="61" name="Light Armor Mastery">
|
||||||
<!-- P. Def. +$s1, P. Evasion +$s2 and Chance of receiving P. Critical Attack -$s3 when equipped with light armor. -->
|
<!-- P. Def. +$s1, P. Evasion +$s2 and Chance of receiving P. Critical Attack -$s3 when equipped with light armor. -->
|
||||||
<icon>icon.skill0233</icon>
|
<icon>icon.skill0233</icon>
|
||||||
<magicLvl>
|
<magicLvl>1</magicLvl>
|
||||||
<value level="1">20</value>
|
|
||||||
<value level="2">20</value>
|
|
||||||
<value level="3">22</value>
|
|
||||||
<value level="4">24</value>
|
|
||||||
<value level="5">26</value>
|
|
||||||
<value level="6">28</value>
|
|
||||||
<value level="7">30</value>
|
|
||||||
<value level="8">32</value>
|
|
||||||
<value level="9">34</value>
|
|
||||||
<value level="10">36</value>
|
|
||||||
<value level="11">40</value>
|
|
||||||
<value level="12">40</value>
|
|
||||||
<value level="13">40</value>
|
|
||||||
<value level="14">41</value>
|
|
||||||
<value level="15">42</value>
|
|
||||||
<value level="16">43</value>
|
|
||||||
<value level="17">44</value>
|
|
||||||
<value level="18">45</value>
|
|
||||||
<value level="19">46</value>
|
|
||||||
<value level="20">47</value>
|
|
||||||
<value level="21">48</value>
|
|
||||||
<value level="22">49</value>
|
|
||||||
<value level="23">50</value>
|
|
||||||
<value level="24">51</value>
|
|
||||||
<value level="25">52</value>
|
|
||||||
<value level="26">53</value>
|
|
||||||
<value level="27">54</value>
|
|
||||||
<value level="28">55</value>
|
|
||||||
<value level="29">56</value>
|
|
||||||
<value level="30">57</value>
|
|
||||||
<value level="31">58</value>
|
|
||||||
<value level="32">59</value>
|
|
||||||
<value level="33">60</value>
|
|
||||||
<value level="34">61</value>
|
|
||||||
<value level="35">62</value>
|
|
||||||
<value level="36">63</value>
|
|
||||||
<value level="37">64</value>
|
|
||||||
<value level="38">65</value>
|
|
||||||
<value level="39">66</value>
|
|
||||||
<value level="40">67</value>
|
|
||||||
<value level="41">68</value>
|
|
||||||
<value level="42">69</value>
|
|
||||||
<value level="43">70</value>
|
|
||||||
<value level="44">71</value>
|
|
||||||
<value level="45">72</value>
|
|
||||||
<value level="46">73</value>
|
|
||||||
<value level="47">74</value>
|
|
||||||
<value level="48">76</value>
|
|
||||||
<value level="49">77</value>
|
|
||||||
<value level="50">78</value>
|
|
||||||
<value level="51">80</value>
|
|
||||||
<value level="52">81</value>
|
|
||||||
<value level="53">82</value>
|
|
||||||
<value level="54">83</value>
|
|
||||||
<value level="55">84</value>
|
|
||||||
<value level="56">85</value>
|
|
||||||
<value level="57">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="58">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="59">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="60">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="61">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
</magicLvl>
|
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
@ -2454,67 +2413,67 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalEvasion">
|
<effect name="PhysicalEvasion">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">7</value>
|
<value level="1">4</value>
|
||||||
<value level="2">7</value>
|
<value level="2">4</value>
|
||||||
<value level="3">7</value>
|
<value level="3">6</value>
|
||||||
<value level="4">7</value>
|
<value level="4">6</value>
|
||||||
<value level="5">7</value>
|
<value level="5">7</value>
|
||||||
<value level="6">7</value>
|
<value level="6">7</value>
|
||||||
<value level="7">7</value>
|
<value level="7">7</value>
|
||||||
<value level="8">7</value>
|
<value level="8">7</value>
|
||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">7</value>
|
<value level="10">7</value>
|
||||||
<value level="11">9</value>
|
<value level="11">7</value>
|
||||||
<value level="12">9</value>
|
<value level="12">7</value>
|
||||||
<value level="13">9</value>
|
<value level="13">7</value>
|
||||||
<value level="14">9</value>
|
<value level="14">7</value>
|
||||||
<value level="15">9</value>
|
<value level="15">7</value>
|
||||||
<value level="16">9</value>
|
<value level="16">7</value>
|
||||||
<value level="17">9</value>
|
<value level="17">7</value>
|
||||||
<value level="18">9</value>
|
<value level="18">7</value>
|
||||||
<value level="19">9</value>
|
<value level="19">7</value>
|
||||||
<value level="20">9</value>
|
<value level="20">7</value>
|
||||||
<value level="21">9</value>
|
<value level="21">7</value>
|
||||||
<value level="22">9</value>
|
<value level="22">7</value>
|
||||||
<value level="23">9</value>
|
<value level="23">7</value>
|
||||||
<value level="24">9</value>
|
<value level="24">7</value>
|
||||||
<value level="25">9</value>
|
<value level="25">7</value>
|
||||||
<value level="26">9</value>
|
<value level="26">7</value>
|
||||||
<value level="27">9</value>
|
<value level="27">7</value>
|
||||||
<value level="28">9</value>
|
<value level="28">7</value>
|
||||||
<value level="29">9</value>
|
<value level="29">7</value>
|
||||||
<value level="30">9</value>
|
<value level="30">7</value>
|
||||||
<value level="31">9</value>
|
<value level="31">7</value>
|
||||||
<value level="32">9</value>
|
<value level="32">7</value>
|
||||||
<value level="33">9</value>
|
<value level="33">7</value>
|
||||||
<value level="34">9</value>
|
<value level="34">7</value>
|
||||||
<value level="35">9</value>
|
<value level="35">7</value>
|
||||||
<value level="36">9</value>
|
<value level="36">7</value>
|
||||||
<value level="37">9</value>
|
<value level="37">7</value>
|
||||||
<value level="38">9</value>
|
<value level="38">7</value>
|
||||||
<value level="39">9</value>
|
<value level="39">7</value>
|
||||||
<value level="40">9</value>
|
<value level="40">7</value>
|
||||||
<value level="41">9</value>
|
<value level="41">7</value>
|
||||||
<value level="42">9</value>
|
<value level="42">7</value>
|
||||||
<value level="43">9</value>
|
<value level="43">7</value>
|
||||||
<value level="44">9</value>
|
<value level="44">7</value>
|
||||||
<value level="45">9</value>
|
<value level="45">7</value>
|
||||||
<value level="46">9</value>
|
<value level="46">7</value>
|
||||||
<value level="47">9</value>
|
<value level="47">7</value>
|
||||||
<value level="48">12</value>
|
<value level="48">7</value>
|
||||||
<value level="49">12</value>
|
<value level="49">7</value>
|
||||||
<value level="50">12</value>
|
<value level="50">7</value>
|
||||||
<value level="51">12</value>
|
<value level="51">7</value>
|
||||||
<value level="52">12</value>
|
<value level="52">7</value>
|
||||||
<value level="53">12</value>
|
<value level="53">7</value>
|
||||||
<value level="54">12</value>
|
<value level="54">7</value>
|
||||||
<value level="55">12</value>
|
<value level="55">7</value>
|
||||||
<value level="56">12</value>
|
<value level="56">7</value>
|
||||||
<value level="57">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="57">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="58">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="58">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="59">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="59">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="60">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="60">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="61">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="61">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
<armorType>
|
<armorType>
|
||||||
@ -2605,8 +2564,8 @@
|
|||||||
<value level="6">30</value>
|
<value level="6">30</value>
|
||||||
<value level="7">33</value>
|
<value level="7">33</value>
|
||||||
<value level="8">35</value>
|
<value level="8">35</value>
|
||||||
<value level="9">40</value>
|
<value level="9">38</value>
|
||||||
<value level="10">40</value>
|
<value level="10">39</value>
|
||||||
<value level="11">40</value>
|
<value level="11">40</value>
|
||||||
<value level="12">42</value>
|
<value level="12">42</value>
|
||||||
<value level="13">43</value>
|
<value level="13">43</value>
|
||||||
@ -3081,8 +3040,8 @@
|
|||||||
<value level="4">61</value>
|
<value level="4">61</value>
|
||||||
<value level="5">76</value>
|
<value level="5">76</value>
|
||||||
<value level="6">80</value>
|
<value level="6">80</value>
|
||||||
<value level="7">84</value>
|
<value level="7">85</value>
|
||||||
<value level="8">85</value>
|
<value level="8">90</value>
|
||||||
<value level="9">95</value>
|
<value level="9">95</value>
|
||||||
<value level="10">99</value>
|
<value level="10">99</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
@ -3332,6 +3291,10 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>45</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.5</value>
|
<value level="1">1.5</value>
|
||||||
@ -3366,10 +3329,10 @@
|
|||||||
<value level="30">53.5</value>
|
<value level="30">53.5</value>
|
||||||
<value level="31">55.6</value>
|
<value level="31">55.6</value>
|
||||||
<value level="32">57.7</value>
|
<value level="32">57.7</value>
|
||||||
<value level="33">59.8</value>
|
<value level="33">59.9</value>
|
||||||
<value level="34">62</value>
|
<value level="34">62</value>
|
||||||
<value level="35">64.1</value>
|
<value level="35">64.1</value>
|
||||||
<value level="36">66.3</value>
|
<value level="36">66.8</value>
|
||||||
<value level="37">68.5</value>
|
<value level="37">68.5</value>
|
||||||
<value level="38">70.7</value>
|
<value level="38">70.7</value>
|
||||||
<value level="39">72.9</value>
|
<value level="39">72.9</value>
|
||||||
@ -3454,6 +3417,22 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Accuracy">
|
||||||
|
<amount>-8</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>BOW</item>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalAttackSpeed">
|
||||||
|
<amount>-30</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>BOW</item>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="250" toLevel="56" name="Weapon Mastery">
|
<skill id="250" toLevel="56" name="Weapon Mastery">
|
||||||
@ -3502,24 +3481,28 @@
|
|||||||
<value level="40">72</value>
|
<value level="40">72</value>
|
||||||
<value level="41">73</value>
|
<value level="41">73</value>
|
||||||
<value level="42">74</value>
|
<value level="42">74</value>
|
||||||
<value level="43">76</value>
|
<value level="43">75</value>
|
||||||
<value level="44">77</value>
|
<value level="44">76</value>
|
||||||
<value level="45">78</value>
|
<value level="45">77</value>
|
||||||
<value level="46">80</value>
|
<value level="46">78</value>
|
||||||
<value level="47">81</value>
|
<value level="47">79</value>
|
||||||
<value level="48">82</value>
|
<value level="48">80</value>
|
||||||
<value level="49">83</value>
|
<value level="49">81</value>
|
||||||
<value level="50">84</value>
|
<value level="50">82</value>
|
||||||
<value level="51">85</value>
|
<value level="51">83</value>
|
||||||
<value level="52">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="52">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="53">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="53">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="54">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="54">86</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="55">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="55">87</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="56">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="56">88</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="MpVampiricAttack" fromLevel="43" toLevel="45"> <!-- This is the retail chance and amount. -->
|
||||||
|
<amount>5</amount>
|
||||||
|
<chance>50</chance>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.5</value>
|
<value level="1">1.5</value>
|
||||||
@ -3554,10 +3537,10 @@
|
|||||||
<value level="30">53.5</value>
|
<value level="30">53.5</value>
|
||||||
<value level="31">55.6</value>
|
<value level="31">55.6</value>
|
||||||
<value level="32">57.7</value>
|
<value level="32">57.7</value>
|
||||||
<value level="33">59.8</value>
|
<value level="33">59.9</value>
|
||||||
<value level="34">62</value>
|
<value level="34">62</value>
|
||||||
<value level="35">64.1</value>
|
<value level="35">64.1</value>
|
||||||
<value level="36">66.3</value>
|
<value level="36">66.8</value>
|
||||||
<value level="37">68.5</value>
|
<value level="37">68.5</value>
|
||||||
<value level="38">70.7</value>
|
<value level="38">70.7</value>
|
||||||
<value level="39">72.9</value>
|
<value level="39">72.9</value>
|
||||||
@ -3642,9 +3625,25 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MpVampiricAttack" fromLevel="43" toLevel="50">
|
<effect name="Accuracy">
|
||||||
<amount>10</amount>
|
<amount>-8</amount>
|
||||||
<chance>100</chance>
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>BOW</item>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalAttackSpeed">
|
||||||
|
<amount>-30</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>BOW</item>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>45</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -4892,10 +4891,11 @@
|
|||||||
<value level="45">3005</value>
|
<value level="45">3005</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="261" toLevel="30" name="Triple Sonic Slash">
|
<skill id="261" toLevel="30" name="Triple Sonic Slash">
|
||||||
@ -5010,23 +5010,18 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
|
<item>POLE</item>
|
||||||
|
<item>DUALFIST</item>
|
||||||
<item>DUALBLUNT</item>
|
<item>DUALBLUNT</item>
|
||||||
|
<item>DUAL</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="EnergyAttack">
|
<effect name="EnergyAttack">
|
||||||
<chargeConsume>4</chargeConsume>
|
<chargeConsume>3</chargeConsume>
|
||||||
<criticalChance>
|
|
||||||
<value fromLevel="1" toLevel="30">15</value>
|
|
||||||
<value fromLevel="30" toLevel="30" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
|
||||||
</criticalChance>
|
|
||||||
<pDefMod>
|
|
||||||
<value fromLevel="1" toLevel="30">1</value>
|
|
||||||
<value fromLevel="30" toLevel="30" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
|
||||||
</pDefMod>
|
|
||||||
<overHit>true</overHit>
|
|
||||||
<power>
|
<power>
|
||||||
<value level="1">1948</value>
|
<value level="1">1948</value>
|
||||||
<value level="2">2042</value>
|
<value level="2">2042</value>
|
||||||
@ -5050,17 +5045,15 @@
|
|||||||
<value level="20">4029</value>
|
<value level="20">4029</value>
|
||||||
<value level="21">4146</value>
|
<value level="21">4146</value>
|
||||||
<value level="22">4262</value>
|
<value level="22">4262</value>
|
||||||
<value level="23">4299</value>
|
<value level="23">4377</value>
|
||||||
<value level="24">4415</value>
|
<value level="24">4491</value>
|
||||||
<value level="25">4645</value>
|
<value level="25">4604</value>
|
||||||
<value level="26">4875</value>
|
<value level="26">4875</value>
|
||||||
<value level="27">5106</value>
|
<value level="27">5106</value>
|
||||||
<value level="28">22531</value>
|
<value level="28">22531</value>
|
||||||
<value level="29">26017</value>
|
<value level="29">26017</value>
|
||||||
<value level="30">29503</value>
|
<value level="30">29503</value>
|
||||||
<value fromLevel="30" toLevel="30" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -5448,8 +5441,8 @@
|
|||||||
<value level="44">6530</value>
|
<value level="44">6530</value>
|
||||||
<value level="45">6593</value>
|
<value level="45">6593</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
<chanceBoost>300</chanceBoost>
|
<chanceBoost>300</chanceBoost>
|
||||||
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -5759,7 +5752,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5839,7 +5831,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5885,7 +5876,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5934,7 +5924,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5983,7 +5972,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -6028,7 +6016,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -6136,25 +6123,25 @@
|
|||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<abnormalType>PARALYZE</abnormalType>
|
<abnormalType>PARALYZE</abnormalType>
|
||||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||||
<activateRate>50</activateRate> <!-- Guessed -->
|
<activateRate>40</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>400</castRange>
|
<castRange>400</castRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-4140</value>
|
<value level="1">-828</value>
|
||||||
<value level="2">-4390</value>
|
<value level="2">-877</value>
|
||||||
<value level="3">-4610</value>
|
<value level="3">-921</value>
|
||||||
<value level="4">-4790</value>
|
<value level="4">-958</value>
|
||||||
<value level="5">-4940</value>
|
<value level="5">-987</value>
|
||||||
<value level="6">-5060</value>
|
<value level="6">-1012</value>
|
||||||
<value level="7">-5190</value>
|
<value level="7">-1037</value>
|
||||||
<value level="8">-5320</value>
|
<value level="8">-1063</value>
|
||||||
<value level="9">-5450</value>
|
<value level="9">-1090</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
<effectRange>900</effectRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>0</isMagic>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">58</value>
|
<value level="1">58</value>
|
||||||
@ -6200,10 +6187,7 @@
|
|||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<PARALYZE>100</PARALYZE>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -6424,7 +6408,6 @@
|
|||||||
<value level="46">2788</value>
|
<value level="46">2788</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -6741,10 +6724,11 @@
|
|||||||
<value level="45">3005</value>
|
<value level="45">3005</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="282" toLevel="1" name="Puma Spirit Totem">
|
<skill id="282" toLevel="1" name="Puma Spirit Totem">
|
||||||
@ -6798,10 +6782,10 @@
|
|||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">3</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">2</value>
|
||||||
<value level="4">2</value>
|
<value level="4">3</value>
|
||||||
<value level="5">4</value>
|
<value level="5">3</value>
|
||||||
<value level="6">4</value>
|
<value level="6">4</value>
|
||||||
<value level="7">4</value>
|
<value level="7">4</value>
|
||||||
<value level="8">7</value>
|
<value level="8">7</value>
|
||||||
@ -6872,21 +6856,6 @@
|
|||||||
<value level="10">14808</value>
|
<value level="10">14808</value>
|
||||||
<value level="11">14809</value>
|
<value level="11">14809</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<consumeItemId>1459</consumeItemId> <!-- Crystal (C-grade) -->
|
|
||||||
<consumeItemCount>
|
|
||||||
<value level="1">1</value>
|
|
||||||
<value level="2">1</value>
|
|
||||||
<value level="3">2</value>
|
|
||||||
<value level="4">3</value>
|
|
||||||
<value level="5">4</value>
|
|
||||||
<value level="6">4</value>
|
|
||||||
<value level="7">4</value>
|
|
||||||
<value level="8">7</value>
|
|
||||||
<value level="9">8</value>
|
|
||||||
<value level="10">9</value>
|
|
||||||
<value level="11">9</value>
|
|
||||||
</consumeItemCount>
|
|
||||||
<expMultiplier>0.85</expMultiplier>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -7063,8 +7032,6 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="EnergyAttack">
|
<effect name="EnergyAttack">
|
||||||
<chargeConsume>2</chargeConsume>
|
<chargeConsume>2</chargeConsume>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
|
||||||
<power>
|
<power>
|
||||||
<value level="1">501</value>
|
<value level="1">501</value>
|
||||||
<value level="2">535</value>
|
<value level="2">535</value>
|
||||||
@ -7116,6 +7083,8 @@
|
|||||||
<value level="48">3457</value>
|
<value level="48">3457</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
|
<criticalChance>15</criticalChance>
|
||||||
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -7153,11 +7122,11 @@
|
|||||||
<value level="28">76</value>
|
<value level="28">76</value>
|
||||||
<value level="29">77</value>
|
<value level="29">77</value>
|
||||||
<value level="30">78</value>
|
<value level="30">78</value>
|
||||||
<value level="31">80</value>
|
<value level="31">79</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="32">81</value>
|
<value level="32">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="33">82</value>
|
<value level="33">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="34">83</value>
|
<value level="34">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="35">84</value>
|
<value level="35">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@ -7192,13 +7161,13 @@
|
|||||||
<value level="26">79</value>
|
<value level="26">79</value>
|
||||||
<value level="27">81</value>
|
<value level="27">81</value>
|
||||||
<value level="28">83</value>
|
<value level="28">83</value>
|
||||||
<value level="29">85</value>
|
<value level="29">84</value>
|
||||||
<value level="30">87</value>
|
<value level="30">86</value>
|
||||||
<value level="31">89</value>
|
<value level="31">87</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="32">91</value>
|
<value level="32">88</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="33">93</value>
|
<value level="33">89</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="34">95</value>
|
<value level="34">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="35">97</value>
|
<value level="35">91</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -7360,6 +7329,14 @@
|
|||||||
<value level="3">80</value>
|
<value level="3">80</value>
|
||||||
</PARALYZE>
|
</PARALYZE>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="ResistDispelByCategory">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-40</value>
|
||||||
|
<value level="2">-60</value>
|
||||||
|
<value level="3">-80</value>
|
||||||
|
</amount>
|
||||||
|
<slot>BUFF</slot>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="288" toLevel="5" name="Guard Stance">
|
<skill id="288" toLevel="5" name="Guard Stance">
|
||||||
@ -7470,8 +7447,8 @@
|
|||||||
<value level="13">68</value>
|
<value level="13">68</value>
|
||||||
<value level="14">70</value>
|
<value level="14">70</value>
|
||||||
<value level="15">70</value>
|
<value level="15">70</value>
|
||||||
<value level="16">98</value>
|
<value level="16">79</value>
|
||||||
<value level="17">100</value>
|
<value level="17">81</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">10</value>
|
<value level="1">10</value>
|
||||||
@ -7796,6 +7773,7 @@
|
|||||||
<value level="33">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="33">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="34">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="34">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</pAtkAmount>
|
</pAtkAmount>
|
||||||
|
<pAtkMode>PER</pAtkMode>
|
||||||
<accuracyAmount>3</accuracyAmount>
|
<accuracyAmount>3</accuracyAmount>
|
||||||
<accuracyMode>DIFF</accuracyMode>
|
<accuracyMode>DIFF</accuracyMode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -7836,6 +7814,7 @@
|
|||||||
<value level="33">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="33">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="34">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="34">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</pAtkAmount>
|
</pAtkAmount>
|
||||||
|
<pAtkMode>PER</pAtkMode>
|
||||||
<accuracyAmount>3</accuracyAmount>
|
<accuracyAmount>3</accuracyAmount>
|
||||||
<accuracyMode>DIFF</accuracyMode>
|
<accuracyMode>DIFF</accuracyMode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -7995,6 +7974,7 @@
|
|||||||
<mpInitialConsume>530</mpInitialConsume>
|
<mpInitialConsume>530</mpInitialConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@ -8004,9 +7984,8 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Summon">
|
<effect name="Summon">
|
||||||
<npcId>14768</npcId> <!-- Wild Hog Cannon -->
|
<npcId>14768</npcId>
|
||||||
<consumeItemId>2132</consumeItemId> <!-- Gemstone (B-grade) -->
|
<lifeTime>1200</lifeTime>
|
||||||
<consumeItemCount>20</consumeItemCount>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@ -43,7 +43,8 @@
|
|||||||
<value level="4">14705</value>
|
<value level="4">14705</value>
|
||||||
<value level="5">14706</value>
|
<value level="5">14706</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<consumeItemId>1458</consumeItemId> <!-- Crystal (D-grade) -->
|
<lifeTime>1200</lifeTime>
|
||||||
|
<consumeItemId>1458</consumeItemId>
|
||||||
<consumeItemCount>5</consumeItemCount>
|
<consumeItemCount>5</consumeItemCount>
|
||||||
<expMultiplier>0.7</expMultiplier>
|
<expMultiplier>0.7</expMultiplier>
|
||||||
</effect>
|
</effect>
|
||||||
@ -340,7 +341,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -417,7 +417,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -573,7 +572,7 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockMove" fromLevel="1" toLevel="2" />
|
<effect name="BlockMove" />
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">124</value>
|
<value level="1">124</value>
|
||||||
@ -632,23 +631,6 @@
|
|||||||
<item>BOW</item>
|
<item>BOW</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
|
||||||
<amount>
|
|
||||||
<value level="1">0</value>
|
|
||||||
<value level="2">0</value>
|
|
||||||
<value level="3">-100</value>
|
|
||||||
<value level="4">-100</value>
|
|
||||||
<value level="5">-80</value>
|
|
||||||
<value level="6">-80</value>
|
|
||||||
<value level="7">-60</value>
|
|
||||||
<value level="8">-60</value>
|
|
||||||
<value level="9">-40</value>
|
|
||||||
</amount>
|
|
||||||
<mode>DIFF</mode>
|
|
||||||
<weaponType>
|
|
||||||
<item>BOW</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="314" toLevel="19" name="Fatal Counter">
|
<skill id="314" toLevel="19" name="Fatal Counter">
|
||||||
@ -915,9 +897,9 @@
|
|||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
<value level="2">4</value>
|
<value level="2">4</value>
|
||||||
<value level="3">5</value>
|
<value level="3">5</value>
|
||||||
<value level="4">7</value>
|
<value level="4">6</value>
|
||||||
<value level="5">8</value>
|
<value level="5">7</value>
|
||||||
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">8</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
@ -1392,7 +1374,7 @@
|
|||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ManaDamOverTime">
|
<effect name="ManaDamOverTime">
|
||||||
<power>50</power>
|
<power>1</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
@ -1407,7 +1389,6 @@
|
|||||||
<magicLvl>78</magicLvl>
|
<magicLvl>78</magicLvl>
|
||||||
<mpConsume>36</mpConsume>
|
<mpConsume>36</mpConsume>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
@ -1475,7 +1456,6 @@
|
|||||||
<magicLvl>78</magicLvl>
|
<magicLvl>78</magicLvl>
|
||||||
<mpConsume>36</mpConsume>
|
<mpConsume>36</mpConsume>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
@ -1594,13 +1574,13 @@
|
|||||||
<targetType>ENEMY_NOT</targetType>
|
<targetType>ENEMY_NOT</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="HealPercent">
|
||||||
|
<power>30</power>
|
||||||
|
</effect>
|
||||||
<effect name="HealOverTime">
|
<effect name="HealOverTime">
|
||||||
<power>30</power>
|
<power>30</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealPercent">
|
|
||||||
<power>30</power>
|
|
||||||
</effect>
|
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -1621,6 +1601,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>120</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||||
|
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
@ -1630,6 +1611,8 @@
|
|||||||
<hpConsume>669</hpConsume>
|
<hpConsume>669</hpConsume>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<attributeType>DARK</attributeType>
|
||||||
|
<attributeValue>20</attributeValue>
|
||||||
<magicLvl>78</magicLvl>
|
<magicLvl>78</magicLvl>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@ -1644,6 +1627,10 @@
|
|||||||
<rate>25</rate>
|
<rate>25</rate>
|
||||||
<max>3</max>
|
<max>3</max>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Cp">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="MaxCp">
|
<effect name="MaxCp">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -1656,10 +1643,6 @@
|
|||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Cp">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="343" toLevel="9" name="Lethal Shot">
|
<skill id="343" toLevel="9" name="Lethal Shot">
|
||||||
@ -1702,7 +1685,8 @@
|
|||||||
<value level="9">218</value>
|
<value level="9">218</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>6000</reuseDelay>
|
<coolTime>500</coolTime>
|
||||||
|
<reuseDelay>8000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<trait>DEATH</trait>
|
<trait>DEATH</trait>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@ -1728,8 +1712,7 @@
|
|||||||
<value level="9">8233</value>
|
<value level="9">8233</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>25</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<pDefMod>0.8</pDefMod>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -1775,10 +1758,6 @@
|
|||||||
<chanceBoost>300</chanceBoost>
|
<chanceBoost>300</chanceBoost>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Lethal">
|
|
||||||
<fullLethal>0</fullLethal>
|
|
||||||
<halfLethal>15</halfLethal>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="345" toLevel="5" name="Sonic Rage">
|
<skill id="345" toLevel="5" name="Sonic Rage">
|
||||||
@ -1814,7 +1793,7 @@
|
|||||||
<value level="5">58</value>
|
<value level="5">58</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@ -1823,7 +1802,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
<item>POLE</item>
|
|
||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
@ -1839,13 +1817,9 @@
|
|||||||
<value level="4">225</value>
|
<value level="4">225</value>
|
||||||
<value level="5">235</value>
|
<value level="5">235</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
<criticalChance>10</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="5">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>-23</amount>
|
||||||
<value fromLevel="1" toLevel="5">-23</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -1866,6 +1840,12 @@
|
|||||||
<value level="4">-200</value>
|
<value level="4">-200</value>
|
||||||
<value level="5">-210</value>
|
<value level="5">-210</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
|
<abnormalLvl>4</abnormalLvl>
|
||||||
|
<abnormalTime>20</abnormalTime>
|
||||||
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
|
<activateRate>80</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<lvlBonusRate>30</lvlBonusRate>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@ -1884,7 +1864,7 @@
|
|||||||
<value level="5">58</value>
|
<value level="5">58</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@ -1910,10 +1890,8 @@
|
|||||||
<value level="5">235</value>
|
<value level="5">235</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="5">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>-23</amount>
|
||||||
<value fromLevel="1" toLevel="5">-23</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -2287,10 +2265,12 @@
|
|||||||
<value level="10">4004</value>
|
<value level="10">4004</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>80</chance>
|
<chance>80</chance>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="353" toLevel="1" name="Shield Slam">
|
<skill id="353" toLevel="1" name="Shield Slam">
|
||||||
@ -2391,6 +2371,10 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CriticalRate">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="CriticalDamagePosition">
|
<effect name="CriticalDamagePosition">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2405,10 +2389,6 @@
|
|||||||
<amount>40</amount>
|
<amount>40</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalRate">
|
|
||||||
<amount>-20</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="356" toLevel="1" name="Focus Chance">
|
<skill id="356" toLevel="1" name="Focus Chance">
|
||||||
@ -2435,6 +2415,10 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="FatalBlowRate">
|
||||||
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="CriticalRatePositionBonus">
|
<effect name="CriticalRatePositionBonus">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2554,7 +2538,9 @@
|
|||||||
<effect name="DeleteHateOfMe">
|
<effect name="DeleteHateOfMe">
|
||||||
<chance>80</chance>
|
<chance>80</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="359" toLevel="1" name="Eye of Hunter">
|
<skill id="359" toLevel="1" name="Eye of Hunter">
|
||||||
@ -2670,7 +2656,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2746,8 +2734,8 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -2767,7 +2755,9 @@
|
|||||||
<criticalChance>20</criticalChance>
|
<criticalChance>20</criticalChance>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2964,7 +2954,7 @@
|
|||||||
<chance>100</chance>
|
<chance>100</chance>
|
||||||
<targetType>MY_PARTY</targetType>
|
<targetType>MY_PARTY</targetType>
|
||||||
<isCritical>true</isCritical>
|
<isCritical>true</isCritical>
|
||||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
<allowWeapons>ALL</allowWeapons>
|
||||||
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
@ -2979,7 +2969,7 @@
|
|||||||
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
<isCritical>false</isCritical>
|
<isCritical>false</isCritical>
|
||||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
<allowWeapons>ALL</allowWeapons>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>
|
<amount>
|
||||||
@ -3043,7 +3033,7 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DamageBlock">
|
<effect name="DamageBlock">
|
||||||
<type>BLOCK_HP</type>
|
<type>BLOCK_HP</type>
|
||||||
@ -3057,9 +3047,6 @@
|
|||||||
<amount>-100</amount>
|
<amount>-100</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<TURN_STONE>100</TURN_STONE>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="368" toLevel="1" name="Vengeance">
|
<skill id="368" toLevel="1" name="Vengeance">
|
||||||
@ -3102,7 +3089,7 @@
|
|||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ResistDispelByCategory">
|
<effect name="ResistDispelByCategory">
|
||||||
<amount>-80</amount>
|
<amount>-50</amount>
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
@ -3622,7 +3609,7 @@
|
|||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
<value level="2">6</value>
|
<value level="2">6</value>
|
||||||
<value level="3">10</value>
|
<value level="3">10</value>
|
||||||
<value level="4">15</value>
|
<value level="4">4</value>
|
||||||
<value level="5">5</value>
|
<value level="5">5</value>
|
||||||
</amount>
|
</amount>
|
||||||
</effect>
|
</effect>
|
||||||
@ -3644,15 +3631,16 @@
|
|||||||
<abnormalLvl>3</abnormalLvl>
|
<abnormalLvl>3</abnormalLvl>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>HERO_BUFF</abnormalType>
|
<abnormalType>HERO_BUFF</abnormalType>
|
||||||
|
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
|
||||||
<blockedInOlympiad>true</blockedInOlympiad>
|
<blockedInOlympiad>true</blockedInOlympiad>
|
||||||
<effectPoint>676</effectPoint>
|
<effectPoint>676</effectPoint>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<itemConsumeCount>40</itemConsumeCount>
|
<itemConsumeCount>40</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
|
||||||
<magicLvl>-1</magicLvl>
|
<magicLvl>-1</magicLvl>
|
||||||
<mpConsume>72</mpConsume>
|
<mpConsume>72</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3600000</reuseDelay>
|
<reuseDelay>900000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@ -3684,15 +3672,16 @@
|
|||||||
<abnormalLvl>2</abnormalLvl>
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>120</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>HERO_BUFF</abnormalType>
|
<abnormalType>HERO_BUFF</abnormalType>
|
||||||
|
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
|
||||||
<blockedInOlympiad>true</blockedInOlympiad>
|
<blockedInOlympiad>true</blockedInOlympiad>
|
||||||
<effectPoint>676</effectPoint>
|
<effectPoint>676</effectPoint>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<itemConsumeCount>40</itemConsumeCount>
|
<itemConsumeCount>40</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
|
||||||
<magicLvl>-1</magicLvl>
|
<magicLvl>-1</magicLvl>
|
||||||
<mpConsume>72</mpConsume>
|
<mpConsume>72</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3600000</reuseDelay>
|
<reuseDelay>900000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
@ -114,7 +114,6 @@
|
|||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
<item>DUAL</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -145,6 +144,7 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>10</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="GetAgro" />
|
||||||
<effect name="CriticalRate">
|
<effect name="CriticalRate">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-20</value>
|
<value level="1">-20</value>
|
||||||
@ -315,8 +315,8 @@
|
|||||||
<value level="20">2333</value>
|
<value level="20">2333</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>10</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="GetAgro" />
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-20</value>
|
<value level="1">-20</value>
|
||||||
@ -483,10 +483,7 @@
|
|||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>40</activateRate>
|
||||||
<value fromLevel="1" toLevel="14">40</value>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
|
||||||
</activateRate>
|
|
||||||
<affectLimit>10-10</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
@ -551,21 +548,6 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Root" />
|
<effect name="Root" />
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<HOLD>100</HOLD>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalDefence" fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<amount>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicalDefence" fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">
|
|
||||||
<amount>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="405" toLevel="10" name="Banish Undead">
|
<skill id="405" toLevel="10" name="Banish Undead">
|
||||||
@ -590,7 +572,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
<value level="1">5</value>
|
<value level="1">6</value>
|
||||||
<value level="2">6</value>
|
<value level="2">6</value>
|
||||||
<value level="3">7</value>
|
<value level="3">7</value>
|
||||||
<value level="4">7</value>
|
<value level="4">7</value>
|
||||||
@ -677,6 +659,13 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<conditions>
|
||||||
|
<condition name="RemainHpPer">
|
||||||
|
<amount>40</amount>
|
||||||
|
<percentType>LESS</percentType>
|
||||||
|
<affectType>CASTER</affectType>
|
||||||
|
</condition>
|
||||||
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ResistDispelByCategory">
|
<effect name="ResistDispelByCategory">
|
||||||
<amount>
|
<amount>
|
||||||
@ -685,10 +674,6 @@
|
|||||||
<value level="3">-40</value>
|
<value level="3">-40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@ -697,10 +682,6 @@
|
|||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@ -709,10 +690,6 @@
|
|||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>
|
<amount>
|
||||||
@ -732,10 +709,6 @@
|
|||||||
<value level="2">8</value>
|
<value level="2">8</value>
|
||||||
<value level="3">10</value>
|
<value level="3">10</value>
|
||||||
</amount>
|
</amount>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
@ -990,7 +963,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -1159,9 +1131,7 @@
|
|||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">3</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<value fromLevel="1" toLevel="3">120</value>
|
|
||||||
</abnormalTime>
|
|
||||||
<abnormalType>MIGHT_MORTAL</abnormalType>
|
<abnormalType>MIGHT_MORTAL</abnormalType>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">549</value>
|
<value level="1">549</value>
|
||||||
@ -1202,10 +1172,6 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHeal" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<power>
|
|
||||||
</power>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="411" toLevel="3" name="Stealth">
|
<skill id="411" toLevel="3" name="Stealth">
|
||||||
@ -1351,16 +1317,32 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-6</value>
|
<value level="1">-4</value>
|
||||||
<value level="2">-6</value>
|
<value level="2">-4</value>
|
||||||
<value level="3">-6</value>
|
<value level="3">-4</value>
|
||||||
<value level="4">-6</value>
|
<value level="4">-4</value>
|
||||||
<value level="5">-6</value>
|
<value level="5">-4</value>
|
||||||
<value level="6">-9</value>
|
<value level="6">-7</value>
|
||||||
<value level="7">-9</value>
|
<value level="7">-7</value>
|
||||||
<value level="8">-9</value>
|
<value level="8">-7</value>
|
||||||
<value level="9">-9</value>
|
<value level="9">-7</value>
|
||||||
<value level="10">-12</value>
|
<value level="10">-10</value>
|
||||||
|
<value level="11">-12</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicAccuracy">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-4</value>
|
||||||
|
<value level="2">-4</value>
|
||||||
|
<value level="3">-4</value>
|
||||||
|
<value level="4">-4</value>
|
||||||
|
<value level="5">-4</value>
|
||||||
|
<value level="6">-7</value>
|
||||||
|
<value level="7">-7</value>
|
||||||
|
<value level="8">-7</value>
|
||||||
|
<value level="9">-7</value>
|
||||||
|
<value level="10">-10</value>
|
||||||
<value level="11">-12</value>
|
<value level="11">-12</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
@ -1573,17 +1555,7 @@
|
|||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>
|
<amount>-10</amount>
|
||||||
<value level="1">-10</value>
|
|
||||||
<value level="2">-10</value>
|
|
||||||
<value level="3">-5</value>
|
|
||||||
<value level="4">-5</value>
|
|
||||||
<value level="5">-5</value>
|
|
||||||
<value level="6">-5</value>
|
|
||||||
<value level="7">-5</value>
|
|
||||||
<value level="8">-5</value>
|
|
||||||
<value level="9">-5</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>BOW</item>
|
<item>BOW</item>
|
||||||
@ -1620,7 +1592,11 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-10</amount>
|
<amount>
|
||||||
|
<value level="1">-10</value>
|
||||||
|
<value level="2">-20</value>
|
||||||
|
<value level="3">-30</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1787,6 +1763,14 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="ResistAbnormalByCategory">
|
||||||
|
<amount>-80</amount>
|
||||||
|
<slot>DEBUFF</slot>
|
||||||
|
</effect>
|
||||||
|
<effect name="ResistDispelByCategory">
|
||||||
|
<amount>-40</amount>
|
||||||
|
<slot>BUFF</slot>
|
||||||
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">10</value>
|
<value level="1">10</value>
|
||||||
@ -1812,11 +1796,17 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="CriticalRate">
|
||||||
|
<amount>
|
||||||
|
<value level="1">33</value>
|
||||||
|
<value level="2">66</value>
|
||||||
|
<value level="3">100</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>POLE</item>
|
<item>POLE</item>
|
||||||
<item>DUALFIST</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
@ -1831,35 +1821,15 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealEffect">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="ResistDispelByCategory">
|
|
||||||
<amount>-40</amount>
|
|
||||||
<slot>BUFF</slot>
|
|
||||||
</effect>
|
|
||||||
<effect name="ResistAbnormalByCategory">
|
|
||||||
<amount>-80</amount>
|
|
||||||
<slot>DEBUFF</slot>
|
|
||||||
</effect>
|
|
||||||
<effect name="CriticalRate">
|
|
||||||
<amount>
|
|
||||||
<value level="1">33</value>
|
|
||||||
<value level="2">66</value>
|
|
||||||
<value level="3">100</value>
|
|
||||||
</amount>
|
|
||||||
<mode>DIFF</mode>
|
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>POLE</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="HealEffect">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="421" toLevel="5" name="Fell Swoop">
|
<skill id="421" toLevel="5" name="Fell Swoop">
|
||||||
@ -2078,7 +2048,7 @@
|
|||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalRate">
|
<effect name="CriticalRate">
|
||||||
<amount>50</amount>
|
<amount>100</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
@ -2657,10 +2627,6 @@
|
|||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
<amount>70</amount>
|
<amount>70</amount>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="SkillEvasion">
|
|
||||||
<magicType>1</magicType>
|
|
||||||
<amount>70</amount>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="447" toLevel="1" name="Counterattack">
|
<skill id="447" toLevel="1" name="Counterattack">
|
||||||
@ -2707,8 +2673,9 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Summon">
|
<effect name="Summon">
|
||||||
<npcId>14839</npcId> <!-- Swoop Cannon -->
|
<npcId>14839</npcId>
|
||||||
<consumeItemId>2132</consumeItemId> <!-- Gemstone (B-grade) -->
|
<lifeTime>1200</lifeTime>
|
||||||
|
<consumeItemId>2132</consumeItemId>
|
||||||
<consumeItemCount>13</consumeItemCount>
|
<consumeItemCount>13</consumeItemCount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -2899,16 +2866,15 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
<condition name="EnergySaved">
|
<condition name="EnergySaved">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">2</value>
|
<value level="3">3</value>
|
||||||
<value level="4">2</value>
|
<value level="4">3</value>
|
||||||
<value level="5">2</value>
|
<value level="5">3</value>
|
||||||
</amount>
|
</amount>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -2964,7 +2930,9 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>
|
<chance>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
@ -5603,7 +5571,7 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@ -302,6 +302,21 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="magicCriticalRate" type="xs:byte" />
|
<xs:element name="magicCriticalRate" type="xs:byte" />
|
||||||
|
<xs:element name="trait">
|
||||||
|
<xs:complexType mixed="true">
|
||||||
|
<xs:sequence minOccurs="0">
|
||||||
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:simpleContent>
|
||||||
|
<xs:extension base="xs:string">
|
||||||
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
|
</xs:extension>
|
||||||
|
</xs:simpleContent>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="targetType">
|
<xs:element name="targetType">
|
||||||
<xs:complexType mixed="true">
|
<xs:complexType mixed="true">
|
||||||
<xs:sequence minOccurs="0">
|
<xs:sequence minOccurs="0">
|
||||||
@ -412,7 +427,9 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:unsignedByte">
|
<xs:extension base="xs:unsignedByte">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
||||||
|
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
||||||
|
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
@ -523,12 +540,8 @@
|
|||||||
<xs:element maxOccurs="unbounded" name="value">
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:string">
|
<xs:extension base="xs:unsignedByte">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
|
||||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
|
||||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
|
||||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
@ -731,21 +744,6 @@
|
|||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="CROSSBOW">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:byte">
|
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="armorType">
|
<xs:element name="armorType">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:sequence>
|
<xs:sequence>
|
||||||
@ -870,56 +868,6 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="side" type="xs:string" />
|
<xs:element name="side" type="xs:string" />
|
||||||
<xs:element name="pDefMod">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:string">
|
|
||||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="required" />
|
|
||||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="required" />
|
|
||||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
|
||||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="PARALYZE">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:decimal">
|
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="consumeItemId" type="xs:unsignedShort" />
|
|
||||||
<xs:element name="consumeItemCount">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:unsignedByte">
|
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="expMultiplier" type="xs:decimal" />
|
|
||||||
<xs:element name="POLE">
|
<xs:element name="POLE">
|
||||||
<xs:complexType mixed="true">
|
<xs:complexType mixed="true">
|
||||||
<xs:sequence minOccurs="0">
|
<xs:sequence minOccurs="0">
|
||||||
@ -950,6 +898,39 @@
|
|||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="PARALYZE">
|
||||||
|
<xs:complexType mixed="true">
|
||||||
|
<xs:sequence minOccurs="0">
|
||||||
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:simpleContent>
|
||||||
|
<xs:extension base="xs:decimal">
|
||||||
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
|
</xs:extension>
|
||||||
|
</xs:simpleContent>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="lifeTime" type="xs:unsignedShort" />
|
||||||
|
<xs:element name="consumeItemId" type="xs:unsignedShort" />
|
||||||
|
<xs:element name="consumeItemCount">
|
||||||
|
<xs:complexType mixed="true">
|
||||||
|
<xs:sequence minOccurs="0">
|
||||||
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:simpleContent>
|
||||||
|
<xs:extension base="xs:unsignedByte">
|
||||||
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
|
</xs:extension>
|
||||||
|
</xs:simpleContent>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="expMultiplier" type="xs:decimal" />
|
||||||
<xs:element name="isAdvanced" type="xs:boolean" />
|
<xs:element name="isAdvanced" type="xs:boolean" />
|
||||||
<xs:element name="DERANGEMENT">
|
<xs:element name="DERANGEMENT">
|
||||||
<xs:complexType mixed="true">
|
<xs:complexType mixed="true">
|
||||||
@ -1011,22 +992,6 @@
|
|||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="fullLethal">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:unsignedByte">
|
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="halfLethal" type="xs:unsignedByte" />
|
|
||||||
<xs:element name="armorTYpe">
|
<xs:element name="armorTYpe">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:sequence>
|
<xs:sequence>
|
||||||
@ -1066,21 +1031,6 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="magicTypes" type="xs:string" />
|
<xs:element name="magicTypes" type="xs:string" />
|
||||||
<xs:element name="TURN_STONE">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:decimal">
|
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="exp">
|
<xs:element name="exp">
|
||||||
<xs:complexType mixed="true">
|
<xs:complexType mixed="true">
|
||||||
<xs:sequence minOccurs="0">
|
<xs:sequence minOccurs="0">
|
||||||
@ -1111,6 +1061,21 @@
|
|||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="fullLethal">
|
||||||
|
<xs:complexType mixed="true">
|
||||||
|
<xs:sequence minOccurs="0">
|
||||||
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:simpleContent>
|
||||||
|
<xs:extension base="xs:unsignedByte">
|
||||||
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
|
</xs:extension>
|
||||||
|
</xs:simpleContent>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="maxSouls">
|
<xs:element name="maxSouls">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:sequence>
|
<xs:sequence>
|
||||||
@ -1157,7 +1122,24 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="npcCount" type="xs:unsignedByte" />
|
<xs:element name="npcCount" type="xs:unsignedByte" />
|
||||||
|
<xs:element name="halfLethal" type="xs:unsignedByte" />
|
||||||
<xs:element name="shieldDefPercent" type="xs:unsignedByte" />
|
<xs:element name="shieldDefPercent" type="xs:unsignedByte" />
|
||||||
|
<xs:element name="CROSSBOW">
|
||||||
|
<xs:complexType mixed="true">
|
||||||
|
<xs:sequence minOccurs="0">
|
||||||
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:simpleContent>
|
||||||
|
<xs:extension base="xs:byte">
|
||||||
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
|
</xs:extension>
|
||||||
|
</xs:simpleContent>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="pDefMod" type="xs:decimal" />
|
||||||
<xs:element name="castSkillId" type="xs:unsignedShort" />
|
<xs:element name="castSkillId" type="xs:unsignedShort" />
|
||||||
<xs:element name="escapeType" type="xs:string" />
|
<xs:element name="escapeType" type="xs:string" />
|
||||||
<xs:element name="critical" type="xs:boolean" />
|
<xs:element name="critical" type="xs:boolean" />
|
||||||
@ -1437,6 +1419,21 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="DISARM" type="xs:unsignedByte" />
|
<xs:element name="DISARM" type="xs:unsignedByte" />
|
||||||
|
<xs:element name="TURN_STONE">
|
||||||
|
<xs:complexType mixed="true">
|
||||||
|
<xs:sequence minOccurs="0">
|
||||||
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:simpleContent>
|
||||||
|
<xs:extension base="xs:decimal">
|
||||||
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
|
</xs:extension>
|
||||||
|
</xs:simpleContent>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="BOSS" type="xs:unsignedByte" />
|
<xs:element name="BOSS" type="xs:unsignedByte" />
|
||||||
<xs:element name="AIRBIND" type="xs:unsignedByte" />
|
<xs:element name="AIRBIND" type="xs:unsignedByte" />
|
||||||
<xs:element name="DEPORT" type="xs:unsignedByte" />
|
<xs:element name="DEPORT" type="xs:unsignedByte" />
|
||||||
@ -1464,7 +1461,6 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="blockedActions" type="xs:byte" />
|
<xs:element name="blockedActions" type="xs:byte" />
|
||||||
<xs:element name="lifeTime" type="xs:unsignedShort" />
|
|
||||||
<xs:element name="delay" type="xs:unsignedShort" />
|
<xs:element name="delay" type="xs:unsignedShort" />
|
||||||
<xs:element name="abnormalType" type="xs:string" />
|
<xs:element name="abnormalType" type="xs:string" />
|
||||||
<xs:element name="hp" type="xs:unsignedByte" />
|
<xs:element name="hp" type="xs:unsignedByte" />
|
||||||
@ -1508,24 +1504,9 @@
|
|||||||
<xs:attribute name="name" type="xs:string" use="required" />
|
<xs:attribute name="name" type="xs:string" use="required" />
|
||||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
||||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
||||||
|
<xs:attribute name="abnormalTime" type="xs:unsignedByte" use="optional" />
|
||||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
||||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
||||||
<xs:attribute name="abnormalTime" type="xs:unsignedByte" use="optional" />
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="trait">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:string">
|
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
|
@ -2443,6 +2443,8 @@
|
|||||||
<skill id="21" toLevel="3" name="Poison Recovery">
|
<skill id="21" toLevel="3" name="Poison Recovery">
|
||||||
<!-- Cures the target of minor poisoning. -->
|
<!-- Cures the target of minor poisoning. -->
|
||||||
<icon>icon.skill0021</icon>
|
<icon>icon.skill0021</icon>
|
||||||
|
<castRange>600</castRange>
|
||||||
|
<effectRange>1100</effectRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">204</value>
|
<value level="1">204</value>
|
||||||
<value level="2">379</value>
|
<value level="2">379</value>
|
||||||
@ -2468,7 +2470,7 @@
|
|||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>2000</reuseDelay>
|
<reuseDelay>2000</reuseDelay>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>TARGET</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
|
@ -33,8 +33,8 @@
|
|||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">20</value>
|
<value level="1">18</value>
|
||||||
<value level="2">20</value>
|
<value level="2">19</value>
|
||||||
<value level="3">20</value>
|
<value level="3">20</value>
|
||||||
<value level="4">22</value>
|
<value level="4">22</value>
|
||||||
<value level="5">23</value>
|
<value level="5">23</value>
|
||||||
@ -104,7 +104,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="101" toLevel="48" name="Stun Shot">
|
<skill id="101" toLevel="48" name="Stun Shot">
|
||||||
@ -339,7 +341,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>40</chance>
|
<chance>40</chance>
|
||||||
</effect>
|
</effect>
|
||||||
@ -435,8 +439,8 @@
|
|||||||
<value level="14">26</value>
|
<value level="14">26</value>
|
||||||
<value level="15">27</value>
|
<value level="15">27</value>
|
||||||
<value level="16">28</value>
|
<value level="16">28</value>
|
||||||
<value level="17">39</value>
|
<value level="17">31</value>
|
||||||
<value level="18">42</value>
|
<value level="18">34</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">4</value>
|
<value level="1">4</value>
|
||||||
@ -576,7 +580,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="AttackTrait">
|
<effect name="AttackTrait">
|
||||||
<PLANT_WEAKNESS>30</PLANT_WEAKNESS>
|
<PLANT_WEAKNESS>5</PLANT_WEAKNESS>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -677,8 +681,8 @@
|
|||||||
<value level="22">51</value>
|
<value level="22">51</value>
|
||||||
<value level="23">53</value>
|
<value level="23">53</value>
|
||||||
<value level="24">55</value>
|
<value level="24">55</value>
|
||||||
<value level="25">75</value>
|
<value level="25">61</value>
|
||||||
<value level="26">79</value>
|
<value level="26">64</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">6</value>
|
<value level="1">6</value>
|
||||||
@ -1063,12 +1067,6 @@
|
|||||||
<value level="3">32</value>
|
<value level="3">32</value>
|
||||||
<value level="4">40</value>
|
<value level="4">40</value>
|
||||||
</BOW>
|
</BOW>
|
||||||
<CROSSBOW>
|
|
||||||
<value level="1">8</value>
|
|
||||||
<value level="2">12</value>
|
|
||||||
<value level="3">16</value>
|
|
||||||
<value level="4">20</value>
|
|
||||||
</CROSSBOW>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -1188,8 +1186,8 @@
|
|||||||
<value level="15">26</value>
|
<value level="15">26</value>
|
||||||
<value level="16">27</value>
|
<value level="16">27</value>
|
||||||
<value level="17">28</value>
|
<value level="17">28</value>
|
||||||
<value level="18">39</value>
|
<value level="18">31</value>
|
||||||
<value level="19">42</value>
|
<value level="19">34</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
@ -1443,7 +1441,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="121" toLevel="6" name="Battle Roar">
|
<skill id="121" toLevel="6" name="Battle Roar">
|
||||||
@ -1857,7 +1857,7 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-15</amount>
|
<amount>-20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
@ -1987,10 +1987,10 @@
|
|||||||
<value level="3">52</value>
|
<value level="3">52</value>
|
||||||
<value level="4">64</value>
|
<value level="4">64</value>
|
||||||
<value level="5">74</value>
|
<value level="5">74</value>
|
||||||
<value level="6">79</value>
|
<value level="6">85</value>
|
||||||
<value level="7">90</value> <!-- L2Wiki is not updated yet -->
|
<value level="7">90</value>
|
||||||
<value level="8">95</value> <!-- L2Wiki is not updated yet -->
|
<value level="8">95</value>
|
||||||
<value level="9">99</value> <!-- L2Wiki is not updated yet -->
|
<value level="9">99</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">16</value>
|
<value level="1">16</value>
|
||||||
@ -1999,9 +1999,9 @@
|
|||||||
<value level="4">26</value>
|
<value level="4">26</value>
|
||||||
<value level="5">28</value>
|
<value level="5">28</value>
|
||||||
<value level="6">30</value>
|
<value level="6">30</value>
|
||||||
<value level="7">35</value> <!-- L2Wiki is not updated yet -->
|
<value level="7">35</value>
|
||||||
<value level="8">40</value> <!-- L2Wiki is not updated yet -->
|
<value level="8">40</value>
|
||||||
<value level="9">45</value> <!-- L2Wiki is not updated yet -->
|
<value level="9">45</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
@ -2011,7 +2011,10 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="RemainHpPer">
|
<condition name="RemainHpPer">
|
||||||
<amount>90</amount>
|
<amount>
|
||||||
|
<value fromLevel="1" toLevel="5">60</value>
|
||||||
|
<value fromLevel="6" toLevel="9">90</value>
|
||||||
|
</amount>
|
||||||
<percentType>LESS</percentType>
|
<percentType>LESS</percentType>
|
||||||
<affectType>CASTER</affectType>
|
<affectType>CASTER</affectType>
|
||||||
</condition>
|
</condition>
|
||||||
@ -2045,40 +2048,6 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<power>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
|
||||||
</power>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="141" toLevel="3" name="Weapon Mastery">
|
<skill id="141" toLevel="3" name="Weapon Mastery">
|
||||||
@ -2716,7 +2685,7 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="StatByMoveType">
|
<effect name="StatByMoveType">
|
||||||
<stat>REGENERATE_HP_RATE</stat>
|
<stat>REGENERATE_HP_RATE</stat>
|
||||||
<type>RUNNING</type>
|
<type>SITTING</type>
|
||||||
<value>
|
<value>
|
||||||
<value level="1">1.9</value>
|
<value level="1">1.9</value>
|
||||||
<value level="2">2.7</value>
|
<value level="2">2.7</value>
|
||||||
@ -2730,7 +2699,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="StatByMoveType">
|
<effect name="StatByMoveType">
|
||||||
<stat>REGENERATE_MP_RATE</stat>
|
<stat>REGENERATE_MP_RATE</stat>
|
||||||
<type>RUNNING</type>
|
<type>SITTING</type>
|
||||||
<value>
|
<value>
|
||||||
<value level="1">1.9</value>
|
<value level="1">1.9</value>
|
||||||
<value level="2">2.1</value>
|
<value level="2">2.1</value>
|
||||||
@ -2781,10 +2750,10 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">0</value>
|
<value level="1">0</value>
|
||||||
<value level="2">0</value>
|
<value level="2">0</value>
|
||||||
<value level="3">10</value>
|
<value level="3">81</value>
|
||||||
<value level="4">10</value>
|
<value level="4">131</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
<armorType>
|
<armorType>
|
||||||
<item>HEAVY</item>
|
<item>HEAVY</item>
|
||||||
</armorType>
|
</armorType>
|
||||||
@ -3026,10 +2995,10 @@
|
|||||||
<value level="3">55</value>
|
<value level="3">55</value>
|
||||||
<value level="4">64</value>
|
<value level="4">64</value>
|
||||||
<value level="5">74</value>
|
<value level="5">74</value>
|
||||||
<value level="6">79</value>
|
<value level="6">85</value>
|
||||||
<value level="7">90</value> <!-- L2Wiki is not updated yet -->
|
<value level="7">90</value>
|
||||||
<value level="8">95</value> <!-- L2Wiki is not updated yet -->
|
<value level="8">95</value>
|
||||||
<value level="9">99</value> <!-- L2Wiki is not updated yet -->
|
<value level="9">99</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<mpConsume>
|
<mpConsume>
|
||||||
<value level="1">14</value>
|
<value level="1">14</value>
|
||||||
@ -3038,9 +3007,9 @@
|
|||||||
<value level="4">31</value>
|
<value level="4">31</value>
|
||||||
<value level="5">36</value>
|
<value level="5">36</value>
|
||||||
<value level="6">40</value>
|
<value level="6">40</value>
|
||||||
<value level="7">43</value> <!-- L2Wiki is not updated yet -->
|
<value level="7">43</value>
|
||||||
<value level="8">45</value> <!-- L2Wiki is not updated yet -->
|
<value level="8">45</value>
|
||||||
<value level="9">47</value> <!-- L2Wiki is not updated yet -->
|
<value level="9">47</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>300000</reuseDelay>
|
<reuseDelay>300000</reuseDelay>
|
||||||
@ -3050,7 +3019,10 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
<condition name="RemainHpPer">
|
<condition name="RemainHpPer">
|
||||||
<amount>90</amount>
|
<amount>
|
||||||
|
<value fromLevel="1" toLevel="5">60</value>
|
||||||
|
<value fromLevel="6" toLevel="9">90</value>
|
||||||
|
</amount>
|
||||||
<percentType>LESS</percentType>
|
<percentType>LESS</percentType>
|
||||||
<affectType>CASTER</affectType>
|
<affectType>CASTER</affectType>
|
||||||
</condition>
|
</condition>
|
||||||
@ -3096,7 +3068,7 @@
|
|||||||
<value level="8">18</value>
|
<value level="8">18</value>
|
||||||
<value level="9">20</value>
|
<value level="9">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
@ -3124,7 +3096,7 @@
|
|||||||
<value level="8">18</value>
|
<value level="8">18</value>
|
||||||
<value level="9">20</value>
|
<value level="9">20</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TwoHandedSwordBonus">
|
<effect name="TwoHandedSwordBonus">
|
||||||
<pAtkAmount>10</pAtkAmount>
|
<pAtkAmount>10</pAtkAmount>
|
||||||
@ -3172,40 +3144,6 @@
|
|||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
<hpPercent>30</hpPercent>
|
<hpPercent>30</hpPercent>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<power>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
|
||||||
<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
|
||||||
</power>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="181" toLevel="2" name="Revival">
|
<skill id="181" toLevel="2" name="Revival">
|
||||||
@ -3384,14 +3322,14 @@
|
|||||||
<value level="35">73</value>
|
<value level="35">73</value>
|
||||||
<value level="36">74</value>
|
<value level="36">74</value>
|
||||||
<value level="37">75</value>
|
<value level="37">75</value>
|
||||||
<value level="38">83</value>
|
<value level="38">76</value>
|
||||||
<value level="39">84</value>
|
<value level="39">77</value>
|
||||||
<value level="40">85</value>
|
<value level="40">78</value>
|
||||||
<value level="41">87</value>
|
<value level="41">79</value>
|
||||||
<value level="42">88</value>
|
<value level="42">80</value>
|
||||||
<value level="43">89</value>
|
<value level="43">81</value>
|
||||||
<value level="44">90</value>
|
<value level="44">82</value>
|
||||||
<value level="45">91</value>
|
<value level="45">83</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
@ -3457,7 +3395,6 @@
|
|||||||
<value level="45">4004</value>
|
<value level="45">4004</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
|
@ -50,8 +50,8 @@
|
|||||||
<value level="44">73</value>
|
<value level="44">73</value>
|
||||||
<value level="45">74</value>
|
<value level="45">74</value>
|
||||||
<value level="46">76</value>
|
<value level="46">76</value>
|
||||||
<value level="47">77</value>
|
<value level="47">78</value>
|
||||||
<value level="48">78</value>
|
<value level="48">79</value>
|
||||||
<value level="49">80</value>
|
<value level="49">80</value>
|
||||||
<value level="50">81</value>
|
<value level="50">81</value>
|
||||||
<value level="51">82</value>
|
<value level="51">82</value>
|
||||||
@ -160,7 +160,7 @@
|
|||||||
<amount>
|
<amount>
|
||||||
<value level="1">2.7</value>
|
<value level="1">2.7</value>
|
||||||
<value level="2">5.3</value>
|
<value level="2">5.3</value>
|
||||||
<value level="3">8.0</value>
|
<value level="3">8</value>
|
||||||
<value level="4">10.7</value>
|
<value level="4">10.7</value>
|
||||||
<value level="5">13.3</value>
|
<value level="5">13.3</value>
|
||||||
<value level="6">16</value>
|
<value level="6">16</value>
|
||||||
@ -258,7 +258,7 @@
|
|||||||
<value level="31">91.6</value>
|
<value level="31">91.6</value>
|
||||||
<value level="32">94.6</value>
|
<value level="32">94.6</value>
|
||||||
<value level="33">97.5</value>
|
<value level="33">97.5</value>
|
||||||
<value level="34">100.</value>
|
<value level="34">100.5</value>
|
||||||
<value level="35">103.4</value>
|
<value level="35">103.4</value>
|
||||||
<value level="36">106.4</value>
|
<value level="36">106.4</value>
|
||||||
<value level="37">109.4</value>
|
<value level="37">109.4</value>
|
||||||
@ -509,19 +509,6 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="53">
|
|
||||||
<!-- Dagger Mastery -->
|
|
||||||
<attackerType>Creature</attackerType>
|
|
||||||
<minAttackerLevel>1</minAttackerLevel>
|
|
||||||
<maxAttackerLevel>100</maxAttackerLevel>
|
|
||||||
<minDamage>1</minDamage>
|
|
||||||
<chance>33</chance>
|
|
||||||
<targetType>SELF</targetType>
|
|
||||||
<isCritical>true</isCritical>
|
|
||||||
<allowWeapons>DAGGER,DUALDAGGER</allowWeapons>
|
|
||||||
<skillId>5603</skillId> <!-- Dagger Mastery -->
|
|
||||||
<skillLevel>1</skillLevel>
|
|
||||||
</effect>
|
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">3.6</value>
|
<value level="1">3.6</value>
|
||||||
@ -726,6 +713,32 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="59">
|
||||||
|
<!-- Slow -->
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
|
<maxAttackerLevel>100</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>10</chance>
|
||||||
|
<targetType>TARGET</targetType>
|
||||||
|
<isCritical>false</isCritical>
|
||||||
|
<allowWeapons>DUALFIST</allowWeapons>
|
||||||
|
<skillId>1612</skillId>
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="59">
|
||||||
|
<!-- Slow -->
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minAttackerLevel>1</minAttackerLevel>
|
||||||
|
<maxAttackerLevel>100</maxAttackerLevel>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
<chance>20</chance>
|
||||||
|
<targetType>TARGET</targetType>
|
||||||
|
<isCritical>true</isCritical>
|
||||||
|
<allowWeapons>DUALFIST</allowWeapons>
|
||||||
|
<skillId>1612</skillId>
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="211" toLevel="10" name="Boost HP">
|
<skill id="211" toLevel="10" name="Boost HP">
|
||||||
@ -1056,8 +1069,8 @@
|
|||||||
<value level="6">32</value>
|
<value level="6">32</value>
|
||||||
<value level="7">34</value>
|
<value level="7">34</value>
|
||||||
<value level="8">36</value>
|
<value level="8">36</value>
|
||||||
<value level="9">40</value>
|
<value level="9">38</value>
|
||||||
<value level="10">40</value>
|
<value level="10">39</value>
|
||||||
<value level="11">40</value>
|
<value level="11">40</value>
|
||||||
<value level="12">41</value>
|
<value level="12">41</value>
|
||||||
<value level="13">42</value>
|
<value level="13">42</value>
|
||||||
@ -1111,6 +1124,14 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="HateAttack">
|
||||||
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.5</value>
|
<value level="1">1.5</value>
|
||||||
@ -1199,7 +1220,7 @@
|
|||||||
<chance>100</chance>
|
<chance>100</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-40</amount>
|
<amount>-20</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -1218,7 +1239,7 @@
|
|||||||
<ticks>2</ticks>
|
<ticks>2</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>25</amount>
|
<amount>15</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -2317,69 +2338,7 @@
|
|||||||
<skill id="233" toLevel="61" name="Light Armor Mastery">
|
<skill id="233" toLevel="61" name="Light Armor Mastery">
|
||||||
<!-- P. Def. +$s1, P. Evasion +$s2 and Chance of receiving P. Critical Attack -$s3 when equipped with light armor. -->
|
<!-- P. Def. +$s1, P. Evasion +$s2 and Chance of receiving P. Critical Attack -$s3 when equipped with light armor. -->
|
||||||
<icon>icon.skill0233</icon>
|
<icon>icon.skill0233</icon>
|
||||||
<magicLvl>
|
<magicLvl>1</magicLvl>
|
||||||
<value level="1">20</value>
|
|
||||||
<value level="2">20</value>
|
|
||||||
<value level="3">22</value>
|
|
||||||
<value level="4">24</value>
|
|
||||||
<value level="5">26</value>
|
|
||||||
<value level="6">28</value>
|
|
||||||
<value level="7">30</value>
|
|
||||||
<value level="8">32</value>
|
|
||||||
<value level="9">34</value>
|
|
||||||
<value level="10">36</value>
|
|
||||||
<value level="11">40</value>
|
|
||||||
<value level="12">40</value>
|
|
||||||
<value level="13">40</value>
|
|
||||||
<value level="14">41</value>
|
|
||||||
<value level="15">42</value>
|
|
||||||
<value level="16">43</value>
|
|
||||||
<value level="17">44</value>
|
|
||||||
<value level="18">45</value>
|
|
||||||
<value level="19">46</value>
|
|
||||||
<value level="20">47</value>
|
|
||||||
<value level="21">48</value>
|
|
||||||
<value level="22">49</value>
|
|
||||||
<value level="23">50</value>
|
|
||||||
<value level="24">51</value>
|
|
||||||
<value level="25">52</value>
|
|
||||||
<value level="26">53</value>
|
|
||||||
<value level="27">54</value>
|
|
||||||
<value level="28">55</value>
|
|
||||||
<value level="29">56</value>
|
|
||||||
<value level="30">57</value>
|
|
||||||
<value level="31">58</value>
|
|
||||||
<value level="32">59</value>
|
|
||||||
<value level="33">60</value>
|
|
||||||
<value level="34">61</value>
|
|
||||||
<value level="35">62</value>
|
|
||||||
<value level="36">63</value>
|
|
||||||
<value level="37">64</value>
|
|
||||||
<value level="38">65</value>
|
|
||||||
<value level="39">66</value>
|
|
||||||
<value level="40">67</value>
|
|
||||||
<value level="41">68</value>
|
|
||||||
<value level="42">69</value>
|
|
||||||
<value level="43">70</value>
|
|
||||||
<value level="44">71</value>
|
|
||||||
<value level="45">72</value>
|
|
||||||
<value level="46">73</value>
|
|
||||||
<value level="47">74</value>
|
|
||||||
<value level="48">76</value>
|
|
||||||
<value level="49">77</value>
|
|
||||||
<value level="50">78</value>
|
|
||||||
<value level="51">80</value>
|
|
||||||
<value level="52">81</value>
|
|
||||||
<value level="53">82</value>
|
|
||||||
<value level="54">83</value>
|
|
||||||
<value level="55">84</value>
|
|
||||||
<value level="56">85</value>
|
|
||||||
<value level="57">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="58">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="59">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="60">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
<value level="61">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
|
||||||
</magicLvl>
|
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
@ -2454,67 +2413,67 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalEvasion">
|
<effect name="PhysicalEvasion">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">7</value>
|
<value level="1">4</value>
|
||||||
<value level="2">7</value>
|
<value level="2">4</value>
|
||||||
<value level="3">7</value>
|
<value level="3">6</value>
|
||||||
<value level="4">7</value>
|
<value level="4">6</value>
|
||||||
<value level="5">7</value>
|
<value level="5">7</value>
|
||||||
<value level="6">7</value>
|
<value level="6">7</value>
|
||||||
<value level="7">7</value>
|
<value level="7">7</value>
|
||||||
<value level="8">7</value>
|
<value level="8">7</value>
|
||||||
<value level="9">7</value>
|
<value level="9">7</value>
|
||||||
<value level="10">7</value>
|
<value level="10">7</value>
|
||||||
<value level="11">9</value>
|
<value level="11">7</value>
|
||||||
<value level="12">9</value>
|
<value level="12">7</value>
|
||||||
<value level="13">9</value>
|
<value level="13">7</value>
|
||||||
<value level="14">9</value>
|
<value level="14">7</value>
|
||||||
<value level="15">9</value>
|
<value level="15">7</value>
|
||||||
<value level="16">9</value>
|
<value level="16">7</value>
|
||||||
<value level="17">9</value>
|
<value level="17">7</value>
|
||||||
<value level="18">9</value>
|
<value level="18">7</value>
|
||||||
<value level="19">9</value>
|
<value level="19">7</value>
|
||||||
<value level="20">9</value>
|
<value level="20">7</value>
|
||||||
<value level="21">9</value>
|
<value level="21">7</value>
|
||||||
<value level="22">9</value>
|
<value level="22">7</value>
|
||||||
<value level="23">9</value>
|
<value level="23">7</value>
|
||||||
<value level="24">9</value>
|
<value level="24">7</value>
|
||||||
<value level="25">9</value>
|
<value level="25">7</value>
|
||||||
<value level="26">9</value>
|
<value level="26">7</value>
|
||||||
<value level="27">9</value>
|
<value level="27">7</value>
|
||||||
<value level="28">9</value>
|
<value level="28">7</value>
|
||||||
<value level="29">9</value>
|
<value level="29">7</value>
|
||||||
<value level="30">9</value>
|
<value level="30">7</value>
|
||||||
<value level="31">9</value>
|
<value level="31">7</value>
|
||||||
<value level="32">9</value>
|
<value level="32">7</value>
|
||||||
<value level="33">9</value>
|
<value level="33">7</value>
|
||||||
<value level="34">9</value>
|
<value level="34">7</value>
|
||||||
<value level="35">9</value>
|
<value level="35">7</value>
|
||||||
<value level="36">9</value>
|
<value level="36">7</value>
|
||||||
<value level="37">9</value>
|
<value level="37">7</value>
|
||||||
<value level="38">9</value>
|
<value level="38">7</value>
|
||||||
<value level="39">9</value>
|
<value level="39">7</value>
|
||||||
<value level="40">9</value>
|
<value level="40">7</value>
|
||||||
<value level="41">9</value>
|
<value level="41">7</value>
|
||||||
<value level="42">9</value>
|
<value level="42">7</value>
|
||||||
<value level="43">9</value>
|
<value level="43">7</value>
|
||||||
<value level="44">9</value>
|
<value level="44">7</value>
|
||||||
<value level="45">9</value>
|
<value level="45">7</value>
|
||||||
<value level="46">9</value>
|
<value level="46">7</value>
|
||||||
<value level="47">9</value>
|
<value level="47">7</value>
|
||||||
<value level="48">12</value>
|
<value level="48">7</value>
|
||||||
<value level="49">12</value>
|
<value level="49">7</value>
|
||||||
<value level="50">12</value>
|
<value level="50">7</value>
|
||||||
<value level="51">12</value>
|
<value level="51">7</value>
|
||||||
<value level="52">12</value>
|
<value level="52">7</value>
|
||||||
<value level="53">12</value>
|
<value level="53">7</value>
|
||||||
<value level="54">12</value>
|
<value level="54">7</value>
|
||||||
<value level="55">12</value>
|
<value level="55">7</value>
|
||||||
<value level="56">12</value>
|
<value level="56">7</value>
|
||||||
<value level="57">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="57">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="58">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="58">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="59">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="59">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="60">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="60">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="61">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="61">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
<armorType>
|
<armorType>
|
||||||
@ -2605,8 +2564,8 @@
|
|||||||
<value level="6">30</value>
|
<value level="6">30</value>
|
||||||
<value level="7">33</value>
|
<value level="7">33</value>
|
||||||
<value level="8">35</value>
|
<value level="8">35</value>
|
||||||
<value level="9">40</value>
|
<value level="9">38</value>
|
||||||
<value level="10">40</value>
|
<value level="10">39</value>
|
||||||
<value level="11">40</value>
|
<value level="11">40</value>
|
||||||
<value level="12">42</value>
|
<value level="12">42</value>
|
||||||
<value level="13">43</value>
|
<value level="13">43</value>
|
||||||
@ -3081,8 +3040,8 @@
|
|||||||
<value level="4">61</value>
|
<value level="4">61</value>
|
||||||
<value level="5">76</value>
|
<value level="5">76</value>
|
||||||
<value level="6">80</value>
|
<value level="6">80</value>
|
||||||
<value level="7">84</value>
|
<value level="7">85</value>
|
||||||
<value level="8">95</value>
|
<value level="8">90</value>
|
||||||
<value level="9">95</value>
|
<value level="9">95</value>
|
||||||
<value level="10">99</value>
|
<value level="10">99</value>
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
@ -3332,6 +3291,10 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>45</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.5</value>
|
<value level="1">1.5</value>
|
||||||
@ -3366,10 +3329,10 @@
|
|||||||
<value level="30">53.5</value>
|
<value level="30">53.5</value>
|
||||||
<value level="31">55.6</value>
|
<value level="31">55.6</value>
|
||||||
<value level="32">57.7</value>
|
<value level="32">57.7</value>
|
||||||
<value level="33">59.8</value>
|
<value level="33">59.9</value>
|
||||||
<value level="34">62</value>
|
<value level="34">62</value>
|
||||||
<value level="35">64.1</value>
|
<value level="35">64.1</value>
|
||||||
<value level="36">66.3</value>
|
<value level="36">66.8</value>
|
||||||
<value level="37">68.5</value>
|
<value level="37">68.5</value>
|
||||||
<value level="38">70.7</value>
|
<value level="38">70.7</value>
|
||||||
<value level="39">72.9</value>
|
<value level="39">72.9</value>
|
||||||
@ -3454,6 +3417,22 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Accuracy">
|
||||||
|
<amount>-8</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>BOW</item>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalAttackSpeed">
|
||||||
|
<amount>-30</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>BOW</item>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="250" toLevel="56" name="Weapon Mastery">
|
<skill id="250" toLevel="56" name="Weapon Mastery">
|
||||||
@ -3502,24 +3481,28 @@
|
|||||||
<value level="40">72</value>
|
<value level="40">72</value>
|
||||||
<value level="41">73</value>
|
<value level="41">73</value>
|
||||||
<value level="42">74</value>
|
<value level="42">74</value>
|
||||||
<value level="43">76</value>
|
<value level="43">75</value>
|
||||||
<value level="44">77</value>
|
<value level="44">76</value>
|
||||||
<value level="45">78</value>
|
<value level="45">77</value>
|
||||||
<value level="46">80</value>
|
<value level="46">78</value>
|
||||||
<value level="47">81</value>
|
<value level="47">79</value>
|
||||||
<value level="48">82</value>
|
<value level="48">80</value>
|
||||||
<value level="49">83</value>
|
<value level="49">81</value>
|
||||||
<value level="50">84</value>
|
<value level="50">82</value>
|
||||||
<value level="51">85</value>
|
<value level="51">83</value>
|
||||||
<value level="52">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="52">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="53">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="53">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="54">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="54">86</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="55">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="55">87</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="56">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="56">88</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="MpVampiricAttack" fromLevel="43" toLevel="45"> <!-- This is the retail chance and amount. -->
|
||||||
|
<amount>5</amount>
|
||||||
|
<chance>50</chance>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1.5</value>
|
<value level="1">1.5</value>
|
||||||
@ -3554,10 +3537,10 @@
|
|||||||
<value level="30">53.5</value>
|
<value level="30">53.5</value>
|
||||||
<value level="31">55.6</value>
|
<value level="31">55.6</value>
|
||||||
<value level="32">57.7</value>
|
<value level="32">57.7</value>
|
||||||
<value level="33">59.8</value>
|
<value level="33">59.9</value>
|
||||||
<value level="34">62</value>
|
<value level="34">62</value>
|
||||||
<value level="35">64.1</value>
|
<value level="35">64.1</value>
|
||||||
<value level="36">66.3</value>
|
<value level="36">66.8</value>
|
||||||
<value level="37">68.5</value>
|
<value level="37">68.5</value>
|
||||||
<value level="38">70.7</value>
|
<value level="38">70.7</value>
|
||||||
<value level="39">72.9</value>
|
<value level="39">72.9</value>
|
||||||
@ -3642,9 +3625,25 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MpVampiricAttack" fromLevel="43" toLevel="50">
|
<effect name="Accuracy">
|
||||||
<amount>10</amount>
|
<amount>-8</amount>
|
||||||
<chance>100</chance>
|
<mode>DIFF</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>BOW</item>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalAttackSpeed">
|
||||||
|
<amount>-30</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>BOW</item>
|
||||||
|
<item>POLE</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>45</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -4676,7 +4675,7 @@
|
|||||||
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicting Stun for $s2. Requires a blunt weapon. Ignores Shield Defense. Over-hit. -->
|
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicting Stun for $s2. Requires a blunt weapon. Ignores Shield Defense. Over-hit. -->
|
||||||
<icon>icon.skill0260</icon>
|
<icon>icon.skill0260</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>3</abnormalTime>
|
<abnormalTime>7</abnormalTime>
|
||||||
<abnormalType>STUN</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
<activateRate>50</activateRate>
|
<activateRate>50</activateRate>
|
||||||
@ -4838,10 +4837,7 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
<item>POLE</item>
|
|
||||||
<item>DUAL</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -4895,10 +4891,11 @@
|
|||||||
<value level="45">3005</value>
|
<value level="45">3005</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="261" toLevel="30" name="Triple Sonic Slash">
|
<skill id="261" toLevel="30" name="Triple Sonic Slash">
|
||||||
@ -5013,23 +5010,18 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
|
<item>POLE</item>
|
||||||
|
<item>DUALFIST</item>
|
||||||
<item>DUALBLUNT</item>
|
<item>DUALBLUNT</item>
|
||||||
|
<item>DUAL</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="EnergyAttack">
|
<effect name="EnergyAttack">
|
||||||
<chargeConsume>4</chargeConsume>
|
<chargeConsume>3</chargeConsume>
|
||||||
<criticalChance>
|
|
||||||
<value fromLevel="1" toLevel="30">15</value>
|
|
||||||
<value fromLevel="30" toLevel="30" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
|
||||||
</criticalChance>
|
|
||||||
<pDefMod>
|
|
||||||
<value fromLevel="1" toLevel="30">1</value>
|
|
||||||
<value fromLevel="30" toLevel="30" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
|
|
||||||
</pDefMod>
|
|
||||||
<overHit>true</overHit>
|
|
||||||
<power>
|
<power>
|
||||||
<value level="1">1948</value>
|
<value level="1">1948</value>
|
||||||
<value level="2">2042</value>
|
<value level="2">2042</value>
|
||||||
@ -5053,17 +5045,15 @@
|
|||||||
<value level="20">4029</value>
|
<value level="20">4029</value>
|
||||||
<value level="21">4146</value>
|
<value level="21">4146</value>
|
||||||
<value level="22">4262</value>
|
<value level="22">4262</value>
|
||||||
<value level="23">4299</value>
|
<value level="23">4377</value>
|
||||||
<value level="24">4415</value>
|
<value level="24">4491</value>
|
||||||
<value level="25">4645</value>
|
<value level="25">4604</value>
|
||||||
<value level="26">4875</value>
|
<value level="26">4875</value>
|
||||||
<value level="27">5106</value>
|
<value level="27">5106</value>
|
||||||
<value level="28">22531</value>
|
<value level="28">22531</value>
|
||||||
<value level="29">26017</value>
|
<value level="29">26017</value>
|
||||||
<value level="30">29503</value>
|
<value level="30">29503</value>
|
||||||
<value fromLevel="30" toLevel="30" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -5451,8 +5441,8 @@
|
|||||||
<value level="44">6530</value>
|
<value level="44">6530</value>
|
||||||
<value level="45">6593</value>
|
<value level="45">6593</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
<chanceBoost>300</chanceBoost>
|
<chanceBoost>300</chanceBoost>
|
||||||
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -5762,7 +5752,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5842,7 +5831,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5888,7 +5876,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5937,7 +5924,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -5986,7 +5972,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -6031,7 +6016,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -6139,25 +6123,25 @@
|
|||||||
<abnormalTime>5</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<abnormalType>PARALYZE</abnormalType>
|
<abnormalType>PARALYZE</abnormalType>
|
||||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||||
<activateRate>50</activateRate> <!-- Guessed -->
|
<activateRate>40</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>400</castRange>
|
<castRange>400</castRange>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-4140</value>
|
<value level="1">-828</value>
|
||||||
<value level="2">-4390</value>
|
<value level="2">-877</value>
|
||||||
<value level="3">-4610</value>
|
<value level="3">-921</value>
|
||||||
<value level="4">-4790</value>
|
<value level="4">-958</value>
|
||||||
<value level="5">-4940</value>
|
<value level="5">-987</value>
|
||||||
<value level="6">-5060</value>
|
<value level="6">-1012</value>
|
||||||
<value level="7">-5190</value>
|
<value level="7">-1037</value>
|
||||||
<value level="8">-5320</value>
|
<value level="8">-1063</value>
|
||||||
<value level="9">-5450</value>
|
<value level="9">-1090</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
<effectRange>900</effectRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>0</isMagic>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">58</value>
|
<value level="1">58</value>
|
||||||
@ -6203,10 +6187,7 @@
|
|||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<PARALYZE>100</PARALYZE>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -6427,7 +6408,6 @@
|
|||||||
<value level="46">2788</value>
|
<value level="46">2788</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -6744,10 +6724,11 @@
|
|||||||
<value level="45">3005</value>
|
<value level="45">3005</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="282" toLevel="1" name="Puma Spirit Totem">
|
<skill id="282" toLevel="1" name="Puma Spirit Totem">
|
||||||
@ -6801,10 +6782,10 @@
|
|||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">3</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">2</value>
|
||||||
<value level="4">2</value>
|
<value level="4">3</value>
|
||||||
<value level="5">4</value>
|
<value level="5">3</value>
|
||||||
<value level="6">4</value>
|
<value level="6">4</value>
|
||||||
<value level="7">4</value>
|
<value level="7">4</value>
|
||||||
<value level="8">7</value>
|
<value level="8">7</value>
|
||||||
@ -6875,21 +6856,6 @@
|
|||||||
<value level="10">14808</value>
|
<value level="10">14808</value>
|
||||||
<value level="11">14809</value>
|
<value level="11">14809</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<consumeItemId>1459</consumeItemId> <!-- Crystal (C-grade) -->
|
|
||||||
<consumeItemCount>
|
|
||||||
<value level="1">1</value>
|
|
||||||
<value level="2">1</value>
|
|
||||||
<value level="3">2</value>
|
|
||||||
<value level="4">3</value>
|
|
||||||
<value level="5">4</value>
|
|
||||||
<value level="6">4</value>
|
|
||||||
<value level="7">4</value>
|
|
||||||
<value level="8">7</value>
|
|
||||||
<value level="9">8</value>
|
|
||||||
<value level="10">9</value>
|
|
||||||
<value level="11">9</value>
|
|
||||||
</consumeItemCount>
|
|
||||||
<expMultiplier>0.85</expMultiplier>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -7066,8 +7032,6 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="EnergyAttack">
|
<effect name="EnergyAttack">
|
||||||
<chargeConsume>2</chargeConsume>
|
<chargeConsume>2</chargeConsume>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
<overHit>true</overHit>
|
|
||||||
<power>
|
<power>
|
||||||
<value level="1">501</value>
|
<value level="1">501</value>
|
||||||
<value level="2">535</value>
|
<value level="2">535</value>
|
||||||
@ -7119,6 +7083,8 @@
|
|||||||
<value level="48">3457</value>
|
<value level="48">3457</value>
|
||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
|
<criticalChance>15</criticalChance>
|
||||||
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -7363,6 +7329,14 @@
|
|||||||
<value level="3">80</value>
|
<value level="3">80</value>
|
||||||
</PARALYZE>
|
</PARALYZE>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="ResistDispelByCategory">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-40</value>
|
||||||
|
<value level="2">-60</value>
|
||||||
|
<value level="3">-80</value>
|
||||||
|
</amount>
|
||||||
|
<slot>BUFF</slot>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="288" toLevel="5" name="Guard Stance">
|
<skill id="288" toLevel="5" name="Guard Stance">
|
||||||
@ -7473,8 +7447,8 @@
|
|||||||
<value level="13">68</value>
|
<value level="13">68</value>
|
||||||
<value level="14">70</value>
|
<value level="14">70</value>
|
||||||
<value level="15">70</value>
|
<value level="15">70</value>
|
||||||
<value level="16">98</value>
|
<value level="16">79</value>
|
||||||
<value level="17">100</value>
|
<value level="17">81</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<mpInitialConsume>
|
<mpInitialConsume>
|
||||||
<value level="1">10</value>
|
<value level="1">10</value>
|
||||||
@ -7799,6 +7773,7 @@
|
|||||||
<value level="33">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="33">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="34">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="34">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</pAtkAmount>
|
</pAtkAmount>
|
||||||
|
<pAtkMode>PER</pAtkMode>
|
||||||
<accuracyAmount>3</accuracyAmount>
|
<accuracyAmount>3</accuracyAmount>
|
||||||
<accuracyMode>DIFF</accuracyMode>
|
<accuracyMode>DIFF</accuracyMode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -7839,6 +7814,7 @@
|
|||||||
<value level="33">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="33">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
<value level="34">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="34">164</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||||
</pAtkAmount>
|
</pAtkAmount>
|
||||||
|
<pAtkMode>PER</pAtkMode>
|
||||||
<accuracyAmount>3</accuracyAmount>
|
<accuracyAmount>3</accuracyAmount>
|
||||||
<accuracyMode>DIFF</accuracyMode>
|
<accuracyMode>DIFF</accuracyMode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -7998,6 +7974,7 @@
|
|||||||
<mpInitialConsume>530</mpInitialConsume>
|
<mpInitialConsume>530</mpInitialConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@ -8007,9 +7984,8 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Summon">
|
<effect name="Summon">
|
||||||
<npcId>14768</npcId> <!-- Wild Hog Cannon -->
|
<npcId>14768</npcId>
|
||||||
<consumeItemId>2132</consumeItemId> <!-- Gemstone (B-grade) -->
|
<lifeTime>1200</lifeTime>
|
||||||
<consumeItemCount>20</consumeItemCount>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@ -43,7 +43,8 @@
|
|||||||
<value level="4">14705</value>
|
<value level="4">14705</value>
|
||||||
<value level="5">14706</value>
|
<value level="5">14706</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<consumeItemId>1458</consumeItemId> <!-- Crystal (D-grade) -->
|
<lifeTime>1200</lifeTime>
|
||||||
|
<consumeItemId>1458</consumeItemId>
|
||||||
<consumeItemCount>5</consumeItemCount>
|
<consumeItemCount>5</consumeItemCount>
|
||||||
<expMultiplier>0.7</expMultiplier>
|
<expMultiplier>0.7</expMultiplier>
|
||||||
</effect>
|
</effect>
|
||||||
@ -340,7 +341,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -417,7 +417,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -573,7 +572,7 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockMove" fromLevel="1" toLevel="2" />
|
<effect name="BlockMove" />
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">124</value>
|
<value level="1">124</value>
|
||||||
@ -632,23 +631,6 @@
|
|||||||
<item>BOW</item>
|
<item>BOW</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
|
||||||
<amount>
|
|
||||||
<value level="1">0</value>
|
|
||||||
<value level="2">0</value>
|
|
||||||
<value level="3">-100</value>
|
|
||||||
<value level="4">-100</value>
|
|
||||||
<value level="5">-80</value>
|
|
||||||
<value level="6">-80</value>
|
|
||||||
<value level="7">-60</value>
|
|
||||||
<value level="8">-30</value>
|
|
||||||
<value level="9">-30</value>
|
|
||||||
</amount>
|
|
||||||
<mode>DIFF</mode>
|
|
||||||
<weaponType>
|
|
||||||
<item>BOW</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="314" toLevel="19" name="Fatal Counter">
|
<skill id="314" toLevel="19" name="Fatal Counter">
|
||||||
@ -915,9 +897,9 @@
|
|||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
<value level="2">4</value>
|
<value level="2">4</value>
|
||||||
<value level="3">5</value>
|
<value level="3">5</value>
|
||||||
<value level="4">7</value>
|
<value level="4">6</value>
|
||||||
<value level="5">8</value>
|
<value level="5">7</value>
|
||||||
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
<value level="6">8</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
@ -1403,7 +1385,7 @@
|
|||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ManaDamOverTime">
|
<effect name="ManaDamOverTime">
|
||||||
<power>50</power>
|
<power>1</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
@ -1418,7 +1400,6 @@
|
|||||||
<magicLvl>78</magicLvl>
|
<magicLvl>78</magicLvl>
|
||||||
<mpConsume>36</mpConsume>
|
<mpConsume>36</mpConsume>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
@ -1486,7 +1467,6 @@
|
|||||||
<magicLvl>78</magicLvl>
|
<magicLvl>78</magicLvl>
|
||||||
<mpConsume>36</mpConsume>
|
<mpConsume>36</mpConsume>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>NONE</targetType>
|
<targetType>NONE</targetType>
|
||||||
<effects>
|
<effects>
|
||||||
@ -1605,13 +1585,13 @@
|
|||||||
<targetType>ENEMY_NOT</targetType>
|
<targetType>ENEMY_NOT</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="HealPercent">
|
||||||
|
<power>30</power>
|
||||||
|
</effect>
|
||||||
<effect name="HealOverTime">
|
<effect name="HealOverTime">
|
||||||
<power>30</power>
|
<power>30</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealPercent">
|
|
||||||
<power>30</power>
|
|
||||||
</effect>
|
|
||||||
<effect name="HealEffect">
|
<effect name="HealEffect">
|
||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -1632,6 +1612,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>120</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||||
|
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
|
||||||
<activateRate>80</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<basicProperty>PHYSICAL</basicProperty>
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
@ -1641,6 +1622,8 @@
|
|||||||
<hpConsume>669</hpConsume>
|
<hpConsume>669</hpConsume>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>20</lvlBonusRate>
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<attributeType>DARK</attributeType>
|
||||||
|
<attributeValue>20</attributeValue>
|
||||||
<magicLvl>78</magicLvl>
|
<magicLvl>78</magicLvl>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@ -1655,6 +1638,10 @@
|
|||||||
<rate>25</rate>
|
<rate>25</rate>
|
||||||
<max>3</max>
|
<max>3</max>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Cp">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="MaxCp">
|
<effect name="MaxCp">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -1667,10 +1654,6 @@
|
|||||||
<amount>10</amount>
|
<amount>10</amount>
|
||||||
<slot>DEBUFF</slot>
|
<slot>DEBUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Cp">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="343" toLevel="9" name="Lethal Shot">
|
<skill id="343" toLevel="9" name="Lethal Shot">
|
||||||
@ -1739,8 +1722,7 @@
|
|||||||
<value level="9">8233</value>
|
<value level="9">8233</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>25</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
<pDefMod>0.8</pDefMod>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -1821,7 +1803,7 @@
|
|||||||
<value level="5">58</value>
|
<value level="5">58</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@ -1830,7 +1812,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
<item>POLE</item>
|
|
||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
@ -1846,13 +1827,9 @@
|
|||||||
<value level="4">225</value>
|
<value level="4">225</value>
|
||||||
<value level="5">235</value>
|
<value level="5">235</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
<criticalChance>10</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="5">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>-23</amount>
|
||||||
<value fromLevel="1" toLevel="5">-23</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -1873,6 +1850,12 @@
|
|||||||
<value level="4">-200</value>
|
<value level="4">-200</value>
|
||||||
<value level="5">-210</value>
|
<value level="5">-210</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
|
<abnormalLvl>4</abnormalLvl>
|
||||||
|
<abnormalTime>20</abnormalTime>
|
||||||
|
<abnormalType>PD_DOWN</abnormalType>
|
||||||
|
<activateRate>80</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<lvlBonusRate>30</lvlBonusRate>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<hitTime>1200</hitTime>
|
<hitTime>1200</hitTime>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@ -1891,7 +1874,7 @@
|
|||||||
<value level="5">58</value>
|
<value level="5">58</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
@ -1917,10 +1900,8 @@
|
|||||||
<value level="5">235</value>
|
<value level="5">235</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="5">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>-23</amount>
|
||||||
<value fromLevel="1" toLevel="5">-23</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -2294,10 +2275,12 @@
|
|||||||
<value level="10">4004</value>
|
<value level="10">4004</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>80</chance>
|
<chance>80</chance>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="353" toLevel="1" name="Shield Slam">
|
<skill id="353" toLevel="1" name="Shield Slam">
|
||||||
@ -2398,6 +2381,10 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="CriticalRate">
|
||||||
|
<amount>-20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="CriticalDamagePosition">
|
<effect name="CriticalDamagePosition">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2412,10 +2399,6 @@
|
|||||||
<amount>40</amount>
|
<amount>40</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalRate">
|
|
||||||
<amount>-20</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="356" toLevel="1" name="Focus Chance">
|
<skill id="356" toLevel="1" name="Focus Chance">
|
||||||
@ -2442,6 +2425,10 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="FatalBlowRate">
|
||||||
|
<amount>20</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="CriticalRatePositionBonus">
|
<effect name="CriticalRatePositionBonus">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2561,7 +2548,9 @@
|
|||||||
<effect name="DeleteHateOfMe">
|
<effect name="DeleteHateOfMe">
|
||||||
<chance>80</chance>
|
<chance>80</chance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="359" toLevel="1" name="Eye of Hunter">
|
<skill id="359" toLevel="1" name="Eye of Hunter">
|
||||||
@ -2677,7 +2666,9 @@
|
|||||||
</power>
|
</power>
|
||||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2753,8 +2744,8 @@
|
|||||||
<conditions>
|
<conditions>
|
||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
|
<item>BLUNT</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -2774,7 +2765,9 @@
|
|||||||
<criticalChance>20</criticalChance>
|
<criticalChance>20</criticalChance>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-30</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
@ -2971,7 +2964,7 @@
|
|||||||
<chance>100</chance>
|
<chance>100</chance>
|
||||||
<targetType>MY_PARTY</targetType>
|
<targetType>MY_PARTY</targetType>
|
||||||
<isCritical>true</isCritical>
|
<isCritical>true</isCritical>
|
||||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
<allowWeapons>ALL</allowWeapons>
|
||||||
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
</effect>
|
</effect>
|
||||||
@ -2986,7 +2979,7 @@
|
|||||||
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
<isCritical>false</isCritical>
|
<isCritical>false</isCritical>
|
||||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
<allowWeapons>ALL</allowWeapons>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>
|
<amount>
|
||||||
@ -3050,7 +3043,7 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DamageBlock">
|
<effect name="DamageBlock">
|
||||||
<type>BLOCK_HP</type>
|
<type>BLOCK_HP</type>
|
||||||
@ -3064,9 +3057,6 @@
|
|||||||
<amount>-100</amount>
|
<amount>-100</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<TURN_STONE>100</TURN_STONE>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="368" toLevel="1" name="Vengeance">
|
<skill id="368" toLevel="1" name="Vengeance">
|
||||||
@ -3109,7 +3099,7 @@
|
|||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ResistDispelByCategory">
|
<effect name="ResistDispelByCategory">
|
||||||
<amount>-80</amount>
|
<amount>-50</amount>
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
@ -3629,7 +3619,7 @@
|
|||||||
<value level="1">3</value>
|
<value level="1">3</value>
|
||||||
<value level="2">6</value>
|
<value level="2">6</value>
|
||||||
<value level="3">10</value>
|
<value level="3">10</value>
|
||||||
<value level="4">15</value>
|
<value level="4">4</value>
|
||||||
<value level="5">5</value>
|
<value level="5">5</value>
|
||||||
</amount>
|
</amount>
|
||||||
</effect>
|
</effect>
|
||||||
@ -3672,15 +3662,16 @@
|
|||||||
<abnormalLvl>3</abnormalLvl>
|
<abnormalLvl>3</abnormalLvl>
|
||||||
<abnormalTime>30</abnormalTime>
|
<abnormalTime>30</abnormalTime>
|
||||||
<abnormalType>HERO_BUFF</abnormalType>
|
<abnormalType>HERO_BUFF</abnormalType>
|
||||||
|
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
|
||||||
<blockedInOlympiad>true</blockedInOlympiad>
|
<blockedInOlympiad>true</blockedInOlympiad>
|
||||||
<effectPoint>676</effectPoint>
|
<effectPoint>676</effectPoint>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<itemConsumeCount>40</itemConsumeCount>
|
<itemConsumeCount>40</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
|
||||||
<magicLvl>-1</magicLvl>
|
<magicLvl>-1</magicLvl>
|
||||||
<mpConsume>72</mpConsume>
|
<mpConsume>72</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3600000</reuseDelay>
|
<reuseDelay>900000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
@ -3712,15 +3703,16 @@
|
|||||||
<abnormalLvl>2</abnormalLvl>
|
<abnormalLvl>2</abnormalLvl>
|
||||||
<abnormalTime>120</abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<abnormalType>HERO_BUFF</abnormalType>
|
<abnormalType>HERO_BUFF</abnormalType>
|
||||||
|
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
|
||||||
<blockedInOlympiad>true</blockedInOlympiad>
|
<blockedInOlympiad>true</blockedInOlympiad>
|
||||||
<effectPoint>676</effectPoint>
|
<effectPoint>676</effectPoint>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<itemConsumeCount>40</itemConsumeCount>
|
<itemConsumeCount>40</itemConsumeCount>
|
||||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
|
||||||
<magicLvl>-1</magicLvl>
|
<magicLvl>-1</magicLvl>
|
||||||
<mpConsume>72</mpConsume>
|
<mpConsume>72</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>3600000</reuseDelay>
|
<reuseDelay>900000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
@ -114,7 +114,6 @@
|
|||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
<item>BLUNT</item>
|
<item>BLUNT</item>
|
||||||
<item>DUAL</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -145,6 +144,7 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>10</criticalChance>
|
<criticalChance>10</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="GetAgro" />
|
||||||
<effect name="CriticalRate">
|
<effect name="CriticalRate">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-20</value>
|
<value level="1">-20</value>
|
||||||
@ -315,8 +315,8 @@
|
|||||||
<value level="20">2333</value>
|
<value level="20">2333</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>10</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="GetAgro" />
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-20</value>
|
<value level="1">-20</value>
|
||||||
@ -483,10 +483,7 @@
|
|||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>10</abnormalTime>
|
||||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||||
<activateRate>
|
<activateRate>40</activateRate>
|
||||||
<value fromLevel="1" toLevel="14">40</value>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
|
||||||
</activateRate>
|
|
||||||
<affectLimit>10-10</affectLimit>
|
<affectLimit>10-10</affectLimit>
|
||||||
<affectRange>150</affectRange>
|
<affectRange>150</affectRange>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
@ -551,21 +548,6 @@
|
|||||||
<affectObject>NOT_FRIEND</affectObject>
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Root" />
|
<effect name="Root" />
|
||||||
<effect name="DefenceTrait">
|
|
||||||
<HOLD>100</HOLD>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalDefence" fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<amount>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicalDefence" fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">
|
|
||||||
<amount>
|
|
||||||
<value fromLevel="13" toLevel="14" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="405" toLevel="10" name="Banish Undead">
|
<skill id="405" toLevel="10" name="Banish Undead">
|
||||||
@ -590,7 +572,7 @@
|
|||||||
<hitTime>2000</hitTime>
|
<hitTime>2000</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<itemConsumeCount>
|
<itemConsumeCount>
|
||||||
<value level="1">5</value>
|
<value level="1">6</value>
|
||||||
<value level="2">6</value>
|
<value level="2">6</value>
|
||||||
<value level="3">7</value>
|
<value level="3">7</value>
|
||||||
<value level="4">7</value>
|
<value level="4">7</value>
|
||||||
@ -677,6 +659,13 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<conditions>
|
||||||
|
<condition name="RemainHpPer">
|
||||||
|
<amount>40</amount>
|
||||||
|
<percentType>LESS</percentType>
|
||||||
|
<affectType>CASTER</affectType>
|
||||||
|
</condition>
|
||||||
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="ResistDispelByCategory">
|
<effect name="ResistDispelByCategory">
|
||||||
<amount>
|
<amount>
|
||||||
@ -685,10 +674,6 @@
|
|||||||
<value level="3">-40</value>
|
<value level="3">-40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<slot>BUFF</slot>
|
<slot>BUFF</slot>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@ -697,10 +682,6 @@
|
|||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>
|
<amount>
|
||||||
@ -709,10 +690,6 @@
|
|||||||
<value level="3">40</value>
|
<value level="3">40</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>
|
<amount>
|
||||||
@ -732,10 +709,6 @@
|
|||||||
<value level="2">8</value>
|
<value level="2">8</value>
|
||||||
<value level="3">10</value>
|
<value level="3">10</value>
|
||||||
</amount>
|
</amount>
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>BLUNT</item>
|
|
||||||
</weaponType>
|
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
@ -990,7 +963,6 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -1159,9 +1131,7 @@
|
|||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">3</value>
|
<value level="3">3</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>
|
<abnormalTime>120</abnormalTime>
|
||||||
<value fromLevel="1" toLevel="3">120</value>
|
|
||||||
</abnormalTime>
|
|
||||||
<abnormalType>MIGHT_MORTAL</abnormalType>
|
<abnormalType>MIGHT_MORTAL</abnormalType>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">549</value>
|
<value level="1">549</value>
|
||||||
@ -1202,10 +1172,6 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHeal" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
|
||||||
<power>
|
|
||||||
</power>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="411" toLevel="3" name="Stealth">
|
<skill id="411" toLevel="3" name="Stealth">
|
||||||
@ -1351,16 +1317,32 @@
|
|||||||
<effects>
|
<effects>
|
||||||
<effect name="Accuracy">
|
<effect name="Accuracy">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">-6</value>
|
<value level="1">-4</value>
|
||||||
<value level="2">-6</value>
|
<value level="2">-4</value>
|
||||||
<value level="3">-6</value>
|
<value level="3">-4</value>
|
||||||
<value level="4">-6</value>
|
<value level="4">-4</value>
|
||||||
<value level="5">-6</value>
|
<value level="5">-4</value>
|
||||||
<value level="6">-9</value>
|
<value level="6">-7</value>
|
||||||
<value level="7">-9</value>
|
<value level="7">-7</value>
|
||||||
<value level="8">-9</value>
|
<value level="8">-7</value>
|
||||||
<value level="9">-9</value>
|
<value level="9">-7</value>
|
||||||
<value level="10">-12</value>
|
<value level="10">-10</value>
|
||||||
|
<value level="11">-12</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicAccuracy">
|
||||||
|
<amount>
|
||||||
|
<value level="1">-4</value>
|
||||||
|
<value level="2">-4</value>
|
||||||
|
<value level="3">-4</value>
|
||||||
|
<value level="4">-4</value>
|
||||||
|
<value level="5">-4</value>
|
||||||
|
<value level="6">-7</value>
|
||||||
|
<value level="7">-7</value>
|
||||||
|
<value level="8">-7</value>
|
||||||
|
<value level="9">-7</value>
|
||||||
|
<value level="10">-10</value>
|
||||||
<value level="11">-12</value>
|
<value level="11">-12</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
@ -1573,17 +1555,7 @@
|
|||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>
|
<amount>-10</amount>
|
||||||
<value level="1">-10</value>
|
|
||||||
<value level="2">-10</value>
|
|
||||||
<value level="3">-5</value>
|
|
||||||
<value level="4">-5</value>
|
|
||||||
<value level="5">-5</value>
|
|
||||||
<value level="6">-5</value>
|
|
||||||
<value level="7">-5</value>
|
|
||||||
<value level="8">-5</value>
|
|
||||||
<value level="9">-5</value>
|
|
||||||
</amount>
|
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>BOW</item>
|
<item>BOW</item>
|
||||||
@ -1620,7 +1592,11 @@
|
|||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-10</amount>
|
<amount>
|
||||||
|
<value level="1">-10</value>
|
||||||
|
<value level="2">-20</value>
|
||||||
|
<value level="3">-30</value>
|
||||||
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1787,6 +1763,14 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="ResistAbnormalByCategory">
|
||||||
|
<amount>-80</amount>
|
||||||
|
<slot>DEBUFF</slot>
|
||||||
|
</effect>
|
||||||
|
<effect name="ResistDispelByCategory">
|
||||||
|
<amount>-40</amount>
|
||||||
|
<slot>BUFF</slot>
|
||||||
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">10</value>
|
<value level="1">10</value>
|
||||||
@ -1812,11 +1796,17 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="CriticalRate">
|
||||||
|
<amount>
|
||||||
|
<value level="1">33</value>
|
||||||
|
<value level="2">66</value>
|
||||||
|
<value level="3">100</value>
|
||||||
|
</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>SWORD</item>
|
<item>SWORD</item>
|
||||||
<item>BLUNT</item>
|
|
||||||
<item>POLE</item>
|
<item>POLE</item>
|
||||||
<item>DUALFIST</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalDamage">
|
<effect name="CriticalDamage">
|
||||||
@ -1831,35 +1821,15 @@
|
|||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="HealEffect">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="ResistDispelByCategory">
|
|
||||||
<amount>-40</amount>
|
|
||||||
<slot>BUFF</slot>
|
|
||||||
</effect>
|
|
||||||
<effect name="ResistAbnormalByCategory">
|
|
||||||
<amount>-80</amount>
|
|
||||||
<slot>DEBUFF</slot>
|
|
||||||
</effect>
|
|
||||||
<effect name="CriticalRate">
|
|
||||||
<amount>
|
|
||||||
<value level="1">33</value>
|
|
||||||
<value level="2">66</value>
|
|
||||||
<value level="3">100</value>
|
|
||||||
</amount>
|
|
||||||
<mode>DIFF</mode>
|
|
||||||
<weaponType>
|
|
||||||
<item>SWORD</item>
|
|
||||||
<item>POLE</item>
|
|
||||||
</weaponType>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicMpCost">
|
<effect name="MagicMpCost">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="HealEffect">
|
||||||
|
<amount>-50</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="421" toLevel="5" name="Fell Swoop">
|
<skill id="421" toLevel="5" name="Fell Swoop">
|
||||||
@ -2078,7 +2048,7 @@
|
|||||||
</weaponType>
|
</weaponType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CriticalRate">
|
<effect name="CriticalRate">
|
||||||
<amount>50</amount>
|
<amount>100</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUALFIST</item>
|
<item>DUALFIST</item>
|
||||||
@ -2657,10 +2627,6 @@
|
|||||||
<magicType>0</magicType>
|
<magicType>0</magicType>
|
||||||
<amount>70</amount>
|
<amount>70</amount>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="SkillEvasion">
|
|
||||||
<magicType>1</magicType>
|
|
||||||
<amount>70</amount>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="447" toLevel="1" name="Counterattack">
|
<skill id="447" toLevel="1" name="Counterattack">
|
||||||
@ -2707,8 +2673,9 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Summon">
|
<effect name="Summon">
|
||||||
<npcId>14839</npcId> <!-- Swoop Cannon -->
|
<npcId>14839</npcId>
|
||||||
<consumeItemId>2132</consumeItemId> <!-- Gemstone (B-grade) -->
|
<lifeTime>1200</lifeTime>
|
||||||
|
<consumeItemId>2132</consumeItemId>
|
||||||
<consumeItemCount>13</consumeItemCount>
|
<consumeItemCount>13</consumeItemCount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -2899,16 +2866,15 @@
|
|||||||
<condition name="EquipWeapon">
|
<condition name="EquipWeapon">
|
||||||
<weaponType>
|
<weaponType>
|
||||||
<item>DUAL</item>
|
<item>DUAL</item>
|
||||||
<item>DUALBLUNT</item>
|
|
||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
<condition name="EnergySaved">
|
<condition name="EnergySaved">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
<value level="2">2</value>
|
<value level="2">2</value>
|
||||||
<value level="3">2</value>
|
<value level="3">3</value>
|
||||||
<value level="4">2</value>
|
<value level="4">3</value>
|
||||||
<value level="5">2</value>
|
<value level="5">3</value>
|
||||||
</amount>
|
</amount>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
@ -2964,7 +2930,9 @@
|
|||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="BlockActions" />
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
|
</effect>
|
||||||
<effect name="TargetCancel">
|
<effect name="TargetCancel">
|
||||||
<chance>
|
<chance>
|
||||||
<value level="1">40</value>
|
<value level="1">40</value>
|
||||||
@ -4991,7 +4959,7 @@
|
|||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="BlockActions">
|
<effect name="BlockActions">
|
||||||
<allowedSkills>35016</allowedSkills>
|
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@ -441,7 +441,9 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:unsignedByte">
|
<xs:extension base="xs:unsignedByte">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
||||||
|
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
||||||
|
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
@ -530,12 +532,8 @@
|
|||||||
<xs:element maxOccurs="unbounded" name="value">
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:string">
|
<xs:extension base="xs:decimal">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
|
||||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
|
||||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
|
||||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
@ -552,12 +550,8 @@
|
|||||||
<xs:element maxOccurs="unbounded" name="value">
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:string">
|
<xs:extension base="xs:unsignedByte">
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
|
||||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
|
||||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
|
||||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
|
||||||
</xs:extension>
|
</xs:extension>
|
||||||
</xs:simpleContent>
|
</xs:simpleContent>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
@ -760,21 +754,6 @@
|
|||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="CROSSBOW">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:byte">
|
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="armorType">
|
<xs:element name="armorType">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:sequence>
|
<xs:sequence>
|
||||||
@ -899,56 +878,6 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="side" type="xs:string" />
|
<xs:element name="side" type="xs:string" />
|
||||||
<xs:element name="pDefMod">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:string">
|
|
||||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="required" />
|
|
||||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="required" />
|
|
||||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
|
||||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="PARALYZE">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:decimal">
|
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="consumeItemId" type="xs:unsignedShort" />
|
|
||||||
<xs:element name="consumeItemCount">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:unsignedByte">
|
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="expMultiplier" type="xs:decimal" />
|
|
||||||
<xs:element name="POLE">
|
<xs:element name="POLE">
|
||||||
<xs:complexType mixed="true">
|
<xs:complexType mixed="true">
|
||||||
<xs:sequence minOccurs="0">
|
<xs:sequence minOccurs="0">
|
||||||
@ -979,6 +908,39 @@
|
|||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="PARALYZE">
|
||||||
|
<xs:complexType mixed="true">
|
||||||
|
<xs:sequence minOccurs="0">
|
||||||
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:simpleContent>
|
||||||
|
<xs:extension base="xs:decimal">
|
||||||
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
|
</xs:extension>
|
||||||
|
</xs:simpleContent>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="lifeTime" type="xs:unsignedShort" />
|
||||||
|
<xs:element name="consumeItemId" type="xs:unsignedShort" />
|
||||||
|
<xs:element name="consumeItemCount">
|
||||||
|
<xs:complexType mixed="true">
|
||||||
|
<xs:sequence minOccurs="0">
|
||||||
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:simpleContent>
|
||||||
|
<xs:extension base="xs:unsignedByte">
|
||||||
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
|
</xs:extension>
|
||||||
|
</xs:simpleContent>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="expMultiplier" type="xs:decimal" />
|
||||||
<xs:element name="isAdvanced" type="xs:boolean" />
|
<xs:element name="isAdvanced" type="xs:boolean" />
|
||||||
<xs:element name="BLEED">
|
<xs:element name="BLEED">
|
||||||
<xs:complexType mixed="true">
|
<xs:complexType mixed="true">
|
||||||
@ -1065,21 +1027,6 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="magicTypes" type="xs:string" />
|
<xs:element name="magicTypes" type="xs:string" />
|
||||||
<xs:element name="TURN_STONE">
|
|
||||||
<xs:complexType mixed="true">
|
|
||||||
<xs:sequence minOccurs="0">
|
|
||||||
<xs:element maxOccurs="unbounded" name="value">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:simpleContent>
|
|
||||||
<xs:extension base="xs:decimal">
|
|
||||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
|
||||||
</xs:extension>
|
|
||||||
</xs:simpleContent>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:sequence>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="exp">
|
<xs:element name="exp">
|
||||||
<xs:complexType mixed="true">
|
<xs:complexType mixed="true">
|
||||||
<xs:sequence minOccurs="0">
|
<xs:sequence minOccurs="0">
|
||||||
@ -1173,6 +1120,22 @@
|
|||||||
<xs:element name="npcCount" type="xs:unsignedByte" />
|
<xs:element name="npcCount" type="xs:unsignedByte" />
|
||||||
<xs:element name="halfLethal" type="xs:unsignedByte" />
|
<xs:element name="halfLethal" type="xs:unsignedByte" />
|
||||||
<xs:element name="shieldDefPercent" type="xs:unsignedByte" />
|
<xs:element name="shieldDefPercent" type="xs:unsignedByte" />
|
||||||
|
<xs:element name="CROSSBOW">
|
||||||
|
<xs:complexType mixed="true">
|
||||||
|
<xs:sequence minOccurs="0">
|
||||||
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:simpleContent>
|
||||||
|
<xs:extension base="xs:byte">
|
||||||
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
|
</xs:extension>
|
||||||
|
</xs:simpleContent>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="pDefMod" type="xs:decimal" />
|
||||||
<xs:element name="castSkillId" type="xs:unsignedShort" />
|
<xs:element name="castSkillId" type="xs:unsignedShort" />
|
||||||
<xs:element name="escapeType" type="xs:string" />
|
<xs:element name="escapeType" type="xs:string" />
|
||||||
<xs:element name="critical" type="xs:boolean" />
|
<xs:element name="critical" type="xs:boolean" />
|
||||||
@ -1437,6 +1400,21 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="DISARM" type="xs:unsignedByte" />
|
<xs:element name="DISARM" type="xs:unsignedByte" />
|
||||||
|
<xs:element name="TURN_STONE">
|
||||||
|
<xs:complexType mixed="true">
|
||||||
|
<xs:sequence minOccurs="0">
|
||||||
|
<xs:element maxOccurs="unbounded" name="value">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:simpleContent>
|
||||||
|
<xs:extension base="xs:decimal">
|
||||||
|
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||||
|
</xs:extension>
|
||||||
|
</xs:simpleContent>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="BOSS" type="xs:unsignedByte" />
|
<xs:element name="BOSS" type="xs:unsignedByte" />
|
||||||
<xs:element name="AIRBIND" type="xs:unsignedByte" />
|
<xs:element name="AIRBIND" type="xs:unsignedByte" />
|
||||||
<xs:element name="DEPORT" type="xs:unsignedByte" />
|
<xs:element name="DEPORT" type="xs:unsignedByte" />
|
||||||
@ -1464,7 +1442,6 @@
|
|||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="blockedActions" type="xs:byte" />
|
<xs:element name="blockedActions" type="xs:byte" />
|
||||||
<xs:element name="lifeTime" type="xs:unsignedShort" />
|
|
||||||
<xs:element name="delay" type="xs:unsignedShort" />
|
<xs:element name="delay" type="xs:unsignedShort" />
|
||||||
<xs:element name="abnormalType" type="xs:string" />
|
<xs:element name="abnormalType" type="xs:string" />
|
||||||
<xs:element name="hp" type="xs:unsignedByte" />
|
<xs:element name="hp" type="xs:unsignedByte" />
|
||||||
@ -1510,9 +1487,9 @@
|
|||||||
<xs:attribute name="name" type="xs:string" use="required" />
|
<xs:attribute name="name" type="xs:string" use="required" />
|
||||||
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
|
||||||
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
|
||||||
|
<xs:attribute name="abnormalTime" type="xs:unsignedByte" use="optional" />
|
||||||
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
|
||||||
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
|
||||||
<xs:attribute name="abnormalTime" type="xs:unsignedByte" use="optional" />
|
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
|
Loading…
Reference in New Issue
Block a user