Replaced a lot of guessed skill values for retail values.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2020-04-09 12:24:55 +00:00
parent 1b0e1d7214
commit 3326ccb29f
28 changed files with 2688 additions and 3566 deletions

View File

@@ -2418,6 +2418,8 @@
<skill id="21" toLevel="3" name="Poison Recovery">
<!-- Cures the target of minor poisoning. -->
<icon>icon.skill0021</icon>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<effectPoint>
<value level="1">204</value>
<value level="2">379</value>
@@ -2443,7 +2445,7 @@
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">

View File

@@ -33,8 +33,8 @@
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">20</value>
<value level="2">20</value>
<value level="1">18</value>
<value level="2">19</value>
<value level="3">20</value>
<value level="4">22</value>
<value level="5">23</value>
@@ -101,7 +101,9 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="101" toLevel="48" name="Stun Shot">
@@ -336,7 +338,9 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
</effect>
@@ -432,8 +436,8 @@
<value level="14">26</value>
<value level="15">27</value>
<value level="16">28</value>
<value level="17">39</value>
<value level="18">42</value>
<value level="17">31</value>
<value level="18">34</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
@@ -573,7 +577,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackTrait">
<PLANT_WEAKNESS>30</PLANT_WEAKNESS>
<PLANT_WEAKNESS>5</PLANT_WEAKNESS>
</effect>
</effects>
</skill>
@@ -674,8 +678,8 @@
<value level="22">51</value>
<value level="23">53</value>
<value level="24">55</value>
<value level="25">75</value>
<value level="26">79</value>
<value level="25">61</value>
<value level="26">64</value>
</mpConsume>
<mpInitialConsume>
<value level="1">6</value>
@@ -1060,12 +1064,6 @@
<value level="3">32</value>
<value level="4">40</value>
</BOW>
<CROSSBOW>
<value level="1">8</value>
<value level="2">12</value>
<value level="3">16</value>
<value level="4">20</value>
</CROSSBOW>
</effect>
</effects>
</skill>
@@ -1185,8 +1183,8 @@
<value level="15">26</value>
<value level="16">27</value>
<value level="17">28</value>
<value level="18">39</value>
<value level="19">42</value>
<value level="18">31</value>
<value level="19">34</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
@@ -1440,7 +1438,9 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="121" toLevel="6" name="Battle Roar">
@@ -1854,7 +1854,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-15</amount>
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
@@ -1984,10 +1984,10 @@
<value level="3">52</value>
<value level="4">64</value>
<value level="5">74</value>
<value level="6">79</value>
<value level="7">90</value> <!-- L2Wiki is not updated yet -->
<value level="8">95</value> <!-- L2Wiki is not updated yet -->
<value level="9">99</value> <!-- L2Wiki is not updated yet -->
<value level="6">85</value>
<value level="7">90</value>
<value level="8">95</value>
<value level="9">99</value>
</magicLvl>
<mpConsume>
<value level="1">16</value>
@@ -1996,9 +1996,9 @@
<value level="4">26</value>
<value level="5">28</value>
<value level="6">30</value>
<value level="7">35</value> <!-- L2Wiki is not updated yet -->
<value level="8">40</value> <!-- L2Wiki is not updated yet -->
<value level="9">45</value> <!-- L2Wiki is not updated yet -->
<value level="7">35</value>
<value level="8">40</value>
<value level="9">45</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
@@ -2008,7 +2008,10 @@
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>90</amount>
<amount>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="6" toLevel="9">90</value>
</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
@@ -2042,40 +2045,6 @@
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
<power>
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
</power>
</effect>
</effects>
</skill>
<skill id="141" toLevel="3" name="Weapon Mastery">
@@ -2665,7 +2634,7 @@
<effects>
<effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat>
<type>RUNNING</type>
<type>SITTING</type>
<value>
<value level="1">1.9</value>
<value level="2">2.7</value>
@@ -2679,7 +2648,7 @@
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>RUNNING</type>
<type>SITTING</type>
<value>
<value level="1">1.9</value>
<value level="2">2.1</value>
@@ -2730,10 +2699,10 @@
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="3">81</value>
<value level="4">131</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
<armorType>
<item>HEAVY</item>
</armorType>
@@ -2975,10 +2944,10 @@
<value level="3">55</value>
<value level="4">64</value>
<value level="5">74</value>
<value level="6">79</value>
<value level="7">90</value> <!-- L2Wiki is not updated yet -->
<value level="8">95</value> <!-- L2Wiki is not updated yet -->
<value level="9">99</value> <!-- L2Wiki is not updated yet -->
<value level="6">85</value>
<value level="7">90</value>
<value level="8">95</value>
<value level="9">99</value>
</magicLvl>
<mpConsume>
<value level="1">14</value>
@@ -2987,9 +2956,9 @@
<value level="4">31</value>
<value level="5">36</value>
<value level="6">40</value>
<value level="7">43</value> <!-- L2Wiki is not updated yet -->
<value level="8">45</value> <!-- L2Wiki is not updated yet -->
<value level="9">47</value> <!-- L2Wiki is not updated yet -->
<value level="7">43</value>
<value level="8">45</value>
<value level="9">47</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
@@ -2999,7 +2968,10 @@
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>90</amount>
<amount>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="6" toLevel="9">90</value>
</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
@@ -3045,7 +3017,7 @@
<value level="8">18</value>
<value level="9">20</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
@@ -3073,7 +3045,7 @@
<value level="8">18</value>
<value level="9">20</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="TwoHandedSwordBonus">
<pAtkAmount>10</pAtkAmount>
@@ -3121,40 +3093,6 @@
<mode>DIFF</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
<power>
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
</power>
</effect>
</effects>
</skill>
<skill id="181" toLevel="1" name="Revival">
@@ -3321,14 +3259,14 @@
<value level="35">73</value>
<value level="36">74</value>
<value level="37">75</value>
<value level="38">83</value>
<value level="39">84</value>
<value level="40">85</value>
<value level="41">87</value>
<value level="42">88</value>
<value level="43">89</value>
<value level="44">90</value>
<value level="45">91</value>
<value level="38">76</value>
<value level="39">77</value>
<value level="40">78</value>
<value level="41">79</value>
<value level="42">80</value>
<value level="43">81</value>
<value level="44">82</value>
<value level="45">83</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -3394,7 +3332,6 @@
<value level="45">4004</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
</effects>

View File

@@ -50,8 +50,8 @@
<value level="44">73</value>
<value level="45">74</value>
<value level="46">76</value>
<value level="47">77</value>
<value level="48">78</value>
<value level="47">78</value>
<value level="48">79</value>
<value level="49">80</value>
<value level="50">81</value>
<value level="51">82</value>
@@ -148,7 +148,7 @@
<amount>
<value level="1">2.7</value>
<value level="2">5.3</value>
<value level="3">8.0</value>
<value level="3">8</value>
<value level="4">10.7</value>
<value level="5">13.3</value>
<value level="6">16</value>
@@ -240,7 +240,7 @@
<value level="31">91.6</value>
<value level="32">94.6</value>
<value level="33">97.5</value>
<value level="34">100.</value>
<value level="34">100.5</value>
<value level="35">103.4</value>
<value level="36">106.4</value>
<value level="37">109.4</value>
@@ -467,19 +467,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="53">
<!-- Dagger Mastery -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>33</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<allowWeapons>DAGGER,DUALDAGGER</allowWeapons>
<skillId>5603</skillId> <!-- Dagger Mastery -->
<skillLevel>1</skillLevel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">3.6</value>
@@ -666,6 +653,32 @@
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="53">
<!-- Slow -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>TARGET</targetType>
<isCritical>false</isCritical>
<allowWeapons>DUALFIST</allowWeapons>
<skillId>1612</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="53">
<!-- Slow -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>TARGET</targetType>
<isCritical>true</isCritical>
<allowWeapons>DUALFIST</allowWeapons>
<skillId>1612</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="211" toLevel="10" name="Boost HP">
@@ -978,8 +991,8 @@
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">40</value>
<value level="10">40</value>
<value level="9">38</value>
<value level="10">39</value>
<value level="11">40</value>
<value level="12">41</value>
<value level="13">42</value>
@@ -1027,6 +1040,14 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="HateAttack">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">1.5</value>
@@ -1109,7 +1130,7 @@
<chance>100</chance>
</effect>
<effect name="Speed">
<amount>-40</amount>
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -1128,7 +1149,7 @@
<ticks>2</ticks>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -2108,66 +2129,66 @@
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">15</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
<value level="13">15</value>
<value level="14">15</value>
<value level="15">15</value>
<value level="16">25</value>
<value level="17">25</value>
<value level="18">25</value>
<value level="19">25</value>
<value level="20">25</value>
<value level="21">25</value>
<value level="22">25</value>
<value level="23">25</value>
<value level="24">25</value>
<value level="25">25</value>
<value level="26">25</value>
<value level="27">25</value>
<value level="28">25</value>
<value level="29">25</value>
<value level="30">25</value>
<value level="31">25</value>
<value level="32">25</value>
<value level="33">25</value>
<value level="34">25</value>
<value level="35">25</value>
<value level="36">25</value>
<value level="37">35</value>
<value level="38">35</value>
<value level="39">35</value>
<value level="40">35</value>
<value level="41">35</value>
<value level="42">35</value>
<value level="43">35</value>
<value level="44">35</value>
<value level="45">35</value>
<value level="46">35</value>
<value level="47">35</value>
<value level="48">35</value>
<value level="49">35</value>
<value level="50">35</value>
<value level="51">35</value>
<value level="52">35</value>
<value level="53">35</value>
<value level="54">35</value>
<value level="55">35</value>
<value level="56">35</value>
<value level="57">35</value>
<value level="58">35</value>
<value level="59">35</value>
<value level="60">35</value>
<value level="1">-15</value>
<value level="2">-15</value>
<value level="3">-15</value>
<value level="4">-15</value>
<value level="5">-15</value>
<value level="6">-15</value>
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
<value level="13">-15</value>
<value level="14">-15</value>
<value level="15">-15</value>
<value level="16">-25</value>
<value level="17">-25</value>
<value level="18">-25</value>
<value level="19">-25</value>
<value level="20">-25</value>
<value level="21">-25</value>
<value level="22">-25</value>
<value level="23">-25</value>
<value level="24">-25</value>
<value level="25">-25</value>
<value level="26">-25</value>
<value level="27">-25</value>
<value level="28">-25</value>
<value level="29">-25</value>
<value level="30">-25</value>
<value level="31">-25</value>
<value level="32">-25</value>
<value level="33">-25</value>
<value level="34">-25</value>
<value level="35">-25</value>
<value level="36">-25</value>
<value level="37">-35</value>
<value level="38">-35</value>
<value level="39">-35</value>
<value level="40">-35</value>
<value level="41">-35</value>
<value level="42">-35</value>
<value level="43">-35</value>
<value level="44">-35</value>
<value level="45">-35</value>
<value level="46">-35</value>
<value level="47">-35</value>
<value level="48">-35</value>
<value level="49">-35</value>
<value level="50">-35</value>
<value level="51">-35</value>
<value level="52">-35</value>
<value level="53">-35</value>
<value level="54">-35</value>
<value level="55">-35</value>
<value level="56">-35</value>
<value level="57">-35</value>
<value level="58">-35</value>
<value level="59">-35</value>
<value level="60">-35</value>
</amount>
<mode>PER</mode>
<armorType>
@@ -2248,61 +2269,61 @@
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="1">4</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">7</value>
<value level="10">7</value>
<value level="11">9</value>
<value level="12">9</value>
<value level="13">9</value>
<value level="14">9</value>
<value level="15">9</value>
<value level="16">9</value>
<value level="17">9</value>
<value level="18">9</value>
<value level="19">9</value>
<value level="20">9</value>
<value level="21">9</value>
<value level="22">9</value>
<value level="23">9</value>
<value level="24">9</value>
<value level="25">9</value>
<value level="26">9</value>
<value level="27">9</value>
<value level="28">9</value>
<value level="29">9</value>
<value level="30">9</value>
<value level="31">9</value>
<value level="32">9</value>
<value level="33">9</value>
<value level="34">9</value>
<value level="35">9</value>
<value level="36">9</value>
<value level="37">9</value>
<value level="38">9</value>
<value level="39">9</value>
<value level="40">9</value>
<value level="41">9</value>
<value level="42">9</value>
<value level="43">9</value>
<value level="44">9</value>
<value level="45">9</value>
<value level="46">9</value>
<value level="47">9</value>
<value level="48">12</value>
<value level="49">12</value>
<value level="50">12</value>
<value level="51">12</value>
<value level="52">12</value>
<value level="53">12</value>
<value level="54">12</value>
<value level="55">12</value>
<value level="11">7</value>
<value level="12">7</value>
<value level="13">7</value>
<value level="14">7</value>
<value level="15">7</value>
<value level="16">7</value>
<value level="17">7</value>
<value level="18">7</value>
<value level="19">7</value>
<value level="20">7</value>
<value level="21">7</value>
<value level="22">7</value>
<value level="23">7</value>
<value level="24">7</value>
<value level="25">7</value>
<value level="26">7</value>
<value level="27">7</value>
<value level="28">7</value>
<value level="29">7</value>
<value level="30">7</value>
<value level="31">7</value>
<value level="32">7</value>
<value level="33">7</value>
<value level="34">7</value>
<value level="35">7</value>
<value level="36">7</value>
<value level="37">7</value>
<value level="38">7</value>
<value level="39">7</value>
<value level="40">7</value>
<value level="41">7</value>
<value level="42">7</value>
<value level="43">7</value>
<value level="44">7</value>
<value level="45">7</value>
<value level="46">7</value>
<value level="47">7</value>
<value level="48">7</value>
<value level="49">7</value>
<value level="50">7</value>
<value level="51">7</value>
<value level="52">7</value>
<value level="53">7</value>
<value level="54">7</value>
<value level="55">7</value>
</amount>
<mode>DIFF</mode>
<armorType>
@@ -2713,8 +2734,8 @@
<value level="4">61</value>
<value level="5">76</value>
<value level="6">80</value>
<value level="7">84</value>
<value level="8">85</value>
<value level="7">85</value>
<value level="8">90</value>
<value level="9">95</value>
<value level="10">99</value>
</magicLvl>
@@ -2958,6 +2979,10 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">1.5</value>
@@ -2992,10 +3017,10 @@
<value level="30">53.5</value>
<value level="31">55.6</value>
<value level="32">57.7</value>
<value level="33">59.8</value>
<value level="33">59.9</value>
<value level="34">62</value>
<value level="35">64.1</value>
<value level="36">66.3</value>
<value level="36">66.8</value>
<value level="37">68.5</value>
<value level="38">70.7</value>
<value level="39">72.9</value>
@@ -3132,18 +3157,22 @@
<value level="40">72</value>
<value level="41">73</value>
<value level="42">74</value>
<value level="43">76</value>
<value level="44">77</value>
<value level="45">78</value>
<value level="46">80</value>
<value level="47">81</value>
<value level="48">82</value>
<value level="49">83</value>
<value level="50">84</value>
<value level="43">75</value>
<value level="44">76</value>
<value level="45">77</value>
<value level="46">78</value>
<value level="47">79</value>
<value level="48">80</value>
<value level="49">81</value>
<value level="50">82</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MpVampiricAttack" fromLevel="43" toLevel="45"> <!-- This is the retail chance and amount. -->
<amount>5</amount>
<chance>50</chance>
</effect>
<effect name="PAtk">
<amount>
<value level="1">1.5</value>
@@ -3178,10 +3207,10 @@
<value level="30">53.5</value>
<value level="31">55.6</value>
<value level="32">57.7</value>
<value level="33">59.8</value>
<value level="33">59.9</value>
<value level="34">62</value>
<value level="35">64.1</value>
<value level="36">66.3</value>
<value level="36">66.8</value>
<value level="37">68.5</value>
<value level="38">70.7</value>
<value level="39">72.9</value>
@@ -3254,10 +3283,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpVampiricAttack" fromLevel="43" toLevel="50">
<amount>10</amount>
<chance>100</chance>
</effect>
<effect name="Accuracy">
<amount>-8</amount>
<mode>DIFF</mode>
@@ -3274,6 +3299,10 @@
<item>POLE</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>45</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="251" toLevel="53" name="Robe Mastery">
@@ -4447,10 +4476,11 @@
<value level="45">3005</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="261" toLevel="30" name="Triple Sonic Slash">
@@ -4565,23 +4595,18 @@
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>POLE</item>
<item>DUALFIST</item>
<item>DUALBLUNT</item>
<item>DUAL</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="EnergyAttack">
<chargeConsume>4</chargeConsume>
<criticalChance>
<value fromLevel="1" toLevel="30">15</value>
<value fromLevel="30" toLevel="30" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="30">1</value>
<value fromLevel="30" toLevel="30" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
<overHit>true</overHit>
<chargeConsume>3</chargeConsume>
<power>
<value level="1">1948</value>
<value level="2">2042</value>
@@ -4605,17 +4630,15 @@
<value level="20">4029</value>
<value level="21">4146</value>
<value level="22">4262</value>
<value level="23">4299</value>
<value level="24">4415</value>
<value level="25">4645</value>
<value level="23">4377</value>
<value level="24">4491</value>
<value level="25">4604</value>
<value level="26">4875</value>
<value level="27">5106</value>
<value level="28">22531</value>
<value level="29">26017</value>
<value level="30">29503</value>
<value fromLevel="30" toLevel="30" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
</effects>
</skill>
@@ -4957,43 +4980,43 @@
<effects>
<effect name="FatalBlow">
<power>
<value level="1">1107</value>
<value level="2">1176</value>
<value level="3">1249</value>
<value level="4">1325</value>
<value level="5">1405</value>
<value level="6">1488</value>
<value level="7">1574</value>
<value level="8">1664</value>
<value level="9">1757</value>
<value level="10">1853</value>
<value level="11">1953</value>
<value level="12">2057</value>
<value level="13">2164</value>
<value level="14">2274</value>
<value level="15">2388</value>
<value level="16">2505</value>
<value level="17">2625</value>
<value level="18">2748</value>
<value level="19">2875</value>
<value level="20">3004</value>
<value level="21">3136</value>
<value level="22">3271</value>
<value level="23">3408</value>
<value level="24">3548</value>
<value level="25">3690</value>
<value level="26">3834</value>
<value level="27">3980</value>
<value level="28">4127</value>
<value level="29">4275</value>
<value level="30">4425</value>
<value level="31">4575</value>
<value level="32">4726</value>
<value level="33">4878</value>
<value level="34">5029</value>
<value level="35">5180</value>
<value level="36">5330</value>
<value level="37">5479</value>
<value level="1">1218</value>
<value level="2">1294</value>
<value level="3">1374</value>
<value level="4">1458</value>
<value level="5">1546</value>
<value level="6">1637</value>
<value level="7">1731</value>
<value level="8">1830</value>
<value level="9">1933</value>
<value level="10">2038</value>
<value level="11">2148</value>
<value level="12">2263</value>
<value level="13">2380</value>
<value level="14">2501</value>
<value level="15">2627</value>
<value level="16">2756</value>
<value level="17">2888</value>
<value level="18">3023</value>
<value level="19">3163</value>
<value level="20">3304</value>
<value level="21">3450</value>
<value level="22">3598</value>
<value level="23">3749</value>
<value level="24">3903</value>
<value level="25">4059</value>
<value level="26">4217</value>
<value level="27">4378</value>
<value level="28">4540</value>
<value level="29">4703</value>
<value level="30">4868</value>
<value level="31">5033</value>
<value level="32">5199</value>
<value level="33">5366</value>
<value level="34">5532</value>
<value level="35">5698</value>
<value level="36">5863</value>
<value level="37">6027</value>
<value level="38">6090</value>
<value level="39">6152</value>
<value level="40">6215</value>
@@ -5003,8 +5026,8 @@
<value level="44">6530</value>
<value level="45">6593</value>
</power>
<overHit>true</overHit>
<chanceBoost>300</chanceBoost>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -5284,7 +5307,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -5364,7 +5386,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -5401,7 +5422,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -5435,7 +5455,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -5469,7 +5488,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -5508,7 +5526,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -5586,8 +5603,8 @@
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>50</activateRate> <!-- Guessed -->
<basicProperty>MAGIC</basicProperty>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>400</castRange>
<coolTime>500</coolTime>
<effectPoint>
@@ -5604,7 +5621,7 @@
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">58</value>
@@ -5650,10 +5667,7 @@
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
</effect>
<effect name="DefenceTrait">
<PARALYZE>100</PARALYZE>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
@@ -5850,7 +5864,6 @@
<value level="40">2627</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
</effects>
@@ -6167,10 +6180,11 @@
<value level="45">3005</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="282" toLevel="1" name="Puma Spirit Totem">
@@ -6224,10 +6238,10 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">2</value>
<value level="5">4</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">7</value>
@@ -6298,21 +6312,6 @@
<value level="10">14808</value>
<value level="11">14809</value>
</npcId>
<consumeItemId>1459</consumeItemId> <!-- Crystal (C-grade) -->
<consumeItemCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">7</value>
<value level="9">8</value>
<value level="10">9</value>
<value level="11">9</value>
</consumeItemCount>
<expMultiplier>0.85</expMultiplier>
</effect>
</effects>
</skill>
@@ -6489,8 +6488,6 @@
<effects>
<effect name="EnergyAttack">
<chargeConsume>2</chargeConsume>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
<power>
<value level="1">501</value>
<value level="2">535</value>
@@ -6542,6 +6539,8 @@
<value level="48">3457</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -6576,14 +6575,14 @@
<value level="25">70</value>
<value level="26">72</value>
<value level="27">74</value>
<value level="28">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="31">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="32">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="33">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="34">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="28">76</value>
<value level="29">77</value>
<value level="30">78</value>
<value level="31">79</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="32">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="33">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="34">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -6617,14 +6616,14 @@
<value level="25">78</value>
<value level="26">79</value>
<value level="27">81</value>
<value level="28">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="31">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="32">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="33">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="34">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">81</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="28">83</value>
<value level="29">84</value>
<value level="30">86</value>
<value level="31">87</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="32">88</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="33">89</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="34">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">91</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
@@ -6751,6 +6750,14 @@
<value level="3">80</value>
</PARALYZE>
</effect>
<effect name="ResistDispelByCategory">
<amount>
<value level="1">-40</value>
<value level="2">-60</value>
<value level="3">-80</value>
</amount>
<slot>BUFF</slot>
</effect>
</effects>
</skill>
<skill id="288" toLevel="5" name="Guard Stance">
@@ -6861,8 +6868,8 @@
<value level="13">68</value>
<value level="14">70</value>
<value level="15">70</value>
<value level="16">98</value>
<value level="17">100</value>
<value level="16">79</value>
<value level="17">81</value>
</mpConsume>
<mpInitialConsume>
<value level="1">10</value>
@@ -7163,6 +7170,7 @@
<value level="27">158</value>
<value level="28">161</value>
</pAtkAmount>
<pAtkMode>PER</pAtkMode>
<accuracyAmount>3</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
</effect>
@@ -7197,6 +7205,7 @@
<value level="27">158</value>
<value level="28">161</value>
</pAtkAmount>
<pAtkMode>PER</pAtkMode>
<accuracyAmount>3</accuracyAmount>
<accuracyMode>DIFF</accuracyMode>
</effect>
@@ -7356,6 +7365,7 @@
<mpInitialConsume>530</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -7365,9 +7375,8 @@
</conditions>
<effects>
<effect name="Summon">
<npcId>14768</npcId> <!-- Wild Hog Cannon -->
<consumeItemId>2132</consumeItemId> <!-- Gemstone (B-grade) -->
<consumeItemCount>20</consumeItemCount>
<npcId>14768</npcId>
<lifeTime>1200</lifeTime>
</effect>
</effects>
</skill>

View File

@@ -43,7 +43,8 @@
<value level="4">14705</value>
<value level="5">14706</value>
</npcId>
<consumeItemId>1458</consumeItemId> <!-- Crystal (D-grade) -->
<lifeTime>1200</lifeTime>
<consumeItemId>1458</consumeItemId>
<consumeItemCount>5</consumeItemCount>
<expMultiplier>0.7</expMultiplier>
</effect>
@@ -325,7 +326,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -393,7 +393,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -549,7 +548,7 @@
</condition>
</conditions>
<effects>
<effect name="BlockMove" fromLevel="1" toLevel="2" />
<effect name="BlockMove" />
<effect name="PAtk">
<amount>
<value level="1">124</value>
@@ -608,23 +607,6 @@
<item>BOW</item>
</weaponType>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-100</value>
<value level="4">-100</value>
<value level="5">-80</value>
<value level="6">-80</value>
<value level="7">-60</value>
<value level="8">-60</value>
<value level="9">-40</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="314" toLevel="19" name="Fatal Counter">
@@ -891,9 +873,9 @@
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">7</value>
<value level="5">8</value>
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">6</value>
<value level="5">7</value>
<value level="6">8</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -1368,7 +1350,7 @@
<targetType>NONE</targetType>
<effects>
<effect name="ManaDamOverTime">
<power>50</power>
<power>1</power>
<ticks>5</ticks>
</effect>
<effect name="DefenceTrait">
@@ -1549,13 +1531,13 @@
<targetType>ENEMY_NOT</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealPercent">
<power>30</power>
</effect>
<effect name="HealOverTime">
<power>30</power>
<ticks>5</ticks>
</effect>
<effect name="HealPercent">
<power>30</power>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<mode>PER</mode>
@@ -1576,6 +1558,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
@@ -1585,6 +1568,8 @@
<hpConsume>669</hpConsume>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<magicLvl>78</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1599,6 +1584,10 @@
<rate>25</rate>
<max>3</max>
</effect>
<effect name="Cp">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>-50</amount>
<mode>PER</mode>
@@ -1611,10 +1600,6 @@
<amount>10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="Cp">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="343" toLevel="9" name="Lethal Shot">
@@ -1746,7 +1731,7 @@
<value level="2">-360</value>
<value level="3">-380</value>
<value level="4">-400</value>
<value level="5">-420</value>
<value level="5">-692</value>
<value level="6">-696</value>
<value level="7">-700</value>
<value level="8">-704</value>
@@ -1761,15 +1746,15 @@
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
<value level="7">80</value>
<value level="8">80</value>
<value level="9">80</value>
<value level="10">80</value>
<value level="11">80</value>
<value level="12">80</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
@@ -1779,7 +1764,7 @@
<value level="5">58</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1788,7 +1773,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>POLE</item>
<item>BLUNT</item>
<item>DUALFIST</item>
<item>DUAL</item>
@@ -1802,22 +1786,18 @@
<value level="2">205</value>
<value level="3">215</value>
<value level="4">225</value>
<value level="5">235</value>
<value level="6">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">551</value>
<value level="6">565</value>
<value level="7">598</value>
<value level="8">630</value>
<value level="9">662</value>
<value level="10">693</value>
<value level="11">725</value>
<value level="12">757</value>
</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="12">
<amount>
<value fromLevel="1" toLevel="5">-23</value>
</amount>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -1836,7 +1816,7 @@
<value level="2">-360</value>
<value level="3">-380</value>
<value level="4">-400</value>
<value level="5">-420</value>
<value level="5">-692</value>
<value level="6">-696</value>
<value level="7">-700</value>
<value level="8">-704</value>
@@ -1845,6 +1825,12 @@
<value level="11">-709</value>
<value level="12">-709</value>
</effectPoint>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>30</lvlBonusRate>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<magicCriticalRate>5</magicCriticalRate>
@@ -1852,15 +1838,15 @@
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">80</value>
<value level="5">80</value>
<value level="6">80</value>
<value level="7">80</value>
<value level="8">80</value>
<value level="9">80</value>
<value level="10">80</value>
<value level="11">80</value>
<value level="12">80</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
@@ -1870,7 +1856,7 @@
<value level="5">58</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<coolTime>300</coolTime>
<targetType>ENEMY</targetType>
@@ -1893,20 +1879,18 @@
<value level="2">205</value>
<value level="3">215</value>
<value level="4">225</value>
<value level="5">235</value>
<value level="6">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">235</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">551</value>
<value level="6">565</value>
<value level="7">598</value>
<value level="8">630</value>
<value level="9">662</value>
<value level="10">693</value>
<value level="11">725</value>
<value level="12">757</value>
</power>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="12">
<amount>
<value fromLevel="1" toLevel="5">-23</value>
</amount>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -2084,6 +2068,11 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
@@ -2092,7 +2081,7 @@
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
@@ -2256,10 +2245,12 @@
<value level="10">4004</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="TargetCancel">
<chance>80</chance>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="353" toLevel="1" name="Shield Slam">
@@ -2360,6 +2351,10 @@
</condition>
</conditions>
<effects>
<effect name="CriticalRate">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamagePosition">
<amount>-30</amount>
<mode>PER</mode>
@@ -2374,10 +2369,6 @@
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="356" toLevel="1" name="Focus Chance">
@@ -2404,6 +2395,10 @@
</condition>
</conditions>
<effects>
<effect name="FatalBlowRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>-30</amount>
<mode>PER</mode>
@@ -2503,7 +2498,9 @@
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="359" toLevel="1" name="Eye of Hunter">
@@ -2582,7 +2579,6 @@
<magicLvl>
<value level="1">77</value>
<value level="2">80</value>
<value level="2">83</value>
<value level="3">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<mpConsume>
@@ -2620,7 +2616,9 @@
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
@@ -2696,8 +2694,8 @@
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -2717,7 +2715,9 @@
<criticalChance>20</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
@@ -2883,7 +2883,7 @@
<chance>100</chance>
<targetType>MY_PARTY</targetType>
<isCritical>true</isCritical>
<allowWeapons>SWORD,BLUNT</allowWeapons>
<allowWeapons>ALL</allowWeapons>
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
<skillLevel>1</skillLevel>
</effect>
@@ -2898,7 +2898,7 @@
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
<allowWeapons>SWORD,BLUNT</allowWeapons>
<allowWeapons>ALL</allowWeapons>
</effect>
<effect name="Speed">
<amount>-50</amount>
@@ -2942,7 +2942,7 @@
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
@@ -2956,9 +2956,6 @@
<amount>-100</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<TURN_STONE>100</TURN_STONE>
</effect>
</effects>
</skill>
<skill id="368" toLevel="1" name="Vengeance">
@@ -3001,7 +2998,7 @@
<mode>DIFF</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<amount>-50</amount>
<slot>BUFF</slot>
</effect>
<effect name="Speed">
@@ -3521,7 +3518,7 @@
<value level="1">3</value>
<value level="2">6</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="4">4</value>
<value level="5">5</value>
</amount>
</effect>
@@ -3543,15 +3540,16 @@
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>HERO_BUFF</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>676</effectPoint>
<hitTime>1000</hitTime>
<itemConsumeCount>40</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<magicLvl>-1</magicLvl>
<mpConsume>72</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>900000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -3583,15 +3581,16 @@
<abnormalLvl>2</abnormalLvl>
<abnormalTime>120</abnormalTime>
<abnormalType>HERO_BUFF</abnormalType>
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>676</effectPoint>
<hitTime>1000</hitTime>
<itemConsumeCount>40</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<magicLvl>-1</magicLvl>
<mpConsume>72</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay>
<reuseDelay>900000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>

View File

@@ -144,6 +144,7 @@
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="GetAgro" />
<effect name="CriticalRate">
<amount>
<value level="1">-20</value>
@@ -286,7 +287,6 @@
<item>SWORD</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -315,8 +315,8 @@
<value level="20">2333</value>
</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="GetAgro" />
<effect name="CriticalDamage">
<amount>
<value level="1">-20</value>
@@ -483,10 +483,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="14">40</value>
<value fromLevel="13" toLevel="14" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -551,21 +548,6 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
<effect name="PhysicalDefence" fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="13" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="13" toLevel="14" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="405" toLevel="10" name="Banish Undead">
@@ -590,7 +572,7 @@
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<itemConsumeCount>
<value level="1">5</value>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">7</value>
@@ -677,6 +659,13 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>40</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="ResistDispelByCategory">
<amount>
@@ -685,10 +674,6 @@
<value level="3">-40</value>
</amount>
<slot>BUFF</slot>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="MagicalDefence">
<amount>
@@ -697,10 +682,6 @@
<value level="3">40</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalDefence">
<amount>
@@ -709,10 +690,6 @@
<value level="3">40</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="Accuracy">
<amount>
@@ -732,10 +709,6 @@
<value level="2">8</value>
<value level="3">10</value>
</amount>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
@@ -990,7 +963,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -1159,9 +1131,7 @@
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="3">120</value>
</abnormalTime>
<abnormalTime>120</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<effectPoint>
<value level="1">549</value>
@@ -1202,10 +1172,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ManaHeal" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<power>
</power>
</effect>
</effects>
</skill>
<skill id="411" toLevel="3" name="Stealth">
@@ -1351,16 +1317,32 @@
<effects>
<effect name="Accuracy">
<amount>
<value level="1">-6</value>
<value level="2">-6</value>
<value level="3">-6</value>
<value level="4">-6</value>
<value level="5">-6</value>
<value level="6">-9</value>
<value level="7">-9</value>
<value level="8">-9</value>
<value level="9">-9</value>
<value level="10">-12</value>
<value level="1">-4</value>
<value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
<value level="5">-4</value>
<value level="6">-7</value>
<value level="7">-7</value>
<value level="8">-7</value>
<value level="9">-7</value>
<value level="10">-10</value>
<value level="11">-12</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">-4</value>
<value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
<value level="5">-4</value>
<value level="6">-7</value>
<value level="7">-7</value>
<value level="8">-7</value>
<value level="9">-7</value>
<value level="10">-10</value>
<value level="11">-12</value>
</amount>
<mode>DIFF</mode>
@@ -1610,7 +1592,11 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicMpCost">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-30</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
@@ -1769,6 +1755,14 @@
</condition>
</conditions>
<effects>
<effect name="ResistAbnormalByCategory">
<amount>-80</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="ResistDispelByCategory">
<amount>-40</amount>
<slot>BUFF</slot>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
@@ -1794,11 +1788,17 @@
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">33</value>
<value level="2">66</value>
<value level="3">100</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>POLE</item>
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
@@ -1813,35 +1813,15 @@
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="HealEffect">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-40</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-80</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">33</value>
<value level="2">66</value>
<value level="3">100</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>POLE</item>
</weaponType>
</effect>
<effect name="MagicMpCost">
<amount>-50</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="HealEffect">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="421" toLevel="5" name="Fell Swoop">
@@ -2609,7 +2589,7 @@
<effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>90</amount>
<amount>70</amount>
</effect>
</effects>
</skill>
@@ -2657,8 +2637,9 @@
</conditions>
<effects>
<effect name="Summon">
<npcId>14839</npcId> <!-- Swoop Cannon -->
<consumeItemId>2132</consumeItemId> <!-- Gemstone (B-grade) -->
<npcId>14839</npcId>
<lifeTime>1200</lifeTime>
<consumeItemId>2132</consumeItemId>
<consumeItemCount>13</consumeItemCount>
</effect>
</effects>
@@ -2829,16 +2810,15 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
<condition name="EnergySaved">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
</amount>
</condition>
</conditions>
@@ -2894,7 +2874,9 @@
</condition>
</conditions>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>
<value level="1">40</value>
@@ -5533,7 +5515,7 @@
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>

View File

@@ -427,7 +427,9 @@
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
@@ -538,12 +540,8 @@
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
@@ -746,21 +744,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="CROSSBOW">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="armorType">
<xs:complexType>
<xs:sequence>
@@ -885,17 +868,14 @@
</xs:complexType>
</xs:element>
<xs:element name="side" type="xs:string" />
<xs:element name="pDefMod">
<xs:element name="POLE">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="required" />
<xs:attribute name="toLevel" type="xs:unsignedByte" use="required" />
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
@@ -918,6 +898,7 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="lifeTime" type="xs:unsignedShort" />
<xs:element name="consumeItemId" type="xs:unsignedShort" />
<xs:element name="consumeItemCount">
<xs:complexType mixed="true">
@@ -935,21 +916,6 @@
</xs:complexType>
</xs:element>
<xs:element name="expMultiplier" type="xs:decimal" />
<xs:element name="POLE">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="isAdvanced" type="xs:boolean" />
<xs:element name="DERANGEMENT">
<xs:complexType mixed="true">
@@ -1050,21 +1016,6 @@
</xs:complexType>
</xs:element>
<xs:element name="magicTypes" type="xs:string" />
<xs:element name="TURN_STONE">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="exp">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@@ -1158,6 +1109,21 @@
<xs:element name="npcCount" type="xs:unsignedByte" />
<xs:element name="halfLethal" type="xs:unsignedByte" />
<xs:element name="shieldDefPercent" type="xs:unsignedByte" />
<xs:element name="CROSSBOW">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="castSkillId" type="xs:unsignedShort" />
<xs:element name="escapeType" type="xs:string" />
<xs:element name="critical" type="xs:boolean" />
@@ -1364,6 +1330,7 @@
<xs:element name="CRITICAL_RATE" type="xs:unsignedByte" />
<xs:element name="PHYSICAL_ATTACK_SPEED" type="xs:unsignedByte" />
<xs:element name="MAGIC_ATTACK_SPEED" type="xs:unsignedByte" />
<xs:element name="pDefMod" type="xs:decimal" />
<xs:element name="transformationId" type="xs:unsignedByte" />
<xs:element name="distance" type="xs:unsignedByte" />
<xs:element name="speed" type="xs:unsignedShort" />
@@ -1452,6 +1419,21 @@
</xs:complexType>
</xs:element>
<xs:element name="DISARM" type="xs:unsignedByte" />
<xs:element name="TURN_STONE">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="BOSS" type="xs:unsignedByte" />
<xs:element name="AIRBIND" type="xs:unsignedByte" />
<xs:element name="DEPORT" type="xs:unsignedByte" />
@@ -1479,7 +1461,6 @@
</xs:complexType>
</xs:element>
<xs:element name="blockedActions" type="xs:byte" />
<xs:element name="lifeTime" type="xs:unsignedShort" />
<xs:element name="delay" type="xs:unsignedShort" />
<xs:element name="abnormalType" type="xs:string" />
<xs:element name="hp" type="xs:unsignedByte" />
@@ -1523,9 +1504,9 @@
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="abnormalTime" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
<xs:attribute name="abnormalTime" type="xs:unsignedByte" use="optional" />
</xs:complexType>
</xs:element>
</xs:sequence>