Replaced a lot of guessed skill values for retail values.
Contributed by Iris.
This commit is contained in:
@@ -2343,6 +2343,8 @@
|
||||
<skill id="21" toLevel="3" name="Poison Recovery">
|
||||
<!-- Cures the target of minor poisoning. -->
|
||||
<icon>icon.skill0021</icon>
|
||||
<castRange>600</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<effectPoint>
|
||||
<value level="1">204</value>
|
||||
<value level="2">379</value>
|
||||
@@ -2368,7 +2370,7 @@
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
|
||||
@@ -101,7 +101,9 @@
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="101" toLevel="43" name="Stun Shot">
|
||||
@@ -316,7 +318,9 @@
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>40</chance>
|
||||
</effect>
|
||||
@@ -412,8 +416,8 @@
|
||||
<value level="14">26</value>
|
||||
<value level="15">27</value>
|
||||
<value level="16">28</value>
|
||||
<value level="17">39</value>
|
||||
<value level="18">42</value>
|
||||
<value level="17">31</value>
|
||||
<value level="18">34</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">4</value>
|
||||
@@ -553,7 +557,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<PLANT_WEAKNESS>30</PLANT_WEAKNESS>
|
||||
<PLANT_WEAKNESS>5</PLANT_WEAKNESS>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -654,8 +658,8 @@
|
||||
<value level="22">51</value>
|
||||
<value level="23">53</value>
|
||||
<value level="24">55</value>
|
||||
<value level="25">75</value>
|
||||
<value level="26">79</value>
|
||||
<value level="25">61</value>
|
||||
<value level="26">64</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">6</value>
|
||||
@@ -1040,12 +1044,6 @@
|
||||
<value level="3">32</value>
|
||||
<value level="4">40</value>
|
||||
</BOW>
|
||||
<CROSSBOW>
|
||||
<value level="1">8</value>
|
||||
<value level="2">12</value>
|
||||
<value level="3">16</value>
|
||||
<value level="4">20</value>
|
||||
</CROSSBOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1165,8 +1163,8 @@
|
||||
<value level="15">26</value>
|
||||
<value level="16">27</value>
|
||||
<value level="17">28</value>
|
||||
<value level="18">39</value>
|
||||
<value level="19">42</value>
|
||||
<value level="18">31</value>
|
||||
<value level="19">34</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">3</value>
|
||||
@@ -1420,7 +1418,9 @@
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="121" toLevel="6" name="Battle Roar">
|
||||
@@ -1678,8 +1678,8 @@
|
||||
<value level="12">26</value>
|
||||
<value level="13">27</value>
|
||||
<value level="14">28</value>
|
||||
<value level="15">39</value>
|
||||
<value level="16">42</value>
|
||||
<value level="15">31</value>
|
||||
<value level="16">34</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">4</value>
|
||||
@@ -1920,11 +1920,7 @@
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="9">60</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>PINCH</abnormalType>
|
||||
<effectPoint>
|
||||
<value level="1">341</value>
|
||||
@@ -2005,40 +2001,6 @@
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
||||
<power>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="141" toLevel="3" name="Weapon Mastery">
|
||||
@@ -2588,7 +2550,7 @@
|
||||
<effects>
|
||||
<effect name="StatByMoveType">
|
||||
<stat>REGENERATE_HP_RATE</stat>
|
||||
<type>RUNNING</type>
|
||||
<type>SITTING</type>
|
||||
<value>
|
||||
<value level="1">1.9</value>
|
||||
<value level="2">2.7</value>
|
||||
@@ -2602,7 +2564,7 @@
|
||||
</effect>
|
||||
<effect name="StatByMoveType">
|
||||
<stat>REGENERATE_MP_RATE</stat>
|
||||
<type>RUNNING</type>
|
||||
<type>SITTING</type>
|
||||
<value>
|
||||
<value level="1">1.9</value>
|
||||
<value level="2">2.1</value>
|
||||
@@ -2653,10 +2615,10 @@
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">10</value>
|
||||
<value level="3">81</value>
|
||||
<value level="4">131</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<mode>DIFF</mode>
|
||||
<armorType>
|
||||
<item>HEAVY</item>
|
||||
</armorType>
|
||||
@@ -2878,11 +2840,7 @@
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="9">60</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>PINCH</abnormalType>
|
||||
<effectPoint>
|
||||
<value level="1">303</value>
|
||||
@@ -2975,7 +2933,7 @@
|
||||
<value level="8">18</value>
|
||||
<value level="9">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>
|
||||
@@ -3003,7 +2961,7 @@
|
||||
<value level="8">18</value>
|
||||
<value level="9">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="TwoHandedSwordBonus">
|
||||
<pAtkAmount>10</pAtkAmount>
|
||||
@@ -3051,40 +3009,6 @@
|
||||
<mode>DIFF</mode>
|
||||
<hpPercent>30</hpPercent>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
||||
<power>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
||||
<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="181" toLevel="1" name="Revival">
|
||||
@@ -3262,49 +3186,48 @@
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">738</value>
|
||||
<value level="2">784</value>
|
||||
<value level="3">833</value>
|
||||
<value level="4">884</value>
|
||||
<value level="5">937</value>
|
||||
<value level="6">992</value>
|
||||
<value level="7">1049</value>
|
||||
<value level="8">1109</value>
|
||||
<value level="9">1171</value>
|
||||
<value level="10">1236</value>
|
||||
<value level="11">1302</value>
|
||||
<value level="12">1371</value>
|
||||
<value level="13">1443</value>
|
||||
<value level="14">1516</value>
|
||||
<value level="15">1592</value>
|
||||
<value level="16">1670</value>
|
||||
<value level="17">1750</value>
|
||||
<value level="18">1832</value>
|
||||
<value level="19">1917</value>
|
||||
<value level="20">2003</value>
|
||||
<value level="21">2091</value>
|
||||
<value level="22">2181</value>
|
||||
<value level="23">2272</value>
|
||||
<value level="24">2366</value>
|
||||
<value level="25">2460</value>
|
||||
<value level="26">2556</value>
|
||||
<value level="27">2653</value>
|
||||
<value level="28">2751</value>
|
||||
<value level="29">2850</value>
|
||||
<value level="30">2950</value>
|
||||
<value level="31">3050</value>
|
||||
<value level="32">3151</value>
|
||||
<value level="33">3252</value>
|
||||
<value level="34">3353</value>
|
||||
<value level="35">3453</value>
|
||||
<value level="36">3553</value>
|
||||
<value level="37">3653</value>
|
||||
<value level="1">369</value>
|
||||
<value level="2">392</value>
|
||||
<value level="3">417</value>
|
||||
<value level="4">442</value>
|
||||
<value level="5">469</value>
|
||||
<value level="6">496</value>
|
||||
<value level="7">525</value>
|
||||
<value level="8">555</value>
|
||||
<value level="9">586</value>
|
||||
<value level="10">618</value>
|
||||
<value level="11">651</value>
|
||||
<value level="12">686</value>
|
||||
<value level="13">722</value>
|
||||
<value level="14">758</value>
|
||||
<value level="15">796</value>
|
||||
<value level="16">835</value>
|
||||
<value level="17">875</value>
|
||||
<value level="18">916</value>
|
||||
<value level="19">959</value>
|
||||
<value level="20">1002</value>
|
||||
<value level="21">1046</value>
|
||||
<value level="22">1091</value>
|
||||
<value level="23">1136</value>
|
||||
<value level="24">1183</value>
|
||||
<value level="25">1230</value>
|
||||
<value level="26">1278</value>
|
||||
<value level="27">1327</value>
|
||||
<value level="28">1376</value>
|
||||
<value level="29">1425</value>
|
||||
<value level="30">1475</value>
|
||||
<value level="31">1525</value>
|
||||
<value level="32">1576</value>
|
||||
<value level="33">1626</value>
|
||||
<value level="34">1677</value>
|
||||
<value level="35">1727</value>
|
||||
<value level="36">1777</value>
|
||||
<value level="37">1827</value>
|
||||
<value level="38">3692</value>
|
||||
<value level="39">3731</value>
|
||||
<value level="40">3770</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -43,7 +43,8 @@
|
||||
<value level="4">14705</value>
|
||||
<value level="5">14706</value>
|
||||
</npcId>
|
||||
<consumeItemId>1458</consumeItemId> <!-- Crystal (D-grade) -->
|
||||
<lifeTime>1200</lifeTime>
|
||||
<consumeItemId>1458</consumeItemId>
|
||||
<consumeItemCount>5</consumeItemCount>
|
||||
<expMultiplier>0.7</expMultiplier>
|
||||
</effect>
|
||||
@@ -316,7 +317,6 @@
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
@@ -350,7 +350,6 @@
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
@@ -384,7 +383,6 @@
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
@@ -859,9 +857,9 @@
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">8</value>
|
||||
<value level="6">8</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">6</value>
|
||||
<value level="5">7</value>
|
||||
<value level="6">8</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
@@ -1336,7 +1334,7 @@
|
||||
<targetType>NONE</targetType>
|
||||
<effects>
|
||||
<effect name="ManaDamOverTime">
|
||||
<power>50</power>
|
||||
<power>1</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
@@ -1517,13 +1515,13 @@
|
||||
<targetType>ENEMY_NOT</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
<power>30</power>
|
||||
</effect>
|
||||
<effect name="HealOverTime">
|
||||
<power>30</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="HealPercent">
|
||||
<power>30</power>
|
||||
</effect>
|
||||
<effect name="HealEffect">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -1544,6 +1542,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>120</abnormalTime>
|
||||
<abnormalType>TOUCH_OF_DEATH</abnormalType>
|
||||
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
@@ -1553,6 +1552,8 @@
|
||||
<hpConsume>669</hpConsume>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<magicLvl>78</magicLvl>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
@@ -1567,6 +1568,10 @@
|
||||
<rate>25</rate>
|
||||
<max>3</max>
|
||||
</effect>
|
||||
<effect name="Cp">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -1579,10 +1584,6 @@
|
||||
<amount>10</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="Cp">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="343" toLevel="1" name="Lethal Shot">
|
||||
@@ -1676,15 +1677,15 @@
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">80</value>
|
||||
<value level="5">80</value>
|
||||
<value level="6">80</value>
|
||||
<value level="7">80</value>
|
||||
<value level="8">80</value>
|
||||
<value level="9">80</value>
|
||||
<value level="10">80</value>
|
||||
<value level="11">80</value>
|
||||
<value level="12">80</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
@@ -1692,7 +1693,7 @@
|
||||
<value level="3">56</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1713,23 +1714,19 @@
|
||||
<value level="1">195</value>
|
||||
<value level="2">205</value>
|
||||
<value level="3">215</value>
|
||||
<value level="4">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">225</value>
|
||||
<value level="5">551</value>
|
||||
<value level="6">565</value>
|
||||
<value level="7">598</value>
|
||||
<value level="8">630</value>
|
||||
<value level="9">662</value>
|
||||
<value level="10">693</value>
|
||||
<value level="11">725</value>
|
||||
<value level="12">757</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>10</criticalChance>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="12">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="3">-23</value>
|
||||
</amount>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-23</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -1757,6 +1754,12 @@
|
||||
<value level="11">-709</value>
|
||||
<value level="12">-709</value>
|
||||
</effectPoint>
|
||||
<abnormalLvl>4</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>PD_DOWN</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -1764,15 +1767,15 @@
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">80</value>
|
||||
<value level="5">80</value>
|
||||
<value level="6">80</value>
|
||||
<value level="7">80</value>
|
||||
<value level="8">80</value>
|
||||
<value level="9">80</value>
|
||||
<value level="10">80</value>
|
||||
<value level="11">80</value>
|
||||
<value level="12">80</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
@@ -1780,7 +1783,7 @@
|
||||
<value level="3">56</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<coolTime>300</coolTime>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1802,17 +1805,21 @@
|
||||
<value level="1">195</value>
|
||||
<value level="2">205</value>
|
||||
<value level="3">215</value>
|
||||
<value level="4">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="9">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="10">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="11">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="12">215</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="4">225</value>
|
||||
<value level="5">551</value>
|
||||
<value level="6">565</value>
|
||||
<value level="7">598</value>
|
||||
<value level="8">630</value>
|
||||
<value level="9">662</value>
|
||||
<value level="10">693</value>
|
||||
<value level="11">725</value>
|
||||
<value level="12">757</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-23</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="FocusMomentum">
|
||||
@@ -1911,6 +1918,11 @@
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -1919,7 +1931,7 @@
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
<magicType>3</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
@@ -2038,7 +2050,9 @@
|
||||
<effect name="TargetCancel">
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="353" toLevel="1" name="Shield Slam">
|
||||
@@ -2139,6 +2153,10 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CriticalRate">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -2153,10 +2171,6 @@
|
||||
<amount>40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="356" toLevel="1" name="Focus Chance">
|
||||
@@ -2183,6 +2197,10 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="FatalBlowRate">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRatePositionBonus">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -2282,7 +2300,9 @@
|
||||
<effect name="DeleteHateOfMe">
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="359" toLevel="1" name="Eye of Hunter">
|
||||
@@ -2350,8 +2370,8 @@
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>-507</effectPoint>
|
||||
<hpConsume>
|
||||
<value level="1">-507</value>
|
||||
<value level="2">-558</value>
|
||||
<value level="1">507</value>
|
||||
<value level="2">558</value>
|
||||
</hpConsume>
|
||||
<magicLvl>
|
||||
<value level="1">77</value>
|
||||
@@ -2390,7 +2410,9 @@
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -2430,8 +2452,8 @@
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>BLUNT</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
@@ -2442,7 +2464,9 @@
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -2608,7 +2632,7 @@
|
||||
<chance>100</chance>
|
||||
<targetType>MY_PARTY</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
@@ -2623,7 +2647,7 @@
|
||||
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<isCritical>false</isCritical>
|
||||
<allowWeapons>SWORD,BLUNT</allowWeapons>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-50</amount>
|
||||
@@ -2667,7 +2691,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016</allowedSkills>
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_HP</type>
|
||||
@@ -2681,9 +2705,6 @@
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<TURN_STONE>100</TURN_STONE>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="368" toLevel="1" name="Vengeance">
|
||||
@@ -2726,7 +2747,7 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-80</amount>
|
||||
<amount>-50</amount>
|
||||
<slot>BUFF</slot>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
@@ -3246,7 +3267,7 @@
|
||||
<value level="1">3</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">15</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</amount>
|
||||
</effect>
|
||||
@@ -3268,11 +3289,12 @@
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>HERO_BUFF</abnormalType>
|
||||
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<effectPoint>676</effectPoint>
|
||||
<hitTime>1000</hitTime>
|
||||
<itemConsumeCount>40</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
|
||||
<magicLvl>-1</magicLvl>
|
||||
<mpConsume>72</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
@@ -3308,11 +3330,12 @@
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>120</abnormalTime>
|
||||
<abnormalType>HERO_BUFF</abnormalType>
|
||||
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<effectPoint>676</effectPoint>
|
||||
<hitTime>1000</hitTime>
|
||||
<itemConsumeCount>40</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
|
||||
<magicLvl>-1</magicLvl>
|
||||
<mpConsume>72</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
|
||||
@@ -129,179 +129,6 @@
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>10</criticalChance>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<BLUNT>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</BLUNT>
|
||||
<DUAL>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DUAL>
|
||||
<POLE>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</POLE>
|
||||
<RAPIER>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</RAPIER>
|
||||
<DAGGER>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DAGGER>
|
||||
<ANCIENTSWORD>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</ANCIENTSWORD>
|
||||
<SWORD>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</SWORD>
|
||||
<DUALDAGGER>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DUALDAGGER>
|
||||
<DUALFIST>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DUALFIST>
|
||||
</effect>
|
||||
<effect name="GetAgro" />
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
@@ -430,7 +257,6 @@
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
@@ -456,180 +282,6 @@
|
||||
<value level="17">2195</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>10</criticalChance>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<BLUNT>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</BLUNT>
|
||||
<DUAL>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DUAL>
|
||||
<POLE>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</POLE>
|
||||
<RAPIER>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</RAPIER>
|
||||
<DAGGER>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DAGGER>
|
||||
<ANCIENTSWORD>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</ANCIENTSWORD>
|
||||
<SWORD>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</SWORD>
|
||||
<DUALDAGGER>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DUALDAGGER>
|
||||
<DUALFIST>
|
||||
<value level="1">-12</value>
|
||||
<value level="2">-12</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-12</value>
|
||||
<value level="5">-12</value>
|
||||
<value level="6">-16</value>
|
||||
<value level="7">-16</value>
|
||||
<value level="8">-16</value>
|
||||
<value level="9">-16</value>
|
||||
<value level="10">-20</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="12">-20</value>
|
||||
<value level="13">-20</value>
|
||||
<value level="14">-20</value>
|
||||
<value level="15">-24</value>
|
||||
<value level="16">-24</value>
|
||||
<value level="17">-24</value>
|
||||
</DUALFIST>
|
||||
</effect>
|
||||
<effect name="GetAgro" />
|
||||
<effect name="CriticalDamage">
|
||||
@@ -795,10 +447,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="14">40</value>
|
||||
<value fromLevel="13" toLevel="14" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<activateRate>40</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
@@ -863,21 +512,6 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="Root" />
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="13" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="13" toLevel="14" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="405" toLevel="10" name="Banish Undead">
|
||||
@@ -902,7 +536,7 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<itemConsumeCount>
|
||||
<value level="1">5</value>
|
||||
<value level="1">6</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">7</value>
|
||||
<value level="4">7</value>
|
||||
@@ -1004,10 +638,6 @@
|
||||
<value level="3">-40</value>
|
||||
</amount>
|
||||
<slot>BUFF</slot>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
@@ -1016,10 +646,6 @@
|
||||
<value level="3">40</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
@@ -1028,10 +654,6 @@
|
||||
<value level="3">40</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>
|
||||
@@ -1051,10 +673,6 @@
|
||||
<value level="2">8</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
@@ -1309,7 +927,6 @@
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
@@ -1478,9 +1095,7 @@
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="3">120</value>
|
||||
</abnormalTime>
|
||||
<abnormalTime>120</abnormalTime>
|
||||
<abnormalType>MIGHT_MORTAL</abnormalType>
|
||||
<effectPoint>
|
||||
<value level="1">549</value>
|
||||
@@ -1521,10 +1136,6 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ManaHeal" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
|
||||
<power>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="411" toLevel="3" name="Stealth">
|
||||
@@ -1670,16 +1281,32 @@
|
||||
<effects>
|
||||
<effect name="Accuracy">
|
||||
<amount>
|
||||
<value level="1">-6</value>
|
||||
<value level="2">-6</value>
|
||||
<value level="3">-6</value>
|
||||
<value level="4">-6</value>
|
||||
<value level="5">-6</value>
|
||||
<value level="6">-9</value>
|
||||
<value level="7">-9</value>
|
||||
<value level="8">-9</value>
|
||||
<value level="9">-9</value>
|
||||
<value level="10">-12</value>
|
||||
<value level="1">-4</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-4</value>
|
||||
<value level="4">-4</value>
|
||||
<value level="5">-4</value>
|
||||
<value level="6">-7</value>
|
||||
<value level="7">-7</value>
|
||||
<value level="8">-7</value>
|
||||
<value level="9">-7</value>
|
||||
<value level="10">-10</value>
|
||||
<value level="11">-12</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicAccuracy">
|
||||
<amount>
|
||||
<value level="1">-4</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-4</value>
|
||||
<value level="4">-4</value>
|
||||
<value level="5">-4</value>
|
||||
<value level="6">-7</value>
|
||||
<value level="7">-7</value>
|
||||
<value level="8">-7</value>
|
||||
<value level="9">-7</value>
|
||||
<value level="10">-10</value>
|
||||
<value level="11">-12</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
@@ -1908,7 +1535,11 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<amount>
|
||||
<value level="1">-10</value>
|
||||
<value level="2">-20</value>
|
||||
<value level="3">-30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
@@ -2067,6 +1698,14 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>-80</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-40</amount>
|
||||
<slot>BUFF</slot>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
@@ -2092,11 +1731,17 @@
|
||||
<value level="3">30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">33</value>
|
||||
<value level="2">66</value>
|
||||
<value level="3">100</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALFIST</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
@@ -2111,35 +1756,15 @@
|
||||
<item>DUALFIST</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="HealEffect">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-40</amount>
|
||||
<slot>BUFF</slot>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>-80</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">33</value>
|
||||
<value level="2">66</value>
|
||||
<value level="3">100</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>POLE</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="HealEffect">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="421" toLevel="5" name="Fell Swoop">
|
||||
@@ -2891,7 +2516,7 @@
|
||||
<effects>
|
||||
<effect name="SkillEvasion">
|
||||
<magicType>0</magicType>
|
||||
<amount>90</amount>
|
||||
<amount>70</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2939,8 +2564,9 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Summon">
|
||||
<npcId>14839</npcId> <!-- Swoop Cannon -->
|
||||
<consumeItemId>2132</consumeItemId> <!-- Gemstone (B-grade) -->
|
||||
<npcId>14839</npcId>
|
||||
<lifeTime>1200</lifeTime>
|
||||
<consumeItemId>2132</consumeItemId>
|
||||
<consumeItemCount>13</consumeItemCount>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -3070,12 +2696,12 @@
|
||||
<!-- Momentum blast. For $s1 increases Speed by $s2. Requires Momentum level $s3. Requires dual swords to be equipped. -->
|
||||
<icon>icon.skill0451</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
|
||||
<chargeConsume>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">2</value>
|
||||
<value level="3">3</value>
|
||||
</chargeConsume>
|
||||
<effectPoint>
|
||||
<value level="1">540</value>
|
||||
@@ -3103,7 +2729,6 @@
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="EnergySaved">
|
||||
@@ -3164,7 +2789,9 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>
|
||||
<value level="1">40</value>
|
||||
@@ -5803,7 +5430,7 @@
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016</allowedSkills>
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
Reference in New Issue
Block a user