[Classic] Removed skills that do not exist in Classic client.

This commit is contained in:
MobiusDev
2015-05-06 13:46:55 +00:00
parent 2608d19642
commit 31faf123da
354 changed files with 5 additions and 174566 deletions

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@@ -10,16 +10,6 @@
<br>
<table width="270">
<tr>
<td><button value="Page 1" action="bypass -h admin_html transform.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 2" action="bypass -h admin_html transform2.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 3" action="bypass -h admin_html transform3.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 4" action="bypass -h admin_html transform4.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 5" action="bypass -h admin_html transform5.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td>Values:</td>
<td><edit var="qbox" width="200" height="15" /></td>
</tr>
@@ -32,51 +22,5 @@
<td><button value="Untransform" action="bypass -h admin_untransform" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
</tr>
</table>
<br>
Divine Transformations:<br1>
<table width=260>
<tr>
<td><button value="Enchant" action="bypass -h admin_transform_menu 257 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Healer" action="bypass -h admin_transform_menu 255 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Knight" action="bypass -h admin_transform_menu 252 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Rogue" action="bypass -h admin_transform_menu 254 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Summon" action="bypass -h admin_transform_menu 258 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Warrior" action="bypass -h admin_transform_menu 253 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Wizard" action="bypass -h admin_transform_menu 256 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Boss Transformations:<br1>
<table width=260>
<tr>
<td><button value="Anakim" action="bypass -h admin_transform_menu 306 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Benom" action="bypass -h admin_transform_menu 307 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="D Prince" action="bypass -h admin_transform_menu 311 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Zaken" action="bypass -h admin_transform_menu 305 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Ranku" action="bypass -h admin_transform_menu 309 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kiyachi" action="bypass -h admin_transform_menu 310 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Gordon" action="bypass -h admin_transform_menu 308 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Character Transformations:<br1>
<table width=260>
<tr>
<td><button value="Akamanah" action="bypass -h admin_transform_menu 302 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Zariche" action="bypass -h admin_transform_menu 301 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_transform_menu 251 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Native" action="bypass -h admin_transform_menu 101 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Golem" action="bypass -h admin_transform_menu 259 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="WLK Fuse" action="bypass -h admin_transform_menu 219 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="ES Fuse" action="bypass -h admin_transform_menu 220 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="PS Fuse" action="bypass -h admin_transform_menu 221 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

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@@ -1,106 +0,0 @@
<html><title>Transformation</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Transformation Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td><button value="Page 1" action="bypass -h admin_html transform.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 2" action="bypass -h admin_html transform2.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 3" action="bypass -h admin_html transform3.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 4" action="bypass -h admin_html transform4.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 5" action="bypass -h admin_html transform5.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td>Values:</td>
<td><edit var="qbox" width="200" height="15" /></td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td><button value="Send" action="bypass -h admin_transform_menu $qbox" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
<td><button value="Help" action="bypass -h admin_html help/transform.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
<td><button value="Untransform" action="bypass -h admin_untransform" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
</tr>
</table>
<br>
Monster Transformations:<br1>
<table width=260>
<tr>
<td><button value="Rabbit" action="bypass -h admin_transform_menu 105 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Pig" action="bypass -h admin_transform_menu 104 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Pixy" action="bypass -h admin_transform_menu 304 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Yeti" action="bypass -h admin_transform_menu 102 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Onyx Be" action="bypass -h admin_transform_menu 1 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Buffalo" action="bypass -h admin_transform_menu 103 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Doom Wr" action="bypass -h admin_transform_menu 2 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="D Blader" action="bypass -h admin_transform_menu 7 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Zombie" action="bypass -h admin_transform_menu 303 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Heretic" action="bypass -h admin_transform_menu 3 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="OlMahum" action="bypass -h admin_transform_menu 6 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Saber" action="bypass -h admin_transform_menu 5 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Vale Mas" action="bypass -h admin_transform_menu 4 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Lava Gol" action="bypass -h admin_transform_menu 322 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Timitran" action="bypass -h admin_transform_menu 321 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Frog" action="bypass -h admin_transform_menu 111 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Grizzly" action="bypass -h admin_transform_menu 320 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Treykan" action="bypass -h admin_transform_menu 126 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td><center>Normal:</center></td>
<td><center>Strong:</center></td>
<td><center>Weak:</center></td>
</tr>
<tr>
<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 217 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 216 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 218 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Golem Guard" action="bypass -h admin_transform_menu 211 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Golem Guard" action="bypass -h admin_transform_menu 210 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Golem Guard" action="bypass -h admin_transform_menu 212 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Grail Apost" action="bypass -h admin_transform_menu 202 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Grail Apost" action="bypass -h admin_transform_menu 201 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Grail Apost" action="bypass -h admin_transform_menu 203 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Infern Drake" action="bypass -h admin_transform_menu 214 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Infern Drake" action="bypass -h admin_transform_menu 213 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Infern Drake" action="bypass -h admin_transform_menu 215 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 208 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 207 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 209 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Unicorn" action="bypass -h admin_transform_menu 205 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Unicorn" action="bypass -h admin_transform_menu 204 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Unicorn" action="bypass -h admin_transform_menu 206 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

View File

@@ -1,91 +0,0 @@
<html><title>Transformation</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Transformation Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td><button value="Page 1" action="bypass -h admin_html transform.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 2" action="bypass -h admin_html transform2.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 3" action="bypass -h admin_html transform3.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 4" action="bypass -h admin_html transform4.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 5" action="bypass -h admin_html transform5.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td>Values:</td>
<td><edit var="qbox" width="200" height="15" /></td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td><button value="Send" action="bypass -h admin_transform_menu $qbox" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
<td><button value="Help" action="bypass -h admin_html help/transform.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
<td><button value="Untransform" action="bypass -h admin_untransform" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
</tr>
</table>
<br>
Event Transformations:<br1>
<table width=260>
<tr>
<td><button value="Ghost" action="bypass -h admin_transform_menu 108 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Snow King" action="bypass -h admin_transform_menu 114 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Scarecrow" action="bypass -h admin_transform_menu 115 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Tin Golem" action="bypass -h admin_transform_menu 116 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Gatekeeper1" action="bypass -h admin_transform_menu 107 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Gatekeeper2" action="bypass -h admin_transform_menu 319 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Red Elf" action="bypass -h admin_transform_menu 121 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Blue Elf" action="bypass -h admin_transform_menu 122 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Big Blue Elf" action="bypass -h admin_transform_menu 127 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Purple Tow" action="bypass -h admin_transform_menu 117 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Yellow Tow" action="bypass -h admin_transform_menu 120 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Pink Tow" action="bypass -h admin_transform_menu 118 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Grey Tow" action="bypass -h admin_transform_menu 119 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Child" action="bypass -h admin_transform_menu 112 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Native Dawn" action="bypass -h admin_transform_menu 124 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Kadomas" action="bypass -h admin_transform_menu 20000 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Aqua Elf" action="bypass -h admin_transform_menu 125 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game Man." action="bypass -h admin_transform_menu 22 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="DM Lee" action="bypass -h admin_transform_menu 20005 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="DM Karin" action="bypass -h admin_transform_menu 20006 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Mounts Transformations:<br1>
<table width=260>
<tr>
<td><button value="Purple Horse" action="bypass -h admin_transform_menu 106 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Tawny Lion" action="bypass -h admin_transform_menu 109 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Steam Sledge" action="bypass -h admin_transform_menu 110 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Guard Strider" action="bypass -h admin_transform_menu 123 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Jet Bike" action="bypass -h admin_transform_menu 20001 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="S. Plataform" action="bypass -h admin_transform_menu 20004 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Wood Horse" action="bypass -h admin_transform_menu 20007 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

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@@ -1,72 +0,0 @@
<html><title>Transformation</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Transformation Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td><button value="Page 1" action="bypass -h admin_html transform.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 2" action="bypass -h admin_html transform2.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 3" action="bypass -h admin_html transform3.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 4" action="bypass -h admin_html transform4.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 5" action="bypass -h admin_html transform5.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td>Values:</td>
<td><edit var="qbox" width="200" height="15" /></td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td><button value="Send" action="bypass -h admin_transform_menu $qbox" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
<td><button value="Help" action="bypass -h admin_html help/transform.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
<td><button value="Untransform" action="bypass -h admin_untransform" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
</tr>
</table>
<br>
Mercenary Transformations:<br1>
<table width=260>
<tr>
<td><button value="Human" action="bypass -h admin_transform_menu 10 $qbox" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dark Elf" action="bypass -h admin_transform_menu 12 $qbox" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Light Elf" action="bypass -h admin_transform_menu 11 $qbox" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Dwarf" action="bypass -h admin_transform_menu 14 $qbox" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Orc" action="bypass -h admin_transform_menu 13 $qbox" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass -h admin_transform_menu 15 $qbox" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Battle Transformations:<br1>
<table width=260>
<tr>
<td><button value="Archer Captain" action="bypass -h admin_transform_menu 17 $qbox" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Fortress Captain" action="bypass -h admin_transform_menu 21 $qbox" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Kamael Captain" action="bypass -h admin_transform_menu 19 $qbox" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Guard Captain" action="bypass -h admin_transform_menu 16 $qbox" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Magic Leader" action="bypass -h admin_transform_menu 18 $qbox" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dragon Lee" action="bypass -h admin_transform_menu 20005 $qbox" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Guard of Dawn" action="bypass -h admin_transform_menu 113 $qbox" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dragon Karin" action="bypass -h admin_transform_menu 20006 $qbox" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr><td><button value="Knight of Dawn" action="bypass -h admin_transform_menu 20 $qbox" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

View File

@@ -1,58 +0,0 @@
<html><title>Transformation</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Transformation Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td><button value="Page 1" action="bypass -h admin_html transform.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 2" action="bypass -h admin_html transform2.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 3" action="bypass -h admin_html transform3.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 4" action="bypass -h admin_html transform4.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Page 5" action="bypass -h admin_html transform5.htm" width="50" height="18" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td>Values:</td>
<td><edit var="qbox" width="200" height="15" /></td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td><button value="Send" action="bypass -h admin_transform_menu $qbox" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
<td><button value="Help" action="bypass -h admin_html help/transform.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
<td><button value="Untransform" action="bypass -h admin_untransform" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
</tr>
</table>
<br>
Addition of class horses and Cool Lu.<br1>
<table width=260>
<tr>
<td><button value="Knight" action="bypass -h admin_transform_menu 129 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Fighter" action="bypass -h admin_transform_menu 130 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ranger" action="bypass -h admin_transform_menu 131 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Archer" action="bypass -h admin_transform_menu 132 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Wizard" action="bypass -h admin_transform_menu 133 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Summon" action="bypass -h admin_transform_menu 134 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Master" action="bypass -h admin_transform_menu 135 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Pastor" action="bypass -h admin_transform_menu 136 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Kukaru" action="bypass -h admin_transform_menu 137 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>
</center>
</body></html>

View File

@@ -29,7 +29,6 @@ ai/npc/Teleports/TeleportToRaceTrack/TeleportToRaceTrack.java
ai/npc/Teleports/TeleportWithCharm/TeleportWithCharm.java
ai/npc/Trainers/HealerTrainer/HealerTrainer.java
ai/npc/VillageMasters/FirstClassTransferTalk/FirstClassTransferTalk.java
ai/npc/WyvernManager/WyvernManager.java
# Group Template
ai/group_template/FairyTrees.java

View File

@@ -1,313 +0,0 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc.WyvernManager;
import java.util.HashMap;
import java.util.Map;
import ai.npc.AbstractNpcAI;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
import com.l2jserver.gameserver.util.Util;
/**
* Wyvern Manager
* @author xban1x
*/
public final class WyvernManager extends AbstractNpcAI
{
private enum ManagerType
{
CASTLE,
CLAN_HALL,
FORT,
}
// Misc
private static final int CRYSTAL_B_GRADE = 1460;
private static final int WYVERN = 12621;
private static final int WYVERN_FEE = 25;
private static final int STRIDER_LVL = 55;
private static final int[] STRIDERS =
{
12526,
12527,
12528,
16038,
16039,
16040,
16068,
13197
};
// NPCS
private static final Map<Integer, ManagerType> MANAGERS = new HashMap<>();
static
{
MANAGERS.put(35101, ManagerType.CASTLE);
MANAGERS.put(35143, ManagerType.CASTLE);
MANAGERS.put(35185, ManagerType.CASTLE);
MANAGERS.put(35227, ManagerType.CASTLE);
MANAGERS.put(35275, ManagerType.CASTLE);
MANAGERS.put(35317, ManagerType.CASTLE);
MANAGERS.put(35364, ManagerType.CASTLE);
MANAGERS.put(35510, ManagerType.CASTLE);
MANAGERS.put(35536, ManagerType.CASTLE);
MANAGERS.put(35419, ManagerType.CLAN_HALL);
MANAGERS.put(35638, ManagerType.CLAN_HALL);
MANAGERS.put(36457, ManagerType.FORT);
MANAGERS.put(36458, ManagerType.FORT);
MANAGERS.put(36459, ManagerType.FORT);
MANAGERS.put(36460, ManagerType.FORT);
MANAGERS.put(36461, ManagerType.FORT);
MANAGERS.put(36462, ManagerType.FORT);
MANAGERS.put(36463, ManagerType.FORT);
MANAGERS.put(36464, ManagerType.FORT);
MANAGERS.put(36465, ManagerType.FORT);
MANAGERS.put(36466, ManagerType.FORT);
MANAGERS.put(36467, ManagerType.FORT);
MANAGERS.put(36468, ManagerType.FORT);
MANAGERS.put(36469, ManagerType.FORT);
MANAGERS.put(36470, ManagerType.FORT);
MANAGERS.put(36471, ManagerType.FORT);
MANAGERS.put(36472, ManagerType.FORT);
MANAGERS.put(36473, ManagerType.FORT);
MANAGERS.put(36474, ManagerType.FORT);
MANAGERS.put(36475, ManagerType.FORT);
MANAGERS.put(36476, ManagerType.FORT);
MANAGERS.put(36477, ManagerType.FORT);
}
private WyvernManager()
{
super(WyvernManager.class.getSimpleName(), "ai/npc");
addStartNpc(MANAGERS.keySet());
addTalkId(MANAGERS.keySet());
addFirstTalkId(MANAGERS.keySet());
}
private String mountWyvern(L2Npc npc, L2PcInstance player)
{
if (player.isMounted() && (player.getMountLevel() >= STRIDER_LVL) && Util.contains(STRIDERS, player.getMountNpcId()))
{
if (isOwnerClan(npc, player) && (getQuestItemsCount(player, CRYSTAL_B_GRADE) >= WYVERN_FEE))
{
takeItems(player, CRYSTAL_B_GRADE, WYVERN_FEE);
player.dismount();
player.mount(WYVERN, 0, true);
return "wyvernmanager-04.html";
}
return replacePart(player.getHtmlPrefix(), "wyvernmanager-06.html");
}
return replacePart(player.getHtmlPrefix(), "wyvernmanager-05.html");
}
private boolean isOwnerClan(L2Npc npc, L2PcInstance player)
{
if (!player.isClanLeader())
{
return false;
}
switch (MANAGERS.get(npc.getId()))
{
case CASTLE:
{
if (npc.getCastle() != null)
{
return player.getClanId() == npc.getCastle().getOwnerId();
}
return false;
}
case CLAN_HALL:
{
if (npc.getConquerableHall() != null)
{
return player.getClanId() == npc.getConquerableHall().getOwnerId();
}
return false;
}
case FORT:
{
final Fort fort = npc.getFort();
if ((fort != null) && (fort.getOwnerClan() != null))
{
return player.getClanId() == npc.getFort().getOwnerClan().getId();
}
return false;
}
default:
{
return false;
}
}
}
private boolean isInSiege(L2Npc npc)
{
switch (MANAGERS.get(npc.getId()))
{
case CASTLE:
{
return npc.getCastle().getZone().isActive();
}
case CLAN_HALL:
{
SiegableHall hall = npc.getConquerableHall();
return (hall != null) ? hall.isInSiege() : npc.getCastle().getSiege().isInProgress();
}
case FORT:
{
return npc.getFort().getZone().isActive();
}
default:
{
return false;
}
}
}
private String getResidenceName(L2Npc npc)
{
switch (MANAGERS.get(npc.getId()))
{
case CASTLE:
{
return npc.getCastle().getName();
}
case CLAN_HALL:
{
return npc.getConquerableHall().getName();
}
case FORT:
{
return npc.getFort().getName();
}
default:
{
return null;
}
}
}
private String replaceAll(L2Npc npc, String htmlPrefix)
{
return replacePart(htmlPrefix, "wyvernmanager-01.html").replace("%residence_name%", getResidenceName(npc));
}
private String replacePart(String htmlPrefix, String htmlFile)
{
return getHtm(htmlPrefix, htmlFile).replace("%wyvern_fee%", String.valueOf(WYVERN_FEE)).replace("%strider_level%", String.valueOf(STRIDER_LVL));
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
switch (event)
{
case "Return":
{
if (!isOwnerClan(npc, player))
{
htmltext = "wyvernmanager-02.html";
}
else if (Config.ALLOW_WYVERN_ALWAYS)
{
htmltext = replaceAll(npc, player.getHtmlPrefix());
}
else if (MANAGERS.get(npc.getId()) == ManagerType.CASTLE)
{
htmltext = "wyvernmanager-dusk.html";
}
else
{
htmltext = replaceAll(npc, player.getHtmlPrefix());
}
break;
}
case "Help":
{
htmltext = MANAGERS.get(npc.getId()) == ManagerType.CASTLE ? replacePart(player.getHtmlPrefix(), "wyvernmanager-03.html") : replacePart(player.getHtmlPrefix(), "wyvernmanager-03b.html");
break;
}
case "RideWyvern":
{
if (!Config.ALLOW_WYVERN_ALWAYS)
{
if (!Config.ALLOW_WYVERN_DURING_SIEGE && (isInSiege(npc) || player.isInSiege()))
{
player.sendMessage("You cannot summon wyvern while in siege.");
return null;
}
if (MANAGERS.get(npc.getId()) == ManagerType.CASTLE)
{
htmltext = "wyvernmanager-dusk.html";
}
else
{
htmltext = mountWyvern(npc, player);
}
}
else
{
htmltext = mountWyvern(npc, player);
}
break;
}
}
return htmltext;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = null;
if (!isOwnerClan(npc, player))
{
htmltext = "wyvernmanager-02.html";
}
else
{
if (Config.ALLOW_WYVERN_ALWAYS)
{
htmltext = replaceAll(npc, player.getHtmlPrefix());
}
else
{
if (MANAGERS.get(npc.getId()) == ManagerType.CASTLE)
{
htmltext = "wyvernmanager-dusk.html";
}
else
{
htmltext = replaceAll(npc, player.getHtmlPrefix());
}
}
}
return htmltext;
}
public static void main(String[] args)
{
new WyvernManager();
}
}

View File

@@ -1,7 +0,0 @@
<html><body>
Greetings, my lord %residence_name%!<br>
Your Wyvern awaits!<br>
First, however, you must ride a <font color="LEVEL">Strider of at least level %strider_level%</font> and have <font color="LEVEL">%wyvern_fee% B-Grade Crystals</font>.<br>
<button action="bypass -h Quest WyvernManager Help" value="Wyvern Help" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<button action="bypass -h Quest WyvernManager RideWyvern" value="Ride Wyvern" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</body></html>

View File

@@ -1,4 +0,0 @@
<html><body>
Only you, my lord, are worthy to ride a Wyvern.<br>
<button action="bypass -h Quest WyvernManager Help" value="Explain" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</body></html>

View File

@@ -1,5 +0,0 @@
<html><body>
A Wyvern can be created from a Strider above level <font color="LEVEL">%strider_level%</font> by using <font color="LEVEL">%wyvern_fee%</font> B-Grade Crystals. At this time, only lords may ride a Wyvern.<br>
However, if the Revolutionaries of Dusk possess the Seal of Strife, even lords will lose this privilege.<br>
<button action="bypass -h Quest WyvernManager Return" value="Return" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</body></html>

View File

@@ -1,4 +0,0 @@
<html><body>
A Wyvern can be transformed from a <font color="LEVEL">Strider of at least level %strider_level%</font> by using <font color="LEVEL">%wyvern_fee% B-Grade Crystals</font>.<br>
<button action="bypass -h Quest WyvernManager Return" value="Initial Screen" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<body></html>

View File

@@ -1,3 +0,0 @@
<html><body>
Your wyvern is ready to go!Please remember to keep it well fed.
</body></html>

View File

@@ -1,3 +0,0 @@
<html><body>
To transform a Strider into a Wyvern, ride a <font color="LEVEL">Strider of at least level %strider_level%</font> and have <font color="LEVEL">%wyvern_fee% Crystals: B-Grade</font>.
</body></html>

View File

@@ -1,3 +0,0 @@
<html><body>
To transform a strider into a wyvern, you must have <font color="LEVEL">%wyvern_fee% Crystals: B-Grade</font>.
</body></html>

View File

@@ -1,4 +0,0 @@
<html><body>
A Wyvern <font color="LEVEL">%strider_level%</font> can transform a Strider of a certain level <font color="LEVEL">%wyvern_fee%</font> by using B-grade Crystals. Only a lord can ride a Wyvern.<br>
<button action="bypass -h Quest WyvernManager Return" value="Initial screen" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</body></html>

View File

@@ -1,4 +0,0 @@
<html><body>
The Revolutionaries of Dusk currently possess the <font color="LEVEL">Seal of Strife</font>, so you are not able to ride a Wyvern at this time.<br>
<button action="bypass -h Quest WyvernManager Help" value="Explain" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</body></html>

View File

@@ -1,143 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
<skillTree type="abilitySkillTree">
<skill skillName="Noble Shield" skillId="19120" skillLvl="1" getLevel="99" />
<skill skillName="Noble Shield" skillId="19120" skillLvl="2" getLevel="99" />
<skill skillName="Noble Shield" skillId="19120" skillLvl="3" getLevel="99" />
<skill skillName="Noble Shield" skillId="19120" skillLvl="4" getLevel="99" />
<skill skillName="Noble Magic Barrier" skillId="19121" skillLvl="1" getLevel="99" />
<skill skillName="Noble Magic Barrier" skillId="19121" skillLvl="2" getLevel="99" />
<skill skillName="Noble Magic Barrier" skillId="19121" skillLvl="3" getLevel="99" />
<skill skillName="Noble Magic Barrier" skillId="19121" skillLvl="4" getLevel="99" />
<skill skillName="Noble Blessed Body" skillId="19122" skillLvl="1" getLevel="99" />
<skill skillName="Noble Blessed Body" skillId="19122" skillLvl="2" getLevel="99" />
<skill skillName="Noble Blessed Body" skillId="19122" skillLvl="3" getLevel="99" />
<skill skillName="Noble Blessed Body" skillId="19122" skillLvl="4" getLevel="99" />
<skill skillName="Noble Haste" skillId="19123" skillLvl="1" getLevel="99" />
<skill skillName="Noble Haste" skillId="19123" skillLvl="2" getLevel="99" />
<skill skillName="Noble Haste" skillId="19123" skillLvl="3" getLevel="99" />
<skill skillName="Noble Haste" skillId="19123" skillLvl="4" getLevel="99" />
<skill skillName="Noble Knight Buffs" skillId="19124" skillLvl="1" getLevel="99" />
<skill skillName="Noble Knight Buffs" skillId="19124" skillLvl="2" getLevel="99" />
<skill skillName="Noble Critical Focus" skillId="19125" skillLvl="1" getLevel="99" />
<skill skillName="Noble Critical Focus" skillId="19125" skillLvl="2" getLevel="99" />
<skill skillName="Noble Mindset" skillId="19126" skillLvl="1" getLevel="99" />
<skill skillName="Noble Mindset" skillId="19126" skillLvl="2" getLevel="99" />
<skill skillName="Noble Guidance" skillId="19127" skillLvl="1" getLevel="99" />
<skill skillName="Noble Guidance" skillId="19127" skillLvl="2" getLevel="99" />
<skill skillName="Noble Sting" skillId="19128" skillLvl="1" getLevel="99" />
<skill skillName="Noble Sting" skillId="19128" skillLvl="2" getLevel="99" />
<skill skillName="Noble Protection" skillId="19129" skillLvl="1" getLevel="99" />
<skill skillName="Noble Protection" skillId="19129" skillLvl="2" getLevel="99" />
<skill skillName="Noble Attributes" skillId="19130" skillLvl="1" getLevel="99" />
<skill skillName="Noble Attributes" skillId="19130" skillLvl="2" getLevel="99" />
<skill skillName="Noble Expertise" skillId="19131" skillLvl="1" getLevel="99" />
<skill skillName="Noble Expertise" skillId="19131" skillLvl="2" getLevel="99" />
<skill skillName="Noble Mind" skillId="19132" skillLvl="1" getLevel="99" />
<skill skillName="Noble Mind" skillId="19132" skillLvl="2" getLevel="99" />
<skill skillName="Noble Heavy Armor Shield" skillId="19133" skillLvl="1" getLevel="99" />
<skill skillName="Noble Heavy Armor Defense" skillId="19134" skillLvl="1" getLevel="99" />
<skill skillName="Noble Heavy Armor Defense" skillId="19134" skillLvl="2" getLevel="99" />
<skill skillName="Noble Heavy Armor Defense" skillId="19134" skillLvl="3" getLevel="99" />
<skill skillName="Noble Heavy Armor Defense" skillId="19134" skillLvl="4" getLevel="99" />
<skill skillName="Noble Heavy Armor Attack" skillId="19135" skillLvl="1" getLevel="99" />
<skill skillName="Noble Heavy Armor Attack" skillId="19135" skillLvl="2" getLevel="99" />
<skill skillName="Noble Heavy Armor Attack" skillId="19135" skillLvl="3" getLevel="99" />
<skill skillName="Noble Heavy Armor Attack" skillId="19135" skillLvl="4" getLevel="99" />
<skill skillName="Noble Prayer" skillId="19136" skillLvl="1" getLevel="99" />
<skill skillName="Noble Prayer" skillId="19136" skillLvl="2" getLevel="99" />
<skill skillName="Noble Prayer" skillId="19136" skillLvl="3" getLevel="99" />
<skill skillName="Noble Guts" skillId="19137" skillLvl="1" getLevel="99" />
<skill skillName="Noble Frenzy" skillId="19138" skillLvl="1" getLevel="99" />
<skill skillName="Noble Might" skillId="19139" skillLvl="1" getLevel="99" />
<skill skillName="Noble Might" skillId="19139" skillLvl="2" getLevel="99" />
<skill skillName="Noble Might" skillId="19139" skillLvl="3" getLevel="99" />
<skill skillName="Noble Might" skillId="19139" skillLvl="4" getLevel="99" />
<skill skillName="Noble Cost" skillId="19140" skillLvl="1" getLevel="99" />
<skill skillName="Noble Cost" skillId="19140" skillLvl="2" getLevel="99" />
<skill skillName="Noble Wind Walk" skillId="19141" skillLvl="1" getLevel="99" />
<skill skillName="Noble Wind Walk" skillId="19141" skillLvl="2" getLevel="99" />
<skill skillName="Noble Warrior Buffs" skillId="19142" skillLvl="1" getLevel="99" />
<skill skillName="Noble Warrior Buffs" skillId="19142" skillLvl="2" getLevel="99" />
<skill skillName="Noble Focus" skillId="19143" skillLvl="1" getLevel="99" />
<skill skillName="Noble Focus" skillId="19143" skillLvl="2" getLevel="99" />
<skill skillName="Noble Backfire" skillId="19144" skillLvl="1" getLevel="99" />
<skill skillName="Noble Backfire" skillId="19144" skillLvl="2" getLevel="99" />
<skill skillName="Noble Death Whisper" skillId="19145" skillLvl="1" getLevel="99" />
<skill skillName="Noble Death Whisper" skillId="19145" skillLvl="2" getLevel="99" />
<skill skillName="Noble Protection Magic" skillId="19146" skillLvl="1" getLevel="99" />
<skill skillName="Noble Protection Magic" skillId="19146" skillLvl="2" getLevel="99" />
<skill skillName="Noble Ambush" skillId="19147" skillLvl="1" getLevel="99" />
<skill skillName="Noble Ambush" skillId="19147" skillLvl="2" getLevel="99" />
<skill skillName="Noble Light Armor Blessing" skillId="19148" skillLvl="1" getLevel="99" />
<skill skillName="Noble Anti Magic" skillId="19149" skillLvl="1" getLevel="99" />
<skill skillName="Noble Anti Magic" skillId="19149" skillLvl="2" getLevel="99" />
<skill skillName="Noble Anti Magic" skillId="19149" skillLvl="3" getLevel="99" />
<skill skillName="Noble Anti Magic" skillId="19149" skillLvl="4" getLevel="99" />
<skill skillName="Noble Light Armor Attack" skillId="19150" skillLvl="1" getLevel="99" />
<skill skillName="Noble Light Armor Attack" skillId="19150" skillLvl="2" getLevel="99" />
<skill skillName="Noble Light Armor Attack" skillId="19150" skillLvl="3" getLevel="99" />
<skill skillName="Noble Light Armor Attack" skillId="19150" skillLvl="4" getLevel="99" />
<skill skillName="Noble Vampiric Rage" skillId="19151" skillLvl="1" getLevel="99" />
<skill skillName="Noble Vampiric Rage" skillId="19151" skillLvl="2" getLevel="99" />
<skill skillName="Noble Vampiric Rage" skillId="19151" skillLvl="3" getLevel="99" />
<skill skillName="Noble Endurance" skillId="19152" skillLvl="1" getLevel="99" />
<skill skillName="Noble Critical Boost" skillId="19153" skillLvl="1" getLevel="99" />
<skill skillName="Noble Empower" skillId="19154" skillLvl="1" getLevel="99" />
<skill skillName="Noble Empower" skillId="19154" skillLvl="2" getLevel="99" />
<skill skillName="Noble Empower" skillId="19154" skillLvl="3" getLevel="99" />
<skill skillName="Noble Empower" skillId="19154" skillLvl="4" getLevel="99" />
<skill skillName="Noble Acumen" skillId="19155" skillLvl="1" getLevel="99" />
<skill skillName="Noble Acumen" skillId="19155" skillLvl="2" getLevel="99" />
<skill skillName="Noble Wizard Buffs" skillId="19156" skillLvl="1" getLevel="99" />
<skill skillName="Noble Wizard Buffs" skillId="19156" skillLvl="2" getLevel="99" />
<skill skillName="Noble Wild Magic" skillId="19157" skillLvl="1" getLevel="99" />
<skill skillName="Noble Wild Magic" skillId="19157" skillLvl="2" getLevel="99" />
<skill skillName="Noble Blessed Soul" skillId="19158" skillLvl="1" getLevel="99" />
<skill skillName="Noble Blessed Soul" skillId="19158" skillLvl="2" getLevel="99" />
<skill skillName="Noble Resistance" skillId="19159" skillLvl="1" getLevel="99" />
<skill skillName="Noble Resistance" skillId="19159" skillLvl="2" getLevel="99" />
<skill skillName="Noble Magic Death" skillId="19160" skillLvl="1" getLevel="99" />
<skill skillName="Noble Magic Death" skillId="19160" skillLvl="2" getLevel="99" />
<skill skillName="Noble Protection Armor" skillId="19161" skillLvl="1" getLevel="99" />
<skill skillName="Noble Protection Armor" skillId="19161" skillLvl="2" getLevel="99" />
<skill skillName="Noble Recovery" skillId="19162" skillLvl="1" getLevel="99" />
<skill skillName="Noble Recovery" skillId="19162" skillLvl="2" getLevel="99" />
<skill skillName="Noble Skill Mastery" skillId="19163" skillLvl="1" getLevel="99" />
<skill skillName="Noble Skill Mastery" skillId="19163" skillLvl="2" getLevel="99" />
<skill skillName="Noble Robe Shield" skillId="19164" skillLvl="1" getLevel="99" />
<skill skillName="Noble Robe Defense" skillId="19165" skillLvl="1" getLevel="99" />
<skill skillName="Noble Robe Defense" skillId="19165" skillLvl="2" getLevel="99" />
<skill skillName="Noble Robe Defense" skillId="19165" skillLvl="3" getLevel="99" />
<skill skillName="Noble Robe Defense" skillId="19165" skillLvl="4" getLevel="99" />
<skill skillName="Noble Robe Attack" skillId="19166" skillLvl="1" getLevel="99" />
<skill skillName="Noble Robe Attack" skillId="19166" skillLvl="2" getLevel="99" />
<skill skillName="Noble Robe Attack" skillId="19166" skillLvl="3" getLevel="99" />
<skill skillName="Noble Robe Attack" skillId="19166" skillLvl="4" getLevel="99" />
<skill skillName="Noble Heal Boost" skillId="19167" skillLvl="1" getLevel="99" />
<skill skillName="Noble Heal Boost" skillId="19167" skillLvl="2" getLevel="99" />
<skill skillName="Noble Heal Boost" skillId="19167" skillLvl="3" getLevel="99" />
<skill skillName="Noble Gain" skillId="19168" skillLvl="1" getLevel="99" />
<skill skillName="Noble Advance" skillId="19169" skillLvl="1" getLevel="99" />
<skill skillName="Noble Blessing" skillId="19170" skillLvl="1" getLevel="99" />
<skill skillName="Noble Blessing" skillId="19170" skillLvl="2" getLevel="99" />
<skill skillName="Noble Condition" skillId="19171" skillLvl="1" getLevel="99" />
<skill skillName="Noble Condition" skillId="19171" skillLvl="2" getLevel="99" />
<skill skillName="Noble Condition" skillId="19171" skillLvl="3" getLevel="99" />
<skill skillName="Noble Condition" skillId="19171" skillLvl="4" getLevel="99" />
<skill skillName="Noble Eagle Eye" skillId="19172" skillLvl="1" getLevel="99" />
<skill skillName="Noble Eagle Eye" skillId="19172" skillLvl="2" getLevel="99" />
<skill skillName="Noble Emblem" skillId="19173" skillLvl="1" getLevel="99" />
<skill skillName="Noble Emblem" skillId="19173" skillLvl="2" getLevel="99" />
<skill skillName="Noble Earth" skillId="19174" skillLvl="1" getLevel="99" />
<skill skillName="Noble Earth" skillId="19174" skillLvl="2" getLevel="99" />
<skill skillName="Noble Earth" skillId="19174" skillLvl="3" getLevel="99" />
<skill skillName="Noble Earth" skillId="19174" skillLvl="4" getLevel="99" />
<skill skillName="Noble Life" skillId="19175" skillLvl="1" getLevel="99" />
<skill skillName="Noble Life" skillId="19175" skillLvl="2" getLevel="99" />
<skill skillName="Noble Vision" skillId="19176" skillLvl="1" getLevel="99" />
<skill skillName="Noble Vision" skillId="19176" skillLvl="2" getLevel="99" />
<skill skillName="Noble Spirit" skillId="19177" skillLvl="1" getLevel="99" />
<skill skillName="Noble Spirit" skillId="19177" skillLvl="2" getLevel="99" />
</skillTree>
</list>

View File

@@ -520,7 +520,6 @@
<skill skillName="Eye of Slayer" skillId="360" skillLvl="1" getLevel="78" levelUpSp="12800000" learnedByNpc="true" />
<skill skillName="Master of Combat" skillId="430" skillLvl="1" getLevel="78" levelUpSp="12800000" learnedByNpc="true" />
<skill skillName="Parry Stance" skillId="339" skillLvl="1" getLevel="78" levelUpSp="12800000" learnedByNpc="true" />
<skill skillName="Symbol of Honor" skillId="457" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Gladiator -->
<skillTree type="classSkillTree" classId="2" parentClassId="1">
@@ -1007,7 +1006,6 @@
<skill skillName="Sonic Rage" skillId="345" skillLvl="1" getLevel="78" levelUpSp="16000000" learnedByNpc="true" />
<skill skillName="Sonic Barrier" skillId="442" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Sonic Focus" skillId="8" skillLvl="8" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Symbol of Energy" skillId="458" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Human Knight -->
<skillTree type="classSkillTree" classId="4" parentClassId="0">
@@ -1159,7 +1157,6 @@
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="12" getLevel="43" levelUpSp="13000" learnedByNpc="true" />
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="13" getLevel="43" levelUpSp="13000" learnedByNpc="true" />
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="14" getLevel="43" levelUpSp="13000" learnedByNpc="true" />
<skill skillName="Vanguard" skillId="810" skillLvl="1" getLevel="43" levelUpSp="114000" learnedByNpc="true" /> <!-- SP fix by Pandragon -->
<skill skillName="Aegis Stance" skillId="318" skillLvl="1" getLevel="46" levelUpSp="55000" learnedByNpc="true" />
<skill skillName="Aggression" skillId="28" skillLvl="19" getLevel="46" levelUpSp="18000" learnedByNpc="true" />
<skill skillName="Aggression" skillId="28" skillLvl="20" getLevel="46" levelUpSp="18000" learnedByNpc="true" />
@@ -1526,8 +1523,6 @@
<skill skillName="Touch of Life" skillId="341" skillLvl="1" getLevel="78" levelUpSp="21340000" learnedByNpc="true" />
<skill skillName="Iron Shield" skillId="527" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Shield of Faith" skillId="528" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Soul of the Phoenix" skillId="438" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Symbol of Defense" skillId="454" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Dark Avenger -->
<skillTree type="classSkillTree" classId="6" parentClassId="4">
@@ -1587,7 +1582,6 @@
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="12" getLevel="43" levelUpSp="12000" learnedByNpc="true" />
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="13" getLevel="43" levelUpSp="12000" learnedByNpc="true" />
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="14" getLevel="43" levelUpSp="12000" learnedByNpc="true" />
<skill skillName="Vanguard" skillId="811" skillLvl="1" getLevel="43" levelUpSp="105000" learnedByNpc="true" /> <!-- SP fix by Pandragon -->
<skill skillName="Aggression" skillId="28" skillLvl="19" getLevel="46" levelUpSp="15000" learnedByNpc="true" />
<skill skillName="Aggression" skillId="28" skillLvl="20" getLevel="46" levelUpSp="15000" learnedByNpc="true" />
<skill skillName="Aggression" skillId="28" skillLvl="21" getLevel="46" levelUpSp="15000" learnedByNpc="true" />
@@ -1932,7 +1926,6 @@
<skill skillName="Iron Shield" skillId="527" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Shield of Faith" skillId="528" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Shield of Revenge" skillId="439" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Symbol of Defense" skillId="454" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Rogue -->
<skillTree type="classSkillTree" classId="7" parentClassId="0">
@@ -2090,7 +2083,6 @@
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="17" getLevel="46" levelUpSp="14000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="18" getLevel="46" levelUpSp="14000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="19" getLevel="46" levelUpSp="14000" learnedByNpc="true" />
<skill skillName="Summon Treasure Key" skillId="419" skillLvl="1" getLevel="46" levelUpSp="43000" learnedByNpc="true" />
<skill skillName="Switch" skillId="12" skillLvl="2" getLevel="46" levelUpSp="43000" learnedByNpc="true" />
<skill skillName="Unlock" skillId="27" skillLvl="8" getLevel="46" levelUpSp="43000" learnedByNpc="true" />
<skill skillName="Veil" skillId="106" skillLvl="2" getLevel="46" levelUpSp="43000" learnedByNpc="true" />
@@ -2177,7 +2169,6 @@
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="31" getLevel="58" levelUpSp="50000" learnedByNpc="true" />
<skill skillName="Sand Bomb" skillId="412" skillLvl="2" getLevel="58" levelUpSp="150000" learnedByNpc="true" />
<skill skillName="Stealth" skillId="411" skillLvl="1" getLevel="58" levelUpSp="150000" learnedByNpc="true" />
<skill skillName="Summon Treasure Key" skillId="419" skillLvl="2" getLevel="58" levelUpSp="150000" learnedByNpc="true" />
<skill skillName="Switch" skillId="12" skillLvl="6" getLevel="58" levelUpSp="150000" learnedByNpc="true" />
<skill skillName="Trick" skillId="11" skillLvl="4" getLevel="58" levelUpSp="150000" learnedByNpc="true" />
<skill skillName="Veil" skillId="106" skillLvl="6" getLevel="58" levelUpSp="150000" learnedByNpc="true" />
@@ -2243,7 +2234,6 @@
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="39" getLevel="66" levelUpSp="270000" learnedByNpc="true" />
<skill skillName="Sand Bomb" skillId="412" skillLvl="6" getLevel="66" levelUpSp="540000" learnedByNpc="true" />
<skill skillName="Stealth" skillId="411" skillLvl="2" getLevel="66" levelUpSp="540000" learnedByNpc="true" />
<skill skillName="Summon Treasure Key" skillId="419" skillLvl="3" getLevel="66" levelUpSp="540000" learnedByNpc="true" />
<skill skillName="Switch" skillId="12" skillLvl="10" getLevel="66" levelUpSp="540000" learnedByNpc="true" />
<skill skillName="Trick" skillId="11" skillLvl="8" getLevel="66" levelUpSp="540000" learnedByNpc="true" />
<skill skillName="Veil" skillId="106" skillLvl="10" getLevel="66" levelUpSp="540000" learnedByNpc="true" />
@@ -2304,14 +2294,11 @@
<skill skillName="Dagger Mastery" skillId="209" skillLvl="45" getLevel="74" levelUpSp="1000000" learnedByNpc="true" />
<skill skillName="Deadly Blow" skillId="263" skillLvl="36" getLevel="74" levelUpSp="1000000" learnedByNpc="true" />
<skill skillName="Deadly Blow" skillId="263" skillLvl="37" getLevel="74" levelUpSp="1000000" learnedByNpc="true" />
<skill skillName="Defuse Trap" skillId="624" skillLvl="1" getLevel="74" levelUpSp="1730000" learnedByNpc="true" />
<skill skillName="Detect Trap" skillId="623" skillLvl="1" getLevel="74" levelUpSp="1730000" learnedByNpc="true" />
<skill skillName="Esprit" skillId="171" skillLvl="8" getLevel="74" levelUpSp="2000000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="46" getLevel="74" levelUpSp="1000000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="47" getLevel="74" levelUpSp="1000000" learnedByNpc="true" />
<skill skillName="Sand Bomb" skillId="412" skillLvl="10" getLevel="74" levelUpSp="2000000" learnedByNpc="true" />
<skill skillName="Stealth" skillId="411" skillLvl="3" getLevel="74" levelUpSp="2000000" learnedByNpc="true" />
<skill skillName="Summon Treasure Key" skillId="419" skillLvl="4" getLevel="74" levelUpSp="2000000" learnedByNpc="true" />
<skill skillName="Switch" skillId="12" skillLvl="14" getLevel="74" levelUpSp="2000000" learnedByNpc="true" />
<skill skillName="Trick" skillId="11" skillLvl="12" getLevel="74" levelUpSp="2000000" learnedByNpc="true" />
<skill skillName="Veil" skillId="106" skillLvl="14" getLevel="74" levelUpSp="2000000" learnedByNpc="true" />
@@ -2330,7 +2317,6 @@
<skill skillName="Focus Skill Mastery" skillId="334" skillLvl="1" getLevel="78" levelUpSp="16000000" learnedByNpc="true" />
<skill skillName="Critical Wound" skillId="531" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Mirage" skillId="445" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Symbol of the Assassin" skillId="460" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Hawkeye -->
<skillTree type="classSkillTree" classId="9" parentClassId="7">
@@ -2513,7 +2499,6 @@
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="38" getLevel="66" levelUpSp="290000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="39" getLevel="66" levelUpSp="290000" learnedByNpc="true" />
<skill skillName="Pain of Sagittarius" skillId="417" skillLvl="3" getLevel="66" levelUpSp="580000" learnedByNpc="true" />
<skill skillName="Quiver of Arrow: A Grade" skillId="323" skillLvl="1" getLevel="66" levelUpSp="580000" learnedByNpc="true" />
<skill skillName="Quiver of Holding" skillId="418" skillLvl="2" getLevel="66" levelUpSp="580000" learnedByNpc="true" />
<skill skillName="Snipe" skillId="313" skillLvl="4" getLevel="66" levelUpSp="580000" learnedByNpc="true" />
<skill skillName="Spirit of Sagittarius" skillId="415" skillLvl="2" getLevel="66" levelUpSp="580000" learnedByNpc="true" />
@@ -2555,7 +2540,6 @@
<skill skillName="Double Shot" skillId="19" skillLvl="35" getLevel="72" levelUpSp="670000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="44" getLevel="72" levelUpSp="670000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="45" getLevel="72" levelUpSp="670000" learnedByNpc="true" />
<skill skillName="Quiver of Arrow: S Grade" skillId="324" skillLvl="1" getLevel="72" levelUpSp="1330000" learnedByNpc="true" />
<skill skillName="Snipe" skillId="313" skillLvl="7" getLevel="72" levelUpSp="1330000" learnedByNpc="true" />
<skill skillName="Stunning Shot" skillId="101" skillLvl="37" getLevel="72" levelUpSp="670000" learnedByNpc="true" />
<skill skillName="Stunning Shot" skillId="101" skillLvl="38" getLevel="72" levelUpSp="670000" learnedByNpc="true" />
@@ -2591,7 +2575,6 @@
<skill skillName="Focus Skill Mastery" skillId="334" skillLvl="1" getLevel="78" levelUpSp="32000000" learnedByNpc="true" />
<skill skillName="Counter Dash" skillId="534" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Counter Mind" skillId="535" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Symbol of the Sniper" skillId="459" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Elven Fighter -->
<skillTree type="classSkillTree" classId="18">
@@ -2819,7 +2802,6 @@
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="12" getLevel="43" levelUpSp="11000" learnedByNpc="true" />
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="13" getLevel="43" levelUpSp="11000" learnedByNpc="true" />
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="14" getLevel="43" levelUpSp="11000" learnedByNpc="true" />
<skill skillName="Vanguard" skillId="812" skillLvl="1" getLevel="43" levelUpSp="99000" learnedByNpc="true" />
<skill skillName="Aggression" skillId="28" skillLvl="19" getLevel="46" levelUpSp="17000" learnedByNpc="true" />
<skill skillName="Aggression" skillId="28" skillLvl="20" getLevel="46" levelUpSp="17000" learnedByNpc="true" />
<skill skillName="Aggression" skillId="28" skillLvl="21" getLevel="46" levelUpSp="17000" learnedByNpc="true" />
@@ -3151,7 +3133,6 @@
<skill skillName="Iron Shield" skillId="527" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Shield of Faith" skillId="528" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Summon Smart Cubic" skillId="779" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
<skill skillName="Symbol of Defense" skillId="454" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Swordsinger -->
<skillTree type="classSkillTree" classId="21" parentClassId="19">
@@ -3381,7 +3362,6 @@
<skill skillName="Song of Champion" skillId="364" skillLvl="1" getLevel="78" levelUpSp="32000000" learnedByNpc="true" />
<skill skillName="Song of Elemental" skillId="529" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Song of Silence" skillId="437" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Symbol of Noise" skillId="455" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Elven Scout -->
<skillTree type="classSkillTree" classId="22" parentClassId="18">
@@ -3541,7 +3521,6 @@
<skill skillName="Critical Chance" skillId="137" skillLvl="2" getLevel="40" levelUpSp="28000" learnedByNpc="true" />
<skill skillName="Fake Death" skillId="60" skillLvl="1" getLevel="40" levelUpSp="28000" learnedByNpc="true" />
<skill skillName="Silent Move" skillId="221" skillLvl="1" getLevel="40" levelUpSp="28000" learnedByNpc="true" />
<skill skillName="Shadow Step" skillId="821" skillLvl="1" getLevel="40" levelUpSp="26000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="12" getLevel="43" levelUpSp="12000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="13" getLevel="43" levelUpSp="12000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="14" getLevel="43" levelUpSp="12000" learnedByNpc="true" />
@@ -3593,7 +3572,6 @@
<skill skillName="Cure Bleeding" skillId="61" skillLvl="2" getLevel="46" levelUpSp="40000" learnedByNpc="true" />
<skill skillName="Boost Evasion" skillId="198" skillLvl="2" getLevel="46" levelUpSp="40000" learnedByNpc="true" />
<skill skillName="Chameleon Rest" skillId="296" skillLvl="1" getLevel="46" levelUpSp="40000" learnedByNpc="true" />
<skill skillName="Summon Treasure Key" skillId="419" skillLvl="1" getLevel="46" levelUpSp="40000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="18" getLevel="49" levelUpSp="25000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="19" getLevel="49" levelUpSp="25000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="20" getLevel="49" levelUpSp="25000" learnedByNpc="true" />
@@ -3697,7 +3675,6 @@
<skill skillName="Spirit Barrier" skillId="123" skillLvl="3" getLevel="58" levelUpSp="150000" learnedByNpc="true" />
<skill skillName="Mortal Strike" skillId="410" skillLvl="1" getLevel="58" levelUpSp="150000" learnedByNpc="true" />
<skill skillName="Sand Bomb" skillId="412" skillLvl="2" getLevel="58" levelUpSp="150000" learnedByNpc="true" />
<skill skillName="Summon Treasure Key" skillId="419" skillLvl="2" getLevel="58" levelUpSp="150000" learnedByNpc="true" />
<skill skillName="Critical Chance" skillId="137" skillLvl="4" getLevel="58" levelUpSp="150000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="30" getLevel="60" levelUpSp="112000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="31" getLevel="60" levelUpSp="112000" learnedByNpc="true" />
@@ -3773,7 +3750,6 @@
<skill skillName="Blinding Blow" skillId="321" skillLvl="2" getLevel="66" levelUpSp="250000" learnedByNpc="true" />
<skill skillName="Mortal Strike" skillId="410" skillLvl="2" getLevel="66" levelUpSp="500000" learnedByNpc="true" />
<skill skillName="Sand Bomb" skillId="412" skillLvl="6" getLevel="66" levelUpSp="500000" learnedByNpc="true" />
<skill skillName="Summon Treasure Key" skillId="419" skillLvl="3" getLevel="66" levelUpSp="500000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="38" getLevel="68" levelUpSp="300000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="39" getLevel="68" levelUpSp="300000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="40" getLevel="68" levelUpSp="300000" learnedByNpc="true" />
@@ -3852,9 +3828,6 @@
<skill skillName="Blinding Blow" skillId="321" skillLvl="10" getLevel="74" levelUpSp="810000" learnedByNpc="true" />
<skill skillName="Mortal Strike" skillId="410" skillLvl="3" getLevel="74" levelUpSp="1630000" learnedByNpc="true" />
<skill skillName="Sand Bomb" skillId="412" skillLvl="10" getLevel="74" levelUpSp="1630000" learnedByNpc="true" />
<skill skillName="Summon Treasure Key" skillId="419" skillLvl="4" getLevel="74" levelUpSp="1630000" learnedByNpc="true" />
<skill skillName="Detect Trap" skillId="623" skillLvl="1" getLevel="74" levelUpSp="1630000" learnedByNpc="true" />
<skill skillName="Defuse Trap" skillId="624" skillLvl="1" getLevel="74" levelUpSp="1630000" learnedByNpc="true" />
</skillTree>
<!-- Wind Rider -->
<skillTree type="classSkillTree" classId="101" parentClassId="23">
@@ -3869,7 +3842,6 @@
<skill skillName="Focus Skill Mastery" skillId="334" skillLvl="1" getLevel="78" levelUpSp="16000000" learnedByNpc="true" />
<skill skillName="Critical Wound" skillId="531" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Dodge" skillId="446" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Symbol of the Assassin" skillId="460" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Silver Ranger -->
<skillTree type="classSkillTree" classId="24" parentClassId="22">
@@ -4066,7 +4038,6 @@
<skill skillName="Entangle" skillId="102" skillLvl="9" getLevel="60" levelUpSp="264000" learnedByNpc="true" />
<skill skillName="Poison Recovery" skillId="21" skillLvl="3" getLevel="60" levelUpSp="264000" learnedByNpc="true" />
<skill skillName="Rapid Fire" skillId="413" skillLvl="1" getLevel="60" levelUpSp="264000" learnedByNpc="true" />
<skill skillName="Quiver of Arrow: A Grade" skillId="323" skillLvl="1" getLevel="60" levelUpSp="240000" learnedByNpc="true" />
<skill skillName="Bow Mastery" skillId="208" skillLvl="39" getLevel="62" levelUpSp="170000" learnedByNpc="true" />
<skill skillName="Bow Mastery" skillId="208" skillLvl="40" getLevel="62" levelUpSp="170000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="34" getLevel="62" levelUpSp="170000" learnedByNpc="true" />
@@ -4175,7 +4146,6 @@
<skill skillName="Charm" skillId="15" skillLvl="50" getLevel="72" levelUpSp="550000" learnedByNpc="true" />
<skill skillName="Vicious Stance" skillId="312" skillLvl="19" getLevel="72" levelUpSp="1090000" learnedByNpc="true" />
<skill skillName="Entangle" skillId="102" skillLvl="15" getLevel="72" levelUpSp="1090000" learnedByNpc="true" />
<skill skillName="Quiver of Arrow: S Grade" skillId="324" skillLvl="1" getLevel="72" levelUpSp="1090000" learnedByNpc="true" />
<skill skillName="Rapid Fire" skillId="413" skillLvl="7" getLevel="72" levelUpSp="1090000" learnedByNpc="true" />
<skill skillName="Bow Mastery" skillId="208" skillLvl="51" getLevel="74" levelUpSp="930000" learnedByNpc="true" />
<skill skillName="Bow Mastery" skillId="208" skillLvl="52" getLevel="74" levelUpSp="930000" learnedByNpc="true" />
@@ -4211,7 +4181,6 @@
<skill skillName="Focus Skill Mastery" skillId="334" skillLvl="1" getLevel="78" levelUpSp="21340000" learnedByNpc="true" />
<skill skillName="Counter Dash" skillId="534" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Counter Rapid Shot" skillId="533" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Symbol of the Sniper" skillId="459" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Dark Fighter -->
<skillTree type="classSkillTree" classId="31">
@@ -4415,7 +4384,6 @@
<skill skillName="Power Break" skillId="115" skillLvl="3" getLevel="40" levelUpSp="26000" learnedByNpc="true" />
<skill skillName="Hex" skillId="122" skillLvl="1" getLevel="40" levelUpSp="26000" learnedByNpc="true" />
<skill skillName="Summon Phantom Cubic" skillId="33" skillLvl="1" getLevel="40" levelUpSp="26000" learnedByNpc="true" />
<skill skillName="Vanguard" skillId="813" skillLvl="1" getLevel="43" levelUpSp="78000" learnedByNpc="true" />
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="12" getLevel="43" levelUpSp="9000" learnedByNpc="true" />
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="13" getLevel="43" levelUpSp="9000" learnedByNpc="true" />
<skill skillName="Sword/Blunt Weapon Mastery" skillId="217" skillLvl="14" getLevel="43" levelUpSp="9000" learnedByNpc="true" />
@@ -4845,7 +4813,6 @@
<skill skillName="Iron Shield" skillId="527" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Shield of Faith" skillId="528" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Summon Smart Cubic" skillId="780" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
<skill skillName="Symbol of Defense" skillId="454" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Bladedancer -->
<skillTree type="classSkillTree" classId="34" parentClassId="32">
@@ -5119,7 +5086,6 @@
<skill skillName="Inner Rhythm" skillId="428" skillLvl="1" getLevel="78" levelUpSp="32000000" learnedByNpc="true" />
<skill skillName="Dance of Siren" skillId="365" skillLvl="1" getLevel="78" levelUpSp="32000000" learnedByNpc="true" />
<skill skillName="Dance of Alignment" skillId="530" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Symbol of Noise" skillId="455" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Assassin -->
<skillTree type="classSkillTree" classId="35" parentClassId="31">
@@ -5282,7 +5248,6 @@
<skill skillName="Confusion" skillId="2" skillLvl="5" getLevel="40" levelUpSp="28000" learnedByNpc="true" />
<skill skillName="Power Break" skillId="115" skillLvl="3" getLevel="40" levelUpSp="28000" learnedByNpc="true" />
<skill skillName="Hex" skillId="122" skillLvl="1" getLevel="40" levelUpSp="28000" learnedByNpc="true" />
<skill skillName="Shadow Step" skillId="821" skillLvl="1" getLevel="40" levelUpSp="28000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="12" getLevel="43" levelUpSp="9600" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="13" getLevel="43" levelUpSp="9600" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="14" getLevel="43" levelUpSp="9600" learnedByNpc="true" />
@@ -5340,7 +5305,6 @@
<skill skillName="Confusion" skillId="2" skillLvl="7" getLevel="46" levelUpSp="38000" learnedByNpc="true" />
<skill skillName="Power Break" skillId="115" skillLvl="5" getLevel="46" levelUpSp="38000" learnedByNpc="true" />
<skill skillName="Hex" skillId="122" skillLvl="3" getLevel="46" levelUpSp="38000" learnedByNpc="true" />
<skill skillName="Summon Treasure Key" skillId="419" skillLvl="1" getLevel="46" levelUpSp="38000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="18" getLevel="49" levelUpSp="20000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="19" getLevel="49" levelUpSp="20000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="20" getLevel="49" levelUpSp="20000" learnedByNpc="true" />
@@ -5463,7 +5427,6 @@
<skill skillName="Poison" skillId="129" skillLvl="3" getLevel="58" levelUpSp="126000" learnedByNpc="true" />
<skill skillName="Mortal Strike" skillId="410" skillLvl="1" getLevel="58" levelUpSp="126000" learnedByNpc="true" />
<skill skillName="Sand Bomb" skillId="412" skillLvl="2" getLevel="58" levelUpSp="126000" learnedByNpc="true" />
<skill skillName="Summon Treasure Key" skillId="419" skillLvl="2" getLevel="58" levelUpSp="126000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="30" getLevel="60" levelUpSp="91000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="31" getLevel="60" levelUpSp="91000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="32" getLevel="60" levelUpSp="91000" learnedByNpc="true" />
@@ -5554,7 +5517,6 @@
<skill skillName="Blinding Blow" skillId="321" skillLvl="2" getLevel="66" levelUpSp="180000" learnedByNpc="true" />
<skill skillName="Mortal Strike" skillId="410" skillLvl="2" getLevel="66" levelUpSp="370000" learnedByNpc="true" />
<skill skillName="Sand Bomb" skillId="412" skillLvl="6" getLevel="66" levelUpSp="370000" learnedByNpc="true" />
<skill skillName="Summon Treasure Key" skillId="419" skillLvl="3" getLevel="66" levelUpSp="370000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="38" getLevel="68" levelUpSp="230000" learnedByNpc="true" />
<skill skillName="Dagger Mastery" skillId="209" skillLvl="39" getLevel="68" levelUpSp="230000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="40" getLevel="68" levelUpSp="230000" learnedByNpc="true" />
@@ -5651,10 +5613,7 @@
<skill skillName="Blinding Blow" skillId="321" skillLvl="10" getLevel="74" levelUpSp="590000" learnedByNpc="true" />
<skill skillName="Mortal Strike" skillId="410" skillLvl="3" getLevel="74" levelUpSp="1180000" learnedByNpc="true" />
<skill skillName="Sand Bomb" skillId="412" skillLvl="10" getLevel="74" levelUpSp="1180000" learnedByNpc="true" />
<skill skillName="Summon Treasure Key" skillId="419" skillLvl="4" getLevel="74" levelUpSp="1180000" learnedByNpc="true" />
<skill skillName="Critical Power" skillId="193" skillLvl="7" getLevel="74" levelUpSp="1180000" learnedByNpc="true" />
<skill skillName="Detect Trap" skillId="623" skillLvl="1" getLevel="74" levelUpSp="1180000" learnedByNpc="true" />
<skill skillName="Defuse Trap" skillId="624" skillLvl="1" getLevel="74" levelUpSp="1180000" learnedByNpc="true" />
</skillTree>
<!-- Ghost Hunter -->
<skillTree type="classSkillTree" classId="108" parentClassId="36">
@@ -5669,7 +5628,6 @@
<skill skillName="Focus Skill Mastery" skillId="334" skillLvl="1" getLevel="78" levelUpSp="16000000" learnedByNpc="true" />
<skill skillName="Counterattack" skillId="447" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Critical Wound" skillId="531" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Symbol of the Assassin" skillId="460" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Phantom Ranger -->
<skillTree type="classSkillTree" classId="37" parentClassId="35">
@@ -5877,7 +5835,6 @@
<skill skillName="Fatal Counter" skillId="314" skillLvl="1" getLevel="60" levelUpSp="110000" learnedByNpc="true" />
<skill skillName="Fatal Counter" skillId="314" skillLvl="2" getLevel="60" levelUpSp="110000" learnedByNpc="true" />
<skill skillName="Dead Eye" skillId="414" skillLvl="1" getLevel="60" levelUpSp="220000" learnedByNpc="true" />
<skill skillName="Quiver of Arrow: A Grade" skillId="323" skillLvl="1" getLevel="60" levelUpSp="210000" learnedByNpc="true" />
<skill skillName="Bow Mastery" skillId="208" skillLvl="39" getLevel="62" levelUpSp="130000" learnedByNpc="true" />
<skill skillName="Bow Mastery" skillId="208" skillLvl="40" getLevel="62" levelUpSp="130000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="233" skillLvl="34" getLevel="62" levelUpSp="130000" learnedByNpc="true" />
@@ -6006,7 +5963,6 @@
<skill skillName="Hex" skillId="122" skillLvl="14" getLevel="72" levelUpSp="860000" learnedByNpc="true" />
<skill skillName="Fatal Counter" skillId="314" skillLvl="13" getLevel="72" levelUpSp="430000" learnedByNpc="true" />
<skill skillName="Fatal Counter" skillId="314" skillLvl="14" getLevel="72" levelUpSp="430000" learnedByNpc="true" />
<skill skillName="Quiver of Arrow: S Grade" skillId="324" skillLvl="1" getLevel="72" levelUpSp="860000" learnedByNpc="true" />
<skill skillName="Dead Eye" skillId="414" skillLvl="7" getLevel="72" levelUpSp="860000" learnedByNpc="true" />
<skill skillName="Bow Mastery" skillId="208" skillLvl="51" getLevel="74" levelUpSp="720000" learnedByNpc="true" />
<skill skillName="Bow Mastery" skillId="208" skillLvl="52" getLevel="74" levelUpSp="720000" learnedByNpc="true" />
@@ -6046,7 +6002,6 @@
<skill skillName="Focus Skill Mastery" skillId="334" skillLvl="1" getLevel="78" levelUpSp="21340000" learnedByNpc="true" />
<skill skillName="Counter Chance" skillId="532" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Counter Mind" skillId="535" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Symbol of the Sniper" skillId="459" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Orc Fighter -->
<skillTree type="classSkillTree" classId="44">
@@ -6603,7 +6558,6 @@
<skill skillName="Master of Combat" skillId="430" skillLvl="1" getLevel="78" levelUpSp="16000000" learnedByNpc="true" />
<skill skillName="Parry Stance" skillId="339" skillLvl="1" getLevel="78" levelUpSp="16000000" learnedByNpc="true" />
<skill skillName="Over the Body" skillId="536" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Symbol of Resistance" skillId="456" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Orc Monk -->
<skillTree type="classSkillTree" classId="47" parentClassId="44">
@@ -7027,7 +6981,6 @@
<skill skillName="Raging Force" skillId="346" skillLvl="1" getLevel="78" levelUpSp="21340000" learnedByNpc="true" />
<skill skillName="Focused Force" skillId="50" skillLvl="8" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Force Barrier" skillId="443" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Symbol of Energy" skillId="458" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Dwarven Fighter -->
<skillTree type="classSkillTree" classId="53">
@@ -7506,7 +7459,6 @@
<skill skillName="Master of Combat" skillId="430" skillLvl="1" getLevel="78" levelUpSp="16000000" learnedByNpc="true" />
<skill skillName="Parry Stance" skillId="339" skillLvl="1" getLevel="78" levelUpSp="16000000" learnedByNpc="true" />
<skill skillName="Spoil Bomb" skillId="537" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Symbol of Resistance" skillId="456" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Artisan -->
<skillTree type="classSkillTree" classId="56" parentClassId="53">
@@ -7732,7 +7684,6 @@
<skill skillName="Polearm Mastery" skillId="216" skillLvl="22" getLevel="52" levelUpSp="42000" learnedByNpc="true" />
<skill skillName="Polearm Mastery" skillId="216" skillLvl="23" getLevel="52" levelUpSp="42000" learnedByNpc="true" />
<skill skillName="Strengthen Golem" skillId="823" skillLvl="2" getLevel="52" levelUpSp="125000" learnedByNpc="true" />
<skill skillName="Summon Merchant Golem" skillId="831" skillLvl="1" getLevel="52" levelUpSp="125000" learnedByNpc="true" />
<skill skillName="Vital Force" skillId="148" skillLvl="5" getLevel="52" levelUpSp="125000" learnedByNpc="true" />
<skill skillName="Whirlwind" skillId="36" skillLvl="13" getLevel="52" levelUpSp="42000" learnedByNpc="true" />
<skill skillName="Whirlwind" skillId="36" skillLvl="14" getLevel="52" levelUpSp="42000" learnedByNpc="true" />
@@ -7952,7 +7903,6 @@
<skill skillName="Earthquake" skillId="347" skillLvl="1" getLevel="78" levelUpSp="16000000" learnedByNpc="true" />
<skill skillName="Master of Combat" skillId="430" skillLvl="1" getLevel="78" levelUpSp="16000000" learnedByNpc="true" />
<skill skillName="Parry Stance" skillId="339" skillLvl="1" getLevel="78" levelUpSp="16000000" learnedByNpc="true" />
<skill skillName="Symbol of Honor" skillId="457" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
<!-- Human Mystic -->
<skillTree type="classSkillTree" classId="10">
@@ -9534,7 +9484,6 @@
<skill skillName="Greater Heal" skillId="1217" skillLvl="4" getLevel="44" levelUpSp="14000" learnedByNpc="true" />
<skill skillName="Greater Heal" skillId="1217" skillLvl="5" getLevel="44" levelUpSp="14000" learnedByNpc="true" />
<skill skillName="Greater Heal" skillId="1217" skillLvl="6" getLevel="44" levelUpSp="14000" learnedByNpc="true" />
<skill skillName="" skillId="1520" skillLvl="1" getLevel="44" levelUpSp="129000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="236" skillLvl="12" getLevel="44" levelUpSp="14000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="236" skillLvl="13" getLevel="44" levelUpSp="14000" learnedByNpc="true" />
<skill skillName="Light Armor Mastery" skillId="236" skillLvl="14" getLevel="44" levelUpSp="14000" learnedByNpc="true" />
@@ -9995,7 +9944,6 @@
<skill skillName="Divine Lore" skillId="436" skillLvl="1" getLevel="78" levelUpSp="16000000" learnedByNpc="true" />
<skill skillName="Mass Block Wind Walk" skillId="1361" skillLvl="1" getLevel="78" levelUpSp="16000000" learnedByNpc="true" />
<skill skillName="Divine Power" skillId="1459" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Salvation" skillId="1410" skillLvl="1" getLevel="79" levelUpSp="80000000" learnedByNpc="true" />
<skill skillName="Miracle" skillId="1426" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
<skill skillName="Purification Field" skillId="1425" skillLvl="1" getLevel="80" levelUpSp="150000000" learnedByNpc="true" />
</skillTree>
@@ -11634,7 +11582,6 @@
<skill skillName="Greater Heal" skillId="1217" skillLvl="1" getLevel="40" levelUpSp="10000" learnedByNpc="true" />
<skill skillName="Greater Heal" skillId="1217" skillLvl="2" getLevel="40" levelUpSp="10000" learnedByNpc="true" />
<skill skillName="Greater Heal" skillId="1217" skillLvl="3" getLevel="40" levelUpSp="10000" learnedByNpc="true" />
<skill skillName="Inquisitor" skillId="1521" skillLvl="1" getLevel="44" levelUpSp="123000" learnedByNpc="true" />
<skill skillName="Sleep" skillId="1069" skillLvl="13" getLevel="44" levelUpSp="13000" learnedByNpc="true" />
<skill skillName="Sleep" skillId="1069" skillLvl="14" getLevel="44" levelUpSp="13000" learnedByNpc="true" />
<skill skillName="Sleep" skillId="1069" skillLvl="15" getLevel="44" levelUpSp="13000" learnedByNpc="true" />
@@ -13249,7 +13196,6 @@
<skill skillName="Greater Heal" skillId="1217" skillLvl="1" getLevel="40" levelUpSp="10000" learnedByNpc="true" />
<skill skillName="Greater Heal" skillId="1217" skillLvl="2" getLevel="40" levelUpSp="10000" learnedByNpc="true" />
<skill skillName="Greater Heal" skillId="1217" skillLvl="3" getLevel="40" levelUpSp="10000" learnedByNpc="true" />
<skill skillName="Inquisitor" skillId="1522" skillLvl="1" getLevel="40" levelUpSp="123000" learnedByNpc="true" />
<skill skillName="Dryad Root" skillId="1201" skillLvl="13" getLevel="44" levelUpSp="14000" learnedByNpc="true" />
<skill skillName="Dryad Root" skillId="1201" skillLvl="14" getLevel="44" levelUpSp="14000" learnedByNpc="true" />
<skill skillName="Dryad Root" skillId="1201" skillLvl="15" getLevel="44" levelUpSp="14000" learnedByNpc="true" />

View File

@@ -1,51 +0,0 @@
Freya Skill Trees created by Zoey76 (28/03/2011).
Structure example:
<list>
<skillTree type="" classId="" parentClassId="">
<skill skillName="" skillId="" skillLvl="" getLevel="" levelUpSp="" autoGet="" socialClass="" residenceSkill="" learnedByNpc="" learnedByFS="" />
<skill skillName="" skillId="" skillLvl="" getLevel="" levelUpSp="" autoGet="" socialClass="" residenceSkill="" learnedByNpc="" learnedByFS="">
<item id="" count="" />
<preRequisiteSkill id="" lvl="" />
<race>Human</race>
<residenceId>1</residenceId>
<subClassConditions slot="" lvl="" />
</skill>
</skillTree>
</list>
classId = CLASS ID
parentClassId = CLASS ID PARENT
type = SKILL TREE types like:
- classSkillTree
- collectSkillTree
- fishingSkillTree
- gameMasterAuraSkillTree
- gameMasterSkillTree
- heroSkillTree
- nobleSkillTree
- pledgeSkillTree
- subClassSkillTree
- subPledgeSkillTree
- transferSkillTree
- transformSkillTree
It's possible to create custom skill trees in different files and add those skills to the retail skill trees by using the proper type.
It's possible to add a skill(s) common to all classes by omitting the classId attribute.
Attribute description:
autoGet = Boolean to define if skill is learned automatically.
getLevel = Minimum player/clan level required to learn the skill (depend of the skill tree type).
learnedByFS = Boolean to identify if skill is learned by Forgotten Scroll.
learnedByNpc = Boolean to identify if skill is learned by NPC.
levelUpSp = SP or Reputation cost to learn skill (depend of the skill tree type).
preRequisiteSkill = Skill Id and level of the required skill (this skill should be learned before).
race = condition to learn skill for specific races.
residenceId = Residence Id, condition to learn skill for specific residences.
residenceSkill = Boolean to identify if a residential skill or not.
skillId = Skill Id.
skillLvl = Skill level.
skillName = Skill name.
socialClass = Rank Id (like VASSAL, BARON, ELDER, and others).
subClassConditions = condition for SubClass level and slot.

View File

@@ -2,50 +2,5 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
<skillTree type="gameMasterAuraSkillTree">
<skill skillName="Super Haste" skillId="7029" skillLvl="1" getLevel="1" />
<skill skillName="Master's Call" skillId="23249" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Focus" skillId="23253" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Death Whisper" skillId="23254" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Haste" skillId="23255" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Guidance" skillId="23256" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Blessed Body" skillId="23257" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Blessed Soul" skillId="23258" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Agility" skillId="23259" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Acumen" skillId="23260" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Decrease Weight" skillId="23261" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Might" skillId="23262" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Shield" skillId="23263" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Magic Barrier" skillId="23264" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Vampiric Rage" skillId="23265" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Empower" skillId="23266" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Wind Walk" skillId="23267" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Berserker Spirit" skillId="23268" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Greater Might" skillId="23269" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Greater Shield" skillId="23270" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Wild Magic" skillId="23271" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Clarity" skillId="23272" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Prophecy of Water" skillId="23273" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Prophecy of Fire" skillId="23274" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Prophecy of Wind" skillId="23275" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Chant of Victory" skillId="23276" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Improve Combat" skillId="23277" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Improve Magic" skillId="23278" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Improve Condition" skillId="23279" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Improve Critical" skillId="23280" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Improve Shield Defense" skillId="23281" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Improve Movement" skillId="23282" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Sharpen Edge" skillId="23283" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Face Harden" skillId="23284" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Blessing of Noblesse" skillId="23285" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Eye of Pa'agrio" skillId="23286" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Soul of Pa'agrio" skillId="23287" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Chant of Magnus" skillId="23288" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Chant of Blood Awakening" skillId="23289" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Spike" skillId="23290" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Bowstring" skillId="23291" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Hard Tanning" skillId="23292" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Embroider" skillId="23293" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Counter Critical" skillId="23294" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Elemental Protection" skillId="23295" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Arcane Protection" skillId="23296" skillLvl="1" getLevel="1" />
</skillTree>
</list>

View File

@@ -35,17 +35,5 @@
<skill skillName="Master's Blessing - Sharpen Edge" skillId="7094" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Face Harden" skillId="7095" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Blessing of Noblesse" skillId="7096" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Eye of Pa'agrio" skillId="23238" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Soul of Pa'agrio" skillId="23239" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Chant of Magnus" skillId="23240" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Chant of Blood Awakening" skillId="23241" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Spike" skillId="23242" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Bowstring" skillId="23243" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Hard Tanning" skillId="23244" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Embroider" skillId="23245" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Counter Critical" skillId="23246" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Elemental Protection" skillId="23247" skillLvl="1" getLevel="1" />
<skill skillName="Master's Blessing - Arcane Protection" skillId="23248" skillLvl="1" getLevel="1" />
<skill skillName="Master's Call" skillId="23249" skillLvl="1" getLevel="1" />
</skillTree>
</list>

View File

@@ -1,13 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
<skillTree type="nobleSkillTree">
<!-- Confirmed CT2.5 -->
<skill skillName="Strider Siege Assault" skillId="325" skillLvl="1" getLevel="1" />
<skill skillName="Build Advanced Headquarters" skillId="326" skillLvl="1" getLevel="1" />
<skill skillName="Wyvern Aegis" skillId="327" skillLvl="1" getLevel="1" />
<skill skillName="Noblesse Blessing" skillId="1323" skillLvl="1" getLevel="1" />
<skill skillName="Summon CP Potion" skillId="1324" skillLvl="1" getLevel="1" />
<skill skillName="Fortune of Noblesse" skillId="1325" skillLvl="1" getLevel="1" />
<skill skillName="Harmony of Noblesse" skillId="1326" skillLvl="1" getLevel="1" />
<skill skillName="Symphony of Noblesse" skillId="1327" skillLvl="1" getLevel="1" />
</skillTree>

View File

@@ -1,33 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
<skillTree type="raceSkillTree" race="HUMAN">
<skill skillName="Aim" skillId="1901" skillLvl="1" getLevel="1" autoGet="true" />
<skill skillName="Mental Fortress" skillId="1902" skillLvl="1" getLevel="1" autoGet="true" />
</skillTree>
<skillTree type="raceSkillTree" race="ELF">
<skill skillName="Blessing of Water" skillId="1906" skillLvl="1" getLevel="1" autoGet="true" />
<skill skillName="Delicacy" skillId="1908" skillLvl="1" getLevel="1" autoGet="true" />
</skillTree>
<skillTree type="raceSkillTree" race="DARK_ELF">
<skill skillName="Sharpness" skillId="1909" skillLvl="1" getLevel="1" autoGet="true" />
<skill skillName="Blessing of Wind" skillId="1911" skillLvl="1" getLevel="1" autoGet="true" />
</skillTree>
<skillTree type="raceSkillTree" race="ORC">
<skill skillName="Blessing of Fire" skillId="1915" skillLvl="1" getLevel="1" autoGet="true" />
<skill skillName="Energetic" skillId="1916" skillLvl="1" getLevel="1" autoGet="true" />
</skillTree>
<skillTree type="raceSkillTree" race="DWARF">
<skill skillName="Dexterity" skillId="1919" skillLvl="1" getLevel="1" autoGet="true" />
<skill skillName="Blessing of Earth" skillId="1921" skillLvl="1" getLevel="1" autoGet="true" />
</skillTree>
<skillTree type="raceSkillTree" race="KAMAEL">
<skill skillName="Battle Instinct" skillId="1923" skillLvl="1" getLevel="1" autoGet="true" />
<skill skillName="Dark Silence" skillId="1924" skillLvl="1" getLevel="1" autoGet="true" />
<skill skillName="Body Reinforcement" skillId="1926" skillLvl="1" getLevel="1" autoGet="true" />
</skillTree>
<skillTree type="raceSkillTree" race="ERTHEIA">
<skill skillName="Divine Wind" skillId="30400" skillLvl="1" getLevel="1" autoGet="true" />
<skill skillName="Tenacity" skillId="30401" skillLvl="1" getLevel="1" autoGet="true" />
<skill skillName="Efficacy" skillId="30402" skillLvl="1" getLevel="1" autoGet="true" />
</skillTree>
</list>

View File

@@ -1,77 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
<skillTree type="subClassSkillTree">
<skill skillName="Sub - P. Atk./M. Atk. Increase" skillId="1956" skillLvl="1" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Atk./M. Atk. Increase" skillId="1956" skillLvl="2" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Atk./M. Atk. Increase" skillId="1956" skillLvl="3" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Atk./M. Atk. Increase" skillId="1956" skillLvl="4" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Def./M. Def. Increase" skillId="1957" skillLvl="1" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Def./M. Def. Increase" skillId="1957" skillLvl="2" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Def./M. Def. Increase" skillId="1957" skillLvl="3" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Def./M. Def. Increase" skillId="1957" skillLvl="4" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - Atk. Spd./Casting Spd. Increase" skillId="1958" skillLvl="1" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - Atk. Spd./Casting Spd. Increase" skillId="1958" skillLvl="2" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - Atk. Spd./Casting Spd. Increase" skillId="1958" skillLvl="3" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - Atk. Spd./Casting Spd. Increase" skillId="1958" skillLvl="4" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - Critical Rate Increase" skillId="1959" skillLvl="1" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - Critical Rate Increase" skillId="1959" skillLvl="2" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - Critical Rate Increase" skillId="1959" skillLvl="3" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - Critical Rate Increase" skillId="1959" skillLvl="4" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Accuracy/ M. Accuracy Increase" skillId="1960" skillLvl="1" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Accuracy/ M. Accuracy Increase" skillId="1960" skillLvl="2" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Accuracy/ M. Accuracy Increase" skillId="1960" skillLvl="3" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Accuracy/ M. Accuracy Increase" skillId="1960" skillLvl="4" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Evasion/ M. Evasion Increase" skillId="1961" skillLvl="1" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Evasion/ M. Evasion Increase" skillId="1961" skillLvl="2" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Evasion/ M. Evasion Increase" skillId="1961" skillLvl="3" getLevel="1">
<item id="10280" count="1" />
</skill>
<skill skillName="Sub - P. Evasion/ M. Evasion Increase" skillId="1961" skillLvl="4" getLevel="1">
<item id="10280" count="1" />
</skill>
</skillTree>
</list>

View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
<skillTree type="subClassChangeSkillTree">
<!-- Confirmed CT2.5 -->
<skill skillName="Class Change" skillId="1566" skillLvl="1" getLevel="1" />
<skill skillName="Class Change" skillId="1567" skillLvl="1" getLevel="1" />
<skill skillName="Class Change" skillId="1568" skillLvl="1" getLevel="1" />
<skill skillName="Class Change" skillId="1569" skillLvl="1" getLevel="1" />
</skillTree>
</list>

View File

@@ -1,333 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
<!-- Cardinal -->
<skillTree type="transferSkillTree" classId="97">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<skill skillName="Blessed Blood" skillId="1531" skillLvl="7" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Blessed Shield" skillId="1243" skillLvl="7" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Return" skillId="1050" skillLvl="2" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Party Return" skillId="1255" skillLvl="2" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Empower" skillId="1059" skillLvl="3" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Recharge" skillId="1013" skillLvl="32" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Wild Magic" skillId="1303" skillLvl="2" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Decrease Weight" skillId="1257" skillLvl="3" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Guidance" skillId="1240" skillLvl="3" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Agility" skillId="1087" skillLvl="3" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Eva's Serenade" skillId="1273" skillLvl="13" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Wind Resistance" skillId="1189" skillLvl="3" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Stun Resistance" skillId="1259" skillLvl="3" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Poison Resistance" skillId="1033" skillLvl="3" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Stigma of Shilen" skillId="1539" skillLvl="4" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Advanced Block" skillId="1304" skillLvl="3" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Holy Attack Resistance" skillId="1392" skillLvl="3" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Dark Attack Resistance" skillId="1393" skillLvl="3" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Clarity" skillId="1397" skillLvl="3" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Death Whisper" skillId="1242" skillLvl="3" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Vampiric Rage" skillId="1268" skillLvl="4" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Mass Cure Poison" skillId="1550" skillLvl="1" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Mass Purify" skillId="1551" skillLvl="1" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Mass Vitalize" skillId="1552" skillLvl="1" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Block Shield" skillId="1358" skillLvl="1" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Block Wind Walk" skillId="1359" skillLvl="1" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Prophecy of Wind" skillId="1357" skillLvl="1" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Prophecy of Water" skillId="1355" skillLvl="1" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Thorn Root" skillId="1508" skillLvl="1" getLevel="76">
<item id="15307" count="1" />
</skill>
<skill skillName="Mass Recharge" skillId="1428" skillLvl="1" getLevel="76">
<item id="15307" count="1" />
</skill>
</skillTree>
<!-- Eva's Saint -->
<skillTree type="transferSkillTree" classId="105">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<skill skillName="Benediction" skillId="1271" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Empower" skillId="1059" skillLvl="3" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Major Group Heal" skillId="1402" skillLvl="5" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Body of Avatar" skillId="1311" skillLvl="6" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Magical Backfire" skillId="1396" skillLvl="10" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Mass Resurrection" skillId="1254" skillLvl="6" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Prayer" skillId="1307" skillLvl="3" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Guidance" skillId="1240" skillLvl="3" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Celestial Shield" skillId="1418" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Hold Undead" skillId="1042" skillLvl="12" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Purify" skillId="1018" skillLvl="3" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Peace" skillId="1075" skillLvl="15" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Restore Life" skillId="1258" skillLvl="4" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Requiem" skillId="1049" skillLvl="14" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Wind Resistance" skillId="1189" skillLvl="3" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Stigma of Shilen" skillId="1539" skillLvl="4" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Repose" skillId="1034" skillLvl="13" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Holy Attack Resistance" skillId="1353" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Focus" skillId="1077" skillLvl="3" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Death Whisper" skillId="1242" skillLvl="3" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Mana Storm" skillId="1399" skillLvl="5" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Vampiric Rage" skillId="1268" skillLvl="4" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Mass Purify" skillId="1551" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Block Shield" skillId="1358" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Prophecy of Wind" skillId="1357" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Thorn Root" skillId="1508" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Balance Life" skillId="1335" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Mass Block Shield" skillId="1360" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Mass Block Wind Walk" skillId="1361" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Cleanse" skillId="1409" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Salvation" skillId="1410" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Divine Power" skillId="1459" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Purification Field" skillId="1425" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
<skill skillName="Miracle" skillId="1426" skillLvl="1" getLevel="76">
<item id="15308" count="1" />
</skill>
</skillTree>
<!-- Shillien Saint -->
<skillTree type="transferSkillTree" classId="112">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<skill skillName="Benediction" skillId="1271" skillLvl="1" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Blessed Shield" skillId="1243" skillLvl="6" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Return" skillId="1050" skillLvl="2" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Party Return" skillId="1255" skillLvl="2" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Major Group Heal" skillId="1402" skillLvl="5" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Body of Avatar" skillId="1311" skillLvl="6" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Turn Undead" skillId="1400" skillLvl="10" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Decrease Weight" skillId="1257" skillLvl="3" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Magical Backfire" skillId="1396" skillLvl="10" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Mass Resurrection" skillId="1254" skillLvl="6" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Prayer" skillId="1307" skillLvl="3" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Celestial Shield" skillId="1418" skillLvl="1" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Vitalize" skillId="1020" skillLvl="27" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Hold Undead" skillId="1042" skillLvl="12" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Peace" skillId="1075" skillLvl="15" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Restore Life" skillId="1258" skillLvl="4" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Agility" skillId="1087" skillLvl="3" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Regeneration" skillId="1044" skillLvl="3" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Requiem" skillId="1049" skillLvl="14" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Holy Weapon" skillId="1043" skillLvl="1" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Eva's Serenade" skillId="1273" skillLvl="13" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Might of Heaven" skillId="1028" skillLvl="19" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Stun Resistance" skillId="1259" skillLvl="4" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Poison Resistance" skillId="1033" skillLvl="3" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Trance" skillId="1394" skillLvl="10" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Repose" skillId="1034" skillLvl="13" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Advanced Block" skillId="1304" skillLvl="3" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Dark Attack Resistance" skillId="1393" skillLvl="3" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Clarity" skillId="1397" skillLvl="3" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Mana Storm" skillId="1399" skillLvl="5" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Mass Vitalize" skillId="1399" skillLvl="5" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Block Wind Walk" skillId="1359" skillLvl="1" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Prophecy of Water" skillId="1355" skillLvl="1" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Holy Attack Resistance" skillId="1353" skillLvl="1" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Balance Life" skillId="1335" skillLvl="1" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Mass Block Shield" skillId="1360" skillLvl="1" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Mass Block Wind Walk" skillId="1361" skillLvl="1" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Cleanse" skillId="1409" skillLvl="1" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Salvation" skillId="1410" skillLvl="1" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Divine Power" skillId="1459" skillLvl="1" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Purification Field" skillId="1425" skillLvl="1" getLevel="76">
<item id="15309" count="1" />
</skill>
<skill skillName="Miracle" skillId="1426" skillLvl="1" getLevel="76">
<item id="15309" count="1" />
</skill>
</skillTree>
</list>

View File

@@ -1,169 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
<skillTree type="transformSkillTree">
<!-- Confirmed CT2.5 -->
<skill skillName="Transform Onyx Beast" skillId="617" skillLvl="1" getLevel="50">
<item id="9648" count="1" />
</skill>
<skill skillName="Transform Death Blader" skillId="618" skillLvl="1" getLevel="55">
<preRequisiteSkill id="617" lvl="1" />
<item id="9649" count="1" />
</skill>
<skill skillName="Transform Grail Apostle" skillId="541" skillLvl="1" getLevel="60">
<race>HUMAN</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9650" count="1" />
</skill>
<skill skillName="Transform Grail Apostle" skillId="542" skillLvl="1" getLevel="60">
<race>ELF</race>
<race>DARK_ELF</race>
<race>ORC</race>
<race>DWARF</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9650" count="1" />
</skill>
<skill skillName="Transform Grail Apostle" skillId="543" skillLvl="1" getLevel="60">
<race>KAMAEL</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9650" count="1" />
</skill>
<skill skillName="Transform Unicorn" skillId="544" skillLvl="1" getLevel="60">
<race>ELF</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9651" count="1" />
</skill>
<skill skillName="Transform Unicorn" skillId="545" skillLvl="1" getLevel="60">
<race>HUMAN</race>
<race>KAMAEL</race>
<race>ORC</race>
<race>DWARF</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9651" count="1" />
</skill>
<skill skillName="Transform Unicorn" skillId="546" skillLvl="1" getLevel="60">
<race>DARK_ELF</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9651" count="1" />
</skill>
<skill skillName="Transform Lilim Knight" skillId="547" skillLvl="1" getLevel="60">
<race>DARK_ELF</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9652" count="1" />
</skill>
<skill skillName="Transform Lilim Knight" skillId="548" skillLvl="1" getLevel="60">
<race>HUMAN</race>
<race>KAMAEL</race>
<race>ORC</race>
<race>DWARF</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9652" count="1" />
</skill>
<skill skillName="Transform Lilim Knight" skillId="549" skillLvl="1" getLevel="60">
<race>ELF</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9652" count="1" />
</skill>
<skill skillName="Transform Golem Guardian" skillId="550" skillLvl="1" getLevel="60">
<race>DWARF</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9653" count="1" />
</skill>
<skill skillName="Transform Golem Guardian" skillId="551" skillLvl="1" getLevel="60">
<race>HUMAN</race>
<race>ELF</race>
<race>DARK_ELF</race>
<race>KAMAEL</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9653" count="1" />
</skill>
<skill skillName="Transform Golem Guardian" skillId="552" skillLvl="1" getLevel="60">
<race>ORC</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9653" count="1" />
</skill>
<skill skillName="Transform Inferno Drake" skillId="553" skillLvl="1" getLevel="60">
<race>ORC</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9654" count="1" />
</skill>
<skill skillName="Transform Inferno Drake" skillId="554" skillLvl="1" getLevel="60">
<race>HUMAN</race>
<race>ELF</race>
<race>DARK_ELF</race>
<race>KAMAEL</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9654" count="1" />
</skill>
<skill skillName="Transform Inferno Drake" skillId="555" skillLvl="1" getLevel="60">
<race>DWARF</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9654" count="1" />
</skill>
<skill skillName="Transform Dragon Bomber" skillId="556" skillLvl="1" getLevel="60">
<race>KAMAEL</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9655" count="1" />
</skill>
<skill skillName="Transform Dragon Bomber" skillId="557" skillLvl="1" getLevel="60">
<race>ELF</race>
<race>DARK_ELF</race>
<race>ORC</race>
<race>DWARF</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9655" count="1" />
</skill>
<skill skillName="Transform Dragon Bomber" skillId="558" skillLvl="1" getLevel="60">
<race>HUMAN</race>
<preRequisiteSkill id="617" lvl="1" />
<item id="9655" count="1" />
</skill>
<skill skillName="Transform Heretic" skillId="670" skillLvl="1" getLevel="70">
<preRequisiteSkill id="617" lvl="1" />
<item id="10302" count="1" />
</skill>
<skill skillName="Transform Veil Master" skillId="671" skillLvl="1" getLevel="70">
<preRequisiteSkill id="617" lvl="1" />
<item id="10303" count="1" />
</skill>
<skill skillName="Transform Saber Tooth Tiger" skillId="672" skillLvl="1" getLevel="70">
<preRequisiteSkill id="617" lvl="1" />
<item id="10304" count="1" />
</skill>
<skill skillName="Transform Oel Mahum" skillId="673" skillLvl="1" getLevel="70">
<preRequisiteSkill id="617" lvl="1" />
<item id="10305" count="1" />
</skill>
<skill skillName="Transform Doll Blader" skillId="674" skillLvl="1" getLevel="70">
<preRequisiteSkill id="617" lvl="1" />
<item id="10306" count="1" />
</skill>
<skill skillName="Transform Zaken" skillId="663" skillLvl="1" getLevel="60">
<preRequisiteSkill id="617" lvl="1" />
<item id="10295" count="1" />
</skill>
<skill skillName="Transform Anakim" skillId="664" skillLvl="1" getLevel="70">
<preRequisiteSkill id="617" lvl="1" />
<item id="10296" count="1" />
</skill>
<skill skillName="Transform Venom" skillId="665" skillLvl="1" getLevel="70">
<preRequisiteSkill id="617" lvl="1" />
<item id="10297" count="1" />
</skill>
<skill skillName="Transform Gordon" skillId="666" skillLvl="1" getLevel="76">
<preRequisiteSkill id="617" lvl="1" />
<item id="10298" count="1" />
</skill>
<skill skillName="Transform Ranku" skillId="667" skillLvl="1" getLevel="76">
<preRequisiteSkill id="617" lvl="1" />
<item id="10299" count="1" />
</skill>
<skill skillName="Transform Kechi" skillId="668" skillLvl="1" getLevel="76">
<preRequisiteSkill id="617" lvl="1" />
<item id="10300" count="1" />
</skill>
<skill skillName="Transform Demon Prince" skillId="669" skillLvl="1" getLevel="76">
<preRequisiteSkill id="617" lvl="1" />
<item id="10301" count="1" />
</skill>
</skillTree>
</list>

View File

@@ -50,7 +50,7 @@
</speed>
</stats>
<skill_list>
<skill id="23235" level="1" /> <!-- Singer & Dancer Agathion Special Skill - Song of Hunter -->
<skill id="23234" level="1" /> <!-- Singer & Dancer Agathion Special Skill - Song of Hunter -->
</skill_list>
<collision>
<radius normal="0.01" />

View File

@@ -28,7 +28,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -66,7 +65,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -104,7 +102,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -142,7 +139,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -180,7 +176,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -218,7 +213,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -256,7 +250,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -294,7 +287,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -332,7 +324,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -370,7 +361,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -408,7 +398,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -446,7 +435,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -484,7 +472,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -522,7 +509,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -560,7 +546,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -598,7 +583,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -636,7 +620,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -674,7 +657,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -712,7 +694,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -750,7 +731,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -788,7 +768,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -826,7 +805,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -864,7 +842,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -902,7 +879,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -940,7 +916,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -978,7 +953,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1016,7 +990,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1054,7 +1027,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1092,7 +1064,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1130,7 +1101,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1168,7 +1138,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1206,7 +1175,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1244,7 +1212,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1282,7 +1249,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1320,7 +1286,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1358,7 +1323,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1396,7 +1360,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1438,7 +1401,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1480,7 +1442,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1522,7 +1483,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1564,7 +1524,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1606,7 +1565,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1648,7 +1606,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1690,7 +1647,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1732,7 +1688,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1774,7 +1729,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1816,7 +1770,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1858,7 +1811,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1900,7 +1852,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1942,7 +1893,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1984,7 +1934,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2026,7 +1975,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2068,7 +2016,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2110,7 +2057,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2152,7 +2098,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2194,7 +2139,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2236,7 +2180,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2278,7 +2221,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2320,7 +2262,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2362,7 +2303,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2404,7 +2344,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2446,7 +2385,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2488,7 +2426,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2530,7 +2467,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2572,7 +2508,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2614,7 +2549,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2656,7 +2590,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2698,7 +2631,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2740,7 +2672,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2782,7 +2713,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2825,7 +2755,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2867,7 +2796,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2909,7 +2837,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2951,7 +2878,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2993,7 +2919,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3035,7 +2960,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3077,7 +3001,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3119,7 +3042,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3161,7 +3083,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3203,7 +3124,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3245,7 +3165,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3287,7 +3206,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3329,7 +3247,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3371,7 +3288,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3413,7 +3329,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3455,7 +3370,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3497,7 +3411,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3539,7 +3452,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3581,7 +3493,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3623,7 +3534,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3665,7 +3575,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3707,7 +3616,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3749,7 +3657,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3791,7 +3698,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3833,7 +3739,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3875,7 +3780,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3917,7 +3821,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3959,7 +3862,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4001,7 +3903,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -32,7 +32,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -74,7 +73,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -116,7 +114,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -158,7 +155,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -200,7 +196,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -242,7 +237,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -284,7 +278,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -326,7 +319,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -368,7 +360,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -410,7 +401,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -452,7 +442,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -494,7 +483,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -536,7 +524,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -578,7 +565,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -620,7 +606,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -662,7 +647,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -704,7 +688,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -746,7 +729,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -788,7 +770,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -830,7 +811,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -872,7 +852,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -914,7 +893,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -956,7 +934,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -998,7 +975,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1040,7 +1016,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1082,7 +1057,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1124,7 +1098,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1166,7 +1139,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1208,7 +1180,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1250,7 +1221,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1292,7 +1262,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1334,7 +1303,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1376,7 +1344,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1418,7 +1385,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1460,7 +1426,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1502,7 +1467,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1544,7 +1508,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1586,7 +1549,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1629,7 +1591,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1672,7 +1633,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1715,7 +1675,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1758,7 +1717,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1801,7 +1759,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1844,7 +1801,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1887,7 +1843,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1930,7 +1885,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1973,7 +1927,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2016,7 +1969,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2059,7 +2011,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2102,7 +2053,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2145,7 +2095,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2188,7 +2137,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2231,7 +2179,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2274,7 +2221,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2317,7 +2263,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2360,7 +2305,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2403,7 +2347,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2446,7 +2389,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2489,7 +2431,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2532,7 +2473,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2574,7 +2514,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2616,7 +2555,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2658,7 +2596,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2700,7 +2637,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2742,7 +2678,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2784,7 +2719,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2826,7 +2760,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2868,7 +2801,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2910,7 +2842,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2952,7 +2883,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2994,7 +2924,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3036,7 +2965,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3078,7 +3006,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3120,7 +3047,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3162,7 +3088,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3204,7 +3129,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3246,7 +3170,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3288,7 +3211,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3330,7 +3252,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3372,7 +3293,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3414,7 +3334,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3456,7 +3375,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3498,7 +3416,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3540,7 +3457,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3582,7 +3498,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3624,7 +3539,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3667,7 +3581,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3710,7 +3623,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3753,7 +3665,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3796,7 +3707,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3839,7 +3749,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3882,7 +3791,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3925,7 +3833,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3968,7 +3875,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4011,7 +3917,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4054,7 +3959,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4097,7 +4001,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4140,7 +4043,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4183,7 +4085,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4226,7 +4127,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -32,7 +32,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -75,7 +74,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -118,7 +116,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -161,7 +158,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -204,7 +200,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -247,7 +242,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -290,7 +284,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -333,7 +326,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -375,7 +367,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -417,7 +408,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -459,7 +449,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -501,7 +490,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -543,7 +531,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -585,7 +572,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -627,7 +613,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -669,7 +654,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -711,7 +695,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -753,7 +736,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -795,7 +777,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -837,7 +818,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -879,7 +859,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -921,7 +900,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -963,7 +941,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1005,7 +982,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1047,7 +1023,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1089,7 +1064,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1131,7 +1105,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1173,7 +1146,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1215,7 +1187,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1257,7 +1228,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1299,7 +1269,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1341,7 +1310,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1383,7 +1351,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1425,7 +1392,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1467,7 +1433,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1509,7 +1474,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1551,7 +1515,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1593,7 +1556,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1635,7 +1597,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1677,7 +1638,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1719,7 +1679,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1761,7 +1720,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1803,7 +1761,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1845,7 +1802,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1887,7 +1843,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1929,7 +1884,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1972,7 +1926,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2015,7 +1968,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2058,7 +2010,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2101,7 +2052,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2144,7 +2094,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4107,7 +4056,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4149,7 +4097,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4191,7 +4138,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4233,7 +4179,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4275,7 +4220,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -32,7 +32,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -74,7 +73,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -116,7 +114,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -158,7 +155,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -200,7 +196,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -242,7 +237,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -284,7 +278,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -326,7 +319,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -368,7 +360,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -410,7 +401,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -452,7 +442,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -494,7 +483,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -536,7 +524,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -578,7 +565,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -620,7 +606,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -662,7 +647,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -704,7 +688,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -746,7 +729,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -788,7 +770,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -830,7 +811,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -872,7 +852,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -914,7 +893,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -957,7 +935,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1000,7 +977,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1043,7 +1019,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1086,7 +1061,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1129,7 +1103,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1172,7 +1145,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1215,7 +1187,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1258,7 +1229,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1301,7 +1271,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1344,7 +1313,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1387,7 +1355,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1430,7 +1397,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1473,7 +1439,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1516,7 +1481,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1559,7 +1523,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1602,7 +1565,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1645,7 +1607,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1688,7 +1649,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1731,7 +1691,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1774,7 +1733,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1817,7 +1775,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1860,7 +1817,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1902,7 +1858,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1944,7 +1899,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1986,7 +1940,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2028,7 +1981,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2070,7 +2022,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2112,7 +2063,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2154,7 +2104,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2196,7 +2145,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2238,7 +2186,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2280,7 +2227,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2322,7 +2268,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2364,7 +2309,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2406,7 +2350,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2448,7 +2391,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2490,7 +2432,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2532,7 +2473,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2574,7 +2514,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2616,7 +2555,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2658,7 +2596,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2700,7 +2637,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2742,7 +2678,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2784,7 +2719,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2826,7 +2760,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2868,7 +2801,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2910,7 +2842,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2952,7 +2883,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2995,7 +2925,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3038,7 +2967,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3081,7 +3009,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3124,7 +3051,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3167,7 +3093,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3210,7 +3135,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3253,7 +3177,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3296,7 +3219,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3339,7 +3261,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3382,7 +3303,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3425,7 +3345,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3468,7 +3387,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3511,7 +3429,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3554,7 +3471,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3597,7 +3513,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3640,7 +3555,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3683,7 +3597,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3726,7 +3639,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3769,7 +3681,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3812,7 +3723,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3855,7 +3765,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3898,7 +3807,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3940,7 +3848,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3982,7 +3889,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4024,7 +3930,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4066,7 +3971,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4108,7 +4012,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4150,7 +4053,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4192,7 +4094,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4234,7 +4135,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -32,7 +32,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -74,7 +73,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -116,7 +114,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -158,7 +155,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -200,7 +196,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -242,7 +237,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -284,7 +278,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -326,7 +319,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -368,7 +360,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -410,7 +401,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -452,7 +442,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -494,7 +483,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -536,7 +524,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -578,7 +565,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -620,7 +606,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -662,7 +647,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -704,7 +688,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -746,7 +729,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -788,7 +770,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -830,7 +811,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -872,7 +852,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -914,7 +893,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -956,7 +934,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -998,7 +975,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1040,7 +1016,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1082,7 +1057,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1124,7 +1098,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1166,7 +1139,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1208,7 +1180,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1250,7 +1221,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1293,7 +1263,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1336,7 +1305,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1379,7 +1347,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1422,7 +1389,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1465,7 +1431,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3497,7 +3462,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3536,7 +3500,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3575,7 +3538,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3614,7 +3576,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3653,7 +3614,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3692,7 +3652,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3731,7 +3690,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3770,7 +3728,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3809,7 +3766,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3848,7 +3804,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3887,7 +3842,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3926,7 +3880,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3965,7 +3918,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4004,7 +3956,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4043,7 +3994,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4082,7 +4032,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4121,7 +4070,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4160,7 +4108,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4199,7 +4146,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4238,7 +4184,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4277,7 +4222,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -29,7 +29,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -68,7 +67,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -107,7 +105,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -146,7 +143,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -185,7 +181,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -224,7 +219,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -264,7 +258,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -304,7 +297,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -344,7 +336,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -384,7 +375,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -424,7 +414,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -464,7 +453,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -504,7 +492,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -544,7 +531,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -584,7 +570,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -624,7 +609,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -664,7 +648,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -704,7 +687,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -744,7 +726,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -784,7 +765,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -824,7 +804,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -864,7 +843,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -904,7 +882,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -944,7 +921,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -984,7 +960,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1024,7 +999,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1064,7 +1038,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1107,7 +1080,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1149,7 +1121,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1191,7 +1162,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1233,7 +1203,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1275,7 +1244,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1317,7 +1285,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1359,7 +1326,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1401,7 +1367,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1443,7 +1408,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1485,7 +1449,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1527,7 +1490,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1569,7 +1531,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1611,7 +1572,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1653,7 +1613,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1695,7 +1654,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1737,7 +1695,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1779,7 +1736,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1821,7 +1777,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1863,7 +1818,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1905,7 +1859,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1947,7 +1900,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1989,7 +1941,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2031,7 +1982,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2073,7 +2023,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2115,7 +2064,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2157,7 +2105,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2199,7 +2146,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2242,7 +2188,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2285,7 +2230,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2328,7 +2272,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2371,7 +2314,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2414,7 +2356,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2457,7 +2398,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2500,7 +2440,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2543,7 +2482,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2586,7 +2524,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2629,7 +2566,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2672,7 +2608,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2715,7 +2650,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2758,7 +2692,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2801,7 +2734,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2844,7 +2776,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2887,7 +2818,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2930,7 +2860,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2973,7 +2902,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3016,7 +2944,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3059,7 +2986,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3102,7 +3028,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3145,7 +3070,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3187,7 +3111,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3229,7 +3152,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3271,7 +3193,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3313,7 +3234,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3355,7 +3275,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3397,7 +3316,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3439,7 +3357,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3481,7 +3398,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3523,7 +3439,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3565,7 +3480,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3607,7 +3521,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3649,7 +3562,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3691,7 +3603,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3733,7 +3644,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3775,7 +3685,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3817,7 +3726,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3859,7 +3767,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3901,7 +3808,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3943,7 +3849,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3985,7 +3890,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4027,7 +3931,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4069,7 +3972,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4111,7 +4013,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4153,7 +4054,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -32,7 +32,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -74,7 +73,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -116,7 +114,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -158,7 +155,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -200,7 +196,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -242,7 +237,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -284,7 +278,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -326,7 +319,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -368,7 +360,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -410,7 +401,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -452,7 +442,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -494,7 +483,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -536,7 +524,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -578,7 +565,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -621,7 +607,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -664,7 +649,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -707,7 +691,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -750,7 +733,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -793,7 +775,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2796,7 +2777,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2838,7 +2818,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2880,7 +2859,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2922,7 +2900,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2964,7 +2941,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3006,7 +2982,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3048,7 +3023,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3090,7 +3064,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3132,7 +3105,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3174,7 +3146,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3216,7 +3187,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3258,7 +3228,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3300,7 +3269,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3342,7 +3310,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3384,7 +3351,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3426,7 +3392,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3468,7 +3433,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3510,7 +3474,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3552,7 +3515,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3594,7 +3556,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3636,7 +3597,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3678,7 +3638,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3720,7 +3679,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3762,7 +3720,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3804,7 +3761,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3846,7 +3802,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3888,7 +3843,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3930,7 +3884,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3972,7 +3925,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4014,7 +3966,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4056,7 +4007,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4098,7 +4048,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4140,7 +4089,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4182,7 +4130,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4224,7 +4171,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4266,7 +4212,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4308,7 +4253,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -32,7 +32,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -74,7 +73,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3809,7 +3807,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -33,7 +33,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -79,7 +78,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -125,7 +123,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -174,7 +171,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -223,7 +219,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -272,7 +267,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -321,7 +315,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -370,7 +363,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -419,7 +411,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -468,7 +459,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -517,7 +507,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -566,7 +555,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -615,7 +603,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -664,7 +651,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -716,7 +702,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -768,7 +753,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -820,7 +804,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -872,7 +855,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -924,7 +906,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -976,7 +957,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1028,7 +1008,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1080,7 +1059,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1132,7 +1110,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1184,7 +1161,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1236,7 +1212,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1288,7 +1263,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1340,7 +1314,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1392,7 +1365,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1444,7 +1416,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1496,7 +1467,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1548,7 +1518,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1600,7 +1569,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1652,7 +1620,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1704,7 +1671,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1756,7 +1722,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1808,7 +1773,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1850,7 +1814,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1892,7 +1855,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1935,7 +1897,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3080,7 +3041,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="8" /> <!-- Angels -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3122,7 +3082,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3164,7 +3123,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3206,7 +3164,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3248,7 +3205,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3290,7 +3246,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3332,7 +3287,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3374,7 +3328,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3416,7 +3369,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3458,7 +3410,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3500,7 +3451,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3542,7 +3492,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3584,7 +3533,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3626,7 +3574,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3668,7 +3615,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3710,7 +3656,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3752,7 +3697,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3795,7 +3739,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3838,7 +3781,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3881,7 +3823,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3924,7 +3865,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3967,7 +3907,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4010,7 +3949,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4053,7 +3991,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4096,7 +4033,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4139,7 +4075,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4182,7 +4117,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4225,7 +4159,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4268,7 +4201,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4311,7 +4243,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -32,7 +32,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -75,7 +74,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -118,7 +116,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -161,7 +158,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -204,7 +200,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -247,7 +242,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -290,7 +284,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -333,7 +326,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -376,7 +368,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -419,7 +410,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -462,7 +452,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -505,7 +494,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -548,7 +536,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -591,7 +578,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -634,7 +620,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -677,7 +662,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -1004,7 +1004,6 @@
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4071" level="2" /> <!-- Resist Bow/Crossbow Weapons -->
<skill id="4106" level="1" /> <!-- Antharas Stun -->
<skill id="4107" level="1" /> <!-- Antharas Stun -->
<skill id="4108" level="1" /> <!-- Antharas Terror -->
<skill id="4109" level="1" /> <!-- Curse of Antharas -->
<skill id="4110" level="2" /> <!-- Breath Attack -->

View File

@@ -839,60 +839,6 @@
</effect>
</enchant2for>
</skill>
<skill id="323" levels="1" name="Quiver of Arrow: Grade A">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
1344,700,30;1344,1400,50;1344,2800,20
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0323" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="1461" /> <!-- Crystal (A-Grade) -->
<set name="magicLvl" val="60" />
<set name="mpConsume" val="366" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="324" levels="1" name="Quiver of Arrow: Grade S">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
1345,900,30;1345,1800,50;1345,3600,20
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0324" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="1462" /> <!-- Crystal (S-Grade) -->
<set name="magicLvl" val="72" />
<set name="mpConsume" val="398" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="325" levels="1" name="Strider Siege Assault">
<set name="castRange" val="40" />
<set name="coolTime" val="720" />

View File

@@ -900,37 +900,6 @@
</effect>
</for>
</skill>
<skill id="419" levels="4" name="Summon Treasure Key">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#extractableItems">
21746,1,100
21746,1,50;21746,2,50
21746,1,34;21746,2,33;21746,3,33
21746,1,25;21746,2,25;21746,3,25;21746,4,25
</table>
<table name="#magicLvl"> 46 58 66 74 </table>
<table name="#mpConsume"> 122 159 183 204 </table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0419" />
<set name="itemConsumeCount" val="2" />
<set name="itemConsumeId" val="1661" /> <!-- Thief Key -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="420" levels="3" name="Zealot" enchantGroup1="1" enchantGroup2="1">
<table name="#abnormalLvls"> 1 2 3 </table>
<table name="#cAtk"> 1.33 1.66 2 </table>
@@ -1514,32 +1483,6 @@
<effect name="PhysicalMute" />
</for>
</skill>
<skill id="438" levels="4" name="Soul of the Phoenix">
<table name="#magicLvl"> 79 85 95 99 </table>
<table name="#reuseDelay"> 4500000 4200000 3900000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="RESURRECTION_SPECIAL" />
<set name="effectPoint" val="673" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill0438" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8873" /> <!-- Phoenix Blood -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="200" />
<set name="mpInitialConsume" val="50" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="ResurrectionSpecial">
<param power="100" />
</effect>
</for>
</skill>
<skill id="439" levels="1" name="Shield of Revenge">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
@@ -1960,154 +1903,6 @@
</effect>
</for>
</skill>
<skill id="454" levels="1" name="Symbol of Defense">
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0454" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8875" /> <!-- Battle Symbol -->
<set name="magicLvl" val="80" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="36" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="200" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13018" npcCount="1" />
</effect>
</for>
</skill>
<skill id="455" levels="1" name="Symbol of Noise">
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="900" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0455" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8875" /> <!-- Battle Symbol -->
<set name="magicLvl" val="80" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="36" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="200" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="GROUND" />
<for>
<effect name="SummonNpc">
<param npcId="13019" npcCount="1" />
</effect>
</for>
</skill>
<skill id="456" levels="1" name="Symbol of Resistance">
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0456" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8875" /> <!-- Battle Symbol -->
<set name="magicLvl" val="80" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="36" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="200" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13020" npcCount="1" />
</effect>
</for>
</skill>
<skill id="457" levels="1" name="Symbol of Honor">
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0457" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8875" /> <!-- Battle Symbol -->
<set name="magicLvl" val="80" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="36" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="200" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13021" npcCount="1" />
</effect>
</for>
</skill>
<skill id="458" levels="1" name="Symbol of Energy">
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0458" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8875" /> <!-- Battle Symbol -->
<set name="magicLvl" val="80" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="36" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="200" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13022" npcCount="1" />
</effect>
</for>
</skill>
<skill id="459" levels="1" name="Symbol of the Sniper">
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0459" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8875" /> <!-- Battle Symbol -->
<set name="magicLvl" val="80" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="36" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="200" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13023" npcCount="1" />
</effect>
</for>
</skill>
<skill id="460" levels="1" name="Symbol of the Assassin">
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0460" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8875" /> <!-- Battle Symbol -->
<set name="magicLvl" val="80" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="36" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="200" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13024" npcCount="1" />
</effect>
</for>
</skill>
<skill id="461" levels="2" name="Break Duress">
<table name="#chargeConsume"> 2 3 </table>
<table name="#dispelAbnormals"> ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3 SPEED_DOWN,3;ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3 </table>
@@ -2341,48 +2136,6 @@
</effect>
</for>
</skill>
<skill id="470" levels="7" name="Detect Trap">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 15 24 36 46 55 66 74 </table>
<table name="#mpConsume"> 14 18 27 36 44 54 60 </table>
<table name="#power"> 18 28 38 48 58 68 78 </table>
<set name="affectRange" val="300" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0470" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="3000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
<for>
<effect name="TrapDetect">
<param power="#power" />
</effect>
</for>
</skill>
<skill id="471" levels="7" name="Defuse Trap">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 15 24 36 46 55 66 74 </table>
<table name="#mpConsume"> 4 5 7 9 11 14 15 </table>
<table name="#power"> 18 28 38 48 58 68 78 </table>
<set name="castRange" val="400" />
<set name="effectRange" val="500" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill0471" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="8000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcType="L2TrapInstance" />
</cond>
<effect name="TrapRemove">
<param power="#power" />
</effect>
</skill>
<skill id="472" levels="45" name="Ancient Sword Mastery" enchantGroup1="1" enchantGroup2="1">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 20 24 26 28 30 32 34 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>

View File

@@ -545,302 +545,6 @@
</and>
</cond>
</skill>
<skill id="513" levels="1" name="Create Dark Seed">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0513" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="62" />
<set name="mpConsume" val="58" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="150000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="soulMaxConsumeCount" val="1" />
<set name="targetType" val="SELF" />
<cond msgId="2195">
<player souls="1" />
</cond>
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="10112" itemCount="1" />
</effect>
</for>
</skill>
<skill id="514" levels="9" name="Fire Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#magicLvl"> 28 36 43 49 55 60 64 68 72 </table>
<table name="#npcId"> 13037 13038 13039 13040 13041 13042 13043 13044 13045 </table>
<table name="#ench1npcId"> 13202 13202 13202 13203 13203 13203 13204 13204 13204 13205 13205 13205 13206 13206 13206 13207 13207 13207 13208 13208 13208 13209 13209 13209 13210 13210 13210 13211 13211 13212 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0514" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="45000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="reuseDelay" val="#ench2reuse" />
<cond msgId="113" addName="1">
<player npcIdRadius="#npcId,150,false" />
</cond>
<enchant1cond msgId="113" addName="1">
<player npcIdRadius="#ench1npcId,150,false" />
</enchant1cond>
<for>
<effect name="SummonTrap">
<param npcId="#npcId" />
</effect>
</for>
<enchant1for>
<effect name="SummonTrap">
<param npcId="#ench1npcId" />
</effect>
</enchant1for>
<enchant2for>
<effect name="SummonTrap">
<param npcId="13045" />
</effect>
</enchant2for>
</skill>
<skill id="515" levels="6" name="Poison Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#magicLvl"> 49 55 60 64 68 72 </table>
<table name="#npcId"> 13046 13047 13048 13049 13050 13051 </table>
<table name="#ench1npcId"> 13213 13213 13213 13214 13214 13214 13215 13215 13215 13216 13216 13216 13217 13217 13217 13218 13218 13218 13219 13219 13219 13220 13220 13220 13221 13221 13221 13222 13222 13223 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0515" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="45000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="reuseDelay" val="#ench2reuse" />
<cond msgId="113" addName="1">
<player npcIdRadius="#npcId,150,false" />
</cond>
<enchant1cond msgId="113" addName="1">
<player npcIdRadius="#ench1npcId,150,false" />
</enchant1cond>
<for>
<effect name="SummonTrap">
<param npcId="#npcId" />
</effect>
</for>
<enchant1for>
<effect name="SummonTrap">
<param npcId="#ench1npcId" />
</effect>
</enchant1for>
<enchant2for>
<effect name="SummonTrap">
<param npcId="13051" />
</effect>
</enchant2for>
</skill>
<skill id="516" levels="6" name="Slow Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#magicLvl"> 52 58 62 66 70 74 </table>
<table name="#npcId"> 13065 13066 13067 13068 13069 13070 </table>
<table name="#ench1npcId"> 13224 13224 13224 13225 13225 13225 13226 13226 13226 13227 13227 13227 13228 13228 13228 13229 13229 13229 13230 13230 13230 13231 13231 13231 13232 13232 13232 13233 13233 13234 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0516" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="45000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="reuseDelay" val="#ench2reuse" />
<cond msgId="113" addName="1">
<player npcIdRadius="#npcId,150,false" />
</cond>
<enchant1cond msgId="113" addName="1">
<player npcIdRadius="#ench1npcId,150,false" />
</enchant1cond>
<for>
<effect name="SummonTrap">
<param npcId="#npcId" />
</effect>
</for>
<enchant1for>
<effect name="SummonTrap">
<param npcId="#ench1npcId" />
</effect>
</enchant1for>
<enchant2for>
<effect name="SummonTrap">
<param npcId="13070" />
</effect>
</enchant2for>
</skill>
<skill id="517" levels="5" name="Flash Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#magicLvl"> 55 60 64 68 72 </table>
<table name="#npcId"> 13052 13053 13054 13055 13056 </table>
<table name="#ench1npcId"> 13235 13235 13235 13236 13236 13236 13237 13237 13237 13238 13238 13238 13239 13239 13239 13240 13240 13240 13241 13241 13241 13242 13242 13242 13243 13243 13243 13244 13244 13245 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0517" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="45000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="reuseDelay" val="#ench2reuse" />
<cond msgId="113" addName="1">
<player npcIdRadius="#npcId,150,false" />
</cond>
<enchant1cond msgId="113" addName="1">
<player npcIdRadius="#ench1npcId,150,false" />
</enchant1cond>
<for>
<effect name="SummonTrap">
<param npcId="#npcId" />
</effect>
</for>
<enchant1for>
<effect name="SummonTrap">
<param npcId="#ench1npcId" />
</effect>
</enchant1for>
<enchant2for>
<effect name="SummonTrap">
<param npcId="13056" />
</effect>
</enchant2for>
</skill>
<skill id="518" levels="8" name="Binding Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#magicLvl"> 40 46 52 58 62 66 70 74 </table>
<table name="#npcId"> 13057 13058 13059 13060 13061 13062 13063 13064 </table>
<table name="#ench1npcId"> 13246 13246 13246 13247 13247 13247 13248 13248 13248 13249 13249 13249 13250 13250 13250 13251 13251 13251 13252 13252 13252 13253 13253 13253 13254 13254 13254 13255 13255 13256 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0518" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="45000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="reuseDelay" val="#ench2reuse" />
<cond msgId="113" addName="1">
<player npcIdRadius="#npcId,150,false" />
</cond>
<enchant1cond msgId="113" addName="1">
<player npcIdRadius="#ench1npcId,150,false" />
</enchant1cond>
<for>
<effect name="SummonTrap">
<param npcId="#npcId" />
</effect>
</for>
<enchant1for>
<effect name="SummonTrap">
<param npcId="#ench1npcId" />
</effect>
</enchant1for>
<enchant2for>
<effect name="SummonTrap">
<param npcId="13064" />
</effect>
</enchant2for>
</skill>
<skill id="519" levels="1" name="Quiver of Bolts: A-Grade">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
9636,700,30;9636,1400,50;9636,2800,20
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0519" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="1461" /> <!-- Crystal (A-Grade) -->
<set name="magicLvl" val="60" />
<set name="mpConsume" val="366" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="520" levels="1" name="Quiver of Bolts: S-Grade">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
9637,900,30;9637,1800,50;9637,3600,20
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0520" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="1462" /> <!-- Crystal (S-Grade) -->
<set name="magicLvl" val="74" />
<set name="mpConsume" val="398" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="521" levels="8" name="Sharpshooting" enchantGroup1="1" enchantGroup2="1">
<!-- Confirmed CT2.5 -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
@@ -1395,39 +1099,6 @@
</effect>
</endEffects>
</skill>
<skill id="538" levels="1" name="Final Form">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="hpConsume" val="200" />
<set name="icon" val="icon.skill0538" />
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="70" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE" />
<set name="soulMaxConsumeCount" val="20" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond msgId="2195">
<and>
<player souls="20" />
<player canTransform="true" />
</and>
</cond>
<for>
<effect name="Transformation">
<param id="251" />
<mul stat="pAtk" val="2" /> <!-- pAtk +100% -->
<mul stat="pDef" val="2" /> <!-- pDef +100% -->
<mul stat="mAtk" val="2" /> <!-- mAtk +100% -->
<mul stat="mDef" val="2" /> <!-- mDef +100% -->
</effect>
</for>
</skill>
<skill id="539" levels="2" name="Nail Attack">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
@@ -1477,474 +1148,6 @@
<effect name="PhysicalSoulAttack" />
</for>
</skill>
<skill id="541" levels="1" name="Transform Grail Apostle">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="201" />
</effect>
</for>
</skill>
<skill id="542" levels="1" name="Transform Grail Apostle">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform2" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="202" />
</effect>
</for>
</skill>
<skill id="543" levels="1" name="Transform Grail Apostle">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="203" />
</effect>
</for>
</skill>
<skill id="544" levels="1" name="Transform Unicorn">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="204" />
</effect>
</for>
</skill>
<skill id="545" levels="1" name="Transform Unicorn">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform2" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="205" />
</effect>
</for>
</skill>
<skill id="546" levels="1" name="Transform Unicorn">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="206" />
</effect>
</for>
</skill>
<skill id="547" levels="1" name="Transform Lilim Knight">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="207" />
</effect>
</for>
</skill>
<skill id="548" levels="1" name="Transform Lilim Knight">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform2" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="208" />
</effect>
</for>
</skill>
<skill id="549" levels="1" name="Transform Lilim Knight">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="209" />
</effect>
</for>
</skill>
<skill id="550" levels="1" name="Transform Golem Guardian">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="210" />
</effect>
</for>
</skill>
<skill id="551" levels="1" name="Transform Golem Guardian">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform2" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="211" />
</effect>
</for>
</skill>
<skill id="552" levels="1" name="Transform Golem Guardian">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="212" />
</effect>
</for>
</skill>
<skill id="553" levels="1" name="Transform Inferno Drake">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="213" />
</effect>
</for>
</skill>
<skill id="554" levels="1" name="Transform Inferno Drake">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform2" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="214" />
</effect>
</for>
</skill>
<skill id="555" levels="1" name="Transform Inferno Drake">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="215" />
</effect>
</for>
</skill>
<skill id="556" levels="1" name="Transform Dragon Bomber">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="216" />
</effect>
</for>
</skill>
<skill id="557" levels="1" name="Transform Dragon Bomber">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform2" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="217" />
</effect>
</for>
</skill>
<skill id="558" levels="1" name="Transform Dragon Bomber">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="218" />
</effect>
</for>
</skill>
<skill id="559" levels="4" name="Spear">
<!-- Confirmed CT2.5 -->
<table name="#abnormalLvls"> 6 6 7 7 </table>
@@ -2344,26 +1547,6 @@
<effect name="Stun" />
</for>
</skill>
<skill id="574" levels="4" name="Bomb Installation">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#npcId"> 13040 13041 13042 13043 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill_transform_etc" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonTrap">
<param npcId="#npcId" />
</effect>
</for>
</skill>
<skill id="575" levels="4" name="Steel Cutter">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> -477 -532 -582 -630 </table>

View File

@@ -231,122 +231,6 @@
</effect>
</for>
</skill>
<skill id="617" levels="1" name="Transform Onyx Beast">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="1" />
</effect>
</for>
</skill>
<skill id="618" levels="1" name="Transform Doom Wraith">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="2" />
</effect>
</for>
</skill>
<skill id="619" levels="1" name="Dispel Transform">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="10" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform2" />
<set name="magicLvl" val="56" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<cond>
<player canUntransform="true" />
</cond>
<for>
<effect name="DispelBySlot">
<param dispel="TRANSFORM,-1" />
</effect>
</for>
</skill>
<skill id="620" levels="1" name="Quiver of Bolts (B-grade)">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
9635,700,30;9635,1400,50;9635,2800,20
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0620" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="1460" /> <!-- Crystal (B-Grade) -->
<set name="magicLvl" val="52" />
<set name="mpConsume" val="366" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="621" levels="1" name="Create Special Bolt">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0621" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="43" />
<set name="mpConsume" val="38" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="150000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="10113" itemCount="1" />
</effect>
</for>
</skill>
<skill id="622" levels="2" name="Ultimate Escape">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 36 52 </table>
@@ -377,42 +261,6 @@
</effect>
</for>
</skill>
<skill id="623" levels="1" name="Find Trap">
<!-- Confirmed CT2.5 -->
<set name="affectRange" val="300" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0470" />
<set name="magicLvl" val="74" />
<set name="mpConsume" val="67" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="3000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
<for>
<effect name="TrapDetect">
<param power="78" />
</effect>
</for>
</skill>
<skill id="624" levels="1" name="Remove Trap">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="400" />
<set name="effectRange" val="500" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill0471" />
<set name="magicLvl" val="74" />
<set name="mpConsume" val="17" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="8000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcType="L2TrapInstance" />
</cond>
<effect name="TrapRemove">
<param power="78" />
</effect>
</skill>
<skill id="625" levels="1" name="Soul Gathering" enchantGroup1="1" enchantGroup2="1">
<!-- Confirmed CT2.5 -->
<table name="#ench1hpConsume"> 196 193 190 186 183 180 176 173 170 166 163 160 156 153 150 146 143 140 136 133 130 126 123 120 116 113 110 106 103 100 </table>
@@ -533,40 +381,6 @@
<effect name="Fear" />
</enchant4for>
</skill>
<skill id="628" levels="1" name="Warp">
<!-- Confirmed CT2.5 -->
<set name="coolTime" val="200" />
<set name="flyCourse" val="180" /> <!-- Teleport to Front -->
<set name="flyRadius" val="500" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill0484" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="32" />
<set name="mpConsume" val="20" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="simultaneousCast" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="Blink" />
</for>
</skill>
<skill id="629" levels="1" name="Rabbit Magic Eye">
<!-- Confirmed CT2.5 -->
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="200" />
<set name="effectPoint" val="1000" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0629" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="5000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
</skill>
<skill id="630" levels="1" name="Rabbit Tornado">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="40" />
@@ -988,488 +802,6 @@
</effect>
</for>
</skill>
<skill id="656" levels="3" name="Transform Divine Warrior">
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="excludedFromCheck" val="true" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="253" />
</effect>
</for>
</skill>
<skill id="657" levels="3" name="Transform Divine Knight">
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="excludedFromCheck" val="true" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="252" />
</effect>
</for>
</skill>
<skill id="658" levels="3" name="Transform Divine Rogue">
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="excludedFromCheck" val="true" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="254" />
</effect>
</for>
</skill>
<skill id="659" levels="3" name="Transform Divine Wizard">
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="excludedFromCheck" val="true" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="256" />
</effect>
</for>
</skill>
<skill id="660" levels="3" name="Transform Divine Summoner">
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="excludedFromCheck" val="true" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="258" />
</effect>
</for>
</skill>
<skill id="661" levels="3" name="Transform Divine Healer">
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="excludedFromCheck" val="true" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="255" />
</effect>
</for>
</skill>
<skill id="662" levels="3" name="Transform Divine Enchanter">
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="excludedFromCheck" val="true" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="257" />
</effect>
</for>
</skill>
<skill id="663" levels="1" name="Transform Zaken">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="305" />
</effect>
</for>
</skill>
<skill id="664" levels="1" name="Transform Anakim">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="306" />
</effect>
</for>
</skill>
<skill id="665" levels="1" name="Transform Venom">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="307" />
</effect>
</for>
</skill>
<skill id="666" levels="1" name="Transform Gordon">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="308" />
</effect>
</for>
</skill>
<skill id="667" levels="1" name="Transform Ranku">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="309" />
</effect>
</for>
</skill>
<skill id="668" levels="1" name="Transform Kechi">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="310" />
</effect>
</for>
</skill>
<skill id="669" levels="1" name="Transform Demon Prince">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="311" />
</effect>
</for>
</skill>
<skill id="670" levels="1" name="Transform Heretic">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="3" />
</effect>
</for>
</skill>
<skill id="671" levels="1" name="Transform Veil Master">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="4" />
</effect>
</for>
</skill>
<skill id="672" levels="1" name="Transform Saber Tooth Tiger">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="5" />
</effect>
</for>
</skill>
<skill id="673" levels="1" name="Transform Oel Mahum">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="6" />
</effect>
</for>
</skill>
<skill id="674" levels="1" name="Transform Doll Blader">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="7" />
</effect>
</for>
</skill>
<skill id="675" levels="1" name="Divine Warrior Cross Slash">
<set name="baseCritRate" val="15" />
<set name="castRange" val="40" />

View File

@@ -1856,95 +1856,6 @@
</effect>
</for>
</skill>
<skill id="771" levels="1" name="Flame Hawk">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="900" />
<set name="baseCritRate" val="15" />
<set name="castRange" val="900" />
<set name="coolTime" val="1000" />
<set name="effectPoint" val="-686" />
<set name="effectRange" val="1400" />
<set name="fanRange" val="0,0,900,40" />
<set name="hitTime" val="3500" />
<set name="icon" val="icon.skill0771" />
<set name="magicLvl" val="81" />
<set name="mpConsume" val="160" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
<set name="power" val="8049" />
<set name="reuseDelay" val="75000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="FRONT_AREA" />
<cond msgId="113" addName="1">
<using kind="BOW" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="CallSkill">
<param skillId="23298" skillLevel="1" />
</effect>
</for>
</skill>
<skill id="772" levels="1" name="Arrow Rain">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="200" />
<set name="baseCritRate" val="15" />
<set name="castRange" val="600" />
<set name="coolTime" val="1000" />
<set name="effectPoint" val="-686" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill0772" />
<set name="magicLvl" val="81" />
<set name="mpConsume" val="160" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
<set name="power" val="7043" />
<set name="reuseDelay" val="75000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AREA" />
<cond msgId="113" addName="1">
<using kind="BOW" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="CallSkill">
<param skillId="23299" skillLevel="1" />
</effect>
</for>
</skill>
<skill id="773" levels="1" name="Ghost Piercing">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="900" />
<set name="baseCritRate" val="15" />
<set name="castRange" val="900" />
<set name="coolTime" val="1000" />
<set name="effectPoint" val="-686" />
<set name="effectRange" val="1400" />
<set name="fanRange" val="0,0,900,100" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0773" />
<set name="magicLvl" val="81" />
<set name="mpConsume" val="160" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
<set name="power" val="8452" />
<set name="reuseDelay" val="75000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="FRONT_AREA" />
<cond msgId="113" addName="1">
<using kind="BOW" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="CallSkill">
<param skillId="23300" skillLevel="1" />
</effect>
</for>
</skill>
<skill id="774" levels="1" name="Dread Pool">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
@@ -2077,31 +1988,6 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="778" levels="1" name="Golem Armor">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0778" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="44" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="259" />
</effect>
</for>
</skill>
<skill id="779" levels="1" name="Summon Smart Cubic">
<!-- Eva Templar's Smart Cubic -->
<set name="hitTime" val="6000" />

View File

@@ -157,123 +157,6 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="810" levels="1" name="Vanguard">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0810" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="312" />
<mul stat="sDef" val="0.5" />
<add stat="accCombat" val="1">
<and>
<using kind="SWORD" />
<using slot="lrhand" />
</and>
</add>
</effect>
</for>
</skill>
<skill id="811" levels="1" name="Vanguard">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0810" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="313" />
<mul stat="sDef" val="0.5" />
<mul stat="pAtkSpd" val="1.08">
<and>
<using kind="SWORD" />
<using slot="lrhand" />
</and>
</mul>
</effect>
</for>
</skill>
<skill id="812" levels="1" name="Vanguard">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0810" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="314" />
<mul stat="sDef" val="0.5" />
<add stat="accCombat" val="1">
<and>
<using kind="SWORD" />
<using slot="lrhand" />
</and>
</add>
</effect>
</for>
</skill>
<skill id="813" levels="1" name="Vanguard">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0810" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="315" />
<mul stat="sDef" val="0.5" />
<mul stat="pAtkSpd" val="1.08">
<using kind="DUAL" />
</mul>
</effect>
</for>
</skill>
<skill id="814" levels="43" name="Full Swing">
<!-- Vanguard Stance Skill -->
<table name="#effectPoints"> -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 </table>
@@ -438,25 +321,6 @@
</effect>
</for>
</skill>
<skill id="821" levels="1" name="Shadow Step">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="600" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill0821" />
<set name="magicLvl" val="72" />
<set name="mpConsume" val="50" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="75000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="TeleportToTarget" />
<effect name="TargetCancel" />
</for>
</skill>
<skill id="822" levels="3" name="Repair Golem">
<!-- Confirmed CT2.5 -->
<table name="#amount"> 8 12 15 </table>
@@ -713,25 +577,6 @@
</effect>
</for>
</skill>
<skill id="831" levels="1" name="Summon Merchant Golem">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="15000" />
<set name="icon" val="icon.skill0831" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="5" />
<set name="itemConsumeId" val="1458" /> <!-- Crystal (D-Grade) -->
<set name="magicLvl" val="52" />
<set name="mpConsume" val="122" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="75000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13128" npcCount="1" despawnDelay="180000" />
</effect>
</for>
</skill>
<skill id="832" levels="2" name="Fast Recovery">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- FIXME: Level 2 regen values unconfirmed -->
@@ -827,27 +672,6 @@
</effect>
</endEffects>
</skill>
<skill id="836" levels="3" name="Oblivion Trap">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 68 72 </table>
<table name="#npcId"> 13125 13126 13127 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0836" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="45000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonTrap">
<param npcId="#npcId" />
</effect>
</for>
</skill>
<skill id="837" levels="1" name="Painkiller">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
@@ -900,107 +724,6 @@
</effect>
</for>
</skill>
<skill id="840" levels="1" name="Final Flying Form">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="hpConsume" val="200" />
<set name="icon" val="icon.skill0840" />
<set name="magicLvl" val="-2" />
<set name="mpConsume" val="72" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE" />
<set name="soulMaxConsumeCount" val="20" />
<set name="staticReuse" val="true" />
<set name="stayAfterDeath" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<cond msgId="2721">
<player landingZone="true" />
</cond>
<cond msgId="2195">
<player souls="20" />
</cond>
<for>
<effect name="Transformation">
<param id="260" />
<mul stat="pDef" val="0.7" />
<mul stat="mDef" val="0.7" />
<mul stat="reduceExpLostByPvp" val="0.1" />
<mul stat="reduceExpLostByMob" val="0.1" />
<mul stat="reduceExpLostByRaid" val="0.1" />
</effect>
</for>
</skill>
<skill id="841" levels="1" name="Aura Bird - Falcon">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0841" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-2" />
<set name="mpConsume" val="72" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="stayAfterDeath" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<cond msgId="2721">
<player landingZone="true" />
</cond>
<for>
<effect name="Transformation">
<param id="8" />
<mul stat="pDef" val="0.7" />
<mul stat="mDef" val="0.7" />
<mul stat="reduceExpLostByPvp" val="0.1" />
<mul stat="reduceExpLostByMob" val="0.1" />
<mul stat="reduceExpLostByRaid" val="0.1" />
</effect>
</for>
</skill>
<skill id="842" levels="1" name="Aura Bird - Owl">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0842" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-2" />
<set name="mpConsume" val="72" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="stayAfterDeath" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<cond msgId="2721">
<player landingZone="true" />
</cond>
<for>
<effect name="Transformation">
<param id="9" />
<mul stat="pDef" val="0.7" />
<mul stat="mDef" val="0.7" />
<mul stat="reduceExpLostByPvp" val="0.1" />
<mul stat="reduceExpLostByMob" val="0.1" />
<mul stat="reduceExpLostByRaid" val="0.1" />
</effect>
</for>
</skill>
<skill id="843" levels="1" name="Shooting Star">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="900" />
@@ -1193,282 +916,6 @@
</effect>
</for>
</skill>
<skill id="857" levels="1" name="Human Mercenary">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="10" />
</effect>
</for>
</skill>
<skill id="858" levels="1" name="Elf Mercenary">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="11" />
</effect>
</for>
</skill>
<skill id="859" levels="1" name="Dark Elf Mercenary">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="12" />
</effect>
</for>
</skill>
<skill id="860" levels="1" name="Orc Mercenary">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="13" />
</effect>
</for>
</skill>
<skill id="861" levels="1" name="Dwarf Mercenary">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="14" />
</effect>
</for>
</skill>
<skill id="862" levels="1" name="Kamael Mercenary">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="15" />
</effect>
</for>
</skill>
<skill id="863" levels="1" name="Royal Guard Captain">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="16" />
</effect>
</for>
</skill>
<skill id="864" levels="1" name="Archer Captain">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="17" />
</effect>
</for>
</skill>
<skill id="865" levels="1" name="Wizard Captain">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="18" />
</effect>
</for>
</skill>
<skill id="866" levels="1" name="Centurion">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="19" />
</effect>
</for>
</skill>
<skill id="867" levels="1" name="Knight Captain">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="20" />
</effect>
</for>
</skill>
<skill id="868" levels="1" name="Commander">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="21" />
</effect>
</for>
</skill>
<skill id="869" levels="9" name="Mercenary Power Strike">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 60 70 80 81 82 83 84 85 86 </table>
@@ -1875,34 +1322,6 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="885" levels="1" name="Air Blink">
<!-- Aurabird Falcon and Owl -->
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="100" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="-659" />
<set name="flyCourse" val="0" /> <!-- Teleport to Back -->
<set name="flyRadius" val="500" />
<set name="flyType" val="DUMMY" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill_transform_etc" />
<set name="magicLvl" val="75" />
<set name="mpConsume" val="50" />
<set name="mpInitialConsume" val="50" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="100" />
<set name="reuseDelay" val="23000" />
<set name="rideState" val="NONE" />
<set name="simultaneousCast" val="true" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
</for>
<selfEffects>
<effect name="Blink" />
</selfEffects>
</skill>
<skill id="886" levels="11" name="Air Shock Bomb">
<!-- Aurabird Falcon -->
<table name="#effectPoints"> -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>

View File

@@ -750,117 +750,6 @@
</effect>
</for>
</skill>
<skill id="929" levels="1" name="Spirit of the Cat">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="600" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="58" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="219" />
<mul stat="pAtk" val="1.4" />
<mul stat="mAtk" val="1.4" />
<mul stat="pDef" val="1.3" />
<mul stat="mDef" val="1.3" />
</effect>
</for>
</skill>
<skill id="930" levels="1" name="Spirit of the Phantom">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="600" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="58" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="221" />
<mul stat="pAtk" val="1.4" />
<mul stat="mAtk" val="1.4" />
<mul stat="pDef" val="1.3" />
<mul stat="mDef" val="1.3" />
</effect>
</for>
</skill>
<skill id="931" levels="1" name="Spirit of the Unicorn">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="600" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="58" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="220" />
<mul stat="pAtk" val="1.4" />
<mul stat="mAtk" val="1.4" />
<mul stat="pDef" val="1.3" />
<mul stat="mDef" val="1.3" />
</effect>
</for>
</skill>
<skill id="932" levels="9" name="Star Stone Gathering">
<set name="castRange" val="100" />
<set name="effectRange" val="600" />
<set name="hitTime" val="6000" />
<set name="icon" val="icon.skill_agathion_cute" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="81" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="113" addName="1">
<player flyMounted="true" />
</cond>
<cond msgId="109">
<target npcId="18684,18685,18686,18687,18688,18689,18690,18691,18692" />
</cond>
</skill>
<skill id="933" levels="1" name="Detection">
<!-- Confirmed CT2.5 -->
<set name="affectRange" val="300" />

View File

@@ -381,76 +381,6 @@
</effect>
</for>
</skill>
<skill id="1312" levels="1" name="Unused Fishing">
<set name="icon" val="icon.skill1312" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<!-- TODO: Missing condition for "op_fishing_cast" -->
<cond msgId="113" addName="1">
<using kind="FISHINGROD" />
</cond>
<for>
<effect name="Fishing" />
</for>
</skill>
<skill id="1313" levels="27" name="Unused Pumping">
<!-- Confirmed CT2.5 -->
<table name="#power"> 0.66 0.9375 1.26 1.55 1.7 1.85 2 2.15 2.3 2.45 2.6 2.75 2.9 3.05 3.2 3.35 3.5 3.65 3.8 3.95 4.1 4.25 4.4 4.55 4.7 4.85 5 </table>
<set name="icon" val="icon.skill1313" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="2" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<!-- TODO: Missing condition for "op_fishing_pumping" -->
<cond msgId="113" addName="1">
<using kind="FISHINGROD" />
</cond>
<for>
<effect name="Pumping">
<param power="#power" />
</effect>
</for>
</skill>
<skill id="1314" levels="27" name="Unused Reeling">
<!-- Confirmed CT2.5 -->
<table name="#power"> 0.66 0.9375 1.26 1.55 1.7 1.85 2 2.15 2.3 2.45 2.6 2.75 2.9 3.05 3.2 3.35 3.5 3.65 3.8 3.95 4.1 4.25 4.4 4.55 4.7 4.85 5 </table>
<set name="icon" val="icon.skill1314" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="2" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<!-- TODO: Missing condition for "op_fishing_reeling" -->
<cond msgId="113" addName="1">
<using kind="FISHINGROD" />
</cond>
<for>
<effect name="Reeling">
<param power="#power" />
</effect>
</for>
</skill>
<skill id="1315" levels="27" name="Unused Fishing Expertise">
<table name="#power"> 0.66 0.9375 1.26 1.55 1.7 1.85 2 2.15 2.3 2.45 2.6 2.75 2.9 3.05 3.2 3.35 3.5 3.65 3.8 3.95 4.1 4.25 4.4 4.55 4.7 4.85 5 </table>
<set name="icon" val="icon.skill1315" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<set stat="fishingExpertise" val="#power" />
</effect>
</for>
</skill>
<skill id="1316" levels="1" name="Fishing Expertise: C Grade">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skill1316" />
@@ -534,57 +464,6 @@
<effect name="NoblesseBless" />
</for>
</skill>
<skill id="1324" levels="2" name="Summon CP Potion">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="20000" />
<set name="icon" val="icon.skill1324" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="50" />
<set name="itemConsumeId" val="1785" /> <!-- Soul Ore -->
<set name="magicLvl" val="-1" />
<set name="mpInitialConsume" val="412" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="5592" itemCount="20" />
</effect>
</for>
</skill>
<skill id="1325" levels="1" name="Noblesse Fortune">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="6" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="REDUCE_DROP_PENALTY" />
<set name="affectRange" val="1000" />
<set name="effectPoint" val="659" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill1325" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="4" />
<set name="itemConsumeId" val="5806" /> <!-- Lucky Charm (A-Grade) -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="220" />
<set name="mpInitialConsume" val="55" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="5000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="PARTY" />
<for>
<effect name="Buff">
<mul stat="reduceDeathPenaltyByRaid" val="0" />
</effect>
</for>
</skill>
<skill id="1326" levels="1" name="Noblesse Harmony">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="2" />

View File

@@ -391,33 +391,6 @@
</effect>
</for>
</skill>
<skill id="1410" levels="1" name="Salvation">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="RESURRECTION_SPECIAL" />
<set name="castRange" val="400" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="900" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill1410" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="2" />
<set name="itemConsumeId" val="8874" /> <!-- Einhasad's Holy Water -->
<set name="magicLvl" val="79" />
<set name="mpConsume" val="69" />
<set name="mpInitialConsume" val="18" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="ResurrectionSpecial">
<param power="100" />
</effect>
</for>
</skill>
<skill id="1411" levels="1" name="Mystic Immunity">
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" />
@@ -1721,52 +1694,6 @@
<effect name="Mute" />
</for>
</skill>
<skill id="1448" levels="1" name="Blink" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 -->
<table name="#ench1MpConsume"> 49 48 47 46 45 45 44 43 42 41 40 40 39 38 37 36 35 35 34 33 32 31 30 30 29 28 27 26 25 25 </table>
<table name="#ench2Radius"> 413 426 440 453 466 480 493 506 520 533 546 560 573 586 600 613 626 640 653 666 680 693 706 720 733 746 760 773 786 800 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="99" />
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="150" />
<set name="basicProperty" val="CON" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="-575" />
<set name="flyCourse" val="0" /> <!-- Teleport to Back -->
<set name="flyRadius" val="400" />
<set name="hitTime" val="300" />
<set name="icon" val="icon.skill1448" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="60" />
<set name="mpConsume" val="50" />
<set name="mpInitialConsume" val="50" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="1" />
<set name="reuseDelay" val="15000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="simultaneousCast" val="true" />
<set name="soulMaxConsumeCount" val="5" />
<set name="targetType" val="AURA" />
<set name="trait" val="SHOCK" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1MpConsume" />
<enchant2 name="flyRadius" val="#ench2Radius" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="PhysicalSoulAttack" />
<effect name="Stun" />
</for>
<selfEffects>
<effect name="Blink" />
</selfEffects>
</skill>
<skill id="1449" levels="1" name="Transfer Soul">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="400" />

View File

@@ -314,30 +314,6 @@
</effect>
</for>
</skill>
<skill id="1510" levels="1" name="Soul Cleanse">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="600" />
<set name="effectPoint" val="611" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1510" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="66" />
<set name="mpConsume" val="25" />
<set name="mpInitialConsume" val="7" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="15000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="113" addName="1">
<target race="KAMAEL" />
</cond>
<for>
<effect name="DispelByCategory">
<param slot="debuff" rate="100" max="3" />
</effect>
</for>
</skill>
<skill id="1511" levels="8" name="Curse of Life Flow" enchantGroup1="1" enchantGroup2="1">
<!-- Confirmed CT2.5 -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
@@ -713,81 +689,6 @@
</effect>
</for>
</skill>
<skill id="1520" levels="1" name="Inquisitor">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill1520" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="39" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="316" />
</effect>
</for>
</skill>
<skill id="1521" levels="1" name="Inquisitor">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill1520" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="39" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="317" />
</effect>
</for>
</skill>
<skill id="1522" levels="1" name="Inquisitor">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill1520" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="39" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="318" />
</effect>
</for>
</skill>
<skill id="1523" levels="42" name="Divine Punishment">
<!-- Confirmed CT2.5 -->
<!-- Inquisitor Stance Skill -->
@@ -2034,93 +1935,6 @@
</effect>
</enchant1for>
</skill>
<skill id="1566" levels="1" name="Class Change">
<!-- Change the class. -->
<set name="icon" val="icon.skill0810" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="3000" />
<cond>
<player canSwitchSubClass="0" />
</cond>
<for>
<effect name="ClassChange">
<param index="0" />
</effect>
</for>
</skill>
<skill id="1567" levels="1" name="Class Change">
<!-- Change the class. -->
<set name="icon" val="icon.skill0810" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="3000" />
<cond>
<player canSwitchSubClass="1" />
</cond>
<for>
<effect name="ClassChange">
<param index="1" />
</effect>
</for>
</skill>
<skill id="1568" levels="1" name="Class Change">
<!-- Change the class. -->
<set name="icon" val="icon.skill0810" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="3000" />
<cond>
<player canSwitchSubClass="2" />
</cond>
<for>
<effect name="ClassChange">
<param index="2" />
</effect>
</for>
</skill>
<skill id="1569" levels="1" name="Class Change">
<!-- Change the class. -->
<set name="icon" val="icon.skill0810" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="3000" />
<cond>
<player canSwitchSubClass="3" />
</cond>
<for>
<effect name="ClassChange">
<param index="3" />
</effect>
</for>
</skill>
<skill id="1570" levels="1" name="Identity Crisis">
<!-- For 15 seconds, you are going through an Identity Crisis. Battle abilities are decreased and skills and items cannot be used. However, consumables items can still be used. Also, you cannot switch between main, dual, or sub classes while under the effect of Identity Crisis. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="CHANGE_CLASS" />
<set name="icon" val="icon.skill1570" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
<for>
<effect name="Buff">
<add stat="runSpd" val="33" />
<mul stat="pAtkSpd" val="0.65" />
<mul stat="mAtkSpd" val="0.65" />
<mul stat="pAtk" val="0.25" />
<mul stat="mAtk" val="0.25" />
</effect>
<effect name="Mute" />
<effect name="PhysicalMute" />
</for>
</skill>
<skill id="1571" levels="1" name="Inventory Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases inventory slots by 18. -->

View File

@@ -44,742 +44,4 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1627" levels="1" name="Power Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="1628" levels="1" name="Super Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 277440. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="1629" levels="1" name="Might">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 100%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1630" levels="1" name="Focus">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Rate/Damage by 100%. -->
<set name="icon" val="icon.skill1077" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1631" levels="1" name="Absolute Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Monster absolute defense. P. Def. and M. Def. + 5000. -->
<set name="icon" val="icon.skill0110" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="1632" levels="1" name="Shield">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. and M. Def. + 20%. -->
<set name="icon" val="icon.skill1040" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1633" levels="1" name="Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Monster heal. Power 1024. -->
<set name="icon" val="icon.skill1401" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="2000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1634" levels="1" name="Spinning Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 36675. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="1635" levels="1" name="Blood Siphon">
<!-- AUTO GENERATED SKILL -->
<!-- Damage blood siphon 100%. -->
<set name="icon" val="icon.skill1268" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1636" levels="1" name="Petrify">
<!-- AUTO GENERATED SKILL -->
<!-- Petrify -->
<set name="icon" val="icon.skill1540" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1637" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts stun on the enemy for 7 seconds. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1638" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts stun on the enemy for 7 seconds. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1639" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts stun on the enemy for 7 seconds. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1640" levels="1" name="Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Immobilizes the enemy for 15 seconds. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1641" levels="1" name="Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Immobilizes the enemy for 15 seconds. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1642" levels="1" name="Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Immobilizes the enemy for 15 seconds. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1643" levels="1" name="Paralysis">
<!-- AUTO GENERATED SKILL -->
<!-- Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds. -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1644" levels="1" name="Damage Reflect">
<!-- AUTO GENERATED SKILL -->
<!-- Reflect damage 50% -->
<set name="icon" val="icon.skill0086" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1645" levels="1" name="Debuff Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes invincible from debuffs for 30 seconds. Can only be used on party members. -->
<set name="icon" val="icon.skill1411" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1646" levels="1" name="Mana Burn">
<!-- AUTO GENERATED SKILL -->
<!-- Mana burn. Power 110. Enchant Power: Increases the effect. -->
<set name="icon" val="icon.skill1398" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1647" levels="1" name="50% Instant Herb of Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="1648" levels="1" name="MP Recovery Herb">
<!-- AUTO GENERATED SKILL -->
<!-- Herb's effect increases MP Recovery. -->
<set name="icon" val="icon.etc_herb_red_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="1649" levels="1" name="MP Regen">
<!-- AUTO GENERATED SKILL -->
<!-- Increases MP recovery for 10 seconds. -->
<set name="icon" val="icon.skill4106" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1650" levels="1" name="Absolute Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Monster absolute defense. Defense increased 50000. -->
<set name="icon" val="icon.skill0110" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="1651" levels="1" name="Melee Weapon Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Resistant to melee weapon attacks. -->
<set name="icon" val="icon.skill4071" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1652" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1653" levels="1" name="Super Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1654" levels="1" name="Long Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1655" levels="1" name="Long Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1656" levels="1" name="Mass Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
</skill>
<skill id="1657" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 237492. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
</skill>
<skill id="1658" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 500000. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
</skill>
<skill id="1659" levels="1" name="Wild Sweep">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1080" />
<set name="coolTime" val="720" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="1660" levels="1" name="Spinning Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 100000. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="1067" />
<set name="coolTime" val="733" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="1661" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1662" levels="1" name="Super Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 296865. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1663" levels="1" name="Berserker">
<!-- AUTO GENERATED SKILL -->
<!-- Triples Atk. Spd. for 1 minute. -->
<set name="icon" val="icon.skill1092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1664" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 6984. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="40" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1665" levels="1" name="Mana Burn">
<!-- AUTO GENERATED SKILL -->
<!-- Mana burn. Power 110. Enchant Power: Increases the effect. -->
<set name="icon" val="icon.skill1398" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1666" levels="1" name="Cancellation">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels multiple enemy buffs. -->
<set name="icon" val="icon.skill1056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="600" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1667" levels="1" name="Long Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 6984. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1668" levels="1" name="Vampiric Touch">
<!-- AUTO GENERATED SKILL -->
<!-- Monster Blood Siphon Range Attack -->
<set name="icon" val="icon.skill1668" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1669" levels="1" name="Sleep">
<!-- AUTO GENERATED SKILL -->
<!-- Sleep -->
<set name="icon" val="icon.skill1669" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1670" levels="1" name="Silence">
<!-- AUTO GENERATED SKILL -->
<!-- No magic use -->
<set name="icon" val="icon.skill1670" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1671" levels="1" name="Disarm">
<!-- AUTO GENERATED SKILL -->
<!-- Disarms equipment. -->
<set name="icon" val="icon.skill01671" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1672" levels="1" name="Gust">
<!-- AUTO GENERATED SKILL -->
<!-- Blow -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1673" levels="1" name="Death">
<!-- AUTO GENERATED SKILL -->
<!-- 1 HP after 15 seconds -->
<set name="icon" val="icon.skill1673" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1674" levels="1" name="Death">
<!-- AUTO GENERATED SKILL -->
<!-- hp1 -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1675" levels="1" name="Flood">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk., Critical rage/damage, and Atk. Spd. by 100%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1676" levels="1" name="Crazy After-effect">
<!-- AUTO GENERATED SKILL -->
<!-- Aftereffect of going insane. -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1677" levels="1" name="Spinning Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="300" />
</skill>
<skill id="1678" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Self-destruction after 5 seconds -->
<set name="icon" val="icon.skill1678" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1679" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Self-destruction -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1680" levels="1" name="Smokescreen">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="1681" levels="1" name="Haste">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Atk. Spd. -->
<set name="icon" val="icon.skill1681" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="400" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1682" levels="1" name="Aggression">
<!-- AUTO GENERATED SKILL -->
<!-- Look at me -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="700" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1683" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 45844. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="1684" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1685" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1686" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1687" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="1688" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1689" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1690" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1691" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster Rush -->
<set name="icon" val="icon.skill0493" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="1692" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="1693" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1694" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1695" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1696" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- slowly -->
<set name="icon" val="icon.skill0354" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1697" levels="1" name="Prominence">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1230" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="900" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="1200" />
<set name="isMagic" val="1" />
</skill>
<skill id="1698" levels="1" name="Rain of Fire">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1296" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="500" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1699" levels="1" name="Blink">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1448" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="hitTime" val="300" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
</list>

View File

@@ -1,455 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1700" levels="1" name="Life">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP by 15%. -->
<set name="icon" val="icon.skill1258" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="600" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1701" levels="1" name="Mass Life">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP by 15%. -->
<set name="icon" val="icon.skill1258" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1702" levels="1" name="Cancel Hold">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill01702" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1703" levels="1" name="Cancel Fear">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill01703" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1704" levels="1" name="Aggression Aura">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0018" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="40000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1705" levels="1" name="Fury">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0275" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="1706" levels="1" name="Earthquake">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0347" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1800" />
<set name="reuseDelay" val="8000" />
</skill>
<skill id="1708" levels="1" name="Bleeding Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1709" levels="1" name="Poison Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1710" levels="1" name="Bleeding Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1711" levels="1" name="Poison Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1712" levels="1" name="Burst Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0024" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="800" />
<set name="reuseDelay" val="6000" />
</skill>
<skill id="1713" levels="1" name="Unison Whirl">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="1714" levels="1" name="Unison Downblow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="1715" levels="1" name="Unison Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Provoked by the unison of light. -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1716" levels="1" name="Wise Retainer's Resurrection">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1717" levels="1" name="Wise Retainer's Protection">
<!-- AUTO GENERATED SKILL -->
<!-- Protected by Lakcis, the giant of light. -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1718" levels="1" name="Wise Retainer's Punishment">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1719" levels="1" name="Wise Retainer's Price">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1720" levels="1" name="Lakcis' Protection">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1721" levels="1" name="Chain Attack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="500" />
</skill>
<skill id="1722" levels="1" name="Chain Attack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="1723" levels="1" name="Breakthrough">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="1724" levels="1" name="Breakthrough">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="1725" levels="1" name="Strong Offense">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="500" />
</skill>
<skill id="1726" levels="1" name="Strong Offense">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="1727" levels="1" name="Comeback">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="1728" levels="1" name="Rally">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="1729" levels="1" name="Inspire">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="1730" levels="1" name="Dimensional Force">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
</skill>
<skill id="1731" levels="1" name="Dimensional Force">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1732" levels="1" name="Magmeld's Promise">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1733" levels="1" name="Celestia's Wrath">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1734" levels="1" name="Acheron's Penitence">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1735" levels="3" name="Increase Skill Power">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1736" levels="3" name="Increase M. Atk.">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1747" levels="1" name="Slaughter">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
</skill>
<skill id="1748" levels="1" name="Slaughter">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="1749" levels="1" name="Decrease Speed">
<!-- AUTO GENERATED SKILL -->
<!-- 10 second Slow -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1750" levels="1" name="Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- Invincibility -->
<set name="icon" val="icon.skill1418" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1751" levels="1" name="Monster PC Bomb Making">
<!-- AUTO GENERATED SKILL -->
<!-- Invincibility -->
<set name="icon" val="icon.skill1418" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1752" levels="1" name="PC becomes monster bomb">
<!-- AUTO GENERATED SKILL -->
<!-- DD + DOT -->
<set name="icon" val="icon.skill1169" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1753" levels="1" name="Mass Kill">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1754" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- DD + DOT -->
<set name="icon" val="icon.skill1754" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1755" levels="1" name="Monster Area Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Range Attack -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1756" levels="1" name="Trick">
<!-- AUTO GENERATED SKILL -->
<!-- Cancel target -->
<set name="icon" val="icon.skill0011" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1757" levels="10" name="Attack Enhance">
<!-- AUTO GENERATED SKILL -->
<!-- Enhances P. Atk., M. Atk., Atk. Spd., and Casting Spd. -->
<set name="icon" val="icon.skill0077" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1758" levels="1" name="Monster Mass Kill">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1759" levels="1" name="Armor Destroyer">
<!-- AUTO GENERATED SKILL -->
<!-- Cuts the enemy's P. Def. and M. Def. when attacking. -->
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1760" levels="6" name="Armor Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. and M. Def. decreased 7%. Additional 350 decrease. Evasion 4 decrease. Accumulates with every incurred attack. -->
<table name="#castRanges"> 900 -1 -1 -1 -1 -1 </table>
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="#castRanges" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1761" levels="10" name="Armor Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases P. Def. as it accumulates. Currently decreased by 10%. -->
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1762" levels="1" name="Boss Multi Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Immune to knock back, knock down, binding, mutation, sleep, paralysis, hold -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1763" levels="1" name="Boss Knock Back Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1764" levels="1" name="Boss Knock Down Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1765" levels="1" name="Boss Binding Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1766" levels="1" name="Boss Transform Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>

File diff suppressed because it is too large Load Diff

View File

@@ -95,20 +95,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2008" levels="1" name="Item - Beast Spirit Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2009" levels="1" name="Item - Beast Blessed Spirit Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2010" levels="1" name="Endeavor Potion">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
@@ -284,22 +270,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2026" levels="1" name="Scroll: Enchant Weapon (Grade S)">
<!-- Blessed Enchant -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2027" levels="1" name="Scroll: Enchant Weapon (Grade A)">
<!-- Blessed Enchant -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2028" levels="1" name="Scroll: Enchant Weapon (Grade B)">
<!-- Blessed Enchant -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -358,13 +328,6 @@
</effect>
</for>
</skill>
<skill id="2033" levels="1" name="Item - Beast Soul Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2034" levels="1" name="Greater Wind Walk Potion">
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="1200" />
@@ -1082,44 +1045,6 @@
</effect>
</for>
</skill>
<skill id="2082" levels="1" name="Compressed Package of Soulshots: A-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="1466" itemCount="300" />
</effect>
</for>
</skill>
<skill id="2083" levels="1" name="Compressed Package of Soulshots: S-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="1467" itemCount="300" />
</effect>
</for>
</skill>
<skill id="2084" levels="1" name="Compressed Package of Spiritshots: No Grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1196,44 +1121,6 @@
</effect>
</for>
</skill>
<skill id="2088" levels="1" name="Compressed Package of Spiritshots: A-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="2513" itemCount="300" />
</effect>
</for>
</skill>
<skill id="2089" levels="1" name="Compressed Package of Spiritshots: S-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="2514" itemCount="300" />
</effect>
</for>
</skill>
<skill id="2090" levels="1" name="Compressed Package of Blessed Spiritshots: No Grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1310,44 +1197,6 @@
</effect>
</for>
</skill>
<skill id="2094" levels="1" name="Compressed Package of Blessed Spiritshots: A-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="3951" itemCount="300" />
</effect>
</for>
</skill>
<skill id="2095" levels="1" name="Compressed Package of Blessed Spiritshots: S-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="3952" itemCount="300" />
</effect>
</for>
</skill>
<skill id="2096" levels="1" name="Soul Crystal">
<set name="castRange" val="300" />
<set name="effectPoint" val="-150" />
@@ -1361,40 +1210,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="2097" levels="3" name="Sowing">
<table name="#magicLvl"> 10 20 30 </table>
<table name="#mpConsume"> 4 6 8 </table>
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1800" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Sow" />
</for>
</skill>
<skill id="2098" levels="1" name="Harvesting">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="20" />
<set name="effectRange" val="400" />
<set name="hitTime" val="500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="3" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="CORPSE_MOB" />
<for>
<effect name="Harvesting" />
</for>
</skill>
<skill id="2099" levels="1" name="Escape: 5 minutes">
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="300000" />

View File

@@ -23,24 +23,6 @@
</effect>
</for>
</skill>
<skill id="2101" levels="1" name="Feed: General Strider">
<!-- Confirmed CT2.5 -->
<set name="feed" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2102" levels="1" name="Feed: Clan Hall Strider">
<!-- Confirmed CT2.5 -->
<set name="feed" val="450" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2103" levels="1" name="Mysterious Potion">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="0" />
@@ -136,44 +118,6 @@
</effect>
</for>
</skill>
<skill id="2108" levels="1" name="Greater Compressed Package of Soulshots: A-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="1466" itemCount="1000" />
</effect>
</for>
</skill>
<skill id="2109" levels="1" name="Greater Compressed Package of Soulshots: S-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="1467" itemCount="1000" />
</effect>
</for>
</skill>
<skill id="2110" levels="1" name="Greater Compressed Package of Spiritshots: No-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -250,44 +194,6 @@
</effect>
</for>
</skill>
<skill id="2114" levels="1" name="Greater Compressed Package of Spiritshots: A-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="2513" itemCount="1000" />
</effect>
</for>
</skill>
<skill id="2115" levels="1" name="Greater Compressed Package of Spiritshots: S-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="2514" itemCount="1000" />
</effect>
</for>
</skill>
<skill id="2116" levels="1" name="Greater Compressed Package of Blessed Spiritshots: No-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -364,44 +270,6 @@
</effect>
</for>
</skill>
<skill id="2120" levels="1" name="Greater Compressed Package of Blessed Spiritshots: A-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="3951" itemCount="1000" />
</effect>
</for>
</skill>
<skill id="2121" levels="1" name="Greater Compressed Package of Blessed Spiritshots: S-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="3952" itemCount="1000" />
</effect>
</for>
</skill>
<skill id="2122" levels="1" name="Facelifting Potion">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="500" />
@@ -642,51 +510,6 @@
</effect>
</for>
</skill>
<skill id="2137" levels="1" name="Summon Regular Tree">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13006" npcCount="1" despawnDelay="1200000" />
</effect>
</for>
</skill>
<skill id="2138" levels="1" name="Summon Special Tree">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13007" npcCount="1" despawnDelay="1200000" />
</effect>
</for>
</skill>
<skill id="2139" levels="1" name="Special Tree Recovery Bonus">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="99" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="affectRange" val="200" />
<set name="icon" val="icon.skill1044" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
<for>
<effect name="Buff">
<mul stat="regMp" val="1.2" />
<mul stat="regHp" val="1.4" />
</effect>
</for>
</skill>
<skill id="2140" levels="1" name="Item - Carol Sound Crystal">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
@@ -778,20 +601,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2153" levels="1" name="Soulshot: A-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2154" levels="1" name="Soulshot: S-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2155" levels="1" name="Spiritshot: D-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
@@ -813,20 +622,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2158" levels="1" name="Spiritshot: A-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2159" levels="1" name="Spiritshot: S-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2160" levels="1" name="Blessed Spiritshot: D-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
@@ -848,20 +643,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2163" levels="1" name="Blessed Spiritshot: A-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2164" levels="1" name="Blessed Spiritshot: S-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2165" levels="1" name="Momentum Stone">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1031,74 +812,6 @@
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2174" levels="3" name="Ingredient Bag">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6019,2,30;6013,2,30;6014,1,20;6016,1,20
6017,2,10;6020,2,20;6014,1,35;6016,1,35
6012,1,20;6018,2,20;6019,2,20;6013,1,40
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2175" levels="1" name="Ingredient Box">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6017,2,20;6020,2,20;6016,1,35;6015,2,25
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2176" levels="4" name="Ancient Papyrus">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
5978,1,2;5983,1,2;5988,1,2;5994,1,2;5995,1,2;5975,1,8;5976,1,8;5977,1,8;5981,1,8;5982,1,8;5973,1,11.4;5974,1,11.2;5980,1,11.2;5985,1,11.2;5972,1,1.8;5979,1,1.6;5984,1,1.6
5978,1,4;5983,1,4;5988,1,4;5994,1,4;5995,1,4;5975,1,3.6;5976,1,3.6;5977,1,3.6;5981,1,3.6;5982,1,3.6;5973,1,10.5;5974,1,10.5;5980,1,10.5;5985,1,10.5;5972,1,6.8;5979,1,6.6;5984,1,6.6
6001,1,1.6;5971,1,1.6;5970,1,1.6;4408,1,1.6;4409,1,1.6;5986,1,1.6;5987,1,1.6;5993,1,1.6;5999,1,1.6;6000,1,1.6;5991,1,10.25;5992,1,10.25;5997,1,10.25;5998,1,10.25;5989,1,14.34;5990,1,14.33;5996,1,14.33
6001,1,3;5971,1,3;5970,1,3;4408,1,3;4409,1,3;5986,1,2;5987,1,2;5993,1,2;5999,1,2;6000,1,2;5991,1,2.5;5992,1,2.5;5997,1,2.6;5998,1,2.6;5989,1,21.6;5990,1,21.6;5996,1,21.6
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2177" levels="1" name="Blessed Scroll of Escape: Clan Hall">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="200" />
@@ -1148,400 +861,4 @@
</effect>
</for>
</skill>
<skill id="2179" levels="1" name="Blessed Scroll of Resurrection: Pet">
<set name="castRange" val="400" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="600" />
<set name="hitTime" val="15000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="6387" /> <!-- Blessed Scroll of Resurrection for Pets -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="PC_BODY" />
<cond msgId="113" addName="1">
<target npcType="L2PetInstance" />
</cond>
<cond>
<player canResurrect="true" />
</cond>
<for>
<effect name="Resurrection">
<param power="100" />
</effect>
</for>
</skill>
<skill id="2180" levels="1" name="Feed: Castle Strider">
<!-- Confirmed CT2.5 -->
<set name="feed" val="450" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2181" levels="1" name="Item - Fishing Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="2182" levels="1" name="Item - Fishing Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="2183" levels="1" name="Item - Fishing Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="2184" levels="1" name="Item - Fishing Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="2185" levels="1" name="Item - Fishing Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="2186" levels="1" name="Item - Fishing Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="2187" levels="1" name="Item - Special Sound Crystal">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2188" levels="1" name="Golden Spice">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="40" />
<set name="effectPoint" val="-150" />
<set name="effectRange" val="200" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="6643" /> <!-- Old Golden Spice -->
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="500" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="2189" levels="1" name="Crystal Spice">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="40" />
<set name="effectPoint" val="-150" />
<set name="effectRange" val="200" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="6644" /> <!-- Old Crystal Spice -->
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="500" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="2190" levels="9" name="Small Green Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6908,6,27.6;6913,1,16.56
6908,6,28.2;6911,2,21.15
6908,6,30.6;6915,1,30.6
6908,6,33.4;6913,1,20.04
6908,8,29.92;6911,2,28.05
6908,6,41.6;6915,1,33.28
6908,12,15;6913,1,18;6920,8,24
6908,8,39.68;6911,2,37.2
6908,12,26.5;6915,1,42.4
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2191" levels="9" name="Small Jade Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6908,12,19;6913,1,22.8;6920,8,30.4
6908,8,47.2;6911,2,44.25
6908,12,31;6915,1,49.6
6908,12,21.6668;6913,1,26;6920,16,17.3334
6908,16,27.2;6911,4,25.5
6908,12,35.5;6915,2,28.4
6908,12,24.3332;6913,2,16.6856;6920,16,19.4667
6908,16,30;6911,4,28.125
6908,12,38.5;6915,2,30.8
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2192" levels="9" name="Small Blue Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6908,12,26.3332;6913,2,18.0572;6920,16,21.0667
6908,16,32;6911,4,30
6908,12,41;6915,2,32.8
6904,1,1.992;6908,14,14.2288;6909,4,13.28;6913,1,19.92;6920,16,13.2801
6904,1,2.0064;6908,10,19.1088;6909,2,16.0512;6911,4,12.5401;6921,4,13.3762
6904,1,2.52;6908,16,16.8;6909,4,12.6;6915,4,14
6904,1,2.04;6908,14,14.5716;6909,4,13.6;6913,2,10.2;6920,16,13.6001
6904,1,2.0688;6908,10,19.7028;6909,2,16.5504;6911,4,12.9301;6921,4,13.7922
6904,1,2.61;6908,16,17.4;6909,4,13.05;6915,4,14.5
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2193" levels="9" name="Small Yellow Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6904,1,2.1216;6908,14,15.1544;6909,4,14.144;6913,2,10.608;6920,16,14.1441
6904,1,2.1456;6908,20,10.2172;6909,2,17.1648;6911,4,13.4101;6921,4,14.3042
6904,1,2.712;6908,16,18.08;6909,4,13.56;6915,4,15.0666
6904,1,2.592;6908,14,18.514;6909,4,17.28;6913,2,12.96;6920,16,17.28
6904,1,2.6544;6908,20,12.64;6909,4,10.6176;6911,4,16.5901;6921,4,17.6962
6904,1,3.408;6908,16,22.72;6909,4,17.04;6915,4,18.9334
6904,1,2.784;6908,14,19.8856;6909,4,18.56;6913,2,13.92;6920,16,18.5599
6904,1,2.8512;6908,20,13.5772;6909,4,11.4049;6911,4,17.8201;6921,4,19.0082
6904,1,3.648;6908,16,24.3198;6909,4,18.2399;6915,4,20.2666
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2194" levels="9" name="Small Orange Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6904,1,2.9856;6908,28,10.6628;6909,4,19.904;6913,2,14.928;6920,16,19.9039
6904,1,3.048;6908,20,14.5144;6909,4,12.192;6911,8,9.5252;6921,8,10.16
6904,1,3.894;6908,32,12.98;6909,4,19.47;6915,4,21.6334
7698,1,5.304;6910,1,21.216;6914,2,13.2601
7686,1,6.208;6910,1,24.8321;6912,8,17.2445
7697,1,6.336;6910,1,25.344;6916,4,23.4666
7698,1,6.528;6910,1,26.112;6914,2,16.3201
7686,1,6.72;6910,2,13.44;6912,8,18.6667
7697,1,6.864;6910,1,27.456;6916,4,25.4222
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2195" levels="9" name="Small Purple Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
7698,1,7;6910,2,18.6666;6914,2,17.5
7686,1,7.144;6910,2,14.288;6912,8,19.8445
7697,1,7.28;6910,1,29.12;6916,4,26.963
7698,1,7.44;6910,2,19.84;6914,2,18.5999
7686,1,7.584;6910,2,15.168;6912,8,21.0667
7697,1,8.72;6910,2,17.44;6916,4,32.2964
7685,1,5.3328;7698,1,5.3328;6907,1,5.3328;6910,2,14.2208;6914,2,13.3321
7686,1,6.798;6905,1,6.798;6910,2,13.596;6912,8,18.8833
7697,1,6.942;6906,1,6.942;6910,2,13.884;6916,8,12.8555
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2196" levels="9" name="Small Red Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
7685,1,6.1296;7698,1,6.1296;6907,1,6.1296;6910,2,16.3456;6914,2,15.3241
7686,1,7.806;6905,1,7.806;6910,2,15.612;6912,8,21.6833
7697,1,7.956;6906,1,7.956;6910,2,15.912;6916,8,14.7333
7685,1,6.4848;7698,1,6.4848;6907,1,6.4848;6910,2,17.2928;6914,2,16.2121
7686,1,8.256;6905,1,8.256;6910,2,16.512;6912,8,22.9333
7697,1,8.412;6906,1,8.412;6910,2,16.824;6916,8,15.5778
7685,1,7.5696;7698,1,7.5696;6907,1,7.5696;6910,4,10.0928;6914,2,18.9236
7686,1,9.648;6905,1,9.648;6910,2,19.296;6912,8,21.44
7697,1,10.29;6906,1,10.29;6910,2,20.58;6916,8,19.0555
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2197" levels="9" name="Small White Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
7685,1,8.3856;7698,1,8.3856;6907,1,8.3856;6910,4,11.1808;6914,4,10.4818
7686,1,10.686;6905,1,10.686;6910,2,21.372;6912,8,23.7468
7697,1,10.884;6906,1,10.884;6910,2,21.768;6916,8,16.1244
7685,1,8.8752;7698,1,8.8752;6907,1,8.8752;6910,4,11.8336;6914,4,11.0938
7686,1,11.322;6905,1,11.322;6910,2,22.644;6912,16,12.58
7697,1,11.538;6906,1,11.538;6910,2,23.076;6916,8,17.0936
7685,1,9.4128;7698,1,9.4128;6907,1,9.4128;6910,4,12.5504;6914,4,11.7658
7686,1,12;6905,1,12;6910,2,24;6912,16,13.3334
7697,1,12.234;6906,1,12.234;6910,2,24.468;6916,8,18.1248
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2198" levels="9" name="Small Black Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
7685,1,9.9888;7698,1,9.9888;6907,1,9.9888;6910,4,13.3184;6914,4,12.4858
7686,1,12.738;6905,1,12.738;6910,4,12.738;6912,16,14.1534
7697,1,12.996;6906,1,12.996;6910,4,12.996;6916,8,19.2536
7685,1,11.0832;7698,1,11.0832;6907,1,11.0832;6910,4,11.822;6914,4,13.8542
7686,2,9.428;6905,1,14.1421;6910,4,14.1421;6912,16,15.7134
7697,1,14.418;6906,1,14.418;6910,4,14.418;6916,8,21.36
7685,1,11.7696;7698,1,11.7696;6907,1,11.7696;6910,4,12.554;6914,4,14.7122
7686,2,10.008;6905,1,15.0121;6910,4,15.0121;6912,16,16.6802
7697,2,10.208;6906,1,15.3121;6910,4,15.3121;6916,8,22.6844
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2199" levels="3" name="Small Green Treasure Chest">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6908,12,30.6;7609,8,48.96
6908,12,41.6;7609,16,33.28
6908,24,26.5;7609,26,24.2284
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
</list>

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@@ -777,38 +777,6 @@
<effect name="MagicalAttack" />
</for>
</skill>
<skill id="3050" levels="2" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 70 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="61.6" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3051" levels="2" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 67 70 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="67.3" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3052" levels="2" name="Special Ability: Critical Bleed">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 67 </table>
@@ -923,42 +891,6 @@
</effect>
</for>
</skill>
<skill id="3057" levels="4" name="Special Ability: Anger">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 67 70 80 </table>
<table name="#pAtk"> 31.3 32.05 32.05 78.33 </table>
<set name="icon" val="icon.skill1062" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="#pAtk" />
<mul stat="maxHp" val="0.85" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3058" levels="2" name="Special Ability: Anger">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 67 </table>
<table name="#pAtk"> 38.09 39 </table>
<set name="icon" val="icon.skill1062" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="#pAtk" />
<mul stat="maxHp" val="0.85" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3059" levels="2" name="Special Ability: Critical Drain">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 67 </table>
@@ -1046,88 +978,6 @@
</effect>
</for>
</skill>
<skill id="3063" levels="2" name="Special Ability: Back Blow">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 70 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="rCrit" val="1.37">
<player behind="true" />
</mul>
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3064" levels="1" name="Special Ability: Guidance">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="64" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="3.95" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3065" levels="1" name="Special Ability: Guidance">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="67" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="5.41" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3066" levels="4" name="Special Ability: Critical Damage">
<!-- Confirmed CT2.5 -->
<table name="#cAtkAdd"> 180.94 200.79 200.79 559 </table>
<table name="#magicLvl"> 64 67 70 80 </table>
<set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="#cAtkAdd" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3067" levels="2" name="Special Ability: Critical Damage">
<!-- Confirmed CT2.5 -->
<table name="#cAtkAdd"> 297.68 326.28 </table>
<table name="#magicLvl"> 64 67 </table>
<set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="#cAtkAdd" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3068" levels="3" name="Special Ability: Haste">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 64 70 </table>
@@ -1201,41 +1051,6 @@
</effect>
</for>
</skill>
<skill id="3072" levels="2" name="Special Ability: Empower">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 67 </table>
<table name="#mAtk"> 30.76 31.38 </table>
<set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mAtk" val="#mAtk" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3073" levels="2" name="Special Ability: Magic Power">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 67 </table>
<table name="#mAtk"> 153.28 167.02 </table>
<set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mAtk" val="#mAtk" />
<mul stat="MagicalMpConsumeRate" val="1.15" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3074" levels="2" name="Special Ability: Magic Silence">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 67 </table>

View File

@@ -904,33 +904,6 @@
</effect>
</for>
</skill>
<skill id="3134" levels="10" name="Item Skill: Duel Might">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table>
<table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill3123" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3135" levels="10" name="Item Skill: Shield">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
@@ -985,38 +958,6 @@
</effect>
</for>
</skill>
<skill id="3137" levels="10" name="Item Skill: Duel Weakness">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> -440 -481 -521 -562 -602 -640 -677 -711 -743 -789 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table>
<table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PVP_DMG_DOWN" />
<set name="activateRate" val="80" />
<set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill3123" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="pvpPhysDmg" val="0.95" />
<mul stat="pvpPhysSkillsDmg" val="0.95" />
</effect>
</for>
</skill>
<skill id="3138" levels="10" name="Item Skill: Heal Empower">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>

View File

@@ -348,23 +348,6 @@
</effect>
</for>
</skill>
<skill id="3217" levels="10" name="Item Skill: Duel Might">
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5157" skillLevel="#triggeredLevel" /> <!-- Duel Might -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3218" levels="10" name="Item Skill: Shield">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
@@ -401,24 +384,6 @@
</effect>
</for>
</skill>
<skill id="3220" levels="10" name="Item Skill: Duel Weakness">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5160" skillLevel="#triggeredLevel" /> <!-- Duel Weakness -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3221" levels="10" name="Item Skill: Agility">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
@@ -778,20 +743,6 @@
</effect>
</for>
</skill>
<skill id="3243" levels="10" name="Item Skill: Duel Might">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3244" levels="10" name="Item Skill: Shield">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
@@ -1011,30 +962,6 @@
</effect>
</for>
</skill>
<skill id="3260" levels="1" name="Forgiveness">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="500" />
<set name="coolTime" val="800" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="700" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill3260" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="3000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcId="13031,13032,13033,13034,13035,13120,13121,13122,13123,13124" />
</cond>
<for>
<effect name="StaticDamage">
<param power="100" />
</effect>
</for>
</skill>
<skill id="3261" levels="1" name="Forgiveness">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="500" />
@@ -1051,30 +978,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="3262" levels="1" name="Pardon">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="500" />
<set name="coolTime" val="800" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="700" />
<set name="hitTime" val="3200" />
<set name="icon" val="icon.skill3260" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="40000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcId="13031,13032,13033,13034,13035,13120,13121,13122,13123,13124" />
</cond>
<for>
<effect name="StaticDamage">
<param power="200" />
</effect>
</for>
</skill>
<skill id="3263" levels="1" name="Blessed Resurrection">
<!-- Allows the use of Blessed Resurrection. -->
<set name="blockedInOlympiad" val="true" />
@@ -1209,568 +1112,4 @@
</effect>
</for>
</skill>
<skill id="3271" levels="1" name="Blue Talisman - P. Atk.">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="63" />
</effect>
</for>
</skill>
<skill id="3272" levels="1" name="Blue Talisman - P. Def.">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pDef" val="72" />
</effect>
</for>
</skill>
<skill id="3273" levels="1" name="Red Talisman - HP/CP Recovery">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Heal">
<param power="200" />
</effect>
<effect name="CpHeal">
<param power="200" />
</effect>
</for>
</skill>
<skill id="3274" levels="1" name="Blue Talisman - Shield Defense">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="sDef" val="220" />
</effect>
</for>
</skill>
<skill id="3275" levels="1" name="Blue Talisman - Shield Defense">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="rShld" val="1.3" />
</effect>
</for>
</skill>
<skill id="3276" levels="1" name="Blue Talisman - M. Def.">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mDef" val="100" />
</effect>
</for>
</skill>
<skill id="3277" levels="1" name="Blue Talisman - M. Critical Rate">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mCritRate" val="2" />
</effect>
</for>
</skill>
<skill id="3278" levels="1" name="Red Talisman - Mental Regeneration">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="regMp" val="1.1" />
</effect>
</for>
</skill>
<skill id="3279" levels="1" name="Red Talisman - Meditation">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="removedOnDamage" val="true" />
<set name="reuseDelay" val="900000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Paralyze">
<mul stat="pDef" val="0.1" />
</effect>
<effect name="ManaHealOverTime" ticks="5">
<param power="27" />
</effect>
</for>
</skill>
<skill id="3280" levels="1" name="Blue Talisman - Invisibility">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="abnormalVisualEffect" val="STEALTH" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="240000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SilentMove">
<mul stat="runSpd" val="0.6" />
</effect>
</for>
</skill>
<skill id="3281" levels="1" name="Red Talisman - Clarity">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="MagicalMpConsumeRate" val="0.96" />
<mul stat="PhysicalMpConsumeRate" val="0.9" />
<mul stat="DanceMpConsumeRate" val="0.9" />
</effect>
</for>
</skill>
<skill id="3282" levels="1" name="Red Talisman - Maximum Clarity">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="90" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="900000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="MagicalMpConsumeRate" val="0" />
<mul stat="PhysicalMpConsumeRate" val="0" />
<mul stat="DanceMpConsumeRate" val="0" />
</effect>
</for>
</skill>
<skill id="3283" levels="1" name="Blue Talisman - Healing">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="healEffect" val="100" />
</effect>
</for>
</skill>
<skill id="3284" levels="1" name="Blue Talisman - Divine Protection">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="900000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pDef" val="3600" />
<add stat="mDef" val="2700" />
</effect>
</for>
</skill>
<skill id="3285" levels="1" name="Blue Talisman - Berserker">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="8.7" />
<add stat="pAtkSpd" val="4" />
<add stat="mAtk" val="10.1" />
<add stat="mAtkSpd" val="3" />
<add stat="runSpd" val="3" />
<sub stat="pDef" val="13.6" />
<sub stat="mDef" val="11" />
<sub stat="rEvas" val="1" />
</effect>
</for>
</skill>
<skill id="3286" levels="1" name="Black Talisman - Mending">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelBySlot">
<param dispel="BLEEDING,9" />
</effect>
</for>
</skill>
<skill id="3287" levels="1" name="Black Talisman - Physical Freedom">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelBySlot">
<param dispel="ROOT_PHYSICALLY,9" />
</effect>
</for>
</skill>
<skill id="3288" levels="1" name="Black Talisman - Arcane Freedom">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelBySlot">
<param dispel="ROOT_MAGICALLY,9" />
</effect>
</for>
</skill>
<skill id="3289" levels="1" name="Black Talisman - Escape">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelBySlot">
<param dispel="ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3" />
</effect>
</for>
</skill>
<skill id="3290" levels="1" name="Black Talisman - Rescue">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelBySlot">
<param dispel="SILENCE_PHYSICAL,9" />
</effect>
</for>
</skill>
<skill id="3291" levels="1" name="Black Talisman - Vocalization">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelBySlot">
<param dispel="SILENCE,9" />
</effect>
</for>
</skill>
<skill id="3292" levels="1" name="Black Talisman - Free Speech">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelBySlot">
<param dispel="SILENCE_ALL,9" />
</effect>
</for>
</skill>
<skill id="3293" levels="1" name="Yellow Talisman - P. Atk.">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_i02" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="20.8" />
</effect>
</for>
</skill>
<skill id="3294" levels="1" name="Yellow Talisman - M. Atk.">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_i02" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mAtk" val="24.3" />
</effect>
</for>
</skill>
<skill id="3295" levels="1" name="Yellow Talisman - P. Def.">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_i02" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pDef" val="32.8" />
</effect>
</for>
</skill>
<skill id="3296" levels="1" name="Yellow Talisman - M. Def.">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_i02" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mDef" val="26.4" />
</effect>
</for>
</skill>
<skill id="3297" levels="1" name="Yellow Talisman - Accuracy">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_i02" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="2" />
</effect>
</for>
</skill>
<skill id="3298" levels="1" name="Yellow Talisman - Evasion">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_i02" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rEvas" val="2" />
</effect>
</for>
</skill>
<skill id="3299" levels="1" name="Yellow Talisman - Critical Damage">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_i02" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="30" />
</effect>
</for>
</skill>
</list>

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@@ -658,24 +658,6 @@
</effect>
</for>
</skill>
<skill id="3552" levels="4" name="Special Ability: PvP Damage">
<!-- Confirmed CT2.5 -->
<table name="#atkCountMax"> 0 4 0 4 </table>
<table name="#bonus"> 1.05 1.05 1.1 1.1 </table>
<table name="#magicLvl"> 64 64 72 72 </table>
<set name="icon" val="icon.skill0297" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="atkCountMax" val="#atkCountMax" />
<mul stat="pvpPhysDmg" val="#bonus" />
<mul stat="pvpPhysSkillsDmg" val="#bonus" />
<mul stat="pvpMagicalDmg" val="#bonus" />
</effect>
</for>
</skill>
<skill id="3553" levels="1" name="Imperial Crusader Heavy Armor Set">
<set name="icon" val="icon.armor_t88_u_i00" />
<set name="magicLvl" val="75" />
@@ -902,125 +884,6 @@
</effect>
</for>
</skill>
<skill id="3564" levels="3" name="Special Ability: Haste">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 80 84 </table>
<table name="#pAtkSpd"> 1.07 1.1 1.11 </table>
<set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3565" levels="5" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 80 84 85 86 </table>
<table name="#rCrit"> 80.6 107 123.5 129 129 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="#rCrit" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3566" levels="5" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 80 84 85 86 </table>
<table name="#rCrit"> 84.3 111.5 133.3 134.4 134.4 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="#rCrit" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3567" levels="5" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 80 84 85 86 </table>
<table name="#rCrit"> 88.1 116 133.9 139.9 139.9 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="#rCrit" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3568" levels="2" name="Special Ability: HP Drain">
<!-- Confirmed CT2.5 -->
<table name="#absorbDam"> 3 4 </table>
<table name="#magicLvl"> 75 84 </table>
<set name="icon" val="icon.skill1268" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="absorbDam" val="#absorbDam" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3569" levels="4" name="Special Ability: HP Regeneration">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 84 84 84 </table>
<table name="#regHp"> 2.04 4.92 5.15 5.18 </table>
<set name="icon" val="icon.skill1044" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="regHp" val="#regHp" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3570" levels="1" name="Special Ability: Robust Health">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skill1311" />
<set name="magicLvl" val="75" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.15" />
<mul stat="maxMp" val="1.2" />
<mul stat="maxCp" val="1.3" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3571" levels="2" name="Special Ability: Critical Stun">
<!-- Confirmed CT2.5 -->
<table name="#activateRates"> 27 43 </table>
@@ -1044,40 +907,6 @@
<effect name="Stun" />
</for>
</skill>
<skill id="3572" levels="4" name="Special Ability: Critical Damage">
<!-- Confirmed CT2.5 -->
<table name="#cAtkAdd"> 265 906 999 1059 </table>
<table name="#magicLvl"> 75 84 85 86 </table>
<set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="#cAtkAdd" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3573" levels="3" name="Special Ability: Guidance">
<!-- Confirmed CT2.5 -->
<table name="#accCombat"> 5.27 5.32 7.5 </table>
<table name="#magicLvl"> 75 80 84 </table>
<set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="#accCombat" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3574" levels="3" name="Special Ability: Critical Slow">
<!-- Confirmed CT2.5 -->
<table name="#activateRates"> 16 24 33 </table>
@@ -1103,40 +932,6 @@
</effect>
</for>
</skill>
<skill id="3575" levels="4" name="Special Ability: Empower">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 84 85 86 </table>
<table name="#mAtk"> 60.09 151.09 166.54 176.53 </table>
<set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mAtk" val="#mAtk" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3576" levels="4" name="Special Ability: MP Regeneration">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 84 85 86 </table>
<table name="#regMp"> 0.54 1.95 2.04 2.05 </table>
<set name="icon" val="icon.skill1047" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="regMp" val="#regMp" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3577" levels="2" name="Special Ability: Magic Hold">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
@@ -1161,430 +956,6 @@
<effect name="Root" />
</for>
</skill>
<skill id="3578" levels="1" name="Special Ability: Infinity Blade">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_sword_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="sDef" val="1.33" /> <!-- Shield P.Def. +33% -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectDam" val="9" /> <!-- Reflect Damage 9% -->
</effect>
</for>
</skill>
<skill id="3579" levels="1" name="Decrease P. Def.">
<!-- Confirmed CT2.5 -->
<!-- Infinity Blade/Rapier Skill -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PD_DOWN" />
<set name="activateRate" val="4" />
<set name="basicProperty" val="MEN" />
<set name="icon" val="icon.skill0122" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="pDef" val="0.77" />
</effect>
</for>
</skill>
<skill id="3580" levels="1" name="Special Ability: Infinity Axe">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_axe_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="rShld" val="1.39" /> <!-- Shield Block Rate +39% -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectDam" val="9" /> <!-- Reflect Damage 9% -->
</effect>
</for>
</skill>
<skill id="3581" levels="1" name="Discord">
<!-- Confirmed CT2.5 -->
<!-- Infinity Axe Skill -->
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<!-- FIXME: this should be "Distrust" effect -->
<effect name="Confuse" abnormalTime="20">
<param chance="20" />
</effect>
</for>
</skill>
<skill id="3582" levels="1" name="Special Ability: Infinity Cleaver">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_two_handed_sword_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="504" /> <!-- P.Atk. +504 on a critical hit -->
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<add stat="rCrit" val="78.7" /> <!-- Critical +78.7 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
<add stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
</effect>
</for>
</skill>
<skill id="3583" levels="1" name="Special Ability: Infinity Crusher">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_hammer_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="pAtkSpd" val="1.07" /> <!-- Atk. Spd. +7% -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
<add stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
</effect>
</for>
</skill>
<skill id="3584" levels="1" name="Stun">
<!-- Confirmed CT2.5 -->
<!-- Infinity Crusher Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="25" />
<set name="basicProperty" val="CON" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="Stun" />
</for>
</skill>
<skill id="3585" levels="1" name="Special Ability: Infinity Wing">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_dualsword_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<add stat="rCrit" val="78.7" /> <!-- Critical +78.7 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
<add stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
</effect>
</for>
</skill>
<skill id="3586" levels="1" name="Restrain Physical Skills">
<!-- Confirmed CT2.5 -->
<!-- Infinity Wing Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SILENCE_PHYSICAL" />
<set name="abnormalVisualEffect" val="SILENCE" />
<set name="activateRate" val="10" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill1064" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="DERANGEMENT" />
<for>
<effect name="PhysicalMute" />
</for>
</skill>
<skill id="3587" levels="1" name="Special Ability: Infinity Fang">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_fist_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<add stat="rEvas" val="3.15" /> <!-- Evasion +3.15 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
<add stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
</effect>
</for>
</skill>
<skill id="3588" levels="1" name="Stun">
<!-- Confirmed Ct2.5 -->
<!-- Infinity Fang Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="25" />
<set name="basicProperty" val="CON" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="Stun" />
</for>
</skill>
<skill id="3589" levels="1" name="Special Ability: Infinity Stinger">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_dagger_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="pAtkSpd" val="1.03" /> <!-- Atk. Spd. +3% -->
<add stat="regMp" val="0.51" /> <!-- MP regen per tick +0.51 -->
<mul stat="rCrit" val="1.22"> <!-- Critical +22% from behind target -->
<player behind="true" />
</mul>
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="absorbDam" val="2" /> <!-- absorb 2% HP from damage inflicted on enemies -->
</effect>
</for>
</skill>
<skill id="3590" levels="1" name="Restrain Magic Skills">
<!-- Confirmed CT2.5 -->
<!-- Infinity Stinger Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
<set name="activateRate" val="5" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill1064" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="DERANGEMENT" />
<for>
<effect name="Mute" />
</for>
</skill>
<skill id="3591" levels="1" name="Special Ability: Infinity Spear">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_pole_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="pAtkSpd" val="1.07" /> <!-- Atk. Spd. +7% -->
<add stat="accCombat" val="4.89" /> <!-- Accuracy +4.89 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<!-- NOTE: The skill reflection rate has been increased in H5, values unconfirmed -->
<add stat="reflectSkillPhysic" val="20" /> <!-- Reflect Skills 20% of the time -->
<add stat="reflectSkillMagic" val="20" /> <!-- Reflect Skills 20% of the time -->
<add stat="atkCountMax" val="5" />
</effect>
</for>
</skill>
<skill id="3592" levels="1" name="Dispel">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Infinity Spear Skill -->
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<!-- NOTE: The Cancel effect have been reduced in H5, value unconfirmed -->
<effect name="DispelByCategory">
<param slot="buff" rate="5" max="2" />
</effect>
</for>
</skill>
<skill id="3593" levels="1" name="Special Ability: Infinity Bow">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_bow_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
</effect>
</for>
</skill>
<skill id="3594" levels="1" name="Decrease Speed">
<!-- Confirmed Ct2.5 -->
<!-- Infinity Bow/Shooter Skill -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="7" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill1160" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="runSpd" val="0.7" />
</effect>
</for>
</skill>
<skill id="3595" levels="1" name="Special Ability: Infinity Scepter">
<set name="icon" val="icon.weapon_the_staff_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<add stat="mAtk" val="29.67" /> <!-- M.Atk. +29.67 -->
<add stat="mCritRate" val="1" /> <!-- Magic Critical Rate +1 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="MagicalMpConsumeRate" val="0.96" /> <!-- Magic MP Cost -4% -->
<sub stat="cancel" val="106" /> <!-- Chance of Magic Cancelation -106 -->
</effect>
</for>
</skill>
<skill id="3596" levels="1" name="Full Recovery">
<!-- Confirmed CT2.5 -->
<!-- Infinity Scepter Skill -->
<set name="effectPoint" val="100" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<!-- TODO: Remove this condition when proper target type is done -->
<cond msgId="113" addName="1">
<not>
<target npcType="L2Attackable" />
</not>
</cond>
<for>
<effect name="HealPercent">
<param power="100" />
</effect>
</for>
</skill>
<skill id="3597" levels="1" name="Special Ability: Infinity Rod">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_mace_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
<add stat="regMp" val="0.51" /> <!-- MP regen per tick +0.51 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
</effect>
</for>
</skill>
<skill id="3598" levels="1" name="Full Recovery">
<!-- Confirmed CT2.5 -->
<!-- Infinity Rod Skill -->
<set name="effectPoint" val="100" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<!-- TODO: Remove this condition when proper target type is done -->
<cond>
<not>
<target npcType="L2Attackable" />
</not>
</cond>
<for>
<effect name="HealPercent">
<param power="100" />
</effect>
</for>
</skill>
<skill id="3599" levels="1" name="Polearm Multi-attack">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.skill0216" />

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@@ -181,37 +181,6 @@
<effect name="Stun" />
</for>
</skill>
<skill id="4107" levels="1" name="Antharas Stun">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Antharas Skills -->
<!-- Antharas Tail from Behind -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="FLY_AWAY" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="affectRange" val="1500" />
<set name="coolTime" val="3000" />
<set name="effectPoint" val="-100" />
<set name="element" val="0" /> <!-- Fire -->
<set name="elementPower" val="180" />
<set name="fanRange" val="0,180,1500,400" />
<set name="flyRadius" val="600" />
<set name="flyType" val="THROW_UP" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill4107" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="28600" />
<set name="rideState" val="NONE" />
<set name="targetType" val="BEHIND_AURA" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="ThrowUp" />
<effect name="Stun" />
</for>
</skill>
<skill id="4108" levels="1" name="Antharas Fear">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Antharas Skills -->

View File

@@ -2139,40 +2139,6 @@
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4688" levels="1" name="Valakas Stun">
<!-- Confirmed CT2.5 -->
<!-- Valakas Skills -->
<!-- Valakas Tail Lash from Behind -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="FLY_AWAY" />
<set name="activateRate" val="80" />
<set name="affectRange" val="250" />
<set name="baseCritRate" val="10" />
<set name="basicProperty" val="CON" />
<set name="coolTime" val="3000" />
<set name="effectPoint" val="-100" />
<set name="element" val="0" /> <!-- Fire -->
<set name="elementPower" val="180" />
<set name="fanRange" val="0,180,250,500" />
<set name="flyRadius" val="600" />
<set name="flyType" val="THROW_UP" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill4688" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="27849" />
<set name="rideState" val="NONE" />
<set name="targetType" val="BEHIND_AURA" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="ThrowUp" />
<effect name="Stun" />
</for>
</skill>
<skill id="4689" levels="2" name="Valakas Fear">
<!-- Confirmed CT2.5 -->
<!-- Valakas Skills -->

View File

@@ -73,33 +73,6 @@
<effect name="MagicalAttack" />
</for>
</skill>
<skill id="5004" levels="1" name="Dimensional Stun">
<!-- Confirmed CT2.5 -->
<!-- Frintezza Skills -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="FLY_AWAY" />
<set name="affectRange" val="300" />
<set name="effectPoint" val="-100" />
<set name="element" val="5" /> <!-- Dark -->
<set name="elementPower" val="180" />
<set name="flyRadius" val="300" />
<set name="flyType" val="THROW_UP" />
<set name="hitTime" val="5800" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="5964" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="ThrowUp" />
<effect name="Stun" />
</for>
</skill>
<skill id="5005" levels="1" name="Frintezza's Ghost Summoning">
<!-- Confirmed CT2.5 -->
<!-- Frintezza Skills -->
@@ -317,36 +290,6 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="5015" levels="6" name="Frintezza's Daemon Charge">
<!-- Confirmed CT2.5 -->
<!-- Frintezza Skills -->
<table name="#coolTime"> 0 0 0 1500 1500 1500 </table>
<table name="#fanRange"> 0,0,400,150 0,0,500,170 0,0,700,200 0,0,400,150 0,0,500,170 0,0,700,200 </table>
<table name="#power"> 48761 52970 68074 48761 52970 68074 </table>
<table name="#radius"> 400 500 700 400 500 700 </table>
<set name="affectRange" val="#radius" />
<set name="castRange" val="150" />
<set name="coolTime" val="#coolTime" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="650" />
<set name="element" val="5" /> <!-- Dark -->
<set name="elementPower" val="180" />
<set name="fanRange" val="#fanRange" />
<set name="flyRadius" val="#radius" />
<set name="flyType" val="CHARGE" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="#power" />
<set name="rideState" val="NONE" />
<set name="targetType" val="FRONT_AREA" />
<cond msgId="113" addName="1">
<player insideZoneId="5015" />
</cond>
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="5016" levels="1" name="Yoke of Scarlet">
<!-- Confirmed CT2.5 -->
<!-- Frintezza Skills -->
@@ -626,20 +569,6 @@
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="5038" levels="16" name="Servitor PvP Penalty">
<!-- CT2.5 retail confirmed -->
<table name="#pvpDmg"> 0.98 0.96 0.94 0.92 0.9 0.88 0.86 0.84 0.82 0.8 0.78 0.76 0.74 0.72 0.7 0.5 </table>
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDmg" val="#pvpDmg" />
<mul stat="pvpPhysDmg" val="#pvpDmg" />
<mul stat="pvpPhysSkillsDmg" val="#pvpDmg" />
</effect>
</for>
</skill>
<skill id="5039" levels="1" name="Ultra Bomb">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />

View File

@@ -1140,29 +1140,6 @@
</effect>
</for>
</skill>
<skill id="5157" levels="10" name="Duel Might">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill3080" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="5158" levels="15" name="Shield">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
@@ -1209,34 +1186,6 @@
</effect>
</for>
</skill>
<skill id="5160" levels="10" name="Duel Weakness">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PVP_DMG_DOWN" />
<set name="activateRate" val="80" />
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill3080" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="pvpPhysDmg" val="0.95" />
<mul stat="pvpPhysSkillsDmg" val="0.95" />
</effect>
</for>
</skill>
<skill id="5161" levels="15" name="Agility">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
@@ -1750,23 +1699,6 @@
<effect name="ProtectionBlessing" />
</for>
</skill>
<skill id="5183" levels="1" name="Production: Dimensional Stun">
<!-- Confirmed CT2.5 -->
<set name="affectRange" val="300" />
<set name="effectPoint" val="-100" />
<set name="flyRadius" val="300" />
<set name="flyType" val="THROW_UP" />
<set name="icon" val="icon.skill0100" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<set name="isDebuff" val="true" />
<set name="trait" val="SHOCK" />
<for>
<effect name="ThrowUp" />
</for>
</skill>
<skill id="5184" levels="1" name="Production: Valakas Dragon Breath">
<!-- Confirmed CT2.5 -->
<set name="affectRange" val="1200" />

View File

@@ -543,76 +543,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="5227" levels="2" name="Ground Strike">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<!-- Baylor Skills -->
<set name="affectRange" val="200" />
<set name="baseCritRate" val="20" />
<set name="effectPoint" val="-100" />
<set name="hitTime" val="2500" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="187" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="5800" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="5228" levels="2" name="Jump Attack">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<!-- Baylor Skills -->
<set name="affectRange" val="200" />
<set name="baseCritRate" val="20" />
<set name="effectPoint" val="-100" />
<set name="hitTime" val="2500" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="373" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="11786" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="5229" levels="2" name="Strong Punch">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<!-- Baylor Skills -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="80" />
<set name="baseCritRate" val="20" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="600" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" />
<set name="flyRadius" val="300" />
<set name="flyType" val="THROW_UP" />
<set name="hitTime" val="2800" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="75" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="4640" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
<effect name="ThrowUp" />
</for>
</skill>
<skill id="5230" levels="1" name="Stun">
<!-- Confirmed CT2.5 -->
<!-- Tully Skills -->
@@ -1385,28 +1315,6 @@
<effect name="Disarm" />
</for>
</skill>
<skill id="5261" levels="1" name="Zombie">
<!-- CT2.5 retail confirmed -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="7" />
<set name="abnormalType" val="TRANSFORM" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
<set name="effectPoint" val="-100" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="60" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="11" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Transformation">
<param id="303" />
</effect>
</for>
</skill>
<skill id="5262" levels="12" name="Rising Shot">
<!-- CT2.5 retail confirmed -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>

View File

@@ -13,28 +13,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="5401" levels="1" name="Stun">
<!-- Temporarily gets thrown into a state of shock and immobilized. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="FLY_AWAY" />
<set name="affectRange" val="300" />
<set name="effectPoint" val="-100" />
<set name="flyRadius" val="300" />
<set name="flyType" val="THROW_UP" />
<set name="hitTime" val="5800" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<set name="trait" val="SHOCK" />
<for>
<effect name="ThrowUp" />
<effect name="Stun" />
</for>
</skill>
<skill id="5402" levels="1" name="Presentation - Baylor 2">
<!-- Balor - Magic Skill1 -->
<set name="coolTime" val="500" />
@@ -1105,32 +1083,6 @@
</effect>
</for>
</skill>
<skill id="5481" levels="1" name="Transformation Penalty">
<!-- You cannot be transformed while under this effect. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM_HANGOVER" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="5482" levels="1" name="Transformation Penalty">
<!-- You cannot be transformed while under this effect. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="480" />
<set name="abnormalType" val="TRANSFORM_HANGOVER" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="5483" levels="1" name="Counter Aggression">
<set name="effectPoint" val="-662" />
<set name="magicLvl" val="76" />
@@ -1255,37 +1207,6 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="5493" levels="1" name="Naia Production">
<set name="castRange" val="800" />
<set name="channelingSkillId" val="5106" />
<set name="channelingSkillId" val="5106" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="1000" />
<set name="hitTime" val="25000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8764" /> <!-- Trap Stone -->
<set name="magicLvl" val="85" />
<set name="mpPerChanneling" val="15" />
<set name="operateType" val="CHANNELING_CONTINUOUS" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="5494" levels="1" name="Gust">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="1" />
<set name="flyRadius" val="300" />
<set name="flyType" val="THROW_UP" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="86" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="ThrowUp" />
</for>
</skill>
<skill id="5495" levels="1" name="Bleed">
<!-- Confirmed CT2.5 -->
<!-- Beleth Skills -->

View File

@@ -965,66 +965,6 @@
</effect>
</for>
</skill>
<skill id="5655" levels="1" name="Transform Gatekeeper">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="319" />
<sub stat="vitalityConsumeRate" val="10" />
</effect>
</for>
</skill>
<skill id="5656" levels="85" name="Gatekeeper Aura Flare">
<table name="#effectPoints"> -74 -77 -81 -85 -89 -93 -97 -101 -106 -110 -115 -120 -125 -130 -135 -140 -146 -151 -157 -163 -169 -175 -181 -188 -194 -201 -208 -214 -221 -228 -236 -243 -250 -258 -265 -273 -280 -288 -296 -303 -311 -319 -327 -335 -343 -350 -358 -366 -374 -381 -389 -396 -404 -411 -419 -426 -433 -440 -446 -453 -459 -466 -472 -478 -483 -489 -494 -499 -504 -508 -513 -517 -520 -524 -527 -530 -533 -536 -538 -541 -543 -545 -547 -549 -551 </table>
<table name="#magicLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume"> 9 9 9 9 10 10 10 12 12 13 14 15 15 15 17 17 18 19 19 20 20 20 22 22 23 24 24 25 27 27 28 28 29 30 30 32 33 34 34 35 37 38 38 39 40 42 43 44 44 45 47 48 49 49 50 52 53 54 55 55 57 58 59 60 60 62 63 64 64 65 67 67 68 69 69 70 70 72 73 73 73 74 74 75 75 </table>
<table name="#pvePower"> 60 64 68 73 77 82 87 93 98 104 110 116 112 129 136 142 150 157 165 173 181 189 197 206 215 224 233 243 253 263 273 283 294 305 316 327 338 350 361 373 385 397 410 422 435 447 460 473 486 499 512 525 539 552 565 579 592 605 619 632 645 658 672 685 697 710 723 735 748 760 772 784 795 806 817 830 845 862 884 906 929 952 976 1001 1024 </table>
<table name="#pvpPower"> 38 40 43 46 49 52 55 58 62 65 69 73 77 81 85 89 94 98 103 108 113 118 124 129 135 140 146 152 158 164 171 177 184 191 197 204 212 219 226 233 241 248 256 264 272 280 288 296 304 312 320 329 337 345 354 362 370 379 387 395 403 412 420 428 436 444 452 460 468 475 483 490 497 504 511 519 528 539 552 566 581 595 610 626 640 </table>
<set name="abnormalLvl" val="0" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="MA_DOWN" />
<set name="castRange" val="150" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="650" />
<set name="hitTime" val="1000" />
<set name="icon" val="icon.skill1231" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_WITH_TRIGGER" />
<set name="power" val="#pvePower" />
<set name="pvpPower" val="#pvpPower" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<pvpEffects>
<effect name="MagicalAttack" />
<effect name="Debuff">
<mul stat="pvpMagicalDmg" val="0.5" />
</effect>
</pvpEffects>
<pveEffects>
<effect name="MagicalAttack" />
<effect name="Debuff">
<mul stat="pvpMagicalDmg" val="0.5" />
</effect>
</pveEffects>
</skill>
<skill id="5657" levels="85" name="Gatekeeper Prominence">
<table name="#effectPoints"> -92 -97 -101 -106 -111 -116 -121 -126 -132 -138 -143 -149 -156 -162 -168 -175 -182 -189 -196 -204 -211 -219 -227 -235 -243 -251 -259 -268 -277 -285 -294 -303 -313 -322 -331 -341 -350 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
@@ -1714,112 +1654,6 @@
</effect>
</for>
</skill>
<skill id="5690" levels="1" name="PvP Armor - Damage Down">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_BUFF" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill1040" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.3" />
<mul stat="pvpPhysSkillsDef" val="1.3" />
<mul stat="pvpPhysDef" val="1.3" />
</effect>
</for>
</skill>
<skill id="5691" levels="1" name="PvP Armor - Critical Down">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_BUFF" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill1242" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="defCritRate" val="0.85" />
<mul stat="defCritDamage" val="0.85" />
</effect>
</for>
</skill>
<skill id="5692" levels="1" name="PvP Armor - Heal">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skill1011" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE" />
<set name="staticReuse" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="Heal">
<param power="200" />
</effect>
</for>
</skill>
<skill id="5693" levels="1" name="PvP Armor - Speed Down">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_DEBUFF" />
<set name="castRange" val="600" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill1160" />
<set name="isDebuff" val="true" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="runSpd" val="0.8" />
<mul stat="pAtkSpd" val="0.8" />
<mul stat="mAtkSpd" val="0.7" />
</effect>
</for>
</skill>
<skill id="5694" levels="1" name="PvP Armor - Mirage">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="600" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill0445" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE" />
<set name="staticReuse" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="TargetCancel" />
</for>
</skill>
<skill id="5695" levels="1" name="Talisman - Increase Momentum">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="1" />

View File

@@ -1343,23 +1343,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="5774" levels="2" name="Replenish Pailaka Reward Vitality">
<!-- Confirmed CT2.5 -->
<table name="#value"> 10000 20000 </table>
<set name="castRange" val="900" />
<set name="effectPoint" val="100" />
<set name="effectRange" val="1400" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="VitalityPointUp">
<param value="#value" />
</effect>
</for>
</skill>
<skill id="5775" levels="1" name="Greater Blessing of Pathfinder">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="7200" />
@@ -1406,24 +1389,6 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="5780" levels="9" name="Agathion Collection">
<set name="castRange" val="100" />
<set name="effectRange" val="600" />
<set name="hitTime" val="6000" />
<set name="icon" val="icon.skill_agathion_cute" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="2292">
<player agathionId="16061" />
</cond>
<cond msgId="109">
<target npcId="18678, 18679, 18680, 18681, 18682, 18683" />
</cond>
</skill>
<skill id="5781" levels="1" name="Presentation - Lindvior Approach">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="17000" />

View File

@@ -233,23 +233,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="5822" levels="1" name="Bait for Drakes">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="600" />
<set name="effectPoint" val="-1000" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="3000" />
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="13879" /> <!-- Bait for Drakes -->
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcId="18781" />
</cond>
</skill>
<skill id="5823" levels="1" name="Boss Defeat">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="2500" />
@@ -872,90 +855,6 @@
<set name="targetType" val="FRONT_AREA" />
<set name="trait" val="SHOCK" />
</skill>
<skill id="5856" levels="1" name="Transformation Scroll: Makeshift Bat">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="117" />
</effect>
</for>
</skill>
<skill id="5857" levels="1" name="Transformation Scroll: Lady Tow">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="118" />
</effect>
</for>
</skill>
<skill id="5858" levels="1" name="Transformation Scroll: Angry Tow">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="119" />
</effect>
</for>
</skill>
<skill id="5859" levels="1" name="Transformation Scroll: Sleepy Tow">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="120" />
</effect>
</for>
</skill>
<skill id="5860" levels="1" name="Wrath of Valakas">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />

View File

@@ -813,29 +813,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="5950" levels="1" name="Birthday Gift">
<!-- Confirmed CT2.5 -->
<!-- Birthday Skill -->
<set name="abnormalLvl" val="9" />
<set name="abnormalTime" val="43200" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
<set name="castRange" val="900" />
<set name="effectPoint" val="100" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skill5950" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<sub stat="vitalityConsumeRate" val="10" />
</effect>
</for>
</skill>
<skill id="5951" levels="1" name="Agathion's Blessing">
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill_agathion_cute" />
@@ -1232,68 +1209,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="5982" levels="1" name="Aura Bird - Falcon">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="1500" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="2100" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0841" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-2" />
<set name="mpConsume" val="75" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="7200000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<cond msgId="2721">
<player landingZone="true" />
</cond>
<for>
<effect name="Transformation">
<param id="8" />
<mul stat="reduceExpLostByPvp" val="0.1" />
<mul stat="reduceExpLostByMob" val="0.1" />
<mul stat="reduceExpLostByRaid" val="0.1" />
</effect>
</for>
</skill>
<skill id="5983" levels="1" name="Aura Bird - Owl">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="1500" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="2100" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0842" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-2" />
<set name="mpConsume" val="75" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="7200000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<cond msgId="2721">
<player landingZone="true" />
</cond>
<for>
<effect name="Transformation">
<param id="9" />
<mul stat="reduceExpLostByPvp" val="0.1" />
<mul stat="reduceExpLostByMob" val="0.1" />
<mul stat="reduceExpLostByRaid" val="0.1" />
</effect>
</for>
</skill>
<skill id="5984" levels="1" name="Hand of Death">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />

View File

@@ -209,19 +209,6 @@
</effect>
</for>
</skill>
<skill id="6024" levels="1" name="Weight Aerial Cleft">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="40" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="effectPoint" val="-10" />
<set name="icon" val="icon.skill6024" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="14" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6025" levels="1" name="not_used">
<set name="magicLvl" val="83" />
<set name="operateType" val="PASSIVE" />
@@ -299,46 +286,6 @@
<effect name="ImmobileBuff" />
</for>
</skill>
<skill id="6035" levels="1" name="Transform Red Team">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="121" />
</effect>
</for>
</skill>
<skill id="6036" levels="1" name="Transform Blue Team">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="122" />
</effect>
</for>
</skill>
<skill id="6037" levels="1" name="Soul Unleash">
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />

View File

@@ -212,65 +212,6 @@
</effect>
</for>
</skill>
<skill id="6121" levels="1" name="Agathion's New Year's Gift 1">
<!-- Confirmed CT2.5 -->
<set name="coolTime" val="1000" />
<set name="hitTime" val="2700" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="86400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="14676" itemCount="1" />
</effect>
</for>
</skill>
<skill id="6122" levels="1" name="Agathion's New Year's Gift 2">
<!-- Confirmed CT2.5 -->
<set name="coolTime" val="1000" />
<set name="hitTime" val="2700" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="86400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="14677" itemCount="1" />
</effect>
</for>
</skill>
<skill id="6123" levels="1" name="Agathion's New Year's Wish">
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
<set name="coolTime" val="1000" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="86400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6124" levels="1" name="Agathion Cute Trick - Neolithica">
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill_agathion_cute" />
@@ -1212,20 +1153,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="6196" levels="1" name="Agathion Oink Oink's Ability">
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
<set name="coolTime" val="1000" />
<set name="icon" val="icon.skill_agathion_cute" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="72000000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6197" levels="1" name="Agathion Cute Trick - Oink Oink">
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill_agathion_cute" />

View File

@@ -20,134 +20,6 @@
</effect>
</for>
</skill>
<skill id="6201" levels="1" name="Transformed: Frog">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="520" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
<set name="effectPoint" val="10" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="111" />
<mul stat="weightLimit" val="11" />
<add stat="weightPenalty" val="9000" />
<add stat="inventoryLimit" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="IMPROVE_SPEED_AVOID_UP;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="IMPROVE_SPEED_AVOID_UP;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="6202" levels="1" name="Transformed: Young Child">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="460" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
<set name="effectPoint" val="10" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="112" />
<mul stat="weightLimit" val="11" />
<add stat="weightPenalty" val="9000" />
<add stat="inventoryLimit" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="IMPROVE_SPEED_AVOID_UP;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="IMPROVE_SPEED_AVOID_UP;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="6203" levels="1" name="Transformed: Native">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="215" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
<set name="effectPoint" val="10" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="124" />
<mul stat="weightLimit" val="11" />
<add stat="weightPenalty" val="9000" />
<add stat="inventoryLimit" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="IMPROVE_SPEED_AVOID_UP;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="IMPROVE_SPEED_AVOID_UP;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="6204" levels="1" name="Transformed: Guards of the Dawn">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
<set name="effectPoint" val="10" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="113" />
<mul stat="weightLimit" val="11" />
<add stat="weightPenalty" val="9000" />
<add stat="inventoryLimit" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="IMPROVE_SPEED_AVOID_UP;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="IMPROVE_SPEED_AVOID_UP;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="6205" levels="19" name="Strider Bite">
<!-- Confirmed CT2.5 -->
<table name="#dot"> 65 75 75 82 82 82 82 82 85 85 85 85 85 85 85 85 85 85 87 </table>
@@ -475,28 +347,6 @@
</effect>
</for>
</skill>
<skill id="6239" levels="1" name="Proof of Time and Space">
<!-- Confirmed CT2.5 -->
<set name="coolTime" val="1000" />
<set name="hitTime" val="2700" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="86400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="15352" itemCount="1" />
</effect>
</for>
</skill>
<skill id="6240" levels="5" name="Heatstroke">
<table name="#abnormalLvls"> 1 2 3 4 5 </table>
<set name="abnormalLvl" val="#abnormalLvls" />

View File

@@ -965,24 +965,6 @@
<effect name="Stun" />
</for>
</skill>
<skill id="6341" levels="1" name="Stronghold Water Cannon">
<set name="affectRange" val="200" />
<set name="castRange" val="600" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="900" />
<set name="hitTime" val="500" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="4563" />
<set name="reuseDelay" val="500" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AREA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6342" levels="1" name="Trap Over Steam">
<set name="affectRange" val="400" />
<set name="effectPoint" val="-574" />
@@ -1499,283 +1481,4 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6388" levels="1" name="Bistakon Jump Blow">
<set name="affectRange" val="150" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-1000" />
<set name="hitTime" val="2500" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6389" levels="1" name="Kokracon Sonic Cage">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="castRange" val="700" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="1200" />
<set name="icon" val="icon.skill0102" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="85" />
<set name="mpConsume" val="88" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="runSpd" val="0.5" />
</effect>
</for>
</skill>
<skill id="6390" levels="1" name="Kokracon Sonic Explosion">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="CASTING_TIME_UP" />
<set name="affectRange" val="300" />
<set name="effectPoint" val="-1000" />
<set name="fanRange" val="0,0,200,0" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1386" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="85" />
<set name="mpConsume" val="88" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
<for>
<effect name="Debuff">
<mul stat="mAtkSpd" val="0.5" />
</effect>
</for>
</skill>
<skill id="6391" levels="1" name="Kokracon Sonic Slash">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="60" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="500" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="4563" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
</for>
</skill>
<skill id="6392" levels="1" name="Kokracon Sonic Shot">
<!-- Attack Speed is decreased by 50%. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="80" />
<set name="affectRange" val="150" />
<set name="basicProperty" val="MEN" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1104" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="88" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="Debuff">
<mul stat="pAtkSpd" val="0.5" />
</effect>
</for>
</skill>
<skill id="6393" levels="1" name="Kokracon Sonic Beam">
<set name="castRange" val="900" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1200" />
<set name="hitTime" val="1000" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6394" levels="1" name="Kokracon Sonic Bomb">
<set name="affectRange" val="300" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6395" levels="1" name="Kokracon Dreadful Clow">
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
<set name="activateRate" val="100" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="40" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-574" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0096" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="BLEED" />
<for>
<effect name="DamOverTime" ticks="5">
<param power="93" />
</effect>
</for>
</skill>
<skill id="6396" levels="1" name="Kokracon Panic">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="6" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="MEN" />
<set name="castRange" val="600" />
<set name="effectPoint" val="-574" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1169" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="88" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<set name="trait" val="DERANGEMENT" />
<for>
<effect name="Fear" />
</for>
</skill>
<skill id="6397" levels="1" name="Kokracon Staggering Blow">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="40" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="400" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="9125" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
</for>
</skill>
<skill id="6398" levels="1" name="Kokracon Sonic Shout">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
<set name="activateRate" val="80" />
<set name="affectRange" val="300" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="-100" />
<set name="fanRange" val="0,0,200,0" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1169" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="88" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
<set name="trait" val="DERANGEMENT" />
<for>
<effect name="Fear" />
</for>
</skill>
<skill id="6399" levels="1" name="Kokracon Dreadful Piercing">
<set name="castRange" val="60" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
</list>

View File

@@ -1,346 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6400" levels="1" name="Kokracon Dwindling Velocity">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="CASTING_TIME_UP" />
<set name="castRange" val="900" />
<set name="effectPoint" val="-1000" />
<set name="effectRange" val="1400" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1386" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="85" />
<set name="mpConsume" val="88" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="mAtkSpd" val="0.8" />
</effect>
</for>
</skill>
<skill id="6401" levels="1" name="Kokracon Wheeling Clow">
<set name="affectRange" val="150" />
<set name="castRange" val="900" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1200" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AREA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6402" levels="5" name="Torumba Poison Strike">
<table name="#abnormalLvls"> 11 12 13 14 15 </table>
<table name="#dot"> 100 220 440 880 1600 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="2000" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="2200" />
<set name="icon" val="icon.skill0129" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="88" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<set name="trait" val="POISON" />
<for>
<effect name="DamOverTime" ticks="5">
<param power="#dot" />
</effect>
</for>
</skill>
<skill id="6403" levels="1" name="Torumba Numbing Poison">
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
<set name="affectRange" val="300" />
<set name="basicProperty" val="MEN" />
<set name="castRange" val="60" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill1160" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AREA" />
<for>
<effect name="PhysicalAttack" />
<effect name="DamOverTime" ticks="5">
<param power="58" />
<mul stat="runSpd" val="0.8" />
</effect>
</for>
</skill>
<skill id="6404" levels="1" name="Torumba Poison Swing">
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
<set name="affectRange" val="200" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="-100" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill1160" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
<effect name="Debuff">
<mul stat="runSpd" val="0.3" />
</effect>
</for>
</skill>
<skill id="6405" levels="1" name="Torumba Roar">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="abnormalVisualEffect" val="SILENCE" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="1000" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1336" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="56" />
<set name="mpInitialConsume" val="14" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<add stat="runSpd" val="20" />
<mul stat="pAtkSpd" val="1.2" />
<mul stat="mAtkSpd" val="1.2" />
</effect>
</for>
</skill>
<skill id="6406" levels="1" name="Torumba's Plague">
<set name="abnormalLvl" val="99" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="SILENCE_ALL" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
<set name="castRange" val="1500" />
<set name="effectRange" val="2000" />
<set name="icon" val="icon.skill4111" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Petrification" />
</for>
</skill>
<skill id="6407" levels="1" name="Torumba's Constraint">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BLOCK_RESURRECTION" />
<set name="castRange" val="300" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="600" />
<set name="icon" val="icon.skill5919" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="mpConsume" val="60" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="stayAfterDeath" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="BlockResurrection" />
</for>
</skill>
<skill id="6408" levels="1" name="Soul Weakness">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BLOCK_TRANSFORM" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="600" />
<set name="icon" val="icon.skill5919" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="mpConsume" val="60" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6409" levels="1" name="Reptilikon Earthquake">
<set name="affectRange" val="200" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-1000" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6410" levels="1" name="Reptilikon Rush">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="80" />
<set name="affectRange" val="100" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="60" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="400" />
<set name="fanRange" val="0,0,100,60" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="9125" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="FRONT_AREA" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
</for>
</skill>
<skill id="6411" levels="1" name="Reptilikon Summon">
<set name="coolTime" val="500" />
<set name="hitTime" val="3000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6412" levels="1" name="Reptilikon Critical Blow">
<set name="castRange" val="900" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1200" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6413" levels="1" name="Reptilikon Missile">
<set name="affectRange" val="200" />
<set name="castRange" val="900" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1200" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AREA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6414" levels="1" name="Reptilikon Charge">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="60" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="9125" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
</for>
</skill>
<skill id="6415" levels="1" name="Reptilikon Scratch">
<set name="affectRange" val="300" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6416" levels="1" name="Reptilikon Poison Breath">
<set name="abnormalLvl" val="8" />
<set name="abnormalTime" val="20" />

View File

@@ -620,28 +620,6 @@
</effect>
</for>
</skill>
<skill id="6640" levels="1" name="Vitality Replenishing Aura">
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
<set name="castRange" val="2000" />
<set name="effectPoint" val="100" />
<set name="effectRange" val="2000" />
<set name="icon" val="icon.skilltransform4" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<sub stat="vitalityConsumeRate" val="10" />
</effect>
</for>
</skill>
<skill id="6641" levels="1" name="Holy Ball">
<!-- Confirmed CT2.5 -->
<!-- Freya Jinia Skills -->
@@ -749,28 +727,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6649" levels="1" name="Transform Treykan">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="126" />
</effect>
</for>
</skill>
<skill id="6650" levels="1" name="Tacrakahn's Alienation">
<set name="abnormalLvl" val="99" />
<set name="abnormalTime" val="300" />
@@ -1284,28 +1240,6 @@
</effect>
</for>
</skill>
<skill id="6685" levels="1" name="Santa Claus's Gift">
<!-- Confirmed CT2.5 -->
<set name="coolTime" val="1000" />
<set name="hitTime" val="2700" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="17003" itemCount="1" />
</effect>
</for>
</skill>
<skill id="6686" levels="1" name="Cancel Holy Protection">
<!-- Confirmed CT2.5 -->
<!-- Monastery of Silence Skills -->

View File

@@ -14,22 +14,6 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6702" levels="1" name="Blessing of Cheers">
<!-- none -->
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6703" levels="1" name="Blessing of Cheers">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6704" levels="1" name="Blessing of Cheers">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6705" levels="1" name="Stun">
<!-- Temporarily in shock and unable to move. -->
<set name="abnormalTime" val="9" />

View File

@@ -1318,11 +1318,6 @@
<effect name="Petrification" />
</for>
</skill>
<skill id="6883" levels="1" name="Vitality Recovery Effect">
<!-- "For 5 minutes, energy is filled to stage 4. Returns to before as time goes on." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6884" levels="1" name="Morale Boost">
<!-- none -->
<set name="abnormalTime" val="60" />

View File

@@ -56,19 +56,6 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6908" levels="1" name="Transform Master">
<!-- High Five Skill -->
<!-- Transforms into a game Master. -->
<set name="abnormalTime" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Transformation">
<param id="22" />
</effect>
</for>
</skill>
<skill id="6909" levels="1" name="Charming">
<!-- Shows the game master's charming actions. -->
<set name="operateType" val="PASSIVE" />

View File

@@ -1064,38 +1064,6 @@
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="7072" levels="1" name="Test - Basic Trap">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="3000" />
<set name="magicLvl" val="20" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonTrap">
<param npcId="30048" />
</effect>
</for>
</skill>
<skill id="7073" levels="1" name="Test - Find Trap">
<set name="hitTime" val="1000" />
<set name="magicLvl" val="20" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="7074" levels="1" name="Test - Cancel Trap">
<set name="hitTime" val="4000" />
<set name="magicLvl" val="20" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="7075" levels="1" name="Test - Distance DD">
<set name="effectPoint" val="-1" />
<set name="hitTime" val="4000" />
@@ -1137,37 +1105,6 @@
<set name="targetType" val="NONE" />
<set name="trait" val="SHOCK" />
</skill>
<skill id="7078" levels="1" name="Test - Blink">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="80" />
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="200" />
<set name="basicProperty" val="CON" />
<set name="coolTime" val="200" />
<set name="flyCourse" val="0" /> <!-- Teleport to Back -->
<set name="flyRadius" val="400" />
<set name="hitTime" val="300" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="75" />
<set name="mpConsume" val="50" />
<set name="mpInitialConsume" val="50" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="5000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
<set name="trait" val="SHOCK" />
<for>
<effect name="Stun" />
</for>
<selfEffects>
<effect name="Blink" />
</selfEffects>
</skill>
<skill id="7079" levels="1" name="Test - Party Damage Absorb">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1200" />

View File

@@ -85,50 +85,6 @@
<set name="coolTime" val="800" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="7109" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="7110" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="7111" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="7112" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="7113" levels="1" name="Pet Invincibility Effect">
<!-- AUTO GENERATED SKILL -->
<!-- Invincibility Effect -->
@@ -139,13 +95,6 @@
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="7114" levels="1" name="Spellbook: Clan Flag">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="7115" levels="1" name="Energy of Chaos">
<!-- AUTO GENERATED SKILL -->
<!-- Character's hair and cloak have been changed due to participation in the Ceremony of Chaos. -->
@@ -154,11 +103,4 @@
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="7116" levels="1" name="Spellbook: Air Bike">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
</list>

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@@ -1,966 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8600" levels="1" name="Summon Royal Aegis">
<!-- Mounts a Knight exclusive horse. -->
<set name="icon" val="icon.skill8600" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="129" />
</effect>
</for>
</skill>
<skill id="8601" levels="1" name="Summon Battle Scar">
<!-- Mounts a Warrior exclusive horse. -->
<set name="icon" val="icon.skill8601" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="130" />
</effect>
</for>
</skill>
<skill id="8602" levels="1" name="Summon Blood Tail">
<!-- Mounts a Rogue exclusive horse. -->
<set name="icon" val="icon.skill8602" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="131" />
</effect>
</for>
</skill>
<skill id="8603" levels="1" name="Summon Tempest Arrow">
<!-- Mounts an Archer exclusive horse. -->
<set name="icon" val="icon.skill8603" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="132" />
</effect>
</for>
</skill>
<skill id="8604" levels="1" name="Summon Blue Phantom">
<!-- Mounts a Wizard exclusive horse. -->
<set name="icon" val="icon.skill8604" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="133" />
</effect>
</for>
</skill>
<skill id="8605" levels="1" name="Summon White Wing">
<!-- Mounts a Summoner exclusive horse. -->
<set name="icon" val="icon.skill8605" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="134" />
</effect>
</for>
</skill>
<skill id="8606" levels="1" name="Summon Swift Melody">
<!-- Mounts an Enchanter exclusive horse. -->
<set name="icon" val="icon.skill8606" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="135" />
</effect>
</for>
</skill>
<skill id="8607" levels="1" name="Summon Silver Saint">
<!-- Mounts a Healer exclusive horse. -->
<set name="icon" val="icon.skill8607" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="136" />
</effect>
</for>
</skill>
<skill id="8608" levels="1" name="Talisman (R-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 37 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8609" levels="1" name="Talisman (R90-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 43 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8610" levels="1" name="Talisman (R95-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 52 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8611" levels="1" name="Talisman (R99-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 60 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8612" levels="1" name="Talisman (R-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 38 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8613" levels="1" name="Talisman (R90-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 43 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8614" levels="1" name="Talisman (R95-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 49 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8615" levels="1" name="Talisman (R99-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 54 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8616" levels="1" name="Talisman (R-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 37 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8617" levels="1" name="Talisman (R90-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 46 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8618" levels="1" name="Talisman (R95-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 56 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8619" levels="1" name="Talisman (R99-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 66 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8620" levels="1" name="Talisman (R-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 21 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8621" levels="1" name="Talisman (R90-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 24 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8622" levels="1" name="Talisman (R95-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 28 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8623" levels="1" name="Talisman (R99-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 32 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8624" levels="1" name="Talisman (R-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 219 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8625" levels="1" name="Talisman (R90-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 246 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8626" levels="1" name="Talisman (R95-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 277 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8627" levels="1" name="Talisman (R99-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 305 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8628" levels="1" name="Talisman (R-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 119 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8629" levels="1" name="Talisman (R90-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 119 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8630" levels="1" name="Talisman (R95-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 130 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8631" levels="1" name="Talisman (R99-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 139 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8632" levels="1" name="Talisman (R-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 99 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8633" levels="1" name="Talisman (R90-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 108 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8634" levels="1" name="Talisman (R95-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 116 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8635" levels="1" name="Talisman (R99-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 124 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8636" levels="1" name="Talisman (R-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 135 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8637" levels="1" name="Talisman (R90-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 142 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8638" levels="1" name="Talisman (R95-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 149 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8639" levels="1" name="Talisman (R99-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 155 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8640" levels="1" name="Talisman (R-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 135 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8641" levels="1" name="Talisman (R90-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 142 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8642" levels="1" name="Talisman (R95-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 149 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8643" levels="1" name="Talisman (R99-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 155 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8644" levels="1" name="Talisman (R-grade) - M. Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Critical Rate by 2% when equipped. -->
<set name="icon" val="icon.r_talisman_mc_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8645" levels="1" name="Talisman (R-grade) - P. Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Accuracy by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_ph_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8646" levels="1" name="Talisman (R-grade) - M. Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Accuracy by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_mh_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8647" levels="1" name="Talisman (R-grade) - P. Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Evasion by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_pm_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8648" levels="1" name="Talisman (R-grade) - M. Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Evasion by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_mm_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8649" levels="1" name="Talisman (R-grade) - P. Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Rate by 2% when equipped. -->
<set name="icon" val="icon.r_talisman_cr_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8650" levels="1" name="Talisman (R-grade) - P. Critical Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the chance of receiving a physical critical attack by 2% when equipped. -->
<set name="icon" val="icon.r_talisman_cm_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8651" levels="1" name="Talisman (R-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 111 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8652" levels="1" name="Talisman (R90-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 129 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8653" levels="1" name="Talisman (R95-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 156 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8654" levels="1" name="Talisman (R99-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 180 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8655" levels="1" name="Talisman (R-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 114 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8656" levels="1" name="Talisman (R90-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 129 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8657" levels="1" name="Talisman (R95-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 147 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8658" levels="1" name="Talisman (R99-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 162 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8659" levels="1" name="Talisman (R-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 111 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8660" levels="1" name="Talisman (R90-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 138 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8661" levels="1" name="Talisman (R95-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 168 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8662" levels="1" name="Talisman (R99-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 198 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8663" levels="1" name="Talisman (R-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 63 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8664" levels="1" name="Talisman (R90-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 72 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8665" levels="1" name="Talisman (R95-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 84 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8666" levels="1" name="Talisman (R99-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 96 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8667" levels="1" name="Talisman (R-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 657 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8668" levels="1" name="Talisman (R90-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 738 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8669" levels="1" name="Talisman (R95-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 831 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8670" levels="1" name="Talisman (R99-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 915 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8671" levels="1" name="Talisman (R-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 327 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8672" levels="1" name="Talisman (R90-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 357 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8673" levels="1" name="Talisman (R95-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 390 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8674" levels="1" name="Talisman (R99-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 417 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8675" levels="1" name="Talisman (R-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 297 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8676" levels="1" name="Talisman (R90-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 324 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8677" levels="1" name="Talisman (R95-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 390 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8678" levels="1" name="Talisman (R99-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 417 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8679" levels="1" name="Talisman (R-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 405 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8680" levels="1" name="Talisman (R90-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 426 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8681" levels="1" name="Talisman (R95-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 447 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8682" levels="1" name="Talisman (R99-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 465 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8683" levels="1" name="Talisman (R-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 405 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8684" levels="1" name="Talisman (R90-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 426 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8685" levels="1" name="Talisman (R95-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 447 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8686" levels="1" name="Talisman (R99-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 465 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8687" levels="1" name="Talisman (R-grade) - M. Critical Rate (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Critical Rate by 4% momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_mc_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8688" levels="1" name="Talisman (R-grade) - P. Accuracy (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Accuracy by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_ph_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8689" levels="1" name="Talisman (R-grade) - M. Accuracy (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Accuracy by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8690" levels="1" name="Talisman (R-grade) - P. Evasion (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Evasion by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_pm_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8691" levels="1" name="Talisman (R-grade) - M. Evasion (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Evasion by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_mm_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8692" levels="1" name="Talisman (R-grade) - P. Critical Rate (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Rate by 4% momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8693" levels="1" name="Talisman (R-grade) - P. Critical Evasion (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Evasion Rate by 4% momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_cm_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8694" levels="1" name="Special Talisman (R-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 414 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8695" levels="1" name="Special Talisman (R90-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 457 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8696" levels="1" name="Special Talisman (R95-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 505 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8697" levels="1" name="Special Talisman (R99-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 546 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8698" levels="1" name="Special Talisman (R-grade) - Shield Defense (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 1242 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8699" levels="1" name="Special Talisman (R90-grade) - Shield Defense (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 1371 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
</list>

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