[Classic] Removed skills that do not exist in Classic client.

This commit is contained in:
MobiusDev
2015-05-06 13:46:55 +00:00
parent 2608d19642
commit 31faf123da
354 changed files with 5 additions and 174566 deletions

View File

@@ -22,16 +22,6 @@
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="15602" levels="1" name="Breath">
<!-- AUTO GENERATED SKILL -->
<!-- Breathes on enemies within 120 degrees in front of you to inflict damage. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="4500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15603" levels="1" name="Disrupt Recharge">
<!-- AUTO GENERATED SKILL -->
<!-- Disrupts recharge. -->
@@ -192,17 +182,6 @@
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15619" levels="7" name="Knock Back">
<!-- AUTO GENERATED SKILL -->
<!-- Pushes back target. -->
<set name="icon" val="icon.skill0101" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15620" levels="7" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful P. Atk. on enemy. -->
@@ -257,17 +236,6 @@
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15625" levels="7" name="Raid Chain Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls a single enemy toward you. -->
<set name="icon" val="icon.skill10015" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15626" levels="1" name="Raid Boss (Lv. 86)">
<!-- AUTO GENERATED SKILL -->
<!-- A mutated version of the Dartanions at the Altar of Evil. It is bigger and stronger. -->
@@ -310,16 +278,6 @@
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15631" levels="1" name="Lindvior's Roar">
<!-- AUTO GENERATED SKILL -->
<!-- Pushed back and rendered unconscious due to Lindvior's roar. -->
<set name="icon" val="icon.skill4107" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="3000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15632" levels="1" name="Replenish Energy">
<!-- AUTO GENERATED SKILL -->
<!-- Recharge. -->
@@ -399,385 +357,6 @@
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15642" levels="1" name="Horn Melody (Adventurer)">
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="MELODY_HORN" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.17" />
<mul stat="pDef" val="1.15" />
<mul stat="mAtk" val="1.79" />
<mul stat="mDef" val="1.3" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;PD_UP;MA_UP;MD_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;PD_UP;MA_UP;MD_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" />
</effect>
</for>
</skill>
<skill id="15643" levels="1" name="Drum Melody (Adventurer)">
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage in standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk./ Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30%, and Speed - 15%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. -->
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="MELODY_DRUM" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.2" />
<mul stat="regHp" val="1.2" />
<add stat="mCritRate" val="20" />
<mul stat="cAtk" val="1.2" />
<mul stat="pAtk" val="1.1" />
<mul stat="pDef" val="1.2" />
<mul stat="pAtkSpd" val="1.2" />
<mul stat="mAtk" val="1.2" />
<mul stat="mDef" val="1.2" />
<mul stat="mAtkSpd" val="1.2" />
<mul stat="runSpd" val="0.85" />
<mul stat="debuffVuln" val="1.2" />
<mul stat="defCritDamage" val="1.3" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param isCritical="true" />
<param minDamage="300" chance="15" /> <!-- Guess: Could be bewteen 15% to 25% chance -->
<param skillId="11569" skillLevel="1" /> <!-- Critical Damage Increase -->
<param targetType="SELF" />
<param allowWeapons="SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="MAX_MP_UP;HP_REGEN_UP;MAGIC_CRITICAL_UP;PA_UP;PD_UP;ATTACK_TIME_DOWN;MA_UP;MD_UP;CASTING_TIME_DOWN;SPEED_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="MAX_MP_UP;HP_REGEN_UP;MAGIC_CRITICAL_UP;PA_UP;PD_UP;ATTACK_TIME_DOWN;MA_UP;MD_UP;CASTING_TIME_DOWN;SPEED_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" />
</effect>
</for>
</skill>
<skill id="15644" levels="1" name="Pipe Organ Melody (Adventurer)">
<!-- For 60 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="MELODY_PIPE" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.37" />
<mul stat="maxMp" val="1.37" />
<mul stat="maxCp" val="1.37" />
<mul stat="regHp" val="1.2" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;IMPROVE_HP_MP_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;IMPROVE_HP_MP_UP" />
</effect>
</for>
</skill>
<skill id="15645" levels="1" name="Guitar Melody (Adventurer)">
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<!-- TODO: Iss Enchanter's Enchant Skill MP Consumption - 20% Effect on skill -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="MELODY_GUITAR" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="rCrit" val="1.32" />
<mul stat="cAtk" val="1.35" />
<add stat="mCritRate" val="20" />
<mul stat="MagicalMpConsumeRate" val="1.1" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="CRITICAL_DMG_UP;CRITICAL_PROB_UP;MAGIC_CRITICAL_UP;CHEAP_MAGIC;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="CRITICAL_DMG_UP;CRITICAL_PROB_UP;MAGIC_CRITICAL_UP;CHEAP_MAGIC;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP" />
</effect>
</for>
</skill>
<skill id="15646" levels="1" name="Harp Melody (Adventurer)">
<!-- For 60 min., P. Accuracy + 5, P./M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="MELODY_HARP" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="5" />
<add stat="rEvas" val="5" />
<add stat="mEvas" val="5" />
<add stat="runSpd" val="34" />
<mul stat="defCritDamage" val="1.3" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="AVOID_UP;HIT_UP;SPEED_UP;CRITICAL_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="AVOID_UP;HIT_UP;SPEED_UP;CRITICAL_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" />
</effect>
</for>
</skill>
<skill id="15647" levels="1" name="Lute Melody (Adventurer)">
<!-- For 60 min., Atk. Spd. + 34%, Casting Spd. + 31%, and has a chance of applying 9% Vampiric Rage. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="MELODY_LUTE" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.34" />
<mul stat="mAtkSpd" val="1.31" />
<add stat="absorbDam" val="9" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE" />
</effect>
</for>
</skill>
<skill id="15648" levels="1" name="Knight's Harmony (Adventurer)">
<!-- For 60 min., P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HARMONY" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.12" />
<mul stat="pDef" val="1.45" />
<mul stat="rShld" val="1.3" />
<mul stat="sDef" val="1.5" />
<mul stat="cAtk" val="1.35" />
<mul stat="rCrit" val="2.0" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;PD_UP;SHIELD_DEFENCE_UP;SHIELD_PROB_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_PA_PD_UP;IMPROVE_CRT_RATE_DMG_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;PD_UP;SHIELD_DEFENCE_UP;SHIELD_PROB_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_PA_PD_UP;IMPROVE_CRT_RATE_DMG_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP" />
</effect>
</for>
</skill>
<skill id="15649" levels="1" name="Warrior's Harmony (Adventurer)">
<!-- For 60 min., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HARMONY" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.35" />
<mul stat="cAtk" val="1.35" />
<mul stat="rCrit" val="2.0" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mAtk" val="1.16" />
<mul stat="mAtkSpd" val="1.08" />
<add stat="runSpd" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;PD_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;ATTACK_TIME_DOWN;MA_UP;CASTING_TIME_DOWN;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;PD_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;ATTACK_TIME_DOWN;MA_UP;CASTING_TIME_DOWN;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="15650" levels="1" name="Wizard's Harmony (Adventurer)">
<!-- For 60 min., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HARMONY" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.40" />
<mul stat="pAtk" val="1.08" />
<mul stat="mAtkSpd" val="1.08" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mDef" val="1.14" />
<mul stat="mCritRate" val="2.0" />
<mul stat="regMp" val="1.20" />
<mul stat="runSpd" val="1.08" />
<mul stat="MagicalMpConsumeRate" val="0.85" />
<mul stat="PhysicalMpConsumeRate" val="0.95" />
<mul stat="mReuse" val="0.8" />
<mul stat="pReuse" val="0.8" />
<mul stat="dReuse" val="0.8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="MA_UP;PA_UP;CASTING_TIME_DOWN;ATTACK_TIME_DOWN;MD_UP;MAGIC_CRITICAL_UP;MP_REGEN_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="MA_UP;PA_UP;CASTING_TIME_DOWN;ATTACK_TIME_DOWN;MD_UP;MAGIC_CRITICAL_UP;MP_REGEN_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
</effect>
</for>
</skill>
<skill id="15651" levels="1" name="Prevailing Sonata (Adventurer)">
<!-- For 60 min., Atk. Spd. + 10%, Casting Spd. + 20%, Max HP + 20%, and MP Recovery Bonus + 10%. M. Skill MP Consumption - 5%, and decreases chance of cancellation while casting. -->
<set name="icon" val="icon.skill11529" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="PREV_SONATA" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.10" />
<mul stat="mAtkSpd" val="1.20" />
<mul stat="maxHp" val="1.20" />
<mul stat="regMp" val="1.10" />
<mul stat="MagicalMpConsumeRate" val="0.95" />
<sub stat="cancel" val="50" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" />
</effect>
</for>
</skill>
<skill id="15652" levels="1" name="Daring Sonata (Adventurer)">
<!-- For 60 min., P. Atk. + 5%, M. Atk. + 10%, and Atk./Casting Spd. + 5%. P. Def./M. Def. - 4%, and P. Evasion - 4. Has a chance of applying 5% Vampiric Rage, and reflects 10% of received damage back to enemy. -->
<set name="icon" val="icon.skill11530" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="DARING_SONATA" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.05" />
<mul stat="mAtk" val="1.1" />
<mul stat="pAtkSpd" val="1.05" />
<mul stat="mAtkSpd" val="1.05" />
<mul stat="pDef" val="0.96" />
<mul stat="mDef" val="0.96" />
<sub stat="rEvas" val="4" />
<add stat="absorbDam" val="5" />
<add stat="reflectDam" val="10" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" />
</effect>
</for>
</skill>
<skill id="15653" levels="1" name="Refreshing Sonata (Adventurer)">
<!-- For 60 min., HP Recovery Bonus + 10%, P. Accuracy + 2, P. Evasion + 2, and Speed + 10. Skill MP Consumption - 10%, and Skill Cooldown - 5%. -->
<set name="icon" val="icon.skill11532" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="REF_SONATA" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="regHp" val="1.1" />
<add stat="accCombat" val="2" />
<add stat="rEvas" val="2" />
<add stat="runSpd" val="10" />
<mul stat="PhysicalMpConsumeRate" val="0.9" />
<mul stat="MagicalMpConsumeRate" val="0.9" />
<mul stat="mReuse" val="0.95" />
<mul stat="pReuse" val="0.95" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
</effect>
</for>
</skill>
<skill id="15654" levels="1" name="Master's Blessing - GM's Courage">
<!-- AUTO GENERATED SKILL -->