[Classic] Removed skills that do not exist in Classic client.

This commit is contained in:
MobiusDev
2015-05-06 13:46:55 +00:00
parent 2608d19642
commit 31faf123da
354 changed files with 5 additions and 174566 deletions

View File

@@ -45,17 +45,6 @@
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="15505" levels="1" name="Vitality Replenishing Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Vitality is replenished when XP is gained. -->
<set name="icon" val="icon.skilltransform4" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="4" />
</skill>
<skill id="15506" levels="1" name="Wondrous Herb of Power">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr. 30 sec., P. Atk. + 100%. -->
@@ -574,18 +563,6 @@
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15553" levels="1" name="Chain Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls a single enemy toward you. -->
<set name="icon" val="icon.skill10015" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="castRange" val="400" />
<set name="hitTime" val="7600" />
<set name="coolTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15554" levels="1" name="Broad Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful attack on target and nearby enemies. -->
@@ -658,19 +635,6 @@
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15560" levels="1" name="Hurricane Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Swings a sword to Knock Back target and nearby enemies and inflict Bleed. -->
<set name="icon" val="icon.skill0101" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="castRange" val="200" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15561" levels="1" name="Connected Drain">
<!-- AUTO GENERATED SKILL -->
<!-- Bleeding for 5 sec. -->
@@ -697,15 +661,6 @@
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15563" levels="1" name="Falling Hit">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. On nearby enemies. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="500" />
</skill>
<skill id="15564" levels="2" name="Theor's Attack">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. On a single enemy. -->
@@ -760,16 +715,6 @@
<set name="hitTime" val="100" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="15569" levels="1" name="Chaotic Reign">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls nearby monsters. -->
<set name="icon" val="icon.skill1469" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15570" levels="1" name="Master Siege Shield">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., reflects 50% of received damage. -->
@@ -802,18 +747,6 @@
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15573" levels="1" name="Master Siege Punch">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful attack and Knock Back on nearby enemies. -->
<set name="icon" val="icon.skill_transform_debuff" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="100" />
<set name="hitTime" val="5000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15574" levels="1" name="Master Siege Hammer">
<!-- AUTO GENERATED SKILL -->
<!-- Powerful attack on castle doors and walls. -->
@@ -1005,16 +938,6 @@
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15591" levels="1" name="Wind Pull">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls target using the wind. -->
<set name="icon" val="icon.skill0006" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="3000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15592" levels="1" name="Dark Wind Armor">
<!-- AUTO GENERATED SKILL -->
<!-- Reflects a part of received damage. -->
@@ -1079,13 +1002,4 @@
<set name="hitTime" val="2500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15599" levels="1" name="Cyclone">
<!-- AUTO GENERATED SKILL -->
<!-- Lethal Strike. -->
<set name="icon" val="icon.skill4107" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
</list>