[Classic] Removed skills that do not exist in Classic client.
This commit is contained in:
@@ -12,16 +12,6 @@
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="15301" levels="1" name="Strike">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts a physical attack in a fan-shaped range around you, and knocks back the target. -->
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<set name="icon" val="icon.skill0003" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="10" />
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<set name="hitTime" val="1500" />
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<set name="reuseDelay" val="5000" />
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</skill>
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<skill id="15302" levels="1" name="Mass Blood Siphon">
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<!-- AUTO GENERATED SKILL -->
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<!-- Drains the HP of targets in a wide area around you. -->
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@@ -161,19 +151,6 @@
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="15314" levels="1" name="Sophie's Temper">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts AoE mutation on nearby enemies. -->
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<set name="icon" val="icon.skill11537" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="10" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="15315" levels="1" name="Alfred's Nemesis">
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<!-- AUTO GENERATED SKILL -->
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<!-- Able to inflict a powerful attack on Alfred. -->
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@@ -262,16 +239,6 @@
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<set name="reuseDelay" val="5000" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="15322" levels="1" name="Hell Wheel">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts physical damage on nearby targets and knocks them back. -->
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<set name="icon" val="icon.skill11032" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="10" />
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<set name="hitTime" val="1500" />
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<set name="reuseDelay" val="5000" />
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</skill>
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<skill id="15323" levels="1" name="Hell Defense">
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<!-- AUTO GENERATED SKILL -->
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<!-- Stunned. -->
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@@ -360,16 +327,6 @@
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<set name="hitTime" val="1000" />
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<set name="reuseDelay" val="5000" />
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</skill>
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<skill id="15333" levels="1" name="Clear Target">
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<!-- AUTO GENERATED SKILL -->
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<!-- Cancels the enemy's target. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="150" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="10000" />
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</skill>
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<skill id="15334" levels="1" name="Rush">
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<!-- AUTO GENERATED SKILL -->
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<!-- Rush toward target. -->
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@@ -403,29 +360,6 @@
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="15337" levels="1" name="Pinch Attack">
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<!-- AUTO GENERATED SKILL -->
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<!-- Pulls the target and inflicts damage. -->
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<set name="icon" val="icon.skill0003" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="300" />
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<set name="hitTime" val="1500" />
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<set name="reuseDelay" val="1500" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="15338" levels="1" name="Punch Stun">
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<!-- AUTO GENERATED SKILL -->
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<!-- Knocks down the target for 3 sec. to interrupt their attacks. -->
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<set name="icon" val="icon.skill10262" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="200" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="1500" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="15339" levels="1" name="Half-kill">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts a powerful attack that cuts the target's HP in half. -->
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@@ -454,18 +388,6 @@
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<set name="hitTime" val="1500" />
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<set name="reuseDelay" val="1500" />
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</skill>
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<skill id="15342" levels="1" name="Shock Smash">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts damage on a target and throws them off a certain distance. -->
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<set name="icon" val="icon.skill0101" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="500" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="1500" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="15343" levels="1" name="Trouble Ability">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk./ M. Atk. + 30%. -->
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@@ -498,17 +420,6 @@
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<set name="hitTime" val="1500" />
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<set name="reuseDelay" val="5000" />
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</skill>
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<skill id="15346" levels="1" name="Turn Attack">
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<!-- AUTO GENERATED SKILL -->
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<!-- Turns your whole body to inflict damage on the target and throw them off a certain distance. -->
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<set name="icon" val="icon.skill10549" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="500" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="1000" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="15347" levels="1" name="Spread Notice">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases P. Atk. -->
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@@ -623,18 +534,6 @@
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<set name="hitTime" val="1500" />
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<set name="reuseDelay" val="3000" />
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</skill>
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<skill id="15358" levels="1" name="Screw Attack">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts physical damage and Stuns them. -->
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<set name="icon" val="icon.skill10549" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="200" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="1000" />
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<set name="reuseDelay" val="5000" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="15359" levels="1" name="Cornering Attack">
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<!-- AUTO GENERATED SKILL -->
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<!-- Yokes a target. -->
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@@ -661,18 +560,6 @@
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="15361" levels="1" name="Attribute Change">
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<!-- AUTO GENERATED SKILL -->
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<!-- Makes the target mutate. -->
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<set name="icon" val="icon.skill11537" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="200" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="10000" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="15362" levels="1" name="Instant Recovery">
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<!-- AUTO GENERATED SKILL -->
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<!-- Restores 2000 HP of all party members. -->
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@@ -682,19 +569,6 @@
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="15363" levels="1" name="Fear Attack">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts Fear and damage on target. -->
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<set name="icon" val="icon.skill11055" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="200" />
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="10000" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="15364" levels="1" name="Shock Attack">
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<!-- AUTO GENERATED SKILL -->
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<!-- Paralyzed. -->
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@@ -728,19 +602,6 @@
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="15367" levels="1" name="Black Out">
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<!-- AUTO GENERATED SKILL -->
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<!-- Knocks down the whole group. -->
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<set name="icon" val="icon.skill10266" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="2000" />
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<set name="hitTime" val="5000" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="10000" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="15368" levels="1" name="Massive Blow">
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<!-- AUTO GENERATED SKILL -->
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<!-- Presentation Skill (range). -->
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@@ -804,99 +665,6 @@
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<set name="hitTime" val="800" />
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<set name="isMagic" val="1" />
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</skill>
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<skill id="15374" levels="2" name="Clan Hall - Horn Melody">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
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<set name="icon" val="icon.skill11517" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="15375" levels="2" name="Clan Hall - Drum Melody">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, damage received from a critical attack - 30%, Speed - 15%, and Critical Damage during a standard attack is increased after receiving a certain amount of damage. -->
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<set name="icon" val="icon.skill11522" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="15376" levels="2" name="Clan Hall - Pipe Organ Melody">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., Max HP/ MP/ CP + 37%, and HP Recovery Bonus + 20%. -->
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<set name="icon" val="icon.skill11519" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="15377" levels="2" name="Clan Hall - Guitar Melody">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. Also, P. Skill MP Consumption - 20%, M. Skill MP Consumption -10%, and the Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
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<set name="icon" val="icon.skill11520" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="15378" levels="2" name="Clan Hall - Harp Melody">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., P. Accuracy + 5, P. Evasion/ M. Evasion + 5, and Spd. + 34. Also, Received Critical Damage - 30%. -->
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<set name="icon" val="icon.skill11521" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="15379" levels="2" name="Clan Hall - Lute Melody">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., Atk. Spd. + 34%, Casting Spd. + 31%, and has a chance of applying 9% Vampiric Rage effect. -->
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<set name="icon" val="icon.skill11518" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="15380" levels="1" name="Clan Hall - Knight's Harmony">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
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<set name="icon" val="icon.skill11523" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="15381" levels="1" name="Clan Hall - Warrior's Harmony">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Spd. + 8. -->
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<set name="icon" val="icon.skill11524" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="15382" levels="1" name="Clan Hall - Wizard's Harmony">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Spd. + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. Also, M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, Skill Cooldown - 20%. -->
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<set name="icon" val="icon.skill11525" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="700" />
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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</skill>
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<skill id="15389" levels="1" name="Focus Shot">
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<!-- AUTO GENERATED SKILL -->
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<!-- Inflicts a powerful attack on the target. -->
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Reference in New Issue
Block a user