[Classic] Removed skills that do not exist in Classic client.

This commit is contained in:
MobiusDev
2015-05-06 13:46:55 +00:00
parent 2608d19642
commit 31faf123da
354 changed files with 5 additions and 174566 deletions

View File

@@ -1,294 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="15100" levels="1" name="Noblesse Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 6 hours, buffs and debuffs do not disappear but remain upon death. -->
<set name="icon" val="icon.skill1323" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="isMagic" val="1" />
</skill>
<skill id="15101" levels="1" name="Elise' Radiant Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Heals the target with 1488 power. If HP is full, CP is restored with the remaining power. -->
<set name="icon" val="icon.skill11755" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15102" levels="1" name="Elise' Radiant Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Heals the target with 1519 power. If HP is full, CP is restored with the remaining power. -->
<set name="icon" val="icon.skill11755" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15103" levels="1" name="Elise' Radiant Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Heals the target with 1557 power. If HP is full, CP is restored with the remaining power. -->
<set name="icon" val="icon.skill11755" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15104" levels="1" name="Dimensional Trap">
<!-- AUTO GENERATED SKILL -->
<!-- Immobilizes the enemy for 15 seconds. -->
<set name="icon" val="icon.skill11561" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15105" levels="1" name="Mysterious Shadow">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes invisible and decreases speed by 30%. -->
<set name="icon" val="icon.skill10784" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="15106" levels="1" name="Mysterious Power">
<!-- AUTO GENERATED SKILL -->
<!-- Sacrifice yourself to attempt a Lethal Strike on the enemy. -->
<set name="icon" val="icon.skill10784" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="15107" levels="1" name="Mysterious Sacrifice">
<!-- AUTO GENERATED SKILL -->
<!-- Sacrifice. A state in which HP cannot be recovered. -->
<set name="icon" val="icon.skill4036" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15108" levels="1" name="Ruler's Authority">
<!-- AUTO GENERATED SKILL -->
<!-- Increases your battle abilities. -->
<set name="icon" val="icon.skill10292" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="15109" levels="1" name="Ruler's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- Increases sleep, bleed, shock, poison, and hold attack bonus by 30. -->
<set name="icon" val="icon.skill0335" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="15110" levels="1" name="Mandra's Spell">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage around you. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
</skill>
<skill id="15111" levels="1" name="Mace of Punishment">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage and hurls one person for a certain distance. -->
<set name="icon" val="icon.skill4107" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15112" levels="1" name="Threat">
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15113" levels="1" name="Imposing Axe">
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15114" levels="1" name="Massive Blade">
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15115" levels="1" name="Black Kiss">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage around you. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15116" levels="1" name="Dreaming Romantic Pig">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 seconds, change one party member's silhouette into that of a pig. -->
<set name="icon" val="icon.skill11537" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15117" levels="1" name="Massacre Execution">
<!-- AUTO GENERATED SKILL -->
<!-- Chooses 3 party members and kills them on the spot. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="5000" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15118" levels="1" name="Induce Mental Illness">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns all party members for 5 seconds. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="4000" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15119" levels="1" name="Whole Body Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Fully recovers your HP. -->
<set name="icon" val="icon.skill11755" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15120" levels="1" name="Death by Execution">
<!-- AUTO GENERATED SKILL -->
<!-- Selects one party member at random and kills him/her on the spot. -->
<set name="icon" val="icon.skill0223" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="4000" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15121" levels="1" name="Rage Explosion">
<!-- AUTO GENERATED SKILL -->
<!-- Rage explodes at the death of your child. Uses Petra to greatly decrease HP and greatly increases HP Recovery Rate and P. Atk. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="15122" levels="1" name="Vernier Calipers Hurl">
<!-- AUTO GENERATED SKILL -->
<!-- Hurls the opponent with a Vernier Calipers in your hands. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15123" levels="1" name="Sword Cleave">
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15124" levels="1" name="Axe Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Armor is destroyed. P. Def. and M. Def. are decreased by 10%. Additional 500 decease and evasion is decreased by 4. Accumulates as you receive continuous attacks. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15125" levels="1" name="Tauti Final Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Tauti's final attack skill when he has lost almost all of his power. -->
<set name="icon" val="icon.skill0793" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="83" />
<set name="castRange" val="900" />
<set name="hitTime" val="100" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15126" levels="1" name="Tauti Final Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Tauti's final attack skill when he has lost almost all of his power. -->
<set name="icon" val="icon.skill0793" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="83" />
<set name="castRange" val="900" />
<set name="hitTime" val="100" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15127" levels="1" name="Equip Weapon">
<!-- AUTO GENERATED SKILL -->
<!-- Continuously receives new weapons from the weapon stand to increase P. Atk. -->
@@ -311,114 +22,6 @@
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15129" levels="1" name="Full Buff Knight Lv. 1">
<!-- AUTO GENERATED SKILL -->
<!-- For test. Knight Full Buff stage 1. Increases abilities through Kyu's power. -->
<set name="icon" val="icon.skill11065" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15130" levels="1" name="Full Buff Knight Lv. 2">
<!-- AUTO GENERATED SKILL -->
<!-- For test. Knight Full Buff stage 2. Increases abilities through Kyu's power. -->
<set name="icon" val="icon.skill11065" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15131" levels="1" name="Full Buff Knight Lv. 3">
<!-- AUTO GENERATED SKILL -->
<!-- For test. Knight Full Buff stage 3. Increases abilities through Kyu's power. -->
<set name="icon" val="icon.skill11065" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15132" levels="1" name="Full Buff Knight Lv. 4">
<!-- AUTO GENERATED SKILL -->
<!-- For test. Knight Full Buff stage 4. Increases abilities through Kyu's power. -->
<set name="icon" val="icon.skill11065" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15133" levels="1" name="Full Buff Warrior Lv. 1">
<!-- AUTO GENERATED SKILL -->
<!-- For test. Warrior Full Buff stage 1. Increases abilities through Kyu's power. -->
<set name="icon" val="icon.skill11065" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15134" levels="1" name="Full Buff Warrior Lv. 2">
<!-- AUTO GENERATED SKILL -->
<!-- For test. Warrior Full Buff stage 2. Increases abilities through Kyu's power. -->
<set name="icon" val="icon.skill11065" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15135" levels="1" name="Full Buff Warrior Lv. 3">
<!-- AUTO GENERATED SKILL -->
<!-- For test. Warrior Full Buff stage 3. Increases abilities through Kyu's power. -->
<set name="icon" val="icon.skill11065" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15136" levels="1" name="Full Buff Warrior Lv. 4">
<!-- AUTO GENERATED SKILL -->
<!-- For test. Warrior Full Buff stage 4. Increases abilities through Kyu's power. -->
<set name="icon" val="icon.skill11065" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15137" levels="1" name="Full Buff Wizard Lv. 1">
<!-- AUTO GENERATED SKILL -->
<!-- For test. Wizard Full Buff stage 1. Increases abilities through Kyu's power. -->
<set name="icon" val="icon.skill11065" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15138" levels="1" name="Full Buff Wizard Lv. 2">
<!-- AUTO GENERATED SKILL -->
<!-- For test. Wizard Full Buff stage 2. Increases abilities through Kyu's power. -->
<set name="icon" val="icon.skill11065" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15139" levels="1" name="Full Buff Wizard Lv. 3">
<!-- AUTO GENERATED SKILL -->
<!-- For test. Wizard Full Buff stage 3. Increases abilities through Kyu's power. -->
<set name="icon" val="icon.skill11065" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15140" levels="1" name="Full Buff Wizard Lv. 4">
<!-- AUTO GENERATED SKILL -->
<!-- For test. Wizard Full Buff stage 4. Increases abilities through Kyu's power. -->
<set name="icon" val="icon.skill11065" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15141" levels="1" name="Super CP Lv. 1">
<!-- AUTO GENERATED SKILL -->
<!-- For test. Wizard Full Buff stage 1. Increases abilities through Kyu's power. -->
@@ -455,20 +58,6 @@
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="15145" levels="1" name="Ruler's Authority">
<!-- AUTO GENERATED SKILL -->
<!-- Max CP/HP/MP + 1000, Weight + 25600, Damage + 8%, Received Damage - 9%, Damage Reflect Resistance + 5%, Inventory Slot + 36, and all Attribute Resistance + 15. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15146" levels="1" name="Mysterious Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Max CP/HP/MP + 500, PvP Damage + 6%, Damage Reflect Resistance + 5%, and Received PvP Damage - 7%. -->
<set name="icon" val="icon.skill0332" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15147" levels="1" name="Overheat">
<!-- AUTO GENERATED SKILL -->
<!-- The machine is overheated. Inflicts continuous damage on the target that harms you. -->
@@ -556,68 +145,6 @@
<set name="hitTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15156" levels="1" name="Flower Planting">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15157" levels="1" name="Flower Planting">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15158" levels="1" name="Flower Planting">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15159" levels="1" name="Flower Planting">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15160" levels="1" name="Flower Planting">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15161" levels="1" name="Flower Planting">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15162" levels="1" name="Flower Planting">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="15163" levels="1" name="Tauti Typhoon">
<!-- AUTO GENERATED SKILL -->
<!-- Being flung away from shock. Attached characters are fine, but long-range characters are affected by this skill. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15164" levels="1" name="Tauti Typhoon">
<!-- AUTO GENERATED SKILL -->
<!-- Being flung away from shock. Attached characters are fine, but long-range characters are affected by this skill. -->
<set name="icon" val="icon.skill3080" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15165" levels="1" name="Tauti Shock Wave">
<!-- AUTO GENERATED SKILL -->
<!-- Cannot move due to shock. -->
@@ -628,17 +155,6 @@
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15166" levels="1" name="Tauti Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Throws forward toward the target who is holding Tauti to inflict damage and to knock down. -->
<set name="icon" val="icon.skill0100" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="100" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15167" levels="1" name="Tauti Leap Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Takes hold of Tauti and throws him up. Uses falling damage to inflict tremendous harm. -->
@@ -650,17 +166,6 @@
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15168" levels="1" name="Tauti Ultimate Chain Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls in all the PC's who are near Tauti. -->
<set name="icon" val="icon.skill10016" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="123" />
<set name="hitTime" val="500" />
<set name="coolTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15169" levels="1" name="Tauti Great Shout">
<!-- AUTO GENERATED SKILL -->
<!-- HP is cut down from the roar. HP is decreased by the energy of fire in the roar. -->