[Classic] Removed skills that do not exist in Classic client.

This commit is contained in:
MobiusDev
2015-05-06 13:46:55 +00:00
parent 2608d19642
commit 31faf123da
354 changed files with 5 additions and 174566 deletions

View File

@@ -20,134 +20,6 @@
</effect>
</for>
</skill>
<skill id="6201" levels="1" name="Transformed: Frog">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="520" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
<set name="effectPoint" val="10" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="111" />
<mul stat="weightLimit" val="11" />
<add stat="weightPenalty" val="9000" />
<add stat="inventoryLimit" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="IMPROVE_SPEED_AVOID_UP;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="IMPROVE_SPEED_AVOID_UP;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="6202" levels="1" name="Transformed: Young Child">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="460" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
<set name="effectPoint" val="10" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="112" />
<mul stat="weightLimit" val="11" />
<add stat="weightPenalty" val="9000" />
<add stat="inventoryLimit" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="IMPROVE_SPEED_AVOID_UP;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="IMPROVE_SPEED_AVOID_UP;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="6203" levels="1" name="Transformed: Native">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="215" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
<set name="effectPoint" val="10" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="124" />
<mul stat="weightLimit" val="11" />
<add stat="weightPenalty" val="9000" />
<add stat="inventoryLimit" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="IMPROVE_SPEED_AVOID_UP;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="IMPROVE_SPEED_AVOID_UP;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="6204" levels="1" name="Transformed: Guards of the Dawn">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
<set name="effectPoint" val="10" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="113" />
<mul stat="weightLimit" val="11" />
<add stat="weightPenalty" val="9000" />
<add stat="inventoryLimit" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="IMPROVE_SPEED_AVOID_UP;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="IMPROVE_SPEED_AVOID_UP;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="6205" levels="19" name="Strider Bite">
<!-- Confirmed CT2.5 -->
<table name="#dot"> 65 75 75 82 82 82 82 82 85 85 85 85 85 85 85 85 85 85 87 </table>
@@ -475,28 +347,6 @@
</effect>
</for>
</skill>
<skill id="6239" levels="1" name="Proof of Time and Space">
<!-- Confirmed CT2.5 -->
<set name="coolTime" val="1000" />
<set name="hitTime" val="2700" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="86400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="15352" itemCount="1" />
</effect>
</for>
</skill>
<skill id="6240" levels="5" name="Heatstroke">
<table name="#abnormalLvls"> 1 2 3 4 5 </table>
<set name="abnormalLvl" val="#abnormalLvls" />