[Classic] Removed skills that do not exist in Classic client.

This commit is contained in:
MobiusDev
2015-05-06 13:46:55 +00:00
parent 2608d19642
commit 31faf123da
354 changed files with 5 additions and 174566 deletions

View File

@@ -209,19 +209,6 @@
</effect>
</for>
</skill>
<skill id="6024" levels="1" name="Weight Aerial Cleft">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="40" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="effectPoint" val="-10" />
<set name="icon" val="icon.skill6024" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="14" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6025" levels="1" name="not_used">
<set name="magicLvl" val="83" />
<set name="operateType" val="PASSIVE" />
@@ -299,46 +286,6 @@
<effect name="ImmobileBuff" />
</for>
</skill>
<skill id="6035" levels="1" name="Transform Red Team">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="121" />
</effect>
</for>
</skill>
<skill id="6036" levels="1" name="Transform Blue Team">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="122" />
</effect>
</for>
</skill>
<skill id="6037" levels="1" name="Soul Unleash">
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />