[Classic] Removed skills that do not exist in Classic client.

This commit is contained in:
MobiusDev
2015-05-06 13:46:55 +00:00
parent 2608d19642
commit 31faf123da
354 changed files with 5 additions and 174566 deletions

View File

@@ -658,24 +658,6 @@
</effect>
</for>
</skill>
<skill id="3552" levels="4" name="Special Ability: PvP Damage">
<!-- Confirmed CT2.5 -->
<table name="#atkCountMax"> 0 4 0 4 </table>
<table name="#bonus"> 1.05 1.05 1.1 1.1 </table>
<table name="#magicLvl"> 64 64 72 72 </table>
<set name="icon" val="icon.skill0297" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="atkCountMax" val="#atkCountMax" />
<mul stat="pvpPhysDmg" val="#bonus" />
<mul stat="pvpPhysSkillsDmg" val="#bonus" />
<mul stat="pvpMagicalDmg" val="#bonus" />
</effect>
</for>
</skill>
<skill id="3553" levels="1" name="Imperial Crusader Heavy Armor Set">
<set name="icon" val="icon.armor_t88_u_i00" />
<set name="magicLvl" val="75" />
@@ -902,125 +884,6 @@
</effect>
</for>
</skill>
<skill id="3564" levels="3" name="Special Ability: Haste">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 80 84 </table>
<table name="#pAtkSpd"> 1.07 1.1 1.11 </table>
<set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3565" levels="5" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 80 84 85 86 </table>
<table name="#rCrit"> 80.6 107 123.5 129 129 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="#rCrit" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3566" levels="5" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 80 84 85 86 </table>
<table name="#rCrit"> 84.3 111.5 133.3 134.4 134.4 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="#rCrit" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3567" levels="5" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 80 84 85 86 </table>
<table name="#rCrit"> 88.1 116 133.9 139.9 139.9 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="#rCrit" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3568" levels="2" name="Special Ability: HP Drain">
<!-- Confirmed CT2.5 -->
<table name="#absorbDam"> 3 4 </table>
<table name="#magicLvl"> 75 84 </table>
<set name="icon" val="icon.skill1268" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="absorbDam" val="#absorbDam" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3569" levels="4" name="Special Ability: HP Regeneration">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 84 84 84 </table>
<table name="#regHp"> 2.04 4.92 5.15 5.18 </table>
<set name="icon" val="icon.skill1044" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="regHp" val="#regHp" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3570" levels="1" name="Special Ability: Robust Health">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skill1311" />
<set name="magicLvl" val="75" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.15" />
<mul stat="maxMp" val="1.2" />
<mul stat="maxCp" val="1.3" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3571" levels="2" name="Special Ability: Critical Stun">
<!-- Confirmed CT2.5 -->
<table name="#activateRates"> 27 43 </table>
@@ -1044,40 +907,6 @@
<effect name="Stun" />
</for>
</skill>
<skill id="3572" levels="4" name="Special Ability: Critical Damage">
<!-- Confirmed CT2.5 -->
<table name="#cAtkAdd"> 265 906 999 1059 </table>
<table name="#magicLvl"> 75 84 85 86 </table>
<set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="#cAtkAdd" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3573" levels="3" name="Special Ability: Guidance">
<!-- Confirmed CT2.5 -->
<table name="#accCombat"> 5.27 5.32 7.5 </table>
<table name="#magicLvl"> 75 80 84 </table>
<set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="#accCombat" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3574" levels="3" name="Special Ability: Critical Slow">
<!-- Confirmed CT2.5 -->
<table name="#activateRates"> 16 24 33 </table>
@@ -1103,40 +932,6 @@
</effect>
</for>
</skill>
<skill id="3575" levels="4" name="Special Ability: Empower">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 84 85 86 </table>
<table name="#mAtk"> 60.09 151.09 166.54 176.53 </table>
<set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mAtk" val="#mAtk" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3576" levels="4" name="Special Ability: MP Regeneration">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 84 85 86 </table>
<table name="#regMp"> 0.54 1.95 2.04 2.05 </table>
<set name="icon" val="icon.skill1047" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="regMp" val="#regMp" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3577" levels="2" name="Special Ability: Magic Hold">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
@@ -1161,430 +956,6 @@
<effect name="Root" />
</for>
</skill>
<skill id="3578" levels="1" name="Special Ability: Infinity Blade">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_sword_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="sDef" val="1.33" /> <!-- Shield P.Def. +33% -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectDam" val="9" /> <!-- Reflect Damage 9% -->
</effect>
</for>
</skill>
<skill id="3579" levels="1" name="Decrease P. Def.">
<!-- Confirmed CT2.5 -->
<!-- Infinity Blade/Rapier Skill -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PD_DOWN" />
<set name="activateRate" val="4" />
<set name="basicProperty" val="MEN" />
<set name="icon" val="icon.skill0122" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="pDef" val="0.77" />
</effect>
</for>
</skill>
<skill id="3580" levels="1" name="Special Ability: Infinity Axe">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_axe_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="rShld" val="1.39" /> <!-- Shield Block Rate +39% -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectDam" val="9" /> <!-- Reflect Damage 9% -->
</effect>
</for>
</skill>
<skill id="3581" levels="1" name="Discord">
<!-- Confirmed CT2.5 -->
<!-- Infinity Axe Skill -->
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<!-- FIXME: this should be "Distrust" effect -->
<effect name="Confuse" abnormalTime="20">
<param chance="20" />
</effect>
</for>
</skill>
<skill id="3582" levels="1" name="Special Ability: Infinity Cleaver">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_two_handed_sword_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="504" /> <!-- P.Atk. +504 on a critical hit -->
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<add stat="rCrit" val="78.7" /> <!-- Critical +78.7 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
<add stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
</effect>
</for>
</skill>
<skill id="3583" levels="1" name="Special Ability: Infinity Crusher">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_hammer_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="pAtkSpd" val="1.07" /> <!-- Atk. Spd. +7% -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
<add stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
</effect>
</for>
</skill>
<skill id="3584" levels="1" name="Stun">
<!-- Confirmed CT2.5 -->
<!-- Infinity Crusher Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="25" />
<set name="basicProperty" val="CON" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="Stun" />
</for>
</skill>
<skill id="3585" levels="1" name="Special Ability: Infinity Wing">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_dualsword_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<add stat="rCrit" val="78.7" /> <!-- Critical +78.7 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
<add stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
</effect>
</for>
</skill>
<skill id="3586" levels="1" name="Restrain Physical Skills">
<!-- Confirmed CT2.5 -->
<!-- Infinity Wing Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SILENCE_PHYSICAL" />
<set name="abnormalVisualEffect" val="SILENCE" />
<set name="activateRate" val="10" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill1064" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="DERANGEMENT" />
<for>
<effect name="PhysicalMute" />
</for>
</skill>
<skill id="3587" levels="1" name="Special Ability: Infinity Fang">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_fist_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<add stat="rEvas" val="3.15" /> <!-- Evasion +3.15 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
<add stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
</effect>
</for>
</skill>
<skill id="3588" levels="1" name="Stun">
<!-- Confirmed Ct2.5 -->
<!-- Infinity Fang Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="25" />
<set name="basicProperty" val="CON" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="Stun" />
</for>
</skill>
<skill id="3589" levels="1" name="Special Ability: Infinity Stinger">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_dagger_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="pAtkSpd" val="1.03" /> <!-- Atk. Spd. +3% -->
<add stat="regMp" val="0.51" /> <!-- MP regen per tick +0.51 -->
<mul stat="rCrit" val="1.22"> <!-- Critical +22% from behind target -->
<player behind="true" />
</mul>
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="absorbDam" val="2" /> <!-- absorb 2% HP from damage inflicted on enemies -->
</effect>
</for>
</skill>
<skill id="3590" levels="1" name="Restrain Magic Skills">
<!-- Confirmed CT2.5 -->
<!-- Infinity Stinger Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
<set name="activateRate" val="5" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill1064" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="DERANGEMENT" />
<for>
<effect name="Mute" />
</for>
</skill>
<skill id="3591" levels="1" name="Special Ability: Infinity Spear">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_pole_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="pAtkSpd" val="1.07" /> <!-- Atk. Spd. +7% -->
<add stat="accCombat" val="4.89" /> <!-- Accuracy +4.89 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<!-- NOTE: The skill reflection rate has been increased in H5, values unconfirmed -->
<add stat="reflectSkillPhysic" val="20" /> <!-- Reflect Skills 20% of the time -->
<add stat="reflectSkillMagic" val="20" /> <!-- Reflect Skills 20% of the time -->
<add stat="atkCountMax" val="5" />
</effect>
</for>
</skill>
<skill id="3592" levels="1" name="Dispel">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Infinity Spear Skill -->
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<!-- NOTE: The Cancel effect have been reduced in H5, value unconfirmed -->
<effect name="DispelByCategory">
<param slot="buff" rate="5" max="2" />
</effect>
</for>
</skill>
<skill id="3593" levels="1" name="Special Ability: Infinity Bow">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_bow_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
</effect>
</for>
</skill>
<skill id="3594" levels="1" name="Decrease Speed">
<!-- Confirmed Ct2.5 -->
<!-- Infinity Bow/Shooter Skill -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="7" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill1160" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="runSpd" val="0.7" />
</effect>
</for>
</skill>
<skill id="3595" levels="1" name="Special Ability: Infinity Scepter">
<set name="icon" val="icon.weapon_the_staff_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<add stat="mAtk" val="29.67" /> <!-- M.Atk. +29.67 -->
<add stat="mCritRate" val="1" /> <!-- Magic Critical Rate +1 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="MagicalMpConsumeRate" val="0.96" /> <!-- Magic MP Cost -4% -->
<sub stat="cancel" val="106" /> <!-- Chance of Magic Cancelation -106 -->
</effect>
</for>
</skill>
<skill id="3596" levels="1" name="Full Recovery">
<!-- Confirmed CT2.5 -->
<!-- Infinity Scepter Skill -->
<set name="effectPoint" val="100" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<!-- TODO: Remove this condition when proper target type is done -->
<cond msgId="113" addName="1">
<not>
<target npcType="L2Attackable" />
</not>
</cond>
<for>
<effect name="HealPercent">
<param power="100" />
</effect>
</for>
</skill>
<skill id="3597" levels="1" name="Special Ability: Infinity Rod">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_mace_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
<add stat="regMp" val="0.51" /> <!-- MP regen per tick +0.51 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
</effect>
</for>
</skill>
<skill id="3598" levels="1" name="Full Recovery">
<!-- Confirmed CT2.5 -->
<!-- Infinity Rod Skill -->
<set name="effectPoint" val="100" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<!-- TODO: Remove this condition when proper target type is done -->
<cond>
<not>
<target npcType="L2Attackable" />
</not>
</cond>
<for>
<effect name="HealPercent">
<param power="100" />
</effect>
</for>
</skill>
<skill id="3599" levels="1" name="Polearm Multi-attack">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.skill0216" />