[Classic] Removed skills that do not exist in Classic client.

This commit is contained in:
MobiusDev
2015-05-06 13:46:55 +00:00
parent 2608d19642
commit 31faf123da
354 changed files with 5 additions and 174566 deletions

View File

@@ -50,7 +50,7 @@
</speed>
</stats>
<skill_list>
<skill id="23235" level="1" /> <!-- Singer & Dancer Agathion Special Skill - Song of Hunter -->
<skill id="23234" level="1" /> <!-- Singer & Dancer Agathion Special Skill - Song of Hunter -->
</skill_list>
<collision>
<radius normal="0.01" />

View File

@@ -28,7 +28,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -66,7 +65,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -104,7 +102,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -142,7 +139,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -180,7 +176,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -218,7 +213,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -256,7 +250,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -294,7 +287,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -332,7 +324,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -370,7 +361,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -408,7 +398,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -446,7 +435,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -484,7 +472,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -522,7 +509,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -560,7 +546,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -598,7 +583,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -636,7 +620,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -674,7 +657,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -712,7 +694,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -750,7 +731,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -788,7 +768,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -826,7 +805,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -864,7 +842,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -902,7 +879,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -940,7 +916,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -978,7 +953,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1016,7 +990,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1054,7 +1027,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1092,7 +1064,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1130,7 +1101,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1168,7 +1138,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1206,7 +1175,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1244,7 +1212,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1282,7 +1249,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1320,7 +1286,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1358,7 +1323,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1396,7 +1360,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1438,7 +1401,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1480,7 +1442,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1522,7 +1483,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1564,7 +1524,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1606,7 +1565,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1648,7 +1606,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1690,7 +1647,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1732,7 +1688,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1774,7 +1729,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1816,7 +1770,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1858,7 +1811,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1900,7 +1852,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1942,7 +1893,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1984,7 +1934,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2026,7 +1975,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2068,7 +2016,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2110,7 +2057,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2152,7 +2098,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2194,7 +2139,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2236,7 +2180,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2278,7 +2221,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2320,7 +2262,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2362,7 +2303,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2404,7 +2344,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2446,7 +2385,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2488,7 +2426,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2530,7 +2467,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2572,7 +2508,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2614,7 +2549,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2656,7 +2590,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2698,7 +2631,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2740,7 +2672,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2782,7 +2713,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2825,7 +2755,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2867,7 +2796,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2909,7 +2837,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2951,7 +2878,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2993,7 +2919,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3035,7 +2960,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3077,7 +3001,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3119,7 +3042,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3161,7 +3083,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3203,7 +3124,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3245,7 +3165,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3287,7 +3206,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3329,7 +3247,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3371,7 +3288,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3413,7 +3329,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3455,7 +3370,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3497,7 +3411,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3539,7 +3452,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3581,7 +3493,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3623,7 +3534,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3665,7 +3575,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3707,7 +3616,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3749,7 +3657,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3791,7 +3698,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3833,7 +3739,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3875,7 +3780,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3917,7 +3821,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3959,7 +3862,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4001,7 +3903,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -32,7 +32,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -74,7 +73,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -116,7 +114,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -158,7 +155,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -200,7 +196,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -242,7 +237,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -284,7 +278,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -326,7 +319,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -368,7 +360,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -410,7 +401,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -452,7 +442,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -494,7 +483,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -536,7 +524,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -578,7 +565,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -620,7 +606,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -662,7 +647,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -704,7 +688,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -746,7 +729,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -788,7 +770,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -830,7 +811,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -872,7 +852,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -914,7 +893,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -956,7 +934,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -998,7 +975,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1040,7 +1016,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1082,7 +1057,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1124,7 +1098,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1166,7 +1139,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1208,7 +1180,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1250,7 +1221,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1292,7 +1262,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1334,7 +1303,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1376,7 +1344,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1418,7 +1385,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1460,7 +1426,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1502,7 +1467,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1544,7 +1508,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1586,7 +1549,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1629,7 +1591,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1672,7 +1633,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1715,7 +1675,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1758,7 +1717,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1801,7 +1759,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1844,7 +1801,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1887,7 +1843,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1930,7 +1885,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1973,7 +1927,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2016,7 +1969,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2059,7 +2011,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2102,7 +2053,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2145,7 +2095,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2188,7 +2137,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2231,7 +2179,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2274,7 +2221,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2317,7 +2263,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2360,7 +2305,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2403,7 +2347,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2446,7 +2389,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2489,7 +2431,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2532,7 +2473,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2574,7 +2514,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2616,7 +2555,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2658,7 +2596,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2700,7 +2637,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2742,7 +2678,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2784,7 +2719,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2826,7 +2760,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2868,7 +2801,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2910,7 +2842,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2952,7 +2883,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2994,7 +2924,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3036,7 +2965,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3078,7 +3006,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3120,7 +3047,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3162,7 +3088,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3204,7 +3129,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3246,7 +3170,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3288,7 +3211,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3330,7 +3252,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3372,7 +3293,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3414,7 +3334,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3456,7 +3375,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3498,7 +3416,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3540,7 +3457,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3582,7 +3498,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3624,7 +3539,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3667,7 +3581,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3710,7 +3623,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3753,7 +3665,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3796,7 +3707,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3839,7 +3749,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3882,7 +3791,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3925,7 +3833,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3968,7 +3875,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4011,7 +3917,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4054,7 +3959,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4097,7 +4001,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4140,7 +4043,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4183,7 +4085,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4226,7 +4127,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -32,7 +32,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -75,7 +74,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -118,7 +116,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -161,7 +158,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -204,7 +200,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -247,7 +242,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -290,7 +284,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -333,7 +326,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -375,7 +367,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -417,7 +408,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -459,7 +449,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -501,7 +490,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -543,7 +531,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -585,7 +572,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -627,7 +613,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -669,7 +654,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -711,7 +695,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -753,7 +736,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -795,7 +777,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -837,7 +818,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -879,7 +859,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -921,7 +900,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -963,7 +941,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1005,7 +982,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1047,7 +1023,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1089,7 +1064,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1131,7 +1105,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1173,7 +1146,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1215,7 +1187,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1257,7 +1228,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1299,7 +1269,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1341,7 +1310,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1383,7 +1351,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1425,7 +1392,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1467,7 +1433,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1509,7 +1474,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1551,7 +1515,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1593,7 +1556,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1635,7 +1597,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1677,7 +1638,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1719,7 +1679,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1761,7 +1720,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1803,7 +1761,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1845,7 +1802,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1887,7 +1843,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1929,7 +1884,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1972,7 +1926,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2015,7 +1968,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2058,7 +2010,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2101,7 +2052,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2144,7 +2094,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4107,7 +4056,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4149,7 +4097,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4191,7 +4138,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4233,7 +4179,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4275,7 +4220,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -32,7 +32,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -74,7 +73,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -116,7 +114,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -158,7 +155,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -200,7 +196,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -242,7 +237,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -284,7 +278,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -326,7 +319,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -368,7 +360,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -410,7 +401,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -452,7 +442,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -494,7 +483,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -536,7 +524,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -578,7 +565,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -620,7 +606,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -662,7 +647,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -704,7 +688,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -746,7 +729,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -788,7 +770,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -830,7 +811,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -872,7 +852,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -914,7 +893,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -957,7 +935,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1000,7 +977,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1043,7 +1019,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1086,7 +1061,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1129,7 +1103,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1172,7 +1145,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1215,7 +1187,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1258,7 +1229,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1301,7 +1271,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1344,7 +1313,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1387,7 +1355,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1430,7 +1397,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1473,7 +1439,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1516,7 +1481,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1559,7 +1523,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1602,7 +1565,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1645,7 +1607,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1688,7 +1649,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1731,7 +1691,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1774,7 +1733,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1817,7 +1775,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1860,7 +1817,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1902,7 +1858,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1944,7 +1899,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1986,7 +1940,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2028,7 +1981,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2070,7 +2022,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2112,7 +2063,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2154,7 +2104,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2196,7 +2145,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2238,7 +2186,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2280,7 +2227,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2322,7 +2268,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2364,7 +2309,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2406,7 +2350,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2448,7 +2391,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2490,7 +2432,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2532,7 +2473,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2574,7 +2514,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2616,7 +2555,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2658,7 +2596,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2700,7 +2637,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2742,7 +2678,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2784,7 +2719,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2826,7 +2760,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2868,7 +2801,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2910,7 +2842,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2952,7 +2883,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2995,7 +2925,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3038,7 +2967,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3081,7 +3009,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3124,7 +3051,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3167,7 +3093,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3210,7 +3135,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3253,7 +3177,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3296,7 +3219,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3339,7 +3261,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3382,7 +3303,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3425,7 +3345,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3468,7 +3387,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3511,7 +3429,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3554,7 +3471,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3597,7 +3513,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3640,7 +3555,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3683,7 +3597,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3726,7 +3639,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3769,7 +3681,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3812,7 +3723,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3855,7 +3765,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3898,7 +3807,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3940,7 +3848,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3982,7 +3889,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4024,7 +3930,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4066,7 +3971,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4108,7 +4012,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4150,7 +4053,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4192,7 +4094,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4234,7 +4135,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -32,7 +32,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -74,7 +73,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -116,7 +114,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -158,7 +155,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -200,7 +196,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -242,7 +237,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -284,7 +278,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -326,7 +319,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -368,7 +360,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -410,7 +401,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -452,7 +442,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -494,7 +483,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -536,7 +524,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -578,7 +565,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -620,7 +606,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -662,7 +647,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -704,7 +688,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -746,7 +729,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -788,7 +770,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -830,7 +811,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -872,7 +852,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -914,7 +893,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -956,7 +934,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -998,7 +975,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1040,7 +1016,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1082,7 +1057,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1124,7 +1098,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1166,7 +1139,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1208,7 +1180,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1250,7 +1221,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1293,7 +1263,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1336,7 +1305,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1379,7 +1347,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1422,7 +1389,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1465,7 +1431,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3497,7 +3462,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3536,7 +3500,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3575,7 +3538,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3614,7 +3576,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3653,7 +3614,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3692,7 +3652,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3731,7 +3690,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3770,7 +3728,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3809,7 +3766,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3848,7 +3804,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3887,7 +3842,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3926,7 +3880,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3965,7 +3918,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4004,7 +3956,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4043,7 +3994,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4082,7 +4032,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4121,7 +4070,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4160,7 +4108,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4199,7 +4146,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4238,7 +4184,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4277,7 +4222,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -29,7 +29,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -68,7 +67,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -107,7 +105,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -146,7 +143,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -185,7 +181,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -224,7 +219,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -264,7 +258,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -304,7 +297,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -344,7 +336,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -384,7 +375,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -424,7 +414,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -464,7 +453,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -504,7 +492,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -544,7 +531,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -584,7 +570,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -624,7 +609,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -664,7 +648,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -704,7 +687,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -744,7 +726,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -784,7 +765,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -824,7 +804,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -864,7 +843,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -904,7 +882,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -944,7 +921,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -984,7 +960,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1024,7 +999,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1064,7 +1038,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1107,7 +1080,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1149,7 +1121,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1191,7 +1162,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1233,7 +1203,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1275,7 +1244,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1317,7 +1285,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1359,7 +1326,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1401,7 +1367,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="1" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1443,7 +1408,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1485,7 +1449,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1527,7 +1490,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1569,7 +1531,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1611,7 +1572,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1653,7 +1613,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1695,7 +1654,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1737,7 +1695,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1779,7 +1736,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1821,7 +1777,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1863,7 +1818,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1905,7 +1859,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1947,7 +1900,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1989,7 +1941,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2031,7 +1982,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2073,7 +2023,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2115,7 +2064,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2157,7 +2105,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2199,7 +2146,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2242,7 +2188,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2285,7 +2230,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2328,7 +2272,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2371,7 +2314,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2414,7 +2356,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2457,7 +2398,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2500,7 +2440,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2543,7 +2482,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2586,7 +2524,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2629,7 +2566,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2672,7 +2608,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2715,7 +2650,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2758,7 +2692,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2801,7 +2734,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2844,7 +2776,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2887,7 +2818,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2930,7 +2860,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2973,7 +2902,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3016,7 +2944,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3059,7 +2986,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3102,7 +3028,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="7" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3145,7 +3070,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3187,7 +3111,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3229,7 +3152,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3271,7 +3193,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3313,7 +3234,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3355,7 +3275,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3397,7 +3316,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3439,7 +3357,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3481,7 +3398,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3523,7 +3439,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3565,7 +3480,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3607,7 +3521,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3649,7 +3562,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3691,7 +3603,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3733,7 +3644,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3775,7 +3685,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3817,7 +3726,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3859,7 +3767,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3901,7 +3808,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3943,7 +3849,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3985,7 +3890,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4027,7 +3931,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4069,7 +3972,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4111,7 +4013,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4153,7 +4054,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -32,7 +32,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -74,7 +73,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -116,7 +114,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -158,7 +155,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -200,7 +196,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -242,7 +237,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -284,7 +278,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -326,7 +319,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -368,7 +360,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -410,7 +401,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -452,7 +442,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -494,7 +483,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -536,7 +524,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -578,7 +565,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -621,7 +607,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -664,7 +649,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -707,7 +691,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -750,7 +733,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -793,7 +775,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="10" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2796,7 +2777,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2838,7 +2818,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2880,7 +2859,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2922,7 +2900,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -2964,7 +2941,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3006,7 +2982,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3048,7 +3023,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3090,7 +3064,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3132,7 +3105,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3174,7 +3146,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3216,7 +3187,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3258,7 +3228,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3300,7 +3269,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3342,7 +3310,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3384,7 +3351,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3426,7 +3392,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3468,7 +3433,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3510,7 +3474,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3552,7 +3515,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3594,7 +3556,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3636,7 +3597,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3678,7 +3638,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3720,7 +3679,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3762,7 +3720,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3804,7 +3761,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3846,7 +3802,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3888,7 +3843,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3930,7 +3884,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3972,7 +3925,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4014,7 +3966,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4056,7 +4007,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4098,7 +4048,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4140,7 +4089,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4182,7 +4130,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4224,7 +4171,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4266,7 +4212,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4308,7 +4253,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -32,7 +32,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -74,7 +73,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3809,7 +3807,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -33,7 +33,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="3" spirit="1" />
<ex_crt_effect>false</ex_crt_effect>
@@ -79,7 +78,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -125,7 +123,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="4" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -174,7 +171,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -223,7 +219,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -272,7 +267,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -321,7 +315,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -370,7 +363,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -419,7 +411,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -468,7 +459,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -517,7 +507,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -566,7 +555,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -615,7 +603,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -664,7 +651,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -716,7 +702,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -768,7 +753,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -820,7 +804,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -872,7 +855,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -924,7 +906,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -976,7 +957,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1028,7 +1008,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1080,7 +1059,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1132,7 +1110,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1184,7 +1161,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1236,7 +1212,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1288,7 +1263,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1340,7 +1314,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1392,7 +1365,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1444,7 +1416,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1496,7 +1467,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1548,7 +1518,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1600,7 +1569,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1652,7 +1620,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1704,7 +1671,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1756,7 +1722,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1808,7 +1773,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="4" /> <!-- Animals -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="5" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1850,7 +1814,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1892,7 +1855,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -1935,7 +1897,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3080,7 +3041,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="8" /> <!-- Angels -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3122,7 +3082,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3164,7 +3123,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3206,7 +3164,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3248,7 +3205,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3290,7 +3246,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3332,7 +3287,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3374,7 +3328,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3416,7 +3369,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3458,7 +3410,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3500,7 +3451,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3542,7 +3492,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3584,7 +3533,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3626,7 +3574,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3668,7 +3615,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3710,7 +3656,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3752,7 +3697,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3795,7 +3739,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3838,7 +3781,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3881,7 +3823,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3924,7 +3865,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -3967,7 +3907,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4010,7 +3949,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4053,7 +3991,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4096,7 +4033,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4139,7 +4075,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4182,7 +4117,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4225,7 +4159,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4268,7 +4201,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -4311,7 +4243,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -32,7 +32,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -75,7 +74,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -118,7 +116,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -161,7 +158,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -204,7 +200,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -247,7 +242,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -290,7 +284,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -333,7 +326,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -376,7 +368,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -419,7 +410,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -462,7 +452,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -505,7 +494,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -548,7 +536,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -591,7 +578,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -634,7 +620,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>
@@ -677,7 +662,6 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5038" level="15" /> <!-- Summon PVP Penalty -->
</skill_list>
<shots soul="2" spirit="2" />
<ex_crt_effect>false</ex_crt_effect>

View File

@@ -1004,7 +1004,6 @@
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4071" level="2" /> <!-- Resist Bow/Crossbow Weapons -->
<skill id="4106" level="1" /> <!-- Antharas Stun -->
<skill id="4107" level="1" /> <!-- Antharas Stun -->
<skill id="4108" level="1" /> <!-- Antharas Terror -->
<skill id="4109" level="1" /> <!-- Curse of Antharas -->
<skill id="4110" level="2" /> <!-- Breath Attack -->

View File

@@ -839,60 +839,6 @@
</effect>
</enchant2for>
</skill>
<skill id="323" levels="1" name="Quiver of Arrow: Grade A">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
1344,700,30;1344,1400,50;1344,2800,20
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0323" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="1461" /> <!-- Crystal (A-Grade) -->
<set name="magicLvl" val="60" />
<set name="mpConsume" val="366" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="324" levels="1" name="Quiver of Arrow: Grade S">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
1345,900,30;1345,1800,50;1345,3600,20
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0324" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="1462" /> <!-- Crystal (S-Grade) -->
<set name="magicLvl" val="72" />
<set name="mpConsume" val="398" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="325" levels="1" name="Strider Siege Assault">
<set name="castRange" val="40" />
<set name="coolTime" val="720" />

View File

@@ -900,37 +900,6 @@
</effect>
</for>
</skill>
<skill id="419" levels="4" name="Summon Treasure Key">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#extractableItems">
21746,1,100
21746,1,50;21746,2,50
21746,1,34;21746,2,33;21746,3,33
21746,1,25;21746,2,25;21746,3,25;21746,4,25
</table>
<table name="#magicLvl"> 46 58 66 74 </table>
<table name="#mpConsume"> 122 159 183 204 </table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0419" />
<set name="itemConsumeCount" val="2" />
<set name="itemConsumeId" val="1661" /> <!-- Thief Key -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="420" levels="3" name="Zealot" enchantGroup1="1" enchantGroup2="1">
<table name="#abnormalLvls"> 1 2 3 </table>
<table name="#cAtk"> 1.33 1.66 2 </table>
@@ -1514,32 +1483,6 @@
<effect name="PhysicalMute" />
</for>
</skill>
<skill id="438" levels="4" name="Soul of the Phoenix">
<table name="#magicLvl"> 79 85 95 99 </table>
<table name="#reuseDelay"> 4500000 4200000 3900000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="RESURRECTION_SPECIAL" />
<set name="effectPoint" val="673" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill0438" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8873" /> <!-- Phoenix Blood -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="200" />
<set name="mpInitialConsume" val="50" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="ResurrectionSpecial">
<param power="100" />
</effect>
</for>
</skill>
<skill id="439" levels="1" name="Shield of Revenge">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
@@ -1960,154 +1903,6 @@
</effect>
</for>
</skill>
<skill id="454" levels="1" name="Symbol of Defense">
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0454" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8875" /> <!-- Battle Symbol -->
<set name="magicLvl" val="80" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="36" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="200" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13018" npcCount="1" />
</effect>
</for>
</skill>
<skill id="455" levels="1" name="Symbol of Noise">
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="900" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0455" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8875" /> <!-- Battle Symbol -->
<set name="magicLvl" val="80" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="36" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="200" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="GROUND" />
<for>
<effect name="SummonNpc">
<param npcId="13019" npcCount="1" />
</effect>
</for>
</skill>
<skill id="456" levels="1" name="Symbol of Resistance">
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0456" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8875" /> <!-- Battle Symbol -->
<set name="magicLvl" val="80" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="36" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="200" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13020" npcCount="1" />
</effect>
</for>
</skill>
<skill id="457" levels="1" name="Symbol of Honor">
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0457" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8875" /> <!-- Battle Symbol -->
<set name="magicLvl" val="80" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="36" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="200" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13021" npcCount="1" />
</effect>
</for>
</skill>
<skill id="458" levels="1" name="Symbol of Energy">
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0458" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8875" /> <!-- Battle Symbol -->
<set name="magicLvl" val="80" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="36" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="200" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13022" npcCount="1" />
</effect>
</for>
</skill>
<skill id="459" levels="1" name="Symbol of the Sniper">
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0459" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8875" /> <!-- Battle Symbol -->
<set name="magicLvl" val="80" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="36" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="200" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13023" npcCount="1" />
</effect>
</for>
</skill>
<skill id="460" levels="1" name="Symbol of the Assassin">
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0460" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8875" /> <!-- Battle Symbol -->
<set name="magicLvl" val="80" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="36" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="200" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13024" npcCount="1" />
</effect>
</for>
</skill>
<skill id="461" levels="2" name="Break Duress">
<table name="#chargeConsume"> 2 3 </table>
<table name="#dispelAbnormals"> ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3 SPEED_DOWN,3;ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3 </table>
@@ -2341,48 +2136,6 @@
</effect>
</for>
</skill>
<skill id="470" levels="7" name="Detect Trap">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 15 24 36 46 55 66 74 </table>
<table name="#mpConsume"> 14 18 27 36 44 54 60 </table>
<table name="#power"> 18 28 38 48 58 68 78 </table>
<set name="affectRange" val="300" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0470" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="3000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
<for>
<effect name="TrapDetect">
<param power="#power" />
</effect>
</for>
</skill>
<skill id="471" levels="7" name="Defuse Trap">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 15 24 36 46 55 66 74 </table>
<table name="#mpConsume"> 4 5 7 9 11 14 15 </table>
<table name="#power"> 18 28 38 48 58 68 78 </table>
<set name="castRange" val="400" />
<set name="effectRange" val="500" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill0471" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="8000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcType="L2TrapInstance" />
</cond>
<effect name="TrapRemove">
<param power="#power" />
</effect>
</skill>
<skill id="472" levels="45" name="Ancient Sword Mastery" enchantGroup1="1" enchantGroup2="1">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 20 24 26 28 30 32 34 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>

View File

@@ -545,302 +545,6 @@
</and>
</cond>
</skill>
<skill id="513" levels="1" name="Create Dark Seed">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0513" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="62" />
<set name="mpConsume" val="58" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="150000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="soulMaxConsumeCount" val="1" />
<set name="targetType" val="SELF" />
<cond msgId="2195">
<player souls="1" />
</cond>
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="10112" itemCount="1" />
</effect>
</for>
</skill>
<skill id="514" levels="9" name="Fire Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#magicLvl"> 28 36 43 49 55 60 64 68 72 </table>
<table name="#npcId"> 13037 13038 13039 13040 13041 13042 13043 13044 13045 </table>
<table name="#ench1npcId"> 13202 13202 13202 13203 13203 13203 13204 13204 13204 13205 13205 13205 13206 13206 13206 13207 13207 13207 13208 13208 13208 13209 13209 13209 13210 13210 13210 13211 13211 13212 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0514" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="45000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="reuseDelay" val="#ench2reuse" />
<cond msgId="113" addName="1">
<player npcIdRadius="#npcId,150,false" />
</cond>
<enchant1cond msgId="113" addName="1">
<player npcIdRadius="#ench1npcId,150,false" />
</enchant1cond>
<for>
<effect name="SummonTrap">
<param npcId="#npcId" />
</effect>
</for>
<enchant1for>
<effect name="SummonTrap">
<param npcId="#ench1npcId" />
</effect>
</enchant1for>
<enchant2for>
<effect name="SummonTrap">
<param npcId="13045" />
</effect>
</enchant2for>
</skill>
<skill id="515" levels="6" name="Poison Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#magicLvl"> 49 55 60 64 68 72 </table>
<table name="#npcId"> 13046 13047 13048 13049 13050 13051 </table>
<table name="#ench1npcId"> 13213 13213 13213 13214 13214 13214 13215 13215 13215 13216 13216 13216 13217 13217 13217 13218 13218 13218 13219 13219 13219 13220 13220 13220 13221 13221 13221 13222 13222 13223 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0515" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="45000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="reuseDelay" val="#ench2reuse" />
<cond msgId="113" addName="1">
<player npcIdRadius="#npcId,150,false" />
</cond>
<enchant1cond msgId="113" addName="1">
<player npcIdRadius="#ench1npcId,150,false" />
</enchant1cond>
<for>
<effect name="SummonTrap">
<param npcId="#npcId" />
</effect>
</for>
<enchant1for>
<effect name="SummonTrap">
<param npcId="#ench1npcId" />
</effect>
</enchant1for>
<enchant2for>
<effect name="SummonTrap">
<param npcId="13051" />
</effect>
</enchant2for>
</skill>
<skill id="516" levels="6" name="Slow Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#magicLvl"> 52 58 62 66 70 74 </table>
<table name="#npcId"> 13065 13066 13067 13068 13069 13070 </table>
<table name="#ench1npcId"> 13224 13224 13224 13225 13225 13225 13226 13226 13226 13227 13227 13227 13228 13228 13228 13229 13229 13229 13230 13230 13230 13231 13231 13231 13232 13232 13232 13233 13233 13234 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0516" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="45000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="reuseDelay" val="#ench2reuse" />
<cond msgId="113" addName="1">
<player npcIdRadius="#npcId,150,false" />
</cond>
<enchant1cond msgId="113" addName="1">
<player npcIdRadius="#ench1npcId,150,false" />
</enchant1cond>
<for>
<effect name="SummonTrap">
<param npcId="#npcId" />
</effect>
</for>
<enchant1for>
<effect name="SummonTrap">
<param npcId="#ench1npcId" />
</effect>
</enchant1for>
<enchant2for>
<effect name="SummonTrap">
<param npcId="13070" />
</effect>
</enchant2for>
</skill>
<skill id="517" levels="5" name="Flash Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#magicLvl"> 55 60 64 68 72 </table>
<table name="#npcId"> 13052 13053 13054 13055 13056 </table>
<table name="#ench1npcId"> 13235 13235 13235 13236 13236 13236 13237 13237 13237 13238 13238 13238 13239 13239 13239 13240 13240 13240 13241 13241 13241 13242 13242 13242 13243 13243 13243 13244 13244 13245 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0517" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="45000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="reuseDelay" val="#ench2reuse" />
<cond msgId="113" addName="1">
<player npcIdRadius="#npcId,150,false" />
</cond>
<enchant1cond msgId="113" addName="1">
<player npcIdRadius="#ench1npcId,150,false" />
</enchant1cond>
<for>
<effect name="SummonTrap">
<param npcId="#npcId" />
</effect>
</for>
<enchant1for>
<effect name="SummonTrap">
<param npcId="#ench1npcId" />
</effect>
</enchant1for>
<enchant2for>
<effect name="SummonTrap">
<param npcId="13056" />
</effect>
</enchant2for>
</skill>
<skill id="518" levels="8" name="Binding Trap" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#magicLvl"> 40 46 52 58 62 66 70 74 </table>
<table name="#npcId"> 13057 13058 13059 13060 13061 13062 13063 13064 </table>
<table name="#ench1npcId"> 13246 13246 13246 13247 13247 13247 13248 13248 13248 13249 13249 13249 13250 13250 13250 13251 13251 13251 13252 13252 13252 13253 13253 13253 13254 13254 13254 13255 13255 13256 </table>
<table name="#ench2reuse"> 44000 42000 42000 41000 40000 39000 38000 37000 36000 35000 34000 33000 32000 31000 30000 29000 28000 27000 26000 25000 24000 22000 22000 21000 20000 19000 18000 17000 16000 15000 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0518" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="45000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="reuseDelay" val="#ench2reuse" />
<cond msgId="113" addName="1">
<player npcIdRadius="#npcId,150,false" />
</cond>
<enchant1cond msgId="113" addName="1">
<player npcIdRadius="#ench1npcId,150,false" />
</enchant1cond>
<for>
<effect name="SummonTrap">
<param npcId="#npcId" />
</effect>
</for>
<enchant1for>
<effect name="SummonTrap">
<param npcId="#ench1npcId" />
</effect>
</enchant1for>
<enchant2for>
<effect name="SummonTrap">
<param npcId="13064" />
</effect>
</enchant2for>
</skill>
<skill id="519" levels="1" name="Quiver of Bolts: A-Grade">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
9636,700,30;9636,1400,50;9636,2800,20
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0519" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="1461" /> <!-- Crystal (A-Grade) -->
<set name="magicLvl" val="60" />
<set name="mpConsume" val="366" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="520" levels="1" name="Quiver of Bolts: S-Grade">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
9637,900,30;9637,1800,50;9637,3600,20
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0520" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="1462" /> <!-- Crystal (S-Grade) -->
<set name="magicLvl" val="74" />
<set name="mpConsume" val="398" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="521" levels="8" name="Sharpshooting" enchantGroup1="1" enchantGroup2="1">
<!-- Confirmed CT2.5 -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
@@ -1395,39 +1099,6 @@
</effect>
</endEffects>
</skill>
<skill id="538" levels="1" name="Final Form">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="hpConsume" val="200" />
<set name="icon" val="icon.skill0538" />
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="70" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE" />
<set name="soulMaxConsumeCount" val="20" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond msgId="2195">
<and>
<player souls="20" />
<player canTransform="true" />
</and>
</cond>
<for>
<effect name="Transformation">
<param id="251" />
<mul stat="pAtk" val="2" /> <!-- pAtk +100% -->
<mul stat="pDef" val="2" /> <!-- pDef +100% -->
<mul stat="mAtk" val="2" /> <!-- mAtk +100% -->
<mul stat="mDef" val="2" /> <!-- mDef +100% -->
</effect>
</for>
</skill>
<skill id="539" levels="2" name="Nail Attack">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
@@ -1477,474 +1148,6 @@
<effect name="PhysicalSoulAttack" />
</for>
</skill>
<skill id="541" levels="1" name="Transform Grail Apostle">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="201" />
</effect>
</for>
</skill>
<skill id="542" levels="1" name="Transform Grail Apostle">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform2" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="202" />
</effect>
</for>
</skill>
<skill id="543" levels="1" name="Transform Grail Apostle">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="203" />
</effect>
</for>
</skill>
<skill id="544" levels="1" name="Transform Unicorn">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="204" />
</effect>
</for>
</skill>
<skill id="545" levels="1" name="Transform Unicorn">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform2" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="205" />
</effect>
</for>
</skill>
<skill id="546" levels="1" name="Transform Unicorn">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="206" />
</effect>
</for>
</skill>
<skill id="547" levels="1" name="Transform Lilim Knight">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="207" />
</effect>
</for>
</skill>
<skill id="548" levels="1" name="Transform Lilim Knight">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform2" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="208" />
</effect>
</for>
</skill>
<skill id="549" levels="1" name="Transform Lilim Knight">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="209" />
</effect>
</for>
</skill>
<skill id="550" levels="1" name="Transform Golem Guardian">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="210" />
</effect>
</for>
</skill>
<skill id="551" levels="1" name="Transform Golem Guardian">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform2" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="211" />
</effect>
</for>
</skill>
<skill id="552" levels="1" name="Transform Golem Guardian">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="212" />
</effect>
</for>
</skill>
<skill id="553" levels="1" name="Transform Inferno Drake">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="213" />
</effect>
</for>
</skill>
<skill id="554" levels="1" name="Transform Inferno Drake">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform2" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="214" />
</effect>
</for>
</skill>
<skill id="555" levels="1" name="Transform Inferno Drake">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="215" />
</effect>
</for>
</skill>
<skill id="556" levels="1" name="Transform Dragon Bomber">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="216" />
</effect>
</for>
</skill>
<skill id="557" levels="1" name="Transform Dragon Bomber">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform2" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="217" />
</effect>
</for>
</skill>
<skill id="558" levels="1" name="Transform Dragon Bomber">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="218" />
</effect>
</for>
</skill>
<skill id="559" levels="4" name="Spear">
<!-- Confirmed CT2.5 -->
<table name="#abnormalLvls"> 6 6 7 7 </table>
@@ -2344,26 +1547,6 @@
<effect name="Stun" />
</for>
</skill>
<skill id="574" levels="4" name="Bomb Installation">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 60 63 66 69 </table>
<table name="#npcId"> 13040 13041 13042 13043 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill_transform_etc" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonTrap">
<param npcId="#npcId" />
</effect>
</for>
</skill>
<skill id="575" levels="4" name="Steel Cutter">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> -477 -532 -582 -630 </table>

View File

@@ -231,122 +231,6 @@
</effect>
</for>
</skill>
<skill id="617" levels="1" name="Transform Onyx Beast">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="1" />
</effect>
</for>
</skill>
<skill id="618" levels="1" name="Transform Doom Wraith">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="2" />
</effect>
</for>
</skill>
<skill id="619" levels="1" name="Dispel Transform">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="10" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform2" />
<set name="magicLvl" val="56" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<cond>
<player canUntransform="true" />
</cond>
<for>
<effect name="DispelBySlot">
<param dispel="TRANSFORM,-1" />
</effect>
</for>
</skill>
<skill id="620" levels="1" name="Quiver of Bolts (B-grade)">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
9635,700,30;9635,1400,50;9635,2800,20
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0620" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="1460" /> <!-- Crystal (B-Grade) -->
<set name="magicLvl" val="52" />
<set name="mpConsume" val="366" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="621" levels="1" name="Create Special Bolt">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0621" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="43" />
<set name="mpConsume" val="38" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="150000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="10113" itemCount="1" />
</effect>
</for>
</skill>
<skill id="622" levels="2" name="Ultimate Escape">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 36 52 </table>
@@ -377,42 +261,6 @@
</effect>
</for>
</skill>
<skill id="623" levels="1" name="Find Trap">
<!-- Confirmed CT2.5 -->
<set name="affectRange" val="300" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0470" />
<set name="magicLvl" val="74" />
<set name="mpConsume" val="67" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="3000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
<for>
<effect name="TrapDetect">
<param power="78" />
</effect>
</for>
</skill>
<skill id="624" levels="1" name="Remove Trap">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="400" />
<set name="effectRange" val="500" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill0471" />
<set name="magicLvl" val="74" />
<set name="mpConsume" val="17" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="8000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcType="L2TrapInstance" />
</cond>
<effect name="TrapRemove">
<param power="78" />
</effect>
</skill>
<skill id="625" levels="1" name="Soul Gathering" enchantGroup1="1" enchantGroup2="1">
<!-- Confirmed CT2.5 -->
<table name="#ench1hpConsume"> 196 193 190 186 183 180 176 173 170 166 163 160 156 153 150 146 143 140 136 133 130 126 123 120 116 113 110 106 103 100 </table>
@@ -533,40 +381,6 @@
<effect name="Fear" />
</enchant4for>
</skill>
<skill id="628" levels="1" name="Warp">
<!-- Confirmed CT2.5 -->
<set name="coolTime" val="200" />
<set name="flyCourse" val="180" /> <!-- Teleport to Front -->
<set name="flyRadius" val="500" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill0484" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="32" />
<set name="mpConsume" val="20" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="simultaneousCast" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="Blink" />
</for>
</skill>
<skill id="629" levels="1" name="Rabbit Magic Eye">
<!-- Confirmed CT2.5 -->
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="200" />
<set name="effectPoint" val="1000" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0629" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="5000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
</skill>
<skill id="630" levels="1" name="Rabbit Tornado">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="40" />
@@ -988,488 +802,6 @@
</effect>
</for>
</skill>
<skill id="656" levels="3" name="Transform Divine Warrior">
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="excludedFromCheck" val="true" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="253" />
</effect>
</for>
</skill>
<skill id="657" levels="3" name="Transform Divine Knight">
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="excludedFromCheck" val="true" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="252" />
</effect>
</for>
</skill>
<skill id="658" levels="3" name="Transform Divine Rogue">
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="excludedFromCheck" val="true" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="254" />
</effect>
</for>
</skill>
<skill id="659" levels="3" name="Transform Divine Wizard">
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="excludedFromCheck" val="true" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="256" />
</effect>
</for>
</skill>
<skill id="660" levels="3" name="Transform Divine Summoner">
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="excludedFromCheck" val="true" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="258" />
</effect>
</for>
</skill>
<skill id="661" levels="3" name="Transform Divine Healer">
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="excludedFromCheck" val="true" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="255" />
</effect>
</for>
</skill>
<skill id="662" levels="3" name="Transform Divine Enchanter">
<table name="#reuseDelay"> 14400000 7200000 3600000 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="excludedFromCheck" val="true" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="#reuseDelay" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="257" />
</effect>
</for>
</skill>
<skill id="663" levels="1" name="Transform Zaken">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="305" />
</effect>
</for>
</skill>
<skill id="664" levels="1" name="Transform Anakim">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="306" />
</effect>
</for>
</skill>
<skill id="665" levels="1" name="Transform Venom">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="307" />
</effect>
</for>
</skill>
<skill id="666" levels="1" name="Transform Gordon">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="308" />
</effect>
</for>
</skill>
<skill id="667" levels="1" name="Transform Ranku">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="309" />
</effect>
</for>
</skill>
<skill id="668" levels="1" name="Transform Kechi">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="310" />
</effect>
</for>
</skill>
<skill id="669" levels="1" name="Transform Demon Prince">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="311" />
</effect>
</for>
</skill>
<skill id="670" levels="1" name="Transform Heretic">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="3" />
</effect>
</for>
</skill>
<skill id="671" levels="1" name="Transform Veil Master">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="4" />
</effect>
</for>
</skill>
<skill id="672" levels="1" name="Transform Saber Tooth Tiger">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="5" />
</effect>
</for>
</skill>
<skill id="673" levels="1" name="Transform Oel Mahum">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="6" />
</effect>
</for>
</skill>
<skill id="674" levels="1" name="Transform Doll Blader">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="7" />
</effect>
</for>
</skill>
<skill id="675" levels="1" name="Divine Warrior Cross Slash">
<set name="baseCritRate" val="15" />
<set name="castRange" val="40" />

View File

@@ -1856,95 +1856,6 @@
</effect>
</for>
</skill>
<skill id="771" levels="1" name="Flame Hawk">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="900" />
<set name="baseCritRate" val="15" />
<set name="castRange" val="900" />
<set name="coolTime" val="1000" />
<set name="effectPoint" val="-686" />
<set name="effectRange" val="1400" />
<set name="fanRange" val="0,0,900,40" />
<set name="hitTime" val="3500" />
<set name="icon" val="icon.skill0771" />
<set name="magicLvl" val="81" />
<set name="mpConsume" val="160" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
<set name="power" val="8049" />
<set name="reuseDelay" val="75000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="FRONT_AREA" />
<cond msgId="113" addName="1">
<using kind="BOW" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="CallSkill">
<param skillId="23298" skillLevel="1" />
</effect>
</for>
</skill>
<skill id="772" levels="1" name="Arrow Rain">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="200" />
<set name="baseCritRate" val="15" />
<set name="castRange" val="600" />
<set name="coolTime" val="1000" />
<set name="effectPoint" val="-686" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill0772" />
<set name="magicLvl" val="81" />
<set name="mpConsume" val="160" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
<set name="power" val="7043" />
<set name="reuseDelay" val="75000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AREA" />
<cond msgId="113" addName="1">
<using kind="BOW" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="CallSkill">
<param skillId="23299" skillLevel="1" />
</effect>
</for>
</skill>
<skill id="773" levels="1" name="Ghost Piercing">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="900" />
<set name="baseCritRate" val="15" />
<set name="castRange" val="900" />
<set name="coolTime" val="1000" />
<set name="effectPoint" val="-686" />
<set name="effectRange" val="1400" />
<set name="fanRange" val="0,0,900,100" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0773" />
<set name="magicLvl" val="81" />
<set name="mpConsume" val="160" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
<set name="power" val="8452" />
<set name="reuseDelay" val="75000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="FRONT_AREA" />
<cond msgId="113" addName="1">
<using kind="BOW" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="CallSkill">
<param skillId="23300" skillLevel="1" />
</effect>
</for>
</skill>
<skill id="774" levels="1" name="Dread Pool">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
@@ -2077,31 +1988,6 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="778" levels="1" name="Golem Armor">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0778" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="44" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="259" />
</effect>
</for>
</skill>
<skill id="779" levels="1" name="Summon Smart Cubic">
<!-- Eva Templar's Smart Cubic -->
<set name="hitTime" val="6000" />

View File

@@ -157,123 +157,6 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="810" levels="1" name="Vanguard">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0810" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="312" />
<mul stat="sDef" val="0.5" />
<add stat="accCombat" val="1">
<and>
<using kind="SWORD" />
<using slot="lrhand" />
</and>
</add>
</effect>
</for>
</skill>
<skill id="811" levels="1" name="Vanguard">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0810" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="313" />
<mul stat="sDef" val="0.5" />
<mul stat="pAtkSpd" val="1.08">
<and>
<using kind="SWORD" />
<using slot="lrhand" />
</and>
</mul>
</effect>
</for>
</skill>
<skill id="812" levels="1" name="Vanguard">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0810" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="314" />
<mul stat="sDef" val="0.5" />
<add stat="accCombat" val="1">
<and>
<using kind="SWORD" />
<using slot="lrhand" />
</and>
</add>
</effect>
</for>
</skill>
<skill id="813" levels="1" name="Vanguard">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill0810" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="315" />
<mul stat="sDef" val="0.5" />
<mul stat="pAtkSpd" val="1.08">
<using kind="DUAL" />
</mul>
</effect>
</for>
</skill>
<skill id="814" levels="43" name="Full Swing">
<!-- Vanguard Stance Skill -->
<table name="#effectPoints"> -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 </table>
@@ -438,25 +321,6 @@
</effect>
</for>
</skill>
<skill id="821" levels="1" name="Shadow Step">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="600" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill0821" />
<set name="magicLvl" val="72" />
<set name="mpConsume" val="50" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="75000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="TeleportToTarget" />
<effect name="TargetCancel" />
</for>
</skill>
<skill id="822" levels="3" name="Repair Golem">
<!-- Confirmed CT2.5 -->
<table name="#amount"> 8 12 15 </table>
@@ -713,25 +577,6 @@
</effect>
</for>
</skill>
<skill id="831" levels="1" name="Summon Merchant Golem">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="15000" />
<set name="icon" val="icon.skill0831" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="5" />
<set name="itemConsumeId" val="1458" /> <!-- Crystal (D-Grade) -->
<set name="magicLvl" val="52" />
<set name="mpConsume" val="122" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="75000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13128" npcCount="1" despawnDelay="180000" />
</effect>
</for>
</skill>
<skill id="832" levels="2" name="Fast Recovery">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- FIXME: Level 2 regen values unconfirmed -->
@@ -827,27 +672,6 @@
</effect>
</endEffects>
</skill>
<skill id="836" levels="3" name="Oblivion Trap">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 68 72 </table>
<table name="#npcId"> 13125 13126 13127 </table>
<set name="effectPoint" val="-1" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0836" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="45000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonTrap">
<param npcId="#npcId" />
</effect>
</for>
</skill>
<skill id="837" levels="1" name="Painkiller">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
@@ -900,107 +724,6 @@
</effect>
</for>
</skill>
<skill id="840" levels="1" name="Final Flying Form">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="hpConsume" val="200" />
<set name="icon" val="icon.skill0840" />
<set name="magicLvl" val="-2" />
<set name="mpConsume" val="72" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE" />
<set name="soulMaxConsumeCount" val="20" />
<set name="staticReuse" val="true" />
<set name="stayAfterDeath" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<cond msgId="2721">
<player landingZone="true" />
</cond>
<cond msgId="2195">
<player souls="20" />
</cond>
<for>
<effect name="Transformation">
<param id="260" />
<mul stat="pDef" val="0.7" />
<mul stat="mDef" val="0.7" />
<mul stat="reduceExpLostByPvp" val="0.1" />
<mul stat="reduceExpLostByMob" val="0.1" />
<mul stat="reduceExpLostByRaid" val="0.1" />
</effect>
</for>
</skill>
<skill id="841" levels="1" name="Aura Bird - Falcon">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0841" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-2" />
<set name="mpConsume" val="72" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="stayAfterDeath" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<cond msgId="2721">
<player landingZone="true" />
</cond>
<for>
<effect name="Transformation">
<param id="8" />
<mul stat="pDef" val="0.7" />
<mul stat="mDef" val="0.7" />
<mul stat="reduceExpLostByPvp" val="0.1" />
<mul stat="reduceExpLostByMob" val="0.1" />
<mul stat="reduceExpLostByRaid" val="0.1" />
</effect>
</for>
</skill>
<skill id="842" levels="1" name="Aura Bird - Owl">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0842" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-2" />
<set name="mpConsume" val="72" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="stayAfterDeath" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<cond msgId="2721">
<player landingZone="true" />
</cond>
<for>
<effect name="Transformation">
<param id="9" />
<mul stat="pDef" val="0.7" />
<mul stat="mDef" val="0.7" />
<mul stat="reduceExpLostByPvp" val="0.1" />
<mul stat="reduceExpLostByMob" val="0.1" />
<mul stat="reduceExpLostByRaid" val="0.1" />
</effect>
</for>
</skill>
<skill id="843" levels="1" name="Shooting Star">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="900" />
@@ -1193,282 +916,6 @@
</effect>
</for>
</skill>
<skill id="857" levels="1" name="Human Mercenary">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="10" />
</effect>
</for>
</skill>
<skill id="858" levels="1" name="Elf Mercenary">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="11" />
</effect>
</for>
</skill>
<skill id="859" levels="1" name="Dark Elf Mercenary">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="12" />
</effect>
</for>
</skill>
<skill id="860" levels="1" name="Orc Mercenary">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="13" />
</effect>
</for>
</skill>
<skill id="861" levels="1" name="Dwarf Mercenary">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="14" />
</effect>
</for>
</skill>
<skill id="862" levels="1" name="Kamael Mercenary">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="15" />
</effect>
</for>
</skill>
<skill id="863" levels="1" name="Royal Guard Captain">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="16" />
</effect>
</for>
</skill>
<skill id="864" levels="1" name="Archer Captain">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="17" />
</effect>
</for>
</skill>
<skill id="865" levels="1" name="Wizard Captain">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="18" />
</effect>
</for>
</skill>
<skill id="866" levels="1" name="Centurion">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="19" />
</effect>
</for>
</skill>
<skill id="867" levels="1" name="Knight Captain">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="20" />
</effect>
</for>
</skill>
<skill id="868" levels="1" name="Commander">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="14400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="21" />
</effect>
</for>
</skill>
<skill id="869" levels="9" name="Mercenary Power Strike">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 60 70 80 81 82 83 84 85 86 </table>
@@ -1875,34 +1322,6 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="885" levels="1" name="Air Blink">
<!-- Aurabird Falcon and Owl -->
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="100" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="-659" />
<set name="flyCourse" val="0" /> <!-- Teleport to Back -->
<set name="flyRadius" val="500" />
<set name="flyType" val="DUMMY" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill_transform_etc" />
<set name="magicLvl" val="75" />
<set name="mpConsume" val="50" />
<set name="mpInitialConsume" val="50" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="100" />
<set name="reuseDelay" val="23000" />
<set name="rideState" val="NONE" />
<set name="simultaneousCast" val="true" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
</for>
<selfEffects>
<effect name="Blink" />
</selfEffects>
</skill>
<skill id="886" levels="11" name="Air Shock Bomb">
<!-- Aurabird Falcon -->
<table name="#effectPoints"> -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>

View File

@@ -750,117 +750,6 @@
</effect>
</for>
</skill>
<skill id="929" levels="1" name="Spirit of the Cat">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="600" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="58" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="219" />
<mul stat="pAtk" val="1.4" />
<mul stat="mAtk" val="1.4" />
<mul stat="pDef" val="1.3" />
<mul stat="mDef" val="1.3" />
</effect>
</for>
</skill>
<skill id="930" levels="1" name="Spirit of the Phantom">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="600" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="58" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="221" />
<mul stat="pAtk" val="1.4" />
<mul stat="mAtk" val="1.4" />
<mul stat="pDef" val="1.3" />
<mul stat="mDef" val="1.3" />
</effect>
</for>
</skill>
<skill id="931" levels="1" name="Spirit of the Unicorn">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="600" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="58" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="220" />
<mul stat="pAtk" val="1.4" />
<mul stat="mAtk" val="1.4" />
<mul stat="pDef" val="1.3" />
<mul stat="mDef" val="1.3" />
</effect>
</for>
</skill>
<skill id="932" levels="9" name="Star Stone Gathering">
<set name="castRange" val="100" />
<set name="effectRange" val="600" />
<set name="hitTime" val="6000" />
<set name="icon" val="icon.skill_agathion_cute" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="81" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="113" addName="1">
<player flyMounted="true" />
</cond>
<cond msgId="109">
<target npcId="18684,18685,18686,18687,18688,18689,18690,18691,18692" />
</cond>
</skill>
<skill id="933" levels="1" name="Detection">
<!-- Confirmed CT2.5 -->
<set name="affectRange" val="300" />

View File

@@ -381,76 +381,6 @@
</effect>
</for>
</skill>
<skill id="1312" levels="1" name="Unused Fishing">
<set name="icon" val="icon.skill1312" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<!-- TODO: Missing condition for "op_fishing_cast" -->
<cond msgId="113" addName="1">
<using kind="FISHINGROD" />
</cond>
<for>
<effect name="Fishing" />
</for>
</skill>
<skill id="1313" levels="27" name="Unused Pumping">
<!-- Confirmed CT2.5 -->
<table name="#power"> 0.66 0.9375 1.26 1.55 1.7 1.85 2 2.15 2.3 2.45 2.6 2.75 2.9 3.05 3.2 3.35 3.5 3.65 3.8 3.95 4.1 4.25 4.4 4.55 4.7 4.85 5 </table>
<set name="icon" val="icon.skill1313" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="2" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<!-- TODO: Missing condition for "op_fishing_pumping" -->
<cond msgId="113" addName="1">
<using kind="FISHINGROD" />
</cond>
<for>
<effect name="Pumping">
<param power="#power" />
</effect>
</for>
</skill>
<skill id="1314" levels="27" name="Unused Reeling">
<!-- Confirmed CT2.5 -->
<table name="#power"> 0.66 0.9375 1.26 1.55 1.7 1.85 2 2.15 2.3 2.45 2.6 2.75 2.9 3.05 3.2 3.35 3.5 3.65 3.8 3.95 4.1 4.25 4.4 4.55 4.7 4.85 5 </table>
<set name="icon" val="icon.skill1314" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="2" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<!-- TODO: Missing condition for "op_fishing_reeling" -->
<cond msgId="113" addName="1">
<using kind="FISHINGROD" />
</cond>
<for>
<effect name="Reeling">
<param power="#power" />
</effect>
</for>
</skill>
<skill id="1315" levels="27" name="Unused Fishing Expertise">
<table name="#power"> 0.66 0.9375 1.26 1.55 1.7 1.85 2 2.15 2.3 2.45 2.6 2.75 2.9 3.05 3.2 3.35 3.5 3.65 3.8 3.95 4.1 4.25 4.4 4.55 4.7 4.85 5 </table>
<set name="icon" val="icon.skill1315" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<set stat="fishingExpertise" val="#power" />
</effect>
</for>
</skill>
<skill id="1316" levels="1" name="Fishing Expertise: C Grade">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skill1316" />
@@ -534,57 +464,6 @@
<effect name="NoblesseBless" />
</for>
</skill>
<skill id="1324" levels="2" name="Summon CP Potion">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="20000" />
<set name="icon" val="icon.skill1324" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="50" />
<set name="itemConsumeId" val="1785" /> <!-- Soul Ore -->
<set name="magicLvl" val="-1" />
<set name="mpInitialConsume" val="412" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="5592" itemCount="20" />
</effect>
</for>
</skill>
<skill id="1325" levels="1" name="Noblesse Fortune">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="6" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="REDUCE_DROP_PENALTY" />
<set name="affectRange" val="1000" />
<set name="effectPoint" val="659" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill1325" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="4" />
<set name="itemConsumeId" val="5806" /> <!-- Lucky Charm (A-Grade) -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="220" />
<set name="mpInitialConsume" val="55" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="5000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="PARTY" />
<for>
<effect name="Buff">
<mul stat="reduceDeathPenaltyByRaid" val="0" />
</effect>
</for>
</skill>
<skill id="1326" levels="1" name="Noblesse Harmony">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="2" />

View File

@@ -391,33 +391,6 @@
</effect>
</for>
</skill>
<skill id="1410" levels="1" name="Salvation">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="RESURRECTION_SPECIAL" />
<set name="castRange" val="400" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="900" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill1410" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="2" />
<set name="itemConsumeId" val="8874" /> <!-- Einhasad's Holy Water -->
<set name="magicLvl" val="79" />
<set name="mpConsume" val="69" />
<set name="mpInitialConsume" val="18" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="ResurrectionSpecial">
<param power="100" />
</effect>
</for>
</skill>
<skill id="1411" levels="1" name="Mystic Immunity">
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" />
@@ -1721,52 +1694,6 @@
<effect name="Mute" />
</for>
</skill>
<skill id="1448" levels="1" name="Blink" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 -->
<table name="#ench1MpConsume"> 49 48 47 46 45 45 44 43 42 41 40 40 39 38 37 36 35 35 34 33 32 31 30 30 29 28 27 26 25 25 </table>
<table name="#ench2Radius"> 413 426 440 453 466 480 493 506 520 533 546 560 573 586 600 613 626 640 653 666 680 693 706 720 733 746 760 773 786 800 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="99" />
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="150" />
<set name="basicProperty" val="CON" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="-575" />
<set name="flyCourse" val="0" /> <!-- Teleport to Back -->
<set name="flyRadius" val="400" />
<set name="hitTime" val="300" />
<set name="icon" val="icon.skill1448" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="60" />
<set name="mpConsume" val="50" />
<set name="mpInitialConsume" val="50" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="1" />
<set name="reuseDelay" val="15000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="simultaneousCast" val="true" />
<set name="soulMaxConsumeCount" val="5" />
<set name="targetType" val="AURA" />
<set name="trait" val="SHOCK" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1MpConsume" />
<enchant2 name="flyRadius" val="#ench2Radius" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="PhysicalSoulAttack" />
<effect name="Stun" />
</for>
<selfEffects>
<effect name="Blink" />
</selfEffects>
</skill>
<skill id="1449" levels="1" name="Transfer Soul">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="400" />

View File

@@ -314,30 +314,6 @@
</effect>
</for>
</skill>
<skill id="1510" levels="1" name="Soul Cleanse">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="600" />
<set name="effectPoint" val="611" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1510" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="66" />
<set name="mpConsume" val="25" />
<set name="mpInitialConsume" val="7" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="15000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="113" addName="1">
<target race="KAMAEL" />
</cond>
<for>
<effect name="DispelByCategory">
<param slot="debuff" rate="100" max="3" />
</effect>
</for>
</skill>
<skill id="1511" levels="8" name="Curse of Life Flow" enchantGroup1="1" enchantGroup2="1">
<!-- Confirmed CT2.5 -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
@@ -713,81 +689,6 @@
</effect>
</for>
</skill>
<skill id="1520" levels="1" name="Inquisitor">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill1520" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="39" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="316" />
</effect>
</for>
</skill>
<skill id="1521" levels="1" name="Inquisitor">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill1520" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="39" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="317" />
</effect>
</for>
</skill>
<skill id="1522" levels="1" name="Inquisitor">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="5000" />
<set name="icon" val="icon.skill1520" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="39" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="318" />
</effect>
</for>
</skill>
<skill id="1523" levels="42" name="Divine Punishment">
<!-- Confirmed CT2.5 -->
<!-- Inquisitor Stance Skill -->
@@ -2034,93 +1935,6 @@
</effect>
</enchant1for>
</skill>
<skill id="1566" levels="1" name="Class Change">
<!-- Change the class. -->
<set name="icon" val="icon.skill0810" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="3000" />
<cond>
<player canSwitchSubClass="0" />
</cond>
<for>
<effect name="ClassChange">
<param index="0" />
</effect>
</for>
</skill>
<skill id="1567" levels="1" name="Class Change">
<!-- Change the class. -->
<set name="icon" val="icon.skill0810" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="3000" />
<cond>
<player canSwitchSubClass="1" />
</cond>
<for>
<effect name="ClassChange">
<param index="1" />
</effect>
</for>
</skill>
<skill id="1568" levels="1" name="Class Change">
<!-- Change the class. -->
<set name="icon" val="icon.skill0810" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="3000" />
<cond>
<player canSwitchSubClass="2" />
</cond>
<for>
<effect name="ClassChange">
<param index="2" />
</effect>
</for>
</skill>
<skill id="1569" levels="1" name="Class Change">
<!-- Change the class. -->
<set name="icon" val="icon.skill0810" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="3000" />
<cond>
<player canSwitchSubClass="3" />
</cond>
<for>
<effect name="ClassChange">
<param index="3" />
</effect>
</for>
</skill>
<skill id="1570" levels="1" name="Identity Crisis">
<!-- For 15 seconds, you are going through an Identity Crisis. Battle abilities are decreased and skills and items cannot be used. However, consumables items can still be used. Also, you cannot switch between main, dual, or sub classes while under the effect of Identity Crisis. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="CHANGE_CLASS" />
<set name="icon" val="icon.skill1570" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
<for>
<effect name="Buff">
<add stat="runSpd" val="33" />
<mul stat="pAtkSpd" val="0.65" />
<mul stat="mAtkSpd" val="0.65" />
<mul stat="pAtk" val="0.25" />
<mul stat="mAtk" val="0.25" />
</effect>
<effect name="Mute" />
<effect name="PhysicalMute" />
</for>
</skill>
<skill id="1571" levels="1" name="Inventory Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases inventory slots by 18. -->

View File

@@ -44,742 +44,4 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1627" levels="1" name="Power Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="1628" levels="1" name="Super Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 277440. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="1629" levels="1" name="Might">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 100%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1630" levels="1" name="Focus">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Rate/Damage by 100%. -->
<set name="icon" val="icon.skill1077" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1631" levels="1" name="Absolute Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Monster absolute defense. P. Def. and M. Def. + 5000. -->
<set name="icon" val="icon.skill0110" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="1632" levels="1" name="Shield">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. and M. Def. + 20%. -->
<set name="icon" val="icon.skill1040" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1633" levels="1" name="Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Monster heal. Power 1024. -->
<set name="icon" val="icon.skill1401" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="2000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1634" levels="1" name="Spinning Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 36675. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="1635" levels="1" name="Blood Siphon">
<!-- AUTO GENERATED SKILL -->
<!-- Damage blood siphon 100%. -->
<set name="icon" val="icon.skill1268" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1636" levels="1" name="Petrify">
<!-- AUTO GENERATED SKILL -->
<!-- Petrify -->
<set name="icon" val="icon.skill1540" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1637" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts stun on the enemy for 7 seconds. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1638" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts stun on the enemy for 7 seconds. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1639" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts stun on the enemy for 7 seconds. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1640" levels="1" name="Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Immobilizes the enemy for 15 seconds. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1641" levels="1" name="Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Immobilizes the enemy for 15 seconds. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1642" levels="1" name="Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Immobilizes the enemy for 15 seconds. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1643" levels="1" name="Paralysis">
<!-- AUTO GENERATED SKILL -->
<!-- Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds. -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1644" levels="1" name="Damage Reflect">
<!-- AUTO GENERATED SKILL -->
<!-- Reflect damage 50% -->
<set name="icon" val="icon.skill0086" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1645" levels="1" name="Debuff Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes invincible from debuffs for 30 seconds. Can only be used on party members. -->
<set name="icon" val="icon.skill1411" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1646" levels="1" name="Mana Burn">
<!-- AUTO GENERATED SKILL -->
<!-- Mana burn. Power 110. Enchant Power: Increases the effect. -->
<set name="icon" val="icon.skill1398" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1647" levels="1" name="50% Instant Herb of Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="1648" levels="1" name="MP Recovery Herb">
<!-- AUTO GENERATED SKILL -->
<!-- Herb's effect increases MP Recovery. -->
<set name="icon" val="icon.etc_herb_red_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="1649" levels="1" name="MP Regen">
<!-- AUTO GENERATED SKILL -->
<!-- Increases MP recovery for 10 seconds. -->
<set name="icon" val="icon.skill4106" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1650" levels="1" name="Absolute Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Monster absolute defense. Defense increased 50000. -->
<set name="icon" val="icon.skill0110" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="1651" levels="1" name="Melee Weapon Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Resistant to melee weapon attacks. -->
<set name="icon" val="icon.skill4071" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1652" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1653" levels="1" name="Super Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1654" levels="1" name="Long Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1655" levels="1" name="Long Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1656" levels="1" name="Mass Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
</skill>
<skill id="1657" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 237492. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
</skill>
<skill id="1658" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 500000. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
</skill>
<skill id="1659" levels="1" name="Wild Sweep">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1080" />
<set name="coolTime" val="720" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="1660" levels="1" name="Spinning Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 100000. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="1067" />
<set name="coolTime" val="733" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="1661" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1662" levels="1" name="Super Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 296865. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1663" levels="1" name="Berserker">
<!-- AUTO GENERATED SKILL -->
<!-- Triples Atk. Spd. for 1 minute. -->
<set name="icon" val="icon.skill1092" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1664" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 6984. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="40" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1665" levels="1" name="Mana Burn">
<!-- AUTO GENERATED SKILL -->
<!-- Mana burn. Power 110. Enchant Power: Increases the effect. -->
<set name="icon" val="icon.skill1398" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1666" levels="1" name="Cancellation">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels multiple enemy buffs. -->
<set name="icon" val="icon.skill1056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="600" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1667" levels="1" name="Long Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 6984. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="1668" levels="1" name="Vampiric Touch">
<!-- AUTO GENERATED SKILL -->
<!-- Monster Blood Siphon Range Attack -->
<set name="icon" val="icon.skill1668" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1669" levels="1" name="Sleep">
<!-- AUTO GENERATED SKILL -->
<!-- Sleep -->
<set name="icon" val="icon.skill1669" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1670" levels="1" name="Silence">
<!-- AUTO GENERATED SKILL -->
<!-- No magic use -->
<set name="icon" val="icon.skill1670" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1671" levels="1" name="Disarm">
<!-- AUTO GENERATED SKILL -->
<!-- Disarms equipment. -->
<set name="icon" val="icon.skill01671" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1672" levels="1" name="Gust">
<!-- AUTO GENERATED SKILL -->
<!-- Blow -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1673" levels="1" name="Death">
<!-- AUTO GENERATED SKILL -->
<!-- 1 HP after 15 seconds -->
<set name="icon" val="icon.skill1673" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1674" levels="1" name="Death">
<!-- AUTO GENERATED SKILL -->
<!-- hp1 -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1675" levels="1" name="Flood">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk., Critical rage/damage, and Atk. Spd. by 100%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1676" levels="1" name="Crazy After-effect">
<!-- AUTO GENERATED SKILL -->
<!-- Aftereffect of going insane. -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1677" levels="1" name="Spinning Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="300" />
</skill>
<skill id="1678" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Self-destruction after 5 seconds -->
<set name="icon" val="icon.skill1678" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1679" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Self-destruction -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1680" levels="1" name="Smokescreen">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="1681" levels="1" name="Haste">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Atk. Spd. -->
<set name="icon" val="icon.skill1681" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="400" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1682" levels="1" name="Aggression">
<!-- AUTO GENERATED SKILL -->
<!-- Look at me -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="700" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1683" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 45844. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="1684" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1685" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1686" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1687" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="1688" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1689" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1690" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1691" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster Rush -->
<set name="icon" val="icon.skill0493" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="1692" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="1693" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1694" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1695" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1696" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- slowly -->
<set name="icon" val="icon.skill0354" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1697" levels="1" name="Prominence">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1230" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="900" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="1200" />
<set name="isMagic" val="1" />
</skill>
<skill id="1698" levels="1" name="Rain of Fire">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1296" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="500" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1699" levels="1" name="Blink">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1448" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="hitTime" val="300" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
</list>

View File

@@ -1,455 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1700" levels="1" name="Life">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP by 15%. -->
<set name="icon" val="icon.skill1258" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="600" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1701" levels="1" name="Mass Life">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP by 15%. -->
<set name="icon" val="icon.skill1258" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1702" levels="1" name="Cancel Hold">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill01702" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1703" levels="1" name="Cancel Fear">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill01703" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1704" levels="1" name="Aggression Aura">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0018" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="40000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1705" levels="1" name="Fury">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0275" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="1706" levels="1" name="Earthquake">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0347" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1800" />
<set name="reuseDelay" val="8000" />
</skill>
<skill id="1708" levels="1" name="Bleeding Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1709" levels="1" name="Poison Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1710" levels="1" name="Bleeding Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1711" levels="1" name="Poison Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1712" levels="1" name="Burst Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0024" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="800" />
<set name="reuseDelay" val="6000" />
</skill>
<skill id="1713" levels="1" name="Unison Whirl">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="1714" levels="1" name="Unison Downblow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="1715" levels="1" name="Unison Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Provoked by the unison of light. -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1716" levels="1" name="Wise Retainer's Resurrection">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1717" levels="1" name="Wise Retainer's Protection">
<!-- AUTO GENERATED SKILL -->
<!-- Protected by Lakcis, the giant of light. -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1718" levels="1" name="Wise Retainer's Punishment">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1719" levels="1" name="Wise Retainer's Price">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1720" levels="1" name="Lakcis' Protection">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1721" levels="1" name="Chain Attack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="500" />
</skill>
<skill id="1722" levels="1" name="Chain Attack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="1723" levels="1" name="Breakthrough">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="1724" levels="1" name="Breakthrough">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="1725" levels="1" name="Strong Offense">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="500" />
</skill>
<skill id="1726" levels="1" name="Strong Offense">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="1727" levels="1" name="Comeback">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="1728" levels="1" name="Rally">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="1729" levels="1" name="Inspire">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="1730" levels="1" name="Dimensional Force">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
</skill>
<skill id="1731" levels="1" name="Dimensional Force">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1732" levels="1" name="Magmeld's Promise">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1733" levels="1" name="Celestia's Wrath">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1734" levels="1" name="Acheron's Penitence">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1735" levels="3" name="Increase Skill Power">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1736" levels="3" name="Increase M. Atk.">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1747" levels="1" name="Slaughter">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
</skill>
<skill id="1748" levels="1" name="Slaughter">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="1749" levels="1" name="Decrease Speed">
<!-- AUTO GENERATED SKILL -->
<!-- 10 second Slow -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1750" levels="1" name="Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- Invincibility -->
<set name="icon" val="icon.skill1418" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1751" levels="1" name="Monster PC Bomb Making">
<!-- AUTO GENERATED SKILL -->
<!-- Invincibility -->
<set name="icon" val="icon.skill1418" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="1752" levels="1" name="PC becomes monster bomb">
<!-- AUTO GENERATED SKILL -->
<!-- DD + DOT -->
<set name="icon" val="icon.skill1169" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1753" levels="1" name="Mass Kill">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1754" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- DD + DOT -->
<set name="icon" val="icon.skill1754" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1755" levels="1" name="Monster Area Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Range Attack -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1756" levels="1" name="Trick">
<!-- AUTO GENERATED SKILL -->
<!-- Cancel target -->
<set name="icon" val="icon.skill0011" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1757" levels="10" name="Attack Enhance">
<!-- AUTO GENERATED SKILL -->
<!-- Enhances P. Atk., M. Atk., Atk. Spd., and Casting Spd. -->
<set name="icon" val="icon.skill0077" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="1758" levels="1" name="Monster Mass Kill">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1759" levels="1" name="Armor Destroyer">
<!-- AUTO GENERATED SKILL -->
<!-- Cuts the enemy's P. Def. and M. Def. when attacking. -->
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1760" levels="6" name="Armor Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. and M. Def. decreased 7%. Additional 350 decrease. Evasion 4 decrease. Accumulates with every incurred attack. -->
<table name="#castRanges"> 900 -1 -1 -1 -1 -1 </table>
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="#castRanges" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1761" levels="10" name="Armor Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases P. Def. as it accumulates. Currently decreased by 10%. -->
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1762" levels="1" name="Boss Multi Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Immune to knock back, knock down, binding, mutation, sleep, paralysis, hold -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1763" levels="1" name="Boss Knock Back Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1764" levels="1" name="Boss Knock Down Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1765" levels="1" name="Boss Binding Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="1766" levels="1" name="Boss Transform Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>

File diff suppressed because it is too large Load Diff

View File

@@ -95,20 +95,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2008" levels="1" name="Item - Beast Spirit Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2009" levels="1" name="Item - Beast Blessed Spirit Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2010" levels="1" name="Endeavor Potion">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
@@ -284,22 +270,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2026" levels="1" name="Scroll: Enchant Weapon (Grade S)">
<!-- Blessed Enchant -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2027" levels="1" name="Scroll: Enchant Weapon (Grade A)">
<!-- Blessed Enchant -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2028" levels="1" name="Scroll: Enchant Weapon (Grade B)">
<!-- Blessed Enchant -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -358,13 +328,6 @@
</effect>
</for>
</skill>
<skill id="2033" levels="1" name="Item - Beast Soul Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2034" levels="1" name="Greater Wind Walk Potion">
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="1200" />
@@ -1082,44 +1045,6 @@
</effect>
</for>
</skill>
<skill id="2082" levels="1" name="Compressed Package of Soulshots: A-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="1466" itemCount="300" />
</effect>
</for>
</skill>
<skill id="2083" levels="1" name="Compressed Package of Soulshots: S-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="1467" itemCount="300" />
</effect>
</for>
</skill>
<skill id="2084" levels="1" name="Compressed Package of Spiritshots: No Grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1196,44 +1121,6 @@
</effect>
</for>
</skill>
<skill id="2088" levels="1" name="Compressed Package of Spiritshots: A-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="2513" itemCount="300" />
</effect>
</for>
</skill>
<skill id="2089" levels="1" name="Compressed Package of Spiritshots: S-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="2514" itemCount="300" />
</effect>
</for>
</skill>
<skill id="2090" levels="1" name="Compressed Package of Blessed Spiritshots: No Grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1310,44 +1197,6 @@
</effect>
</for>
</skill>
<skill id="2094" levels="1" name="Compressed Package of Blessed Spiritshots: A-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="3951" itemCount="300" />
</effect>
</for>
</skill>
<skill id="2095" levels="1" name="Compressed Package of Blessed Spiritshots: S-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="3952" itemCount="300" />
</effect>
</for>
</skill>
<skill id="2096" levels="1" name="Soul Crystal">
<set name="castRange" val="300" />
<set name="effectPoint" val="-150" />
@@ -1361,40 +1210,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="2097" levels="3" name="Sowing">
<table name="#magicLvl"> 10 20 30 </table>
<table name="#mpConsume"> 4 6 8 </table>
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1800" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Sow" />
</for>
</skill>
<skill id="2098" levels="1" name="Harvesting">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="20" />
<set name="effectRange" val="400" />
<set name="hitTime" val="500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="3" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="CORPSE_MOB" />
<for>
<effect name="Harvesting" />
</for>
</skill>
<skill id="2099" levels="1" name="Escape: 5 minutes">
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="300000" />

View File

@@ -23,24 +23,6 @@
</effect>
</for>
</skill>
<skill id="2101" levels="1" name="Feed: General Strider">
<!-- Confirmed CT2.5 -->
<set name="feed" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2102" levels="1" name="Feed: Clan Hall Strider">
<!-- Confirmed CT2.5 -->
<set name="feed" val="450" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2103" levels="1" name="Mysterious Potion">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="0" />
@@ -136,44 +118,6 @@
</effect>
</for>
</skill>
<skill id="2108" levels="1" name="Greater Compressed Package of Soulshots: A-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="1466" itemCount="1000" />
</effect>
</for>
</skill>
<skill id="2109" levels="1" name="Greater Compressed Package of Soulshots: S-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="1467" itemCount="1000" />
</effect>
</for>
</skill>
<skill id="2110" levels="1" name="Greater Compressed Package of Spiritshots: No-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -250,44 +194,6 @@
</effect>
</for>
</skill>
<skill id="2114" levels="1" name="Greater Compressed Package of Spiritshots: A-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="2513" itemCount="1000" />
</effect>
</for>
</skill>
<skill id="2115" levels="1" name="Greater Compressed Package of Spiritshots: S-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="2514" itemCount="1000" />
</effect>
</for>
</skill>
<skill id="2116" levels="1" name="Greater Compressed Package of Blessed Spiritshots: No-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -364,44 +270,6 @@
</effect>
</for>
</skill>
<skill id="2120" levels="1" name="Greater Compressed Package of Blessed Spiritshots: A-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="3951" itemCount="1000" />
</effect>
</for>
</skill>
<skill id="2121" levels="1" name="Greater Compressed Package of Blessed Spiritshots: S-grade">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="3952" itemCount="1000" />
</effect>
</for>
</skill>
<skill id="2122" levels="1" name="Facelifting Potion">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="500" />
@@ -642,51 +510,6 @@
</effect>
</for>
</skill>
<skill id="2137" levels="1" name="Summon Regular Tree">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13006" npcCount="1" despawnDelay="1200000" />
</effect>
</for>
</skill>
<skill id="2138" levels="1" name="Summon Special Tree">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonNpc">
<param npcId="13007" npcCount="1" despawnDelay="1200000" />
</effect>
</for>
</skill>
<skill id="2139" levels="1" name="Special Tree Recovery Bonus">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="99" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="affectRange" val="200" />
<set name="icon" val="icon.skill1044" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
<for>
<effect name="Buff">
<mul stat="regMp" val="1.2" />
<mul stat="regHp" val="1.4" />
</effect>
</for>
</skill>
<skill id="2140" levels="1" name="Item - Carol Sound Crystal">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
@@ -778,20 +601,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2153" levels="1" name="Soulshot: A-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2154" levels="1" name="Soulshot: S-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2155" levels="1" name="Spiritshot: D-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
@@ -813,20 +622,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2158" levels="1" name="Spiritshot: A-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2159" levels="1" name="Spiritshot: S-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2160" levels="1" name="Blessed Spiritshot: D-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
@@ -848,20 +643,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2163" levels="1" name="Blessed Spiritshot: A-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2164" levels="1" name="Blessed Spiritshot: S-Grade">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2165" levels="1" name="Momentum Stone">
<!-- Confirmed CT2.5 -->
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -1031,74 +812,6 @@
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2174" levels="3" name="Ingredient Bag">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6019,2,30;6013,2,30;6014,1,20;6016,1,20
6017,2,10;6020,2,20;6014,1,35;6016,1,35
6012,1,20;6018,2,20;6019,2,20;6013,1,40
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2175" levels="1" name="Ingredient Box">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6017,2,20;6020,2,20;6016,1,35;6015,2,25
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2176" levels="4" name="Ancient Papyrus">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
5978,1,2;5983,1,2;5988,1,2;5994,1,2;5995,1,2;5975,1,8;5976,1,8;5977,1,8;5981,1,8;5982,1,8;5973,1,11.4;5974,1,11.2;5980,1,11.2;5985,1,11.2;5972,1,1.8;5979,1,1.6;5984,1,1.6
5978,1,4;5983,1,4;5988,1,4;5994,1,4;5995,1,4;5975,1,3.6;5976,1,3.6;5977,1,3.6;5981,1,3.6;5982,1,3.6;5973,1,10.5;5974,1,10.5;5980,1,10.5;5985,1,10.5;5972,1,6.8;5979,1,6.6;5984,1,6.6
6001,1,1.6;5971,1,1.6;5970,1,1.6;4408,1,1.6;4409,1,1.6;5986,1,1.6;5987,1,1.6;5993,1,1.6;5999,1,1.6;6000,1,1.6;5991,1,10.25;5992,1,10.25;5997,1,10.25;5998,1,10.25;5989,1,14.34;5990,1,14.33;5996,1,14.33
6001,1,3;5971,1,3;5970,1,3;4408,1,3;4409,1,3;5986,1,2;5987,1,2;5993,1,2;5999,1,2;6000,1,2;5991,1,2.5;5992,1,2.5;5997,1,2.6;5998,1,2.6;5989,1,21.6;5990,1,21.6;5996,1,21.6
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2177" levels="1" name="Blessed Scroll of Escape: Clan Hall">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="200" />
@@ -1148,400 +861,4 @@
</effect>
</for>
</skill>
<skill id="2179" levels="1" name="Blessed Scroll of Resurrection: Pet">
<set name="castRange" val="400" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="600" />
<set name="hitTime" val="15000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="6387" /> <!-- Blessed Scroll of Resurrection for Pets -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="PC_BODY" />
<cond msgId="113" addName="1">
<target npcType="L2PetInstance" />
</cond>
<cond>
<player canResurrect="true" />
</cond>
<for>
<effect name="Resurrection">
<param power="100" />
</effect>
</for>
</skill>
<skill id="2180" levels="1" name="Feed: Castle Strider">
<!-- Confirmed CT2.5 -->
<set name="feed" val="450" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2181" levels="1" name="Item - Fishing Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="2182" levels="1" name="Item - Fishing Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="2183" levels="1" name="Item - Fishing Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="2184" levels="1" name="Item - Fishing Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="2185" levels="1" name="Item - Fishing Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="2186" levels="1" name="Item - Fishing Shot">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="2187" levels="1" name="Item - Special Sound Crystal">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="2188" levels="1" name="Golden Spice">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="40" />
<set name="effectPoint" val="-150" />
<set name="effectRange" val="200" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="6643" /> <!-- Old Golden Spice -->
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="500" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="2189" levels="1" name="Crystal Spice">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="40" />
<set name="effectPoint" val="-150" />
<set name="effectRange" val="200" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="6644" /> <!-- Old Crystal Spice -->
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="500" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="2190" levels="9" name="Small Green Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6908,6,27.6;6913,1,16.56
6908,6,28.2;6911,2,21.15
6908,6,30.6;6915,1,30.6
6908,6,33.4;6913,1,20.04
6908,8,29.92;6911,2,28.05
6908,6,41.6;6915,1,33.28
6908,12,15;6913,1,18;6920,8,24
6908,8,39.68;6911,2,37.2
6908,12,26.5;6915,1,42.4
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2191" levels="9" name="Small Jade Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6908,12,19;6913,1,22.8;6920,8,30.4
6908,8,47.2;6911,2,44.25
6908,12,31;6915,1,49.6
6908,12,21.6668;6913,1,26;6920,16,17.3334
6908,16,27.2;6911,4,25.5
6908,12,35.5;6915,2,28.4
6908,12,24.3332;6913,2,16.6856;6920,16,19.4667
6908,16,30;6911,4,28.125
6908,12,38.5;6915,2,30.8
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2192" levels="9" name="Small Blue Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6908,12,26.3332;6913,2,18.0572;6920,16,21.0667
6908,16,32;6911,4,30
6908,12,41;6915,2,32.8
6904,1,1.992;6908,14,14.2288;6909,4,13.28;6913,1,19.92;6920,16,13.2801
6904,1,2.0064;6908,10,19.1088;6909,2,16.0512;6911,4,12.5401;6921,4,13.3762
6904,1,2.52;6908,16,16.8;6909,4,12.6;6915,4,14
6904,1,2.04;6908,14,14.5716;6909,4,13.6;6913,2,10.2;6920,16,13.6001
6904,1,2.0688;6908,10,19.7028;6909,2,16.5504;6911,4,12.9301;6921,4,13.7922
6904,1,2.61;6908,16,17.4;6909,4,13.05;6915,4,14.5
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2193" levels="9" name="Small Yellow Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6904,1,2.1216;6908,14,15.1544;6909,4,14.144;6913,2,10.608;6920,16,14.1441
6904,1,2.1456;6908,20,10.2172;6909,2,17.1648;6911,4,13.4101;6921,4,14.3042
6904,1,2.712;6908,16,18.08;6909,4,13.56;6915,4,15.0666
6904,1,2.592;6908,14,18.514;6909,4,17.28;6913,2,12.96;6920,16,17.28
6904,1,2.6544;6908,20,12.64;6909,4,10.6176;6911,4,16.5901;6921,4,17.6962
6904,1,3.408;6908,16,22.72;6909,4,17.04;6915,4,18.9334
6904,1,2.784;6908,14,19.8856;6909,4,18.56;6913,2,13.92;6920,16,18.5599
6904,1,2.8512;6908,20,13.5772;6909,4,11.4049;6911,4,17.8201;6921,4,19.0082
6904,1,3.648;6908,16,24.3198;6909,4,18.2399;6915,4,20.2666
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2194" levels="9" name="Small Orange Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6904,1,2.9856;6908,28,10.6628;6909,4,19.904;6913,2,14.928;6920,16,19.9039
6904,1,3.048;6908,20,14.5144;6909,4,12.192;6911,8,9.5252;6921,8,10.16
6904,1,3.894;6908,32,12.98;6909,4,19.47;6915,4,21.6334
7698,1,5.304;6910,1,21.216;6914,2,13.2601
7686,1,6.208;6910,1,24.8321;6912,8,17.2445
7697,1,6.336;6910,1,25.344;6916,4,23.4666
7698,1,6.528;6910,1,26.112;6914,2,16.3201
7686,1,6.72;6910,2,13.44;6912,8,18.6667
7697,1,6.864;6910,1,27.456;6916,4,25.4222
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2195" levels="9" name="Small Purple Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
7698,1,7;6910,2,18.6666;6914,2,17.5
7686,1,7.144;6910,2,14.288;6912,8,19.8445
7697,1,7.28;6910,1,29.12;6916,4,26.963
7698,1,7.44;6910,2,19.84;6914,2,18.5999
7686,1,7.584;6910,2,15.168;6912,8,21.0667
7697,1,8.72;6910,2,17.44;6916,4,32.2964
7685,1,5.3328;7698,1,5.3328;6907,1,5.3328;6910,2,14.2208;6914,2,13.3321
7686,1,6.798;6905,1,6.798;6910,2,13.596;6912,8,18.8833
7697,1,6.942;6906,1,6.942;6910,2,13.884;6916,8,12.8555
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2196" levels="9" name="Small Red Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
7685,1,6.1296;7698,1,6.1296;6907,1,6.1296;6910,2,16.3456;6914,2,15.3241
7686,1,7.806;6905,1,7.806;6910,2,15.612;6912,8,21.6833
7697,1,7.956;6906,1,7.956;6910,2,15.912;6916,8,14.7333
7685,1,6.4848;7698,1,6.4848;6907,1,6.4848;6910,2,17.2928;6914,2,16.2121
7686,1,8.256;6905,1,8.256;6910,2,16.512;6912,8,22.9333
7697,1,8.412;6906,1,8.412;6910,2,16.824;6916,8,15.5778
7685,1,7.5696;7698,1,7.5696;6907,1,7.5696;6910,4,10.0928;6914,2,18.9236
7686,1,9.648;6905,1,9.648;6910,2,19.296;6912,8,21.44
7697,1,10.29;6906,1,10.29;6910,2,20.58;6916,8,19.0555
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2197" levels="9" name="Small White Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
7685,1,8.3856;7698,1,8.3856;6907,1,8.3856;6910,4,11.1808;6914,4,10.4818
7686,1,10.686;6905,1,10.686;6910,2,21.372;6912,8,23.7468
7697,1,10.884;6906,1,10.884;6910,2,21.768;6916,8,16.1244
7685,1,8.8752;7698,1,8.8752;6907,1,8.8752;6910,4,11.8336;6914,4,11.0938
7686,1,11.322;6905,1,11.322;6910,2,22.644;6912,16,12.58
7697,1,11.538;6906,1,11.538;6910,2,23.076;6916,8,17.0936
7685,1,9.4128;7698,1,9.4128;6907,1,9.4128;6910,4,12.5504;6914,4,11.7658
7686,1,12;6905,1,12;6910,2,24;6912,16,13.3334
7697,1,12.234;6906,1,12.234;6910,2,24.468;6916,8,18.1248
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2198" levels="9" name="Small Black Nimble Fish">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
7685,1,9.9888;7698,1,9.9888;6907,1,9.9888;6910,4,13.3184;6914,4,12.4858
7686,1,12.738;6905,1,12.738;6910,4,12.738;6912,16,14.1534
7697,1,12.996;6906,1,12.996;6910,4,12.996;6916,8,19.2536
7685,1,11.0832;7698,1,11.0832;6907,1,11.0832;6910,4,11.822;6914,4,13.8542
7686,2,9.428;6905,1,14.1421;6910,4,14.1421;6912,16,15.7134
7697,1,14.418;6906,1,14.418;6910,4,14.418;6916,8,21.36
7685,1,11.7696;7698,1,11.7696;6907,1,11.7696;6910,4,12.554;6914,4,14.7122
7686,2,10.008;6905,1,15.0121;6910,4,15.0121;6912,16,16.6802
7697,2,10.208;6906,1,15.3121;6910,4,15.3121;6916,8,22.6844
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="2199" levels="3" name="Small Green Treasure Chest">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
6908,12,30.6;7609,8,48.96
6908,12,41.6;7609,16,33.28
6908,24,26.5;7609,26,24.2284
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
</list>

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@@ -777,38 +777,6 @@
<effect name="MagicalAttack" />
</for>
</skill>
<skill id="3050" levels="2" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 70 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="61.6" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3051" levels="2" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 67 70 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="67.3" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3052" levels="2" name="Special Ability: Critical Bleed">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 67 </table>
@@ -923,42 +891,6 @@
</effect>
</for>
</skill>
<skill id="3057" levels="4" name="Special Ability: Anger">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 67 70 80 </table>
<table name="#pAtk"> 31.3 32.05 32.05 78.33 </table>
<set name="icon" val="icon.skill1062" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="#pAtk" />
<mul stat="maxHp" val="0.85" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3058" levels="2" name="Special Ability: Anger">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 67 </table>
<table name="#pAtk"> 38.09 39 </table>
<set name="icon" val="icon.skill1062" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="#pAtk" />
<mul stat="maxHp" val="0.85" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3059" levels="2" name="Special Ability: Critical Drain">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 67 </table>
@@ -1046,88 +978,6 @@
</effect>
</for>
</skill>
<skill id="3063" levels="2" name="Special Ability: Back Blow">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 70 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="rCrit" val="1.37">
<player behind="true" />
</mul>
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3064" levels="1" name="Special Ability: Guidance">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="64" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="3.95" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3065" levels="1" name="Special Ability: Guidance">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="67" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="5.41" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3066" levels="4" name="Special Ability: Critical Damage">
<!-- Confirmed CT2.5 -->
<table name="#cAtkAdd"> 180.94 200.79 200.79 559 </table>
<table name="#magicLvl"> 64 67 70 80 </table>
<set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="#cAtkAdd" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3067" levels="2" name="Special Ability: Critical Damage">
<!-- Confirmed CT2.5 -->
<table name="#cAtkAdd"> 297.68 326.28 </table>
<table name="#magicLvl"> 64 67 </table>
<set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="#cAtkAdd" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3068" levels="3" name="Special Ability: Haste">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 64 70 </table>
@@ -1201,41 +1051,6 @@
</effect>
</for>
</skill>
<skill id="3072" levels="2" name="Special Ability: Empower">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 67 </table>
<table name="#mAtk"> 30.76 31.38 </table>
<set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mAtk" val="#mAtk" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3073" levels="2" name="Special Ability: Magic Power">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 67 </table>
<table name="#mAtk"> 153.28 167.02 </table>
<set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mAtk" val="#mAtk" />
<mul stat="MagicalMpConsumeRate" val="1.15" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3074" levels="2" name="Special Ability: Magic Silence">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 64 67 </table>

View File

@@ -904,33 +904,6 @@
</effect>
</for>
</skill>
<skill id="3134" levels="10" name="Item Skill: Duel Might">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table>
<table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill3123" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3135" levels="10" name="Item Skill: Shield">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
@@ -985,38 +958,6 @@
</effect>
</for>
</skill>
<skill id="3137" levels="10" name="Item Skill: Duel Weakness">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> -440 -481 -521 -562 -602 -640 -677 -711 -743 -789 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table>
<table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PVP_DMG_DOWN" />
<set name="activateRate" val="80" />
<set name="castRange" val="40" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill3123" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="pvpPhysDmg" val="0.95" />
<mul stat="pvpPhysSkillsDmg" val="0.95" />
</effect>
</for>
</skill>
<skill id="3138" levels="10" name="Item Skill: Heal Empower">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>

View File

@@ -348,23 +348,6 @@
</effect>
</for>
</skill>
<skill id="3217" levels="10" name="Item Skill: Duel Might">
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5157" skillLevel="#triggeredLevel" /> <!-- Duel Might -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3218" levels="10" name="Item Skill: Shield">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
@@ -401,24 +384,6 @@
</effect>
</for>
</skill>
<skill id="3220" levels="10" name="Item Skill: Duel Weakness">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5160" skillLevel="#triggeredLevel" /> <!-- Duel Weakness -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3221" levels="10" name="Item Skill: Agility">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
@@ -778,20 +743,6 @@
</effect>
</for>
</skill>
<skill id="3243" levels="10" name="Item Skill: Duel Might">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3244" levels="10" name="Item Skill: Shield">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
@@ -1011,30 +962,6 @@
</effect>
</for>
</skill>
<skill id="3260" levels="1" name="Forgiveness">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="500" />
<set name="coolTime" val="800" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="700" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill3260" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="3000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcId="13031,13032,13033,13034,13035,13120,13121,13122,13123,13124" />
</cond>
<for>
<effect name="StaticDamage">
<param power="100" />
</effect>
</for>
</skill>
<skill id="3261" levels="1" name="Forgiveness">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="500" />
@@ -1051,30 +978,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="3262" levels="1" name="Pardon">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="500" />
<set name="coolTime" val="800" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="700" />
<set name="hitTime" val="3200" />
<set name="icon" val="icon.skill3260" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="40000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcId="13031,13032,13033,13034,13035,13120,13121,13122,13123,13124" />
</cond>
<for>
<effect name="StaticDamage">
<param power="200" />
</effect>
</for>
</skill>
<skill id="3263" levels="1" name="Blessed Resurrection">
<!-- Allows the use of Blessed Resurrection. -->
<set name="blockedInOlympiad" val="true" />
@@ -1209,568 +1112,4 @@
</effect>
</for>
</skill>
<skill id="3271" levels="1" name="Blue Talisman - P. Atk.">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="63" />
</effect>
</for>
</skill>
<skill id="3272" levels="1" name="Blue Talisman - P. Def.">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pDef" val="72" />
</effect>
</for>
</skill>
<skill id="3273" levels="1" name="Red Talisman - HP/CP Recovery">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Heal">
<param power="200" />
</effect>
<effect name="CpHeal">
<param power="200" />
</effect>
</for>
</skill>
<skill id="3274" levels="1" name="Blue Talisman - Shield Defense">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="sDef" val="220" />
</effect>
</for>
</skill>
<skill id="3275" levels="1" name="Blue Talisman - Shield Defense">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="rShld" val="1.3" />
</effect>
</for>
</skill>
<skill id="3276" levels="1" name="Blue Talisman - M. Def.">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mDef" val="100" />
</effect>
</for>
</skill>
<skill id="3277" levels="1" name="Blue Talisman - M. Critical Rate">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mCritRate" val="2" />
</effect>
</for>
</skill>
<skill id="3278" levels="1" name="Red Talisman - Mental Regeneration">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="regMp" val="1.1" />
</effect>
</for>
</skill>
<skill id="3279" levels="1" name="Red Talisman - Meditation">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="removedOnDamage" val="true" />
<set name="reuseDelay" val="900000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Paralyze">
<mul stat="pDef" val="0.1" />
</effect>
<effect name="ManaHealOverTime" ticks="5">
<param power="27" />
</effect>
</for>
</skill>
<skill id="3280" levels="1" name="Blue Talisman - Invisibility">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="abnormalVisualEffect" val="STEALTH" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="240000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SilentMove">
<mul stat="runSpd" val="0.6" />
</effect>
</for>
</skill>
<skill id="3281" levels="1" name="Red Talisman - Clarity">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="MagicalMpConsumeRate" val="0.96" />
<mul stat="PhysicalMpConsumeRate" val="0.9" />
<mul stat="DanceMpConsumeRate" val="0.9" />
</effect>
</for>
</skill>
<skill id="3282" levels="1" name="Red Talisman - Maximum Clarity">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="90" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="900000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="MagicalMpConsumeRate" val="0" />
<mul stat="PhysicalMpConsumeRate" val="0" />
<mul stat="DanceMpConsumeRate" val="0" />
</effect>
</for>
</skill>
<skill id="3283" levels="1" name="Blue Talisman - Healing">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="healEffect" val="100" />
</effect>
</for>
</skill>
<skill id="3284" levels="1" name="Blue Talisman - Divine Protection">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="900000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pDef" val="3600" />
<add stat="mDef" val="2700" />
</effect>
</for>
</skill>
<skill id="3285" levels="1" name="Blue Talisman - Berserker">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.etc_talisman_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="8.7" />
<add stat="pAtkSpd" val="4" />
<add stat="mAtk" val="10.1" />
<add stat="mAtkSpd" val="3" />
<add stat="runSpd" val="3" />
<sub stat="pDef" val="13.6" />
<sub stat="mDef" val="11" />
<sub stat="rEvas" val="1" />
</effect>
</for>
</skill>
<skill id="3286" levels="1" name="Black Talisman - Mending">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelBySlot">
<param dispel="BLEEDING,9" />
</effect>
</for>
</skill>
<skill id="3287" levels="1" name="Black Talisman - Physical Freedom">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelBySlot">
<param dispel="ROOT_PHYSICALLY,9" />
</effect>
</for>
</skill>
<skill id="3288" levels="1" name="Black Talisman - Arcane Freedom">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelBySlot">
<param dispel="ROOT_MAGICALLY,9" />
</effect>
</for>
</skill>
<skill id="3289" levels="1" name="Black Talisman - Escape">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelBySlot">
<param dispel="ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3" />
</effect>
</for>
</skill>
<skill id="3290" levels="1" name="Black Talisman - Rescue">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelBySlot">
<param dispel="SILENCE_PHYSICAL,9" />
</effect>
</for>
</skill>
<skill id="3291" levels="1" name="Black Talisman - Vocalization">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelBySlot">
<param dispel="SILENCE,9" />
</effect>
</for>
</skill>
<skill id="3292" levels="1" name="Black Talisman - Free Speech">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="532" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.etc_talisman_i05" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="360000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="DispelBySlot">
<param dispel="SILENCE_ALL,9" />
</effect>
</for>
</skill>
<skill id="3293" levels="1" name="Yellow Talisman - P. Atk.">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_i02" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="20.8" />
</effect>
</for>
</skill>
<skill id="3294" levels="1" name="Yellow Talisman - M. Atk.">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_i02" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mAtk" val="24.3" />
</effect>
</for>
</skill>
<skill id="3295" levels="1" name="Yellow Talisman - P. Def.">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_i02" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pDef" val="32.8" />
</effect>
</for>
</skill>
<skill id="3296" levels="1" name="Yellow Talisman - M. Def.">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_i02" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mDef" val="26.4" />
</effect>
</for>
</skill>
<skill id="3297" levels="1" name="Yellow Talisman - Accuracy">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_i02" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="2" />
</effect>
</for>
</skill>
<skill id="3298" levels="1" name="Yellow Talisman - Evasion">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_i02" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rEvas" val="2" />
</effect>
</for>
</skill>
<skill id="3299" levels="1" name="Yellow Talisman - Critical Damage">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_talisman_i02" />
<set name="magicLvl" val="55" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="30" />
</effect>
</for>
</skill>
</list>

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@@ -658,24 +658,6 @@
</effect>
</for>
</skill>
<skill id="3552" levels="4" name="Special Ability: PvP Damage">
<!-- Confirmed CT2.5 -->
<table name="#atkCountMax"> 0 4 0 4 </table>
<table name="#bonus"> 1.05 1.05 1.1 1.1 </table>
<table name="#magicLvl"> 64 64 72 72 </table>
<set name="icon" val="icon.skill0297" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="atkCountMax" val="#atkCountMax" />
<mul stat="pvpPhysDmg" val="#bonus" />
<mul stat="pvpPhysSkillsDmg" val="#bonus" />
<mul stat="pvpMagicalDmg" val="#bonus" />
</effect>
</for>
</skill>
<skill id="3553" levels="1" name="Imperial Crusader Heavy Armor Set">
<set name="icon" val="icon.armor_t88_u_i00" />
<set name="magicLvl" val="75" />
@@ -902,125 +884,6 @@
</effect>
</for>
</skill>
<skill id="3564" levels="3" name="Special Ability: Haste">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 80 84 </table>
<table name="#pAtkSpd"> 1.07 1.1 1.11 </table>
<set name="icon" val="icon.skill1086" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3565" levels="5" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 80 84 85 86 </table>
<table name="#rCrit"> 80.6 107 123.5 129 129 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="#rCrit" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3566" levels="5" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 80 84 85 86 </table>
<table name="#rCrit"> 84.3 111.5 133.3 134.4 134.4 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="#rCrit" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3567" levels="5" name="Special Ability: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 80 84 85 86 </table>
<table name="#rCrit"> 88.1 116 133.9 139.9 139.9 </table>
<set name="icon" val="icon.skill1077" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="#rCrit" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3568" levels="2" name="Special Ability: HP Drain">
<!-- Confirmed CT2.5 -->
<table name="#absorbDam"> 3 4 </table>
<table name="#magicLvl"> 75 84 </table>
<set name="icon" val="icon.skill1268" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="absorbDam" val="#absorbDam" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3569" levels="4" name="Special Ability: HP Regeneration">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 84 84 84 </table>
<table name="#regHp"> 2.04 4.92 5.15 5.18 </table>
<set name="icon" val="icon.skill1044" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="regHp" val="#regHp" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3570" levels="1" name="Special Ability: Robust Health">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skill1311" />
<set name="magicLvl" val="75" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.15" />
<mul stat="maxMp" val="1.2" />
<mul stat="maxCp" val="1.3" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3571" levels="2" name="Special Ability: Critical Stun">
<!-- Confirmed CT2.5 -->
<table name="#activateRates"> 27 43 </table>
@@ -1044,40 +907,6 @@
<effect name="Stun" />
</for>
</skill>
<skill id="3572" levels="4" name="Special Ability: Critical Damage">
<!-- Confirmed CT2.5 -->
<table name="#cAtkAdd"> 265 906 999 1059 </table>
<table name="#magicLvl"> 75 84 85 86 </table>
<set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="#cAtkAdd" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3573" levels="3" name="Special Ability: Guidance">
<!-- Confirmed CT2.5 -->
<table name="#accCombat"> 5.27 5.32 7.5 </table>
<table name="#magicLvl"> 75 80 84 </table>
<set name="icon" val="icon.skill1240" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="#accCombat" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3574" levels="3" name="Special Ability: Critical Slow">
<!-- Confirmed CT2.5 -->
<table name="#activateRates"> 16 24 33 </table>
@@ -1103,40 +932,6 @@
</effect>
</for>
</skill>
<skill id="3575" levels="4" name="Special Ability: Empower">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 84 85 86 </table>
<table name="#mAtk"> 60.09 151.09 166.54 176.53 </table>
<set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mAtk" val="#mAtk" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3576" levels="4" name="Special Ability: MP Regeneration">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 84 85 86 </table>
<table name="#regMp"> 0.54 1.95 2.04 2.05 </table>
<set name="icon" val="icon.skill1047" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="regMp" val="#regMp" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="3577" levels="2" name="Special Ability: Magic Hold">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
@@ -1161,430 +956,6 @@
<effect name="Root" />
</for>
</skill>
<skill id="3578" levels="1" name="Special Ability: Infinity Blade">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_sword_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="sDef" val="1.33" /> <!-- Shield P.Def. +33% -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectDam" val="9" /> <!-- Reflect Damage 9% -->
</effect>
</for>
</skill>
<skill id="3579" levels="1" name="Decrease P. Def.">
<!-- Confirmed CT2.5 -->
<!-- Infinity Blade/Rapier Skill -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PD_DOWN" />
<set name="activateRate" val="4" />
<set name="basicProperty" val="MEN" />
<set name="icon" val="icon.skill0122" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="pDef" val="0.77" />
</effect>
</for>
</skill>
<skill id="3580" levels="1" name="Special Ability: Infinity Axe">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_axe_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="rShld" val="1.39" /> <!-- Shield Block Rate +39% -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectDam" val="9" /> <!-- Reflect Damage 9% -->
</effect>
</for>
</skill>
<skill id="3581" levels="1" name="Discord">
<!-- Confirmed CT2.5 -->
<!-- Infinity Axe Skill -->
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<!-- FIXME: this should be "Distrust" effect -->
<effect name="Confuse" abnormalTime="20">
<param chance="20" />
</effect>
</for>
</skill>
<skill id="3582" levels="1" name="Special Ability: Infinity Cleaver">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_two_handed_sword_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="504" /> <!-- P.Atk. +504 on a critical hit -->
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<add stat="rCrit" val="78.7" /> <!-- Critical +78.7 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
<add stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
</effect>
</for>
</skill>
<skill id="3583" levels="1" name="Special Ability: Infinity Crusher">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_hammer_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="pAtkSpd" val="1.07" /> <!-- Atk. Spd. +7% -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
<add stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
</effect>
</for>
</skill>
<skill id="3584" levels="1" name="Stun">
<!-- Confirmed CT2.5 -->
<!-- Infinity Crusher Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="25" />
<set name="basicProperty" val="CON" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="Stun" />
</for>
</skill>
<skill id="3585" levels="1" name="Special Ability: Infinity Wing">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_dualsword_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<add stat="rCrit" val="78.7" /> <!-- Critical +78.7 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
<add stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
</effect>
</for>
</skill>
<skill id="3586" levels="1" name="Restrain Physical Skills">
<!-- Confirmed CT2.5 -->
<!-- Infinity Wing Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SILENCE_PHYSICAL" />
<set name="abnormalVisualEffect" val="SILENCE" />
<set name="activateRate" val="10" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill1064" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="DERANGEMENT" />
<for>
<effect name="PhysicalMute" />
</for>
</skill>
<skill id="3587" levels="1" name="Special Ability: Infinity Fang">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_fist_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<add stat="rEvas" val="3.15" /> <!-- Evasion +3.15 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
<add stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
</effect>
</for>
</skill>
<skill id="3588" levels="1" name="Stun">
<!-- Confirmed Ct2.5 -->
<!-- Infinity Fang Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="25" />
<set name="basicProperty" val="CON" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="Stun" />
</for>
</skill>
<skill id="3589" levels="1" name="Special Ability: Infinity Stinger">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_dagger_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="pAtkSpd" val="1.03" /> <!-- Atk. Spd. +3% -->
<add stat="regMp" val="0.51" /> <!-- MP regen per tick +0.51 -->
<mul stat="rCrit" val="1.22"> <!-- Critical +22% from behind target -->
<player behind="true" />
</mul>
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<add stat="absorbDam" val="2" /> <!-- absorb 2% HP from damage inflicted on enemies -->
</effect>
</for>
</skill>
<skill id="3590" levels="1" name="Restrain Magic Skills">
<!-- Confirmed CT2.5 -->
<!-- Infinity Stinger Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
<set name="activateRate" val="5" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill1064" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="DERANGEMENT" />
<for>
<effect name="Mute" />
</for>
</skill>
<skill id="3591" levels="1" name="Special Ability: Infinity Spear">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_pole_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="pAtkSpd" val="1.07" /> <!-- Atk. Spd. +7% -->
<add stat="accCombat" val="4.89" /> <!-- Accuracy +4.89 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<!-- NOTE: The skill reflection rate has been increased in H5, values unconfirmed -->
<add stat="reflectSkillPhysic" val="20" /> <!-- Reflect Skills 20% of the time -->
<add stat="reflectSkillMagic" val="20" /> <!-- Reflect Skills 20% of the time -->
<add stat="atkCountMax" val="5" />
</effect>
</for>
</skill>
<skill id="3592" levels="1" name="Dispel">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Infinity Spear Skill -->
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<!-- NOTE: The Cancel effect have been reduced in H5, value unconfirmed -->
<effect name="DispelByCategory">
<param slot="buff" rate="5" max="2" />
</effect>
</for>
</skill>
<skill id="3593" levels="1" name="Special Ability: Infinity Bow">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_bow_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
</effect>
</for>
</skill>
<skill id="3594" levels="1" name="Decrease Speed">
<!-- Confirmed Ct2.5 -->
<!-- Infinity Bow/Shooter Skill -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="7" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.skill1160" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="runSpd" val="0.7" />
</effect>
</for>
</skill>
<skill id="3595" levels="1" name="Special Ability: Infinity Scepter">
<set name="icon" val="icon.weapon_the_staff_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<add stat="mAtk" val="29.67" /> <!-- M.Atk. +29.67 -->
<add stat="mCritRate" val="1" /> <!-- Magic Critical Rate +1 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="MagicalMpConsumeRate" val="0.96" /> <!-- Magic MP Cost -4% -->
<sub stat="cancel" val="106" /> <!-- Chance of Magic Cancelation -106 -->
</effect>
</for>
</skill>
<skill id="3596" levels="1" name="Full Recovery">
<!-- Confirmed CT2.5 -->
<!-- Infinity Scepter Skill -->
<set name="effectPoint" val="100" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<!-- TODO: Remove this condition when proper target type is done -->
<cond msgId="113" addName="1">
<not>
<target npcType="L2Attackable" />
</not>
</cond>
<for>
<effect name="HealPercent">
<param power="100" />
</effect>
</for>
</skill>
<skill id="3597" levels="1" name="Special Ability: Infinity Rod">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.weapon_the_mace_of_hero_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
<add stat="regMp" val="0.51" /> <!-- MP regen per tick +0.51 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
</effect>
</for>
</skill>
<skill id="3598" levels="1" name="Full Recovery">
<!-- Confirmed CT2.5 -->
<!-- Infinity Rod Skill -->
<set name="effectPoint" val="100" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<!-- TODO: Remove this condition when proper target type is done -->
<cond>
<not>
<target npcType="L2Attackable" />
</not>
</cond>
<for>
<effect name="HealPercent">
<param power="100" />
</effect>
</for>
</skill>
<skill id="3599" levels="1" name="Polearm Multi-attack">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.skill0216" />

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@@ -181,37 +181,6 @@
<effect name="Stun" />
</for>
</skill>
<skill id="4107" levels="1" name="Antharas Stun">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Antharas Skills -->
<!-- Antharas Tail from Behind -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="FLY_AWAY" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="affectRange" val="1500" />
<set name="coolTime" val="3000" />
<set name="effectPoint" val="-100" />
<set name="element" val="0" /> <!-- Fire -->
<set name="elementPower" val="180" />
<set name="fanRange" val="0,180,1500,400" />
<set name="flyRadius" val="600" />
<set name="flyType" val="THROW_UP" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill4107" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="28600" />
<set name="rideState" val="NONE" />
<set name="targetType" val="BEHIND_AURA" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="ThrowUp" />
<effect name="Stun" />
</for>
</skill>
<skill id="4108" levels="1" name="Antharas Fear">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Antharas Skills -->

View File

@@ -2139,40 +2139,6 @@
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4688" levels="1" name="Valakas Stun">
<!-- Confirmed CT2.5 -->
<!-- Valakas Skills -->
<!-- Valakas Tail Lash from Behind -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="FLY_AWAY" />
<set name="activateRate" val="80" />
<set name="affectRange" val="250" />
<set name="baseCritRate" val="10" />
<set name="basicProperty" val="CON" />
<set name="coolTime" val="3000" />
<set name="effectPoint" val="-100" />
<set name="element" val="0" /> <!-- Fire -->
<set name="elementPower" val="180" />
<set name="fanRange" val="0,180,250,500" />
<set name="flyRadius" val="600" />
<set name="flyType" val="THROW_UP" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill4688" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="27849" />
<set name="rideState" val="NONE" />
<set name="targetType" val="BEHIND_AURA" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="ThrowUp" />
<effect name="Stun" />
</for>
</skill>
<skill id="4689" levels="2" name="Valakas Fear">
<!-- Confirmed CT2.5 -->
<!-- Valakas Skills -->

View File

@@ -73,33 +73,6 @@
<effect name="MagicalAttack" />
</for>
</skill>
<skill id="5004" levels="1" name="Dimensional Stun">
<!-- Confirmed CT2.5 -->
<!-- Frintezza Skills -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="FLY_AWAY" />
<set name="affectRange" val="300" />
<set name="effectPoint" val="-100" />
<set name="element" val="5" /> <!-- Dark -->
<set name="elementPower" val="180" />
<set name="flyRadius" val="300" />
<set name="flyType" val="THROW_UP" />
<set name="hitTime" val="5800" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="5964" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="ThrowUp" />
<effect name="Stun" />
</for>
</skill>
<skill id="5005" levels="1" name="Frintezza's Ghost Summoning">
<!-- Confirmed CT2.5 -->
<!-- Frintezza Skills -->
@@ -317,36 +290,6 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="5015" levels="6" name="Frintezza's Daemon Charge">
<!-- Confirmed CT2.5 -->
<!-- Frintezza Skills -->
<table name="#coolTime"> 0 0 0 1500 1500 1500 </table>
<table name="#fanRange"> 0,0,400,150 0,0,500,170 0,0,700,200 0,0,400,150 0,0,500,170 0,0,700,200 </table>
<table name="#power"> 48761 52970 68074 48761 52970 68074 </table>
<table name="#radius"> 400 500 700 400 500 700 </table>
<set name="affectRange" val="#radius" />
<set name="castRange" val="150" />
<set name="coolTime" val="#coolTime" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="650" />
<set name="element" val="5" /> <!-- Dark -->
<set name="elementPower" val="180" />
<set name="fanRange" val="#fanRange" />
<set name="flyRadius" val="#radius" />
<set name="flyType" val="CHARGE" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="#power" />
<set name="rideState" val="NONE" />
<set name="targetType" val="FRONT_AREA" />
<cond msgId="113" addName="1">
<player insideZoneId="5015" />
</cond>
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="5016" levels="1" name="Yoke of Scarlet">
<!-- Confirmed CT2.5 -->
<!-- Frintezza Skills -->
@@ -626,20 +569,6 @@
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="5038" levels="16" name="Servitor PvP Penalty">
<!-- CT2.5 retail confirmed -->
<table name="#pvpDmg"> 0.98 0.96 0.94 0.92 0.9 0.88 0.86 0.84 0.82 0.8 0.78 0.76 0.74 0.72 0.7 0.5 </table>
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDmg" val="#pvpDmg" />
<mul stat="pvpPhysDmg" val="#pvpDmg" />
<mul stat="pvpPhysSkillsDmg" val="#pvpDmg" />
</effect>
</for>
</skill>
<skill id="5039" levels="1" name="Ultra Bomb">
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />

View File

@@ -1140,29 +1140,6 @@
</effect>
</for>
</skill>
<skill id="5157" levels="10" name="Duel Might">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill3080" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="5158" levels="15" name="Shield">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
@@ -1209,34 +1186,6 @@
</effect>
</for>
</skill>
<skill id="5160" levels="10" name="Duel Weakness">
<!-- Confirmed CT2.5 -->
<!-- Augmentation Skill (Trigger) -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PVP_DMG_DOWN" />
<set name="activateRate" val="80" />
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill3080" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="pvpPhysDmg" val="0.95" />
<mul stat="pvpPhysSkillsDmg" val="0.95" />
</effect>
</for>
</skill>
<skill id="5161" levels="15" name="Agility">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Augmentation Skill (Trigger) -->
@@ -1750,23 +1699,6 @@
<effect name="ProtectionBlessing" />
</for>
</skill>
<skill id="5183" levels="1" name="Production: Dimensional Stun">
<!-- Confirmed CT2.5 -->
<set name="affectRange" val="300" />
<set name="effectPoint" val="-100" />
<set name="flyRadius" val="300" />
<set name="flyType" val="THROW_UP" />
<set name="icon" val="icon.skill0100" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<set name="isDebuff" val="true" />
<set name="trait" val="SHOCK" />
<for>
<effect name="ThrowUp" />
</for>
</skill>
<skill id="5184" levels="1" name="Production: Valakas Dragon Breath">
<!-- Confirmed CT2.5 -->
<set name="affectRange" val="1200" />

View File

@@ -543,76 +543,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="5227" levels="2" name="Ground Strike">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<!-- Baylor Skills -->
<set name="affectRange" val="200" />
<set name="baseCritRate" val="20" />
<set name="effectPoint" val="-100" />
<set name="hitTime" val="2500" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="187" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="5800" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="5228" levels="2" name="Jump Attack">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<!-- Baylor Skills -->
<set name="affectRange" val="200" />
<set name="baseCritRate" val="20" />
<set name="effectPoint" val="-100" />
<set name="hitTime" val="2500" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="373" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="11786" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="5229" levels="2" name="Strong Punch">
<!-- TODO: Auto level parse, Requires manual update -->
<!-- Confirmed CT2.5 -->
<!-- Baylor Skills -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="80" />
<set name="baseCritRate" val="20" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="600" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1100" />
<set name="flyRadius" val="300" />
<set name="flyType" val="THROW_UP" />
<set name="hitTime" val="2800" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="75" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="4640" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
<effect name="ThrowUp" />
</for>
</skill>
<skill id="5230" levels="1" name="Stun">
<!-- Confirmed CT2.5 -->
<!-- Tully Skills -->
@@ -1385,28 +1315,6 @@
<effect name="Disarm" />
</for>
</skill>
<skill id="5261" levels="1" name="Zombie">
<!-- CT2.5 retail confirmed -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="7" />
<set name="abnormalType" val="TRANSFORM" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
<set name="effectPoint" val="-100" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="60" />
<set name="mpConsume" val="44" />
<set name="mpInitialConsume" val="11" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Transformation">
<param id="303" />
</effect>
</for>
</skill>
<skill id="5262" levels="12" name="Rising Shot">
<!-- CT2.5 retail confirmed -->
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>

View File

@@ -13,28 +13,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="5401" levels="1" name="Stun">
<!-- Temporarily gets thrown into a state of shock and immobilized. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="FLY_AWAY" />
<set name="affectRange" val="300" />
<set name="effectPoint" val="-100" />
<set name="flyRadius" val="300" />
<set name="flyType" val="THROW_UP" />
<set name="hitTime" val="5800" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<set name="trait" val="SHOCK" />
<for>
<effect name="ThrowUp" />
<effect name="Stun" />
</for>
</skill>
<skill id="5402" levels="1" name="Presentation - Baylor 2">
<!-- Balor - Magic Skill1 -->
<set name="coolTime" val="500" />
@@ -1105,32 +1083,6 @@
</effect>
</for>
</skill>
<skill id="5481" levels="1" name="Transformation Penalty">
<!-- You cannot be transformed while under this effect. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM_HANGOVER" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="5482" levels="1" name="Transformation Penalty">
<!-- You cannot be transformed while under this effect. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="480" />
<set name="abnormalType" val="TRANSFORM_HANGOVER" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="5483" levels="1" name="Counter Aggression">
<set name="effectPoint" val="-662" />
<set name="magicLvl" val="76" />
@@ -1255,37 +1207,6 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="5493" levels="1" name="Naia Production">
<set name="castRange" val="800" />
<set name="channelingSkillId" val="5106" />
<set name="channelingSkillId" val="5106" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="1000" />
<set name="hitTime" val="25000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="8764" /> <!-- Trap Stone -->
<set name="magicLvl" val="85" />
<set name="mpPerChanneling" val="15" />
<set name="operateType" val="CHANNELING_CONTINUOUS" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="5494" levels="1" name="Gust">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="1" />
<set name="flyRadius" val="300" />
<set name="flyType" val="THROW_UP" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="86" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="ThrowUp" />
</for>
</skill>
<skill id="5495" levels="1" name="Bleed">
<!-- Confirmed CT2.5 -->
<!-- Beleth Skills -->

View File

@@ -965,66 +965,6 @@
</effect>
</for>
</skill>
<skill id="5655" levels="1" name="Transform Gatekeeper">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="31" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="319" />
<sub stat="vitalityConsumeRate" val="10" />
</effect>
</for>
</skill>
<skill id="5656" levels="85" name="Gatekeeper Aura Flare">
<table name="#effectPoints"> -74 -77 -81 -85 -89 -93 -97 -101 -106 -110 -115 -120 -125 -130 -135 -140 -146 -151 -157 -163 -169 -175 -181 -188 -194 -201 -208 -214 -221 -228 -236 -243 -250 -258 -265 -273 -280 -288 -296 -303 -311 -319 -327 -335 -343 -350 -358 -366 -374 -381 -389 -396 -404 -411 -419 -426 -433 -440 -446 -453 -459 -466 -472 -478 -483 -489 -494 -499 -504 -508 -513 -517 -520 -524 -527 -530 -533 -536 -538 -541 -543 -545 -547 -549 -551 </table>
<table name="#magicLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
<table name="#mpConsume"> 9 9 9 9 10 10 10 12 12 13 14 15 15 15 17 17 18 19 19 20 20 20 22 22 23 24 24 25 27 27 28 28 29 30 30 32 33 34 34 35 37 38 38 39 40 42 43 44 44 45 47 48 49 49 50 52 53 54 55 55 57 58 59 60 60 62 63 64 64 65 67 67 68 69 69 70 70 72 73 73 73 74 74 75 75 </table>
<table name="#pvePower"> 60 64 68 73 77 82 87 93 98 104 110 116 112 129 136 142 150 157 165 173 181 189 197 206 215 224 233 243 253 263 273 283 294 305 316 327 338 350 361 373 385 397 410 422 435 447 460 473 486 499 512 525 539 552 565 579 592 605 619 632 645 658 672 685 697 710 723 735 748 760 772 784 795 806 817 830 845 862 884 906 929 952 976 1001 1024 </table>
<table name="#pvpPower"> 38 40 43 46 49 52 55 58 62 65 69 73 77 81 85 89 94 98 103 108 113 118 124 129 135 140 146 152 158 164 171 177 184 191 197 204 212 219 226 233 241 248 256 264 272 280 288 296 304 312 320 329 337 345 354 362 370 379 387 395 403 412 420 428 436 444 452 460 468 475 483 490 497 504 511 519 528 539 552 566 581 595 610 626 640 </table>
<set name="abnormalLvl" val="0" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="MA_DOWN" />
<set name="castRange" val="150" />
<set name="effectPoint" val="#effectPoints" />
<set name="effectRange" val="650" />
<set name="hitTime" val="1000" />
<set name="icon" val="icon.skill1231" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_WITH_TRIGGER" />
<set name="power" val="#pvePower" />
<set name="pvpPower" val="#pvpPower" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<pvpEffects>
<effect name="MagicalAttack" />
<effect name="Debuff">
<mul stat="pvpMagicalDmg" val="0.5" />
</effect>
</pvpEffects>
<pveEffects>
<effect name="MagicalAttack" />
<effect name="Debuff">
<mul stat="pvpMagicalDmg" val="0.5" />
</effect>
</pveEffects>
</skill>
<skill id="5657" levels="85" name="Gatekeeper Prominence">
<table name="#effectPoints"> -92 -97 -101 -106 -111 -116 -121 -126 -132 -138 -143 -149 -156 -162 -168 -175 -182 -189 -196 -204 -211 -219 -227 -235 -243 -251 -259 -268 -277 -285 -294 -303 -313 -322 -331 -341 -350 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
<table name="#magicLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
@@ -1714,112 +1654,6 @@
</effect>
</for>
</skill>
<skill id="5690" levels="1" name="PvP Armor - Damage Down">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_BUFF" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill1040" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.3" />
<mul stat="pvpPhysSkillsDef" val="1.3" />
<mul stat="pvpPhysDef" val="1.3" />
</effect>
</for>
</skill>
<skill id="5691" levels="1" name="PvP Armor - Critical Down">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_BUFF" />
<set name="effectPoint" val="1" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill1242" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="defCritRate" val="0.85" />
<mul stat="defCritDamage" val="0.85" />
</effect>
</for>
</skill>
<skill id="5692" levels="1" name="PvP Armor - Heal">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skill1011" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE" />
<set name="staticReuse" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="Heal">
<param power="200" />
</effect>
</for>
</skill>
<skill id="5693" levels="1" name="PvP Armor - Speed Down">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_DEBUFF" />
<set name="castRange" val="600" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill1160" />
<set name="isDebuff" val="true" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="runSpd" val="0.8" />
<mul stat="pAtkSpd" val="0.8" />
<mul stat="mAtkSpd" val="0.7" />
</effect>
</for>
</skill>
<skill id="5694" levels="1" name="PvP Armor - Mirage">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="600" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill0445" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE" />
<set name="staticReuse" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="TargetCancel" />
</for>
</skill>
<skill id="5695" levels="1" name="Talisman - Increase Momentum">
<!-- Confirmed CT2.5 -->
<set name="effectPoint" val="1" />

View File

@@ -1343,23 +1343,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="5774" levels="2" name="Replenish Pailaka Reward Vitality">
<!-- Confirmed CT2.5 -->
<table name="#value"> 10000 20000 </table>
<set name="castRange" val="900" />
<set name="effectPoint" val="100" />
<set name="effectRange" val="1400" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="VitalityPointUp">
<param value="#value" />
</effect>
</for>
</skill>
<skill id="5775" levels="1" name="Greater Blessing of Pathfinder">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="7200" />
@@ -1406,24 +1389,6 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="5780" levels="9" name="Agathion Collection">
<set name="castRange" val="100" />
<set name="effectRange" val="600" />
<set name="hitTime" val="6000" />
<set name="icon" val="icon.skill_agathion_cute" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond msgId="2292">
<player agathionId="16061" />
</cond>
<cond msgId="109">
<target npcId="18678, 18679, 18680, 18681, 18682, 18683" />
</cond>
</skill>
<skill id="5781" levels="1" name="Presentation - Lindvior Approach">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="17000" />

View File

@@ -233,23 +233,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="5822" levels="1" name="Bait for Drakes">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="600" />
<set name="effectPoint" val="-1000" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="3000" />
<set name="itemConsumeCount" val="1" />
<set name="itemConsumeId" val="13879" /> <!-- Bait for Drakes -->
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<cond msgId="109">
<target npcId="18781" />
</cond>
</skill>
<skill id="5823" levels="1" name="Boss Defeat">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="2500" />
@@ -872,90 +855,6 @@
<set name="targetType" val="FRONT_AREA" />
<set name="trait" val="SHOCK" />
</skill>
<skill id="5856" levels="1" name="Transformation Scroll: Makeshift Bat">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="117" />
</effect>
</for>
</skill>
<skill id="5857" levels="1" name="Transformation Scroll: Lady Tow">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="118" />
</effect>
</for>
</skill>
<skill id="5858" levels="1" name="Transformation Scroll: Angry Tow">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="119" />
</effect>
</for>
</skill>
<skill id="5859" levels="1" name="Transformation Scroll: Sleepy Tow">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="120" />
</effect>
</for>
</skill>
<skill id="5860" levels="1" name="Wrath of Valakas">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />

View File

@@ -813,29 +813,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="5950" levels="1" name="Birthday Gift">
<!-- Confirmed CT2.5 -->
<!-- Birthday Skill -->
<set name="abnormalLvl" val="9" />
<set name="abnormalTime" val="43200" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
<set name="castRange" val="900" />
<set name="effectPoint" val="100" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skill5950" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<sub stat="vitalityConsumeRate" val="10" />
</effect>
</for>
</skill>
<skill id="5951" levels="1" name="Agathion's Blessing">
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill_agathion_cute" />
@@ -1232,68 +1209,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="5982" levels="1" name="Aura Bird - Falcon">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="1500" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="2100" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0841" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-2" />
<set name="mpConsume" val="75" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="7200000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<cond msgId="2721">
<player landingZone="true" />
</cond>
<for>
<effect name="Transformation">
<param id="8" />
<mul stat="reduceExpLostByPvp" val="0.1" />
<mul stat="reduceExpLostByMob" val="0.1" />
<mul stat="reduceExpLostByRaid" val="0.1" />
</effect>
</for>
</skill>
<skill id="5983" levels="1" name="Aura Bird - Owl">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="1500" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="2100" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0842" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-2" />
<set name="mpConsume" val="75" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="7200000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<cond msgId="2721">
<player landingZone="true" />
</cond>
<for>
<effect name="Transformation">
<param id="9" />
<mul stat="reduceExpLostByPvp" val="0.1" />
<mul stat="reduceExpLostByMob" val="0.1" />
<mul stat="reduceExpLostByRaid" val="0.1" />
</effect>
</for>
</skill>
<skill id="5984" levels="1" name="Hand of Death">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />

View File

@@ -209,19 +209,6 @@
</effect>
</for>
</skill>
<skill id="6024" levels="1" name="Weight Aerial Cleft">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="40" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="effectPoint" val="-10" />
<set name="icon" val="icon.skill6024" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="14" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6025" levels="1" name="not_used">
<set name="magicLvl" val="83" />
<set name="operateType" val="PASSIVE" />
@@ -299,46 +286,6 @@
<effect name="ImmobileBuff" />
</for>
</skill>
<skill id="6035" levels="1" name="Transform Red Team">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="121" />
</effect>
</for>
</skill>
<skill id="6036" levels="1" name="Transform Blue Team">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="122" />
</effect>
</for>
</skill>
<skill id="6037" levels="1" name="Soul Unleash">
<set name="magicLvl" val="80" />
<set name="operateType" val="ACTIVE_INSTANT" />

View File

@@ -212,65 +212,6 @@
</effect>
</for>
</skill>
<skill id="6121" levels="1" name="Agathion's New Year's Gift 1">
<!-- Confirmed CT2.5 -->
<set name="coolTime" val="1000" />
<set name="hitTime" val="2700" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="86400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="14676" itemCount="1" />
</effect>
</for>
</skill>
<skill id="6122" levels="1" name="Agathion's New Year's Gift 2">
<!-- Confirmed CT2.5 -->
<set name="coolTime" val="1000" />
<set name="hitTime" val="2700" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="86400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="14677" itemCount="1" />
</effect>
</for>
</skill>
<skill id="6123" levels="1" name="Agathion's New Year's Wish">
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
<set name="coolTime" val="1000" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="86400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6124" levels="1" name="Agathion Cute Trick - Neolithica">
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill_agathion_cute" />
@@ -1212,20 +1153,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="6196" levels="1" name="Agathion Oink Oink's Ability">
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
<set name="coolTime" val="1000" />
<set name="icon" val="icon.skill_agathion_cute" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="72000000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6197" levels="1" name="Agathion Cute Trick - Oink Oink">
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill_agathion_cute" />

View File

@@ -20,134 +20,6 @@
</effect>
</for>
</skill>
<skill id="6201" levels="1" name="Transformed: Frog">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="520" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
<set name="effectPoint" val="10" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="111" />
<mul stat="weightLimit" val="11" />
<add stat="weightPenalty" val="9000" />
<add stat="inventoryLimit" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="IMPROVE_SPEED_AVOID_UP;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="IMPROVE_SPEED_AVOID_UP;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="6202" levels="1" name="Transformed: Young Child">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="460" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
<set name="effectPoint" val="10" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="112" />
<mul stat="weightLimit" val="11" />
<add stat="weightPenalty" val="9000" />
<add stat="inventoryLimit" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="IMPROVE_SPEED_AVOID_UP;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="IMPROVE_SPEED_AVOID_UP;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="6203" levels="1" name="Transformed: Native">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="215" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
<set name="effectPoint" val="10" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="124" />
<mul stat="weightLimit" val="11" />
<add stat="weightPenalty" val="9000" />
<add stat="inventoryLimit" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="IMPROVE_SPEED_AVOID_UP;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="IMPROVE_SPEED_AVOID_UP;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="6204" levels="1" name="Transformed: Guards of the Dawn">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
<set name="effectPoint" val="10" />
<set name="effectRange" val="1500" />
<set name="icon" val="icon.skilltransform3" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="113" />
<mul stat="weightLimit" val="11" />
<add stat="weightPenalty" val="9000" />
<add stat="inventoryLimit" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="IMPROVE_SPEED_AVOID_UP;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="IMPROVE_SPEED_AVOID_UP;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="6205" levels="19" name="Strider Bite">
<!-- Confirmed CT2.5 -->
<table name="#dot"> 65 75 75 82 82 82 82 82 85 85 85 85 85 85 85 85 85 85 87 </table>
@@ -475,28 +347,6 @@
</effect>
</for>
</skill>
<skill id="6239" levels="1" name="Proof of Time and Space">
<!-- Confirmed CT2.5 -->
<set name="coolTime" val="1000" />
<set name="hitTime" val="2700" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="86400000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="15352" itemCount="1" />
</effect>
</for>
</skill>
<skill id="6240" levels="5" name="Heatstroke">
<table name="#abnormalLvls"> 1 2 3 4 5 </table>
<set name="abnormalLvl" val="#abnormalLvls" />

View File

@@ -965,24 +965,6 @@
<effect name="Stun" />
</for>
</skill>
<skill id="6341" levels="1" name="Stronghold Water Cannon">
<set name="affectRange" val="200" />
<set name="castRange" val="600" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="900" />
<set name="hitTime" val="500" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="4563" />
<set name="reuseDelay" val="500" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AREA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6342" levels="1" name="Trap Over Steam">
<set name="affectRange" val="400" />
<set name="effectPoint" val="-574" />
@@ -1499,283 +1481,4 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6388" levels="1" name="Bistakon Jump Blow">
<set name="affectRange" val="150" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-1000" />
<set name="hitTime" val="2500" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6389" levels="1" name="Kokracon Sonic Cage">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="castRange" val="700" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="1200" />
<set name="icon" val="icon.skill0102" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="85" />
<set name="mpConsume" val="88" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="runSpd" val="0.5" />
</effect>
</for>
</skill>
<skill id="6390" levels="1" name="Kokracon Sonic Explosion">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="CASTING_TIME_UP" />
<set name="affectRange" val="300" />
<set name="effectPoint" val="-1000" />
<set name="fanRange" val="0,0,200,0" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1386" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="85" />
<set name="mpConsume" val="88" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
<for>
<effect name="Debuff">
<mul stat="mAtkSpd" val="0.5" />
</effect>
</for>
</skill>
<skill id="6391" levels="1" name="Kokracon Sonic Slash">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="60" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="500" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="4563" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
</for>
</skill>
<skill id="6392" levels="1" name="Kokracon Sonic Shot">
<!-- Attack Speed is decreased by 50%. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="80" />
<set name="affectRange" val="150" />
<set name="basicProperty" val="MEN" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1104" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="88" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="Debuff">
<mul stat="pAtkSpd" val="0.5" />
</effect>
</for>
</skill>
<skill id="6393" levels="1" name="Kokracon Sonic Beam">
<set name="castRange" val="900" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1200" />
<set name="hitTime" val="1000" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6394" levels="1" name="Kokracon Sonic Bomb">
<set name="affectRange" val="300" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6395" levels="1" name="Kokracon Dreadful Clow">
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
<set name="activateRate" val="100" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="40" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-574" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0096" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="BLEED" />
<for>
<effect name="DamOverTime" ticks="5">
<param power="93" />
</effect>
</for>
</skill>
<skill id="6396" levels="1" name="Kokracon Panic">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="6" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="MEN" />
<set name="castRange" val="600" />
<set name="effectPoint" val="-574" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1169" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="88" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<set name="trait" val="DERANGEMENT" />
<for>
<effect name="Fear" />
</for>
</skill>
<skill id="6397" levels="1" name="Kokracon Staggering Blow">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="40" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="400" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="9125" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
</for>
</skill>
<skill id="6398" levels="1" name="Kokracon Sonic Shout">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
<set name="activateRate" val="80" />
<set name="affectRange" val="300" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="-100" />
<set name="fanRange" val="0,0,200,0" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1169" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="88" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
<set name="trait" val="DERANGEMENT" />
<for>
<effect name="Fear" />
</for>
</skill>
<skill id="6399" levels="1" name="Kokracon Dreadful Piercing">
<set name="castRange" val="60" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
</list>

View File

@@ -1,346 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6400" levels="1" name="Kokracon Dwindling Velocity">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="CASTING_TIME_UP" />
<set name="castRange" val="900" />
<set name="effectPoint" val="-1000" />
<set name="effectRange" val="1400" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1386" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="85" />
<set name="mpConsume" val="88" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<mul stat="mAtkSpd" val="0.8" />
</effect>
</for>
</skill>
<skill id="6401" levels="1" name="Kokracon Wheeling Clow">
<set name="affectRange" val="150" />
<set name="castRange" val="900" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1200" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AREA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6402" levels="5" name="Torumba Poison Strike">
<table name="#abnormalLvls"> 11 12 13 14 15 </table>
<table name="#dot"> 100 220 440 880 1600 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="2000" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="2200" />
<set name="icon" val="icon.skill0129" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="-1" />
<set name="mpConsume" val="88" />
<set name="mpInitialConsume" val="22" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<set name="trait" val="POISON" />
<for>
<effect name="DamOverTime" ticks="5">
<param power="#dot" />
</effect>
</for>
</skill>
<skill id="6403" levels="1" name="Torumba Numbing Poison">
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
<set name="affectRange" val="300" />
<set name="basicProperty" val="MEN" />
<set name="castRange" val="60" />
<set name="effectPoint" val="-1" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill1160" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AREA" />
<for>
<effect name="PhysicalAttack" />
<effect name="DamOverTime" ticks="5">
<param power="58" />
<mul stat="runSpd" val="0.8" />
</effect>
</for>
</skill>
<skill id="6404" levels="1" name="Torumba Poison Swing">
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
<set name="affectRange" val="200" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="-100" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill1160" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
<effect name="Debuff">
<mul stat="runSpd" val="0.3" />
</effect>
</for>
</skill>
<skill id="6405" levels="1" name="Torumba Roar">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="abnormalVisualEffect" val="SILENCE" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="MEN" />
<set name="effectPoint" val="1000" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill1336" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="56" />
<set name="mpInitialConsume" val="14" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Debuff">
<add stat="runSpd" val="20" />
<mul stat="pAtkSpd" val="1.2" />
<mul stat="mAtkSpd" val="1.2" />
</effect>
</for>
</skill>
<skill id="6406" levels="1" name="Torumba's Plague">
<set name="abnormalLvl" val="99" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="SILENCE_ALL" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
<set name="castRange" val="1500" />
<set name="effectRange" val="2000" />
<set name="icon" val="icon.skill4111" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="Petrification" />
</for>
</skill>
<skill id="6407" levels="1" name="Torumba's Constraint">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BLOCK_RESURRECTION" />
<set name="castRange" val="300" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="600" />
<set name="icon" val="icon.skill5919" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="mpConsume" val="60" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="stayAfterDeath" val="true" />
<set name="targetType" val="ONE" />
<for>
<effect name="BlockResurrection" />
</for>
</skill>
<skill id="6408" levels="1" name="Soul Weakness">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BLOCK_TRANSFORM" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="600" />
<set name="icon" val="icon.skill5919" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-2" />
<set name="mpConsume" val="60" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6409" levels="1" name="Reptilikon Earthquake">
<set name="affectRange" val="200" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-1000" />
<set name="hitTime" val="1500" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6410" levels="1" name="Reptilikon Rush">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="80" />
<set name="affectRange" val="100" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="60" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="400" />
<set name="fanRange" val="0,0,100,60" />
<set name="hitTime" val="2000" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="9125" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="FRONT_AREA" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
</for>
</skill>
<skill id="6411" levels="1" name="Reptilikon Summon">
<set name="coolTime" val="500" />
<set name="hitTime" val="3000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6412" levels="1" name="Reptilikon Critical Blow">
<set name="castRange" val="900" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1200" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6413" levels="1" name="Reptilikon Missile">
<set name="affectRange" val="200" />
<set name="castRange" val="900" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1200" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AREA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6414" levels="1" name="Reptilikon Charge">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="60" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="icon" val="icon.skill0100" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="9125" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="trait" val="SHOCK" />
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
</for>
</skill>
<skill id="6415" levels="1" name="Reptilikon Scratch">
<set name="affectRange" val="300" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="13688" />
<set name="reuseDelay" val="1000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="6416" levels="1" name="Reptilikon Poison Breath">
<set name="abnormalLvl" val="8" />
<set name="abnormalTime" val="20" />

View File

@@ -620,28 +620,6 @@
</effect>
</for>
</skill>
<skill id="6640" levels="1" name="Vitality Replenishing Aura">
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
<set name="castRange" val="2000" />
<set name="effectPoint" val="100" />
<set name="effectRange" val="2000" />
<set name="icon" val="icon.skilltransform4" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="2000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<sub stat="vitalityConsumeRate" val="10" />
</effect>
</for>
</skill>
<skill id="6641" levels="1" name="Holy Ball">
<!-- Confirmed CT2.5 -->
<!-- Freya Jinia Skills -->
@@ -749,28 +727,6 @@
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6649" levels="1" name="Transform Treykan">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="1" />
<set name="icon" val="icon.skilltransform1" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="staticReuse" val="true" />
<set name="targetType" val="ONE" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="126" />
</effect>
</for>
</skill>
<skill id="6650" levels="1" name="Tacrakahn's Alienation">
<set name="abnormalLvl" val="99" />
<set name="abnormalTime" val="300" />
@@ -1284,28 +1240,6 @@
</effect>
</for>
</skill>
<skill id="6685" levels="1" name="Santa Claus's Gift">
<!-- Confirmed CT2.5 -->
<set name="coolTime" val="1000" />
<set name="hitTime" val="2700" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="55" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="Restoration">
<param itemId="17003" itemCount="1" />
</effect>
</for>
</skill>
<skill id="6686" levels="1" name="Cancel Holy Protection">
<!-- Confirmed CT2.5 -->
<!-- Monastery of Silence Skills -->

View File

@@ -14,22 +14,6 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6702" levels="1" name="Blessing of Cheers">
<!-- none -->
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6703" levels="1" name="Blessing of Cheers">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6704" levels="1" name="Blessing of Cheers">
<!-- none -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6705" levels="1" name="Stun">
<!-- Temporarily in shock and unable to move. -->
<set name="abnormalTime" val="9" />

View File

@@ -1318,11 +1318,6 @@
<effect name="Petrification" />
</for>
</skill>
<skill id="6883" levels="1" name="Vitality Recovery Effect">
<!-- "For 5 minutes, energy is filled to stage 4. Returns to before as time goes on." -->
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6884" levels="1" name="Morale Boost">
<!-- none -->
<set name="abnormalTime" val="60" />

View File

@@ -56,19 +56,6 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6908" levels="1" name="Transform Master">
<!-- High Five Skill -->
<!-- Transforms into a game Master. -->
<set name="abnormalTime" val="-1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Transformation">
<param id="22" />
</effect>
</for>
</skill>
<skill id="6909" levels="1" name="Charming">
<!-- Shows the game master's charming actions. -->
<set name="operateType" val="PASSIVE" />

View File

@@ -1064,38 +1064,6 @@
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="7072" levels="1" name="Test - Basic Trap">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="3000" />
<set name="magicLvl" val="20" />
<set name="mpConsume" val="40" />
<set name="mpInitialConsume" val="10" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonTrap">
<param npcId="30048" />
</effect>
</for>
</skill>
<skill id="7073" levels="1" name="Test - Find Trap">
<set name="hitTime" val="1000" />
<set name="magicLvl" val="20" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="7074" levels="1" name="Test - Cancel Trap">
<set name="hitTime" val="4000" />
<set name="magicLvl" val="20" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="30000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="NONE" />
</skill>
<skill id="7075" levels="1" name="Test - Distance DD">
<set name="effectPoint" val="-1" />
<set name="hitTime" val="4000" />
@@ -1137,37 +1105,6 @@
<set name="targetType" val="NONE" />
<set name="trait" val="SHOCK" />
</skill>
<skill id="7078" levels="1" name="Test - Blink">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="activateRate" val="80" />
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="200" />
<set name="basicProperty" val="CON" />
<set name="coolTime" val="200" />
<set name="flyCourse" val="0" /> <!-- Teleport to Back -->
<set name="flyRadius" val="400" />
<set name="hitTime" val="300" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="75" />
<set name="mpConsume" val="50" />
<set name="mpInitialConsume" val="50" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="5000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AURA" />
<set name="trait" val="SHOCK" />
<for>
<effect name="Stun" />
</for>
<selfEffects>
<effect name="Blink" />
</selfEffects>
</skill>
<skill id="7079" levels="1" name="Test - Party Damage Absorb">
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1200" />

View File

@@ -85,50 +85,6 @@
<set name="coolTime" val="800" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="7109" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="7110" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="7111" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="7112" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="7113" levels="1" name="Pet Invincibility Effect">
<!-- AUTO GENERATED SKILL -->
<!-- Invincibility Effect -->
@@ -139,13 +95,6 @@
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
</skill>
<skill id="7114" levels="1" name="Spellbook: Clan Flag">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="7115" levels="1" name="Energy of Chaos">
<!-- AUTO GENERATED SKILL -->
<!-- Character's hair and cloak have been changed due to participation in the Ceremony of Chaos. -->
@@ -154,11 +103,4 @@
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="7116" levels="1" name="Spellbook: Air Bike">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
</list>

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View File

@@ -1,966 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8600" levels="1" name="Summon Royal Aegis">
<!-- Mounts a Knight exclusive horse. -->
<set name="icon" val="icon.skill8600" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="129" />
</effect>
</for>
</skill>
<skill id="8601" levels="1" name="Summon Battle Scar">
<!-- Mounts a Warrior exclusive horse. -->
<set name="icon" val="icon.skill8601" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="130" />
</effect>
</for>
</skill>
<skill id="8602" levels="1" name="Summon Blood Tail">
<!-- Mounts a Rogue exclusive horse. -->
<set name="icon" val="icon.skill8602" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="131" />
</effect>
</for>
</skill>
<skill id="8603" levels="1" name="Summon Tempest Arrow">
<!-- Mounts an Archer exclusive horse. -->
<set name="icon" val="icon.skill8603" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="132" />
</effect>
</for>
</skill>
<skill id="8604" levels="1" name="Summon Blue Phantom">
<!-- Mounts a Wizard exclusive horse. -->
<set name="icon" val="icon.skill8604" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="133" />
</effect>
</for>
</skill>
<skill id="8605" levels="1" name="Summon White Wing">
<!-- Mounts a Summoner exclusive horse. -->
<set name="icon" val="icon.skill8605" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="134" />
</effect>
</for>
</skill>
<skill id="8606" levels="1" name="Summon Swift Melody">
<!-- Mounts an Enchanter exclusive horse. -->
<set name="icon" val="icon.skill8606" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="135" />
</effect>
</for>
</skill>
<skill id="8607" levels="1" name="Summon Silver Saint">
<!-- Mounts a Healer exclusive horse. -->
<set name="icon" val="icon.skill8607" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="136" />
</effect>
</for>
</skill>
<skill id="8608" levels="1" name="Talisman (R-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 37 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8609" levels="1" name="Talisman (R90-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 43 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8610" levels="1" name="Talisman (R95-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 52 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8611" levels="1" name="Talisman (R99-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 60 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8612" levels="1" name="Talisman (R-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 38 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8613" levels="1" name="Talisman (R90-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 43 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8614" levels="1" name="Talisman (R95-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 49 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8615" levels="1" name="Talisman (R99-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 54 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8616" levels="1" name="Talisman (R-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 37 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8617" levels="1" name="Talisman (R90-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 46 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8618" levels="1" name="Talisman (R95-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 56 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8619" levels="1" name="Talisman (R99-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 66 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8620" levels="1" name="Talisman (R-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 21 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8621" levels="1" name="Talisman (R90-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 24 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8622" levels="1" name="Talisman (R95-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 28 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8623" levels="1" name="Talisman (R99-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 32 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8624" levels="1" name="Talisman (R-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 219 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8625" levels="1" name="Talisman (R90-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 246 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8626" levels="1" name="Talisman (R95-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 277 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8627" levels="1" name="Talisman (R99-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 305 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8628" levels="1" name="Talisman (R-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 119 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8629" levels="1" name="Talisman (R90-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 119 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8630" levels="1" name="Talisman (R95-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 130 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8631" levels="1" name="Talisman (R99-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 139 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8632" levels="1" name="Talisman (R-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 99 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8633" levels="1" name="Talisman (R90-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 108 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8634" levels="1" name="Talisman (R95-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 116 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8635" levels="1" name="Talisman (R99-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 124 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8636" levels="1" name="Talisman (R-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 135 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8637" levels="1" name="Talisman (R90-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 142 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8638" levels="1" name="Talisman (R95-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 149 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8639" levels="1" name="Talisman (R99-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 155 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8640" levels="1" name="Talisman (R-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 135 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8641" levels="1" name="Talisman (R90-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 142 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8642" levels="1" name="Talisman (R95-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 149 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8643" levels="1" name="Talisman (R99-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 155 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8644" levels="1" name="Talisman (R-grade) - M. Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Critical Rate by 2% when equipped. -->
<set name="icon" val="icon.r_talisman_mc_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8645" levels="1" name="Talisman (R-grade) - P. Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Accuracy by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_ph_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8646" levels="1" name="Talisman (R-grade) - M. Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Accuracy by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_mh_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8647" levels="1" name="Talisman (R-grade) - P. Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Evasion by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_pm_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8648" levels="1" name="Talisman (R-grade) - M. Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Evasion by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_mm_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8649" levels="1" name="Talisman (R-grade) - P. Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Rate by 2% when equipped. -->
<set name="icon" val="icon.r_talisman_cr_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8650" levels="1" name="Talisman (R-grade) - P. Critical Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the chance of receiving a physical critical attack by 2% when equipped. -->
<set name="icon" val="icon.r_talisman_cm_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8651" levels="1" name="Talisman (R-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 111 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8652" levels="1" name="Talisman (R90-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 129 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8653" levels="1" name="Talisman (R95-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 156 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8654" levels="1" name="Talisman (R99-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 180 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8655" levels="1" name="Talisman (R-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 114 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8656" levels="1" name="Talisman (R90-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 129 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8657" levels="1" name="Talisman (R95-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 147 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8658" levels="1" name="Talisman (R99-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 162 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8659" levels="1" name="Talisman (R-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 111 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8660" levels="1" name="Talisman (R90-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 138 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8661" levels="1" name="Talisman (R95-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 168 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8662" levels="1" name="Talisman (R99-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 198 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8663" levels="1" name="Talisman (R-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 63 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8664" levels="1" name="Talisman (R90-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 72 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8665" levels="1" name="Talisman (R95-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 84 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8666" levels="1" name="Talisman (R99-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 96 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8667" levels="1" name="Talisman (R-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 657 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8668" levels="1" name="Talisman (R90-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 738 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8669" levels="1" name="Talisman (R95-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 831 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8670" levels="1" name="Talisman (R99-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 915 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8671" levels="1" name="Talisman (R-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 327 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8672" levels="1" name="Talisman (R90-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 357 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8673" levels="1" name="Talisman (R95-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 390 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8674" levels="1" name="Talisman (R99-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 417 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8675" levels="1" name="Talisman (R-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 297 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8676" levels="1" name="Talisman (R90-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 324 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8677" levels="1" name="Talisman (R95-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 390 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8678" levels="1" name="Talisman (R99-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 417 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8679" levels="1" name="Talisman (R-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 405 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8680" levels="1" name="Talisman (R90-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 426 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8681" levels="1" name="Talisman (R95-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 447 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8682" levels="1" name="Talisman (R99-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 465 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8683" levels="1" name="Talisman (R-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 405 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8684" levels="1" name="Talisman (R90-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 426 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8685" levels="1" name="Talisman (R95-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 447 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8686" levels="1" name="Talisman (R99-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 465 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8687" levels="1" name="Talisman (R-grade) - M. Critical Rate (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Critical Rate by 4% momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_mc_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8688" levels="1" name="Talisman (R-grade) - P. Accuracy (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Accuracy by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_ph_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8689" levels="1" name="Talisman (R-grade) - M. Accuracy (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Accuracy by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8690" levels="1" name="Talisman (R-grade) - P. Evasion (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Evasion by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_pm_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8691" levels="1" name="Talisman (R-grade) - M. Evasion (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Evasion by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_mm_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8692" levels="1" name="Talisman (R-grade) - P. Critical Rate (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Rate by 4% momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8693" levels="1" name="Talisman (R-grade) - P. Critical Evasion (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Evasion Rate by 4% momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_cm_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8694" levels="1" name="Special Talisman (R-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 414 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8695" levels="1" name="Special Talisman (R90-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 457 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8696" levels="1" name="Special Talisman (R95-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 505 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8697" levels="1" name="Special Talisman (R99-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 546 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8698" levels="1" name="Special Talisman (R-grade) - Shield Defense (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 1242 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8699" levels="1" name="Special Talisman (R90-grade) - Shield Defense (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 1371 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
</list>

View File

@@ -1,783 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8700" levels="1" name="Special Talisman (R95-grade) - Shield Defense (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 1515 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8701" levels="1" name="Special Talisman (R99-grade) - Shield Defense (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 1638 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8702" levels="1" name="Special Talisman (R-grade) - Momentum">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8703" levels="1" name="Special Talisman (R90-grade) - Momentum">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8704" levels="1" name="Special Talisman (R95-grade) - Momentum">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8705" levels="1" name="Special Talisman (R99-grade) - Momentum">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8706" levels="1" name="Special Talisman (R-grade) - Momentum (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Momentum by 5 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8707" levels="1" name="Special Talisman (R90-grade) - Momentum (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Momentum by 5 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8708" levels="1" name="Special Talisman (R95-grade) - Momentum (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Momentum by 5 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8709" levels="1" name="Special Talisman (R99-grade) - Momentum (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Momentum by 5 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8710" levels="1" name="Special Talisman (R-grade) - Mana Drain (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs 2 MP per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8711" levels="1" name="Special Talisman (R90-grade) - Mana Drain (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs 3 MP per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8712" levels="1" name="Special Talisman (R95-grade) - Mana Drain (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs 4 MP per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8713" levels="1" name="Special Talisman (R99-grade) - Mana Drain (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs 5 MP per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8714" levels="1" name="Steal Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="8715" levels="1" name="Steal Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="8716" levels="1" name="Steal Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="8717" levels="1" name="Steal Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="8718" levels="1" name="Special Talisman (R-grade) - Blood Siphon (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs HP by 1% per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8719" levels="1" name="Special Talisman (R90-grade) - Blood Siphon (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs HP by 1% per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8720" levels="1" name="Special Talisman (R95-grade) - Blood Siphon (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs HP by 1% per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8721" levels="1" name="Special Talisman (R99-grade) - Blood Siphon (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs HP by 1% per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8722" levels="1" name="Special Talisman (R-grade) - Increase Range">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 10 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8723" levels="1" name="Special Talisman (R90-grade) - Increase Range">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 10 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8724" levels="1" name="Special Talisman (R95-grade) - Increase Range">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 10 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8725" levels="1" name="Special Talisman (R99-grade) - Increase Range">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 10 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8726" levels="1" name="Special Talisman (R-grade) - Increase Range (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 20 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8727" levels="1" name="Special Talisman (R90-grade) - Increase Range (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 20 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8728" levels="1" name="Special Talisman (R95-grade) - Increase Range (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 20 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8729" levels="1" name="Special Talisman (R99-grade) - Increase Range (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 20 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8730" levels="1" name="Special Talisman (R-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8731" levels="1" name="Special Talisman (R90-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r90_sp_talisman_sm_st_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8732" levels="1" name="Special Talisman (R95-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r95_sp_talisman_sm_st_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8733" levels="1" name="Special Talisman (R99-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r99_sp_talisman_sm_st_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8734" levels="1" name="Special Talisman (R99-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_sp_talisman_sm_rt_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8735" levels="1" name="Special Talisman (R-grade) - Increase Magic Cancel">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases Magic Cancel Rate by 10% when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8736" levels="1" name="Special Talisman (R-grade) - Increase Magic Cancel (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Prevents magic from being canceled momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8737" levels="1" name="Special Talisman (R-grade) - MP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases natural MP recovery amount by 0.66 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8738" levels="1" name="Special Talisman (R90-grade) - MP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases natural MP recovery amount by 0.68 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8739" levels="1" name="Special Talisman (R95-grade) - MP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases natural MP recovery amount by 0.70 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8740" levels="1" name="Special Talisman (R99-grade) - MP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases natural MP recovery amount by 0.72 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8741" levels="1" name="Special Talisman (R-grade) - Decrease MP Consumption">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases MP Consumption by 15% when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8742" levels="1" name="Special Talisman (R-grade) - Enhance Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 75 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8743" levels="1" name="Special Talisman (R90-grade) - Enhance Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 82 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8744" levels="1" name="Special Talisman (R95-grade) - Enhance Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 90 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8745" levels="1" name="Special Talisman (R99-grade) - Enhance Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 96 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8746" levels="1" name="Special Talisman (R-grade) - Increase Heal Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 225 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8747" levels="1" name="Special Talisman (R90-grade) - Increase Heal Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 246 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8748" levels="1" name="Special Talisman (R95-grade) - Increase Heal Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 270 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8749" levels="1" name="Special Talisman (R99-grade) - Increase Heal Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 288 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
</skill>
<skill id="8750" levels="1" name="Special Ability: Infinity Cutter">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the enemy's P. Def. during a critical attack. Also increases Max HP, Max MP, Max CP, shield defense capability. Inflicts additional damage during PvP. Reflects some of the damage received back to the enemy. -->
<set name="icon" val="icon.weapon_the_sword_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8751" levels="1" name="Decrease P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily reduces P. Def. Effect 3. -->
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8752" levels="1" name="Special Ability: Infinity Avenger">
<!-- AUTO GENERATED SKILL -->
<!-- Seduces the enemy during a critical attack. Also increases Max HP, Max MP, Max CP, shield defense capability. Inflicts additional damage during PvP. Reflects some of the damage received back to the enemy. -->
<set name="icon" val="icon.weapon_the_axe_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8753" levels="1" name="Discord">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8754" levels="1" name="Special Ability: Infinity Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Rate/damage, Max HP, and Max CP. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_the_two_handed_sword_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8755" levels="1" name="Special Ability: Infinity Crusher">
<!-- AUTO GENERATED SKILL -->
<!-- Throws enemy into a state of stun during a critical attack. Increases Max HP, Max CP, Atk. Spd. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_the_hammer_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8756" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily stunned and unable to move. -->
<set name="icon" val="icon.skill0100" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8757" levels="1" name="Special Ability: Infinity Dual">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks enemy's ability to use physical skills during a critical attack. Increases Max HP, Max MP, Max CP, Critical Rate. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_the_dualsword_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8758" levels="1" name="Restrain Physical Skills">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily blocks opponent's ability to use physical skills. -->
<set name="icon" val="icon.skill1064" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8759" levels="1" name="Special Ability: Infinity Fighter">
<!-- AUTO GENERATED SKILL -->
<!-- Throws enemy into a state of stun during a critical attack. Increases Max HP, Max MP, Max CP, and Evasion. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_the_fist_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8760" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily stunned and unable to move. -->
<set name="icon" val="icon.skill0100" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8761" levels="1" name="Special Ability: Infinity Dagger">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily the enemy's magic skills during a critical attack. Increases Max MP / Max CP / Atk. Spd. / MP Regeneration, Critical Rate when attacking from behind, and damage inflicted during PvP. restores HP by using some of the damage inflicted upon the enemy with a certain probability. -->
<set name="icon" val="icon.weapon_the_dagger_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8762" levels="1" name="Restrain Magic Skills">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily blocks magic skills. -->
<set name="icon" val="icon.skill1064" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8763" levels="1" name="Special Ability: Infinity Stormer">
<!-- AUTO GENERATED SKILL -->
<!-- During a critical attack, this ability removes one or more of the enemy's buffs. It increases Max HP, Max CP, Atk. Spd., and Accuracy, and gives a bonus to damage inflicted on the enemy during PvP. It reflects debuffs targeted upon the character back upon the enemy. It enables the character to attack multiple enemies. -->
<set name="icon" val="icon.weapon_the_pole_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8764" levels="1" name="Dispel">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8765" levels="1" name="Special Ability: Infinity Thrower">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the enemy's Speed during a critical attack. Increases Max MP, Max CP, and damage inflicted during PvP. The skill Cooldown is short. Has a chance to decrease MP Consumption. -->
<set name="icon" val="icon.weapon_the_bow_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8766" levels="1" name="Decrease Speed">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily decreases Speed. Effect 3. -->
<set name="icon" val="icon.skill1160" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8767" levels="1" name="Special Ability: Infinity Retributer">
<!-- AUTO GENERATED SKILL -->
<!-- Regenerates HP by 100% when using a good magic. Increases Max HP, Max CP, M. Atk., and Critical Rate of a magic damage. Inflicts additional damage during PvP. Decreases MP Consumption and cancel rate when casting a magic. -->
<set name="icon" val="icon.weapon_the_staff_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8768" levels="1" name="Full Recovery">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8769" levels="1" name="Special Ability: Infinity Magic">
<!-- AUTO GENERATED SKILL -->
<!-- Regenerates HP by 100% when using a good magic. Increases Max MP, Max CP, Casting Spd, MP Recovery Rate, and damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_the_mace_of_hero_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8770" levels="1" name="Full Recovery">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8771" levels="1" name="Special Ability: Infinity Rapier">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the enemy's P. Def. on a critical attack. Increases Max HP, Max MP, Max CP. Inflicts additional damage during PvP. Reflects some of the damage received back to the enemy. In addition, when a critical hit occurs during a regular attack, there is a chance that the capacity of a party member's skills will be maximized. -->
<set name="icon" val="icon.weapon_infinity_rapier_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8772" levels="1" name="Special Ability: Infinity Sword">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Rate/damage, Max HP, and Max CP. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_infinity_sword_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8773" levels="1" name="Special Ability: Infinity Shooter">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the enemy's Speed during a critical attack. Increases Max MP, Max CP, and damage inflicted during PvP. The skill Cooldown is short. Has a chance to decrease MP Consumption. -->
<set name="icon" val="icon.weapon_infinity_shooter_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8774" levels="1" name="Special Talisman (R-grade) - Cancel Debuff (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels all debuffs momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="320000" />
</skill>
<skill id="8775" levels="1" name="Immortal Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8776" levels="1" name="Twilight Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8777" levels="1" name="Seraph Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8778" levels="1" name="Eternal Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8779" levels="1" name="Istina's Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.istina_bracelet_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8780" levels="1" name="Octavis' Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.octavis_bracelet_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8781" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8782" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.kratere_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8783" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.beranka_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8784" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8785" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.heavengate_shield_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8786" levels="1" name="Top-grade Royal Guard Earring - Gludio">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5% and Bleed Resistance by 15%, effectiveness of Stun attacks by 15% and Water Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8787" levels="1" name="Top-grade Royal Guard Earring - Dion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Poison Resistance by 15%, effectiveness of hold attacks by 15% and Holy Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8788" levels="1" name="Top-grade Royal Guard Earring - Giran">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Paralysis Resistance by 15%, effectiveness of bleed attacks by 15% and Wind Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8789" levels="1" name="Top-grade Royal Guard Earring - Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Hold Resistance by 15%, effectiveness of paralysis attacks by 15% and Dark Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8790" levels="1" name="Top-grade Royal Guard Earring - Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5% and Stun Resistance by 15%, effectiveness of mental attacks by 15% and Earth Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8791" levels="1" name="Top-grade Royal Guard Earring - Innadril">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5% and Stun Resistance by 15%, effectiveness of sleep attacks by 15% and Water Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8792" levels="1" name="Top-grade Royal Guard Earring - Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5% and Sleep Resistance by 15%, effectiveness of Stun attacks by 15% and Fire Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8793" levels="1" name="Top-grade Royal Guard Earring - Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Hold Resistance by 15%, effectiveness of Poison attacks by 15% and Fire Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8794" levels="1" name="Top-grade Royal Guard Earring - Schuttgart">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Mental Attack Resistance by 15%, effectiveness of hold attacks by 15% and Wind Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8795" levels="1" name="Top-grade Royal Guard Ring - Gludio">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Earth Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8796" levels="1" name="Top-grade Royal Guard Ring - Dion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Water Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8797" levels="1" name="Top-grade Royal Guard Ring - Giran">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Fire Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8798" levels="1" name="Top-grade Royal Guard Ring - Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Earth Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8799" levels="1" name="Top-grade Royal Guard Ring - Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Holy Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -1,717 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8800" levels="1" name="Top-grade Royal Guard Ring - Innadril">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Holy Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8801" levels="1" name="Top-grade Royal Guard Ring - Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Dark Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8802" levels="1" name="Top-grade Royal Guard Ring - Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Wind Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8803" levels="1" name="Top-grade Royal Guard Ring - Schuttgart">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Dark Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8804" levels="1" name="Enhanced Tauti's Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 5 Talismans. STR + 1, INT + 1 -->
<set name="icon" val="icon.accessory_bangel_of_tauti_i01" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8805" levels="1" name="Dark Eternal Helmet">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 3% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8806" levels="1" name="Dark Eternal Breastplate">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 8% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8807" levels="1" name="Dark Eternal Gaiters">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 5% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8808" levels="1" name="Dark Eternal Gauntlets">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 2% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8809" levels="1" name="Dark Eternal Boots">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 2% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8810" levels="1" name="Dark Eternal Leather Helmet">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 3% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8811" levels="1" name="Dark Eternal Leather Armor">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 8% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8812" levels="1" name="Dark Eternal Leather Leggings">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 5% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8813" levels="1" name="Dark Eternal Leather Gloves">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 2% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8814" levels="1" name="Dark Eternal Leather Boots">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 2% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8815" levels="1" name="Dark Eternal Circlet">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 3% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8816" levels="1" name="Dark Eternal Tunic">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 8% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8817" levels="1" name="Dark Eternal Stockings">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 5% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8818" levels="1" name="Dark Eternal Gloves">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 2% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8819" levels="1" name="Dark Eternal Shoes">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 2% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8820" levels="1" name="Dark Amaranthine Shaper">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8821" levels="1" name="Dark Amaranthine Cutter">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8822" levels="1" name="Dark Amaranthine Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8823" levels="1" name="Dark Amaranthine Avenger">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8824" levels="1" name="Dark Amaranthine Fighter">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8825" levels="1" name="Dark Amaranthine Stormer">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8826" levels="1" name="Dark Amaranthine Thrower">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8827" levels="1" name="Dark Amaranthine Shooter">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8828" levels="1" name="Dark Amaranthine Buster">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8829" levels="1" name="Dark Amaranthine Caster">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8830" levels="1" name="Dark Amaranthine Retributer">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8831" levels="1" name="Dark Amaranthine Dualsword">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8832" levels="1" name="Dark Amaranthine Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8833" levels="1" name="Dark Amaranthine Dual Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8834" levels="1" name="Bloody Eternal Helmet">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 3%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8835" levels="1" name="Bloody Eternal Breastplate">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 8%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8836" levels="1" name="Bloody Eternal Gaiters">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 5%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8837" levels="1" name="Bloody Eternal Gauntlets">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 2%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8838" levels="1" name="Bloody Eternal Boots">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 2%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8839" levels="1" name="Bloody Eternal Leather Helmet">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 3%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8840" levels="1" name="Bloody Eternal Leather Armor">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 8%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8841" levels="1" name="Bloody Eternal Leather Leggings">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 5%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8842" levels="1" name="Bloody Eternal Leather Gloves">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 2%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8843" levels="1" name="Bloody Eternal Leather Boots">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 2%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8844" levels="1" name="Bloody Eternal Circlet">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 3%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8845" levels="1" name="Bloody Eternal Tunic">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 8%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8846" levels="1" name="Bloody Eternal Stockings">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 5%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8847" levels="1" name="Bloody Eternal Gloves">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 2%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8848" levels="1" name="Bloody Eternal Shoes">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 2%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8849" levels="1" name="Bloody Amaranthine Shaper">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8850" levels="1" name="Bloody Amaranthine Cutter">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8851" levels="1" name="Bloody Amaranthine Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8852" levels="1" name="Bloody Amaranthine Avenger">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8853" levels="1" name="Bloody Amaranthine Fighter">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8854" levels="1" name="Bloody Amaranthine Stormer">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8855" levels="1" name="Bloody Amaranthine Thrower">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8856" levels="1" name="Bloody Amaranthine Shooter">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8857" levels="1" name="Bloody Amaranthine Buster">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8858" levels="1" name="Bloody Amaranthine Caster">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8859" levels="1" name="Bloody Amaranthine Retributer">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8860" levels="1" name="Bloody Amaranthine Dualsword">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8861" levels="1" name="Bloody Amaranthine Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8862" levels="1" name="Bloody Amaranthine Dual Blunt">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8863" levels="1" name="Tauti's Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 5 talismans. -->
<set name="icon" val="icon.accessory_bracelet_of_tauti_i01" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8864" levels="7" name="Talisman - Infinity">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 100, P. Accuracy and M. Accuracy by 1, P. Evasion and M. Evasion by 1, Vampiric Rage by 2%, and Atk. Spd. And Casting Spd. By 10 when equipped. -->
<table name="#icons"> icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.accessory_punishment_talisman_i01 </table>
<set name="icon" val="#icons" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="3" />
</skill>
<skill id="8870" levels="1" name="Tauti's Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 15%, Skill Attack by 5%, damage inflicted during PvP by 5%, Paralysis/Yoke/Exile Resistance by 10, Damage Reflect Resistance by 5, HP Drain Resistance by 5, and decreases damage received during PvP by 5%. Increases Critical by 54 when equipped with a blunt. -->
<set name="icon" val="icon.accessary_tauti_ring" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8871" levels="1" name="Glorious T-shirt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 465. -->
<set name="icon" val="icon.skill0211" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8872" levels="1" name="Refined Romantic Chapeau containing the GM's Sincerity">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. By 5%. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8873" levels="1" name="Refined Romantic Chapeau containing the GM's Sincerity">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. By 10%. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8874" levels="1" name="Refined Romantic Chapeau containing the GM's Sincerity">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8875" levels="1" name="Refined Romantic Chapeau containing the GM's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. By 5%, and Critical Rate + 50. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8876" levels="1" name="Refined Romantic Chapeau containing the GM's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%, and INT + 3. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8877" levels="1" name="Refined Romantic Chapeau containing the GM's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3, MEN + 3. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8878" levels="1" name="Tauti's Special Ability: One-handed Axe">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP, P. Atk., Atk. Spd., Critical Rate, and damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_tauti_one_hand_axe_i01" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8879" levels="1" name="Tauti's Special Ability: Axe">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP, P. Atk., Atk. Spd., Critical Rate, and damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_tauti_one_hand_magic_axe_i01" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8880" levels="1" name="Tauti's Special Ability: Two-handed Axe">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP, P. Atk., Atk. Spd., Critical Rate, and damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_tauti_dual_axe_i01" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8881" levels="1" name="Top-grade Resistance Earring - Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Stun Bonus by 20%, and Stun Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8882" levels="1" name="Top-grade Resistance Earring - Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Hold Bonus by 20%, and Hold Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8883" levels="1" name="Top-grade Resistance Earring - Bleed">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Bleed Bonus by 20%, and Bleed Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8884" levels="1" name="Top-grade Resistance Earring - Paralyze">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Paralyze Bonus by 20%, and Paralysis Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8885" levels="1" name="Top-grade Resistance Earring - Mental Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Mental Bonus by 20%, and Mental Attack Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8886" levels="1" name="Top-grade Resistance Earring - Sleep">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Sleep Bonus by 20%, and Sleep Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8887" levels="1" name="Top-grade Resistance Earring - Poison">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Poison Bonus by 20%, and Poison Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8888" levels="1" name="Top-grade Resistance Earring - Knock Back/Knock Down">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Knock Back/Knock Down Bonus by 20%, and Knock Back/Knock Down Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8889" levels="1" name="Top-grade Resistance Earring - Aerial Yoke">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Aerial Yoke Bonus by 20%, and Aerial Yoke Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="8890" levels="1" name="Protection">
<!-- For 2 minutes, Speed + 100 and becomes resistant to all Debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes. -->
<set name="icon" val="icon.skill5662" />
<table name="#spd">100</table>
<set name="isMagic" val="1" />
<set name="magicLvl" val="1" />
<set name="reuseDelay" val="300000" />
<set name="itemConsumeId" val="36415" />
<set name="itemConsumeCount" val="1" />
<set name="targetType" val="SELF" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="staticReuse" val="true" />
<for>
<effect name="Buff">
<add stat="runSpd" val="#spd" />
</effect>
<effect name="DispelByCategory">
<param slot="debuff" rate="100" max="10" />
</effect>
</for>
</skill>
<skill id="8891" levels="1" name="Worship">
<!-- AUTO GENERATED SKILL -->
<!-- Renders nearby enemies unconscious for 5 sec. Requires 1 Dragon Blood. Cooldown is 5 minutes. -->
<set name="icon" val="icon.skill10026" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8892" levels="1" name="Bleed">
<!-- AUTO GENERATED SKILL -->
<!-- Bleeds nearby enemies. Requires 1 Dragon Blood. -->
<set name="icon" val="icon.skill0096" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8893" levels="1" name="Antharas' Breath">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases nearby target's P. Atk./Casting Spd./Speed by 90% for 5 sec., after which they are rendered immobile for another 10 sec. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.item_gragonskill_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8894" levels="1" name="Paralyzing Breath">
<!-- AUTO GENERATED SKILL -->
<!-- Petrified to immobility. -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8895" levels="1" name="Antharas Tail Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Dissolves nearby enemies' CP. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.item_gragonskill_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8896" levels="1" name="Valakas' Breath">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases nearby target's P. Atk./Casting Spd./Speed by 90% for 5 sec., after which they are rendered immobile for another 10 sec. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.skill4683" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8897" levels="1" name="Valakas' Meteor">
<!-- AUTO GENERATED SKILL -->
<!-- Dissolves nearby enemies' CP. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.skill1467" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8898" levels="1" name="Lindvior's Breath">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases nearby target's P. Atk./Casting Spd./Speed by 90% for 5 sec., after which they are rendered immobile for another 10 sec. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.item_gragonskill_i03" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8899" levels="1" name="Lindvior's Wingbeat">
<!-- AUTO GENERATED SKILL -->
<!-- Dissolves nearby enemies' CP. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.item_gragonskill_i05" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
</list>

View File

@@ -1,137 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8900" levels="1" name="Dragon's Sealed Power(Warrior)">
<!-- PvP Damage + 15%, HP/MP/CP + 30%, Atk. Spd. + 300, P. Critical Rate + 100, and added damage to dragons + 100%. -->
<set name="icon" val="icon.skill8900" />
<set name="magicLevel" val="85" />
<set name="target" val="SELF" />
<set name="operateType" val="PASSIVE" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.30" />
<mul stat="maxHp" val="1.30" />
<mul stat="maxCp" val="1.30" />
<mul stat="pvpMagicalDmg" val="1.15" />
<mul stat="pvpPhysSkillsDmg" val="1.15" />
<mul stat="pvpPhysDmg" val="1.15" />
<add stat="pAtkSpd" val="300" />
<add stat="rCrit" val="100" />
</effect>
<effect name="AttackTrait">
<param DRAGON_WEAKNESS="100" />
</effect>
</for>
</skill>
<skill id="8901" levels="1" name="Dragon's Power (Warrior)">
<!-- PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, and added damage to dragons + 300%. -->
<set name="icon" val="icon.skill8901" />
<set name="magicLevel" val="85" />
<set name="target" val="SELF" />
<set name="operateType" val="PASSIVE" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="2.0" />
<mul stat="maxHp" val="2.0" />
<mul stat="maxCp" val="3.0" />
<mul stat="pvpMagicalDmg" val="1.30" />
<mul stat="pvpPhysSkillsDmg" val="1.30" />
<mul stat="pvpPhysDmg" val="1.30" />
<add stat="pAtkSpd" val="1500" />
<add stat="rCrit" val="500" />
</effect>
<effect name="AttackTrait">
<param DRAGON_WEAKNESS="300" />
</effect>
</for>
</skill>
<skill id="8902" levels="1" name="Dragon's Sealed Power(Wizard)">
<!-- PvP Damage + 15%, HP/MP/CP + 30%, Casting Spd. + 300, M. Critical Rate + 100, and added damage to dragons + 100%. -->
<set name="icon" val="icon.skill8902" />
<set name="magicLevel" val="85" />
<set name="target" val="SELF" />
<set name="operateType" val="PASSIVE" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.30" />
<mul stat="maxHp" val="1.30" />
<mul stat="maxCp" val="1.30" />
<mul stat="pvpMagicalDmg" val="1.15" />
<mul stat="pvpPhysSkillsDmg" val="1.15" />
<mul stat="pvpPhysDmg" val="1.15" />
<add stat="mAtkSpd" val="300" />
<add stat="mCritRate" val="100" />
</effect>
<effect name="AttackTrait">
<param DRAGON_WEAKNESS="100" />
</effect>
</for>
</skill>
<skill id="8903" levels="1" name="Dragon's Power (Wizard)">
<!-- PvP Damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 1999, M. Critical Rate + 500, and added damage to dragons + 300%. -->
<set name="icon" val="icon.skill8903" />
<set name="magicLevel" val="85" />
<set name="target" val="SELF" />
<set name="operateType" val="PASSIVE" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="2.0" />
<mul stat="maxHp" val="2.0" />
<mul stat="maxCp" val="3.0" />
<mul stat="pvpMagicalDmg" val="1.30" />
<mul stat="pvpPhysSkillsDmg" val="1.30" />
<mul stat="pvpPhysDmg" val="1.30" />
<add stat="mAtkSpd" val="1999" />
<add stat="mCritRate" val="500" />
</effect>
<effect name="AttackTrait">
<param DRAGON_WEAKNESS="300" />
</effect>
</for>
</skill>
<skill id="8904" levels="1" name="Summon Eviscerator Fox">
<!-- Mount the Eviscerator's pet fox. -->
<set name="icon" val="icon.skill8904" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="154" />
</effect>
</for>
</skill>
<skill id="8905" levels="1" name="Summon Sayha's Seer Fox">
<!-- Mount the Sayha's Seer's pet fox. -->
<set name="icon" val="icon.skill8905" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="40" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="155" />
</effect>
</for>
</skill>
</list>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,777 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9200" levels="1" name="Elixir: Lute Melody">
<set name="buffDuration" val="1800000" />
<set name="castMagic" val="STATIC" />
<set name="magicLvl" val="85" />
<set name="abnormalTime" val="1800" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="skillType" val="BUFF" />
<set name="target" val="SELF" />
<for>
<effect name="Buff" val="0">
<add stat="absorbDam" val="9" />
<mul stat="pAtkSpd" val="1.34" />
<mul stat="mAtkSpd" val="1.31" />
</effect>
</for>
</skill>
<skill id="9201" levels="1" name="Elixir: Pipe Organ Melody">
<set name="buffDuration" val="1800000" />
<set name="castMagic" val="STATIC" />
<set name="magicLvl" val="85" />
<set name="abnormalTime" val="1800" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="skillType" val="BUFF" />
<set name="target" val="SELF" />
<for>
<effect name="Buff" val="0">
<mul stat="maxHp" val="1.37" />
<mul stat="maxMp" val="1.37" />
<mul stat="regMp" val="1.20" />
<mul stat="maxCp" val="1.37" />
</effect>
</for>
</skill>
<skill id="9202" levels="1" name="Elixir: Guitar Melody">
<set name="buffDuration" val="1800000" />
<set name="castMagic" val="STATIC" />
<set name="magicLvl" val="85" />
<set name="abnormalTime" val="1800" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="skillType" val="BUFF" />
<set name="target" val="SELF" />
<for>
<effect name="Buff" val="0">
<mul stat="rCrit" val="1.32" />
<mul stat="cAtk" val="1.35" />
<add stat="mCritRate" val="20" />
<mul stat="MagicalMpConsumeRate" val="0.9" />
<mul stat="PhysicalMpConsumeRate" val="0.8" />
</effect>
</for>
</skill>
<skill id="9203" levels="1" name="Elixir: Harp Melody">
<set name="buffDuration" val="1800000" />
<set name="castMagic" val="STATIC" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="skillType" val="BUFF" />
<set name="target" val="SELF" />
<for>
<effect abnormalLvl="6" abnormalTime="1800" abnormalType="extend_hit_up" name="Buff" val="0">
<add stat="accCombat" val="5" />
<add stat="runSpd" val="34" />
<add stat="rEvas" val="5" />
<add stat="mEvas" val="5" />
<mul stat="defCritDamage" val="0.7" />
</effect>
</for>
</skill>
<skill id="9204" levels="1" name="Kukuru">
<!-- Mounts a Kukuru. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<cond>
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="137" />
</effect>
</for>
</skill>
<skill id="9205" levels="1" name="Sturdy Kukuru">
<!-- AUTO GENERATED SKILL -->
<!-- Feels sturdy while riding a kukuru. -->
<set name="icon" val="icon.skill0169" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="45000" />
</skill>
<skill id="9206" levels="1" name="Fast Run">
<!-- For 30 seconds, Speed + 95. -->
<set name="icon" val="icon.skill9206" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="staticReuse" val="true" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="45000" />
<for>
<effect name="Buff">
<add stat="runSpd" val="95" />
</effect>
</for>
</skill>
<skill id="9207" levels="1" name="Lucky Clover (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9208" levels="1" name="Lucky Clover (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9209" levels="1" name="Kukuru">
<set name="target" val="SELF" />
<set name="skillType" val="BUFF" />
<set name="castMagic" val="STATIC" />
<set name="abnormalTime" val="60" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="hitTime" val="2500" />
<set name="reuseDelay" val="1000" />
<cond msgId="1509">
<player olympiad="false" />
</cond>
<cond addName="1" msgId="113">
<player canTransform="true" />
</cond>
<for>
<effect name="Transformation">
<param id="137" />
<mul stat="runSpd" val="1.71" />
</effect>
</for>
</skill>
<skill id="9210" levels="1" name="Dismount">
<!-- Dismounts from a ridable mount. -->
<set name="icon" val="icon.skill9210" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<cond>
<player canUntransform="true" />
</cond>
<for>
<effect name="DispelBySlot">
<param dispel="TRANSFORM,-1" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="SPEED_UP_SPECIAL" rate="100" />
</effect>
</for>
</skill>
<skill id="9211" levels="1" name="Dismount">
<!-- AUTO GENERATED SKILL -->
<!-- Dismounts from a kukuru. -->
<set name="icon" val="icon.skill0217" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9212" levels="1" name="Kukuru Dismount">
<!-- AUTO GENERATED SKILL -->
<!-- Dismounts from a kukuru. -->
<set name="icon" val="icon.skilltransform2" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
</skill>
<skill id="9213" levels="1" name="Kukurin">
<!-- AUTO GENERATED SKILL -->
<!-- Mounts a Kukurin. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9214" levels="1" name="Divine Inspiration">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9215" levels="1" name="Divine Inspiration">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9216" levels="1" name="Divine Inspiration">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9217" levels="1" name="Divine Inspiration">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9218" levels="1" name="Elixir of Blessing - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9219" levels="1" name="Elixir of Blessing - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. -->
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9220" levels="1" name="Elixir of Blessing - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9221" levels="1" name="Elixir of Blessing - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9222" levels="1" name="Elixir of Blessing - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9223" levels="1" name="Elixir of Blessing - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9224" levels="1" name="Scroll of Escape: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9225" levels="1" name="Specter of Light">
<!-- AUTO GENERATED SKILL -->
<!-- Summons the Specter of Light. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9226" levels="1" name="Fragment of Light">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="200" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9227" levels="1" name="Mentor's Horn Melody">
<!-- Ertheia skill -->
<!-- Mentor's assistance. P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. Applied only when mentor is logged in. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="icon" val="icon.skill11517" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="99" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.17" />
<mul stat="pDef" val="1.15" />
<mul stat="mAtk" val="1.79" />
<mul stat="mDef" val="1.30" />
</effect>
</for>
</skill>
<skill id="9228" levels="1" name="Mentor's Drum Melody">
<!-- Ertheia skill -->
<!-- Mentor's assistance. Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. When hit with a critical attack, received damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack for a member equipped with a melee weapon who receives more than a certain amount of damage. Applied only when mentor is logged in. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="icon" val="icon.skill11522" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="99" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<for>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
<param isCritical="true" />
<param minDamage="1" chance="80" />
<param skillId="6059" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="ALL" />
</effect>
<effect name="Buff">
<mul stat="maxMp" val="1.2" />
<mul stat="regHp" val="1.2" />
<add stat="mCritRate" val="20" />
<mul stat="rCrit" val="1.2" />
<mul stat="pAtk" val="1.1" />
<mul stat="pDef" val="1.2" />
<mul stat="pAtkSpd" val="1.2" />
<mul stat="mAtk" val="1.2" />
<mul stat="mDef" val="1.2" />
<mul stat="mAtkSpd" val="1.2" />
<sub stat="debuffVuln" val="10" />
<mul stat="runSpd" val="0.85" />
<!-- TODO: increases P. Def. upon evading a critical attack ??? -->
</effect>
</for>
</skill>
<skill id="9229" levels="1" name="Mentor's Lute Melody">
<!-- Ertheia skill -->
<!-- Mentor's assistance. Atk. Spd. + 34%, Casting Spd. + 31%, and has a chance of applying 9% Vampiric Rage effect. Applied only when mentor is logged in. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="icon" val="icon.skill11518" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="99" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<add stat="absorbDam" val="9" />
<mul stat="pAtkSpd" val="1.34" />
<mul stat="mAtkSpd" val="1.31" />
</effect>
</for>
</skill>
<skill id="9230" levels="1" name="Mentor's Pipe Organ Melody">
<!-- Ertheia skill -->
<!-- Mentor's assistance. Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="icon" val="icon.skill11519" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="99" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="skillType" val="BUFF" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.37" />
<mul stat="maxMp" val="1.37" />
<mul stat="maxCp" val="1.37" />
<mul stat="regHp" val="1.2" />
</effect>
</for>
</skill>
<skill id="9231" levels="1" name="Mentor's Guitar Melody">
<!-- Ertheia skill -->
<!-- Mentor's assistance. P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. Applied only when mentor is logged in. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="icon" val="icon.skill11520" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="99" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<mul stat="rCrit" val="1.32" />
<mul stat="cAtk" val="1.35" />
<add stat="mCritRate" val="20" />
<mul stat="MagicalMpConsumeRate" val="0.9" />
<mul stat="PhysicalMpConsumeRate" val="0.9" />
<mul stat="DanceMpConsumeRate" val="0.8" />
<mul stat="MagicalMpConsumeRate" val="0.8">
<player class_id_restriction="144" />
</mul>
</effect>
</for>
</skill>
<skill id="9232" levels="1" name="Mentor's Harp Melody">
<!-- Ertheia skill -->
<!-- Mentor's assistance. P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. Applied only when mentor is logged in. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="icon" val="icon.skill11521" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="99" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<add stat="runSpd" val="34" />
<add stat="rEvas" val="5" />
<add stat="mEvas" val="5" />
<add stat="accCombat" val="5" />
<mul stat="defCritRate" val="0.7" />
</effect>
</for>
</skill>
<skill id="9233" levels="1" name="Mentor's Guidance">
<!-- Ertheia skill -->
<!-- Mentor's assistance. Obtained XP/SP + 50%. Buff remains 5 min. after mentor logs out. -->
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="icon" val="br_cashtex.skill.br_cash_rune_of_exp_buff_1" />
<set name="isMagic" val="2" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<mul stat="bonusExp" val="1.50" />
<mul stat="bonusSp" val="1.50" />
</effect>
</for>
</skill>
<skill id="9234" levels="1" name="Scroll: Enchant Hair Accessory">
<!-- AUTO GENERATED SKILL -->
<!-- Enchants Hair Accessory. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9235" levels="1" name="Gift of Tersi's Light 1">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9236" levels="1" name="Gift of Tersi's Light 2">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9237" levels="1" name="Gift of Tersi's Light 3">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9238" levels="1" name="Gift of Tersi's Light 4">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9239" levels="1" name="Gift of Tersi's Light 5">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9240" levels="2" name="XP Rune I (Lv. 1-85)">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 100%. -->
<table name="#icons"> br_cashtex.skill.br_cash_rune_of_exp_buff_1 br_cashtex.skill.br_cash_rune_of_exp_buff_2 </table>
<set name="icon" val="#icons" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9241" levels="1" name="Giant's Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9242" levels="1" name="Bound Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9243" levels="1" name="Box of Destruction">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9244" levels="1" name="Giant's Scroll: Enchant Weapon (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9245" levels="1" name="Giant's Scroll: Enchant Armor (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9246" levels="1" name="Giant's Scroll: Enchant Weapon (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9247" levels="1" name="Giant's Scroll: Enchant Armor (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9248" levels="1" name="Giant's Scroll: Enchant Weapon (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9249" levels="1" name="Giant's Scroll: Enchant Armor (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9250" levels="1" name="Giant's Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9251" levels="1" name="Giant's Scroll: Enchant Armor (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9252" levels="1" name="Giant's Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9253" levels="1" name="Giant's Scroll: Enchant Armor (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9254" levels="1" name="Giant's Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9255" levels="1" name="Giant's Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9256" levels="3" name="Mentee's Appreciation">
<!-- AUTO GENERATED SKILL -->
<!-- Mentee's appreciation. Obtained XP/SP + 5%. Applied only when mentee is logged in. -->
<table name="#isMagics"> 3 0 0 </table>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00" />
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<set name="isMagic" val="#isMagics" />
<for>
<effect name="Buff">
<mul stat="bonusExp" val="1.05" />
<mul stat="bonusSp" val="1.05" />
</effect>
</for>
</skill>
<skill id="9257" levels="1" name="Mentor's Scroll: Enchant Weapon (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9258" levels="1" name="Mentor's Scroll: Enchant Armor (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9259" levels="1" name="Mentor's Scroll: Enchant Weapon (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9260" levels="1" name="Mentor's Scroll: Enchant Armor (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9261" levels="1" name="Mentor's Scroll: Enchant Weapon (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9262" levels="1" name="Mentor's Scroll: Enchant Armor (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9263" levels="1" name="Mentor's Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9264" levels="1" name="Mentor's Scroll: Enchant Armor (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9265" levels="1" name="Mentor's Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9266" levels="1" name="Mentor's Scroll: Enchant Armor (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9267" levels="1" name="Mentor's Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9268" levels="1" name="Mentor's Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9269" levels="1" name="Improved Giant's Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9270" levels="1" name="Improved Bound Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9271" levels="1" name="Improved Box of Destruction">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9272" levels="1" name="Mentor's Surprise Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9273" levels="1" name="Player Commendation - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. PC Cafes only. -->
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9274" levels="1" name="Player Commendation - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. PC Cafes only. -->
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9275" levels="1" name="Player Commendation - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. PC Cafes only. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9276" levels="1" name="Player Commendation - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. PC Cafes only. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9277" levels="1" name="Player Commendation - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. PC Cafes only. -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9278" levels="1" name="Player Commendation - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. PC Cafes only. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9279" levels="1" name="PC Progression Support">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 30%. Not for pets/servitors. PC Cafes only. -->
@@ -780,96 +8,6 @@
<set name="targetType" val="SELF" />
<set name="isMagic" val="3" />
</skill>
<skill id="9280" levels="2" name="Horn Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9281" levels="2" name="Drum Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 10%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9282" levels="2" name="Lute Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9283" levels="2" name="Pipe Organ Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9284" levels="2" name="Guitar Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9285" levels="2" name="Harp Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9286" levels="1" name="Player Commendation - Scroll: Enchant Weapon (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9287" levels="1" name="Player Commendation - Scroll: Enchant Weapon (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9288" levels="1" name="Player Commendation - Scroll: Enchant Weapon (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9289" levels="1" name="Player Commendation - Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9290" levels="1" name="Player Commendation - Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9291" levels="1" name="Player Commendation - Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9292" levels="1" name="Player Commendation - Quick Healing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9293" levels="1" name="Player Commendation - Soulshot (No-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
@@ -888,28 +26,4 @@
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9296" levels="1" name="Player Commendation - Soulshot (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9297" levels="1" name="Player Commendation - Soulshot (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9298" levels="1" name="Player Commendation - Soulshot (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9299" levels="1" name="Player Commendation - Soulshot (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -18,709 +18,4 @@
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9303" levels="1" name="Player Commendation - Blessed Spiritshot (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9304" levels="1" name="Player Commendation - Blessed Spiritshot (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9305" levels="1" name="Player Commendation - Blessed Spiritshot (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9306" levels="1" name="Player Commendation - Blessed Spiritshot (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9307" levels="1" name="Release Agathion's Seal">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9308" levels="1" name="Release Agathion's Seal">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9309" levels="1" name="Release Agathion's Seal">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9310" levels="1" name="Release Agathion's Seal">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9311" levels="1" name="Agathion Cute Trick">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9312" levels="1" name="Agathion Cute Trick">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9313" levels="1" name="Agathion Cute Trick">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9314" levels="1" name="Agathion Cute Trick">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9315" levels="1" name="Agathion's Gift 1">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9316" levels="1" name="Agathion's Gift 2">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9317" levels="1" name="Agathion's Gift 3">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9318" levels="1" name="Open PC Points Coupon">
<!-- AUTO GENERATED SKILL -->
<!-- Use PC Point Coupon. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9319" levels="1" name="Use PC Points Coupon">
<!-- AUTO GENERATED SKILL -->
<!-- Use PC Point Coupon. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9320" levels="1" name="Player Commendation - Mount: Black Bear">
<!-- AUTO GENERATED SKILL -->
<!-- Mount Black Bear. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9321" levels="1" name="Dismount">
<!-- AUTO GENERATED SKILL -->
<!-- Dismount Black Bear. -->
<set name="icon" val="icon.skill9210" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
</skill>
<skill id="9322" levels="1" name="Fast Run">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., Black Bear runs at top speed. -->
<set name="icon" val="icon.skill9206" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="45000" />
</skill>
<skill id="9323" levels="1" name="Player Commendation - Transform Rose (Male)">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., transform into Rose (Male) -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9324" levels="1" name="Player Commendation - Transform Rose (Female)">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., transform into Rose (Female) -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9325" levels="2" name="Fire Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9326" levels="2" name="Water Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9327" levels="2" name="Wind Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9328" levels="2" name="Earth Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9329" levels="2" name="Holy Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9330" levels="2" name="Dark Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9331" levels="1" name="Horn Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9332" levels="1" name="Drum Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9333" levels="1" name="Lute Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9334" levels="1" name="Pipe Organ Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9335" levels="1" name="Guitar Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9336" levels="1" name="Harp Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9337" levels="1" name="Hair Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9338" levels="1" name="Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9339" levels="1" name="Attribute Stone Fragment Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9340" levels="1" name="Hero's Attribute Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9341" levels="1" name="Hero's Lucky Enchant Stone Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9342" levels="1" name="Hero's Destruction Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9343" levels="1" name="Hero's Blessed Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9344" levels="1" name="Hero's Unbind Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9345" levels="1" name="Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9346" levels="1" name="Hero's Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9347" levels="1" name="Escape: Village">
<!-- AUTO GENERATED SKILL -->
<!-- Teleports party members to nearby town. -->
<set name="icon" val="Icon.skill1050" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9348" levels="1" name="Player Commendation - Mount: Black Bear">
<!-- AUTO GENERATED SKILL -->
<!-- Mount Black Bear. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9349" levels="1" name="Dismount">
<!-- AUTO GENERATED SKILL -->
<!-- Dismount Black Bear. -->
<set name="icon" val="icon.skill9210" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
</skill>
<skill id="9350" levels="1" name="Fast Run">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., Black Bear runs at top speed. -->
<set name="icon" val="icon.skill9206" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="45000" />
</skill>
<skill id="9351" levels="1" name="Pirate's Eyepatch - STR">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3. -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9352" levels="1" name="Pirate's Eyepatch - DEX">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3. -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9353" levels="1" name="Outlaw's Eyepatch - CON">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9354" levels="1" name="Outlaw's Eyepatch - MEN">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 3. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9355" levels="1" name="Eyepatch - INT">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9356" levels="1" name="Eyepatch - WIT">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9357" levels="1" name="Party Hat - Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Rate + 50. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9358" levels="1" name="Party Hat - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Damage + 90, and M. Critical Damage + 68. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9359" levels="1" name="Refined Angel Ring - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 5%. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9360" levels="1" name="Refined Angel Ring - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9361" levels="1" name="Refined Angel Ring - Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Evasion + 5. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9362" levels="1" name="Refined Devil Horn - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9363" levels="1" name="Refined Devil Horn - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9364" levels="1" name="Refined Devil Horn - Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- P. Accuracy + 5. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9365" levels="2" name="Power of Eva">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP/MP by 20%, and CP by 30%. Can be used in the Olympiad. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_water" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9367" levels="2" name="Power of Pa'agrio">
<!-- AUTO GENERATED SKILL -->
<!-- All abnormal status removed. Invincible for 5 sec. Cannot be used when immobile. Can be used in the Olympiad. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_fire" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9369" levels="2" name="Power of Maphr">
<!-- AUTO GENERATED SKILL -->
<!-- Enchant success rate + 10%. Not for No-grade items. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_earth" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9371" levels="1" name="Sayha's Portal">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a portal that stays for 5 min. Cannot be used in special places like the GM Consultation Services. -->
<set name="icon" val="icon.skill0788" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9372" levels="1" name="Sayha's Portal">
<!-- AUTO GENERATED SKILL -->
<!-- Portal summoned. -->
<set name="icon" val="icon.skill0788" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9373" levels="2" name="Power of Sayha">
<!-- AUTO GENERATED SKILL -->
<!-- Instantly teleport through the portal you summoned. Cannot be used in special places like the GM Consultation Services. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_wind" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9375" levels="1" name="Einhasad's Energy">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality replenished if XP is gained through hunting. Buff remains even after death. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i05" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9376" levels="1" name="Mentor's Knight's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. The buff lasts 5 minutes if your mentor logs out. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9377" levels="1" name="Mentor's Wizard's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Speed + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. The buff lasts 5 minutes if your mentor logs out. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9378" levels="1" name="Mentor's Warrior's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, and Speed + 8. The buff lasts 5 minutes if your mentor logs out. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9379" levels="1" name="Mentee's Mentor Summon">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Mentor. -->
<set name="icon" val="icon.skill1403" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="20" />
<set name="castRange" val="-2" />
<set name="hitTime" val="15000" />
<set name="reuseDelay" val="600000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9380" levels="1" name="Soulshot Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9381" levels="1" name="Blessed Spiritshot Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9382" levels="1" name="Stone Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9383" levels="1" name="Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9384" levels="1" name="Scroll: Enchant Armor Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9385" levels="1" name="Scroll: Enchant Armor Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9386" levels="1" name="Scroll: Enchant Weapon Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9387" levels="1" name="Scroll: Enchant Weapon Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9388" levels="1" name="Squash Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9389" levels="1" name="Soul Crystal Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9390" levels="1" name="Soul Crystal Pack (R95-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9391" levels="1" name="Soul Crystal Pack (R99-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9392" levels="1" name="Talisman Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9393" levels="1" name="Elixir Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9394" levels="1" name="Elixir Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9395" levels="1" name="Scroll of Blessing Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9396" levels="1" name="Scroll: Enchant Elemental Shirt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9397" levels="1" name="Blessed Scroll: Enchant Elemental Shirt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9398" levels="1" name="Blessed Scroll of Resurrection">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
</skill>
<skill id="9399" levels="1" name="Fearsome Firecracker">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_small_ultra_bomb_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="75" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
</skill>
</list>

View File

@@ -1,615 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9400" levels="1" name="Squash Ring Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9401" levels="1" name="Squash Earring Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9402" levels="1" name="Squash Necklace Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9403" levels="1" name="Pirate Elixir">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., Vitality replenished if XP is gained through hunting. Buff remains even after death. -->
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9404" levels="1" name="Wondrous Herb of Power">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min. 30 sec., P. Atk. + 100%. -->
<set name="icon" val="icon.etc_warrior_set_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9405" levels="1" name="Wondrous Herb of Magic">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min. 30 sec., M. Atk. + 400%. -->
<set name="icon" val="icon.etc_magic_set_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9406" levels="1" name="Ingredient and Hardener Pouch (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9407" levels="1" name="Release Agathion's Seal - Jang Heejin">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9408" levels="1" name="Release Agathion's Seal - Jang Hyuk">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9409" levels="1" name="Release Agathion's Seal - Kim Sooro">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9410" levels="1" name="Release Agathion's Seal - Park Jaebum">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9411" levels="1" name="Release Agathion's Seal - Kim Shinyoung">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9412" levels="1" name="Agathion Cute Trick - Jang Heejin">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9413" levels="1" name="Agathion Cute Trick - Jang Hyuk">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3800" />
</skill>
<skill id="9414" levels="1" name="Agathion Cute Trick - Kim Sooro">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3400" />
</skill>
<skill id="9415" levels="1" name="Agathion Cute Trick - Park Jaebum">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="6200" />
</skill>
<skill id="9416" levels="1" name="Agathion Cute Trick - Kim Shinyoung">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3700" />
</skill>
<skill id="9417" levels="1" name="Dimension Keeper's Blue Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9418" levels="1" name="Dimension Keeper's Red Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9419" levels="1" name="Dimension Keeper's Golden Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9420" levels="1" name="Dimension Traveler's Blue Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9421" levels="1" name="Dimension Traveler's Red Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9422" levels="1" name="Dimension Traveler's Golden Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9423" levels="1" name="Campaign Reward Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9424" levels="1" name="Campaign Reward Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9425" levels="1" name="Lv. 2 Giant Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9426" levels="1" name="Lv. 2 Legendary Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9427" levels="1" name="Lv. 2 Ancient Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9428" levels="1" name="Lv. 3 Giant Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9429" levels="1" name="Lv. 3 Legendary Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9430" levels="1" name="Lv. 3 Ancient Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9431" levels="1" name="Lv. 4 Giant Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9432" levels="1" name="Lv. 4 Legendary Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9433" levels="1" name="Lv. 4 Ancient Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9434" levels="1" name="Lv. 5 Giant Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9435" levels="1" name="Lv. 5 Legendary Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9436" levels="1" name="Lv. 5 Ancient Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9437" levels="1" name="Scroll of Escape Pack: Village">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9438" levels="1" name="Letter Collector's Gift (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Atk. Spd. + 10%, Casting Spd. + 10%, Max HP/MP + 10%, and Speed + 10. -->
<set name="icon" val="icon.shield_bread_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1800000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9439" levels="1" name="Scroll: 10,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 10,000 Individual Fame. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9440" levels="1" name="Scroll: 50,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 50,000 Individual Fame. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9441" levels="1" name="Scroll: 100,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 100,000 Individual Fame. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9442" levels="1" name="Trowel">
<!-- AUTO GENERATED SKILL -->
<!-- Gathers the Flame Flower. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="6000" />
</skill>
<skill id="9443" levels="1" name="Empty Hot Spring Water Bottle">
<!-- AUTO GENERATED SKILL -->
<!-- Gathers Water from the Hot Springs. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="6000" />
</skill>
<skill id="9444" levels="1" name="Helping Seed">
<!-- AUTO GENERATED SKILL -->
<!-- Summons the Helping Tree. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="230" />
</skill>
<skill id="9445" levels="1" name="Summoning Stone">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Lanya. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9446" levels="1" name="Scroll of Escape: Hot Springs">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9447" levels="1" name="Scroll of Escape: Forge of the Gods">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9448" levels="1" name="Scroll of Escape: Isle of Prayer">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9449" levels="1" name="Scroll of Escape: Aden Battlefield">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9450" levels="1" name="Scroll of Escape: Rune Battlefield">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9451" levels="1" name="Item Skill: Warp">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns and removes the targeting of nearby enemies and teleport forward. Cooldown is 24 sec. Consumes 10 Gemstones (B-grade). -->
<set name="icon" val="icon.wizard_danger_warppow" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="24000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9452" levels="1" name="Item Skill: Dash">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., Speed + 30, P. Evasion + 7, and HP Recovery Bonus + 7. Consumes 10 Gemstones (B-grade). -->
<set name="icon" val="icon.rogue_shadow_dash" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="90000" />
</skill>
<skill id="9453" levels="1" name="Item Skill: Undying Will">
<!-- AUTO GENERATED SKILL -->
<!-- Invincible for 5 sec. Can only be used when HP is 20% or below. Consumes 20 Gemstones (B-grade). -->
<set name="icon" val="icon.race_orc_immortality" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="480000" />
</skill>
<skill id="9454" levels="1" name="Item Skill: Silence">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 sec., cannot use P. Atk./M. Atk. Consumes 30 Gemstones (B-grade). -->
<set name="icon" val="icon.song_of_silence" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="240000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9455" levels="1" name="Item Skill: Disable Target">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 sec., enemy cannot target you. Consumes 10 Gemstones (B-grade). -->
<set name="icon" val="icon.notargetting" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="800" />
<set name="reuseDelay" val="480000" />
</skill>
<skill id="9456" levels="3" name="Item Skill: Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 sec., Damage Reflect Resistance + 10%. -->
<set name="icon" val="icon.active_damage_shield1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9459" levels="1" name="Tauti's Wrath">
<!-- AUTO GENERATED SKILL -->
<!-- Tauti's Wrath. Inflicts 27557 damage and Knocks Down nearby enemies. -->
<set name="icon" val="icon.weapon_tauti_one_hand_axe_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="191" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9460" levels="1" name="Tauti's Authority">
<!-- AUTO GENERATED SKILL -->
<!-- Tauti's Authority. Inflicts 371 damage and Knocks Down nearby enemies. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="279" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9461" levels="1" name="Scroll of Escape: Guillotine Fortress">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9464" levels="1" name="Treasure Chest of the King of Aden">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9465" levels="1" name="Bundle">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9466" levels="1" name="Treasure Chest of the King of Rune">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9467" levels="1" name="Contaminated Draco Egg">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9468" levels="1" name="Small Draco Egg">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9469" levels="1" name="Large Draco Egg">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9470" levels="1" name="Draco's Gift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9471" levels="1" name="Draco's Shiny Gift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9472" levels="1" name="Release Agathion's Seal - Flame Spirit">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9473" levels="1" name="Deadman's Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9474" levels="1" name="Deadman's Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9475" levels="1" name="Engineer Zofan's Supply Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9476" levels="1" name="Rebel's Supply Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9477" levels="1" name="Aku's Supply Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9478" levels="1" name="Chat Prohibition Active">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks chat for a certain time. -->
<set name="icon" val="icon.shutup" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="900" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="180000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9479" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9480" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9481" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9482" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9483" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9484" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9485" levels="1" name="Contaminated Draco Egg - Item Obtained">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9486" levels="1" name="Chat Prohibited">
<!-- AUTO GENERATED SKILL -->
<!-- When standard attack results in a Critical, has a 10% chance of blocking the target's chat for a certain time. -->
<set name="icon" val="icon.shutup" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9487" levels="1" name="Angel Cat's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 5%, M. Atk. + 20%, P. Def./M. Def. + 5%, Atk. Spd./Casting Spd. + 5%, Max HP/MP + 5%, and XP/SP gained through hunting + 30%. -->
@@ -619,102 +9,4 @@
<set name="reuseDelay" val="1800000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9488" levels="1" name="Holiday Blessing Stage 1">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 1%, M. Atk. + 2%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9489" levels="1" name="Holiday Blessing Stage 2">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 2%, M. Atk. + 4%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9490" levels="1" name="Holiday Blessing Stage 3">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 3%, M. Atk. + 6%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9491" levels="1" name="Holiday Blessing Stage 4">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 4%, M. Atk. + 8%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9492" levels="1" name="Holiday Blessing Stage 5">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 5%, M. Atk. + 10%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9493" levels="1" name="Lingering Holiday Blessing Stage 1">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 1 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9494" levels="1" name="Lingering Holiday Blessing Stage 2">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 2 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9495" levels="1" name="Lingering Holiday Blessing Stage 3">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 3 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9496" levels="1" name="Lingering Holiday Blessing Stage 4">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 4 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9497" levels="1" name="Lingering Holiday Blessing Stage 5">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 5 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9498" levels="1" name="Santa Girl's Cloak">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 50, and M. Def. + 40. -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9499" levels="1" name="Antharas Pocket">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -1,32 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9500" levels="1" name="Echo Crystal - Eternal Adventures">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="64000" />
</skill>
<skill id="9501" levels="1" name="Echo Crystal - The Stirrings of War">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="67000" />
</skill>
<skill id="9502" levels="1" name="Echo Crystal - Reload">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="62000" />
</skill>
<skill id="9503" levels="1" name="Zofan's Supply Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9504" levels="1" name="Scroll: PK (Low-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
@@ -63,771 +36,4 @@
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9508" levels="1" name="Scroll: Reputation (Low-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9509" levels="1" name="Scroll: Reputation (Mid-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9510" levels="1" name="Scroll: Reputation (High-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9511" levels="1" name="Scroll: Reputation (Top-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9512" levels="1" name="Draco's Accessory Gift Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9513" levels="1" name="Draco's Health Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9514" levels="1" name="Draco's Mana Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9515" levels="1" name="Draco's Warrior Hat">
<!-- AUTO GENERATED SKILL -->
<!-- STR +2, DEX +2, CON +2. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9516" levels="1" name="Draco's Hat: Wizard">
<!-- AUTO GENERATED SKILL -->
<!-- INT +2, WIT +2, MEN +2. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9517" levels="1" name="Draco's Hat">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9518" levels="1" name="Draco's Blessing (30-minute)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., obtained XP/SP + 200%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9519" levels="1" name="Draco's Blessing (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., obtained XP/SP+ 200%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9520" levels="1" name="Draco's Blessing (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., obtained XP/SP+ 100%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9521" levels="1" name="Draco's Blessing (3-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 hr., obtained XP/SP+ 200%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9522" levels="1" name="Summon Clan Member">
<!-- AUTO GENERATED SKILL -->
<!-- Summon selected clan member to current location. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="-2" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9523" levels="1" name="Mysterious Incantation">
<!-- AUTO GENERATED SKILL -->
<!-- Suddenly teleported to town due to a mysterious curse. -->
<set name="icon" val="icon.skill1570" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9524" levels="1" name="Healing Potion of Chaos">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9525" levels="1" name="Draco's Warrior Hat - Blessed Resurrection">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Resurrection. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9526" levels="1" name="Draco's Wizard Hat - Blessed Resurrection">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Resurrection. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9527" levels="1" name="Verdof's Vitality Replenishing Herb">
<!-- AUTO GENERATED SKILL -->
<!-- Vitality is replenished when XP is gained. -->
<set name="icon" val="icon.skilltransform4" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9528" levels="1" name="Dragon Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_potion_of_energy_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9529" levels="1" name="XP Rune II (Lv. 1-95) 100%">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 100%. Lv. 95 or below. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9530" levels="1" name="Jang Heejin Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300, M. Def. + 5%, and Max HP + 5%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9531" levels="1" name="Jang Heejin Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9532" levels="1" name="Jang Hyuk Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300, P. Atk. + 5%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9533" levels="1" name="Jang Hyuk Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9534" levels="1" name="Kim Sooro Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300, P. Def. + 5%, Max HP 5%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9535" levels="1" name="Kim Sooro Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9536" levels="1" name="Park Jaebum Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300, M. Atk. + 6%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9537" levels="1" name="Park Jaebum Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9538" levels="1" name="Kim Shinyoung Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300. Skill Cooldown - 3%, Skill MP Consumption - 3%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9539" levels="1" name="Kim Shinyoung Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9540" levels="1" name="Mysterious Herb of Power">
<!-- AUTO GENERATED SKILL -->
<!-- For Ceremony of Chaos participants. For 5 min., P. Atk. toward monsters + 100%. Doesn't apply to boss monsters. -->
<set name="icon" val="icon.etc_warrior_set_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9541" levels="1" name="Mysterious Herb of Magic">
<!-- AUTO GENERATED SKILL -->
<!-- For Ceremony of Chaos participants. For 5 min., M. Atk. toward monsters + 400%. Doesn't apply to boss monsters. -->
<set name="icon" val="icon.etc_magic_set_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9542" levels="1" name="Mysterious Vitality Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- For Ceremony of Chaos participants. For 5 min., Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_black_gem_mask_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9543" levels="1" name="HP Recovery Herb">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9544" levels="1" name="Power Herb">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., P. Atk. + 100%, and M. Atk. + 400%. -->
<set name="icon" val="icon.etc_warrior_set_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9545" levels="1" name="Ceremony of Chaos - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9546" levels="1" name="Ceremony of Chaos - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. -->
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9547" levels="1" name="Ceremony of Chaos - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9548" levels="1" name="Ceremony of Chaos - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9549" levels="1" name="Ceremony of Chaos - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9550" levels="1" name="Ceremony of Chaos - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9551" levels="1" name="Ceremony of Chaos - Knight's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9552" levels="1" name="Ceremony of Chaos - Warrior's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9553" levels="1" name="Ceremony of Chaos - Wizard's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9554" levels="1" name="Hair Accessory: STR">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9555" levels="1" name="Hair Accessory: DEX">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9556" levels="1" name="Hair Accessory: CON">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9557" levels="1" name="Hair Accessory: MEN">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9558" levels="1" name="Hair Accessory: INT">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9559" levels="1" name="Hair Accessory: WIT">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9560" levels="1" name="Hair Accessory: Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Rate + 50. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9561" levels="1" name="Hair Accessory: Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Damage + 90, and M. Critical Damage + 68. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9562" levels="1" name="Hair Accessory Circlet: P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 5%. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9563" levels="1" name="Hair Accessory: M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9564" levels="1" name="Hair Accessory: Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Evasion + 5. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9565" levels="1" name="Hair Accessory: P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9566" levels="1" name="Hair Accessory: M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9567" levels="1" name="Hair Accessory: Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- P. Accuracy + 5. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9568" levels="1" name="Tauti's Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9569" levels="1" name="Heavenly P. Atk. Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<set name="icon" val="icon.etc_bm_attack_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9570" levels="1" name="Heavenly P. Def. Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.etc_bm_defence_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9571" levels="1" name="Heavenly Magic Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.etc_bm_magic_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9572" levels="1" name="Heavenly CP Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Max CP + 20%. Buff remains even after death. -->
<set name="icon" val="icon.etc_bm_cp_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9573" levels="1" name="High-grade Lucky Enchant Stone: Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9574" levels="1" name="High-grade Lucky Enchant Stone: Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9575" levels="1" name="Returning Hero's Health Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9576" levels="1" name="Returning Hero's Wondrous Cubic">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9577" levels="1" name="Returning Hero's Vitality Replenishing Juice">
<!-- AUTO GENERATED SKILL -->
<!-- Vitality Recovery for 4 hr. No effect when Birthday Vitality Buff is applied. Cooldown is 60 min. -->
<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9579" levels="1" name="Clearest Water">
<!-- AUTO GENERATED SKILL -->
<!-- Clearest Water given by the Lady of the Lake. You can use it on the Mother Tree in the Elven Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9580" levels="1" name="Brightest Light">
<!-- AUTO GENERATED SKILL -->
<!-- Brightest Light given by Nerupa in the Arms of Timiniel of Magmeld. You can use it at Shilen's Stone Statue in the Dark Elf Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9581" levels="1" name="Purest Soul">
<!-- AUTO GENERATED SKILL -->
<!-- Purest Soul given by Enfeux in the Valley of Saints. You can use it at the Cave of Souls near Kamael Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9582" levels="1" name="Fiercest Flame">
<!-- AUTO GENERATED SKILL -->
<!-- Fiercest Flame given by Vulcan, the Blacksmith of Flame at the Forge of the Gods. You can use it at the Pa'agrio Temple in the Orc Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9583" levels="1" name="Fondest Heart">
<!-- AUTO GENERATED SKILL -->
<!-- Letter containing the fond heart of Vulcan, the Blacksmith of Flame. You can use it at the ruined Dwarven Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9584" levels="1" name="Verna's Vaccine">
<!-- AUTO GENERATED SKILL -->
<!-- Vaccine made by Verna. You can use it on the Virus-infected Golem in Nornil's Cave. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="200" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="9585" levels="1" name="Chef's Sand Spray">
<!-- AUTO GENERATED SKILL -->
<!-- Cannot target. -->
<set name="icon" val="icon.skill_transform_debuff" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="1" />
</skill>
<skill id="9586" levels="1" name="Repair Stone-gathering Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 1 item. Skill is used in Clan Handicrafting Request Type A. Repairs Stone-gathering Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9587" levels="1" name="Destroy Destroyer Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 1 item. Skill is used in Clan Handicrafting Request Type A. Attacks Destroyer Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9588" levels="1" name="Repair Crystal-gathering Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 2 item. Skill is used in Clan Handicrafting Request Type B. Repairs Crystal-gathering Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9589" levels="1" name="Destroy Crystal Raider">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 2 item. Skill is used in Clan Handicrafting Request Type B. Attacks Crystal Raider. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9590" levels="1" name="Attack Silvermane White Tiger">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 3 item. Skill is used in Clan Production Request Type A. Attacks Silvermane White Tiger. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9591" levels="1" name="Repair Toad Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 5 item. Skill is used in Clan Alteration Request Type A. Repairs Toad Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9592" levels="1" name="Destroy Destroyer Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 5 item. Skill is used in Clan Alteration Request Type A. Attacks Destroyer Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
</skill>
<skill id="9593" levels="1" name="Repair Robot of Repairs">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 6 item. Skill is used in Clan Alteration Request Type B. Repairs Repair Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9594" levels="1" name="Mysterious Incantation">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls selected target toward you. -->
<set name="icon" val="icon.skill10015" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9595" levels="1" name="Mysterious Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Invincible for 5 sec. -->
<set name="icon" val="icon.skill11758" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="300000" />
</skill>
<skill id="9596" levels="1" name="Stronghold Siege (10-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="10000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9597" levels="1" name="Stronghold Siege (20-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="20000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9598" levels="1" name="Stronghold Siege (30-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="30000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9599" levels="1" name="Stronghold Siege (40-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="40000" />
<set name="isMagic" val="4" />
</skill>
</list>

View File

@@ -1,826 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9600" levels="1" name="Stronghold Siege (50-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="50000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9601" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="9602" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="9603" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="9604" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="9605" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="9606" levels="1" name="Sealing Agathion">
<!-- AUTO GENERATED SKILL -->
<!-- Seal the summoned Agathion. Not affected by Hour of Penitence for 10 sec. -->
<set name="icon" val="icon.etc_leash_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9607" levels="1" name="Blessing of Light">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP + 3% for clan members for the Castle of Light. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="17000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9608" levels="1" name="Blessing of Darkness">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers CP by 50%. -->
<set name="icon" val="icon.etc_cp_potion_i01" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="17000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9609" levels="1" name="Clan Association - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. Buff remains even after death. -->
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9610" levels="1" name="Clan Association - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20%, P. Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. Buff remains even after death. -->
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9611" levels="1" name="Clan Association - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. Buff remains even after death. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9612" levels="1" name="Clan Association - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. Buff remains even after death. -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9613" levels="1" name="Clan Association - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. Buff remains even after death. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9614" levels="1" name="Clan Association - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. Buff remains even after death. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9615" levels="1" name="Summon Association Request Manager">
<!-- AUTO GENERATED SKILL -->
<!-- Summons the Association Request Manager. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9616" levels="1" name="Summon Association Quest Manager">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Association Quest Manager. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9617" levels="1" name="Scroll of Escape: Isle of Souls - Dystopia">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Isle of Souls: Dystopia. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9618" levels="1" name="Yum Yum Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 25%. Stacks with effects of Nom Nom Candy. When two identical candies are in the inventory, only one effect is applied. -->
<set name="icon" val="etc_whiteday_candy_i05" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="9619" levels="1" name="Nom Nom Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 25%. Stacks with effects of Yum Yum Candy. When two identical candies are in the inventory, only one effect is applied. -->
<set name="icon" val="etc_whiteday_candy_i06" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="9620" levels="1" name="Yummy Gift Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="9621" levels="1" name="Blessed Scroll of Escape: Gludio">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Gludio. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
</skill>
<skill id="9622" levels="1" name="Innocent Heejin Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9623" levels="1" name="Innocent Heejin Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9624" levels="1" name="Innocent Heejin Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9625" levels="1" name="Innocent Heejin Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9626" levels="1" name="Innocent Heejin's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9627" levels="1" name="Innocent Heejin's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9628" levels="1" name="Star Agathion's Gift Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9629" levels="1" name="Vitality Replenishing Star Candy">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys.br_rudolf_food_red_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9630" levels="1" name="Vitality Recovering Star Candy">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.br_rudolf_food_purple_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9631" levels="1" name="Vitality Maintaining Star Candy">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., Vitality is maintained. -->
<set name="icon" val="BranchSys.br_rudolf_food_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9632" levels="1" name="Star Agathion Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9633" levels="1" name="Transformation Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9634" levels="1" name="Destroy Greedy Pixie">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 4 item. Skill is used in Clan Production Request Type B. Attacks Greedy Pixie. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9635" levels="1" name="Dandy Hyuk Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9636" levels="1" name="Dandy Hyuk Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9637" levels="1" name="Dandy Hyuk Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9638" levels="1" name="Dandy Hyuk Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9639" levels="1" name="Dandy Hyuk's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9640" levels="1" name="Dandy Hyuk's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9641" levels="1" name="Powerful Sooro Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9642" levels="1" name="Powerful Sooro Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9643" levels="1" name="Powerful Sooro Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9644" levels="1" name="Powerful Sooro Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9645" levels="1" name="Powerful Sooro's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9646" levels="1" name="Powerful Sooro's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9647" levels="1" name="Chic Jaebum Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9648" levels="1" name="Chic Jaebum Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9649" levels="1" name="Chic Jaebum Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9650" levels="1" name="Chic Jaebum Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9651" levels="1" name="Chic Jaebum's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9652" levels="1" name="Chic Jaebum's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9653" levels="1" name="Cute Shinyoung Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9654" levels="1" name="Cute Shinyoung Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9655" levels="1" name="Cute Shinyoung Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9656" levels="1" name="Cute Shinyoung Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9657" levels="1" name="Cute Shinyoung's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9658" levels="1" name="Cute Shinyoung's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9659" levels="1" name="Repair Energy Supplier">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 3 item. Skill is used in Clan Production Request Type A. Repairs Energy Supplier. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9660" levels="1" name="Heavenly P. Atk. Cookie (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<set name="icon" val="icon.etc_bm_attack_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9661" levels="1" name="Heavenly P. Def. Cookie (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.etc_bm_defence_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9662" levels="1" name="Heavenly Magic Cookie (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.etc_bm_magic_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9663" levels="1" name="Heavenly CP Cookie (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Max CP + 20%. Buff remains even after death. -->
<set name="icon" val="icon.etc_bm_cp_cookie" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9664" levels="1" name="Kaliel's Treasure Chest (Low-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Treasure Chest skill (Low-grade). -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9665" levels="1" name="Kaliel's Treasure Chest (Mid-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Treasure Chest skill (Mid-grade). -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9666" levels="1" name="Kaliel's Treasure Chest (High-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Treasure Chest skill (High-grade). -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9667" levels="1" name="Mysterious Pouch">
<!-- AUTO GENERATED SKILL -->
<!-- What could be inside this pouch? -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="9668" levels="1" name="Summon Association Request Manager">
<!-- AUTO GENERATED SKILL -->
<!-- Summons the Association Request Manager. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9669" levels="1" name="CON/MEN Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9670" levels="1" name="INT/WIT Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9671" levels="1" name="STR/DEX Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9672" levels="1" name="P. Def./P. Evasion Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9673" levels="1" name="P. Atk./P. Accuracy Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9674" levels="1" name="Critical Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9675" levels="1" name="Double Crystal Enhancement Reward: Amaranthine Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9676" levels="1" name="Double Crystal Enhancement Reward: Amaranthine Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9677" levels="1" name="Double Crystal Enhancement Reward: Amaranthine Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9678" levels="1" name="Bloody Amaranthine Weapon Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9679" levels="1" name="Dark Amaranthine Weapon Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9680" levels="1" name="Kaliel's Attribute Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9681" levels="1" name="Enhanced Kaliel's Attribute Stone Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9682" levels="1" name="Enhanced Kaliel's Attribute Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9683" levels="1" name="Kaliel's Soul Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9684" levels="1" name="Kaliel's Gift Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9685" levels="1" name="Kaliel's Hourglass">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP + 50%. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9686" levels="1" name="Kaliel's Training Scroll">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., obtained XP/SP + 100%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9687" levels="1" name="Giant's Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9688" levels="1" name="Giant's Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9689" levels="1" name="Activate Summon Device">
<!-- AUTO GENERATED SKILL -->
<!-- Activates Summon Device. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="12000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9690" levels="1" name="Scroll of Escape: Fog of Blood Region">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9691" levels="1" name="Scroll of Escape: Isle of Souls Harbor">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9692" levels="1" name="Scroll of Escape: Ruins of Ye Sagira">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9693" levels="1" name="Scroll of Escape: Guillotine Fortress">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9694" levels="1" name="Scroll of Escape: Parnassus">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9695" levels="1" name="Scroll of Escape: Seal of Shilen">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
</skill>
<skill id="9696" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9697" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9698" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9699" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -1,761 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9700" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9701" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9702" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9703" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9704" levels="1" name="Kaliel's Energy Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9705" levels="1" name="Kaliel's Wish">
<!-- AUTO GENERATED SKILL -->
<!-- Participating in the Kaliel's Blessing event. Buff is deleted when sub/dual class is changed. -->
<set name="icon" val="icon.etc_blessed_kalie_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9706" levels="1" name="Kaliel's Wish Pouch">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Wish Pouch. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9707" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Shaper Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9708" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Cutter Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9709" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Slasher Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9710" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Avenger Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9711" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Fighter Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9712" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Stormer Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9713" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Thrower Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9714" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Shooter Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9715" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Buster Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9716" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Caster Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9717" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Retributer Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9718" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Dual Sword Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9719" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Dual Dagger Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9720" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Dual Blunt Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9721" levels="1" name="Boss Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9722" levels="1" name="Summon Dimensional Door">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Dimensional Door. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="9723" levels="1" name="Charlotte's Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys.br_rudolf_food_red_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9724" levels="1" name="Kaliel's Cube">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Cube. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9725" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 85 Solo">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9726" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 90 Solo">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9727" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 95 Solo">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9728" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 85 Party">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9729" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 90 Party">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9730" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 95 Party">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9731" levels="1" name="Entrance Pass: Teredor">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9732" levels="1" name="Entrance Pass: Fortuna">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9733" levels="1" name="Entrance Pass: Spezion (Normal)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9734" levels="1" name="Entrance Pass: Spezion (Epic)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9735" levels="1" name="Entrance Pass: Baylor">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9736" levels="1" name="Key of Pagans">
<!-- AUTO GENERATED SKILL -->
<!-- Key to opening the doors inside the Pagan Temple. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9737" levels="1" name="Entrance Pass: Istina">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9738" levels="1" name="Entrance Pass: Nornil's Garden">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9739" levels="1" name="Entrance Pass: Octavis">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9740" levels="1" name="Memorable Raid Box: Queen Ant">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9741" levels="1" name="Memorable Raid Box: Orfen">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9742" levels="1" name="Memorable Raid Box: Anakim">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9743" levels="1" name="Memorable Raid Box: Lilith">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9744" levels="1" name="Transformation Scroll: Anakim">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Anakim. -->
<set name="icon" val="icon.skilltransform1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="14400000" />
</skill>
<skill id="9745" levels="1" name="Transformation Potion: Queen Ant">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Queen Ant for 10 min. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9746" levels="1" name="Transformation Potion: Orfen">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Orfen for 10 min. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9747" levels="1" name="Transformation Potion: Anakim">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Anakim for 10 min. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9748" levels="1" name="Transformation Potion: Lilith">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Lilith for 10 min. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="9749" levels="1" name="Divine Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9750" levels="1" name="Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9751" levels="1" name="Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9752" levels="1" name="Dragon Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_potion_of_energy_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9753" levels="1" name="Star Food">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9754" levels="1" name="Star Food">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9755" levels="1" name="Star Food">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9756" levels="1" name="Star Food">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
</skill>
<skill id="9757" levels="1" name="Horn Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. Buff remains even after death, and cannot forcefully be deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9758" levels="1" name="Drum Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack for a member equipped with a melee weapon/bow/crossbow who receives more than a certain amount of damage. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9759" levels="1" name="Lute Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9760" levels="1" name="Pipe Organ Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9761" levels="1" name="Guitar Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9762" levels="1" name="Harp Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9763" levels="1" name="Healing Potion (Battleground)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="9764" levels="1" name="Battleground Scroll: Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Damage Reflect Resistance. -->
<set name="icon" val="icon.etc_roll_of_paper_black_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9765" levels="1" name="Battleground Scroll: Sleep">
<!-- AUTO GENERATED SKILL -->
<!-- Sleeps target for 10 sec. -->
<set name="icon" val="icon.skill4046" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9766" levels="1" name="Battleground Scroll: Remove Invincibility">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="9767" levels="1" name="Small Draco Egg x10">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9768" levels="1" name="Small Draco Egg x50">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9769" levels="1" name="Lyn Draco's Gift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9770" levels="1" name="Lyn Draco's Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9771" levels="1" name="Draco's Gift (Event)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9772" levels="1" name="Draco's Shiny Gift (Event)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9773" levels="1" name="Draco's Shiny Accessory Pack (Event)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9775" levels="1" name="Birthday Vitality Potion">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Buff is deleted when subclass is changed. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="icon.etc_potion_blue_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9776" levels="1" name="Freya's Refreshing Breeze (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="icon.etc_I.etc_hot_spring_mineral_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9777" levels="1" name="Pa'agrio's Warm Breeze (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="BranchSys2.Icon.pi_wind_of_paagrio" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9778" levels="1" name="Sweet Chocolate (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="BranchSys.icon.br_valentine_darkchoco_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9779" levels="1" name="Returning Hero's Vitality Replenishing Juice">
<!-- AUTO GENERATED SKILL -->
<!-- Vitality Recovery for 1 hr. No effect when Birthday Vitality Buff is applied. Cooldown is 60 min. -->
<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9780" levels="1" name="Pirate Elixir (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9781" levels="1" name="Mysterious Box">
<!-- AUTO GENERATED SKILL -->
<!-- Mysterious box. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9782" levels="1" name="Release Agathion's Seal - Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
</skill>
<skill id="9783" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9784" levels="1" name="Jr. Cocoring's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Vitality is replenished in peace zones. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9785" levels="1" name="Scroll of Glory">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i01" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9786" levels="1" name="Adrenaline Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Speed + 15. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9787" levels="1" name="Caffeine Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., DEX + 10. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9788" levels="1" name="Protein Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., STR + 10. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9789" levels="1" name="DHA Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., INT + 10. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9790" levels="1" name="Omega 3 Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., WIT + 10. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9791" levels="1" name="Golden Chest">
<!-- AUTO GENERATED SKILL -->
<!-- Golden Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9792" levels="1" name="Luminous Golden Chest">
<!-- AUTO GENERATED SKILL -->
<!-- Luminous Golden Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9793" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9794" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9795" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9796" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9797" levels="1" name="Hero's Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Treasure Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9798" levels="1" name="Hair Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hair Accessory Pack. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9799" levels="1" name="Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Pendant Pack. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
</list>

View File

@@ -1,681 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9800" levels="1" name="Enchant Scroll Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Enchant Scroll Pack (S-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9801" levels="1" name="Enchant Scroll Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Enchant Scroll Pack (R-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9802" levels="1" name="Attribute Stone Fragment Box">
<!-- AUTO GENERATED SKILL -->
<!-- Attribute Stone Fragment Box -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9803" levels="1" name="Ingredient Box">
<!-- AUTO GENERATED SKILL -->
<!-- Ingredient Box -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9804" levels="1" name="Hero's Lucky Enchant Stone Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Lucky Enchant Stone Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9805" levels="1" name="Destruction Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Destruction Enchant Scroll Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9806" levels="1" name="Hero's Giant Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Giant Enchant Scroll Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9807" levels="1" name="Hero's Blessed Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Blessed Enchant Scroll Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9808" levels="1" name="Hero's Unbind Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Unbind Scroll Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9809" levels="1" name="Hero's Attribute Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Attribute Crystal Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9810" levels="1" name="PK Pack">
<!-- AUTO GENERATED SKILL -->
<!-- PK Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9811" levels="1" name="Reputation Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Reputation Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9812" levels="1" name="Mysterious Shot Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Mysterious Shot box. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9813" levels="1" name="Kaliel's Energy Box">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Energy Box. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9814" levels="1" name="Giant's Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (R-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9815" levels="1" name="Giant's Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (S-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9816" levels="1" name="Giant's Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (A-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9817" levels="1" name="Giant's Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (R-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9818" levels="1" name="Giant's Scroll: Enchant Armor (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (S-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9819" levels="1" name="Giant's Scroll: Enchant Armor (A-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (A-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9820" levels="1" name="Potion Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Potion pack in Olympic Golden Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9821" levels="1" name="Reward Box">
<!-- AUTO GENERATED SKILL -->
<!-- Reward pack in Olympic Golden Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9822" levels="1" name="Release Seal">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
</skill>
<skill id="9823" levels="1" name="Escort's Supply Box">
<!-- AUTO GENERATED SKILL -->
<!-- Supply box. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9824" levels="1" name="Chest of Glory">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Glory given by Cocoring. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9825" levels="1" name="Chest of Victory">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Victory given by Cocoring. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9826" levels="1" name="Chest of Friendship">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Friendship given by Cocoring. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9827" levels="1" name="Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<!-- Treasure Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9828" levels="1" name="XP Buff 50% (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP + 50%. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9829" levels="1" name="Rare Accessory Pack (Permanent)">
<!-- AUTO GENERATED SKILL -->
<!-- Rare accessory pack. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9830" levels="1" name="Weapon Pack (R99-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Weapon pack (R99-grade). -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9831" levels="1" name="Unbind Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Unbind Scroll pack. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9832" levels="1" name="Scroll: Midsummer Passion">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., obtained XP/SP + 30%. -->
<set name="icon" val="icon.etc_aidcharm_cancel_deathfire_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9833" levels="1" name="Summon Friend">
<!-- AUTO GENERATED SKILL -->
<!-- Summons selected target. Only while in a party. Cooldown is 30 min. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="-2" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="1800000" />
</skill>
<skill id="9834" levels="1" name="Yum Yum Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 15%. Same effect as Nom Nom Candy. Effect does not stack. -->
<set name="icon" val="etc_whiteday_candy_i05" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="9835" levels="1" name="Nom Nom Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 15%. Same effect as Yum Yum Candy. Effect does not stack. -->
<set name="icon" val="etc_whiteday_candy_i06" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
</skill>
<skill id="9836" levels="1" name="Friendship Cube">
<!-- AUTO GENERATED SKILL -->
<!-- Lineage II All Together Friends Cube. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9837" levels="1" name="Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9838" levels="1" name="Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9839" levels="1" name="Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9840" levels="1" name="Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9841" levels="1" name="Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9842" levels="1" name="Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9843" levels="1" name="Blessed Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9844" levels="1" name="Blessed Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9845" levels="1" name="Blessed Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9846" levels="1" name="Blessed Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9847" levels="1" name="Blessed Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9848" levels="1" name="Blessed Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9849" levels="1" name="Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9850" levels="1" name="Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9851" levels="1" name="Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9852" levels="1" name="Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9853" levels="1" name="Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9854" levels="1" name="Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9855" levels="1" name="Blessed Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9856" levels="1" name="Blessed Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9857" levels="1" name="Blessed Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9858" levels="1" name="Blessed Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9859" levels="1" name="Blessed Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9860" levels="1" name="Blessed Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9861" levels="1" name="Equipment Restoration Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9862" levels="1" name="Equipment Restoration Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9863" levels="1" name="Equipment Restoration Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9864" levels="1" name="Equipment Restoration Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9865" levels="1" name="Equipment Restoration Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9866" levels="1" name="Equipment Restoration Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9867" levels="1" name="Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9868" levels="1" name="Blessed Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9869" levels="1" name="Emerald Weapon Appearance Stone: Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9870" levels="1" name="Emerald Weapon Appearance Stone: Dagger">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9871" levels="1" name="Emerald Weapon Appearance Stone: Two-handed Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9872" levels="1" name="Emerald Weapon Appearance Stone: Fist Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9873" levels="1" name="Emerald Weapon Appearance Stone: Spear">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9874" levels="1" name="Emerald Weapon Appearance Stone: Bow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9875" levels="1" name="Emerald Weapon Appearance Stone: Crossbow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9876" levels="1" name="Emerald Weapon Appearance Stone: One-handed Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9877" levels="1" name="Emerald Weapon Appearance Stone: Two-handed Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9878" levels="1" name="Emerald Weapon Appearance Stone: One-handed Magic Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9879" levels="1" name="Emerald Weapon Appearance Stone: Two-handed Magic Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9880" levels="1" name="Emerald Weapon Appearance Stone: Dualsword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9881" levels="1" name="Emerald Weapon Appearance Stone: Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9882" levels="1" name="Emerald Weapon Appearance Stone: Dual Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9883" levels="1" name="Emerald Weapon Appearance Stone: Shield">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9884" levels="1" name="Emerald Weapon Appearance Stone: Sigil">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9885" levels="1" name="Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9886" levels="1" name="Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9887" levels="1" name="Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9888" levels="1" name="Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9889" levels="1" name="Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9890" levels="1" name="Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9891" levels="1" name="Blessed Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9892" levels="1" name="Blessed Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9893" levels="1" name="Blessed Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9894" levels="1" name="Blessed Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9895" levels="1" name="Blessed Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9896" levels="1" name="Blessed Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9897" levels="1" name="Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9898" levels="1" name="Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9899" levels="1" name="Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -1,785 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9900" levels="1" name="Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9901" levels="1" name="Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9902" levels="1" name="Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9903" levels="1" name="Blessed Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9904" levels="1" name="Blessed Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9905" levels="1" name="Blessed Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9906" levels="1" name="Blessed Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9907" levels="1" name="Blessed Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9908" levels="1" name="Blessed Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9909" levels="1" name="Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9910" levels="1" name="Blessed Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9911" levels="3" name="Mentor's Encouragement: Might">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 8%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9912" levels="3" name="Mentor's Encouragement: Empower">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 55%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1059" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9913" levels="3" name="Mentor's Encouragement: Shield">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 8%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1040" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9914" levels="2" name="Mentor's Encouragement: Magic Barrier">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 23%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1036" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9915" levels="6" name="Mentor's Encouragement: Blessed Body">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 10%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1045" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9916" levels="6" name="Mentor's Encouragement: Blessed Soul">
<!-- AUTO GENERATED SKILL -->
<!-- Max MP + 10%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1048" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9917" levels="3" name="Mentor's Encouragement: Focus">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Rate + 20%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1077" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9918" levels="2" name="Mentor's Encouragement: Wild Magic">
<!-- AUTO GENERATED SKILL -->
<!-- M. Critical Rate + 1. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1303" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9919" levels="2" name="Mentor's Encouragement: Haste">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 15%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1086" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9920" levels="3" name="Mentor's Encouragement: Acumen">
<!-- AUTO GENERATED SKILL -->
<!-- Casting Spd. + 15%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1085" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9921" levels="4" name="Mentor's Encouragement: Vampiric Rage">
<!-- AUTO GENERATED SKILL -->
<!-- Has a chance of absorbing 6% of physical damage inflicted on enemy as HP. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1268" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9922" levels="2" name="Mentor's Encouragement: Berserker Spirit">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%, M. Atk. + 10%, Atk. Spd. + 5%, and Casting Spd. + 5%. P. Def. - 5%, M. Def. - 10, and P. Evasion - 2. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9923" levels="3" name="Mentor's Encouragement: Death Whisper">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Damage + 25%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1242" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9924" levels="2" name="Mentor's Encouragement: Wind Walk">
<!-- AUTO GENERATED SKILL -->
<!-- Speed + 20. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1204" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
</skill>
<skill id="9925" levels="1" name="Mentor's Encouragement: Prophecy of Water">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's M. Critical Rate + 2, MP Recovery Bonus + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Speed - 20%, and Skill MP Consumption - 5%. -->
<set name="icon" val="icon.skill1355" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="120" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9926" levels="1" name="Mentor's Encouragement: Prophecy of Fire">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Speed - 20%. -->
<set name="icon" val="icon.skill1356" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="120" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9927" levels="1" name="Mentor's Encouragement: Prophecy of Wind">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's Max HP + 20%, P. Critical Rate + 20%, M. Critical Rate + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Speed - 20%. Has a chance of absorbing 5% of damage inflicted on the enemy as HP. -->
<set name="icon" val="icon.skill1357" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="120" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="9928" levels="1" name="Scroll of Escape: Heine">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Heine. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9929" levels="1" name="Scroll of Escape: Heine">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Heine. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9930" levels="1" name="Scroll of Escape: Town of Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9931" levels="1" name="Scroll of Escape: Town of Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9932" levels="1" name="Scroll of Escape: Town of Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9933" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9934" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Goddard. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9935" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Goddard. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9936" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Goddard. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9937" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Goddard. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9938" levels="1" name="9th Anniversary Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Blessing. All stats + 5, and Vitality is replenished in peace zones. -->
<set name="icon" val="icon.etc_blessed_kalie_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
</skill>
<skill id="9939" levels="3" name="Super Stone: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Fire Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9940" levels="3" name="Super Stone: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Water Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9941" levels="3" name="Super Stone: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Wind Attribute + 60 -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9942" levels="3" name="Super Stone: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Earth Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9943" levels="3" name="Super Stone: Holy">
<!-- AUTO GENERATED SKILL -->
<!-- Holy Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9944" levels="3" name="Super Stone: Dark">
<!-- AUTO GENERATED SKILL -->
<!-- Dark Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9945" levels="1" name="Scroll: Enchant Hair Accessory">
<!-- AUTO GENERATED SKILL -->
<!-- Enchants Hair Accessory. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9946" levels="1" name="9th Anniversary Cube (30-day) (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 30-day. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9947" levels="1" name="9th Anniversary Cube (20-day) (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 20-day. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9948" levels="1" name="9th Anniversary Cube (10-day) (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 10-day. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9949" levels="1" name="9th Anniversary Cube (5-day) (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 5-day. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
</skill>
<skill id="9950" levels="1" name="Letter Collector's Pouch: TOGETHER">
<!-- AUTO GENERATED SKILL -->
<!-- Magic Pouch containing the letters TOGETHE. Double-click to obtain one of the letters. 'R' can be obtained by chance from the RIIS Pouch. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9951" levels="1" name="Letter Collector's Pouch: LINEAGE II">
<!-- AUTO GENERATED SKILL -->
<!-- Magic Pouch containing the letters LINEAGE. Double-click to obtain one of the letters. 'II' can be obtained by chance from the RIIS Pouch. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9952" levels="1" name="Letter Collector's Pouch: NCSOFT">
<!-- AUTO GENERATED SKILL -->
<!-- Magic Pouch containing the letters NCOFT. Double-click to obtain one of the letters. 'S' can be obtained by chance from the RIIS Pouch. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9953" levels="1" name="Letter Collector's Pouch: RIIS">
<!-- AUTO GENERATED SKILL -->
<!-- Magic Pouch containing R, II, and S. Double-click to obtain one of the letters. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9954" levels="1" name="Letter Collector's Lucky Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9955" levels="1" name="Strawberry Cake (HP)">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 50% of HP. Cooldown is 2 min. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
</skill>
<skill id="9956" levels="1" name="Blueberry Cake (MP)">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 20% of MP. Cooldown is 2 min. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
</skill>
<skill id="9957" levels="1" name="Cheesecake (CP)">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 50% of CP. Cooldown is 2 min. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
</skill>
<skill id="9958" levels="1" name="Horn Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9959" levels="1" name="Drum Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack for a member equipped with a melee weapon/bow/crossbow who receives more than a certain amount of damage. -->
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9960" levels="1" name="Lute Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9961" levels="1" name="Pipe Organ Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9962" levels="1" name="Guitar Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9963" levels="1" name="Harp Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9964" levels="1" name="Warrior's Harmony (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, and Speed + 8. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9965" levels="1" name="Knight's Harmony (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9966" levels="1" name="Wizard's Harmony (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Speed + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9967" levels="1" name="Scroll of Escape: Alligator Island">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Alligator Island. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9968" levels="1" name="Scroll of Escape: Outlaw Forest">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Outlaw Forest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9969" levels="1" name="Scroll of Escape: Sea of Spores">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Sea of Spores. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9970" levels="1" name="Scroll of Escape: Forsaken Plains">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Forsaken Plains. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9971" levels="1" name="Scroll of Escape: Fields of Massacre">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Fields of Massacre. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9972" levels="1" name="Scroll of Escape: Swamp of Screams">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Swamp of Screams. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9973" levels="1" name="Scroll of Escape: Forest of the Dead">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Forest of the Dead. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9974" levels="1" name="Scroll of Escape: Wall of Argos">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Wall of Argos. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9975" levels="1" name="Scroll of Escape: Varka Silenos Barracks">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Varka Silenos Barracks. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9976" levels="1" name="Scroll of Escape: Ketra Orc Outpost">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Ketra Orc Outpost. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9977" levels="1" name="Scroll of Escape: Den of Evil">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Den of Evil. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9978" levels="1" name="Scroll of Escape: Sel Mahum Training Grounds">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Sel Mahum Training Grounds. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9979" levels="1" name="Scroll of Escape: Plains of the Lizardmen">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Plains of the Lizardmen. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9980" levels="1" name="Scroll of Escape: Field of Silence">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Field of Silence. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9981" levels="1" name="Scroll of Escape: Field of Whispers">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Field of Whispers. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9982" levels="1" name="Elixir: Divine Protection">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 30%, and M. Def. + 30%. Effect disappears when Art of Seduction is applied by the Rose Spirit. Cooldown is 5 min. -->
<set name="icon" val="icon.etc_evil_soul_core_i00" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="9983" levels="1" name="Scroll of Escape: Wall of Argos">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Wall of Argos. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9984" levels="1" name="9th Anniversary Cube (1-time use)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 1-time use. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9985" levels="1" name="High-grade Elixir of Life (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9986" levels="1" name="High-grade Elixir of Mind (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9987" levels="1" name="High-grade Elixir of CP (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9988" levels="1" name="Elixir of Aggression">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, and Speed + 8. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9989" levels="1" name="Elixir of Protection">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9990" levels="1" name="Elixir of Magic">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Speed + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
</skill>
<skill id="9991" levels="1" name="Scroll of Escape: Town of Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Rune. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9992" levels="1" name="Scroll of Escape: Town of Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Rune. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9993" levels="1" name="Scroll of Escape: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9994" levels="1" name="Scroll of Escape: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9995" levels="1" name="Scroll of Escape: Town of Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
</skill>
<skill id="9996" levels="1" name="Fated Support Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9997" levels="1" name="Steel Door Guild Reward Box (Low-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9998" levels="1" name="Steel Door Guild Reward Box (Mid-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9999" levels="1" name="Steel Door Guild Reward Box (High-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10100" levels="4" name="Guardian's Frenzy">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min., P./M. Def. +50%, Attribute Resistance + 10, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<table name="#mpConsumes"> 20 21 23 24 </table>
<set name="icon" val="icon.skill10100" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="10101" levels="4" name="Templar's Frenzy">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min., P. Skill Power + 5%, P./M. Def. + 50%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<table name="#mpConsumes"> 20 21 23 24 </table>
<set name="icon" val="icon.skill10101" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="10102" levels="3" name="Shadow Slash">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Dark Panther to attack enemies in front of you with 33505 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
<table name="#mpConsumes"> 185 191 197 </table>
<set name="icon" val="icon.skill10102" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10103" levels="4" name="Mass Freezing Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Freezes the air, inflicting 18151 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
<table name="#mpConsumes"> 185 191 197 197 </table>
<set name="icon" val="icon.skill10103" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="400" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10300" levels="3" name="Last Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 52746 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
<table name="#mpConsumes"> 276 297 315 </table>
<set name="icon" val="icon.skill10300" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1690" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
</skill>
<skill id="10301" levels="1" name="Maximum Force Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- Max Momentum increases to Stage 15. -->
<set name="icon" val="icon.skill11842" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10302" levels="4" name="Triple Sonic Slash">
<!-- AUTO GENERATED SKILL -->
<!-- Gathers Momentum to inflict 22531 damage onto the enemy, increasing the damage as Momentum is consumed. Damage + 30% at max Momentum consumption of 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
<table name="#mpConsumes"> 98 105 112 119 </table>
<set name="icon" val="icon.skill10302" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="10303" levels="4" name="Superior Combat Master">
<!-- AUTO GENERATED SKILL -->
<!-- Max CP/ HP + 2%. -->
<set name="icon" val="icon.skill0430" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10304" levels="4" name="Superior Dual Sword Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a dualsword or dual blunt is equipped, P. Atk. + 2% and additional + 709. -->
<set name="icon" val="icon.skill11835" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10305" levels="4" name="Broad Pull">
<!-- AUTO GENERATED SKILL -->
<!-- Spear Resistance - 10%. Pulls enemies from a large radius nearby. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
<table name="#mpConsumes"> 62 69 76 83 </table>
<set name="icon" val="icon.skill11833" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="4000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10306" levels="4" name="Superior Polearm Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a spear is equipped, P. Atk. + 2% and additional P. Atk. 583. Increases the number of possible targets by 1. -->
<set name="icon" val="icon.skill11836" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10307" levels="1" name="Fist of Fury">
<!-- AUTO GENERATED SKILL -->
<!-- Greatly increases Atk. Spd. Continuously consumes HP. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
<set name="icon" val="icon.skill10307new" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10308" levels="1" name="Wild Roar">
<!-- AUTO GENERATED SKILL -->
<!-- Shouts loudly to invoke the power of the Bison. For 5 minutes, P. Atk. and Critical Damage + 45%, Critical Rate + 45, and Atk. Spd. - 15%. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<set name="icon" val="icon.skill11834" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
</skill>
<skill id="10309" levels="4" name="Superior Fist Weapon Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a fist weapon is equipped, P. Atk. + 2 % and additional + 709. -->
<set name="icon" val="icon.skill11837" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10310" levels="1" name="Primal Rage">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., P. Atk. + 15%. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
<set name="icon" val="icon.skill10310" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="30000" />
</skill>
<skill id="10311" levels="4" name="Superior Two-handed Weapon Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a two-handed sword or two handed blunt is equipped, P. Atk. + 2 % and additional + 709. -->
<set name="icon" val="icon.skill11838" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10312" levels="4" name="Crafting Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- There is a small chance that the item quantity will double upon crafting. Critical level 1. -->
<set name="icon" val="icon.skill10312" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10313" levels="4" name="Infinite Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Rush toward the frontal enemies to inflict Shock for 9 sec. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
<table name="#mpConsumes"> 92 98 104 110 </table>
<set name="icon" val="icon.skill10313" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10314" levels="4" name="Disarmament">
<!-- AUTO GENERATED SKILL -->
<!-- Disarms enemies for 5 sec. and decreases their P. Atk./ M. Atk. by 40%. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
<set name="icon" val="icon.skill0485" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10315" levels="2" name="Superior Polearm Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a spear is equipped, P. Atk. + 2 % and additional P. Atk. + 583. -->
<set name="icon" val="icon.skill11836" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10316" levels="4" name="Bloodthirst">
<!-- AUTO GENERATED SKILL -->
<!-- PvP P. Atk. + 5%. -->
<set name="icon" val="icon.skill0193" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10317" levels="4" name="Thunder Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Swings a spear to inflict 26003 added to P. Atk. on nearby enemies and Stuns them for 5 sec. Requires a spear. Ignores Shield Defense. Over-hit. Critical. -->
<table name="#mpConsumes"> 122 124 129 133 </table>
<set name="icon" val="icon.skill10317new" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1390" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10318" levels="4" name="Sonic Flash">
<!-- AUTO GENERATED SKILL -->
<!-- Launches a wave of sword energy to inflict 17348 damage added to P. Atk., increasing the damage as Momentum is consumed. Can consume up to 3. Requires a dual sword, sword, or blunt. Over-hit. Critical. -->
<table name="#mpConsumes"> 98 105 112 119 </table>
<set name="icon" val="icon.skill10318new" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="10319" levels="1" name="Duelist's Fury">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 30%, Spd. + 66, and increases debuff resistance. -->
<set name="icon" val="icon.skll10319" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="300" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
</skill>
<skill id="10320" levels="1" name="Faceoff">
<!-- AUTO GENERATED SKILL -->
<!-- Engages target in 1:1 combat. Ignores all normal attacks, skills, and debuffs, except those of the opponent. Increases your P. Atk., Spd., and debuff resistance. -->
<set name="icon" val="icon.skll10319" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="43" />
<set name="castRange" val="600" />
<set name="hitTime" val="300" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10321" levels="4" name="Thunder Spear">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks near the enemy by throwing a spear with 22536 Power added to P. Atk. Stuns for 9 seconds. Requires a spear. Over-hit. Critical hit. Ignores Shield Defense. Target cancel. -->
<table name="#mpConsumes"> 122 124 129 133 </table>
<set name="icon" val="icon.skll10321" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="2500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10322" levels="1" name="Wolf's Cry">
<!-- AUTO GENERATED SKILL -->
<!-- Shouts loudly to invoke the power of the Wolf. For 5 minutes, P. Def. and M. Def. + 50%, Max HP + 25%, and Spd. + 20. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<set name="icon" val="icon.skll10320" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
</skill>
<skill id="10323" levels="1" name="Self Heal (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers 10% of Max HP. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="10324" levels="3" name="Momentum Master">
<!-- AUTO GENERATED SKILL -->
<!-- Power of skills that consume Momentum increase by 10%. -->
<set name="icon" val="icon.skill10324" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10325" levels="3" name="Dreadful Roar">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels at least one buff of nearby enemies. Consumes 10 Soulstones. -->
<table name="#mpConsumes"> 149 151 154 </table>
<set name="icon" val="icon.skill10325" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
</skill>
<skill id="10326" levels="3" name="Bloody Fury">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., P. Atk. + 450, Skill Power + 5%, and HP Recovery is limited to 70%. -->
<table name="#mpConsumes"> 45 50 55 </table>
<set name="icon" val="icon.skill10326" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="180000" />
</skill>
<skill id="10327" levels="4" name="Momentum Flash">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 17348 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using Momentum, which you can use up to 3. Over-hit. Critical. -->
<table name="#mpConsumes"> 98 105 112 119 </table>
<set name="icon" val="icon.skill10327" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="10328" levels="3" name="Soul Berserker">
<!-- AUTO GENERATED SKILL -->
<!-- When equipped with a sword or blunt weapon, P. Atk. +10%, P. Critical Damage + 10%, and P. Skill MP Consumption + 10%. -->
<set name="icon" val="icon.skill10328" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10329" levels="1" name="Superior Blunt Weapon Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When equipped with a one-handed blunt weapon, P. Atk. + 21% and P. Critical Rate + 60. -->
<set name="icon" val="icon.skill10329" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10330" levels="4" name="Power Hammer Crush">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 18005 Power added to P. Atk. while ignoring 30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. Over-hit. Critical. -->
<table name="#mpConsumes"> 92 96 101 105 </table>
<set name="icon" val="icon.skill10330" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="true" />
</skill>
</list>

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@@ -1,30 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10497" levels="1" name="Warrior - Individual Passive">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0217" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10498" levels="1" name="Warrior - Individual">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. increases by 10% for 5 seconds. -->
<set name="icon" val="icon.skill1543" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
</skill>
<skill id="10499" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on target. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
</skill>
</list>

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@@ -1,88 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10606" levels="1" name="Shadow Dodge">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., has a 90% of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill11862" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
</skill>
<skill id="10607" levels="1" name="Maximum Mortality">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill10607" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
</skill>
<skill id="10608" levels="4" name="Superior Haste">
<!-- AUTO GENERATED SKILL -->
<!-- Physical skill Cooldown - 5%. Spd. + 5. -->
<set name="icon" val="icon.skill10608" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10609" levels="1" name="Critical Chances">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill10878" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="36" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
</skill>
<skill id="10610" levels="1" name="Critical Expansions">
<!-- AUTO GENERATED SKILL -->
<!-- Max P. Critical increases. Applies when a dagger or dual dagger is equipped. -->
<set name="icon" val="icon.skill0819" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10653" levels="1" name="Melee Reflect">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec, has a 90% chance of reflecting physical skill damage to the attacker. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill11863" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
</skill>
<skill id="10654" levels="1" name="Maximum Mortality">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill10607" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
</skill>
<skill id="10655" levels="4" name="Superior Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Damage + 5%, Speed + 2. -->
<set name="icon" val="icon.skill10655" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10656" levels="1" name="Critical Prowess">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., Critical Damage + 608 and vital spot attack success rate + 5%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill10656" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="36" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
</skill>
</list>

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@@ -1,371 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10800" levels="1" name="Superior Elemental Resistance">
<table name="#ench1power">21 22 23 24 25 26 27 28 29 30</table>
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="earthRes" val="20" />
<add stat="windRes" val="20" />
<add stat="waterRes" val="20" />
<add stat="fireRes" val="20" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="earthRes" val="#ench1power" />
<add stat="windRes" val="#ench1power" />
<add stat="waterRes" val="#ench1power" />
<add stat="fireRes" val="#ench1power" />
</effect>
</enchant1for>
</skill>
<skill id="10801" levels="5" name="Bullseye">
<set name="hitTime" val="500" />
<set name="castRange" val="1100" />
<set name="reuseDelay" val="10000" />
<table name="#mpConsume">20 21 22 23 24</table>
<set name="mpConsume" val="#mpConsume" />
<set name="abnormalTime" val="15" />
<table name="#ench1power">86 87 88 89 90 91 92 93 94 95</table>
<table name="#enchVuln">1 2 3 4 5 6 7 8 9 10</table>
<table name="#magicLvl">85 88 91 94 97</table>
<table name="#mDefVuln">0.95 0.90 0.85 0.80 0.75</table>
<table name="#bowWpnVuln">1.4 1.45 1.5 1.55 1.6</table>
<table name="#crossbowWpnVuln">1.4 1.45 1.5 1.55 1.6</table>
<table name="#abnormalLvl">1 2 3 4 5</table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="-1" />
<set name="targetType" val="ONE" />
<set name="isDebuff" val="true" />
<set name="skillType" val="DEBUFF" />
<enchant1 name="power" val="#ench1power" />
<for>
<effect name="Debuff">
<param BOW="#bowWpnVuln" />
<param CROSSBOW="#crossbowWpnVuln" />
<mul stat="mDef" val="#mDefVuln" />
</effect>
</for>
<enchant2for>
<effect name="Debuff">
<param BOW="1.6" />
<param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" />
</effect>
</enchant2for>
<enchant3for>
<effect name="Debuff">
<param BOW="1.6" />
<param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" />
<add stat="stunVuln" val="#enchVuln" />
</effect>
</enchant3for>
<enchant4for>
<effect name="Debuff">
<param BOW="1.6" />
<param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" />
<param KNOCKDOWN="#enchVuln" />
<param KNOCKBACK="#enchVuln" />
</effect>
</enchant4for>
</skill>
<skill id="10802" levels="1" name="Mass Bullseye">
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="castRange" val="1100" />
<set name="reuseDelay" val="180000" />
<set name="mpConsume" val="93" />
<set name="abnormalTime" val="15" />
<table name="#ench1MpConsume">89 85 81 78 74 70 66 63 59 55</table>
<table name="#ench2power">86 87 88 89 90 91 92 93 94 95</table>
<table name="#enchVuln">1 2 3 4 5 6 7 8 9 10</table>
<set name="magicLvl" val="99" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="99" />
<set name="targetType" val="AREA" />
<set name="skillRadius" val="150" />
<set name="isDebuff" val="true" />
<set name="skillType" val="DEBUFF" />
<set name="effectRange" val="1000" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant2 name="power" val="#ench2power" />
<for>
<effect name="Debuff">
<param BOW="1.6" />
<param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" />
<param skillId="10804" skillLevel="1" />
<param targetType="ONE" />
<param allowWeapons="ALL" />
</effect>
</for>
<enchant3for>
<effect name="Debuff">
<param BOW="1.6" />
<param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" />
<add stat="stunVuln" val="#enchVuln" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" />
<param skillId="10804" skillLevel="1" />
<param targetType="ONE" />
<param allowWeapons="ALL" />
</effect>
</enchant3for>
<enchant4for>
<effect name="Debuff">
<param BOW="1.6" />
<param CROSSBOW="1.6" />
<mul stat="mDef" val="0.75" />
<param KNOCKDOWN="#enchVuln" />
<param KNOCKBACK="#enchVuln" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" />
<param skillId="10804" skillLevel="1" />
<param targetType="ONE" />
<param allowWeapons="ALL" />
</effect>
</enchant4for>
</skill>
<skill id="10803" levels="1" name="Time Bomb">
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="99" />
<set name="power" val="30000" />
<set name="targetType" val="ONE" />
<set name="skillType" val="PDAM" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
</skill>
<skill id="10804" levels="1" name="Bullseye">
<set name="magicLvl" val="90" />
<set name="power" val="30000" />
<set name="targetType" val="ONE" />
<set name="skillType" val="PDAM" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="isTriggeredSkill" val="true" />
</skill>
<skill id="10805" levels="4" name="Quick Charge">
<table name="#castRange">500 600 700 800</table>
<table name="#mpConsume">41 44 46 48</table>
<table name="#magicLvl">89 92 95 98</table>
<table name="#flyRadius">500 600 700 800</table>
<table name="#ench1flyRadius">815 830 845 860 875 890 905 920 935 950</table>
<set name="flyCourse" val="180" />
<set name="flyRadius" val="#flyRadius" />
<set name="flyAnimationSpeed" val="333" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="castRange" val="#castRange" />
<set name="reuseDelay" val="30000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="skillType" val="BUFF" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="coolTime" val="400" />
<enchant1 name="flyRadius" val="#ench1flyRadius" />
<for>
<effect name="Blink" />
</for>
</skill>
<skill id="10806" levels="1" name="Frost Trap">
<table name="#ench1power">81 82 83 84 85 86 87 88 89 90</table>
<set name="magicLvl" val="99" />
<set name="power" val="80" />
<set name="lvlDepend" val="1" />
<set name="targetType" val="AURA" />
<set name="skillRadius" val="200" />
<set name="abnormalTime" val="30" />
<set name="isDebuff" val="true" />
<set name="skillType" val="DEBUFF" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<enchant1 name="power" val="#ench1power" />
<for>
<effect name="Debuff">
<mul stat="runSpd" val="0.6" />
<mul stat="pAtkSpd" val="0.67" />
<mul stat="mAtkSpd" val="0.6" />
</effect>
</for>
</skill>
<skill id="10807" levels="1" name="Gravity Trap">
<table name="#ench1power">71 72 73 74 75 76 77 78 79 80</table>
<set name="magicLvl" val="99" />
<set name="power" val="70" />
<set name="lvlDepend" val="1" />
<set name="targetType" val="AURA" />
<set name="isDebuff" val="true" />
<set name="skillType" val="SELF" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="skillRadius" val="350" />
<set name="trait" val="HOLD" />
<enchant1 name="power" val="#ench1power" />
<!--<for>
<effect abnormalLvl="1" abnormalTime="30" abnormalType="root_magically" name="SELF" val="0" />
</for>-->
</skill>
<skill id="10808" levels="1" name="Decoy Provocation">
<!-- AUTO GENERATED SKILL -->
<!-- Decoy's provocation. Cannot change target. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10809" levels="1" name="Survival Movement">
<set name="reuseDelay" val="30000" />
<set name="abnormalTime" val="1200" />
<set name="staticReuse" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="skillType" val="BUFF" />
<set name="targetType" val="SELF" />
<set name="isTriggeredSkill" val="true" />
<for>
<effect name="Buff">
<add stat="rEvas" val="15" />
</effect>
</for>
</skill>
<skill id="10810" levels="4" name="Sniping">
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="abnormalTime" val="1800" />
<table name="#mpConsume">62 69 76 83</table>
<set name="mpConsume" val="#mpConsume" />
<table name="#abnormalLvl">1 2 3 4</table>
<table name="#bonus">1.05 1.06 1.07 1.1</table>
<table name="#magicLvl">85 90 95 99</table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="skillType" val="BUFF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#bonus">
<and>
<using kind="CROSSBOW,BOW" />
</and>
</mul>
<mul stat="pAtkSpd" val="#bonus">
<and>
<using kind="CROSSBOW,BOW" />
</and>
</mul>
<mul stat="pDef" val="#bonus">
<and>
<using kind="CROSSBOW,BOW" />
</and>
</mul>
</effect>
</for>
</skill>
<skill id="10811" levels="4" name="Superior Hawk Mastery">
<table name="#damage">1.05 1.06 1.07 1.1</table>
<table name="#magicLvl">85 90 95 99</table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="skillType" val="BUFF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#damage">
<using kind="CROSSBOW,BOW" />
</mul>
</effect>
</for>
</skill>
<skill id="10812" levels="3" name="Sneak Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks distant target with 29176 Power added to P. Atk. Inflicts Stun when attacking from behind. Requires a bow/crossbow. Over-hit. Critical. -->
<table name="#mpConsumes"> 93 96 99 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1800" />
<set name="coolTime" val="250" />
<set name="reuseDelay" val="30000" />
</skill>
<skill id="10813" levels="3" name="Sneak Shot: Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns the enemy for 5 sec. Has a chance of canceling enemy's targeting. Requires a bow/crossbow. Over-hit. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10856" levels="4" name="Rapid Fire Position">
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="abnormalTime" val="1800" />
<table name="#mpConsume">62 69 76 83</table>
<set name="mpConsume" val="#mpConsume" />
<table name="#abnormalLvl">1 2 3 4</table>
<table name="#damage">1.05 1.06 1.07 1.1</table>
<table name="#reuse">0.95 0.95 0.93 0.90</table>
<table name="#magicLvl">85 90 95 99</table>
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="skillType" val="BUFF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#damage">
<using kind="CROSSBOW,BOW" />
</mul>
<mul stat="pReuse" val="#reuse">
<using kind="CROSSBOW,BOW" />
</mul>
<mul stat="mReuse" val="#reuse">
<using kind="CROSSBOW,BOW" />
</mul>
</effect>
</for>
</skill>
<skill id="10857" levels="4" name="Superior Speed Mastery">
<table name="#speed">10 12 15 20</table>
<table name="#magicLvl">85 90 95 99</table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="skillType" val="BUFF" />
<for>
<effect name="Buff">
<add stat="runSpd" val="#speed" />
</effect>
</for>
</skill>
<skill id="10858" levels="3" name="Retreating Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 29176 Power added to P. Atk., cancels their targeting, and retreats 400 grids backward. -->
<table name="#castRanges"> 400 400 450 </table>
<table name="#mpConsumes"> 32 33 34 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="#castRanges" />
<set name="hitTime" val="700" />
<set name="reuseDelay" val="30000" />
</skill>
</list>

View File

@@ -1,82 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10903" levels="4" name="Hawk Eye">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, Skill Power + 5%, and received M. Critical Damage - 5%. -->
<table name="#mpConsumes"> 62 69 76 83 </table>
<set name="icon" val="icon.skill11872" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
</skill>
<skill id="10904" levels="4" name="Superior Skill Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- Skill power + 5%. -->
<set name="icon" val="icon.skill11874" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10905" levels="3" name="Fatal Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 29176 Power added to P. Atk. Damage increases as your HP decreases. Requires a bow. Over-hit. -->
<table name="#mpConsumes"> 93 96 99 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1800" />
<set name="coolTime" val="250" />
<set name="reuseDelay" val="30000" />
</skill>
<skill id="10950" levels="4" name="Vengeful Sniper">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, PvP damage + 5%, received magic skill damage during PvP - 5%. -->
<table name="#mpConsumes"> 62 69 76 83 </table>
<set name="icon" val="icon.skill11873" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
</skill>
<skill id="10951" levels="4" name="Superior Instinct Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- PvP damage + 5%, and P. Atk. + 5% when equipped with a crossbow. -->
<set name="icon" val="icon.skill10951" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10997" levels="1" name="Archer - Individual Passive">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0217" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="10998" levels="1" name="Archer - Individual">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 30% for 5 seconds. -->
<set name="icon" val="icon.skill1543" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
</skill>
<skill id="10999" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks long-range enemies. Hurls arrows like rain near target to inflict damage with 19158 damage added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="700" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="1800" />
<set name="reuseDelay" val="10000" />
</skill>
</list>

File diff suppressed because it is too large Load Diff

View File

@@ -1,682 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11100" levels="1" name="Elemental Destruction: Double Casting">
<!-- AUTO GENERATED SKILL -->
<!-- 4 Elements -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11101" levels="1" name="Elemental Destruction: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11102" levels="1" name="Elemental Destruction: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11103" levels="1" name="Elemental Destruction: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11104" levels="1" name="Elemental Destruction: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11105" levels="1" name="Elemental Destruction: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Body is destroyed. -->
<set name="icon" val="icon.skill11866" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11106" levels="4" name="Elemental Mass Burst">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11107" levels="4" name="Elemental Mass Burst: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11108" levels="4" name="Elemental Mass Burst: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11109" levels="4" name="Elemental Mass Burst: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11110" levels="4" name="Elemental Mass Burst: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11111" levels="4" name="Elemental Mass Burst: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11112" levels="4" name="Elemental Speed Burst">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11113" levels="4" name="Elemental Speed Burst: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11114" levels="4" name="Elemental Speed Burst: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11115" levels="4" name="Elemental Speed Burst: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11116" levels="4" name="Elemental Speed Burst: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11117" levels="4" name="Elemental Speed Burst: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict damage with 517 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11118" levels="4" name="Elemental Power Burst">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11119" levels="4" name="Elemental Power Burst: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11120" levels="4" name="Elemental Power Burst: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11121" levels="4" name="Elemental Power Burst: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11122" levels="4" name="Elemental Power Burst: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11123" levels="4" name="Elemental Power Burst: 4 Attributes">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates an Elemental Destruction to inflict severe damage with 569 Power on a single target. -->
<table name="#mpConsumes"> 137 154 166 179 </table>
<set name="icon" val="icon.skill11865" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6080" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6700" />
<set name="isMagic" val="1" />
</skill>
<skill id="11124" levels="4" name="Superior Wizardry">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 5%, Max MP, MP Recovery + 5%, and debuff resistance + 10%. -->
<set name="icon" val="icon.skill0945" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11125" levels="4" name="Superior Wizardry">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<set name="icon" val="icon.skill0945" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11126" levels="3" name="Fire Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and inflicts Fear. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11127" levels="3" name="Dark Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 713 magical damage on target. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11128" levels="3" name="Water Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and decreases their Speed by 130. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11129" levels="3" name="Wind Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and inflicts Knock Back. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11130" levels="3" name="Soul Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 620 magical damage on target, and inflicts Hold. Over-hit. -->
<table name="#mpConsumes"> 768 873 993 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="6750" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11131" levels="3" name="Life Straw">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., attacks target with 115 Power per second and recovers HP equivalent to 100% of damage inflicted. -->
<table name="#mpConsumes"> 68 72 84 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="10000" />
<set name="reuseDelay" val="20000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11132" levels="3" name="Lightning Shield">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., creates a shield of lightning and Paralyzes those that attack you. -->
<set name="icon" val="icon.skill1515" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11133" levels="3" name="Lightning Shield: Paralyze">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily stiffened. -->
<set name="icon" val="icon.skill1515" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11142" levels="3" name="Damaged Area">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily incurs damage. All speeds are decreased. -->
<set name="icon" val="icon.skill11032" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11143" levels="3" name="Damaged Area">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily incurs damage. All speeds are decreased. -->
<set name="icon" val="icon.skill11032" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11150" levels="1" name="Dark Curse">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., decreases target's M. Def. by 50% and Attribute Resistance by 50. -->
<set name="icon" val="icon.skill11867" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2780" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="2400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11151" levels="4" name="Superior Wizardry">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk., Max MP, and MP Recovery Rate + 5%. -->
<set name="icon" val="icon.skill0945" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11152" levels="1" name="Sacrificial Soul">
<!-- AUTO GENERATED SKILL -->
<!-- Sacrifice your servitor to become immune to debuffs for 3 sec. -->
<set name="icon" val="icon.skill1395" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="276" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11174" levels="1" name="Shadow Snare Zone">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls nearby enemies to the center. -->
<set name="icon" val="icon.skill1469" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11175" levels="1" name="Shadow Snare Zone">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls nearby enemies to the center. -->
<set name="icon" val="icon.skill1469" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11176" levels="4" name="Superior Wizardry">
<!-- AUTO GENERATED SKILL -->
<!-- M. Skill cooldown - 5%. -->
<set name="icon" val="icon.skill0945" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11177" levels="4" name="Aqua Crash">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage with 193 Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
<set name="icon" val="icon.skill10879" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="37" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2280" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="11178" levels="1" name="Aqua Crash - Speed Decrease">
<!-- AUTO GENERATED SKILL -->
<!-- Use Aqua Crash to decrease target's Speed. -->
<set name="icon" val="icon.skill11011" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="castRange" val="0" />
</skill>
<skill id="11179" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11180" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11181" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11182" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11183" levels="1" name="Superior Quick Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2 and Cooldown - 25% for magic skills. -->
<set name="icon" val="icon.skill11004" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11184" levels="1" name="Superior Arcane Lore">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2 and increases Fire/Water/Wind/Earth Resistance by 20 and M. Def. by 5%. -->
<set name="icon" val="icon.skill10044" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11185" levels="1" name="Superior MP Boost">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2 and increases Max MP by 313. -->
<set name="icon" val="icon.skill0213" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11186" levels="1" name="Superior Fast MP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2 and increases MP Recovery Bonus by 3.6. -->
<set name="icon" val="icon.skill0229" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11187" levels="1" name="Superior Clear Mind">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2, increases MP Recovery Bonus by 5.1 while standing and by 6.5 while walking. -->
<set name="icon" val="icon.skill11187" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11188" levels="5" name="Frozen">
<!-- AUTO GENERATED SKILL -->
<!-- The cold is creeping up from your feet. -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11189" levels="4" name="Aqua Crash">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage with 193 Power to target. Applies a stacking debuff that decreases Speed. At 5 stacks target will be frozen for 2 seconds. When Double Casting is active, the debuff will not stack. Instead, there is a chance target will be frozen for 3 seconds. Over-hit. -->
<set name="icon" val="icon.skill10879" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="37" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2280" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
</skill>
<skill id="11190" levels="1" name="Elemental Destruction: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Fire Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11191" levels="1" name="Elemental Destruction: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Water Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11192" levels="1" name="Elemental Destruction: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Wind Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11193" levels="1" name="Elemental Destruction: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Earth Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11194" levels="1" name="Elemental Destruction: Double Casting">
<!-- AUTO GENERATED SKILL -->
<!-- 4 Elements -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11195" levels="1" name="Aqua Crash - Freeze">
<!-- AUTO GENERATED SKILL -->
<!-- Use Aqua Crash to freeze target. -->
<set name="icon" val="icon.skill11011" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="castRange" val="0" />
</skill>
<skill id="11196" levels="1" name="Frozen">
<!-- AUTO GENERATED SKILL -->
<!-- Frozen. -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11199" levels="1" name="Elemental Destruction: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Fire Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -1,729 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11200" levels="1" name="Elemental Destruction: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Water Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11201" levels="1" name="Elemental Destruction: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Wind Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11202" levels="1" name="Elemental Destruction: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Earth Attribute -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11203" levels="1" name="Elemental Destruction: Double Casting">
<!-- AUTO GENERATED SKILL -->
<!-- 4 Elements -->
<set name="icon" val="icon.skill11017" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11224" levels="4" name="Gloomy Soul">
<!-- AUTO GENERATED SKILL -->
<!-- Instantly paralyzes nearby enemies for 3 sec. and decreases their heal amount by 20%. -->
<table name="#mpConsumes"> 72 77 83 89 </table>
<set name="icon" val="icon.skill11868" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="2780" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11225" levels="4" name="Physical Soul Barrier">
<!-- AUTO GENERATED SKILL -->
<!-- For 20 sec., P. Def. + 5000. -->
<set name="icon" val="icon.skill11869" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="498" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="200000" />
</skill>
<skill id="11226" levels="4" name="Superior Wizardry">
<!-- AUTO GENERATED SKILL -->
<!-- M. Critical Rate + 5% and PvP damage + 5%. -->
<set name="icon" val="icon.skill0945" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11241" levels="1" name="Shadow Snare">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls nearby enemies to the center. -->
<set name="icon" val="icon.skill1469" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="21" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11242" levels="1" name="Shadow Snare Zone">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls nearby enemies to the center. -->
<set name="icon" val="icon.skill1469" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11245" levels="1" name="Sampling">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily incurs damage. All speeds are decreased. -->
<set name="icon" val="icon.skill11032" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11247" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on target. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3380" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11248" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on target. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1830" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11249" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on target. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11250" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on target. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11251" levels="1" name="Superior Weapon Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases INT by 2, P. Atk. by 82.9, M. Atk. by 103.7, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. When equipped with a two-handed blunt, additionally P. Atk. + 105% and P. Accuracy + 4. -->
<set name="icon" val="icon.skill11251" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11252" levels="1" name="Superior Robe Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2. Max HP + 4151, P. Def. + 845, and Casting Spd. + 5% when equipped with a Robe. -->
<set name="icon" val="icon.skill11252" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11253" levels="1" name="Superior Magic Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2, M. Def. + 139, Magic Attack Resistance + 35%, and Max MP + 313. Increases HP/MP Recovery Bonus. Magic skill Cooldown - 25%. -->
<set name="icon" val="icon.skill11253" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11254" levels="4" name="Superior Summon Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2. Can summon a servitor within 4 summon points. Use Rage to transfer the effects onto your servitor. -->
<set name="icon" val="icon.skill11254" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11255" levels="1" name="Superior Spirit Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2 and Hold/Sleep/Bleed/Poison/Mental Attack Resistance + 30. -->
<set name="icon" val="icon.skill11255" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11256" levels="8" name="Summon Cute Bear">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a fearless Cute Bear from the fairy dimension. Consumes 2 summon points. -->
<table name="#mpConsumes"> 351 361 376 391 406 421 436 456 </table>
<set name="icon" val="icon.skill11256" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11257" levels="8" name="Summon Saber Tooth Cougar">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a dauntless Saber Tooth Cougar from the beast dimension. Consumes 2 summon points. -->
<table name="#mpConsumes"> 351 361 376 391 406 421 436 456 </table>
<set name="icon" val="icon.skill11257" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11258" levels="8" name="Summon Grim Reaper">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a nefarious Grim Reaper from the demonic dimension. Consumes 2 summon points. -->
<table name="#mpConsumes"> 351 361 376 391 406 421 436 456 </table>
<set name="icon" val="icon.skill11258" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11259" levels="8" name="Mark of Weakness">
<!-- AUTO GENERATED SKILL -->
<!-- Weakens target for 10 seconds. Decreases 326 HP per second, P. Def. by 30%, M. Def. by 30%, and Debuff Resistance by 30%. -->
<table name="#mpConsumes"> 54 58 62 66 70 74 78 82 </table>
<set name="icon" val="icon.skill11259" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11260" levels="5" name="Mark of Void">
<!-- AUTO GENERATED SKILL -->
<!-- Carves a mark linked to the Void Dimension onto target and steals their life force. For 10 seconds, decreases HP by 326 every second and absorbs 50% of the damage inflicted as HP/MP for yourself and your servitor(s). Absorbs 25% of the inflicted damage during PvP. -->
<table name="#mpConsumes"> 54 60 66 72 78 </table>
<set name="icon" val="icon.skill11260" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11261" levels="6" name="Mark of Plague">
<!-- AUTO GENERATED SKILL -->
<!-- Carves a mark linked to the cursed dimension on target. For 10 seconds, decreases HP by 326 every second and decreases the power of incoming Heals. -->
<table name="#mpConsumes"> 54 58 64 70 76 82 </table>
<set name="icon" val="icon.skill11261" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11262" levels="6" name="Mark of Trick">
<!-- AUTO GENERATED SKILL -->
<!-- Carves a mark linked to the dupery dimension on target. For 10 seconds, decreases HP by 326 every second. Has a 25% of causing target to fail to use a skill. -->
<table name="#mpConsumes"> 54 56 62 68 74 80 </table>
<set name="icon" val="icon.skill11262" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11263" levels="7" name="Invoke">
<!-- AUTO GENERATED SKILL -->
<!-- Calls forth the fist of a Giant from the outer world to inflict powerful damage on target and nearby enemies with 147 power. -->
<table name="#mpConsumes"> 227 236 245 255 265 276 286 </table>
<set name="icon" val="icon.skill11263" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="2560" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11264" levels="4" name="Strong Will">
<!-- AUTO GENERATED SKILL -->
<!-- Consume HP to recover 200 MP. Dispels debuffs and escapes immobility. -->
<table name="#hpConsumes"> 400 420 440 460 </table>
<set name="icon" val="icon.skill11264" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="hpConsume" val="#hpConsumes" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11265" levels="1" name="Summon Team Mate">
<!-- AUTO GENERATED SKILL -->
<!-- Summons the selected party member to your location. -->
<set name="icon" val="icon.skill11265" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="71" />
<set name="castRange" val="-2" />
<set name="hitTime" val="1390" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11266" levels="1" name="Summon Death Gate">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Death Gate. The summoned Death Gate continuously inflicts damage and Hold on nearby enemies. -->
<set name="icon" val="icon.skill11266" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="94" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11267" levels="3" name="Spirit of Naviarope">
<!-- AUTO GENERATED SKILL -->
<!-- Transform into Naviarope. For 5 minutes, M. Def. and P. Def. + 50%; and Bow/Crossbow Resistance + 50% using his powerful skills. -->
<set name="icon" val="icon.skill11267" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="hitTime" val="4000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11268" levels="8" name="Summon Avenging Cubic">
<!-- AUTO GENERATED SKILL -->
<!-- Summons an Avenging cubic. The summoned cubic cancels the summoner's debuffs. Additionally, it cancels the buffs of the summoner's target and inflicts Hold. -->
<table name="#mpConsumes"> 70 72 75 78 81 84 87 91 </table>
<set name="icon" val="icon.skill11268" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11269" levels="4" name="Mass Servitor Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Consumes your MP to restore servitors' HP by 1308. -->
<table name="#mpConsumes"> 101 112 124 138 </table>
<set name="icon" val="icon.skill11269" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="5000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11270" levels="4" name="Ultimate Transfer Pain">
<!-- AUTO GENERATED SKILL -->
<!-- Transfers 70% of the damage received to your first summoned servitor. MP is continuously consumed according to your level. -->
<set name="icon" val="icon.skill11270" />
<set name="operateType" val="TOGGLE" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="isMagic" val="1" />
</skill>
<skill id="11271" levels="8" name="Mark Retriever">
<!-- AUTO GENERATED SKILL -->
<!-- Retrieves any Mark of Weakness, Mark of Plague, or Mark of Trick from target. Inflicts damage according to the number of retrieved marks. -->
<table name="#mpConsumes"> 82 84 88 92 96 100 104 108 </table>
<set name="icon" val="icon.skill11271" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="1760" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11272" levels="1" name="Replace">
<!-- AUTO GENERATED SKILL -->
<!-- Switches locations with target servitor. -->
<set name="icon" val="icon.skill11272" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="97" />
<set name="castRange" val="600" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11273" levels="5" name="Exile">
<!-- AUTO GENERATED SKILL -->
<!-- Banishes target to another dimension. The exiled target becomes incapacitated and invincible to some attacks, skills, and debuffs. Decreases HP by 353 per second. -->
<table name="#mpConsumes"> 78 83 87 92 97 </table>
<set name="icon" val="icon.skill11273" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11274" levels="4" name="Summon Barrier">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes invincible with energy from your servitor. Increases HP Recovery Bonus while skill is in effect. Requires a servitor. -->
<table name="#mpConsumes"> 78 86 94 97 </table>
<set name="icon" val="icon.skill11274" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11275" levels="2" name="Mark Flare">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts powerful magic damage on target. -->
<table name="#mpConsumes"> 52 53 </table>
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11276" levels="3" name="Dimensional Binding">
<!-- AUTO GENERATED SKILL -->
<!-- Binds target midair in another dimension. -->
<set name="icon" val="icon.skill11276" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="90" />
<set name="castRange" val="900" />
<set name="hitTime" val="10000" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11277" levels="4" name="Sense of Loyalty">
<!-- AUTO GENERATED SKILL -->
<!-- Servitor's Fury. P. Atk. + 35%, M. Atk. + 75%, P. Critical Rate + 30%, and P. Critical Damage by 35%. -->
<set name="icon" val="icon.skill11277" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="4" />
</skill>
<skill id="11278" levels="9" name="Bear Claw">
<!-- AUTO GENERATED SKILL -->
<!-- Provokes the enemy and inflicts damage. -->
<table name="#mpConsumes"> 79 81 84 86 89 92 95 98 99 </table>
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="50" />
<set name="hitTime" val="1560" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11279" levels="9" name="Bear Tumbling">
<!-- AUTO GENERATED SKILL -->
<!-- Rolls over at the same spot to give a shock to the ground and temporarily stops nearby targets from moving. -->
<table name="#mpConsumes"> 332 337 349 360 372 384 396 408 414 </table>
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1660" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11280" levels="9" name="Cougar Bite">
<!-- AUTO GENERATED SKILL -->
<!-- Bites target to inflict damage. -->
<table name="#mpConsumes"> 79 81 84 86 89 92 95 98 99 </table>
<set name="icon" val="icon.skill0121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="50" />
<set name="hitTime" val="1560" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="11281" levels="9" name="Cougar Pounce">
<!-- AUTO GENERATED SKILL -->
<!-- Jumps to inflict damage on targets within a certain range. Speed - 100. Can be used when below 200 grids. -->
<table name="#mpConsumes"> 194 197 204 210 217 224 231 238 242 </table>
<set name="icon" val="icon.skill0121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="660" />
<set name="coolTime" val="600" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11282" levels="9" name="Reaper Touch">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on the enemy and absorbs 20% of damage as HP. -->
<table name="#mpConsumes"> 56 57 59 61 64 66 69 71 73 </table>
<set name="icon" val="icon.skill1234" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="2560" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11283" levels="9" name="Reaper Power">
<!-- AUTO GENERATED SKILL -->
<!-- Creates a death space near the enemy to inflict damage. -->
<table name="#mpConsumes"> 218 222 231 241 250 260 270 281 286 </table>
<set name="icon" val="icon.skill1171" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="500" />
<set name="hitTime" val="2560" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11284" levels="4" name="Naviarope Smash">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful attack on target. -->
<table name="#mpConsumes"> 93 96 99 99 </table>
<set name="icon" val="icon.skill0121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1760" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="11285" levels="4" name="Naviarope Power">
<!-- AUTO GENERATED SKILL -->
<!-- Uses the authority of Naviarope to inflict powerful damage on nearby targets. -->
<table name="#mpConsumes"> 372 383 395 395 </table>
<set name="icon" val="icon.skill0121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1760" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="15000" />
</skill>
<skill id="11286" levels="1" name="Forced Summon">
<!-- AUTO GENERATED SKILL -->
<!-- (Not in Use) All servitors being summoned within a short period of time are doubled. -->
<set name="icon" val="icon.skill1349" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="11287" levels="1" name="Superior Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2, M. Def. + 199, and Fire/Water/Wind/Earth Resistance + 20. When receiving damage, has a chance of increasing M. Def. and Attribute Resistance momentarily. -->
<set name="icon" val="icon.skill10005" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11288" levels="3" name="Ultimate Servitor Share">
<!-- AUTO GENERATED SKILL -->
<!-- Shares the following with your servitor(s): 60% of P. Atk. and P. Def., 30% of M. Atk. and M. Def., 15% of Max HP and MP, 30% of Critical Rate, 10% of Atk. Spd. and 3% of Casting Spd. for 30 minutes. -->
<table name="#coolTimes"> 200 0 0 </table>
<set name="icon" val="icon.skill11288" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="77" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="#coolTimes" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11289" levels="1" name="Gate Root">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily stops nearby enemies from moving. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="4000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11290" levels="1" name="Summon Hodling">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Hodling. -->
<set name="icon" val="icon.skill1349" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="71" />
<set name="castRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11291" levels="1" name="Gate Vortex">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts magic damage on nearby enemies. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11292" levels="8" name="Cubic Cleanse">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels debuffs on you. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="isMagic" val="1" />
</skill>
<skill id="11293" levels="8" name="Cubic Cancellation">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels the enemy's buff. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="isMagic" val="1" />
</skill>
<skill id="11294" levels="8" name="Cubic Root">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily stops the enemy from moving. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11295" levels="1" name="Superior Light Armor Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2. Max HP + 4151 and P. Def. + 1155 when equipped with Light Armor. -->
<set name="icon" val="icon.skill10254" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11296" levels="6" name="Mass Exile">
<!-- AUTO GENERATED SKILL -->
<!-- Banishes target and nearby enemies to another dimension. The exiled targets become incapacitated and invincible to some attacks, skills, and debuffs. Decreases HP by 282 per second. -->
<table name="#mpConsumes"> 102 106 112 118 125 132 </table>
<set name="icon" val="icon.skill11296" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11297" levels="4" name="Blessing of the Giants">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, increases the servitor's Max MP by 20%, HP Recovery Bonus by 20%, M. Critical Rate by 20, Critical Damage during a normal attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 10%. Decreases received Critical Damage by 30% and speed by 15%. -->
<table name="#mpConsumes"> 78 86 94 101 </table>
<set name="icon" val="icon.skill11297" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="3800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="60000" />
</skill>
<skill id="11298" levels="8" name="Mark of Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Carves a burning mark on target to inflict damage with 168 Power added to M. Atk. -->
<table name="#mpConsumes"> 63 65 68 70 73 76 79 82 </table>
<set name="icon" val="icon.skill11298" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="3360" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11299" levels="1" name="Servitor Balance Life">
<!-- AUTO GENERATED SKILL -->
<!-- Balances you and your servitor's HP. -->
<set name="icon" val="icon.skill11299" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="63" />
<set name="castRange" val="900" />
<set name="hitTime" val="5000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
</skill>
</list>

View File

@@ -1,824 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="11300" levels="1" name="Yoke Status">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily immobilized midair. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11301" levels="8" name="Dimension Storm">
<!-- AUTO GENERATED SKILL -->
<!-- Attack nearby enemies with 152 Power added to M. Atk. -->
<set name="icon" val="icon.skill0005" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="hitTime" val="2560" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11302" levels="8" name="Servitor Major Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Heals the servitor with 1637 Power. -->
<set name="icon" val="icon.skill1127" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="castRange" val="900" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11303" levels="1" name="Mass Servitor Magic Barrier">
<!-- AUTO GENERATED SKILL -->
<!-- Increases all servitors' M. Def. by 30% for 30 minutes. -->
<set name="icon" val="icon.skill1139" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="castRange" val="900" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11304" levels="1" name="Mass Servitor Haste">
<!-- AUTO GENERATED SKILL -->
<!-- Increases all servitors' Atk. Spd. by 34% for 30 minutes. -->
<set name="icon" val="icon.skill1141" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="castRange" val="900" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11305" levels="1" name="Mass Servitor Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Increases all servitors' P. Def. by 15% for 30 minutes. -->
<set name="icon" val="icon.skill1140" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="castRange" val="900" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11306" levels="1" name="Mass Servitor Empower">
<!-- AUTO GENERATED SKILL -->
<!-- Increases all servitors' M. Atk. by 79% for 30 minutes. -->
<set name="icon" val="icon.skill1059" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="castRange" val="900" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11307" levels="1" name="Mass Servitor Might">
<!-- AUTO GENERATED SKILL -->
<!-- Increases all servitors' P. Atk. by 17% for 30 minutes. -->
<set name="icon" val="icon.skill1146" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="castRange" val="900" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11308" levels="1" name="Mass Servitor Wind Walk">
<!-- AUTO GENERATED SKILL -->
<!-- Increases all servitors' Speed by 34 for 30 minutes. -->
<set name="icon" val="icon.skill1144" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="castRange" val="900" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11309" levels="1" name="Mass Servitor Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- Dispels debuffs on all servitors. -->
<set name="icon" val="icon.skill1301" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="castRange" val="900" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11310" levels="1" name="Mass Servitor Ultimate Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases all servitor's P. Def. by 4680 and M. Def. by 4212 for 60 seconds. -->
<set name="icon" val="icon.skill1299" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="castRange" val="900" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="900000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11311" levels="3" name="Naviarope Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 20633 damage. -->
<set name="icon" val="icon.skill_transform_etc" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="castRange" val="40" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="11312" levels="3" name="Naviarope Flame">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 18758 ranged damage. -->
<set name="icon" val="icon.skill_transform_etc" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="castRange" val="900" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="11313" levels="3" name="Naviarope Explosion">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 18758 damage to nearby enemies. -->
<set name="icon" val="icon.skill_transform_etc" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="11314" levels="3" name="Corpse Blast">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates a corpse to inflict damage on nearby enemies. -->
<set name="icon" val="icon.skill_transform_debuff" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="castRange" val="400" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11315" levels="1" name="Summon Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Bow/Crossbow Resistance + 50 and M. Def. + 50%. -->
<set name="icon" val="icon.skill11253" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11316" levels="1" name="Summon Soulshots">
<!-- AUTO GENERATED SKILL -->
<!-- Summons 1900 Beast Soulshots. Consumes 1 Crystal (R-grade). -->
<set name="icon" val="icon.skill11316" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="398" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11317" levels="8" name="Servitor Group Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Restores all servitors' HP by 1191. Not in Use. -->
<table name="#mpConsumes"> 278 280 284 289 293 298 303 308 </table>
<set name="icon" val="icon.skill1027" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="6500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="6000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11320" levels="8" name="Summon Wynn Kai the Cat">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Wynn Kai the Cat. Consumes 2 summon points. -->
<table name="#mpConsumes"> 350 360 375 390 405 420 435 455 </table>
<set name="icon" val="icon.skill11844" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11321" levels="8" name="Summon Wynn Feline King">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Wynn Feline King. Consumes 2 summon points. -->
<table name="#mpConsumes"> 350 360 375 390 405 420 435 455 </table>
<set name="icon" val="icon.skill11845" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11322" levels="8" name="Summon Wynn Feline Queen">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Wynn Feline Queen. Consumes 2 summon points. -->
<table name="#mpConsumes"> 350 360 375 390 405 420 435 455 </table>
<set name="icon" val="icon.skill11846" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11323" levels="8" name="Feline Aggression">
<!-- AUTO GENERATED SKILL -->
<!-- Provokes nearby enemies. -->
<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11324" levels="8" name="Feline Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily Stuns nearby enemies. -->
<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11325" levels="8" name="Feline Bite">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
<set name="icon" val="icon.skill0121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="11326" levels="8" name="Feline Pounce">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on a target with 8406 Power added to P. Atk. Speed - 100. -->
<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
<set name="icon" val="icon.skill0121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="100" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11327" levels="8" name="Feline Touch">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
<set name="icon" val="icon.skill1234" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2200" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="11328" levels="8" name="Feline Power">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on nearby enemies with 11558 Power added to P. Atk. -->
<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
<set name="icon" val="icon.skill1171" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2900" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="11329" levels="8" name="Summon Wynn Merrow">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Wynn Merrow. Consumes 2 summon points. -->
<table name="#mpConsumes"> 350 360 375 390 405 420 435 455 </table>
<set name="icon" val="icon.skill11847" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11330" levels="8" name="Summon Wynn Magnus">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Wynn Magnus. Consumes 2 summon points. -->
<table name="#mpConsumes"> 350 360 375 390 405 420 435 455 </table>
<set name="icon" val="icon.skill11848" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11331" levels="8" name="Summon Wynn Seraphim">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Wynn Seraphim. Consumes 2 summon points. -->
<table name="#mpConsumes"> 350 360 375 390 405 420 435 455 </table>
<set name="icon" val="icon.skill11849" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11332" levels="8" name="Unicorn's Aggression">
<!-- AUTO GENERATED SKILL -->
<!-- Provokes nearby enemies. -->
<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11333" levels="8" name="Unicorn's Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily Stuns nearby enemies. -->
<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11334" levels="8" name="Unicorn's Bite">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
<set name="icon" val="icon.skill0121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="11335" levels="8" name="Unicorn's Pounce">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on a target with 8406 Power added to P. Atk. Speed - 100. -->
<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
<set name="icon" val="icon.skill0121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="100" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11336" levels="8" name="Unicorn's Touch">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
<set name="icon" val="icon.skill1234" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2200" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="11337" levels="8" name="Unicorn's Power">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on nearby enemies with 11558 Power added to P. Atk. -->
<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
<set name="icon" val="icon.skill1171" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2900" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="11338" levels="8" name="Summon Wynn Nightshade">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Wynn Nightshade. Consumes 2 summon points. -->
<table name="#mpConsumes"> 350 360 375 390 405 420 435 455 </table>
<set name="icon" val="icon.skill11850" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11339" levels="8" name="Summon Wynn Spectral Lord">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Wynn Spectral Lord. Consumes 2 summon points. -->
<table name="#mpConsumes"> 350 360 375 390 405 420 435 455 </table>
<set name="icon" val="icon.skill11851" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11340" levels="8" name="Summon Wynn Soulless">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Wynn Soulless. Consumes 2 summon points. -->
<table name="#mpConsumes"> 350 360 375 390 405 420 435 455 </table>
<set name="icon" val="icon.skill11852" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11341" levels="8" name="Phantom Aggression">
<!-- AUTO GENERATED SKILL -->
<!-- Provokes nearby enemies. -->
<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11342" levels="8" name="Phantom Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily Stuns nearby enemies. -->
<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11343" levels="8" name="Phantom Bite">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
<set name="icon" val="icon.skill0121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="11344" levels="8" name="Phantom Pounce">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on a target with 8406 Power added to P. Atk. Speed - 100. -->
<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
<set name="icon" val="icon.skill0121" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="100" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11345" levels="8" name="Phantom Touch">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
<table name="#mpConsumes"> 48 50 52 54 56 58 60 62 </table>
<set name="icon" val="icon.skill1234" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2200" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="11346" levels="8" name="Phantom Power">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage on nearby enemies with 11558 Power added to P. Atk. -->
<table name="#mpConsumes"> 73 76 79 81 84 87 90 93 </table>
<set name="icon" val="icon.skill1171" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2900" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="11347" levels="4" name="Greater Servitor Haste">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., all servitors' Atk. Spd. + 10%. -->
<table name="#mpConsumes"> 61 67 73 79 </table>
<set name="icon" val="icon.skill11347" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11348" levels="4" name="Servitor Death Whisper">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., all servitors' Critical Damage + 10%. -->
<table name="#mpConsumes"> 61 67 73 79 </table>
<set name="icon" val="icon.skill11348" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11349" levels="4" name="Greater Servitor Might">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., all servitors' P. Atk. + 10%. -->
<table name="#mpConsumes"> 61 67 73 79 </table>
<set name="icon" val="icon.skill11349" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
</skill>
<skill id="11350" levels="4" name="Arcane Rage">
<!-- AUTO GENERATED SKILL -->
<!-- Use Arcana Wrath to inflict severe damage on a target with 188 Power added to M. Atk. -->
<table name="#mpConsumes"> 53 60 67 70 </table>
<set name="icon" val="icon.skill11350" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="2780" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2400" />
<set name="isMagic" val="1" />
</skill>
<skill id="11351" levels="5" name="Arcane Link">
<!-- AUTO GENERATED SKILL -->
<!-- Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage + 1%. -->
<set name="icon" val="icon.skill11351" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
</skill>
<skill id="11352" levels="4" name="Arcane Ability">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd., P. Def. + 3%, and PvP Damage - 3%. -->
<set name="icon" val="icon.skill11277" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11353" levels="4" name="Elemental Rage">
<!-- AUTO GENERATED SKILL -->
<!-- Use Elemental Wrath to inflict severe damage on a target with 188 Power added to M. Atk. -->
<table name="#mpConsumes"> 53 60 67 70 </table>
<set name="icon" val="icon.skill11353" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="2780" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2400" />
<set name="isMagic" val="1" />
</skill>
<skill id="11354" levels="5" name="Elemental Link">
<!-- AUTO GENERATED SKILL -->
<!-- Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage + 1%. -->
<set name="icon" val="icon.skill11354" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
</skill>
<skill id="11355" levels="4" name="Elemental Ability">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Damage + 5%. -->
<set name="icon" val="icon.skill11277" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11356" levels="4" name="Spectral Rage">
<!-- AUTO GENERATED SKILL -->
<!-- Use Spectral Wrath to inflict severe damage on a target with 188 Power added to M. Atk. -->
<table name="#mpConsumes"> 53 60 67 70 </table>
<set name="icon" val="icon.skill11356" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="2780" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2400" />
<set name="isMagic" val="1" />
</skill>
<skill id="11357" levels="5" name="Spectral Link">
<!-- AUTO GENERATED SKILL -->
<!-- Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage + 1%. -->
<set name="icon" val="icon.skill11357" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
</skill>
<skill id="11358" levels="4" name="Spectral Ability">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 3%, and PvP Damage - 3%. -->
<set name="icon" val="icon.skill11277" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11359" levels="3" name="Summon Protection Stone">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a giant shaman stone to temporarily increase party's abilities. Consumes 15 Spirit Ores. -->
<table name="#mpConsumes"> 137 132 137 </table>
<set name="icon" val="icon.skill11359" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="400000" />
</skill>
<skill id="11360" levels="3" name="Arcane Protection">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., Received P./M. Critical Rate - 5%, Pull Resistance and Knock Back / Knock Down Resistance - 5. Debuff Resistance + 5%, HP/MP Recovery Bonus + 5%. -->
<set name="icon" val="icon.skill11360" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="4" />
</skill>
<skill id="11361" levels="3" name="Summon Moving Portal">
<!-- AUTO GENERATED SKILL -->
<!-- Summons an instant Moving Portal for 30 sec. Consumes 5 Spirit Ores. -->
<set name="icon" val="icon.skill11361" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="128" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="50000" />
</skill>
<skill id="11362" levels="3" name="Summon Moving Portal">
<!-- AUTO GENERATED SKILL -->
<!-- An instant Moving Portal is summoned. -->
<set name="icon" val="icon.skill11361" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="11363" levels="3" name="Instant Teleport">
<!-- AUTO GENERATED SKILL -->
<!-- Teleports using the Moving Portal summoned. Consumes 1 Spirit Ore. -->
<table name="#mpConsumes"> 108 104 108 </table>
<set name="icon" val="icon.skill11363" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="5000" />
</skill>
<skill id="11364" levels="3" name="Elemental Dash">
<!-- AUTO GENERATED SKILL -->
<!-- Party's Speed + 15. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="11365" levels="3" name="Summon Demonic Crucifix">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 518 Power added to M. Atk. and casts a curse that decreases target's Atk./Casting Spd. by 30% and Speed by 180. Consumes 3 Spirit Ores. -->
<table name="#mpConsumes"> 394 382 394 </table>
<set name="icon" val="icon.skill11365" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11366" levels="3" name="Spectral Curse">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily renders nearby enemies helpless. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="4000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="11367" levels="3" name="Arcane Protection">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., Received P./M. Critical Rate - 7%, Pull Resistance and Knock Back / Knock Down Resistance - 10. Debuff Resistance + 10%, HP/MP Recovery Bonus + 10%. -->
<set name="icon" val="icon.skill11360" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="4" />
</skill>
<skill id="11368" levels="3" name="Arcane Protection">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., Debuff Resistance + 15%, Pull Resistance + 15%, Knock Back / Knock Down Resistance + 15%, HP/MP Recovery Bonus + 15%. Received P./M. Critical Rate - 10%. -->
<set name="icon" val="icon.skill11360" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="4" />
</skill>
</list>

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