Replaced for loops with enhanced for loops.
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@@ -263,14 +263,14 @@ public final class SeedOfAnnihilation extends AbstractNpcAI
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private void startEffectZonesControl()
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{
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for (int i = 0; i < _regionsData.length; i++)
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for (SeedRegion a_regionsData : _regionsData)
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{
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for (int j = 0; j < _regionsData[i].af_spawns.length; j++)
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for (int j = 0; j < a_regionsData.af_spawns.length; j++)
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{
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_regionsData[i].af_npcs[j] = addSpawn(ANNIHILATION_FURNACE, _regionsData[i].af_spawns[j][0], _regionsData[i].af_spawns[j][1], _regionsData[i].af_spawns[j][2], _regionsData[i].af_spawns[j][3], false, 0);
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_regionsData[i].af_npcs[j].setDisplayEffect(_regionsData[i].activeBuff);
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a_regionsData.af_npcs[j] = addSpawn(ANNIHILATION_FURNACE, a_regionsData.af_spawns[j][0], a_regionsData.af_spawns[j][1], a_regionsData.af_spawns[j][2], a_regionsData.af_spawns[j][3], false, 0);
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a_regionsData.af_npcs[j].setDisplayEffect(a_regionsData.activeBuff);
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}
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ZoneManager.getInstance().getZoneById(_regionsData[i].buff_zone, L2EffectZone.class).addSkill(ZONE_BUFFS[_regionsData[i].activeBuff], 1);
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ZoneManager.getInstance().getZoneById(a_regionsData.buff_zone, L2EffectZone.class).addSkill(ZONE_BUFFS[a_regionsData.activeBuff], 1);
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}
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startQuestTimer("ChangeSeedsStatus", _seedsNextStatusChange - System.currentTimeMillis(), null, null);
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}
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