Various unnecessary code changes.
This commit is contained in:
@@ -18,14 +18,11 @@ package ai;
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import java.util.logging.Logger;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.MinionHolder;
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import com.l2jmobius.gameserver.model.quest.Quest;
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import com.l2jmobius.gameserver.network.serverpackets.SocialAction;
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import com.l2jmobius.gameserver.util.Broadcast;
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/**
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* Abstract NPC AI class for datapack based AIs.
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@@ -73,27 +70,6 @@ public abstract class AbstractNpcAI extends Quest
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addFactionCallId(mobs);
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}
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/**
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* Broadcasts SocialAction packet to self and known players.
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* @param character
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* @param actionId
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*/
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protected void broadcastSocialAction(L2Character character, int actionId)
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{
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Broadcast.toSelfAndKnownPlayers(character, new SocialAction(character.getObjectId(), actionId));
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}
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/**
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* Broadcasts SocialAction packet to self and known players in specific radius.
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* @param character
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* @param actionId
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* @param radius
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*/
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protected void broadcastSocialAction(L2Character character, int actionId, int radius)
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{
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Broadcast.toSelfAndKnownPlayersInRadius(character, new SocialAction(character.getObjectId(), actionId), radius);
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}
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public void spawnMinions(L2Npc npc, String spawnName)
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{
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for (MinionHolder is : npc.getParameters().getMinionList(spawnName))
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@@ -276,7 +276,7 @@ public class AdminBuffs implements IAdminCommandHandler
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* @param gmchar the player to switch the Game Master skills.
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* @param toAuraSkills if {@code true} it will remove "GM Aura" skills and add "GM regular" skills, vice versa if {@code false}.
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*/
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public static void switchSkills(L2PcInstance gmchar, boolean toAuraSkills)
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private static void switchSkills(L2PcInstance gmchar, boolean toAuraSkills)
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{
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final Collection<Skill> skills = toAuraSkills ? SkillTreesData.getInstance().getGMSkillTree() : SkillTreesData.getInstance().getGMAuraSkillTree();
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for (Skill skill : skills)
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@@ -292,7 +292,7 @@ public class AdminBuffs implements IAdminCommandHandler
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return ADMIN_COMMANDS;
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}
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public static void showBuffs(L2PcInstance activeChar, L2Character target, int page, boolean passive)
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private static void showBuffs(L2PcInstance activeChar, L2Character target, int page, boolean passive)
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{
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final List<BuffInfo> effects = new ArrayList<>();
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if (!passive)
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@@ -464,7 +464,7 @@ public class AdminEventEngine implements IAdminCommandHandler
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return note + result;
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}
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public void showMainPage(L2PcInstance activeChar)
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private void showMainPage(L2PcInstance activeChar)
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{
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final NpcHtmlMessage adminReply = new NpcHtmlMessage(0, 1);
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@@ -473,7 +473,7 @@ public class AdminEventEngine implements IAdminCommandHandler
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activeChar.sendPacket(adminReply);
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}
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public void showNewEventPage(L2PcInstance activeChar)
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private void showNewEventPage(L2PcInstance activeChar)
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{
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final NpcHtmlMessage adminReply = new NpcHtmlMessage(0, 1);
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@@ -515,7 +515,7 @@ public class AdminEventEngine implements IAdminCommandHandler
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activeChar.sendPacket(adminReply);
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}
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public void showEventParameters(L2PcInstance activeChar, int teamnumbers)
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private void showEventParameters(L2PcInstance activeChar, int teamnumbers)
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{
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final NpcHtmlMessage adminReply = new NpcHtmlMessage(0, 1);
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final StringBuilder sb = new StringBuilder();
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@@ -77,7 +77,7 @@ public class AdminHtml implements IAdminCommandHandler
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* @param activeChar activeChar where html is shown
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* @param path relative path from directory data/html/admin/ to html
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*/
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public static void showAdminHtml(L2PcInstance activeChar, String path)
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static void showAdminHtml(L2PcInstance activeChar, String path)
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{
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showHtml(activeChar, "data/html/admin/" + path, false);
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}
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@@ -88,7 +88,7 @@ public class AdminHtml implements IAdminCommandHandler
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* @param path relative path from Config.DATAPACK_ROOT to html.
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* @param reload {@code true} will reload html and show it {@code false} will show it from cache.
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*/
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public static void showHtml(L2PcInstance activeChar, String path, boolean reload)
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private static void showHtml(L2PcInstance activeChar, String path, boolean reload)
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{
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String content = null;
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if (!reload)
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@@ -42,7 +42,7 @@ import com.l2jmobius.gameserver.util.Util;
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public class AdminQuest implements IAdminCommandHandler
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{
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public static final Logger LOGGER = Logger.getLogger(AdminQuest.class.getName());
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private static final Logger LOGGER = Logger.getLogger(AdminQuest.class.getName());
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private static final String[] ADMIN_COMMANDS =
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{
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@@ -26,7 +26,7 @@ import com.l2jmobius.gameserver.util.BuilderUtil;
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*/
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public class AdminSummon implements IAdminCommandHandler
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{
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public static final String[] ADMIN_COMMANDS =
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private static final String[] ADMIN_COMMANDS =
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{
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"admin_summon"
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};
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@@ -29,7 +29,7 @@ import com.l2jmobius.gameserver.model.skills.Skill;
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*/
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public final class AdminSuperHaste implements IAdminCommandHandler
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{
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public static final String[] ADMIN_COMMANDS =
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static final String[] ADMIN_COMMANDS =
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{
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"admin_superhaste",
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"admin_superhaste_menu",
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@@ -18,6 +18,7 @@ package handlers.bypasshandlers;
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import java.util.logging.Level;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.handler.IBypassHandler;
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import com.l2jmobius.gameserver.model.ClanPrivilege;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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@@ -41,6 +42,11 @@ public class ClanWarehouse implements IBypassHandler
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@Override
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public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
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{
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if (!Config.ALLOW_WAREHOUSE)
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{
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return false;
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}
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if (!target.isNpc())
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{
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return false;
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@@ -271,7 +271,7 @@ public class NpcViewMod implements IBypassHandler
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activeChar.sendPacket(html);
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}
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public static void sendNpcSkillView(L2PcInstance activeChar, L2Npc npc)
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private static void sendNpcSkillView(L2PcInstance activeChar, L2Npc npc)
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{
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final NpcHtmlMessage html = new NpcHtmlMessage();
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html.setFile(activeChar, "data/html/mods/NpcView/Skills.htm");
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@@ -303,7 +303,7 @@ public class NpcViewMod implements IBypassHandler
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activeChar.sendPacket(html);
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}
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public static void sendAggroListView(L2PcInstance activeChar, L2Npc npc)
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private static void sendAggroListView(L2PcInstance activeChar, L2Npc npc)
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{
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final NpcHtmlMessage html = new NpcHtmlMessage();
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html.setFile(activeChar, "data/html/mods/NpcView/AggroList.htm");
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@@ -18,6 +18,7 @@ package handlers.bypasshandlers;
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import java.util.logging.Level;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.handler.IBypassHandler;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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@@ -37,6 +38,11 @@ public class PrivateWarehouse implements IBypassHandler
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@Override
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public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
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{
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if (!Config.ALLOW_WAREHOUSE)
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{
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return false;
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}
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if (!target.isNpc())
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{
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return false;
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@@ -81,7 +81,7 @@ public class QuestLink implements IBypassHandler
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* @param npc The table containing quests of the L2NpcInstance
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* @param quests
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*/
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public static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Collection<Quest> quests)
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private static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Collection<Quest> quests)
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{
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final StringBuilder sbStarted = new StringBuilder(128);
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final StringBuilder sbCanStart = new StringBuilder(128);
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@@ -186,7 +186,7 @@ public class QuestLink implements IBypassHandler
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* @param npc the L2NpcInstance that chats with the {@code player}
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* @param questId the Id of the quest to display the message
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*/
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public static void showQuestWindow(L2PcInstance player, L2Npc npc, String questId)
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private static void showQuestWindow(L2PcInstance player, L2Npc npc, String questId)
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{
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String content = null;
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@@ -55,16 +55,16 @@ public class DropSearchBoard implements IParseBoardHandler
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"_bbs_npc_trace"
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};
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class CBDropHolder
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private class CBDropHolder
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{
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int itemId;
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int npcId;
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byte npcLevel;
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long min;
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long max;
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double chance;
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boolean isSpoil;
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boolean isRaid;
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final int itemId;
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final int npcId;
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final byte npcLevel;
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final long min;
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final long max;
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final double chance;
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final boolean isSpoil;
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final boolean isRaid;
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public CBDropHolder(L2NpcTemplate npcTemplate, DropHolder dropHolder)
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{
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@@ -77,7 +77,7 @@ public final class HomeBoard implements IParseBoardHandler
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Config.COMMUNITYBOARD_ENABLE_HEAL ? "_bbsheal" : null
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};
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public static final BiPredicate<String, L2PcInstance> COMBAT_CHECK = (command, activeChar) ->
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private static final BiPredicate<String, L2PcInstance> COMBAT_CHECK = (command, activeChar) ->
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{
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boolean commandCheck = false;
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for (String c : CUSTOM_COMMANDS)
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@@ -92,7 +92,7 @@ public final class HomeBoard implements IParseBoardHandler
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return commandCheck && (activeChar.isCastingNow() || activeChar.isInCombat() || activeChar.isInDuel() || activeChar.isInOlympiadMode() || activeChar.isInsideZone(ZoneId.SIEGE) || activeChar.isInsideZone(ZoneId.PVP));
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};
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public static final Predicate<L2PcInstance> KARMA_CHECK = player -> Config.COMMUNITYBOARD_KARMA_DISABLED && (player.getReputation() < 0);
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private static final Predicate<L2PcInstance> KARMA_CHECK = player -> Config.COMMUNITYBOARD_KARMA_DISABLED && (player.getReputation() < 0);
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@Override
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public String[] getCommunityBoardCommands()
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@@ -24,7 +24,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author UnAfraid
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*/
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public abstract class AbstractConditionalHpEffect extends AbstractStatEffect
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abstract class AbstractConditionalHpEffect extends AbstractStatEffect
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{
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private final int _hpPercent;
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@@ -39,7 +39,7 @@ public final class BlockSkill extends AbstractEffect
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_magicTypes = params.getIntArray("magicTypes", ";");
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}
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public TerminateReturn onSkillUseEvent(OnCreatureSkillUse event)
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private TerminateReturn onSkillUseEvent(OnCreatureSkillUse event)
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{
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if (CommonUtil.contains(_magicTypes, event.getSkill().getMagicType()))
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{
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@@ -65,5 +65,4 @@ public final class BlockSkill extends AbstractEffect
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{
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effected.removeListenerIf(EventType.ON_CREATURE_SKILL_USE, listener -> listener.getOwner() == this);
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}
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}
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@@ -29,8 +29,8 @@ import com.l2jmobius.gameserver.util.MathUtil;
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*/
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public class CriticalDamagePosition extends AbstractEffect
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{
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protected final double _amount;
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protected final Position _position;
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private final double _amount;
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private final Position _position;
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public CriticalDamagePosition(StatsSet params)
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{
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@@ -29,8 +29,8 @@ import com.l2jmobius.gameserver.util.MathUtil;
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*/
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public class CriticalRatePositionBonus extends AbstractEffect
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{
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protected final double _amount;
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protected final Position _position;
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private final double _amount;
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private final Position _position;
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public CriticalRatePositionBonus(StatsSet params)
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{
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@@ -36,7 +36,7 @@ import com.l2jmobius.gameserver.util.Util;
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*/
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public final class Fear extends AbstractEffect
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{
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public static final int FEAR_RANGE = 500;
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private static final int FEAR_RANGE = 500;
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public Fear(StatsSet params)
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{
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@@ -31,7 +31,7 @@ import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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*/
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public class GetMomentum extends AbstractEffect
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{
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public static int _ticks;
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private static int _ticks;
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public GetMomentum(StatsSet params)
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{
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@@ -100,7 +100,7 @@ public final class KnockBack extends AbstractEffect
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}
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}
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public void knockBack(L2Character effector, L2Character effected)
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private void knockBack(L2Character effector, L2Character effected)
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{
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final double radians = Math.toRadians(Util.calculateAngleFrom(effector, effected));
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final int x = (int) (effected.getX() + (_distance * Math.cos(radians)));
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@@ -30,7 +30,7 @@ import com.l2jmobius.gameserver.model.skills.Skill;
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public final class ModifyVital extends AbstractEffect
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{
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// Modify types
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enum ModifyType
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private enum ModifyType
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{
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DIFF,
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SET,
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@@ -45,7 +45,7 @@ import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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*/
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public final class RestorationRandom extends AbstractEffect
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{
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final List<L2ExtractableProductItem> _products = new ArrayList<>();
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private final List<L2ExtractableProductItem> _products = new ArrayList<>();
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public RestorationRandom(StatsSet params)
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{
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@@ -69,7 +69,7 @@ public final class SoulEating extends AbstractEffect
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effected.getStat().mergeAdd(Stats.MAX_SOULS, _maxSouls);
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}
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public void onExperienceReceived(L2Playable playable, long exp)
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private void onExperienceReceived(L2Playable playable, long exp)
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{
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// TODO: Verify logic.
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if (playable.isPlayer() && (exp >= _expNeeded))
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@@ -34,7 +34,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
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public class StatBonusSkillCritical extends AbstractEffect
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{
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private final BaseStats _stat;
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protected final Condition _armorTypeCondition;
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private final Condition _armorTypeCondition;
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public StatBonusSkillCritical(StatsSet params)
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{
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@@ -34,7 +34,7 @@ import com.l2jmobius.gameserver.model.stats.Stats;
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public class StatBonusSpeed extends AbstractEffect
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{
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private final BaseStats _stat;
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protected final Condition _armorTypeCondition;
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private final Condition _armorTypeCondition;
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public StatBonusSpeed(StatsSet params)
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{
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@@ -85,7 +85,7 @@ public final class TriggerSkillByAttack extends AbstractEffect
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}
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}
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public void onAttackEvent(OnCreatureDamageDealt event)
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private void onAttackEvent(OnCreatureDamageDealt event)
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{
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if (event.isDamageOverTime() || (_chance == 0) || ((_skill.getSkillId() == 0) || (_skill.getSkillLevel() == 0)) || (!_allowNormalAttack && !_allowSkillAttack))
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{
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@@ -46,7 +46,6 @@ public final class TriggerSkillByAvoid extends AbstractEffect
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/**
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* @param params
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*/
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public TriggerSkillByAvoid(StatsSet params)
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{
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_chance = params.getInt("chance", 100);
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@@ -54,7 +53,7 @@ public final class TriggerSkillByAvoid extends AbstractEffect
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_targetType = params.getEnum("targetType", TargetType.class, TargetType.TARGET);
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}
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public void onAvoidEvent(OnCreatureAttackAvoid event)
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private void onAvoidEvent(OnCreatureAttackAvoid event)
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{
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if (event.isDamageOverTime() || (_chance == 0) || ((_skill.getSkillId() == 0) || (_skill.getSkillLevel() == 0)))
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{
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@@ -58,7 +58,7 @@ public final class TriggerSkillByDamage extends AbstractEffect
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_attackerType = params.getEnum("attackerType", InstanceType.class, InstanceType.L2Character);
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}
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public void onDamageReceivedEvent(OnCreatureDamageReceived event)
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private void onDamageReceivedEvent(OnCreatureDamageReceived event)
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{
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if (event.isDamageOverTime() || (_chance == 0) || (_skill.getSkillLevel() == 0))
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{
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@@ -56,7 +56,7 @@ public final class TriggerSkillByDeathBlow extends AbstractEffect
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_attackerType = params.getEnum("attackerType", InstanceType.class, InstanceType.L2Character);
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}
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public void onDamageReceivedEvent(OnCreatureDamageReceived event)
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private void onDamageReceivedEvent(OnCreatureDamageReceived event)
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{
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if (event.getDamage() < event.getTarget().getCurrentHp())
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{
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@@ -42,7 +42,7 @@ public final class TriggerSkillByKill extends AbstractEffect
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_skill = new SkillHolder(params.getInt("skillId", 0), params.getInt("skillLevel", 0));
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}
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public void onCreatureKilled(OnCreatureKilled event, L2Character target)
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private void onCreatureKilled(OnCreatureKilled event, L2Character target)
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{
|
||||
if ((_chance == 0) || ((_skill.getSkillId() == 0) || (_skill.getSkillLevel() == 0)))
|
||||
{
|
||||
|
||||
@@ -60,7 +60,7 @@ public final class TriggerSkillByMagicType extends AbstractEffect
|
||||
_targetType = params.getEnum("targetType", TargetType.class, TargetType.TARGET);
|
||||
}
|
||||
|
||||
public void onSkillUseEvent(OnCreatureSkillFinishCast event)
|
||||
private void onSkillUseEvent(OnCreatureSkillFinishCast event)
|
||||
{
|
||||
if (!event.getTarget().isCharacter())
|
||||
{
|
||||
|
||||
@@ -36,11 +36,11 @@ public class TwoHandedBluntBonus extends AbstractEffect
|
||||
private static final Condition _weaponTypeCondition = new ConditionUsingItemType(WeaponType.BLUNT.mask());
|
||||
private static final Condition _slotCondition = new ConditionUsingSlotType(L2Item.SLOT_LR_HAND);
|
||||
|
||||
protected final double _pAtkAmount;
|
||||
protected final StatModifierType _pAtkmode;
|
||||
private final double _pAtkAmount;
|
||||
private final StatModifierType _pAtkmode;
|
||||
|
||||
protected final double _accuracyAmount;
|
||||
protected final StatModifierType _accuracyMode;
|
||||
private final double _accuracyAmount;
|
||||
private final StatModifierType _accuracyMode;
|
||||
|
||||
public TwoHandedBluntBonus(StatsSet params)
|
||||
{
|
||||
|
||||
@@ -36,11 +36,11 @@ public class TwoHandedSwordBonus extends AbstractEffect
|
||||
private static final Condition _weaponTypeCondition = new ConditionUsingItemType(WeaponType.SWORD.mask());
|
||||
private static final Condition _slotCondition = new ConditionUsingSlotType(L2Item.SLOT_LR_HAND);
|
||||
|
||||
protected final double _pAtkAmount;
|
||||
protected final StatModifierType _pAtkmode;
|
||||
private final double _pAtkAmount;
|
||||
private final StatModifierType _pAtkmode;
|
||||
|
||||
protected final double _accuracyAmount;
|
||||
protected final StatModifierType _accuracyMode;
|
||||
private final double _accuracyAmount;
|
||||
private final StatModifierType _accuracyMode;
|
||||
|
||||
public TwoHandedSwordBonus(StatsSet params)
|
||||
{
|
||||
|
||||
@@ -54,7 +54,7 @@ public class PetFood implements IItemHandler
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean useFood(L2Playable activeChar, int skillId, int skillLevel, L2ItemInstance item)
|
||||
private boolean useFood(L2Playable activeChar, int skillId, int skillLevel, L2ItemInstance item)
|
||||
{
|
||||
final Skill skill = SkillData.getInstance().getSkill(skillId, skillLevel);
|
||||
if (skill != null)
|
||||
|
||||
@@ -58,7 +58,7 @@ public final class SitStand implements IPlayerActionHandler
|
||||
* @param target the target to sit, throne, bench or chair
|
||||
* @return {@code true} if the player can sit, {@code false} otherwise
|
||||
*/
|
||||
protected boolean useSit(L2PcInstance activeChar, L2Object target)
|
||||
private boolean useSit(L2PcInstance activeChar, L2Object target)
|
||||
{
|
||||
if (activeChar.getMountType() != MountType.NONE)
|
||||
{
|
||||
|
||||
@@ -47,7 +47,7 @@ public class JailHandler implements IPunishmentHandler
|
||||
Containers.Global().addListener(new ConsumerEventListener(Containers.Global(), EventType.ON_PLAYER_LOGIN, (OnPlayerLogin event) -> onPlayerLogin(event), this));
|
||||
}
|
||||
|
||||
public void onPlayerLogin(OnPlayerLogin event)
|
||||
private void onPlayerLogin(OnPlayerLogin event)
|
||||
{
|
||||
final L2PcInstance activeChar = event.getActiveChar();
|
||||
if (activeChar.isJailed() && !activeChar.isInsideZone(ZoneId.JAIL))
|
||||
|
||||
@@ -27,7 +27,7 @@ import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
*/
|
||||
public class OpSkillAcquireSkillCondition implements ISkillCondition
|
||||
{
|
||||
final int _skillId;
|
||||
private final int _skillId;
|
||||
private final boolean _hasLearned;
|
||||
|
||||
public OpSkillAcquireSkillCondition(StatsSet params)
|
||||
|
||||
@@ -28,7 +28,7 @@ import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
*/
|
||||
public class TargetMyPartySkillCondition implements ISkillCondition
|
||||
{
|
||||
final boolean _includeMe;
|
||||
private final boolean _includeMe;
|
||||
|
||||
public TargetMyPartySkillCondition(StatsSet params)
|
||||
{
|
||||
|
||||
@@ -251,7 +251,7 @@ public class Debug implements ITelnetCommand
|
||||
throw new IllegalStateException("Deadlocked Thread not found");
|
||||
}
|
||||
|
||||
public static String getServerStatus()
|
||||
static String getServerStatus()
|
||||
{
|
||||
int playerCount = 0, objectCount = 0;
|
||||
final int max = LoginServerThread.getInstance().getMaxPlayer();
|
||||
|
||||
@@ -44,11 +44,6 @@ public class AutoPotion implements IVoicedCommandHandler
|
||||
"apoff"
|
||||
};
|
||||
|
||||
public static AutoPotion getInstance()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user