Various unnecessary code changes.
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@@ -144,10 +144,6 @@ EnableAlterSkills = True
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# Default: True
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LifeCrystalNeeded = True
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# Require book needed to enchant skills.
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# Default: True
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EnchantSkillSpBookNeeded = True
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# Require spell book needed to learn Divine Inspiration.
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# Default: True
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DivineInspirationSpBookNeeded = True
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@@ -404,46 +400,6 @@ DisableOverEnchanting = True
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# ---------------------------------------------------------------------------
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# Augmenting
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# ---------------------------------------------------------------------------
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# These control the chance to get a skill in the augmentation process.
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# Default: 15, 30, 45, 60
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AugmentationNGSkillChance = 15
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AugmentationMidSkillChance = 30
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AugmentationHighSkillChance = 45
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AugmentationTopSkillChance = 60
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# Accessory augmentation skills currently disabled
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AugmentationAccSkillChance = 0
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# This controls the chance to get a base stat modifier in the augmentation process.
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# Notes:
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# This has no dependency on the grade of Life Stone.
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# Default: 1
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AugmentationBaseStatChance = 1
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# These control the chance to get a glow effect in the augmentation process.
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# Notes:
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# No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
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# Default: 0, 40, 70, 100
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AugmentationNGGlowChance = 0
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AugmentationMidGlowChance = 40
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AugmentationHighGlowChance = 70
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AugmentationTopGlowChance = 100
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# This will enable retail like weapon augmentation, but then you cant change
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# weapon glow, base stat chance, because it wouldnt be retail like again.
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RetailLikeAugmentation = True
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# This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100!
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# You can change probability (in %) of augment color chances - in order yellow, blue, purple, red
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# Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10%
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# for skill, not counting blue ones, that are very rare and not useful anyway).
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RetailLikeAugmentationNoGradeChance = 55,35,7,3
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RetailLikeAugmentationMidGradeChance = 55,35,7,3
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RetailLikeAugmentationHighGradeChance = 55,35,7,3
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RetailLikeAugmentationTopGradeChance = 55,35,7,3
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# This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments
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RetailLikeAugmentationAccessory = True
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# List of non-augmentable items, currently contains only Grand Boss jewels
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# Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
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# Rods can't be augmented too.
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