Various unnecessary code changes.

This commit is contained in:
MobiusDev
2018-06-26 15:00:56 +00:00
parent c9b04d53f4
commit 315a4e773c
869 changed files with 2683 additions and 12904 deletions

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@@ -144,10 +144,6 @@ EnableAlterSkills = True
# Default: True
LifeCrystalNeeded = True
# Require book needed to enchant skills.
# Default: True
EnchantSkillSpBookNeeded = True
# Require spell book needed to learn Divine Inspiration.
# Default: True
DivineInspirationSpBookNeeded = True
@@ -404,46 +400,6 @@ DisableOverEnchanting = True
# ---------------------------------------------------------------------------
# Augmenting
# ---------------------------------------------------------------------------
# These control the chance to get a skill in the augmentation process.
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# Accessory augmentation skills currently disabled
AugmentationAccSkillChance = 0
# This controls the chance to get a base stat modifier in the augmentation process.
# Notes:
# This has no dependency on the grade of Life Stone.
# Default: 1
AugmentationBaseStatChance = 1
# These control the chance to get a glow effect in the augmentation process.
# Notes:
# No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
# This will enable retail like weapon augmentation, but then you cant change
# weapon glow, base stat chance, because it wouldnt be retail like again.
RetailLikeAugmentation = True
# This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100!
# You can change probability (in %) of augment color chances - in order yellow, blue, purple, red
# Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10%
# for skill, not counting blue ones, that are very rare and not useful anyway).
RetailLikeAugmentationNoGradeChance = 55,35,7,3
RetailLikeAugmentationMidGradeChance = 55,35,7,3
RetailLikeAugmentationHighGradeChance = 55,35,7,3
RetailLikeAugmentationTopGradeChance = 55,35,7,3
# This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments
RetailLikeAugmentationAccessory = True
# List of non-augmentable items, currently contains only Grand Boss jewels
# Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
# Rods can't be augmented too.