Various unnecessary code changes.
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@@ -144,10 +144,6 @@ EnableAlterSkills = True
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# Default: True
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LifeCrystalNeeded = True
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# Require book needed to enchant skills.
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# Default: True
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EnchantSkillSpBookNeeded = True
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# Require spell book needed to learn Divine Inspiration.
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# Default: True
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DivineInspirationSpBookNeeded = True
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@@ -404,46 +400,6 @@ DisableOverEnchanting = True
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# ---------------------------------------------------------------------------
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# Augmenting
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# ---------------------------------------------------------------------------
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# These control the chance to get a skill in the augmentation process.
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# Default: 15, 30, 45, 60
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AugmentationNGSkillChance = 15
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AugmentationMidSkillChance = 30
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AugmentationHighSkillChance = 45
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AugmentationTopSkillChance = 60
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# Accessory augmentation skills currently disabled
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AugmentationAccSkillChance = 0
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# This controls the chance to get a base stat modifier in the augmentation process.
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# Notes:
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# This has no dependency on the grade of Life Stone.
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# Default: 1
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AugmentationBaseStatChance = 1
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# These control the chance to get a glow effect in the augmentation process.
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# Notes:
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# No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
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# Default: 0, 40, 70, 100
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AugmentationNGGlowChance = 0
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AugmentationMidGlowChance = 40
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AugmentationHighGlowChance = 70
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AugmentationTopGlowChance = 100
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# This will enable retail like weapon augmentation, but then you cant change
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# weapon glow, base stat chance, because it wouldnt be retail like again.
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RetailLikeAugmentation = True
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# This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100!
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# You can change probability (in %) of augment color chances - in order yellow, blue, purple, red
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# Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10%
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# for skill, not counting blue ones, that are very rare and not useful anyway).
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RetailLikeAugmentationNoGradeChance = 55,35,7,3
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RetailLikeAugmentationMidGradeChance = 55,35,7,3
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RetailLikeAugmentationHighGradeChance = 55,35,7,3
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RetailLikeAugmentationTopGradeChance = 55,35,7,3
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# This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments
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RetailLikeAugmentationAccessory = True
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# List of non-augmentable items, currently contains only Grand Boss jewels
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# Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
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# Rods can't be augmented too.
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@@ -1,24 +0,0 @@
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# --------------------------------------------------
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# Contestable halls general configuration
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# --------------------------------------------------
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# Min level that each clan needs to register
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# for the siege
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MinClanLevel = 4
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# Max number of clans allowed to register for
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# the battle
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MaxAttackers = 500
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# Max numbers of flags that each clan is allowed
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# to put
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MaxFlagsPerClan = 1
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# Enable the fame reward
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EnableFame = false
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# Fame amount
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FameAmount = 0
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# Fame Frequency
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FameFrequency = 0
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@@ -38,10 +38,6 @@ CommunityBuffPrice = 0
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# Default: 0 (free)
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CommunityHealPrice = 0
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# Disable Community Board while in combat.
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# Default: True
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CommunityCombatDisabled = True
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# Disable Community Board while player has Karma.
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# Default: True
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CommunityKarmaDisabled = True
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@@ -69,10 +69,6 @@ GMRestartFighting = True
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# example: "Announce: hi (HanWik)"
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GMShowAnnouncerName = False
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# Show the GM's name before an announcement made by him
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# example: "Nyaran: hi"
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GMShowCritAnnouncerName = False
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# Give special skills for every GM
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# 7029,7041-7064,7088-7096,23238-23249 (Master's Blessing)
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# Default: False
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@@ -382,10 +378,6 @@ AllowRace = False
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# Default: True
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AllowWater = True
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# Enable pets for rent (wyvern & strider) from pet managers.
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# Default: False
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AllowRentPet = False
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# Default: True
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AllowFishing = True
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@@ -522,55 +514,7 @@ AltItemAuctionExpiredAfter = 14
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AltItemAuctionTimeExtendsOnBid = 0
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# ---------------------------------------------------------------------------
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# Dimension Rift
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# ---------------------------------------------------------------------------
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# Minimal party size to enter rift. Min = 2, Max = 9.
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# If while inside the rift, the party becomes smaller, all members will be teleported back.
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# Default: 2
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RiftMinPartySize = 2
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# Number of maximum jumps between rooms allowed, after this time party will be teleported back
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# Default: 4
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MaxRiftJumps = 4
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# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
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# Default: 10000
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RiftSpawnDelay = 10000
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# Time between automatic jumps in seconds
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# Default: 480
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AutoJumpsDelayMin = 480
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# Default: 600
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AutoJumpsDelayMax = 600
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# Time Multiplier for stay in the boss room
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# Default: 1.5
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BossRoomTimeMultiply = 1.5
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# Cost in dimension fragments to enter the rift, each party member must own this amount
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# Default: 18
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RecruitCost = 18
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# Default: 21
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SoldierCost = 21
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# Default: 24
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OfficerCost = 24
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# Default: 27
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CaptainCost = 27
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# Default: 30
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CommanderCost = 30
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# Default: 33
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HeroCost = 33
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# ---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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# Punishment
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# ---------------------------------------------------------------------------
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@@ -603,10 +547,6 @@ JailDisableChat = True
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# Default: False
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JailDisableTransaction = False
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# Enchant Skill Details Settings
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# Default: 1,5
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NormalEnchantCostMultipiler = 1
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SafeEnchantCostMultipiler = 5
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# ---------------------------------------------------------------------------
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# Custom Components
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@@ -697,17 +637,9 @@ AllowReportsFromSameClanMembers = False
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# Default: False
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HtmlActionCacheDebug = False
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# Packet handler debug output
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# Default: False
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PacketHandlerDebug = False
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# Default: False
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Developer = False
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# Don't load Handlers
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# Default: False
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AltDevNoHandlers = False
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# Don't load quests.
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# Default: False
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AltDevNoQuests = False
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@@ -106,12 +106,6 @@ KelbimMaxPlayers = 35
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# Anakim
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# ---------------------------------------------------------------------------
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# Interval time of Anakim. Value is hour. Range 1-480. Retail: 96
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IntervalOfAnakimSpawn = 96
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# Random interval. Range 1-192. Retail: 12
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RandomOfAnakimSpawn = 12
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# Minimal count of players for enter to Anakim. Retail: 98
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AnakimMinPlayers = 98
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@@ -128,12 +122,6 @@ AnakimMaxPlayerLvl = 94
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# Lilith
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# ---------------------------------------------------------------------------
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# Interval time of Lilith. Value is hour. Range 1-480. Retail: 96
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IntervalOfLilithSpawn = 96
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# Random interval. Range 1-192. Retail: 12
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RandomOfLilithSpawn = 12
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# Minimal count of players for enter to Lilith. Retail: 98
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LilithMinPlayers = 98
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@@ -75,10 +75,6 @@ SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
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# Monsters
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# ---------------------------------------------------------------------------
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# Decay Time Task (don't set it too low!) (in milliseconds):
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# Default: 5000
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DecayTimeTask = 5000
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# This is the default corpse time (in seconds).
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# Default: 7
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DefaultCorpseTime = 7
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@@ -105,11 +101,6 @@ GuardAttackAggroMob = False
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# Pets
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# ---------------------------------------------------------------------------
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# This option enables or disables the Wyvern manager located in every castle
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# to train Wyverns and Striders from Hatchlings.
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# Default: False
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AllowWyvernUpgrader = False
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# This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
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# Default: 12
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MaximumSlotsForPet = 12
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@@ -54,10 +54,6 @@ AntiFeedInterval = 120
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# Misc.
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# ---------------------------------------------------------------------------
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# Should we award a pvp point for killing a player with karma?
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# Default: False
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AwardPKKillPVPPoint = False
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# How much time one stays in PvP mode after hitting an innocent (in ms)
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# Default: 120000
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PvPVsNormalTime = 120000
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