Configuration for auto learning Forgotten Power skills.
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@ -81,6 +81,10 @@ AutoLearnSkills = False
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# Default: False
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AutoLearnForgottenScrollSkills = False
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# If it's true skills from forgotten power books will be delivered upon level up and login, require AutoLearnSkills.
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# Default: False
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AutoLearnForgottenPowerSkills = False
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# Maximum number of buffs and songs/dances.
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# Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
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# Default: 20, 12, 12
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@ -32,7 +32,7 @@
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<td><button value="Give taken skills" action="bypass -h admin_reset_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="Give All Skills FS" action="bypass -h admin_give_all_skills_fs" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Give All Skills FS/FP" action="bypass -h admin_give_all_skills_fs" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Remove All Skills" action="bypass -h admin_remove_all_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</table>
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@ -432,7 +432,7 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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@ -456,7 +456,7 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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else
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{
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player.giveAvailableSkills(true, true);
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player.giveAvailableSkills(true, true, true);
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}
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break;
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}
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@ -863,7 +863,7 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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@ -153,11 +153,11 @@ public class AdminSkill implements IAdminCommandHandler
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}
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else if (command.equals("admin_give_all_skills"))
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{
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adminGiveAllSkills(activeChar, false);
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adminGiveAllSkills(activeChar, false, false);
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}
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else if (command.equals("admin_give_all_skills_fs"))
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{
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adminGiveAllSkills(activeChar, true);
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adminGiveAllSkills(activeChar, true, true);
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}
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else if (command.equals("admin_give_clan_skills"))
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{
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@ -275,8 +275,9 @@ public class AdminSkill implements IAdminCommandHandler
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* This function will give all the skills that the target can learn at his/her level
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* @param activeChar the active char
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* @param includedByFs if {@code true} Forgotten Scroll skills will be delivered.
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* @param includedByFp if {@code true} Forgotten Power skills will be delivered.
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*/
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private void adminGiveAllSkills(L2PcInstance activeChar, boolean includedByFs)
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private void adminGiveAllSkills(L2PcInstance activeChar, boolean includedByFs, boolean includedByFp)
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{
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final L2Object target = activeChar.getTarget();
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if ((target == null) || !target.isPlayer())
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@ -286,7 +287,7 @@ public class AdminSkill implements IAdminCommandHandler
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}
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final L2PcInstance player = target.getActingPlayer();
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// Notify player and admin
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BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, true) + " skills to " + player.getName());
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BuilderUtil.sendSysMessage(activeChar, "You gave " + player.giveAvailableSkills(includedByFs, includedByFp, true) + " skills to " + player.getName());
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player.sendSkillList();
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player.sendPacket(new AcquireSkillList(player));
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}
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@ -167,6 +167,7 @@ public final class Config
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public static Map<Integer, Integer> SKILL_REUSE_LIST;
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public static boolean AUTO_LEARN_SKILLS;
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public static boolean AUTO_LEARN_FS_SKILLS;
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public static boolean AUTO_LEARN_FP_SKILLS;
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public static boolean AUTO_LOOT_HERBS;
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public static byte BUFFS_MAX_AMOUNT;
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public static byte TRIGGERED_BUFFS_MAX_AMOUNT;
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@ -1492,6 +1493,7 @@ public final class Config
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AUTO_LEARN_SKILLS = Character.getBoolean("AutoLearnSkills", false);
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AUTO_LEARN_FS_SKILLS = Character.getBoolean("AutoLearnForgottenScrollSkills", false);
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AUTO_LEARN_FP_SKILLS = Character.getBoolean("AutoLearnForgottenPowerSkills", false);
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AUTO_LOOT_HERBS = Character.getBoolean("AutoLootHerbs", false);
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BUFFS_MAX_AMOUNT = Character.getByte("MaxBuffAmount", (byte) 20);
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TRIGGERED_BUFFS_MAX_AMOUNT = Character.getByte("MaxTriggeredBuffAmount", (byte) 12);
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@ -632,12 +632,13 @@ public final class SkillTreesData implements IGameXmlReader
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* @param player the learning skill player
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* @param classId the learning skill class Id
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* @param includeByFs if {@code true} skills from Forgotten Scroll will be included
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* @param includeByFp if {@code true} skills from Forgotten Power books will be included
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* @param includeAutoGet if {@code true} Auto-Get skills will be included
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* @return all available skills for a given {@code player}, {@code classId}, {@code includeByFs} and {@code includeAutoGet}
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*/
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public List<L2SkillLearn> getAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
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public List<L2SkillLearn> getAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeByFp, boolean includeAutoGet)
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{
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return getAvailableSkills(player, classId, includeByFs, includeAutoGet, player);
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return getAvailableSkills(player, classId, includeByFs, includeByFp, includeAutoGet, player);
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}
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/**
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@ -645,11 +646,12 @@ public final class SkillTreesData implements IGameXmlReader
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* @param player the learning skill player
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* @param classId the learning skill class Id
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* @param includeByFs if {@code true} skills from Forgotten Scroll will be included
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* @param includeByFp if {@code true} skills from Forgotten Power books will be included
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* @param includeAutoGet if {@code true} Auto-Get skills will be included
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* @param holder
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* @return all available skills for a given {@code player}, {@code classId}, {@code includeByFs} and {@code includeAutoGet}
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*/
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private List<L2SkillLearn> getAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, ISkillsHolder holder)
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private List<L2SkillLearn> getAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeByFp, boolean includeAutoGet, ISkillsHolder holder)
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{
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final List<L2SkillLearn> result = new LinkedList<>();
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final Map<Long, L2SkillLearn> skills = getCompleteClassSkillTree(classId);
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@ -667,7 +669,7 @@ public final class SkillTreesData implements IGameXmlReader
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{
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final L2SkillLearn skill = entry.getValue();
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if (((skill.getSkillId() == CommonSkill.DIVINE_INSPIRATION.getId()) && (!Config.AUTO_LEARN_DIVINE_INSPIRATION && includeAutoGet) && !player.isGM()) || (!includeAutoGet && skill.isAutoGet()) || (!includeByFs && skill.isLearnedByFS()) || isRemoveSkill(classId, skill.getSkillId()))
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if (((skill.getSkillId() == CommonSkill.DIVINE_INSPIRATION.getId()) && (!Config.AUTO_LEARN_DIVINE_INSPIRATION && includeAutoGet) && !player.isGM()) || (!includeAutoGet && skill.isAutoGet()) || (!includeByFs && skill.isLearnedByFS()) || (!includeByFp && (skill.getSkillId() > 11399) && (skill.getSkillId() < 11405)) || isRemoveSkill(classId, skill.getSkillId()))
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{
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continue;
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}
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@ -702,14 +704,14 @@ public final class SkillTreesData implements IGameXmlReader
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return result;
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}
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public Collection<Skill> getAllAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
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public Collection<Skill> getAllAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeByFp, boolean includeAutoGet)
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{
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// Get available skills
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final PlayerSkillHolder holder = new PlayerSkillHolder(player);
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final Set<Integer> removed = new HashSet<>();
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for (int i = 0; i < 1000; i++) // Infinite loop warning
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{
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final List<L2SkillLearn> learnable = getAvailableSkills(player, classId, includeByFs, includeAutoGet, holder);
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final List<L2SkillLearn> learnable = getAvailableSkills(player, classId, includeByFs, includeByFp, includeAutoGet, holder);
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if (learnable.isEmpty())
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{
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// No more skills to learn
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@ -1407,7 +1409,7 @@ public final class SkillTreesData implements IGameXmlReader
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return minLevel;
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}
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public List<L2SkillLearn> getNextAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
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public List<L2SkillLearn> getNextAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeByFp, boolean includeAutoGet)
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{
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final Map<Long, L2SkillLearn> completeClassSkillTree = getCompleteClassSkillTree(classId);
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final List<L2SkillLearn> result = new LinkedList<>();
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@ -1425,7 +1427,7 @@ public final class SkillTreesData implements IGameXmlReader
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{
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continue;
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}
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if ((!includeAutoGet && skill.isAutoGet()) || (!includeByFs && skill.isLearnedByFS()))
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if ((!includeAutoGet && skill.isAutoGet()) || (!includeByFs && skill.isLearnedByFS()) || (!includeByFp && (skill.getSkillId() > 11399) && (skill.getSkillId() < 11405)))
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{
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continue;
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}
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@ -87,7 +87,7 @@ public class L2NpcInstance extends L2Npc
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}
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// Normal skills, No LearnedByFS, no AutoGet skills.
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final List<L2SkillLearn> skills = SkillTreesData.getInstance().getAvailableSkills(player, classId, false, false);
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final List<L2SkillLearn> skills = SkillTreesData.getInstance().getAvailableSkills(player, classId, false, true, false);
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if (skills.isEmpty())
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{
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final Map<Long, L2SkillLearn> skillTree = SkillTreesData.getInstance().getCompleteClassSkillTree(classId);
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@ -2520,7 +2520,7 @@ public final class L2PcInstance extends L2Playable
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// Give all normal skills if activated Auto-Learn is activated, included AutoGet skills.
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if (Config.AUTO_LEARN_SKILLS)
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{
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giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
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}
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else
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{
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@ -2581,14 +2581,15 @@ public final class L2PcInstance extends L2Playable
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/**
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* Give all available skills to the player.
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* @param includedByFs if {@code true} forgotten scroll skills present in the skill tree will be added
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* @param includedByFp if {@code true} forgotten power skills present in the skill tree will be added
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* @param includeAutoGet if {@code true} auto-get skills present in the skill tree will be added
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* @return the amount of new skills earned
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*/
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public int giveAvailableSkills(boolean includedByFs, boolean includeAutoGet)
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public int giveAvailableSkills(boolean includedByFs, boolean includedByFp, boolean includeAutoGet)
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{
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int skillCounter = 0;
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// Get available skills
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final Collection<Skill> skills = SkillTreesData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includeAutoGet);
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final Collection<Skill> skills = SkillTreesData.getInstance().getAllAvailableSkills(this, getTemplate().getClassId(), includedByFs, includedByFp, includeAutoGet);
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final List<Skill> skillsForStore = new ArrayList<>();
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for (Skill skill : skills)
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@ -291,7 +291,7 @@ public final class CharacterCreate implements IClientIncomingPacket
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if (Config.BALTHUS_KNIGHTS_REWARD_SKILLS)
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{
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newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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newChar.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, Config.AUTO_LEARN_FP_SKILLS, true);
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}
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}
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@ -378,7 +378,7 @@ public final class CharacterCreate implements IClientIncomingPacket
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}
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}
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for (L2SkillLearn skill : SkillTreesData.getInstance().getAvailableSkills(newChar, newChar.getClassId(), false, true))
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for (L2SkillLearn skill : SkillTreesData.getInstance().getAvailableSkills(newChar, newChar.getClassId(), false, false, true))
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{
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newChar.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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@ -39,8 +39,8 @@ public class AcquireSkillList implements IClientOutgoingPacket
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public AcquireSkillList(L2PcInstance activeChar)
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{
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_activeChar = activeChar;
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_learnable = SkillTreesData.getInstance().getAvailableSkills(activeChar, activeChar.getClassId(), false, false);
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_learnable.addAll(SkillTreesData.getInstance().getNextAvailableSkills(activeChar, activeChar.getClassId(), false, false));
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_learnable = SkillTreesData.getInstance().getAvailableSkills(activeChar, activeChar.getClassId(), false, true, false);
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_learnable.addAll(SkillTreesData.getInstance().getNextAvailableSkills(activeChar, activeChar.getClassId(), false, true, false));
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}
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@Override
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