Prevent light armor classes get heavy armor set effect.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment 2019-09-03 07:40:47 +00:00
parent 3595550499
commit 30e3006e60
13 changed files with 2336 additions and 0 deletions

View File

@ -1889,6 +1889,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -1986,6 +2002,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2079,6 +2111,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2189,6 +2237,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2316,6 +2380,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2426,6 +2506,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2532,6 +2628,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2642,6 +2754,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2743,6 +2871,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2852,6 +2996,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3079,6 +3239,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3311,6 +3487,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3580,6 +3772,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3841,6 +4049,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4102,6 +4326,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4339,6 +4579,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4565,6 +4821,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4795,6 +5067,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5043,6 +5331,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5280,6 +5584,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

View File

@ -1889,6 +1889,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -1986,6 +2002,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2079,6 +2111,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2189,6 +2237,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2316,6 +2380,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2426,6 +2506,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2532,6 +2628,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2642,6 +2754,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2743,6 +2871,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2852,6 +2996,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3079,6 +3239,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3311,6 +3487,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3580,6 +3772,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3841,6 +4049,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4102,6 +4326,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4339,6 +4579,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4565,6 +4821,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4795,6 +5067,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5043,6 +5331,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5280,6 +5584,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

View File

@ -1889,6 +1889,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -1986,6 +2002,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2079,6 +2111,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2189,6 +2237,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2316,6 +2380,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2426,6 +2506,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2532,6 +2628,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2642,6 +2754,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2743,6 +2871,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2852,6 +2996,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3079,6 +3239,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3311,6 +3487,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3580,6 +3772,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3841,6 +4049,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4102,6 +4326,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4339,6 +4579,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4565,6 +4821,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4795,6 +5067,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5043,6 +5331,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5280,6 +5584,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

View File

@ -928,6 +928,22 @@
<icon>icon.m_class_heavy</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="PAtk">
<amount>

View File

@ -1889,6 +1889,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -1986,6 +2002,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2079,6 +2111,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2189,6 +2237,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2316,6 +2380,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2426,6 +2506,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2532,6 +2628,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2642,6 +2754,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2743,6 +2871,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2852,6 +2996,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3079,6 +3239,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3311,6 +3487,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3580,6 +3772,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3841,6 +4049,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4102,6 +4326,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4339,6 +4579,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4565,6 +4821,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4795,6 +5067,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5043,6 +5331,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5280,6 +5584,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

View File

@ -928,6 +928,22 @@
<icon>icon.m_class_heavy</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="PAtk">
<amount>

View File

@ -1889,6 +1889,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -1986,6 +2002,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2079,6 +2111,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2189,6 +2237,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2316,6 +2380,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2426,6 +2506,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2532,6 +2628,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2642,6 +2754,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2743,6 +2871,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2852,6 +2996,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3079,6 +3239,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3311,6 +3487,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3580,6 +3772,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3841,6 +4049,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4102,6 +4326,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4339,6 +4579,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4565,6 +4821,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4795,6 +5067,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5043,6 +5331,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5280,6 +5584,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

View File

@ -928,6 +928,22 @@
<icon>icon.m_class_heavy</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="PAtk">
<amount>

View File

@ -1889,6 +1889,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -1986,6 +2002,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2079,6 +2111,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2189,6 +2237,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2316,6 +2380,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2426,6 +2506,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2532,6 +2628,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2642,6 +2754,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2743,6 +2871,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2852,6 +2996,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3079,6 +3239,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3311,6 +3487,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3580,6 +3772,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3841,6 +4049,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4102,6 +4326,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4339,6 +4579,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4565,6 +4821,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4795,6 +5067,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5043,6 +5331,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5280,6 +5584,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

View File

@ -928,6 +928,22 @@
<icon>icon.m_class_heavy</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="PAtk">
<amount>

View File

@ -1889,6 +1889,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -1986,6 +2002,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2079,6 +2111,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2189,6 +2237,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2316,6 +2380,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2426,6 +2506,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2532,6 +2628,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2642,6 +2754,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -2743,6 +2871,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -2852,6 +2996,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3079,6 +3239,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3311,6 +3487,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3580,6 +3772,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -3841,6 +4049,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4102,6 +4326,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<HOLD>
@ -4339,6 +4579,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4565,6 +4821,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -4795,6 +5067,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5043,6 +5331,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>
@ -5280,6 +5584,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<SHOCK>

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@ -928,6 +928,22 @@
<icon>icon.m_class_heavy</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="PAtk">
<amount>

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@ -1922,6 +1922,22 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<passiveConditions>
<condition name="OpCheckClassList">
<classIds>
<item>YUL_SAGITTARIUS</item>
<item>YUL_MOONLIGHT_SENTINEL</item>
<item>YUL_GHOST_SENTINEL</item>
<item>YUL_TRICKSTER</item>
<item>OTHELL_ADVENTURER</item>
<item>OTHELL_GHOST_HUNTER</item>
<item>OTHELL_WIND_RIDER</item>
<item>OTHELL_FORTUNE_SEEKER</item>
</classIds>
<affectType>CASTER</affectType>
<isWithin>false</isWithin>
</condition>
</passiveConditions>
<effects>
<effect name="DefenceTrait">
<PARALYZE>