Harp's Sealed Rune of Magic.
Contributed by gamelike85.
This commit is contained in:
@@ -2766,21 +2766,30 @@
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="22696" toLevel="1" name="Harp's Sealed Rune of Magic">
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<skill id="22696" toLevel="1" name="Harp's Sealed Rune of Magic">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 7 permanently, and has a 10% chance of decreasing M. Def. of all enemies within 400 grids by 20% for 10 sec. during a magical attack. -->
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<!-- INT + 7 permanently, and has a 10% chance of decreasing M. Def. of all enemies within 400 grids by 20% for 10 sec. during a magical attack. -->
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<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
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<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
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<operateType>P</operateType>
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<operateType>P</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<passiveConditions>
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<passiveConditions>
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<condition name="CheckLevel">
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<minLevel>1</minLevel>
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<maxLevel>85</maxLevel>
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<affectType>CASTER</affectType>
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</condition>
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<condition name="OpNotOlympiad" />
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<condition name="OpNotOlympiad" />
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</passiveConditions>
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</passiveConditions>
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<effects>
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<effect name="TriggerSkillByAttack">
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<!-- Chance of decreasing -10% M. Def -->
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<minDamage>1</minDamage>
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<skillId>22702</skillId>
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<skillLevel>1</skillLevel>
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<chance>10</chance>
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<isCritical>false</isCritical>
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<allowSkillAttack>true</allowSkillAttack>
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<allowNormalAttack>false</allowNormalAttack>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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</effect>
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<effect name="StatUp">
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<amount>7</amount>
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<stat>INT</stat>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="22697" toLevel="1" name="Flynt's Sealed Rune of Will">
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<skill id="22697" toLevel="1" name="Flynt's Sealed Rune of Will">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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@@ -49,30 +49,33 @@
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="22702" toLevel="1" name="Harp's Sealed Rune of Magic_Trigger_Decrease Defense">
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<skill id="22702" toLevel="1" name="Harp's Sealed Rune of Magic_Trigger_Decrease Defense">
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<!-- AUTO GENERATED SKILL -->
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<!-- Decreases M. Def. of target and all enemies within 400 grids by 20% for 10 sec. -->
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<!-- Decreases M. Def. of target and all enemies within 400 grids by 20% for 10 sec. -->
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<icon>icon.skill1263</icon>
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<icon>icon.skill1263</icon>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<castRange>900</castRange>
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<castRange>900</castRange>
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<hitTime>1500</hitTime>
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<reuseDelay>5000</reuseDelay>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<effectPoint>-209</effectPoint>
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<effectPoint>-209</effectPoint>
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<abnormalType>MD_DOWN</abnormalType>
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<abnormalType>MD_DOWN</abnormalType>
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<basicProperty>MAGIC</basicProperty>
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<basicProperty>MAGIC</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>1400</effectRange>
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<effectRange>1400</effectRange>
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<lvlBonusRate>30</lvlBonusRate>
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<lvlBonusRate>30</lvlBonusRate>
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<magicLvl>1</magicLvl>
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<magicLvl>1</magicLvl>
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<abnormalLvl>3</abnormalLvl>
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<abnormalLvl>5</abnormalLvl>
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<abnormalTime>30</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<attributeType>DARK</attributeType>
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<attributeValue>20</attributeValue>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<blockedInOlympiad>true</blockedInOlympiad>
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<effects>
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<effect name="MagicalDefence">
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="22703" toLevel="1" name="Flynt's Sealed Rune of Will_Trigger">
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<skill id="22703" toLevel="1" name="Flynt's Sealed Rune of Will_Trigger">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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@@ -2766,21 +2766,30 @@
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="22696" toLevel="1" name="Harp's Sealed Rune of Magic">
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<skill id="22696" toLevel="1" name="Harp's Sealed Rune of Magic">
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<!-- AUTO GENERATED SKILL -->
|
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<!-- INT + 7 permanently, and has a 10% chance of decreasing M. Def. of all enemies within 400 grids by 20% for 10 sec. during a magical attack. -->
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<!-- INT + 7 permanently, and has a 10% chance of decreasing M. Def. of all enemies within 400 grids by 20% for 10 sec. during a magical attack. -->
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<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
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<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
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<operateType>P</operateType>
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<operateType>P</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<passiveConditions>
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<passiveConditions>
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<condition name="CheckLevel">
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<minLevel>1</minLevel>
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<maxLevel>85</maxLevel>
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<affectType>CASTER</affectType>
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</condition>
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<condition name="OpNotOlympiad" />
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<condition name="OpNotOlympiad" />
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</passiveConditions>
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</passiveConditions>
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<effects>
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<effect name="TriggerSkillByAttack">
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<!-- Chance of decreasing -10% M. Def -->
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<minDamage>1</minDamage>
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<skillId>22702</skillId>
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<skillLevel>1</skillLevel>
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<chance>10</chance>
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<isCritical>false</isCritical>
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<allowSkillAttack>true</allowSkillAttack>
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<allowNormalAttack>false</allowNormalAttack>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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</effect>
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<effect name="StatUp">
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<amount>7</amount>
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<stat>INT</stat>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="22697" toLevel="1" name="Flynt's Sealed Rune of Will">
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<skill id="22697" toLevel="1" name="Flynt's Sealed Rune of Will">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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@@ -49,30 +49,33 @@
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="22702" toLevel="1" name="Harp's Sealed Rune of Magic_Trigger_Decrease Defense">
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<skill id="22702" toLevel="1" name="Harp's Sealed Rune of Magic_Trigger_Decrease Defense">
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<!-- AUTO GENERATED SKILL -->
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<!-- Decreases M. Def. of target and all enemies within 400 grids by 20% for 10 sec. -->
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<!-- Decreases M. Def. of target and all enemies within 400 grids by 20% for 10 sec. -->
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<icon>icon.skill1263</icon>
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<icon>icon.skill1263</icon>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<castRange>900</castRange>
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<castRange>900</castRange>
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<hitTime>1500</hitTime>
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<reuseDelay>5000</reuseDelay>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<effectPoint>-209</effectPoint>
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<effectPoint>-209</effectPoint>
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<abnormalType>MD_DOWN</abnormalType>
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<abnormalType>MD_DOWN</abnormalType>
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<basicProperty>MAGIC</basicProperty>
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<basicProperty>MAGIC</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>1400</effectRange>
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<effectRange>1400</effectRange>
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<lvlBonusRate>30</lvlBonusRate>
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<lvlBonusRate>30</lvlBonusRate>
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<magicLvl>1</magicLvl>
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<magicLvl>1</magicLvl>
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<abnormalLvl>3</abnormalLvl>
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<abnormalLvl>5</abnormalLvl>
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<abnormalTime>30</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<attributeType>DARK</attributeType>
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<attributeValue>20</attributeValue>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<blockedInOlympiad>true</blockedInOlympiad>
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<effects>
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<effect name="MagicalDefence">
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="22703" toLevel="1" name="Flynt's Sealed Rune of Will_Trigger">
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<skill id="22703" toLevel="1" name="Flynt's Sealed Rune of Will_Trigger">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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@@ -2766,21 +2766,30 @@
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="22696" toLevel="1" name="Harp's Sealed Rune of Magic">
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<skill id="22696" toLevel="1" name="Harp's Sealed Rune of Magic">
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<!-- AUTO GENERATED SKILL -->
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||||||
<!-- INT + 7 permanently, and has a 10% chance of decreasing M. Def. of all enemies within 400 grids by 20% for 10 sec. during a magical attack. -->
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<!-- INT + 7 permanently, and has a 10% chance of decreasing M. Def. of all enemies within 400 grids by 20% for 10 sec. during a magical attack. -->
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||||||
<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
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<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
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<operateType>P</operateType>
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<operateType>P</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<passiveConditions>
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<passiveConditions>
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<condition name="CheckLevel">
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<minLevel>1</minLevel>
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<maxLevel>85</maxLevel>
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<affectType>CASTER</affectType>
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</condition>
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<condition name="OpNotOlympiad" />
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<condition name="OpNotOlympiad" />
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</passiveConditions>
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</passiveConditions>
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<effects>
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<effect name="TriggerSkillByAttack">
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<!-- Chance of decreasing -10% M. Def -->
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<minDamage>1</minDamage>
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<skillId>22702</skillId>
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<skillLevel>1</skillLevel>
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<chance>10</chance>
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<isCritical>false</isCritical>
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<allowSkillAttack>true</allowSkillAttack>
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<allowNormalAttack>false</allowNormalAttack>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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</effect>
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<effect name="StatUp">
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<amount>7</amount>
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<stat>INT</stat>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="22697" toLevel="1" name="Flynt's Sealed Rune of Will">
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<skill id="22697" toLevel="1" name="Flynt's Sealed Rune of Will">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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@@ -49,30 +49,33 @@
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="22702" toLevel="1" name="Harp's Sealed Rune of Magic_Trigger_Decrease Defense">
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<skill id="22702" toLevel="1" name="Harp's Sealed Rune of Magic_Trigger_Decrease Defense">
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<!-- AUTO GENERATED SKILL -->
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<!-- Decreases M. Def. of target and all enemies within 400 grids by 20% for 10 sec. -->
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<!-- Decreases M. Def. of target and all enemies within 400 grids by 20% for 10 sec. -->
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<icon>icon.skill1263</icon>
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<icon>icon.skill1263</icon>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<castRange>900</castRange>
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<castRange>900</castRange>
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<hitTime>1500</hitTime>
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<reuseDelay>5000</reuseDelay>
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<isMagic>1</isMagic>
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<isMagic>1</isMagic>
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<effectPoint>-209</effectPoint>
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<effectPoint>-209</effectPoint>
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<abnormalType>MD_DOWN</abnormalType>
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<abnormalType>MD_DOWN</abnormalType>
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<basicProperty>MAGIC</basicProperty>
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<basicProperty>MAGIC</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>1400</effectRange>
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<effectRange>1400</effectRange>
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<lvlBonusRate>30</lvlBonusRate>
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<lvlBonusRate>30</lvlBonusRate>
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<activateRate>100</activateRate>
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<activateRate>100</activateRate>
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<magicLvl>1</magicLvl>
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<magicLvl>1</magicLvl>
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<abnormalLvl>3</abnormalLvl>
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<abnormalLvl>5</abnormalLvl>
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<abnormalTime>30</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<attributeType>DARK</attributeType>
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<attributeValue>20</attributeValue>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<blockedInOlympiad>true</blockedInOlympiad>
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<effects>
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<effect name="MagicalDefence">
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<amount>-20</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="22703" toLevel="1" name="Flynt's Sealed Rune of Will_Trigger">
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<skill id="22703" toLevel="1" name="Flynt's Sealed Rune of Will_Trigger">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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||||||
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Reference in New Issue
Block a user