Addition of Guillotine AI.

Thanks to notorionn.
This commit is contained in:
MobiusDevelopment
2024-12-08 01:05:29 +02:00
parent 8ed5655d5a
commit 307a17a9f4
7 changed files with 906 additions and 300 deletions

View File

@@ -5551,6 +5551,7 @@
<skill id="34475" level="1" /> <!-- Night in the Execution Grounds -->
<skill id="14818" level="1" /> <!-- Instant Kill Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Resistance -->
<skill id="34478" level="1" /> <!-- Death Attack -->
</skillList>
<dropLists>
<drop>
@@ -5669,6 +5670,7 @@
<skill id="34475" level="1" /> <!-- Night in the Execution Grounds -->
<skill id="14818" level="1" /> <!-- Instant Kill Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Resistance -->
<skill id="34478" level="1" /> <!-- Death Attack -->
</skillList>
<dropLists>
<drop>
@@ -5787,6 +5789,7 @@
<skill id="34475" level="1" /> <!-- Night in the Execution Grounds -->
<skill id="14818" level="1" /> <!-- Instant Kill Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Resistance -->
<skill id="34478" level="1" /> <!-- Death Attack -->
</skillList>
<dropLists>
<drop>
@@ -5905,6 +5908,8 @@
<skill id="34475" level="1" /> <!-- Night in the Execution Grounds -->
<skill id="14818" level="1" /> <!-- Instant Kill Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Resistance -->
<skill id="34508" level="1" /> <!-- Death Stalker's Attack -->
<skill id="34509" level="1" /> <!-- Death Stalker's Slash -->
</skillList>
<dropLists>
<drop>
@@ -5998,7 +6003,7 @@
<acquire exp="1470160" sp="1323" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="5838786" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="753514.268097518" magical="1743.76790583647" random="50" critical="4.75" accuracy="9" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<attack physical="753514.268097518" magical="1743.76790583647" random="50" critical="4.75" accuracy="9" attackSpeed="253" type="SWORD" range="100" distance="80" width="120" />
<defence physical="6057.47663551402" magical="2350.44514357978" />
<attribute>
<defence fire="1260" water="1260" wind="1260" earth="1260" holy="1260" dark="1260" />
@@ -6025,6 +6030,8 @@
<skill id="14818" level="1" /> <!-- Instant Kill Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Resistance -->
<skill id="5599" level="12" /> <!-- Confusion Resistance -->
<skill id="34510" level="1" /> <!-- Death Butcher's Attack -->
<skill id="34511" level="1" /> <!-- Death Butcher's Slash -->
</skillList>
<dropLists>
<drop>
@@ -6144,6 +6151,7 @@
<skill id="14818" level="1" /> <!-- Instant Kill Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Resistance -->
<skill id="5599" level="12" /> <!-- Confusion Resistance -->
<skill id="34477" level="1" /> <!-- Death Doctor's Explosion -->
</skillList>
<dropLists>
<drop>
@@ -6263,6 +6271,8 @@
<skill id="14818" level="1" /> <!-- Instant Kill Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Resistance -->
<skill id="5599" level="12" /> <!-- Confusion Resistance -->
<skill id="34506" level="1" /> <!-- Death Dissector's Thorn -->
<skill id="34507" level="1" /> <!-- Death Dissector's Explosion -->
</skillList>
<dropLists>
<drop>
@@ -6364,12 +6374,12 @@
<abnormalResist physical="10" magical="10" />
<speed>
<walk ground="90" />
<run ground="270" />
<run ground="253" />
</speed>
<hitTime>600</hitTime>
</stats>
<status attackable="true" />
<ai type="FIGHTER" aggroRange="300" isAggressive="true" />
<status attackable="true" canMove="false" targetable="false" />
<ai type="FIGHTER" aggroRange="600" isAggressive="true" />
<collision>
<radius normal="20" />
<height normal="67" />
@@ -6391,7 +6401,7 @@
<equipment rhand="82656" /> <!-- Only_for_NPC_Execution_Grounds_Range -->
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="5838786" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="400" distance="80" width="120" />
<defence physical="753240" magical="364523" />
<attribute>
<defence fire="1260" water="1260" wind="1260" earth="1260" holy="1260" dark="1260" />
@@ -6400,12 +6410,12 @@
<abnormalResist physical="10" magical="10" />
<speed>
<walk ground="62" />
<run ground="240" />
<run ground="253" />
</speed>
<hitTime>600</hitTime>
</stats>
<status attackable="true" />
<ai type="FIGHTER" aggroRange="300" isAggressive="true" />
<status attackable="false" canMove="false" targetable="false" />
<ai type="FIGHTER" aggroRange="600" isAggressive="true" />
<collision>
<radius normal="28" />
<height normal="65" />
@@ -6422,20 +6432,26 @@
</skillList>
</npc>
<npc id="24682" level="126" type="Monster" name="Frail Zombie" title="Execution Grounds Defender">
<parameters>
<skill name="Skill01_ID" id="34480" level="1" />
</parameters>
<race>UNDEAD</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="5838786" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="1599215" magical="145753" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="753240" magical="364523" />
<attribute>
<defence fire="2350" water="2350" wind="2350" earth="2350" holy="2350" dark="2350" />
<attack type="DARK" value="2200" />
</attribute>
<speed>
<walk ground="10" />
<run ground="10" />
<run ground="253" />
</speed>
<hitTime>600</hitTime>
<hitTime>800</hitTime>
</stats>
<status attackable="true" />
<ai type="FIGHTER" aggroRange="300" isAggressive="true" />
<status attackable="true" canMove="false" targetable="false" />
<collision>
<radius normal="30" />
<height normal="97" />
@@ -6449,7 +6465,13 @@
<skill id="14823" level="1" /> <!-- Instant Kill Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Resistance -->
<skill id="5599" level="12" /> <!-- Confusion Resistance -->
<skill id="34480" level="1" /> <!-- Death Guardian's Thorn -->
</skillList>
<ai type="MAGE" aggroRange="1100" isAggressive="true" clanHelpRange="1100" >
<clanList>
<clan>GUILLOTINE</clan>
</clanList>
</ai>
</npc>
<npc id="24683" level="125" type="Monster" name="Renard Flam">
<!-- AUTO GENERATED NPC TODO: FIX IT -->

View File

@@ -51,21 +51,29 @@
</skillList>
</npc>
<npc id="29402" level="127" type="RaidBoss" name="Guillotine" title="Execution Grounds' Watchman">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="34458" level="1" />
<skill name="Skill02_ID" id="34460" level="1" />
<skill name="Skill03_ID" id="34461" level="1" />
</parameters>
<race>UNDEAD</race>
<sex>MALE</sex>
<acquire exp="5337882368" sp="4804094" />
<stats str="164" int="188" dex="55" wit="78" con="111" men="149">
<vitals hp="800175145" hpRegen="13.4" mp="68076" mpRegen="30" />
<attack physical="639686" magical="583012" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<attack physical="639686" magical="583012" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="100" distance="80" width="120" />
<defence physical="301296" magical="1458092" />
<speed>
<walk ground="90" />
<run ground="300" />
<run ground="253" />
</speed>
<hitTime>600</hitTime>
<attribute>
<defence fire="2650" water="2650" wind="2650" earth="2650" holy="2600" dark="2650" />
<attack type="DARK" value="2550" />
</attribute>
</stats>
<status attackable="true" />
<status attackable="true" canMove="false" />
<collision>
<radius normal="60" />
<height normal="124.5" />
@@ -77,7 +85,15 @@
<skill id="32909" level="1" /> <!-- Rule of Looting -->
<skill id="32675" level="1" /> <!-- Improved Immunity -->
<skill id="14804" level="10" /> <!-- Damage Reflection Resistance -->
<skill id="34458" level="1" /> <!-- Vicious Killing Strike -->
<skill id="34460" level="1" /> <!-- Fatal Slash -->
<skill id="34461" level="1" /> <!-- Soul Decay -->
</skillList>
<ai type="MAGE" aggroRange="1500" isAggressive="false" clanHelpRange="1000" >
<clanList>
<clan>GUILLOTINE</clan>
</clanList>
</ai>
<dropLists>
<drop>
<item id="46449" min="1" max="1" chance="15.5" /> <!-- Kain's Soul Crystal Lv. 6 - Weapon -->
@@ -144,8 +160,11 @@
</drop>
</dropLists>
</npc>
<npc id="29403" level="127" type="Monster" name="Guillotine's Clone">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<npc id="29403" level="127" type="Monster" name="Guillotine's Clone" >
<parameters>
<skill name="Skill02_ID" id="34462" level="1" />
<skill name="Skill01_ID" id="34463" level="1" />
</parameters>
<race>UNDEAD</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -154,11 +173,15 @@
<defence physical="150648" magical="729046" />
<speed>
<walk ground="80" />
<run ground="205" />
<run ground="253" />
</speed>
<hitTime>600</hitTime>
<attribute>
<defence fire="2500" water="2500" wind="2500" earth="2500" holy="2450" dark="2500" />
<attack type="DARK" value="2350" />
</attribute>
</stats>
<status attackable="true" />
<status attackable="true" undying="true" canMove="false" targetable="false" />
<collision>
<radius normal="23" />
<height normal="64" />
@@ -169,67 +192,107 @@
<skill id="14765" level="3" /> <!-- Vampiric Rage Resistance -->
<skill id="32675" level="1" /> <!-- Improved Immunity -->
<skill id="14804" level="10" /> <!-- Damage Reflection Resistance -->
<skill id="34462" level="1" /> <!-- Fatal Slash -->
<skill id="34463" level="1" /> <!-- Soul Decay -->
</skillList>
<ai type="MAGE" aggroRange="1500" isAggressive="true" clanHelpRange="1500" >
<clanList>
<clan>GUILLOTINE</clan>
</clanList>
</ai>
</npc>
<npc id="29404" level="127" type="Monster" name="Guillotine's Slave">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="2207481" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="319843" magical="291506" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="150648" magical="729046" />
<defence physical="5500" magical="3600" />
<speed>
<walk ground="17" />
<run ground="110" />
</speed>
<hitTime>600</hitTime>
<attribute>
<defence fire="2500" water="2500" wind="2500" earth="2500" holy="2450" dark="2500" />
<attack type="DARK" value="2350" />
</attribute>
</stats>
<status attackable="true" />
<status attackable="false" undying="true" targetable="true" />
<collision>
<radius normal="11" />
<height normal="25" />
</collision>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
</skillList>
<ai type="BALANCED" aggroRange="40" isAggressive="false" clanHelpRange="50" >
<clanList>
<clan>GUILLOTINE</clan>
</clanList>
</ai>
</npc>
<npc id="29405" level="127" type="Monster" name="Guillotine's Slave">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="2207481" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="319843" magical="291506" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="150648" magical="729046" />
<defence physical="5500" magical="3600" />
<speed>
<walk ground="23" />
<run ground="80" />
</speed>
<hitTime>600</hitTime>
<attribute>
<defence fire="2500" water="2500" wind="2500" earth="2500" holy="2450" dark="2500" />
<attack type="DARK" value="2350" />
</attribute>
</stats>
<status attackable="true" />
<status attackable="false" undying="true" targetable="true" />
<collision>
<radius normal="7" />
<height normal="20" />
</collision>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
</skillList>
<ai type="BALANCED" aggroRange="40" isAggressive="false" clanHelpRange="50" >
<clanList>
<clan>GUILLOTINE</clan>
</clanList>
</ai>
</npc>
<npc id="29406" level="127" type="Monster" name="Guillotine's Slave">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="2207481" hpRegen="13.4" mp="3190" mpRegen="30" />
<attack physical="319843" magical="291506" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="150648" magical="729046" />
<defence physical="5500" magical="3600" />
<speed>
<walk ground="17" />
<run ground="60" />
</speed>
<hitTime>600</hitTime>
<attribute>
<defence fire="2500" water="2500" wind="2500" earth="2500" holy="2450" dark="2500" />
<attack type="DARK" value="2350" />
</attribute>
</stats>
<status attackable="true" />
<status attackable="false" undying="true" targetable="true" />
<collision>
<radius normal="8" />
<height normal="16" />
</collision>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
</skillList>
<ai type="BALANCED" aggroRange="40" isAggressive="false" clanHelpRange="50" >
<clanList>
<clan>GUILLOTINE</clan>
</clanList>
</ai>
</npc>
<npc id="29407" level="125" type="RaidBoss" name="Baylor" title="Warden">
<!-- AUTO GENERATED NPC TODO: FIX IT -->

View File

@@ -745,21 +745,116 @@
<!-- A basic melee magic attack from Shnabels in the Execution Grounds. -->
<icon>icon.skill1417</icon>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<magicLevel>116</magicLevel>
<castRange>40</castRange>
<effectRange>1400</effectRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<attributeType>DARK</attributeType>
<attributeValue>500</attributeValue>
<effectPoint>-712</effectPoint>
<magicCriticalRate>25</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>DARK</attributeType>
<attributeValue>100</attributeValue>
<effects>
<effect name="MagicalAttack">
<power>700</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="34477" toLevel="1" name="Death Doctor's Explosion">
<!-- A basic range magic attack from Shnabels in the Execution Grounds. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicLevel>116</magicLevel>
<basicProperty>PHYSICAL</basicProperty>
<castRange>300</castRange>
<hitTime>800</hitTime>
<coolTime>300</coolTime>
<effectPoint>-350</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>97</magicLevel>
<affectRange>350</affectRange>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<attributeValue>100</attributeValue>
<effects>
<effect name="MagicalAttack">
<power>700</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="34478" toLevel="1" name="Death Attack">
<!-- A basic physical attack from Zombies in the Execution Grounds. -->
<icon>icon.skill0325</icon>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<magicLevel>116</magicLevel>
<castRange>40</castRange>
<effectRange>1400</effectRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<attributeType>DARK</attributeType>
<attributeValue>500</attributeValue>
<effectPoint>-712</effectPoint>
<magicCriticalRate>25</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>DARK</attributeType>
<attributeValue>100</attributeValue>
<effects>
<effect name="MagicalAttack">
<power>700</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="34480" toLevel="1" name="Death Guardian's Thorn">
<!-- A magic attack from Protector in the Execution Grounds. -->
<icon>icon.skill1417</icon>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<magicLevel>116</magicLevel>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>1400</hitTime>
<coolTime>300</coolTime>
<attributeType>DARK</attributeType>
<attributeValue>1000</attributeValue>
<effectPoint>-712</effectPoint>
<nextAction>CAST</nextAction>
<magicCriticalRate>50</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>DARK</attributeType>
<attributeValue>100</attributeValue>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">6536</value>
<value level="2">8128</value>
<value level="3">8542</value>
<value fromLevel="3" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="34481" toLevel="1" name="Fire Source">
<!-- You feel the power of the Fire Source. For 4 h., P./ M. Atk. +5%.The effect remains after death, after switching to a dual class or entering instance zones. Removed when entering the Olympiad or the Ceremony of Chaos. -->

View File

@@ -313,31 +313,149 @@
<!-- A basic melee magic attack from Henkers in the Execution Grounds. -->
<icon>icon.skill1417</icon>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicLevel>116</magicLevel>
<magicCriticalRate>-5</magicCriticalRate>
<castRange>200</castRange>
<effectRange>150</effectRange>
<hitTime>800</hitTime>
<coolTime>300</coolTime>
<effectPoint>-111</effectPoint>
<attributeType>DARK</attributeType>
<attributeValue>500</attributeValue>
<effectPoint>-150</effectPoint>
<magicCriticalRate>45</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>25000</power>
</effect>
</effects>
</skill>
<skill id="34507" toLevel="1" name="Death Dissector's Explosion">
<!-- A basic range magic attack from Henkers in the Execution Grounds. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicLevel>116</magicLevel>
<castRange>250</castRange>
<hitTime>800</hitTime>
<coolTime>300</coolTime>
<effectPoint>-100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>97</magicLevel>
<affectRange>150</affectRange>
<mpConsume>119</mpConsume>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>25000</power>
</effect>
</effects>
</skill>
<skill id="34508" toLevel="1" name="Death Stalker's Attack">
<!-- A basic physical attack from Shnabels in the Execution Grounds. -->
<icon>icon.skill0325</icon>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicLevel>116</magicLevel>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<castRange>200</castRange>
<effectRange>150</effectRange>
<hitTime>800</hitTime>
<coolTime>300</coolTime>
<effectPoint>-111</effectPoint>
<attributeType>DARK</attributeType>
<attributeValue>500</attributeValue>
<effectPoint>-150</effectPoint>
<magicCriticalRate>45</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
</effect>
</effects>
</skill>
<skill id="34509" toLevel="1" name="Death Stalker's Slash">
<!-- A physical AoE attack from Shnabels in the Execution Grounds. -->
<icon>icon.skill0325</icon>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicLevel>116</magicLevel>
<basicProperty>PHYSICAL</basicProperty>
<castRange>250</castRange>
<hitTime>800</hitTime>
<coolTime>300</coolTime>
<effectPoint>-100</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>97</magicLevel>
<affectRange>150</affectRange>
<mpConsume>119</mpConsume>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>30000</power>
</effect>
</effects>
</skill>
<skill id="34510" toLevel="1" name="Death Butcher's Attack">
<!-- A basic physical attack from Henkers in the Execution Grounds. -->
<icon>icon.skill0325</icon>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicLevel>116</magicLevel>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<castRange>150</castRange>
<effectRange>150</effectRange>
<hitTime>800</hitTime>
<coolTime>300</coolTime>
<effectPoint>-111</effectPoint>
<attributeType>DARK</attributeType>
<attributeValue>500</attributeValue>
<effectPoint>-150</effectPoint>
<magicCriticalRate>45</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
</effect>
</effects>
</skill>
<skill id="34511" toLevel="1" name="Death Butcher's Slash">
<!-- A physical AoE attack from Henkers in the Execution Grounds. -->
<icon>icon.skill0325</icon>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicLevel>116</magicLevel>
<basicProperty>PHYSICAL</basicProperty>
<castRange>300</castRange>
<hitTime>800</hitTime>
<coolTime>300</coolTime>
<effectPoint>-350</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>97</magicLevel>
<affectRange>350</affectRange>
<mpConsume>119</mpConsume>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
</effect>
</effects>
</skill>
<skill id="34512" toLevel="1" name="Original Spark's Rush">
<!-- Charge/ animals. -->