XML indentation cleanup.

This commit is contained in:
MobiusDevelopment
2022-10-04 12:31:51 +00:00
parent 0b6260a5d4
commit 303d46dc91
4299 changed files with 185880 additions and 185935 deletions

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="30300" name="o_shiny_tshirt_stat_1">
<!-- M. Def. + 9 -->

View File

@@ -1765,8 +1765,8 @@
</and>
</cond>
<cond>
<player level="80" />
</cond>
<player level="80" />
</cond>
<stats>
<stat type="pDef">20</stat>
<stat type="darkRes">30</stat>

View File

@@ -767,8 +767,8 @@
<set name="is_oly_restricted" val="true" />
<set name="time" val="240" />
<skills>
<!-- <skill id="8369" level="1" /> --> <!-- Halloween Pumpkin Card -->
<!-- <skill id="8370" level="1" /> --> <!-- Rotten Pumpkin Card -->
<!-- <skill id="8369" level="1" /> --> <!-- Halloween Pumpkin Card -->
<!-- <skill id="8370" level="1" /> --> <!-- Rotten Pumpkin Card -->
<skill id="8372" level="1" /> <!-- Super Strong Giant's Mask -->
</skills>
</item>
@@ -786,8 +786,8 @@
<set name="is_oly_restricted" val="true" />
<set name="time" val="240" />
<skills>
<!-- <skill id="8369" level="1" /> --> <!-- Halloween Pumpkin Card -->
<!-- <skill id="8370" level="1" /> --> <!-- Rotten Pumpkin Card -->
<!-- <skill id="8369" level="1" /> --> <!-- Halloween Pumpkin Card -->
<!-- <skill id="8370" level="1" /> --> <!-- Rotten Pumpkin Card -->
<skill id="8373" level="1" /> <!-- Shriek Mask -->
</skills>
</item>
@@ -805,8 +805,8 @@
<set name="is_oly_restricted" val="true" />
<set name="time" val="240" />
<skills>
<!-- <skill id="8369" level="1" /> --> <!-- Halloween Pumpkin Card -->
<!-- <skill id="8370" level="1" /> --> <!-- Rotten Pumpkin Card -->
<!-- <skill id="8369" level="1" /> --> <!-- Halloween Pumpkin Card -->
<!-- <skill id="8370" level="1" /> --> <!-- Rotten Pumpkin Card -->
<skill id="8374" level="1" /> <!-- Red Devil Mask -->
</skills>
</item>
@@ -824,8 +824,8 @@
<set name="is_oly_restricted" val="true" />
<set name="time" val="240" />
<skills>
<!-- <skill id="8369" level="1" /> --> <!-- Halloween Pumpkin Card -->
<!-- <skill id="8370" level="1" /> --> <!-- Rotten Pumpkin Card -->
<!-- <skill id="8369" level="1" /> --> <!-- Halloween Pumpkin Card -->
<!-- <skill id="8370" level="1" /> --> <!-- Rotten Pumpkin Card -->
<skill id="8375" level="1" /> <!-- Mummy Mask -->
</skills>
</item>
@@ -843,8 +843,8 @@
<set name="is_oly_restricted" val="true" />
<set name="time" val="240" />
<skills>
<!-- <skill id="8369" level="1" /> --> <!-- Halloween Pumpkin Card -->
<!-- <skill id="8370" level="1" /> --> <!-- Rotten Pumpkin Card -->
<!-- <skill id="8369" level="1" /> --> <!-- Halloween Pumpkin Card -->
<!-- <skill id="8370" level="1" /> --> <!-- Rotten Pumpkin Card -->
<skill id="8376" level="1" /> <!-- Planet X235 Alien Mask's Effect -->
</skills>
</item>

View File

@@ -1295,7 +1295,7 @@
<player cloakStatus="true" />
</cond>
<cond>
<player level="80" />
<player level="80" />
</cond>
<stats>
<stat type="pDef">25</stat>
@@ -1339,7 +1339,7 @@
<player cloakStatus="true" />
</cond>
<cond>
<player level="80" />
<player level="80" />
</cond>
<stats>
<stat type="pDef">25</stat>
@@ -1411,7 +1411,7 @@
<player cloakStatus="true" />
</cond>
<cond>
<player level="80" />
<player level="80" />
</cond>
<stats>
<stat type="pDef">25</stat>

View File

@@ -1313,7 +1313,7 @@
<set name="time" val="1440" />
<set name="material" val="CLOTH" />
<cond>
<player level="80" />
<player level="80" />
</cond>
<skills>
<skill id="21276" level="5" /> <!-- Add Cloak Weight Gauge -->
@@ -1339,7 +1339,7 @@
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="material" val="CLOTH" />
<cond>
<player level="80" />
<player level="80" />
</cond>
<skills>
<skill id="21276" level="5" /> <!-- Add Cloak Weight Gauge -->
@@ -1364,7 +1364,7 @@
<set name="time" val="43200" />
<set name="material" val="CLOTH" />
<cond>
<player level="80" />
<player level="80" />
</cond>
<skills>
<skill id="21276" level="5" /> <!-- Add Cloak Weight Gauge -->
@@ -1388,7 +1388,7 @@
<set name="weight" val="220" />
<set name="material" val="CLOTH" />
<cond>
<player level="80" />
<player level="80" />
</cond>
<skills>
<skill id="21276" level="5" /> <!-- Add Cloak Weight Gauge -->

View File

@@ -960,7 +960,7 @@
<item id="35675" min="5" max="5" chance="100" /> <!-- High-grade Elixir of Life (R-grade) -->
<item id="35676" min="5" max="5" chance="100" /> <!-- High-grade Elixir of Mind (R-grade) -->
<item id="35677" min="5" max="5" chance="100" /> <!-- High-grade Elixir of CP (R-grade) -->
</capsuled_items>
</capsuled_items>
</item>
<item id="23763" name="Vitality Recovery Potion" additionalName="1-day" type="EtcItem">
<!-- Premium User Only. For 60 min., Vitality is restored upon XP gain. -->

View File

@@ -173,7 +173,7 @@
<set name="time" val="43200" />
<set name="handler" val="ExtractableItems" />
<set name="material" val="PAPER" />
<capsuled_items>
<capsuled_items>
<item id="36949" min="1" max="1" chance="100" /> <!-- Chaos Essence -->
</capsuled_items>
</item>
@@ -188,7 +188,7 @@
<set name="time" val="43200" />
<set name="handler" val="ExtractableItems" />
<set name="material" val="PAPER" />
<capsuled_items>
<capsuled_items>
<item id="37494" min="1" max="1" chance="100" /> <!-- Chaos Essence (Dual Class) -->
</capsuled_items>
</item>
@@ -482,7 +482,7 @@
<set name="immediate_effect" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<!-- TODO : Verify Chance -->
<!-- TODO : Verify Chance -->
<item id="19448" min="1" max="1" chance="1" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="1" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="23348" min="1" max="1" chance="1" /> <!-- Lucky Enchant Stone: Armor (R-grade) -->
@@ -508,7 +508,7 @@
<set name="immediate_effect" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<!-- TODO : Verify Chance -->
<!-- TODO : Verify Chance -->
<item id="19448" min="1" max="1" chance="1" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="1" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="23348" min="1" max="1" chance="1" /> <!-- Lucky Enchant Stone: Armor (R-grade) -->
@@ -534,7 +534,7 @@
<set name="immediate_effect" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<!-- TODO : Verify Chance -->
<!-- TODO : Verify Chance -->
<item id="19448" min="1" max="1" chance="1" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="1" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="23348" min="1" max="1" chance="1" /> <!-- Lucky Enchant Stone: Armor (R-grade) -->
@@ -560,7 +560,7 @@
<set name="immediate_effect" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<!-- TODO : Verify Chance -->
<!-- TODO : Verify Chance -->
<item id="19448" min="1" max="1" chance="1" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="1" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="23348" min="1" max="1" chance="1" /> <!-- Lucky Enchant Stone: Armor (R-grade) -->
@@ -693,7 +693,7 @@
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<!-- TODO : Verify Chance -->
<!-- TODO : Verify Chance -->
<item id="23784" min="1" max="1" chance="5" /> <!-- Blessed Giant's Lucky Enchant Stone: Armor (R-grade) -->
<item id="23783" min="1" max="1" chance="5" /> <!-- Blessed Giant's Lucky Enchant Stone: Weapon (R-grade) -->
<item id="18566" min="1" max="3" chance="10" /> <!-- Top-grade Life Stone (R-grade) -->
@@ -729,7 +729,7 @@
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<!-- TODO : Verify Chance -->
<!-- TODO : Verify Chance -->
<item id="23784" min="1" max="1" chance="5" /> <!-- Blessed Giant's Lucky Enchant Stone: Armor (R-grade) -->
<item id="19448" min="1" max="1" chance="5" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="5" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
@@ -765,7 +765,7 @@
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<!-- TODO : Verify Chance -->
<!-- TODO : Verify Chance -->
<item id="21582" min="1" max="5" chance="5" /> <!-- Blessed Scroll: Enchant Power Shirt -->
<item id="18566" min="1" max="1" chance="5" /> <!-- Top-grade Life Stone (R-grade) -->
<item id="23346" min="1" max="1" chance="10" /> <!-- Letter Collector's Gift -->

View File

@@ -1402,7 +1402,7 @@
<set name="time" val="43200" />
<set name="handler" val="ExtractableItems" />
<set name="material" val="FISH" />
<capsuled_items>
<capsuled_items>
<item id="36949" min="1" max="1" chance="100" /> <!-- Chaos Essence -->
</capsuled_items>
</item>

View File

@@ -1390,7 +1390,7 @@
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire />
<acquire/>
<stats str="79" int="74" dex="42" wit="65" con="75" men="72">
<vitals hp="3902308.51735016" hpRegen="8.5" mp="18468.4745762712" mpRegen="3" />
<attack physical="21176.7831837506" magical="19958.6542116847" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
@@ -1445,7 +1445,7 @@
</parameters>
<race>DRAGON</race>
<sex>MALE</sex>
<acquire />
<acquire/>
<stats str="79" int="74" dex="42" wit="65" con="75" men="72">
<vitals hp="3902308.51735016" hpRegen="8.5" mp="18468.4745762712" mpRegen="3" />
<attack physical="21176.7831837506" magical="19958.6542116847" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
@@ -1729,7 +1729,7 @@
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
<acquire />
<acquire/>
<stats str="79" int="74" dex="42" wit="65" con="75" men="72">
<vitals hp="3902308.51735016" hpRegen="8.5" mp="18468.4745762712" mpRegen="3" />
<attack physical="15882.6693958957" magical="12474.1099227532" random="10" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />

View File

@@ -2131,7 +2131,7 @@
</parameters>
<race>UNDEAD</race>
<sex>MALE</sex>
<acquire />
<acquire/>
<stats str="164" int="188" dex="55" wit="78" con="111" men="149">
<vitals hp="1178416.21167577" hpRegen="1754.50097962536" mp="184680.01998002" mpRegen="1000" />
<attack physical="34217.4004258208" magical="6067.98913996845" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />

View File

@@ -911,7 +911,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalEvasion">
<amount>3.3 </amount>
<amount>3.3</amount>
<mode>DIFF</mode>
</effect>
</effects>

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@@ -2518,7 +2518,7 @@
<skill id="5895" toLevel="1" name="Mark of Cowardice">
<!-- Significantly decreases HP, P. Def., M. Def. and evasion. The use of attack actions and skills and HP Recovery are limited, but movement speed is slightly increased. -->
<icon>icon.skill1337</icon>
<!-- TODO JEY -->
<!-- TODO JEY -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF_B</abnormalType>

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@@ -76,7 +76,7 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="StatUp">
@@ -1874,7 +1874,7 @@
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
@@ -1887,7 +1887,7 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">

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@@ -167,7 +167,7 @@
<mode>PER</mode>
<weaponType>
<item>DUAL</item>
<item> DUALBLUNT</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="PAtk">
@@ -180,7 +180,7 @@
<mode>DIFF</mode>
<weaponType>
<item>DUAL</item>
<item> DUALBLUNT</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>
@@ -444,11 +444,11 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>
@@ -1229,7 +1229,7 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
@@ -1241,7 +1241,7 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="MagicMpCost">
@@ -1250,7 +1250,7 @@
<magicType>0</magicType>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item>BLUNT</item>
</weaponType>
</effect>
</effects>

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@@ -2302,7 +2302,7 @@
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
<item> MAGIC</item>
<item>MAGIC</item>
</armorType>
</effect>
</effects>
@@ -2462,7 +2462,7 @@
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
<item> MAGIC</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="PhysicalDefence">
@@ -2481,7 +2481,7 @@
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item> MAGIC</item>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="HpRegen">
@@ -2531,7 +2531,7 @@
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
<item> MAGIC</item>
<item>MAGIC</item>
</armorType>
</effect>
</effects>

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@@ -1716,7 +1716,7 @@
<value level="10">5</value>
</amount>
<chance>30</chance>
</effect>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>

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@@ -2288,7 +2288,7 @@
<effectPoint>-104</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>300 </effectRange>
<effectRange>300</effectRange>
<magicLevel>20</magicLevel>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>

View File

@@ -751,11 +751,11 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skill10265</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>

View File

@@ -249,8 +249,8 @@
</effect>
</effects>
<effect name="ManaHealPercent">
<power>30</power>
</effect>
<power>30</power>
</effect>
</skill>
<skill id="16415" toLevel="4" name="Dimensional Dark Forces">
<!-- P./M./ Atk. - 10%, and P./M. Critical Rate - 30. -->

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@@ -666,7 +666,7 @@
<condition name="OpHaveSummon" />
</conditions>
<effects>
<!-- FIX ME: EFFECT NOT REALIZED -->
<!-- FIX ME: EFFECT NOT REALIZED -->
<effect name="AttackAttributeAdd">
<amount>450</amount>
</effect>

View File

@@ -1069,21 +1069,21 @@
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
@@ -1096,21 +1096,21 @@
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>