Removed OnPlayerLogout event from Disconnection.
Contributed by nasseka.
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@@ -21,8 +21,6 @@ import java.util.logging.Logger;
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import org.l2jmobius.commons.threads.ThreadPool;
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import org.l2jmobius.gameserver.instancemanager.AntiFeedManager;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.events.EventDispatcher;
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import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerLogout;
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import org.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
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import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
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@@ -138,7 +136,6 @@ public class Disconnection
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{
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if ((_player != null) && _player.isOnline())
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{
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EventDispatcher.getInstance().notifyEventAsync(new OnPlayerLogout(_player), _player);
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_player.deleteMe();
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}
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}
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