Isle of Prayer and Ivory Tower spawns.
Contributed by gamelike85.
This commit is contained in:
@@ -695,6 +695,10 @@
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</ai>
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</npc>
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<npc id="24421" level="105" type="Monster" name="Stone Gargoyle">
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<parameters>
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<skill name="Skill01_ID" id="32862" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>ETC</race>
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<sex>MALE</sex>
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<acquire exp="1087406775" sp="978579" />
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@@ -713,6 +717,7 @@
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<height normal="50" />
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</collision>
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<skillList>
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<skill id="32862" level="1" /> <!-- Critical Strike -->
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<skill id="4416" level="2" /> <!-- Magic Creatures -->
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<skill id="5467" level="1" /> <!-- Dark Attack -->
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</skillList>
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@@ -729,6 +734,10 @@
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</dropLists>
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</npc>
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<npc id="24422" level="105" type="Monster" name="Stone Golem">
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<parameters>
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<skill name="Skill01_ID" id="32862" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>ETC</race>
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<sex>MALE</sex>
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<acquire exp="1087406775" sp="978579" />
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@@ -747,6 +756,7 @@
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<height normal="31" />
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</collision>
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<skillList>
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<skill id="32862" level="1" /> <!-- Critical Strike -->
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<skill id="4416" level="2" /> <!-- Magic Creatures -->
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<skill id="5467" level="1" /> <!-- Dark Attack -->
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</skillList>
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@@ -763,12 +773,18 @@
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</dropLists>
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</npc>
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<npc id="24423" level="105" type="Monster" name="Monster Eye">
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<parameters>
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<skill name="Skill01_ID" id="32854" level="1" />
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<skill name="Skill02_ID" id="32866" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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<param name="Skill02_Probablity" value="2000" />
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</parameters>
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<race>ETC</race>
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<sex>MALE</sex>
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<acquire exp="1087406775" sp="978579" />
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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<vitals hp="157384.27041" hpRegen="9.5" mp="32075.861" mpRegen="3.3" />
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<attack physical="55784" magical="45986" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
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<attack physical="55784" magical="45986" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="BLUNT" range="40" distance="80" width="120" />
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<defence physical="5201" magical="3020" />
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<speed>
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<walk ground="90" />
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@@ -781,6 +797,8 @@
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<height normal="43" />
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</collision>
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<skillList>
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<skill id="32854" level="1" /> <!-- Energy Burst -->
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<skill id="32866" level="1" /> <!-- Magical Attack -->
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<skill id="4416" level="2" /> <!-- Magic Creatures -->
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<skill id="5467" level="1" /> <!-- Dark Attack -->
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</skillList>
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@@ -797,6 +815,10 @@
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</dropLists>
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</npc>
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<npc id="24424" level="106" type="Monster" name="Gargoyle Hunter">
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<parameters>
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<skill name="Skill01_ID" id="32862" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>ETC</race>
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<sex>MALE</sex>
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<acquire exp="1123970788" sp="1011465" />
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@@ -815,6 +837,7 @@
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<height normal="65" />
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</collision>
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<skillList>
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<skill id="32862" level="1" /> <!-- Critical Strike -->
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<skill id="4416" level="2" /> <!-- Magic Creatures -->
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<skill id="5467" level="1" /> <!-- Dark Attack -->
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</skillList>
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@@ -829,8 +852,17 @@
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<item id="36554" min="1" max="1" chance="0.3" /> <!-- Armor Fragment (High-grade) -->
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</spoil>
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</dropLists>
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<ai type="FIGHTER" clanHelpRange="450" aggroRange="450" isAggressive="true">
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<clanList>
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<clan>IVORY</clan>
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</clanList>
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</ai>
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</npc>
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<npc id="24425" level="106" type="Monster" name="Steel Golem">
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<parameters>
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<skill name="Skill01_ID" id="32862" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>ETC</race>
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<sex>MALE</sex>
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<acquire exp="1123970788" sp="1011465" />
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@@ -849,6 +881,7 @@
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<height normal="34" />
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</collision>
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<skillList>
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<skill id="32862" level="1" /> <!-- Critical Strike -->
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<skill id="4416" level="2" /> <!-- Magic Creatures -->
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<skill id="5467" level="1" /> <!-- Dark Attack -->
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</skillList>
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@@ -863,6 +896,11 @@
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<item id="36559" min="1" max="1" chance="0.75" /> <!-- Accessory Gem (High-grade) -->
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</spoil>
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</dropLists>
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<ai type="FIGHTER" clanHelpRange="450" aggroRange="450" isAggressive="true">
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<clanList>
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<clan>IVORY</clan>
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</clanList>
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</ai>
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</npc>
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<npc id="24426" level="106" type="Monster" name="Stone Cube" title="Lord of Ivory Tower Crater">
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<race>ETC</race>
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@@ -892,6 +930,11 @@
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<item id="80763" min="1" max="1" chance="100" /> <!-- Elite Monster Reward Box -->
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</drop>
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</dropLists>
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<ai type="FIGHTER" clanHelpRange="450" aggroRange="450" isAggressive="true">
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<clanList>
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<clan>IVORY</clan>
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</clanList>
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</ai>
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</npc>
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<npc id="24427" level="110" type="Monster" name="Fury Tier Nero">
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<race>ELEMENTAL</race>
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@@ -1266,6 +1309,10 @@
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</dropLists>
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</npc>
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<npc id="24445" level="111" type="Monster" name="Lizardman Rogue">
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<parameters>
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<skill name="Skill01_ID" id="32862" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>HUMANOID</race>
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<sex>MALE</sex>
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<acquire exp="1321464213" sp="1189223" />
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@@ -1284,6 +1331,7 @@
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<height normal="40.25" />
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</collision>
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<skillList>
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<skill id="32862" level="1" /> <!-- Critical Strike -->
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<skill id="4416" level="6" /> <!-- Humanoids -->
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<skill id="5467" level="1" /> <!-- Dark Attack -->
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</skillList>
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@@ -1404,6 +1452,10 @@
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</dropLists>
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</npc>
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<npc id="24449" level="112" type="Monster" name="Lizardman Warrior">
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<parameters>
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<skill name="Skill01_ID" id="32862" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>HUMANOID</race>
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<sex>MALE</sex>
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<acquire exp="1364210176" sp="1227682" />
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@@ -1422,6 +1474,7 @@
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<height normal="37.5" />
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</collision>
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<skillList>
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<skill id="32862" level="1" /> <!-- Critical Strike -->
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<skill id="4416" level="6" /> <!-- Humanoids -->
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<skill id="5467" level="1" /> <!-- Dark Attack -->
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</skillList>
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@@ -1437,8 +1490,19 @@
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<item id="36549" min="1" max="1" chance="0.3" /> <!-- Weapon Fragment (High-grade) -->
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</spoil>
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</dropLists>
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<ai type="FIGHTER" clanHelpRange="450" aggroRange="450" isAggressive="true">
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<clanList>
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<clan>PRAYER</clan>
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</clanList>
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</ai>
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</npc>
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<npc id="24450" level="112" type="Monster" name="Lizardmen Wizard">
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<parameters>
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<skill name="Skill01_ID" id="32854" level="1" />
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<skill name="Skill02_ID" id="32866" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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<param name="Skill02_Probablity" value="2000" />
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</parameters>
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<race>HUMANOID</race>
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<sex>MALE</sex>
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<acquire exp="1364210176" sp="1227682" />
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@@ -1457,6 +1521,8 @@
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<height normal="53.5" />
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</collision>
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<skillList>
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<skill id="32854" level="1" /> <!-- Energy Burst -->
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<skill id="32866" level="1" /> <!-- Magical Attack -->
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<skill id="4416" level="6" /> <!-- Humanoids -->
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<skill id="5467" level="1" /> <!-- Dark Attack -->
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</skillList>
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@@ -1473,6 +1539,10 @@
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</dropLists>
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</npc>
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<npc id="24451" level="112" type="Monster" name="Lizardmen Defender" title="Lord of Isle of Prayer">
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<parameters>
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<skill name="Skill01_ID" id="32870" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>HUMANOID</race>
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<sex>MALE</sex>
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<acquire exp="9549471232" sp="8594522" />
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@@ -1491,6 +1561,7 @@
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<height normal="57.75" />
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</collision>
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<skillList>
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<skill id="32870" level="1" /> <!-- Stunning Strike -->
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<skill id="4416" level="6" /> <!-- Humanoids -->
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<skill id="5467" level="1" /> <!-- Dark Attack -->
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<skill id="32675" level="1" /> <!-- Status Effect Resistance -->
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@@ -1500,6 +1571,11 @@
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<item id="80763" min="2" max="2" chance="100" /> <!-- Elite Monster Reward Box -->
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</drop>
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</dropLists>
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<ai type="FIGHTER" clanHelpRange="450" aggroRange="450" isAggressive="true">
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<clanList>
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<clan>PRAYER</clan>
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</clanList>
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</ai>
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</npc>
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<npc id="24452" level="89" type="Monster" name="Doom Soldier">
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<parameters>
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@@ -170,6 +170,18 @@
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<operateType>A1</operateType>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<effectPoint>-100</effectPoint>
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<effectPoint>-1000</effectPoint>
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<effectRange>900</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>CAST</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>553</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="32219" toLevel="1" name="Darkest Wave">
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<!-- Knocks the target and nearby enemies back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
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@@ -218,6 +218,15 @@
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<effectPoint>-1000</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>553</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="32825" toLevel="1" name="Wind Attack">
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<!-- A powerful attack of a harpy monster that uses long-range magic attacks. -->
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@@ -262,6 +271,16 @@
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<effectPoint>-100</effectPoint>
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<effectRange>100</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
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<power>28833</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="32829" toLevel="1" name="All Skill Master">
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<!-- P./M. Skill Cooldown -10%. -->
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@@ -280,6 +299,32 @@
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<hitTime>2000</hitTime>
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<coolTime>500</coolTime>
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<effectPoint>-1000</effectPoint>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>80</activateRate>
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<effectRange>400</effectRange>
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<basicProperty>NONE</basicProperty>
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<trait>SHOCK</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
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<power>28833</power>
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<overHit>true</overHit>
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</effect>
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<effect name="TargetCancel">
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<chance>60</chance>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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</effects>
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</skill>
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<skill id="32831" toLevel="1" name="Silencing Strike">
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<!-- Strikes nearby enemies with an AoE attack, inflicting Silence for 5 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
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@@ -518,6 +563,16 @@
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<effectPoint>-100</effectPoint>
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<effectRange>100</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
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||||
<power>28833</power>
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||||
<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="32851" toLevel="1" name="Stunning Strike">
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<!-- Strikes nearby targets with an AoE attack, stunning them for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
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@@ -528,6 +583,32 @@
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||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-1000</effectPoint>
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||||
<abnormalLvl>1</abnormalLvl>
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||||
<abnormalTime>5</abnormalTime>
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||||
<abnormalType>STUN</abnormalType>
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||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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||||
<affectRange>300</affectRange>
|
||||
<activateRate>80</activateRate>
|
||||
<effectRange>400</effectRange>
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||||
<basicProperty>NONE</basicProperty>
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||||
<trait>SHOCK</trait>
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||||
<targetType>SELF</targetType>
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||||
<affectScope>POINT_BLANK</affectScope>
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||||
<affectObject>NOT_FRIEND</affectObject>
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||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
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||||
<power>28833</power>
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||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
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||||
<chance>60</chance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
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||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
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||||
</effects>
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</skill>
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||||
<skill id="32852" toLevel="1" name="Critical Strike">
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||||
<!-- Physical melee skill used by warriors. Attacks 1 monster with a weapon. -->
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||||
@@ -556,6 +637,32 @@
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<hitTime>2000</hitTime>
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<coolTime>500</coolTime>
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||||
<effectPoint>-1000</effectPoint>
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||||
<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalType>STUN</abnormalType>
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||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
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||||
<affectLimit>5-12</affectLimit>
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||||
<affectRange>300</affectRange>
|
||||
<activateRate>80</activateRate>
|
||||
<effectRange>400</effectRange>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>SELF</targetType>
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||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
|
||||
<power>28833</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>60</chance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32854" toLevel="1" name="Energy Burst">
|
||||
<!-- A normal attack of a humanoid monster that uses long-range magic attacks. -->
|
||||
@@ -587,6 +694,15 @@
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>553</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32856" toLevel="25" name="Golden Pig's Energy - Stage 1">
|
||||
<!-- Golden Pig's energy for the new year. Everything will work out. For 1 hour, XP/SP +$s1, XP/SP Gain while in Vitality Mode +$s2. A certain amount of Vitality is recovered after 1 hour, and you can obtain Golden Pig's Lucky Coin. Total of 24 stages. <Caution> If you are dead at the time the item is given, you cannot receive Golden Pig's Energy Buff and Golden Pig's Lucky Coin. You cannot receive the item if you don't have space in the inventory. -->
|
||||
|
||||
@@ -115,6 +115,16 @@
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<effectRange>100</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
|
||||
<power>28833</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32914" toLevel="1" name="Rapid Throw">
|
||||
<!-- Ranged Throw-type Monsters' Powerful Single Target Physical Attack Skill -->
|
||||
@@ -123,6 +133,16 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<effectRange>100</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
|
||||
<power>28833</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32915" toLevel="1" name="Energy Burst">
|
||||
<!-- A normal attack of a monster that uses long-range magic attacks. -->
|
||||
@@ -133,6 +153,17 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<nextAction>CAST</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>553</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32916" toLevel="1" name="Stunning Strike">
|
||||
<!-- Strikes nearby targets with an AoE attack, stunning them for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
|
||||
@@ -143,6 +174,32 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
<activateRate>80</activateRate>
|
||||
<effectRange>400</effectRange>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
|
||||
<power>28833</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>60</chance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32917" toLevel="1" name="Critical Strike">
|
||||
<!-- Physical melee skill used by warriors. Attacks 1 monster with a weapon. -->
|
||||
@@ -151,6 +208,16 @@
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<effectRange>100</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
|
||||
<power>28833</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32918" toLevel="1" name="Rapid Throw">
|
||||
<!-- Ranged Throw-type Monsters' Powerful Single Target Physical Attack Skill -->
|
||||
@@ -159,6 +226,16 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<effectRange>100</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
|
||||
<power>28833</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32919" toLevel="1" name="Stunning Strike">
|
||||
<!-- Strikes nearby targets with an AoE attack, stunning them for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
|
||||
@@ -169,5 +246,31 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
<activateRate>80</activateRate>
|
||||
<effectRange>400</effectRange>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
|
||||
<power>28833</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>60</chance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
Reference in New Issue
Block a user