Added some bikini appearance stones.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-11-20 19:56:00 +00:00
parent 3dc1d19278
commit 2f33491be0
9 changed files with 291 additions and 48 deletions

View File

@ -3610,4 +3610,21 @@
<visual id="46391" armorType="SHIELD" /> <!-- Frozen Shield -->
<visual id="46392" armorType="SIGIL" /> <!-- Frozen Sigil -->
</appearance_stone>
<appearance_stone id="46173" targetType="ARMOR" type="FIXED" visualId="46179" lifeTime="30days"> <!-- Male Swimsuit No.1 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46174" targetType="ARMOR" type="FIXED" visualId="46180" lifeTime="30days"> <!-- Male Swimsuit No.2 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46175" targetType="ARMOR" type="FIXED" visualId="46181" lifeTime="30days"> <!-- Bikini No.1 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46176" targetType="ARMOR" type="FIXED" visualId="46182" lifeTime="30days"> <!-- Bikini No.2 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
</list>

View File

@ -820,38 +820,78 @@
<item id="46173" name="Male Swimsuit No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of upper armor into that of Male Swimwear No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="time" val="43200" />
<set name="is_stackable" val="true" />
<skills>
<skill id="18433" level="1" /> <!-- Male Swimsuit No.1 Appearance Stone -->
</skills>
</item>
<item id="46174" name="Male Swimsuit No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of upper armor into that of Male Swimwear No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="time" val="43200" />
<set name="is_stackable" val="true" />
<skills>
<skill id="18434" level="1" /> <!-- Male Swimsuit No.2 Appearance Stone -->
</skills>
</item>
<item id="46175" name="Bikini No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of upper armor into that of Bikini No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="time" val="43200" />
<set name="is_stackable" val="true" />
<skills>
<skill id="18435" level="1" /> <!-- Bikini No.1 Appearance Stone -->
</skills>
</item>
<item id="46176" name="Bikini No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of upper armor into that of Bikini No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="time" val="43200" />
<set name="is_stackable" val="true" />
<skills>
<skill id="18436" level="1" /> <!-- Bikini No.2 Appearance Stone -->
</skills>
</item>
<item id="46177" name="Soul Bottle Pack" type="EtcItem">
<!-- Wrapped Pack containing 1 bottle containing Antharas, Valakas, Queen Ant, Orfen, Frintezza, or Baium's soul. -->

View File

@ -188,24 +188,48 @@
<operateType>A1</operateType>
</skill>
<skill id="18433" toLevel="1" name="Male Swimsuit No.1 Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="18434" toLevel="1" name="Male Swimsuit No.2 Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="18435" toLevel="1" name="Bikini No.1 Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="18436" toLevel="1" name="Bikini No.2 Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="18437" toLevel="1" name="Joyful Birthday Pack">
<!-- AUTO GENERATED SKILL -->

View File

@ -3650,4 +3650,21 @@
<visual id="46391" armorType="SHIELD" /> <!-- Frozen Shield -->
<visual id="46392" armorType="SIGIL" /> <!-- Frozen Sigil -->
</appearance_stone>
<appearance_stone id="46173" targetType="ARMOR" type="FIXED" visualId="46179" lifeTime="30days"> <!-- Male Swimsuit No.1 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46174" targetType="ARMOR" type="FIXED" visualId="46180" lifeTime="30days"> <!-- Male Swimsuit No.2 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46175" targetType="ARMOR" type="FIXED" visualId="46181" lifeTime="30days"> <!-- Bikini No.1 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46176" targetType="ARMOR" type="FIXED" visualId="46182" lifeTime="30days"> <!-- Bikini No.2 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
</list>

View File

@ -820,38 +820,78 @@
<item id="46173" name="Male Swimsuit No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of upper armor into that of Male Swimwear No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="time" val="43200" />
<set name="is_stackable" val="true" />
<skills>
<skill id="18433" level="1" /> <!-- Male Swimsuit No.1 Appearance Stone -->
</skills>
</item>
<item id="46174" name="Male Swimsuit No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of upper armor into that of Male Swimwear No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="time" val="43200" />
<set name="is_stackable" val="true" />
<skills>
<skill id="18434" level="1" /> <!-- Male Swimsuit No.2 Appearance Stone -->
</skills>
</item>
<item id="46175" name="Bikini No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of upper armor into that of Bikini No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="time" val="43200" />
<set name="is_stackable" val="true" />
<skills>
<skill id="18435" level="1" /> <!-- Bikini No.1 Appearance Stone -->
</skills>
</item>
<item id="46176" name="Bikini No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of upper armor into that of Bikini No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="time" val="43200" />
<set name="is_stackable" val="true" />
<skills>
<skill id="18436" level="1" /> <!-- Bikini No.2 Appearance Stone -->
</skills>
</item>
<item id="46177" name="Soul Bottle Pack" type="EtcItem">
<!-- Wrapped Pack containing 1 bottle containing Antharas, Valakas, Queen Ant, Orfen, Frintezza, or Baium's soul. -->

View File

@ -188,24 +188,48 @@
<operateType>A1</operateType>
</skill>
<skill id="18433" toLevel="1" name="Male Swimsuit No.1 Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="18434" toLevel="1" name="Male Swimsuit No.2 Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="18435" toLevel="1" name="Bikini No.1 Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="18436" toLevel="1" name="Bikini No.2 Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="18437" toLevel="1" name="Joyful Birthday Pack">
<!-- AUTO GENERATED SKILL -->

View File

@ -3650,4 +3650,21 @@
<visual id="46391" armorType="SHIELD" /> <!-- Frozen Shield -->
<visual id="46392" armorType="SIGIL" /> <!-- Frozen Sigil -->
</appearance_stone>
<appearance_stone id="46173" targetType="ARMOR" type="FIXED" visualId="46179" lifeTime="30days"> <!-- Male Swimsuit No.1 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46174" targetType="ARMOR" type="FIXED" visualId="46180" lifeTime="30days"> <!-- Male Swimsuit No.2 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46175" targetType="ARMOR" type="FIXED" visualId="46181" lifeTime="30days"> <!-- Bikini No.1 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46176" targetType="ARMOR" type="FIXED" visualId="46182" lifeTime="30days"> <!-- Bikini No.2 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
</list>

View File

@ -820,38 +820,78 @@
<item id="46173" name="Male Swimsuit No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of upper armor into that of Male Swimwear No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="time" val="43200" />
<set name="is_stackable" val="true" />
<skills>
<skill id="18433" level="1" /> <!-- Male Swimsuit No.1 Appearance Stone -->
</skills>
</item>
<item id="46174" name="Male Swimsuit No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of upper armor into that of Male Swimwear No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="time" val="43200" />
<set name="is_stackable" val="true" />
<skills>
<skill id="18434" level="1" /> <!-- Male Swimsuit No.2 Appearance Stone -->
</skills>
</item>
<item id="46175" name="Bikini No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of upper armor into that of Bikini No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="time" val="43200" />
<set name="is_stackable" val="true" />
<skills>
<skill id="18435" level="1" /> <!-- Bikini No.1 Appearance Stone -->
</skills>
</item>
<item id="46176" name="Bikini No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of upper armor into that of Bikini No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="time" val="43200" />
<set name="is_stackable" val="true" />
<skills>
<skill id="18436" level="1" /> <!-- Bikini No.2 Appearance Stone -->
</skills>
</item>
<item id="46177" name="Soul Bottle Pack" type="EtcItem">
<!-- Wrapped Pack containing 1 bottle containing Antharas, Valakas, Queen Ant, Orfen, Frintezza, or Baium's soul. -->

View File

@ -188,24 +188,48 @@
<operateType>A1</operateType>
</skill>
<skill id="18433" toLevel="1" name="Male Swimsuit No.1 Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="18434" toLevel="1" name="Male Swimsuit No.2 Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="18435" toLevel="1" name="Bikini No.1 Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="18436" toLevel="1" name="Bikini No.2 Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="18437" toLevel="1" name="Joyful Birthday Pack">
<!-- AUTO GENERATED SKILL -->