Added some bikini appearance stones.
Contributed by gamelike85.
This commit is contained in:
parent
3dc1d19278
commit
2f33491be0
@ -3610,4 +3610,21 @@
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<visual id="46391" armorType="SHIELD" /> <!-- Frozen Shield -->
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<visual id="46391" armorType="SHIELD" /> <!-- Frozen Shield -->
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<visual id="46392" armorType="SIGIL" /> <!-- Frozen Sigil -->
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<visual id="46392" armorType="SIGIL" /> <!-- Frozen Sigil -->
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</appearance_stone>
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</appearance_stone>
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<appearance_stone id="46173" targetType="ARMOR" type="FIXED" visualId="46179" lifeTime="30days"> <!-- Male Swimsuit No.1 Appearance Stone -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<appearance_stone id="46174" targetType="ARMOR" type="FIXED" visualId="46180" lifeTime="30days"> <!-- Male Swimsuit No.2 Appearance Stone -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<appearance_stone id="46175" targetType="ARMOR" type="FIXED" visualId="46181" lifeTime="30days"> <!-- Bikini No.1 Appearance Stone -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<appearance_stone id="46176" targetType="ARMOR" type="FIXED" visualId="46182" lifeTime="30days"> <!-- Bikini No.2 Appearance Stone -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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</list>
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</list>
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@ -820,38 +820,78 @@
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<item id="46173" name="Male Swimsuit No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
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<item id="46173" name="Male Swimsuit No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
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<!-- Changes the appearance of upper armor into that of Male Swimwear No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
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<!-- Changes the appearance of upper armor into that of Male Swimwear No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
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<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
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<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
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<set name="is_stackable" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="is_freightable" val="false" />
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<set name="handler" val="Appearance" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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<set name="time" val="43200" />
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<set name="is_stackable" val="true" />
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<skills>
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<skill id="18433" level="1" /> <!-- Male Swimsuit No.1 Appearance Stone -->
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</skills>
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</item>
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</item>
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<item id="46174" name="Male Swimsuit No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
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<item id="46174" name="Male Swimsuit No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
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<!-- Changes the appearance of upper armor into that of Male Swimwear No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
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<!-- Changes the appearance of upper armor into that of Male Swimwear No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
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<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
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<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
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<set name="is_stackable" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="is_freightable" val="false" />
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<set name="handler" val="Appearance" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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<set name="time" val="43200" />
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<set name="is_stackable" val="true" />
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<skills>
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<skill id="18434" level="1" /> <!-- Male Swimsuit No.2 Appearance Stone -->
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</skills>
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</item>
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</item>
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<item id="46175" name="Bikini No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
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<item id="46175" name="Bikini No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
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<!-- Changes the appearance of upper armor into that of Bikini No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
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<!-- Changes the appearance of upper armor into that of Bikini No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
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<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
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<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
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<set name="is_stackable" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="is_freightable" val="false" />
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<set name="handler" val="Appearance" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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<set name="time" val="43200" />
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<set name="is_stackable" val="true" />
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<skills>
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<skill id="18435" level="1" /> <!-- Bikini No.1 Appearance Stone -->
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</skills>
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</item>
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</item>
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<item id="46176" name="Bikini No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
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<item id="46176" name="Bikini No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
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<!-- Changes the appearance of upper armor into that of Bikini No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
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<!-- Changes the appearance of upper armor into that of Bikini No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
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<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
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<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
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<set name="is_stackable" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="is_freightable" val="false" />
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<set name="handler" val="Appearance" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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<set name="time" val="43200" />
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<set name="is_stackable" val="true" />
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<skills>
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<skill id="18436" level="1" /> <!-- Bikini No.2 Appearance Stone -->
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</skills>
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</item>
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</item>
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<item id="46177" name="Soul Bottle Pack" type="EtcItem">
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<item id="46177" name="Soul Bottle Pack" type="EtcItem">
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<!-- Wrapped Pack containing 1 bottle containing Antharas, Valakas, Queen Ant, Orfen, Frintezza, or Baium's soul. -->
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<!-- Wrapped Pack containing 1 bottle containing Antharas, Valakas, Queen Ant, Orfen, Frintezza, or Baium's soul. -->
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@ -188,24 +188,48 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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</skill>
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</skill>
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<skill id="18433" toLevel="1" name="Male Swimsuit No.1 Appearance Stone">
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<skill id="18433" toLevel="1" name="Male Swimsuit No.1 Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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</skill>
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<skill id="18434" toLevel="1" name="Male Swimsuit No.2 Appearance Stone">
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<skill id="18434" toLevel="1" name="Male Swimsuit No.2 Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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</skill>
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<skill id="18435" toLevel="1" name="Bikini No.1 Appearance Stone">
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<skill id="18435" toLevel="1" name="Bikini No.1 Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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</skill>
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<skill id="18436" toLevel="1" name="Bikini No.2 Appearance Stone">
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<skill id="18436" toLevel="1" name="Bikini No.2 Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>ITEM</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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</skill>
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<skill id="18437" toLevel="1" name="Joyful Birthday Pack">
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<skill id="18437" toLevel="1" name="Joyful Birthday Pack">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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@ -3650,4 +3650,21 @@
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<visual id="46391" armorType="SHIELD" /> <!-- Frozen Shield -->
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<visual id="46391" armorType="SHIELD" /> <!-- Frozen Shield -->
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<visual id="46392" armorType="SIGIL" /> <!-- Frozen Sigil -->
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<visual id="46392" armorType="SIGIL" /> <!-- Frozen Sigil -->
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</appearance_stone>
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</appearance_stone>
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<appearance_stone id="46173" targetType="ARMOR" type="FIXED" visualId="46179" lifeTime="30days"> <!-- Male Swimsuit No.1 Appearance Stone -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<appearance_stone id="46174" targetType="ARMOR" type="FIXED" visualId="46180" lifeTime="30days"> <!-- Male Swimsuit No.2 Appearance Stone -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<appearance_stone id="46175" targetType="ARMOR" type="FIXED" visualId="46181" lifeTime="30days"> <!-- Bikini No.1 Appearance Stone -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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<appearance_stone id="46176" targetType="ARMOR" type="FIXED" visualId="46182" lifeTime="30days"> <!-- Bikini No.2 Appearance Stone -->
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<bodyPart>chest</bodyPart>
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<bodyPart>fullarmor</bodyPart>
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</appearance_stone>
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</list>
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</list>
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@ -820,38 +820,78 @@
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<item id="46173" name="Male Swimsuit No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
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<item id="46173" name="Male Swimsuit No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
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<!-- Changes the appearance of upper armor into that of Male Swimwear No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
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<!-- Changes the appearance of upper armor into that of Male Swimwear No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
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<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
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<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
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<set name="is_stackable" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="is_freightable" val="false" />
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<set name="handler" val="Appearance" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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<set name="time" val="43200" />
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<set name="is_stackable" val="true" />
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<skills>
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<skill id="18433" level="1" /> <!-- Male Swimsuit No.1 Appearance Stone -->
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</skills>
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</item>
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</item>
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<item id="46174" name="Male Swimsuit No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
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<item id="46174" name="Male Swimsuit No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
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<!-- Changes the appearance of upper armor into that of Male Swimwear No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
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<!-- Changes the appearance of upper armor into that of Male Swimwear No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
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<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
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<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
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<set name="is_stackable" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="is_freightable" val="false" />
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<set name="handler" val="Appearance" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
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<set name="time" val="43200" />
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<set name="is_stackable" val="true" />
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<skills>
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<skill id="18434" level="1" /> <!-- Male Swimsuit No.2 Appearance Stone -->
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</skills>
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</item>
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</item>
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<item id="46175" name="Bikini No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
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<item id="46175" name="Bikini No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
|
||||||
<!-- Changes the appearance of upper armor into that of Bikini No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
|
<!-- Changes the appearance of upper armor into that of Bikini No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
|
||||||
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
|
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
|
||||||
<set name="is_stackable" val="true" />
|
<set name="immediate_effect" val="true" />
|
||||||
<set name="is_freightable" val="false" />
|
<set name="handler" val="Appearance" />
|
||||||
|
<set name="is_clan_depositable" val="false" />
|
||||||
|
<set name="is_mailable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
<set name="is_sellable" val="false" />
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="is_commissionable" val="false" />
|
||||||
|
<set name="is_private_storeable" val="false" />
|
||||||
|
<set name="default_action" val="SKILL_REDUCE" />
|
||||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||||
<set name="time" val="43200" />
|
<set name="is_stackable" val="true" />
|
||||||
|
<skills>
|
||||||
|
<skill id="18435" level="1" /> <!-- Bikini No.1 Appearance Stone -->
|
||||||
|
</skills>
|
||||||
</item>
|
</item>
|
||||||
<item id="46176" name="Bikini No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
|
<item id="46176" name="Bikini No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
|
||||||
<!-- Changes the appearance of upper armor into that of Bikini No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
|
<!-- Changes the appearance of upper armor into that of Bikini No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
|
||||||
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
|
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
|
||||||
<set name="is_stackable" val="true" />
|
<set name="immediate_effect" val="true" />
|
||||||
<set name="is_freightable" val="false" />
|
<set name="handler" val="Appearance" />
|
||||||
|
<set name="is_clan_depositable" val="false" />
|
||||||
|
<set name="is_mailable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
<set name="is_sellable" val="false" />
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="is_commissionable" val="false" />
|
||||||
|
<set name="is_private_storeable" val="false" />
|
||||||
|
<set name="default_action" val="SKILL_REDUCE" />
|
||||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||||
<set name="time" val="43200" />
|
<set name="is_stackable" val="true" />
|
||||||
|
<skills>
|
||||||
|
<skill id="18436" level="1" /> <!-- Bikini No.2 Appearance Stone -->
|
||||||
|
</skills>
|
||||||
</item>
|
</item>
|
||||||
<item id="46177" name="Soul Bottle Pack" type="EtcItem">
|
<item id="46177" name="Soul Bottle Pack" type="EtcItem">
|
||||||
<!-- Wrapped Pack containing 1 bottle containing Antharas, Valakas, Queen Ant, Orfen, Frintezza, or Baium's soul. -->
|
<!-- Wrapped Pack containing 1 bottle containing Antharas, Valakas, Queen Ant, Orfen, Frintezza, or Baium's soul. -->
|
||||||
|
@ -188,24 +188,48 @@
|
|||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="18433" toLevel="1" name="Male Swimsuit No.1 Appearance Stone">
|
<skill id="18433" toLevel="1" name="Male Swimsuit No.1 Appearance Stone">
|
||||||
<!-- AUTO GENERATED SKILL -->
|
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<magicLvl>1</magicLvl>
|
||||||
|
<isMagic>2</isMagic>
|
||||||
|
<targetType>ITEM</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="18434" toLevel="1" name="Male Swimsuit No.2 Appearance Stone">
|
<skill id="18434" toLevel="1" name="Male Swimsuit No.2 Appearance Stone">
|
||||||
<!-- AUTO GENERATED SKILL -->
|
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<magicLvl>1</magicLvl>
|
||||||
|
<isMagic>2</isMagic>
|
||||||
|
<targetType>ITEM</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="18435" toLevel="1" name="Bikini No.1 Appearance Stone">
|
<skill id="18435" toLevel="1" name="Bikini No.1 Appearance Stone">
|
||||||
<!-- AUTO GENERATED SKILL -->
|
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<magicLvl>1</magicLvl>
|
||||||
|
<isMagic>2</isMagic>
|
||||||
|
<targetType>ITEM</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="18436" toLevel="1" name="Bikini No.2 Appearance Stone">
|
<skill id="18436" toLevel="1" name="Bikini No.2 Appearance Stone">
|
||||||
<!-- AUTO GENERATED SKILL -->
|
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<magicLvl>1</magicLvl>
|
||||||
|
<isMagic>2</isMagic>
|
||||||
|
<targetType>ITEM</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="18437" toLevel="1" name="Joyful Birthday Pack">
|
<skill id="18437" toLevel="1" name="Joyful Birthday Pack">
|
||||||
<!-- AUTO GENERATED SKILL -->
|
<!-- AUTO GENERATED SKILL -->
|
||||||
|
@ -3650,4 +3650,21 @@
|
|||||||
<visual id="46391" armorType="SHIELD" /> <!-- Frozen Shield -->
|
<visual id="46391" armorType="SHIELD" /> <!-- Frozen Shield -->
|
||||||
<visual id="46392" armorType="SIGIL" /> <!-- Frozen Sigil -->
|
<visual id="46392" armorType="SIGIL" /> <!-- Frozen Sigil -->
|
||||||
</appearance_stone>
|
</appearance_stone>
|
||||||
|
|
||||||
|
<appearance_stone id="46173" targetType="ARMOR" type="FIXED" visualId="46179" lifeTime="30days"> <!-- Male Swimsuit No.1 Appearance Stone -->
|
||||||
|
<bodyPart>chest</bodyPart>
|
||||||
|
<bodyPart>fullarmor</bodyPart>
|
||||||
|
</appearance_stone>
|
||||||
|
<appearance_stone id="46174" targetType="ARMOR" type="FIXED" visualId="46180" lifeTime="30days"> <!-- Male Swimsuit No.2 Appearance Stone -->
|
||||||
|
<bodyPart>chest</bodyPart>
|
||||||
|
<bodyPart>fullarmor</bodyPart>
|
||||||
|
</appearance_stone>
|
||||||
|
<appearance_stone id="46175" targetType="ARMOR" type="FIXED" visualId="46181" lifeTime="30days"> <!-- Bikini No.1 Appearance Stone -->
|
||||||
|
<bodyPart>chest</bodyPart>
|
||||||
|
<bodyPart>fullarmor</bodyPart>
|
||||||
|
</appearance_stone>
|
||||||
|
<appearance_stone id="46176" targetType="ARMOR" type="FIXED" visualId="46182" lifeTime="30days"> <!-- Bikini No.2 Appearance Stone -->
|
||||||
|
<bodyPart>chest</bodyPart>
|
||||||
|
<bodyPart>fullarmor</bodyPart>
|
||||||
|
</appearance_stone>
|
||||||
</list>
|
</list>
|
||||||
|
@ -820,38 +820,78 @@
|
|||||||
<item id="46173" name="Male Swimsuit No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
|
<item id="46173" name="Male Swimsuit No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
|
||||||
<!-- Changes the appearance of upper armor into that of Male Swimwear No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
|
<!-- Changes the appearance of upper armor into that of Male Swimwear No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
|
||||||
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
|
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
|
||||||
<set name="is_stackable" val="true" />
|
<set name="immediate_effect" val="true" />
|
||||||
<set name="is_freightable" val="false" />
|
<set name="handler" val="Appearance" />
|
||||||
|
<set name="is_clan_depositable" val="false" />
|
||||||
|
<set name="is_mailable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
<set name="is_sellable" val="false" />
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="is_commissionable" val="false" />
|
||||||
|
<set name="is_private_storeable" val="false" />
|
||||||
|
<set name="default_action" val="SKILL_REDUCE" />
|
||||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||||
<set name="time" val="43200" />
|
<set name="is_stackable" val="true" />
|
||||||
|
<skills>
|
||||||
|
<skill id="18433" level="1" /> <!-- Male Swimsuit No.1 Appearance Stone -->
|
||||||
|
</skills>
|
||||||
</item>
|
</item>
|
||||||
<item id="46174" name="Male Swimsuit No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
|
<item id="46174" name="Male Swimsuit No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
|
||||||
<!-- Changes the appearance of upper armor into that of Male Swimwear No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
|
<!-- Changes the appearance of upper armor into that of Male Swimwear No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of swimwear. Appearance is restored through the use of a Restoration Stone. -->
|
||||||
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
|
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
|
||||||
<set name="is_stackable" val="true" />
|
<set name="immediate_effect" val="true" />
|
||||||
<set name="is_freightable" val="false" />
|
<set name="handler" val="Appearance" />
|
||||||
|
<set name="is_clan_depositable" val="false" />
|
||||||
|
<set name="is_mailable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
<set name="is_sellable" val="false" />
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="is_commissionable" val="false" />
|
||||||
|
<set name="is_private_storeable" val="false" />
|
||||||
|
<set name="default_action" val="SKILL_REDUCE" />
|
||||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||||
<set name="time" val="43200" />
|
<set name="is_stackable" val="true" />
|
||||||
|
<skills>
|
||||||
|
<skill id="18434" level="1" /> <!-- Male Swimsuit No.2 Appearance Stone -->
|
||||||
|
</skills>
|
||||||
</item>
|
</item>
|
||||||
<item id="46175" name="Bikini No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
|
<item id="46175" name="Bikini No.1 Appearance Stone" additionalName="30-day" type="EtcItem">
|
||||||
<!-- Changes the appearance of upper armor into that of Bikini No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
|
<!-- Changes the appearance of upper armor into that of Bikini No. 1. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
|
||||||
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
|
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
|
||||||
<set name="is_stackable" val="true" />
|
<set name="immediate_effect" val="true" />
|
||||||
<set name="is_freightable" val="false" />
|
<set name="handler" val="Appearance" />
|
||||||
|
<set name="is_clan_depositable" val="false" />
|
||||||
|
<set name="is_mailable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
<set name="is_sellable" val="false" />
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="is_commissionable" val="false" />
|
||||||
|
<set name="is_private_storeable" val="false" />
|
||||||
|
<set name="default_action" val="SKILL_REDUCE" />
|
||||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||||
<set name="time" val="43200" />
|
<set name="is_stackable" val="true" />
|
||||||
|
<skills>
|
||||||
|
<skill id="18435" level="1" /> <!-- Bikini No.1 Appearance Stone -->
|
||||||
|
</skills>
|
||||||
</item>
|
</item>
|
||||||
<item id="46176" name="Bikini No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
|
<item id="46176" name="Bikini No.2 Appearance Stone" additionalName="30-day" type="EtcItem">
|
||||||
<!-- Changes the appearance of upper armor into that of Bikini No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
|
<!-- Changes the appearance of upper armor into that of Bikini No. 2. Works on one-pieces too. It modifies everything, making the appearance of all armor into that of a bikini. Appearance is restored through the use of a Restoration Stone. -->
|
||||||
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
|
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
|
||||||
<set name="is_stackable" val="true" />
|
<set name="immediate_effect" val="true" />
|
||||||
<set name="is_freightable" val="false" />
|
<set name="handler" val="Appearance" />
|
||||||
|
<set name="is_clan_depositable" val="false" />
|
||||||
|
<set name="is_mailable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
<set name="is_sellable" val="false" />
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="is_commissionable" val="false" />
|
||||||
|
<set name="is_private_storeable" val="false" />
|
||||||
|
<set name="default_action" val="SKILL_REDUCE" />
|
||||||
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
|
||||||
<set name="time" val="43200" />
|
<set name="is_stackable" val="true" />
|
||||||
|
<skills>
|
||||||
|
<skill id="18436" level="1" /> <!-- Bikini No.2 Appearance Stone -->
|
||||||
|
</skills>
|
||||||
</item>
|
</item>
|
||||||
<item id="46177" name="Soul Bottle Pack" type="EtcItem">
|
<item id="46177" name="Soul Bottle Pack" type="EtcItem">
|
||||||
<!-- Wrapped Pack containing 1 bottle containing Antharas, Valakas, Queen Ant, Orfen, Frintezza, or Baium's soul. -->
|
<!-- Wrapped Pack containing 1 bottle containing Antharas, Valakas, Queen Ant, Orfen, Frintezza, or Baium's soul. -->
|
||||||
|
@ -188,24 +188,48 @@
|
|||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="18433" toLevel="1" name="Male Swimsuit No.1 Appearance Stone">
|
<skill id="18433" toLevel="1" name="Male Swimsuit No.1 Appearance Stone">
|
||||||
<!-- AUTO GENERATED SKILL -->
|
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<magicLvl>1</magicLvl>
|
||||||
|
<isMagic>2</isMagic>
|
||||||
|
<targetType>ITEM</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="18434" toLevel="1" name="Male Swimsuit No.2 Appearance Stone">
|
<skill id="18434" toLevel="1" name="Male Swimsuit No.2 Appearance Stone">
|
||||||
<!-- AUTO GENERATED SKILL -->
|
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<magicLvl>1</magicLvl>
|
||||||
|
<isMagic>2</isMagic>
|
||||||
|
<targetType>ITEM</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="18435" toLevel="1" name="Bikini No.1 Appearance Stone">
|
<skill id="18435" toLevel="1" name="Bikini No.1 Appearance Stone">
|
||||||
<!-- AUTO GENERATED SKILL -->
|
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<magicLvl>1</magicLvl>
|
||||||
|
<isMagic>2</isMagic>
|
||||||
|
<targetType>ITEM</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="18436" toLevel="1" name="Bikini No.2 Appearance Stone">
|
<skill id="18436" toLevel="1" name="Bikini No.2 Appearance Stone">
|
||||||
<!-- AUTO GENERATED SKILL -->
|
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.skill0000</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
|
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<magicLvl>1</magicLvl>
|
||||||
|
<isMagic>2</isMagic>
|
||||||
|
<targetType>ITEM</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="18437" toLevel="1" name="Joyful Birthday Pack">
|
<skill id="18437" toLevel="1" name="Joyful Birthday Pack">
|
||||||
<!-- AUTO GENERATED SKILL -->
|
<!-- AUTO GENERATED SKILL -->
|
||||||
|
Loading…
Reference in New Issue
Block a user