Adjustments for various item stats.
This commit is contained in:
@@ -646,8 +646,8 @@
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<skill id="8246" level="1" /> <!-- Transform Pumpkin Ghost -->
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</skills>
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<stats>
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<stat type="pAtk">454</stat> <!-- By retail 1. Increased to make it more interesting to players. -->
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<stat type="mAtk">367</stat> <!-- By retail 1. Increased to make it more interesting to players. -->
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<stat type="pAtk">1</stat>
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<stat type="mAtk">1</stat>
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<stat type="pAtkSpd">379</stat>
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<stat type="rCrit">8</stat>
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<stat type="randomDamage">10</stat>
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@@ -916,7 +916,7 @@
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<skill id="21410" level="1" /> <!-- Cloak of the Chosen: Blessed Escape -->
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</skills>
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<stats>
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<stat type="pDef">100</stat>
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<stat type="pDef">50</stat>
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<stat type="mDef">80</stat>
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</stats>
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</item>
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@@ -942,7 +942,7 @@
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<skill id="21410" level="1" /> <!-- Cloak of the Chosen: Blessed Escape -->
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</skills>
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<stats>
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<stat type="pDef">100</stat>
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<stat type="pDef">50</stat>
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<stat type="mDef">80</stat>
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</stats>
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</item>
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@@ -263,9 +263,9 @@
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<skill id="21484" level="1" /> <!-- Fancy Fishing Rod -->
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</skills>
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<stats>
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<stat type="pAtk">1.0</stat>
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<stat type="mAtk">1.0</stat>
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<stat type="pAtkSpd">325.0</stat>
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<stat type="pAtk">1</stat>
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<stat type="mAtk">1</stat>
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<stat type="pAtkSpd">325</stat>
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<stat type="randomDamage">1</stat>
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</stats>
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</item>
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@@ -285,9 +285,9 @@
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<skill id="21484" level="1" /> <!-- Fancy Fishing Rod -->
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</skills>
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<stats>
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<stat type="pAtk">1.0</stat>
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<stat type="mAtk">1.0</stat>
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<stat type="pAtkSpd">325.0</stat>
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<stat type="pAtk">1</stat>
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<stat type="mAtk">1</stat>
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<stat type="pAtkSpd">325</stat>
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<stat type="randomDamage">1</stat>
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</stats>
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</item>
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@@ -317,9 +317,9 @@
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<skill id="21484" level="1" /> <!-- Fancy Fishing Rod -->
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</skills>
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<stats>
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<stat type="pAtk">1.0</stat>
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<stat type="mAtk">1.0</stat>
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<stat type="pAtkSpd">325.0</stat>
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<stat type="pAtk">1</stat>
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<stat type="mAtk">1</stat>
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<stat type="pAtkSpd">325</stat>
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<stat type="randomDamage">1</stat>
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</stats>
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</item>
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@@ -349,9 +349,9 @@
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<skill id="21484" level="1" /> <!-- Fancy Fishing Rod -->
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</skills>
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<stats>
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<stat type="pAtk">1.0</stat>
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<stat type="mAtk">1.0</stat>
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<stat type="pAtkSpd">325.0</stat>
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<stat type="pAtk">1</stat>
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<stat type="mAtk">1</stat>
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<stat type="pAtkSpd">325</stat>
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<stat type="randomDamage">1</stat>
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</stats>
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</item>
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@@ -294,9 +294,9 @@
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<set name="bodypart" val="rhand" />
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<set name="material" val="STEEL" />
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<stats>
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<stat type="pAtk">31.0</stat>
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<stat type="mAtk">21.0</stat>
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<stat type="pAtkSpd">379.0</stat>
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<stat type="pAtk">31</stat>
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<stat type="mAtk">21</stat>
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<stat type="pAtkSpd">379</stat>
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<stat type="accCombat">8.0</stat>
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<stat type="rCrit">6.0</stat>
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<stat type="randomDamage">20</stat>
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@@ -313,9 +313,9 @@
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<set name="bodypart" val="rhand" />
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<set name="material" val="STEEL" />
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<stats>
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<stat type="pAtk">31.0</stat>
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<stat type="mAtk">21.0</stat>
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<stat type="pAtkSpd">379.0</stat>
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<stat type="pAtk">31</stat>
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<stat type="mAtk">21</stat>
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<stat type="pAtkSpd">379</stat>
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<stat type="accCombat">8.0</stat>
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<stat type="rCrit">6.0</stat>
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<stat type="randomDamage">20</stat>
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@@ -332,9 +332,9 @@
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<set name="bodypart" val="rhand" />
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<set name="material" val="STEEL" />
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<stats>
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<stat type="pAtk">31.0</stat>
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<stat type="mAtk">21.0</stat>
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<stat type="pAtkSpd">379.0</stat>
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<stat type="pAtk">31</stat>
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<stat type="mAtk">21</stat>
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<stat type="pAtkSpd">379</stat>
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<stat type="accCombat">8.0</stat>
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<stat type="rCrit">6.0</stat>
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<stat type="randomDamage">20</stat>
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@@ -351,9 +351,9 @@
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<set name="bodypart" val="lhand" />
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<set name="weapon_type" val="FIST" />
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<stats>
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<stat type="pAtk">31.0</stat>
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<stat type="mAtk">21.0</stat>
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<stat type="pAtkSpd">379.0</stat>
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<stat type="pAtk">31</stat>
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<stat type="mAtk">21</stat>
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<stat type="pAtkSpd">379</stat>
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<stat type="accCombat">8.0</stat>
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<stat type="rCrit">6.0</stat>
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<stat type="randomDamage">20</stat>
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@@ -370,9 +370,9 @@
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<set name="bodypart" val="lhand" />
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<set name="weapon_type" val="FIST" />
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<stats>
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<stat type="pAtk">31.0</stat>
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<stat type="mAtk">21.0</stat>
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<stat type="pAtkSpd">379.0</stat>
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<stat type="pAtk">31</stat>
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<stat type="mAtk">21</stat>
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<stat type="pAtkSpd">379</stat>
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<stat type="accCombat">8.0</stat>
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<stat type="rCrit">6.0</stat>
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<stat type="randomDamage">20</stat>
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@@ -226,9 +226,9 @@
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<set name="damage_range" val="0;0;66;120" />
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<set name="material" val="BRONZE" />
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<stats>
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<stat type="pAtk">1.0</stat>
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<stat type="mAtk">1.0</stat>
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<stat type="pAtkSpd">325.0</stat>
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<stat type="pAtk">1</stat>
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<stat type="mAtk">1</stat>
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<stat type="pAtkSpd">325</stat>
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<stat type="rCrit">8.0</stat>
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<stat type="randomDamage">1</stat>
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</stats>
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@@ -273,9 +273,9 @@
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<set name="bodypart" val="rhand" />
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<set name="material" val="STEEL" />
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<stats>
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<stat type="pAtk">31.0</stat>
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<stat type="mAtk">21.0</stat>
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<stat type="pAtkSpd">379.0</stat>
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<stat type="pAtk">31</stat>
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<stat type="mAtk">21</stat>
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<stat type="pAtkSpd">379</stat>
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<stat type="accCombat">8.0</stat>
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<stat type="rCrit">6.0</stat>
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<stat type="randomDamage">20</stat>
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@@ -352,7 +352,7 @@
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<set name="material" val="BRONZE" />
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<set name="bodypart" val="chest" />
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<stats>
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<stat type="pDef">400.0</stat>
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<stat type="pDef">400</stat>
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</stats>
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</item>
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<item id="46539" name="Tauti Gaiters - No Ertheia" additionalName="Heavy Armor" type="Armor">
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@@ -363,7 +363,7 @@
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<set name="material" val="SCALE_OF_DRAGON" />
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<set name="bodypart" val="legs" />
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<stats>
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<stat type="pDef">250.0</stat>
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<stat type="pDef">250</stat>
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</stats>
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</item>
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<item id="46540" name="Tauti Gauntlets - No Ertheia" additionalName="Heavy Armor" type="Armor">
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@@ -373,7 +373,7 @@
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<set name="material" val="LEATHER" />
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<set name="bodypart" val="gloves" />
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<stats>
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<stat type="pDef">100.0</stat>
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<stat type="pDef">100</stat>
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</stats>
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</item>
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<item id="46541" name="Tauti Boots - No Ertheia" additionalName="Heavy Armor" type="Armor">
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@@ -383,7 +383,7 @@
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<set name="material" val="LEATHER" />
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<set name="bodypart" val="feet" />
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<stats>
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<stat type="pDef">100.0</stat>
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<stat type="pDef">100</stat>
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</stats>
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</item>
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<item id="46542" name="Kelbim Leather Helmet" additionalName="Not In Use" type="Armor">
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@@ -393,7 +393,7 @@
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<set name="material" val="BONE" />
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<set name="bodypart" val="head" />
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<stats>
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<stat type="pDef">150.0</stat>
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<stat type="pDef">150</stat>
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</stats>
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</item>
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<item id="46543" name="Kelbim Leather Armor" additionalName="Light Armor" type="Armor">
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@@ -404,7 +404,7 @@
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<set name="material" val="BRONZE" />
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<set name="bodypart" val="chest" />
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<stats>
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<stat type="pDef">320.0</stat>
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<stat type="pDef">320</stat>
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<stat type="rEvas">5.0</stat>
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<stat type="mEvas">5.0</stat>
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</stats>
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@@ -417,7 +417,7 @@
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<set name="material" val="SCALE_OF_DRAGON" />
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<set name="bodypart" val="legs" />
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<stats>
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<stat type="pDef">200.0</stat>
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<stat type="pDef">200</stat>
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<stat type="rEvas">3.0</stat>
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<stat type="mEvas">3.0</stat>
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</stats>
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@@ -429,7 +429,7 @@
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<set name="material" val="LEATHER" />
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<set name="bodypart" val="gloves" />
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<stats>
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<stat type="pDef">100.0</stat>
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<stat type="pDef">100</stat>
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</stats>
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</item>
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<item id="46546" name="Kelbim Leather Boots" additionalName="Light Armor" type="Armor">
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@@ -439,7 +439,7 @@
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<set name="material" val="LEATHER" />
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<set name="bodypart" val="feet" />
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<stats>
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<stat type="pDef">100.0</stat>
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<stat type="pDef">100</stat>
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</stats>
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</item>
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<item id="46547" name="Freya Circlet" additionalName="Not In Use" type="Armor">
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@@ -449,7 +449,7 @@
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<set name="material" val="BONE" />
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<set name="bodypart" val="head" />
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<stats>
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<stat type="pDef">150.0</stat>
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<stat type="pDef">150</stat>
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</stats>
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</item>
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<item id="46548" name="Freya Tunic" additionalName="Robe" type="Armor">
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@@ -460,7 +460,7 @@
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<set name="material" val="BRONZE" />
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<set name="bodypart" val="chest" />
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<stats>
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<stat type="pDef">220.0</stat>
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<stat type="pDef">220</stat>
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<stat type="mDef">49.0</stat>
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</stats>
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</item>
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@@ -472,7 +472,7 @@
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<set name="material" val="SCALE_OF_DRAGON" />
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<set name="bodypart" val="legs" />
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<stats>
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<stat type="pDef">137.0</stat>
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<stat type="pDef">137</stat>
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<stat type="mDef">33.0</stat>
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</stats>
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</item>
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@@ -483,7 +483,7 @@
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<set name="material" val="LEATHER" />
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<set name="bodypart" val="gloves" />
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<stats>
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<stat type="pDef">100.0</stat>
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<stat type="pDef">100</stat>
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</stats>
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</item>
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<item id="46551" name="Freya Shoes" additionalName="Robe" type="Armor">
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@@ -493,7 +493,7 @@
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<set name="material" val="LEATHER" />
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<set name="bodypart" val="feet" />
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<stats>
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<stat type="pDef">100.0</stat>
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<stat type="pDef">100</stat>
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</stats>
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</item>
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<item id="46552" name="Practice Soul Crystal" additionalName="Stage 2" type="EtcItem">
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@@ -678,9 +678,9 @@
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<set name="bodypart" val="lhand" />
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<set name="weapon_type" val="FIST" />
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<stats>
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<stat type="pAtk">31.0</stat>
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<stat type="mAtk">21.0</stat>
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<stat type="pAtkSpd">379.0</stat>
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<stat type="pAtk">31</stat>
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<stat type="mAtk">21</stat>
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<stat type="pAtkSpd">379</stat>
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<stat type="accCombat">8.0</stat>
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<stat type="rCrit">6.0</stat>
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<stat type="randomDamage">20</stat>
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@@ -926,7 +926,7 @@
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<set name="material" val="BRONZE" />
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<set name="bodypart" val="alldress" />
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<stats>
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<stat type="pDef">400.0</stat>
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<stat type="pDef">400</stat>
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</stats>
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</item>
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<item id="46596" name="Blue Dynasty" type="Armor">
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@@ -936,7 +936,7 @@
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<set name="material" val="BRONZE" />
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<set name="bodypart" val="alldress" />
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<stats>
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<stat type="pDef">400.0</stat>
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<stat type="pDef">400</stat>
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</stats>
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</item>
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<item id="46597" name="Blue Dynasty" type="Armor">
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@@ -946,7 +946,7 @@
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<set name="material" val="BRONZE" />
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<set name="bodypart" val="alldress" />
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<stats>
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<stat type="pDef">400.0</stat>
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<stat type="pDef">400</stat>
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</stats>
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</item>
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<item id="46598" name="Red Zubei" type="Armor">
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@@ -956,7 +956,7 @@
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<set name="material" val="BRONZE" />
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<set name="bodypart" val="alldress" />
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<stats>
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<stat type="pDef">400.0</stat>
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<stat type="pDef">400</stat>
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</stats>
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</item>
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<item id="46599" name="Red Zubei" type="Armor">
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@@ -966,7 +966,7 @@
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<set name="material" val="BRONZE" />
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||||
<set name="bodypart" val="alldress" />
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||||
<stats>
|
||||
<stat type="pDef">400.0</stat>
|
||||
<stat type="pDef">400</stat>
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</stats>
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||||
</item>
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||||
</list>
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||||
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@@ -7,7 +7,7 @@
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<set name="material" val="BRONZE" />
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||||
<set name="bodypart" val="alldress" />
|
||||
<stats>
|
||||
<stat type="pDef">400.0</stat>
|
||||
<stat type="pDef">400</stat>
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||||
</stats>
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||||
</item>
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||||
<item id="46601" name="White Assassin Suit" type="Armor">
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||||
@@ -17,7 +17,7 @@
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||||
<set name="bodypart" val="alldress" />
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||||
<set name="material" val="BRONZE" />
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||||
<stats>
|
||||
<stat type="pDef">400.0</stat>
|
||||
<stat type="pDef">400</stat>
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||||
</stats>
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||||
</item>
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<item id="46602" name="Blue Dynasty Cloak" type="Armor">
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||||
@@ -35,7 +35,7 @@
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<player level="80" />
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</cond>
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<stats>
|
||||
<stat type="pDef">50.0</stat>
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||||
<stat type="pDef">50</stat>
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||||
<stat type="mDef">40.0</stat>
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||||
</stats>
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||||
</item>
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@@ -363,9 +363,9 @@
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||||
<set name="is_depositable" val="false" />
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||||
<set name="material" val="FINE_STEEL" />
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||||
<stats>
|
||||
<stat type="pAtk">107.0</stat>
|
||||
<stat type="mAtk">68.0</stat>
|
||||
<stat type="pAtkSpd">379.0</stat>
|
||||
<stat type="pAtk">107</stat>
|
||||
<stat type="mAtk">68</stat>
|
||||
<stat type="pAtkSpd">379</stat>
|
||||
<stat type="rCrit">8.0</stat>
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||||
<stat type="randomDamage">10</stat>
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||||
</stats>
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||||
@@ -669,9 +669,9 @@
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||||
<set name="is_sellable" val="false" />
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||||
<set name="material" val="STEEL" />
|
||||
<stats>
|
||||
<stat type="pAtk">690.0</stat>
|
||||
<stat type="mAtk">388.0</stat>
|
||||
<stat type="pAtkSpd">433.0</stat>
|
||||
<stat type="pAtk">690</stat>
|
||||
<stat type="mAtk">388</stat>
|
||||
<stat type="pAtkSpd">433</stat>
|
||||
<stat type="rCrit">12.0</stat>
|
||||
<stat type="randomDamage">5</stat>
|
||||
</stats>
|
||||
@@ -692,9 +692,9 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="material" val="STEEL" />
|
||||
<stats>
|
||||
<stat type="pAtk">770.0</stat>
|
||||
<stat type="mAtk">388.0</stat>
|
||||
<stat type="pAtkSpd">379.0</stat>
|
||||
<stat type="pAtk">770</stat>
|
||||
<stat type="mAtk">388</stat>
|
||||
<stat type="pAtkSpd">379</stat>
|
||||
<stat type="rCrit">8.0</stat>
|
||||
<stat type="randomDamage">10</stat>
|
||||
</stats>
|
||||
@@ -715,9 +715,9 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="material" val="STEEL" />
|
||||
<stats>
|
||||
<stat type="pAtk">931.0</stat>
|
||||
<stat type="mAtk">388.0</stat>
|
||||
<stat type="pAtkSpd">325.0</stat>
|
||||
<stat type="pAtk">931</stat>
|
||||
<stat type="mAtk">388</stat>
|
||||
<stat type="pAtkSpd">325</stat>
|
||||
<stat type="rCrit">8.0</stat>
|
||||
<stat type="randomDamage">10</stat>
|
||||
</stats>
|
||||
@@ -738,9 +738,9 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="material" val="FINE_STEEL" />
|
||||
<stats>
|
||||
<stat type="pAtk">770.0</stat>
|
||||
<stat type="mAtk">388.0</stat>
|
||||
<stat type="pAtkSpd">379.0</stat>
|
||||
<stat type="pAtk">770</stat>
|
||||
<stat type="mAtk">388</stat>
|
||||
<stat type="pAtkSpd">379</stat>
|
||||
<stat type="accCombat">8.0</stat>
|
||||
<stat type="rCrit">6.0</stat>
|
||||
<stat type="randomDamage">20</stat>
|
||||
@@ -762,9 +762,9 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="material" val="STEEL" />
|
||||
<stats>
|
||||
<stat type="pAtk">931.0</stat>
|
||||
<stat type="mAtk">388.0</stat>
|
||||
<stat type="pAtkSpd">325.0</stat>
|
||||
<stat type="pAtk">931</stat>
|
||||
<stat type="mAtk">388</stat>
|
||||
<stat type="pAtkSpd">325</stat>
|
||||
<stat type="accCombat">8.0</stat>
|
||||
<stat type="rCrit">6.0</stat>
|
||||
<stat type="randomDamage">5</stat>
|
||||
@@ -790,9 +790,9 @@
|
||||
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">770.0</stat>
|
||||
<stat type="mAtk">388.0</stat>
|
||||
<stat type="pAtkSpd">325.0</stat>
|
||||
<stat type="pAtk">770</stat>
|
||||
<stat type="mAtk">388</stat>
|
||||
<stat type="pAtkSpd">325</stat>
|
||||
<stat type="rCrit">8.0</stat>
|
||||
<stat type="randomDamage">10</stat>
|
||||
</stats>
|
||||
@@ -814,9 +814,9 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="material" val="STEEL" />
|
||||
<stats>
|
||||
<stat type="pAtk">1521.0</stat>
|
||||
<stat type="mAtk">388.0</stat>
|
||||
<stat type="pAtkSpd">293.0</stat>
|
||||
<stat type="pAtk">1521</stat>
|
||||
<stat type="mAtk">388</stat>
|
||||
<stat type="pAtkSpd">293</stat>
|
||||
<stat type="rCrit">12.0</stat>
|
||||
<stat type="randomDamage">5</stat>
|
||||
</stats>
|
||||
@@ -838,9 +838,9 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="material" val="STEEL" />
|
||||
<stats>
|
||||
<stat type="pAtk">1286.0</stat>
|
||||
<stat type="mAtk">388.0</stat>
|
||||
<stat type="pAtkSpd">325.0</stat>
|
||||
<stat type="pAtk">1286</stat>
|
||||
<stat type="mAtk">388</stat>
|
||||
<stat type="pAtkSpd">325</stat>
|
||||
<stat type="rCrit">12.0</stat>
|
||||
<stat type="randomDamage">5</stat>
|
||||
</stats>
|
||||
@@ -862,9 +862,9 @@
|
||||
<set name="material" val="STEEL" />
|
||||
<set name="is_magic_weapon" val="true" />
|
||||
<stats>
|
||||
<stat type="pAtk">643.0</stat>
|
||||
<stat type="mAtk">481.0</stat>
|
||||
<stat type="pAtkSpd">379.0</stat>
|
||||
<stat type="pAtk">643</stat>
|
||||
<stat type="mAtk">481</stat>
|
||||
<stat type="pAtkSpd">379</stat>
|
||||
<stat type="rCrit">8.0</stat>
|
||||
<stat type="randomDamage">10</stat>
|
||||
</stats>
|
||||
@@ -886,9 +886,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="is_magic_weapon" val="true" />
|
||||
<stats>
|
||||
<stat type="pAtk">643.0</stat>
|
||||
<stat type="mAtk">481.0</stat>
|
||||
<stat type="pAtkSpd">379.0</stat>
|
||||
<stat type="pAtk">643</stat>
|
||||
<stat type="mAtk">481</stat>
|
||||
<stat type="pAtkSpd">379</stat>
|
||||
<stat type="accCombat">8.0</stat>
|
||||
<stat type="rCrit">6.0</stat>
|
||||
<stat type="randomDamage">20</stat>
|
||||
@@ -911,9 +911,9 @@
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="is_magic_weapon" val="true" />
|
||||
<stats>
|
||||
<stat type="pAtk">776.0</stat>
|
||||
<stat type="mAtk">518.0</stat>
|
||||
<stat type="pAtkSpd">325.0</stat>
|
||||
<stat type="pAtk">776</stat>
|
||||
<stat type="mAtk">518</stat>
|
||||
<stat type="pAtkSpd">325</stat>
|
||||
<stat type="accCombat">8.0</stat>
|
||||
<stat type="accMagic">8.0</stat>
|
||||
<stat type="rCrit">6.0</stat>
|
||||
@@ -936,9 +936,9 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="material" val="STEEL" />
|
||||
<stats>
|
||||
<stat type="pAtk">931.0</stat>
|
||||
<stat type="mAtk">388.0</stat>
|
||||
<stat type="pAtkSpd">325.0</stat>
|
||||
<stat type="pAtk">931</stat>
|
||||
<stat type="mAtk">388</stat>
|
||||
<stat type="pAtkSpd">325</stat>
|
||||
<stat type="rCrit">8.0</stat>
|
||||
<stat type="randomDamage">10</stat>
|
||||
</stats>
|
||||
@@ -960,9 +960,9 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="material" val="STEEL" />
|
||||
<stats>
|
||||
<stat type="pAtk">792.0</stat>
|
||||
<stat type="mAtk">388.0</stat>
|
||||
<stat type="pAtkSpd">433.0</stat>
|
||||
<stat type="pAtk">792</stat>
|
||||
<stat type="mAtk">388</stat>
|
||||
<stat type="pAtkSpd">433</stat>
|
||||
<stat type="rCrit">12.0</stat>
|
||||
<stat type="randomDamage">10</stat>
|
||||
</stats>
|
||||
@@ -983,9 +983,9 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="material" val="FINE_STEEL" />
|
||||
<stats>
|
||||
<stat type="pAtk">931.0</stat>
|
||||
<stat type="mAtk">388.0</stat>
|
||||
<stat type="pAtkSpd">325.0</stat>
|
||||
<stat type="pAtk">931</stat>
|
||||
<stat type="mAtk">388</stat>
|
||||
<stat type="pAtkSpd">325</stat>
|
||||
<stat type="accCombat">8.0</stat>
|
||||
<stat type="rCrit">6.0</stat>
|
||||
<stat type="randomDamage">20</stat>
|
||||
|
||||
Reference in New Issue
Block a user