Reworked Attackable rewardAttributeExp method.
This commit is contained in:
		| @@ -720,13 +720,12 @@ public class Attackable extends Npc | |||||||
| 	 | 	 | ||||||
| 	private void rewardAttributeExp(Player player, long damage, long totalDamage) | 	private void rewardAttributeExp(Player player, long damage, long totalDamage) | ||||||
| 	{ | 	{ | ||||||
| 		if ((player.getActiveElementalSpiritType() > 0) && (getAttributeExp() > 0) && (getElementalSpiritType() != ElementalType.NONE)) | 		if ((getAttributeExp() > 0) && (getElementalSpiritType() != ElementalType.NONE) && (player.getActiveElementalSpiritType() > 0)) | ||||||
| 		{ | 		{ | ||||||
| 			final int attributeExp = (int) (((getAttributeExp() * damage) / totalDamage) * player.getElementalSpiritXpBonus()); |  | ||||||
| 			final ElementalSpirit spirit = player.getElementalSpirit(getElementalSpiritType().getSuperior()); | 			final ElementalSpirit spirit = player.getElementalSpirit(getElementalSpiritType().getSuperior()); | ||||||
| 			if (spirit != null) | 			if (spirit != null) | ||||||
| 			{ | 			{ | ||||||
| 				spirit.addExperience(attributeExp); | 				spirit.addExperience((int) (((getAttributeExp() * damage) / totalDamage) * player.getElementalSpiritXpBonus())); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|   | |||||||
| @@ -720,13 +720,12 @@ public class Attackable extends Npc | |||||||
| 	 | 	 | ||||||
| 	private void rewardAttributeExp(Player player, long damage, long totalDamage) | 	private void rewardAttributeExp(Player player, long damage, long totalDamage) | ||||||
| 	{ | 	{ | ||||||
| 		if ((player.getActiveElementalSpiritType() > 0) && (getAttributeExp() > 0) && (getElementalSpiritType() != ElementalType.NONE)) | 		if ((getAttributeExp() > 0) && (getElementalSpiritType() != ElementalType.NONE) && (player.getActiveElementalSpiritType() > 0)) | ||||||
| 		{ | 		{ | ||||||
| 			final int attributeExp = (int) (((getAttributeExp() * damage) / totalDamage) * player.getElementalSpiritXpBonus()); |  | ||||||
| 			final ElementalSpirit spirit = player.getElementalSpirit(getElementalSpiritType().getSuperior()); | 			final ElementalSpirit spirit = player.getElementalSpirit(getElementalSpiritType().getSuperior()); | ||||||
| 			if (spirit != null) | 			if (spirit != null) | ||||||
| 			{ | 			{ | ||||||
| 				spirit.addExperience(attributeExp); | 				spirit.addExperience((int) (((getAttributeExp() * damage) / totalDamage) * player.getElementalSpiritXpBonus())); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|   | |||||||
| @@ -720,13 +720,12 @@ public class Attackable extends Npc | |||||||
| 	 | 	 | ||||||
| 	private void rewardAttributeExp(Player player, long damage, long totalDamage) | 	private void rewardAttributeExp(Player player, long damage, long totalDamage) | ||||||
| 	{ | 	{ | ||||||
| 		if ((player.getActiveElementalSpiritType() > 0) && (getAttributeExp() > 0) && (getElementalSpiritType() != ElementalType.NONE)) | 		if ((getAttributeExp() > 0) && (getElementalSpiritType() != ElementalType.NONE) && (player.getActiveElementalSpiritType() > 0)) | ||||||
| 		{ | 		{ | ||||||
| 			final int attributeExp = (int) (((getAttributeExp() * damage) / totalDamage) * player.getElementalSpiritXpBonus()); |  | ||||||
| 			final ElementalSpirit spirit = player.getElementalSpirit(getElementalSpiritType().getSuperior()); | 			final ElementalSpirit spirit = player.getElementalSpirit(getElementalSpiritType().getSuperior()); | ||||||
| 			if (spirit != null) | 			if (spirit != null) | ||||||
| 			{ | 			{ | ||||||
| 				spirit.addExperience(attributeExp); | 				spirit.addExperience((int) (((getAttributeExp() * damage) / totalDamage) * player.getElementalSpiritXpBonus())); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|   | |||||||
| @@ -725,13 +725,12 @@ public class Attackable extends Npc | |||||||
| 	 | 	 | ||||||
| 	private void rewardAttributeExp(Player player, long damage, long totalDamage) | 	private void rewardAttributeExp(Player player, long damage, long totalDamage) | ||||||
| 	{ | 	{ | ||||||
| 		if ((player.getActiveElementalSpiritType() > 0) && (getAttributeExp() > 0) && (getElementalSpiritType() != ElementalType.NONE)) | 		if ((getAttributeExp() > 0) && (getElementalSpiritType() != ElementalType.NONE) && (player.getActiveElementalSpiritType() > 0)) | ||||||
| 		{ | 		{ | ||||||
| 			final int attributeExp = (int) (((getAttributeExp() * damage) / totalDamage) * player.getElementalSpiritXpBonus()); |  | ||||||
| 			final ElementalSpirit spirit = player.getElementalSpirit(getElementalSpiritType().getSuperior()); | 			final ElementalSpirit spirit = player.getElementalSpirit(getElementalSpiritType().getSuperior()); | ||||||
| 			if (spirit != null) | 			if (spirit != null) | ||||||
| 			{ | 			{ | ||||||
| 				spirit.addExperience(attributeExp); | 				spirit.addExperience((int) (((getAttributeExp() * damage) / totalDamage) * player.getElementalSpiritXpBonus())); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|   | |||||||
| @@ -730,13 +730,12 @@ public class Attackable extends Npc | |||||||
| 	 | 	 | ||||||
| 	private void rewardAttributeExp(Player player, long damage, long totalDamage) | 	private void rewardAttributeExp(Player player, long damage, long totalDamage) | ||||||
| 	{ | 	{ | ||||||
| 		if ((player.getActiveElementalSpiritType() > 0) && (getAttributeExp() > 0) && (getElementalSpiritType() != ElementalType.NONE)) | 		if ((getAttributeExp() > 0) && (getElementalSpiritType() != ElementalType.NONE) && (player.getActiveElementalSpiritType() > 0)) | ||||||
| 		{ | 		{ | ||||||
| 			final int attributeExp = (int) (((getAttributeExp() * damage) / totalDamage) * player.getElementalSpiritXpBonus()); |  | ||||||
| 			final ElementalSpirit spirit = player.getElementalSpirit(getElementalSpiritType().getSuperior()); | 			final ElementalSpirit spirit = player.getElementalSpirit(getElementalSpiritType().getSuperior()); | ||||||
| 			if (spirit != null) | 			if (spirit != null) | ||||||
| 			{ | 			{ | ||||||
| 				spirit.addExperience(attributeExp); | 				spirit.addExperience((int) (((getAttributeExp() * damage) / totalDamage) * player.getElementalSpiritXpBonus())); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|   | |||||||
| @@ -730,13 +730,12 @@ public class Attackable extends Npc | |||||||
| 	 | 	 | ||||||
| 	private void rewardAttributeExp(Player player, long damage, long totalDamage) | 	private void rewardAttributeExp(Player player, long damage, long totalDamage) | ||||||
| 	{ | 	{ | ||||||
| 		if ((player.getActiveElementalSpiritType() > 0) && (getAttributeExp() > 0) && (getElementalSpiritType() != ElementalType.NONE)) | 		if ((getAttributeExp() > 0) && (getElementalSpiritType() != ElementalType.NONE) && (player.getActiveElementalSpiritType() > 0)) | ||||||
| 		{ | 		{ | ||||||
| 			final int attributeExp = (int) (((getAttributeExp() * damage) / totalDamage) * player.getElementalSpiritXpBonus()); |  | ||||||
| 			final ElementalSpirit spirit = player.getElementalSpirit(getElementalSpiritType().getSuperior()); | 			final ElementalSpirit spirit = player.getElementalSpirit(getElementalSpiritType().getSuperior()); | ||||||
| 			if (spirit != null) | 			if (spirit != null) | ||||||
| 			{ | 			{ | ||||||
| 				spirit.addExperience(attributeExp); | 				spirit.addExperience((int) (((getAttributeExp() * damage) / totalDamage) * player.getElementalSpiritXpBonus())); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|   | |||||||
| @@ -730,13 +730,12 @@ public class Attackable extends Npc | |||||||
| 	 | 	 | ||||||
| 	private void rewardAttributeExp(Player player, long damage, long totalDamage) | 	private void rewardAttributeExp(Player player, long damage, long totalDamage) | ||||||
| 	{ | 	{ | ||||||
| 		if ((player.getActiveElementalSpiritType() > 0) && (getAttributeExp() > 0) && (getElementalSpiritType() != ElementalType.NONE)) | 		if ((getAttributeExp() > 0) && (getElementalSpiritType() != ElementalType.NONE) && (player.getActiveElementalSpiritType() > 0)) | ||||||
| 		{ | 		{ | ||||||
| 			final int attributeExp = (int) (((getAttributeExp() * damage) / totalDamage) * player.getElementalSpiritXpBonus()); |  | ||||||
| 			final ElementalSpirit spirit = player.getElementalSpirit(getElementalSpiritType().getSuperior()); | 			final ElementalSpirit spirit = player.getElementalSpirit(getElementalSpiritType().getSuperior()); | ||||||
| 			if (spirit != null) | 			if (spirit != null) | ||||||
| 			{ | 			{ | ||||||
| 				spirit.addExperience(attributeExp); | 				spirit.addExperience((int) (((getAttributeExp() * damage) / totalDamage) * player.getElementalSpiritXpBonus())); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|   | |||||||
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