Removed empty additionalName values from item XML files.

This commit is contained in:
MobiusDev
2015-11-05 13:37:30 +00:00
parent 36a2ad6af5
commit 2e3ba8f3ad
113 changed files with 6883 additions and 6883 deletions

View File

@@ -1,56 +1,56 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23400" name="Transformation Scroll: Saber Tooth Tiger" additionalName="" type="EtcItem">
<item id="23400" name="Transformation Scroll: Saber Tooth Tiger" type="EtcItem">
<!-- Transforms you into a Saber Tooth Tiger for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23401" name="Transformation Scroll: Oel Mahum" additionalName="" type="EtcItem">
<item id="23401" name="Transformation Scroll: Oel Mahum" type="EtcItem">
<!-- Transforms you into Oel Mahum for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23402" name="Transformation Scroll: Doll Blader" additionalName="" type="EtcItem">
<item id="23402" name="Transformation Scroll: Doll Blader" type="EtcItem">
<!-- Transforms you into a Doll Blader for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23403" name="Transformation Scroll: Zaken" additionalName="" type="EtcItem">
<item id="23403" name="Transformation Scroll: Zaken" type="EtcItem">
<!-- Transforms you into Zaken for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23404" name="Transformation Scroll: Anakim" additionalName="" type="EtcItem">
<item id="23404" name="Transformation Scroll: Anakim" type="EtcItem">
<!-- Transforms you into Anakim for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23405" name="Transformation Scroll: Venom" additionalName="" type="EtcItem">
<item id="23405" name="Transformation Scroll: Venom" type="EtcItem">
<!-- Transforms you into Venom for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23406" name="Transformation Scroll: Gordon" additionalName="" type="EtcItem">
<item id="23406" name="Transformation Scroll: Gordon" type="EtcItem">
<!-- Transforms you into Gordon for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23407" name="Transformation Scroll: Ranku" additionalName="" type="EtcItem">
<item id="23407" name="Transformation Scroll: Ranku" type="EtcItem">
<!-- Transforms you into Ranku for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23408" name="Transformation Scroll: Kechi" additionalName="" type="EtcItem">
<item id="23408" name="Transformation Scroll: Kechi" type="EtcItem">
<!-- Transforms you into Kechi for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23409" name="Transformation Scroll: Demon Prince" additionalName="" type="EtcItem">
<item id="23409" name="Transformation Scroll: Demon Prince" type="EtcItem">
<!-- Transforms you into Demon Prince for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23410" name="Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23410" name="Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -65,7 +65,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9185-1" />
</item>
<item id="23411" name="Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<item id="23411" name="Scroll: Enchant Weapon (S-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, and dagger + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -80,7 +80,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2021-1" />
</item>
<item id="23412" name="Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<item id="23412" name="Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, and dagger + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -95,7 +95,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2006-1" />
</item>
<item id="23413" name="Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem">
<item id="23413" name="Scroll: Enchant Weapon (B-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (B-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -110,7 +110,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2015-1" />
</item>
<item id="23414" name="Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem">
<item id="23414" name="Scroll: Enchant Weapon (C-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (C-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -125,7 +125,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2017-1" />
</item>
<item id="23415" name="Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem">
<item id="23415" name="Scroll: Enchant Weapon (D-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc., two-handed sword/blunt/fist, and dagger (D-grade) + 2. P. Atk. for bows + 4. M. Atk. for all weapons + 2. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -140,7 +140,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2019-1" />
</item>
<item id="23416" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23416" name="Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to +4 or above, P. Def. Increases greatly. Can be safely enchanted up to +3. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -155,7 +155,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9186-1" />
</item>
<item id="23417" name="Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<item id="23417" name="Scroll: Enchant Armor (S-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (S-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -170,7 +170,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2022-1" />
</item>
<item id="23418" name="Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<item id="23418" name="Scroll: Enchant Armor (A-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (A-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -185,7 +185,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2007-1" />
</item>
<item id="23419" name="Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem">
<item id="23419" name="Scroll: Enchant Armor (B-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (B-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -200,7 +200,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2016-1" />
</item>
<item id="23420" name="Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem">
<item id="23420" name="Scroll: Enchant Armor (C-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (C-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -215,7 +215,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2018-1" />
</item>
<item id="23421" name="Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem">
<item id="23421" name="Scroll: Enchant Armor (D-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (D-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -230,7 +230,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2020-1" />
</item>
<item id="23422" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23422" name="Blessed Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -245,7 +245,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9187-1" />
</item>
<item id="23423" name="Blessed Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<item id="23423" name="Blessed Scroll: Enchant Weapon (S-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, and dagger + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -260,7 +260,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2026-1" />
</item>
<item id="23424" name="Blessed Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<item id="23424" name="Blessed Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, and dagger + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -275,7 +275,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2027-1" />
</item>
<item id="23425" name="Blessed Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem">
<item id="23425" name="Blessed Scroll: Enchant Weapon (B-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (B-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_b_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -290,7 +290,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2028-1" />
</item>
<item id="23426" name="Blessed Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem">
<item id="23426" name="Blessed Scroll: Enchant Weapon (C-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (C-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_c_i02" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -305,7 +305,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2029-1" />
</item>
<item id="23427" name="Blessed Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem">
<item id="23427" name="Blessed Scroll: Enchant Weapon (D-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc., two-handed sword/blunt/fist, and dagger (D-grade) + 2. P. Atk. for bows + 4. M. Atk. for all weapons + 2. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_d_i01" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -320,7 +320,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2030-1" />
</item>
<item id="23428" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23428" name="Blessed Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to +4 or above, P. Def. Increases greatly. Can be safely enchanted up to +3. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -335,7 +335,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9196-1" />
</item>
<item id="23429" name="Blessed Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<item id="23429" name="Blessed Scroll: Enchant Armor (S-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (S-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -350,7 +350,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2208-1" />
</item>
<item id="23430" name="Blessed Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<item id="23430" name="Blessed Scroll: Enchant Armor (A-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (A-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -365,7 +365,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2209-1" />
</item>
<item id="23431" name="Blessed Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem">
<item id="23431" name="Blessed Scroll: Enchant Armor (B-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (B-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_b_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -380,7 +380,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2210-1" />
</item>
<item id="23432" name="Blessed Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem">
<item id="23432" name="Blessed Scroll: Enchant Armor (C-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (C-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_c_i02" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -395,7 +395,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2211-1" />
</item>
<item id="23433" name="Blessed Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem">
<item id="23433" name="Blessed Scroll: Enchant Armor (D-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (D-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_d_i01" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -425,42 +425,42 @@
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23437" name="Mysterious Friend Summon Bracelet Pack (30-day)" additionalName="" type="EtcItem">
<item id="23437" name="Mysterious Friend Summon Bracelet Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Mysterious Friend Summon Bracelet (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23438" name="Party Cake Pack" additionalName="" type="EtcItem">
<item id="23438" name="Party Cake Pack" type="EtcItem">
<!-- Wrapped Pack containing Party Cake. Cannot be exchanged or dropped once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23439" name="Feather of Blessing Pack" additionalName="" type="EtcItem">
<item id="23439" name="Feather of Blessing Pack" type="EtcItem">
<!-- Wrapped Pack containing Feather of Blessing. Cannot be exchanged or dropped once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23440" name="Super Healthy Juice Pack (HP)" additionalName="" type="EtcItem">
<item id="23440" name="Super Healthy Juice Pack (HP)" type="EtcItem">
<!-- Wrapped Pack containing 3 Super Healthy Juices (HP). Cannot be exchanged or dropped once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23441" name="Super Healthy Juice Pack (CP)" additionalName="" type="EtcItem">
<item id="23441" name="Super Healthy Juice Pack (CP)" type="EtcItem">
<!-- Wrapped Pack containing 5 Super Healthy Juices (CP). Cannot be exchanged or dropped once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23442" name="Kokoshnik" additionalName="" type="Armor">
<item id="23442" name="Kokoshnik" type="Armor">
<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a traditional Russian kokoshnik. Uses 2 hair accessory slots. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_hair_kokoshnik_f" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23443" name="Russian Navy Cap" additionalName="" type="Armor">
<item id="23443" name="Russian Navy Cap" type="Armor">
<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a Russian navy cap. Uses 2 hair accessory slots. Male only. -->
<set name="icon" val="BranchSys3.icon1.g_hair_peakless_cap_m" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23444" name="Russian Commemorative Cloak" additionalName="" type="Armor">
<item id="23444" name="Russian Commemorative Cloak" type="Armor">
<!-- Cloak commemorating Lineage II's 4th anniversary. Elaborately embroidered. -->
<set name="icon" val="BranchSys3.icon1.g_cloak_anniversary" />
<set name="default_action" val="EQUIP" />
@@ -469,17 +469,17 @@
<add stat="pDef" val="25.0" />
</for>
</item>
<item id="23445" name="Kokoshnik" additionalName="" type="Armor">
<item id="23445" name="Kokoshnik" type="Armor">
<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a traditional Russian kokoshnik. Uses 2 hair accessory slots. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_hair_kokoshnik_f" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23446" name="Russian Navy Cap" additionalName="" type="Armor">
<item id="23446" name="Russian Navy Cap" type="Armor">
<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a Russian navy cap. Uses 2 hair accessory slots. Male only. -->
<set name="icon" val="BranchSys3.icon1.g_hair_peakless_cap_m" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23447" name="Russian Commemorative Cloak" additionalName="" type="Armor">
<item id="23447" name="Russian Commemorative Cloak" type="Armor">
<!-- Cloak commemorating Lineage II's 4th anniversary. Elaborately embroidered. -->
<set name="icon" val="BranchSys3.icon1.g_cloak_anniversary" />
<set name="default_action" val="EQUIP" />
@@ -488,62 +488,62 @@
<add stat="pDef" val="25.0" />
</for>
</item>
<item id="23448" name="Metal Suit Top" additionalName="" type="Armor">
<item id="23448" name="Metal Suit Top" type="Armor">
<!-- Metal Suit Top. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23449" name="Metal Suit Pants" additionalName="" type="Armor">
<item id="23449" name="Metal Suit Pants" type="Armor">
<!-- Metal Suit Pants. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23450" name="Metal Suit Gloves" additionalName="" type="Armor">
<item id="23450" name="Metal Suit Gloves" type="Armor">
<!-- Metal Suit Gloves. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23451" name="Metal Suit Shoes" additionalName="" type="Armor">
<item id="23451" name="Metal Suit Shoes" type="Armor">
<!-- Metal Suit Shoes. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23452" name="Metal Suit Hair Accessory" additionalName="" type="Armor">
<item id="23452" name="Metal Suit Hair Accessory" type="Armor">
<!-- Metal Suit Hair Accessory. Hat form. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_hair" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23453" name="Military Top" additionalName="" type="Armor">
<item id="23453" name="Military Top" type="Armor">
<!-- Military Top. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23454" name="Military Pants" additionalName="" type="Armor">
<item id="23454" name="Military Pants" type="Armor">
<!-- Military Pants. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23455" name="Military Gloves" additionalName="" type="Armor">
<item id="23455" name="Military Gloves" type="Armor">
<!-- Military Gloves. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23456" name="Military Shoes" additionalName="" type="Armor">
<item id="23456" name="Military Shoes" type="Armor">
<!-- Military Shoes. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23457" name="Military Hair Accessory" additionalName="" type="Armor">
<item id="23457" name="Military Hair Accessory" type="Armor">
<!-- Military Hair Accessory. Hat form. Part of a costume. Sailor hat for women, and navy cap for men. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_hair_m" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23458" name="Maid Costume" additionalName="" type="Armor">
<item id="23458" name="Maid Costume" type="Armor">
<!-- Maid costume. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23459" name="Maid Hair Accessory" additionalName="" type="Armor">
<item id="23459" name="Maid Hair Accessory" type="Armor">
<!-- Maid hair accessory. Part of a costume. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid_hair" />
<set name="default_action" val="EQUIP" />
@@ -615,67 +615,67 @@
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23473" name="Fantasy Isle Medal of Glory" additionalName="" type="EtcItem">
<item id="23473" name="Fantasy Isle Medal of Glory" type="EtcItem">
<!-- Medal obtained with Fantasy Isle Coins. Use to increase your individual fame by 200. Cannot be exchanged or dropped, -->
<set name="icon" val="icon.etc_badge_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23474" name="Scroll: PK (Low-grade)" additionalName="" type="EtcItem">
<item id="23474" name="Scroll: PK (Low-grade)" type="EtcItem">
<!-- Double-click to decrease the PK count by 1. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23475" name="Scroll: PK (Mid-grade)" additionalName="" type="EtcItem">
<item id="23475" name="Scroll: PK (Mid-grade)" type="EtcItem">
<!-- Double-click to decrease the PK count by 3. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23476" name="Scroll: PK (High-grade)" additionalName="" type="EtcItem">
<item id="23476" name="Scroll: PK (High-grade)" type="EtcItem">
<!-- Double-click to decrease the PK count by 5. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23477" name="Scroll: PK (Top-grade)" additionalName="" type="EtcItem">
<item id="23477" name="Scroll: PK (Top-grade)" type="EtcItem">
<!-- Double-click to decrease the PK count by 10. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23478" name="Scroll: Reputation (Low-grade)" additionalName="" type="EtcItem">
<item id="23478" name="Scroll: Reputation (Low-grade)" type="EtcItem">
<!-- Double-click to increase reputation points by 1000. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_karma_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23479" name="Scroll: Reputation (Mid-grade)" additionalName="" type="EtcItem">
<item id="23479" name="Scroll: Reputation (Mid-grade)" type="EtcItem">
<!-- Double-click to increase reputation points by 5000. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_karma_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23480" name="Scroll: Reputation (High-grade)" additionalName="" type="EtcItem">
<item id="23480" name="Scroll: Reputation (High-grade)" type="EtcItem">
<!-- Double-click to increase reputation points by 30000. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_karma_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23481" name="Scroll: Reputation (Top-grade)" additionalName="" type="EtcItem">
<item id="23481" name="Scroll: Reputation (Top-grade)" type="EtcItem">
<!-- Double-click to change reputation points to 0. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_karma_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23482" name="Top Hat" additionalName="" type="Armor">
<item id="23482" name="Top Hat" type="Armor">
<!-- Hat with the secretive air of magicians. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_magicial_cap_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23483" name="Butterfly Hairpin" additionalName="" type="Armor">
<item id="23483" name="Butterfly Hairpin" type="Armor">
<!-- Hairpin in the shape of a butterfly. Female only. -->
<set name="icon" val="icon.Accessary_butterfly_hearpin_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23484" name="Wizard Hat" additionalName="" type="Armor">
<item id="23484" name="Wizard Hat" type="Armor">
<!-- Wizard's hat with a wide rim and slumped, pointy top. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_magic_cap_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23485" name="Santa Outfit" additionalName="" type="Armor">
<item id="23485" name="Santa Outfit" type="Armor">
<!-- Santa outfit to celebrate the holiday season. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
@@ -688,19 +688,19 @@
<set name="handler" val="Appearance" />
<set name="time" val="1209600" />
</item>
<item id="23487" name="Santa Outfit Appearance Stone" additionalName="" type="EtcItem">
<item id="23487" name="Santa Outfit Appearance Stone" type="EtcItem">
<!-- Appearance stone that modifies into a Santa outfit. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Santa outfit. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23488" name="Santa Outfit Appearance Stone Pack (14-day)" additionalName="" type="EtcItem">
<item id="23488" name="Santa Outfit Appearance Stone Pack (14-day)" type="EtcItem">
<!-- Wrapped Pack containing Santa Outfit Appearance Stone (14-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23489" name="Santa Outfit Appearance Stone Pack" additionalName="" type="EtcItem">
<item id="23489" name="Santa Outfit Appearance Stone Pack" type="EtcItem">
<!-- Wrapped Pack containing Santa Outfit Appearance Stone. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
@@ -710,45 +710,45 @@
<set name="icon" val="icon.etc_pccafe_point_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23491" name="Vitality Maintaining Potion (10-minute) (Event)" additionalName="" type="EtcItem">
<item id="23491" name="Vitality Maintaining Potion (10-minute) (Event)" type="EtcItem">
<!-- Maintains vitality for 10 min. Cooldown is 30 min. Vitality item with limited usage. -->
<set name="icon" val="icon.etc_lesser_potion_blue_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23492" name="Vitality Maintaining Potion (30-minute)" additionalName="" type="EtcItem">
<item id="23492" name="Vitality Maintaining Potion (30-minute)" type="EtcItem">
<!-- Maintains vitality for 30 min. Cooldown is 60 min. Vitality item with limited usage. -->
<set name="icon" val="icon.etc_lesser_potion_scarlet_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23493" name="Metal Suit Top Appearance Stone" additionalName="" type="EtcItem">
<item id="23493" name="Metal Suit Top Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a top into that of a Metal Suit. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23494" name="Metal Suit Pants Appearance Stone" additionalName="" type="EtcItem">
<item id="23494" name="Metal Suit Pants Appearance Stone" type="EtcItem">
<!-- Changes the appearance of pants into that of a Metal Suit. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23495" name="Metal Suit Gloves Appearance Stone" additionalName="" type="EtcItem">
<item id="23495" name="Metal Suit Gloves Appearance Stone" type="EtcItem">
<!-- Changes the appearance of gloves into that of a Metal Suit. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23496" name="Metal Suit Shoes Appearance Stone" additionalName="" type="EtcItem">
<item id="23496" name="Metal Suit Shoes Appearance Stone" type="EtcItem">
<!-- Changes the appearance of shoes into that of a Metal Suit. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23497" name="Metal Suit Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="23497" name="Metal Suit Hair Accessory Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a hair accessory into that of a Metal Suit. Can be used only on hair accessories that take up 2 slots. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="immediate_effect" val="true" />