Removed empty additionalName values from item XML files.

This commit is contained in:
MobiusDev
2015-11-05 13:37:30 +00:00
parent 36a2ad6af5
commit 2e3ba8f3ad
113 changed files with 6883 additions and 6883 deletions

View File

@@ -1,82 +1,82 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="22700" name="Equipment Restoration Stone (R-grade)" additionalName="" type="EtcItem">
<item id="22700" name="Equipment Restoration Stone (R-grade)" type="EtcItem">
<!-- Restores the original appearance of R-grade equipment (only weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22701" name="Equipment Restoration Stone (S-grade)" additionalName="" type="EtcItem">
<item id="22701" name="Equipment Restoration Stone (S-grade)" type="EtcItem">
<!-- Restores the original appearance of S-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22702" name="Equipment Restoration Stone (A-grade)" additionalName="" type="EtcItem">
<item id="22702" name="Equipment Restoration Stone (A-grade)" type="EtcItem">
<!-- Restores the original appearance of A-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22703" name="Equipment Restoration Stone (B-grade)" additionalName="" type="EtcItem">
<item id="22703" name="Equipment Restoration Stone (B-grade)" type="EtcItem">
<!-- Restores the original appearance of B-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22704" name="Equipment Restoration Stone (C-grade)" additionalName="" type="EtcItem">
<item id="22704" name="Equipment Restoration Stone (C-grade)" type="EtcItem">
<!-- Restores the original appearance of C-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22705" name="Equipment Restoration Stone (D-grade)" additionalName="" type="EtcItem">
<item id="22705" name="Equipment Restoration Stone (D-grade)" type="EtcItem">
<!-- Restores the original appearance of D-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22706" name="(Test) Formal Wear Appearance Stone" additionalName="" type="EtcItem">
<item id="22706" name="(Test) Formal Wear Appearance Stone" type="EtcItem">
<!-- For test use. Changes whole outfit to formal wear. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22707" name="(Test) Immortal Top Appearance Stone" additionalName="" type="EtcItem">
<item id="22707" name="(Test) Immortal Top Appearance Stone" type="EtcItem">
<!-- For test use. Top only. Immortal heavy armor. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22708" name="Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="22708" name="Hair Accessory Appearance Stone" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena for a 1-slot hair accessory and 200000 adena for a 2-slot hair accessory.\n\nWarning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="22709" name="Blessed Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="22709" name="Blessed Hair Accessory Appearance Stone" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use.\n\nWarning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22710" name="Vitality Suspending Potion" additionalName="" type="EtcItem">
<item id="22710" name="Vitality Suspending Potion" type="EtcItem">
<!-- Magic potion that suspends vitality. Vitality consumption stops, but you also cannot receive Vitality bonuses. Cooldown is 30 min. -->
<set name="icon" val="BranchSys3.lcon.g_vitality_potion_stop" />
<set name="weight" val="36" />
<set name="is_stackable" val="true" />
</item>
<item id="22711" name="Japanese Sword" additionalName="" type="Weapon">
<item id="22711" name="Japanese Sword" type="Weapon">
<!-- Japanese weapon. One-handed sword form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_sword" />
<set name="default_action" val="EQUIP" />
@@ -91,7 +91,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22712" name="Japanese Dagger" additionalName="" type="Weapon">
<item id="22712" name="Japanese Dagger" type="Weapon">
<!-- Japanese weapon. Dagger form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_dagger" />
<set name="default_action" val="EQUIP" />
@@ -106,7 +106,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="22713" name="Japanese Long Sword" additionalName="" type="Weapon">
<item id="22713" name="Japanese Long Sword" type="Weapon">
<!-- Japanese weapon. Two-handed sword form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_twohand_sword" />
<set name="default_action" val="EQUIP" />
@@ -121,7 +121,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22714" name="Japanese Fist Weapon" additionalName="" type="Weapon">
<item id="22714" name="Japanese Fist Weapon" type="Weapon">
<!-- Japanese weapon. Fist weapon form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_dualfist" />
<set name="default_action" val="EQUIP" />
@@ -137,7 +137,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22715" name="Japanese Great Spear" additionalName="" type="Weapon">
<item id="22715" name="Japanese Great Spear" type="Weapon">
<!-- Japanese weapon. Spear form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_pole" />
<set name="default_action" val="EQUIP" />
@@ -152,7 +152,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22716" name="Japanese Bow" additionalName="" type="Weapon">
<item id="22716" name="Japanese Bow" type="Weapon">
<!-- Japanese weapon. Bow form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_bow" />
<set name="default_action" val="EQUIP" />
@@ -167,7 +167,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="22717" name="Japanese Crossbow" additionalName="" type="Weapon">
<item id="22717" name="Japanese Crossbow" type="Weapon">
<!-- Japanese weapon. Crossbow form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_twohand_crossbow" />
<set name="default_action" val="EQUIP" />
@@ -182,7 +182,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="22718" name="Japanese Blunt Weapon" additionalName="" type="Weapon">
<item id="22718" name="Japanese Blunt Weapon" type="Weapon">
<!-- Japanese weapon. One-handed blunt form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_blunt" />
<set name="default_action" val="EQUIP" />
@@ -198,7 +198,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22719" name="Japanese Giant Blunt Weapon" additionalName="" type="Weapon">
<item id="22719" name="Japanese Giant Blunt Weapon" type="Weapon">
<!-- Japanese weapon. Two-handed blunt form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_twohand_blunt" />
<set name="default_action" val="EQUIP" />
@@ -214,7 +214,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22720" name="Japanese Magic Blunt Weapon" additionalName="" type="Weapon">
<item id="22720" name="Japanese Magic Blunt Weapon" type="Weapon">
<!-- Japanese weapon. One-handed magic blunt form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_magic_blunt" />
<set name="default_action" val="EQUIP" />
@@ -230,7 +230,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22721" name="Japanese Giant Magic Blunt Weapon" additionalName="" type="Weapon">
<item id="22721" name="Japanese Giant Magic Blunt Weapon" type="Weapon">
<!-- Japanese weapon. Two-handed magic blunt form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_magic_twohand_blunt" />
<set name="default_action" val="EQUIP" />
@@ -246,7 +246,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22722" name="Japanese Dualsword" additionalName="" type="Weapon">
<item id="22722" name="Japanese Dualsword" type="Weapon">
<!-- Japanese weapon. Dualsword form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_dual" />
<set name="default_action" val="EQUIP" />
@@ -261,7 +261,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22723" name="Japanese Double Dagger" additionalName="" type="Weapon">
<item id="22723" name="Japanese Double Dagger" type="Weapon">
<!-- Japanese weapon. Dual dagger form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_dualdagger" />
<set name="default_action" val="EQUIP" />
@@ -276,7 +276,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22724" name="Japanese Double Blunt Weapon" additionalName="" type="Weapon">
<item id="22724" name="Japanese Double Blunt Weapon" type="Weapon">
<!-- Japanese weapon. Dual blunt form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_dualblunt" />
<set name="default_action" val="EQUIP" />
@@ -292,7 +292,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22725" name="Japanese Shield" additionalName="" type="Weapon">
<item id="22725" name="Japanese Shield" type="Weapon">
<!-- Japanese weapon. Shield form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_shield" />
<set name="default_action" val="EQUIP" />
@@ -306,7 +306,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="22726" name="Japanese Sigil" additionalName="" type="Armor">
<item id="22726" name="Japanese Sigil" type="Armor">
<!-- Japanese weapon. Sigil form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_sigil" />
<set name="default_action" val="EQUIP" />
@@ -318,286 +318,286 @@
<add stat="rShld" val="20.0" />
</for>
</item>
<item id="22727" name="Japanese Sword Appearance Stone" additionalName="" type="EtcItem">
<item id="22727" name="Japanese Sword Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a one-handed sword to that of a Japanese Sword. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22728" name="Japanese Dagger Appearance Stone" additionalName="" type="EtcItem">
<item id="22728" name="Japanese Dagger Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a dagger to that of a Japanese Dagger. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22729" name="Japanese Long Sword Appearance Stone" additionalName="" type="EtcItem">
<item id="22729" name="Japanese Long Sword Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a two-handed sword to that of a Japanese Long Sword. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22730" name="Japanese Fist Weapon Appearance Stone" additionalName="" type="EtcItem">
<item id="22730" name="Japanese Fist Weapon Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a fist weapon to that of a Japanese fist weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22731" name="Japanese Great Spear Appearance Stone" additionalName="" type="EtcItem">
<item id="22731" name="Japanese Great Spear Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a spear to that of a Japanese Great Spear. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22732" name="Japanese Bow Appearance Stone" additionalName="" type="EtcItem">
<item id="22732" name="Japanese Bow Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a bow to that of a Japanese Bow. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_bow" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22733" name="Japanese Crossbow Appearance Stone" additionalName="" type="EtcItem">
<item id="22733" name="Japanese Crossbow Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a crossbow to that of a Japanese crossbow. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_crossbow" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22734" name="Japanese Blunt Appearance Stone" additionalName="" type="EtcItem">
<item id="22734" name="Japanese Blunt Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a one-handed blunt to that of a Japanese blunt. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22735" name="Japanese Giant Blunt Appearance Stone" additionalName="" type="EtcItem">
<item id="22735" name="Japanese Giant Blunt Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt to that of a Japanese blunt. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22736" name="Japanese Magic Blunt Appearance Stone" additionalName="" type="EtcItem">
<item id="22736" name="Japanese Magic Blunt Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a one-handed magic blunt to that of a Japanese magic blunt. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22737" name="Japanese Giant Magic Blunt Appearance Stone" additionalName="" type="EtcItem">
<item id="22737" name="Japanese Giant Magic Blunt Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a two-handed magic blunt to that of a Japanese giant magic blunt. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_twohand_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22738" name="Japanese Dualsword Appearance Stone" additionalName="" type="EtcItem">
<item id="22738" name="Japanese Dualsword Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a dualsword to that of a Japanese dualsword. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22739" name="Japanese Double Dagger Appearance Stone" additionalName="" type="EtcItem">
<item id="22739" name="Japanese Double Dagger Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a dual dagger to that of a Japanese Double Dagger. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22740" name="Japanese Double Blunt Appearance Stone" additionalName="" type="EtcItem">
<item id="22740" name="Japanese Double Blunt Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a dual blunt to that of a Japanese double blunt. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22741" name="Japanese Shield Appearance Stone" additionalName="" type="EtcItem">
<item id="22741" name="Japanese Shield Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a shield to that of a Japanese shield. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_shield" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22742" name="Japanese Sigil Appearance Stone" additionalName="" type="EtcItem">
<item id="22742" name="Japanese Sigil Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a sigil to that of a Japanese sigil. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sigil" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22743" name="Transformation Scroll: Fairweather Borna" additionalName="" type="EtcItem">
<item id="22743" name="Transformation Scroll: Fairweather Borna" type="EtcItem">
<!-- For 30 min., transform into a Fairweather Borna, who has the abilities of the Feoh Wizard and Aeore Healer and can also use the Escape: Clan Hall skill. Lv. 80 or above. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="22744" name="Vitality Suspending Potion Pack" additionalName="" type="EtcItem">
<item id="22744" name="Vitality Suspending Potion Pack" type="EtcItem">
<!-- Wrapped Pack containing Vitality Suspending Potion. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="36" />
<set name="is_stackable" val="true" />
</item>
<item id="22745" name="Scroll: Increase Vitality" additionalName="" type="EtcItem">
<item id="22745" name="Scroll: Increase Vitality" type="EtcItem">
<!-- Increases the number of Vitality items that can be used per week by 1. Cooldown is 3 days. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22746" name="Scroll: Increase Vitality Pack" additionalName="" type="EtcItem">
<item id="22746" name="Scroll: Increase Vitality Pack" type="EtcItem">
<!-- Wrapped Pack containing Scroll: increase Vitality. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22747" name="Scroll: Increase Vitality (High-grade)" additionalName="" type="EtcItem">
<item id="22747" name="Scroll: Increase Vitality (High-grade)" type="EtcItem">
<!-- Increases the number of Vitality items that can be used per week by 2. Cooldown is 3 days. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up_2" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22748" name="Scroll: Increase Vitality Pack (High-grade)" additionalName="" type="EtcItem">
<item id="22748" name="Scroll: Increase Vitality Pack (High-grade)" type="EtcItem">
<!-- Wrapped Pack containing Scroll: increase Vitality (High-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22749" name="Scroll: Increase Vitality (Top-grade)" additionalName="" type="EtcItem">
<item id="22749" name="Scroll: Increase Vitality (Top-grade)" type="EtcItem">
<!-- Increases the number of Vitality items that can be used per week by 3. Cooldown is 3 days. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up_3" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22750" name="Scroll: Increase Vitality Pack (Top-grade)" additionalName="" type="EtcItem">
<item id="22750" name="Scroll: Increase Vitality Pack (Top-grade)" type="EtcItem">
<!-- Wrapped Pack containing Scroll: increase Vitality (Top-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22751" name="Drop Rate Rune 30% (3-hour)" additionalName="" type="EtcItem">
<item id="22751" name="Drop Rate Rune 30% (3-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 30%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22752" name="Drop Rate Rune 30% (5-hour)" additionalName="" type="EtcItem">
<item id="22752" name="Drop Rate Rune 30% (5-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 30%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22753" name="Drop Rate Rune 30% (7-day)" additionalName="" type="EtcItem">
<item id="22753" name="Drop Rate Rune 30% (7-day)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 30%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22754" name="Drop Rate Rune 50% (3-hour)" additionalName="" type="EtcItem">
<item id="22754" name="Drop Rate Rune 50% (3-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22755" name="Drop Rate Rune 50% (5-hour)" additionalName="" type="EtcItem">
<item id="22755" name="Drop Rate Rune 50% (5-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22756" name="Drop Rate Rune 50% (7-day)" additionalName="" type="EtcItem">
<item id="22756" name="Drop Rate Rune 50% (7-day)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22757" name="Drop Rate Rune 100% (3-hour)" additionalName="" type="EtcItem">
<item id="22757" name="Drop Rate Rune 100% (3-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22758" name="Drop Rate Rune 100% (5-hour)" additionalName="" type="EtcItem">
<item id="22758" name="Drop Rate Rune 100% (5-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22759" name="Drop Rate Rune 100% (7-day)" additionalName="" type="EtcItem">
<item id="22759" name="Drop Rate Rune 100% (7-day)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22760" name="Drop Rate Rune 200% (3-hour)" additionalName="" type="EtcItem">
<item id="22760" name="Drop Rate Rune 200% (3-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 200%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22761" name="Drop Rate Rune 200% (5-hour)" additionalName="" type="EtcItem">
<item id="22761" name="Drop Rate Rune 200% (5-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 200%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22762" name="Drop Rate Rune 200% (7-day)" additionalName="" type="EtcItem">
<item id="22762" name="Drop Rate Rune 200% (7-day)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 200%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22763" name="Drop Rate Rune 30% Pack (3-hour)" additionalName="" type="EtcItem">
<item id="22763" name="Drop Rate Rune 30% Pack (3-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 30% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22764" name="Drop Rate Rune 30% Pack (5-hour)" additionalName="" type="EtcItem">
<item id="22764" name="Drop Rate Rune 30% Pack (5-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 30% (5-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22765" name="Drop Rate Rune 30% Pack (7-day)" additionalName="" type="EtcItem">
<item id="22765" name="Drop Rate Rune 30% Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 30% (7-day. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22766" name="Drop Rate Rune 50% Pack (3-hour)" additionalName="" type="EtcItem">
<item id="22766" name="Drop Rate Rune 50% Pack (3-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 50% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22767" name="Drop Rate Rune 50% Pack (5-hour)" additionalName="" type="EtcItem">
<item id="22767" name="Drop Rate Rune 50% Pack (5-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 50% (5-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22768" name="Drop Rate Rune 50% Pack (7-day)" additionalName="" type="EtcItem">
<item id="22768" name="Drop Rate Rune 50% Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 50% (7-day. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22769" name="Drop Rate Rune 100% Pack (3-hour)" additionalName="" type="EtcItem">
<item id="22769" name="Drop Rate Rune 100% Pack (3-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22770" name="Drop Rate Rune 100% Pack (5-hour)" additionalName="" type="EtcItem">
<item id="22770" name="Drop Rate Rune 100% Pack (5-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (5-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22771" name="Drop Rate Rune 100% Pack (7-day)" additionalName="" type="EtcItem">
<item id="22771" name="Drop Rate Rune 100% Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (7-day. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22772" name="Drop Rate Rune 200% Pack (3-hour)" additionalName="" type="EtcItem">
<item id="22772" name="Drop Rate Rune 200% Pack (3-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 200% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22773" name="Drop Rate Rune 200% Pack (5-hour)" additionalName="" type="EtcItem">
<item id="22773" name="Drop Rate Rune 200% Pack (5-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 200% (5-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22774" name="Drop Rate Rune 200% Pack (7-day)" additionalName="" type="EtcItem">
<item id="22774" name="Drop Rate Rune 200% Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 200% (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22775" name="Drake Maul" additionalName="" type="Weapon">
<item id="22775" name="Drake Maul" type="Weapon">
<!-- Two-handed blunt with special powers used by the Drake Lord. Bestows either Health, HP Drain, or HP Regeneration. -->
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i00" />
<set name="default_action" val="EQUIP" />
@@ -677,7 +677,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22779" name="Drake Maul (PvP)" additionalName="" type="Weapon">
<item id="22779" name="Drake Maul (PvP)" type="Weapon">
<!-- Two-handed blunt with special powers used by the Drake Lord. Bestows either Health, HP Drain, or HP Regeneration. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. -->
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i00" />
<set name="default_action" val="EQUIP" />
@@ -753,7 +753,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22783" name="Drake Maul - Evil Spirit" additionalName="" type="Weapon">
<item id="22783" name="Drake Maul - Evil Spirit" type="Weapon">
<!-- Masterwork Item with chance of HP absorption during an attack.\nBestows either Health, HP Drain, or HP Regeneration. -->
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i00" />
<set name="default_action" val="EQUIP" />
@@ -833,7 +833,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22787" name="Drake Maul - Evil Spirit (PvP)" additionalName="" type="Weapon">
<item id="22787" name="Drake Maul - Evil Spirit (PvP)" type="Weapon">
<!-- Masterwork Item with chance of HP absorption during an attack.\nBestows either Health, HP Drain, or HP Regeneration. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. -->
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i00" />
<set name="default_action" val="EQUIP" />
@@ -909,7 +909,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22791" name="Freya's Staff" additionalName="" type="Weapon">
<item id="22791" name="Freya's Staff" type="Weapon">
<!-- Two-handed magic blunt with special powers used by Freya. Bestows either MP Regeneration, Magic Hold, or Empower. -->
<set name="icon" val="BranchSys3.Icon.g_glacierin_i00" />
<set name="default_action" val="EQUIP" />
@@ -989,7 +989,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22795" name="Freya's Staff (PvP)" additionalName="" type="Weapon">
<item id="22795" name="Freya's Staff (PvP)" type="Weapon">
<!-- Two-handed magic blunt with special powers used by Freya. Bestows either MP Regeneration, Magic Hold, or Empower. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. -->
<set name="icon" val="BranchSys3.Icon.g_glacierin_i00" />
<set name="default_action" val="EQUIP" />
@@ -1065,7 +1065,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22799" name="Freya's Staff - Cleverness" additionalName="" type="Weapon">
<item id="22799" name="Freya's Staff - Cleverness" type="Weapon">
<!-- Masterwork Item with chance of MP absorption.\nTwo-handed magic blunt with special powers used by Freya. Bestows either MP Regeneration, Magic Hold, or Empower. Has a chance of recovering CP during an attack. -->
<set name="icon" val="BranchSys3.Icon.g_glacierin_i00" />
<set name="default_action" val="EQUIP" />