Removed empty additionalName values from item XML files.

This commit is contained in:
MobiusDev
2015-11-05 13:37:30 +00:00
parent 36a2ad6af5
commit 2e3ba8f3ad
113 changed files with 6883 additions and 6883 deletions

View File

@@ -235,7 +235,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="17413" name="Seraph Necklace" additionalName="" type="Armor">
<item id="17413" name="Seraph Necklace" type="Armor">
<!-- Seraph Necklace. MP + 62 effect. -->
<set name="icon" val="icon.r95_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -252,7 +252,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17414" name="Seraph Earring" additionalName="" type="Armor">
<item id="17414" name="Seraph Earring" type="Armor">
<!-- Seraph Earring. MP + 46 effect. -->
<set name="icon" val="icon.r95_earring_i00" />
<set name="default_action" val="EQUIP" />
@@ -269,7 +269,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17415" name="Seraph Ring" additionalName="" type="Armor">
<item id="17415" name="Seraph Ring" type="Armor">
<!-- Seraph Ring. MP + 31 effect. -->
<set name="icon" val="icon.r95_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -286,7 +286,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17416" name="Amaranthine Shaper" additionalName="" type="Weapon">
<item id="17416" name="Amaranthine Shaper" type="Weapon">
<set name="icon" val="icon.weapon_stanpid_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" />
@@ -316,7 +316,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17417" name="Amaranthine Cutter" additionalName="" type="Weapon">
<item id="17417" name="Amaranthine Cutter" type="Weapon">
<set name="icon" val="icon.weapon_plenitas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -345,7 +345,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17418" name="Amaranthine Slasher" additionalName="" type="Weapon">
<item id="17418" name="Amaranthine Slasher" type="Weapon">
<set name="icon" val="icon.weapon_bauen_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -374,7 +374,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17419" name="Amaranthine Avenger" additionalName="" type="Weapon">
<item id="17419" name="Amaranthine Avenger" type="Weapon">
<set name="icon" val="icon.weapon_qutram_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -404,7 +404,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17420" name="Amaranthine Fighter" additionalName="" type="Weapon">
<item id="17420" name="Amaranthine Fighter" type="Weapon">
<set name="icon" val="icon.weapon_durga_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALFIST" />
@@ -434,7 +434,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17421" name="Amaranthine Stormer" additionalName="" type="Weapon">
<item id="17421" name="Amaranthine Stormer" type="Weapon">
<set name="icon" val="icon.weapon_crabel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" />
@@ -465,7 +465,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17422" name="Amaranthine Thrower" additionalName="" type="Weapon">
<item id="17422" name="Amaranthine Thrower" type="Weapon">
<set name="icon" val="icon.weapon_castron_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" />
@@ -496,7 +496,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17423" name="Amaranthine Shooter" additionalName="" type="Weapon">
<item id="17423" name="Amaranthine Shooter" type="Weapon">
<set name="icon" val="icon.weapon_stilla_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" />
@@ -530,7 +530,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17424" name="Amaranthine Buster" additionalName="" type="Weapon">
<item id="17424" name="Amaranthine Buster" type="Weapon">
<set name="icon" val="icon.weaon_serapear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -560,7 +560,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17425" name="Amaranthine Caster" additionalName="" type="Weapon">
<item id="17425" name="Amaranthine Caster" type="Weapon">
<set name="icon" val="icon.weapon_pilia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -591,7 +591,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17426" name="Amaranthine Retributer" additionalName="" type="Weapon">
<item id="17426" name="Amaranthine Retributer" type="Weapon">
<set name="icon" val="icon.weapon_shaelon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -623,7 +623,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17427" name="Amaranthine Dualsword" additionalName="" type="Weapon">
<item id="17427" name="Amaranthine Dualsword" type="Weapon">
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" />
@@ -652,7 +652,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17428" name="Amaranthine Dual Dagger" additionalName="" type="Weapon">
<item id="17428" name="Amaranthine Dual Dagger" type="Weapon">
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALDAGGER" />
@@ -688,7 +688,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17429" name="Amaranthine Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="17429" name="Amaranthine Dual Blunt Weapon" type="Weapon">
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALBLUNT" />
@@ -1023,7 +1023,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="17447" name="Eternal Necklace" additionalName="" type="Armor">
<item id="17447" name="Eternal Necklace" type="Armor">
<!-- Eternal Necklace. MP + 65 effect. -->
<set name="icon" val="icon.r991_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -1039,7 +1039,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17448" name="Eternal Earring" additionalName="" type="Armor">
<item id="17448" name="Eternal Earring" type="Armor">
<!-- Eternal Earring. MP + 49 effect. -->
<set name="icon" val="icon.r991_earring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1055,7 +1055,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17449" name="Eternal Ring" additionalName="" type="Armor">
<item id="17449" name="Eternal Ring" type="Armor">
<!-- Eternal Ring. MP + 33 effect. -->
<set name="icon" val="icon.r991_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1071,7 +1071,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17450" name="Blessed Kaliel Shaper" additionalName="" type="Weapon">
<item id="17450" name="Blessed Kaliel Shaper" type="Weapon">
<!-- Bestows one of the following functions: Guidance, Haste, or Focus. Two functions can be bestowed through a rare soul crystal. Increases P. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.weapon_vesper_shaper_i00" />
<set name="default_action" val="EQUIP" />
@@ -1087,7 +1087,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="17451" name="Blessed Kaliel Cutter" additionalName="" type="Weapon">
<item id="17451" name="Blessed Kaliel Cutter" type="Weapon">
<!-- Bestows one of the following functions: Haste, Focus, or Health. Two functions can be bestowed through a rare soul crystal. Increases Accuracy and P. Critical Rate when enchanted to + 4. -->
<set name="icon" val="icon.weapon_vesper_cutter_i00" />
<set name="default_action" val="EQUIP" />
@@ -1103,7 +1103,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="17452" name="Blessed Kaliel Slasher" additionalName="" type="Weapon">
<item id="17452" name="Blessed Kaliel Slasher" type="Weapon">
<!-- Bestows one of the following functions: Focus, Damage Up, or Haste. Two functions can be bestowed through a rare soul crystal. Increases P. Atk. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_vesper_slasher_i00" />
<set name="default_action" val="EQUIP" />
@@ -1119,7 +1119,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="17453" name="Blessed Kaliel Avenger" additionalName="" type="Weapon">
<item id="17453" name="Blessed Kaliel Avenger" type="Weapon">
<!-- Bestows one of the following functions: Haste, P. Critical Damage, or Focus. Two functions can be bestowed through a rare soul crystal. Increases P. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.weapon_vesper_avenger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1136,7 +1136,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="17454" name="Blessed Kaliel Fighter" additionalName="" type="Weapon">
<item id="17454" name="Blessed Kaliel Fighter" type="Weapon">
<!-- Bestows one of the following functions: Focus, Damage Up, or Haste. Two functions can be bestowed through a rare soul crystal. Increases Atk. Spd. and P. Atk. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_octoclaw_i00" />
<set name="default_action" val="EQUIP" />
@@ -1153,7 +1153,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="17455" name="Blessed Kaliel Stormer" additionalName="" type="Weapon">
<item id="17455" name="Blessed Kaliel Stormer" type="Weapon">
<!-- Bestows one of the following functions: HP Drain, Guidance, or Damage Up. Two functions can be bestowed through a rare soul crystal. Increases Multi Attack when enchanted to + 4. -->
<set name="icon" val="icon.weapon_vesper_stormer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1169,7 +1169,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="17456" name="Blessed Kaliel Thrower" additionalName="" type="Weapon">
<item id="17456" name="Blessed Kaliel Thrower" type="Weapon">
<!-- Bestows one of the following functions: Damage Up, Focus, or Long Blow. Two functions can be bestowed through a rare soul crystal. Increases P. Skill Power when enchanted to + 4. -->
<set name="icon" val="icon.weapon_vesper_thrower_i00" />
<set name="default_action" val="EQUIP" />
@@ -1185,7 +1185,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="17457" name="Blessed Kaliel Shooter" additionalName="" type="Weapon">
<item id="17457" name="Blessed Kaliel Shooter" type="Weapon">
<!-- Bestows one of the following functions: Focus, Critical Slow, or Haste. Two functions can be bestowed through a rare soul crystal. Increases Atk. Spd. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_vesper_schutze_i00" />
<set name="default_action" val="EQUIP" />
@@ -1201,7 +1201,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="17458" name="Blessed Kaliel Buster" additionalName="" type="Weapon">
<item id="17458" name="Blessed Kaliel Buster" type="Weapon">
<!-- Bestows one of the following functions: Acumen, Magic Hold, or Mana Up. Two functions can be bestowed through a rare soul crystal. Increases M. Accuracy and M. Critical Rate when enchanted to + 4. -->
<set name="icon" val="icon.weapon_vesper_burster_i00" />
<set name="default_action" val="EQUIP" />
@@ -1217,7 +1217,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="17459" name="Blessed Kaliel Caster" additionalName="" type="Weapon">
<item id="17459" name="Blessed Kaliel Caster" type="Weapon">
<!-- Bestows one of the following functions: Empower, Acumen, or Magic Hold. Two functions can be bestowed through a rare soul crystal. Increases M. Accuracy and M. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.weapon_vesper_caster_i00" />
<set name="default_action" val="EQUIP" />
@@ -1234,7 +1234,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="17460" name="Blessed Kaliel Retributer" additionalName="" type="Weapon">
<item id="17460" name="Blessed Kaliel Retributer" type="Weapon">
<!-- Bestows one of the following functions: MP Regeneration, Acumen, or Empower. Two functions can be bestowed through a rare soul crystal. Increases M. Atk., M. Critical Damage, and Casting Spd. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_vesper_singer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1252,7 +1252,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="17461" name="Blessed Kaliel Dualsword" additionalName="" type="Weapon">
<item id="17461" name="Blessed Kaliel Dualsword" type="Weapon">
<!-- Bestows one of the following functions: Haste, Damage Up, or Health. Two functions can be bestowed through a rare soul crystal. Increases P. Critical Rate and P. Atk. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1268,7 +1268,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="17462" name="Blessed Kaliel Dual Dagger" additionalName="" type="Weapon">
<item id="17462" name="Blessed Kaliel Dual Dagger" type="Weapon">
<!-- Bestows one of the following functions: Damage Up, Focus, or Guidance. Two functions can be bestowed through a rare soul crystal. Increases P. Critical Damage increases P. Atk. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1284,7 +1284,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="17463" name="Blessed Kaliel Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="17463" name="Blessed Kaliel Dual Blunt Weapon" type="Weapon">
<!-- Bestows one of the following functions: Focus, Guidance, or Damage Up. Two functions can be bestowed through a rare soul crystal. Increases P. Skill Power and P. Atk. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -1561,7 +1561,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="17481" name="Blessed Durandia Necklace" additionalName="" type="Armor">
<item id="17481" name="Blessed Durandia Necklace" type="Armor">
<set name="icon" val="icon.vesper_necklace_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@@ -1573,7 +1573,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17482" name="Blessed Durandia Earring" additionalName="" type="Armor">
<item id="17482" name="Blessed Durandia Earring" type="Armor">
<set name="icon" val="icon.vesper_earring_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@@ -1585,7 +1585,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17483" name="Blessed Durandia Ring" additionalName="" type="Armor">
<item id="17483" name="Blessed Durandia Ring" type="Armor">
<set name="icon" val="icon.vesper_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@@ -1597,7 +1597,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17484" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17484" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your sword...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1605,7 +1605,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17485" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17485" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your sword...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1613,7 +1613,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17486" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17486" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your sacrifice...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1621,7 +1621,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17487" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17487" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your sacrifice...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1629,7 +1629,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17488" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17488" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your dagger...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1637,7 +1637,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17489" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17489" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your arrow...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1645,7 +1645,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17490" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17490" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your wisdom...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1653,7 +1653,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17491" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17491" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your wisdom...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1661,7 +1661,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17492" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17492" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your wisdom...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1669,7 +1669,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17493" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17493" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your spirit...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1677,7 +1677,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17494" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17494" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your spirit...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1685,7 +1685,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17495" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17495" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your sacrifice...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1693,7 +1693,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17496" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17496" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your sacrifice...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1701,7 +1701,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17497" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17497" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your dagger...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1709,7 +1709,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17498" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17498" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your arrow...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1717,7 +1717,7 @@
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
</item>
<item id="17499" name="Cry of Destiny" additionalName="" type="Armor">
<item id="17499" name="Cry of Destiny" type="Armor">
<!-- Brilliant ring containing the blessing of light from the angel Nevit. - 'May the gods always bless your wisdom...' -->
<set name="icon" val="icon.accessary_blessed_ring_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="17900" name="Bound Specter Cutter" additionalName="" type="Weapon">
<item id="17900" name="Bound Specter Cutter" type="Weapon">
<set name="icon" val="icon.weapon_ninfea_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -31,7 +31,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17901" name="Bound Specter Slasher" additionalName="" type="Weapon">
<item id="17901" name="Bound Specter Slasher" type="Weapon">
<set name="icon" val="icon.weapon_skia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -62,7 +62,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17902" name="Bound Specter Avenger" additionalName="" type="Weapon">
<item id="17902" name="Bound Specter Avenger" type="Weapon">
<set name="icon" val="icon.weapon_ikeon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -94,7 +94,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17903" name="Bound Specter Fighter" additionalName="" type="Weapon">
<item id="17903" name="Bound Specter Fighter" type="Weapon">
<set name="icon" val="icon.weapon_deodos_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALFIST" />
@@ -126,7 +126,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17904" name="Bound Specter Stormer" additionalName="" type="Weapon">
<item id="17904" name="Bound Specter Stormer" type="Weapon">
<set name="icon" val="icon.weapon_transgredi_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" />
@@ -159,7 +159,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17905" name="Bound Specter Thrower" additionalName="" type="Weapon">
<item id="17905" name="Bound Specter Thrower" type="Weapon">
<set name="icon" val="icon.weapon_solenas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" />
@@ -192,7 +192,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17906" name="Bound Specter Shooter" additionalName="" type="Weapon">
<item id="17906" name="Bound Specter Shooter" type="Weapon">
<set name="icon" val="icon.weapon_lapis_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" />
@@ -228,7 +228,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17907" name="Bound Specter Buster" additionalName="" type="Weapon">
<item id="17907" name="Bound Specter Buster" type="Weapon">
<set name="icon" val="icon.weapon_zihel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -260,7 +260,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17908" name="Bound Specter Caster" additionalName="" type="Weapon">
<item id="17908" name="Bound Specter Caster" type="Weapon">
<set name="icon" val="icon.weapon_alacer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -293,7 +293,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17909" name="Bound Specter Retributer" additionalName="" type="Weapon">
<item id="17909" name="Bound Specter Retributer" type="Weapon">
<set name="icon" val="icon.weapon_rupe_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -327,7 +327,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17910" name="Bound Specter Dualsword" additionalName="" type="Weapon">
<item id="17910" name="Bound Specter Dualsword" type="Weapon">
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" />
@@ -358,7 +358,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17911" name="Bound Specter Dual Dagger" additionalName="" type="Weapon">
<item id="17911" name="Bound Specter Dual Dagger" type="Weapon">
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALDAGGER" />
@@ -396,7 +396,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17912" name="Bound Specter Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="17912" name="Bound Specter Dual Blunt Weapon" type="Weapon">
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALBLUNT" />
@@ -726,7 +726,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="17930" name="Bound Seraph Necklace" additionalName="" type="Armor">
<item id="17930" name="Bound Seraph Necklace" type="Armor">
<!-- MP + 62. Use an Unbind Scroll to change to a Standard item. -->
<set name="icon" val="icon.r95_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -741,7 +741,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17931" name="Bound Seraph Earring" additionalName="" type="Armor">
<item id="17931" name="Bound Seraph Earring" type="Armor">
<!-- MP + 46. Use an Unbind Scroll to change to a Standard item. -->
<set name="icon" val="icon.r95_earring_i00" />
<set name="default_action" val="EQUIP" />
@@ -756,7 +756,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17932" name="Bound Seraph Ring" additionalName="" type="Armor">
<item id="17932" name="Bound Seraph Ring" type="Armor">
<!-- MP + 31. Use an Unbind Scroll to change to a Standard item. -->
<set name="icon" val="icon.r95_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -771,7 +771,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17933" name="Bound Amaranthine Shaper" additionalName="" type="Weapon">
<item id="17933" name="Bound Amaranthine Shaper" type="Weapon">
<set name="icon" val="icon.weapon_stanpid_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" />
@@ -803,7 +803,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17934" name="Bound Amaranthine Cutter" additionalName="" type="Weapon">
<item id="17934" name="Bound Amaranthine Cutter" type="Weapon">
<set name="icon" val="icon.weapon_plenitas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -834,7 +834,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17935" name="Bound Amaranthine Slasher" additionalName="" type="Weapon">
<item id="17935" name="Bound Amaranthine Slasher" type="Weapon">
<set name="icon" val="icon.weapon_bauen_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -865,7 +865,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17936" name="Bound Amaranthine Avenger" additionalName="" type="Weapon">
<item id="17936" name="Bound Amaranthine Avenger" type="Weapon">
<set name="icon" val="icon.weapon_qutram_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -897,7 +897,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17937" name="Bound Amaranthine Fighter" additionalName="" type="Weapon">
<item id="17937" name="Bound Amaranthine Fighter" type="Weapon">
<set name="icon" val="icon.weapon_durga_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALFIST" />
@@ -929,7 +929,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17938" name="Bound Amaranthine Stormer" additionalName="" type="Weapon">
<item id="17938" name="Bound Amaranthine Stormer" type="Weapon">
<set name="icon" val="icon.weapon_crabel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" />
@@ -962,7 +962,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17939" name="Bound Amaranthine Thrower" additionalName="" type="Weapon">
<item id="17939" name="Bound Amaranthine Thrower" type="Weapon">
<set name="icon" val="icon.weapon_castron_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" />
@@ -995,7 +995,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17940" name="Bound Amaranthine Shooter" additionalName="" type="Weapon">
<item id="17940" name="Bound Amaranthine Shooter" type="Weapon">
<set name="icon" val="icon.weapon_stilla_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" />
@@ -1031,7 +1031,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17941" name="Bound Amaranthine Buster" additionalName="" type="Weapon">
<item id="17941" name="Bound Amaranthine Buster" type="Weapon">
<set name="icon" val="icon.weaon_serapear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -1063,7 +1063,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17942" name="Bound Amaranthine Caster" additionalName="" type="Weapon">
<item id="17942" name="Bound Amaranthine Caster" type="Weapon">
<set name="icon" val="icon.weapon_pilia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -1096,7 +1096,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17943" name="Bound Amaranthine Retributer" additionalName="" type="Weapon">
<item id="17943" name="Bound Amaranthine Retributer" type="Weapon">
<set name="icon" val="icon.weapon_shaelon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -1130,7 +1130,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17944" name="Bound Amaranthine Dualsword" additionalName="" type="Weapon">
<item id="17944" name="Bound Amaranthine Dualsword" type="Weapon">
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" />
@@ -1161,7 +1161,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17945" name="Bound Amaranthine Dual Dagger" additionalName="" type="Weapon">
<item id="17945" name="Bound Amaranthine Dual Dagger" type="Weapon">
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALDAGGER" />
@@ -1199,7 +1199,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="17946" name="Bound Amaranthine Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="17946" name="Bound Amaranthine Dual Blunt Weapon" type="Weapon">
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALBLUNT" />
@@ -1529,7 +1529,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="17964" name="Bound Eternal Necklace" additionalName="" type="Armor">
<item id="17964" name="Bound Eternal Necklace" type="Armor">
<!-- MP + 65. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.r991_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -1544,7 +1544,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17965" name="Bound Eternal Earring" additionalName="" type="Armor">
<item id="17965" name="Bound Eternal Earring" type="Armor">
<!-- MP + 49. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.r991_earring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1559,7 +1559,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17966" name="Bound Eternal Ring" additionalName="" type="Armor">
<item id="17966" name="Bound Eternal Ring" type="Armor">
<!-- MP + 33. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.r991_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1574,7 +1574,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17967" name="Blessed Requiem Shaper" additionalName="" type="Weapon">
<item id="17967" name="Blessed Requiem Shaper" type="Weapon">
<!-- Bestows one of the following functions: Guidance, Haste, or Focus. Two functions can be bestowed through a rare soul crystal. Increases P. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.weapon_aspeda_i00" />
<set name="default_action" val="EQUIP" />
@@ -1595,7 +1595,7 @@
<set stat="critRate" val="12.0" />
</for>
</item>
<item id="17968" name="Blessed Requiem Cutter" additionalName="" type="Weapon">
<item id="17968" name="Blessed Requiem Cutter" type="Weapon">
<!-- Bestows one of the following functions: Haste, Focus, or Health. Two functions can be bestowed through a rare soul crystal. Increases Accuracy and P. Critical Rate when enchanted to + 4. -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="default_action" val="EQUIP" />
@@ -1616,7 +1616,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="17969" name="Blessed Requiem Slasher" additionalName="" type="Weapon">
<item id="17969" name="Blessed Requiem Slasher" type="Weapon">
<!-- Bestows one of the following functions: Focus, Damage Up, or Haste. Two functions can be bestowed through a rare soul crystal. Increases P. Atk. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_polion_i00" />
<set name="default_action" val="EQUIP" />
@@ -1637,7 +1637,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="17970" name="Blessed Requiem Avenger" additionalName="" type="Weapon">
<item id="17970" name="Blessed Requiem Avenger" type="Weapon">
<!-- Bestows one of the following functions: Haste, P. Critical Damage, or Focus. Two functions can be bestowed through a rare soul crystal. Increases P. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.weapon_batista_i00" />
<set name="default_action" val="EQUIP" />
@@ -1659,7 +1659,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="17971" name="Blessed Requiem Fighter" additionalName="" type="Weapon">
<item id="17971" name="Blessed Requiem Fighter" type="Weapon">
<!-- Bestows one of the following functions: Focus, Damage Up, or Haste. Two functions can be bestowed through a rare soul crystal. Increases Atk. Spd. and P. Atk. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_fantasma_i00" />
<set name="default_action" val="EQUIP" />
@@ -1681,7 +1681,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="17972" name="Blessed Requiem Stormer" additionalName="" type="Weapon">
<item id="17972" name="Blessed Requiem Stormer" type="Weapon">
<!-- Bestows one of the following functions: HP Drain, Guidance, or Damage Up. Two functions can be bestowed through a rare soul crystal. Increases Multi Attack when enchanted to + 4. -->
<set name="icon" val="icon.weapon_soryu_i00" />
<set name="default_action" val="EQUIP" />
@@ -1702,7 +1702,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="17973" name="Blessed Requiem Thrower" additionalName="" type="Weapon">
<item id="17973" name="Blessed Requiem Thrower" type="Weapon">
<!-- Bestows one of the following functions: Damage Up, Focus, or Long Blow. Two functions can be bestowed through a rare soul crystal. Increases P. Skill Power when enchanted to + 4. -->
<set name="icon" val="icon.weapon_grabathus_i00" />
<set name="default_action" val="EQUIP" />
@@ -1724,7 +1724,7 @@
<set stat="critRate" val="12.0" />
</for>
</item>
<item id="17974" name="Blessed Requiem Shooter" additionalName="" type="Weapon">
<item id="17974" name="Blessed Requiem Shooter" type="Weapon">
<!-- Bestows one of the following functions: Focus, Critical Slow, or Haste. Two functions can be bestowed through a rare soul crystal. Increases Atk. Spd. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_shyayaka_i00" />
<set name="default_action" val="EQUIP" />
@@ -1745,7 +1745,7 @@
<set stat="critRate" val="12.0" />
</for>
</item>
<item id="17975" name="Blessed Requiem Buster" additionalName="" type="Weapon">
<item id="17975" name="Blessed Requiem Buster" type="Weapon">
<!-- Bestows one of the following functions: Acumen, Magic Hold, or Mana Up. Two functions can be bestowed through a rare soul crystal. Increases M. Accuracy and M. Critical Rate when enchanted to + 4. -->
<set name="icon" val="icon.weapon_kaynon_i00" />
<set name="default_action" val="EQUIP" />
@@ -1766,7 +1766,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="17976" name="Blessed Requiem Caster" additionalName="" type="Weapon">
<item id="17976" name="Blessed Requiem Caster" type="Weapon">
<!-- Bestows one of the following functions: Empower, Acumen, or Magic Hold. Two functions can be bestowed through a rare soul crystal. Increases M. Accuracy and M. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.weapon_anatrian_i00" />
<set name="default_action" val="EQUIP" />
@@ -1788,7 +1788,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="17977" name="Blessed Requiem Retributer" additionalName="" type="Weapon">
<item id="17977" name="Blessed Requiem Retributer" type="Weapon">
<!-- Bestows one of the following functions: MP Regeneration, Acumen, or Empower. Two functions can be bestowed through a rare soul crystal. Increases M. Atk., M. Critical Damage, and Casting Spd. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_grangkaz_i00" />
<set name="default_action" val="EQUIP" />
@@ -1811,7 +1811,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="17978" name="Blessed Requiem Dualsword" additionalName="" type="Weapon">
<item id="17978" name="Blessed Requiem Dualsword" type="Weapon">
<!-- Bestows one of the following functions: Haste, Damage Up, or Health. Two functions can be bestowed through a rare soul crystal. Increases P. Critical Rate and P. Atk. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1832,7 +1832,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="17979" name="Blessed Requiem Dual Dagger" additionalName="" type="Weapon">
<item id="17979" name="Blessed Requiem Dual Dagger" type="Weapon">
<!-- Bestows one of the following functions: Damage Up, Focus, or Guidance. Two functions can be bestowed through a rare soul crystal. Increases P. Critical Damage increases P. Atk. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1853,7 +1853,7 @@
<set stat="critRate" val="12.0" />
</for>
</item>
<item id="17980" name="Blessed Requiem Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="17980" name="Blessed Requiem Dual Blunt Weapon" type="Weapon">
<!-- Bestows one of the following functions: Focus, Guidance, or Damage Up. Two functions can be bestowed through a rare soul crystal. Increases P. Skill Power and P. Atk. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -2174,7 +2174,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="17998" name="Blessed Immortal Necklace" additionalName="" type="Armor">
<item id="17998" name="Blessed Immortal Necklace" type="Armor">
<!-- Blessed Immortal Necklace. MP + 53 effect. -->
<set name="icon" val="icon.r1_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -2189,7 +2189,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17999" name="Blessed Immortal Earring" additionalName="" type="Armor">
<item id="17999" name="Blessed Immortal Earring" type="Armor">
<!-- Blessed Immortal Earring. MP + 40 effect. -->
<set name="icon" val="icon.r1_earring_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="18000" name="Blessed Immortal Ring" additionalName="" type="Armor">
<item id="18000" name="Blessed Immortal Ring" type="Armor">
<!-- Blessed Immortal Ring. MP + 26 effect. -->
<set name="icon" val="icon.r1_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -15,7 +15,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="18001" name="Blessed Apocalypse Shaper" additionalName="" type="Weapon">
<item id="18001" name="Blessed Apocalypse Shaper" type="Weapon">
<set name="icon" val="icon.weapon_phasian_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" />
@@ -45,7 +45,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18002" name="Blessed Apocalypse Cutter" additionalName="" type="Weapon">
<item id="18002" name="Blessed Apocalypse Cutter" type="Weapon">
<set name="icon" val="icon.weapon_pasis_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -74,7 +74,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18003" name="Blessed Apocalypse Slasher" additionalName="" type="Weapon">
<item id="18003" name="Blessed Apocalypse Slasher" type="Weapon">
<set name="icon" val="icon.weapon_volver_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -103,7 +103,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18004" name="Blessed Apocalypse Avenger" additionalName="" type="Weapon">
<item id="18004" name="Blessed Apocalypse Avenger" type="Weapon">
<set name="icon" val="icon.weapon_raksilion_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -133,7 +133,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18005" name="Blessed Apocalypse Fighter" additionalName="" type="Weapon">
<item id="18005" name="Blessed Apocalypse Fighter" type="Weapon">
<set name="icon" val="icon.weapon_kirche_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALFIST" />
@@ -163,7 +163,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18006" name="Blessed Apocalypse Stormer" additionalName="" type="Weapon">
<item id="18006" name="Blessed Apocalypse Stormer" type="Weapon">
<set name="icon" val="icon.weapon_grave_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" />
@@ -194,7 +194,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18007" name="Blessed Apocalypse Thrower" additionalName="" type="Weapon">
<item id="18007" name="Blessed Apocalypse Thrower" type="Weapon">
<set name="icon" val="icon.weapon_spina_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" />
@@ -225,7 +225,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18008" name="Blessed Apocalypse Shooter" additionalName="" type="Weapon">
<item id="18008" name="Blessed Apocalypse Shooter" type="Weapon">
<set name="icon" val="icon.weapon_medianox_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" />
@@ -259,7 +259,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18009" name="Blessed Apocalypse Buster" additionalName="" type="Weapon">
<item id="18009" name="Blessed Apocalypse Buster" type="Weapon">
<set name="icon" val="icon.weapon_imerose_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -289,7 +289,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18010" name="Blessed Apocalypse Caster" additionalName="" type="Weapon">
<item id="18010" name="Blessed Apocalypse Caster" type="Weapon">
<set name="icon" val="icon.weapon_yuke_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -320,7 +320,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18011" name="Blessed Apocalypse Retributer" additionalName="" type="Weapon">
<item id="18011" name="Blessed Apocalypse Retributer" type="Weapon">
<set name="icon" val="icon.weapon_herencia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -352,7 +352,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18012" name="Blessed Apocalypse Dualsword" additionalName="" type="Weapon">
<item id="18012" name="Blessed Apocalypse Dualsword" type="Weapon">
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" />
@@ -381,7 +381,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18013" name="Blessed Apocalypse Dual Dagger" additionalName="" type="Weapon">
<item id="18013" name="Blessed Apocalypse Dual Dagger" type="Weapon">
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALDAGGER" />
@@ -417,7 +417,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18014" name="Blessed Apocalypse Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="18014" name="Blessed Apocalypse Dual Blunt Weapon" type="Weapon">
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALBLUNT" />
@@ -750,7 +750,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="18032" name="Blessed Twilight Necklace" additionalName="" type="Armor">
<item id="18032" name="Blessed Twilight Necklace" type="Armor">
<!-- Blessed Twilight Necklace. MP + 58 effect. -->
<set name="icon" val="icon.r2_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -765,7 +765,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="18033" name="Blessed Twilight Earring" additionalName="" type="Armor">
<item id="18033" name="Blessed Twilight Earring" type="Armor">
<!-- Blessed Twilight Earring. MP + 43 effect. -->
<set name="icon" val="icon.r2_earring_i00" />
<set name="default_action" val="EQUIP" />
@@ -781,7 +781,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="18034" name="Blessed Twilight Ring" additionalName="" type="Armor">
<item id="18034" name="Blessed Twilight Ring" type="Armor">
<!-- Blessed Twilight Ring. MP + 29 effect. -->
<set name="icon" val="icon.r2_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -796,7 +796,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="18035" name="Blessed Specter Shaper" additionalName="" type="Weapon">
<item id="18035" name="Blessed Specter Shaper" type="Weapon">
<set name="icon" val="icon.weapon_ignicion_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" />
@@ -826,7 +826,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18036" name="Blessed Specter Cutter" additionalName="" type="Weapon">
<item id="18036" name="Blessed Specter Cutter" type="Weapon">
<set name="icon" val="icon.weapon_ninfea_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -855,7 +855,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18037" name="Blessed Specter Slasher" additionalName="" type="Weapon">
<item id="18037" name="Blessed Specter Slasher" type="Weapon">
<set name="icon" val="icon.weapon_skia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -884,7 +884,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18038" name="Blessed Specter Avenger" additionalName="" type="Weapon">
<item id="18038" name="Blessed Specter Avenger" type="Weapon">
<set name="icon" val="icon.weapon_ikeon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -914,7 +914,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18039" name="Blessed Specter Fighter" additionalName="" type="Weapon">
<item id="18039" name="Blessed Specter Fighter" type="Weapon">
<set name="icon" val="icon.weapon_deodos_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALFIST" />
@@ -944,7 +944,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18040" name="Blessed Specter Stormer" additionalName="" type="Weapon">
<item id="18040" name="Blessed Specter Stormer" type="Weapon">
<set name="icon" val="icon.weapon_transgredi_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" />
@@ -975,7 +975,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18041" name="Blessed Specter Thrower" additionalName="" type="Weapon">
<item id="18041" name="Blessed Specter Thrower" type="Weapon">
<set name="icon" val="icon.weapon_solenas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" />
@@ -1006,7 +1006,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18042" name="Blessed Specter Shooter" additionalName="" type="Weapon">
<item id="18042" name="Blessed Specter Shooter" type="Weapon">
<set name="icon" val="icon.weapon_lapis_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" />
@@ -1040,7 +1040,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18043" name="Blessed Specter Buster" additionalName="" type="Weapon">
<item id="18043" name="Blessed Specter Buster" type="Weapon">
<set name="icon" val="icon.weapon_zihel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -1070,7 +1070,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18044" name="Blessed Specter Caster" additionalName="" type="Weapon">
<item id="18044" name="Blessed Specter Caster" type="Weapon">
<set name="icon" val="icon.weapon_alacer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -1101,7 +1101,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18045" name="Blessed Specter Retributer" additionalName="" type="Weapon">
<item id="18045" name="Blessed Specter Retributer" type="Weapon">
<set name="icon" val="icon.weapon_rupe_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -1133,7 +1133,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18046" name="Blessed Specter Dualsword" additionalName="" type="Weapon">
<item id="18046" name="Blessed Specter Dualsword" type="Weapon">
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" />
@@ -1162,7 +1162,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18047" name="Blessed Specter Dual Dagger" additionalName="" type="Weapon">
<item id="18047" name="Blessed Specter Dual Dagger" type="Weapon">
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALDAGGER" />
@@ -1198,7 +1198,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18048" name="Blessed Specter Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="18048" name="Blessed Specter Dual Blunt Weapon" type="Weapon">
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALBLUNT" />
@@ -1531,7 +1531,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="18066" name="Blessed Seraph Necklace" additionalName="" type="Armor">
<item id="18066" name="Blessed Seraph Necklace" type="Armor">
<!-- Blessed Seraph Necklace. MP + 62 effect. -->
<set name="icon" val="icon.r95_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -1547,7 +1547,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="18067" name="Blessed Seraph Earring" additionalName="" type="Armor">
<item id="18067" name="Blessed Seraph Earring" type="Armor">
<!-- Blessed Seraph Earring. MP + 46 effect. -->
<set name="icon" val="icon.r95_earring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1562,7 +1562,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="18068" name="Blessed Seraph Ring" additionalName="" type="Armor">
<item id="18068" name="Blessed Seraph Ring" type="Armor">
<!-- Blessed Seraph Ring. MP + 31 effect. -->
<set name="icon" val="icon.r95_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1577,7 +1577,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="18069" name="Blessed Amaranthine Shaper" additionalName="" type="Weapon">
<item id="18069" name="Blessed Amaranthine Shaper" type="Weapon">
<set name="icon" val="icon.weapon_stanpid_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" />
@@ -1607,7 +1607,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18070" name="Blessed Amaranthine Cutter" additionalName="" type="Weapon">
<item id="18070" name="Blessed Amaranthine Cutter" type="Weapon">
<set name="icon" val="icon.weapon_plenitas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -1636,7 +1636,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18071" name="Blessed Amaranthine Slasher" additionalName="" type="Weapon">
<item id="18071" name="Blessed Amaranthine Slasher" type="Weapon">
<set name="icon" val="icon.weapon_bauen_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -1665,7 +1665,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18072" name="Blessed Amaranthine Avenger" additionalName="" type="Weapon">
<item id="18072" name="Blessed Amaranthine Avenger" type="Weapon">
<set name="icon" val="icon.weapon_qutram_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -1695,7 +1695,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18073" name="Blessed Amaranthine Fighter" additionalName="" type="Weapon">
<item id="18073" name="Blessed Amaranthine Fighter" type="Weapon">
<set name="icon" val="icon.weapon_durga_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALFIST" />
@@ -1725,7 +1725,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18074" name="Blessed Amaranthine Stormer" additionalName="" type="Weapon">
<item id="18074" name="Blessed Amaranthine Stormer" type="Weapon">
<set name="icon" val="icon.weapon_crabel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" />
@@ -1756,7 +1756,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18075" name="Blessed Amaranthine Thrower" additionalName="" type="Weapon">
<item id="18075" name="Blessed Amaranthine Thrower" type="Weapon">
<set name="icon" val="icon.weapon_castron_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" />
@@ -1787,7 +1787,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18076" name="Blessed Amaranthine Shooter" additionalName="" type="Weapon">
<item id="18076" name="Blessed Amaranthine Shooter" type="Weapon">
<set name="icon" val="icon.weapon_stilla_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="CROSSBOW" />
@@ -1821,7 +1821,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18077" name="Blessed Amaranthine Buster" additionalName="" type="Weapon">
<item id="18077" name="Blessed Amaranthine Buster" type="Weapon">
<set name="icon" val="icon.weaon_serapear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -1851,7 +1851,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18078" name="Blessed Amaranthine Caster" additionalName="" type="Weapon">
<item id="18078" name="Blessed Amaranthine Caster" type="Weapon">
<set name="icon" val="icon.weapon_pilia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -1882,7 +1882,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18079" name="Blessed Amaranthine Retributer" additionalName="" type="Weapon">
<item id="18079" name="Blessed Amaranthine Retributer" type="Weapon">
<set name="icon" val="icon.weapon_shaelon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -1914,7 +1914,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18080" name="Blessed Amaranthine Dualsword" additionalName="" type="Weapon">
<item id="18080" name="Blessed Amaranthine Dualsword" type="Weapon">
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" />
@@ -1943,7 +1943,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18081" name="Blessed Amaranthine Dual Dagger" additionalName="" type="Weapon">
<item id="18081" name="Blessed Amaranthine Dual Dagger" type="Weapon">
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALDAGGER" />
@@ -1979,7 +1979,7 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="18082" name="Blessed Amaranthine Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="18082" name="Blessed Amaranthine Dual Blunt Weapon" type="Weapon">
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALBLUNT" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="18100" name="Blessed Eternal Necklace" additionalName="" type="Armor">
<item id="18100" name="Blessed Eternal Necklace" type="Armor">
<!-- Blessed Eternal Necklace. MP + 65 effect. -->
<set name="icon" val="icon.r991_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -15,7 +15,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="18101" name="Blessed Eternal Earring" additionalName="" type="Armor">
<item id="18101" name="Blessed Eternal Earring" type="Armor">
<!-- Blessed Eternal Earring. MP + 49 effect. -->
<set name="icon" val="icon.r991_earring_i00" />
<set name="default_action" val="EQUIP" />
@@ -30,7 +30,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="18102" name="Blessed Eternal Ring" additionalName="" type="Armor">
<item id="18102" name="Blessed Eternal Ring" type="Armor">
<!-- Blessed Eternal Ring. MP + 33 effect. -->
<set name="icon" val="icon.r991_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -45,73 +45,73 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="18103" name="Unidentified Requiem Shaper" additionalName="" type="EtcItem">
<item id="18103" name="Unidentified Requiem Shaper" type="EtcItem">
<!-- A Requiem Shaper in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_aspeda_i00" />
<set name="price" val="6284000" />
</item>
<item id="18104" name="Unidentified Requiem Cutter" additionalName="" type="EtcItem">
<item id="18104" name="Unidentified Requiem Cutter" type="EtcItem">
<!-- A Requiem Cutter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="price" val="6284000" />
</item>
<item id="18105" name="Unidentified Requiem Slasher" additionalName="" type="EtcItem">
<item id="18105" name="Unidentified Requiem Slasher" type="EtcItem">
<!-- A Requiem Slasher in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_polion_i00" />
<set name="price" val="6284000" />
</item>
<item id="18106" name="Unidentified Requiem Avenger" additionalName="" type="EtcItem">
<item id="18106" name="Unidentified Requiem Avenger" type="EtcItem">
<!-- A Requiem Avenger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_batista_i00" />
<set name="price" val="6284000" />
</item>
<item id="18107" name="Unidentified Requiem Fighter" additionalName="" type="EtcItem">
<item id="18107" name="Unidentified Requiem Fighter" type="EtcItem">
<!-- A Requiem Fighter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_fantasma_i00" />
<set name="price" val="6284000" />
</item>
<item id="18108" name="Unidentified Requiem Stormer" additionalName="" type="EtcItem">
<item id="18108" name="Unidentified Requiem Stormer" type="EtcItem">
<!-- A Requiem Stormer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_soryu_i00" />
<set name="price" val="6284000" />
</item>
<item id="18109" name="Unidentified Requiem Thrower" additionalName="" type="EtcItem">
<item id="18109" name="Unidentified Requiem Thrower" type="EtcItem">
<!-- A Requiem Thrower in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_grabathus_i00" />
<set name="price" val="6284000" />
</item>
<item id="18110" name="Unidentified Requiem Shooter" additionalName="" type="EtcItem">
<item id="18110" name="Unidentified Requiem Shooter" type="EtcItem">
<!-- A Requiem Shooter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / crossbow / bow) -->
<set name="icon" val="icon.weapon_shyayaka_i00" />
<set name="price" val="6284000" />
</item>
<item id="18111" name="Unidentified Requiem Buster" additionalName="" type="EtcItem">
<item id="18111" name="Unidentified Requiem Buster" type="EtcItem">
<!-- A Requiem Buster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_kaynon_i00" />
<set name="price" val="6284000" />
</item>
<item id="18112" name="Unidentified Requiem Caster" additionalName="" type="EtcItem">
<item id="18112" name="Unidentified Requiem Caster" type="EtcItem">
<!-- A Requiem Caster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_anatrian_i00" />
<set name="price" val="6284000" />
</item>
<item id="18113" name="Unidentified Requiem Retributer" additionalName="" type="EtcItem">
<item id="18113" name="Unidentified Requiem Retributer" type="EtcItem">
<!-- A Requiem Retributer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_grangkaz_i00" />
<set name="price" val="6284000" />
<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
</item>
<item id="18114" name="Unidentified Requiem Dualsword" additionalName="" type="EtcItem">
<item id="18114" name="Unidentified Requiem Dualsword" type="EtcItem">
<!-- A Requiem Dualsword in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="price" val="7540800" />
</item>
<item id="18115" name="Unidentified Requiem Dual Dagger" additionalName="" type="EtcItem">
<item id="18115" name="Unidentified Requiem Dual Dagger" type="EtcItem">
<!-- A Requiem Dual Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / dagger) -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="price" val="7540800" />
</item>
<item id="18116" name="Unidentified Requiem Dual Blunt Weapon" additionalName="" type="EtcItem">
<item id="18116" name="Unidentified Requiem Dual Blunt Weapon" type="EtcItem">
<!-- A Requiem Dual Blunt Weapon in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / blunt) -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="price" val="7540800" />
@@ -203,22 +203,22 @@
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="price" val="861000" />
</item>
<item id="18134" name="Unidentified Immortal Necklace" additionalName="" type="EtcItem">
<item id="18134" name="Unidentified Immortal Necklace" type="EtcItem">
<!-- An Immortal Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Necklace) -->
<set name="icon" val="icon.r1_necklace_i00" />
<set name="price" val="855000" />
</item>
<item id="18135" name="Unidentified Immortal Earring" additionalName="" type="EtcItem">
<item id="18135" name="Unidentified Immortal Earring" type="EtcItem">
<!-- An Immortal Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Earring) -->
<set name="icon" val="icon.r1_earring_i00" />
<set name="price" val="641000" />
</item>
<item id="18136" name="Unidentified Immortal Ring" additionalName="" type="EtcItem">
<item id="18136" name="Unidentified Immortal Ring" type="EtcItem">
<!-- An Immortal Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Ring) -->
<set name="icon" val="icon.r1_ring_i00" />
<set name="price" val="427000" />
</item>
<item id="18137" name="Unidentified Apocalypse Shaper" additionalName="" type="EtcItem">
<item id="18137" name="Unidentified Apocalypse Shaper" type="EtcItem">
<set name="icon" val="icon.weapon_phasian_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -228,7 +228,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12046-1" />
</item>
<item id="18138" name="Unidentified Apocalypse Cutter" additionalName="" type="EtcItem">
<item id="18138" name="Unidentified Apocalypse Cutter" type="EtcItem">
<set name="icon" val="icon.weapon_pasis_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -238,7 +238,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12047-1" />
</item>
<item id="18139" name="Unidentified Apocalypse Slasher" additionalName="" type="EtcItem">
<item id="18139" name="Unidentified Apocalypse Slasher" type="EtcItem">
<set name="icon" val="icon.weapon_volver_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -248,7 +248,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12048-1" />
</item>
<item id="18140" name="Unidentified Apocalypse Avenger" additionalName="" type="EtcItem">
<item id="18140" name="Unidentified Apocalypse Avenger" type="EtcItem">
<set name="icon" val="icon.weapon_raksilion_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -258,7 +258,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12049-1" />
</item>
<item id="18141" name="Unidentified Apocalypse Fighter" additionalName="" type="EtcItem">
<item id="18141" name="Unidentified Apocalypse Fighter" type="EtcItem">
<set name="icon" val="icon.weapon_kirche_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -268,7 +268,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12050-1" />
</item>
<item id="18142" name="Unidentified Apocalypse Stormer" additionalName="" type="EtcItem">
<item id="18142" name="Unidentified Apocalypse Stormer" type="EtcItem">
<set name="icon" val="icon.weapon_grave_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -278,7 +278,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12051-1" />
</item>
<item id="18143" name="Unidentified Apocalypse Thrower" additionalName="" type="EtcItem">
<item id="18143" name="Unidentified Apocalypse Thrower" type="EtcItem">
<set name="icon" val="icon.weapon_spina_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -288,7 +288,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12052-1" />
</item>
<item id="18144" name="Unidentified Apocalypse Shooter" additionalName="" type="EtcItem">
<item id="18144" name="Unidentified Apocalypse Shooter" type="EtcItem">
<set name="icon" val="icon.weapon_medianox_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -298,7 +298,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12053-1" />
</item>
<item id="18145" name="Unidentified Apocalypse Buster" additionalName="" type="EtcItem">
<item id="18145" name="Unidentified Apocalypse Buster" type="EtcItem">
<set name="icon" val="icon.weapon_imerose_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -308,7 +308,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12054-1" />
</item>
<item id="18146" name="Unidentified Apocalypse Caster" additionalName="" type="EtcItem">
<item id="18146" name="Unidentified Apocalypse Caster" type="EtcItem">
<set name="icon" val="icon.weapon_yuke_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -318,7 +318,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12055-1" />
</item>
<item id="18147" name="Unidentified Apocalypse Retributer" additionalName="" type="EtcItem">
<item id="18147" name="Unidentified Apocalypse Retributer" type="EtcItem">
<set name="icon" val="icon.weapon_herencia_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -328,7 +328,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12056-1" />
</item>
<item id="18148" name="Unidentified Apocalypse Dualsword" additionalName="" type="EtcItem">
<item id="18148" name="Unidentified Apocalypse Dualsword" type="EtcItem">
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -338,7 +338,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12057-1" />
</item>
<item id="18149" name="Unidentified Apocalypse Dual Dagger" additionalName="" type="EtcItem">
<item id="18149" name="Unidentified Apocalypse Dual Dagger" type="EtcItem">
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -348,7 +348,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12058-1" />
</item>
<item id="18150" name="Unidentified Apocalypse Dual Blunt Weapon" additionalName="" type="EtcItem">
<item id="18150" name="Unidentified Apocalypse Dual Blunt Weapon" type="EtcItem">
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -443,22 +443,22 @@
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="price" val="2087000" />
</item>
<item id="18168" name="Unidentified Twilight Necklace" additionalName="" type="EtcItem">
<item id="18168" name="Unidentified Twilight Necklace" type="EtcItem">
<!-- A Twilight Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Necklace) -->
<set name="icon" val="icon.r2_necklace_i00" />
<set name="price" val="2070000" />
</item>
<item id="18169" name="Unidentified Twilight Earring" additionalName="" type="EtcItem">
<item id="18169" name="Unidentified Twilight Earring" type="EtcItem">
<!-- A Twilight Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Earring) -->
<set name="icon" val="icon.r2_earring_i00" />
<set name="price" val="1553000" />
</item>
<item id="18170" name="Unidentified Twilight Ring" additionalName="" type="EtcItem">
<item id="18170" name="Unidentified Twilight Ring" type="EtcItem">
<!-- A Twilight Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Ring) -->
<set name="icon" val="icon.r2_ring_i00" />
<set name="price" val="1035000" />
</item>
<item id="18171" name="Unidentified Specter Shaper" additionalName="" type="EtcItem">
<item id="18171" name="Unidentified Specter Shaper" type="EtcItem">
<set name="icon" val="icon.weapon_ignicion_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -468,7 +468,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12080-1" />
</item>
<item id="18172" name="Unidentified Specter Cutter" additionalName="" type="EtcItem">
<item id="18172" name="Unidentified Specter Cutter" type="EtcItem">
<set name="icon" val="icon.weapon_ninfea_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -478,7 +478,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12081-1" />
</item>
<item id="18173" name="Unidentified Specter Slasher" additionalName="" type="EtcItem">
<item id="18173" name="Unidentified Specter Slasher" type="EtcItem">
<set name="icon" val="icon.weapon_skia_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -488,7 +488,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12082-1" />
</item>
<item id="18174" name="Unidentified Specter Avenger" additionalName="" type="EtcItem">
<item id="18174" name="Unidentified Specter Avenger" type="EtcItem">
<set name="icon" val="icon.weapon_ikeon_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -498,7 +498,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12083-1" />
</item>
<item id="18175" name="Unidentified Specter Fighter" additionalName="" type="EtcItem">
<item id="18175" name="Unidentified Specter Fighter" type="EtcItem">
<set name="icon" val="icon.weapon_deodos_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -508,7 +508,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12084-1" />
</item>
<item id="18176" name="Unidentified Specter Stormer" additionalName="" type="EtcItem">
<item id="18176" name="Unidentified Specter Stormer" type="EtcItem">
<set name="icon" val="icon.weapon_transgredi_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -518,7 +518,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12085-1" />
</item>
<item id="18177" name="Unidentified Specter Thrower" additionalName="" type="EtcItem">
<item id="18177" name="Unidentified Specter Thrower" type="EtcItem">
<set name="icon" val="icon.weapon_solenas_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -528,7 +528,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12086-1" />
</item>
<item id="18178" name="Unidentified Specter Shooter" additionalName="" type="EtcItem">
<item id="18178" name="Unidentified Specter Shooter" type="EtcItem">
<set name="icon" val="icon.weapon_lapis_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -538,7 +538,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12087-1" />
</item>
<item id="18179" name="Unidentified Specter Buster" additionalName="" type="EtcItem">
<item id="18179" name="Unidentified Specter Buster" type="EtcItem">
<set name="icon" val="icon.weapon_zihel_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -548,7 +548,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12088-1" />
</item>
<item id="18180" name="Unidentified Specter Caster" additionalName="" type="EtcItem">
<item id="18180" name="Unidentified Specter Caster" type="EtcItem">
<set name="icon" val="icon.weapon_alacer_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -558,7 +558,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12089-1" />
</item>
<item id="18181" name="Unidentified Specter Retributer" additionalName="" type="EtcItem">
<item id="18181" name="Unidentified Specter Retributer" type="EtcItem">
<set name="icon" val="icon.weapon_rupe_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -568,7 +568,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12090-1" />
</item>
<item id="18182" name="Unidentified Specter Dualsword" additionalName="" type="EtcItem">
<item id="18182" name="Unidentified Specter Dualsword" type="EtcItem">
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -578,7 +578,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12091-1" />
</item>
<item id="18183" name="Unidentified Specter Dual Dagger" additionalName="" type="EtcItem">
<item id="18183" name="Unidentified Specter Dual Dagger" type="EtcItem">
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -588,7 +588,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12092-1" />
</item>
<item id="18184" name="Unidentified Specter Dual Blunt Weapon" additionalName="" type="EtcItem">
<item id="18184" name="Unidentified Specter Dual Blunt Weapon" type="EtcItem">
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />

View File

@@ -10,22 +10,22 @@
<set name="icon" val="icon.airtoil_i00" />
<set name="price" val="4502000" />
</item>
<item id="18202" name="Unidentified Seraph Necklace" additionalName="" type="EtcItem">
<item id="18202" name="Unidentified Seraph Necklace" type="EtcItem">
<!-- A Seraph Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Necklace) -->
<set name="icon" val="icon.r95_necklace_i00" />
<set name="price" val="4466000" />
</item>
<item id="18203" name="Unidentified Seraph Earring" additionalName="" type="EtcItem">
<item id="18203" name="Unidentified Seraph Earring" type="EtcItem">
<!-- A Seraph Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Earring) -->
<set name="icon" val="icon.r95_earring_i00" />
<set name="price" val="3349000" />
</item>
<item id="18204" name="Unidentified Seraph Ring" additionalName="" type="EtcItem">
<item id="18204" name="Unidentified Seraph Ring" type="EtcItem">
<!-- A Seraph Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Ring) -->
<set name="icon" val="icon.r95_ring_i00" />
<set name="price" val="2233000" />
</item>
<item id="18205" name="Unidentified Amaranthine Shaper" additionalName="" type="EtcItem">
<item id="18205" name="Unidentified Amaranthine Shaper" type="EtcItem">
<set name="icon" val="icon.weapon_stanpid_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -35,7 +35,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12114-1" />
</item>
<item id="18206" name="Unidentified Amaranthine Cutter" additionalName="" type="EtcItem">
<item id="18206" name="Unidentified Amaranthine Cutter" type="EtcItem">
<set name="icon" val="icon.weapon_plenitas_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -45,7 +45,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12115-1" />
</item>
<item id="18207" name="Unidentified Amaranthine Slasher" additionalName="" type="EtcItem">
<item id="18207" name="Unidentified Amaranthine Slasher" type="EtcItem">
<set name="icon" val="icon.weapon_bauen_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -55,7 +55,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12116-1" />
</item>
<item id="18208" name="Unidentified Amaranthine Avenger" additionalName="" type="EtcItem">
<item id="18208" name="Unidentified Amaranthine Avenger" type="EtcItem">
<set name="icon" val="icon.weapon_qutram_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -65,7 +65,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12117-1" />
</item>
<item id="18209" name="Unidentified Amaranthine Fighter" additionalName="" type="EtcItem">
<item id="18209" name="Unidentified Amaranthine Fighter" type="EtcItem">
<set name="icon" val="icon.weapon_durga_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -75,7 +75,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12118-1" />
</item>
<item id="18210" name="Unidentified Amaranthine Stormer" additionalName="" type="EtcItem">
<item id="18210" name="Unidentified Amaranthine Stormer" type="EtcItem">
<set name="icon" val="icon.weapon_crabel_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -85,7 +85,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12119-1" />
</item>
<item id="18211" name="Unidentified Amaranthine Thrower" additionalName="" type="EtcItem">
<item id="18211" name="Unidentified Amaranthine Thrower" type="EtcItem">
<set name="icon" val="icon.weapon_castron_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -95,7 +95,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12120-1" />
</item>
<item id="18212" name="Unidentified Amaranthine Shooter" additionalName="" type="EtcItem">
<item id="18212" name="Unidentified Amaranthine Shooter" type="EtcItem">
<set name="icon" val="icon.weapon_stilla_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -105,7 +105,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12121-1" />
</item>
<item id="18213" name="Unidentified Amaranthine Buster" additionalName="" type="EtcItem">
<item id="18213" name="Unidentified Amaranthine Buster" type="EtcItem">
<set name="icon" val="icon.weaon_serapear_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -115,7 +115,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12122-1" />
</item>
<item id="18214" name="Unidentified Amaranthine Caster" additionalName="" type="EtcItem">
<item id="18214" name="Unidentified Amaranthine Caster" type="EtcItem">
<set name="icon" val="icon.weapon_pilia_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -125,7 +125,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12123-1" />
</item>
<item id="18215" name="Unidentified Amaranthine Retributer" additionalName="" type="EtcItem">
<item id="18215" name="Unidentified Amaranthine Retributer" type="EtcItem">
<set name="icon" val="icon.weapon_shaelon_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -135,7 +135,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12124-1" />
</item>
<item id="18216" name="Unidentified Amaranthine Dualsword" additionalName="" type="EtcItem">
<item id="18216" name="Unidentified Amaranthine Dualsword" type="EtcItem">
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -145,7 +145,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12125-1" />
</item>
<item id="18217" name="Unidentified Amaranthine Dual Dagger" additionalName="" type="EtcItem">
<item id="18217" name="Unidentified Amaranthine Dual Dagger" type="EtcItem">
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -155,7 +155,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="12126-1" />
</item>
<item id="18218" name="Unidentified Amaranthine Dual Blunt Weapon" additionalName="" type="EtcItem">
<item id="18218" name="Unidentified Amaranthine Dual Blunt Weapon" type="EtcItem">
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -250,87 +250,87 @@
<set name="icon" val="icon.elos_i00" />
<set name="price" val="9921000" />
</item>
<item id="18236" name="Unidentified Eternal Necklace" additionalName="" type="EtcItem">
<item id="18236" name="Unidentified Eternal Necklace" type="EtcItem">
<!-- An Eternal Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Necklace) -->
<set name="icon" val="icon.r991_necklace_i00" />
<set name="price" val="9842000" />
</item>
<item id="18237" name="Unidentified Eternal Earring" additionalName="" type="EtcItem">
<item id="18237" name="Unidentified Eternal Earring" type="EtcItem">
<!-- An Eternal Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Earring) -->
<set name="icon" val="icon.r991_earring_i00" />
<set name="price" val="7381000" />
</item>
<item id="18238" name="Unidentified Eternal Ring" additionalName="" type="EtcItem">
<item id="18238" name="Unidentified Eternal Ring" type="EtcItem">
<!-- An Eternal Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Ring) -->
<set name="icon" val="icon.r991_ring_i00" />
<set name="price" val="4921000" />
</item>
<item id="18239" name="Unidentified Kaliel Shaper" additionalName="" type="EtcItem">
<item id="18239" name="Unidentified Kaliel Shaper" type="EtcItem">
<!-- A Kaliel Shaper in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_vesper_shaper_i00" />
<set name="price" val="1399831000" />
</item>
<item id="18240" name="Unidentified Kaliel Cutter" additionalName="" type="EtcItem">
<item id="18240" name="Unidentified Kaliel Cutter" type="EtcItem">
<!-- A Kaliel Cutter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_vesper_cutter_i00" />
<set name="price" val="1399831000" />
</item>
<item id="18241" name="Unidentified Kaliel Slasher" additionalName="" type="EtcItem">
<item id="18241" name="Unidentified Kaliel Slasher" type="EtcItem">
<!-- A Kaliel Slasher in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_vesper_slasher_i00" />
<set name="price" val="1399831000" />
</item>
<item id="18242" name="Unidentified Kaliel Avenger" additionalName="" type="EtcItem">
<item id="18242" name="Unidentified Kaliel Avenger" type="EtcItem">
<!-- A Kaliel Avenger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_vesper_avenger_i00" />
<set name="price" val="1399831000" />
</item>
<item id="18243" name="Unidentified Kaliel Fighter" additionalName="" type="EtcItem">
<item id="18243" name="Unidentified Kaliel Fighter" type="EtcItem">
<!-- A Kaliel Fighter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_octoclaw_i00" />
<set name="price" val="1399831000" />
</item>
<item id="18244" name="Unidentified Kaliel Stormer" additionalName="" type="EtcItem">
<item id="18244" name="Unidentified Kaliel Stormer" type="EtcItem">
<!-- A Kaliel Stormer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_vesper_stormer_i00" />
<set name="price" val="1399831000" />
</item>
<item id="18245" name="Unidentified Kaliel Thrower" additionalName="" type="EtcItem">
<item id="18245" name="Unidentified Kaliel Thrower" type="EtcItem">
<!-- A Kaliel Thrower in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_vesper_thrower_i00" />
<set name="price" val="1399831000" />
</item>
<item id="18246" name="Unidentified Kaliel Shooter" additionalName="" type="EtcItem">
<item id="18246" name="Unidentified Kaliel Shooter" type="EtcItem">
<!-- A Kaliel Shooter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / crossbow / bow) -->
<set name="icon" val="icon.weapon_vesper_schutze_i00" />
<set name="price" val="1399831000" />
</item>
<item id="18247" name="Unidentified Kaliel Buster" additionalName="" type="EtcItem">
<item id="18247" name="Unidentified Kaliel Buster" type="EtcItem">
<!-- A Kaliel Buster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_vesper_burster_i00" />
<set name="price" val="1399831000" />
</item>
<item id="18248" name="Unidentified Kaliel Caster" additionalName="" type="EtcItem">
<item id="18248" name="Unidentified Kaliel Caster" type="EtcItem">
<!-- A Kaliel Caster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_vesper_caster_i00" />
<set name="price" val="1399831000" />
</item>
<item id="18249" name="Unidentified Kaliel Retributer" additionalName="" type="EtcItem">
<item id="18249" name="Unidentified Kaliel Retributer" type="EtcItem">
<!-- A Kaliel Retributer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_vesper_singer_i00" />
<set name="price" val="1399831000" />
</item>
<item id="18250" name="Unidentified Kaliel Dualsword" additionalName="" type="EtcItem">
<item id="18250" name="Unidentified Kaliel Dualsword" type="EtcItem">
<!-- A Kaliel Dualsword in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="price" val="1679797200" />
</item>
<item id="18251" name="Unidentified Kaliel Dual Dagger" additionalName="" type="EtcItem">
<item id="18251" name="Unidentified Kaliel Dual Dagger" type="EtcItem">
<!-- A Kaliel Dual Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / dagger) -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="price" val="1679797200" />
</item>
<item id="18252" name="Unidentified Kaliel Dual Blunt Weapon" additionalName="" type="EtcItem">
<item id="18252" name="Unidentified Kaliel Dual Blunt Weapon" type="EtcItem">
<!-- A Kaliel Dual Blunt Weapon in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / blunt) -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="price" val="1679797200" />
@@ -420,178 +420,178 @@
<set name="icon" val="icon.verper_sigil_i00" />
<set name="price" val="191976000" />
</item>
<item id="18270" name="Unidentified Durandia Necklace" additionalName="" type="EtcItem">
<item id="18270" name="Unidentified Durandia Necklace" type="EtcItem">
<!-- A Durandia Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Necklace) -->
<set name="icon" val="icon.vesper_necklace_i00" />
<set name="price" val="190453000" />
</item>
<item id="18271" name="Unidentified Durandia Earring" additionalName="" type="EtcItem">
<item id="18271" name="Unidentified Durandia Earring" type="EtcItem">
<!-- A Durandia Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Earring) -->
<set name="icon" val="icon.vesper_earring_i00" />
<set name="price" val="142839000" />
</item>
<item id="18272" name="Unidentified Durandia Ring" additionalName="" type="EtcItem">
<item id="18272" name="Unidentified Durandia Ring" type="EtcItem">
<!-- A Durandia Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Ring) -->
<set name="icon" val="icon.vesper_ring_i00" />
<set name="price" val="95226000" />
</item>
<item id="18273" name="Talisman (R85-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<item id="18273" name="Talisman (R85-grade) - P. Atk. (Passive)" type="Armor">
<!-- P. Atk. + 37 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18274" name="Talisman (R90-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<item id="18274" name="Talisman (R90-grade) - P. Atk. (Passive)" type="Armor">
<!-- P. Atk. + 43 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18275" name="Talisman (R95-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<item id="18275" name="Talisman (R95-grade) - P. Atk. (Passive)" type="Armor">
<!-- P. Atk. + 52 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18276" name="Talisman (R99-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<item id="18276" name="Talisman (R99-grade) - P. Atk. (Passive)" type="Armor">
<!-- P. Atk. + 60 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18277" name="Talisman (R85-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<item id="18277" name="Talisman (R85-grade) - P. Def. (Passive)" type="Armor">
<!-- P. Def. + 38 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18278" name="Talisman (R90-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<item id="18278" name="Talisman (R90-grade) - P. Def. (Passive)" type="Armor">
<!-- P. Def. + 43 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18279" name="Talisman (R95-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<item id="18279" name="Talisman (R95-grade) - P. Def. (Passive)" type="Armor">
<!-- P. Def. + 49 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18280" name="Talisman (R99-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<item id="18280" name="Talisman (R99-grade) - P. Def. (Passive)" type="Armor">
<!-- P. Def. + 54 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18281" name="Talisman (R85-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<item id="18281" name="Talisman (R85-grade) - M. Atk. (Passive)" type="Armor">
<!-- M. Atk. + 37 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18282" name="Talisman (R90-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<item id="18282" name="Talisman (R90-grade) - M. Atk. (Passive)" type="Armor">
<!-- M. Atk. + 46 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18283" name="Talisman (R95-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<item id="18283" name="Talisman (R95-grade) - M. Atk. (Passive)" type="Armor">
<!-- M. Atk. + 56 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18284" name="Talisman (R99-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<item id="18284" name="Talisman (R99-grade) - M. Atk. (Passive)" type="Armor">
<!-- M. Atk. + 66 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18285" name="Talisman (R85-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<item id="18285" name="Talisman (R85-grade) - M. Def. (Passive)" type="Armor">
<!-- M. Def. + 21 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18286" name="Talisman (R90-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<item id="18286" name="Talisman (R90-grade) - M. Def. (Passive)" type="Armor">
<!-- M. Def. + 24 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18287" name="Talisman (R95-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<item id="18287" name="Talisman (R95-grade) - M. Def. (Passive)" type="Armor">
<!-- M. Def. + 28 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18288" name="Talisman (R99-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<item id="18288" name="Talisman (R99-grade) - M. Def. (Passive)" type="Armor">
<!-- M. Def. + 32 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18289" name="Talisman (R85-grade) - HP (Passive)" additionalName="" type="Armor">
<item id="18289" name="Talisman (R85-grade) - HP (Passive)" type="Armor">
<!-- Max HP + 219 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18290" name="Talisman (R90-grade) - HP (Passive)" additionalName="" type="Armor">
<item id="18290" name="Talisman (R90-grade) - HP (Passive)" type="Armor">
<!-- Max HP + 246 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18291" name="Talisman (R95-grade) - HP (Passive)" additionalName="" type="Armor">
<item id="18291" name="Talisman (R95-grade) - HP (Passive)" type="Armor">
<!-- Max HP + 277 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18292" name="Talisman (R99-grade) - HP (Passive)" additionalName="" type="Armor">
<item id="18292" name="Talisman (R99-grade) - HP (Passive)" type="Armor">
<!-- Max HP + 305 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18293" name="Talisman (R85-grade) - MP (Passive)" additionalName="" type="Armor">
<item id="18293" name="Talisman (R85-grade) - MP (Passive)" type="Armor">
<!-- Max MP + 109 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18294" name="Talisman (R90-grade) - MP (Passive)" additionalName="" type="Armor">
<item id="18294" name="Talisman (R90-grade) - MP (Passive)" type="Armor">
<!-- Max MP + 119 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18295" name="Talisman (R95-grade) - MP (Passive)" additionalName="" type="Armor">
<item id="18295" name="Talisman (R95-grade) - MP (Passive)" type="Armor">
<!-- Max MP + 130 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18296" name="Talisman (R99-grade) - MP (Passive)" additionalName="" type="Armor">
<item id="18296" name="Talisman (R99-grade) - MP (Passive)" type="Armor">
<!-- Max MP + 139 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18297" name="Talisman (R85-grade) - CP (Passive)" additionalName="" type="Armor">
<item id="18297" name="Talisman (R85-grade) - CP (Passive)" type="Armor">
<!-- Max CP + 99 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18298" name="Talisman (R90-grade) - CP (Passive)" additionalName="" type="Armor">
<item id="18298" name="Talisman (R90-grade) - CP (Passive)" type="Armor">
<!-- Max CP + 108 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18299" name="Talisman (R95-grade) - CP (Passive)" additionalName="" type="Armor">
<item id="18299" name="Talisman (R95-grade) - CP (Passive)" type="Armor">
<!-- Max CP + 116 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,596 +1,596 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="18300" name="Talisman (R99-grade) - CP (Passive)" additionalName="" type="Armor">
<item id="18300" name="Talisman (R99-grade) - CP (Passive)" type="Armor">
<!-- Max CP + 124 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18301" name="Talisman (R85-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<item id="18301" name="Talisman (R85-grade) - Critical Damage (Passive)" type="Armor">
<!-- Critical + 135 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18302" name="Talisman (R90-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<item id="18302" name="Talisman (R90-grade) - Critical Damage (Passive)" type="Armor">
<!-- Critical + 142 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18303" name="Talisman (R95-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<item id="18303" name="Talisman (R95-grade) - Critical Damage (Passive)" type="Armor">
<!-- Critical + 149 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18304" name="Talisman (R99-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<item id="18304" name="Talisman (R99-grade) - Critical Damage (Passive)" type="Armor">
<!-- Critical + 155 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18305" name="Talisman (R85-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<item id="18305" name="Talisman (R85-grade) - Decrease Critical (Passive)" type="Armor">
<!-- When equipped, damage from Critical Attacks received is -135. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18306" name="Talisman (R90-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<item id="18306" name="Talisman (R90-grade) - Decrease Critical (Passive)" type="Armor">
<!-- When equipped, damage from Critical Attacks received is -142. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18307" name="Talisman (R95-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<item id="18307" name="Talisman (R95-grade) - Decrease Critical (Passive)" type="Armor">
<!-- When equipped, damage from Critical Attacks received is -149. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18308" name="Talisman (R99-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<item id="18308" name="Talisman (R99-grade) - Decrease Critical (Passive)" type="Armor">
<!-- When equipped, damage from Critical Attacks received is -155. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18309" name="Talisman (R-grade) - M. Critical (Passive)" additionalName="" type="Armor">
<item id="18309" name="Talisman (R-grade) - M. Critical (Passive)" type="Armor">
<!-- M. Critical Rate + 2% when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_mc_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18310" name="Talisman (R-grade) - P. Accuracy (Passive)" additionalName="" type="Armor">
<item id="18310" name="Talisman (R-grade) - P. Accuracy (Passive)" type="Armor">
<!-- Accuracy + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_ph_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18311" name="Talisman (R-grade) - M. Accuracy (Passive)" additionalName="" type="Armor">
<item id="18311" name="Talisman (R-grade) - M. Accuracy (Passive)" type="Armor">
<!-- M. Accuracy + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_mh_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18312" name="Talisman (R-grade) - Evasion (Passive)" additionalName="" type="Armor">
<item id="18312" name="Talisman (R-grade) - Evasion (Passive)" type="Armor">
<!-- Evasion + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_pm_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18313" name="Talisman (R-grade) - M. Evasion (Passive)" additionalName="" type="Armor">
<item id="18313" name="Talisman (R-grade) - M. Evasion (Passive)" type="Armor">
<!-- M. Evasion + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_mm_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18314" name="Talisman (R-grade) - P. Critical Rate (Passive)" additionalName="" type="Armor">
<item id="18314" name="Talisman (R-grade) - P. Critical Rate (Passive)" type="Armor">
<!-- P. Critical Rate + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_cr_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18315" name="Talisman (R-grade) - Critical Evasion (Passive)" additionalName="" type="Armor">
<item id="18315" name="Talisman (R-grade) - Critical Evasion (Passive)" type="Armor">
<!-- When equipped, the rate of receiving a physical Critical Attacks - 2%. Shadow item. -->
<set name="icon" val="icon.r_talisman_cm_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18316" name="Talisman (R85-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<item id="18316" name="Talisman (R85-grade) - P. Atk. (Active)" type="Armor">
<!-- P. Atk. + 111 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18317" name="Talisman (R90-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<item id="18317" name="Talisman (R90-grade) - P. Atk. (Active)" type="Armor">
<!-- P. Atk. + 129 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18318" name="Talisman (R95-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<item id="18318" name="Talisman (R95-grade) - P. Atk. (Active)" type="Armor">
<!-- P. Atk. + 156 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18319" name="Talisman (R99-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<item id="18319" name="Talisman (R99-grade) - P. Atk. (Active)" type="Armor">
<!-- P. Atk. + 180 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18320" name="Talisman (R85-grade) - P. Def. (Active)" additionalName="" type="Armor">
<item id="18320" name="Talisman (R85-grade) - P. Def. (Active)" type="Armor">
<!-- P. Def. + 114 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18321" name="Talisman (R90-grade) - P. Def. (Active)" additionalName="" type="Armor">
<item id="18321" name="Talisman (R90-grade) - P. Def. (Active)" type="Armor">
<!-- P. Def. + 129 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18322" name="Talisman (R95-grade) - P. Def. (Active)" additionalName="" type="Armor">
<item id="18322" name="Talisman (R95-grade) - P. Def. (Active)" type="Armor">
<!-- P. Def. + 147 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18323" name="Talisman (R99-grade) - P. Def. (Active)" additionalName="" type="Armor">
<item id="18323" name="Talisman (R99-grade) - P. Def. (Active)" type="Armor">
<!-- P. Def. + 162 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18324" name="Talisman (R85-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<item id="18324" name="Talisman (R85-grade) - M. Atk. (Active)" type="Armor">
<!-- M. Atk. + 111 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18325" name="Talisman (R90-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<item id="18325" name="Talisman (R90-grade) - M. Atk. (Active)" type="Armor">
<!-- M. Atk. + 138 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18326" name="Talisman (R95-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<item id="18326" name="Talisman (R95-grade) - M. Atk. (Active)" type="Armor">
<!-- M. Atk. + 168 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18327" name="Talisman (R99-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<item id="18327" name="Talisman (R99-grade) - M. Atk. (Active)" type="Armor">
<!-- M. Atk. + 198 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18328" name="Talisman (R85-grade) - M. Def. (Active)" additionalName="" type="Armor">
<item id="18328" name="Talisman (R85-grade) - M. Def. (Active)" type="Armor">
<!-- M. Def. + 63 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18329" name="Talisman (R90-grade) - M. Def. (Active)" additionalName="" type="Armor">
<item id="18329" name="Talisman (R90-grade) - M. Def. (Active)" type="Armor">
<!-- M. Def. + 72 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18330" name="Talisman (R95-grade) - M. Def. (Active)" additionalName="" type="Armor">
<item id="18330" name="Talisman (R95-grade) - M. Def. (Active)" type="Armor">
<!-- M. Def. + 84 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18331" name="Talisman (R99-grade) - M. Def. (Active)" additionalName="" type="Armor">
<item id="18331" name="Talisman (R99-grade) - M. Def. (Active)" type="Armor">
<!-- M. Def. + 96 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18332" name="Talisman (R85-grade) - HP (Active)" additionalName="" type="Armor">
<item id="18332" name="Talisman (R85-grade) - HP (Active)" type="Armor">
<!-- Max HP + 657 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18333" name="Talisman (R90-grade) - HP (Active)" additionalName="" type="Armor">
<item id="18333" name="Talisman (R90-grade) - HP (Active)" type="Armor">
<!-- Max HP + 738 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18334" name="Talisman (R95-grade) - HP (Active)" additionalName="" type="Armor">
<item id="18334" name="Talisman (R95-grade) - HP (Active)" type="Armor">
<!-- Max HP + 831 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18335" name="Talisman (R99-grade) - HP (Active)" additionalName="" type="Armor">
<item id="18335" name="Talisman (R99-grade) - HP (Active)" type="Armor">
<!-- Max HP + 915 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18336" name="Talisman (R85-grade) - MP (Active)" additionalName="" type="Armor">
<item id="18336" name="Talisman (R85-grade) - MP (Active)" type="Armor">
<!-- Max MP + 327 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18337" name="Talisman (R90-grade) - MP (Active)" additionalName="" type="Armor">
<item id="18337" name="Talisman (R90-grade) - MP (Active)" type="Armor">
<!-- Max MP + 357 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18338" name="Talisman (R95-grade) - MP (Active)" additionalName="" type="Armor">
<item id="18338" name="Talisman (R95-grade) - MP (Active)" type="Armor">
<!-- Max MP + 390 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18339" name="Talisman (R99-grade) - MP (Active)" additionalName="" type="Armor">
<item id="18339" name="Talisman (R99-grade) - MP (Active)" type="Armor">
<!-- Max MP + 417 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18340" name="Talisman (R85-grade) - CP (Active)" additionalName="" type="Armor">
<item id="18340" name="Talisman (R85-grade) - CP (Active)" type="Armor">
<!-- Max CP + 297 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18341" name="Talisman (R90-grade) - CP (Active)" additionalName="" type="Armor">
<item id="18341" name="Talisman (R90-grade) - CP (Active)" type="Armor">
<!-- Max CP + 324 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18342" name="Talisman (R95-grade) - CP (Active)" additionalName="" type="Armor">
<item id="18342" name="Talisman (R95-grade) - CP (Active)" type="Armor">
<!-- Max CP + 390 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18343" name="Talisman (R99-grade) - CP (Active)" additionalName="" type="Armor">
<item id="18343" name="Talisman (R99-grade) - CP (Active)" type="Armor">
<!-- Max CP + 417 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18344" name="Talisman (R85-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<item id="18344" name="Talisman (R85-grade) - Critical Damage (Active)" type="Armor">
<!-- Critical + 405 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18345" name="Talisman (R90-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<item id="18345" name="Talisman (R90-grade) - Critical Damage (Active)" type="Armor">
<!-- Critical + 426 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18346" name="Talisman (R95-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<item id="18346" name="Talisman (R95-grade) - Critical Damage (Active)" type="Armor">
<!-- Critical + 447 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18347" name="Talisman (R99-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<item id="18347" name="Talisman (R99-grade) - Critical Damage (Active)" type="Armor">
<!-- Critical + 465 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18348" name="Talisman (R85-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<item id="18348" name="Talisman (R85-grade) - Critical P. Def. (Active)" type="Armor">
<!-- When receiving Critical Attacks, - 405 of the received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18349" name="Talisman (R90-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<item id="18349" name="Talisman (R90-grade) - Critical P. Def. (Active)" type="Armor">
<!-- When receiving Critical Attacks, - 426 of the received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18350" name="Talisman (R95-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<item id="18350" name="Talisman (R95-grade) - Critical P. Def. (Active)" type="Armor">
<!-- When receiving Critical Attacks, - 447 of the received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18351" name="Talisman (R99-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<item id="18351" name="Talisman (R99-grade) - Critical P. Def. (Active)" type="Armor">
<!-- When receiving Critical Attacks, - 465 of the received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18352" name="Talisman (R-grade) - M. Critical (Active)" additionalName="" type="Armor">
<item id="18352" name="Talisman (R-grade) - M. Critical (Active)" type="Armor">
<!-- M. Critical Rate + 4% when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_mc_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18353" name="Talisman (R-grade) - P. Accuracy (Active)" additionalName="" type="Armor">
<item id="18353" name="Talisman (R-grade) - P. Accuracy (Active)" type="Armor">
<!-- Accuracy + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_ph_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18354" name="Talisman (R-grade) - M. Accuracy (Active)" additionalName="" type="Armor">
<item id="18354" name="Talisman (R-grade) - M. Accuracy (Active)" type="Armor">
<!-- M. Accuracy + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18355" name="Talisman (R-grade) - Evasion (Active)" additionalName="" type="Armor">
<item id="18355" name="Talisman (R-grade) - Evasion (Active)" type="Armor">
<!-- Evasion + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_pm_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18356" name="Talisman (R-grade) - M. Evasion (Active)" additionalName="" type="Armor">
<item id="18356" name="Talisman (R-grade) - M. Evasion (Active)" type="Armor">
<!-- M. Evasion + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_mm_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18357" name="Talisman (R-grade) - P. Critical Rate (Active)" additionalName="" type="Armor">
<item id="18357" name="Talisman (R-grade) - P. Critical Rate (Active)" type="Armor">
<!-- P. Critical Rate + 4% when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18358" name="Talisman (R-grade) - Critical Evasion (Active)" additionalName="" type="Armor">
<item id="18358" name="Talisman (R-grade) - Critical Evasion (Active)" type="Armor">
<!-- The rate of receiving a physical Critical Attacks - 4% when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_cm_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18359" name="Special Talisman (R85-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<item id="18359" name="Special Talisman (R85-grade) - Shield Defense (Passive)" type="Armor">
<!-- When equipped, Shield Defense + 207. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18360" name="Special Talisman (R90-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<item id="18360" name="Special Talisman (R90-grade) - Shield Defense (Passive)" type="Armor">
<!-- When equipped, Shield Defense + 229. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18361" name="Special Talisman (R95-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<item id="18361" name="Special Talisman (R95-grade) - Shield Defense (Passive)" type="Armor">
<!-- When equipped, Shield Defense + 253. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18362" name="Special Talisman (R99-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<item id="18362" name="Special Talisman (R99-grade) - Shield Defense (Passive)" type="Armor">
<!-- When equipped, Shield Defense + 273. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18363" name="Special Talisman (R85-grade) - Shield Defense (Active)" additionalName="" type="Armor">
<item id="18363" name="Special Talisman (R85-grade) - Shield Defense (Active)" type="Armor">
<!-- When used, Shield Defense + 414. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18364" name="Special Talisman (R90-grade) - Shield Defense (Active)" additionalName="" type="Armor">
<item id="18364" name="Special Talisman (R90-grade) - Shield Defense (Active)" type="Armor">
<!-- When used, Shield Defense + 457. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18365" name="Special Talisman (R95-grade) - Shield Defense (Active)" additionalName="" type="Armor">
<item id="18365" name="Special Talisman (R95-grade) - Shield Defense (Active)" type="Armor">
<!-- When used, Shield Defense + 505. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18366" name="Special Talisman (R99-grade) - Shield Defense (Active)" additionalName="" type="Armor">
<item id="18366" name="Special Talisman (R99-grade) - Shield Defense (Active)" type="Armor">
<!-- When used, Shield Defense + 546. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18367" name="Special Talisman (R85-grade) - Momentum (Passive)" additionalName="" type="Armor">
<item id="18367" name="Special Talisman (R85-grade) - Momentum (Passive)" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18368" name="Special Talisman (R90-grade) - Momentum (Passive)" additionalName="" type="Armor">
<item id="18368" name="Special Talisman (R90-grade) - Momentum (Passive)" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18369" name="Special Talisman (R95-grade) - Momentum (Passive)" additionalName="" type="Armor">
<item id="18369" name="Special Talisman (R95-grade) - Momentum (Passive)" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18370" name="Special Talisman (R99-grade) - Momentum (Passive)" additionalName="" type="Armor">
<item id="18370" name="Special Talisman (R99-grade) - Momentum (Passive)" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18371" name="Special Talisman (R85-grade) - Momentum (Active)" additionalName="" type="Armor">
<item id="18371" name="Special Talisman (R85-grade) - Momentum (Active)" type="Armor">
<!-- When used, Momentum + 5. -->
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18372" name="Special Talisman (R90-grade) - Momentum (Active)" additionalName="" type="Armor">
<item id="18372" name="Special Talisman (R90-grade) - Momentum (Active)" type="Armor">
<!-- When used, Momentum + 5. -->
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18373" name="Special Talisman (R95-grade) - Momentum (Active)" additionalName="" type="Armor">
<item id="18373" name="Special Talisman (R95-grade) - Momentum (Active)" type="Armor">
<!-- When used, Momentum + 5. -->
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18374" name="Special Talisman (R99-grade) - Momentum (Active)" additionalName="" type="Armor">
<item id="18374" name="Special Talisman (R99-grade) - Momentum (Active)" type="Armor">
<!-- When used, Momentum + 5. -->
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18375" name="Special Talisman (R85-grade) - Mana Drain (Active)" additionalName="" type="Armor">
<item id="18375" name="Special Talisman (R85-grade) - Mana Drain (Active)" type="Armor">
<!-- Can absorb the attack target MP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18376" name="Special Talisman (R90-grade) - Mana Drain (Active)" additionalName="" type="Armor">
<item id="18376" name="Special Talisman (R90-grade) - Mana Drain (Active)" type="Armor">
<!-- Can absorb the attack target MP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18377" name="Special Talisman (R95-grade) - Mana Drain (Active)" additionalName="" type="Armor">
<item id="18377" name="Special Talisman (R95-grade) - Mana Drain (Active)" type="Armor">
<!-- Can absorb the attack target MP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18378" name="Special Talisman (R99-grade) - Mana Drain (Active)" additionalName="" type="Armor">
<item id="18378" name="Special Talisman (R99-grade) - Mana Drain (Active)" type="Armor">
<!-- Can absorb the attack target MP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18379" name="Special Talisman (R85-grade) - Blood Siphon (Active)" additionalName="" type="Armor">
<item id="18379" name="Special Talisman (R85-grade) - Blood Siphon (Active)" type="Armor">
<!-- Chance of absorbing the attack target's HP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18380" name="Special Talisman (R90-grade) - Blood Siphon (Active)" additionalName="" type="Armor">
<item id="18380" name="Special Talisman (R90-grade) - Blood Siphon (Active)" type="Armor">
<!-- Chance of absorbing the attack target's HP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18381" name="Special Talisman (R95-grade) - Blood Siphon (Active)" additionalName="" type="Armor">
<item id="18381" name="Special Talisman (R95-grade) - Blood Siphon (Active)" type="Armor">
<!-- Chance of absorbing the attack target's HP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18382" name="Special Talisman (R99-grade) - Blood Siphon (Active)" additionalName="" type="Armor">
<item id="18382" name="Special Talisman (R99-grade) - Blood Siphon (Active)" type="Armor">
<!-- Chance of absorbing the attack target's HP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18383" name="Special Talisman (R85-grade) - Increase Range(Passive)" additionalName="" type="Armor">
<item id="18383" name="Special Talisman (R85-grade) - Increase Range(Passive)" type="Armor">
<!-- User's bow/crossbow range increases when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18384" name="Special Talisman (R90-grade) - Increase Range(Passive)" additionalName="" type="Armor">
<item id="18384" name="Special Talisman (R90-grade) - Increase Range(Passive)" type="Armor">
<!-- User's bow/crossbow range increases when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18385" name="Special Talisman (R95-grade) - Increase Range(Passive)" additionalName="" type="Armor">
<item id="18385" name="Special Talisman (R95-grade) - Increase Range(Passive)" type="Armor">
<!-- User's bow/crossbow range increases when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18386" name="Special Talisman (R99-grade) - Increase Range(Passive)" additionalName="" type="Armor">
<item id="18386" name="Special Talisman (R99-grade) - Increase Range(Passive)" type="Armor">
<!-- User's bow/crossbow range increases when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18387" name="Special Talisman (R85-grade) - Increase Range (Active)" additionalName="" type="Armor">
<item id="18387" name="Special Talisman (R85-grade) - Increase Range (Active)" type="Armor">
<!-- User's bow/crossbow range increases when used. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18388" name="Special Talisman (R90-grade) - Increase Range (Active)" additionalName="" type="Armor">
<item id="18388" name="Special Talisman (R90-grade) - Increase Range (Active)" type="Armor">
<!-- User's bow/crossbow range increases when used. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18389" name="Special Talisman (R95-grade) - Increase Range (Active)" additionalName="" type="Armor">
<item id="18389" name="Special Talisman (R95-grade) - Increase Range (Active)" type="Armor">
<!-- User's bow/crossbow range increases when used. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18390" name="Special Talisman (R99-grade) - Increase Range (Active)" additionalName="" type="Armor">
<item id="18390" name="Special Talisman (R99-grade) - Increase Range (Active)" type="Armor">
<!-- User's bow/crossbow range increases when used. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18391" name="Special Talisman (R85-grade) - Enhance Servitor (Active)" additionalName="" type="Armor">
<item id="18391" name="Special Talisman (R85-grade) - Enhance Servitor (Active)" type="Armor">
<!-- Increases the servitor's max HP and MP when used. -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18392" name="Special Talisman (R90-grade) - Enhance Servitor (Active)" additionalName="" type="Armor">
<item id="18392" name="Special Talisman (R90-grade) - Enhance Servitor (Active)" type="Armor">
<!-- Increases the servitor's max HP and MP when used. -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18393" name="Special Talisman (R95-grade) - Enhance Servitor (Active)" additionalName="" type="Armor">
<item id="18393" name="Special Talisman (R95-grade) - Enhance Servitor (Active)" type="Armor">
<!-- Increases the servitor's max HP and MP when used. -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18394" name="Special Talisman (R99-grade) - Enhance Servitor (Active)" additionalName="" type="Armor">
<item id="18394" name="Special Talisman (R99-grade) - Enhance Servitor (Active)" type="Armor">
<!-- Increases the servitor's max HP and MP when used. -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18395" name="Special Talisman (R-grade) - Servitor Recovery (Active)" additionalName="" type="Armor">
<item id="18395" name="Special Talisman (R-grade) - Servitor Recovery (Active)" type="Armor">
<!-- Completely recovers the servitor's HP and MP when used. -->
<set name="icon" val="icon.r_sp_talisman_sm_rt_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18396" name="Special Talisman (R-grade) - Magic Cancel (Passive)" additionalName="" type="Armor">
<item id="18396" name="Special Talisman (R-grade) - Magic Cancel (Passive)" type="Armor">
<!-- Magic cancel rate - 10% when used. -->
<set name="icon" val="icon.r_sp_talisman_mg_rs_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18397" name="Special Talisman (R-grade) - Magic Cancel (Active)" additionalName="" type="Armor">
<item id="18397" name="Special Talisman (R-grade) - Magic Cancel (Active)" type="Armor">
<!-- Magic is not canceled when used. -->
<set name="icon" val="icon.r_sp_talisman_mg_cc_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18398" name="Special Talisman (R85-grade) - MP Recovery (Passive)" additionalName="" type="Armor">
<item id="18398" name="Special Talisman (R85-grade) - MP Recovery (Passive)" type="Armor">
<!-- MP Recovery amount + 0.66 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18399" name="Special Talisman (R90-grade) - MP Recovery (Passive)" additionalName="" type="Armor">
<item id="18399" name="Special Talisman (R90-grade) - MP Recovery (Passive)" type="Armor">
<!-- MP Recovery amount + 0.68 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,600 +1,600 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="18400" name="Special Talisman (R95-grade) - MP Recovery (Passive)" additionalName="" type="Armor">
<item id="18400" name="Special Talisman (R95-grade) - MP Recovery (Passive)" type="Armor">
<!-- MP Recovery amount + 0.70 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18401" name="Special Talisman (R99-grade) - MP Recovery (Passive)" additionalName="" type="Armor">
<item id="18401" name="Special Talisman (R99-grade) - MP Recovery (Passive)" type="Armor">
<!-- MP Recovery amount + 0.72 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18402" name="Special Talisman (R-grade) - Decrease MP Consumption (Passive)" additionalName="" type="Armor">
<item id="18402" name="Special Talisman (R-grade) - Decrease MP Consumption (Passive)" type="Armor">
<!-- When equipped, MP consumption -15% for physical and magic skills. -->
<set name="icon" val="icon.r_sp_talisman_mp_rd_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18403" name="Special Talisman (R85-grade) - Enhance Heal (Passive)" additionalName="" type="Armor">
<item id="18403" name="Special Talisman (R85-grade) - Enhance Heal (Passive)" type="Armor">
<!-- HP Recovery magic + 75 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18404" name="Special Talisman (R90-grade) - Enhance Heal (Passive)" additionalName="" type="Armor">
<item id="18404" name="Special Talisman (R90-grade) - Enhance Heal (Passive)" type="Armor">
<!-- HP Recovery magic + 82 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18405" name="Special Talisman (R95-grade) - Enhance Heal (Passive)" additionalName="" type="Armor">
<item id="18405" name="Special Talisman (R95-grade) - Enhance Heal (Passive)" type="Armor">
<!-- HP Recovery magic + 90 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18406" name="Special Talisman (R99-grade) - Enhance Heal (Passive)" additionalName="" type="Armor">
<item id="18406" name="Special Talisman (R99-grade) - Enhance Heal (Passive)" type="Armor">
<!-- HP Recovery magic + 96 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18407" name="Special Talisman (R85-grade) - Enhance Heal (Active)" additionalName="" type="Armor">
<item id="18407" name="Special Talisman (R85-grade) - Enhance Heal (Active)" type="Armor">
<!-- HP Recovery magic + 225 when used. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18408" name="Special Talisman (R90-grade) - Enhance Heal (Active)" additionalName="" type="Armor">
<item id="18408" name="Special Talisman (R90-grade) - Enhance Heal (Active)" type="Armor">
<!-- HP Recovery magic + 246 when used. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18409" name="Special Talisman (R95-grade) - Enhance Heal (Active)" additionalName="" type="Armor">
<item id="18409" name="Special Talisman (R95-grade) - Enhance Heal (Active)" type="Armor">
<!-- HP Recovery magic + 270 when used. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18410" name="Special Talisman (R99-grade) - Enhance Heal (Active)" additionalName="" type="Armor">
<item id="18410" name="Special Talisman (R99-grade) - Enhance Heal (Active)" type="Armor">
<!-- HP Recovery magic + 288 when used. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18411" name="Talisman (R85-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<item id="18411" name="Talisman (R85-grade) - P. Atk. (Passive)" type="Armor">
<!-- P. Atk. + 37 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18412" name="Talisman (R90-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<item id="18412" name="Talisman (R90-grade) - P. Atk. (Passive)" type="Armor">
<!-- P. Atk. + 43 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18413" name="Talisman (R95-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<item id="18413" name="Talisman (R95-grade) - P. Atk. (Passive)" type="Armor">
<!-- P. Atk. + 52 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18414" name="Talisman (R99-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<item id="18414" name="Talisman (R99-grade) - P. Atk. (Passive)" type="Armor">
<!-- P. Atk. + 60 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18415" name="Talisman (R85-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<item id="18415" name="Talisman (R85-grade) - P. Def. (Passive)" type="Armor">
<!-- P. Def. + 38 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18416" name="Talisman (R90-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<item id="18416" name="Talisman (R90-grade) - P. Def. (Passive)" type="Armor">
<!-- P. Def. + 43 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18417" name="Talisman (R95-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<item id="18417" name="Talisman (R95-grade) - P. Def. (Passive)" type="Armor">
<!-- P. Def. + 49 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18418" name="Talisman (R99-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<item id="18418" name="Talisman (R99-grade) - P. Def. (Passive)" type="Armor">
<!-- P. Def. + 54 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18419" name="Talisman (R85-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<item id="18419" name="Talisman (R85-grade) - M. Atk. (Passive)" type="Armor">
<!-- M. Atk. + 37 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18420" name="Talisman (R90-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<item id="18420" name="Talisman (R90-grade) - M. Atk. (Passive)" type="Armor">
<!-- M. Atk. + 46 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18421" name="Talisman (R95-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<item id="18421" name="Talisman (R95-grade) - M. Atk. (Passive)" type="Armor">
<!-- M. Atk. + 56 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18422" name="Talisman (R99-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<item id="18422" name="Talisman (R99-grade) - M. Atk. (Passive)" type="Armor">
<!-- M. Atk. + 66 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18423" name="Talisman (R85-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<item id="18423" name="Talisman (R85-grade) - M. Def. (Passive)" type="Armor">
<!-- M. Def. + 21 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18424" name="Talisman (R90-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<item id="18424" name="Talisman (R90-grade) - M. Def. (Passive)" type="Armor">
<!-- M. Def. + 24 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18425" name="Talisman (R95-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<item id="18425" name="Talisman (R95-grade) - M. Def. (Passive)" type="Armor">
<!-- M. Def. + 28 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18426" name="Talisman (R99-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<item id="18426" name="Talisman (R99-grade) - M. Def. (Passive)" type="Armor">
<!-- M. Def. + 32 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18427" name="Talisman (R85-grade) - HP (Passive)" additionalName="" type="Armor">
<item id="18427" name="Talisman (R85-grade) - HP (Passive)" type="Armor">
<!-- HP + 219 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18428" name="Talisman (R90-grade) - HP (Passive)" additionalName="" type="Armor">
<item id="18428" name="Talisman (R90-grade) - HP (Passive)" type="Armor">
<!-- HP + 246 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18429" name="Talisman (R95-grade) - HP (Passive)" additionalName="" type="Armor">
<item id="18429" name="Talisman (R95-grade) - HP (Passive)" type="Armor">
<!-- HP + 277 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18430" name="Talisman (R99-grade) - HP (Passive)" additionalName="" type="Armor">
<item id="18430" name="Talisman (R99-grade) - HP (Passive)" type="Armor">
<!-- HP + 305 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18431" name="Talisman (R85-grade) - MP (Passive)" additionalName="" type="Armor">
<item id="18431" name="Talisman (R85-grade) - MP (Passive)" type="Armor">
<!-- MP + 109 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18432" name="Talisman (R90-grade) - MP (Passive)" additionalName="" type="Armor">
<item id="18432" name="Talisman (R90-grade) - MP (Passive)" type="Armor">
<!-- MP + 119 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18433" name="Talisman (R95-grade) - MP (Passive)" additionalName="" type="Armor">
<item id="18433" name="Talisman (R95-grade) - MP (Passive)" type="Armor">
<!-- MP + 130 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18434" name="Talisman (R99-grade) - MP (Passive)" additionalName="" type="Armor">
<item id="18434" name="Talisman (R99-grade) - MP (Passive)" type="Armor">
<!-- MP + 139 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18435" name="Talisman (R85-grade) - CP (Passive)" additionalName="" type="Armor">
<item id="18435" name="Talisman (R85-grade) - CP (Passive)" type="Armor">
<!-- CP + 99 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18436" name="Talisman (R90-grade) - CP (Passive)" additionalName="" type="Armor">
<item id="18436" name="Talisman (R90-grade) - CP (Passive)" type="Armor">
<!-- CP + 108 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18437" name="Talisman (R95-grade) - CP (Passive)" additionalName="" type="Armor">
<item id="18437" name="Talisman (R95-grade) - CP (Passive)" type="Armor">
<!-- CP + 116 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18438" name="Talisman (R99-grade) - CP (Passive)" additionalName="" type="Armor">
<item id="18438" name="Talisman (R99-grade) - CP (Passive)" type="Armor">
<!-- CP + 124 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18439" name="Talisman (R85-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<item id="18439" name="Talisman (R85-grade) - Critical Damage (Passive)" type="Armor">
<!-- Critical + 135 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18440" name="Talisman (R90-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<item id="18440" name="Talisman (R90-grade) - Critical Damage (Passive)" type="Armor">
<!-- Critical + 142 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18441" name="Talisman (R95-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<item id="18441" name="Talisman (R95-grade) - Critical Damage (Passive)" type="Armor">
<!-- Critical + 149 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18442" name="Talisman (R99-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<item id="18442" name="Talisman (R99-grade) - Critical Damage (Passive)" type="Armor">
<!-- Critical + 155 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18443" name="Talisman (R85-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<item id="18443" name="Talisman (R85-grade) - Decrease Critical (Passive)" type="Armor">
<!-- When receiving Critical Attacks, -135 received damage amount when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18444" name="Talisman (R90-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<item id="18444" name="Talisman (R90-grade) - Decrease Critical (Passive)" type="Armor">
<!-- When receiving Critical Attacks, -142 received damage amount when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18445" name="Talisman (R95-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<item id="18445" name="Talisman (R95-grade) - Decrease Critical (Passive)" type="Armor">
<!-- When receiving Critical Attacks, -149 received damage amount when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18446" name="Talisman (R99-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<item id="18446" name="Talisman (R99-grade) - Decrease Critical (Passive)" type="Armor">
<!-- When receiving Critical Attacks, -155 received damage amount when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18447" name="Talisman (R-grade) - M. Critical (Passive)" additionalName="" type="Armor">
<item id="18447" name="Talisman (R-grade) - M. Critical (Passive)" type="Armor">
<!-- M. Critical Rate + 2% when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_mc_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18448" name="Talisman (R-grade) - P. Accuracy (Passive)" additionalName="" type="Armor">
<item id="18448" name="Talisman (R-grade) - P. Accuracy (Passive)" type="Armor">
<!-- Accuracy + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_ph_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18449" name="Talisman (R-grade) - M. Accuracy (Passive)" additionalName="" type="Armor">
<item id="18449" name="Talisman (R-grade) - M. Accuracy (Passive)" type="Armor">
<!-- M. Accuracy + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_mh_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18450" name="Talisman (R-grade) - Evasion (Passive)" additionalName="" type="Armor">
<item id="18450" name="Talisman (R-grade) - Evasion (Passive)" type="Armor">
<!-- Evasion + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_pm_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18451" name="Talisman (R-grade) - M. Evasion (Passive)" additionalName="" type="Armor">
<item id="18451" name="Talisman (R-grade) - M. Evasion (Passive)" type="Armor">
<!-- M. Evasion + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_mm_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18452" name="Talisman (R-grade) - P. Critical Rate (Passive)" additionalName="" type="Armor">
<item id="18452" name="Talisman (R-grade) - P. Critical Rate (Passive)" type="Armor">
<!-- P. Critical Rate + 2% when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_cr_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18453" name="Talisman (R-grade) - Critical Evasion (Passive)" additionalName="" type="Armor">
<item id="18453" name="Talisman (R-grade) - Critical Evasion (Passive)" type="Armor">
<!-- The rate of receiving a physical Critical Attacks is - 2% when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_cm_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18454" name="Talisman (R85-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<item id="18454" name="Talisman (R85-grade) - P. Atk. (Active)" type="Armor">
<!-- P. Atk. + 111 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18455" name="Talisman (R90-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<item id="18455" name="Talisman (R90-grade) - P. Atk. (Active)" type="Armor">
<!-- P. Atk. + 129 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18456" name="Talisman (R95-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<item id="18456" name="Talisman (R95-grade) - P. Atk. (Active)" type="Armor">
<!-- P. Atk. + 156 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18457" name="Talisman (R99-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<item id="18457" name="Talisman (R99-grade) - P. Atk. (Active)" type="Armor">
<!-- P. Atk. + 180 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18458" name="Talisman (R85-grade) - P. Def. (Active)" additionalName="" type="Armor">
<item id="18458" name="Talisman (R85-grade) - P. Def. (Active)" type="Armor">
<!-- P. Def. + 114 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18459" name="Talisman (R90-grade) - P. Def. (Active)" additionalName="" type="Armor">
<item id="18459" name="Talisman (R90-grade) - P. Def. (Active)" type="Armor">
<!-- P. Def. + 129 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18460" name="Talisman (R95-grade) - P. Def. (Active)" additionalName="" type="Armor">
<item id="18460" name="Talisman (R95-grade) - P. Def. (Active)" type="Armor">
<!-- P. Def. + 147 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18461" name="Talisman (R99-grade) - P. Def. (Active)" additionalName="" type="Armor">
<item id="18461" name="Talisman (R99-grade) - P. Def. (Active)" type="Armor">
<!-- P. Def. + 162 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18462" name="Talisman (R85-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<item id="18462" name="Talisman (R85-grade) - M. Atk. (Active)" type="Armor">
<!-- M. Atk. + 111 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18463" name="Talisman (R90-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<item id="18463" name="Talisman (R90-grade) - M. Atk. (Active)" type="Armor">
<!-- M. Atk. + 138 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18464" name="Talisman (R95-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<item id="18464" name="Talisman (R95-grade) - M. Atk. (Active)" type="Armor">
<!-- M. Atk. + 168 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18465" name="Talisman (R99-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<item id="18465" name="Talisman (R99-grade) - M. Atk. (Active)" type="Armor">
<!-- M. Atk. + 198 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18466" name="Talisman (R85-grade) - M. Def. (Active)" additionalName="" type="Armor">
<item id="18466" name="Talisman (R85-grade) - M. Def. (Active)" type="Armor">
<!-- M. Def. + 63 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18467" name="Talisman (R90-grade) - M. Def. (Active)" additionalName="" type="Armor">
<item id="18467" name="Talisman (R90-grade) - M. Def. (Active)" type="Armor">
<!-- M. Def. + 72 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18468" name="Talisman (R95-grade) - M. Def. (Active)" additionalName="" type="Armor">
<item id="18468" name="Talisman (R95-grade) - M. Def. (Active)" type="Armor">
<!-- M. Def. + 84 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18469" name="Talisman (R99-grade) - M. Def. (Active)" additionalName="" type="Armor">
<item id="18469" name="Talisman (R99-grade) - M. Def. (Active)" type="Armor">
<!-- M. Def. + 96 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18470" name="Talisman (R85-grade) - HP (Active)" additionalName="" type="Armor">
<item id="18470" name="Talisman (R85-grade) - HP (Active)" type="Armor">
<!-- HP + 657 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18471" name="Talisman (R90-grade) - HP (Active)" additionalName="" type="Armor">
<item id="18471" name="Talisman (R90-grade) - HP (Active)" type="Armor">
<!-- HP + 738 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18472" name="Talisman (R95-grade) - HP (Active)" additionalName="" type="Armor">
<item id="18472" name="Talisman (R95-grade) - HP (Active)" type="Armor">
<!-- HP + 831 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18473" name="Talisman (R99-grade) - HP (Active)" additionalName="" type="Armor">
<item id="18473" name="Talisman (R99-grade) - HP (Active)" type="Armor">
<!-- HP + 915 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18474" name="Talisman (R85-grade) - MP (Active)" additionalName="" type="Armor">
<item id="18474" name="Talisman (R85-grade) - MP (Active)" type="Armor">
<!-- MP + 327 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18475" name="Talisman (R90-grade) - MP (Active)" additionalName="" type="Armor">
<item id="18475" name="Talisman (R90-grade) - MP (Active)" type="Armor">
<!-- MP + 357 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18476" name="Talisman (R95-grade) - MP (Active)" additionalName="" type="Armor">
<item id="18476" name="Talisman (R95-grade) - MP (Active)" type="Armor">
<!-- MP + 390 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18477" name="Talisman (R99-grade) - MP (Active)" additionalName="" type="Armor">
<item id="18477" name="Talisman (R99-grade) - MP (Active)" type="Armor">
<!-- MP + 417 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18478" name="Talisman (R85-grade) - CP (Active)" additionalName="" type="Armor">
<item id="18478" name="Talisman (R85-grade) - CP (Active)" type="Armor">
<!-- CP + 297 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18479" name="Talisman (R90-grade) - CP (Active)" additionalName="" type="Armor">
<item id="18479" name="Talisman (R90-grade) - CP (Active)" type="Armor">
<!-- CP + 324 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18480" name="Talisman (R95-grade) - CP (Active)" additionalName="" type="Armor">
<item id="18480" name="Talisman (R95-grade) - CP (Active)" type="Armor">
<!-- CP + 390 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18481" name="Talisman (R99-grade) - CP (Active)" additionalName="" type="Armor">
<item id="18481" name="Talisman (R99-grade) - CP (Active)" type="Armor">
<!-- CP + 417 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18482" name="Talisman (R85-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<item id="18482" name="Talisman (R85-grade) - Critical Damage (Active)" type="Armor">
<!-- Critical + 405 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18483" name="Talisman (R90-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<item id="18483" name="Talisman (R90-grade) - Critical Damage (Active)" type="Armor">
<!-- Critical + 426 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18484" name="Talisman (R95-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<item id="18484" name="Talisman (R95-grade) - Critical Damage (Active)" type="Armor">
<!-- Critical + 447 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18485" name="Talisman (R99-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<item id="18485" name="Talisman (R99-grade) - Critical Damage (Active)" type="Armor">
<!-- Critical + 465 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18486" name="Talisman (R85-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<item id="18486" name="Talisman (R85-grade) - Critical P. Def. (Active)" type="Armor">
<!-- When receiving Critical Attacks, - 405 received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18487" name="Talisman (R90-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<item id="18487" name="Talisman (R90-grade) - Critical P. Def. (Active)" type="Armor">
<!-- When receiving Critical Attacks, - 426 received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18488" name="Talisman (R95-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<item id="18488" name="Talisman (R95-grade) - Critical P. Def. (Active)" type="Armor">
<!-- When receiving Critical Attacks, - 447 received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18489" name="Talisman (R99-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<item id="18489" name="Talisman (R99-grade) - Critical P. Def. (Active)" type="Armor">
<!-- When receiving Critical Attacks, - 465 received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18490" name="Talisman (R-grade) - M. Critical (Active)" additionalName="" type="Armor">
<item id="18490" name="Talisman (R-grade) - M. Critical (Active)" type="Armor">
<!-- M. Critical Rate + 4% when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_mc_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18491" name="Talisman (R-grade) - P. Accuracy (Active)" additionalName="" type="Armor">
<item id="18491" name="Talisman (R-grade) - P. Accuracy (Active)" type="Armor">
<!-- Accuracy + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_ph_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18492" name="Talisman (R-grade) - M. Accuracy (Active)" additionalName="" type="Armor">
<item id="18492" name="Talisman (R-grade) - M. Accuracy (Active)" type="Armor">
<!-- M. Accuracy + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18493" name="Talisman (R-grade) - Evasion (Active)" additionalName="" type="Armor">
<item id="18493" name="Talisman (R-grade) - Evasion (Active)" type="Armor">
<!-- Evasion + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_pm_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18494" name="Talisman (R-grade) - M. Evasion (Active)" additionalName="" type="Armor">
<item id="18494" name="Talisman (R-grade) - M. Evasion (Active)" type="Armor">
<!-- M. Evasion + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_mm_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18495" name="Talisman (R-grade) - P. Critical Rate (Active)" additionalName="" type="Armor">
<item id="18495" name="Talisman (R-grade) - P. Critical Rate (Active)" type="Armor">
<!-- P. Critical Rate + 4% when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18496" name="Talisman (R-grade) - Critical Evasion (Active)" additionalName="" type="Armor">
<item id="18496" name="Talisman (R-grade) - Critical Evasion (Active)" type="Armor">
<!-- The rate of receiving a physical Critical Attacks is - 4% when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_cm_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18497" name="Special Talisman (R85-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<item id="18497" name="Special Talisman (R85-grade) - Shield Defense (Passive)" type="Armor">
<!-- Shield Defense + 414 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18498" name="Special Talisman (R90-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<item id="18498" name="Special Talisman (R90-grade) - Shield Defense (Passive)" type="Armor">
<!-- Shield Defense + 457 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18499" name="Special Talisman (R95-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<item id="18499" name="Special Talisman (R95-grade) - Shield Defense (Passive)" type="Armor">
<!-- Shield Defense + 505 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,298 +1,298 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="18500" name="Special Talisman (R99-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<item id="18500" name="Special Talisman (R99-grade) - Shield Defense (Passive)" type="Armor">
<!-- Shield Defense + 546 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18501" name="Special Talisman (R85-grade) - Shield Defense (Active)" additionalName="" type="Armor">
<item id="18501" name="Special Talisman (R85-grade) - Shield Defense (Active)" type="Armor">
<!-- Shield Defense + 1242 when used. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18502" name="Special Talisman (R90-grade) - Shield Defense (Active)" additionalName="" type="Armor">
<item id="18502" name="Special Talisman (R90-grade) - Shield Defense (Active)" type="Armor">
<!-- Shield Defense + 1371 when used. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18503" name="Special Talisman (R95-grade) - Shield Defense (Active)" additionalName="" type="Armor">
<item id="18503" name="Special Talisman (R95-grade) - Shield Defense (Active)" type="Armor">
<!-- Shield Defense + 1515 when used. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18504" name="Special Talisman (R99-grade) - Shield Defense (Active)" additionalName="" type="Armor">
<item id="18504" name="Special Talisman (R99-grade) - Shield Defense (Active)" type="Armor">
<!-- Shield Defense + 1638 when used. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18505" name="Special Talisman (R85-grade) - Momentum (Passive)" additionalName="" type="Armor">
<item id="18505" name="Special Talisman (R85-grade) - Momentum (Passive)" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18506" name="Special Talisman (R90-grade) - Momentum (Passive)" additionalName="" type="Armor">
<item id="18506" name="Special Talisman (R90-grade) - Momentum (Passive)" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18507" name="Special Talisman (R95-grade) - Momentum (Passive)" additionalName="" type="Armor">
<item id="18507" name="Special Talisman (R95-grade) - Momentum (Passive)" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18508" name="Special Talisman (R99-grade) - Momentum (Passive)" additionalName="" type="Armor">
<item id="18508" name="Special Talisman (R99-grade) - Momentum (Passive)" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18509" name="Special Talisman (R85-grade) - Momentum (Active)" additionalName="" type="Armor">
<item id="18509" name="Special Talisman (R85-grade) - Momentum (Active)" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18510" name="Special Talisman (R90-grade) - Momentum (Active)" additionalName="" type="Armor">
<item id="18510" name="Special Talisman (R90-grade) - Momentum (Active)" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18511" name="Special Talisman (R95-grade) - Momentum (Active)" additionalName="" type="Armor">
<item id="18511" name="Special Talisman (R95-grade) - Momentum (Active)" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18512" name="Special Talisman (R99-grade) - Momentum (Active)" additionalName="" type="Armor">
<item id="18512" name="Special Talisman (R99-grade) - Momentum (Active)" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18513" name="Special Talisman (R85-grade) - Mana Drain" additionalName="" type="Armor">
<item id="18513" name="Special Talisman (R85-grade) - Mana Drain" type="Armor">
<!-- Can absorb the attack target MP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18514" name="Special Talisman (R90-grade) - Mana Drain" additionalName="" type="Armor">
<item id="18514" name="Special Talisman (R90-grade) - Mana Drain" type="Armor">
<!-- Can absorb the attack target MP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18515" name="Special Talisman (R95-grade) - Mana Drain" additionalName="" type="Armor">
<item id="18515" name="Special Talisman (R95-grade) - Mana Drain" type="Armor">
<!-- Can absorb the attack target MP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18516" name="Special Talisman (R99-grade) - Mana Drain" additionalName="" type="Armor">
<item id="18516" name="Special Talisman (R99-grade) - Mana Drain" type="Armor">
<!-- Can absorb the attack target MP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18517" name="Special Talisman (R85-grade) - Blood Siphon" additionalName="" type="Armor">
<item id="18517" name="Special Talisman (R85-grade) - Blood Siphon" type="Armor">
<!-- Chance of absorbing the attack target's HP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18518" name="Special Talisman (R90-grade) - Blood Siphon" additionalName="" type="Armor">
<item id="18518" name="Special Talisman (R90-grade) - Blood Siphon" type="Armor">
<!-- Chance of absorbing the attack target's HP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18519" name="Special Talisman (R95-grade) - Blood Siphon" additionalName="" type="Armor">
<item id="18519" name="Special Talisman (R95-grade) - Blood Siphon" type="Armor">
<!-- Chance of absorbing the attack target's HP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18520" name="Special Talisman (R99-grade) - Blood Siphon" additionalName="" type="Armor">
<item id="18520" name="Special Talisman (R99-grade) - Blood Siphon" type="Armor">
<!-- Chance of absorbing the attack target's HP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18521" name="Special Talisman (R85-grade) - Increase Range(Passive)" additionalName="" type="Armor">
<item id="18521" name="Special Talisman (R85-grade) - Increase Range(Passive)" type="Armor">
<!-- User's bow/crossbow range increases when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18522" name="Special Talisman (R90-grade) - Increase Range(Passive)" additionalName="" type="Armor">
<item id="18522" name="Special Talisman (R90-grade) - Increase Range(Passive)" type="Armor">
<!-- User's bow/crossbow range increases when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18523" name="Special Talisman (R95-grade) - Increase Range(Passive)" additionalName="" type="Armor">
<item id="18523" name="Special Talisman (R95-grade) - Increase Range(Passive)" type="Armor">
<!-- User's bow/crossbow range increases when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18524" name="Special Talisman (R99-grade) - Increase Range(Passive)" additionalName="" type="Armor">
<item id="18524" name="Special Talisman (R99-grade) - Increase Range(Passive)" type="Armor">
<!-- User's bow/crossbow range increases when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18525" name="Special Talisman (R85-grade) - Increase Range (Active)" additionalName="" type="Armor">
<item id="18525" name="Special Talisman (R85-grade) - Increase Range (Active)" type="Armor">
<!-- User's bow/crossbow range increases when used. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18526" name="Special Talisman (R90-grade) - Increase Range (Active)" additionalName="" type="Armor">
<item id="18526" name="Special Talisman (R90-grade) - Increase Range (Active)" type="Armor">
<!-- User's bow/crossbow range increases when used. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18527" name="Special Talisman (R95-grade) - Increase Range (Active)" additionalName="" type="Armor">
<item id="18527" name="Special Talisman (R95-grade) - Increase Range (Active)" type="Armor">
<!-- User's bow/crossbow range increases when used. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18528" name="Special Talisman (R99-grade) - Increase Range (Active)" additionalName="" type="Armor">
<item id="18528" name="Special Talisman (R99-grade) - Increase Range (Active)" type="Armor">
<!-- User's bow/crossbow range increases when used. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18529" name="Special Talisman (R85-grade) - Enhance Servitor (Active)" additionalName="" type="Armor">
<item id="18529" name="Special Talisman (R85-grade) - Enhance Servitor (Active)" type="Armor">
<!-- Increases the servitor's max HP and MP when used. -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18530" name="Special Talisman (R90-grade) - Enhance Servitor (Active)" additionalName="" type="Armor">
<item id="18530" name="Special Talisman (R90-grade) - Enhance Servitor (Active)" type="Armor">
<!-- Increases the servitor's max HP and MP when used. -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18531" name="Special Talisman (R95-grade) - Enhance Servitor (Active)" additionalName="" type="Armor">
<item id="18531" name="Special Talisman (R95-grade) - Enhance Servitor (Active)" type="Armor">
<!-- Increases the servitor's max HP and MP when used. -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18532" name="Special Talisman (R99-grade) - Enhance Servitor (Active)" additionalName="" type="Armor">
<item id="18532" name="Special Talisman (R99-grade) - Enhance Servitor (Active)" type="Armor">
<!-- Increases the servitor's max HP and MP when used. -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18533" name="Special Talisman (R-grade) - Servitor Recovery (Active)" additionalName="" type="Armor">
<item id="18533" name="Special Talisman (R-grade) - Servitor Recovery (Active)" type="Armor">
<!-- Completely recovers the servitor's HP and MP when used. -->
<set name="icon" val="icon.r_sp_talisman_sm_rt_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18534" name="Special Talisman (R-grade) - Magic Cancel (Passive)" additionalName="" type="Armor">
<item id="18534" name="Special Talisman (R-grade) - Magic Cancel (Passive)" type="Armor">
<!-- Magic cancel rate + 10% when used. -->
<set name="icon" val="icon.r_sp_talisman_mg_rs_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18535" name="Special Talisman (R-grade) - Magic Cancel (Active)" additionalName="" type="Armor">
<item id="18535" name="Special Talisman (R-grade) - Magic Cancel (Active)" type="Armor">
<!-- Magic is not canceled when used. -->
<set name="icon" val="icon.r_sp_talisman_mg_cc_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18536" name="Special Talisman (R85-grade) - MP Recovery" additionalName="" type="Armor">
<item id="18536" name="Special Talisman (R85-grade) - MP Recovery" type="Armor">
<!-- MP Recovery amount + 0.66 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18537" name="Special Talisman (R90-grade) - MP Recovery" additionalName="" type="Armor">
<item id="18537" name="Special Talisman (R90-grade) - MP Recovery" type="Armor">
<!-- MP Recovery amount + 0.68 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18538" name="Special Talisman (R95-grade) - MP Recovery" additionalName="" type="Armor">
<item id="18538" name="Special Talisman (R95-grade) - MP Recovery" type="Armor">
<!-- MP Recovery amount + 0.7 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18539" name="Special Talisman (R99-grade) - MP Recovery" additionalName="" type="Armor">
<item id="18539" name="Special Talisman (R99-grade) - MP Recovery" type="Armor">
<!-- MP Recovery amount + 0.72 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18540" name="Special Talisman (R-grade) - Decrease MP Consumption" additionalName="" type="Armor">
<item id="18540" name="Special Talisman (R-grade) - Decrease MP Consumption" type="Armor">
<!-- When equipped, MP consumption -15% for physical and magic skills. -->
<set name="icon" val="icon.r_sp_talisman_mp_rd_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18541" name="Special Talisman (R85-grade) - Enhance Heal (Passive)" additionalName="" type="Armor">
<item id="18541" name="Special Talisman (R85-grade) - Enhance Heal (Passive)" type="Armor">
<!-- HP Recovery M. Atk. + 75 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18542" name="Special Talisman (R90-grade) - Enhance Heal (Passive)" additionalName="" type="Armor">
<item id="18542" name="Special Talisman (R90-grade) - Enhance Heal (Passive)" type="Armor">
<!-- HP Recovery magic + 82 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18543" name="Special Talisman (R95-grade) - Enhance Heal (Passive)" additionalName="" type="Armor">
<item id="18543" name="Special Talisman (R95-grade) - Enhance Heal (Passive)" type="Armor">
<!-- HP Recovery magic + 90 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18544" name="Special Talisman (R99-grade) - Enhance Heal (Passive)" additionalName="" type="Armor">
<item id="18544" name="Special Talisman (R99-grade) - Enhance Heal (Passive)" type="Armor">
<!-- HP Recovery magic + 96 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18545" name="Special Talisman (R85-grade) - Enhance Heal (Active)" additionalName="" type="Armor">
<item id="18545" name="Special Talisman (R85-grade) - Enhance Heal (Active)" type="Armor">
<!-- HP Recovery magic + 225 when used. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18546" name="Special Talisman (R90-grade) - Enhance Heal (Active)" additionalName="" type="Armor">
<item id="18546" name="Special Talisman (R90-grade) - Enhance Heal (Active)" type="Armor">
<!-- HP Recovery magic + 246 when used. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18547" name="Special Talisman (R95-grade) - Enhance Heal (Active)" additionalName="" type="Armor">
<item id="18547" name="Special Talisman (R95-grade) - Enhance Heal (Active)" type="Armor">
<!-- HP Recovery magic + 270 when used. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18548" name="Special Talisman (R99-grade) - Enhance Heal (Active)" additionalName="" type="Armor">
<item id="18548" name="Special Talisman (R99-grade) - Enhance Heal (Active)" type="Armor">
<!-- HP Recovery magic + 288 when used. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="18549" name="Expedition Volunteer's Reward Box" additionalName="" type="EtcItem">
<item id="18549" name="Expedition Volunteer's Reward Box" type="EtcItem">
<!-- Reward box given to volunteers for the Antharas expedition. When the chest is opened, you can receive the Oren Lord Valtez' reward. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="18550" name="Orichalcum Arrow" additionalName="" type="EtcItem">
<item id="18550" name="Orichalcum Arrow" type="EtcItem">
<!-- Arrow made of Orichalcum. Used as arrows for R-grade bows. -->
<set name="icon" val="icon.etc_oricalcum_quiver_i00" />
<set name="crystal_type" val="R" />
@@ -304,79 +304,79 @@
<set name="price" val="12" />
<set name="is_stackable" val="true" />
</item>
<item id="18551" name="Red Soul Crystal (R-grade)" additionalName="" type="EtcItem">
<item id="18551" name="Red Soul Crystal (R-grade)" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. R-grade . Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r_soul_stone_i00" />
<set name="weight" val="20" />
<set name="commissionItemType" val="SOUL_CRYSTAL" />
</item>
<item id="18552" name="Green Soul Crystal (R-grade)" additionalName="" type="EtcItem">
<item id="18552" name="Green Soul Crystal (R-grade)" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. R-grade . Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r_soul_stone_i01" />
<set name="weight" val="20" />
<set name="commissionItemType" val="SOUL_CRYSTAL" />
</item>
<item id="18553" name="Blue Soul Crystal (R-grade)" additionalName="" type="EtcItem">
<item id="18553" name="Blue Soul Crystal (R-grade)" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. R-grade . Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r_soul_stone_i02" />
<set name="weight" val="20" />
<set name="commissionItemType" val="SOUL_CRYSTAL" />
</item>
<item id="18554" name="Red Soul Crystal (R95-grade)" additionalName="" type="EtcItem">
<item id="18554" name="Red Soul Crystal (R95-grade)" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. R95-grade. Can bestow special abilities on the weapon. -->
<set name="icon" val="icon.r95_soul_stone_i00" />
<set name="weight" val="20" />
<set name="commissionItemType" val="SOUL_CRYSTAL" />
</item>
<item id="18555" name="Green Soul Crystal (R95-grade)" additionalName="" type="EtcItem">
<item id="18555" name="Green Soul Crystal (R95-grade)" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. R95-grade . Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r95_soul_stone_i01" />
<set name="weight" val="20" />
<set name="commissionItemType" val="SOUL_CRYSTAL" />
</item>
<item id="18556" name="Blue Soul Crystal (R95-grade)" additionalName="" type="EtcItem">
<item id="18556" name="Blue Soul Crystal (R95-grade)" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. R95-grade . Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r95_soul_stone_i02" />
<set name="weight" val="20" />
<set name="commissionItemType" val="SOUL_CRYSTAL" />
</item>
<item id="18557" name="Red Soul Crystal (R99-grade)" additionalName="" type="EtcItem">
<item id="18557" name="Red Soul Crystal (R99-grade)" type="EtcItem">
<!-- Red crystal containing the light of absorbed souls. R99-grade . Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r99_soul_stone_i00" />
<set name="weight" val="20" />
<set name="commissionItemType" val="SOUL_CRYSTAL" />
</item>
<item id="18558" name="Green Soul Crystal (R99-grade)" additionalName="" type="EtcItem">
<item id="18558" name="Green Soul Crystal (R99-grade)" type="EtcItem">
<!-- Green crystal containing the light of absorbed souls. R99-grade . Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r99_soul_stone_i01" />
<set name="weight" val="20" />
<set name="commissionItemType" val="SOUL_CRYSTAL" />
</item>
<item id="18559" name="Blue Soul Crystal (R99-grade)" additionalName="" type="EtcItem">
<item id="18559" name="Blue Soul Crystal (R99-grade)" type="EtcItem">
<!-- Blue crystal containing the light of absorbed souls. R99-grade . Once saturated, it bestows special abilities to a weapon. -->
<set name="icon" val="icon.r99_soul_stone_i02" />
<set name="weight" val="20" />
<set name="commissionItemType" val="SOUL_CRYSTAL" />
</item>
<item id="18560" name="Yellow Soul Crystal (R99-grade)" additionalName="" type="EtcItem">
<item id="18560" name="Yellow Soul Crystal (R99-grade)" type="EtcItem">
<!-- Legendary yellow crystal containing the light of absorbed souls. R99-grade . Once saturated, Bestows an additional special ability on a weapon with a Red Soul Crystal. -->
<set name="icon" val="icon.r99_soul_stone_i03" />
<set name="weight" val="20" />
<set name="commissionItemType" val="SOUL_CRYSTAL" />
</item>
<item id="18561" name="Teal Soul Crystal (R99-grade)" additionalName="" type="EtcItem">
<item id="18561" name="Teal Soul Crystal (R99-grade)" type="EtcItem">
<!-- Legendary Teal crystal containing the light of absorbed souls. R99-grade . Can bestow an additional special ability on a weapon with a Green Soul Crystal. -->
<set name="icon" val="icon.r99_soul_stone_i04" />
<set name="weight" val="20" />
<set name="commissionItemType" val="SOUL_CRYSTAL" />
</item>
<item id="18562" name="Purple Soul Crystal (R99-grade)" additionalName="" type="EtcItem">
<item id="18562" name="Purple Soul Crystal (R99-grade)" type="EtcItem">
<!-- Legendary purple crystal containing the light of absorbed souls. R99-grade . Can bestow an additional special ability on a weapon with a Blue Soul Crystal. -->
<set name="icon" val="icon.r99_soul_stone_i05" />
<set name="weight" val="20" />
<set name="commissionItemType" val="SOUL_CRYSTAL" />
</item>
<item id="18563" name="Life Stone (R-grade)" additionalName="" type="EtcItem">
<item id="18563" name="Life Stone (R-grade)" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting at level 85 or above. -->
<set name="icon" val="icon.etc_mineral_general_i03" />
<set name="weight" val="2" />
@@ -387,7 +387,7 @@
<player level="85" />
</cond>
</item>
<item id="18564" name="Mid-grade Life Stone (R-grade)" additionalName="" type="EtcItem">
<item id="18564" name="Mid-grade Life Stone (R-grade)" type="EtcItem">
<!-- Mid-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting at level 85 or above. -->
<set name="icon" val="icon.r_mineral_special_i00" />
<set name="weight" val="2" />
@@ -398,7 +398,7 @@
<player level="85" />
</cond>
</item>
<item id="18565" name="High-grade Life Stone (R-grade)" additionalName="" type="EtcItem">
<item id="18565" name="High-grade Life Stone (R-grade)" type="EtcItem">
<!-- High-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting at level 85 or above. -->
<set name="icon" val="icon.r_mineral_rare_i00" />
<set name="weight" val="2" />
@@ -409,7 +409,7 @@
<player level="85" />
</cond>
</item>
<item id="18566" name="Top-grade Life Stone (R-grade)" additionalName="" type="EtcItem">
<item id="18566" name="Top-grade Life Stone (R-grade)" type="EtcItem">
<!-- Top-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon augmentation at level 85 or above. Can be exchanged or dropped. -->
<set name="icon" val="icon.r_mineral_unique_i00" />
<set name="weight" val="2" />
@@ -420,7 +420,7 @@
<player level="85" />
</cond>
</item>
<item id="18567" name="Legendary Life Stone (R-grade)" additionalName="" type="EtcItem">
<item id="18567" name="Legendary Life Stone (R-grade)" type="EtcItem">
<!-- This is a legendary mineral, having been petrified by a creature's physical or magical force. May be used as an ingredient in weapon augmentation by characters higher than level 85. -->
<set name="icon" val="icon.etc_mineral_unique_i03" />
<set name="weight" val="2" />
@@ -430,7 +430,7 @@
<player level="85" />
</cond>
</item>
<item id="18568" name="Life Stone (R95-grade)" additionalName="" type="EtcItem">
<item id="18568" name="Life Stone (R95-grade)" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 95. -->
<set name="icon" val="icon.etc_mineral_general_i03" />
<set name="weight" val="2" />
@@ -441,7 +441,7 @@
<player level="95" />
</cond>
</item>
<item id="18569" name="Mid-grade Life Stone (R95-grade)" additionalName="" type="EtcItem">
<item id="18569" name="Mid-grade Life Stone (R95-grade)" type="EtcItem">
<!-- Mid-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 95. -->
<set name="icon" val="icon.r95_mineral_special_i00" />
<set name="weight" val="2" />
@@ -452,7 +452,7 @@
<player level="95" />
</cond>
</item>
<item id="18570" name="High-grade Life Stone (R95-grade)" additionalName="" type="EtcItem">
<item id="18570" name="High-grade Life Stone (R95-grade)" type="EtcItem">
<!-- High-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 95. -->
<set name="icon" val="icon.r95_mineral_rare_i00" />
<set name="weight" val="2" />
@@ -463,7 +463,7 @@
<player level="95" />
</cond>
</item>
<item id="18571" name="Top-grade Life Stone (R95-grade)" additionalName="" type="EtcItem">
<item id="18571" name="Top-grade Life Stone (R95-grade)" type="EtcItem">
<!-- Top-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 95. -->
<set name="icon" val="icon.r95_mineral_unique_i00" />
<set name="weight" val="2" />
@@ -474,7 +474,7 @@
<player level="95" />
</cond>
</item>
<item id="18572" name="Legendary Life Stone (R95-grade)" additionalName="" type="EtcItem">
<item id="18572" name="Legendary Life Stone (R95-grade)" type="EtcItem">
<!-- Legendary mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 95. -->
<set name="icon" val="icon.etc_mineral_unique_i03" />
<set name="weight" val="2" />
@@ -484,7 +484,7 @@
<player level="95" />
</cond>
</item>
<item id="18573" name="Life Stone (R99-grade)" additionalName="" type="EtcItem">
<item id="18573" name="Life Stone (R99-grade)" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 99. -->
<set name="icon" val="icon.etc_mineral_general_i03" />
<set name="weight" val="2" />
@@ -495,7 +495,7 @@
<player level="99" />
</cond>
</item>
<item id="18574" name="Mid-grade Life Stone (R99-grade)" additionalName="" type="EtcItem">
<item id="18574" name="Mid-grade Life Stone (R99-grade)" type="EtcItem">
<!-- Mid-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 99. -->
<set name="icon" val="icon.r99_mineral_special_i00" />
<set name="weight" val="2" />
@@ -506,7 +506,7 @@
<player level="99" />
</cond>
</item>
<item id="18575" name="High-grade Life Stone (R99-grade)" additionalName="" type="EtcItem">
<item id="18575" name="High-grade Life Stone (R99-grade)" type="EtcItem">
<!-- High-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 99. -->
<set name="icon" val="icon.r99_mineral_rare_i00" />
<set name="weight" val="2" />
@@ -517,7 +517,7 @@
<player level="99" />
</cond>
</item>
<item id="18576" name="Top-grade Life Stone (R99-grade)" additionalName="" type="EtcItem">
<item id="18576" name="Top-grade Life Stone (R99-grade)" type="EtcItem">
<!-- Top-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 99. -->
<set name="icon" val="icon.r99_mineral_unique_i00" />
<set name="weight" val="2" />
@@ -528,7 +528,7 @@
<player level="99" />
</cond>
</item>
<item id="18577" name="Legendary Life Stone (R99-grade)" additionalName="" type="EtcItem">
<item id="18577" name="Legendary Life Stone (R99-grade)" type="EtcItem">
<!-- Legendary mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 99. -->
<set name="icon" val="icon.etc_mineral_unique_i03" />
<set name="weight" val="2" />

View File

@@ -1086,7 +1086,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="19166" name="Life Stone: Accessory (R-grade)" additionalName="" type="EtcItem">
<item id="19166" name="Life Stone: Accessory (R-grade)" type="EtcItem">
<!-- Mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 85 or above when augmenting items. -->
<set name="icon" val="icon.r_mineral_unique_i00" />
<set name="immediate_effect" val="true" />
@@ -1099,7 +1099,7 @@
<player level="85" />
</cond>
</item>
<item id="19167" name="Life Stone: Accessory (R95-grade)" additionalName="" type="EtcItem">
<item id="19167" name="Life Stone: Accessory (R95-grade)" type="EtcItem">
<!-- Mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 95 or above when augmenting items. -->
<set name="icon" val="icon.r95_mineral_unique_i00" />
<set name="immediate_effect" val="true" />
@@ -1112,7 +1112,7 @@
<player level="95" />
</cond>
</item>
<item id="19168" name="Life Stone: Accessory (R99-grade)" additionalName="" type="EtcItem">
<item id="19168" name="Life Stone: Accessory (R99-grade)" type="EtcItem">
<!-- Mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 95 or above when augmenting items. -->
<set name="icon" val="icon.r99_mineral_unique_i00" />
<set name="immediate_effect" val="true" />
@@ -1125,196 +1125,196 @@
<player level="99" />
</cond>
</item>
<item id="19169" name="Unidentified Requiem Shaper Fragment" additionalName="" type="EtcItem">
<item id="19169" name="Unidentified Requiem Shaper Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Requiem Shaper. -->
<set name="icon" val="icon.weapon_aspeda_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="188520" />
<set name="is_stackable" val="true" />
</item>
<item id="19170" name="Unidentified Requiem Cutter Fragment" additionalName="" type="EtcItem">
<item id="19170" name="Unidentified Requiem Cutter Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Requiem Cutter. -->
<set name="icon" val="icon.weapon_estia_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="188520" />
<set name="is_stackable" val="true" />
</item>
<item id="19171" name="Unidentified Requiem Slasher Fragment" additionalName="" type="EtcItem">
<item id="19171" name="Unidentified Requiem Slasher Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Requiem Slasher. -->
<set name="icon" val="icon.weapon_polion_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="188520" />
<set name="is_stackable" val="true" />
</item>
<item id="19172" name="Unidentified Requiem Avenger Fragment" additionalName="" type="EtcItem">
<item id="19172" name="Unidentified Requiem Avenger Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Requiem Avenger. -->
<set name="icon" val="icon.weapon_batista_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="188520" />
<set name="is_stackable" val="true" />
</item>
<item id="19173" name="Unidentified Requiem Fighter Fragment" additionalName="" type="EtcItem">
<item id="19173" name="Unidentified Requiem Fighter Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Requiem Fighter. -->
<set name="icon" val="icon.weapon_fantasma_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="188520" />
<set name="is_stackable" val="true" />
</item>
<item id="19174" name="Unidentified Requiem Stormer Fragment" additionalName="" type="EtcItem">
<item id="19174" name="Unidentified Requiem Stormer Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Requiem Stormer. -->
<set name="icon" val="icon.weapon_soryu_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="188520" />
<set name="is_stackable" val="true" />
</item>
<item id="19175" name="Unidentified Requiem Thrower Fragment" additionalName="" type="EtcItem">
<item id="19175" name="Unidentified Requiem Thrower Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Requiem Thrower. -->
<set name="icon" val="icon.weapon_grabathus_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="188520" />
<set name="is_stackable" val="true" />
</item>
<item id="19176" name="Unidentified Requiem Shooter Fragment" additionalName="" type="EtcItem">
<item id="19176" name="Unidentified Requiem Shooter Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Requiem Shooter. -->
<set name="icon" val="icon.weapon_shyayaka_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="188520" />
<set name="is_stackable" val="true" />
</item>
<item id="19177" name="Unidentified Requiem Buster Fragment" additionalName="" type="EtcItem">
<item id="19177" name="Unidentified Requiem Buster Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Requiem Buster. -->
<set name="icon" val="icon.weapon_kaynon_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="188520" />
<set name="is_stackable" val="true" />
</item>
<item id="19178" name="Unidentified Requiem Caster Fragment" additionalName="" type="EtcItem">
<item id="19178" name="Unidentified Requiem Caster Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Requiem Caster. -->
<set name="icon" val="icon.weapon_anatrian_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="188520" />
<set name="is_stackable" val="true" />
</item>
<item id="19179" name="Unidentified Requiem Retributer Fragment" additionalName="" type="EtcItem">
<item id="19179" name="Unidentified Requiem Retributer Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Requiem Retributer. -->
<set name="icon" val="icon.weapon_grankaz_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="188520" />
<set name="is_stackable" val="true" />
</item>
<item id="19183" name="Unidentified Immortal Helmet Ingredient" additionalName="" type="EtcItem">
<item id="19183" name="Unidentified Immortal Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Helmet. -->
<set name="icon" val="icon.armor_helmet_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="24620" />
<set name="is_stackable" val="true" />
</item>
<item id="19184" name="Unidentified Immortal Breastplate Ingredient" additionalName="" type="EtcItem">
<item id="19184" name="Unidentified Immortal Breastplate Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Breastplate. -->
<set name="icon" val="icon.armor_t501_u_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="65660" />
<set name="is_stackable" val="true" />
</item>
<item id="19185" name="Unidentified Immortal Gaiter Ingredient" additionalName="" type="EtcItem">
<item id="19185" name="Unidentified Immortal Gaiter Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Immortal Gaiters. -->
<set name="icon" val="icon.armor_t501_l_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="41040" />
<set name="is_stackable" val="true" />
</item>
<item id="19186" name="Unidentified Immortal Gauntlet Ingredient" additionalName="" type="EtcItem">
<item id="19186" name="Unidentified Immortal Gauntlet Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Immortal Gauntlets. -->
<set name="icon" val="icon.armor_t501_g_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="16400" />
<set name="is_stackable" val="true" />
</item>
<item id="19187" name="Unidentified Immortal Boot Ingredients" additionalName="" type="EtcItem">
<item id="19187" name="Unidentified Immortal Boot Ingredients" type="EtcItem">
<!-- Main ingredient for making Unidentified Immortal Boots. -->
<set name="icon" val="icon.armor_t501_b_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="16400" />
<set name="is_stackable" val="true" />
</item>
<item id="19188" name="Unidentified Immortal Shield Ingredient" additionalName="" type="EtcItem">
<item id="19188" name="Unidentified Immortal Shield Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Shield. -->
<set name="icon" val="icon.weapon_sacon_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="17220" />
<set name="is_stackable" val="true" />
</item>
<item id="19189" name="Unidentified Immortal Leather Helmet Ingredient" additionalName="" type="EtcItem">
<item id="19189" name="Unidentified Immortal Leather Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Leather Helmet. -->
<set name="icon" val="icon.armor_leather_helmet_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="24620" />
<set name="is_stackable" val="true" />
</item>
<item id="19190" name="Unidentified Immortal Leather Armor Ingredient" additionalName="" type="EtcItem">
<item id="19190" name="Unidentified Immortal Leather Armor Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Leather Armor. -->
<set name="icon" val="icon.armor_t502_u_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="41040" />
<set name="is_stackable" val="true" />
</item>
<item id="19191" name="Unidentified Immortal Leather Legging Ingredient" additionalName="" type="EtcItem">
<item id="19191" name="Unidentified Immortal Leather Legging Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Leather Leggings. -->
<set name="icon" val="icon.armor_t502_l_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="48500" />
<set name="is_stackable" val="true" />
</item>
<item id="19192" name="Unidentified Immortal Leather Glove Ingredient" additionalName="" type="EtcItem">
<item id="19192" name="Unidentified Immortal Leather Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Immortal Leather Gloves. -->
<set name="icon" val="icon.armor_t502_g_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="16400" />
<set name="is_stackable" val="true" />
</item>
<item id="19193" name="Unidentified Immortal Leather Boot Ingredient" additionalName="" type="EtcItem">
<item id="19193" name="Unidentified Immortal Leather Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Immortal Leather Boots. -->
<set name="icon" val="icon.armor_t502_b_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="16400" />
<set name="is_stackable" val="true" />
</item>
<item id="19194" name="Unidentified Immortal Circlet Ingredient" additionalName="" type="EtcItem">
<item id="19194" name="Unidentified Immortal Circlet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Circlet. -->
<set name="icon" val="icon.armor_circlet_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="24620" />
<set name="is_stackable" val="true" />
</item>
<item id="19195" name="Unidentified Immortal Tunic Ingredient" additionalName="" type="EtcItem">
<item id="19195" name="Unidentified Immortal Tunic Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Tunic. -->
<set name="icon" val="icon.armor_t503_u_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="65660" />
<set name="is_stackable" val="true" />
</item>
<item id="19196" name="Unidentified Immortal Stocking Ingredient" additionalName="" type="EtcItem">
<item id="19196" name="Unidentified Immortal Stocking Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Immortal Stockings. -->
<set name="icon" val="icon.armor_t503_l_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="41040" />
<set name="is_stackable" val="true" />
</item>
<item id="19197" name="Unidentified Immortal Glove Ingredient" additionalName="" type="EtcItem">
<item id="19197" name="Unidentified Immortal Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Immortal Gloves. -->
<set name="icon" val="icon.armor_t503_g_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="16400" />
<set name="is_stackable" val="true" />
</item>
<item id="19198" name="Unidentified Immortal Shoe Ingredient" additionalName="" type="EtcItem">
<item id="19198" name="Unidentified Immortal Shoe Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Immortal Shoes. -->
<set name="icon" val="icon.armor_t503_b_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="16400" />
<set name="is_stackable" val="true" />
</item>
<item id="19199" name="Unidentified Immortal Sigil Ingredient" additionalName="" type="EtcItem">
<item id="19199" name="Unidentified Immortal Sigil Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Sigil. -->
<set name="icon" val="icon.weapon_karyen_i00_piece" />
<set name="weight" val="60" />

View File

@@ -1,636 +1,636 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="19200" name="Unidentified Immortal Necklace Gem" additionalName="" type="EtcItem">
<item id="19200" name="Unidentified Immortal Necklace Gem" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Necklace. -->
<set name="icon" val="icon.etc_r1_necklace_piece" />
<set name="weight" val="60" />
<set name="price" val="12825" />
<set name="is_stackable" val="true" />
</item>
<item id="19201" name="Unidentified Immortal Earring Gem" additionalName="" type="EtcItem">
<item id="19201" name="Unidentified Immortal Earring Gem" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Earring. -->
<set name="icon" val="icon.etc_r1_earring_piece" />
<set name="weight" val="60" />
<set name="price" val="9615" />
<set name="is_stackable" val="true" />
</item>
<item id="19202" name="Unidentified Immortal Ring Gem" additionalName="" type="EtcItem">
<item id="19202" name="Unidentified Immortal Ring Gem" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Ring. -->
<set name="icon" val="icon.etc_r1_ring_piece" />
<set name="weight" val="60" />
<set name="price" val="6405" />
<set name="is_stackable" val="true" />
</item>
<item id="19203" name="Unidentified Apocalypse Shaper Fragment" additionalName="" type="EtcItem">
<item id="19203" name="Unidentified Apocalypse Shaper Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Shaper. -->
<set name="icon" val="icon.etc_vesper_shaper_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="456570" />
<set name="is_stackable" val="true" />
</item>
<item id="19204" name="Unidentified Apocalypse Cutter Fragment" additionalName="" type="EtcItem">
<item id="19204" name="Unidentified Apocalypse Cutter Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Cutter. -->
<set name="icon" val="icon.etc_vesper_cutter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="456570" />
<set name="is_stackable" val="true" />
</item>
<item id="19205" name="Unidentified Apocalypse Slasher Fragment" additionalName="" type="EtcItem">
<item id="19205" name="Unidentified Apocalypse Slasher Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Slasher. -->
<set name="icon" val="icon.etc_vesper_slasher_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="456570" />
<set name="is_stackable" val="true" />
</item>
<item id="19206" name="Unidentified Apocalypse Avenger Fragment" additionalName="" type="EtcItem">
<item id="19206" name="Unidentified Apocalypse Avenger Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Avenger. -->
<set name="icon" val="icon.etc_vesper_avenger_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="456570" />
<set name="is_stackable" val="true" />
</item>
<item id="19207" name="Unidentified Apocalypse Fighter Fragment" additionalName="" type="EtcItem">
<item id="19207" name="Unidentified Apocalypse Fighter Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Fighter. -->
<set name="icon" val="icon.etc_vesper_fighter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="456570" />
<set name="is_stackable" val="true" />
</item>
<item id="19208" name="Unidentified Apocalypse Stormer Fragment" additionalName="" type="EtcItem">
<item id="19208" name="Unidentified Apocalypse Stormer Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Stormer. -->
<set name="icon" val="icon.etc_vesper_stormer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="456570" />
<set name="is_stackable" val="true" />
</item>
<item id="19209" name="Unidentified Apocalypse Thrower Fragment" additionalName="" type="EtcItem">
<item id="19209" name="Unidentified Apocalypse Thrower Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Thrower. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="456570" />
<set name="is_stackable" val="true" />
</item>
<item id="19210" name="Unidentified Apocalypse Shooter Fragment" additionalName="" type="EtcItem">
<item id="19210" name="Unidentified Apocalypse Shooter Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Shooter. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="456570" />
<set name="is_stackable" val="true" />
</item>
<item id="19211" name="Unidentified Apocalypse Buster Fragment" additionalName="" type="EtcItem">
<item id="19211" name="Unidentified Apocalypse Buster Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Buster. -->
<set name="icon" val="icon.etc_vesper_burster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="456570" />
<set name="is_stackable" val="true" />
</item>
<item id="19212" name="Unidentified Apocalypse Caster Fragment" additionalName="" type="EtcItem">
<item id="19212" name="Unidentified Apocalypse Caster Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Caster. -->
<set name="icon" val="icon.etc_vesper_caster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="456570" />
<set name="is_stackable" val="true" />
</item>
<item id="19213" name="Unidentified Apocalypse Retributer Fragment" additionalName="" type="EtcItem">
<item id="19213" name="Unidentified Apocalypse Retributer Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Retributer. -->
<set name="icon" val="icon.etc_vesper_singer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="456570" />
<set name="is_stackable" val="true" />
</item>
<item id="19217" name="Unidentified Twilight Helmet Ingredient" additionalName="" type="EtcItem">
<item id="19217" name="Unidentified Twilight Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="59620" />
<set name="is_stackable" val="true" />
</item>
<item id="19218" name="Unidentified Twilight Breastplate Ingredient" additionalName="" type="EtcItem">
<item id="19218" name="Unidentified Twilight Breastplate Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Breastplate. -->
<set name="icon" val="icon.etc_sealed_vesper_cuirass_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="159020" />
<set name="is_stackable" val="true" />
</item>
<item id="19219" name="Unidentified Twilight Gaiter Ingredient" additionalName="" type="EtcItem">
<item id="19219" name="Unidentified Twilight Gaiter Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Twilight Gaiters. -->
<set name="icon" val="icon.etc_sealed_vesper_gaiter_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="99380" />
<set name="is_stackable" val="true" />
</item>
<item id="19220" name="Unidentified Twilight Gauntlet Ingredient" additionalName="" type="EtcItem">
<item id="19220" name="Unidentified Twilight Gauntlet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Gauntlets. -->
<set name="icon" val="icon.etc_sealed_vesper_gauntlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="39740" />
<set name="is_stackable" val="true" />
</item>
<item id="19221" name="Unidentified Twilight Boot Ingredient" additionalName="" type="EtcItem">
<item id="19221" name="Unidentified Twilight Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Twilight Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="39740" />
<set name="is_stackable" val="true" />
</item>
<item id="19222" name="Unidentified Twilight Shield Ingredient" additionalName="" type="EtcItem">
<item id="19222" name="Unidentified Twilight Shield Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Shield. -->
<set name="icon" val="icon.etc_sealed_vesper_verteidiger_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="41740" />
<set name="is_stackable" val="true" />
</item>
<item id="19223" name="Unidentified Twilight Leather Helmet Ingredient" additionalName="" type="EtcItem">
<item id="19223" name="Unidentified Twilight Leather Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight leather Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="59620" />
<set name="is_stackable" val="true" />
</item>
<item id="19224" name="Unidentified Twilight Leather Armor Ingredient" additionalName="" type="EtcItem">
<item id="19224" name="Unidentified Twilight Leather Armor Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight leather armor. -->
<set name="icon" val="icon.etc_sealed_vesper_houberk_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="159020" />
<set name="is_stackable" val="true" />
</item>
<item id="19225" name="Unidentified Twilight Leather Legging Ingredient" additionalName="" type="EtcItem">
<item id="19225" name="Unidentified Twilight Leather Legging Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight leather Leggings. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_legging_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="99380" />
<set name="is_stackable" val="true" />
</item>
<item id="19226" name="Unidentified Twilight Leather Glove Ingredient" additionalName="" type="EtcItem">
<item id="19226" name="Unidentified Twilight Leather Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Twilight leather Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="39740" />
<set name="is_stackable" val="true" />
</item>
<item id="19227" name="Unidentified Twilight Leather Boot Ingredient" additionalName="" type="EtcItem">
<item id="19227" name="Unidentified Twilight Leather Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Twilight leather Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="39740" />
<set name="is_stackable" val="true" />
</item>
<item id="19228" name="Unidentified Twilight Circlet Ingredient" additionalName="" type="EtcItem">
<item id="19228" name="Unidentified Twilight Circlet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Circlet. -->
<set name="icon" val="icon.etc_sealed_vesper_circlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="59620" />
<set name="is_stackable" val="true" />
</item>
<item id="19229" name="Unidentified Twilight Tunic Ingredient" additionalName="" type="EtcItem">
<item id="19229" name="Unidentified Twilight Tunic Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Tunic. -->
<set name="icon" val="icon.etc_sealed_vesper_jaket_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="159020" />
<set name="is_stackable" val="true" />
</item>
<item id="19230" name="Unidentified Twilight Stocking Ingredient" additionalName="" type="EtcItem">
<item id="19230" name="Unidentified Twilight Stocking Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Twilight Stockings. -->
<set name="icon" val="icon.etc_sealed_vesper_hose_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="99380" />
<set name="is_stackable" val="true" />
</item>
<item id="19231" name="Unidentified Twilight Glove Ingredient" additionalName="" type="EtcItem">
<item id="19231" name="Unidentified Twilight Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Twilight Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="39740" />
<set name="is_stackable" val="true" />
</item>
<item id="19232" name="Unidentified Twilight Shoe Ingredient" additionalName="" type="EtcItem">
<item id="19232" name="Unidentified Twilight Shoe Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Twilight Shoes. -->
<set name="icon" val="icon.etc_sealed_vesper_shoes_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="39740" />
<set name="is_stackable" val="true" />
</item>
<item id="19233" name="Unidentified Twilight Sigil Ingredient" additionalName="" type="EtcItem">
<item id="19233" name="Unidentified Twilight Sigil Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Sigil. -->
<set name="icon" val="icon.etc_sealed_vesper_sigil_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="41740" />
<set name="is_stackable" val="true" />
</item>
<item id="19234" name="Unidentified Twilight Necklace Gem" additionalName="" type="EtcItem">
<item id="19234" name="Unidentified Twilight Necklace Gem" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Necklace. -->
<set name="icon" val="icon.etc_r2_necklace_piece" />
<set name="weight" val="60" />
<set name="price" val="31050" />
<set name="is_stackable" val="true" />
</item>
<item id="19235" name="Unidentified Twilight Earring Gem" additionalName="" type="EtcItem">
<item id="19235" name="Unidentified Twilight Earring Gem" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Earring. -->
<set name="icon" val="icon.etc_r2_earring_piece" />
<set name="weight" val="60" />
<set name="price" val="23295" />
<set name="is_stackable" val="true" />
</item>
<item id="19236" name="Unidentified Twilight Ring Gem" additionalName="" type="EtcItem">
<item id="19236" name="Unidentified Twilight Ring Gem" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Ring. -->
<set name="icon" val="icon.etc_r2_ring_piece" />
<set name="weight" val="60" />
<set name="price" val="15525" />
<set name="is_stackable" val="true" />
</item>
<item id="19237" name="Unidentified Specter Shaper Fragment" additionalName="" type="EtcItem">
<item id="19237" name="Unidentified Specter Shaper Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Shaper. -->
<set name="icon" val="icon.etc_vesper_shaper_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="984840" />
<set name="is_stackable" val="true" />
</item>
<item id="19238" name="Unidentified Specter Cutter Fragment" additionalName="" type="EtcItem">
<item id="19238" name="Unidentified Specter Cutter Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Cutter. -->
<set name="icon" val="icon.etc_vesper_cutter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="984840" />
<set name="is_stackable" val="true" />
</item>
<item id="19239" name="Unidentified Specter Slasher Fragment" additionalName="" type="EtcItem">
<item id="19239" name="Unidentified Specter Slasher Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Slasher. -->
<set name="icon" val="icon.etc_vesper_slasher_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="984840" />
<set name="is_stackable" val="true" />
</item>
<item id="19240" name="Unidentified Specter Avenger Fragment" additionalName="" type="EtcItem">
<item id="19240" name="Unidentified Specter Avenger Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Avenger. -->
<set name="icon" val="icon.etc_vesper_avenger_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="984840" />
<set name="is_stackable" val="true" />
</item>
<item id="19241" name="Unidentified Specter Fighter Fragment" additionalName="" type="EtcItem">
<item id="19241" name="Unidentified Specter Fighter Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Fighter. -->
<set name="icon" val="icon.etc_vesper_fighter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="984840" />
<set name="is_stackable" val="true" />
</item>
<item id="19242" name="Unidentified Specter Stormer Fragment" additionalName="" type="EtcItem">
<item id="19242" name="Unidentified Specter Stormer Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Stormer. -->
<set name="icon" val="icon.etc_vesper_stormer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="984840" />
<set name="is_stackable" val="true" />
</item>
<item id="19243" name="Unidentified Specter Thrower Fragment" additionalName="" type="EtcItem">
<item id="19243" name="Unidentified Specter Thrower Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Thrower. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="984840" />
<set name="is_stackable" val="true" />
</item>
<item id="19244" name="Unidentified Specter Shooter Fragment" additionalName="" type="EtcItem">
<item id="19244" name="Unidentified Specter Shooter Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Shooter. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="984840" />
<set name="is_stackable" val="true" />
</item>
<item id="19245" name="Unidentified Specter Buster Fragment" additionalName="" type="EtcItem">
<item id="19245" name="Unidentified Specter Buster Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Buster. -->
<set name="icon" val="icon.etc_vesper_burster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="984840" />
<set name="is_stackable" val="true" />
</item>
<item id="19246" name="Unidentified Specter Caster Fragment" additionalName="" type="EtcItem">
<item id="19246" name="Unidentified Specter Caster Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Caster. -->
<set name="icon" val="icon.etc_vesper_caster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="984840" />
<set name="is_stackable" val="true" />
</item>
<item id="19247" name="Unidentified Specter Retributer Fragment" additionalName="" type="EtcItem">
<item id="19247" name="Unidentified Specter Retributer Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Retributer. -->
<set name="icon" val="icon.etc_vesper_singer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="984840" />
<set name="is_stackable" val="true" />
</item>
<item id="19251" name="Unidentified Seraph Helmet Ingredient" additionalName="" type="EtcItem">
<item id="19251" name="Unidentified Seraph Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="128620" />
<set name="is_stackable" val="true" />
</item>
<item id="19252" name="Unidentified Seraph Breastplate Ingredient" additionalName="" type="EtcItem">
<item id="19252" name="Unidentified Seraph Breastplate Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Breastplate. -->
<set name="icon" val="icon.etc_sealed_vesper_cuirass_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="343020" />
<set name="is_stackable" val="true" />
</item>
<item id="19253" name="Unidentified Seraph Gaiter Ingredient" additionalName="" type="EtcItem">
<item id="19253" name="Unidentified Seraph Gaiter Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph Gaiters. -->
<set name="icon" val="icon.etc_sealed_vesper_gaiter_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="214380" />
<set name="is_stackable" val="true" />
</item>
<item id="19254" name="Unidentified Seraph Gauntlet Ingredient" additionalName="" type="EtcItem">
<item id="19254" name="Unidentified Seraph Gauntlet Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified an Seraph Gauntlets. -->
<set name="icon" val="icon.etc_sealed_vesper_gauntlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="85740" />
<set name="is_stackable" val="true" />
</item>
<item id="19255" name="Unidentified Seraph Boot Ingredient" additionalName="" type="EtcItem">
<item id="19255" name="Unidentified Seraph Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="85740" />
<set name="is_stackable" val="true" />
</item>
<item id="19256" name="Unidentified Seraph Shield Ingredient" additionalName="" type="EtcItem">
<item id="19256" name="Unidentified Seraph Shield Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified a Seraph Shield. -->
<set name="icon" val="icon.etc_sealed_vesper_verteidiger_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="90040" />
<set name="is_stackable" val="true" />
</item>
<item id="19257" name="Unidentified Seraph Leather Helmet Ingredient" additionalName="" type="EtcItem">
<item id="19257" name="Unidentified Seraph Leather Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph leather Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="128620" />
<set name="is_stackable" val="true" />
</item>
<item id="19258" name="Unidentified Seraph Leather Armor Ingredient" additionalName="" type="EtcItem">
<item id="19258" name="Unidentified Seraph Leather Armor Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph leather armor. -->
<set name="icon" val="icon.etc_sealed_vesper_houberk_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="343020" />
<set name="is_stackable" val="true" />
</item>
<item id="19259" name="Unidentified Seraph Leather Legging Ingredient" additionalName="" type="EtcItem">
<item id="19259" name="Unidentified Seraph Leather Legging Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph leather Leggings. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_legging_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="214380" />
<set name="is_stackable" val="true" />
</item>
<item id="19260" name="Unidentified Seraph Leather Glove Ingredient" additionalName="" type="EtcItem">
<item id="19260" name="Unidentified Seraph Leather Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph leather Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="85740" />
<set name="is_stackable" val="true" />
</item>
<item id="19261" name="Unidentified Seraph Leather Boot Ingredient" additionalName="" type="EtcItem">
<item id="19261" name="Unidentified Seraph Leather Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph leather Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="85740" />
<set name="is_stackable" val="true" />
</item>
<item id="19262" name="Unidentified Seraph Circlet Ingredient" additionalName="" type="EtcItem">
<item id="19262" name="Unidentified Seraph Circlet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Circlet. -->
<set name="icon" val="icon.etc_sealed_vesper_circlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="128620" />
<set name="is_stackable" val="true" />
</item>
<item id="19263" name="Unidentified Seraph Tunic Ingredient" additionalName="" type="EtcItem">
<item id="19263" name="Unidentified Seraph Tunic Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Tunic. -->
<set name="icon" val="icon.etc_sealed_vesper_jaket_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="343020" />
<set name="is_stackable" val="true" />
</item>
<item id="19264" name="Unidentified Seraph Stocking Ingredient" additionalName="" type="EtcItem">
<item id="19264" name="Unidentified Seraph Stocking Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph Stockings. -->
<set name="icon" val="icon.etc_sealed_vesper_hose_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="214380" />
<set name="is_stackable" val="true" />
</item>
<item id="19265" name="Unidentified Seraph Glove Ingredient" additionalName="" type="EtcItem">
<item id="19265" name="Unidentified Seraph Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="85740" />
<set name="is_stackable" val="true" />
</item>
<item id="19266" name="Unidentified Seraph Shoe Ingredient" additionalName="" type="EtcItem">
<item id="19266" name="Unidentified Seraph Shoe Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph Shoes. -->
<set name="icon" val="icon.etc_sealed_vesper_shoes_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="85740" />
<set name="is_stackable" val="true" />
</item>
<item id="19267" name="Unidentified Seraph Sigil Ingredient" additionalName="" type="EtcItem">
<item id="19267" name="Unidentified Seraph Sigil Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Sigil. -->
<set name="icon" val="icon.etc_sealed_vesper_sigil_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="90040" />
<set name="is_stackable" val="true" />
</item>
<item id="19268" name="Unidentified Seraph Necklace Gem" additionalName="" type="EtcItem">
<item id="19268" name="Unidentified Seraph Necklace Gem" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Necklace. -->
<set name="icon" val="icon.etc_r95_necklace_piece" />
<set name="weight" val="60" />
<set name="price" val="66990" />
<set name="is_stackable" val="true" />
</item>
<item id="19269" name="Unidentified Seraph Earring Gem" additionalName="" type="EtcItem">
<item id="19269" name="Unidentified Seraph Earring Gem" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Earring. -->
<set name="icon" val="icon.etc_r95_earring_piece" />
<set name="weight" val="60" />
<set name="price" val="50235" />
<set name="is_stackable" val="true" />
</item>
<item id="19270" name="Unidentified Seraph Ring Gem" additionalName="" type="EtcItem">
<item id="19270" name="Unidentified Seraph Ring Gem" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Ring. -->
<set name="icon" val="icon.etc_r95_ring_piece" />
<set name="weight" val="60" />
<set name="price" val="33495" />
<set name="is_stackable" val="true" />
</item>
<item id="19271" name="Unidentified Amaranthine Shaper Fragment" additionalName="" type="EtcItem">
<item id="19271" name="Unidentified Amaranthine Shaper Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Shaper. -->
<set name="icon" val="icon.etc_vesper_shaper_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="2170260" />
<set name="is_stackable" val="true" />
</item>
<item id="19272" name="Unidentified Amaranthine Cutter Fragment" additionalName="" type="EtcItem">
<item id="19272" name="Unidentified Amaranthine Cutter Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Cutter. -->
<set name="icon" val="icon.etc_vesper_cutter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="2170260" />
<set name="is_stackable" val="true" />
</item>
<item id="19273" name="Unidentified Amaranthine Slasher Fragment" additionalName="" type="EtcItem">
<item id="19273" name="Unidentified Amaranthine Slasher Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Slasher. -->
<set name="icon" val="icon.etc_vesper_slasher_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="2170260" />
<set name="is_stackable" val="true" />
</item>
<item id="19274" name="Unidentified Amaranthine Avenger Fragment" additionalName="" type="EtcItem">
<item id="19274" name="Unidentified Amaranthine Avenger Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Avenger. -->
<set name="icon" val="icon.etc_vesper_avenger_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="2170260" />
<set name="is_stackable" val="true" />
</item>
<item id="19275" name="Unidentified Amaranthine Fighter Fragment" additionalName="" type="EtcItem">
<item id="19275" name="Unidentified Amaranthine Fighter Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Fighter. -->
<set name="icon" val="icon.etc_vesper_fighter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="2170260" />
<set name="is_stackable" val="true" />
</item>
<item id="19276" name="Unidentified Amaranthine Stormer Fragment" additionalName="" type="EtcItem">
<item id="19276" name="Unidentified Amaranthine Stormer Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Stormer. -->
<set name="icon" val="icon.etc_vesper_stormer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="2170260" />
<set name="is_stackable" val="true" />
</item>
<item id="19277" name="Unidentified Amaranthine Thrower Fragment" additionalName="" type="EtcItem">
<item id="19277" name="Unidentified Amaranthine Thrower Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Thrower. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="2170260" />
<set name="is_stackable" val="true" />
</item>
<item id="19278" name="Unidentified Amaranthine Shooter Fragment" additionalName="" type="EtcItem">
<item id="19278" name="Unidentified Amaranthine Shooter Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Shooter. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="2170260" />
<set name="is_stackable" val="true" />
</item>
<item id="19279" name="Unidentified Amaranthine Buster Fragment" additionalName="" type="EtcItem">
<item id="19279" name="Unidentified Amaranthine Buster Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Buster. -->
<set name="icon" val="icon.etc_vesper_burster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="2170260" />
<set name="is_stackable" val="true" />
</item>
<item id="19280" name="Unidentified Amaranthine Caster Fragment" additionalName="" type="EtcItem">
<item id="19280" name="Unidentified Amaranthine Caster Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Caster. -->
<set name="icon" val="icon.etc_vesper_caster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="2170260" />
<set name="is_stackable" val="true" />
</item>
<item id="19281" name="Unidentified Amaranthine Retributer Fragment" additionalName="" type="EtcItem">
<item id="19281" name="Unidentified Amaranthine Retributer Fragment" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Retributer. -->
<set name="icon" val="icon.etc_vesper_singer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="2170260" />
<set name="is_stackable" val="true" />
</item>
<item id="19285" name="Unidentified Eternal Helmet Ingredient" additionalName="" type="EtcItem">
<item id="19285" name="Unidentified Eternal Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="283460" />
<set name="is_stackable" val="true" />
</item>
<item id="19286" name="Unidentified Eternal Breastplate Ingredient" additionalName="" type="EtcItem">
<item id="19286" name="Unidentified Eternal Breastplate Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Breastplate. -->
<set name="icon" val="icon.etc_sealed_vesper_cuirass_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="755900" />
<set name="is_stackable" val="true" />
</item>
<item id="19287" name="Unidentified Eternal Gaiter Ingredient" additionalName="" type="EtcItem">
<item id="19287" name="Unidentified Eternal Gaiter Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Gaiters. -->
<set name="icon" val="icon.etc_sealed_vesper_gaiter_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="472440" />
<set name="is_stackable" val="true" />
</item>
<item id="19288" name="Unidentified Eternal Gauntlet Ingredient" additionalName="" type="EtcItem">
<item id="19288" name="Unidentified Eternal Gauntlet Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified an Eternal Gauntlets. -->
<set name="icon" val="icon.etc_sealed_vesper_gauntlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="188960" />
<set name="is_stackable" val="true" />
</item>
<item id="19289" name="Unidentified Eternal Boot Ingredient" additionalName="" type="EtcItem">
<item id="19289" name="Unidentified Eternal Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="188960" />
<set name="is_stackable" val="true" />
</item>
<item id="19290" name="Unidentified Eternal Shield Ingredient" additionalName="" type="EtcItem">
<item id="19290" name="Unidentified Eternal Shield Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Shield. -->
<set name="icon" val="icon.etc_sealed_vesper_verteidiger_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="198420" />
<set name="is_stackable" val="true" />
</item>
<item id="19291" name="Unidentified Eternal Leather Helmet Ingredient" additionalName="" type="EtcItem">
<item id="19291" name="Unidentified Eternal Leather Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Leather Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="283460" />
<set name="is_stackable" val="true" />
</item>
<item id="19292" name="Unidentified Eternal Leather Armor Ingredient" additionalName="" type="EtcItem">
<item id="19292" name="Unidentified Eternal Leather Armor Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Leather Armor. -->
<set name="icon" val="icon.etc_sealed_vesper_houberk_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="755900" />
<set name="is_stackable" val="true" />
</item>
<item id="19293" name="Unidentified Eternal Leather Legging Ingredient" additionalName="" type="EtcItem">
<item id="19293" name="Unidentified Eternal Leather Legging Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Leather Leggings. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_legging_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="472440" />
<set name="is_stackable" val="true" />
</item>
<item id="19294" name="Unidentified Eternal Leather Glove Ingredient" additionalName="" type="EtcItem">
<item id="19294" name="Unidentified Eternal Leather Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Leather Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="188960" />
<set name="is_stackable" val="true" />
</item>
<item id="19295" name="Unidentified Eternal Leather Boot Ingredient" additionalName="" type="EtcItem">
<item id="19295" name="Unidentified Eternal Leather Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Leather Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="188960" />
<set name="is_stackable" val="true" />
</item>
<item id="19296" name="Unidentified Eternal Circlet Ingredient" additionalName="" type="EtcItem">
<item id="19296" name="Unidentified Eternal Circlet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Circlet. -->
<set name="icon" val="icon.etc_sealed_vesper_circlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="283460" />
<set name="is_stackable" val="true" />
</item>
<item id="19297" name="Unidentified Eternal Tunic Ingredient" additionalName="" type="EtcItem">
<item id="19297" name="Unidentified Eternal Tunic Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Tunic. -->
<set name="icon" val="icon.etc_sealed_vesper_jaket_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="755900" />
<set name="is_stackable" val="true" />
</item>
<item id="19298" name="Unidentified Eternal Stocking Ingredient" additionalName="" type="EtcItem">
<item id="19298" name="Unidentified Eternal Stocking Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Stockings. -->
<set name="icon" val="icon.etc_sealed_vesper_hose_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="472440" />
<set name="is_stackable" val="true" />
</item>
<item id="19299" name="Unidentified Eternal Glove Ingredient" additionalName="" type="EtcItem">
<item id="19299" name="Unidentified Eternal Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_gloves_piece_I00" />
<set name="weight" val="60" />

View File

@@ -1,699 +1,699 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="19300" name="Unidentified Eternal Shoe Ingredient" additionalName="" type="EtcItem">
<item id="19300" name="Unidentified Eternal Shoe Ingredient" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Shoes. -->
<set name="icon" val="icon.etc_sealed_vesper_shoes_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="188960" />
<set name="is_stackable" val="true" />
</item>
<item id="19301" name="Unidentified Eternal Sigil Ingredient" additionalName="" type="EtcItem">
<item id="19301" name="Unidentified Eternal Sigil Ingredient" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Sigil. -->
<set name="icon" val="icon.etc_sealed_vesper_sigil_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="198420" />
<set name="is_stackable" val="true" />
</item>
<item id="19302" name="Unidentified Eternal Necklace Gem" additionalName="" type="EtcItem">
<item id="19302" name="Unidentified Eternal Necklace Gem" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Necklace. -->
<set name="icon" val="icon.etc_r991_necklace_piece" />
<set name="weight" val="60" />
<set name="price" val="147630" />
<set name="is_stackable" val="true" />
</item>
<item id="19303" name="Unidentified Eternal Earring Gem" additionalName="" type="EtcItem">
<item id="19303" name="Unidentified Eternal Earring Gem" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Earring. -->
<set name="icon" val="icon.etc_r991_earring_piece" />
<set name="weight" val="60" />
<set name="price" val="110715" />
<set name="is_stackable" val="true" />
</item>
<item id="19304" name="Unidentified Eternal Ring Gem" additionalName="" type="EtcItem">
<item id="19304" name="Unidentified Eternal Ring Gem" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Ring. -->
<set name="icon" val="icon.etc_r991_ring_piece" />
<set name="weight" val="60" />
<set name="price" val="73815" />
<set name="is_stackable" val="true" />
</item>
<item id="19305" name="Corroded Giant's Warsmith' Holder" additionalName="" type="EtcItem">
<item id="19305" name="Corroded Giant's Warsmith' Holder" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i01" />
<set name="weight" val="2" />
<set name="price" val="225000" />
<set name="is_stackable" val="true" />
</item>
<item id="19306" name="Corroded Giant's Reorin's Mold" additionalName="" type="EtcItem">
<item id="19306" name="Corroded Giant's Reorin's Mold" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i01" />
<set name="weight" val="2" />
<set name="price" val="88000" />
<set name="is_stackable" val="true" />
</item>
<item id="19307" name="Corroded Giant's Arcsmith' Anvil" additionalName="" type="EtcItem">
<item id="19307" name="Corroded Giant's Arcsmith' Anvil" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i01" />
<set name="weight" val="2" />
<set name="price" val="217500" />
<set name="is_stackable" val="true" />
</item>
<item id="19308" name="Corroded Giant's Warsmith' Mold" additionalName="" type="EtcItem">
<item id="19308" name="Corroded Giant's Warsmith' Mold" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i01" />
<set name="weight" val="2" />
<set name="price" val="65000" />
<set name="is_stackable" val="true" />
</item>
<item id="19309" name="Corroded Durandil Temper" additionalName="" type="EtcItem">
<item id="19309" name="Corroded Durandil Temper" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_lump_silver_i00" />
<set name="weight" val="2" />
<set name="price" val="65500" />
<set name="is_stackable" val="true" />
</item>
<item id="19310" name="Corroded Greater Synthetic Cokes" additionalName="" type="EtcItem">
<item id="19310" name="Corroded Greater Synthetic Cokes" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_synthetic_cokes_i01" />
<set name="weight" val="2" />
<set name="price" val="23200" />
<set name="is_stackable" val="true" />
</item>
<item id="19311" name="Corroded Laktorarium" additionalName="" type="EtcItem">
<item id="19311" name="Corroded Laktorarium" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_sardonyx_i00_32" />
<set name="weight" val="2" />
<set name="price" val="230000" />
<set name="is_stackable" val="true" />
</item>
<item id="19312" name="Corroded Itenium Temper" additionalName="" type="EtcItem">
<item id="19312" name="Corroded Itenium Temper" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_lump_gold_i00" />
<set name="weight" val="2" />
<set name="price" val="42400" />
<set name="is_stackable" val="true" />
</item>
<item id="19313" name="Corroded Ertel" additionalName="" type="EtcItem">
<item id="19313" name="Corroded Ertel" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_gem_violet_i00" />
<set name="weight" val="2" />
<set name="price" val="80000" />
<set name="is_stackable" val="true" />
</item>
<item id="19314" name="Corroded Dark Ion" additionalName="" type="EtcItem">
<item id="19314" name="Corroded Dark Ion" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_crystal_ball_violet_i00" />
<set name="weight" val="2" />
<set name="price" val="35500" />
<set name="is_stackable" val="true" />
</item>
<item id="19315" name="Crafting Solvent" additionalName="" type="EtcItem">
<item id="19315" name="Crafting Solvent" type="EtcItem">
<!-- Solvent needed for crafting R-grade items. -->
<set name="icon" val="icon.etc_dragons_blood_i04" />
<set name="weight" val="2" />
<set name="price" val="10000" />
<set name="is_stackable" val="true" />
</item>
<item id="19316" name="Recipe: Unidentified Requiem Shaper (60%)" additionalName="" type="EtcItem">
<item id="19316" name="Recipe: Unidentified Requiem Shaper (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Shaper. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="628400" />
<set name="is_stackable" val="true" />
</item>
<item id="19317" name="Recipe: Unidentified Requiem Cutter (60%)" additionalName="" type="EtcItem">
<item id="19317" name="Recipe: Unidentified Requiem Cutter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Cutter. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="628400" />
<set name="is_stackable" val="true" />
</item>
<item id="19318" name="Recipe: Unidentified Requiem Slasher (60%)" additionalName="" type="EtcItem">
<item id="19318" name="Recipe: Unidentified Requiem Slasher (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Slasher. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="628400" />
<set name="is_stackable" val="true" />
</item>
<item id="19319" name="Recipe: Unidentified Requiem Avenger (60%)" additionalName="" type="EtcItem">
<item id="19319" name="Recipe: Unidentified Requiem Avenger (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Avenger. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="628400" />
<set name="is_stackable" val="true" />
</item>
<item id="19320" name="Recipe: Unidentified Requiem Fighter (60%)" additionalName="" type="EtcItem">
<item id="19320" name="Recipe: Unidentified Requiem Fighter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Fighter. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="628400" />
<set name="is_stackable" val="true" />
</item>
<item id="19321" name="Recipe: Unidentified Requiem Stormer (60%)" additionalName="" type="EtcItem">
<item id="19321" name="Recipe: Unidentified Requiem Stormer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Stormer. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="628400" />
<set name="is_stackable" val="true" />
</item>
<item id="19322" name="Recipe: Unidentified Requiem Thrower (60%)" additionalName="" type="EtcItem">
<item id="19322" name="Recipe: Unidentified Requiem Thrower (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Thrower. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="628400" />
<set name="is_stackable" val="true" />
</item>
<item id="19323" name="Recipe: Unidentified Requiem Shooter (60%)" additionalName="" type="EtcItem">
<item id="19323" name="Recipe: Unidentified Requiem Shooter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Shooter. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="628400" />
<set name="is_stackable" val="true" />
</item>
<item id="19324" name="Recipe: Unidentified Requiem Buster (60%)" additionalName="" type="EtcItem">
<item id="19324" name="Recipe: Unidentified Requiem Buster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Buster. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="628400" />
<set name="is_stackable" val="true" />
</item>
<item id="19325" name="Recipe: Unidentified Requiem Caster (60%)" additionalName="" type="EtcItem">
<item id="19325" name="Recipe: Unidentified Requiem Caster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Caster. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="628400" />
<set name="is_stackable" val="true" />
</item>
<item id="19326" name="Recipe: Unidentified Requiem Retributer (60%)" additionalName="" type="EtcItem">
<item id="19326" name="Recipe: Unidentified Requiem Retributer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Retributer. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="628400" />
<set name="is_stackable" val="true" />
</item>
<item id="19327" name="Recipe: Unidentified Immortal Helmet (60%)" additionalName="" type="EtcItem">
<item id="19327" name="Recipe: Unidentified Immortal Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Helmet. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="123100" />
<set name="is_stackable" val="true" />
</item>
<item id="19328" name="Recipe: Unidentified Immortal Breastplate (60%)" additionalName="" type="EtcItem">
<item id="19328" name="Recipe: Unidentified Immortal Breastplate (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Breastplate. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="328300" />
<set name="is_stackable" val="true" />
</item>
<item id="19329" name="Recipe: Unidentified Immortal Gaiters (60%)" additionalName="" type="EtcItem">
<item id="19329" name="Recipe: Unidentified Immortal Gaiters (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Gaiters. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="205200" />
<set name="is_stackable" val="true" />
</item>
<item id="19330" name="Recipe: Unidentified Immortal Gauntlets (60%)" additionalName="" type="EtcItem">
<item id="19330" name="Recipe: Unidentified Immortal Gauntlets (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Gauntlets. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="82000" />
<set name="is_stackable" val="true" />
</item>
<item id="19331" name="Recipe: Unidentified Immortal Boots (60%)" additionalName="" type="EtcItem">
<item id="19331" name="Recipe: Unidentified Immortal Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Boots. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="82000" />
<set name="is_stackable" val="true" />
</item>
<item id="19332" name="Recipe: Unidentified Immortal Shield (60%)" additionalName="" type="EtcItem">
<item id="19332" name="Recipe: Unidentified Immortal Shield (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Shield. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="86100" />
<set name="is_stackable" val="true" />
</item>
<item id="19333" name="Recipe: Unidentified Immortal Leather Helmet (60%)" additionalName="" type="EtcItem">
<item id="19333" name="Recipe: Unidentified Immortal Leather Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Leather Helmet. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="123100" />
<set name="is_stackable" val="true" />
</item>
<item id="19334" name="Recipe: Unidentified Immortal Leather Armor (60%)" additionalName="" type="EtcItem">
<item id="19334" name="Recipe: Unidentified Immortal Leather Armor (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Leather Armor. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="328300" />
<set name="is_stackable" val="true" />
</item>
<item id="19335" name="Recipe: Unidentified Immortal Leather Leggings (60%)" additionalName="" type="EtcItem">
<item id="19335" name="Recipe: Unidentified Immortal Leather Leggings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Leather Leggings. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="205200" />
<set name="is_stackable" val="true" />
</item>
<item id="19336" name="Recipe: Unidentified Immortal Leather Gloves (60%)" additionalName="" type="EtcItem">
<item id="19336" name="Recipe: Unidentified Immortal Leather Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Leather Gloves. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="82000" />
<set name="is_stackable" val="true" />
</item>
<item id="19337" name="Recipe: Unidentified Immortal Leather Boots (60%)" additionalName="" type="EtcItem">
<item id="19337" name="Recipe: Unidentified Immortal Leather Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Leather Boots. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="82000" />
<set name="is_stackable" val="true" />
</item>
<item id="19338" name="Recipe: Unidentified Immortal Circlet (60%)" additionalName="" type="EtcItem">
<item id="19338" name="Recipe: Unidentified Immortal Circlet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Circlet. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="123100" />
<set name="is_stackable" val="true" />
</item>
<item id="19339" name="Recipe: Unidentified Immortal Tunic (60%)" additionalName="" type="EtcItem">
<item id="19339" name="Recipe: Unidentified Immortal Tunic (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Tunic. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="328300" />
<set name="is_stackable" val="true" />
</item>
<item id="19340" name="Recipe: Unidentified Immortal Stockings (60%)" additionalName="" type="EtcItem">
<item id="19340" name="Recipe: Unidentified Immortal Stockings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Stockings. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="205200" />
<set name="is_stackable" val="true" />
</item>
<item id="19341" name="Recipe: Unidentified Immortal Gloves (60%)" additionalName="" type="EtcItem">
<item id="19341" name="Recipe: Unidentified Immortal Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Gloves. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="82000" />
<set name="is_stackable" val="true" />
</item>
<item id="19342" name="Recipe: Unidentified Immortal Shoes (60%)" additionalName="" type="EtcItem">
<item id="19342" name="Recipe: Unidentified Immortal Shoes (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Shoes. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="82000" />
<set name="is_stackable" val="true" />
</item>
<item id="19343" name="Recipe: Unidentified Immortal Sigil (60%)" additionalName="" type="EtcItem">
<item id="19343" name="Recipe: Unidentified Immortal Sigil (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Sigil. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="86100" />
<set name="is_stackable" val="true" />
</item>
<item id="19344" name="Recipe: Unidentified Immortal Necklace (60%)" additionalName="" type="EtcItem">
<item id="19344" name="Recipe: Unidentified Immortal Necklace (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Necklace. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="85500" />
<set name="is_stackable" val="true" />
</item>
<item id="19345" name="Recipe: Unidentified Immortal Earring (60%)" additionalName="" type="EtcItem">
<item id="19345" name="Recipe: Unidentified Immortal Earring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Earring. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="64100" />
<set name="is_stackable" val="true" />
</item>
<item id="19346" name="Recipe: Unidentified Immortal Ring (60%)" additionalName="" type="EtcItem">
<item id="19346" name="Recipe: Unidentified Immortal Ring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Ring. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="42700" />
<set name="is_stackable" val="true" />
</item>
<item id="19347" name="Recipe: Unidentified Apocalypse Shaper (60%)" additionalName="" type="EtcItem">
<item id="19347" name="Recipe: Unidentified Apocalypse Shaper (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Shaper. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1521900" />
<set name="is_stackable" val="true" />
</item>
<item id="19348" name="Recipe: Unidentified Apocalypse Cutter (60%)" additionalName="" type="EtcItem">
<item id="19348" name="Recipe: Unidentified Apocalypse Cutter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Cutter. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1521900" />
<set name="is_stackable" val="true" />
</item>
<item id="19349" name="Recipe: Unidentified Apocalypse Slasher (60%)" additionalName="" type="EtcItem">
<item id="19349" name="Recipe: Unidentified Apocalypse Slasher (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Slasher. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1521900" />
<set name="is_stackable" val="true" />
</item>
<item id="19350" name="Recipe: Unidentified Apocalypse Avenger (60%)" additionalName="" type="EtcItem">
<item id="19350" name="Recipe: Unidentified Apocalypse Avenger (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Avenger. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1521900" />
<set name="is_stackable" val="true" />
</item>
<item id="19351" name="Recipe: Unidentified Apocalypse Fighter (60%)" additionalName="" type="EtcItem">
<item id="19351" name="Recipe: Unidentified Apocalypse Fighter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Fighter. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1521900" />
<set name="is_stackable" val="true" />
</item>
<item id="19352" name="Recipe: Unidentified Apocalypse Stormer (60%)" additionalName="" type="EtcItem">
<item id="19352" name="Recipe: Unidentified Apocalypse Stormer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Stormer. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1521900" />
<set name="is_stackable" val="true" />
</item>
<item id="19353" name="Recipe: Unidentified Apocalypse Thrower (60%)" additionalName="" type="EtcItem">
<item id="19353" name="Recipe: Unidentified Apocalypse Thrower (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Thrower. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1521900" />
<set name="is_stackable" val="true" />
</item>
<item id="19354" name="Recipe: Unidentified Apocalypse Shooter (60%)" additionalName="" type="EtcItem">
<item id="19354" name="Recipe: Unidentified Apocalypse Shooter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Shooter. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1521900" />
<set name="is_stackable" val="true" />
</item>
<item id="19355" name="Recipe: Unidentified Apocalypse Buster (60%)" additionalName="" type="EtcItem">
<item id="19355" name="Recipe: Unidentified Apocalypse Buster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Buster. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1521900" />
<set name="is_stackable" val="true" />
</item>
<item id="19356" name="Recipe: Unidentified Apocalypse Caster (60%)" additionalName="" type="EtcItem">
<item id="19356" name="Recipe: Unidentified Apocalypse Caster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Caster. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1521900" />
<set name="is_stackable" val="true" />
</item>
<item id="19357" name="Recipe: Unidentified Apocalypse Retributer (60%)" additionalName="" type="EtcItem">
<item id="19357" name="Recipe: Unidentified Apocalypse Retributer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Retributer. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1521900" />
<set name="is_stackable" val="true" />
</item>
<item id="19358" name="Recipe: Unidentified Twilight Helmet (60%)" additionalName="" type="EtcItem">
<item id="19358" name="Recipe: Unidentified Twilight Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Helmet. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="298100" />
<set name="is_stackable" val="true" />
</item>
<item id="19359" name="Recipe: Unidentified Twilight Breastplate (60%)" additionalName="" type="EtcItem">
<item id="19359" name="Recipe: Unidentified Twilight Breastplate (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Breastplate. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="795100" />
<set name="is_stackable" val="true" />
</item>
<item id="19360" name="Recipe: Unidentified Twilight Gaiters (60%)" additionalName="" type="EtcItem">
<item id="19360" name="Recipe: Unidentified Twilight Gaiters (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Gaiters. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="496900" />
<set name="is_stackable" val="true" />
</item>
<item id="19361" name="Recipe: Unidentified Twilight Gauntlets (60%)" additionalName="" type="EtcItem">
<item id="19361" name="Recipe: Unidentified Twilight Gauntlets (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Gauntlets. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="198700" />
<set name="is_stackable" val="true" />
</item>
<item id="19362" name="Recipe: Unidentified Twilight Boots (60%)" additionalName="" type="EtcItem">
<item id="19362" name="Recipe: Unidentified Twilight Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Boots. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="198700" />
<set name="is_stackable" val="true" />
</item>
<item id="19363" name="Recipe: Unidentified Twilight Shield (60%)" additionalName="" type="EtcItem">
<item id="19363" name="Recipe: Unidentified Twilight Shield (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Shield. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="208700" />
<set name="is_stackable" val="true" />
</item>
<item id="19364" name="Recipe: Unidentified Twilight Leather Helmet (60%)" additionalName="" type="EtcItem">
<item id="19364" name="Recipe: Unidentified Twilight Leather Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight leather Helmet. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="298100" />
<set name="is_stackable" val="true" />
</item>
<item id="19365" name="Recipe: Unidentified Twilight Leather Armor (60%)" additionalName="" type="EtcItem">
<item id="19365" name="Recipe: Unidentified Twilight Leather Armor (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight leather Breastplate. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="795100" />
<set name="is_stackable" val="true" />
</item>
<item id="19366" name="Recipe: Unidentified Twilight Leather Leggings (60%)" additionalName="" type="EtcItem">
<item id="19366" name="Recipe: Unidentified Twilight Leather Leggings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight leather Leggings. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="496900" />
<set name="is_stackable" val="true" />
</item>
<item id="19367" name="Recipe: Unidentified Twilight Leather Gloves (60%)" additionalName="" type="EtcItem">
<item id="19367" name="Recipe: Unidentified Twilight Leather Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight leather Gloves. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="198700" />
<set name="is_stackable" val="true" />
</item>
<item id="19368" name="Recipe: Unidentified Twilight Leather Boots (60%)" additionalName="" type="EtcItem">
<item id="19368" name="Recipe: Unidentified Twilight Leather Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight leather Boots. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="198700" />
<set name="is_stackable" val="true" />
</item>
<item id="19369" name="Recipe: Unidentified Twilight Circlet (60%)" additionalName="" type="EtcItem">
<item id="19369" name="Recipe: Unidentified Twilight Circlet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Circlet. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="298100" />
<set name="is_stackable" val="true" />
</item>
<item id="19370" name="Recipe: Unidentified Twilight Tunic (60%)" additionalName="" type="EtcItem">
<item id="19370" name="Recipe: Unidentified Twilight Tunic (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Tunic. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="795100" />
<set name="is_stackable" val="true" />
</item>
<item id="19371" name="Recipe: Unidentified Twilight Stockings (60%)" additionalName="" type="EtcItem">
<item id="19371" name="Recipe: Unidentified Twilight Stockings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Stockings. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="496900" />
<set name="is_stackable" val="true" />
</item>
<item id="19372" name="Recipe: Unidentified Twilight Gloves (60%)" additionalName="" type="EtcItem">
<item id="19372" name="Recipe: Unidentified Twilight Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Gloves. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="198700" />
<set name="is_stackable" val="true" />
</item>
<item id="19373" name="Recipe: Unidentified Twilight Shoes (60%)" additionalName="" type="EtcItem">
<item id="19373" name="Recipe: Unidentified Twilight Shoes (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Shoes. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="198700" />
<set name="is_stackable" val="true" />
</item>
<item id="19374" name="Recipe: Unidentified Twilight Sigil (60%)" additionalName="" type="EtcItem">
<item id="19374" name="Recipe: Unidentified Twilight Sigil (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Sigil. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="208700" />
<set name="is_stackable" val="true" />
</item>
<item id="19375" name="Recipe: Unidentified Twilight Necklace (60%)" additionalName="" type="EtcItem">
<item id="19375" name="Recipe: Unidentified Twilight Necklace (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Necklace. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="207000" />
<set name="is_stackable" val="true" />
</item>
<item id="19376" name="Recipe: Unidentified Twilight Earring (60%)" additionalName="" type="EtcItem">
<item id="19376" name="Recipe: Unidentified Twilight Earring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Earring. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="155300" />
<set name="is_stackable" val="true" />
</item>
<item id="19377" name="Recipe: Unidentified Twilight Ring (60%)" additionalName="" type="EtcItem">
<item id="19377" name="Recipe: Unidentified Twilight Ring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Ring. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="103500" />
<set name="is_stackable" val="true" />
</item>
<item id="19378" name="Recipe: Unidentified Specter Shaper (60%)" additionalName="" type="EtcItem">
<item id="19378" name="Recipe: Unidentified Specter Shaper (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Shaper. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="3282800" />
<set name="is_stackable" val="true" />
</item>
<item id="19379" name="Recipe: Unidentified Specter Cutter (60%)" additionalName="" type="EtcItem">
<item id="19379" name="Recipe: Unidentified Specter Cutter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Cutter. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="3282800" />
<set name="is_stackable" val="true" />
</item>
<item id="19380" name="Recipe: Unidentified Specter Slasher (60%)" additionalName="" type="EtcItem">
<item id="19380" name="Recipe: Unidentified Specter Slasher (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Slasher. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="3282800" />
<set name="is_stackable" val="true" />
</item>
<item id="19381" name="Recipe: Unidentified Specter Avenger (60%)" additionalName="" type="EtcItem">
<item id="19381" name="Recipe: Unidentified Specter Avenger (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Avenger. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="3282800" />
<set name="is_stackable" val="true" />
</item>
<item id="19382" name="Recipe: Unidentified Specter Fighter (60%)" additionalName="" type="EtcItem">
<item id="19382" name="Recipe: Unidentified Specter Fighter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Fighter. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="3282800" />
<set name="is_stackable" val="true" />
</item>
<item id="19383" name="Recipe: Unidentified Specter Stormer (60%)" additionalName="" type="EtcItem">
<item id="19383" name="Recipe: Unidentified Specter Stormer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Stormer. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="3282800" />
<set name="is_stackable" val="true" />
</item>
<item id="19384" name="Recipe: Unidentified Specter Thrower (60%)" additionalName="" type="EtcItem">
<item id="19384" name="Recipe: Unidentified Specter Thrower (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Thrower. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="3282800" />
<set name="is_stackable" val="true" />
</item>
<item id="19385" name="Recipe: Unidentified Specter Shooter (60%)" additionalName="" type="EtcItem">
<item id="19385" name="Recipe: Unidentified Specter Shooter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Shooter. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="3282800" />
<set name="is_stackable" val="true" />
</item>
<item id="19386" name="Recipe: Unidentified Specter Buster (60%)" additionalName="" type="EtcItem">
<item id="19386" name="Recipe: Unidentified Specter Buster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Buster. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="3282800" />
<set name="is_stackable" val="true" />
</item>
<item id="19387" name="Recipe: Unidentified Specter Caster (60%)" additionalName="" type="EtcItem">
<item id="19387" name="Recipe: Unidentified Specter Caster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Caster. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="3282800" />
<set name="is_stackable" val="true" />
</item>
<item id="19388" name="Recipe: Unidentified Specter Retributer (60%)" additionalName="" type="EtcItem">
<item id="19388" name="Recipe: Unidentified Specter Retributer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Retributer. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="3282800" />
<set name="is_stackable" val="true" />
</item>
<item id="19389" name="Recipe: Unidentified Seraph Helmet (60%)" additionalName="" type="EtcItem">
<item id="19389" name="Recipe: Unidentified Seraph Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Helmet. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="643100" />
<set name="is_stackable" val="true" />
</item>
<item id="19390" name="Recipe: Unidentified Seraph Breastplate (60%)" additionalName="" type="EtcItem">
<item id="19390" name="Recipe: Unidentified Seraph Breastplate (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Breastplate. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1715100" />
<set name="is_stackable" val="true" />
</item>
<item id="19391" name="Recipe: Unidentified Seraph Gaiters (60%)" additionalName="" type="EtcItem">
<item id="19391" name="Recipe: Unidentified Seraph Gaiters (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Gaiters. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1071900" />
<set name="is_stackable" val="true" />
</item>
<item id="19392" name="Recipe: Unidentified Seraph Gauntlets (60%)" additionalName="" type="EtcItem">
<item id="19392" name="Recipe: Unidentified Seraph Gauntlets (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Gauntlets. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="428700" />
<set name="is_stackable" val="true" />
</item>
<item id="19393" name="Recipe: Unidentified Seraph Boots (60%)" additionalName="" type="EtcItem">
<item id="19393" name="Recipe: Unidentified Seraph Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Boots. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="428700" />
<set name="is_stackable" val="true" />
</item>
<item id="19394" name="Recipe: Unidentified Seraph Shield (60%)" additionalName="" type="EtcItem">
<item id="19394" name="Recipe: Unidentified Seraph Shield (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Shield. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="450200" />
<set name="is_stackable" val="true" />
</item>
<item id="19395" name="Recipe: Unidentified Seraph Leather Helmet (60%)" additionalName="" type="EtcItem">
<item id="19395" name="Recipe: Unidentified Seraph Leather Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph leather Helmet. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="643100" />
<set name="is_stackable" val="true" />
</item>
<item id="19396" name="Recipe: Unidentified Seraph Leather Armor (60%)" additionalName="" type="EtcItem">
<item id="19396" name="Recipe: Unidentified Seraph Leather Armor (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Leather Armor. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1715100" />
<set name="is_stackable" val="true" />
</item>
<item id="19397" name="Recipe: Unidentified Seraph Leather Leggings (60%)" additionalName="" type="EtcItem">
<item id="19397" name="Recipe: Unidentified Seraph Leather Leggings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph leather Leggings. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1071900" />
<set name="is_stackable" val="true" />
</item>
<item id="19398" name="Recipe: Unidentified Seraph Leather Gloves (60%)" additionalName="" type="EtcItem">
<item id="19398" name="Recipe: Unidentified Seraph Leather Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph leather Gloves. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="428700" />
<set name="is_stackable" val="true" />
</item>
<item id="19399" name="Recipe: Unidentified Seraph Leather Boots (60%)" additionalName="" type="EtcItem">
<item id="19399" name="Recipe: Unidentified Seraph Leather Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph leather Boots. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />

View File

@@ -561,12 +561,12 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
</item>
<item id="22348" name="Adventurer's Song - Energy of Recovery" additionalName="" type="EtcItem">
<item id="22348" name="Adventurer's Song - Energy of Recovery" type="EtcItem">
<!-- Receives the power of a mysterious song of a great adventurer to resurrect with reduced XP when killed by an NPC. -->
<set name="icon" val="BranchSys3.Icon.g_sing_of_adventurer_recovery" />
<set name="is_stackable" val="true" />
</item>
<item id="22349" name="Adventurer's Song - Eva's Protection" additionalName="" type="EtcItem">
<item id="22349" name="Adventurer's Song - Eva's Protection" type="EtcItem">
<!-- Receives the power of a mysterious song of a great adventurer to decrease the duration of the 'Shilen's Breath' de-buff upon death. The effect lasts for 1 hour upon use. Can only be used by characters level 1 - 84. -->
<set name="icon" val="BranchSys3.Icon.g_sing_of_adventurer_eva_r" />
<set name="weight" val="120" />
@@ -578,25 +578,25 @@
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="22351" name="Auction House Fee 30% Voucher" additionalName="" type="EtcItem">
<item id="22351" name="Auction House Fee 30% Voucher" type="EtcItem">
<!-- Provides a 30% fee discount when using the auction house system. Must be in the inventory to be used. -->
<set name="icon" val="BranchSys3.Icon.g_market_fee_discount" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="22352" name="Auction House Fee 100% Voucher" additionalName="" type="EtcItem">
<item id="22352" name="Auction House Fee 100% Voucher" type="EtcItem">
<!-- Provides a 100% fee discount when using the auction house system. Must be in the inventory to be used. -->
<set name="icon" val="BranchSys3.Icon.g_market_fee_nomargin" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="22353" name="Auction House Extension Voucher (15-day)" additionalName="" type="EtcItem">
<item id="22353" name="Auction House Extension Voucher (15-day)" type="EtcItem">
<!-- When using the auction house system, you can register an item for 15 days but only pay for 7 days. Must be in the inventory to be used. -->
<set name="icon" val="BranchSys3.Icon.g_market_fee_extension_15day" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="22354" name="Auction House Extension Voucher (30-day)" additionalName="" type="EtcItem">
<item id="22354" name="Auction House Extension Voucher (30-day)" type="EtcItem">
<!-- When using the auction house system, you can register an item for 30 days but only pay for 7 days. Must be in the inventory to be used. -->
<set name="icon" val="BranchSys3.Icon.g_market_fee_extension_30day" />
<set name="weight" val="5" />
@@ -609,37 +609,37 @@
<set name="weight" val="30" />
<set name="time" val="604800" />
</item>
<item id="22356" name="Mount - Tame Princess Ant" additionalName="" type="Armor">
<item id="22356" name="Mount - Tame Princess Ant" type="Armor">
<!-- Can mount a tame princess ant when equipped. -->
<set name="icon" val="BranchSys3.Icon.g_ant_princess_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30" />
</item>
<item id="22357" name="Mount - Tame Princess Ant Pack (7-day)" additionalName="" type="EtcItem">
<item id="22357" name="Mount - Tame Princess Ant Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Mount - Tame Princess Ant (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22358" name="Mount - Tame Princess Ant Pack" additionalName="" type="EtcItem">
<item id="22358" name="Mount - Tame Princess Ant Pack" type="EtcItem">
<!-- Wrapped Pack containing Mount - Tame Princess Ant. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22359" name="Weapon Conversion Scroll: Emerald Sword" additionalName="" type="EtcItem">
<item id="22359" name="Weapon Conversion Scroll: Emerald Sword" type="EtcItem">
<!-- When used, the equipped weapon changes into an emerald sword for 2 hours. Cooldown is 60 min. Only applies when a one-handed sword is equipped. -->
<set name="icon" val="BranchSys3.Icon.g_scroll_beam_1h_sword" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="22360" name="Weapon Conversion Scroll: Emerald Dualsword" additionalName="" type="EtcItem">
<item id="22360" name="Weapon Conversion Scroll: Emerald Dualsword" type="EtcItem">
<!-- When used, the equipped weapon changes into an emerald dualsword for 2 hours. Cooldown is 60 min. Only applies when a dualsword is equipped. -->
<set name="icon" val="BranchSys3.Icon.g_scroll_beam_1h_sword" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="22361" name="Emerald Sword" additionalName="" type="Weapon">
<item id="22361" name="Emerald Sword" type="Weapon">
<!-- One-handed Emerald Sword. -->
<set name="icon" val="BranchSys3.Icon.g_beam_1h_sword" />
<set name="default_action" val="EQUIP" />
@@ -650,7 +650,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22362" name="Emerald Dualsword" additionalName="" type="Weapon">
<item id="22362" name="Emerald Dualsword" type="Weapon">
<!-- Emerald Dualsword. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -668,7 +668,7 @@
<set name="weight" val="30" />
<set name="time" val="604800" />
</item>
<item id="22364" name="Mount - Black Bear" additionalName="" type="Armor">
<item id="22364" name="Mount - Black Bear" type="Armor">
<!-- Can ride a Black Bear when equipped. -->
<set name="icon" val="BranchSys3.Icon.g_black_bear_i00" />
<set name="default_action" val="EQUIP" />
@@ -686,7 +686,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22366" name="Black Bear Claw" additionalName="" type="Weapon">
<item id="22366" name="Black Bear Claw" type="Weapon">
<!-- Powerful-looking fist weapon in the shape of Black Bear claws. Very low P. Atk. -->
<set name="icon" val="BranchSys3.Icon.g_hands_of_blackbear" />
<set name="default_action" val="EQUIP" />
@@ -704,43 +704,43 @@
<set name="weight" val="10" />
<set name="time" val="604800" />
</item>
<item id="22368" name="Black Bear Hat" additionalName="" type="Armor">
<item id="22368" name="Black Bear Hat" type="Armor">
<!-- Powerful-looking Black Bear Hat. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.Icon.g_hat_of_blackbear" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="22369" name="Mount - Black Bear Pack (7-day)" additionalName="" type="EtcItem">
<item id="22369" name="Mount - Black Bear Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Mount - Black Bear (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22370" name="Mount - Black Bear Pack" additionalName="" type="EtcItem">
<item id="22370" name="Mount - Black Bear Pack" type="EtcItem">
<!-- Wrapped Pack containing Mount - Black Bear. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22371" name="Black Bear Claw Pack (7-day)" additionalName="" type="EtcItem">
<item id="22371" name="Black Bear Claw Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Black Bear Claws (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22372" name="Black Bear Claw Pack" additionalName="" type="EtcItem">
<item id="22372" name="Black Bear Claw Pack" type="EtcItem">
<!-- Wrapped Pack containing Black Bear Claws. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22373" name="Black Bear Hat Pack (7-day)" additionalName="" type="EtcItem">
<item id="22373" name="Black Bear Hat Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Black Bear Hat (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22374" name="Black Bear Hat Pack" additionalName="" type="EtcItem">
<item id="22374" name="Black Bear Hat Pack" type="EtcItem">
<!-- Wrapped Pack containing Black Bear Hat (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
@@ -753,7 +753,7 @@
<set name="weight" val="10" />
<set name="time" val="604800" />
</item>
<item id="22376" name="Brilliant Beach Sun Cap" additionalName="" type="Armor">
<item id="22376" name="Brilliant Beach Sun Cap" type="Armor">
<!-- Brilliant Beach Sun Cap that provides perfect protection from the sun. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon.g_beach_cap" />
<set name="default_action" val="EQUIP" />
@@ -766,31 +766,31 @@
<set name="weight" val="10" />
<set name="time" val="604800" />
</item>
<item id="22378" name="Stylish Straw Hat" additionalName="" type="Armor">
<item id="22378" name="Stylish Straw Hat" type="Armor">
<!-- Hat made of straw. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon.g_straw_hat" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="22379" name="Brilliant Beach Sun Cap Pack (7-day)" additionalName="" type="EtcItem">
<item id="22379" name="Brilliant Beach Sun Cap Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Brilliant Beach Sun Cap (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22380" name="Brilliant Beach Sun Cap Pack" additionalName="" type="EtcItem">
<item id="22380" name="Brilliant Beach Sun Cap Pack" type="EtcItem">
<!-- Wrapped Pack containing Brilliant Beach Sun Cap. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22381" name="Stylish Straw Hat Pack (7-day)" additionalName="" type="EtcItem">
<item id="22381" name="Stylish Straw Hat Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Stylish Straw Hat (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22382" name="Stylish Straw Hat Pack" additionalName="" type="EtcItem">
<item id="22382" name="Stylish Straw Hat Pack" type="EtcItem">
<!-- Wrapped Pack containing Stylish Straw Hat. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />

View File

@@ -1,288 +1,288 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="22500" name="My Teleport Scroll 10-unit Pack" additionalName="" type="EtcItem">
<item id="22500" name="My Teleport Scroll 10-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 10 My Teleport Scrolls. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22501" name="My Teleport Scroll 30-unit Pack" additionalName="" type="EtcItem">
<item id="22501" name="My Teleport Scroll 30-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 30 sheets of My Teleport Scroll. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22502" name="My Teleport Flag Pack" additionalName="" type="EtcItem">
<item id="22502" name="My Teleport Flag Pack" type="EtcItem">
<!-- Wrapped Pack containing sheet of My Teleport Flag. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22503" name="My Teleport Flag 5-unit Pack" additionalName="" type="EtcItem">
<item id="22503" name="My Teleport Flag 5-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 5 sheet of My Teleport Flag. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22504" name="My Teleport Flag 10-unit Pack" additionalName="" type="EtcItem">
<item id="22504" name="My Teleport Flag 10-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 10 My Teleport Flags. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22505" name="Feather of Blessing Pack" additionalName="" type="EtcItem">
<item id="22505" name="Feather of Blessing Pack" type="EtcItem">
<!-- Wrapped Pack containing Feathers of Blessing. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22506" name="Feather of Blessing 3-unit Pack" additionalName="" type="EtcItem">
<item id="22506" name="Feather of Blessing 3-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 3 Feathers of Blessing. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22507" name="Mana Potion 5-unit Pack" additionalName="" type="EtcItem">
<item id="22507" name="Mana Potion 5-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 5 Mana Potion. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22508" name="Fresh Milk 3-unit Pack" additionalName="" type="EtcItem">
<item id="22508" name="Fresh Milk 3-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 3 Fresh Milk. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22509" name="Lucky Enchant Stone: Weapon Pack (R-grade)" additionalName="" type="EtcItem">
<item id="22509" name="Lucky Enchant Stone: Weapon Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing Lucky Enchant Stone: Weapon (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22510" name="Lucky Enchant Stone: Armor Pack (R-grade)" additionalName="" type="EtcItem">
<item id="22510" name="Lucky Enchant Stone: Armor Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing Lucky Enchant Stone: Armor (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22511" name="Color Title 3-unit Pack" additionalName="" type="EtcItem">
<item id="22511" name="Color Title 3-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 3 Color Title. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22512" name="Minion Coupon 3-unit Pack" additionalName="" type="EtcItem">
<item id="22512" name="Minion Coupon 3-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 3 coupon that can be exchanged for a necklace that allows you to summon a Minion (5-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22513" name="Minion Coupon Pack" additionalName="" type="EtcItem">
<item id="22513" name="Minion Coupon Pack" type="EtcItem">
<!-- Wrapped Pack containing coupon(s) that can be exchanged for a necklace that allows you to summon a Minion (5-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22514" name="Superior Minion Coupon 2-unit Pack" additionalName="" type="EtcItem">
<item id="22514" name="Superior Minion Coupon 2-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 2 Superior Minion Coupons that can be exchanged for a whistle that allows you to summon a Superior Minion for 5 hours. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22515" name="Superior Minion Coupon Pack" additionalName="" type="EtcItem">
<item id="22515" name="Superior Minion Coupon Pack" type="EtcItem">
<!-- Wrapped Pack containing Superior Minion Coupon that can be exchanged for a whistle that allows you to summon a Superior Minion for 5 hours. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22516" name="Facelifting Potion - A Pack" additionalName="" type="EtcItem">
<item id="22516" name="Facelifting Potion - A Pack" type="EtcItem">
<!-- Wrapped Pack containing Facelifting Potion - That changes the face appearance to type A. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22517" name="Facelifting Potion - B Pack" additionalName="" type="EtcItem">
<item id="22517" name="Facelifting Potion - B Pack" type="EtcItem">
<!-- Wrapped Pack containing Facelifting Potion - B that changes the face appearance to type B. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22518" name="Facelifting Potion - C Pack" additionalName="" type="EtcItem">
<item id="22518" name="Facelifting Potion - C Pack" type="EtcItem">
<!-- Wrapped Pack containing Facelifting Potion - C that changes the face appearance to type C. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22519" name="Dye Potion - A Pack" additionalName="" type="EtcItem">
<item id="22519" name="Dye Potion - A Pack" type="EtcItem">
<!-- Wrapped Pack containing Dye Potion - That changes the hair color to type A. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22520" name="Dye Potion - B Pack" additionalName="" type="EtcItem">
<item id="22520" name="Dye Potion - B Pack" type="EtcItem">
<!-- Wrapped Pack containing Dye Potion - B that changes the hair color to type B. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22521" name="Dye Potion - C Pack" additionalName="" type="EtcItem">
<item id="22521" name="Dye Potion - C Pack" type="EtcItem">
<!-- Wrapped Pack containing Dye Potion - C that changes the hair color to type C. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22522" name="Dye Potion - D Pack" additionalName="" type="EtcItem">
<item id="22522" name="Dye Potion - D Pack" type="EtcItem">
<!-- Wrapped Pack containing Dye Potion - D that changes the hair color to type D. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22523" name="Hair Style Change Potion - A Pack" additionalName="" type="EtcItem">
<item id="22523" name="Hair Style Change Potion - A Pack" type="EtcItem">
<!-- Wrapped Pack containing Hair Style Change Potion - That changes the hair style to type A. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22524" name="Hair Style Change Potion - B Pack" additionalName="" type="EtcItem">
<item id="22524" name="Hair Style Change Potion - B Pack" type="EtcItem">
<!-- Wrapped Pack containing Hair Style Change Potion - B that changes the hair style to type B. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22525" name="Hair Style Change Potion - C Pack" additionalName="" type="EtcItem">
<item id="22525" name="Hair Style Change Potion - C Pack" type="EtcItem">
<!-- Wrapped Pack containing Hair Style Change Potion - C that changes the hair style to type C. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22526" name="Hair Style Change Potion - D Pack" additionalName="" type="EtcItem">
<item id="22526" name="Hair Style Change Potion - D Pack" type="EtcItem">
<!-- Wrapped Pack containing Hair Style Change Potion - D that changes the hair style to type D. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22527" name="Hair Style Change Potion - E Pack" additionalName="" type="EtcItem">
<item id="22527" name="Hair Style Change Potion - E Pack" type="EtcItem">
<!-- Wrapped Pack containing Hair Style Change Potion - E that changes the hair style to type E. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22528" name="Hair Style Change Potion - F Pack" additionalName="" type="EtcItem">
<item id="22528" name="Hair Style Change Potion - F Pack" type="EtcItem">
<!-- Wrapped Pack containing Hair Style Change Potion - F that changes the hair style to type F. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22529" name="Hair Style Change Potion - G Pack" additionalName="" type="EtcItem">
<item id="22529" name="Hair Style Change Potion - G Pack" type="EtcItem">
<!-- Wrapped Pack containing Hair Style Change Potion - G that changes the hair style to type G. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22530" name="Improved Bronze Bracelet Pack (1-day)" additionalName="" type="EtcItem">
<item id="22530" name="Improved Bronze Bracelet Pack (1-day)" type="EtcItem">
<!-- Wrapped Pack containing Improved Bronze Bracelet (1-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22531" name="Improved Bronze Bracelet Pack (15-day)" additionalName="" type="EtcItem">
<item id="22531" name="Improved Bronze Bracelet Pack (15-day)" type="EtcItem">
<!-- Wrapped Pack containing Improved Bronze Bracelet (15-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22532" name="Improved Bronze Bracelet Pack (30-day)" additionalName="" type="EtcItem">
<item id="22532" name="Improved Bronze Bracelet Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Improved Bronze Bracelet (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22533" name="Improved Bronze Bracelet Pack (90-day)" additionalName="" type="EtcItem">
<item id="22533" name="Improved Bronze Bracelet Pack (90-day)" type="EtcItem">
<!-- Wrapped Pack containing Improved Bronze Bracelet (90-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22534" name="Improved Steel Bracelet Pack (1-day)" additionalName="" type="EtcItem">
<item id="22534" name="Improved Steel Bracelet Pack (1-day)" type="EtcItem">
<!-- Wrapped Pack containing Improved Steel Bracelet (1-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22535" name="Improved Steel Bracelet Pack (15-day)" additionalName="" type="EtcItem">
<item id="22535" name="Improved Steel Bracelet Pack (15-day)" type="EtcItem">
<!-- Wrapped Pack containing Improved Steel Bracelet (15-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22536" name="Improved Steel Bracelet Pack (30-day)" additionalName="" type="EtcItem">
<item id="22536" name="Improved Steel Bracelet Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Improved Steel Bracelet (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22537" name="Improved Steel Bracelet Pack (90-day)" additionalName="" type="EtcItem">
<item id="22537" name="Improved Steel Bracelet Pack (90-day)" type="EtcItem">
<!-- Wrapped Pack containing Improved Steel Bracelet (90-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22538" name="Improved Mithril Bracelet Pack (1-day)" additionalName="" type="EtcItem">
<item id="22538" name="Improved Mithril Bracelet Pack (1-day)" type="EtcItem">
<!-- Wrapped Pack containing Improved Mithril Bracelet (1-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22539" name="Improved Mithril Bracelet Pack (15-day)" additionalName="" type="EtcItem">
<item id="22539" name="Improved Mithril Bracelet Pack (15-day)" type="EtcItem">
<!-- Wrapped Pack containing Improved Mithril Bracelet (15-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22540" name="Improved Mithril Bracelet Pack (30-day)" additionalName="" type="EtcItem">
<item id="22540" name="Improved Mithril Bracelet Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Improved Mithril Bracelet (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22541" name="Improved Mithril Bracelet Pack (90-day)" additionalName="" type="EtcItem">
<item id="22541" name="Improved Mithril Bracelet Pack (90-day)" type="EtcItem">
<!-- Wrapped Pack containing Improved Mithril Bracelet (90-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22542" name="Improved Mithril Bracelet Pack" additionalName="" type="EtcItem">
<item id="22542" name="Improved Mithril Bracelet Pack" type="EtcItem">
<!-- Wrapped Pack containing Improved Mithril Bracelet. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22543" name="Auction House Fee 30% Voucher 3-unit Pack" additionalName="" type="EtcItem">
<item id="22543" name="Auction House Fee 30% Voucher 3-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 3 Auction House Fee 30% Vouchers. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22544" name="Auction House Fee 100% Voucher 3-unit Pack" additionalName="" type="EtcItem">
<item id="22544" name="Auction House Fee 100% Voucher 3-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 3 Auction House Fee 100% Vouchers. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22545" name="Auction House Extension Voucher (15-day) 3-unit Pack" additionalName="" type="EtcItem">
<item id="22545" name="Auction House Extension Voucher (15-day) 3-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 3 Auction House Extension Vouchers (15-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22546" name="Auction House Extension Voucher (30-day) 3-unit Pack" additionalName="" type="EtcItem">
<item id="22546" name="Auction House Extension Voucher (30-day) 3-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 3 Auction House Extension Vouchers (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22547" name="(Test) One-handed Emerald Weapon" additionalName="" type="Weapon">
<item id="22547" name="(Test) One-handed Emerald Weapon" type="Weapon">
<!-- For Test. One-handed Emerald Weapon. -->
<set name="icon" val="BranchSys3.Icon.g_beam_1h_sword" />
<set name="default_action" val="EQUIP" />
@@ -515,191 +515,191 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
</item>
<item id="22568" name="Discovery Pack" additionalName="" type="EtcItem">
<item id="22568" name="Discovery Pack" type="EtcItem">
<!-- Wrapped Pack containing 5 Luxury Cocktails, 2 Superior Minion Coupons, 1 Vitality Maintaining Potion (30-minute), 1 Mysterious Soulshot Pack (S-grade - 10,000 Soulshots), 1 Mysterious Blessed Spiritshot Pack (S-grade - 10,000 Blessed Spiritshots), 1 Soulshot Pack (R-grade - 3,000 Soulshots), and 1 Blessed Spiritshot Pack (R-grade - 3,000 Spiritshots). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22569" name="Adventure Pack" additionalName="" type="EtcItem">
<item id="22569" name="Adventure Pack" type="EtcItem">
<!-- Wrapped Pack containing 15 Luxury Cocktails, 6 Superior Minion Coupons, 4 Vitality Maintaining Potions (30-minute), 1 Vitality Replenishing Potion, 3 Mysterious Soulshot Packs (S-grade - 10,000 Soulshots), 3 Mysterious Blessed Spiritshot Packs (S-grade - 10,000 Blessed Spiritshots), 1 Soulshot Pack (R-grade - 10,000 Soulshots), and 1 Blessed Spiritshot Pack (R-grade - 10,000 Spiritshots). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22570" name="Destiny Pack" additionalName="" type="EtcItem">
<item id="22570" name="Destiny Pack" type="EtcItem">
<!-- Wrapped Pack containing 45 Luxury Cocktails, 18 Superior Minion Coupons, 15 Vitality Maintaining Potions (30-minute), 3 Vitality Replenishing Potions, 10 Mysterious Soulshot Packs (S-grade - 10,000 Soulshots), 10 Mysterious Blessed Spiritshot Packs (S-grade - 10,000 Blessed Spiritshots), 3 Soulshot Packs (R-grade - 10,000 Soulshots), and 3 Blessed Spiritshot Packs (R-grade - 10,000 Spiritshots). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22571" name="Agathion Pack (7-day)" additionalName="" type="EtcItem">
<item id="22571" name="Agathion Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing one of the following Agathion (7-day) at random: Baby Panda, Griffin, Phoenix or One-eyed Bat Drove. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22572" name="Soulshot Large Pack (R-grade)" additionalName="" type="EtcItem">
<item id="22572" name="Soulshot Large Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Soulshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22573" name="Blessed Spiritshot Large Pack (R-grade)" additionalName="" type="EtcItem">
<item id="22573" name="Blessed Spiritshot Large Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Blessed Spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22574" name="Soulshot Pack (R-grade)" additionalName="" type="EtcItem">
<item id="22574" name="Soulshot Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing 3,000 Soulshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22575" name="Blessed Spiritshot Pack (R-grade)" additionalName="" type="EtcItem">
<item id="22575" name="Blessed Spiritshot Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing 3,000 Blessed Spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22576" name="Mysterious Soulshot Large Pack (S-grade)" additionalName="" type="EtcItem">
<item id="22576" name="Mysterious Soulshot Large Pack (S-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Soulshots (S-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_soulshot_s_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22577" name="Mysterious Blessed Spiritshot Large Pack (S-grade)" additionalName="" type="EtcItem">
<item id="22577" name="Mysterious Blessed Spiritshot Large Pack (S-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Blessed Spiritshots (S-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_large_pack_of_blessed_spiritshot_s_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22578" name="Weapon Pack (C-grade) (30-day)" additionalName="" type="EtcItem">
<item id="22578" name="Weapon Pack (C-grade) (30-day)" type="EtcItem">
<!-- Wrapped Pack containing several C-grade Weapons of Fortune. 30-day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22579" name="Weapon Pack (B-grade) (30-day)" additionalName="" type="EtcItem">
<item id="22579" name="Weapon Pack (B-grade) (30-day)" type="EtcItem">
<!-- Wrapped Pack containing several B-grade Weapons of Fortune. 30-day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22580" name="Weapon Pack (A-grade) (30-day)" additionalName="" type="EtcItem">
<item id="22580" name="Weapon Pack (A-grade) (30-day)" type="EtcItem">
<!-- Wrapped Pack containing several A-grade Weapons of Fortune. 30-day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22581" name="Weapon Pack (S-grade) (90-day)" additionalName="" type="EtcItem">
<item id="22581" name="Weapon Pack (S-grade) (90-day)" type="EtcItem">
<!-- Wrapped Pack containing several S-grade Weapons of Fortune. 90 days. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22582" name="Armor Pack (D-grade) (30-day)" additionalName="" type="EtcItem">
<item id="22582" name="Armor Pack (D-grade) (30-day)" type="EtcItem">
<!-- Pack containing one D-grade Armor Set of Fortune. 30-day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22583" name="Armor Pack (C-grade) (30-day)" additionalName="" type="EtcItem">
<item id="22583" name="Armor Pack (C-grade) (30-day)" type="EtcItem">
<!-- Wrapped Pack containing several C-grade Armor Set of Fortune. 30-day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22584" name="Armor Pack (B-grade) (30-day)" additionalName="" type="EtcItem">
<item id="22584" name="Armor Pack (B-grade) (30-day)" type="EtcItem">
<!-- Wrapped Pack containing several B-grade armor Set of Fortune. 30-day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22585" name="Armor Pack (A-grade) (30-day)" additionalName="" type="EtcItem">
<item id="22585" name="Armor Pack (A-grade) (30-day)" type="EtcItem">
<!-- Wrapped Pack containing several A-grade Armor Set of Fortune. 30-day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22586" name="Armor Pack (S-grade) (90-day)" additionalName="" type="EtcItem">
<item id="22586" name="Armor Pack (S-grade) (90-day)" type="EtcItem">
<!-- Wrapped Pack containing several S-grade Armor Set of Fortune. 90 days. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22587" name="Weapon Pack (D-grade) (30-day)" additionalName="" type="EtcItem">
<item id="22587" name="Weapon Pack (D-grade) (30-day)" type="EtcItem">
<!-- Pack containing one D-grade weapon of Fortune. 30-day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22588" name="Leaf of Appreciation" additionalName="" type="EtcItem">
<item id="22588" name="Leaf of Appreciation" type="EtcItem">
<!-- When used, increases Max MP by 20%, MP Recovery Bonus by 20%, HP Recovery Bonus by 20%, M. Critical Rate by 100%, P. Critical Damage by 20%, P. Atk. By 10%, P. Def. By 20%, Atk. Spd. By 20%, M. Atk. By 20%, M. Def. By 20%, Casting Spd. By 20% and Debuff Resistance by 10% for 1h. Also decreases Speed by 20% and skill MP consumption by 5%. -->
<set name="icon" val="icon.etc_leaf_green_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22589" name="Leaf of Appreciation 3-unit Pack" additionalName="" type="EtcItem">
<item id="22589" name="Leaf of Appreciation 3-unit Pack" type="EtcItem">
<!-- Pack containing 3 Leaves of Appreciation. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22590" name="Mysterious Soulshot Large Pack (D-grade)" additionalName="" type="EtcItem">
<item id="22590" name="Mysterious Soulshot Large Pack (D-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Soulshots (D-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_soulshot_d_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22591" name="Mysterious Soulshot Pack (D-grade)" additionalName="" type="EtcItem">
<item id="22591" name="Mysterious Soulshot Pack (D-grade)" type="EtcItem">
<!-- Wrapped Pack containing 5,000 Mysterious Soulshots (D-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_soulshot_d_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22592" name="Mysterious Soulshot Large Pack (C-grade)" additionalName="" type="EtcItem">
<item id="22592" name="Mysterious Soulshot Large Pack (C-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Soulshots (C-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_soulshot_c_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22593" name="Mysterious Soulshot Pack (C-grade)" additionalName="" type="EtcItem">
<item id="22593" name="Mysterious Soulshot Pack (C-grade)" type="EtcItem">
<!-- Wrapped Pack containing 5,000 Mysterious Soulshots (C-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_soulshot_c_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22594" name="Mysterious Soulshot Large Pack (B-grade)" additionalName="" type="EtcItem">
<item id="22594" name="Mysterious Soulshot Large Pack (B-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Soulshots (B-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_soulshot_b_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22595" name="Mysterious Soulshot Pack (B-grade)" additionalName="" type="EtcItem">
<item id="22595" name="Mysterious Soulshot Pack (B-grade)" type="EtcItem">
<!-- Wrapped Pack containing 5,000 Mysterious Soulshots (B-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_soulshot_b_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22596" name="Mysterious Soulshot Large Pack (A-grade)" additionalName="" type="EtcItem">
<item id="22596" name="Mysterious Soulshot Large Pack (A-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Soulshots (A-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_soulshot_a_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22597" name="Mysterious Soulshot Pack (A-grade)" additionalName="" type="EtcItem">
<item id="22597" name="Mysterious Soulshot Pack (A-grade)" type="EtcItem">
<!-- Wrapped Pack containing 5,000 Mysterious Soulshots (A-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_soulshot_a_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22598" name="Mysterious Blessed Spiritshot Pack (10000) (D-grade)" additionalName="" type="EtcItem">
<item id="22598" name="Mysterious Blessed Spiritshot Pack (10000) (D-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Blessed Spiritshots (D-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_d_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22599" name="Mysterious Blessed Spiritshot Pack (5000) (D-grade)" additionalName="" type="EtcItem">
<item id="22599" name="Mysterious Blessed Spiritshot Pack (5000) (D-grade)" type="EtcItem">
<!-- Wrapped Pack containing 5,000 Mysterious Blessed Spiritshots (D-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_d_i00" />
<set name="weight" val="1000" />

View File

@@ -1,72 +1,72 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="22600" name="Mysterious Blessed Spiritshot Pack (10000) (C-grade)" additionalName="" type="EtcItem">
<item id="22600" name="Mysterious Blessed Spiritshot Pack (10000) (C-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Blessed Spiritshots (C-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_c_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22601" name="Mysterious Blessed Spiritshot Pack (5000) (C-grade)" additionalName="" type="EtcItem">
<item id="22601" name="Mysterious Blessed Spiritshot Pack (5000) (C-grade)" type="EtcItem">
<!-- Wrapped Pack containing 5,000 Mysterious Blessed Spiritshots (C-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_c_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22602" name="Mysterious Blessed Spiritshot Pack (10000) (B-grade)" additionalName="" type="EtcItem">
<item id="22602" name="Mysterious Blessed Spiritshot Pack (10000) (B-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Blessed Spiritshots (B-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_b_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22603" name="Mysterious Blessed Spiritshot Pack (5000) (B-grade)" additionalName="" type="EtcItem">
<item id="22603" name="Mysterious Blessed Spiritshot Pack (5000) (B-grade)" type="EtcItem">
<!-- Wrapped Pack containing 5,000 Mysterious Blessed Spiritshots (B-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_b_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22604" name="Mysterious Blessed Spiritshot Pack (10000) (A-grade)" additionalName="" type="EtcItem">
<item id="22604" name="Mysterious Blessed Spiritshot Pack (10000) (A-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Blessed Spiritshots (A-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_a_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22605" name="Mysterious Blessed Spiritshot Pack (5000) (A-grade)" additionalName="" type="EtcItem">
<item id="22605" name="Mysterious Blessed Spiritshot Pack (5000) (A-grade)" type="EtcItem">
<!-- Wrapped Pack containing 5,000 Mysterious Blessed Spiritshots (A-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_a_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22606" name="Mysterious Blessed Spiritshot Pack (10000) (S-grade)" additionalName="" type="EtcItem">
<item id="22606" name="Mysterious Blessed Spiritshot Pack (10000) (S-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Blessed Spiritshots (S-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_s_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22607" name="Mysterious Blessed Spiritshot Pack (5000) (S-grade)" additionalName="" type="EtcItem">
<item id="22607" name="Mysterious Blessed Spiritshot Pack (5000) (S-grade)" type="EtcItem">
<!-- Wrapped Pack containing 5,000 Mysterious Blessed Spiritshots (S-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_s_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22608" name="Vitality Maintaining Potion (30-minute) 2-unit Pack" additionalName="" type="EtcItem">
<item id="22608" name="Vitality Maintaining Potion (30-minute) 2-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 2 Vitality Replenishing Potions. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22609" name="Vitality Maintaining Potion (30-minute) 4-unit Pack" additionalName="" type="EtcItem">
<item id="22609" name="Vitality Maintaining Potion (30-minute) 4-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 4 Vitality Replenishing Potions. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22610" name="Luxury Cocktail" additionalName="" type="EtcItem">
<item id="22610" name="Luxury Cocktail" type="EtcItem">
<!-- Luxury Cocktail that contains the flavors of many rare fruits. When consumed, you will feel the effects of Horn Melody Lv. 1, Pipe Organ Melody Lv. 1, Guitar Melody Lv. 1, Harp Melody Lv. 1 and Lute Melody Lv. 1 for 30 min. -->
<set name="icon" val="icon.etc_fruit_cocktail_i00" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="22611" name="New Lineage II Awakening Party Cloak" additionalName="" type="Armor">
<item id="22611" name="New Lineage II Awakening Party Cloak" type="Armor">
<!-- Beautiful white cloak. Provided to celebrate the New Lineage II Awakening Party. Can be equipped only when the cloak slot is open. -->
<set name="icon" val="BranchSys2.Icon.7anni_cloack_i02" />
<set name="default_action" val="EQUIP" />
@@ -75,42 +75,42 @@
<add stat="pDef" val="25.0" />
</for>
</item>
<item id="22612" name="XP Rune III (Lv. 1-99) 30% Pack (3-hour)" additionalName="" type="EtcItem">
<item id="22612" name="XP Rune III (Lv. 1-99) 30% Pack (3-hour)" type="EtcItem">
<!-- Pack containing XP Rune III (Lv. 1-99) 30% (3-hour). Cannot be exchanged once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22613" name="XP Rune III (Lv. 1-99) 30% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="22613" name="XP Rune III (Lv. 1-99) 30% Pack (1-hour)" type="EtcItem">
<!-- Pack containing XP Rune III (Lv. 1-99) 30% (1-hour). Cannot be exchanged once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22614" name="XP Rune III (Lv. 1-99) 50% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="22614" name="XP Rune III (Lv. 1-99) 50% Pack (1-hour)" type="EtcItem">
<!-- Pack containing XP Rune III (Lv. 1-99) 50% (1-hour). Cannot be exchanged once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22615" name="Extra Pass: Rim Kamaloka" additionalName="" type="EtcItem">
<item id="22615" name="Extra Pass: Rim Kamaloka" type="EtcItem">
<!-- Entrance pass that lets you enter Rim Kamaloka two more times. Can cancel the limit on entrance if used while a limit on entrance to Rim Kamaloka is in effect. Can only be used once a day outside the instance. After use, the effect disappears when the instance resets. -->
<set name="icon" val="icon.ticket_i00" />
<set name="weight" val="5" />
</item>
<item id="22616" name="Jewelry Pack (A-grade)" additionalName="" type="EtcItem">
<item id="22616" name="Jewelry Pack (A-grade)" type="EtcItem">
<!-- When used, you acquire a Jewelry Set of Fortune (A-grade). -->
<set name="icon" val="icon.etc_jewel_box_i00" />
</item>
<item id="22617" name="Jewelry Pack (B-grade)" additionalName="" type="EtcItem">
<item id="22617" name="Jewelry Pack (B-grade)" type="EtcItem">
<!-- When used, you acquire a Jewelry Set of Fortune (B-grade). -->
<set name="icon" val="icon.etc_jewel_box_i00" />
</item>
<item id="22618" name="Jewelry Pack (C-grade)" additionalName="" type="EtcItem">
<item id="22618" name="Jewelry Pack (C-grade)" type="EtcItem">
<!-- When used, you acquire a Jewelry Set of Fortune (C-grade). -->
<set name="icon" val="icon.etc_jewel_box_i00" />
</item>
<item id="22619" name="Dynasty Accessory of Fortune Pack (S-grade)" additionalName="" type="EtcItem">
<item id="22619" name="Dynasty Accessory of Fortune Pack (S-grade)" type="EtcItem">
<!-- When used, you acquire a Dynasty Accessory of Fortune set. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
</item>
@@ -153,7 +153,7 @@
<set name="weight" val="5" />
<set name="time" val="86400" />
</item>
<item id="22627" name="Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="22627" name="Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- Premium user exclusive item\nWhen enchanted, P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bows. M. Atk. + 5 for all weapons. P. Atk./M. Atk. are greatly increased starting at + 4. All amounts are increased for blessed weapons. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -169,7 +169,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9185-1" />
</item>
<item id="22628" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<item id="22628" name="Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- Premium user exclusive item\nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -185,7 +185,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9186-1" />
</item>
<item id="22629" name="High-grade Life Stone (R-grade)" additionalName="" type="EtcItem">
<item id="22629" name="High-grade Life Stone (R-grade)" type="EtcItem">
<!-- Premium user exclusive item\nHigh-level mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are level 85 or above. -->
<set name="icon" val="icon.r_mineral_rare_i00" />
<set name="immediate_effect" val="true" />
@@ -199,7 +199,7 @@
<player level="85" />
</cond>
</item>
<item id="22630" name="Top-grade Life Stone (R-grade)" additionalName="" type="EtcItem">
<item id="22630" name="Top-grade Life Stone (R-grade)" type="EtcItem">
<!-- Premium user exclusive item\nTop-grade mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are level 85 or above. -->
<set name="icon" val="icon.r_mineral_unique_i00" />
<set name="immediate_effect" val="true" />
@@ -213,7 +213,7 @@
<player level="85" />
</cond>
</item>
<item id="22631" name="High-grade Life Stone (R95-grade)" additionalName="" type="EtcItem">
<item id="22631" name="High-grade Life Stone (R95-grade)" type="EtcItem">
<!-- Premium user exclusive item\nHigh-level mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are above level 95. -->
<set name="icon" val="icon.r95_mineral_rare_i00" />
<set name="immediate_effect" val="true" />
@@ -227,7 +227,7 @@
<player level="95" />
</cond>
</item>
<item id="22632" name="Top-grade Life Stone (R95-grade)" additionalName="" type="EtcItem">
<item id="22632" name="Top-grade Life Stone (R95-grade)" type="EtcItem">
<!-- Premium user exclusive item\nTop-grade mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are above level 95. -->
<set name="icon" val="icon.r95_mineral_unique_i00" />
<set name="immediate_effect" val="true" />
@@ -241,7 +241,7 @@
<player level="95" />
</cond>
</item>
<item id="22633" name="High-grade Life Stone (R99-grade)" additionalName="" type="EtcItem">
<item id="22633" name="High-grade Life Stone (R99-grade)" type="EtcItem">
<!-- Premium user exclusive item\nHigh-level mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are above level 99. -->
<set name="icon" val="icon.r99_mineral_rare_i00" />
<set name="immediate_effect" val="true" />
@@ -255,13 +255,13 @@
<player level="99" />
</cond>
</item>
<item id="22634" name="Top-grade Life Stone (R99-grade)" additionalName="" type="EtcItem">
<item id="22634" name="Top-grade Life Stone (R99-grade)" type="EtcItem">
<!-- Premium user exclusive item\nTop-grade mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are above level 99. -->
<set name="icon" val="icon.r99_mineral_unique_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="22635" name="Fire Stone" additionalName="" type="EtcItem">
<item id="22635" name="Fire Stone" type="EtcItem">
<!-- Premium user exclusive item\nFire attack increases by 5 when bestowed on a weapon. Fire attack and water defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. Additional Elemental attributes cannot be bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -275,7 +275,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2329-1" />
</item>
<item id="22636" name="Water Stone" additionalName="" type="EtcItem">
<item id="22636" name="Water Stone" type="EtcItem">
<!-- Premium user exclusive item\nWater attack increases by 5 when bestowed on a weapon. Water attack and fire defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. Additional Elemental attributes cannot be bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -289,7 +289,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2330-1" />
</item>
<item id="22637" name="Earth Stone" additionalName="" type="EtcItem">
<item id="22637" name="Earth Stone" type="EtcItem">
<!-- Premium user exclusive item\nEarth attack increases by 5 when bestowed on a weapon. Earth attack and wind defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. Additional Elemental attributes cannot be bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -303,7 +303,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2332-1" />
</item>
<item id="22638" name="Wind Stone" additionalName="" type="EtcItem">
<item id="22638" name="Wind Stone" type="EtcItem">
<!-- Premium user exclusive item\nWind attack increases by 5 when bestowed on a weapon. Wind attack and earth defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. Additional Elemental attributes cannot be bestowed. Maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -317,7 +317,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2331-1" />
</item>
<item id="22639" name="Dark Stone" additionalName="" type="EtcItem">
<item id="22639" name="Dark Stone" type="EtcItem">
<!-- Premium user exclusive item\nDark attack increases by 5 when bestowed on a weapon. Dark attack and holy defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. Additional Elemental attributes cannot be bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -331,7 +331,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2334-1" />
</item>
<item id="22640" name="Holy Stone" additionalName="" type="EtcItem">
<item id="22640" name="Holy Stone" type="EtcItem">
<!-- Premium user exclusive item\nHoly attack increases by 5 when bestowed on a weapon. Holy attack and dark defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. Additional Elemental attributes cannot be bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -345,7 +345,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2333-1" />
</item>
<item id="22641" name="Fire Crystal" additionalName="" type="EtcItem">
<item id="22641" name="Fire Crystal" type="EtcItem">
<!-- Premium user exclusive item\nFire attack increases by 5 when bestowed on a weapon. Fire attack and water defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. The crystal's power disappears when additional Elemental attributes are bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_fire_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -359,7 +359,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2329-2" />
</item>
<item id="22642" name="Water Crystal" additionalName="" type="EtcItem">
<item id="22642" name="Water Crystal" type="EtcItem">
<!-- Premium user exclusive item\nWater attack increases by 5 when bestowed on a weapon. Water attack and fire defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. The crystal's power disappears when additional Elemental attributes are bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_water_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -373,7 +373,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2330-2" />
</item>
<item id="22643" name="Earth Crystal" additionalName="" type="EtcItem">
<item id="22643" name="Earth Crystal" type="EtcItem">
<!-- Premium user exclusive item\nEarth attack increases by 5 when bestowed on a weapon. Earth attack and wind defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. The crystal's power disappears when additional Elemental attributes are bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_earth_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -387,7 +387,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2332-2" />
</item>
<item id="22644" name="Wind Crystal" additionalName="" type="EtcItem">
<item id="22644" name="Wind Crystal" type="EtcItem">
<!-- Premium user exclusive item\nWind attack increases by 5 when bestowed on a weapon. Wind attack and earth defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. The crystal's power disappears when additional Elemental attributes are bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_wind_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -401,7 +401,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2331-2" />
</item>
<item id="22645" name="Dark Crystal" additionalName="" type="EtcItem">
<item id="22645" name="Dark Crystal" type="EtcItem">
<!-- Premium user exclusive item\nDark attack increases by 5 when bestowed on a weapon. Dark attack and holy defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. The crystal's power disappears when additional Elemental attributes are bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_unholy_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -415,7 +415,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2334-2" />
</item>
<item id="22646" name="Holy Crystal" additionalName="" type="EtcItem">
<item id="22646" name="Holy Crystal" type="EtcItem">
<!-- Premium user exclusive item\nHoly attack increases by 5 when bestowed on a weapon. Holy attack and dark defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. The crystal's power disappears when additional Elemental attributes are bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_holy_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -429,7 +429,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2333-2" />
</item>
<item id="22647" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="22647" name="Blessed Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- Premium user exclusive item\nWhen enchanted, P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bows. M. Atk. + 5 for all weapons. P. Atk./M. Atk. are greatly increased starting at + 4. All amounts are increased for blessed weapons. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -445,7 +445,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9187-1" />
</item>
<item id="22648" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<item id="22648" name="Blessed Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- Premium user exclusive item\nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -466,7 +466,7 @@
<set name="icon" val="BranchSys3.Icon.g_threehead_source" />
<set name="time" val="86400" />
</item>
<item id="22650" name="Emerald Weapon: One-handed Sword" additionalName="" type="Weapon">
<item id="22650" name="Emerald Weapon: One-handed Sword" type="Weapon">
<!-- Emerald Weapon. One-handed sword form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_sword" />
<set name="default_action" val="EQUIP" />
@@ -481,7 +481,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22651" name="Emerald Weapon: Dagger" additionalName="" type="Weapon">
<item id="22651" name="Emerald Weapon: Dagger" type="Weapon">
<!-- Emerald Weapon. Dagger form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_sword" />
<set name="default_action" val="EQUIP" />
@@ -496,7 +496,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="22652" name="Emerald Weapon: Two-handed Sword" additionalName="" type="Weapon">
<item id="22652" name="Emerald Weapon: Two-handed Sword" type="Weapon">
<!-- Emerald Weapon. Two-handed sword form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_twohand_sword" />
<set name="default_action" val="EQUIP" />
@@ -511,7 +511,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22653" name="Emerald Weapon: Fist Weapon" additionalName="" type="Weapon">
<item id="22653" name="Emerald Weapon: Fist Weapon" type="Weapon">
<!-- Emerald Weapon. Fist weapon form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualfist" />
<set name="default_action" val="EQUIP" />
@@ -527,7 +527,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22654" name="Emerald Weapon: Spear" additionalName="" type="Weapon">
<item id="22654" name="Emerald Weapon: Spear" type="Weapon">
<!-- Emerald Weapon. Spear form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_pole" />
<set name="default_action" val="EQUIP" />
@@ -542,7 +542,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22655" name="Emerald Weapon: Bow" additionalName="" type="Weapon">
<item id="22655" name="Emerald Weapon: Bow" type="Weapon">
<!-- Emerald Weapon. Bow form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_bow" />
<set name="default_action" val="EQUIP" />
@@ -557,7 +557,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="22656" name="Emerald Weapon: Crossbow" additionalName="" type="Weapon">
<item id="22656" name="Emerald Weapon: Crossbow" type="Weapon">
<!-- Emerald Weapon. Crossbow form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_twohand_crossbow" />
<set name="default_action" val="EQUIP" />
@@ -572,7 +572,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="22657" name="Emerald Weapon: One-handed Blunt Weapon" additionalName="" type="Weapon">
<item id="22657" name="Emerald Weapon: One-handed Blunt Weapon" type="Weapon">
<!-- Emerald Weapon. One-handed blunt form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_blunt" />
<set name="default_action" val="EQUIP" />
@@ -588,7 +588,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22658" name="Emerald Weapon: Two-handed Blunt Weapon" additionalName="" type="Weapon">
<item id="22658" name="Emerald Weapon: Two-handed Blunt Weapon" type="Weapon">
<!-- Emerald Weapon. Two-handed blunt form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_twohand_blunt" />
<set name="default_action" val="EQUIP" />
@@ -604,7 +604,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22659" name="Emerald Weapon: One-handed Magic Blunt Weapon" additionalName="" type="Weapon">
<item id="22659" name="Emerald Weapon: One-handed Magic Blunt Weapon" type="Weapon">
<!-- Emerald Weapon. One-handed magic blunt form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_magic_twohand_blunt" />
<set name="default_action" val="EQUIP" />
@@ -620,7 +620,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22660" name="Emerald Weapon: Two-handed Magic Blunt Weapon" additionalName="" type="Weapon">
<item id="22660" name="Emerald Weapon: Two-handed Magic Blunt Weapon" type="Weapon">
<!-- Emerald Weapon. Two-handed magic blunt form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_magic_twohand_blunt" />
<set name="default_action" val="EQUIP" />
@@ -636,7 +636,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22661" name="Emerald Weapon: Dualsword" additionalName="" type="Weapon">
<item id="22661" name="Emerald Weapon: Dualsword" type="Weapon">
<!-- Emerald Weapon. Dualsword form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dual" />
<set name="default_action" val="EQUIP" />
@@ -651,7 +651,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22662" name="Emerald Weapon: Dual Dagger" additionalName="" type="Weapon">
<item id="22662" name="Emerald Weapon: Dual Dagger" type="Weapon">
<!-- Emerald Weapon. Dual dagger form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualdagger" />
<set name="default_action" val="EQUIP" />
@@ -666,7 +666,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22663" name="Emerald Weapon: Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="22663" name="Emerald Weapon: Dual Blunt Weapon" type="Weapon">
<!-- Emerald Weapon. Dual blunt form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
<set name="default_action" val="EQUIP" />
@@ -682,7 +682,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22664" name="Emerald Weapon: Shield" additionalName="" type="Weapon">
<item id="22664" name="Emerald Weapon: Shield" type="Weapon">
<!-- Emerald Weapon. Shield form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_shield" />
<set name="default_action" val="EQUIP" />
@@ -696,7 +696,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="22665" name="Emerald Weapon: Sigil" additionalName="" type="Armor">
<item id="22665" name="Emerald Weapon: Sigil" type="Armor">
<!-- Emerald Weapon. Sigil form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_sigil" />
<set name="default_action" val="EQUIP" />
@@ -708,238 +708,238 @@
<add stat="rShld" val="20.0" />
</for>
</item>
<item id="22666" name="Emerald Weapon Appearance Stone: Sword" additionalName="" type="EtcItem">
<item id="22666" name="Emerald Weapon Appearance Stone: Sword" type="EtcItem">
<!-- Changes the appearance of a one-handed sword to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22667" name="Emerald Weapon Appearance Stone: Dagger" additionalName="" type="EtcItem">
<item id="22667" name="Emerald Weapon Appearance Stone: Dagger" type="EtcItem">
<!-- Changes the appearance of a dagger to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22668" name="Emerald Weapon Appearance Stone: Two-handed Sword" additionalName="" type="EtcItem">
<item id="22668" name="Emerald Weapon Appearance Stone: Two-handed Sword" type="EtcItem">
<!-- Changes the appearance of a two-handed sword to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22669" name="Emerald Weapon Appearance Stone: Fist Weapon" additionalName="" type="EtcItem">
<item id="22669" name="Emerald Weapon Appearance Stone: Fist Weapon" type="EtcItem">
<!-- Changes the appearance of a fist weapon to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22670" name="Emerald Weapon Appearance Stone: Spear" additionalName="" type="EtcItem">
<item id="22670" name="Emerald Weapon Appearance Stone: Spear" type="EtcItem">
<!-- Changes the appearance of a spear to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22671" name="Emerald Weapon Appearance Stone: Bow" additionalName="" type="EtcItem">
<item id="22671" name="Emerald Weapon Appearance Stone: Bow" type="EtcItem">
<!-- Changes the appearance of a bow to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_bow" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22672" name="Emerald Weapon Appearance Stone: Crossbow" additionalName="" type="EtcItem">
<item id="22672" name="Emerald Weapon Appearance Stone: Crossbow" type="EtcItem">
<!-- Changes the appearance of a crossbow to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_crossbow" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22673" name="Emerald Weapon Appearance Stone: One-handed Blunt Weapon" additionalName="" type="EtcItem">
<item id="22673" name="Emerald Weapon Appearance Stone: One-handed Blunt Weapon" type="EtcItem">
<!-- Changes the appearance of a one-handed blunt to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22674" name="Emerald Weapon Appearance Stone: Two-handed Blunt Weapon" additionalName="" type="EtcItem">
<item id="22674" name="Emerald Weapon Appearance Stone: Two-handed Blunt Weapon" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22675" name="Emerald Weapon Appearance Stone: One-handed Magic Blunt Weapon" additionalName="" type="EtcItem">
<item id="22675" name="Emerald Weapon Appearance Stone: One-handed Magic Blunt Weapon" type="EtcItem">
<!-- Changes the appearance of a one-handed magic blunt to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22676" name="Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon" additionalName="" type="EtcItem">
<item id="22676" name="Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon" type="EtcItem">
<!-- Changes the appearance of a two-handed magic blunt to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_twohand_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22677" name="Emerald Weapon Appearance Stone: Dualsword" additionalName="" type="EtcItem">
<item id="22677" name="Emerald Weapon Appearance Stone: Dualsword" type="EtcItem">
<!-- Changes the appearance of a dualsword to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22678" name="Emerald Weapon Appearance Stone: Dual Dagger" additionalName="" type="EtcItem">
<item id="22678" name="Emerald Weapon Appearance Stone: Dual Dagger" type="EtcItem">
<!-- Changes the appearance of a dual dagger to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22679" name="Emerald Weapon Appearance Stone: Dual Blunt Weapon" additionalName="" type="EtcItem">
<item id="22679" name="Emerald Weapon Appearance Stone: Dual Blunt Weapon" type="EtcItem">
<!-- Changes the appearance of a dual blunt to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22680" name="Emerald Weapon Appearance Stone: Shield" additionalName="" type="EtcItem">
<item id="22680" name="Emerald Weapon Appearance Stone: Shield" type="EtcItem">
<!-- Changes the appearance of a shield to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_shield" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22681" name="Emerald Weapon Appearance Stone: Sigil" additionalName="" type="EtcItem">
<item id="22681" name="Emerald Weapon Appearance Stone: Sigil" type="EtcItem">
<!-- Changes the appearance of a sigil to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sigil" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22682" name="Armor Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<item id="22682" name="Armor Appearance Stone (R-grade)" type="EtcItem">
<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_r" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22683" name="Armor Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<item id="22683" name="Armor Appearance Stone (S-grade)" type="EtcItem">
<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 50000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_s" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22684" name="Armor Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<item id="22684" name="Armor Appearance Stone (A-grade)" type="EtcItem">
<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 24000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_a" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22685" name="Armor Appearance Stone (B-grade)" additionalName="" type="EtcItem">
<item id="22685" name="Armor Appearance Stone (B-grade)" type="EtcItem">
<!-- Changes the appearance of a B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 8000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_b" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22686" name="Armor Appearance Stone (C-grade)" additionalName="" type="EtcItem">
<item id="22686" name="Armor Appearance Stone (C-grade)" type="EtcItem">
<!-- Changes the appearance of a C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 1500 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_c" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22687" name="Armor Appearance Stone (D-grade)" additionalName="" type="EtcItem">
<item id="22687" name="Armor Appearance Stone (D-grade)" type="EtcItem">
<!-- Changes the appearance of a D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 600 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_d" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22688" name="Blessed Armor Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<item id="22688" name="Blessed Armor Appearance Stone (R-grade)" type="EtcItem">
<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22689" name="Blessed Armor Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<item id="22689" name="Blessed Armor Appearance Stone (S-grade)" type="EtcItem">
<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22690" name="Blessed Armor Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<item id="22690" name="Blessed Armor Appearance Stone (A-grade)" type="EtcItem">
<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22691" name="Blessed Armor Appearance Stone (B-grade)" additionalName="" type="EtcItem">
<item id="22691" name="Blessed Armor Appearance Stone (B-grade)" type="EtcItem">
<!-- Changes the appearance of a B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_b" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22692" name="Blessed Armor Appearance Stone (C-grade)" additionalName="" type="EtcItem">
<item id="22692" name="Blessed Armor Appearance Stone (C-grade)" type="EtcItem">
<!-- Changes the appearance of a C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_c" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22693" name="Blessed Armor Appearance Stone (D-grade)" additionalName="" type="EtcItem">
<item id="22693" name="Blessed Armor Appearance Stone (D-grade)" type="EtcItem">
<!-- Changes the appearance of a D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_d" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22694" name="Armor Restoration Stone (R-grade)" additionalName="" type="EtcItem">
<item id="22694" name="Armor Restoration Stone (R-grade)" type="EtcItem">
<!-- Restores the original appearance of R-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22695" name="Armor Restoration Stone (S-grade)" additionalName="" type="EtcItem">
<item id="22695" name="Armor Restoration Stone (S-grade)" type="EtcItem">
<!-- Restores the original appearance of S-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22696" name="Armor Restoration Stone (A-grade)" additionalName="" type="EtcItem">
<item id="22696" name="Armor Restoration Stone (A-grade)" type="EtcItem">
<!-- Restores the original appearance of A-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22697" name="Armor Restoration Stone (B-grade)" additionalName="" type="EtcItem">
<item id="22697" name="Armor Restoration Stone (B-grade)" type="EtcItem">
<!-- Restores the original appearance of B-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_b" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22698" name="Armor Restoration Stone (C-grade)" additionalName="" type="EtcItem">
<item id="22698" name="Armor Restoration Stone (C-grade)" type="EtcItem">
<!-- Restores the original appearance of C-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_c" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22699" name="Armor Restoration Stone (D-grade)" additionalName="" type="EtcItem">
<item id="22699" name="Armor Restoration Stone (D-grade)" type="EtcItem">
<!-- Restores the original appearance of D-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_d" />
<set name="immediate_effect" val="true" />

View File

@@ -1,82 +1,82 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="22700" name="Equipment Restoration Stone (R-grade)" additionalName="" type="EtcItem">
<item id="22700" name="Equipment Restoration Stone (R-grade)" type="EtcItem">
<!-- Restores the original appearance of R-grade equipment (only weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22701" name="Equipment Restoration Stone (S-grade)" additionalName="" type="EtcItem">
<item id="22701" name="Equipment Restoration Stone (S-grade)" type="EtcItem">
<!-- Restores the original appearance of S-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22702" name="Equipment Restoration Stone (A-grade)" additionalName="" type="EtcItem">
<item id="22702" name="Equipment Restoration Stone (A-grade)" type="EtcItem">
<!-- Restores the original appearance of A-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22703" name="Equipment Restoration Stone (B-grade)" additionalName="" type="EtcItem">
<item id="22703" name="Equipment Restoration Stone (B-grade)" type="EtcItem">
<!-- Restores the original appearance of B-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22704" name="Equipment Restoration Stone (C-grade)" additionalName="" type="EtcItem">
<item id="22704" name="Equipment Restoration Stone (C-grade)" type="EtcItem">
<!-- Restores the original appearance of C-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22705" name="Equipment Restoration Stone (D-grade)" additionalName="" type="EtcItem">
<item id="22705" name="Equipment Restoration Stone (D-grade)" type="EtcItem">
<!-- Restores the original appearance of D-grade equipment (weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22706" name="(Test) Formal Wear Appearance Stone" additionalName="" type="EtcItem">
<item id="22706" name="(Test) Formal Wear Appearance Stone" type="EtcItem">
<!-- For test use. Changes whole outfit to formal wear. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22707" name="(Test) Immortal Top Appearance Stone" additionalName="" type="EtcItem">
<item id="22707" name="(Test) Immortal Top Appearance Stone" type="EtcItem">
<!-- For test use. Top only. Immortal heavy armor. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22708" name="Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="22708" name="Hair Accessory Appearance Stone" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena for a 1-slot hair accessory and 200000 adena for a 2-slot hair accessory.\n\nWarning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="22709" name="Blessed Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="22709" name="Blessed Hair Accessory Appearance Stone" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use.\n\nWarning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22710" name="Vitality Suspending Potion" additionalName="" type="EtcItem">
<item id="22710" name="Vitality Suspending Potion" type="EtcItem">
<!-- Magic potion that suspends vitality. Vitality consumption stops, but you also cannot receive Vitality bonuses. Cooldown is 30 min. -->
<set name="icon" val="BranchSys3.lcon.g_vitality_potion_stop" />
<set name="weight" val="36" />
<set name="is_stackable" val="true" />
</item>
<item id="22711" name="Japanese Sword" additionalName="" type="Weapon">
<item id="22711" name="Japanese Sword" type="Weapon">
<!-- Japanese weapon. One-handed sword form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_sword" />
<set name="default_action" val="EQUIP" />
@@ -91,7 +91,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22712" name="Japanese Dagger" additionalName="" type="Weapon">
<item id="22712" name="Japanese Dagger" type="Weapon">
<!-- Japanese weapon. Dagger form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_dagger" />
<set name="default_action" val="EQUIP" />
@@ -106,7 +106,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="22713" name="Japanese Long Sword" additionalName="" type="Weapon">
<item id="22713" name="Japanese Long Sword" type="Weapon">
<!-- Japanese weapon. Two-handed sword form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_twohand_sword" />
<set name="default_action" val="EQUIP" />
@@ -121,7 +121,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22714" name="Japanese Fist Weapon" additionalName="" type="Weapon">
<item id="22714" name="Japanese Fist Weapon" type="Weapon">
<!-- Japanese weapon. Fist weapon form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_dualfist" />
<set name="default_action" val="EQUIP" />
@@ -137,7 +137,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22715" name="Japanese Great Spear" additionalName="" type="Weapon">
<item id="22715" name="Japanese Great Spear" type="Weapon">
<!-- Japanese weapon. Spear form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_pole" />
<set name="default_action" val="EQUIP" />
@@ -152,7 +152,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22716" name="Japanese Bow" additionalName="" type="Weapon">
<item id="22716" name="Japanese Bow" type="Weapon">
<!-- Japanese weapon. Bow form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_bow" />
<set name="default_action" val="EQUIP" />
@@ -167,7 +167,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="22717" name="Japanese Crossbow" additionalName="" type="Weapon">
<item id="22717" name="Japanese Crossbow" type="Weapon">
<!-- Japanese weapon. Crossbow form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_twohand_crossbow" />
<set name="default_action" val="EQUIP" />
@@ -182,7 +182,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="22718" name="Japanese Blunt Weapon" additionalName="" type="Weapon">
<item id="22718" name="Japanese Blunt Weapon" type="Weapon">
<!-- Japanese weapon. One-handed blunt form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_blunt" />
<set name="default_action" val="EQUIP" />
@@ -198,7 +198,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22719" name="Japanese Giant Blunt Weapon" additionalName="" type="Weapon">
<item id="22719" name="Japanese Giant Blunt Weapon" type="Weapon">
<!-- Japanese weapon. Two-handed blunt form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_twohand_blunt" />
<set name="default_action" val="EQUIP" />
@@ -214,7 +214,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22720" name="Japanese Magic Blunt Weapon" additionalName="" type="Weapon">
<item id="22720" name="Japanese Magic Blunt Weapon" type="Weapon">
<!-- Japanese weapon. One-handed magic blunt form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_magic_blunt" />
<set name="default_action" val="EQUIP" />
@@ -230,7 +230,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22721" name="Japanese Giant Magic Blunt Weapon" additionalName="" type="Weapon">
<item id="22721" name="Japanese Giant Magic Blunt Weapon" type="Weapon">
<!-- Japanese weapon. Two-handed magic blunt form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_magic_twohand_blunt" />
<set name="default_action" val="EQUIP" />
@@ -246,7 +246,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22722" name="Japanese Dualsword" additionalName="" type="Weapon">
<item id="22722" name="Japanese Dualsword" type="Weapon">
<!-- Japanese weapon. Dualsword form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_dual" />
<set name="default_action" val="EQUIP" />
@@ -261,7 +261,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22723" name="Japanese Double Dagger" additionalName="" type="Weapon">
<item id="22723" name="Japanese Double Dagger" type="Weapon">
<!-- Japanese weapon. Dual dagger form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_dualdagger" />
<set name="default_action" val="EQUIP" />
@@ -276,7 +276,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="22724" name="Japanese Double Blunt Weapon" additionalName="" type="Weapon">
<item id="22724" name="Japanese Double Blunt Weapon" type="Weapon">
<!-- Japanese weapon. Dual blunt form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_dualblunt" />
<set name="default_action" val="EQUIP" />
@@ -292,7 +292,7 @@
<add stat="critRate" val="4.0" />
</for>
</item>
<item id="22725" name="Japanese Shield" additionalName="" type="Weapon">
<item id="22725" name="Japanese Shield" type="Weapon">
<!-- Japanese weapon. Shield form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_shield" />
<set name="default_action" val="EQUIP" />
@@ -306,7 +306,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="22726" name="Japanese Sigil" additionalName="" type="Armor">
<item id="22726" name="Japanese Sigil" type="Armor">
<!-- Japanese weapon. Sigil form. Basic Japanese Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_japan_sigil" />
<set name="default_action" val="EQUIP" />
@@ -318,286 +318,286 @@
<add stat="rShld" val="20.0" />
</for>
</item>
<item id="22727" name="Japanese Sword Appearance Stone" additionalName="" type="EtcItem">
<item id="22727" name="Japanese Sword Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a one-handed sword to that of a Japanese Sword. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22728" name="Japanese Dagger Appearance Stone" additionalName="" type="EtcItem">
<item id="22728" name="Japanese Dagger Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a dagger to that of a Japanese Dagger. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22729" name="Japanese Long Sword Appearance Stone" additionalName="" type="EtcItem">
<item id="22729" name="Japanese Long Sword Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a two-handed sword to that of a Japanese Long Sword. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22730" name="Japanese Fist Weapon Appearance Stone" additionalName="" type="EtcItem">
<item id="22730" name="Japanese Fist Weapon Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a fist weapon to that of a Japanese fist weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22731" name="Japanese Great Spear Appearance Stone" additionalName="" type="EtcItem">
<item id="22731" name="Japanese Great Spear Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a spear to that of a Japanese Great Spear. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22732" name="Japanese Bow Appearance Stone" additionalName="" type="EtcItem">
<item id="22732" name="Japanese Bow Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a bow to that of a Japanese Bow. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_bow" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22733" name="Japanese Crossbow Appearance Stone" additionalName="" type="EtcItem">
<item id="22733" name="Japanese Crossbow Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a crossbow to that of a Japanese crossbow. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_crossbow" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22734" name="Japanese Blunt Appearance Stone" additionalName="" type="EtcItem">
<item id="22734" name="Japanese Blunt Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a one-handed blunt to that of a Japanese blunt. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22735" name="Japanese Giant Blunt Appearance Stone" additionalName="" type="EtcItem">
<item id="22735" name="Japanese Giant Blunt Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt to that of a Japanese blunt. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22736" name="Japanese Magic Blunt Appearance Stone" additionalName="" type="EtcItem">
<item id="22736" name="Japanese Magic Blunt Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a one-handed magic blunt to that of a Japanese magic blunt. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22737" name="Japanese Giant Magic Blunt Appearance Stone" additionalName="" type="EtcItem">
<item id="22737" name="Japanese Giant Magic Blunt Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a two-handed magic blunt to that of a Japanese giant magic blunt. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_twohand_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22738" name="Japanese Dualsword Appearance Stone" additionalName="" type="EtcItem">
<item id="22738" name="Japanese Dualsword Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a dualsword to that of a Japanese dualsword. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22739" name="Japanese Double Dagger Appearance Stone" additionalName="" type="EtcItem">
<item id="22739" name="Japanese Double Dagger Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a dual dagger to that of a Japanese Double Dagger. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22740" name="Japanese Double Blunt Appearance Stone" additionalName="" type="EtcItem">
<item id="22740" name="Japanese Double Blunt Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a dual blunt to that of a Japanese double blunt. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22741" name="Japanese Shield Appearance Stone" additionalName="" type="EtcItem">
<item id="22741" name="Japanese Shield Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a shield to that of a Japanese shield. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_shield" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22742" name="Japanese Sigil Appearance Stone" additionalName="" type="EtcItem">
<item id="22742" name="Japanese Sigil Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a sigil to that of a Japanese sigil. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sigil" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22743" name="Transformation Scroll: Fairweather Borna" additionalName="" type="EtcItem">
<item id="22743" name="Transformation Scroll: Fairweather Borna" type="EtcItem">
<!-- For 30 min., transform into a Fairweather Borna, who has the abilities of the Feoh Wizard and Aeore Healer and can also use the Escape: Clan Hall skill. Lv. 80 or above. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="22744" name="Vitality Suspending Potion Pack" additionalName="" type="EtcItem">
<item id="22744" name="Vitality Suspending Potion Pack" type="EtcItem">
<!-- Wrapped Pack containing Vitality Suspending Potion. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="36" />
<set name="is_stackable" val="true" />
</item>
<item id="22745" name="Scroll: Increase Vitality" additionalName="" type="EtcItem">
<item id="22745" name="Scroll: Increase Vitality" type="EtcItem">
<!-- Increases the number of Vitality items that can be used per week by 1. Cooldown is 3 days. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22746" name="Scroll: Increase Vitality Pack" additionalName="" type="EtcItem">
<item id="22746" name="Scroll: Increase Vitality Pack" type="EtcItem">
<!-- Wrapped Pack containing Scroll: increase Vitality. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22747" name="Scroll: Increase Vitality (High-grade)" additionalName="" type="EtcItem">
<item id="22747" name="Scroll: Increase Vitality (High-grade)" type="EtcItem">
<!-- Increases the number of Vitality items that can be used per week by 2. Cooldown is 3 days. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up_2" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22748" name="Scroll: Increase Vitality Pack (High-grade)" additionalName="" type="EtcItem">
<item id="22748" name="Scroll: Increase Vitality Pack (High-grade)" type="EtcItem">
<!-- Wrapped Pack containing Scroll: increase Vitality (High-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22749" name="Scroll: Increase Vitality (Top-grade)" additionalName="" type="EtcItem">
<item id="22749" name="Scroll: Increase Vitality (Top-grade)" type="EtcItem">
<!-- Increases the number of Vitality items that can be used per week by 3. Cooldown is 3 days. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up_3" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22750" name="Scroll: Increase Vitality Pack (Top-grade)" additionalName="" type="EtcItem">
<item id="22750" name="Scroll: Increase Vitality Pack (Top-grade)" type="EtcItem">
<!-- Wrapped Pack containing Scroll: increase Vitality (Top-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22751" name="Drop Rate Rune 30% (3-hour)" additionalName="" type="EtcItem">
<item id="22751" name="Drop Rate Rune 30% (3-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 30%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22752" name="Drop Rate Rune 30% (5-hour)" additionalName="" type="EtcItem">
<item id="22752" name="Drop Rate Rune 30% (5-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 30%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22753" name="Drop Rate Rune 30% (7-day)" additionalName="" type="EtcItem">
<item id="22753" name="Drop Rate Rune 30% (7-day)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 30%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22754" name="Drop Rate Rune 50% (3-hour)" additionalName="" type="EtcItem">
<item id="22754" name="Drop Rate Rune 50% (3-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22755" name="Drop Rate Rune 50% (5-hour)" additionalName="" type="EtcItem">
<item id="22755" name="Drop Rate Rune 50% (5-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22756" name="Drop Rate Rune 50% (7-day)" additionalName="" type="EtcItem">
<item id="22756" name="Drop Rate Rune 50% (7-day)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22757" name="Drop Rate Rune 100% (3-hour)" additionalName="" type="EtcItem">
<item id="22757" name="Drop Rate Rune 100% (3-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22758" name="Drop Rate Rune 100% (5-hour)" additionalName="" type="EtcItem">
<item id="22758" name="Drop Rate Rune 100% (5-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22759" name="Drop Rate Rune 100% (7-day)" additionalName="" type="EtcItem">
<item id="22759" name="Drop Rate Rune 100% (7-day)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22760" name="Drop Rate Rune 200% (3-hour)" additionalName="" type="EtcItem">
<item id="22760" name="Drop Rate Rune 200% (3-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 200%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22761" name="Drop Rate Rune 200% (5-hour)" additionalName="" type="EtcItem">
<item id="22761" name="Drop Rate Rune 200% (5-hour)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 200%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22762" name="Drop Rate Rune 200% (7-day)" additionalName="" type="EtcItem">
<item id="22762" name="Drop Rate Rune 200% (7-day)" type="EtcItem">
<!-- When stored in the inventory, item acquisition through hunting + 200%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
</item>
<item id="22763" name="Drop Rate Rune 30% Pack (3-hour)" additionalName="" type="EtcItem">
<item id="22763" name="Drop Rate Rune 30% Pack (3-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 30% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22764" name="Drop Rate Rune 30% Pack (5-hour)" additionalName="" type="EtcItem">
<item id="22764" name="Drop Rate Rune 30% Pack (5-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 30% (5-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22765" name="Drop Rate Rune 30% Pack (7-day)" additionalName="" type="EtcItem">
<item id="22765" name="Drop Rate Rune 30% Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 30% (7-day. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22766" name="Drop Rate Rune 50% Pack (3-hour)" additionalName="" type="EtcItem">
<item id="22766" name="Drop Rate Rune 50% Pack (3-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 50% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22767" name="Drop Rate Rune 50% Pack (5-hour)" additionalName="" type="EtcItem">
<item id="22767" name="Drop Rate Rune 50% Pack (5-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 50% (5-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22768" name="Drop Rate Rune 50% Pack (7-day)" additionalName="" type="EtcItem">
<item id="22768" name="Drop Rate Rune 50% Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 50% (7-day. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22769" name="Drop Rate Rune 100% Pack (3-hour)" additionalName="" type="EtcItem">
<item id="22769" name="Drop Rate Rune 100% Pack (3-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22770" name="Drop Rate Rune 100% Pack (5-hour)" additionalName="" type="EtcItem">
<item id="22770" name="Drop Rate Rune 100% Pack (5-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (5-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22771" name="Drop Rate Rune 100% Pack (7-day)" additionalName="" type="EtcItem">
<item id="22771" name="Drop Rate Rune 100% Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (7-day. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22772" name="Drop Rate Rune 200% Pack (3-hour)" additionalName="" type="EtcItem">
<item id="22772" name="Drop Rate Rune 200% Pack (3-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 200% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22773" name="Drop Rate Rune 200% Pack (5-hour)" additionalName="" type="EtcItem">
<item id="22773" name="Drop Rate Rune 200% Pack (5-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 200% (5-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22774" name="Drop Rate Rune 200% Pack (7-day)" additionalName="" type="EtcItem">
<item id="22774" name="Drop Rate Rune 200% Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 200% (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22775" name="Drake Maul" additionalName="" type="Weapon">
<item id="22775" name="Drake Maul" type="Weapon">
<!-- Two-handed blunt with special powers used by the Drake Lord. Bestows either Health, HP Drain, or HP Regeneration. -->
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i00" />
<set name="default_action" val="EQUIP" />
@@ -677,7 +677,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22779" name="Drake Maul (PvP)" additionalName="" type="Weapon">
<item id="22779" name="Drake Maul (PvP)" type="Weapon">
<!-- Two-handed blunt with special powers used by the Drake Lord. Bestows either Health, HP Drain, or HP Regeneration. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. -->
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i00" />
<set name="default_action" val="EQUIP" />
@@ -753,7 +753,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22783" name="Drake Maul - Evil Spirit" additionalName="" type="Weapon">
<item id="22783" name="Drake Maul - Evil Spirit" type="Weapon">
<!-- Masterwork Item with chance of HP absorption during an attack.\nBestows either Health, HP Drain, or HP Regeneration. -->
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i00" />
<set name="default_action" val="EQUIP" />
@@ -833,7 +833,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22787" name="Drake Maul - Evil Spirit (PvP)" additionalName="" type="Weapon">
<item id="22787" name="Drake Maul - Evil Spirit (PvP)" type="Weapon">
<!-- Masterwork Item with chance of HP absorption during an attack.\nBestows either Health, HP Drain, or HP Regeneration. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. -->
<set name="icon" val="BranchSys3.Icon.g_drake_maul_i00" />
<set name="default_action" val="EQUIP" />
@@ -909,7 +909,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22791" name="Freya's Staff" additionalName="" type="Weapon">
<item id="22791" name="Freya's Staff" type="Weapon">
<!-- Two-handed magic blunt with special powers used by Freya. Bestows either MP Regeneration, Magic Hold, or Empower. -->
<set name="icon" val="BranchSys3.Icon.g_glacierin_i00" />
<set name="default_action" val="EQUIP" />
@@ -989,7 +989,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22795" name="Freya's Staff (PvP)" additionalName="" type="Weapon">
<item id="22795" name="Freya's Staff (PvP)" type="Weapon">
<!-- Two-handed magic blunt with special powers used by Freya. Bestows either MP Regeneration, Magic Hold, or Empower. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. -->
<set name="icon" val="BranchSys3.Icon.g_glacierin_i00" />
<set name="default_action" val="EQUIP" />
@@ -1065,7 +1065,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22799" name="Freya's Staff - Cleverness" additionalName="" type="Weapon">
<item id="22799" name="Freya's Staff - Cleverness" type="Weapon">
<!-- Masterwork Item with chance of MP absorption.\nTwo-handed magic blunt with special powers used by Freya. Bestows either MP Regeneration, Magic Hold, or Empower. Has a chance of recovering CP during an attack. -->
<set name="icon" val="BranchSys3.Icon.g_glacierin_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -60,7 +60,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22803" name="Freya's Staff - Cleverness (PvP)" additionalName="" type="Weapon">
<item id="22803" name="Freya's Staff - Cleverness (PvP)" type="Weapon">
<!-- Masterwork Item with chance of MP absorption.\nTwo-handed magic blunt with special powers used by Freya. Bestows either MP Regeneration, Magic Hold, or Empower. Increases damage inflicted during PvP. Has a chance of recovering CP during an attack. -->
<set name="icon" val="BranchSys3.Icon.g_glacierin_i00" />
<set name="default_action" val="EQUIP" />
@@ -136,7 +136,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="22807" name="Spezion's Claw" additionalName="" type="Weapon">
<item id="22807" name="Spezion's Claw" type="Weapon">
<!-- Fist weapon with special powers used by Spezion. Bestows eitherFocus, Damage Up, or Haste. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, Atk. Spd. and P. Atk. also increase. -->
<set name="icon" val="BranchSys3.Icon.g_spacia_claw_i00" />
<set name="default_action" val="EQUIP" />
@@ -291,7 +291,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="22814" name="Maliss Stormer" additionalName="" type="Weapon">
<item id="22814" name="Maliss Stormer" type="Weapon">
<!-- Spear used by Maliss. Bestows eitherHP Drain, Guidance, or Damage Up. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, Multi-attack also increases. -->
<set name="icon" val="BranchSys3.Icon.g_melisa_stormer_i00" />
<set name="default_action" val="EQUIP" />
@@ -438,7 +438,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="22821" name="Steregos' Dagger" additionalName="" type="Weapon">
<item id="22821" name="Steregos' Dagger" type="Weapon">
<!-- Dagger used by Steregos. Bestows eitherGuidance, Haste, or Focus. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Critical Damage increases. -->
<set name="icon" val="BranchSys3.Icon.g_dainsleif_i00" />
<set name="default_action" val="EQUIP" />
@@ -585,7 +585,7 @@
<set stat="critRate" val="12.0" />
</for>
</item>
<item id="22828" name="Ron's Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="22828" name="Ron's Dual Blunt Weapon" type="Weapon">
<!-- Dual blunt with special powers used by Ron. Bestows eitherFocus, Guidance, or Damage Up. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, also increases P. Skill Power and P. Atk. -->
<set name="icon" val="BranchSys3.Icon.g_urukmash_i00" />
<set name="default_action" val="EQUIP" />
@@ -742,42 +742,42 @@
<set stat="critRate" val="4.0" />
</for>
</item>
<item id="22882" name="Hair Accessory Restoration Stone" additionalName="" type="EtcItem">
<item id="22882" name="Hair Accessory Restoration Stone" type="EtcItem">
<!-- Restores the original appearance of a modified hair accessory. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="22883" name="Scroll: Replenish Vitality" additionalName="" type="EtcItem">
<item id="22883" name="Scroll: Replenish Vitality" type="EtcItem">
<!-- Replenishes 1 Vitality slot when used. Cooldown is 60 min. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_point_up" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22884" name="Scroll: Replenish Vitality (High-grade)" additionalName="" type="EtcItem">
<item id="22884" name="Scroll: Replenish Vitality (High-grade)" type="EtcItem">
<!-- Replenishes 2 Vitality slots when used. Cooldown is 60 min. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_point_up_2" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22885" name="Scroll: Replenish Vitality (Top-grade)" additionalName="" type="EtcItem">
<item id="22885" name="Scroll: Replenish Vitality (Top-grade)" type="EtcItem">
<!-- Replenishes Vitality to maximum when used. Cooldown is 60 min. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_point_up_3" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="22886" name="Uthanka's Ring" additionalName="" type="Armor">
<item id="22886" name="Uthanka's Ring" type="Armor">
<!-- Ring acquired when you mourn for Pirate Captain Uthanka's spirit. Use it to turn into Pirate Captain Uthanka. -->
<set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="22887" name="Mount - Unicorn" additionalName="" type="Armor">
<item id="22887" name="Mount - Unicorn" type="Armor">
<!-- Can ride a unicorn when equipped. -->
<set name="icon" val="BranchSys3.lcon.g_pi_transformation_unicorn" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30" />
</item>
<item id="22888" name="Mysterious Soulshot (R-grade)" additionalName="" type="EtcItem">
<item id="22888" name="Mysterious Soulshot (R-grade)" type="EtcItem">
<!-- Dimensional Item\nThe power of a spirit is bestowed upon a weapon, momentarily increasing its P. Atk. significantly. Can be used with an R-grade weapon. Cannot be exchanged or dropped. Can be stored in a private warehouse. Can be shared within an account through the Dimensional Merchant. -->
<set name="icon" val="icon.bm_soulshot_purple" />
<set name="default_action" val="SOULSHOT" />
@@ -789,7 +789,7 @@
<set name="handler" val="SoulShots" />
<set name="item_skill" val="9193-1" />
</item>
<item id="22889" name="Mysterious Blessed Spiritshot (R-grade)" additionalName="" type="EtcItem">
<item id="22889" name="Mysterious Blessed Spiritshot (R-grade)" type="EtcItem">
<!-- Dimensional Item\nThe power of a higher-level spirit is bestowed upon a weapon, momentarily increasing its M. Atk. significantly. Can be used with an R-grade weapon. Cannot be exchanged or dropped. Can be stored in a private warehouse. Can be shared within an account through the Dimensional Merchant. -->
<set name="icon" val="icon.bm_spell_shot_purple" />
<set name="default_action" val="SPIRITSHOT" />
@@ -802,36 +802,36 @@
<set name="handler" val="BlessedSpiritShot" />
<set name="item_skill" val="9195-1" />
</item>
<item id="22890" name="Mysterious Blessed Soulshot Pack (10000) (R-grade)" additionalName="" type="EtcItem">
<item id="22890" name="Mysterious Blessed Soulshot Pack (10000) (R-grade)" type="EtcItem">
<!-- Pack containing 10,000 Mysterious Soulshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22891" name="Mysterious Blessed Soulshot Pack (5000) (R-grade)" additionalName="" type="EtcItem">
<item id="22891" name="Mysterious Blessed Soulshot Pack (5000) (R-grade)" type="EtcItem">
<!-- Pack containing 5,000 Mysterious Soulshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22892" name="Mysterious Blessed Spiritshot Pack (10000) (R-grade)" additionalName="" type="EtcItem">
<item id="22892" name="Mysterious Blessed Spiritshot Pack (10000) (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Blessed Spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_spiritshot_r_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22893" name="Mysterious Blessed Spiritshot Pack (5000) (R-grade)" additionalName="" type="EtcItem">
<item id="22893" name="Mysterious Blessed Spiritshot Pack (5000) (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing 5,000 Mysterious Blessed Spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_spiritshot_r_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22894" name="Letter - W" additionalName="" type="EtcItem">
<item id="22894" name="Letter - W" type="EtcItem">
<!-- Item for the Lineage II 8th Anniversary event. Combine with other letters to create a special word and bring it to Angel Cat to receive a great gift! -->
<set name="icon" val="icon.etc_alphabet_w_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22895" name="Ancient Kartia's Labyrinth Chronicle" additionalName="" type="EtcItem">
<item id="22895" name="Ancient Kartia's Labyrinth Chronicle" type="EtcItem">
<!-- Bring the Ancient Kartia's Labyrinth Chronicle to the Kartia Researcher to receive a reward. -->
<set name="icon" val="BranchSys3.lcon.g_record_of_cartia" />
<set name="is_stackable" val="true" />
@@ -854,7 +854,7 @@
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="22899" name="Scroll: Decrease Vitality" additionalName="" type="EtcItem">
<item id="22899" name="Scroll: Decrease Vitality" type="EtcItem">
<!-- Decreases the number of vitality items that can be used per week by 1. For test. -->
<set name="icon" val="icon.etc_penalty_recovery_i02" />
<set name="weight" val="30" />

View File

@@ -1,26 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="22900" name="Expand Inventory Lv. 1" additionalName="" type="EtcItem">
<item id="22900" name="Expand Inventory Lv. 1" type="EtcItem">
<!-- A spellbook for Expand Inventory skill Lv. 1. Cannot be acquired if you have already learned Expand Inventory skills. -->
<set name="icon" val="BranchSys3.lcon.g_inven_expan_book" />
<set name="is_stackable" val="true" />
</item>
<item id="22901" name="Expand Inventory Lv. 2" additionalName="" type="EtcItem">
<item id="22901" name="Expand Inventory Lv. 2" type="EtcItem">
<!-- A spellbook for Expand Inventory skill Lv. 2. Expand Inventory Lv. 1 is a prerequisite. -->
<set name="icon" val="BranchSys3.lcon.g_inven_expan_book" />
<set name="is_stackable" val="true" />
</item>
<item id="22902" name="Spellbook: Expand Warehouse Lv. 1" additionalName="" type="EtcItem">
<item id="22902" name="Spellbook: Expand Warehouse Lv. 1" type="EtcItem">
<!-- A spellbook for Expand Warehouse skill Lv. 1. Cannot be acquired if you have already learned Expand Warehouse skills. -->
<set name="icon" val="BranchSys3.lcon.g_storage_expan_book" />
<set name="is_stackable" val="true" />
</item>
<item id="22903" name="Spellbook: Expand Warehouse Lv. 2" additionalName="" type="EtcItem">
<item id="22903" name="Spellbook: Expand Warehouse Lv. 2" type="EtcItem">
<!-- A spellbook for Expand Warehouse skill Lv. 2. Expand Warehouse Lv. 1 is a prerequisite. -->
<set name="icon" val="BranchSys3.lcon.g_storage_expan_book" />
<set name="is_stackable" val="true" />
</item>
<item id="22904" name="Scroll: Enchant Power Shirt" additionalName="" type="EtcItem">
<item id="22904" name="Scroll: Enchant Power Shirt" type="EtcItem">
<!-- Enchant Scroll exclusive to Power Shirts.\nIncreases the Power Shirt P. Def. and M. Def. by 1. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3 and can be enchanted up to a max of + 10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from + 4. At + 5, + 7, + 8, and + 9, additional bonuses are also applied. -->
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i01" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -34,7 +34,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22247-1" />
</item>
<item id="22905" name="Blessed Scroll: Enchant Power Shirt" additionalName="" type="EtcItem">
<item id="22905" name="Blessed Scroll: Enchant Power Shirt" type="EtcItem">
<!-- Enchant scroll exclusive to Power Shirts.\nIncreases the Power Shirt P. Def. and M. Def. by 1. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3 and can be enchanted up to a max of + 10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from + 4. At + 5, + 7, + 8, and + 9, additional bonuses are also applied. If enchanting fails, the enchant value will be reset to 0. -->
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -48,27 +48,27 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22248-1" />
</item>
<item id="22906" name="XP Rune III (Lv. 1-99) 50% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="22906" name="XP Rune III (Lv. 1-99) 50% Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 50% (1-hour). Cannot be exchanged once opened. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22907" name="Straw Hat" additionalName="" type="Armor">
<item id="22907" name="Straw Hat" type="Armor">
<!-- Hat made of straw. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_straw_hat_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22908" name="Scar" additionalName="" type="Armor">
<item id="22908" name="Scar" type="Armor">
<!-- Scar. This is a male-only accessory. -->
<set name="icon" val="icon.Accessary_scar_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22909" name="Ruthless Tribe Mask" additionalName="" type="Armor">
<item id="22909" name="Ruthless Tribe Mask" type="Armor">
<!-- Mask worn by a ruthless tribe. -->
<set name="icon" val="BranchSys.icon.br_mask_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22910" name="Wedding Cake Pack" additionalName="" type="EtcItem">
<item id="22910" name="Wedding Cake Pack" type="EtcItem">
<!-- Wrapped Pack containing Honeymoon Ticket and a Big Wedding Cake. -->
<set name="icon" val="BranchSys2.Icon.br_wedding_box_i00" />
<set name="is_stackable" val="true" />
@@ -79,12 +79,12 @@
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="22912" name="Formal Wear Pack (30-day)" additionalName="" type="EtcItem">
<item id="22912" name="Formal Wear Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Formal Wear. 30-day. -->
<set name="icon" val="BranchSys.icon.br_lucky_bag_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22913" name="Wedding Ring - Male" additionalName="" type="Armor">
<item id="22913" name="Wedding Ring - Male" type="Armor">
<!-- Wedding ring for groom. -->
<set name="icon" val="BranchSys2.Icon.br_wedding_ring_m_i00" />
<set name="default_action" val="EQUIP" />
@@ -92,7 +92,7 @@
<add stat="mDef" val="1.0" />
</for>
</item>
<item id="22914" name="Wedding Ring - Female" additionalName="" type="Armor">
<item id="22914" name="Wedding Ring - Female" type="Armor">
<!-- Wedding ring for bride. -->
<set name="icon" val="BranchSys2.Icon.br_wedding_ring_f_i00" />
<set name="default_action" val="EQUIP" />
@@ -100,12 +100,12 @@
<add stat="mDef" val="1.0" />
</for>
</item>
<item id="22915" name="Flower Shower" additionalName="" type="EtcItem">
<item id="22915" name="Flower Shower" type="EtcItem">
<!-- Flower pedals showered upon the bride and the groom. -->
<set name="icon" val="BranchSys2.Icon.br_flower_shower_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22916" name="Salvation Bow" additionalName="" type="Weapon">
<item id="22916" name="Salvation Bow" type="Weapon">
<!-- Shoots a heart with love. Can use the 'Heart Shot' active skill. \nNote: If you use this skill against a monster, you can be attacked by another player. -->
<set name="icon" val="icon.weapon_krono_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -116,17 +116,17 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="22917" name="Refined Jester Hat" additionalName="" type="Armor">
<item id="22917" name="Refined Jester Hat" type="Armor">
<!-- Refined Jester Hat. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_jester_cap_2_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22918" name="Assassin's Bamboo Hat" additionalName="" type="Armor">
<item id="22918" name="Assassin's Bamboo Hat" type="Armor">
<!-- Wide-brimmed hat fashioned out of bamboo. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys.icon.br_Bamboo_Hat_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22919" name="Fire Stone" additionalName="" type="EtcItem">
<item id="22919" name="Fire Stone" type="EtcItem">
<!-- When used with your weapon, Fire + 5. When used with your armor, Fire + 6 with increased resistance against Water. Attribute Lv. 1-3 only. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -140,7 +140,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2329-1" />
</item>
<item id="22920" name="Water Stone" additionalName="" type="EtcItem">
<item id="22920" name="Water Stone" type="EtcItem">
<!-- When used with your weapon, Water + 5. When used with your armor, Water + 6 with increased resistance against Fire. Attribute Lv. 1-3 only. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -154,7 +154,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2330-1" />
</item>
<item id="22921" name="Earth Stone" additionalName="" type="EtcItem">
<item id="22921" name="Earth Stone" type="EtcItem">
<!-- When used with your weapon, Earth + 5. When used with your armor, Earth + 6 with increased resistance against Wind. Attribute Lv. 1-3 only. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -168,7 +168,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2332-1" />
</item>
<item id="22922" name="Wind Stone" additionalName="" type="EtcItem">
<item id="22922" name="Wind Stone" type="EtcItem">
<!-- When used with your weapon, Fire + 5. When used with your armor, Fire + 6 with increased resistance against Water. Attribute Lv. 1-3 only. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -182,7 +182,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2331-1" />
</item>
<item id="22923" name="Dark Stone" additionalName="" type="EtcItem">
<item id="22923" name="Dark Stone" type="EtcItem">
<!-- When used with your weapon, Dark + 5. When used with your armor, Dark + 6 with increased resistance against Holy. Attribute Lv. 1-3 only. Additional Elemental attributes cannot be bestowed. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -196,7 +196,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2334-1" />
</item>
<item id="22924" name="Holy Stone" additionalName="" type="EtcItem">
<item id="22924" name="Holy Stone" type="EtcItem">
<!-- When used with your weapon, Holy + 5. When used with your armor, Holy + 6 with increased resistance against Dark. Attribute Lv. 1-3 only. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -210,7 +210,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2333-1" />
</item>
<item id="22925" name="Fire Crystal" additionalName="" type="EtcItem">
<item id="22925" name="Fire Crystal" type="EtcItem">
<!-- When used with your weapon, Fire + 5. When used with your armor, Fire + 6 with increased resistance against Water. Attribute Lv. 1-6 only; any further would break the crystal's power. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_fire_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -224,7 +224,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2329-2" />
</item>
<item id="22926" name="Water Crystal" additionalName="" type="EtcItem">
<item id="22926" name="Water Crystal" type="EtcItem">
<!-- When used with your weapon, Water + 5. When used with your armor, Water + 6 with increased resistance against Fire. Attribute Lv. 1-6 only; any further would break the crystal's power. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_water_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -238,7 +238,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2330-2" />
</item>
<item id="22927" name="Earth Crystal" additionalName="" type="EtcItem">
<item id="22927" name="Earth Crystal" type="EtcItem">
<!-- When used with your weapon, Earth + 5. When used with your armor, Earth + 6 with increased resistance against Wind. Attribute Lv. 1-6 only; any further would break the crystal's power. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_earth_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -252,7 +252,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2332-2" />
</item>
<item id="22928" name="Wind Crystal" additionalName="" type="EtcItem">
<item id="22928" name="Wind Crystal" type="EtcItem">
<!-- When used with your weapon, Wind + 5. When used with your armor, Wind + 6 with increased resistance against Earth. Attribute Lv. 1-6 only; any further would break the crystal's power. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_wind_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -266,7 +266,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2331-2" />
</item>
<item id="22929" name="Dark Crystal" additionalName="" type="EtcItem">
<item id="22929" name="Dark Crystal" type="EtcItem">
<!-- When used with your weapon, Dark + 5. When used with your armor, Dark + 6 with increased resistance against Holy. Attribute Lv. 1-6 only; any further would break the crystal's power. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_unholy_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -280,7 +280,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2334-2" />
</item>
<item id="22930" name="Holy Crystal" additionalName="" type="EtcItem">
<item id="22930" name="Holy Crystal" type="EtcItem">
<!-- When used with your weapon, Holy + 5. When used with your armor, Holy + 6 with increased resistance against Dark. Attribute Lv. 1-6 only; any further would break the crystal's power. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_holy_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -294,66 +294,66 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2333-2" />
</item>
<item id="22931" name="Warrior's Helmet" additionalName="" type="Armor">
<item id="22931" name="Warrior's Helmet" type="Armor">
<!-- Helmet of a brave ancient warrior. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys2.icon.br_close_helmet_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22932" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Solo" additionalName="" type="EtcItem">
<item id="22932" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Solo" type="EtcItem">
<!-- Kartia's Labyrinth Entrance Pass given to adventurers by Kartia Research Center. You can reset the instance timer of the level 85 solo dungeon. Can be used only once a day. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="22933" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Solo" additionalName="" type="EtcItem">
<item id="22933" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Solo" type="EtcItem">
<!-- Kartia's Labyrinth Entrance Pass given to adventurers by Kartia Research Center. You can reset the instance timer of the level 90 solo dungeon. Can be used only once a day. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="22934" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Solo" additionalName="" type="EtcItem">
<item id="22934" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Solo" type="EtcItem">
<!-- Kartia's Labyrinth Entrance Pass given to adventurers by Kartia Research Center. You can reset the instance timer of the level 95 solo dungeon. Can be used only once a day. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="22935" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Party" additionalName="" type="EtcItem">
<item id="22935" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Party" type="EtcItem">
<!-- Kartia's Labyrinth Entrance Pass given to adventurers by Kartia Research Center. You can reset the instance timer of the level 85 party dungeon. Can be used only once a day. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="22936" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Party" additionalName="" type="EtcItem">
<item id="22936" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Party" type="EtcItem">
<!-- Kartia's Labyrinth Entrance Pass given to adventurers by Kartia Research Center. You can reset the instance timer of the level 90 party dungeon. Can be used only once a day. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="22937" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Party" additionalName="" type="EtcItem">
<item id="22937" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Party" type="EtcItem">
<!-- Kartia's Labyrinth Entrance Pass given to adventurers by Kartia Research Center. You can reset the instance timer of the level 95 party dungeon. Can be used only once a day. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="22938" name="Castle Siege Equipment Repair Tool - Aden Castle" additionalName="" type="Armor">
<item id="22938" name="Castle Siege Equipment Repair Tool - Aden Castle" type="Armor">
<!-- Repairs the Broken Ballista outside the Aden battleground. Can use the Siege Equipment Repair skill. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30" />
</item>
<item id="22939" name="Castle Siege Equipment Repair Tool - Rune Castle" additionalName="" type="Armor">
<item id="22939" name="Castle Siege Equipment Repair Tool - Rune Castle" type="Armor">
<!-- Repairs the Broken Ballista outside the Rune battleground. Can use the Siege Equipment Repair skill. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30" />
</item>
<item id="22940" name="Corrosive Chemical Container - Aden Castle" additionalName="" type="Armor">
<item id="22940" name="Corrosive Chemical Container - Aden Castle" type="Armor">
<!-- Container with strong corrosive compounds. Can use the Throw Corrosive Chemical skill. Battleground only. -->
<set name="icon" val="icon.empty_bottle" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30" />
</item>
<item id="22941" name="Corrosive Chemical Container - Rune Castle" additionalName="" type="Armor">
<item id="22941" name="Corrosive Chemical Container - Rune Castle" type="Armor">
<!-- Container with strong corrosive compounds. Can use the Throw Corrosive Chemical skill. Battleground only. -->
<set name="icon" val="icon.empty_bottle" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30" />
</item>
<item id="22942" name="Engraving Activation Stone - Aden Castle" additionalName="" type="Armor">
<item id="22942" name="Engraving Activation Stone - Aden Castle" type="Armor">
<!-- Reacts to the Holy Artifact in Aden Castle to activate the Engraving. Can use the Relic Engraving Activation skill. Battleground only. -->
<set name="icon" val="icon.etc_raid_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30" />
</item>
<item id="22943" name="Engraving Activation Stone - Rune Castle" additionalName="" type="Armor">
<item id="22943" name="Engraving Activation Stone - Rune Castle" type="Armor">
<!-- Reacts to the Holy Artifact in Rune Castle to activate the Engraving. Can use the Relic Engraving Activation skill. Battleground only. -->
<set name="icon" val="icon.etc_raid_f_i00" />
<set name="default_action" val="EQUIP" />
@@ -369,7 +369,7 @@
<set name="icon" val="BranchSys2.Icon.br_weddin_ticket_i00" />
<set name="time" val="604800" />
</item>
<item id="22946" name="Big Wedding Cake" additionalName="" type="EtcItem">
<item id="22946" name="Big Wedding Cake" type="EtcItem">
<!-- A scroll that summons a large 3-layer wedding cake, a must-have at any wedding. -->
<set name="icon" val="BranchSys2.Icon.br_big_wedding_cake_i00" />
<set name="is_stackable" val="true" />
@@ -461,102 +461,102 @@
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="3600" />
</item>
<item id="22962" name="Fancy Flower Hat" additionalName="" type="Armor">
<item id="22962" name="Fancy Flower Hat" type="Armor">
<!-- Fancy Flower Hat. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys2.icon2.pi_flowerhat_for_lady" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22963" name="Shiny Platform Summon Bracelet" additionalName="" type="Armor">
<item id="22963" name="Shiny Platform Summon Bracelet" type="Armor">
<!-- Can summon a bright stage to stand on when equipped. -->
<set name="icon" val="BranchSys2.Icon.br_shiny_platform_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22964" name="Pink Paper Mask Set" additionalName="" type="Armor">
<item id="22964" name="Pink Paper Mask Set" type="Armor">
<!-- Fancy mask and hat made of pink paper. -->
<set name="icon" val="BranchSys.icon.br_party_hat_mask_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22965" name="Arrow-pierced Apple" additionalName="" type="Armor">
<item id="22965" name="Arrow-pierced Apple" type="Armor">
<!-- Arrow-pierced Apple that can be worn on the head. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_arrow_apple_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22966" name="Vitality Maintaining Potion (1-hour)" additionalName="" type="EtcItem">
<item id="22966" name="Vitality Maintaining Potion (1-hour)" type="EtcItem">
<!-- Maintains Vitality for 1 hr. Vitality item with limited usage. -->
<set name="icon" val="BranchSys2.br_essence_rose_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22967" name="Agathion - Singer and Dancer Pack (30-day)" additionalName="" type="EtcItem">
<item id="22967" name="Agathion - Singer and Dancer Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Singer and Dancer (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22968" name="Mount - Black Bear Pack (30-day)" additionalName="" type="EtcItem">
<item id="22968" name="Mount - Black Bear Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Black Bear (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22969" name="Black Gem Mask Pack (30-day)" additionalName="" type="EtcItem">
<item id="22969" name="Black Gem Mask Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Black Gem Mask (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22970" name="Refined Angel Ring Pack (30-day)" additionalName="" type="EtcItem">
<item id="22970" name="Refined Angel Ring Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Refined Angel Ring (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22971" name="Refined Devil Horn Pack (30-day)" additionalName="" type="EtcItem">
<item id="22971" name="Refined Devil Horn Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Devil Horn (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22972" name="Ruthless Tribe Mask Pack (30-day)" additionalName="" type="EtcItem">
<item id="22972" name="Ruthless Tribe Mask Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Ruthless Tribe Mask (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22973" name="Agathion - Uthanka Pack (30-day)" additionalName="" type="EtcItem">
<item id="22973" name="Agathion - Uthanka Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Uthanka (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22974" name="Agathion - Cheerleader Orodriel Pack (30-day)" additionalName="" type="EtcItem">
<item id="22974" name="Agathion - Cheerleader Orodriel Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Cheerleader Orodriel (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22975" name="Mount - Tame Princess Ant Pack (30-day)" additionalName="" type="EtcItem">
<item id="22975" name="Mount - Tame Princess Ant Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Tame Princess Ant (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22976" name="Agathion - Dryad Pack (30-day)" additionalName="" type="EtcItem">
<item id="22976" name="Agathion - Dryad Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Dryad (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22977" name="Pink Paper Mask Set Pack (30-day)" additionalName="" type="EtcItem">
<item id="22977" name="Pink Paper Mask Set Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Pink Paper Mask Set (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22978" name="Arrow-pierced Apple Pack (30-day)" additionalName="" type="EtcItem">
<item id="22978" name="Arrow-pierced Apple Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Arrow-pierced Apple (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22979" name="SP Rune 50% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="22979" name="SP Rune 50% Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 50% (1-hour). Cannot be exchanged once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22980" name="XP Rune I (Lv. 1-85) 100% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="22980" name="XP Rune I (Lv. 1-85) 100% Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 100% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22981" name="XP Rune I (Lv. 1-85) 200% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="22981" name="XP Rune I (Lv. 1-85) 200% Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 200% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />

View File

@@ -360,64 +360,64 @@
<set name="icon" val="icon.lv5_3_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="23072" name="STR Dye - Dye Pack (R-grade)" additionalName="" type="EtcItem">
<item id="23072" name="STR Dye - Dye Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing one STR Dye - Dye Lv. 1-5 at random among the following: Giant, Ancient or Legendary. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23073" name="DEX Dye - Dye Pack (R-grade)" additionalName="" type="EtcItem">
<item id="23073" name="DEX Dye - Dye Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing one DEX Dye - Dye Lv. 1-5 at random among the following: Giant, Ancient or Legendary. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23074" name="CON Dye - Dye Pack (R-grade)" additionalName="" type="EtcItem">
<item id="23074" name="CON Dye - Dye Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing one CON Dye - Dye Lv. 1-5 at random among the following: Giant, Ancient or Legendary. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23075" name="INT Dye - Dye Pack (R-grade)" additionalName="" type="EtcItem">
<item id="23075" name="INT Dye - Dye Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing one INT Dye - Dye Lv. 1-5 at random among the following: Giant, Ancient or Legendary. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23076" name="WIT Dye - Dye Pack (R-grade)" additionalName="" type="EtcItem">
<item id="23076" name="WIT Dye - Dye Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing one WIT Dye - Dye Lv. 1-5 at random among the following: Giant, Ancient or Legendary. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23077" name="MEN Dye - Dye Pack (R-grade)" additionalName="" type="EtcItem">
<item id="23077" name="MEN Dye - Dye Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing one MEN Dye - Dye Lv. 1-5 at random among the following: Giant, Ancient or Legendary. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23078" name="Castle Siege Soldier Badge" additionalName="" type="EtcItem">
<item id="23078" name="Castle Siege Soldier Badge" type="EtcItem">
<!-- Badge made in honor of the nameless soldiers who participated in the siege independently, taking the side of no one. You can exchange it for various items through the Mysterious Butlers in each village. -->
<set name="icon" val="icon.etc_badge_black_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23079" name="Test - Drop Rate Rune 30% (3-hour)" additionalName="" type="EtcItem">
<item id="23079" name="Test - Drop Rate Rune 30% (3-hour)" type="EtcItem">
<!-- Test Item\nWhen possessed in the inventory, it increases the item acquisition rate through hunting by 30%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_rp_i00" />
</item>
<item id="23080" name="Test - Drop Rate Rune 50% (5-hour)" additionalName="" type="EtcItem">
<item id="23080" name="Test - Drop Rate Rune 50% (5-hour)" type="EtcItem">
<!-- Test Item\nWhen possessed in the inventory, it increases the item acquisition rate through hunting by 50%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_rp_i00" />
</item>
<item id="23081" name="Test - Drop Rate Rune 100% (7-day)" additionalName="" type="EtcItem">
<item id="23081" name="Test - Drop Rate Rune 100% (7-day)" type="EtcItem">
<!-- Test Item\nWhen possessed in the inventory, it increases the item acquisition rate through hunting by 100%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_rp_i00" />
</item>
<item id="23082" name="Mysterious Blessed Spiritshot (R-grade)" additionalName="" type="EtcItem">
<item id="23082" name="Mysterious Blessed Spiritshot (R-grade)" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. significantly. Can use for R-grade weapons. -->
<set name="icon" val="icon.blessed_spiritshot_r_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23083" name="Mysterious Blessed Spiritshot Large Pack (R-grade)" additionalName="" type="EtcItem">
<item id="23083" name="Mysterious Blessed Spiritshot Large Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Blessed Spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_spiritshot_r_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23084" name="Mysterious Blessed Spiritshot Modest Pack (R-grade)" additionalName="" type="EtcItem">
<item id="23084" name="Mysterious Blessed Spiritshot Modest Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing 3,000 Mysterious Blessed Spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_spiritshot_r_i00" />
<set name="is_stackable" val="true" />
@@ -441,27 +441,27 @@
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23088" name="Discovery Pack" additionalName="" type="EtcItem">
<item id="23088" name="Discovery Pack" type="EtcItem">
<!-- Wrapped Pack containing Vitality Replenishing Potion, 1 Vitality Maintaining Potion (1-hour), 3 XP Rune III (Lv. 1-99) 50% (1-hour) and 3 SP Rune 50% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23089" name="Adventure Pack" additionalName="" type="EtcItem">
<item id="23089" name="Adventure Pack" type="EtcItem">
<!-- Wrapped Pack containing 3 Vitality Replenishing Potion, 3 Vitality Maintaining Potion (1-hour), 9 XP Rune III (Lv. 1-99) Pack 50% (1-hour), 9 SP Rune Pack 50% (1-hour), and 2 Heavenly Cocktails. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23090" name="Destiny Pack" additionalName="" type="EtcItem">
<item id="23090" name="Destiny Pack" type="EtcItem">
<!-- Wrapped Pack containing 9 Vitality Replenishing Potion, 9 Vitality Maintaining Potion (1-hour), 10 XP Rune III (Lv. 1-99) Pack 50% (1-hour), 10 SP Rune Pack 50% (1-hour), 3 XP Rune III (Lv. 1-99) Pack 50% (5-hour), 3 SP Rune Pack 50% (5-hour), 6 Heavenly Cocktail and 1 Vitality Recovering Potion. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23091" name="Support Pack (S-grade)" additionalName="" type="EtcItem">
<item id="23091" name="Support Pack (S-grade)" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Soulshots (S-grade), 5,000 Mysterious Blessed Spiritshots (S-grade), 1 XP Rune I (Lv. 1-85) 200% Pack (1-hour), and 1 Heavenly Cocktail. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23092" name="Support Pack (R-grade)" additionalName="" type="EtcItem">
<item id="23092" name="Support Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack with 10,000 Mysterious Soulshots (R-grade), 5,000 Mysterious Blessed Spiritshots (R-grade), 1 XP Rune III (Lv. 1-99) 50% Pack (1-hour), 1 SP Rune 50% Pack (1-hour), and 1 Heavenly Cocktail. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />

View File

@@ -338,19 +338,19 @@
<set name="weight" val="100" />
<set name="time" val="7776000" />
</item>
<item id="23127" name="Armor Pack (S80-grade) (90-day)" additionalName="" type="EtcItem">
<item id="23127" name="Armor Pack (S80-grade) (90-day)" type="EtcItem">
<!-- Wrapped Pack containing Armor of Fortune (S80-grade) (90-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23128" name="Weapon Pack (S80-grade) (90-day)" additionalName="" type="EtcItem">
<item id="23128" name="Weapon Pack (S80-grade) (90-day)" type="EtcItem">
<!-- Wrapped Pack containing Weapons of Fortune (S80-grade) (90-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23129" name="Accessory Pack (S80-grade) (90-day)" additionalName="" type="EtcItem">
<item id="23129" name="Accessory Pack (S80-grade) (90-day)" type="EtcItem">
<!-- Wrapped Pack containing Accessories of Fortune (S80-grade) (90-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
@@ -395,31 +395,31 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="23133" name="Gender Change Ticket" additionalName="" type="EtcItem">
<item id="23133" name="Gender Change Ticket" type="EtcItem">
<!-- Put this item on the character that will receive the service, and send a support ticket on support.lineage2.com. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23134" name="Name Change Ticket" additionalName="" type="EtcItem">
<item id="23134" name="Name Change Ticket" type="EtcItem">
<!-- Put this item on the character that will receive the service, and send a support ticket on support.lineage2.com. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23135" name="Awakening Class Change Ticket" additionalName="" type="EtcItem">
<item id="23135" name="Awakening Class Change Ticket" type="EtcItem">
<!-- Put this item on the character that will receive the service, and send a support ticket on support.lineage2.com -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23136" name="Uthanka's Ring" additionalName="" type="Armor">
<item id="23136" name="Uthanka's Ring" type="Armor">
<!-- Ring acquired when you mourn for Pirate Captain Uthanka's spirit. Use it to turn into Pirate Captain Uthanka. -->
<set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka_jp" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23137" name="Extra Pass: Ancient Kartia's Labyrinth" additionalName="" type="EtcItem">
<item id="23137" name="Extra Pass: Ancient Kartia's Labyrinth" type="EtcItem">
<!-- Given to adventurers from the Kartia Research Center. Resets Cooldown for Ancient Kartia's Labyrinth. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
@@ -455,7 +455,7 @@
<set stat="critRate" val="12.0" />
</for>
</item>
<item id="23140" name="Military Underwear" additionalName="" type="Armor">
<item id="23140" name="Military Underwear" type="Armor">
<!-- Underwear with a military look. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_undwrwear" />
<set name="default_action" val="EQUIP" />
@@ -464,7 +464,7 @@
<add stat="pDef" val="42.0" />
</for>
</item>
<item id="23141" name="Premium Underwear" additionalName="" type="Armor">
<item id="23141" name="Premium Underwear" type="Armor">
<!-- Underwear for premium users. -->
<set name="icon" val="BranchSys3.icon1.g_co_premium_underwear" />
<set name="default_action" val="EQUIP" />
@@ -473,7 +473,7 @@
<add stat="pDef" val="42.0" />
</for>
</item>
<item id="23142" name="Temptation Underwear" additionalName="" type="Armor">
<item id="23142" name="Temptation Underwear" type="Armor">
<!-- Sexy underwear. -->
<set name="icon" val="BranchSys3.icon1.g_co_sexy_underwear" />
<set name="default_action" val="EQUIP" />
@@ -482,7 +482,7 @@
<add stat="pDef" val="42.0" />
</for>
</item>
<item id="23143" name="Cyber Underwear" additionalName="" type="Armor">
<item id="23143" name="Cyber Underwear" type="Armor">
<!-- Underwear with a cyberpunk look. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_underwear_01" />
<set name="default_action" val="EQUIP" />
@@ -491,7 +491,7 @@
<add stat="pDef" val="42.0" />
</for>
</item>
<item id="23144" name="Maid Underwear" additionalName="" type="Armor">
<item id="23144" name="Maid Underwear" type="Armor">
<!-- Cute underwear. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_co_maid_underwear_f01" />
<set name="default_action" val="EQUIP" />
@@ -539,79 +539,79 @@
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23152" name="Soul Avatar - Lancet" additionalName="" type="Armor">
<item id="23152" name="Soul Avatar - Lancet" type="Armor">
<!-- Bracelet that summons the image of Lancet as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for M. Def. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23153" name="Soul Avatar - Liposa" additionalName="" type="Armor">
<item id="23153" name="Soul Avatar - Liposa" type="Armor">
<!-- Bracelet that summons the image of Liposa as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for M. Def. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_a_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23154" name="Soul Avatar - Velarin" additionalName="" type="Armor">
<item id="23154" name="Soul Avatar - Velarin" type="Armor">
<!-- Bracelet that summons the image of Velarin as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Excellent for improving the caster's skills. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23155" name="Soul Avatar - Dulcinel" additionalName="" type="Armor">
<item id="23155" name="Soul Avatar - Dulcinel" type="Armor">
<!-- Bracelet that summons the image of Dulcinel as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Excellent for improving the caster's skills. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_e_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23156" name="Soul Avatar - Chimeros" additionalName="" type="Armor">
<item id="23156" name="Soul Avatar - Chimeros" type="Armor">
<!-- Bracelet that summons the image of Chimeros as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for M. Atk. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_d_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23157" name="Soul Avatar - Niveri" additionalName="" type="Armor">
<item id="23157" name="Soul Avatar - Niveri" type="Armor">
<!-- Bracelet that summons the image of Niveri as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for M. Atk. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_c_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23158" name="Soul Avatar - Hamell" additionalName="" type="Armor">
<item id="23158" name="Soul Avatar - Hamell" type="Armor">
<!-- Bracelet that summons the image of Hamell as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for P. Def. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_h_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23159" name="Soul Avatar - Joriya" additionalName="" type="Armor">
<item id="23159" name="Soul Avatar - Joriya" type="Armor">
<!-- Bracelet that summons the image of Joriya as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for P. Def. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_g_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23160" name="Soul Avatar - Ralmak" additionalName="" type="Armor">
<item id="23160" name="Soul Avatar - Ralmak" type="Armor">
<!-- Bracelet that summons the image of Ralmak as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for P. Atk. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_i_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23161" name="Soul Avatar - Goras" additionalName="" type="Armor">
<item id="23161" name="Soul Avatar - Goras" type="Armor">
<!-- Bracelet that summons the image of Goras as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for P. Atk. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_j_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23162" name="Soul Avatar - Vensar" additionalName="" type="Armor">
<item id="23162" name="Soul Avatar - Vensar" type="Armor">
<!-- Bracelet that summons the image of Vensar as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Excellent for improving the caster's skills. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_l_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23163" name="Soul Avatar - Kiela" additionalName="" type="Armor">
<item id="23163" name="Soul Avatar - Kiela" type="Armor">
<!-- Bracelet that summons the image of Kiela as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Excellent for improving the caster's skills. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_k_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23164" name="Soul Avatar's Large Placid" additionalName="" type="EtcItem">
<item id="23164" name="Soul Avatar's Large Placid" type="EtcItem">
<!-- Restores 100000 Soul Avatar energy when used. Can be replenished only when the Soul Avatar is equipped and 100000 or more energy has been consumed. -->
<set name="icon" val="BranchSys.icon.br_shield_bread_i01" />
<set name="is_stackable" val="true" />
@@ -658,7 +658,7 @@
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23173" name="Alluring Swimsuit" additionalName="" type="Armor">
<item id="23173" name="Alluring Swimsuit" type="Armor">
<!-- Alluring swimsuit with exquisite prints. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
@@ -694,127 +694,127 @@
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23179" name="Ninja Top" additionalName="" type="Armor">
<item id="23179" name="Ninja Top" type="Armor">
<!-- Ninja Top. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23180" name="Ninja Pants" additionalName="" type="Armor">
<item id="23180" name="Ninja Pants" type="Armor">
<!-- Ninja Pants. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23181" name="Ninja Gloves" additionalName="" type="Armor">
<item id="23181" name="Ninja Gloves" type="Armor">
<!-- Ninja Gloves. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23182" name="Ninja Shoes" additionalName="" type="Armor">
<item id="23182" name="Ninja Shoes" type="Armor">
<!-- Ninja Shoes. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23183" name="Ninja Hair Accessory" additionalName="" type="Armor">
<item id="23183" name="Ninja Hair Accessory" type="Armor">
<!-- Ninja Hair Accessory. Mask form. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_hair" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23184" name="Traditional Taiwanese Top" additionalName="" type="Armor">
<item id="23184" name="Traditional Taiwanese Top" type="Armor">
<!-- Traditional Taiwanese Top. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23185" name="Traditional Taiwanese Pants" additionalName="" type="Armor">
<item id="23185" name="Traditional Taiwanese Pants" type="Armor">
<!-- Traditional Taiwanese Pants. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23186" name="Traditional Taiwanese Gloves" additionalName="" type="Armor">
<item id="23186" name="Traditional Taiwanese Gloves" type="Armor">
<!-- Traditional Taiwanese Gloves. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23187" name="Traditional Taiwanese Shoes" additionalName="" type="Armor">
<item id="23187" name="Traditional Taiwanese Shoes" type="Armor">
<!-- Traditional Taiwanese Shoes. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23188" name="Traditional Taiwanese Hair Accessory" additionalName="" type="Armor">
<item id="23188" name="Traditional Taiwanese Hair Accessory" type="Armor">
<!-- Traditional Taiwanese Hair Accessory. Hat form. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_hair" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23189" name="Ninja Top Appearance Stone" additionalName="" type="EtcItem">
<item id="23189" name="Ninja Top Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a top to that of a Ninja outfit. Abilities do not change after modification. Can be used regardless of material. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23190" name="Ninja Pants Appearance Stone" additionalName="" type="EtcItem">
<item id="23190" name="Ninja Pants Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a bottom to that of a Ninja outfit. Abilities do not change after modification. Can be used regardless of material. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23191" name="Ninja Gloves Appearance Stone" additionalName="" type="EtcItem">
<item id="23191" name="Ninja Gloves Appearance Stone" type="EtcItem">
<!-- Changes the appearance of gloves to that of a Ninja outfit. Abilities do not change after modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23192" name="Ninja Shoes Appearance Stone" additionalName="" type="EtcItem">
<item id="23192" name="Ninja Shoes Appearance Stone" type="EtcItem">
<!-- Changes the appearance of shoes to that of a Ninja outfit. Abilities do not change after modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23193" name="Ninja Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="23193" name="Ninja Hair Accessory Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a hair accessory to that of a Ninja outfit. Can only be used on hair accessories that use 2 slots.\n\nWarning: The appearance resets if you bestow a pendant on the appearance-modified hair accessory. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23194" name="Traditional Taiwanese Top Appearance Stone" additionalName="" type="EtcItem">
<item id="23194" name="Traditional Taiwanese Top Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a top to that of a Traditional Taiwanese outfit. Abilities do not change after modification. Can be used regardless of material. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23195" name="Traditional Taiwanese Pants Appearance Stone" additionalName="" type="EtcItem">
<item id="23195" name="Traditional Taiwanese Pants Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a bottom to that of a Traditional Taiwanese outfit. Abilities do not change after modification. Can be used regardless of material. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23196" name="Traditional Taiwanese Gloves Appearance Stone" additionalName="" type="EtcItem">
<item id="23196" name="Traditional Taiwanese Gloves Appearance Stone" type="EtcItem">
<!-- Changes the appearance of gloves to that of a Traditional Taiwanese outfit. Abilities do not change after modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23197" name="Traditional Taiwanese Shoes Appearance Stone" additionalName="" type="EtcItem">
<item id="23197" name="Traditional Taiwanese Shoes Appearance Stone" type="EtcItem">
<!-- Changes the appearance of shoes to that of a Traditional Taiwanese outfit. Abilities do not change after modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23198" name="Traditional Taiwanese Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="23198" name="Traditional Taiwanese Hair Accessory Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a hair accessory to that of a Traditional Taiwanese outfit. Can only be used on hair accessories that use 2 slots. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23199" name="Ninja Outfit Appearance Stone Pack" additionalName="" type="EtcItem">
<item id="23199" name="Ninja Outfit Appearance Stone Pack" type="EtcItem">
<!-- Wrapped Pack containing Ninja Top/Pants/Gloves/Shoes/Hair Accessory Appearance Stone. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23200" name="Traditional Taiwanese Costume Appearance Stone Pack" additionalName="" type="EtcItem">
<item id="23200" name="Traditional Taiwanese Costume Appearance Stone Pack" type="EtcItem">
<!-- Wrapped Pack containing Traditional Taiwanese Top/Pants/Gloves/Shoes/Hair Accessory Appearance Stone. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
@@ -10,189 +10,189 @@
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23202" name="Shiny Alien Mask" additionalName="" type="Armor">
<item id="23202" name="Shiny Alien Mask" type="Armor">
<!-- CON + 1, MEN + 1 and INT + 1. 3-day. -->
<set name="icon" val="icon.ev_shiny_alien_mask_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="23203" name="Shiny Reanimated Corpse Mask" additionalName="" type="Armor">
<item id="23203" name="Shiny Reanimated Corpse Mask" type="Armor">
<!-- CON + 1, STR + 1 and DEX + 1. 3-day. -->
<set name="icon" val="icon.ev_shiny_frankenstein_mask_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="23204" name="Shiny Shriek Mask" additionalName="" type="Armor">
<item id="23204" name="Shiny Shriek Mask" type="Armor">
<!-- CON + 1, DEX + 1 and WIT + 1. 3-day. -->
<set name="icon" val="icon.ev_shiny_scream_mask_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="23205" name="Shiny Red Devil Mask" additionalName="" type="Armor">
<item id="23205" name="Shiny Red Devil Mask" type="Armor">
<!-- INT + 1, MEN + 1 and WIT + 1. 3-day. -->
<set name="icon" val="icon.ev_shiny_doccabi_mask_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="23206" name="Shiny Mummy Mask" additionalName="" type="Armor">
<item id="23206" name="Shiny Mummy Mask" type="Armor">
<!-- CON + 1, DEX + 1 and WIT + 1. 3-day. -->
<set name="icon" val="icon.ev_shiny_mummy_mask_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="23207" name="Playful Hair Accessory Pack" additionalName="" type="EtcItem">
<item id="23207" name="Playful Hair Accessory Pack" type="EtcItem">
<!-- Gives a hair accessory perfect for a fun summer festival. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23208" name="Red Potion of Regeneration" additionalName="" type="EtcItem">
<item id="23208" name="Red Potion of Regeneration" type="EtcItem">
<!-- Restores 3000 HP and the remaining power restores CP. Instant effect with no duration. -->
<set name="icon" val="BranchSys2.br_essence_rose_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23209" name="Blue Potion of Recovery" additionalName="" type="EtcItem">
<item id="23209" name="Blue Potion of Recovery" type="EtcItem">
<!-- Magic potion that instantly restores Mana. Instant effect with no duration. -->
<set name="icon" val="BranchSys.icon.br_vitality_potion_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23210" name="Transformation Scroll: Zombie" additionalName="" type="EtcItem">
<item id="23210" name="Transformation Scroll: Zombie" type="EtcItem">
<!-- Transforms you into a Festering Zombie for 30 min. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23211" name="Drake Maul Appearance Stone" additionalName="" type="EtcItem">
<item id="23211" name="Drake Maul Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt into that of a Drake Maul. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23212" name="Freya's Staff Appearance Stone" additionalName="" type="EtcItem">
<item id="23212" name="Freya's Staff Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt into that of Freya's Staff. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23213" name="Spezion's Claw Appearance Stone" additionalName="" type="EtcItem">
<item id="23213" name="Spezion's Claw Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a two-handed fist weapon into that of Spezion's Claw. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23214" name="Maliss Stormer Appearance Stone" additionalName="" type="EtcItem">
<item id="23214" name="Maliss Stormer Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a spear into that of a Maliss Stormer. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23215" name="Steregos' Dagger Appearance Stone" additionalName="" type="EtcItem">
<item id="23215" name="Steregos' Dagger Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a one-handed dagger into that of Steregos' Dagger. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23216" name="Ron's Dual Blunt Weapon Appearance Stone" additionalName="" type="EtcItem">
<item id="23216" name="Ron's Dual Blunt Weapon Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a dual blunt into that of Ron's Dual Blunt. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23217" name="Darion's Hellblade Appearance Stone" additionalName="" type="EtcItem">
<item id="23217" name="Darion's Hellblade Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a one-handed sword into that of Darion's Hellblade. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23218" name="Doll Blader's Butcher Blades Appearance Stone" additionalName="" type="EtcItem">
<item id="23218" name="Doll Blader's Butcher Blades Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a dual dagger into that of a Doll Blader's Butcher Blade. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23219" name="Tiat's Claw of Destruction Appearance Stone" additionalName="" type="EtcItem">
<item id="23219" name="Tiat's Claw of Destruction Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a one-handed blunt into that of Tiat's Claw of Destruction. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23220" name="Aenkinel's Blades of Delusion Appearance Stone" additionalName="" type="EtcItem">
<item id="23220" name="Aenkinel's Blades of Delusion Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a dualsword into that of Aenkinel's Blades of Delusion. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23221" name="Yehan Klanikus' Blood Brother Appearance Stone" additionalName="" type="EtcItem">
<item id="23221" name="Yehan Klanikus' Blood Brother Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a two-handed sword into that of a Blood Brother. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23222" name="Mardil's Fan Appearance Stone" additionalName="" type="EtcItem">
<item id="23222" name="Mardil's Fan Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a one-handed sword into that of a Mardil's Fan. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23223" name="Monster Weapon Appearance Stone Pack A" additionalName="" type="EtcItem">
<item id="23223" name="Monster Weapon Appearance Stone Pack A" type="EtcItem">
<!-- Wrapped Pack containing Appearance Stone for either Drake Maul, Spezion's Claw, Steregos' Dagger, Darion's Hellblade, Tiat's Claw of Destruction, or Yehan Klanikus' Blood Brother. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23224" name="Monster Weapon Appearance Stone Pack B" additionalName="" type="EtcItem">
<item id="23224" name="Monster Weapon Appearance Stone Pack B" type="EtcItem">
<!-- Wrapped Pack containing Appearance Stone for either Freya's Staff, Maliss Stormer, Ron's Dual Blunt, Doll Blader's Butcher Blades, Aenkinel's Blades of Delusion or Mardil's Fan. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23225" name="Soul Avatar's Giant Placid" additionalName="" type="EtcItem">
<item id="23225" name="Soul Avatar's Giant Placid" type="EtcItem">
<!-- Restores full Soul Avatar Energy (up to 200000) when used. Can be replenished only when the Soul Avatar is equipped and 10000 or more energy has been consumed. -->
<set name="icon" val="BranchSys.icon.br_shield_bread_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="23226" name="Seductive Swimsuit" additionalName="" type="Armor">
<item id="23226" name="Seductive Swimsuit" type="Armor">
<!-- Seductive swimsuit with exquisite prints. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23227" name="Apple Spritzer" additionalName="" type="EtcItem">
<item id="23227" name="Apple Spritzer" type="EtcItem">
<!-- Refreshing apple drink. Maintains Vitality for 30 min. Cooldown is 60 min. Vitality item with limited usage. -->
<set name="icon" val="BranchSys3.icon1.g_apfelschorle_germany" />
<set name="is_stackable" val="true" />
</item>
<item id="23228" name="Roasted Sausage" additionalName="" type="EtcItem">
<item id="23228" name="Roasted Sausage" type="EtcItem">
<!-- Delicious sausage. Restores Vitality upon XP gain through hunting for 30 min. Vitality item with limited usage. -->
<set name="icon" val="BranchSys3.icon1.g_bratwurst_germany" />
<set name="is_stackable" val="true" />
</item>
<item id="23229" name="Pretzel" additionalName="" type="EtcItem">
<item id="23229" name="Pretzel" type="EtcItem">
<!-- Nutritious pretzel. Increases XP gain by 50% for 1 hr. -->
<set name="icon" val="BranchSys3.icon1.g_brezel_germany" />
<set name="is_stackable" val="true" />
</item>
<item id="23230" name="Snack Mix" additionalName="" type="EtcItem">
<item id="23230" name="Snack Mix" type="EtcItem">
<!-- Instantly restores HP by 500 and MP by 200. Cooldown is 60 sec. Use this right away if you're feeling tired! -->
<set name="icon" val="BranchSys3.icon1.g_studentenfutter_germany" />
<set name="is_stackable" val="true" />
</item>
<item id="23231" name="Aria's Warrior Helmet" additionalName="" type="Armor">
<item id="23231" name="Aria's Warrior Helmet" type="Armor">
<!-- Helmet for brave warriors on server Aria. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys2.icon.br_close_helmet_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23232" name="Traces of Ancient Kartia's Labyrinth" additionalName="" type="EtcItem">
<item id="23232" name="Traces of Ancient Kartia's Labyrinth" type="EtcItem">
<!-- Traces of Ancient Kartia's Labyrinth. Perhaps a Kartia Researcher may know more about it. -->
<set name="icon" val="BranchSys3.Icon.g_ev_magic_powder" />
<set name="weight" val="10" />
@@ -205,40 +205,40 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23234" name="Alluring Swimsuit Appearance Stone" additionalName="" type="EtcItem">
<item id="23234" name="Alluring Swimsuit Appearance Stone" type="EtcItem">
<!-- Changes the appearance of upper armor into that of an Alluring Swimsuit. One pieces are also possible. It modifies everything, making the appearance of all armor into that of swimwear. When changed, the cloak is not visible. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23235" name="Seductive Swimsuit Appearance Stone" additionalName="" type="EtcItem">
<item id="23235" name="Seductive Swimsuit Appearance Stone" type="EtcItem">
<!-- Changes the appearance of upper armor into that of a Seductive Swimsuit. One pieces are also possible. It modifies everything, making the appearance of all armor into that of swimwear. When changed, the cloak is not visible. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23236" name="Scroll of Escape: Uthanka's Tomb" additionalName="" type="EtcItem">
<item id="23236" name="Scroll of Escape: Uthanka's Tomb" type="EtcItem">
<!-- Scroll of Escape dropped by Pirate Captain Uthanka's spirit. Use it to return to his tomb. -->
<set name="icon" val="icon.etc_scroll_of_return_i00" />
</item>
<item id="23237" name="Agathion - Pirate Captain Uthanka" additionalName="" type="Armor">
<item id="23237" name="Agathion - Pirate Captain Uthanka" type="Armor">
<!-- Bracelet acquired when you mourn for Pirate Captain Uthanka's spirit. Use it to summon the Uthanka Agathion. -->
<set name="icon" val="BranchSys.icon.br_aga_uthanka_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23238" name="Blessed Scroll: Enchant Elemental Shirt Pack" additionalName="" type="EtcItem">
<item id="23238" name="Blessed Scroll: Enchant Elemental Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing 30 Blessed Scroll: Enchant Elemental Shirt. Has a very low chance of acquiring a +7 Pa'agrio's Shirt. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23239" name="Enchanted Pa'agrio's Shirt Pack" additionalName="" type="EtcItem">
<item id="23239" name="Enchanted Pa'agrio's Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing Pa'agrio's Shirt enchanted to +7. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23240" name="Pa'agrio's Shirt" additionalName="" type="Armor">
<item id="23240" name="Pa'agrio's Shirt" type="Armor">
<!-- Magic shirt filled with the power of Pa'agrio, the god of fire.\nCan be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above, can remove abnormal conditions and use the ultimate invincibility skill for a certain amount of time. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_fire" />
<set name="default_action" val="EQUIP" />
@@ -247,7 +247,7 @@
<add stat="pDef" val="28.0" />
</for>
</item>
<item id="23241" name="Blessed Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem">
<item id="23241" name="Blessed Scroll: Enchant Elemental Shirt" type="EtcItem">
<!-- Enchant Scroll exclusive to Pa'agrio, Sayha, Maphr and Eva Shirts. When enchanted, increases P. Def. and M. Def. by 1. From +3, Elemental defense increases by 3, and from +4, P. Def. Increases by 3. Can be safely enchanted up to +3 and can be enchanted up to a max of +10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from +4. At +5, +6, +7, +8, +9, and +10, additional bonuses are also applied. If enchanting fails, the enchant value will be reset to 0. -->
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -262,57 +262,57 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9397-1" />
</item>
<item id="23242" name="Weapon Pack Blessed by Light (D-grade)" additionalName="" type="EtcItem">
<item id="23242" name="Weapon Pack Blessed by Light (D-grade)" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains a standard or blessed D-grade weapon. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23243" name="Weapon Pack Blessed by Light (C-grade)" additionalName="" type="EtcItem">
<item id="23243" name="Weapon Pack Blessed by Light (C-grade)" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains a standard or blessed C-grade weapon. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23244" name="Weapon Pack Blessed by Light (B-grade)" additionalName="" type="EtcItem">
<item id="23244" name="Weapon Pack Blessed by Light (B-grade)" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains a standard or blessed B-grade weapon. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23245" name="Weapon Pack Blessed by Light (A-grade)" additionalName="" type="EtcItem">
<item id="23245" name="Weapon Pack Blessed by Light (A-grade)" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains a standard or blessed A-grade weapon. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23246" name="Weapon Pack Blessed by Light (S-grade)" additionalName="" type="EtcItem">
<item id="23246" name="Weapon Pack Blessed by Light (S-grade)" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains a standard or blessed S-grade weapon. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23247" name="Armor Pack Blessed by Light (D-grade)" additionalName="" type="EtcItem">
<item id="23247" name="Armor Pack Blessed by Light (D-grade)" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains standard or blessed D-grade armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23248" name="Armor Pack Blessed by Light (C-grade)" additionalName="" type="EtcItem">
<item id="23248" name="Armor Pack Blessed by Light (C-grade)" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains standard or blessed C-grade armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23249" name="Armor Pack Blessed by Light (B-grade)" additionalName="" type="EtcItem">
<item id="23249" name="Armor Pack Blessed by Light (B-grade)" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains standard or blessed B-grade armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23250" name="Armor Pack Blessed by Light (A-grade)" additionalName="" type="EtcItem">
<item id="23250" name="Armor Pack Blessed by Light (A-grade)" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains standard or blessed A-grade armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23251" name="Armor Pack Blessed by Light (S-grade)" additionalName="" type="EtcItem">
<item id="23251" name="Armor Pack Blessed by Light (S-grade)" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains standard or blessed S-grade armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23252" name="Pledge Token" additionalName="" type="EtcItem">
<item id="23252" name="Pledge Token" type="EtcItem">
<set name="icon" val="icon.etc_badge_black_i00" />
<set name="is_stackable" val="true" />
</item>
@@ -431,122 +431,122 @@
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="2592000" />
</item>
<item id="23276" name="XP Rune III (Lv. 1-99) 50% Pack (30-day)" additionalName="" type="EtcItem">
<item id="23276" name="XP Rune III (Lv. 1-99) 50% Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 50% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23277" name="XP Rune III (Lv. 1-99) 100% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="23277" name="XP Rune III (Lv. 1-99) 100% Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 100% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23278" name="XP Rune III (Lv. 1-99) 100% Pack (7-day)" additionalName="" type="EtcItem">
<item id="23278" name="XP Rune III (Lv. 1-99) 100% Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 100% (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23279" name="XP Rune III (Lv. 1-99) 100% Pack (30-day)" additionalName="" type="EtcItem">
<item id="23279" name="XP Rune III (Lv. 1-99) 100% Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 100% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23280" name="XP Rune III (Lv. 1-99) 200% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="23280" name="XP Rune III (Lv. 1-99) 200% Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 200% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23281" name="XP Rune III (Lv. 1-99) 200% Pack (7-day)" additionalName="" type="EtcItem">
<item id="23281" name="XP Rune III (Lv. 1-99) 200% Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 200% (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23282" name="XP Rune III (Lv. 1-99) 200% Pack (30-day)" additionalName="" type="EtcItem">
<item id="23282" name="XP Rune III (Lv. 1-99) 200% Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 200% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23283" name="SP Rune 50% Pack (30-day)" additionalName="" type="EtcItem">
<item id="23283" name="SP Rune 50% Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 50% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23284" name="SP Rune 100% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="23284" name="SP Rune 100% Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 100% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23285" name="SP Rune 100% Pack (7-day)" additionalName="" type="EtcItem">
<item id="23285" name="SP Rune 100% Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 100% (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23286" name="SP Rune 100% Pack (30-day)" additionalName="" type="EtcItem">
<item id="23286" name="SP Rune 100% Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 100% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23287" name="SP Rune 200% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="23287" name="SP Rune 200% Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 200% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23288" name="SP Rune 200% Pack (7-day)" additionalName="" type="EtcItem">
<item id="23288" name="SP Rune 200% Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 200% (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23289" name="SP Rune 200% Pack (30-day)" additionalName="" type="EtcItem">
<item id="23289" name="SP Rune 200% Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 200% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23290" name="Eva's Rune Pack (1-hour)" additionalName="" type="EtcItem">
<item id="23290" name="Eva's Rune Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing Eva's Rune (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23291" name="Eva's Rune Pack (7-day)" additionalName="" type="EtcItem">
<item id="23291" name="Eva's Rune Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Eva's Rune (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23292" name="Eva's Rune Pack (30-day)" additionalName="" type="EtcItem">
<item id="23292" name="Eva's Rune Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Eva's Rune (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23293" name="Drop Rate Rune 50% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="23293" name="Drop Rate Rune 50% Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 50% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23294" name="Drop Rate Rune 100% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="23294" name="Drop Rate Rune 100% Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23295" name="Drop Rate Rune 200% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="23295" name="Drop Rate Rune 200% Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 200% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23296" name="Drop Rate Rune 50% Pack (30-day)" additionalName="" type="EtcItem">
<item id="23296" name="Drop Rate Rune 50% Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 50% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23297" name="Drop Rate Rune 100% Pack (30-day)" additionalName="" type="EtcItem">
<item id="23297" name="Drop Rate Rune 100% Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23298" name="Drop Rate Rune 200% Pack (30-day)" additionalName="" type="EtcItem">
<item id="23298" name="Drop Rate Rune 200% Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 200% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23299" name="Blessed Scroll: Enchant Elemental Shirt Pack" additionalName="" type="EtcItem">
<item id="23299" name="Blessed Scroll: Enchant Elemental Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing 30 Blessed Scroll: Enchant Elemental Shirt. Has a very low chance of acquiring a +7 Sayha's Shirt. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />

View File

@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23300" name="Enchanted Sayha's Shirt Pack" additionalName="" type="EtcItem">
<item id="23300" name="Enchanted Sayha's Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Shirt enchanted to +7. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23301" name="Sayha's Shirt" additionalName="" type="Armor">
<item id="23301" name="Sayha's Shirt" type="Armor">
<!-- Magic shirt filled with the power of Sayha, the god of wind.\nCan be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above, can use a portal teleport skill that allows you to create a portal at a selected location and teleport to that portal (cannot be used in the Olympiad). -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_wind" />
<set name="default_action" val="EQUIP" />
@@ -14,17 +14,17 @@
<add stat="pDef" val="28.0" />
</for>
</item>
<item id="23302" name="Blessed Scroll: Enchant Elemental Shirt Pack" additionalName="" type="EtcItem">
<item id="23302" name="Blessed Scroll: Enchant Elemental Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing 30 Blessed Scroll: Enchant Elemental Shirt. Has a very low chance of acquiring a +7 Eva's Shirt. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23303" name="Enchanted Eva's Shirt Pack" additionalName="" type="EtcItem">
<item id="23303" name="Enchanted Eva's Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing Eva's Shirt enchanted to +7. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23304" name="Eva's Shirt" additionalName="" type="Armor">
<item id="23304" name="Eva's Shirt" type="Armor">
<!-- Magic shirt filled with the power of Eva, the goddess of water.\nCan be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above, can use HP/MP/CP recovering skills. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_water" />
<set name="default_action" val="EQUIP" />
@@ -33,17 +33,17 @@
<add stat="pDef" val="28.0" />
</for>
</item>
<item id="23305" name="Blessed Scroll: Enchant Elemental Shirt Pack" additionalName="" type="EtcItem">
<item id="23305" name="Blessed Scroll: Enchant Elemental Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing 30 Blessed Scroll: Enchant Elemental Shirt. Has a very low chance of acquiring a +7 Maphr's Shirt. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23306" name="Enchanted Maphr's Shirt Pack" additionalName="" type="EtcItem">
<item id="23306" name="Enchanted Maphr's Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing Maphr's Shirt enchanted to +7. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23307" name="Maphr's Shirt" additionalName="" type="Armor">
<item id="23307" name="Maphr's Shirt" type="Armor">
<!-- Magic shirt filled with the power of Maphr, the goddess of earth.\nCan be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above and equipped, the enchant success rate is increased (cannot be used in the Olympiad). -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_earth" />
<set name="default_action" val="EQUIP" />
@@ -108,118 +108,118 @@
<set name="icon" val="BranchSys3.icon1.g_beerfestival_beer_barrel" />
<set name="weight" val="10" />
</item>
<item id="23319" name="Harp's Sealed Rune of Power (3-day)" additionalName="" type="EtcItem">
<item id="23319" name="Harp's Sealed Rune of Power (3-day)" type="EtcItem">
<!-- If stored in the inventory, STR + 7 permanently, and has a 5% chance of Stunning all enemies within 200 grids for 3 sec. during a standard attack. 3-day. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_half_power" />
</item>
<item id="23320" name="Harp's Sealed Rune of Magic (3-day)" additionalName="" type="EtcItem">
<item id="23320" name="Harp's Sealed Rune of Magic (3-day)" type="EtcItem">
<!-- If stored in the inventory, INT + 7 permanently, and has a 10% chance of decreasing all enemies' M. Def. by 20% for 10 sec. within 400 grids during a magic attack. 3-day. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_half_magic" />
</item>
<item id="23321" name="Flynt's Sealed Rune of Will (3-day)" additionalName="" type="EtcItem">
<item id="23321" name="Flynt's Sealed Rune of Will (3-day)" type="EtcItem">
<!-- If stored in the inventory, CON + 7 permanently, and has a 5% chance of becoming invincible for 5 sec when attacked. 3-day. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_flint_will" />
</item>
<item id="23322" name="Flynt's Sealed Rune of Destruction (3-day)" additionalName="" type="EtcItem">
<item id="23322" name="Flynt's Sealed Rune of Destruction (3-day)" type="EtcItem">
<!-- If stored in the inventory, STR + 7 permanently, and has a 5% chance of inflicting 20% additional damage when using a skill attack. 3-day. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_flint_destroy" />
</item>
<item id="23323" name="Dr. Destroy's Sealed Rune of Skill (3-day)" additionalName="" type="EtcItem">
<item id="23323" name="Dr. Destroy's Sealed Rune of Skill (3-day)" type="EtcItem">
<!-- If stored in the inventory, DEX + 7 permanently, and has a 5% chance of increasing Critical Rate and Critical Damage by 20% for 10 sec. 3-day. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_destroy_tech" />
</item>
<item id="23324" name="Dr. Destroy's Sealed Rune of Wisdom (3-day)" additionalName="" type="EtcItem">
<item id="23324" name="Dr. Destroy's Sealed Rune of Wisdom (3-day)" type="EtcItem">
<!-- If stored in the inventory, INT + 7 permanently, and has a 10% chance of not consuming MP for healing skills. 3-day. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_destroy_wisdom" />
</item>
<item id="23325" name="Harp's Sealed Rune of Power" additionalName="" type="EtcItem">
<item id="23325" name="Harp's Sealed Rune of Power" type="EtcItem">
<!-- If stored in the inventory, STR + 7 permanently, and has a 5% chance of Stunning all enemies within 200 grids for 3 sec. during a standard attack. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_half_power" />
</item>
<item id="23326" name="Harp's Sealed Rune of Magic" additionalName="" type="EtcItem">
<item id="23326" name="Harp's Sealed Rune of Magic" type="EtcItem">
<!-- If stored in the inventory, INT + 7 permanently, and has a 10% chance of decreasing all enemies' M. Def. by 20% for 10 sec. within 400 grids during a magic attack. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_half_magic" />
</item>
<item id="23327" name="Flynt's Sealed Rune of Will" additionalName="" type="EtcItem">
<item id="23327" name="Flynt's Sealed Rune of Will" type="EtcItem">
<!-- If stored in the inventory, CON + 7 permanently, and has a 5% chance of becoming invincible for 5 sec. when attacked. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_flint_will" />
</item>
<item id="23328" name="Flynt's Sealed Rune of Destruction" additionalName="" type="EtcItem">
<item id="23328" name="Flynt's Sealed Rune of Destruction" type="EtcItem">
<!-- If stored in the inventory, STR + 7 permanently, and has a 5% chance of inflicting 20% additional damage when using a skill attack. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_flint_destroy" />
</item>
<item id="23329" name="Dr. Destroy's Sealed Rune of Skill" additionalName="" type="EtcItem">
<item id="23329" name="Dr. Destroy's Sealed Rune of Skill" type="EtcItem">
<!-- If stored in the inventory, DEX + 7 permanently, and has a 5% chance of increasing Critical Rate and Critical Damage by 20% for 10 sec. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_destroy_tech" />
</item>
<item id="23330" name="Dr. Destroy's Sealed Rune of Wisdom" additionalName="" type="EtcItem">
<item id="23330" name="Dr. Destroy's Sealed Rune of Wisdom" type="EtcItem">
<!-- If stored in the inventory, INT + 7 permanently, and has a 10% chance of not consuming MP for healing skills. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_destroy_wisdom" />
</item>
<item id="23331" name="Vitality Maintaining Potion (30-minute)" additionalName="" type="EtcItem">
<item id="23331" name="Vitality Maintaining Potion (30-minute)" type="EtcItem">
<!-- Maintains Vitality for 30 min. Cooldown is 60 min. Vitality item with limited usage. -->
<set name="icon" val="icon.etc_lesser_potion_scarlet_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23332" name="XP Buff 50% (1-hour)" additionalName="" type="EtcItem">
<item id="23332" name="XP Buff 50% (1-hour)" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="23333" name="XP Buff 50% (2-hour)" additionalName="" type="EtcItem">
<item id="23333" name="XP Buff 50% (2-hour)" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="23334" name="Soulshot Pack (R-grade)" additionalName="" type="EtcItem">
<item id="23334" name="Soulshot Pack (R-grade)" type="EtcItem">
<!-- Can acquire 5,000 Soulshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
<set name="weight" val="500" />
<set name="is_stackable" val="true" />
</item>
<item id="23335" name="Blessed Spiritshot Pack (R-grade)" additionalName="" type="EtcItem">
<item id="23335" name="Blessed Spiritshot Pack (R-grade)" type="EtcItem">
<!-- Can acquire 5,000 Blessed Spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00" />
<set name="weight" val="500" />
<set name="is_stackable" val="true" />
</item>
<item id="23336" name="Scroll: Increase Vitality (High-grade)" additionalName="" type="EtcItem">
<item id="23336" name="Scroll: Increase Vitality (High-grade)" type="EtcItem">
<!-- Increases the number of vitality items that can be used per week by 2. Cooldown is 3 days. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up_2" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="23337" name="Scroll: Increase Vitality (Top-grade)" additionalName="" type="EtcItem">
<item id="23337" name="Scroll: Increase Vitality (Top-grade)" type="EtcItem">
<!-- Increases the number of vitality items that can be used per week by 3. Cooldown is 3 days. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up_3" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="23338" name="Scroll: Replenish Vitality" additionalName="" type="EtcItem">
<item id="23338" name="Scroll: Replenish Vitality" type="EtcItem">
<!-- Replenishes 1 Vitality slot when used. Cooldown is 60 min. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_point_up" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="23339" name="Scroll: Replenish Vitality (High-grade)" additionalName="" type="EtcItem">
<item id="23339" name="Scroll: Replenish Vitality (High-grade)" type="EtcItem">
<!-- Replenishes 2 Vitality slots when used. Cooldown is 60 min. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_point_up_2" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="23340" name="Scroll: Replenish Vitality (Top-grade)" additionalName="" type="EtcItem">
<item id="23340" name="Scroll: Replenish Vitality (Top-grade)" type="EtcItem">
<!-- Replenishes Vitality to max when used. Cooldown is 60 min. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_point_up_3" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="23341" name="Vitality Recovering Potion" additionalName="" type="EtcItem">
<item id="23341" name="Vitality Recovering Potion" type="EtcItem">
<!-- For 30 minutes, vitality is replenished when XP is acquired through hunting. Vitality item with limited usage. Effect remains even after death. -->
<set name="icon" val="icon.etc_hot_spring_mineral_i00" />
<set name="weight" val="80" />
<set name="is_stackable" val="true" />
</item>
<item id="23342" name="Ancient Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23342" name="Ancient Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10%. \nCurrent enchant stats remain if enchant fails. \nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -233,7 +233,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22440-1" />
</item>
<item id="23343" name="Heavenly Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23343" name="Heavenly Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- 100% Enchant success rate. \nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. Can enchant standard weapons to +12, and magic weapons to +7. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -247,7 +247,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22440-1" />
</item>
<item id="23344" name="Ancient Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23344" name="Ancient Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10%. \nCurrent enchant stats remain if enchant fails. \nWhen enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -261,7 +261,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22443-1" />
</item>
<item id="23345" name="Heavenly Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23345" name="Heavenly Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- 100% Enchant success rate. \nWhen enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -275,13 +275,13 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22443-1" />
</item>
<item id="23346" name="Letter Collector's Gift" additionalName="" type="EtcItem">
<item id="23346" name="Letter Collector's Gift" type="EtcItem">
<!-- Letter Collector's Gift\nFor 2 hr., Atk. Spd. + 15%, Casting Spd. + 15%, Speed + 20, and equipped weapons/armor appearance change to that of Memorable items. Cooldown is 60 min. -->
<set name="icon" val="icon.shield_bread_i01" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="23347" name="Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23347" name="Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
@@ -294,7 +294,7 @@
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="WEAPON_ENCHANT_STONE" />
</item>
<item id="23348" name="Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23348" name="Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- Enchant success rate + 15% for armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
@@ -307,190 +307,190 @@
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="ARMOR_ENCHANT_STONE" />
</item>
<item id="23349" name="Enhanced Power Shirt Pack" additionalName="" type="EtcItem">
<item id="23349" name="Enhanced Power Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing Power Shirt enchanted to +7. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23350" name="Transformation Scroll Pack" additionalName="" type="EtcItem">
<item id="23350" name="Transformation Scroll Pack" type="EtcItem">
<!-- Wrapped Pack containing Transformation Scroll. Which could it be? -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23351" name="Weapon Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<item id="23351" name="Weapon Appearance Stone (R-grade)" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 800000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_wp_stone_r" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23352" name="Weapon Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<item id="23352" name="Weapon Appearance Stone (S-grade)" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 250000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_wp_stone_s" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23353" name="Weapon Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<item id="23353" name="Weapon Appearance Stone (A-grade)" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 90000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_wp_stone_a" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23354" name="Blessed Weapon Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<item id="23354" name="Blessed Weapon Appearance Stone (R-grade)" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__wp_stone_r" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23355" name="Blessed Weapon Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<item id="23355" name="Blessed Weapon Appearance Stone (S-grade)" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__wp_stone_s" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23356" name="Blessed Weapon Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<item id="23356" name="Blessed Weapon Appearance Stone (A-grade)" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__wp_stone_a" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23357" name="Weapon Restoration Stone (R-grade)" additionalName="" type="EtcItem">
<item id="23357" name="Weapon Restoration Stone (R-grade)" type="EtcItem">
<!-- Restores the appearance of a modified weapon (R-grade). Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="23358" name="Weapon Restoration Stone (S-grade)" additionalName="" type="EtcItem">
<item id="23358" name="Weapon Restoration Stone (S-grade)" type="EtcItem">
<!-- Restores the appearance of a modified weapon (S-grade). Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s" />
<set name="is_stackable" val="true" />
</item>
<item id="23359" name="Weapon Restoration Stone (A-grade)" additionalName="" type="EtcItem">
<item id="23359" name="Weapon Restoration Stone (A-grade)" type="EtcItem">
<!-- Restores the appearance of a modified weapon (A-grade). Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a" />
<set name="is_stackable" val="true" />
</item>
<item id="23360" name="Armor Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<item id="23360" name="Armor Appearance Stone (R-grade)" type="EtcItem">
<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_r" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23361" name="Armor Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<item id="23361" name="Armor Appearance Stone (S-grade)" type="EtcItem">
<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 50000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_s" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23362" name="Armor Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<item id="23362" name="Armor Appearance Stone (A-grade)" type="EtcItem">
<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 24000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_a" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23363" name="Blessed Armor Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<item id="23363" name="Blessed Armor Appearance Stone (R-grade)" type="EtcItem">
<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23364" name="Blessed Armor Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<item id="23364" name="Blessed Armor Appearance Stone (S-grade)" type="EtcItem">
<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23365" name="Blessed Armor Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<item id="23365" name="Blessed Armor Appearance Stone (A-grade)" type="EtcItem">
<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23366" name="Armor Restoration Stone (R-grade)" additionalName="" type="EtcItem">
<item id="23366" name="Armor Restoration Stone (R-grade)" type="EtcItem">
<!-- Restores the appearance of modified armor (R-grade). No hair accessories. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="23367" name="Armor Restoration Stone (S-grade)" additionalName="" type="EtcItem">
<item id="23367" name="Armor Restoration Stone (S-grade)" type="EtcItem">
<!-- Restores the appearance of modified armor (S-grade). No hair accessories. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s" />
<set name="is_stackable" val="true" />
</item>
<item id="23368" name="Armor Restoration Stone (A-grade)" additionalName="" type="EtcItem">
<item id="23368" name="Armor Restoration Stone (A-grade)" type="EtcItem">
<!-- Restores the appearance of modified armor (A-grade). No hair accessories. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a" />
<set name="is_stackable" val="true" />
</item>
<item id="23369" name="Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="23369" name="Hair Accessory Appearance Stone" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena for a 1-slot hair accessory and 200000 adena for a 2-slot hair accessory.\n\nWarning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23370" name="Blessed Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="23370" name="Blessed Hair Accessory Appearance Stone" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use.\n\nWarning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23371" name="Hair Accessory Restoration Stone" additionalName="" type="EtcItem">
<item id="23371" name="Hair Accessory Restoration Stone" type="EtcItem">
<!-- Restores the appearance of a modified hair accessory. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="23372" name="Weapon Appearance/Restoration Stone Pack (R-grade)" additionalName="" type="EtcItem">
<item id="23372" name="Weapon Appearance/Restoration Stone Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing Weapon Appearance Stone (R-grade) and a Weapon Restoration Stone (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23373" name="Weapon Appearance/Restoration Stone Pack (S-grade)" additionalName="" type="EtcItem">
<item id="23373" name="Weapon Appearance/Restoration Stone Pack (S-grade)" type="EtcItem">
<!-- Wrapped Pack containing Weapon Appearance Stone (S-grade) and a Weapon Restoration Stone (S-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23374" name="Armor Appearance/Restoration Stone Pack (R-grade)" additionalName="" type="EtcItem">
<item id="23374" name="Armor Appearance/Restoration Stone Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing Armor Appearance Stone (R-grade) and an Armor Restoration Stone (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23375" name="Armor Appearance/Restoration Stone Pack (S-grade)" additionalName="" type="EtcItem">
<item id="23375" name="Armor Appearance/Restoration Stone Pack (S-grade)" type="EtcItem">
<!-- Wrapped Pack containing Armor Appearance Stone (S-grade) and an Armor Restoration Stone (S-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23376" name="Hair Accessory Appearance/Restoration Stone Pack" additionalName="" type="EtcItem">
<item id="23376" name="Hair Accessory Appearance/Restoration Stone Pack" type="EtcItem">
<!-- Wrapped Pack containing Hair Accessory Appearance Stone and a Hair Accessory Restoration Stone. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23377" name="Heavenly Treasure Chest" additionalName="" type="EtcItem">
<item id="23377" name="Heavenly Treasure Chest" type="EtcItem">
<!-- Chest containing countless treasures. You can obtain either an Ancient/Heavenly Enchant Scroll, Lv. 5 Legendary Dye, Seal Scroll, or Life Stone. -->
<set name="icon" val="BranchSys3.icon.g_cash_fortuna_box_r" />
<set name="is_stackable" val="true" />
</item>
<item id="23378" name="Fantastical Treasure Chest" additionalName="" type="EtcItem">
<item id="23378" name="Fantastical Treasure Chest" type="EtcItem">
<!-- Chest containing countless treasures. You can obtain either a +7 Power Shirt, Kaliel's Energy, Enchant Stone, or Attribute Stone. -->
<set name="icon" val="BranchSys.icon.br_fortuna_box_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23379" name="Glorious Treasure Chest" additionalName="" type="EtcItem">
<item id="23379" name="Glorious Treasure Chest" type="EtcItem">
<!-- Chest containing countless treasures. You can obtain either an Agathion, Appearance Stone, or Super Healthy Juice. -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23380" name="Adenian Military Underwear" additionalName="" type="Armor">
<item id="23380" name="Adenian Military Underwear" type="Armor">
<!-- Adenian Collection\nUnderwear with a military look. High basic stats. P. Def. + 35, M. Def. + 15, all attribute defense + 15, and Speed + 7. Can be augmented with Life Stone - Adenian Underwear through the town blacksmith. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_undwrwear" />
<set name="default_action" val="EQUIP" />
@@ -500,7 +500,7 @@
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23381" name="Adenian Premium Underwear" additionalName="" type="Armor">
<item id="23381" name="Adenian Premium Underwear" type="Armor">
<!-- Adenian Collection\nUnderwear with a sophisticated feel. High basic stats. P. Def. + 35, M. Def. + 15, all attribute defense + 15, and Speed + 7. Can be augmented with Life Stone - Adenian Underwear through the town blacksmith. -->
<set name="icon" val="BranchSys3.icon1.g_co_premium_underwear" />
<set name="default_action" val="EQUIP" />
@@ -510,7 +510,7 @@
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23382" name="Adenian Temptation Underwear" additionalName="" type="Armor">
<item id="23382" name="Adenian Temptation Underwear" type="Armor">
<!-- Adenian Collection\nSexy underwear. High basic stats. P. Def. + 35, M. Def. + 15, all attribute defense + 15, and Speed + 7. Can be augmented with Life Stone - Adenian Underwear through the town blacksmith. -->
<set name="icon" val="BranchSys3.icon1.g_co_sexy_underwear" />
<set name="default_action" val="EQUIP" />
@@ -520,7 +520,7 @@
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23383" name="Adenian Cyber Underwear" additionalName="" type="Armor">
<item id="23383" name="Adenian Cyber Underwear" type="Armor">
<!-- Adenian Collection\nUnderwear with a cyberpunk look. High basic stats. P. Def. + 35, M. Def. + 15, all attribute defense + 15, and Speed + 7. Can be augmented with Life Stone - Adenian Underwear through the town blacksmith. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_underwear_01" />
<set name="default_action" val="EQUIP" />
@@ -530,7 +530,7 @@
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23384" name="Adenian Cute Underwear" additionalName="" type="Armor">
<item id="23384" name="Adenian Cute Underwear" type="Armor">
<!-- Adenian Collection\nCute underwear. High basic stats. P. Def. + 35, M. Def. + 15, all attribute defense + 15, and Speed + 7. Female only. Can be augmented with Life Stone - Adenian Underwear through the town blacksmith. -->
<set name="icon" val="BranchSys3.icon1.g_co_maid_underwear_f01" />
<set name="default_action" val="EQUIP" />
@@ -540,7 +540,7 @@
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23385" name="Life Stone: Adenian Underwear" additionalName="" type="EtcItem">
<item id="23385" name="Life Stone: Adenian Underwear" type="EtcItem">
<!-- Life Stone for Adenian Underwear. Can use through the town blacksmith. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
@@ -557,17 +557,17 @@
<set name="icon" val="BranchSys3.Icon.g_threehead_source" />
<set name="time" val="86400" />
</item>
<item id="23388" name="Transformation Scroll Pack" additionalName="" type="EtcItem">
<item id="23388" name="Transformation Scroll Pack" type="EtcItem">
<!-- Wrapped Pack containing Transformation Scroll. Which could it be? -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23389" name="XP Rune II (Lv. 1-95) 100% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="23389" name="XP Rune II (Lv. 1-95) 100% Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune II (Lv. 1-95) 100% (1-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="23390" name="XP Rune II (Lv. 1-95) 100% Pack (3-hour)" additionalName="" type="EtcItem">
<item id="23390" name="XP Rune II (Lv. 1-95) 100% Pack (3-hour)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune II (Lv. 1-95) 100% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
@@ -582,37 +582,37 @@
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10800" />
</item>
<item id="23393" name="Brilliant Talisman Pack" additionalName="" type="EtcItem">
<item id="23393" name="Brilliant Talisman Pack" type="EtcItem">
<!-- Wrapped Pack containing Talisman (R-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23394" name="Scroll: Seal Weapon Pack" additionalName="" type="EtcItem">
<item id="23394" name="Scroll: Seal Weapon Pack" type="EtcItem">
<!-- Wrapped Pack containing Scroll: Seal Weapon (D - R99-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23395" name="Scroll: Seal Armor Pack" additionalName="" type="EtcItem">
<item id="23395" name="Scroll: Seal Armor Pack" type="EtcItem">
<!-- Wrapped Pack containing Scroll: Seal Armor (D - R99-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23396" name="Scroll: Enchant Weapon Pack" additionalName="" type="EtcItem">
<item id="23396" name="Scroll: Enchant Weapon Pack" type="EtcItem">
<!-- Wrapped Pack containing Scroll: Enchant Weapon (D - R-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23397" name="Scroll: Enchant Armor Pack" additionalName="" type="EtcItem">
<item id="23397" name="Scroll: Enchant Armor Pack" type="EtcItem">
<!-- Wrapped Pack containing Scroll: Enchant Armor (D - R-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23398" name="Blessed Scroll: Enchant Weapon Pack" additionalName="" type="EtcItem">
<item id="23398" name="Blessed Scroll: Enchant Weapon Pack" type="EtcItem">
<!-- Wrapped Pack containing Blessed Scroll: Enchant Weapon (D - R-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23399" name="Blessed Scroll: Enchant Armor Pack" additionalName="" type="EtcItem">
<item id="23399" name="Blessed Scroll: Enchant Armor Pack" type="EtcItem">
<!-- Wrapped Pack containing Blessed Scroll: Enchant Armor (D - R-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />

View File

@@ -1,56 +1,56 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23400" name="Transformation Scroll: Saber Tooth Tiger" additionalName="" type="EtcItem">
<item id="23400" name="Transformation Scroll: Saber Tooth Tiger" type="EtcItem">
<!-- Transforms you into a Saber Tooth Tiger for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23401" name="Transformation Scroll: Oel Mahum" additionalName="" type="EtcItem">
<item id="23401" name="Transformation Scroll: Oel Mahum" type="EtcItem">
<!-- Transforms you into Oel Mahum for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23402" name="Transformation Scroll: Doll Blader" additionalName="" type="EtcItem">
<item id="23402" name="Transformation Scroll: Doll Blader" type="EtcItem">
<!-- Transforms you into a Doll Blader for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23403" name="Transformation Scroll: Zaken" additionalName="" type="EtcItem">
<item id="23403" name="Transformation Scroll: Zaken" type="EtcItem">
<!-- Transforms you into Zaken for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23404" name="Transformation Scroll: Anakim" additionalName="" type="EtcItem">
<item id="23404" name="Transformation Scroll: Anakim" type="EtcItem">
<!-- Transforms you into Anakim for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23405" name="Transformation Scroll: Venom" additionalName="" type="EtcItem">
<item id="23405" name="Transformation Scroll: Venom" type="EtcItem">
<!-- Transforms you into Venom for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23406" name="Transformation Scroll: Gordon" additionalName="" type="EtcItem">
<item id="23406" name="Transformation Scroll: Gordon" type="EtcItem">
<!-- Transforms you into Gordon for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23407" name="Transformation Scroll: Ranku" additionalName="" type="EtcItem">
<item id="23407" name="Transformation Scroll: Ranku" type="EtcItem">
<!-- Transforms you into Ranku for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23408" name="Transformation Scroll: Kechi" additionalName="" type="EtcItem">
<item id="23408" name="Transformation Scroll: Kechi" type="EtcItem">
<!-- Transforms you into Kechi for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23409" name="Transformation Scroll: Demon Prince" additionalName="" type="EtcItem">
<item id="23409" name="Transformation Scroll: Demon Prince" type="EtcItem">
<!-- Transforms you into Demon Prince for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23410" name="Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23410" name="Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -65,7 +65,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9185-1" />
</item>
<item id="23411" name="Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<item id="23411" name="Scroll: Enchant Weapon (S-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, and dagger + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -80,7 +80,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2021-1" />
</item>
<item id="23412" name="Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<item id="23412" name="Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, and dagger + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -95,7 +95,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2006-1" />
</item>
<item id="23413" name="Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem">
<item id="23413" name="Scroll: Enchant Weapon (B-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (B-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -110,7 +110,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2015-1" />
</item>
<item id="23414" name="Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem">
<item id="23414" name="Scroll: Enchant Weapon (C-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (C-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -125,7 +125,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2017-1" />
</item>
<item id="23415" name="Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem">
<item id="23415" name="Scroll: Enchant Weapon (D-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc., two-handed sword/blunt/fist, and dagger (D-grade) + 2. P. Atk. for bows + 4. M. Atk. for all weapons + 2. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -140,7 +140,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2019-1" />
</item>
<item id="23416" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23416" name="Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to +4 or above, P. Def. Increases greatly. Can be safely enchanted up to +3. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -155,7 +155,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9186-1" />
</item>
<item id="23417" name="Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<item id="23417" name="Scroll: Enchant Armor (S-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (S-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -170,7 +170,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2022-1" />
</item>
<item id="23418" name="Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<item id="23418" name="Scroll: Enchant Armor (A-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (A-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -185,7 +185,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2007-1" />
</item>
<item id="23419" name="Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem">
<item id="23419" name="Scroll: Enchant Armor (B-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (B-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -200,7 +200,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2016-1" />
</item>
<item id="23420" name="Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem">
<item id="23420" name="Scroll: Enchant Armor (C-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (C-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -215,7 +215,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2018-1" />
</item>
<item id="23421" name="Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem">
<item id="23421" name="Scroll: Enchant Armor (D-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (D-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -230,7 +230,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2020-1" />
</item>
<item id="23422" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23422" name="Blessed Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -245,7 +245,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9187-1" />
</item>
<item id="23423" name="Blessed Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<item id="23423" name="Blessed Scroll: Enchant Weapon (S-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, and dagger + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -260,7 +260,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2026-1" />
</item>
<item id="23424" name="Blessed Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<item id="23424" name="Blessed Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, and dagger + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -275,7 +275,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2027-1" />
</item>
<item id="23425" name="Blessed Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem">
<item id="23425" name="Blessed Scroll: Enchant Weapon (B-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (B-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_b_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -290,7 +290,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2028-1" />
</item>
<item id="23426" name="Blessed Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem">
<item id="23426" name="Blessed Scroll: Enchant Weapon (C-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (C-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_c_i02" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -305,7 +305,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2029-1" />
</item>
<item id="23427" name="Blessed Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem">
<item id="23427" name="Blessed Scroll: Enchant Weapon (D-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc., two-handed sword/blunt/fist, and dagger (D-grade) + 2. P. Atk. for bows + 4. M. Atk. for all weapons + 2. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_d_i01" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -320,7 +320,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2030-1" />
</item>
<item id="23428" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23428" name="Blessed Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to +4 or above, P. Def. Increases greatly. Can be safely enchanted up to +3. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -335,7 +335,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9196-1" />
</item>
<item id="23429" name="Blessed Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<item id="23429" name="Blessed Scroll: Enchant Armor (S-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (S-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -350,7 +350,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2208-1" />
</item>
<item id="23430" name="Blessed Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<item id="23430" name="Blessed Scroll: Enchant Armor (A-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (A-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -365,7 +365,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2209-1" />
</item>
<item id="23431" name="Blessed Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem">
<item id="23431" name="Blessed Scroll: Enchant Armor (B-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (B-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_b_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -380,7 +380,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2210-1" />
</item>
<item id="23432" name="Blessed Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem">
<item id="23432" name="Blessed Scroll: Enchant Armor (C-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (C-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_c_i02" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -395,7 +395,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2211-1" />
</item>
<item id="23433" name="Blessed Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem">
<item id="23433" name="Blessed Scroll: Enchant Armor (D-grade)" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (D-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_d_i01" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -425,42 +425,42 @@
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23437" name="Mysterious Friend Summon Bracelet Pack (30-day)" additionalName="" type="EtcItem">
<item id="23437" name="Mysterious Friend Summon Bracelet Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing Mysterious Friend Summon Bracelet (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23438" name="Party Cake Pack" additionalName="" type="EtcItem">
<item id="23438" name="Party Cake Pack" type="EtcItem">
<!-- Wrapped Pack containing Party Cake. Cannot be exchanged or dropped once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23439" name="Feather of Blessing Pack" additionalName="" type="EtcItem">
<item id="23439" name="Feather of Blessing Pack" type="EtcItem">
<!-- Wrapped Pack containing Feather of Blessing. Cannot be exchanged or dropped once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23440" name="Super Healthy Juice Pack (HP)" additionalName="" type="EtcItem">
<item id="23440" name="Super Healthy Juice Pack (HP)" type="EtcItem">
<!-- Wrapped Pack containing 3 Super Healthy Juices (HP). Cannot be exchanged or dropped once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23441" name="Super Healthy Juice Pack (CP)" additionalName="" type="EtcItem">
<item id="23441" name="Super Healthy Juice Pack (CP)" type="EtcItem">
<!-- Wrapped Pack containing 5 Super Healthy Juices (CP). Cannot be exchanged or dropped once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23442" name="Kokoshnik" additionalName="" type="Armor">
<item id="23442" name="Kokoshnik" type="Armor">
<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a traditional Russian kokoshnik. Uses 2 hair accessory slots. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_hair_kokoshnik_f" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23443" name="Russian Navy Cap" additionalName="" type="Armor">
<item id="23443" name="Russian Navy Cap" type="Armor">
<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a Russian navy cap. Uses 2 hair accessory slots. Male only. -->
<set name="icon" val="BranchSys3.icon1.g_hair_peakless_cap_m" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23444" name="Russian Commemorative Cloak" additionalName="" type="Armor">
<item id="23444" name="Russian Commemorative Cloak" type="Armor">
<!-- Cloak commemorating Lineage II's 4th anniversary. Elaborately embroidered. -->
<set name="icon" val="BranchSys3.icon1.g_cloak_anniversary" />
<set name="default_action" val="EQUIP" />
@@ -469,17 +469,17 @@
<add stat="pDef" val="25.0" />
</for>
</item>
<item id="23445" name="Kokoshnik" additionalName="" type="Armor">
<item id="23445" name="Kokoshnik" type="Armor">
<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a traditional Russian kokoshnik. Uses 2 hair accessory slots. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_hair_kokoshnik_f" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23446" name="Russian Navy Cap" additionalName="" type="Armor">
<item id="23446" name="Russian Navy Cap" type="Armor">
<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a Russian navy cap. Uses 2 hair accessory slots. Male only. -->
<set name="icon" val="BranchSys3.icon1.g_hair_peakless_cap_m" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23447" name="Russian Commemorative Cloak" additionalName="" type="Armor">
<item id="23447" name="Russian Commemorative Cloak" type="Armor">
<!-- Cloak commemorating Lineage II's 4th anniversary. Elaborately embroidered. -->
<set name="icon" val="BranchSys3.icon1.g_cloak_anniversary" />
<set name="default_action" val="EQUIP" />
@@ -488,62 +488,62 @@
<add stat="pDef" val="25.0" />
</for>
</item>
<item id="23448" name="Metal Suit Top" additionalName="" type="Armor">
<item id="23448" name="Metal Suit Top" type="Armor">
<!-- Metal Suit Top. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23449" name="Metal Suit Pants" additionalName="" type="Armor">
<item id="23449" name="Metal Suit Pants" type="Armor">
<!-- Metal Suit Pants. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23450" name="Metal Suit Gloves" additionalName="" type="Armor">
<item id="23450" name="Metal Suit Gloves" type="Armor">
<!-- Metal Suit Gloves. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23451" name="Metal Suit Shoes" additionalName="" type="Armor">
<item id="23451" name="Metal Suit Shoes" type="Armor">
<!-- Metal Suit Shoes. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23452" name="Metal Suit Hair Accessory" additionalName="" type="Armor">
<item id="23452" name="Metal Suit Hair Accessory" type="Armor">
<!-- Metal Suit Hair Accessory. Hat form. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_hair" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23453" name="Military Top" additionalName="" type="Armor">
<item id="23453" name="Military Top" type="Armor">
<!-- Military Top. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23454" name="Military Pants" additionalName="" type="Armor">
<item id="23454" name="Military Pants" type="Armor">
<!-- Military Pants. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23455" name="Military Gloves" additionalName="" type="Armor">
<item id="23455" name="Military Gloves" type="Armor">
<!-- Military Gloves. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23456" name="Military Shoes" additionalName="" type="Armor">
<item id="23456" name="Military Shoes" type="Armor">
<!-- Military Shoes. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23457" name="Military Hair Accessory" additionalName="" type="Armor">
<item id="23457" name="Military Hair Accessory" type="Armor">
<!-- Military Hair Accessory. Hat form. Part of a costume. Sailor hat for women, and navy cap for men. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_hair_m" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23458" name="Maid Costume" additionalName="" type="Armor">
<item id="23458" name="Maid Costume" type="Armor">
<!-- Maid costume. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23459" name="Maid Hair Accessory" additionalName="" type="Armor">
<item id="23459" name="Maid Hair Accessory" type="Armor">
<!-- Maid hair accessory. Part of a costume. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid_hair" />
<set name="default_action" val="EQUIP" />
@@ -615,67 +615,67 @@
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23473" name="Fantasy Isle Medal of Glory" additionalName="" type="EtcItem">
<item id="23473" name="Fantasy Isle Medal of Glory" type="EtcItem">
<!-- Medal obtained with Fantasy Isle Coins. Use to increase your individual fame by 200. Cannot be exchanged or dropped, -->
<set name="icon" val="icon.etc_badge_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23474" name="Scroll: PK (Low-grade)" additionalName="" type="EtcItem">
<item id="23474" name="Scroll: PK (Low-grade)" type="EtcItem">
<!-- Double-click to decrease the PK count by 1. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23475" name="Scroll: PK (Mid-grade)" additionalName="" type="EtcItem">
<item id="23475" name="Scroll: PK (Mid-grade)" type="EtcItem">
<!-- Double-click to decrease the PK count by 3. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23476" name="Scroll: PK (High-grade)" additionalName="" type="EtcItem">
<item id="23476" name="Scroll: PK (High-grade)" type="EtcItem">
<!-- Double-click to decrease the PK count by 5. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23477" name="Scroll: PK (Top-grade)" additionalName="" type="EtcItem">
<item id="23477" name="Scroll: PK (Top-grade)" type="EtcItem">
<!-- Double-click to decrease the PK count by 10. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23478" name="Scroll: Reputation (Low-grade)" additionalName="" type="EtcItem">
<item id="23478" name="Scroll: Reputation (Low-grade)" type="EtcItem">
<!-- Double-click to increase reputation points by 1000. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_karma_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23479" name="Scroll: Reputation (Mid-grade)" additionalName="" type="EtcItem">
<item id="23479" name="Scroll: Reputation (Mid-grade)" type="EtcItem">
<!-- Double-click to increase reputation points by 5000. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_karma_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23480" name="Scroll: Reputation (High-grade)" additionalName="" type="EtcItem">
<item id="23480" name="Scroll: Reputation (High-grade)" type="EtcItem">
<!-- Double-click to increase reputation points by 30000. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_karma_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23481" name="Scroll: Reputation (Top-grade)" additionalName="" type="EtcItem">
<item id="23481" name="Scroll: Reputation (Top-grade)" type="EtcItem">
<!-- Double-click to change reputation points to 0. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_karma_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23482" name="Top Hat" additionalName="" type="Armor">
<item id="23482" name="Top Hat" type="Armor">
<!-- Hat with the secretive air of magicians. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_magicial_cap_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23483" name="Butterfly Hairpin" additionalName="" type="Armor">
<item id="23483" name="Butterfly Hairpin" type="Armor">
<!-- Hairpin in the shape of a butterfly. Female only. -->
<set name="icon" val="icon.Accessary_butterfly_hearpin_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23484" name="Wizard Hat" additionalName="" type="Armor">
<item id="23484" name="Wizard Hat" type="Armor">
<!-- Wizard's hat with a wide rim and slumped, pointy top. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_magic_cap_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23485" name="Santa Outfit" additionalName="" type="Armor">
<item id="23485" name="Santa Outfit" type="Armor">
<!-- Santa outfit to celebrate the holiday season. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
@@ -688,19 +688,19 @@
<set name="handler" val="Appearance" />
<set name="time" val="1209600" />
</item>
<item id="23487" name="Santa Outfit Appearance Stone" additionalName="" type="EtcItem">
<item id="23487" name="Santa Outfit Appearance Stone" type="EtcItem">
<!-- Appearance stone that modifies into a Santa outfit. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Santa outfit. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23488" name="Santa Outfit Appearance Stone Pack (14-day)" additionalName="" type="EtcItem">
<item id="23488" name="Santa Outfit Appearance Stone Pack (14-day)" type="EtcItem">
<!-- Wrapped Pack containing Santa Outfit Appearance Stone (14-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23489" name="Santa Outfit Appearance Stone Pack" additionalName="" type="EtcItem">
<item id="23489" name="Santa Outfit Appearance Stone Pack" type="EtcItem">
<!-- Wrapped Pack containing Santa Outfit Appearance Stone. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
@@ -710,45 +710,45 @@
<set name="icon" val="icon.etc_pccafe_point_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23491" name="Vitality Maintaining Potion (10-minute) (Event)" additionalName="" type="EtcItem">
<item id="23491" name="Vitality Maintaining Potion (10-minute) (Event)" type="EtcItem">
<!-- Maintains vitality for 10 min. Cooldown is 30 min. Vitality item with limited usage. -->
<set name="icon" val="icon.etc_lesser_potion_blue_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23492" name="Vitality Maintaining Potion (30-minute)" additionalName="" type="EtcItem">
<item id="23492" name="Vitality Maintaining Potion (30-minute)" type="EtcItem">
<!-- Maintains vitality for 30 min. Cooldown is 60 min. Vitality item with limited usage. -->
<set name="icon" val="icon.etc_lesser_potion_scarlet_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23493" name="Metal Suit Top Appearance Stone" additionalName="" type="EtcItem">
<item id="23493" name="Metal Suit Top Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a top into that of a Metal Suit. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23494" name="Metal Suit Pants Appearance Stone" additionalName="" type="EtcItem">
<item id="23494" name="Metal Suit Pants Appearance Stone" type="EtcItem">
<!-- Changes the appearance of pants into that of a Metal Suit. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23495" name="Metal Suit Gloves Appearance Stone" additionalName="" type="EtcItem">
<item id="23495" name="Metal Suit Gloves Appearance Stone" type="EtcItem">
<!-- Changes the appearance of gloves into that of a Metal Suit. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23496" name="Metal Suit Shoes Appearance Stone" additionalName="" type="EtcItem">
<item id="23496" name="Metal Suit Shoes Appearance Stone" type="EtcItem">
<!-- Changes the appearance of shoes into that of a Metal Suit. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23497" name="Metal Suit Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="23497" name="Metal Suit Hair Accessory Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a hair accessory into that of a Metal Suit. Can be used only on hair accessories that take up 2 slots. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="immediate_effect" val="true" />

View File

@@ -1,48 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23503" name="Military Top Appearance Stone" additionalName="" type="EtcItem">
<item id="23503" name="Military Top Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a top into that of a Military look. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23504" name="Military Pants Appearance Stone" additionalName="" type="EtcItem">
<item id="23504" name="Military Pants Appearance Stone" type="EtcItem">
<!-- Changes the appearance of pants into that of a Military look. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23505" name="Military Gloves Appearance Stone" additionalName="" type="EtcItem">
<item id="23505" name="Military Gloves Appearance Stone" type="EtcItem">
<!-- Changes the appearance of gloves into that of a Military look. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23506" name="Military Shoes Appearance Stone" additionalName="" type="EtcItem">
<item id="23506" name="Military Shoes Appearance Stone" type="EtcItem">
<!-- Changes the appearance of shoes into that of a Military look. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23507" name="Military Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="23507" name="Military Hair Accessory Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a hair accessory into that of a Military look. Can be used only on hair accessories that take up 2 slots. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23513" name="Maid Appearance Stone" additionalName="" type="EtcItem">
<item id="23513" name="Maid Appearance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid_stone" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23514" name="Maid Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="23514" name="Maid Hair Accessory Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a hair accessory into that of a Maid Costume. Can be used only on hair accessories that take up 2 slots. Female only. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="immediate_effect" val="true" />
@@ -55,14 +55,14 @@
<set name="default_action" val="EQUIP" />
<set name="weight" val="1" />
</item>
<item id="23530" name="Automatic Appearance Stone: Emerald Weapon" additionalName="" type="EtcItem">
<item id="23530" name="Automatic Appearance Stone: Emerald Weapon" type="EtcItem">
<!-- Changes the appearance of all weapons into those of Emerald Weapons of corresponding types. Can be used on shields and sigils. Double-click to use.\n\nNote: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23531" name="Automatic Appearance Stone: Japanese Weapon" additionalName="" type="EtcItem">
<item id="23531" name="Automatic Appearance Stone: Japanese Weapon" type="EtcItem">
<!-- Changes the appearance of all weapons into those of Japanese Weapons of corresponding types. Can be used on shields and sigils. Double-click to use.\n\nNote: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
<set name="immediate_effect" val="true" />

View File

@@ -18,64 +18,64 @@
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="23602" name="Hussar's Wing" additionalName="" type="Armor">
<item id="23602" name="Hussar's Wing" type="Armor">
<!-- Special armor used first by the Polish army between the 16th - 18th century. Equip on cloak slot. -->
<set name="icon" val="BranchSys3.icon1.g_agathion_hussar_pl" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="220" />
</item>
<item id="23603" name="Automatic Appearance: Emerald Weapon" additionalName="" type="EtcItem">
<item id="23603" name="Automatic Appearance: Emerald Weapon" type="EtcItem">
<!-- Changes the appearance of all weapons into those of Emerald Weapons of corresponding types. Can be used on shields and sigils.\n\nNote: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift" />
<set name="is_stackable" val="true" />
</item>
<item id="23604" name="Automatic Appearance: Japanese Weapon" additionalName="" type="EtcItem">
<item id="23604" name="Automatic Appearance: Japanese Weapon" type="EtcItem">
<!-- Changes the appearance of all weapons into those of Japanese Weapons of corresponding types. Can be used on shields and sigils.\n\nNote: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift" />
<set name="is_stackable" val="true" />
</item>
<item id="23605" name="SP Rune 50% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="23605" name="SP Rune 50% Pack (1-hour)" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 50% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23606" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Solo" additionalName="" type="EtcItem">
<item id="23606" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Solo" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 85 Kartia's Labyrinth solo dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="is_stackable" val="true" />
</item>
<item id="23607" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Solo" additionalName="" type="EtcItem">
<item id="23607" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Solo" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 90 Kartia's Labyrinth solo dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="is_stackable" val="true" />
</item>
<item id="23608" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Solo" additionalName="" type="EtcItem">
<item id="23608" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Solo" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 95 Kartia's Labyrinth solo dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="is_stackable" val="true" />
</item>
<item id="23609" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Party" additionalName="" type="EtcItem">
<item id="23609" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Party" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 85 Kartia's Labyrinth party dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="is_stackable" val="true" />
</item>
<item id="23610" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Party" additionalName="" type="EtcItem">
<item id="23610" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Party" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 90 Kartia's Labyrinth party dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="is_stackable" val="true" />
</item>
<item id="23611" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Party" additionalName="" type="EtcItem">
<item id="23611" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Party" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 95 Kartia's Labyrinth party dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="is_stackable" val="true" />
</item>
<item id="23612" name="Elixir of Life (Novice)" additionalName="" type="EtcItem">
<item id="23612" name="Elixir of Life (Novice)" type="EtcItem">
<!-- Recovers HP by 50%. Only for Lv. 84 or below to use on themselves. Cooldown is 5 min. -->
<set name="icon" val="br_cashtex.item.br_cash_elixir_of_life_s_i00" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="23613" name="2012 Tournament Winner's Crown - Cain" additionalName="" type="Armor">
<item id="23613" name="2012 Tournament Winner's Crown - Cain" type="Armor">
<!-- Crown bestowed upon the winner of the tournament. The hero's name will be forever engraved in server history. -->
<set name="icon" val="BranchSys.icon.br_comfortspirit_hat_a_i00" />
<set name="default_action" val="EQUIP" />
@@ -130,42 +130,42 @@
<set name="weight" val="36" />
<set name="is_stackable" val="true" />
</item>
<item id="23622" name="Name Change Ticket" additionalName="" type="EtcItem">
<item id="23622" name="Name Change Ticket" type="EtcItem">
<!-- To change your character's name, follow these steps:\n1. Create a new character with the desired name on your Account.\n2. Submit a ticket to Support with 'Rename Character' in the title and indicate the new nickname.\n3. The character with the item in the inventory will be renamed. -->
<set name="icon" val="icon.etc_exchange_ticket_i01" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23623" name="Gender Change Ticket" additionalName="" type="EtcItem">
<item id="23623" name="Gender Change Ticket" type="EtcItem">
<!-- To change the gender of your character, follow these steps:\n1. Submit a ticket to our Support from this account.\n2. Put 'Change gender' in the ticket title. The gender of the character with this item in the inventory will be changed.\nNote: You cannot change the gender of a Kamael. -->
<set name="icon" val="icon.etc_exchange_ticket_i02" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23624" name="Gorale Hat" additionalName="" type="Armor">
<item id="23624" name="Gorale Hat" type="Armor">
<!-- Hat worn by mountain dwellers. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon1.g_hair_gorale_hat_pl" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="23625" name="Fancy Hat" additionalName="" type="Armor">
<item id="23625" name="Fancy Hat" type="Armor">
<!-- Fancy hat with feathers worn by Polish aristocrats in the 17th century. Requires 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon1.g_hair_fancy_hat_pl" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="23626" name="Hat of Cheers" additionalName="" type="Armor">
<item id="23626" name="Hat of Cheers" type="Armor">
<!-- Red and white hat worn by Polish fans at soccer games. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon1.g_hair_jester_hat_pl" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="23627" name="Chocolate Doughnut" additionalName="" type="EtcItem">
<item id="23627" name="Chocolate Doughnut" type="EtcItem">
<!-- Famous Polish chocolate doughnut. Maintains vitality for 30 min. Cooldown is 60 min. Vitality item with limited usage. -->
<set name="icon" val="BranchSys3.icon1.g_chocolate_doughnut_pl" />
<set name="is_stackable" val="true" />
</item>
<item id="23628" name="Piroscki" additionalName="" type="EtcItem">
<item id="23628" name="Piroscki" type="EtcItem">
<!-- Famous Polish dish. Restores vitality upon XP gain through hunting for 30 min. Vitality item with limited usage. -->
<set name="icon" val="BranchSys3.icon1.g_dumpling_pl" />
<set name="is_stackable" val="true" />
@@ -206,12 +206,12 @@
<set name="is_stackable" val="true" />
<set name="time" val="14400" />
</item>
<item id="23635" name="Flint" additionalName="" type="EtcItem">
<item id="23635" name="Flint" type="EtcItem">
<!-- Creates a campfire that lasts for 30 min. The warmth of the bonfire reduces the amount of MP consumption during skill use, and increases HP/MP/CP Recovery Rate. The closer you sit to the fire, the better the effect. All members. -->
<set name="icon" val="BranchSys2.icon.g_campfire_flint" />
<set name="is_stackable" val="true" />
</item>
<item id="23636" name="Cloak (Poland)" additionalName="" type="Armor">
<item id="23636" name="Cloak (Poland)" type="Armor">
<!-- Cloak for Poland only. Elaborately embroidered. -->
<set name="icon" val="BranchSys3.icon1.g_pl_cape" />
<set name="default_action" val="EQUIP" />
@@ -260,36 +260,36 @@
<add stat="mDef" val="226.0" />
</for>
</item>
<item id="23641" name="Star Agathion Pack" additionalName="" type="EtcItem">
<item id="23641" name="Star Agathion Pack" type="EtcItem">
<!-- Double-click to obtain a random Star Agathion (7-day). -->
<set name="icon" val="icon.etc_pi_box_joy_pack" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23642" name="Vitality Replenishing Star Candy" additionalName="" type="EtcItem">
<item id="23642" name="Vitality Replenishing Star Candy" type="EtcItem">
<!-- Replenishes an amount of Vitality. Can be used more than 5 times a week. -->
<set name="icon" val="BranchSys.br_rudolf_food_red_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23643" name="Vitality Recovering Star Candy" additionalName="" type="EtcItem">
<item id="23643" name="Vitality Recovering Star Candy" type="EtcItem">
<!-- Replenishes Vitality for 10 min. Can be used more than 5 times a week. -->
<set name="icon" val="BranchSys.br_rudolf_food_purple_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="23644" name="Vitality Maintaining Star Candy" additionalName="" type="EtcItem">
<item id="23644" name="Vitality Maintaining Star Candy" type="EtcItem">
<!-- Replenishes Vitality for 10 min. Can be used more than 5 times a week. -->
<set name="icon" val="BranchSys.br_rudolf_food_blue_i00" />
<set name="weight" val="36" />
<set name="is_stackable" val="true" />
</item>
<item id="23645" name="MP Recovery Potion" additionalName="" type="EtcItem">
<item id="23645" name="MP Recovery Potion" type="EtcItem">
<!-- Restores 50% of Max MP. -->
<set name="icon" val="BranchSys.icon.br_vitality_potion_i00" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="23646" name="High-grade Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23646" name="High-grade Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
@@ -301,7 +301,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23647" name="High-grade Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23647" name="High-grade Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- Enchant success rate + 30% for armor (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
@@ -313,12 +313,12 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23648" name="Knighthood's Fortune Box" additionalName="" type="EtcItem">
<item id="23648" name="Knighthood's Fortune Box" type="EtcItem">
<!-- Wrapped Pack containing supplies used by knights, such as various XP Rune Packs, Vitailty Star Candies, firecrackers, etc. -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_cube_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23649" name="Royal Guard's Fortune Box" additionalName="" type="EtcItem">
<item id="23649" name="Royal Guard's Fortune Box" type="EtcItem">
<!-- Wrapped Pack containing supplies used by royal guards, such as Blessed Scrolls, Unbind Scrolls, Enchant Scrolls, and Enchant Stones of various levels and types. -->
<set name="icon" val="BranchSys.icon.br_fortuna_cube_s_i00" />
<set name="is_stackable" val="true" />
@@ -611,32 +611,32 @@
<set name="handler" val="Appearance" />
<set name="time" val="2592000" />
</item>
<item id="23686" name="Dimension Traveler's Red Vitality Potion" additionalName="" type="EtcItem">
<item id="23686" name="Dimension Traveler's Red Vitality Potion" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores some Vitality. -->
<set name="icon" val="icon.etc_potion_red_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23687" name="Dimension Traveler's Blue Vitality Potion" additionalName="" type="EtcItem">
<item id="23687" name="Dimension Traveler's Blue Vitality Potion" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores more Vitality than the Dimension Traveler's Red Vitality Potion. -->
<set name="icon" val="icon.etc_potion_blue_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23688" name="Dimension Traveler's Gold Vitality Potion" additionalName="" type="EtcItem">
<item id="23688" name="Dimension Traveler's Gold Vitality Potion" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores more Vitality than the Dimension Traveler's Blue Vitality Potion. -->
<set name="icon" val="icon.etc_potion_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23689" name="Dimension Protector's Red Vitality Potion" additionalName="" type="EtcItem">
<item id="23689" name="Dimension Protector's Red Vitality Potion" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores some Vitality. -->
<set name="icon" val="icon.etc_hot_spring_sulfur_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23690" name="Dimension Protector's Blue Vitality Potion" additionalName="" type="EtcItem">
<item id="23690" name="Dimension Protector's Blue Vitality Potion" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores more Vitality than the Dimension Protector's Red Vitality Potion. -->
<set name="icon" val="icon.etc_hot_spring_mineral_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23691" name="Dimension Protector's Gold Vitality Potion" additionalName="" type="EtcItem">
<item id="23691" name="Dimension Protector's Gold Vitality Potion" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores more Vitality than the Dimension Protector's Blue Vitality Potion. -->
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="is_stackable" val="true" />

View File

@@ -144,7 +144,7 @@
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23724" name="Adenian Tattoo: Wings" additionalName="" type="Armor">
<item id="23724" name="Adenian Tattoo: Wings" type="Armor">
<!-- Adenian Collection\nP. Def. + 35, M. Def. + 15, Attribute Resistance + 15, and Speed + 7. Can augment through the town blacksmith using the Adenian Life Stone. Augmenting with a Life Stone: Tattoo can specialize stats for either attack or defense. -->
<set name="icon" val="BranchSys3.icon1.g_co_tatu_i01" />
<set name="default_action" val="EQUIP" />
@@ -153,7 +153,7 @@
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23725" name="Adenian Tattoo: Tribal" additionalName="" type="Armor">
<item id="23725" name="Adenian Tattoo: Tribal" type="Armor">
<!-- Adenian Collection\nP. Def. + 35, M. Def. + 15, Attribute Resistance + 15, and Speed + 7. Can augment through the town blacksmith using the Adenian Life Stone. Augmenting with a Life Stone: Tattoo can specialize stats for either attack or defense. -->
<set name="icon" val="BranchSys3.icon1.g_co_tatu_i02" />
<set name="default_action" val="EQUIP" />
@@ -162,7 +162,7 @@
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23726" name="Adenian Tattoo: Evil" additionalName="" type="Armor">
<item id="23726" name="Adenian Tattoo: Evil" type="Armor">
<!-- Adenian Collection\nP. Def. + 35, M. Def. + 15, Attribute Resistance + 15, and Speed + 7. Can augment through the town blacksmith using the Adenian Life Stone. Augmenting with a Life Stone: Tattoo can specialize stats for either attack or defense. -->
<set name="icon" val="BranchSys3.icon1.g_co_tatu_i03" />
<set name="default_action" val="EQUIP" />
@@ -171,27 +171,27 @@
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23727" name="Life Stone: Tattoo" additionalName="" type="EtcItem">
<item id="23727" name="Life Stone: Tattoo" type="EtcItem">
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23728" name="Erupting Vitality XP Potion" additionalName="" type="EtcItem">
<item id="23728" name="Erupting Vitality XP Potion" type="EtcItem">
<!-- For 1 hr., XP Bonus + 100% with current Vitality. -->
<set name="icon" val="icon.etc_potion_red_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23729" name="Erupting Vitality Replenishing Potion" additionalName="" type="EtcItem">
<item id="23729" name="Erupting Vitality Replenishing Potion" type="EtcItem">
<!-- For 1 hr., Vitality Recovery + 100%. -->
<set name="icon" val="icon.etc_potion_blue_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23730" name="Erupting Vitality Conservation Potion" additionalName="" type="EtcItem">
<item id="23730" name="Erupting Vitality Conservation Potion" type="EtcItem">
<!-- For 1 hr., Vitality consumption upon XP gain - 50%. -->
<set name="icon" val="icon.etc_potion_yellow_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23731" name="Divine Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<item id="23731" name="Divine Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, dagger, crossbow + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -206,7 +206,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="26019-1" />
</item>
<item id="23732" name="Divine Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<item id="23732" name="Divine Scroll: Enchant Weapon (S-grade)" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, dagger, crossbow + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_wp_s" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -221,7 +221,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22077-1" />
</item>
<item id="23733" name="Divine Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23733" name="Divine Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -236,7 +236,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22440-1" />
</item>
<item id="23734" name="Divine Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<item id="23734" name="Divine Scroll: Enchant Armor (A-grade)" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (A-grade) + 1. Starting from + 4, P. Def. + 3. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -251,7 +251,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="26021-1" />
</item>
<item id="23735" name="Divine Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<item id="23735" name="Divine Scroll: Enchant Armor (S-grade)" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (S-grade) + 1. Starting from + 4, P. Def. + 3, and HP gradually increases. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_am_s" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -266,7 +266,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22078-1" />
</item>
<item id="23736" name="Divine Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23736" name="Divine Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (R-grade) + 2. Starting from +4, increases P. Def. greatly, and HP gradually increases. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -281,7 +281,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22443-1" />
</item>
<item id="23737" name="Divine Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<item id="23737" name="Divine Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, dagger, crossbow + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -292,7 +292,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="26019-1" />
</item>
<item id="23738" name="Divine Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<item id="23738" name="Divine Scroll: Enchant Weapon (S-grade)" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, dagger, crossbow + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_wp_s" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -303,7 +303,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22077-1" />
</item>
<item id="23739" name="Divine Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23739" name="Divine Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -314,7 +314,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22440-1" />
</item>
<item id="23740" name="Divine Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<item id="23740" name="Divine Scroll: Enchant Armor (A-grade)" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (A-grade) + 1. Starting from + 4, P. Def. + 3. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -326,7 +326,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="26021-1" />
</item>
<item id="23741" name="Divine Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<item id="23741" name="Divine Scroll: Enchant Armor (S-grade)" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (S-grade) + 1. Starting from + 4, P. Def. + 3, and HP gradually increases. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_am_s" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -338,7 +338,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="22078-1" />
</item>
<item id="23742" name="Divine Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23742" name="Divine Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (R-grade) + 2. Starting from +4, increases P. Def. greatly, and HP gradually increases. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -475,23 +475,23 @@
<set name="icon" val="icon.blessed_feather_i00" />
<set name="time" val="86400" />
</item>
<item id="23766" name="Warrior's Quick CP Potion" additionalName="" type="EtcItem">
<item id="23766" name="Warrior's Quick CP Potion" type="EtcItem">
<!-- Premium User Only\nPotion with the strength of an ancient warrior. Restores 350 CP. -->
<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="23767" name="Fortune Reading Ticket" additionalName="" type="EtcItem">
<item id="23767" name="Fortune Reading Ticket" type="EtcItem">
<!-- Ticket used in a Fortune Reading. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23768" name="Luxury Fortune Reading Ticket" additionalName="" type="EtcItem">
<item id="23768" name="Luxury Fortune Reading Ticket" type="EtcItem">
<!-- Ticket used in a Luxury Fortune Reading. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="23769" name="Improved Lucky Enchant Stone: Weapon (D-grade)" additionalName="" type="EtcItem">
<item id="23769" name="Improved Lucky Enchant Stone: Weapon (D-grade)" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (D-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
@@ -504,7 +504,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23770" name="Improved Lucky Enchant Stone: Weapon (C-grade)" additionalName="" type="EtcItem">
<item id="23770" name="Improved Lucky Enchant Stone: Weapon (C-grade)" type="EtcItem">
<!-- Enchant success rate + 18% for weapons (C-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i01" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
@@ -517,7 +517,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23771" name="Improved Lucky Enchant Stone: Weapon (B-grade)" additionalName="" type="EtcItem">
<item id="23771" name="Improved Lucky Enchant Stone: Weapon (B-grade)" type="EtcItem">
<!-- Enchant success rate + 15% for weapons (B-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i02" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
@@ -530,7 +530,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23772" name="Improved Lucky Enchant Stone: Weapon (A-grade)" additionalName="" type="EtcItem">
<item id="23772" name="Improved Lucky Enchant Stone: Weapon (A-grade)" type="EtcItem">
<!-- Enchant success rate + 12% for weapons (A-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i03" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
@@ -543,7 +543,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23773" name="Improved Lucky Enchant Stone: Weapon (S-grade)" additionalName="" type="EtcItem">
<item id="23773" name="Improved Lucky Enchant Stone: Weapon (S-grade)" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (S-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i04" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
@@ -556,7 +556,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23774" name="Improved Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23774" name="Improved Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- Enchant success rate + 7% for weapons (R-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
@@ -569,7 +569,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23775" name="Improved Lucky Enchant Stone: Armor (D-grade)" additionalName="" type="EtcItem">
<item id="23775" name="Improved Lucky Enchant Stone: Armor (D-grade)" type="EtcItem">
<!-- Enchant success rate + 35% for armor (D-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
@@ -582,7 +582,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23776" name="Improved Lucky Enchant Stone: Armor (C-grade)" additionalName="" type="EtcItem">
<item id="23776" name="Improved Lucky Enchant Stone: Armor (C-grade)" type="EtcItem">
<!-- Enchant success rate + 27% for armor (C-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i01" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
@@ -595,7 +595,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23777" name="Improved Lucky Enchant Stone: Armor (B-grade)" additionalName="" type="EtcItem">
<item id="23777" name="Improved Lucky Enchant Stone: Armor (B-grade)" type="EtcItem">
<!-- Enchant success rate + 23% for armor (B-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i02" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
@@ -608,7 +608,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23778" name="Improved Lucky Enchant Stone: Armor (A-grade)" additionalName="" type="EtcItem">
<item id="23778" name="Improved Lucky Enchant Stone: Armor (A-grade)" type="EtcItem">
<!-- Enchant success rate + 18% for armor (A-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i03" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
@@ -621,7 +621,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23779" name="Improved Lucky Enchant Stone: Armor (S-grade)" additionalName="" type="EtcItem">
<item id="23779" name="Improved Lucky Enchant Stone: Armor (S-grade)" type="EtcItem">
<!-- Enchant success rate + 15% for armor (S-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i04" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
@@ -634,7 +634,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23780" name="Improved Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23780" name="Improved Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10% for armor (R-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
@@ -647,7 +647,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23781" name="Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23781" name="Giant's Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10% for weapons when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" />
<set name="etcitem_type" val="GIANT_SCRL_INC_ENCHANT_PROP_WP" />
@@ -660,7 +660,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23782" name="Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23782" name="Giant's Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- Enchant success rate + 15% for armor when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" />
<set name="etcitem_type" val="GIANT_SCRL_INC_ENCHANT_PROP_AM" />
@@ -673,7 +673,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23783" name="Blessed Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23783" name="Blessed Giant's Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0 when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" />
<set name="etcitem_type" val="GIANT_SCRL_BLESS_INC_ENCHANT_PROP_WP" />
@@ -686,7 +686,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23784" name="Blessed Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23784" name="Blessed Giant's Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0 when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" />
<set name="etcitem_type" val="GIANT_SCRL_BLESS_INC_ENCHANT_PROP_AM" />
@@ -699,7 +699,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23785" name="Lesser Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23785" name="Lesser Giant's Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.\n -->
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" />
<set name="etcitem_type" val="GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_WP" />
@@ -712,7 +712,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23786" name="Lesser Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23786" name="Lesser Giant's Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. \n -->
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" />
<set name="etcitem_type" val="GIANT2_SCRL_BLESS_INC_ENCHANT_PROP_AM" />
@@ -725,7 +725,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23787" name="Blessed Lucky Enchant Stone: Weapon (D-grade)" additionalName="" type="EtcItem">
<item id="23787" name="Blessed Lucky Enchant Stone: Weapon (D-grade)" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (D-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i00" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
@@ -738,7 +738,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23788" name="Blessed Lucky Enchant Stone: Weapon (C-grade)" additionalName="" type="EtcItem">
<item id="23788" name="Blessed Lucky Enchant Stone: Weapon (C-grade)" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (C-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i01" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
@@ -751,7 +751,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23789" name="Blessed Lucky Enchant Stone: Weapon (B-grade)" additionalName="" type="EtcItem">
<item id="23789" name="Blessed Lucky Enchant Stone: Weapon (B-grade)" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (B-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i02" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
@@ -764,7 +764,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23790" name="Blessed Lucky Enchant Stone: Weapon (A-grade)" additionalName="" type="EtcItem">
<item id="23790" name="Blessed Lucky Enchant Stone: Weapon (A-grade)" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (A-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i03" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
@@ -777,7 +777,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23791" name="Blessed Lucky Enchant Stone: Weapon (S-grade)" additionalName="" type="EtcItem">
<item id="23791" name="Blessed Lucky Enchant Stone: Weapon (S-grade)" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (S-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i04" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
@@ -790,7 +790,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23792" name="Blessed Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="23792" name="Blessed Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_blessed_violet_i00" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_WP" />
@@ -803,7 +803,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23793" name="Blessed Lucky Enchant Stone: Armor (D-grade)" additionalName="" type="EtcItem">
<item id="23793" name="Blessed Lucky Enchant Stone: Armor (D-grade)" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (D-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i00" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
@@ -816,7 +816,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23794" name="Blessed Lucky Enchant Stone: Armor (C-grade)" additionalName="" type="EtcItem">
<item id="23794" name="Blessed Lucky Enchant Stone: Armor (C-grade)" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (C-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i01" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
@@ -829,7 +829,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23795" name="Blessed Lucky Enchant Stone: Armor (B-grade)" additionalName="" type="EtcItem">
<item id="23795" name="Blessed Lucky Enchant Stone: Armor (B-grade)" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (B-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i02" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
@@ -842,7 +842,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23796" name="Blessed Lucky Enchant Stone: Armor (A-grade)" additionalName="" type="EtcItem">
<item id="23796" name="Blessed Lucky Enchant Stone: Armor (A-grade)" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (A-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i03" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
@@ -855,7 +855,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23797" name="Blessed Lucky Enchant Stone: Armor (S-grade)" additionalName="" type="EtcItem">
<item id="23797" name="Blessed Lucky Enchant Stone: Armor (S-grade)" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (S-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i04" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
@@ -868,7 +868,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23798" name="Blessed Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<item id="23798" name="Blessed Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_bleseed_violet_i00" />
<set name="etcitem_type" val="SCRL_BLESS_INC_ENCHANT_PROP_AM" />
@@ -881,7 +881,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="23799" name="Vitality Maintaining Potion (10-minute)" additionalName="" type="EtcItem">
<item id="23799" name="Vitality Maintaining Potion (10-minute)" type="EtcItem">
<!-- Maintains Vitality for 10 min. Cooldown is 30 min. Vitality item with limited usage. -->
<set name="icon" val="icon.etc_lesser_potion_blue_i00" />
<set name="is_stackable" val="true" />

View File

@@ -1,41 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23800" name="Major Adenian Life Stone" additionalName="" type="EtcItem">
<item id="23800" name="Major Adenian Life Stone" type="EtcItem">
<!-- Life Stone for Adenian Underwear. Powerful. Has a higher chance of creating high stats when augmenting than a standard Adenian Life Stone. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23801" name="Superior Adenian Life Stone: Tattoo" additionalName="" type="EtcItem">
<item id="23801" name="Superior Adenian Life Stone: Tattoo" type="EtcItem">
<!-- Life Stone for Adenian Tattoo. Most powerful of all Adenian Life Stones. Has a low chance of bestowing superhuman strengths. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23802" name="Adenian Life Stone" additionalName="" type="EtcItem">
<item id="23802" name="Adenian Life Stone" type="EtcItem">
<!-- Life Stone for Adenian Underwear. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23803" name="Major Adenian Life Stone" additionalName="" type="EtcItem">
<item id="23803" name="Major Adenian Life Stone" type="EtcItem">
<!-- Life Stone for Adenian Underwear. Powerful. Has a higher chance of creating high stats when augmenting than a standard Adenian Life Stone. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23804" name="Superior Adenian Life Stone: Tattoo" additionalName="" type="EtcItem">
<item id="23804" name="Superior Adenian Life Stone: Tattoo" type="EtcItem">
<!-- Life Stone for Adenian Tattoo. Most powerful of all Adenian Life Stones. Has a low chance of bestowing superhuman strengths. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23805" name="Hero Coin" additionalName="" type="EtcItem">
<item id="23805" name="Hero Coin" type="EtcItem">
<!-- Used for purchasing at the L2 Store. -->
<set name="icon" val="icon.etc_coins_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23806" name="Transformation Potion: Uthanka" additionalName="" type="EtcItem">
<item id="23806" name="Transformation Potion: Uthanka" type="EtcItem">
<!-- Can transform into Pirate Captain Uthanka. -->
<set name="icon" val="icon.etc_lesser_potion_green_i00" />
<set name="weight" val="120" />
@@ -92,13 +92,13 @@
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23816" name="Uthanka's Treasure Chest" additionalName="" type="EtcItem">
<item id="23816" name="Uthanka's Treasure Chest" type="EtcItem">
<!-- Pirate Captain Uthanka's treasure. Double-click for a chance to obtain one of many items. -->
<set name="icon" val="icon.etc_ev_kalie_treasure_box" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23817" name="Uthanka's Ring" additionalName="" type="Armor">
<item id="23817" name="Uthanka's Ring" type="Armor">
<!-- Can transform into Pirate Captain Uthanka.\n -->
<set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka" />
<set name="default_action" val="EQUIP" />
@@ -119,12 +119,12 @@
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23820" name="Scroll of Escape: Uthanka's Tomb" additionalName="" type="EtcItem">
<item id="23820" name="Scroll of Escape: Uthanka's Tomb" type="EtcItem">
<!-- Return to Uthanka's Tomb. -->
<set name="icon" val="icon.etc_scroll_of_return_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23821" name="Agathion - Pirate Captain Uthanka" additionalName="" type="Armor">
<item id="23821" name="Agathion - Pirate Captain Uthanka" type="Armor">
<!-- Summon Uthanka Agathion. -->
<set name="icon" val="BranchSys.icon.br_aga_uthanka_i00" />
<set name="default_action" val="EQUIP" />
@@ -142,7 +142,7 @@
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23824" name="Uthanka's Blessed Scroll of Resurrection" additionalName="" type="EtcItem">
<item id="23824" name="Uthanka's Blessed Scroll of Resurrection" type="EtcItem">
<!-- Resurrects a dead person and restores their XP. -->
<set name="icon" val="icon.etc_scroll_of_resurrection_i01" />
<set name="weight" val="120" />
@@ -276,12 +276,12 @@
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23847" name="Luxury Fortune Reading Coupon" additionalName="" type="EtcItem">
<item id="23847" name="Luxury Fortune Reading Coupon" type="EtcItem">
<!-- Coupon you can trade in for a Luxury Fortune Reading Ticket through Eve's Fortune Shop. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23848" name="Luxury Fortune Reading Coupon" additionalName="" type="EtcItem">
<item id="23848" name="Luxury Fortune Reading Coupon" type="EtcItem">
<!-- Coupon you can trade in for a Luxury Fortune Reading Ticket through Eve's Fortune Shop. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00" />
<set name="is_stackable" val="true" />
@@ -296,7 +296,7 @@
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23851" name="Royal Training Camp Ticket" additionalName="" type="EtcItem">
<item id="23851" name="Royal Training Camp Ticket" type="EtcItem">
<!-- Ticket for entering the Royal Training Camp. Talk to the manager to enter. You can stay up to 5 hours inside, and must leave when the time resets at 6:30 am. -->
<set name="icon" val="icon.ticket_i00" />
<set name="is_stackable" val="true" />
@@ -314,96 +314,96 @@
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="23854" name="XP Rune II (Lv. 1-95) 100% Pack (3-hour)" additionalName="" type="EtcItem">
<item id="23854" name="XP Rune II (Lv. 1-95) 100% Pack (3-hour)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune II (Lv. 1-95) 100% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="23855" name="Golden Crate" additionalName="" type="EtcItem">
<item id="23855" name="Golden Crate" type="EtcItem">
<!-- Has a chance of obtaining either a Dark Amaranthine Enhancement Stone, Bloody Amaranthine Enhancement Stone, Dark Eternal Enhancement Stone, Bloody Eternal Enhancement Stone, Kaliel's Energy - Desire, Kaliel's Energy - Hellfire, Kaliel's Energy - Annihilation, Blessed Giant's Lucky Enchant Stone: Weapon (R-grade), Blessed Giant's Lucky Enchant Stone: Armor (R-grade), Top-grade Life Stone (R-grade), Giant's Energy, Energy of Destruction, Fire Crystal - Super, Water Crystal - Super, Wind Crystal - Super, Earth Crystal - Super, Holy Crystal - Super, Dark Crystal - Super, or Gemstone (R-grade). -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="23856" name="Silver Crate" additionalName="" type="EtcItem">
<item id="23856" name="Silver Crate" type="EtcItem">
<!-- Has a chance of obtaining either a Scroll of Blessing (R99-grade), Scroll of Blessing (R95-grade), Scroll of Blessing (R2-grade), Scroll of Blessing (R1-grade), Lv. 5 Legendary Dye Pack, Blessed Scroll: Enchant Weapon (R-grade), Giant's Scroll: Enchant Weapon (R-grade), Blessed Scroll: Enchant Armor (R-grade), High-grade Lucky Enchant Stone: Weapon (R-grade), High-grade Lucky Enchant Stone: Armor (R-grade), Giant's Scroll: Enchant Armor (R-grade), Life Stone: Hair Accessory, Scroll: Enchant Hair Accessory, Fire Stone (+ 150), Water Stone (+ 150), Earth Stone (+ 150), Wind Stone (+ 150), Dark Stone (+ 150), or Holy Stone (+ 150). -->
<set name="icon" val="icon.etc_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23857" name="Bronze Crate" additionalName="" type="EtcItem">
<item id="23857" name="Bronze Crate" type="EtcItem">
<!-- Has a chance of obtaining 1 of the following items: Enhanced Power Shirt (+ 7) Pack, Prestige Rune (100%) Pack (7-day), Weapon Appearance/Restoration Stone Pack (R-grade), Armor Appearance/Restoration Stone Pack (R-grade), Hair Accessory Appearance/Restoration Stone Pack, Superior Minion Coupon Pack, Top-grade Life Stone (R-grade), Super Healthy Juice Pack (CP)/(HP), Letter Collector's Gift, Blessed Scroll: Enchant Power Shirt, Feather of Blessing Pack, Fire/Water/Earth/Wind/Dark/Holy Stone (+ 60). -->
<set name="icon" val="icon.etc_treasure_box_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="23858" name="Talisman Crate" additionalName="" type="EtcItem">
<item id="23858" name="Talisman Crate" type="EtcItem">
<!-- Has a chance of obtaining either a Talisman (R-grade) - Knock Back Resistance (Passive), Talisman (R-grade) - Knock Down Resistance (Passive), Talisman (R-grade) - Binding Resistance (Passive), Talisman (R-grade) - Pulling Resistance (Passive), Talisman (R-grade) - Banishment Resistance (Passive), Talisman (R-grade) - Mutation Resistance (Passive), Talisman (R-grade) - Lethal Strike Resistance, Talisman (R-grade) - Damage Reflect Resistance, Special Talisman - M. Def., Special Talisman - Ranged Attack Resistance, Special Talisman (R-grade) - Decrease MP Consumption, or Talisman (R-grade) - Cancel Debuff (Active). -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23859" name="Change Clan Name" additionalName="" type="EtcItem">
<item id="23859" name="Change Clan Name" type="EtcItem">
<!-- To change your clan name:\n1. Request through your own account.\n2. Send a request with the title 'Change Clan Name'.\n3. Your character must be the clan leader, with the Change Clan Name item in the inventory. -->
<set name="icon" val="icon.etc_exchange_ticket_i01" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23860" name="Raid Boss' Soul Pack" additionalName="" type="EtcItem">
<item id="23860" name="Raid Boss' Soul Pack" type="EtcItem">
<!-- Double-click to obtain either a Bottle of Orfen's Soul, a Bottle of Frintezza's Soul, a Bottle of Queen Ant's Soul, or a Bottle of Baium's Soul. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="23861" name="Bottle Fragment of Valakas' Soul" additionalName="" type="EtcItem">
<item id="23861" name="Bottle Fragment of Valakas' Soul" type="EtcItem">
<!-- Bottle Fragment of Valakas' Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Valakas' Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_valakas_soul_fragment" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="23862" name="Bottle Fragment of Antharas' Soul" additionalName="" type="EtcItem">
<item id="23862" name="Bottle Fragment of Antharas' Soul" type="EtcItem">
<!-- Bottle Fragment of Antharas' Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Antharas' Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_antaras_soul_fragment" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="23863" name="Bottle Fragment of Baium's Soul" additionalName="" type="EtcItem">
<item id="23863" name="Bottle Fragment of Baium's Soul" type="EtcItem">
<!-- Bottle Fragment of Baium's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Baium's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_baium_soul_fragment" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="23864" name="Bottle Fragment of Orfen's Soul" additionalName="" type="EtcItem">
<item id="23864" name="Bottle Fragment of Orfen's Soul" type="EtcItem">
<!-- Bottle Fragment of Orfen's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Orfen's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_orfen_soul_fragment" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="23865" name="Bottle Fragment of Queen Ant's Soul" additionalName="" type="EtcItem">
<item id="23865" name="Bottle Fragment of Queen Ant's Soul" type="EtcItem">
<!-- Bottle Fragment of Queen Ant's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Queen Ant's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_queen_ant_soul_fragment" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="23866" name="Bottle Fragment of Frintezza's Soul" additionalName="" type="EtcItem">
<item id="23866" name="Bottle Fragment of Frintezza's Soul" type="EtcItem">
<!-- Bottle Fragment of Frintezza's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Frintezza's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_frintessa_soul_fragment" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="23867" name="Bottle Fragment of Freya's Soul" additionalName="" type="EtcItem">
<item id="23867" name="Bottle Fragment of Freya's Soul" type="EtcItem">
<!-- Bottle Fragment of Freya's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Freya's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_freya_soul_fragment" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="23868" name="Agathion - Van Halter's Memory" additionalName="" type="Armor">
<item id="23868" name="Agathion - Van Halter's Memory" type="Armor">
<!-- Memento for Van Halter's users. -->
<set name="icon" val="BranchSys2.icon.br_aga_tiger_grandma_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23869" name="Angel Cat's Blessing Pack" additionalName="" type="EtcItem">
<item id="23869" name="Angel Cat's Blessing Pack" type="EtcItem">
<!-- Wrapped Pack containing Angel Cat's Blessing (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23870" name="Angel Cat's Blessing" additionalName="" type="EtcItem">
<item id="23870" name="Angel Cat's Blessing" type="EtcItem">
<!-- For 60min., P. Atk. + 5%, M. Atk. + 20%, Atk. Spd. + 5%, Casting Spd. + 5%, and SP/XP gain through hunt + 30%. Does not stack with event buffs such as the Letter Collector's Gift. -->
<set name="icon" val="icon.accessory_cat_the_cat_cap_i00" />
<set name="weight" val="5" />
@@ -442,139 +442,139 @@
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23877" name="Samurai Hair Accessory" additionalName="" type="Armor">
<item id="23877" name="Samurai Hair Accessory" type="Armor">
<!-- Samurai look. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_japan_general_hair_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23878" name="Samurai Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="23878" name="Samurai Hair Accessory Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of a hair accessory into that of a Samurai Outfit. Only for 2-slot hair accessories.\n\nNote: Bestowing a pendant on a modified hair accessory wil reset the appearance. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23879" name="Samurai Outfit" additionalName="" type="Armor">
<item id="23879" name="Samurai Outfit" type="Armor">
<!-- Samurai look. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_japan_general_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23880" name="Samurai Outfit Appearance Stone" additionalName="" type="EtcItem">
<item id="23880" name="Samurai Outfit Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Samurai. Works on one-piece armor. Changes the entire armor set's appearance. Can be undone with a Restoration Stone.\n\nNote: Upgrading or bestowing options on modified armor will reset the appearance. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="23881" name="Anakim Outfit" additionalName="" type="Armor">
<item id="23881" name="Anakim Outfit" type="Armor">
<!-- Anakim's look. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_anakim_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23882" name="Anakim Outfit Appearance Stone" additionalName="" type="EtcItem">
<item id="23882" name="Anakim Outfit Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of armor into that of Anakim. Works on one-piece armor. Changes the entire armor set's appearance. Can be undone with a Restoration Stone.\n\nNote: Upgrading or bestowing options on modified armor will reset the appearance. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="23883" name="Vampire Top" additionalName="" type="Armor">
<item id="23883" name="Vampire Top" type="Armor">
<!-- Vampiric wear. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_u_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23884" name="Vampire Pants" additionalName="" type="Armor">
<item id="23884" name="Vampire Pants" type="Armor">
<!-- Vampiric wear. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_l_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23885" name="Vampire Gloves" additionalName="" type="Armor">
<item id="23885" name="Vampire Gloves" type="Armor">
<!-- Vampiric wear. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_g_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23886" name="Vampire Shoes" additionalName="" type="Armor">
<item id="23886" name="Vampire Shoes" type="Armor">
<!-- Vampiric wear. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_b_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23887" name="Vampire Hair Accessory" additionalName="" type="Armor">
<item id="23887" name="Vampire Hair Accessory" type="Armor">
<!-- Vampiric wear in the form of a mask. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_hair_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23888" name="Vampire Top Appearance Stone" additionalName="" type="EtcItem">
<item id="23888" name="Vampire Top Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Vampire Outfit. No change in stats. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="23889" name="Vampire Pants Appearance Stone" additionalName="" type="EtcItem">
<item id="23889" name="Vampire Pants Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Vampire Outfit. No change in stats. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="23890" name="Vampire Gloves Appearance Stone" additionalName="" type="EtcItem">
<item id="23890" name="Vampire Gloves Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Vampire Outfit. No change in stats. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="23891" name="Vampire Shoes Appearance Stone" additionalName="" type="EtcItem">
<item id="23891" name="Vampire Shoes Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Vampire Outfit. No change in stats. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="23892" name="Vampire Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="23892" name="Vampire Hair Accessory Appearance Stone" type="EtcItem">
<!-- Modifies the appearance of a hair accessory into that of a Vampire Outfit. Only for 2-slot hair accessories. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="23893" name="Life Stone Pack" additionalName="" type="EtcItem">
<item id="23893" name="Life Stone Pack" type="EtcItem">
<!-- Wrapped Pack containing various Life Stones. Double-click to obtain either a Life Stone Instilled with Giants' Power, Top-grade Life Stone (R-grade), High-grade Life Stone (R-grade), Mid-grade Life Stone (R-grade), or Life Stone (R-grade). -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23894" name="Adenian Life Stone Pack" additionalName="" type="EtcItem">
<item id="23894" name="Adenian Life Stone Pack" type="EtcItem">
<!-- Wrapped Pack containing various Adenian Life Stones. Double-click to obtain either a Superior Adenian Life Stone: Tattoo, Major Adenian Life Stone, or Adenian Life Stone. -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23895" name="Lucky Enchant Stone: Armor Pack" additionalName="" type="EtcItem">
<item id="23895" name="Lucky Enchant Stone: Armor Pack" type="EtcItem">
<!-- Wrapped Pack containing various Lucky Enchant Stone: Armor. Double-click to obtain either Improved Lucky Enchant Stone: Armor (R-grade), Blessed Lucky Enchant Stone: Armor (R-grade), High-grade Lucky Enchant Stone: Armor (R-grade), or Lucky Enchant Stone: Armor (R-grade). -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23896" name="Lucky Enchant Stone: Weapon Pack" additionalName="" type="EtcItem">
<item id="23896" name="Lucky Enchant Stone: Weapon Pack" type="EtcItem">
<!-- Wrapped Pack containing various Lucky Enchant Stone: Weapon. Double-click to obtain either Improved Lucky Enchant Stone: Weapon (R-grade), Blessed Lucky Enchant Stone: Weapon (R-grade), High-grade Lucky Enchant Stone: Weapon (R-grade), or Lucky Enchant Stone: Weapon (R-grade). -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23897" name="Soul Bottle Pack" additionalName="" type="EtcItem">
<item id="23897" name="Soul Bottle Pack" type="EtcItem">
<!-- Pack containing soul bottle or bottle fragment. Double-click to acquire either Bottle of Valakas' Soul, Bottle of Antharas' Soul, Bottle of Baium's Soul, Bottle of Orfen's Soul, Bottle of Queen Ant's Soul, Bottle of Frintezza's Soul, Bottle of Freya's Soul, Valakas' Soul Fragment, Antharas' Soul Fragment, Baium's Soul Fragment, Orfen's Soul Fragment, Queen Ant's Soul Fragment, Frintezza's Soul Fragment, or Freya's Soul Fragment. -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23898" name="Pandora's Box" additionalName="" type="EtcItem">
<item id="23898" name="Pandora's Box" type="EtcItem">
<!-- Pandora's Box containing various high-grade items. Double-click to acquire one of the following: Life Stone Instilled with Giant's Power, Destruction Scroll: Enchant Weapon (R-grade), Destruction Scroll: Enchant Armor (R-grade), 10,000,000,000 Adena, Transformation Scroll, Immortal Scroll, Kaliel's Energy, Dye, Elcyum, Attribute Crystal, Pendant, Hair Accessory, Potion, etc. -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23899" name="Gambler's Box" additionalName="" type="EtcItem">
<item id="23899" name="Gambler's Box" type="EtcItem">
<!-- Gambler's Box containing various high-grade items. Double-click to acquire one of the following: 1,000,000,000 Adena, Scroll: Enchant Hair Accessory, Weapon Attribute Change Crystal (R-grade), Gemstone (R-grade), Scroll: Enchant Armor (R-grade), Life Stone (R-grade), Attribute Stone Pack, Blessed Scroll of Escape, Strawberry Cake (HP), or Fantasy Mana Potion. -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23900" name="Agathion - Anakim" additionalName="" type="Armor">
<item id="23900" name="Agathion - Anakim" type="Armor">
<!-- Equip to summon the Anakim Agathion. -->
<set name="icon" val="BranchSys3.iconItem.g_agathion_anakim" />
<set name="default_action" val="EQUIP" />
@@ -78,7 +78,7 @@
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23913" name="Tears One-handed Sword" additionalName="" type="Weapon">
<item id="23913" name="Tears One-handed Sword" type="Weapon">
<!-- Russia's weapon crafting contest finalist. One-handed sword type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -93,7 +93,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="23914" name="Tears Dagger" additionalName="" type="Weapon">
<item id="23914" name="Tears Dagger" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Dagger type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -108,7 +108,7 @@
<set stat="critRate" val="12.0" />
</for>
</item>
<item id="23915" name="Tears Two-handed Sword" additionalName="" type="Weapon">
<item id="23915" name="Tears Two-handed Sword" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Two-handed sword type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_twohand_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -123,7 +123,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="23916" name="Tears Fist Weapon" additionalName="" type="Weapon">
<item id="23916" name="Tears Fist Weapon" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Fist weapon type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dualfist_i00" />
<set name="default_action" val="EQUIP" />
@@ -139,7 +139,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="23917" name="Tears Spear" additionalName="" type="Weapon">
<item id="23917" name="Tears Spear" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Spear type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_pole_i00" />
<set name="default_action" val="EQUIP" />
@@ -154,7 +154,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="23918" name="Tears Bow" additionalName="" type="Weapon">
<item id="23918" name="Tears Bow" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Bow type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -169,7 +169,7 @@
<set stat="critRate" val="12.0" />
</for>
</item>
<item id="23919" name="Tears Crossbow" additionalName="" type="Weapon">
<item id="23919" name="Tears Crossbow" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Crossbow type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_twohand_crossbow_i00" />
<set name="default_action" val="EQUIP" />
@@ -184,7 +184,7 @@
<set stat="critRate" val="10.0" />
</for>
</item>
<item id="23920" name="Tears One-handed Blunt Weapon" additionalName="" type="Weapon">
<item id="23920" name="Tears One-handed Blunt Weapon" type="Weapon">
<!-- Russia's weapon crafting contest finalist. One-handed blunt weapon type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_blunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -199,7 +199,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="23921" name="Tears Magic Sword" additionalName="" type="Weapon">
<item id="23921" name="Tears Magic Sword" type="Weapon">
<!-- Russia's weapon crafting contest finalist. One-handed magic sword type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_magic_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -214,7 +214,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="23922" name="Tears One-handed Magic Blunt Weapon" additionalName="" type="Weapon">
<item id="23922" name="Tears One-handed Magic Blunt Weapon" type="Weapon">
<!-- Russia's weapon crafting contest finalist. One-handed magic blunt weapon type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_magic_blunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -229,7 +229,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="23923" name="Tears Two-handed Magic Blunt Weapon" additionalName="" type="Weapon">
<item id="23923" name="Tears Two-handed Magic Blunt Weapon" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Two-handed magic blunt weapon type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_magic_twohand_blunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -244,7 +244,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="23924" name="Tears Dualsword" additionalName="" type="Weapon">
<item id="23924" name="Tears Dualsword" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Dualsword type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dual_i00" />
<set name="default_action" val="EQUIP" />
@@ -259,7 +259,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="23925" name="Tears Dual Dagger" additionalName="" type="Weapon">
<item id="23925" name="Tears Dual Dagger" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Dual Dagger type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -274,7 +274,7 @@
<set stat="critRate" val="12.0" />
</for>
</item>
<item id="23926" name="Tears Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="23926" name="Tears Dual Blunt Weapon" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Dual Blunt Weapon type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -289,7 +289,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="23927" name="Tears Shield" additionalName="" type="Weapon">
<item id="23927" name="Tears Shield" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Shield type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -301,7 +301,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23928" name="Tears Sigil" additionalName="" type="Armor">
<item id="23928" name="Tears Sigil" type="Armor">
<!-- Russia's weapon crafting contest finalist. Sigil type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_sigil_i00" />
<set name="default_action" val="EQUIP" />
@@ -447,22 +447,22 @@
<set name="is_stackable" val="true" />
<set name="time" val="10800" />
</item>
<item id="23946" name="XP Rune II (Lv. 1-95) 100% Pack (1-hour)" additionalName="" type="EtcItem">
<item id="23946" name="XP Rune II (Lv. 1-95) 100% Pack (1-hour)" type="EtcItem">
<!-- Pack containing XP Rune II (Lv. 1-95) 100% (1-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="23947" name="Kamaloka Secret Chest Key" additionalName="" type="EtcItem">
<item id="23947" name="Kamaloka Secret Chest Key" type="EtcItem">
<!-- Key to opening treasure chests in the Infernal and Lunatic Kamaloka. Use 5 to open a Secret Chest, and 2 to open a normal Chest. -->
<set name="icon" val="icon.aphros_key" />
<set name="is_stackable" val="true" />
</item>
<item id="23948" name="Kamaloka Chest Key" additionalName="" type="EtcItem">
<item id="23948" name="Kamaloka Chest Key" type="EtcItem">
<!-- Key to opening treasure chests in the Infernal and Lunatic Kamaloka. Use 5 to open a Secret Chest, and 2 to open a normal Chest. -->
<set name="icon" val="icon.etc_old_key_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="23949" name="Returning Hero's Wondrous Cubic" additionalName="" type="EtcItem">
<item id="23949" name="Returning Hero's Wondrous Cubic" type="EtcItem">
<!-- Double-click to obtain either a Vitality Replenishing Potion (30-minute), Feather of Blessing, Heavenly Cocktail x 2, Scroll of Escape Pack: Village, or MP Recovery Potion. Once a day. -->
<set name="icon" val="Branchsys2.icon.cube_event_i02" />
</item>
@@ -472,187 +472,187 @@
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23951" name="Returning Hero's Support Box" additionalName="" type="EtcItem">
<item id="23951" name="Returning Hero's Support Box" type="EtcItem">
<!-- Wrapped Pack containing Rerturning Hero's Shirt, Returning Hero's Belt, and a Returning Hero's Wondrous Cubic. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23952" name="Extra Pass: Infernal/Lunatic Kamaloka" additionalName="" type="EtcItem">
<item id="23952" name="Extra Pass: Infernal/Lunatic Kamaloka" type="EtcItem">
<!-- Entry Pass to Infernal and Lunatic Kamaloka. Use to reset cooldown and enter the dungeon up to 5 times within the cooldown. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="23953" name="2014 World Olympiad Hero's Accessory" additionalName="" type="Armor">
<item id="23953" name="2014 World Olympiad Hero's Accessory" type="Armor">
<!-- Hair Accessory worn by the hero of the 2014 World Olympiad. Equip for a boost of + 5 on all stats. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23954" name="2014 World Olympiad Semifinalist's Accessory" additionalName="" type="Armor">
<item id="23954" name="2014 World Olympiad Semifinalist's Accessory" type="Armor">
<!-- Hair Accessory worn by the semifinalist of the 2014 World Olympiad. Equip for a boost of + 2 on all stats. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23955" name="Kamaloka Secret Chest" additionalName="" type="EtcItem">
<item id="23955" name="Kamaloka Secret Chest" type="EtcItem">
<!-- Identical to the Kamaloka Secret Chest found in Infernal and Lunatic Kamaloka. Has a chance of obtaining either a Dark/Bloody Amaranthine Enhancement Stone, Dark/Bloody Eternal Enhancement Stone, Life Stone Instilled with Giant's Power, Scroll of Blessing: Weapon/Armor (R99-grade), Top-grade Life Stone (R/R95/R99-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), an Attribute Stone (+ 60), or Gemstone (R-grade). -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23956" name="Kamaloka Chest" additionalName="" type="EtcItem">
<item id="23956" name="Kamaloka Chest" type="EtcItem">
<!-- Identical to the Kamaloka Chest found in Infernal and Lunatic Kamaloka. Has a chance of obtaining either a Blessed Scroll: Enchant Weapon/Armor (R-grade), High-grade Life Stone (R/R95/R99-grade), Scroll: Enchant Weapon/Armor (R-grade), an Attribute Stone, or Blessed Scroll of Resurrection. -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23957" name="Illusion 1" additionalName="" type="EtcItem">
<item id="23957" name="Illusion 1" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23958" name="Illusion 2" additionalName="" type="EtcItem">
<item id="23958" name="Illusion 2" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23959" name="Illusion 3" additionalName="" type="EtcItem">
<item id="23959" name="Illusion 3" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23960" name="Illusion 4" additionalName="" type="EtcItem">
<item id="23960" name="Illusion 4" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23961" name="Illusion 5" additionalName="" type="EtcItem">
<item id="23961" name="Illusion 5" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23962" name="Illusion 6" additionalName="" type="EtcItem">
<item id="23962" name="Illusion 6" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23963" name="Illusion 7" additionalName="" type="EtcItem">
<item id="23963" name="Illusion 7" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23964" name="Illusion 8" additionalName="" type="EtcItem">
<item id="23964" name="Illusion 8" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23965" name="Illusion 9" additionalName="" type="EtcItem">
<item id="23965" name="Illusion 9" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23966" name="Illusion 10" additionalName="" type="EtcItem">
<item id="23966" name="Illusion 10" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23967" name="Illusion 11" additionalName="" type="EtcItem">
<item id="23967" name="Illusion 11" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23968" name="Illusion 12" additionalName="" type="EtcItem">
<item id="23968" name="Illusion 12" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23969" name="Illusion 13" additionalName="" type="EtcItem">
<item id="23969" name="Illusion 13" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23970" name="Illusion 14" additionalName="" type="EtcItem">
<item id="23970" name="Illusion 14" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23971" name="Illusion 15" additionalName="" type="EtcItem">
<item id="23971" name="Illusion 15" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23972" name="Illusion 16" additionalName="" type="EtcItem">
<item id="23972" name="Illusion 16" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23973" name="Illusion 17" additionalName="" type="EtcItem">
<item id="23973" name="Illusion 17" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23974" name="Illusion 18" additionalName="" type="EtcItem">
<item id="23974" name="Illusion 18" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23975" name="Illusion 19" additionalName="" type="EtcItem">
<item id="23975" name="Illusion 19" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23976" name="Illusion 20" additionalName="" type="EtcItem">
<item id="23976" name="Illusion 20" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23977" name="Agathion - Pegasus Pack" additionalName="" type="EtcItem">
<item id="23977" name="Agathion - Pegasus Pack" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Pegasus. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23978" name="Agathion - Pegasus" additionalName="" type="Armor">
<item id="23978" name="Agathion - Pegasus" type="Armor">
<!-- Can summon Pegasus when equipped. -->
<set name="icon" val="BranchSys.icon.br_aga_pegasus_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23979" name="Vampire Top Appearance Stone" additionalName="" type="EtcItem">
<item id="23979" name="Vampire Top Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a top to that of a Vampire Outfit. Abilities do not change after modification. Can be used regardless of material. Can be stored in the clan warehouse. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="23980" name="Vampire Pants Appearance Stone" additionalName="" type="EtcItem">
<item id="23980" name="Vampire Pants Appearance Stone" type="EtcItem">
<!-- Changes the appearance of pants to those of a Vampire Outfit. Abilities do not change after modification. Can be used regardless of material. Can be stored in the clan warehouse. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="23981" name="Vampire Gloves Appearance Stone" additionalName="" type="EtcItem">
<item id="23981" name="Vampire Gloves Appearance Stone" type="EtcItem">
<!-- Changes the appearance of gloves to those of a Vampire Outfit. Abilities do not change after modification. Can be stored in the clan warehouse. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="23982" name="Vampire Shoes Appearance Stone" additionalName="" type="EtcItem">
<item id="23982" name="Vampire Shoes Appearance Stone" type="EtcItem">
<!-- Changes the appearance of shoes to those of a Vampire Outfit. Abilities do not change after modification. Can be stored in the clan warehouse. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="23983" name="Vampire Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<item id="23983" name="Vampire Hair Accessory Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a hair accessory into that of a Vampire Outfit. Can be used only on hair accessories that take up 2 slots. Can be stored in the clan warehouse. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="23984" name="Traces of Ancient Kartia's Labyrinth" additionalName="" type="EtcItem">
<item id="23984" name="Traces of Ancient Kartia's Labyrinth" type="EtcItem">
<!-- Maybe the Kartia Researcher can tell you more about it. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. Deleted after event. -->
<set name="icon" val="BranchSys3.Icon.g_ev_magic_powder" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23985" name="Extra Pass: Ancient Kartia's Labyrinth" additionalName="" type="EtcItem">
<item id="23985" name="Extra Pass: Ancient Kartia's Labyrinth" type="EtcItem">
<!-- Resets the cooldown to Ancient Kartia's Labyrinth. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. Deleted after event. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23986" name="Rune of Bountiful Growth Pack" additionalName="" type="EtcItem">
<item id="23986" name="Rune of Bountiful Growth Pack" type="EtcItem">
<!-- Dimensional Item Pack\nWrapped Pack containing a Rune of Bountiful Growth (30-day). Cannot be exchanged, dropped, destroyed, auctioned, or sold in a private store. Can be stored in a private warehouse. Can be shared within an account through the Dimensional Merchant. -->
<set name="icon" val="icon.ev_charge_box" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23987" name="Rune of Bountiful Growth (30-day)" additionalName="" type="EtcItem">
<item id="23987" name="Rune of Bountiful Growth (30-day)" type="EtcItem">
<!-- Dimensional Item\nKeep this in your inventory to gain SP/XP + 20% when hunting. Lv. 99 and below. Can be stacked with XP Rune I (Lv. 1-85) and XP Rune II (Lv. 1-95) 100%. When used with Emperor's Rune, only the Emperor's Rune takes effect. Cannot be exchanged, dropped, destroyed, or sold in the private store. Can be stored in a private warehouse. Deleted after event. -->
<set name="icon" val="icon.ev_charge_run" />
</item>
<item id="23988" name="Wondrous Wind Scroll" additionalName="" type="EtcItem">
<item id="23988" name="Wondrous Wind Scroll" type="EtcItem">
<!-- For 60min., Max HP/MP/CP + 30%, P./M. Def. + 30%, P. Atk. + 10%, M. Atk. + 20%, and Wind Attack/Resistance + 20. Skill Cooldown - 10%. Cannot be exchanged, dropped, auctioned, sold in a private store, or used in the Olympiad. Can be stored in a private warehouse. Cannot be stacked with Art of Seduction. Deleted after event. -->
<set name="icon" val="icon.ev_charge_scroll" />
<set name="is_stackable" val="true" />

View File

@@ -462,7 +462,7 @@
<set name="unequip_skill" val="3267-1" />
<set name="item_skill" val="26116-6;26117-6;26129-12;17621-1;17633-1;3267-1" />
</item>
<item id="24133" name="Dark Assassin Suit" additionalName="" type="Armor">
<item id="24133" name="Dark Assassin Suit" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. -->
<set name="icon" val="BranchIcon.Icon.dark_assassin" />
<set name="default_action" val="EQUIP" />
@@ -470,75 +470,75 @@
<add stat="pDef" val="400.0" />
</for>
</item>
<item id="24134" name="Appearance Stone: Dark Assassin Suit" additionalName="" type="EtcItem">
<item id="24134" name="Appearance Stone: Dark Assassin Suit" type="EtcItem">
<!-- Changes the appearance of your appearance into that of a Dark Assassin Suit. Can use Dark Assassin's Move after appearance modification. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="24135" name="Dark Assassin Top" additionalName="" type="EtcItem">
<item id="24135" name="Dark Assassin Top" type="EtcItem">
<!-- Take 4 parts to the Assassin Suit (top, pants, gloves, boots) to the Dimensional Merchant to trade in for an Appearance Stone: Dark Assassin Suit. -->
<set name="icon" val="BranchIcon.Icon.etc_dark_suit_upbody_i00" />
</item>
<item id="24136" name="Dark Assassin Pants" additionalName="" type="EtcItem">
<item id="24136" name="Dark Assassin Pants" type="EtcItem">
<!-- Take 4 parts to the Assassin Suit (top, pants, gloves, boots) to the Dimensional Merchant to trade in for an Appearance Stone: Dark Assassin Suit. -->
<set name="icon" val="BranchIcon.Icon.etc_dark_suit_downbody_i00" />
</item>
<item id="24137" name="Dark Assassin Gloves" additionalName="" type="EtcItem">
<item id="24137" name="Dark Assassin Gloves" type="EtcItem">
<!-- Take 4 parts to the Assassin Suit (top, pants, gloves, boots) to the Dimensional Merchant to trade in for an Appearance Stone: Dark Assassin Suit. -->
<set name="icon" val="BranchIcon.Icon.etc_dark_suit_gloves_i00" />
</item>
<item id="24138" name="Dark Assassin Boots" additionalName="" type="EtcItem">
<item id="24138" name="Dark Assassin Boots" type="EtcItem">
<!-- Take 4 parts to the Assassin Suit (top, pants, gloves, boots) to the Dimensional Merchant to trade in for an Appearance Stone: Dark Assassin Suit. -->
<set name="icon" val="BranchIcon.Icon.etc_dark_suit_shoes_i00" />
</item>
<item id="24139" name="Starlight Jar" additionalName="" type="EtcItem">
<item id="24139" name="Starlight Jar" type="EtcItem">
<!-- Stars twinkle inside a star-shaped jar. Ingredient to crafting a Zodiac Agathion bracelet with a 100% success rate. -->
<set name="icon" val="BranchIcon.Icon.etc_sign_agathion_feed_yellow_i00" />
</item>
<item id="24140" name="Agathion - Three-headed Dragon" additionalName="" type="Armor">
<item id="24140" name="Agathion - Three-headed Dragon" type="Armor">
<!-- Summons a cute Three-headed Dragon. Cannot be exchanged, dropped, or sold. -->
<set name="icon" val="BranchSys2.icon.br_aga_threehead_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="24141" name="Lucky Day Box" additionalName="" type="EtcItem">
<item id="24141" name="Lucky Day Box" type="EtcItem">
<!-- A daily gift from either Chaotic Chronicle, Chaotic Throne, or Goddess of Destruction NPC. You can receive an event item. -->
<set name="icon" val="icon.etc_box_of_adventure_1_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24142" name="Blessed Amaranthine Pack" additionalName="" type="EtcItem">
<item id="24142" name="Blessed Amaranthine Pack" type="EtcItem">
<!-- Wrapped Pack containing a Blessed Amaranthine weapon. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24143" name="Blessed Eternal Pack" additionalName="" type="EtcItem">
<item id="24143" name="Blessed Eternal Pack" type="EtcItem">
<!-- Wrapped Pack containing Blessed Eternal Armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24144" name="Rare Soul Crystal Ingredient Pack (R99-grade)" additionalName="" type="EtcItem">
<item id="24144" name="Rare Soul Crystal Ingredient Pack (R99-grade)" type="EtcItem">
<!-- Wrapped Pack containing all Gemstones required for rare soul crystal enchantment of an Amaranthine weapon. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="24145" name="Rare Soul Crystal Ingredient Pack (R95-grade)" additionalName="" type="EtcItem">
<item id="24145" name="Rare Soul Crystal Ingredient Pack (R95-grade)" type="EtcItem">
<!-- Wrapped Pack containing all Gemstones required for rare soul crystal enchantment of a Specter weapon. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="24146" name="Top-grade Augmentation Pack (R99-grade)" additionalName="" type="EtcItem">
<item id="24146" name="Top-grade Augmentation Pack (R99-grade)" type="EtcItem">
<!-- Wrapped Pack containing a Top-grade Life Stone (R99-grade) and all fees required for augmentation and de-augmentation. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="24147" name="Top-grade Augmentation Pack (R95-grade)" additionalName="" type="EtcItem">
<item id="24147" name="Top-grade Augmentation Pack (R95-grade)" type="EtcItem">
<!-- Wrapped Pack containing a Top-grade Life Stone (R95-grade) and all fees required for augmentation and de-augmentation. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="weight" val="100" />
@@ -550,229 +550,229 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24149" name="Luck Box 2" additionalName="" type="EtcItem">
<item id="24149" name="Luck Box 2" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24150" name="Luck Box 3" additionalName="" type="EtcItem">
<item id="24150" name="Luck Box 3" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24151" name="Agathion - Virgo Pack (Low-grade)" additionalName="" type="EtcItem">
<item id="24151" name="Agathion - Virgo Pack (Low-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Virgo between Lv. 1 - 4. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24152" name="Agathion - Virgo Pack (Mid-grade)" additionalName="" type="EtcItem">
<item id="24152" name="Agathion - Virgo Pack (Mid-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Virgo between Lv. 5 - 6. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24153" name="Agathion - Virgo Pack (High-grade)" additionalName="" type="EtcItem">
<item id="24153" name="Agathion - Virgo Pack (High-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Virgo between Lv. 7 - 8. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24154" name="Agathion - Capricorn Pack (Low-grade)" additionalName="" type="EtcItem">
<item id="24154" name="Agathion - Capricorn Pack (Low-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Capricorn between Lv. 1 - 4. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24155" name="Agathion - Capricorn Pack (Mid-grade)" additionalName="" type="EtcItem">
<item id="24155" name="Agathion - Capricorn Pack (Mid-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Capricorn between Lv. 5 - 6. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24156" name="Agathion - Capricorn Pack (High-grade)" additionalName="" type="EtcItem">
<item id="24156" name="Agathion - Capricorn Pack (High-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Capricorn between Lv. 7 - 8. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24157" name="Agathion - Libra Pack (Low-grade)" additionalName="" type="EtcItem">
<item id="24157" name="Agathion - Libra Pack (Low-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Libra between Lv. 1 - 4. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24158" name="Agathion - Libra Pack (Mid-grade)" additionalName="" type="EtcItem">
<item id="24158" name="Agathion - Libra Pack (Mid-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Libra between Lv. 5 - 6. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24159" name="Agathion - Libra Pack (High-grade)" additionalName="" type="EtcItem">
<item id="24159" name="Agathion - Libra Pack (High-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Libra between Lv. 7 - 8. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24160" name="Agathion - Aries Pack (Low-grade)" additionalName="" type="EtcItem">
<item id="24160" name="Agathion - Aries Pack (Low-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Aries between Lv. 1 - 4. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24161" name="Agathion - Aries Pack (Mid-grade)" additionalName="" type="EtcItem">
<item id="24161" name="Agathion - Aries Pack (Mid-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Aries between Lv. 5 - 6. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24162" name="Agathion - Aries Pack (High-grade)" additionalName="" type="EtcItem">
<item id="24162" name="Agathion - Aries Pack (High-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Aries between Lv. 7 - 8. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24163" name="Agathion - Taurus Pack (Low-grade)" additionalName="" type="EtcItem">
<item id="24163" name="Agathion - Taurus Pack (Low-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Taurus between Lv. 1 - 4. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24164" name="Agathion - Taurus Pack (Mid-grade)" additionalName="" type="EtcItem">
<item id="24164" name="Agathion - Taurus Pack (Mid-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Taurus between Lv. 5 - 6. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24165" name="Agathion - Taurus Pack (High-grade)" additionalName="" type="EtcItem">
<item id="24165" name="Agathion - Taurus Pack (High-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Taurus between Lv. 7 - 8. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24166" name="Agathion - Leo Pack (Low-grade)" additionalName="" type="EtcItem">
<item id="24166" name="Agathion - Leo Pack (Low-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Leo between Lv. 1 - 4. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24167" name="Agathion - Leo Pack (Mid-grade)" additionalName="" type="EtcItem">
<item id="24167" name="Agathion - Leo Pack (Mid-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Leo between Lv. 5 - 6. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24168" name="Agathion - Leo Pack (High-grade)" additionalName="" type="EtcItem">
<item id="24168" name="Agathion - Leo Pack (High-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Leo between Lv. 7 - 8. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24169" name="Agathion - Gemini Pack (Low-grade)" additionalName="" type="EtcItem">
<item id="24169" name="Agathion - Gemini Pack (Low-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Gemini between Lv. 1 - 4. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24170" name="Agathion - Gemini Pack (Mid-grade)" additionalName="" type="EtcItem">
<item id="24170" name="Agathion - Gemini Pack (Mid-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Gemini between Lv. 5 - 6. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24171" name="Agathion - Gemini Pack (High-grade)" additionalName="" type="EtcItem">
<item id="24171" name="Agathion - Gemini Pack (High-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Gemini between Lv. 7 - 8. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24172" name="Agathion - Scorpio Pack (Low-grade)" additionalName="" type="EtcItem">
<item id="24172" name="Agathion - Scorpio Pack (Low-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Scorpio between Lv. 1 - 4. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24173" name="Agathion - Scorpio Pack (Mid-grade)" additionalName="" type="EtcItem">
<item id="24173" name="Agathion - Scorpio Pack (Mid-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Scorpio between Lv. 5 - 6. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24174" name="Agathion - Scorpio Pack (High-grade)" additionalName="" type="EtcItem">
<item id="24174" name="Agathion - Scorpio Pack (High-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Scorpio between Lv. 7 - 8. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24175" name="Agathion - Aquarius Pack (Low-grade)" additionalName="" type="EtcItem">
<item id="24175" name="Agathion - Aquarius Pack (Low-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Aquarius between Lv. 1 - 4. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24176" name="Agathion - Aquarius Pack (Mid-grade)" additionalName="" type="EtcItem">
<item id="24176" name="Agathion - Aquarius Pack (Mid-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Aquarius between Lv. 5 - 6. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24177" name="Agathion - Aquarius Pack (High-grade)" additionalName="" type="EtcItem">
<item id="24177" name="Agathion - Aquarius Pack (High-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Aquarius between Lv. 7 - 8. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24178" name="Agathion - Pisces Pack (Low-grade)" additionalName="" type="EtcItem">
<item id="24178" name="Agathion - Pisces Pack (Low-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Pisces between Lv. 1 - 4. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24179" name="Agathion - Pisces Pack (Mid-grade)" additionalName="" type="EtcItem">
<item id="24179" name="Agathion - Pisces Pack (Mid-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Pisces between Lv. 5 - 6. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24180" name="Agathion - Pisces Pack (High-grade)" additionalName="" type="EtcItem">
<item id="24180" name="Agathion - Pisces Pack (High-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Pisces between Lv. 7 - 8. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24181" name="Agathion - Sagittarius Pack (Low-grade)" additionalName="" type="EtcItem">
<item id="24181" name="Agathion - Sagittarius Pack (Low-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Sagittarius between Lv. 1 - 4. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24182" name="Agathion - Sagittarius Pack (Mid-grade)" additionalName="" type="EtcItem">
<item id="24182" name="Agathion - Sagittarius Pack (Mid-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Sagittarius between Lv. 5 - 6. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24183" name="Agathion - Sagittarius Pack (High-grade)" additionalName="" type="EtcItem">
<item id="24183" name="Agathion - Sagittarius Pack (High-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Sagittarius between Lv. 7 - 8. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24184" name="Agathion - Cancer Pack (Low-grade)" additionalName="" type="EtcItem">
<item id="24184" name="Agathion - Cancer Pack (Low-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Cancer between Lv. 1 - 4. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24185" name="Agathion - Cancer Pack (Mid-grade)" additionalName="" type="EtcItem">
<item id="24185" name="Agathion - Cancer Pack (Mid-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Cancer between Lv. 5 - 6. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24186" name="Agathion - Cancer Pack (High-grade)" additionalName="" type="EtcItem">
<item id="24186" name="Agathion - Cancer Pack (High-grade)" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Cancer between Lv. 7 - 8. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />

View File

@@ -288,91 +288,91 @@
<set name="crystal_count" val="8947" />
<set name="weight" val="150" />
</item>
<item id="24332" name="Starlight Jar" additionalName="" type="EtcItem">
<item id="24332" name="Starlight Jar" type="EtcItem">
<!-- Stars twinkle inside a star-shaped jar. Ingredient to crafting a Zodiac Agathion bracelet. -->
<set name="icon" val="BranchIcon.Icon.etc_sign_agathion_feed_yellow_i00" />
</item>
<item id="24333" name="La Vie En Rose's Jewelry Box" additionalName="" type="EtcItem">
<item id="24333" name="La Vie En Rose's Jewelry Box" type="EtcItem">
<!-- Double-click to acquire 1 of La Vie En Rose's jewels. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24334" name="La Vie En Rose's Jewelry Pack" additionalName="" type="EtcItem">
<item id="24334" name="La Vie En Rose's Jewelry Pack" type="EtcItem">
<!-- Double-click to acquire 10 La Vie En Rose's Jewelry Boxes. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24335" name="La Vie En Rose's Noble Brooch" additionalName="" type="EtcItem">
<item id="24335" name="La Vie En Rose's Noble Brooch" type="EtcItem">
<!-- Double-click to acquire 30 La Vie En Rose's Jewelry Boxes and 1 Noble Brooch Chest. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_pi_box_wish_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="24336" name="La Vie En Rose's Brilliant Brooch" additionalName="" type="EtcItem">
<item id="24336" name="La Vie En Rose's Brilliant Brooch" type="EtcItem">
<!-- Double-click to acquire 55 La Vie En Rose's Jewelry Boxes and 1 Noble Brooch Chest. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_pi_box_love_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="24337" name="Starlight Jar Pouch" additionalName="" type="EtcItem">
<item id="24337" name="Starlight Jar Pouch" type="EtcItem">
<!-- Double-click to acquire a Starlight Jar. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24338" name="Starlight Jar Pack" additionalName="" type="EtcItem">
<item id="24338" name="Starlight Jar Pack" type="EtcItem">
<!-- Double-click to acquire 10 Starlight Jar Pouches. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24339" name="Starlight Jar Pouch" additionalName="" type="EtcItem">
<item id="24339" name="Starlight Jar Pouch" type="EtcItem">
<!-- Double-click to acquire a Starlight Jar. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24340" name="Starlight Jar Pack" additionalName="" type="EtcItem">
<item id="24340" name="Starlight Jar Pack" type="EtcItem">
<!-- Double-click to acquire 10 Starlight Jar Pouches. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24341" name="Blessed Giant's Lucky Enchant Stone: Weapon Pack (R-grade)" additionalName="" type="EtcItem">
<item id="24341" name="Blessed Giant's Lucky Enchant Stone: Weapon Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing a Blessed Giant's Lucky Enchant Stone: Weapon (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24342" name="Blessed Giant's Lucky Enchant Stone: Armor Pack (R-grade)" additionalName="" type="EtcItem">
<item id="24342" name="Blessed Giant's Lucky Enchant Stone: Armor Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing a Blessed Giant's Lucky Enchant Stone: Armor (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24343" name="Blessed Lucky Enchant Stone: Weapon Pack (R-grade)" additionalName="" type="EtcItem">
<item id="24343" name="Blessed Lucky Enchant Stone: Weapon Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing a Blessed Lucky Enchant Stone: Weapon (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24344" name="Lesser Giant's Lucky Enchant Stone: Weapon Pack (R-grade)" additionalName="" type="EtcItem">
<item id="24344" name="Lesser Giant's Lucky Enchant Stone: Weapon Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing a Lesser Giant's Lucky Enchant Stone: Weapon (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24345" name="Blessed Lucky Enchant Stone: Armor Pack (R-grade)" additionalName="" type="EtcItem">
<item id="24345" name="Blessed Lucky Enchant Stone: Armor Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing a Blessed Lucky Enchant Stone: Armor (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24346" name="Lesser Giant's Lucky Enchant Stone: Armor Pack (R-grade)" additionalName="" type="EtcItem">
<item id="24346" name="Lesser Giant's Lucky Enchant Stone: Armor Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing a Lesser Giant's Lucky Enchant Stone: Armor (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24347" name="Scroll: Enchant Weapon Pack (R-grade)" additionalName="" type="EtcItem">
<item id="24347" name="Scroll: Enchant Weapon Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing a Scroll: Enchant Weapon (R-grade) with 10% increase in enchant success rate. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24348" name="Scroll: Enchant Armor Pack (R-grade)" additionalName="" type="EtcItem">
<item id="24348" name="Scroll: Enchant Armor Pack (R-grade)" type="EtcItem">
<!-- Wrapped Pack containing a Scroll: Enchant Armor (R-grade) with 10% increase in enchant success rate. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24349" name="XP Rune III (Lv. 1-99) 100% Pack (30-day)" additionalName="" type="EtcItem">
<item id="24349" name="XP Rune III (Lv. 1-99) 100% Pack (30-day)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 100% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
@@ -411,7 +411,7 @@
<set name="weight" val="150" />
<set name="time" val="259200" />
</item>
<item id="24355" name="Premium Account: Art of Seduction" additionalName="" type="EtcItem">
<item id="24355" name="Premium Account: Art of Seduction" type="EtcItem">
<!-- For 30 min., Max HP/MP/CP + 30%, P./M. Def. + 30%, P./Atk. + 10%, M. Atk. + 20%. Effect disappears if active while receiving Art of Seduction. Cannot be exchanged, dropped, or used in the Olympiad. Can be used in the Ceremony of Chaos. Can be stored in the private warehouse. -->
<set name="icon" val="BranchSys2.icon.br_rosalia_rose_blue_i00" />
<set name="weight" val="1" />
@@ -431,7 +431,7 @@
<set name="weight" val="10" />
<set name="time" val="604800" />
</item>
<item id="24358" name="Premium Account: Quick Healing Potion" additionalName="" type="EtcItem">
<item id="24358" name="Premium Account: Quick Healing Potion" type="EtcItem">
<!-- Rerstores 1250 HP, and remaining power restores CP. No duration. Cannot be exchanged, dropped, sold, used in the Olympiad, or used in the Ceremony of Chaos. Can be stored in the private warehouse. -->
<set name="icon" val="icon.etc_potion_gold_i00" />
<set name="weight" val="20" />
@@ -502,7 +502,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="24364" name="Dark Assassin Suit" additionalName="" type="Armor">
<item id="24364" name="Dark Assassin Suit" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. -->
<set name="icon" val="icon.dark_assassin" />
<set name="default_action" val="EQUIP" />
@@ -510,7 +510,7 @@
<add stat="pDef" val="400.0" />
</for>
</item>
<item id="24365" name="Appearance Stone: Dark Assassin Suit" additionalName="" type="EtcItem">
<item id="24365" name="Appearance Stone: Dark Assassin Suit" type="EtcItem">
<!-- Changes the appearance of your appearance into that of a Dark Assassin Suit. Can use Dark Assassin's Move after appearance modification. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
@@ -593,82 +593,82 @@
<!-- 10-min. When possessed, XP/SP/Drop Rate + 10%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24384" name="Sayha's Rune: Growth Pack Stage 1" additionalName="" type="EtcItem">
<item id="24384" name="Sayha's Rune: Growth Pack Stage 1" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Growth Stage 1. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24385" name="Sayha's Rune: Growth Pack Stage 2" additionalName="" type="EtcItem">
<item id="24385" name="Sayha's Rune: Growth Pack Stage 2" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Growth Stage 2. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24386" name="Sayha's Rune: Growth Pack Stage 3" additionalName="" type="EtcItem">
<item id="24386" name="Sayha's Rune: Growth Pack Stage 3" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Growth Stage 3. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24387" name="Sayha's Rune: Growth Pack Stage 4" additionalName="" type="EtcItem">
<item id="24387" name="Sayha's Rune: Growth Pack Stage 4" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Growth Stage 4. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24388" name="Sayha's Rune: Skill Pack Stage 1" additionalName="" type="EtcItem">
<item id="24388" name="Sayha's Rune: Skill Pack Stage 1" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Skill Stage 1. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24389" name="Sayha's Rune: Skill Pack Stage 2" additionalName="" type="EtcItem">
<item id="24389" name="Sayha's Rune: Skill Pack Stage 2" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Skill Stage 2. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24390" name="Sayha's Rune: Skill Pack Stage 3" additionalName="" type="EtcItem">
<item id="24390" name="Sayha's Rune: Skill Pack Stage 3" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Skill Stage 3. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24391" name="Sayha's Rune: Skill Pack Stage 4" additionalName="" type="EtcItem">
<item id="24391" name="Sayha's Rune: Skill Pack Stage 4" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Skill Stage 4. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24392" name="Sayha's Rune: Luck Pack Stage 1" additionalName="" type="EtcItem">
<item id="24392" name="Sayha's Rune: Luck Pack Stage 1" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Luck Stage 1. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24393" name="Sayha's Rune: Luck Pack Stage 2" additionalName="" type="EtcItem">
<item id="24393" name="Sayha's Rune: Luck Pack Stage 2" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Luck Stage 2. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24394" name="Sayha's Rune: Luck Pack Stage 3" additionalName="" type="EtcItem">
<item id="24394" name="Sayha's Rune: Luck Pack Stage 3" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Luck Stage 3. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24395" name="Sayha's Rune: Luck Pack Stage 4" additionalName="" type="EtcItem">
<item id="24395" name="Sayha's Rune: Luck Pack Stage 4" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Luck Stage 4. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24396" name="Sayha's Rune Pack Stage 1" additionalName="" type="EtcItem">
<item id="24396" name="Sayha's Rune Pack Stage 1" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Stage 1. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24397" name="Sayha's Rune Pack Stage 2" additionalName="" type="EtcItem">
<item id="24397" name="Sayha's Rune Pack Stage 2" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Stage 2. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24398" name="Sayha's Rune Pack Stage 3" additionalName="" type="EtcItem">
<item id="24398" name="Sayha's Rune Pack Stage 3" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Stage 3. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24399" name="Sayha's Rune Pack Stage 4" additionalName="" type="EtcItem">
<item id="24399" name="Sayha's Rune Pack Stage 4" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Stage 4. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />

View File

@@ -436,42 +436,42 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25786" name="Luck Box 2" additionalName="" type="EtcItem">
<item id="25786" name="Luck Box 2" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25787" name="Luck Box 3" additionalName="" type="EtcItem">
<item id="25787" name="Luck Box 3" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25788" name="Luck Box 2" additionalName="" type="EtcItem">
<item id="25788" name="Luck Box 2" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25789" name="Luck Box 3" additionalName="" type="EtcItem">
<item id="25789" name="Luck Box 3" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25790" name="Ancient Hero's Weapon Pack" additionalName="" type="EtcItem">
<item id="25790" name="Ancient Hero's Weapon Pack" type="EtcItem">
<!-- Wrapped Pack containing 14 Ancient Hero weapons (15-day). -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25791" name="Exotic Chest" additionalName="" type="EtcItem">
<item id="25791" name="Exotic Chest" type="EtcItem">
<!-- Has a chance of obtaining a Mysterious Soulshot, Mysterious Blessed Spiritshot, Gemstone (R-grade), Crystal (R-grade), Large Firecracker, Attribute Crystal, Attribute Stone, Scroll: PK, Blessed Scroll of Resurrection, Superior Giant's Codex, croll: Enchant Armor (R-grade), Riding Manual: Lyn Draco, Rare Soul Crystal Pack (R-grade), Kaliel's Energy Box, Dark/Blood Amaranthine Enhancement Stone, Elcyum, Elcyum Powder/Crystal, Life Stone Instilled with Giants' Power, Giant's Energy, or 1 of the 3 Energy of Destruction boxes. -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25792" name="Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem">
<item id="25792" name="Scroll: Enchant Elemental Shirt" type="EtcItem">
<!-- Enchant scroll that is exclusive to Pa'agrio's Shirt, Sayha's Shirt, Eva's Shirt, Maphr's Shirt, and the Shiny Elemental Shirt. When enchanted, increases P. Def. and M. Def. by 1. P. Def. + 3 starting from +4. Can be safely enchanted to +3 and up to a maximum of +10. From +4, basic stats (CON, MEN, STR, INT, DEX, WT) are raised in stages. Depending on the shirt type, various additional options can be applied from +4 to +10. -->
<set name="icon" val="icon.g_scrl_of_ench_wolf_shirt" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -484,7 +484,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9396-1" />
</item>
<item id="25793" name="Blessed Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem">
<item id="25793" name="Blessed Scroll: Enchant Elemental Shirt" type="EtcItem">
<!-- Enchant Scroll exclusive to Pa'agrio, Sayha, Maphr and Eva Shirts. When enchanted, increases P. Def. and M. Def. by 1. From +3, Elemental defense increases by 3, and from +4, P. Def. Increases by 3. Can be safely enchanted up to +3 and can be enchanted up to a max of +10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from +4. At +5, +6, +7, +8, +9, and +10, additional bonuses are also applied. If enchanting fails, the enchant value will be reset to 0. -->
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -497,29 +497,29 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9397-1" />
</item>
<item id="25794" name="Transformation Scroll: Priestess Tsubaki" additionalName="" type="EtcItem">
<item id="25794" name="Transformation Scroll: Priestess Tsubaki" type="EtcItem">
<!-- For 30 min., Priestess Tsubaki's spirit stays with you, increasing your Speed. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="25795" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Solo" additionalName="" type="EtcItem">
<item id="25795" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Solo" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 85 solo dungeon. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="25796" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Solo" additionalName="" type="EtcItem">
<item id="25796" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Solo" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 90 solo dungeon. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="25797" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Solo" additionalName="" type="EtcItem">
<item id="25797" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Solo" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 95 solo dungeon. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="25798" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Party" additionalName="" type="EtcItem">
<item id="25798" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Party" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 85 party dungeon. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="25799" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Party" additionalName="" type="EtcItem">
<item id="25799" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Party" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 90 party dungeon. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>

View File

@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25800" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Party" additionalName="" type="EtcItem">
<item id="25800" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Party" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 95 party dungeon. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="25801" name="Agathion - Minion Eye" additionalName="" type="Armor">
<item id="25801" name="Agathion - Minion Eye" type="Armor">
<!-- Can summon Agathion - Minion Eye. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="25802" name="Agathion - Matryoshka" additionalName="" type="Armor">
<item id="25802" name="Agathion - Matryoshka" type="Armor">
<!-- Can summon Agathion - Matryoshka. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
@@ -22,13 +22,13 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25804" name="Luck Box 2" additionalName="" type="EtcItem">
<item id="25804" name="Luck Box 2" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25805" name="Luck Box 3" additionalName="" type="EtcItem">
<item id="25805" name="Luck Box 3" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
@@ -40,13 +40,13 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25807" name="Luck Box 2" additionalName="" type="EtcItem">
<item id="25807" name="Luck Box 2" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25808" name="Luck Box 3" additionalName="" type="EtcItem">
<item id="25808" name="Luck Box 3" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
@@ -58,13 +58,13 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25810" name="Luck Box 2" additionalName="" type="EtcItem">
<item id="25810" name="Luck Box 2" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25811" name="Luck Box 3" additionalName="" type="EtcItem">
<item id="25811" name="Luck Box 3" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
@@ -76,13 +76,13 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25813" name="Luck Box 2" additionalName="" type="EtcItem">
<item id="25813" name="Luck Box 2" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25814" name="Luck Box 3" additionalName="" type="EtcItem">
<item id="25814" name="Luck Box 3" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
@@ -94,13 +94,13 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25816" name="Luck Box 2" additionalName="" type="EtcItem">
<item id="25816" name="Luck Box 2" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25817" name="Luck Box 3" additionalName="" type="EtcItem">
<item id="25817" name="Luck Box 3" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
@@ -112,13 +112,13 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25819" name="Luck Box 2" additionalName="" type="EtcItem">
<item id="25819" name="Luck Box 2" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25820" name="Luck Box 3" additionalName="" type="EtcItem">
<item id="25820" name="Luck Box 3" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
@@ -130,13 +130,13 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25822" name="Luck Box 2" additionalName="" type="EtcItem">
<item id="25822" name="Luck Box 2" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25823" name="Luck Box 3" additionalName="" type="EtcItem">
<item id="25823" name="Luck Box 3" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
@@ -148,13 +148,13 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25825" name="Luck Box 2" additionalName="" type="EtcItem">
<item id="25825" name="Luck Box 2" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25826" name="Luck Box 3" additionalName="" type="EtcItem">
<item id="25826" name="Luck Box 3" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
@@ -166,365 +166,365 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25828" name="Luck Box 2" additionalName="" type="EtcItem">
<item id="25828" name="Luck Box 2" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25829" name="Luck Box 3" additionalName="" type="EtcItem">
<item id="25829" name="Luck Box 3" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25830" name="Einhasad's Enhancement Stone" additionalName="" type="EtcItem">
<item id="25830" name="Einhasad's Enhancement Stone" type="EtcItem">
<!-- Through the Dimensional Merchant, you can take a + 3 Requiem/Apocalypse weapon and enchant it to + 10. You need scrolls and ingredients to make this work, but will never fail to enchant. -->
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25831" name="+ 4 Requiem Shaper Pack" additionalName="" type="EtcItem">
<item id="25831" name="+ 4 Requiem Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25832" name="+ 5 Requiem Shaper Pack" additionalName="" type="EtcItem">
<item id="25832" name="+ 5 Requiem Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25833" name="+ 6 Requiem Shaper Pack" additionalName="" type="EtcItem">
<item id="25833" name="+ 6 Requiem Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25834" name="+ 7 Requiem Shaper Pack" additionalName="" type="EtcItem">
<item id="25834" name="+ 7 Requiem Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25835" name="+ 8 Requiem Shaper Pack" additionalName="" type="EtcItem">
<item id="25835" name="+ 8 Requiem Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25836" name="+ 9 Requiem Shaper Pack" additionalName="" type="EtcItem">
<item id="25836" name="+ 9 Requiem Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25837" name="+ 10 Requiem Shaper Pack" additionalName="" type="EtcItem">
<item id="25837" name="+ 10 Requiem Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25838" name="+ 4 Requiem Cutter Pack" additionalName="" type="EtcItem">
<item id="25838" name="+ 4 Requiem Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25839" name="+ 5 Requiem Cutter Pack" additionalName="" type="EtcItem">
<item id="25839" name="+ 5 Requiem Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25840" name="+ 6 Requiem Cutter Pack" additionalName="" type="EtcItem">
<item id="25840" name="+ 6 Requiem Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25841" name="+ 7 Requiem Cutter Pack" additionalName="" type="EtcItem">
<item id="25841" name="+ 7 Requiem Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25842" name="+ 8 Requiem Cutter Pack" additionalName="" type="EtcItem">
<item id="25842" name="+ 8 Requiem Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25843" name="+ 9 Requiem Cutter Pack" additionalName="" type="EtcItem">
<item id="25843" name="+ 9 Requiem Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25844" name="+ 10 Requiem Cutter Pack" additionalName="" type="EtcItem">
<item id="25844" name="+ 10 Requiem Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25845" name="+ 4 Requiem Slasher Pack" additionalName="" type="EtcItem">
<item id="25845" name="+ 4 Requiem Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25846" name="+ 5 Requiem Slasher Pack" additionalName="" type="EtcItem">
<item id="25846" name="+ 5 Requiem Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25847" name="+ 6 Requiem Slasher Pack" additionalName="" type="EtcItem">
<item id="25847" name="+ 6 Requiem Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25848" name="+ 7 Requiem Slasher Pack" additionalName="" type="EtcItem">
<item id="25848" name="+ 7 Requiem Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25849" name="+ 8 Requiem Slasher Pack" additionalName="" type="EtcItem">
<item id="25849" name="+ 8 Requiem Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25850" name="+ 9 Requiem Slasher Pack" additionalName="" type="EtcItem">
<item id="25850" name="+ 9 Requiem Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25851" name="+ 10 Requiem Slasher Pack" additionalName="" type="EtcItem">
<item id="25851" name="+ 10 Requiem Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25852" name="+ 4 Requiem Avenger Pack" additionalName="" type="EtcItem">
<item id="25852" name="+ 4 Requiem Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25853" name="+ 5 Requiem Avenger Pack" additionalName="" type="EtcItem">
<item id="25853" name="+ 5 Requiem Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25854" name="+ 6 Requiem Avenger Pack" additionalName="" type="EtcItem">
<item id="25854" name="+ 6 Requiem Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25855" name="+ 7 Requiem Avenger Pack" additionalName="" type="EtcItem">
<item id="25855" name="+ 7 Requiem Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25856" name="+ 8 Requiem Avenger Pack" additionalName="" type="EtcItem">
<item id="25856" name="+ 8 Requiem Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25857" name="+ 9 Requiem Avenger Pack" additionalName="" type="EtcItem">
<item id="25857" name="+ 9 Requiem Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25858" name="+ 10 Requiem Avenger Pack" additionalName="" type="EtcItem">
<item id="25858" name="+ 10 Requiem Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25859" name="+ 4 Requiem Fighter Pack" additionalName="" type="EtcItem">
<item id="25859" name="+ 4 Requiem Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25860" name="+ 5 Requiem Fighter Pack" additionalName="" type="EtcItem">
<item id="25860" name="+ 5 Requiem Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25861" name="+ 6 Requiem Fighter Pack" additionalName="" type="EtcItem">
<item id="25861" name="+ 6 Requiem Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25862" name="+ 7 Requiem Fighter Pack" additionalName="" type="EtcItem">
<item id="25862" name="+ 7 Requiem Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25863" name="+ 8 Requiem Fighter Pack" additionalName="" type="EtcItem">
<item id="25863" name="+ 8 Requiem Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25864" name="+ 9 Requiem Fighter Pack" additionalName="" type="EtcItem">
<item id="25864" name="+ 9 Requiem Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25865" name="+ 10 Requiem Fighter Pack" additionalName="" type="EtcItem">
<item id="25865" name="+ 10 Requiem Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25866" name="+ 4 Requiem Stormer Pack" additionalName="" type="EtcItem">
<item id="25866" name="+ 4 Requiem Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25867" name="+ 5 Requiem Stormer Pack" additionalName="" type="EtcItem">
<item id="25867" name="+ 5 Requiem Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25868" name="+ 6 Requiem Stormer Pack" additionalName="" type="EtcItem">
<item id="25868" name="+ 6 Requiem Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25869" name="+ 7 Requiem Stormer Pack" additionalName="" type="EtcItem">
<item id="25869" name="+ 7 Requiem Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25870" name="+ 8 Requiem Stormer Pack" additionalName="" type="EtcItem">
<item id="25870" name="+ 8 Requiem Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25871" name="+ 9 Requiem Stormer Pack" additionalName="" type="EtcItem">
<item id="25871" name="+ 9 Requiem Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25872" name="+ 10 Requiem Stormer Pack" additionalName="" type="EtcItem">
<item id="25872" name="+ 10 Requiem Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25873" name="+ 4 Requiem Thrower Pack" additionalName="" type="EtcItem">
<item id="25873" name="+ 4 Requiem Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25874" name="+ 5 Requiem Thrower Pack" additionalName="" type="EtcItem">
<item id="25874" name="+ 5 Requiem Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25875" name="+ 6 Requiem Thrower Pack" additionalName="" type="EtcItem">
<item id="25875" name="+ 6 Requiem Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25876" name="+ 7 Requiem Thrower Pack" additionalName="" type="EtcItem">
<item id="25876" name="+ 7 Requiem Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25877" name="+ 8 Requiem Thrower Pack" additionalName="" type="EtcItem">
<item id="25877" name="+ 8 Requiem Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25878" name="+ 9 Requiem Thrower Pack" additionalName="" type="EtcItem">
<item id="25878" name="+ 9 Requiem Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25879" name="+ 10 Requiem Thrower Pack" additionalName="" type="EtcItem">
<item id="25879" name="+ 10 Requiem Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25880" name="+ 4 Requiem Shooter Pack" additionalName="" type="EtcItem">
<item id="25880" name="+ 4 Requiem Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25881" name="+ 5 Requiem Shooter Pack" additionalName="" type="EtcItem">
<item id="25881" name="+ 5 Requiem Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25882" name="+ 6 Requiem Shooter Pack" additionalName="" type="EtcItem">
<item id="25882" name="+ 6 Requiem Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25883" name="+ 7 Requiem Shooter Pack" additionalName="" type="EtcItem">
<item id="25883" name="+ 7 Requiem Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25884" name="+ 8 Requiem Shooter Pack" additionalName="" type="EtcItem">
<item id="25884" name="+ 8 Requiem Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25885" name="+ 9 Requiem Shooter Pack" additionalName="" type="EtcItem">
<item id="25885" name="+ 9 Requiem Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25886" name="+ 10 Requiem Shooter Pack" additionalName="" type="EtcItem">
<item id="25886" name="+ 10 Requiem Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25887" name="+ 4 Requiem Buster Pack" additionalName="" type="EtcItem">
<item id="25887" name="+ 4 Requiem Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25888" name="+ 5 Requiem Buster Pack" additionalName="" type="EtcItem">
<item id="25888" name="+ 5 Requiem Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25889" name="+ 6 Requiem Buster Pack" additionalName="" type="EtcItem">
<item id="25889" name="+ 6 Requiem Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25890" name="+ 7 Requiem Buster Pack" additionalName="" type="EtcItem">
<item id="25890" name="+ 7 Requiem Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25891" name="+ 8 Requiem Buster Pack" additionalName="" type="EtcItem">
<item id="25891" name="+ 8 Requiem Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25892" name="+ 9 Requiem Buster Pack" additionalName="" type="EtcItem">
<item id="25892" name="+ 9 Requiem Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25893" name="+ 10 Requiem Buster Pack" additionalName="" type="EtcItem">
<item id="25893" name="+ 10 Requiem Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25894" name="+ 4 Requiem Caster Pack" additionalName="" type="EtcItem">
<item id="25894" name="+ 4 Requiem Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25895" name="+ 5 Requiem Caster Pack" additionalName="" type="EtcItem">
<item id="25895" name="+ 5 Requiem Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25896" name="+ 6 Requiem Caster Pack" additionalName="" type="EtcItem">
<item id="25896" name="+ 6 Requiem Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25897" name="+ 7 Requiem Caster Pack" additionalName="" type="EtcItem">
<item id="25897" name="+ 7 Requiem Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25898" name="+ 8 Requiem Caster Pack" additionalName="" type="EtcItem">
<item id="25898" name="+ 8 Requiem Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25899" name="+ 9 Requiem Caster Pack" additionalName="" type="EtcItem">
<item id="25899" name="+ 9 Requiem Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />

View File

@@ -1,501 +1,501 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25900" name="+ 10 Requiem Caster Pack" additionalName="" type="EtcItem">
<item id="25900" name="+ 10 Requiem Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25901" name="+ 4 Requiem Retributer Pack" additionalName="" type="EtcItem">
<item id="25901" name="+ 4 Requiem Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25902" name="+ 5 Requiem Retributer Pack" additionalName="" type="EtcItem">
<item id="25902" name="+ 5 Requiem Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25903" name="+ 6 Requiem Retributer Pack" additionalName="" type="EtcItem">
<item id="25903" name="+ 6 Requiem Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25904" name="+ 7 Requiem Retributer Pack" additionalName="" type="EtcItem">
<item id="25904" name="+ 7 Requiem Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25905" name="+ 8 Requiem Retributer Pack" additionalName="" type="EtcItem">
<item id="25905" name="+ 8 Requiem Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25906" name="+ 9 Requiem Retributer Pack" additionalName="" type="EtcItem">
<item id="25906" name="+ 9 Requiem Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25907" name="+ 10 Requiem Retributer Pack" additionalName="" type="EtcItem">
<item id="25907" name="+ 10 Requiem Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25908" name="+ 4 Requiem Dualsword Pack" additionalName="" type="EtcItem">
<item id="25908" name="+ 4 Requiem Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25909" name="+ 5 Requiem Dualsword Pack" additionalName="" type="EtcItem">
<item id="25909" name="+ 5 Requiem Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25910" name="+ 6 Requiem Dualsword Pack" additionalName="" type="EtcItem">
<item id="25910" name="+ 6 Requiem Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25911" name="+ 7 Requiem Dualsword Pack" additionalName="" type="EtcItem">
<item id="25911" name="+ 7 Requiem Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25912" name="+ 8 Requiem Dualsword Pack" additionalName="" type="EtcItem">
<item id="25912" name="+ 8 Requiem Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25913" name="+ 9 Requiem Dualsword Pack" additionalName="" type="EtcItem">
<item id="25913" name="+ 9 Requiem Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25914" name="+ 10 Requiem Dualsword Pack" additionalName="" type="EtcItem">
<item id="25914" name="+ 10 Requiem Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25915" name="+ 4 Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="25915" name="+ 4 Requiem Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25916" name="+ 5 Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="25916" name="+ 5 Requiem Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25917" name="+ 6 Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="25917" name="+ 6 Requiem Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25918" name="+ 7 Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="25918" name="+ 7 Requiem Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25919" name="+ 8 Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="25919" name="+ 8 Requiem Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25920" name="+ 9 Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="25920" name="+ 9 Requiem Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25921" name="+ 10 Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="25921" name="+ 10 Requiem Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25922" name="+ 4 Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="25922" name="+ 4 Requiem Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25923" name="+ 5 Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="25923" name="+ 5 Requiem Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25924" name="+ 6 Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="25924" name="+ 6 Requiem Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25925" name="+ 7 Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="25925" name="+ 7 Requiem Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25926" name="+ 8 Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="25926" name="+ 8 Requiem Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25927" name="+ 9 Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="25927" name="+ 9 Requiem Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25928" name="+ 10 Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="25928" name="+ 10 Requiem Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25929" name="+ 4 Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<item id="25929" name="+ 4 Apocalypse Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25930" name="+ 5 Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<item id="25930" name="+ 5 Apocalypse Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25931" name="+ 6 Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<item id="25931" name="+ 6 Apocalypse Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25932" name="+ 7 Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<item id="25932" name="+ 7 Apocalypse Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25933" name="+ 8 Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<item id="25933" name="+ 8 Apocalypse Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25934" name="+ 9 Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<item id="25934" name="+ 9 Apocalypse Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25935" name="+ 10 Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<item id="25935" name="+ 10 Apocalypse Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25936" name="+ 4 Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<item id="25936" name="+ 4 Apocalypse Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25937" name="+ 5 Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<item id="25937" name="+ 5 Apocalypse Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25938" name="+ 6 Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<item id="25938" name="+ 6 Apocalypse Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25939" name="+ 7 Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<item id="25939" name="+ 7 Apocalypse Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25940" name="+ 8 Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<item id="25940" name="+ 8 Apocalypse Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25941" name="+ 9 Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<item id="25941" name="+ 9 Apocalypse Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25942" name="+ 10 Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<item id="25942" name="+ 10 Apocalypse Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25943" name="+ 4 Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<item id="25943" name="+ 4 Apocalypse Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25944" name="+ 5 Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<item id="25944" name="+ 5 Apocalypse Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25945" name="+ 6 Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<item id="25945" name="+ 6 Apocalypse Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25946" name="+ 7 Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<item id="25946" name="+ 7 Apocalypse Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25947" name="+ 8 Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<item id="25947" name="+ 8 Apocalypse Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25948" name="+ 9 Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<item id="25948" name="+ 9 Apocalypse Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25949" name="+ 10 Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<item id="25949" name="+ 10 Apocalypse Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25950" name="+ 4 Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<item id="25950" name="+ 4 Apocalypse Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25951" name="+ 5 Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<item id="25951" name="+ 5 Apocalypse Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25952" name="+ 6 Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<item id="25952" name="+ 6 Apocalypse Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25953" name="+ 7 Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<item id="25953" name="+ 7 Apocalypse Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25954" name="+ 8 Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<item id="25954" name="+ 8 Apocalypse Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25955" name="+ 9 Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<item id="25955" name="+ 9 Apocalypse Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25956" name="+ 10 Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<item id="25956" name="+ 10 Apocalypse Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25957" name="+ 4 Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<item id="25957" name="+ 4 Apocalypse Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25958" name="+ 5 Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<item id="25958" name="+ 5 Apocalypse Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25959" name="+ 6 Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<item id="25959" name="+ 6 Apocalypse Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25960" name="+ 7 Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<item id="25960" name="+ 7 Apocalypse Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25961" name="+ 8 Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<item id="25961" name="+ 8 Apocalypse Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25962" name="+ 9 Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<item id="25962" name="+ 9 Apocalypse Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25963" name="+ 10 Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<item id="25963" name="+ 10 Apocalypse Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25964" name="+ 4 Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<item id="25964" name="+ 4 Apocalypse Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25965" name="+ 5 Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<item id="25965" name="+ 5 Apocalypse Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25966" name="+ 6 Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<item id="25966" name="+ 6 Apocalypse Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25967" name="+ 7 Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<item id="25967" name="+ 7 Apocalypse Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25968" name="+ 8 Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<item id="25968" name="+ 8 Apocalypse Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25969" name="+ 9 Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<item id="25969" name="+ 9 Apocalypse Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25970" name="+ 10 Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<item id="25970" name="+ 10 Apocalypse Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25971" name="+ 4 Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<item id="25971" name="+ 4 Apocalypse Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25972" name="+ 5 Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<item id="25972" name="+ 5 Apocalypse Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25973" name="+ 6 Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<item id="25973" name="+ 6 Apocalypse Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25974" name="+ 7 Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<item id="25974" name="+ 7 Apocalypse Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25975" name="+ 8 Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<item id="25975" name="+ 8 Apocalypse Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25976" name="+ 9 Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<item id="25976" name="+ 9 Apocalypse Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25977" name="+ 10 Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<item id="25977" name="+ 10 Apocalypse Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25978" name="+ 4 Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<item id="25978" name="+ 4 Apocalypse Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25979" name="+ 5 Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<item id="25979" name="+ 5 Apocalypse Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25980" name="+ 6 Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<item id="25980" name="+ 6 Apocalypse Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25981" name="+ 7 Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<item id="25981" name="+ 7 Apocalypse Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25982" name="+ 8 Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<item id="25982" name="+ 8 Apocalypse Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25983" name="+ 9 Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<item id="25983" name="+ 9 Apocalypse Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25984" name="+ 10 Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<item id="25984" name="+ 10 Apocalypse Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25985" name="+ 4 Apocalypse Buster Pack" additionalName="" type="EtcItem">
<item id="25985" name="+ 4 Apocalypse Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25986" name="+ 5 Apocalypse Buster Pack" additionalName="" type="EtcItem">
<item id="25986" name="+ 5 Apocalypse Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25987" name="+ 6 Apocalypse Buster Pack" additionalName="" type="EtcItem">
<item id="25987" name="+ 6 Apocalypse Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25988" name="+ 7 Apocalypse Buster Pack" additionalName="" type="EtcItem">
<item id="25988" name="+ 7 Apocalypse Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25989" name="+ 8 Apocalypse Buster Pack" additionalName="" type="EtcItem">
<item id="25989" name="+ 8 Apocalypse Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25990" name="+ 9 Apocalypse Buster Pack" additionalName="" type="EtcItem">
<item id="25990" name="+ 9 Apocalypse Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25991" name="+ 10 Apocalypse Buster Pack" additionalName="" type="EtcItem">
<item id="25991" name="+ 10 Apocalypse Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25992" name="+ 4 Apocalypse Caster Pack" additionalName="" type="EtcItem">
<item id="25992" name="+ 4 Apocalypse Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25993" name="+ 5 Apocalypse Caster Pack" additionalName="" type="EtcItem">
<item id="25993" name="+ 5 Apocalypse Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25994" name="+ 6 Apocalypse Caster Pack" additionalName="" type="EtcItem">
<item id="25994" name="+ 6 Apocalypse Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25995" name="+ 7 Apocalypse Caster Pack" additionalName="" type="EtcItem">
<item id="25995" name="+ 7 Apocalypse Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25996" name="+ 8 Apocalypse Caster Pack" additionalName="" type="EtcItem">
<item id="25996" name="+ 8 Apocalypse Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25997" name="+ 9 Apocalypse Caster Pack" additionalName="" type="EtcItem">
<item id="25997" name="+ 9 Apocalypse Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25998" name="+ 10 Apocalypse Caster Pack" additionalName="" type="EtcItem">
<item id="25998" name="+ 10 Apocalypse Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25999" name="+ 4 Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<item id="25999" name="+ 4 Apocalypse Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />

View File

@@ -1,501 +1,501 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="26000" name="+ 5 Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<item id="26000" name="+ 5 Apocalypse Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26001" name="+ 6 Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<item id="26001" name="+ 6 Apocalypse Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26002" name="+ 7 Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<item id="26002" name="+ 7 Apocalypse Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26003" name="+ 8 Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<item id="26003" name="+ 8 Apocalypse Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26004" name="+ 9 Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<item id="26004" name="+ 9 Apocalypse Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26005" name="+ 10 Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<item id="26005" name="+ 10 Apocalypse Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26006" name="+ 4 Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<item id="26006" name="+ 4 Apocalypse Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26007" name="+ 5 Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<item id="26007" name="+ 5 Apocalypse Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26008" name="+ 6 Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<item id="26008" name="+ 6 Apocalypse Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26009" name="+ 7 Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<item id="26009" name="+ 7 Apocalypse Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26010" name="+ 8 Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<item id="26010" name="+ 8 Apocalypse Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26011" name="+ 9 Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<item id="26011" name="+ 9 Apocalypse Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26012" name="+ 10 Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<item id="26012" name="+ 10 Apocalypse Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26013" name="+ 4 Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26013" name="+ 4 Apocalypse Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26014" name="+ 5 Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26014" name="+ 5 Apocalypse Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26015" name="+ 6 Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26015" name="+ 6 Apocalypse Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26016" name="+ 7 Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26016" name="+ 7 Apocalypse Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26017" name="+ 8 Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26017" name="+ 8 Apocalypse Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26018" name="+ 9 Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26018" name="+ 9 Apocalypse Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26019" name="+ 10 Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26019" name="+ 10 Apocalypse Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26020" name="+ 4 Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26020" name="+ 4 Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26021" name="+ 5 Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26021" name="+ 5 Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26022" name="+ 6 Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26022" name="+ 6 Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26023" name="+ 7 Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26023" name="+ 7 Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26024" name="+ 8 Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26024" name="+ 8 Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26025" name="+ 9 Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26025" name="+ 9 Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26026" name="+ 10 Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26026" name="+ 10 Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26027" name="+ 4 Blessed Requiem Shaper Pack" additionalName="" type="EtcItem">
<item id="26027" name="+ 4 Blessed Requiem Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26028" name="+ 5 Blessed Requiem Shaper Pack" additionalName="" type="EtcItem">
<item id="26028" name="+ 5 Blessed Requiem Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26029" name="+ 6 Blessed Requiem Shaper Pack" additionalName="" type="EtcItem">
<item id="26029" name="+ 6 Blessed Requiem Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26030" name="+ 7 Blessed Requiem Shaper Pack" additionalName="" type="EtcItem">
<item id="26030" name="+ 7 Blessed Requiem Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26031" name="+ 8 Blessed Requiem Shaper Pack" additionalName="" type="EtcItem">
<item id="26031" name="+ 8 Blessed Requiem Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26032" name="+ 9 Blessed Requiem Shaper Pack" additionalName="" type="EtcItem">
<item id="26032" name="+ 9 Blessed Requiem Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26033" name="+ 10 Blessed Requiem Shaper Pack" additionalName="" type="EtcItem">
<item id="26033" name="+ 10 Blessed Requiem Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26034" name="+ 4 Blessed Requiem Cutter Pack" additionalName="" type="EtcItem">
<item id="26034" name="+ 4 Blessed Requiem Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26035" name="+ 5 Blessed Requiem Cutter Pack" additionalName="" type="EtcItem">
<item id="26035" name="+ 5 Blessed Requiem Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26036" name="+ 6 Blessed Requiem Cutter Pack" additionalName="" type="EtcItem">
<item id="26036" name="+ 6 Blessed Requiem Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26037" name="+ 7 Blessed Requiem Cutter Pack" additionalName="" type="EtcItem">
<item id="26037" name="+ 7 Blessed Requiem Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26038" name="+ 8 Blessed Requiem Cutter Pack" additionalName="" type="EtcItem">
<item id="26038" name="+ 8 Blessed Requiem Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26039" name="+ 9 Blessed Requiem Cutter Pack" additionalName="" type="EtcItem">
<item id="26039" name="+ 9 Blessed Requiem Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26040" name="+ 10 Blessed Requiem Cutter Pack" additionalName="" type="EtcItem">
<item id="26040" name="+ 10 Blessed Requiem Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26041" name="+ 4 Blessed Requiem Slasher Pack" additionalName="" type="EtcItem">
<item id="26041" name="+ 4 Blessed Requiem Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26042" name="+ 5 Blessed Requiem Slasher Pack" additionalName="" type="EtcItem">
<item id="26042" name="+ 5 Blessed Requiem Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26043" name="+ 6 Blessed Requiem Slasher Pack" additionalName="" type="EtcItem">
<item id="26043" name="+ 6 Blessed Requiem Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26044" name="+ 7 Blessed Requiem Slasher Pack" additionalName="" type="EtcItem">
<item id="26044" name="+ 7 Blessed Requiem Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26045" name="+ 8 Blessed Requiem Slasher Pack" additionalName="" type="EtcItem">
<item id="26045" name="+ 8 Blessed Requiem Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26046" name="+ 9 Blessed Requiem Slasher Pack" additionalName="" type="EtcItem">
<item id="26046" name="+ 9 Blessed Requiem Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26047" name="+ 10 Blessed Requiem Slasher Pack" additionalName="" type="EtcItem">
<item id="26047" name="+ 10 Blessed Requiem Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26048" name="+ 4 Blessed Requiem Avenger Pack" additionalName="" type="EtcItem">
<item id="26048" name="+ 4 Blessed Requiem Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26049" name="+ 5 Blessed Requiem Avenger Pack" additionalName="" type="EtcItem">
<item id="26049" name="+ 5 Blessed Requiem Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26050" name="+ 6 Blessed Requiem Avenger Pack" additionalName="" type="EtcItem">
<item id="26050" name="+ 6 Blessed Requiem Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26051" name="+ 7 Blessed Requiem Avenger Pack" additionalName="" type="EtcItem">
<item id="26051" name="+ 7 Blessed Requiem Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26052" name="+ 8 Blessed Requiem Avenger Pack" additionalName="" type="EtcItem">
<item id="26052" name="+ 8 Blessed Requiem Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26053" name="+ 9 Blessed Requiem Avenger Pack" additionalName="" type="EtcItem">
<item id="26053" name="+ 9 Blessed Requiem Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26054" name="+ 10 Blessed Requiem Avenger Pack" additionalName="" type="EtcItem">
<item id="26054" name="+ 10 Blessed Requiem Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26055" name="+ 4 Blessed Requiem Fighter Pack" additionalName="" type="EtcItem">
<item id="26055" name="+ 4 Blessed Requiem Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26056" name="+ 5 Blessed Requiem Fighter Pack" additionalName="" type="EtcItem">
<item id="26056" name="+ 5 Blessed Requiem Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26057" name="+ 6 Blessed Requiem Fighter Pack" additionalName="" type="EtcItem">
<item id="26057" name="+ 6 Blessed Requiem Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26058" name="+ 7 Blessed Requiem Fighter Pack" additionalName="" type="EtcItem">
<item id="26058" name="+ 7 Blessed Requiem Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26059" name="+ 8 Blessed Requiem Fighter Pack" additionalName="" type="EtcItem">
<item id="26059" name="+ 8 Blessed Requiem Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26060" name="+ 9 Blessed Requiem Fighter Pack" additionalName="" type="EtcItem">
<item id="26060" name="+ 9 Blessed Requiem Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26061" name="+ 10 Blessed Requiem Fighter Pack" additionalName="" type="EtcItem">
<item id="26061" name="+ 10 Blessed Requiem Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26062" name="+ 4 Blessed Requiem Stormer Pack" additionalName="" type="EtcItem">
<item id="26062" name="+ 4 Blessed Requiem Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26063" name="+ 5 Blessed Requiem Stormer Pack" additionalName="" type="EtcItem">
<item id="26063" name="+ 5 Blessed Requiem Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26064" name="+ 6 Blessed Requiem Stormer Pack" additionalName="" type="EtcItem">
<item id="26064" name="+ 6 Blessed Requiem Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26065" name="+ 7 Blessed Requiem Stormer Pack" additionalName="" type="EtcItem">
<item id="26065" name="+ 7 Blessed Requiem Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26066" name="+ 8 Blessed Requiem Stormer Pack" additionalName="" type="EtcItem">
<item id="26066" name="+ 8 Blessed Requiem Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26067" name="+ 9 Blessed Requiem Stormer Pack" additionalName="" type="EtcItem">
<item id="26067" name="+ 9 Blessed Requiem Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26068" name="+ 10 Blessed Requiem Stormer Pack" additionalName="" type="EtcItem">
<item id="26068" name="+ 10 Blessed Requiem Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26069" name="+ 4 Blessed Requiem Thrower Pack" additionalName="" type="EtcItem">
<item id="26069" name="+ 4 Blessed Requiem Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26070" name="+ 5 Blessed Requiem Thrower Pack" additionalName="" type="EtcItem">
<item id="26070" name="+ 5 Blessed Requiem Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26071" name="+ 6 Blessed Requiem Thrower Pack" additionalName="" type="EtcItem">
<item id="26071" name="+ 6 Blessed Requiem Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26072" name="+ 7 Blessed Requiem Thrower Pack" additionalName="" type="EtcItem">
<item id="26072" name="+ 7 Blessed Requiem Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26073" name="+ 8 Blessed Requiem Thrower Pack" additionalName="" type="EtcItem">
<item id="26073" name="+ 8 Blessed Requiem Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26074" name="+ 9 Blessed Requiem Thrower Pack" additionalName="" type="EtcItem">
<item id="26074" name="+ 9 Blessed Requiem Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26075" name="+ 10 Blessed Requiem Thrower Pack" additionalName="" type="EtcItem">
<item id="26075" name="+ 10 Blessed Requiem Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26076" name="+ 4 Blessed Requiem Shooter Pack" additionalName="" type="EtcItem">
<item id="26076" name="+ 4 Blessed Requiem Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26077" name="+ 5 Blessed Requiem Shooter Pack" additionalName="" type="EtcItem">
<item id="26077" name="+ 5 Blessed Requiem Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26078" name="+ 6 Blessed Requiem Shooter Pack" additionalName="" type="EtcItem">
<item id="26078" name="+ 6 Blessed Requiem Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26079" name="+ 7 Blessed Requiem Shooter Pack" additionalName="" type="EtcItem">
<item id="26079" name="+ 7 Blessed Requiem Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26080" name="+ 8 Blessed Requiem Shooter Pack" additionalName="" type="EtcItem">
<item id="26080" name="+ 8 Blessed Requiem Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26081" name="+ 9 Blessed Requiem Shooter Pack" additionalName="" type="EtcItem">
<item id="26081" name="+ 9 Blessed Requiem Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26082" name="+ 10 Blessed Requiem Shooter Pack" additionalName="" type="EtcItem">
<item id="26082" name="+ 10 Blessed Requiem Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26083" name="+ 4 Blessed Requiem Buster Pack" additionalName="" type="EtcItem">
<item id="26083" name="+ 4 Blessed Requiem Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26084" name="+ 5 Blessed Requiem Buster Pack" additionalName="" type="EtcItem">
<item id="26084" name="+ 5 Blessed Requiem Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26085" name="+ 6 Blessed Requiem Buster Pack" additionalName="" type="EtcItem">
<item id="26085" name="+ 6 Blessed Requiem Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26086" name="+ 7 Blessed Requiem Buster Pack" additionalName="" type="EtcItem">
<item id="26086" name="+ 7 Blessed Requiem Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26087" name="+ 8 Blessed Requiem Buster Pack" additionalName="" type="EtcItem">
<item id="26087" name="+ 8 Blessed Requiem Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26088" name="+ 9 Blessed Requiem Buster Pack" additionalName="" type="EtcItem">
<item id="26088" name="+ 9 Blessed Requiem Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26089" name="+ 10 Blessed Requiem Buster Pack" additionalName="" type="EtcItem">
<item id="26089" name="+ 10 Blessed Requiem Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26090" name="+ 4 Blessed Requiem Caster Pack" additionalName="" type="EtcItem">
<item id="26090" name="+ 4 Blessed Requiem Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26091" name="+ 5 Blessed Requiem Caster Pack" additionalName="" type="EtcItem">
<item id="26091" name="+ 5 Blessed Requiem Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26092" name="+ 6 Blessed Requiem Caster Pack" additionalName="" type="EtcItem">
<item id="26092" name="+ 6 Blessed Requiem Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26093" name="+ 7 Blessed Requiem Caster Pack" additionalName="" type="EtcItem">
<item id="26093" name="+ 7 Blessed Requiem Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26094" name="+ 8 Blessed Requiem Caster Pack" additionalName="" type="EtcItem">
<item id="26094" name="+ 8 Blessed Requiem Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26095" name="+ 9 Blessed Requiem Caster Pack" additionalName="" type="EtcItem">
<item id="26095" name="+ 9 Blessed Requiem Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26096" name="+ 10 Blessed Requiem Caster Pack" additionalName="" type="EtcItem">
<item id="26096" name="+ 10 Blessed Requiem Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26097" name="+ 4 Blessed Requiem Retributer Pack" additionalName="" type="EtcItem">
<item id="26097" name="+ 4 Blessed Requiem Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26098" name="+ 5 Blessed Requiem Retributer Pack" additionalName="" type="EtcItem">
<item id="26098" name="+ 5 Blessed Requiem Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26099" name="+ 6 Blessed Requiem Retributer Pack" additionalName="" type="EtcItem">
<item id="26099" name="+ 6 Blessed Requiem Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />

View File

@@ -1,501 +1,501 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="26100" name="+ 7 Blessed Requiem Retributer Pack" additionalName="" type="EtcItem">
<item id="26100" name="+ 7 Blessed Requiem Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26101" name="+ 8 Blessed Requiem Retributer Pack" additionalName="" type="EtcItem">
<item id="26101" name="+ 8 Blessed Requiem Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26102" name="+ 9 Blessed Requiem Retributer Pack" additionalName="" type="EtcItem">
<item id="26102" name="+ 9 Blessed Requiem Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26103" name="+ 10 Blessed Requiem Retributer Pack" additionalName="" type="EtcItem">
<item id="26103" name="+ 10 Blessed Requiem Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26104" name="+ 4 Blessed Requiem Dualsword Pack" additionalName="" type="EtcItem">
<item id="26104" name="+ 4 Blessed Requiem Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26105" name="+ 5 Blessed Requiem Dualsword Pack" additionalName="" type="EtcItem">
<item id="26105" name="+ 5 Blessed Requiem Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26106" name="+ 6 Blessed Requiem Dualsword Pack" additionalName="" type="EtcItem">
<item id="26106" name="+ 6 Blessed Requiem Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26107" name="+ 7 Blessed Requiem Dualsword Pack" additionalName="" type="EtcItem">
<item id="26107" name="+ 7 Blessed Requiem Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26108" name="+ 8 Blessed Requiem Dualsword Pack" additionalName="" type="EtcItem">
<item id="26108" name="+ 8 Blessed Requiem Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26109" name="+ 9 Blessed Requiem Dualsword Pack" additionalName="" type="EtcItem">
<item id="26109" name="+ 9 Blessed Requiem Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26110" name="+ 10 Blessed Requiem Dualsword Pack" additionalName="" type="EtcItem">
<item id="26110" name="+ 10 Blessed Requiem Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26111" name="+ 4 Blessed Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26111" name="+ 4 Blessed Requiem Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26112" name="+ 5 Blessed Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26112" name="+ 5 Blessed Requiem Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26113" name="+ 6 Blessed Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26113" name="+ 6 Blessed Requiem Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26114" name="+ 7 Blessed Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26114" name="+ 7 Blessed Requiem Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26115" name="+ 8 Blessed Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26115" name="+ 8 Blessed Requiem Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26116" name="+ 9 Blessed Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26116" name="+ 9 Blessed Requiem Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26117" name="+ 10 Blessed Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26117" name="+ 10 Blessed Requiem Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26118" name="+ 4 Blessed Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26118" name="+ 4 Blessed Requiem Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26119" name="+ 5 Blessed Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26119" name="+ 5 Blessed Requiem Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26120" name="+ 6 Blessed Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26120" name="+ 6 Blessed Requiem Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26121" name="+ 7 Blessed Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26121" name="+ 7 Blessed Requiem Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26122" name="+ 8 Blessed Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26122" name="+ 8 Blessed Requiem Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26123" name="+ 9 Blessed Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26123" name="+ 9 Blessed Requiem Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26124" name="+ 10 Blessed Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26124" name="+ 10 Blessed Requiem Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26125" name="+ 4 Blessed Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<item id="26125" name="+ 4 Blessed Apocalypse Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26126" name="+ 5 Blessed Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<item id="26126" name="+ 5 Blessed Apocalypse Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26127" name="+ 6 Blessed Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<item id="26127" name="+ 6 Blessed Apocalypse Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26128" name="+ 7 Blessed Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<item id="26128" name="+ 7 Blessed Apocalypse Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26129" name="+ 8 Blessed Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<item id="26129" name="+ 8 Blessed Apocalypse Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26130" name="+ 9 Blessed Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<item id="26130" name="+ 9 Blessed Apocalypse Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26131" name="+ 10 Blessed Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<item id="26131" name="+ 10 Blessed Apocalypse Shaper Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26132" name="+ 4 Blessed Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<item id="26132" name="+ 4 Blessed Apocalypse Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26133" name="+ 5 Blessed Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<item id="26133" name="+ 5 Blessed Apocalypse Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26134" name="+ 6 Blessed Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<item id="26134" name="+ 6 Blessed Apocalypse Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26135" name="+ 7 Blessed Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<item id="26135" name="+ 7 Blessed Apocalypse Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26136" name="+ 8 Blessed Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<item id="26136" name="+ 8 Blessed Apocalypse Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26137" name="+ 9 Blessed Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<item id="26137" name="+ 9 Blessed Apocalypse Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26138" name="+ 10 Blessed Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<item id="26138" name="+ 10 Blessed Apocalypse Cutter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26139" name="+ 4 Blessed Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<item id="26139" name="+ 4 Blessed Apocalypse Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26140" name="+ 5 Blessed Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<item id="26140" name="+ 5 Blessed Apocalypse Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26141" name="+ 6 Blessed Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<item id="26141" name="+ 6 Blessed Apocalypse Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26142" name="+ 7 Blessed Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<item id="26142" name="+ 7 Blessed Apocalypse Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26143" name="+ 8 Blessed Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<item id="26143" name="+ 8 Blessed Apocalypse Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26144" name="+ 9 Blessed Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<item id="26144" name="+ 9 Blessed Apocalypse Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26145" name="+ 10 Blessed Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<item id="26145" name="+ 10 Blessed Apocalypse Slasher Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26146" name="+ 4 Blessed Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<item id="26146" name="+ 4 Blessed Apocalypse Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26147" name="+ 5 Blessed Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<item id="26147" name="+ 5 Blessed Apocalypse Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26148" name="+ 6 Blessed Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<item id="26148" name="+ 6 Blessed Apocalypse Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26149" name="+ 7 Blessed Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<item id="26149" name="+ 7 Blessed Apocalypse Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26150" name="+ 8 Blessed Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<item id="26150" name="+ 8 Blessed Apocalypse Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26151" name="+ 9 Blessed Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<item id="26151" name="+ 9 Blessed Apocalypse Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26152" name="+ 10 Blessed Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<item id="26152" name="+ 10 Blessed Apocalypse Avenger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26153" name="+ 4 Blessed Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<item id="26153" name="+ 4 Blessed Apocalypse Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26154" name="+ 5 Blessed Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<item id="26154" name="+ 5 Blessed Apocalypse Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26155" name="+ 6 Blessed Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<item id="26155" name="+ 6 Blessed Apocalypse Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26156" name="+ 7 Blessed Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<item id="26156" name="+ 7 Blessed Apocalypse Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26157" name="+ 8 Blessed Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<item id="26157" name="+ 8 Blessed Apocalypse Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26158" name="+ 9 Blessed Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<item id="26158" name="+ 9 Blessed Apocalypse Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26159" name="+ 10 Blessed Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<item id="26159" name="+ 10 Blessed Apocalypse Fighter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26160" name="+ 4 Blessed Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<item id="26160" name="+ 4 Blessed Apocalypse Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26161" name="+ 5 Blessed Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<item id="26161" name="+ 5 Blessed Apocalypse Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26162" name="+ 6 Blessed Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<item id="26162" name="+ 6 Blessed Apocalypse Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26163" name="+ 7 Blessed Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<item id="26163" name="+ 7 Blessed Apocalypse Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26164" name="+ 8 Blessed Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<item id="26164" name="+ 8 Blessed Apocalypse Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26165" name="+ 9 Blessed Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<item id="26165" name="+ 9 Blessed Apocalypse Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26166" name="+ 10 Blessed Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<item id="26166" name="+ 10 Blessed Apocalypse Stormer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26167" name="+ 4 Blessed Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<item id="26167" name="+ 4 Blessed Apocalypse Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26168" name="+ 5 Blessed Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<item id="26168" name="+ 5 Blessed Apocalypse Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26169" name="+ 6 Blessed Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<item id="26169" name="+ 6 Blessed Apocalypse Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26170" name="+ 7 Blessed Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<item id="26170" name="+ 7 Blessed Apocalypse Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26171" name="+ 8 Blessed Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<item id="26171" name="+ 8 Blessed Apocalypse Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26172" name="+ 9 Blessed Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<item id="26172" name="+ 9 Blessed Apocalypse Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26173" name="+ 10 Blessed Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<item id="26173" name="+ 10 Blessed Apocalypse Thrower Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26174" name="+ 4 Blessed Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<item id="26174" name="+ 4 Blessed Apocalypse Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26175" name="+ 5 Blessed Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<item id="26175" name="+ 5 Blessed Apocalypse Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26176" name="+ 6 Blessed Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<item id="26176" name="+ 6 Blessed Apocalypse Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26177" name="+ 7 Blessed Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<item id="26177" name="+ 7 Blessed Apocalypse Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26178" name="+ 8 Blessed Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<item id="26178" name="+ 8 Blessed Apocalypse Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26179" name="+ 9 Blessed Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<item id="26179" name="+ 9 Blessed Apocalypse Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26180" name="+ 10 Blessed Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<item id="26180" name="+ 10 Blessed Apocalypse Shooter Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26181" name="+ 4 Blessed Apocalypse Buster Pack" additionalName="" type="EtcItem">
<item id="26181" name="+ 4 Blessed Apocalypse Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26182" name="+ 5 Blessed Apocalypse Buster Pack" additionalName="" type="EtcItem">
<item id="26182" name="+ 5 Blessed Apocalypse Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26183" name="+ 6 Blessed Apocalypse Buster Pack" additionalName="" type="EtcItem">
<item id="26183" name="+ 6 Blessed Apocalypse Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26184" name="+ 7 Blessed Apocalypse Buster Pack" additionalName="" type="EtcItem">
<item id="26184" name="+ 7 Blessed Apocalypse Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26185" name="+ 8 Blessed Apocalypse Buster Pack" additionalName="" type="EtcItem">
<item id="26185" name="+ 8 Blessed Apocalypse Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26186" name="+ 9 Blessed Apocalypse Buster Pack" additionalName="" type="EtcItem">
<item id="26186" name="+ 9 Blessed Apocalypse Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26187" name="+ 10 Blessed Apocalypse Buster Pack" additionalName="" type="EtcItem">
<item id="26187" name="+ 10 Blessed Apocalypse Buster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26188" name="+ 4 Blessed Apocalypse Caster Pack" additionalName="" type="EtcItem">
<item id="26188" name="+ 4 Blessed Apocalypse Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26189" name="+ 5 Blessed Apocalypse Caster Pack" additionalName="" type="EtcItem">
<item id="26189" name="+ 5 Blessed Apocalypse Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26190" name="+ 6 Blessed Apocalypse Caster Pack" additionalName="" type="EtcItem">
<item id="26190" name="+ 6 Blessed Apocalypse Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26191" name="+ 7 Blessed Apocalypse Caster Pack" additionalName="" type="EtcItem">
<item id="26191" name="+ 7 Blessed Apocalypse Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26192" name="+ 8 Blessed Apocalypse Caster Pack" additionalName="" type="EtcItem">
<item id="26192" name="+ 8 Blessed Apocalypse Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26193" name="+ 9 Blessed Apocalypse Caster Pack" additionalName="" type="EtcItem">
<item id="26193" name="+ 9 Blessed Apocalypse Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26194" name="+ 10 Blessed Apocalypse Caster Pack" additionalName="" type="EtcItem">
<item id="26194" name="+ 10 Blessed Apocalypse Caster Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26195" name="+ 4 Blessed Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<item id="26195" name="+ 4 Blessed Apocalypse Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26196" name="+ 5 Blessed Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<item id="26196" name="+ 5 Blessed Apocalypse Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26197" name="+ 6 Blessed Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<item id="26197" name="+ 6 Blessed Apocalypse Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26198" name="+ 7 Blessed Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<item id="26198" name="+ 7 Blessed Apocalypse Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26199" name="+ 8 Blessed Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<item id="26199" name="+ 8 Blessed Apocalypse Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />

View File

@@ -1,127 +1,127 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="26200" name="+ 9 Blessed Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<item id="26200" name="+ 9 Blessed Apocalypse Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26201" name="+ 10 Blessed Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<item id="26201" name="+ 10 Blessed Apocalypse Retributer Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26202" name="+ 4 Blessed Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<item id="26202" name="+ 4 Blessed Apocalypse Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26203" name="+ 5 Blessed Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<item id="26203" name="+ 5 Blessed Apocalypse Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26204" name="+ 6 Blessed Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<item id="26204" name="+ 6 Blessed Apocalypse Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26205" name="+ 7 Blessed Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<item id="26205" name="+ 7 Blessed Apocalypse Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26206" name="+ 8 Blessed Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<item id="26206" name="+ 8 Blessed Apocalypse Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26207" name="+ 9 Blessed Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<item id="26207" name="+ 9 Blessed Apocalypse Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26208" name="+ 10 Blessed Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<item id="26208" name="+ 10 Blessed Apocalypse Dualsword Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26209" name="+ 4 Blessed Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26209" name="+ 4 Blessed Apocalypse Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26210" name="+ 5 Blessed Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26210" name="+ 5 Blessed Apocalypse Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26211" name="+ 6 Blessed Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26211" name="+ 6 Blessed Apocalypse Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26212" name="+ 7 Blessed Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26212" name="+ 7 Blessed Apocalypse Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26213" name="+ 8 Blessed Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26213" name="+ 8 Blessed Apocalypse Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26214" name="+ 9 Blessed Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26214" name="+ 9 Blessed Apocalypse Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26215" name="+ 10 Blessed Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<item id="26215" name="+ 10 Blessed Apocalypse Dual Dagger Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26216" name="+ 4 Blessed Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26216" name="+ 4 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26217" name="+ 5 Blessed Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26217" name="+ 5 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26218" name="+ 6 Blessed Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26218" name="+ 6 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26219" name="+ 7 Blessed Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26219" name="+ 7 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26220" name="+ 8 Blessed Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26220" name="+ 8 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26221" name="+ 9 Blessed Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26221" name="+ 9 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26222" name="+ 10 Blessed Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<item id="26222" name="+ 10 Blessed Apocalypse Dual Blunt Weapon Pack" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26223" name="Steel Support Box" additionalName="" type="EtcItem">
<item id="26223" name="Steel Support Box" type="EtcItem">
<!-- Double-click to obtain 500 Steel Door Guild Coins. Lv. 40 or above. -->
<set name="icon" val="icon.etc_box_of_adventure_1_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="26224" name="Steel Demon's Staff (60-day)" additionalName="" type="Weapon">
<item id="26224" name="Steel Demon's Staff (60-day)" type="Weapon">
<!-- Cannot enchant, augment, or enchant with a soul crystal. 60-day. -->
<set name="icon" val="icon.weapon_demons_staff_i01" />
<set name="default_action" val="EQUIP" />
@@ -139,7 +139,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26225" name="Steel Spirit's Staff (60-day)" additionalName="" type="Weapon">
<item id="26225" name="Steel Spirit's Staff (60-day)" type="Weapon">
<!-- Cannot enchant, augment, or enchant with a soul crystal. 60-day. -->
<set name="icon" val="icon.weapon_sprites_staff_i01" />
<set name="default_action" val="EQUIP" />
@@ -157,7 +157,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26226" name="Steel Dasparion's Staff (60-day)" additionalName="" type="Weapon">
<item id="26226" name="Steel Dasparion's Staff (60-day)" type="Weapon">
<!-- Cannot enchant, augment, or enchant with a soul crystal. 60-day. -->
<set name="icon" val="icon.weapon_dasparions_staff_i01" />
<set name="default_action" val="EQUIP" />
@@ -175,7 +175,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26227" name="Steel Imperial Staff (60-day)" additionalName="" type="Weapon">
<item id="26227" name="Steel Imperial Staff (60-day)" type="Weapon">
<!-- Cannot enchant, augment, or enchant with a soul crystal. 60-day. -->
<set name="icon" val="icon.weapon_imperial_staff_i01" />
<set name="default_action" val="EQUIP" />
@@ -193,7 +193,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26228" name="Steel Dynasty Staff (60-day)" additionalName="" type="Weapon">
<item id="26228" name="Steel Dynasty Staff (60-day)" type="Weapon">
<!-- Cannot enchant, augment, or enchant with a soul crystal. 60-day. -->
<set name="icon" val="icon.weapon_dynasty_twohand_staff_i01" />
<set name="default_action" val="EQUIP" />
@@ -211,7 +211,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26229" name="Fated Support Box: Ertheia Wizard (C-grade)" additionalName="" type="EtcItem">
<item id="26229" name="Fated Support Box: Ertheia Wizard (C-grade)" type="EtcItem">
<!-- Double-click to receive C-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 40 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="weight" val="0" />
@@ -223,7 +223,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="11855,1,1,100;12097,1,1,100;12098,1,1,100;12099,1,1,100;12100,1,1,100;12145,1,1,100" /> <!-- Common Item: Demon's Staff, Karmian Gloves, Karmian Boots, Karmian Tunic, Karmian Stockings, Full Plate Helmet -->
</item>
<item id="26230" name="Fated Support Box: Ertheia Fighter (C-grade)" additionalName="" type="EtcItem">
<item id="26230" name="Fated Support Box: Ertheia Fighter (C-grade)" type="EtcItem">
<!-- Double-click to receive C-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 40 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="weight" val="0" />
@@ -235,96 +235,96 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="11839,1,1,100;12135,1,1,100;12136,1,1,100;12137,1,1,100;12145,1,1,100" /> <!-- Common Item: Great Pata, Drake Leather Armor, Drake Leather Boots, Drake Leather Gloves, Full Plate Helmet -->
</item>
<item id="26231" name="Fated Support Box: Ertheia Wizard (B-grade)" additionalName="" type="EtcItem">
<item id="26231" name="Fated Support Box: Ertheia Wizard (B-grade)" type="EtcItem">
<!-- Double-click to receive B-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 52 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26232" name="Fated Support Box: Ertheia Fighter (B-grade)" additionalName="" type="EtcItem">
<item id="26232" name="Fated Support Box: Ertheia Fighter (B-grade)" type="EtcItem">
<!-- Double-click to receive B-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 52 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26233" name="Fated Support Box: Ertheia Wizard (A-grade)" additionalName="" type="EtcItem">
<item id="26233" name="Fated Support Box: Ertheia Wizard (A-grade)" type="EtcItem">
<!-- Double-click to receive A-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 61 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26234" name="Fated Support Box: Ertheia Fighter (A-grade)" additionalName="" type="EtcItem">
<item id="26234" name="Fated Support Box: Ertheia Fighter (A-grade)" type="EtcItem">
<!-- Double-click to receive A-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 61 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26235" name="Fated Support Box: Ertheia Wizard - Stage 1 (S-grade)" additionalName="" type="EtcItem">
<item id="26235" name="Fated Support Box: Ertheia Wizard - Stage 1 (S-grade)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 76 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26236" name="Fated Support Box: Ertheia Fighter - Stage 1 (S-grade)" additionalName="" type="EtcItem">
<item id="26236" name="Fated Support Box: Ertheia Fighter - Stage 1 (S-grade)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 76 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26237" name="Fated Support Box: Ertheia Wizard - Stage 2 (S-grade)" additionalName="" type="EtcItem">
<item id="26237" name="Fated Support Box: Ertheia Wizard - Stage 2 (S-grade)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 81 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26238" name="Fated Support Box: Ertheia Fighter - Stage 2 (S-grade)" additionalName="" type="EtcItem">
<item id="26238" name="Fated Support Box: Ertheia Fighter - Stage 2 (S-grade)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 81 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26239" name="Fated Support Box: Sayha's Seer (R-grade)" additionalName="" type="EtcItem">
<item id="26239" name="Fated Support Box: Sayha's Seer (R-grade)" type="EtcItem">
<!-- Double-click to receive equipment items necessary for Sayha's Seer characters. Can be used by characters Lv. 85 - 99. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26240" name="Fated Support Box: Eviscerator (R-grade)" additionalName="" type="EtcItem">
<item id="26240" name="Fated Support Box: Eviscerator (R-grade)" type="EtcItem">
<!-- Double-click to receive equipment items necessary for Eviscerator characters. Can be used by characters Lv. 85 - 99. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26241" name="Lost Gloves" additionalName="" type="EtcItem">
<item id="26241" name="Lost Gloves" type="EtcItem">
<!-- Lost gloves. -->
<set name="icon" val="icon.armor_t32_g_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26242" name="Lost Boots" additionalName="" type="EtcItem">
<item id="26242" name="Lost Boots" type="EtcItem">
<!-- Lost boots. -->
<set name="icon" val="icon.armor_iron_boots_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26243" name="Lost Armor" additionalName="" type="EtcItem">
<item id="26243" name="Lost Armor" type="EtcItem">
<!-- Lost armor. -->
<set name="icon" val="icon.armor_t01_u_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26244" name="Symbol of Courage" additionalName="" type="EtcItem">
<item id="26244" name="Symbol of Courage" type="EtcItem">
<!-- Symbol of courage. -->
<set name="icon" val="icon.etc_badge_black_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26245" name="Symbol of Courage" additionalName="" type="EtcItem">
<item id="26245" name="Symbol of Courage" type="EtcItem">
<!-- Symbol of courage. -->
<set name="icon" val="icon.etc_badge_black_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26246" name="Returning Hero's Support Box" additionalName="" type="EtcItem">
<item id="26246" name="Returning Hero's Support Box" type="EtcItem">
<!-- Double-click to get an XP Rune, High-grade Drop Rate Rune Pack, Superior Minion Coupon, Returning Hero's Vitality Replenishing Juice, Heavenly Cocktail, My Teleport Book, My Teleport Scroll, and a Returning Hero's Mark. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26247" name="Returning Hero's High-grade Support Box" additionalName="" type="EtcItem">
<item id="26247" name="Returning Hero's High-grade Support Box" type="EtcItem">
<!-- Double-click to get a Scroll: Enchant Weapon (R-grade), Blessed Scroll: Enchant Weapon/Armor (R-grade), and a Returning Hero's Vitality Replenishing Juice. Lv. 84 or above. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26248" name="Returning Hero's Support Cube" additionalName="" type="EtcItem">
<item id="26248" name="Returning Hero's Support Cube" type="EtcItem">
<!-- Double-click to get a Luxury Fortune Reading Coupon, Returning Hero's Vitality Replenishing Juice, Traces of Ancient Kartia's Labyrinth, or a Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.cube_upgrade" />
</item>
<item id="26249" name="Cloak of Light for the Chosen" additionalName="" type="Armor">
<item id="26249" name="Cloak of Light for the Chosen" type="Armor">
<!-- Cloak of Light for those who have proven themselves as testers in Lineage II. P. Def. + 50, M. Def. + 40, and STR/MEN/DEX/WIT/INT/CON +2. Damage received during PvP decreases by 5%. Can use Blessed Escape. -->
<set name="icon" val="icon.amor_goodness_cloak" />
<set name="default_action" val="EQUIP" />
@@ -333,7 +333,7 @@
<add stat="mDef" val="40.0" />
</for>
</item>
<item id="26250" name="Cloak of Darkness for the Chosen" additionalName="" type="Armor">
<item id="26250" name="Cloak of Darkness for the Chosen" type="Armor">
<!-- Cloak of Darkness for those who have proven themselves as testers in Lineage II. P. Def. + 50, M. Def. + 40, and STR/MEN/DEX/WIT/INT/CON +2. Damage received during PvP decreases by 5%. Can use Blessed Escape. -->
<set name="icon" val="icon.amor_evilness_cloak" />
<set name="default_action" val="EQUIP" />
@@ -342,34 +342,34 @@
<add stat="mDef" val="40.0" />
</for>
</item>
<item id="26251" name="Lilith Server Mask" additionalName="" type="Armor">
<item id="26251" name="Lilith Server Mask" type="Armor">
<!-- Mask for players who came from the Lilith server. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_middle_age_party_mask2_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="26252" name="Halloween Outfit Appearance Stone" additionalName="" type="EtcItem">
<item id="26252" name="Halloween Outfit Appearance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Halloween Outfit. The Halloween Skill is applied when the appearance is changed. Tops and one-pieces only. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
</item>
<item id="26253" name="Halloween Weapon Appearance Stone" additionalName="" type="EtcItem">
<item id="26253" name="Halloween Weapon Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a weapon to that of a Halloween weapon. Can be used on shields and sigils. The Halloween Skill is applied when the appearance is changed. \n\nNote: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
<set name="is_stackable" val="true" />
</item>
<item id="26254" name="Halloween Outfit" additionalName="" type="Armor">
<item id="26254" name="Halloween Outfit" type="Armor">
<!-- Halloween outfit. -->
<set name="icon" val="icon.ev_wp_halloween" />
<set name="default_action" val="EQUIP" />
</item>
<item id="26255" name="Halloween Outfit" additionalName="" type="Armor">
<item id="26255" name="Halloween Outfit" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and accessories remain equipped. -->
<set name="icon" val="icon.ev_wp_halloween" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000" />
</item>
<item id="26256" name="Halloween Shaper" additionalName="" type="Weapon">
<item id="26256" name="Halloween Shaper" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -380,7 +380,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="26257" name="Halloween Cutter" additionalName="" type="Weapon">
<item id="26257" name="Halloween Cutter" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -391,7 +391,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="26258" name="Halloween Slasher" additionalName="" type="Weapon">
<item id="26258" name="Halloween Slasher" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -402,7 +402,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="26259" name="Halloween Avenger" additionalName="" type="Weapon">
<item id="26259" name="Halloween Avenger" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -414,7 +414,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26260" name="Halloween Fighter" additionalName="" type="Weapon">
<item id="26260" name="Halloween Fighter" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -426,7 +426,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26261" name="Halloween Stormer" additionalName="" type="Weapon">
<item id="26261" name="Halloween Stormer" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -437,7 +437,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="26262" name="Halloween Thrower" additionalName="" type="Weapon">
<item id="26262" name="Halloween Thrower" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -448,7 +448,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="26263" name="Halloween Shooter" additionalName="" type="Weapon">
<item id="26263" name="Halloween Shooter" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -459,7 +459,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="26264" name="Halloween Buster" additionalName="" type="Weapon">
<item id="26264" name="Halloween Buster" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -470,7 +470,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="26265" name="Halloween Caster" additionalName="" type="Weapon">
<item id="26265" name="Halloween Caster" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -482,7 +482,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26266" name="Halloween Retributer" additionalName="" type="Weapon">
<item id="26266" name="Halloween Retributer" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -494,7 +494,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26267" name="Halloween Dualsword" additionalName="" type="Weapon">
<item id="26267" name="Halloween Dualsword" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -505,7 +505,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="26268" name="Halloween Dual Dagger" additionalName="" type="Weapon">
<item id="26268" name="Halloween Dual Dagger" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -516,7 +516,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="26269" name="Halloween Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="26269" name="Halloween Dual Blunt Weapon" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -528,7 +528,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26270" name="Halloween Shield" additionalName="" type="Weapon">
<item id="26270" name="Halloween Shield" type="Weapon">
<!-- Halloween shield. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -537,7 +537,7 @@
<add stat="rShld" val="20.0" />
</for>
</item>
<item id="26271" name="Halloween Sigil" additionalName="" type="Armor">
<item id="26271" name="Halloween Sigil" type="Armor">
<!-- Halloween sigil. -->
<set name="icon" val="icon.ev_wp_halloween" />
<set name="default_action" val="EQUIP" />
@@ -546,23 +546,23 @@
<add stat="pDef" val="150.0" />
</for>
</item>
<item id="26272" name="Mysterious Halloween Potion" additionalName="" type="EtcItem">
<item id="26272" name="Mysterious Halloween Potion" type="EtcItem">
<!-- Mysterious potion that changes the appearance into that of a Halloween weapon and outfit for 1 hour. -->
<set name="icon" val="icon.etc_whiteday_herb" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="26273" name="Halloween Outfit Appearance Stone" additionalName="" type="EtcItem">
<item id="26273" name="Halloween Outfit Appearance Stone" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Halloween Outfit. Tops and one-pieces only. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
</item>
<item id="26274" name="Halloween Weapon Appearance Stone" additionalName="" type="EtcItem">
<item id="26274" name="Halloween Weapon Appearance Stone" type="EtcItem">
<!-- Changes the appearance of a weapon to that of a Halloween weapon. Can be used on shields and sigils. \n\nNote: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
<set name="is_stackable" val="true" />
</item>
<item id="26275" name="Halloween Shaper" additionalName="" type="Weapon">
<item id="26275" name="Halloween Shaper" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -573,7 +573,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="26276" name="Halloween Cutter" additionalName="" type="Weapon">
<item id="26276" name="Halloween Cutter" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -584,7 +584,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="26277" name="Halloween Slasher" additionalName="" type="Weapon">
<item id="26277" name="Halloween Slasher" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -595,7 +595,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="26278" name="Halloween Avenger" additionalName="" type="Weapon">
<item id="26278" name="Halloween Avenger" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -607,7 +607,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26279" name="Halloween Fighter" additionalName="" type="Weapon">
<item id="26279" name="Halloween Fighter" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -619,7 +619,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26280" name="Halloween Stormer" additionalName="" type="Weapon">
<item id="26280" name="Halloween Stormer" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -630,7 +630,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="26281" name="Halloween Thrower" additionalName="" type="Weapon">
<item id="26281" name="Halloween Thrower" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -641,7 +641,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="26282" name="Halloween Shooter" additionalName="" type="Weapon">
<item id="26282" name="Halloween Shooter" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -652,7 +652,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="26283" name="Halloween Buster" additionalName="" type="Weapon">
<item id="26283" name="Halloween Buster" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -663,7 +663,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="26284" name="Halloween Caster" additionalName="" type="Weapon">
<item id="26284" name="Halloween Caster" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -675,7 +675,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26285" name="Halloween Retributer" additionalName="" type="Weapon">
<item id="26285" name="Halloween Retributer" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -687,7 +687,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26286" name="Halloween Dualsword" additionalName="" type="Weapon">
<item id="26286" name="Halloween Dualsword" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -698,7 +698,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="26287" name="Halloween Dual Dagger" additionalName="" type="Weapon">
<item id="26287" name="Halloween Dual Dagger" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -709,7 +709,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="26288" name="Halloween Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="26288" name="Halloween Dual Blunt Weapon" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -721,7 +721,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="26289" name="Halloween Shield" additionalName="" type="Weapon">
<item id="26289" name="Halloween Shield" type="Weapon">
<!-- Halloween shield. -->
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
@@ -730,7 +730,7 @@
<add stat="rShld" val="20.0" />
</for>
</item>
<item id="26290" name="Halloween Sigil" additionalName="" type="Armor">
<item id="26290" name="Halloween Sigil" type="Armor">
<!-- Halloween sigil. -->
<set name="icon" val="icon.ev_wp_halloween" />
<set name="default_action" val="EQUIP" />

View File

@@ -2382,19 +2382,19 @@
<enchant val="0" stat="mAtk" />
</for>
</item>
<item id="30274" name="Luxury Cocktail" additionalName="" type="EtcItem">
<item id="30274" name="Luxury Cocktail" type="EtcItem">
<!-- Cocktail that contains the flavors of many rare fruits. When consumed, you will feel the effects of Horn Melody Lv. 1, Pipe Organ Melody Lv. 1, Guitar Melody Lv. 1, Harp Melody Lv. 1, and Lute Melody Lv. 1 for 30 min. -->
<set name="icon" val="icon.etc_fruit_cocktail_i00" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="30275" name="Scroll: 1,000,000 SP" additionalName="" type="EtcItem">
<item id="30275" name="Scroll: 1,000,000 SP" type="EtcItem">
<!-- Scroll that replenishes 1,000,000 SP. -->
<set name="icon" val="icon.etc_sp_scroll3_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="30276" name="Soulshot Pack (R-grade)" additionalName="" type="EtcItem">
<item id="30276" name="Soulshot Pack (R-grade)" type="EtcItem">
<!-- Can acquire 5,000 soulshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
<set name="default_action" val="PEEL" />
@@ -2407,25 +2407,25 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="17754,5000,5000,100" />
</item>
<item id="30277" name="Soulshot Large Pack (R-grade)" additionalName="" type="EtcItem">
<item id="30277" name="Soulshot Large Pack (R-grade)" type="EtcItem">
<!-- Can acquire 10,000 soulshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
<set name="weight" val="500" />
<set name="is_stackable" val="true" />
</item>
<item id="30278" name="Spiritshot Pack (R-grade)" additionalName="" type="EtcItem">
<item id="30278" name="Spiritshot Pack (R-grade)" type="EtcItem">
<!-- Can acquire 5,000 spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_spiritshot_r_i00" />
<set name="weight" val="500" />
<set name="is_stackable" val="true" />
</item>
<item id="30279" name="Spiritshot Large Pack (R-grade)" additionalName="" type="EtcItem">
<item id="30279" name="Spiritshot Large Pack (R-grade)" type="EtcItem">
<!-- Can acquire 10,000 spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_spiritshot_r_i00" />
<set name="weight" val="500" />
<set name="is_stackable" val="true" />
</item>
<item id="30280" name="Blessed Spiritshot Pack (R-grade)" additionalName="" type="EtcItem">
<item id="30280" name="Blessed Spiritshot Pack (R-grade)" type="EtcItem">
<!-- Can acquire 5,000 blessed spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00" />
<set name="default_action" val="PEEL" />
@@ -2438,90 +2438,90 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="22434,5000,5000,100" />
</item>
<item id="30281" name="Blessed Spiritshot Large Pack (R-grade)" additionalName="" type="EtcItem">
<item id="30281" name="Blessed Spiritshot Large Pack (R-grade)" type="EtcItem">
<!-- Can acquire 10,000 blessed spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00" />
<set name="weight" val="500" />
<set name="is_stackable" val="true" />
</item>
<item id="30282" name="Orichalcum Quiver" additionalName="" type="EtcItem">
<item id="30282" name="Orichalcum Quiver" type="EtcItem">
<!-- Can acquire 10,000 Orichalcum Arrows. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_arrows_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="30283" name="Orichalcum Bolt Container" additionalName="" type="EtcItem">
<item id="30283" name="Orichalcum Bolt Container" type="EtcItem">
<!-- Can acquire 10,000 Orichalcum Bolts. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_bolts_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="30284" name="Requiem Weapon Pack" additionalName="" type="EtcItem">
<item id="30284" name="Requiem Weapon Pack" type="EtcItem">
<!-- Can acquire requiem weapons. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="30285" name="Immortal Heavy Armor Pack" additionalName="" type="EtcItem">
<item id="30285" name="Immortal Heavy Armor Pack" type="EtcItem">
<!-- Can acquire immortal heavy armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="30286" name="Immortal Light Armor Pack" additionalName="" type="EtcItem">
<item id="30286" name="Immortal Light Armor Pack" type="EtcItem">
<!-- Can acquire immortal light armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="30287" name="Immortal Robe Armor Pack" additionalName="" type="EtcItem">
<item id="30287" name="Immortal Robe Armor Pack" type="EtcItem">
<!-- Can acquire immortal robe armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="30288" name="Apocalypse Weapon Pack" additionalName="" type="EtcItem">
<item id="30288" name="Apocalypse Weapon Pack" type="EtcItem">
<!-- Can acquire Apocalypse weapons. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="30289" name="Twilight Heavy Armor Pack" additionalName="" type="EtcItem">
<item id="30289" name="Twilight Heavy Armor Pack" type="EtcItem">
<!-- Can acquire Twilight heavy armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="30290" name="Twilight Light Armor Pack" additionalName="" type="EtcItem">
<item id="30290" name="Twilight Light Armor Pack" type="EtcItem">
<!-- Can acquire Twilight light armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="30291" name="Twilight Robe Armor Pack" additionalName="" type="EtcItem">
<item id="30291" name="Twilight Robe Armor Pack" type="EtcItem">
<!-- Can acquire Twilight robe armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="30292" name="Immortal Accessory Pack" additionalName="" type="EtcItem">
<item id="30292" name="Immortal Accessory Pack" type="EtcItem">
<!-- Can acquire immortal accessories. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="30293" name="Twilight Accessory Pack" additionalName="" type="EtcItem">
<item id="30293" name="Twilight Accessory Pack" type="EtcItem">
<!-- Can acquire Twilight accessories. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="30294" name="Blood of the Guardian of the Altar" additionalName="" type="EtcItem">
<item id="30294" name="Blood of the Guardian of the Altar" type="EtcItem">
<!-- It is the blood of Embryo's high level disciples Isadora and Maliss who protect Shilen's Altar inside the Seal of Shilen. Bring it to Lord of the Dusk Baro Negrado. -->
<set name="icon" val="icon.etc_dragons_blood_i00" />
</item>
<item id="30295" name="Embryo's Imprinting" additionalName="" type="EtcItem">
<item id="30295" name="Embryo's Imprinting" type="EtcItem">
<!-- Embryo's seal that has been imprinted in blood. Bring it to a worker of the Dusk in the Town of Aden and ask about it. -->
<set name="icon" val="icon.yogi_stick_i00" />
</item>
<item id="30296" name="Ranger's Report" additionalName="" type="EtcItem">
<item id="30296" name="Ranger's Report" type="EtcItem">
<!-- The report of a ranger of the Dusk that was found in the Catacomb and the Necropolis. -->
<set name="icon" val="icon.etc_letter_white_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="30297" name="Superior Giant's Codex" additionalName="" type="EtcItem">
<item id="30297" name="Superior Giant's Codex" type="EtcItem">
<!-- Superior Giant's Codex. Rare item needed for skill enchantment after Awakening. -->
<set name="icon" val="icon.codex_of_incuse" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="30298" name="Superior Giant's Codex - Mastery" additionalName="" type="EtcItem">
<item id="30298" name="Superior Giant's Codex - Mastery" type="EtcItem">
<!-- Superior Giant's Codex. Rare item needed for blessed skill enchantment after Awakening. -->
<set name="icon" val="icon.codex_of_incuse_dexterity" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="30299" name="Superior Giant's Codex - Discipline" additionalName="" type="EtcItem">
<item id="30299" name="Superior Giant's Codex - Discipline" type="EtcItem">
<!-- Superior Giant's Codex. Rare item needed to change an enchantment path after Awakening. -->
<set name="icon" val="icon.codex_of_incuse_training" />
<set name="weight" val="10" />

View File

@@ -1,49 +1,49 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="30300" name="Superior Giant's Codex - Oblivion" additionalName="" type="EtcItem">
<item id="30300" name="Superior Giant's Codex - Oblivion" type="EtcItem">
<!-- Superior Giant's Codex. Rare item needed to restore a previous enchantment after Awakening. -->
<set name="icon" val="icon.codex_of_incuse_forgetting" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="30301" name="Superior Giant's Codex Manuscript " additionalName="" type="EtcItem">
<item id="30301" name="Superior Giant's Codex Manuscript " type="EtcItem">
<!-- Superior Giant's Codex. Item needed for skill enchantment after Awakening. -->
<set name="icon" val="icon.codex_of_incuse" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="30302" name="Superior Giant's Codex Manuscript - Mastery" additionalName="" type="EtcItem">
<item id="30302" name="Superior Giant's Codex Manuscript - Mastery" type="EtcItem">
<!-- Superior Giant's Codex. Item needed for blessed skill enchantment after Awakening. -->
<set name="icon" val="icon.codex_of_incuse_dexterity" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="30303" name="Superior Giant's Codex Manuscript - Discipline" additionalName="" type="EtcItem">
<item id="30303" name="Superior Giant's Codex Manuscript - Discipline" type="EtcItem">
<!-- Superior Giant's Codex. Item needed for changing the skill enchantment method after Awakening. -->
<set name="icon" val="icon.codex_of_incuse_training" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="30304" name="Superior Giant's Codex Manuscript - Oblivion" additionalName="" type="EtcItem">
<item id="30304" name="Superior Giant's Codex Manuscript - Oblivion" type="EtcItem">
<!-- Superior Giant's Codex. Item needed to restore a previous skill enchantment after Awakening. -->
<set name="icon" val="icon.codex_of_incuse_forgetting" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="30305" name="Check Test Item" additionalName="" type="EtcItem">
<item id="30305" name="Check Test Item" type="EtcItem">
<!-- Check Test Item -->
<set name="icon" val="icon.weapon_vesper_shaper_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="30306" name="Essence of the Lesser Giants" additionalName="" type="EtcItem">
<item id="30306" name="Essence of the Lesser Giants" type="EtcItem">
<!-- Ravidoff in the Reliquary of the Giants will exchange these items for Superior Giant's Codexes. -->
<set name="icon" val="icon.essence_of_giant" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="30307" name="R99 (Rare) Belt" additionalName="" type="Armor">
<item id="30307" name="R99 (Rare) Belt" type="Armor">
<set name="icon" val="icon.armor_belt_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="waist" />
@@ -56,7 +56,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30308" name="R99 (Rare) Bracelet" additionalName="" type="Armor">
<item id="30308" name="R99 (Rare) Bracelet" type="Armor">
<set name="icon" val="icon.etc_rbracelet_s_i03" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
@@ -65,7 +65,7 @@
<set name="weight" val="150" />
<set name="price" val="3556000" />
</item>
<item id="30309" name="R99 (Rare) Shirt" additionalName="" type="Armor">
<item id="30309" name="R99 (Rare) Shirt" type="Armor">
<set name="icon" val="icon.etc_stripe_shirts_s_i05" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
@@ -238,63 +238,63 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30318" name="Dusk Report" additionalName="" type="EtcItem">
<item id="30318" name="Dusk Report" type="EtcItem">
<!-- Report regarding the findings of the expedition team of the Dusk that was found in the Catacomb and the Necropolis. Click to check its content. -->
<set name="icon" val="icon.etc_old_evil_book_i00" />
<set name="weight" val="10" />
</item>
<item id="30319" name="Mark of Effort" additionalName="" type="EtcItem">
<item id="30319" name="Mark of Effort" type="EtcItem">
<!-- Mark that symbolizes the efforts of a returned adventurer. It represents the right to receive each type of support through the adventure guildsmen. Also, if you possess Marks of Effort, that benefit accumulates. Increases. -->
<set name="icon" val="icon.armor_soul_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="30320" name="Tamlin Orc's Badge" additionalName="" type="EtcItem">
<item id="30320" name="Tamlin Orc's Badge" type="EtcItem">
<!-- Tamlin Orc's badge that retired adventurer Isael Silvershadow of Hunter Village asks you to collect. -->
<set name="icon" val="icon.etc_badge_silver_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="30321" name="Memorial Crystal" additionalName="" type="EtcItem">
<item id="30321" name="Memorial Crystal" type="EtcItem">
<!-- Mark that retired adventurer Isael Silvershadow of Hunter Village asks you to collect. By hunting with a sponsor, you can acquire tremendous experience in a short period of time. -->
<set name="icon" val="icon.etc_crystal_cave_crystal_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="30322" name="Flame Ashes" additionalName="" type="EtcItem">
<item id="30322" name="Flame Ashes" type="EtcItem">
<!-- Flame Ashes that Head Blacksmith Peris of the Town of Aden asks you to collect. -->
<set name="icon" val="icon.etc_fire_crystal_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="30323" name="Crystals of Experience" additionalName="" type="EtcItem">
<item id="30323" name="Crystals of Experience" type="EtcItem">
<!-- Marks that Head Blacksmith Peris of the Town of Aden asks you to collect. By hunting with a sponsor, you can acquire tremendous experience in a short period of time. -->
<set name="icon" val="icon.etc_crystal_cave_crystal_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="30324" name="Enhanced Pailaka Ring" additionalName="" type="EtcItem">
<item id="30324" name="Enhanced Pailaka Ring" type="EtcItem">
<!-- Pailaka forgotten temple reward item. Ring with great M. Def. Has the effect of MP + 15. Cannot be enchanted. -->
<set name="icon" val="icon.accessary_mithril_ring_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="30325" name="Returning Adventurer's Mark" additionalName="" type="EtcItem">
<item id="30325" name="Returning Adventurer's Mark" type="EtcItem">
<!-- Mark of a returned adventurer It represents the right to receive each type of support through the adventure guildsmen. 30 day limited period. -->
<set name="icon" val="icon.etc_permit_card_i00" />
<set name="weight" val="2" />
</item>
<item id="30326" name="Antharas' Symbol Dye" additionalName="" type="EtcItem">
<item id="30326" name="Antharas' Symbol Dye" type="EtcItem">
<set name="icon" val="icon.dragon_dye_i01" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
</item>
<item id="30327" name="Valakas' Symbol Dye" additionalName="" type="EtcItem">
<item id="30327" name="Valakas' Symbol Dye" type="EtcItem">
<set name="icon" val="icon.dragon_dye_i01" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
</item>
<item id="30328" name="Earth Wyrm's Symbol Dye" additionalName="" type="EtcItem">
<item id="30328" name="Earth Wyrm's Symbol Dye" type="EtcItem">
<set name="icon" val="icon.etc_str_hena_i02" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
</item>
<item id="30329" name="Envoy Weapon" additionalName="" type="Weapon">
<item id="30329" name="Envoy Weapon" type="Weapon">
<!-- Envoy Weapon -->
<set name="icon" val="icon.weapon_monster_i00" />
<set name="default_action" val="EQUIP" />
@@ -312,7 +312,7 @@
<set stat="critRate" val="12.0" />
</for>
</item>
<item id="30330" name="Top-grade Gludio Water Resistance Necklace" additionalName="" type="Armor">
<item id="30330" name="Top-grade Gludio Water Resistance Necklace" type="Armor">
<!-- Necklace given to the guardian of Gludio. Water Resistance + 30. -->
<set name="icon" val="icon.accessary_inferno_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -324,7 +324,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30331" name="Top-grade Dion Holy Resistance Necklace" additionalName="" type="Armor">
<item id="30331" name="Top-grade Dion Holy Resistance Necklace" type="Armor">
<!-- Necklace given to the guardian of Dion. Holy Resistance + 30. -->
<set name="icon" val="icon.accessary_inferno_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -336,7 +336,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30332" name="Top-grade Giran Wind Resistance Necklace" additionalName="" type="Armor">
<item id="30332" name="Top-grade Giran Wind Resistance Necklace" type="Armor">
<!-- Necklace given to the guardian of Giran. Wind Resistance + 30. -->
<set name="icon" val="icon.accessary_inferno_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -348,7 +348,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30333" name="Top-grade Oren Dark Resistance Necklace" additionalName="" type="Armor">
<item id="30333" name="Top-grade Oren Dark Resistance Necklace" type="Armor">
<!-- Necklace given to the guardian of Oren. Dark Resistance + 30. -->
<set name="icon" val="icon.accessary_inferno_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -360,7 +360,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30334" name="Top-grade Aden Earth Resistance Necklace" additionalName="" type="Armor">
<item id="30334" name="Top-grade Aden Earth Resistance Necklace" type="Armor">
<!-- Necklace given to the guardian of Aden. Earth Resistance + 30. -->
<set name="icon" val="icon.accessary_inferno_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -372,7 +372,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30335" name="Top-grade Innadril Water Resistance Necklace" additionalName="" type="Armor">
<item id="30335" name="Top-grade Innadril Water Resistance Necklace" type="Armor">
<!-- Necklace given to the guardian of Innadril. Water Resistance + 30. -->
<set name="icon" val="icon.accessary_inferno_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -384,7 +384,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30336" name="Top-grade Goddard Fire Resistance Necklace" additionalName="" type="Armor">
<item id="30336" name="Top-grade Goddard Fire Resistance Necklace" type="Armor">
<!-- Necklace given to the guardian of Goddard. Fire Resistance + 30. -->
<set name="icon" val="icon.accessary_inferno_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -396,7 +396,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30337" name="Top-grade Rune Fire Resistance Necklace" additionalName="" type="Armor">
<item id="30337" name="Top-grade Rune Fire Resistance Necklace" type="Armor">
<!-- Necklace given to the guardian of Rune. Fire Resistance + 30. -->
<set name="icon" val="icon.accessary_inferno_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -408,7 +408,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30338" name="Top-grade Schuttgart Wind Resistance Necklace" additionalName="" type="Armor">
<item id="30338" name="Top-grade Schuttgart Wind Resistance Necklace" type="Armor">
<!-- Necklace given to the guardian of Schuttgart. Wind Resistance + 30. -->
<set name="icon" val="icon.accessary_inferno_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -420,7 +420,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30339" name="Top-grade Gludio Water Resistance Earring" additionalName="" type="Armor">
<item id="30339" name="Top-grade Gludio Water Resistance Earring" type="Armor">
<!-- Earring given to the guardian of Gludio. Stun attack + 15%, Bleed Resistance + 15%, Water Resistance + 10. CP + 5%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -432,7 +432,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30340" name="Top-grade Dion Holy Resistance Earring" additionalName="" type="Armor">
<item id="30340" name="Top-grade Dion Holy Resistance Earring" type="Armor">
<!-- Earring given to the guardian of Dion. Hold attack + 15%, Poison Resistance + 15%, Holy Resistance + 10. CP + 5%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -444,7 +444,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30341" name="Top-grade Giran Wind Resistance Earring" additionalName="" type="Armor">
<item id="30341" name="Top-grade Giran Wind Resistance Earring" type="Armor">
<!-- Earring given to the guardian of Giran. Bleed attack + 15%, Paralysis Resistance + 15%, Wind Resistance + 10. CP + 5%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -456,7 +456,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30342" name="Top-grade Oren Dark Resistance Earring" additionalName="" type="Armor">
<item id="30342" name="Top-grade Oren Dark Resistance Earring" type="Armor">
<!-- Earring given to the guardian of Oren. Paralysis attack + 15%, Hold Resistance + 15%, Dark Resistance + 10. CP + 5%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -468,7 +468,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30343" name="Top-grade Aden Earth Resistance Earring" additionalName="" type="Armor">
<item id="30343" name="Top-grade Aden Earth Resistance Earring" type="Armor">
<!-- Earring given to the guardian of Aden. Mental attack + 15%, Stun Resistance + 15%, Earth Resistance + 10. CP + 5%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -480,7 +480,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30344" name="Top-grade Innadril Water Resistance Earring" additionalName="" type="Armor">
<item id="30344" name="Top-grade Innadril Water Resistance Earring" type="Armor">
<!-- Earring given to the guardian of Innadril. Sleep attack + 15%, Stun Resistance + 15%, Water Resistance + 10. CP + 5%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -492,7 +492,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30345" name="Top-grade Goddard Fire Resistance Earring" additionalName="" type="Armor">
<item id="30345" name="Top-grade Goddard Fire Resistance Earring" type="Armor">
<!-- Earring given to the guardian of Goddard. Stun attack + 15%, Sleep Resistance + 15%, Fire Resistance + 10. CP + 5%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -504,7 +504,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30346" name="Top-grade Rune Fire Resistance Earring" additionalName="" type="Armor">
<item id="30346" name="Top-grade Rune Fire Resistance Earring" type="Armor">
<!-- Earring given to the guardian of Rune. Poison attack + 15%, Hold Resistance + 15%, Fire Resistance + 10. CP + 5%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -516,7 +516,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30347" name="Top-grade Schuttgart Wind Resistance Earring" additionalName="" type="Armor">
<item id="30347" name="Top-grade Schuttgart Wind Resistance Earring" type="Armor">
<!-- Earring given to the guardian of Schuttgart. Hold attack + 15%, Mental Resistance + 15%, Wind Resistance + 10. CP + 5%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -528,7 +528,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30348" name="Top-grade Gludio Earth Resistance Earring" additionalName="" type="Armor">
<item id="30348" name="Top-grade Gludio Earth Resistance Earring" type="Armor">
<!-- Ring given to the guardian of Gludio. Earth Resistance + 15. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -540,7 +540,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30349" name="Top-grade Dion Water Resistance Ring" additionalName="" type="Armor">
<item id="30349" name="Top-grade Dion Water Resistance Ring" type="Armor">
<!-- Ring given to the guardian of Dion. Water Resistance + 15. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -552,7 +552,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30350" name="Top-grade Giran Fire Resistance Ring" additionalName="" type="Armor">
<item id="30350" name="Top-grade Giran Fire Resistance Ring" type="Armor">
<!-- Ring given to the guardian of Giran. Fire Resistance + 15. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -564,7 +564,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30351" name="Top-grade Oren Earth Resistance Ring" additionalName="" type="Armor">
<item id="30351" name="Top-grade Oren Earth Resistance Ring" type="Armor">
<!-- Ring given to the guardian of Oren. Earth Resistance + 15. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -576,7 +576,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30352" name="Top-grade Aden Holy Resistance Ring" additionalName="" type="Armor">
<item id="30352" name="Top-grade Aden Holy Resistance Ring" type="Armor">
<!-- Ring given to the guardian of Aden. Holy Resistance + 15. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -588,7 +588,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30353" name="Top-grade Innadril Holy Resistance Ring" additionalName="" type="Armor">
<item id="30353" name="Top-grade Innadril Holy Resistance Ring" type="Armor">
<!-- Ring given to the guardian of Innadril. Holy Resistance + 15. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -600,7 +600,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30354" name="Top-grade Goddard Dark Resistance Ring" additionalName="" type="Armor">
<item id="30354" name="Top-grade Goddard Dark Resistance Ring" type="Armor">
<!-- Ring given to the guardian of Goddard. Dark Resistance + 15. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -612,7 +612,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30355" name="Top-grade Rune Wind Resistance Ring" additionalName="" type="Armor">
<item id="30355" name="Top-grade Rune Wind Resistance Ring" type="Armor">
<!-- Ring given to the guardian of Rune. Wind Resistance + 15. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -624,7 +624,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30356" name="Top-grade Schuttgart Dark Resistance Ring" additionalName="" type="Armor">
<item id="30356" name="Top-grade Schuttgart Dark Resistance Ring" type="Armor">
<!-- Ring given to the guardian of Schuttgart. Dark Resistance + 15. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -636,7 +636,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30357" name="Elixir of Life (R-grade)" additionalName="" type="EtcItem">
<item id="30357" name="Elixir of Life (R-grade)" type="EtcItem">
<!-- Recovers HP. Only characters level 85 or above can use on themselves. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i02" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -656,7 +656,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="30358" name="Elixir of Mind (R-grade)" additionalName="" type="EtcItem">
<item id="30358" name="Elixir of Mind (R-grade)" type="EtcItem">
<!-- Recovers MP. Only characters level 85 or above can use on themselves. Cooldown is 2 min. -->
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
@@ -676,7 +676,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="30359" name="Elixir of CP (R-grade)" additionalName="" type="EtcItem">
<item id="30359" name="Elixir of CP (R-grade)" type="EtcItem">
<!-- Recovers CP. Only characters level 85 or above can use on themselves. Cooldown is 2 min. -->
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
@@ -693,7 +693,7 @@
<set name="item_skill" val="2289-7" />
<set name="commissionItemType" val="POTION" />
</item>
<item id="30360" name="Superior Elixir of Life (R-grade)" additionalName="" type="EtcItem">
<item id="30360" name="Superior Elixir of Life (R-grade)" type="EtcItem">
<!-- Recovers HP. Only characters level 85 or above can use on themselves. Cooldown is 2 min. -->
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
@@ -712,7 +712,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="30361" name="Superior Elixir of Mind (R-grade)" additionalName="" type="EtcItem">
<item id="30361" name="Superior Elixir of Mind (R-grade)" type="EtcItem">
<!-- Recovers MP. Only characters level 85 or above can use on themselves. Cooldown is 2 min. -->
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
@@ -731,7 +731,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="30362" name="Superior Elixir of CP (R-grade)" additionalName="" type="EtcItem">
<item id="30362" name="Superior Elixir of CP (R-grade)" type="EtcItem">
<!-- Recovers CP. Only characters below level 85 can use on themselves. Cooldown is 2 min. -->
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
@@ -747,19 +747,19 @@
<set name="item_skill" val="2862-7" />
<set name="commissionItemType" val="POTION" />
</item>
<item id="30363" name="Soul Crystal" additionalName="" type="EtcItem">
<item id="30363" name="Soul Crystal" type="EtcItem">
<!-- Soul Crystal -->
<set name="icon" val="icon.etc_soul_stone_i00" />
<set name="weight" val="20" />
</item>
<item id="30364" name="Life Stone" additionalName="" type="EtcItem">
<item id="30364" name="Life Stone" type="EtcItem">
<!-- Life Stone -->
<set name="icon" val="icon.etc_mineral_general_i00" />
<set name="weight" val="2" />
<set name="price" val="5000" />
<set name="is_stackable" val="true" />
</item>
<item id="30365" name="Headgear" additionalName="" type="Armor">
<item id="30365" name="Headgear" type="Armor">
<!-- Headgear crafting ingredient -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -772,7 +772,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30366" name="Boots" additionalName="" type="Armor">
<item id="30366" name="Boots" type="Armor">
<!-- Boots crafting ingredient -->
<set name="icon" val="icon.armor_t97_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -785,7 +785,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30367" name="Gloves" additionalName="" type="Armor">
<item id="30367" name="Gloves" type="Armor">
<!-- Gloves crafting ingredient -->
<set name="icon" val="icon.armor_t97_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -798,7 +798,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30368" name="T-shirt" additionalName="" type="Armor">
<item id="30368" name="T-shirt" type="Armor">
<!-- T-shirt -->
<set name="icon" val="icon.etc_stripe_shirts_s_i05" />
<set name="default_action" val="EQUIP" />
@@ -812,7 +812,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30369" name="Belt" additionalName="" type="Armor">
<item id="30369" name="Belt" type="Armor">
<!-- Belt -->
<set name="icon" val="icon.armor_belt_i03" />
<set name="default_action" val="EQUIP" />
@@ -826,7 +826,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30370" name="Bracelet" additionalName="" type="Armor">
<item id="30370" name="Bracelet" type="Armor">
<!-- Bracelet -->
<set name="icon" val="icon.etc_rbracelet_s_i03" />
<set name="default_action" val="EQUIP" />
@@ -836,12 +836,12 @@
<set name="weight" val="150" />
<set name="price" val="3556000" />
</item>
<item id="30371" name="Box Containing Magic Power" additionalName="" type="EtcItem">
<item id="30371" name="Box Containing Magic Power" type="EtcItem">
<!-- Box filled with M. Atk. It contains a useful item. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="30372" name="Hero's Cloak" additionalName="" type="Armor">
<item id="30372" name="Hero's Cloak" type="Armor">
<!-- The cloak of a sacred hero. Increases Max HP and CP. M. Def. + 80. DEX/MEN/STR/CON/WIT/INT + 2, and Attribute Resistance + 10. -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@@ -856,7 +856,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30373" name="Glorious Cloak" additionalName="" type="Armor">
<item id="30373" name="Glorious Cloak" type="Armor">
<!-- Glorious Cloak. Increases Max HP and CP. M. Def. + 50,. DEX/MEN/STR/CON/WIT/INT + 1, and Attribute Resistance + 5.\n\nNote: Item disappears when you change classes. -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
@@ -871,7 +871,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30374" name="Magic Filled Box" additionalName="" type="EtcItem">
<item id="30374" name="Magic Filled Box" type="EtcItem">
<!-- Box filled with M. Atk. It contains a useful item. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
@@ -936,7 +936,7 @@
<set name="material" val="ORIHARUKON" />
<set name="item_skill" val="19093-1" />
</item>
<item id="30381" name="Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="30381" name="Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_WP" />
@@ -949,7 +949,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="30382" name="Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<item id="30382" name="Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- Enchant success rate + 15% for armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="etcitem_type" val="SCRL_INC_ENCHANT_PROP_AM" />
@@ -962,7 +962,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="30383" name="Mentor Ring" additionalName="" type="Armor">
<item id="30383" name="Mentor Ring" type="Armor">
<!-- Ring received by an academy member after training with his sponsor. Produces the effect of MP + 22. -->
<set name="icon" val="icon.accessary_enchanted_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -974,51 +974,51 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30384" name="Certificate of Promise" additionalName="" type="EtcItem">
<item id="30384" name="Certificate of Promise" type="EtcItem">
<!-- Proof given to those who successfully complete a mission. Can be exchanged for equipment. -->
<set name="icon" val="icon.item_normal52" />
<set name="is_stackable" val="true" />
</item>
<item id="30385" name="Certificate of Life" additionalName="" type="EtcItem">
<item id="30385" name="Certificate of Life" type="EtcItem">
<!-- Proof given to those who successfully complete a mission. Can be exchanged for equipment. -->
<set name="icon" val="icon.item_normal52" />
<set name="is_stackable" val="true" />
</item>
<item id="30386" name="Certificate of Hero" additionalName="" type="EtcItem">
<item id="30386" name="Certificate of Hero" type="EtcItem">
<!-- Proof given to those who successfully complete a mission. Can be exchanged for equipment. -->
<set name="icon" val="icon.item_normal52" />
<set name="is_stackable" val="true" />
</item>
<item id="30387" name="Certificate of Hell" additionalName="" type="EtcItem">
<item id="30387" name="Certificate of Hell" type="EtcItem">
<!-- Proof given to those who successfully complete a mission. Can be exchanged for equipment. -->
<set name="icon" val="icon.item_normal52" />
<set name="is_stackable" val="true" />
</item>
<item id="30388" name="Returning Adventurer's Support Box (S-grade)" additionalName="" type="EtcItem">
<item id="30388" name="Returning Adventurer's Support Box (S-grade)" type="EtcItem">
<!-- Box containing support items for a returner. Contains S-grade equipment and weapon. Double-click to use. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="30389" name="Returning Adventurer's Support Box (A-grade)" additionalName="" type="EtcItem">
<item id="30389" name="Returning Adventurer's Support Box (A-grade)" type="EtcItem">
<!-- Box containing support items for a returner. Contains A-grade equipment and weapon. Double-click to use. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="30390" name="Returning Adventurer's Support Box (B-grade)" additionalName="" type="EtcItem">
<item id="30390" name="Returning Adventurer's Support Box (B-grade)" type="EtcItem">
<!-- Box containing support items for a returner. Contains B-grade equipment and weapon. Double-click to use. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="30391" name="Returning Adventurer's Support Box (C-grade)" additionalName="" type="EtcItem">
<item id="30391" name="Returning Adventurer's Support Box (C-grade)" type="EtcItem">
<!-- Box containing support items for a returner. Contains C-grade equipment and weapon. Double-click to use. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="30392" name="Infinity Shaper" additionalName="" type="Weapon">
<item id="30392" name="Infinity Shaper" type="Weapon">
<!-- Holy hero's weapon. Increases Max HP, Max MP, Max CP, damage inflicted during PvP, Atk. Cannot be transferred between servers. Spd. and P. Atk. Cannot be transferred between servers. -->
<set name="icon" val="icon.weapon_the_dagger_of_hero_i01" />
<set name="default_action" val="EQUIP" />
@@ -1033,7 +1033,7 @@
<set stat="critRate" val="12.0" />
</for>
</item>
<item id="30393" name="Infinity Cutter" additionalName="" type="Weapon">
<item id="30393" name="Infinity Cutter" type="Weapon">
<!-- Holy hero's weapon. Increases Max HP, Max MP, Max CP, damage inflicted during PvP, Atk. Cannot be transferred between servers. Spd. and P. Atk. Cannot be transferred between servers. -->
<set name="icon" val="icon.weapon_the_sword_of_hero_i01" />
<set name="default_action" val="EQUIP" />
@@ -1048,7 +1048,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="30394" name="Infinity Slasher" additionalName="" type="Weapon">
<item id="30394" name="Infinity Slasher" type="Weapon">
<!-- Holy hero's weapon. Increases Max HP, Max MP, Max CP, damage inflicted during PvP, Atk. Cannot be transferred between servers. Spd. and P. Atk. Cannot be transferred between servers. -->
<set name="icon" val="icon.weapon_the_two_handed_sword_of_hero_i01" />
<set name="default_action" val="EQUIP" />
@@ -1063,7 +1063,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="30395" name="Infinity Avenger" additionalName="" type="Weapon">
<item id="30395" name="Infinity Avenger" type="Weapon">
<!-- Holy hero's weapon. Increases Max HP, Max MP, Max CP, damage inflicted during PvP, Atk. Cannot be transferred between servers. Spd. and P. Atk. Cannot be transferred between servers. -->
<set name="icon" val="icon.weapon_the_axe_of_hero_i01" />
<set name="default_action" val="EQUIP" />
@@ -1079,7 +1079,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="30396" name="Infinity Fighter" additionalName="" type="Weapon">
<item id="30396" name="Infinity Fighter" type="Weapon">
<!-- Holy hero's weapon. Increases Max HP, Max MP, Max CP, damage inflicted during PvP, Atk. Cannot be transferred between servers. Spd. and P. Atk. Cannot be transferred between servers. -->
<set name="icon" val="icon.weapon_the_fist_of_hero_i01" />
<set name="default_action" val="EQUIP" />
@@ -1095,7 +1095,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="30397" name="Infinity Stormer" additionalName="" type="Weapon">
<item id="30397" name="Infinity Stormer" type="Weapon">
<!-- Holy hero's weapon. Increases Max HP, Max MP, Max CP, damage inflicted during PvP, Atk. Cannot be transferred between servers. Spd. and P. Atk. Cannot be transferred between servers. -->
<set name="icon" val="icon.weapon_the_pole_of_hero_i01" />
<set name="default_action" val="EQUIP" />
@@ -1110,7 +1110,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="30398" name="Infinity Thrower" additionalName="" type="Weapon">
<item id="30398" name="Infinity Thrower" type="Weapon">
<!-- Holy hero's weapon. Increases Max HP, Max MP, Max CP, damage inflicted during PvP, Atk. Cannot be transferred between servers. Spd. and P. Atk. Cannot be transferred between servers. -->
<set name="icon" val="icon.weapon_the_bow_of_hero_i01" />
<set name="default_action" val="EQUIP" />
@@ -1125,7 +1125,7 @@
<set stat="critRate" val="12.0" />
</for>
</item>
<item id="30399" name="Infinity Shooter" additionalName="" type="Weapon">
<item id="30399" name="Infinity Shooter" type="Weapon">
<!-- Holy hero's weapon. Increases Max HP, Max MP, Max CP, damage inflicted during PvP, Atk. Cannot be transferred between servers. Spd. and P. Atk. Cannot be transferred between servers. -->
<set name="icon" val="icon.weapon_infinity_shooter_i01" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="30500" name="Bound Hand Crossbow" additionalName="" type="Weapon">
<item id="30500" name="Bound Hand Crossbow" type="Weapon">
<!-- Kamael-exclusive weapon: Elven Bow Conversion, Bound Hand Crossbow. Use an Unbind Scroll to change to a Standard item. -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="default_action" val="EQUIP" />
@@ -19,7 +19,7 @@
<set stat="critRate" val="10.0" />
</for>
</item>
<item id="30501" name="Bound Hand Crossbow" additionalName="" type="Weapon">
<item id="30501" name="Bound Hand Crossbow" type="Weapon">
<!-- Kamael-exclusive weapon: Dark Elven Bow Conversion, Bound Hand Crossbow. Use an Unbind Scroll to change to a Standard item. -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="default_action" val="EQUIP" />
@@ -38,7 +38,7 @@
<set stat="critRate" val="10.0" />
</for>
</item>
<item id="30502" name="Bound Bow of Peril" additionalName="" type="Weapon">
<item id="30502" name="Bound Bow of Peril" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Guidance, Quick Recovery or Cheap Shot. -->
<set name="icon" val="icon.weapon_hazard_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -114,7 +114,7 @@
<set stat="critRate" val="12.0" />
</for>
</item>
<item id="30506" name="Bound War Pick" additionalName="" type="Weapon">
<item id="30506" name="Bound War Pick" type="Weapon">
<!-- Bound War Pick. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_hammer_in_flames_i00" />
<set name="default_action" val="EQUIP" />
@@ -133,7 +133,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="30507" name="Bound Compound Scale Mail" additionalName="" type="Armor">
<item id="30507" name="Bound Compound Scale Mail" type="Armor">
<!-- Bound Compound Scale Mail. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t20_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -147,7 +147,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30508" name="Bound Compound Scale Gaiters" additionalName="" type="Armor">
<item id="30508" name="Bound Compound Scale Gaiters" type="Armor">
<!-- Bound Compound Scale Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t20_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -161,7 +161,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30509" name="Bound Half Plate Armor" additionalName="" type="Armor">
<item id="30509" name="Bound Half Plate Armor" type="Armor">
<!-- Bound Half Plate. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t46_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -175,7 +175,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30510" name="Bound Half Plate Armor" additionalName="" type="Armor">
<item id="30510" name="Bound Half Plate Armor" type="Armor">
<!-- Bound Half Plate. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t46_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -187,7 +187,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30511" name="Bound Lesser Giant's Hammer" additionalName="" type="Weapon">
<item id="30511" name="Bound Lesser Giant's Hammer" type="Weapon">
<!-- Bound Lesser Giant's Hammer. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_giants_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -207,7 +207,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="30512" name="Bound Lesser Giant's Sword" additionalName="" type="Weapon">
<item id="30512" name="Bound Lesser Giant's Sword" type="Weapon">
<!-- Bound Lesser Giant's Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_giants_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -226,7 +226,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="30513" name="Bound Tome of Blood" additionalName="" type="Weapon">
<item id="30513" name="Bound Tome of Blood" type="Weapon">
<!-- Bound Tome of Blood. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_tome_of_blood_i00" />
<set name="default_action" val="EQUIP" />
@@ -244,7 +244,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="30514" name="Bound Crucifix of Blood" additionalName="" type="Weapon">
<item id="30514" name="Bound Crucifix of Blood" type="Weapon">
<!-- Bound Crucifix of Blood. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_crucifix_of_blood_i00" />
<set name="default_action" val="EQUIP" />
@@ -262,7 +262,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="30515" name="Bound Fisted Blade" additionalName="" type="Weapon">
<item id="30515" name="Bound Fisted Blade" type="Weapon">
<!-- Bound Fisted Blade. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_fist_blade_i00" />
<set name="default_action" val="EQUIP" />
@@ -342,7 +342,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="30519" name="Bound Peacemaker" additionalName="" type="Weapon">
<item id="30519" name="Bound Peacemaker" type="Weapon">
<!-- Bound Item.\nKamael-exclusive Weapon: Dark Elven Longbow conversion\nBestows one of the following functions: Evasion, Critical Bleed or Miser. -->
<set name="icon" val="icon.weapon_peace_maker_i00" />
<set name="default_action" val="EQUIP" />
@@ -418,7 +418,7 @@
<set stat="critRate" val="10.0" />
</for>
</item>
<item id="30523" name="Bound Phoenix Earring" additionalName="" type="Armor">
<item id="30523" name="Bound Phoenix Earring" type="Armor">
<!-- Phoenix Earring Has the effect of MP + 20. -->
<set name="icon" val="icon.accessary_phoenixs_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -432,7 +432,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30524" name="Bound Phoenix Ring" additionalName="" type="Armor">
<item id="30524" name="Bound Phoenix Ring" type="Armor">
<!-- Phoenix Ring Has the effect of MP + 13. -->
<set name="icon" val="icon.accessary_phoenixs_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -446,7 +446,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30525" name="Bound Phoenix Necklace" additionalName="" type="Armor">
<item id="30525" name="Bound Phoenix Necklace" type="Armor">
<!-- Phoenix Necklace. Has the effect of MP + 26. -->
<set name="icon" val="icon.accessary_phoenixs_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -460,7 +460,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30526" name="Bound Fleuret" additionalName="" type="Weapon">
<item id="30526" name="Bound Fleuret" type="Weapon">
<!-- Kamael-exclusive Weapon: Bastard sword conversion, Bound fleuret. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -479,7 +479,7 @@
<set stat="critRate" val="10.0" />
</for>
</item>
<item id="30527" name="Bound Fleuret" additionalName="" type="Weapon">
<item id="30527" name="Bound Fleuret" type="Weapon">
<!-- Kamael-exclusive Weapon: Spinebone sword conversion, Bound fleuret. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -498,7 +498,7 @@
<set stat="critRate" val="10.0" />
</for>
</item>
<item id="30528" name="Bound Fleuret" additionalName="" type="Weapon">
<item id="30528" name="Bound Fleuret" type="Weapon">
<!-- Kamael-exclusive Weapon: Artisan's sword conversion, Bound fleuret. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -517,7 +517,7 @@
<set stat="critRate" val="10.0" />
</for>
</item>
<item id="30529" name="Bound Fleuret" additionalName="" type="Weapon">
<item id="30529" name="Bound Fleuret" type="Weapon">
<!-- Kamael-exclusive Weapon: Knight's sword conversion, Bound fleuret. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -536,7 +536,7 @@
<set stat="critRate" val="10.0" />
</for>
</item>
<item id="30530" name="Bound Plate Gaiters" additionalName="" type="Armor">
<item id="30530" name="Bound Plate Gaiters" type="Armor">
<!-- Bound Plate Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t46_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -550,7 +550,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30531" name="Bound Plate Gaiters" additionalName="" type="Armor">
<item id="30531" name="Bound Plate Gaiters" type="Armor">
<!-- Bound Plate Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t46_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -562,7 +562,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30532" name="Bound Plate Helmet" additionalName="" type="Armor">
<item id="30532" name="Bound Plate Helmet" type="Armor">
<!-- Bound Plate Helmet. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -576,7 +576,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30533" name="Bound Plate Helmet" additionalName="" type="Armor">
<item id="30533" name="Bound Plate Helmet" type="Armor">
<!-- Bound Plate Helmet. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -588,7 +588,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30534" name="Bound Plate Shield" additionalName="" type="Weapon">
<item id="30534" name="Bound Plate Shield" type="Weapon">
<!-- Bound Plate Shield. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.shield_plate_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -604,7 +604,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="30535" name="Bound Plate Shield" additionalName="" type="Weapon">
<item id="30535" name="Bound Plate Shield" type="Weapon">
<!-- Bound Plate Shield. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.shield_plate_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -618,7 +618,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="30536" name="Bound Plate Boots" additionalName="" type="Armor">
<item id="30536" name="Bound Plate Boots" type="Armor">
<!-- Bound Plate Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t46_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -632,7 +632,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30537" name="Bound Plate Boots" additionalName="" type="Armor">
<item id="30537" name="Bound Plate Boots" type="Armor">
<!-- Bound Plate Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t46_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -644,7 +644,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30538" name="Bound Plated Leather Armor" additionalName="" type="Armor">
<item id="30538" name="Bound Plated Leather Armor" type="Armor">
<!-- Bound Plated Leather Armor. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t47_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -658,7 +658,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30539" name="Bound Plated Leather Boots" additionalName="" type="Armor">
<item id="30539" name="Bound Plated Leather Boots" type="Armor">
<!-- Bound plated leather Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t47_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -672,7 +672,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30540" name="Bound Plated Leather Gloves" additionalName="" type="Armor">
<item id="30540" name="Bound Plated Leather Gloves" type="Armor">
<!-- Bound plated leather Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t47_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -686,7 +686,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30541" name="Bound Plated Leather Gaiters" additionalName="" type="Armor">
<item id="30541" name="Bound Plated Leather Gaiters" type="Armor">
<!-- Bound Plated Leather Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t47_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -700,7 +700,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30542" name="Bound Flamberge" additionalName="" type="Weapon">
<item id="30542" name="Bound Flamberge" type="Weapon">
<!-- Bound Flamberge. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_flamberge_i00" />
<set name="default_action" val="EQUIP" />
@@ -776,7 +776,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="30546" name="Bound Puma Skin Shirt" additionalName="" type="Armor">
<item id="30546" name="Bound Puma Skin Shirt" type="Armor">
<!-- Bound Puma Skin Shirt. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t09_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -790,7 +790,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30547" name="Bound Puma Skin Gaiters" additionalName="" type="Armor">
<item id="30547" name="Bound Puma Skin Gaiters" type="Armor">
<!-- Bound Puma Skin Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t09_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -804,7 +804,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30548" name="Bound Full Plate Helmet" additionalName="" type="Armor">
<item id="30548" name="Bound Full Plate Helmet" type="Armor">
<!-- Bound full plate Helmet. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -818,7 +818,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30549" name="Bound Full Plate Armor" additionalName="" type="Armor">
<item id="30549" name="Bound Full Plate Armor" type="Armor">
<!-- Bound full plate armor. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t62_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -831,7 +831,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30550" name="Bound Full Plate Shield" additionalName="" type="Weapon">
<item id="30550" name="Bound Full Plate Shield" type="Weapon">
<!-- Bound full plate Shield. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.shield_full_plate_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -847,7 +847,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="30551" name="Bound Full Plate Boots" additionalName="" type="Armor">
<item id="30551" name="Bound Full Plate Boots" type="Armor">
<!-- Bound full plate Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t62_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -861,7 +861,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30552" name="Bound Full Plate Gauntlets" additionalName="" type="Armor">
<item id="30552" name="Bound Full Plate Gauntlets" type="Armor">
<!-- Bound full plate Gauntlets. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t62_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -875,7 +875,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30553" name="Bound Blue Buckskin Boots" additionalName="" type="Armor">
<item id="30553" name="Bound Blue Buckskin Boots" type="Armor">
<!-- Bound Blue Buckskin Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t18_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -889,7 +889,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30554" name="Bound Blue Wolf Breastplate" additionalName="" type="Armor">
<item id="30554" name="Bound Blue Wolf Breastplate" type="Armor">
<set name="icon" val="icon.armor_t68_u_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
@@ -902,7 +902,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30555" name="Bound Blue Wolf Stockings" additionalName="" type="Armor">
<item id="30555" name="Bound Blue Wolf Stockings" type="Armor">
<set name="icon" val="icon.armor_t70_l_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs" />
@@ -915,7 +915,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30556" name="Bound Blue Wolf Helmet" additionalName="" type="Armor">
<item id="30556" name="Bound Blue Wolf Helmet" type="Armor">
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
@@ -928,7 +928,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30557" name="Bound Blue Wolf Tunic" additionalName="" type="Armor">
<item id="30557" name="Bound Blue Wolf Tunic" type="Armor">
<set name="icon" val="icon.armor_t70_u_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
@@ -1024,7 +1024,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30564" name="Bound Blue Wolf Leather Armor" additionalName="" type="Armor">
<item id="30564" name="Bound Blue Wolf Leather Armor" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t69_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -1038,7 +1038,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30565" name="Bound Blue Wolf Gaiters" additionalName="" type="Armor">
<item id="30565" name="Bound Blue Wolf Gaiters" type="Armor">
<set name="icon" val="icon.armor_t68_l_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs" />
@@ -1051,7 +1051,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30566" name="Bound Poleaxe" additionalName="" type="Weapon">
<item id="30566" name="Bound Poleaxe" type="Weapon">
<!-- Bound Poleaxe. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_poleaxe_i00" />
<set name="default_action" val="EQUIP" />
@@ -1127,7 +1127,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="30570" name="Bound Forgotten Blade" additionalName="" type="Weapon">
<item id="30570" name="Bound Forgotten Blade" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Haste, Health or Focus. -->
<set name="icon" val="icon.weapon_forgotten_blade_i00" />
<set name="default_action" val="EQUIP" />
@@ -1203,7 +1203,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="30574" name="Bound Divine Pain" additionalName="" type="Weapon">
<item id="30574" name="Bound Divine Pain" type="Weapon">
<!-- Bound Item.\nKamael-exclusive Weapon: Infernal Master conversion\nBestows one of the following functions: Haste, P. Critical Damage, or Focus. -->
<set name="icon" val="icon.weapon_pain_of_godness_i00" />
<set name="default_action" val="EQUIP" />
@@ -1283,7 +1283,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="30578" name="Bound Paradia Staff" additionalName="" type="Weapon">
<item id="30578" name="Bound Paradia Staff" type="Weapon">
<!-- Bound Paradia Staff. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_paradia_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -1363,7 +1363,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="30582" name="Bound Pike" additionalName="" type="Weapon">
<item id="30582" name="Bound Pike" type="Weapon">
<!-- Bound Pike. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_pike_i00" />
<set name="default_action" val="EQUIP" />
@@ -1382,7 +1382,7 @@
<set stat="critRate" val="8.0" />
</for>
</item>
<item id="30583" name="Bound Pa'agrio Hammer" additionalName="" type="Weapon">
<item id="30583" name="Bound Pa'agrio Hammer" type="Weapon">
<!-- Bound Pa'agrio Hammer. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_paagrio_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1462,7 +1462,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="30587" name="Bound Pa'agrio Axe" additionalName="" type="Weapon">
<item id="30587" name="Bound Pa'agrio Axe" type="Weapon">
<!-- Bound Pa'agrio Axe. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_paagrio_axe_i00" />
<set name="default_action" val="EQUIP" />
@@ -1542,7 +1542,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="30591" name="Bound Poniard Dagger" additionalName="" type="Weapon">
<item id="30591" name="Bound Poniard Dagger" type="Weapon">
<!-- Bound Poniard Dagger. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dirk_i00" />
<set name="default_action" val="EQUIP" />
@@ -1561,7 +1561,7 @@
<set stat="critRate" val="12.0" />
</for>
</item>
<item id="30592" name="Bound Destroyer Hammer" additionalName="" type="Weapon">
<item id="30592" name="Bound Destroyer Hammer" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Health, Haste or Critical Drain. -->
<set name="icon" val="icon.weapon_hammer_of_destroyer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1641,7 +1641,7 @@
<set stat="critRate" val="6.0" />
</for>
</item>
<item id="30596" name="Bound Wizard's Tear" additionalName="" type="Weapon">
<item id="30596" name="Bound Wizard's Tear" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Acumen, M. Atk. or Conversion. -->
<set name="icon" val="icon.weapon_tears_of_wizard_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="30600" name="Bound Trident" additionalName="" type="Weapon">
<item id="30600" name="Bound Trident" type="Weapon">
<!-- Bound Trident. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_trident_i00" />
<set name="default_action" val="EQUIP" />
@@ -19,7 +19,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30601" name="Bound Tunic of Zubei" additionalName="" type="Armor">
<item id="30601" name="Bound Tunic of Zubei" type="Armor">
<set name="icon" val="icon.armor_t56_u_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
@@ -32,7 +32,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30602" name="Bound Tunic of Doom" additionalName="" type="Armor">
<item id="30602" name="Bound Tunic of Doom" type="Armor">
<set name="icon" val="icon.armor_t73_u_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
@@ -45,7 +45,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30603" name="Bound Talwar" additionalName="" type="Weapon">
<item id="30603" name="Bound Talwar" type="Weapon">
<!-- Kamael-exclusive weapon: Heavy Sword Conversion, Bound Talwar. Use an Unbind Scroll to change to a Standard item. -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="default_action" val="EQUIP" />
@@ -65,7 +65,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30604" name="Bound Talwar" additionalName="" type="Weapon">
<item id="30604" name="Bound Talwar" type="Weapon">
<!-- Kamael-exclusive weapon: Steel Sword Conversion, Bound Talwar. Use an Unbind Scroll to change to a Standard item. -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="default_action" val="EQUIP" />
@@ -85,7 +85,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30605" name="Bound Tomahawk" additionalName="" type="Weapon">
<item id="30605" name="Bound Tomahawk" type="Weapon">
<!-- Bound Tomahawk. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_tomahawk_i00" />
<set name="default_action" val="EQUIP" />
@@ -105,7 +105,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30606" name="Bound Tallum Stockings" additionalName="" type="Armor">
<item id="30606" name="Bound Tallum Stockings" type="Armor">
<set name="icon" val="icon.armor_t79_l_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs" />
@@ -118,7 +118,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30607" name="Bound Tallum Helmet" additionalName="" type="Armor">
<item id="30607" name="Bound Tallum Helmet" type="Armor">
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
@@ -131,7 +131,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30608" name="Bound Tallum Plate Armor" additionalName="" type="Armor">
<item id="30608" name="Bound Tallum Plate Armor" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t77_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -144,7 +144,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30609" name="Bound Tallum Tunic" additionalName="" type="Armor">
<item id="30609" name="Bound Tallum Tunic" type="Armor">
<set name="icon" val="icon.armor_t79_u_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
@@ -157,7 +157,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30610" name="Bound Tallum Blade*Dark Legion's Edge" additionalName="" type="Weapon">
<item id="30610" name="Bound Tallum Blade*Dark Legion's Edge" type="Weapon">
<!-- Bound Item.\nP. Atk. of dualswords increases more than one-handed type weapon when enchanted. Max HP + 15%, Max MP + 20%, Max CP + 30% when enchanted by 4 or more. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -176,7 +176,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30611" name="Bound Tallum Blade*Damascus" additionalName="" type="Weapon">
<item id="30611" name="Bound Tallum Blade*Damascus" type="Weapon">
<!-- Bound Item.\nWhen enchanted, P. Atk. of a dualsword increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -195,7 +195,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30612" name="Bound Tallum Blade" additionalName="" type="Weapon">
<item id="30612" name="Bound Tallum Blade" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Poison, Haste or Anger. -->
<set name="icon" val="icon.weapon_tallum_blade_i00" />
<set name="default_action" val="EQUIP" />
@@ -312,7 +312,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30619" name="Bound Tallum Leather Armor" additionalName="" type="Armor">
<item id="30619" name="Bound Tallum Leather Armor" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t78_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -368,7 +368,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30623" name="Bound Tallum Glaive" additionalName="" type="Weapon">
<item id="30623" name="Bound Tallum Glaive" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Guidance, Health or Wide Blow. -->
<set name="icon" val="icon.weapon_tallum_glaive_i00" />
<set name="default_action" val="EQUIP" />
@@ -444,7 +444,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30627" name="Bound Tateossian Earring" additionalName="" type="Armor">
<item id="30627" name="Bound Tateossian Earring" type="Armor">
<!-- Tateossian Earring Has the effect of MP + 31. -->
<set name="icon" val="icon.accessory_tateossian_earring_i00" />
<set name="default_action" val="EQUIP" />
@@ -458,7 +458,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30628" name="Bound Tateossian Ring" additionalName="" type="Armor">
<item id="30628" name="Bound Tateossian Ring" type="Armor">
<!-- Tateossian Ring Has the effect of MP + 21. -->
<set name="icon" val="icon.accessory_tateossian_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -472,7 +472,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30629" name="Bound Tateossian Necklace" additionalName="" type="Armor">
<item id="30629" name="Bound Tateossian Necklace" type="Armor">
<!-- Tateossian Necklace. Has the effect of MP + 42. -->
<set name="icon" val="icon.accessory_tateossian_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -486,7 +486,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30630" name="Bound Tiger's Eye" additionalName="" type="Armor">
<item id="30630" name="Bound Tiger's Eye" type="Armor">
<!-- Bound Tiger's Eye. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_tigerseye_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -500,7 +500,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30631" name="Bound Tiger's Eye" additionalName="" type="Armor">
<item id="30631" name="Bound Tiger's Eye" type="Armor">
<set name="icon" val="icon.accessary_tigerseye_earing_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@@ -513,7 +513,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30632" name="Bound Tower Shield" additionalName="" type="Weapon">
<item id="30632" name="Bound Tower Shield" type="Weapon">
<!-- Bound Tower Shield. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.shield_tower_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -529,7 +529,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="30633" name="Bound Tathlum" additionalName="" type="Weapon">
<item id="30633" name="Bound Tathlum" type="Weapon">
<!-- Kamael-exclusive Weapon: Akat Longbow conversion, Bound tathlum. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_taslam_i00" />
<set name="default_action" val="EQUIP" />
@@ -605,7 +605,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="30637" name="Bound Tarbar" additionalName="" type="Weapon">
<item id="30637" name="Bound Tarbar" type="Weapon">
<!-- Bound Tarbar. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_tarbar_i00" />
<set name="default_action" val="EQUIP" />
@@ -625,7 +625,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30638" name="Bound Claymore" additionalName="" type="Weapon">
<item id="30638" name="Bound Claymore" type="Weapon">
<!-- Bound Claymore. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_claymore_i00" />
<set name="default_action" val="EQUIP" />
@@ -644,7 +644,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30639" name="Bound Big Hammer" additionalName="" type="Weapon">
<item id="30639" name="Bound Big Hammer" type="Weapon">
<!-- Bound Big Hammer. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_big_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -724,7 +724,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30643" name="Bound Keshanberk*Keshanberk" additionalName="" type="Weapon">
<item id="30643" name="Bound Keshanberk*Keshanberk" type="Weapon">
<!-- Bound Item.\nWhen enchanted, P. Atk. of a dualsword increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -743,7 +743,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30644" name="Bound Keshanberk*Damascus" additionalName="" type="Weapon">
<item id="30644" name="Bound Keshanberk*Damascus" type="Weapon">
<!-- Bound Item.\nWhen enchanted, P. Atk. of a dualsword increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Max HP increases by 25%. Inflicts additional damage to target during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -762,7 +762,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30645" name="Bound Keshanberk" additionalName="" type="Weapon">
<item id="30645" name="Bound Keshanberk" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Guidance, Focus or Back Blow. -->
<set name="icon" val="icon.weapon_kshanberk_i00" />
<set name="default_action" val="EQUIP" />
@@ -838,7 +838,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30649" name="Bound Crimson Sword*Sword of Revolution" additionalName="" type="Weapon">
<item id="30649" name="Bound Crimson Sword*Sword of Revolution" type="Weapon">
<!-- Bound Crimson Sword*Sword of Revolution. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -857,7 +857,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30650" name="Bound Crimson Sword*Crimson Sword" additionalName="" type="Weapon">
<item id="30650" name="Bound Crimson Sword*Crimson Sword" type="Weapon">
<!-- Bound Crimson Sword*Crimson Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -876,7 +876,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30651" name="Bound Crimson Sword*Elven Sword" additionalName="" type="Weapon">
<item id="30651" name="Bound Crimson Sword*Elven Sword" type="Weapon">
<!-- Bound Crimson Sword*Elven Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -895,7 +895,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30652" name="Bound Crimson Sword*Elven Long Sword" additionalName="" type="Weapon">
<item id="30652" name="Bound Crimson Sword*Elven Long Sword" type="Weapon">
<!-- Bound Crimson Sword*Elven Long Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -914,7 +914,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30653" name="Bound Crimson Sword" additionalName="" type="Weapon">
<item id="30653" name="Bound Crimson Sword" type="Weapon">
<!-- Bound Crimson Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_crimson_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -933,7 +933,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30654" name="Bound Crystal Staff" additionalName="" type="Weapon">
<item id="30654" name="Bound Crystal Staff" type="Weapon">
<!-- Bound crystal staff. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_crystal_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -1013,7 +1013,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30658" name="Bound Crystal Dagger" additionalName="" type="Weapon">
<item id="30658" name="Bound Crystal Dagger" type="Weapon">
<!-- Bound crystal dagger. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_crystal_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1089,7 +1089,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30662" name="Bound Kris" additionalName="" type="Weapon">
<item id="30662" name="Bound Kris" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Evasion, Focus or Back Blow. -->
<set name="icon" val="icon.weapon_kris_i00" />
<set name="default_action" val="EQUIP" />
@@ -1165,7 +1165,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30666" name="Bound Crossbow" additionalName="" type="Weapon">
<item id="30666" name="Bound Crossbow" type="Weapon">
<!-- Kamael-exclusive Weapon: Gastraphetes conversion, Bound crossbow. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="default_action" val="EQUIP" />
@@ -1184,7 +1184,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="30667" name="Bound Cranequin" additionalName="" type="Weapon">
<item id="30667" name="Bound Cranequin" type="Weapon">
<!-- Kamael-exclusive Weapon: Light Crossbow Conversion, Bound Cranequin. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="default_action" val="EQUIP" />
@@ -1203,7 +1203,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="30668" name="Bound Kukuri" additionalName="" type="Weapon">
<item id="30668" name="Bound Kukuri" type="Weapon">
<!-- Bound kukuri. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_kukuri_i00" />
<set name="default_action" val="EQUIP" />
@@ -1222,7 +1222,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30669" name="Bound Colichemarde" additionalName="" type="Weapon">
<item id="30669" name="Bound Colichemarde" type="Weapon">
<!-- Bound Item.\nKamael-exclusive Weapon: Damascus sword conversion\nBestows one of the following functions: Focus, P. Critical Damage or Haste.\nWhen enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_colichemarde_i00" />
<set name="default_action" val="EQUIP" />
@@ -1298,7 +1298,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="30673" name="Bound Compound Armor" additionalName="" type="Armor">
<item id="30673" name="Bound Compound Armor" type="Armor">
<!-- Bound Compound Armor. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t61_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -1311,7 +1311,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30674" name="Bound Compound Helmet" additionalName="" type="Armor">
<item id="30674" name="Bound Compound Helmet" type="Armor">
<!-- Bound Compound Helmet. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1325,7 +1325,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30675" name="Bound Compound Shield" additionalName="" type="Weapon">
<item id="30675" name="Bound Compound Shield" type="Weapon">
<!-- Bound Compound Shield. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.shield_composite_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -1341,7 +1341,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="30676" name="Bound Compound Boots" additionalName="" type="Armor">
<item id="30676" name="Bound Compound Boots" type="Armor">
<!-- Bound Compound Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t61_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1355,7 +1355,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30677" name="Bound Conjuror's Staff" additionalName="" type="Weapon">
<item id="30677" name="Bound Conjuror's Staff" type="Weapon">
<!-- Bound Conjuror's Staff. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_conjure_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -1375,7 +1375,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30678" name="Bound Conjuror's Knife" additionalName="" type="Weapon">
<item id="30678" name="Bound Conjuror's Knife" type="Weapon">
<!-- Bound Conjuror's Knife. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_conjure_knife_i00" />
<set name="default_action" val="EQUIP" />
@@ -1394,7 +1394,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30679" name="Bound Katana*Katana" additionalName="" type="Weapon">
<item id="30679" name="Bound Katana*Katana" type="Weapon">
<!-- Bound katana*katana. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1413,7 +1413,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30680" name="Bound Katana*Spirit Sword" additionalName="" type="Weapon">
<item id="30680" name="Bound Katana*Spirit Sword" type="Weapon">
<!-- Bound Katana*Spirit Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1432,7 +1432,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30681" name="Bound Katana*Raid Sword" additionalName="" type="Weapon">
<item id="30681" name="Bound Katana*Raid Sword" type="Weapon">
<!-- Bound Katana*Raid Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1451,7 +1451,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30682" name="Bound Katana" additionalName="" type="Weapon">
<item id="30682" name="Bound Katana" type="Weapon">
<!-- Bound Katana. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_katana_i00" />
<set name="default_action" val="EQUIP" />
@@ -1527,7 +1527,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30686" name="Bound Katzbalger" additionalName="" type="Weapon">
<item id="30686" name="Bound Katzbalger" type="Weapon">
<!-- Kamael-exclusive Weapon: Lesser Giant's Sword conversion, Bound Katzbalger. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="default_action" val="EQUIP" />
@@ -1547,7 +1547,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30687" name="Bound Kaim Vanul's Bones" additionalName="" type="Weapon">
<item id="30687" name="Bound Kaim Vanul's Bones" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Mana Up, Magic Silence or Conversion. -->
<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i00" />
<set name="default_action" val="EQUIP" />
@@ -1627,7 +1627,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30691" name="Bound Kite Shield" additionalName="" type="Weapon">
<item id="30691" name="Bound Kite Shield" type="Weapon">
<!-- Bound Kite Shield. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.shield_kite_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -1643,7 +1643,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="30692" name="Bound Karik Horn" additionalName="" type="Weapon">
<item id="30692" name="Bound Karik Horn" type="Weapon">
<!-- Bound Karik Horn. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_horn_of_karik_i00" />
<set name="default_action" val="EQUIP" />
@@ -1723,7 +1723,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30696" name="Bound Caliburs" additionalName="" type="Weapon">
<item id="30696" name="Bound Caliburs" type="Weapon">
<!-- Bound Caliburs. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_caliburs_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="30700" name="Bound Karmian Stockings" additionalName="" type="Armor">
<item id="30700" name="Bound Karmian Stockings" type="Armor">
<!-- Bound Karmian Stockings. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t53_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -14,7 +14,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30701" name="Bound Karmian Tunic" additionalName="" type="Armor">
<item id="30701" name="Bound Karmian Tunic" type="Armor">
<!-- Bound Karmian Tunic. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t53_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -28,7 +28,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30702" name="Bound Karmian Boots" additionalName="" type="Armor">
<item id="30702" name="Bound Karmian Boots" type="Armor">
<!-- Bound Karmian Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t53_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -42,7 +42,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30703" name="Bound Karmian Gloves" additionalName="" type="Armor">
<item id="30703" name="Bound Karmian Gloves" type="Armor">
<!-- Bound Karmian Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t53_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -56,7 +56,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30704" name="Bound Carnage Bow" additionalName="" type="Weapon">
<item id="30704" name="Bound Carnage Bow" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Light, Critical Bleed, or Mana Up. -->
<set name="icon" val="icon.weapon_carnium_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -132,7 +132,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30708" name="Bound Tsurugi" additionalName="" type="Weapon">
<item id="30708" name="Bound Tsurugi" type="Weapon">
<!-- Bound Tsurugi. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_tsurugi_i00" />
<set name="default_action" val="EQUIP" />
@@ -208,7 +208,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30712" name="Bound Chain Shield" additionalName="" type="Weapon">
<item id="30712" name="Bound Chain Shield" type="Weapon">
<!-- Bound Chain Shield. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.shield_chain_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -224,7 +224,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="30713" name="Bound Chain Mail Shirt" additionalName="" type="Armor">
<item id="30713" name="Bound Chain Mail Shirt" type="Armor">
<!-- Bound Chain Mail Shirt. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t48_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -238,7 +238,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30714" name="Bound Chain Gaiters" additionalName="" type="Armor">
<item id="30714" name="Bound Chain Gaiters" type="Armor">
<!-- Bound Chain Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t48_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -252,7 +252,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30715" name="Bound Chain Boots" additionalName="" type="Armor">
<item id="30715" name="Bound Chain Boots" type="Armor">
<!-- Bound chain Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t48_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -266,7 +266,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30716" name="Bound Chain Gloves" additionalName="" type="Armor">
<item id="30716" name="Bound Chain Gloves" type="Armor">
<!-- Bound Chain Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t48_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -280,7 +280,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30717" name="Bound Bronze Helmet" additionalName="" type="Armor">
<item id="30717" name="Bound Bronze Helmet" type="Armor">
<!-- Bound bronze Helmet. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -294,7 +294,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30718" name="Bound Bronze Shield" additionalName="" type="Weapon">
<item id="30718" name="Bound Bronze Shield" type="Weapon">
<!-- Bound bronze Shield. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.shield_bronze_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -310,7 +310,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="30719" name="Bound Iron Plate Gaiters" additionalName="" type="Armor">
<item id="30719" name="Bound Iron Plate Gaiters" type="Armor">
<!-- Bound Iron Plate Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t12_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -324,7 +324,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30720" name="Bound Chakram" additionalName="" type="Weapon">
<item id="30720" name="Bound Chakram" type="Weapon">
<!-- Bound Chakram. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_chakram_i00" />
<set name="default_action" val="EQUIP" />
@@ -404,7 +404,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30724" name="Bound Crimson Boots" additionalName="" type="Armor">
<item id="30724" name="Bound Crimson Boots" type="Armor">
<!-- Bound crimson Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t57_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -418,7 +418,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30725" name="Bound Rip Gauntlets" additionalName="" type="Armor">
<item id="30725" name="Bound Rip Gauntlets" type="Armor">
<!-- Bound Rip Gauntlets. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t40_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -432,7 +432,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30726" name="Bound Scroll of Wisdom" additionalName="" type="Weapon">
<item id="30726" name="Bound Scroll of Wisdom" type="Weapon">
<!-- Bound Scroll of Wisdom. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_scroll_of_wisdom_i00" />
<set name="default_action" val="EQUIP" />
@@ -450,7 +450,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30727" name="Bound Stockings of Knowledge" additionalName="" type="Armor">
<item id="30727" name="Bound Stockings of Knowledge" type="Armor">
<!-- Bound Stockings of Knowledge. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t41_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -464,7 +464,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30728" name="Bound Tunic of Knowledge" additionalName="" type="Armor">
<item id="30728" name="Bound Tunic of Knowledge" type="Armor">
<!-- Bound Tunic of Knowledge. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t41_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -478,7 +478,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30729" name="Bound Gloves of Knowledge" additionalName="" type="Armor">
<item id="30729" name="Bound Gloves of Knowledge" type="Armor">
<!-- Bound Gloves of Knowledge. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t41_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -492,7 +492,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30730" name="Bound Boots of Knowledge" additionalName="" type="Armor">
<item id="30730" name="Bound Boots of Knowledge" type="Armor">
<!-- Bound Boots of knowledge. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t41_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -506,7 +506,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30731" name="Bound Striped Silk Shirt" additionalName="" type="Armor">
<item id="30731" name="Bound Striped Silk Shirt" type="Armor">
<!-- Bound Striped Silk Shirt. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.etc_stripe_shirts_c_i02" />
<set name="default_action" val="EQUIP" />
@@ -520,7 +520,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30732" name="Bound Striped Linen Shirt" additionalName="" type="Armor">
<item id="30732" name="Bound Striped Linen Shirt" type="Armor">
<!-- Bound Striped Linen Shirt. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.etc_stripe_shirts_d_i01" />
<set name="default_action" val="EQUIP" />
@@ -534,7 +534,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30733" name="Bound General's Katzbalger" additionalName="" type="Weapon">
<item id="30733" name="Bound General's Katzbalger" type="Weapon">
<!-- Kamael-exclusive Weapon: Claymore conversion, Bound general's katzbalger. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="default_action" val="EQUIP" />
@@ -554,7 +554,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30734" name="Bound Ghost Staff" additionalName="" type="Weapon">
<item id="30734" name="Bound Ghost Staff" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Magic Regeneration, Magic Mental Shield or Magic Hold. -->
<set name="icon" val="icon.weapon_sprites_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -634,7 +634,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30738" name="Bound Cursed Maingauche" additionalName="" type="Weapon">
<item id="30738" name="Bound Cursed Maingauche" type="Weapon">
<!-- Bound Cursed Maingauche. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_maingauche_i01" />
<set name="default_action" val="EQUIP" />
@@ -653,7 +653,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30739" name="Bound Cursed Dagger" additionalName="" type="Weapon">
<item id="30739" name="Bound Cursed Dagger" type="Weapon">
<!-- Bound Cursed Dagger. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_cursed_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -729,7 +729,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30743" name="Bound Cursed Stockings" additionalName="" type="Armor">
<item id="30743" name="Bound Cursed Stockings" type="Armor">
<!-- Bound Cursed Stockings. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t14_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -743,7 +743,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30744" name="Bound Cursed Tunic" additionalName="" type="Armor">
<item id="30744" name="Bound Cursed Tunic" type="Armor">
<!-- Bound Cursed Tunic. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t14_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -757,7 +757,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30745" name="Bound Cursed Staff" additionalName="" type="Weapon">
<item id="30745" name="Bound Cursed Staff" type="Weapon">
<!-- Bound Cursed Staff. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_cursed_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -837,7 +837,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30749" name="Bound Artisan's Sword*Sword of Revolution" additionalName="" type="Weapon">
<item id="30749" name="Bound Artisan's Sword*Sword of Revolution" type="Weapon">
<!-- Bound Artisan's Sword*Sword of Revolution. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -856,7 +856,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30750" name="Bound Artisan's Sword*Crimson Sword" additionalName="" type="Weapon">
<item id="30750" name="Bound Artisan's Sword*Crimson Sword" type="Weapon">
<!-- Bound Artisan's Sword*Crimson Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -875,7 +875,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30751" name="Bound Artisan's Sword*Artisan's Sword" additionalName="" type="Weapon">
<item id="30751" name="Bound Artisan's Sword*Artisan's Sword" type="Weapon">
<!-- Bound Artisan's Sword*Artisan's Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -894,7 +894,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30752" name="Bound Artisan's Sword*Elven Sword" additionalName="" type="Weapon">
<item id="30752" name="Bound Artisan's Sword*Elven Sword" type="Weapon">
<!-- Bound Artisan's Sword*Elven Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -913,7 +913,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30753" name="Bound Artisan's Sword*Elven Long Sword" additionalName="" type="Weapon">
<item id="30753" name="Bound Artisan's Sword*Elven Long Sword" type="Weapon">
<!-- Bound Artisan's Sword*Elven Long Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -932,7 +932,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30754" name="Bound Artisan's Sword*Knight's Sword" additionalName="" type="Weapon">
<item id="30754" name="Bound Artisan's Sword*Knight's Sword" type="Weapon">
<!-- Bound Artisan's Sword*Knight's Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -951,7 +951,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30755" name="Bound Artisan's Sword" additionalName="" type="Weapon">
<item id="30755" name="Bound Artisan's Sword" type="Weapon">
<!-- Bound Artisan's Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_artisans_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -970,7 +970,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30756" name="Bound Work Hammer" additionalName="" type="Weapon">
<item id="30756" name="Bound Work Hammer" type="Weapon">
<!-- Bound Work Hammer. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_work_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -990,7 +990,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30757" name="Bound Imperial Crusader Breastplate" additionalName="" type="Armor">
<item id="30757" name="Bound Imperial Crusader Breastplate" type="Armor">
<set name="icon" val="icon.armor_t88_u_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
@@ -1003,7 +1003,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30758" name="Bound Imperial Crusader Helmet" additionalName="" type="Armor">
<item id="30758" name="Bound Imperial Crusader Helmet" type="Armor">
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
@@ -1016,7 +1016,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30759" name="Bound Imperial Crusader Shield" additionalName="" type="Weapon">
<item id="30759" name="Bound Imperial Crusader Shield" type="Weapon">
<set name="icon" val="icon.shield_imperial_crusader_shield_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand" />
@@ -1031,7 +1031,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="30760" name="Bound Imperial Crusader Boots" additionalName="" type="Armor">
<item id="30760" name="Bound Imperial Crusader Boots" type="Armor">
<set name="icon" val="icon.armor_t88_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" />
@@ -1044,7 +1044,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30761" name="Bound Imperial Crusader Gauntlets" additionalName="" type="Armor">
<item id="30761" name="Bound Imperial Crusader Gauntlets" type="Armor">
<set name="icon" val="icon.armor_t88_g_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" />
@@ -1057,7 +1057,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30762" name="Bound Imperial Crusader Gaiters" additionalName="" type="Armor">
<item id="30762" name="Bound Imperial Crusader Gaiters" type="Armor">
<set name="icon" val="icon.armor_t88_l_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs" />
@@ -1070,7 +1070,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30763" name="Bound Imperial Staff" additionalName="" type="Weapon">
<item id="30763" name="Bound Imperial Staff" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Empower, MP Regeneration or Magic Hold. -->
<set name="icon" val="icon.weapon_imperial_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -1150,7 +1150,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30767" name="Bound Inferno Staff" additionalName="" type="Weapon">
<item id="30767" name="Bound Inferno Staff" type="Weapon">
<!-- Bound Inferno Staff. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_inferno_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -1230,7 +1230,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30771" name="Bound Infernal Master" additionalName="" type="Weapon">
<item id="30771" name="Bound Infernal Master" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Haste, Critical Damage or Focus. -->
<set name="icon" val="icon.weapon_inferno_master_i00" />
<set name="default_action" val="EQUIP" />
@@ -1306,7 +1306,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30775" name="Bound Necklace of Mermaid" additionalName="" type="Armor">
<item id="30775" name="Bound Necklace of Mermaid" type="Armor">
<!-- Bound Necklace of Mermaid. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_necklace_of_mermaid_i00" />
<set name="default_action" val="EQUIP" />
@@ -1320,7 +1320,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30776" name="Bound Necklace of Mermaid" additionalName="" type="Armor">
<item id="30776" name="Bound Necklace of Mermaid" type="Armor">
<set name="icon" val="icon.accessary_necklace_of_mermaid_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@@ -1333,7 +1333,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30777" name="Bound Immortal Edge" additionalName="" type="Weapon">
<item id="30777" name="Bound Immortal Edge" type="Weapon">
<!-- Kamael-exclusive Weapon: Pa'agrian Sword conversion, Bound immortal edge. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_invincible_blade_i00" />
<set name="default_action" val="EQUIP" />
@@ -1413,7 +1413,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30781" name="Bound Ecliptic Axe" additionalName="" type="Weapon">
<item id="30781" name="Bound Ecliptic Axe" type="Weapon">
<!-- Bound Ecliptic Axe. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_eclipse_axe_i00" />
<set name="default_action" val="EQUIP" />
@@ -1493,7 +1493,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30785" name="Bound Icarus Dualsword" additionalName="" type="Weapon">
<item id="30785" name="Bound Icarus Dualsword" type="Weapon">
<!-- Bound Item.\nWhen enchanted, P. Atk. of a dualsword increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Critical increases by 109 and Max HP increases by 10%. Inflicts additional damage to target during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1512,7 +1512,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30786" name="Bound Icarus Dual Daggers" additionalName="" type="Weapon">
<item id="30786" name="Bound Icarus Dual Daggers" type="Weapon">
<!-- Bound Item.\nWhen enchanted, P. Atk. of a Dual Dagger increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Critical increases by 109 and Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. Can be equipped by Dagger Masters above level 81. -->
<set name="icon" val="icon.dual_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1531,7 +1531,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30787" name="Bound Heathen's Book" additionalName="" type="Weapon">
<item id="30787" name="Bound Heathen's Book" type="Weapon">
<!-- Bound Heathen's Book. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_heathens_book_i00" />
<set name="default_action" val="EQUIP" />
@@ -1549,7 +1549,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30788" name="Bound Winged Spear" additionalName="" type="Weapon">
<item id="30788" name="Bound Winged Spear" type="Weapon">
<!-- Bound Winged Spear. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_winged_spear_i00" />
<set name="default_action" val="EQUIP" />
@@ -1568,7 +1568,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30789" name="Bound Widow Maker" additionalName="" type="Weapon">
<item id="30789" name="Bound Widow Maker" type="Weapon">
<!-- Bound Widow Maker. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_widow_maker_i00" />
<set name="default_action" val="EQUIP" />
@@ -1644,7 +1644,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30793" name="Bound Silver Axe" additionalName="" type="Weapon">
<item id="30793" name="Bound Silver Axe" type="Weapon">
<!-- Bound Silver Axe. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_war_pick_i00" />
<set name="default_action" val="EQUIP" />
@@ -1724,7 +1724,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30797" name="Bound War Axe" additionalName="" type="Weapon">
<item id="30797" name="Bound War Axe" type="Weapon">
<!-- Bound War Axe. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_war_axe_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -20,7 +20,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30801" name="Bound War Hammer" additionalName="" type="Weapon">
<item id="30801" name="Bound War Hammer" type="Weapon">
<!-- Bound War Hammer. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_war_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -39,7 +39,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30802" name="Bound Single-Edged Jamadhr" additionalName="" type="Weapon">
<item id="30802" name="Bound Single-Edged Jamadhr" type="Weapon">
<!-- Bound Single-Edged Jamadhr. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_single-edged_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
@@ -59,7 +59,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30803" name="Bound Orcish Poleaxe" additionalName="" type="Weapon">
<item id="30803" name="Bound Orcish Poleaxe" type="Weapon">
<!-- Bound Orcish Poleaxe. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_orcish_poleaxe_i00" />
<set name="default_action" val="EQUIP" />
@@ -135,7 +135,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30807" name="Bound Orcish Glaive" additionalName="" type="Weapon">
<item id="30807" name="Bound Orcish Glaive" type="Weapon">
<!-- Bound Orcish Glaive. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_orcish_glaive_i00" />
<set name="default_action" val="EQUIP" />
@@ -211,7 +211,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30811" name="Bound Onyx Beast's Eye" additionalName="" type="Armor">
<item id="30811" name="Bound Onyx Beast's Eye" type="Armor">
<!-- Bound Onyx Beast's Eye. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_onyxbeastseye_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -225,7 +225,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30812" name="Bound Ogre Power Gauntlets" additionalName="" type="Armor">
<item id="30812" name="Bound Ogre Power Gauntlets" type="Armor">
<!-- Bound Ogre Power Gauntlets. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t45_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -239,7 +239,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30813" name="Bound Ogre Power Gauntlets" additionalName="" type="Armor">
<item id="30813" name="Bound Ogre Power Gauntlets" type="Armor">
<!-- Bound Ogre Power Gauntlets. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t45_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -251,7 +251,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30814" name="Bound Near Forest Necklace" additionalName="" type="Armor">
<item id="30814" name="Bound Near Forest Necklace" type="Armor">
<!-- Bound Near Forest Necklace. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_near_forest_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -265,7 +265,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30815" name="Bound Near Forest Necklace" additionalName="" type="Armor">
<item id="30815" name="Bound Near Forest Necklace" type="Armor">
<set name="icon" val="icon.accessary_near_forest_necklace_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@@ -278,7 +278,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30816" name="Bound Soul Bow" additionalName="" type="Weapon">
<item id="30816" name="Bound Soul Bow" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Cheap Shot, Quick Recovery or Critical Poison. -->
<set name="icon" val="icon.weapon_soul_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -354,7 +354,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30820" name="Bound Spiritual Eye" additionalName="" type="Weapon">
<item id="30820" name="Bound Spiritual Eye" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Mana Up, Magic Poison or Acumen. -->
<set name="icon" val="icon.weapon_eye_of_soul_i00" />
<set name="default_action" val="EQUIP" />
@@ -434,7 +434,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30824" name="Bound Ring of Ages" additionalName="" type="Armor">
<item id="30824" name="Bound Ring of Ages" type="Armor">
<!-- Bound Ring of ages. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_ring_of_ages_i00" />
<set name="default_action" val="EQUIP" />
@@ -448,7 +448,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30825" name="Bound Ring of Ages" additionalName="" type="Armor">
<item id="30825" name="Bound Ring of Ages" type="Armor">
<set name="icon" val="icon.accessary_ring_of_ages_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@@ -461,7 +461,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30826" name="Bound Horn of Glory" additionalName="" type="Weapon">
<item id="30826" name="Bound Horn of Glory" type="Weapon">
<!-- Bound Horn of Glory. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_horn_of_glory_i00" />
<set name="default_action" val="EQUIP" />
@@ -480,7 +480,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30827" name="Bound Mace of Miracle" additionalName="" type="Weapon">
<item id="30827" name="Bound Mace of Miracle" type="Weapon">
<!-- Bound Mace of Miracle. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_mace_of_miracle_i00" />
<set name="default_action" val="EQUIP" />
@@ -500,7 +500,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30828" name="Bound Elven Stockings" additionalName="" type="Armor">
<item id="30828" name="Bound Elven Stockings" type="Armor">
<!-- Bound Elven Stockings. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t11_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -514,7 +514,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30829" name="Bound Elven Sword*Sword of Revolution" additionalName="" type="Weapon">
<item id="30829" name="Bound Elven Sword*Sword of Revolution" type="Weapon">
<!-- Bound Elven Sword*Sword of Revolution. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -533,7 +533,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30830" name="Bound Elven Sword*Elven Sword" additionalName="" type="Weapon">
<item id="30830" name="Bound Elven Sword*Elven Sword" type="Weapon">
<!-- Bound Elven Sword*Elven Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -552,7 +552,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30831" name="Bound Elven Sword*Elven Long Sword" additionalName="" type="Weapon">
<item id="30831" name="Bound Elven Sword*Elven Long Sword" type="Weapon">
<!-- Bound Elven Sword*Elven Long Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -571,7 +571,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30832" name="Bound Elven Sword" additionalName="" type="Weapon">
<item id="30832" name="Bound Elven Sword" type="Weapon">
<!-- Bound Elven Sword Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_elven_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -590,7 +590,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30833" name="Bound Elven Bow" additionalName="" type="Weapon">
<item id="30833" name="Bound Elven Bow" type="Weapon">
<!-- Bound Elven Bow. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_elven_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -609,7 +609,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30834" name="Bound Elven Tunic" additionalName="" type="Armor">
<item id="30834" name="Bound Elven Tunic" type="Armor">
<!-- Bound Elven Tunic. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t11_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -623,7 +623,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30835" name="Bound Elven Earring" additionalName="" type="Armor">
<item id="30835" name="Bound Elven Earring" type="Armor">
<!-- Bound Elven Earring. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_elven_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -637,7 +637,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30836" name="Bound Elven Earring" additionalName="" type="Armor">
<item id="30836" name="Bound Elven Earring" type="Armor">
<set name="icon" val="icon.accessary_elven_earing_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@@ -650,7 +650,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30837" name="Bound Elven Mithril Boots" additionalName="" type="Armor">
<item id="30837" name="Bound Elven Mithril Boots" type="Armor">
<!-- Bound Elven Mithril Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t51_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -664,7 +664,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30838" name="Bound Elven Mithril Gloves" additionalName="" type="Armor">
<item id="30838" name="Bound Elven Mithril Gloves" type="Armor">
<!-- Bound Elven Mithril Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t51_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -678,7 +678,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30839" name="Bound Elven Ring" additionalName="" type="Armor">
<item id="30839" name="Bound Elven Ring" type="Armor">
<!-- Bound Elven Ring. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_elven_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -692,7 +692,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30840" name="Bound Elven Ring" additionalName="" type="Armor">
<item id="30840" name="Bound Elven Ring" type="Armor">
<set name="icon" val="icon.accessary_elven_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@@ -705,7 +705,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30841" name="Bound Elven Long Sword*Elven Long Sword" additionalName="" type="Weapon">
<item id="30841" name="Bound Elven Long Sword*Elven Long Sword" type="Weapon">
<!-- Bound Elven Long Sword*Elven Long Sword Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -724,7 +724,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30842" name="Bound Elven Long Sword" additionalName="" type="Weapon">
<item id="30842" name="Bound Elven Long Sword" type="Weapon">
<!-- Bound Elven Long Sword Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_elven_long_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -743,7 +743,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30843" name="Bound Elven Long Sword" additionalName="" type="Weapon">
<item id="30843" name="Bound Elven Long Sword" type="Weapon">
<!-- Bound Elven Long Sword Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_elven_long_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -758,7 +758,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30844" name="Bound Elven Necklace" additionalName="" type="Armor">
<item id="30844" name="Bound Elven Necklace" type="Armor">
<!-- Bound Elven Necklace. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_elven_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -772,7 +772,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30845" name="Bound Elven Necklace" additionalName="" type="Armor">
<item id="30845" name="Bound Elven Necklace" type="Armor">
<set name="icon" val="icon.accessary_elven_necklace_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@@ -785,7 +785,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30846" name="Bound Elysian" additionalName="" type="Weapon">
<item id="30846" name="Bound Elysian" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Health, Anger or Critical Drain. -->
<set name="icon" val="icon.weapon_elysian_i00" />
<set name="default_action" val="EQUIP" />
@@ -865,7 +865,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30850" name="Bound Elemental Sword" additionalName="" type="Weapon">
<item id="30850" name="Bound Elemental Sword" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: M. Atk., Magic Paralyze or Empower. -->
<set name="icon" val="icon.weapon_elemental_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -941,7 +941,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30854" name="Bound Elemental Bow" additionalName="" type="Weapon">
<item id="30854" name="Bound Elemental Bow" type="Weapon">
<!-- Bound Elemental Bow. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_elemental_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1017,7 +1017,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30858" name="Bound Eldarake" additionalName="" type="Weapon">
<item id="30858" name="Bound Eldarake" type="Weapon">
<!-- Bound Eldarake. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.shield_eldarake_i00" />
<set name="default_action" val="EQUIP" />
@@ -1033,7 +1033,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="30859" name="Bound Angel Slayer" additionalName="" type="Weapon">
<item id="30859" name="Bound Angel Slayer" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: P. Critical Damage, HP Drain or Haste. -->
<set name="icon" val="icon.weapon_angel_slayer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1109,7 +1109,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30863" name="Bound Épée" additionalName="" type="Weapon">
<item id="30863" name="Bound Épée" type="Weapon">
<!-- Kamael-exclusive Weapon: Sword of Revolution, Bound ￉p←e. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -1128,7 +1128,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="30864" name="Bound Estoc" additionalName="" type="Weapon">
<item id="30864" name="Bound Estoc" type="Weapon">
<!-- Kamael-exclusive Weapon: Crimson Sword conversion, Bound estoc. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -1147,7 +1147,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="30865" name="Bound Estoc" additionalName="" type="Weapon">
<item id="30865" name="Bound Estoc" type="Weapon">
<!-- Kamael-exclusive Weapon: Elven Sword conversion, Bound estoc. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -1166,7 +1166,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="30866" name="Bound Eminence Bow" additionalName="" type="Weapon">
<item id="30866" name="Bound Eminence Bow" type="Weapon">
<!-- Bound Eminence Bow. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_eminence_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1242,7 +1242,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30870" name="Bound Crystallized Ice Bow" additionalName="" type="Weapon">
<item id="30870" name="Bound Crystallized Ice Bow" type="Weapon">
<!-- Bound Crystallized Ice Bow. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_crystallized_ice_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1318,7 +1318,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30874" name="Bound Assassin Knife" additionalName="" type="Weapon">
<item id="30874" name="Bound Assassin Knife" type="Weapon">
<!-- Bound Assassin Knife. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_assassin_knife_i00" />
<set name="default_action" val="EQUIP" />
@@ -1337,7 +1337,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30875" name="Bound Military Fleuret" additionalName="" type="Weapon">
<item id="30875" name="Bound Military Fleuret" type="Weapon">
<!-- Bound Item.\nKamael-exclusive Weapon: Keshanberk\nBestows one of the following functions: Guidance, Focus or Back Blow.\nWhen enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_assult_fleuret_i00" />
<set name="default_action" val="EQUIP" />
@@ -1413,7 +1413,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="30879" name="Bound Military Talwar" additionalName="" type="Weapon">
<item id="30879" name="Bound Military Talwar" type="Weapon">
<!-- Bound Military Talwar. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="default_action" val="EQUIP" />
@@ -1433,7 +1433,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30880" name="Bound Two-handed Sword" additionalName="" type="Weapon">
<item id="30880" name="Bound Two-handed Sword" type="Weapon">
<!-- Bound two-handed sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_two_handed_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1452,7 +1452,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30881" name="Bound Yaksa Mace" additionalName="" type="Weapon">
<item id="30881" name="Bound Yaksa Mace" type="Weapon">
<!-- Bound Yaksa Mace. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_yaksa_mace_i00" />
<set name="default_action" val="EQUIP" />
@@ -1532,7 +1532,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30885" name="Bound Dark Necklace" additionalName="" type="Armor">
<item id="30885" name="Bound Dark Necklace" type="Armor">
<!-- Bound Dark Necklace. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_necklace_of_darkness_i00" />
<set name="default_action" val="EQUIP" />
@@ -1546,7 +1546,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30886" name="Bound Arm Breaker" additionalName="" type="Weapon">
<item id="30886" name="Bound Arm Breaker" type="Weapon">
<!-- Kamael-exclusive Weapon: Reinforced Longbow Conversion, Bound arm breaker. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="default_action" val="EQUIP" />
@@ -1565,7 +1565,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="30887" name="Bound Arbalest" additionalName="" type="Weapon">
<item id="30887" name="Bound Arbalest" type="Weapon">
<!-- Kamael-exclusive Weapon: Crystallized Ice Bow conversion, Bound Arbalest. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_arbalest_i00" />
<set name="default_action" val="EQUIP" />
@@ -1641,7 +1641,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="30891" name="Bound Helm of Nightmare" additionalName="" type="Armor">
<item id="30891" name="Bound Helm of Nightmare" type="Armor">
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
@@ -1654,7 +1654,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30892" name="Bound Shield of Nightmare" additionalName="" type="Weapon">
<item id="30892" name="Bound Shield of Nightmare" type="Weapon">
<set name="icon" val="icon.shield_shield_of_nightmare_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand" />
@@ -1710,7 +1710,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30896" name="Bound Robe of Nightmare" additionalName="" type="Armor">
<item id="30896" name="Bound Robe of Nightmare" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t82_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -1724,7 +1724,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30897" name="Bound Leather Armor of Nightmare" additionalName="" type="Armor">
<item id="30897" name="Bound Leather Armor of Nightmare" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t81_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -1738,7 +1738,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30898" name="Bound Sword of Nightmare" additionalName="" type="Weapon">
<item id="30898" name="Bound Sword of Nightmare" type="Weapon">
<!-- Bound Sword of Nightmare. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_sword_of_nightmare_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -80,7 +80,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30905" name="Bound Armor of Nightmare" additionalName="" type="Armor">
<item id="30905" name="Bound Armor of Nightmare" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t80_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -93,7 +93,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30906" name="Bound Demon's Stockings" additionalName="" type="Armor">
<item id="30906" name="Bound Demon's Stockings" type="Armor">
<!-- Bound Demon's Stockings. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t54_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -107,7 +107,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30907" name="Bound Demon's Tunic" additionalName="" type="Armor">
<item id="30907" name="Bound Demon's Tunic" type="Armor">
<!-- Bound Demon's Tunic. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t54_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -121,7 +121,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30908" name="Bound Demon's Staff" additionalName="" type="Weapon">
<item id="30908" name="Bound Demon's Staff" type="Weapon">
<!-- Bound Demon's Staff. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_demons_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -201,7 +201,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30912" name="Bound Demon's Gloves" additionalName="" type="Armor">
<item id="30912" name="Bound Demon's Gloves" type="Armor">
<!-- Bound Demon's Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t54_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -215,7 +215,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30913" name="Bound Demon's Fangs" additionalName="" type="Weapon">
<item id="30913" name="Bound Demon's Fangs" type="Weapon">
<!-- Bound Demon's Fang. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_demon_fangs_i00" />
<set name="default_action" val="EQUIP" />
@@ -233,7 +233,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30914" name="Bound Demon's Boots" additionalName="" type="Armor">
<item id="30914" name="Bound Demon's Boots" type="Armor">
<!-- Bound Demon's Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t54_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -247,7 +247,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30915" name="Bound Demon's Dagger" additionalName="" type="Weapon">
<item id="30915" name="Bound Demon's Dagger" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Critical Bleed, Critical Poison or P. Critical Damage. -->
<set name="icon" val="icon.weapon_demons_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -342,7 +342,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30920" name="Bound Art of Battle Axe" additionalName="" type="Weapon">
<item id="30920" name="Bound Art of Battle Axe" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Health, Rsk. Focus or Haste. -->
<set name="icon" val="icon.weapon_art_of_battle_axe_i00" />
<set name="default_action" val="EQUIP" />
@@ -422,7 +422,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30924" name="Bound Atuba Hammer" additionalName="" type="Weapon">
<item id="30924" name="Bound Atuba Hammer" type="Weapon">
<!-- Bound Atuba Hammer. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_atuba_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -442,7 +442,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30925" name="Bound Atuba Mace" additionalName="" type="Weapon">
<item id="30925" name="Bound Atuba Mace" type="Weapon">
<!-- Bound Atuba Mace. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_atuba_mace_i00" />
<set name="default_action" val="EQUIP" />
@@ -462,7 +462,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30926" name="Bound Aquastone Ring" additionalName="" type="Armor">
<item id="30926" name="Bound Aquastone Ring" type="Armor">
<!-- Bound Aquastone Ring. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_aquastone_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -476,7 +476,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30927" name="Bound Aquastone Ring" additionalName="" type="Armor">
<item id="30927" name="Bound Aquastone Ring" type="Armor">
<set name="icon" val="icon.accessary_aquastone_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@@ -489,7 +489,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30928" name="Bound Aquastone Necklace" additionalName="" type="Armor">
<item id="30928" name="Bound Aquastone Necklace" type="Armor">
<!-- Bound Aquastone Necklace. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_aquastone_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -503,7 +503,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30929" name="Bound Aquastone Necklace" additionalName="" type="Armor">
<item id="30929" name="Bound Aquastone Necklace" type="Armor">
<set name="icon" val="icon.accessary_aquastone_necklace_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@@ -516,7 +516,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30930" name="Bound Akat Longbow" additionalName="" type="Weapon">
<item id="30930" name="Bound Akat Longbow" type="Weapon">
<!-- Bound Akat Longbow. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_akat_long_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -592,7 +592,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="30934" name="Bound Ice Storm Hammer" additionalName="" type="Weapon">
<item id="30934" name="Bound Ice Storm Hammer" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Focus, Anger or Critical Bleed. -->
<set name="icon" val="icon.weapon_ice_storm_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -672,7 +672,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30938" name="Bound Aspis" additionalName="" type="Weapon">
<item id="30938" name="Bound Aspis" type="Weapon">
<!-- Bound Aspis. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.shield_aspis_i00" />
<set name="default_action" val="EQUIP" />
@@ -688,7 +688,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="30939" name="Bound Arthro Nail" additionalName="" type="Weapon">
<item id="30939" name="Bound Arthro Nail" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Critical Poison, Rsk. Evasion or Rsk Haste. -->
<set name="icon" val="icon.weapon_arthro_nail_i00" />
<set name="default_action" val="EQUIP" />
@@ -768,7 +768,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30943" name="Bound Avadon Breastplate" additionalName="" type="Armor">
<item id="30943" name="Bound Avadon Breastplate" type="Armor">
<set name="icon" val="icon.armor_t66_u_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
@@ -781,7 +781,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30944" name="Bound Avadon Gaiters" additionalName="" type="Armor">
<item id="30944" name="Bound Avadon Gaiters" type="Armor">
<set name="icon" val="icon.armor_t66_l_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs" />
@@ -794,7 +794,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30945" name="Bound Avadon Shield" additionalName="" type="Weapon">
<item id="30945" name="Bound Avadon Shield" type="Weapon">
<set name="icon" val="icon.shield_avadon_shield_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand" />
@@ -809,7 +809,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="30946" name="Bound Avadon Circlet" additionalName="" type="Armor">
<item id="30946" name="Bound Avadon Circlet" type="Armor">
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
@@ -863,7 +863,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30950" name="Bound Avadon Robe" additionalName="" type="Armor">
<item id="30950" name="Bound Avadon Robe" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t59_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -877,7 +877,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30951" name="Bound Avadon Leather Armor" additionalName="" type="Armor">
<item id="30951" name="Bound Avadon Leather Armor" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t67_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -933,7 +933,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30955" name="Bound Admiral's Estoc" additionalName="" type="Weapon">
<item id="30955" name="Bound Admiral's Estoc" type="Weapon">
<!-- Kamael-exclusive Weapon: Samurai long sword conversion, Bound admiral's estoc. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="default_action" val="EQUIP" />
@@ -1009,7 +1009,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="30959" name="Bound Arcana Sigil" additionalName="" type="Armor">
<item id="30959" name="Bound Arcana Sigil" type="Armor">
<set name="icon" val="icon.arcana_sigil_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand" />
@@ -1023,7 +1023,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30960" name="Bound Arcana Mace" additionalName="" type="Weapon">
<item id="30960" name="Bound Arcana Mace" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Acumen, MP Regeneration or Mana Up. -->
<set name="icon" val="icon.weapon_arcana_mace_i00" />
<set name="default_action" val="EQUIP" />
@@ -1103,7 +1103,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30964" name="Bound Adamantite Ring" additionalName="" type="Armor">
<item id="30964" name="Bound Adamantite Ring" type="Armor">
<set name="icon" val="icon.accessary_adamantite_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@@ -1116,7 +1116,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30965" name="Bound Adamantite Necklace" additionalName="" type="Armor">
<item id="30965" name="Bound Adamantite Necklace" type="Armor">
<set name="icon" val="icon.accessary_adamantite_necklace_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@@ -1129,7 +1129,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30966" name="Bound Adamantite Earring" additionalName="" type="Armor">
<item id="30966" name="Bound Adamantite Earring" type="Armor">
<set name="icon" val="icon.accessary_adamantite_earing_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@@ -1142,7 +1142,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="30967" name="Bound Theca Leather Armor" additionalName="" type="Armor">
<item id="30967" name="Bound Theca Leather Armor" type="Armor">
<!-- Bound Theca Leather Armor. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t63_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1156,7 +1156,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30968" name="Bound Theca Leather Boots" additionalName="" type="Armor">
<item id="30968" name="Bound Theca Leather Boots" type="Armor">
<!-- Bound theca leather Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t63_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1170,7 +1170,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30969" name="Bound Theca Leather Gloves" additionalName="" type="Armor">
<item id="30969" name="Bound Theca Leather Gloves" type="Armor">
<!-- Bound theca leather Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t63_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1184,7 +1184,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30970" name="Bound Theca Leather Gaiters" additionalName="" type="Armor">
<item id="30970" name="Bound Theca Leather Gaiters" type="Armor">
<!-- Bound Theca Leather Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t63_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1198,7 +1198,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30971" name="Bound Samurai Long Sword" additionalName="" type="Weapon">
<item id="30971" name="Bound Samurai Long Sword" type="Weapon">
<!-- Bound Samurai Long Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_samurai_longsword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1274,7 +1274,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30975" name="Bound Mace of Judgment" additionalName="" type="Weapon">
<item id="30975" name="Bound Mace of Judgment" type="Weapon">
<!-- Bound Mace of Judgment. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_mace_of_judgment_i00" />
<set name="default_action" val="EQUIP" />
@@ -1294,7 +1294,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30976" name="Bound Temptation of Abyss" additionalName="" type="Weapon">
<item id="30976" name="Bound Temptation of Abyss" type="Weapon">
<!-- Bound Temptation of Abyss. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_temptation_of_abyss_i00" />
<set name="default_action" val="EQUIP" />
@@ -1312,7 +1312,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30977" name="Bound Stick of Faith" additionalName="" type="Weapon">
<item id="30977" name="Bound Stick of Faith" type="Weapon">
<!-- Bound Stick of Faith. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_stick_of_faith_i00" />
<set name="default_action" val="EQUIP" />
@@ -1392,7 +1392,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30981" name="Bound Divine Tome" additionalName="" type="Weapon">
<item id="30981" name="Bound Divine Tome" type="Weapon">
<!-- Bound Divine Tome. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_divine_tome_i00" />
<set name="default_action" val="EQUIP" />
@@ -1410,7 +1410,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30982" name="Bound Divine Stockings" additionalName="" type="Armor">
<item id="30982" name="Bound Divine Stockings" type="Armor">
<!-- Bound Divine Stockings. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t57_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1424,7 +1424,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30983" name="Bound Divine Tunic" additionalName="" type="Armor">
<item id="30983" name="Bound Divine Tunic" type="Armor">
<!-- Bound Divine Tunic. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t57_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1438,7 +1438,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30984" name="Bound Divine Gloves" additionalName="" type="Armor">
<item id="30984" name="Bound Divine Gloves" type="Armor">
<!-- Bound Divine Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t57_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1452,7 +1452,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="30985" name="Bound Spirit Sword*Spirit Sword" additionalName="" type="Weapon">
<item id="30985" name="Bound Spirit Sword*Spirit Sword" type="Weapon">
<!-- Bound Spirit Sword*Spirit Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1471,7 +1471,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30986" name="Bound Spirit Sword*Raid Sword" additionalName="" type="Weapon">
<item id="30986" name="Bound Spirit Sword*Raid Sword" type="Weapon">
<!-- Bound Spirit Sword*Raid Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1490,7 +1490,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30987" name="Bound Spirit Sword" additionalName="" type="Weapon">
<item id="30987" name="Bound Spirit Sword" type="Weapon">
<!-- Bound Spirit Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_spirits_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1566,7 +1566,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30991" name="Bound Spell Breaker" additionalName="" type="Weapon">
<item id="30991" name="Bound Spell Breaker" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Acumen, Magic Mental Shield or Magic Hold. -->
<set name="icon" val="icon.weapon_spell_breaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -1646,7 +1646,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="30995" name="Bound Spinebone Sword*Sword of Revolution" additionalName="" type="Weapon">
<item id="30995" name="Bound Spinebone Sword*Sword of Revolution" type="Weapon">
<!-- Bound Spinebone Sword*Sword of Revolution. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1665,7 +1665,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30996" name="Bound Spinebone Sword*Crimson Sword" additionalName="" type="Weapon">
<item id="30996" name="Bound Spinebone Sword*Crimson Sword" type="Weapon">
<!-- Bound Spinebone Sword*Crimson Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1684,7 +1684,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30997" name="Bound Spinebone Sword*Artisan's Sword" additionalName="" type="Weapon">
<item id="30997" name="Bound Spinebone Sword*Artisan's Sword" type="Weapon">
<!-- Bound Spinebone Sword*Artisan's Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1703,7 +1703,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30998" name="Bound Spinebone Sword*Elven Sword" additionalName="" type="Weapon">
<item id="30998" name="Bound Spinebone Sword*Elven Sword" type="Weapon">
<!-- Bound Spinebone Sword*Elven Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1722,7 +1722,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="30999" name="Bound Spinebone Sword*Elven Long Sword" additionalName="" type="Weapon">
<item id="30999" name="Bound Spinebone Sword*Elven Long Sword" type="Weapon">
<!-- Bound Spinebone Sword*Elven Long Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="31000" name="Bound Spinebone Sword*Spinebone Sword" additionalName="" type="Weapon">
<item id="31000" name="Bound Spinebone Sword*Spinebone Sword" type="Weapon">
<!-- Bound Spinebone Sword*Spinebone Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -19,7 +19,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31001" name="Bound Spinebone Sword*Knight's Sword" additionalName="" type="Weapon">
<item id="31001" name="Bound Spinebone Sword*Knight's Sword" type="Weapon">
<!-- Bound Spinebone Sword*Knight's Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -38,7 +38,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31002" name="Bound Spinebone Sword" additionalName="" type="Weapon">
<item id="31002" name="Bound Spinebone Sword" type="Weapon">
<!-- Bound Spinebone Sword Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_spinebone_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -57,7 +57,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31003" name="Bound Spiked Club" additionalName="" type="Weapon">
<item id="31003" name="Bound Spiked Club" type="Weapon">
<!-- Bound Spiked Club. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_spike_club_i00" />
<set name="default_action" val="EQUIP" />
@@ -77,7 +77,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31004" name="Bound Stiletto" additionalName="" type="Weapon">
<item id="31004" name="Bound Stiletto" type="Weapon">
<!-- Bound Stiletto. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_stiletto_i00" />
<set name="default_action" val="EQUIP" />
@@ -153,7 +153,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31008" name="Bound StormBringer*Katana" additionalName="" type="Weapon">
<item id="31008" name="Bound StormBringer*Katana" type="Weapon">
<!-- Bound StormBringer*Katana. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -172,7 +172,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31009" name="Bound StormBringer*Spirit Sword" additionalName="" type="Weapon">
<item id="31009" name="Bound StormBringer*Spirit Sword" type="Weapon">
<!-- Bound StormBringer*Spirit Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -191,7 +191,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31010" name="Bound StormBringer*StormBringer" additionalName="" type="Weapon">
<item id="31010" name="Bound StormBringer*StormBringer" type="Weapon">
<!-- Bound StormBringer*StormBringer. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -210,7 +210,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31011" name="Bound StormBringer*Shamshir" additionalName="" type="Weapon">
<item id="31011" name="Bound StormBringer*Shamshir" type="Weapon">
<!-- Bound StormBringer*Shamshir. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -229,7 +229,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31012" name="Bound StormBringer*Raid Sword" additionalName="" type="Weapon">
<item id="31012" name="Bound StormBringer*Raid Sword" type="Weapon">
<!-- Bound StormBringer*Raid Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -248,7 +248,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31013" name="Bound StormBringer" additionalName="" type="Weapon">
<item id="31013" name="Bound StormBringer" type="Weapon">
<!-- Bound StormBringer. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_stormbringer_i00" />
<set name="default_action" val="EQUIP" />
@@ -324,7 +324,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31017" name="Bound Star Buster" additionalName="" type="Weapon">
<item id="31017" name="Bound Star Buster" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Health, Haste or Rsk. Focus. -->
<set name="icon" val="icon.weapon_star_buster_i00" />
<set name="default_action" val="EQUIP" />
@@ -404,7 +404,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31021" name="Bound Scorpion" additionalName="" type="Weapon">
<item id="31021" name="Bound Scorpion" type="Weapon">
<!-- Bound Scorpion. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_scorpion_i00" />
<set name="default_action" val="EQUIP" />
@@ -480,7 +480,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31025" name="Bound Scale Mail" additionalName="" type="Armor">
<item id="31025" name="Bound Scale Mail" type="Armor">
<!-- Bound Scale Mail. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t08_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -494,7 +494,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31026" name="Bound Scale Gaiters" additionalName="" type="Armor">
<item id="31026" name="Bound Scale Gaiters" type="Armor">
<!-- Bound Scale Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t08_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -508,7 +508,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31027" name="Bound Skull Breaker" additionalName="" type="Weapon">
<item id="31027" name="Bound Skull Breaker" type="Weapon">
<!-- Bound Skull Breaker. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_skull_breaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -528,7 +528,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31028" name="Bound Skull Graver" additionalName="" type="Weapon">
<item id="31028" name="Bound Skull Graver" type="Weapon">
<!-- Bound Skull Graver. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_skull_graver_i00" />
<set name="default_action" val="EQUIP" />
@@ -608,7 +608,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31032" name="Bound Scalpel" additionalName="" type="Weapon">
<item id="31032" name="Bound Scalpel" type="Weapon">
<!-- Bound scalpel. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_scalpel_i00" />
<set name="default_action" val="EQUIP" />
@@ -628,7 +628,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31033" name="Bound Scallop Jamadhr" additionalName="" type="Weapon">
<item id="31033" name="Bound Scallop Jamadhr" type="Weapon">
<!-- Bound Scallop Jamadhr. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_scallop_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
@@ -648,7 +648,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31034" name="Bound Chevalier Rapier" additionalName="" type="Weapon">
<item id="31034" name="Bound Chevalier Rapier" type="Weapon">
<!-- Kamael-exclusive Weapon: Shamshir conversion, Bound Chevalier Rapier. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="default_action" val="EQUIP" />
@@ -667,7 +667,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31035" name="Bound Chevalier Rapier" additionalName="" type="Weapon">
<item id="31035" name="Bound Chevalier Rapier" type="Weapon">
<!-- Kamael-exclusive Weapon: Katana conversion, Bound Chevalier Rapier. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="default_action" val="EQUIP" />
@@ -686,7 +686,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31036" name="Bound Chevalier Rapier" additionalName="" type="Weapon">
<item id="31036" name="Bound Chevalier Rapier" type="Weapon">
<!-- Kamael-exclusive Weapon: Spirit Sword conversion, Bound Chevalier Rapier. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="default_action" val="EQUIP" />
@@ -705,7 +705,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31037" name="Bound Chevalier Rapier" additionalName="" type="Weapon">
<item id="31037" name="Bound Chevalier Rapier" type="Weapon">
<!-- Kamael-exclusive Weapon: Raid Sword conversion, Bound Chevalier Rapier. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="default_action" val="EQUIP" />
@@ -952,7 +952,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31050" name="Bound Schlager" additionalName="" type="Weapon">
<item id="31050" name="Bound Schlager" type="Weapon">
<!-- Kamael-exclusive Weapon: Flamberge conversion, Bound Schlager. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_schlaeger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1032,7 +1032,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31054" name="Bound Zubei's Breastplate" additionalName="" type="Armor">
<item id="31054" name="Bound Zubei's Breastplate" type="Armor">
<set name="icon" val="icon.armor_t64_u_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
@@ -1045,7 +1045,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31055" name="Bound Zubei's Helmet" additionalName="" type="Armor">
<item id="31055" name="Bound Zubei's Helmet" type="Armor">
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
@@ -1058,7 +1058,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31056" name="Bound Zubei's Shield" additionalName="" type="Weapon">
<item id="31056" name="Bound Zubei's Shield" type="Weapon">
<set name="icon" val="icon.shield_shrnoens_shield_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand" />
@@ -1156,7 +1156,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31063" name="Bound Zubei's Gaiters" additionalName="" type="Armor">
<item id="31063" name="Bound Zubei's Gaiters" type="Armor">
<set name="icon" val="icon.armor_t64_l_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs" />
@@ -1169,7 +1169,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31064" name="Bound Zubei's Leather Shirt" additionalName="" type="Armor">
<item id="31064" name="Bound Zubei's Leather Shirt" type="Armor">
<set name="icon" val="icon.armor_t65_u_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
@@ -1182,7 +1182,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31065" name="Bound Zubei's Leather Gaiters" additionalName="" type="Armor">
<item id="31065" name="Bound Zubei's Leather Gaiters" type="Armor">
<set name="icon" val="icon.armor_t65_l_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs" />
@@ -1195,7 +1195,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31066" name="Bound White Tunic" additionalName="" type="Armor">
<item id="31066" name="Bound White Tunic" type="Armor">
<!-- Bound white Tunic. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t16_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1209,7 +1209,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31067" name="Bound Ring of Protection" additionalName="" type="Armor">
<item id="31067" name="Bound Ring of Protection" type="Armor">
<!-- Bound Ring of protection. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_ring_of_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -1223,7 +1223,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31068" name="Bound Ring of Protection" additionalName="" type="Armor">
<item id="31068" name="Bound Ring of Protection" type="Armor">
<set name="icon" val="icon.accessary_ring_of_protection_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@@ -1236,7 +1236,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31069" name="Bound Necklace of Protection" additionalName="" type="Armor">
<item id="31069" name="Bound Necklace of Protection" type="Armor">
<!-- Bound Necklace of protection. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_necklace_of_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -1250,7 +1250,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31070" name="Bound Necklace of Protection" additionalName="" type="Armor">
<item id="31070" name="Bound Necklace of Protection" type="Armor">
<set name="icon" val="icon.accessary_necklace_of_protection_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@@ -1263,7 +1263,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31071" name="Bound Earring of Protection" additionalName="" type="Armor">
<item id="31071" name="Bound Earring of Protection" type="Armor">
<!-- Bound Earring of protection. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_earing_of_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -1277,7 +1277,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31072" name="Bound Earring of Protection" additionalName="" type="Armor">
<item id="31072" name="Bound Earring of Protection" type="Armor">
<set name="icon" val="icon.accessary_earing_of_protection_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@@ -1290,7 +1290,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31073" name="Bound Chain Hood" additionalName="" type="Armor">
<item id="31073" name="Bound Chain Hood" type="Armor">
<!-- Bound Chain Hood. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1304,7 +1304,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31074" name="Bound Soldat Estoc" additionalName="" type="Weapon">
<item id="31074" name="Bound Soldat Estoc" type="Weapon">
<!-- Kamael-exclusive Weapon: StormBringer conversion, Bound Soldat Estoc. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="default_action" val="EQUIP" />
@@ -1380,7 +1380,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31078" name="Bound Soul Separator" additionalName="" type="Weapon">
<item id="31078" name="Bound Soul Separator" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Guidance, Critical Damage or Rsk. Haste. -->
<set name="icon" val="icon.weapon_soul_separator_i00" />
<set name="default_action" val="EQUIP" />
@@ -1456,7 +1456,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31082" name="Bound Reaper" additionalName="" type="Weapon">
<item id="31082" name="Bound Reaper" type="Weapon">
<!-- Bound Item.\nKamael-exclusive Weapon: Soul Bow conversion.\nBestows one of the following functions: Cheap Shot, Quick Recovery or Critical Poison. -->
<set name="icon" val="icon.weapon_soul_shooter_i00" />
<set name="default_action" val="EQUIP" />
@@ -1532,7 +1532,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31086" name="Bound Pa'agrian Sword" additionalName="" type="Weapon">
<item id="31086" name="Bound Pa'agrian Sword" type="Weapon">
<!-- Bound Pa'agrian Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_sword_of_paagrio_i00" />
<set name="default_action" val="EQUIP" />
@@ -1608,7 +1608,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31090" name="Bound Ecliptic Sword" additionalName="" type="Weapon">
<item id="31090" name="Bound Ecliptic Sword" type="Weapon">
<!-- Bound Ecliptic Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_sword_of_eclipse_i00" />
<set name="default_action" val="EQUIP" />
@@ -1684,7 +1684,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31094" name="Bound Sword of Occult" additionalName="" type="Weapon">
<item id="31094" name="Bound Sword of Occult" type="Weapon">
<!-- Bound Sword of Occult. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_sword_of_occult_i00" />
<set name="default_action" val="EQUIP" />
@@ -1703,7 +1703,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31095" name="Bound Sword of Valhalla" additionalName="" type="Weapon">
<item id="31095" name="Bound Sword of Valhalla" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Acumen, Magic Weakness or Magic Regeneration. -->
<set name="icon" val="icon.weapon_sword_of_valhalla_i00" />
<set name="default_action" val="EQUIP" />
@@ -1779,7 +1779,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31099" name="Bound Sword of Mystic" additionalName="" type="Weapon">
<item id="31099" name="Bound Sword of Mystic" type="Weapon">
<!-- Bound Sword of Mystic. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_sword_of_mystic_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="31100" name="Bound Sword of Miracles" additionalName="" type="Weapon">
<item id="31100" name="Bound Sword of Miracles" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Mm. Atk., Magic Silence or Acumen. -->
<set name="icon" val="icon.weapon_sword_of_miracle_i00" />
<set name="default_action" val="EQUIP" />
@@ -76,7 +76,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31104" name="Bound Sword of Magic Fog" additionalName="" type="Weapon">
<item id="31104" name="Bound Sword of Magic Fog" type="Weapon">
<!-- Bound Sword of Magic Fog. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_sword_of_magic_fog_i00" />
<set name="default_action" val="EQUIP" />
@@ -95,7 +95,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31105" name="Bound Sword of Magic" additionalName="" type="Weapon">
<item id="31105" name="Bound Sword of Magic" type="Weapon">
<!-- Bound Sword of Magic. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_sword_of_magic_i00" />
<set name="default_action" val="EQUIP" />
@@ -114,7 +114,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31106" name="Bound Saint Spear" additionalName="" type="Weapon">
<item id="31106" name="Bound Saint Spear" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Health, Guidance or Haste. -->
<set name="icon" val="icon.weapon_saint_spear_i00" />
<set name="default_action" val="EQUIP" />
@@ -190,7 +190,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31110" name="Bound Saber Tooth" additionalName="" type="Weapon">
<item id="31110" name="Bound Saber Tooth" type="Weapon">
<!-- Kamael-exclusive Weapon: Berserker Blade conversion, Bound Saber Tooth. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_invincible_blade_i00" />
<set name="default_action" val="EQUIP" />
@@ -270,7 +270,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31114" name="Bound Saber*Sword of Revolution" additionalName="" type="Weapon">
<item id="31114" name="Bound Saber*Sword of Revolution" type="Weapon">
<!-- Bound Saber*Sword of Revolution. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -289,7 +289,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31115" name="Bound Saber*Crimson Sword" additionalName="" type="Weapon">
<item id="31115" name="Bound Saber*Crimson Sword" type="Weapon">
<!-- Bound Saber*Crimson Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -308,7 +308,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31116" name="Bound Saber*Artisan's Sword" additionalName="" type="Weapon">
<item id="31116" name="Bound Saber*Artisan's Sword" type="Weapon">
<!-- Bound Saber*Artisan's Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -327,7 +327,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31117" name="Bound Saber*Elven Sword" additionalName="" type="Weapon">
<item id="31117" name="Bound Saber*Elven Sword" type="Weapon">
<!-- Bound Saber*Elven Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -346,7 +346,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31118" name="Bound Saber*Elven Long Sword" additionalName="" type="Weapon">
<item id="31118" name="Bound Saber*Elven Long Sword" type="Weapon">
<!-- Bound Saber*Elven Long Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -365,7 +365,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31119" name="Bound Saber*Spinebone Sword" additionalName="" type="Weapon">
<item id="31119" name="Bound Saber*Spinebone Sword" type="Weapon">
<!-- Bound Saber*Spinebone Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -384,7 +384,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31120" name="Bound Saber*Saber" additionalName="" type="Weapon">
<item id="31120" name="Bound Saber*Saber" type="Weapon">
<!-- Bound Saber*Saber. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -403,7 +403,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31121" name="Bound Saber*Bastard Sword" additionalName="" type="Weapon">
<item id="31121" name="Bound Saber*Bastard Sword" type="Weapon">
<!-- Bound Saber*Bastard Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -422,7 +422,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31122" name="Bound Saber*Knight's Sword" additionalName="" type="Weapon">
<item id="31122" name="Bound Saber*Knight's Sword" type="Weapon">
<!-- Bound Saber*Knight's Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -441,7 +441,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31123" name="Bound Saber" additionalName="" type="Weapon">
<item id="31123" name="Bound Saber" type="Weapon">
<!-- Bound Saber. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_saber_i00" />
<set name="default_action" val="EQUIP" />
@@ -460,7 +460,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31124" name="Bound Triple-Edged Jamadhr" additionalName="" type="Weapon">
<item id="31124" name="Bound Triple-Edged Jamadhr" type="Weapon">
<!-- Bound Triple-Edged Jamadhr. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_triple-edged_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
@@ -480,7 +480,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31125" name="Bound Crafted Dagger" additionalName="" type="Weapon">
<item id="31125" name="Bound Crafted Dagger" type="Weapon">
<!-- Bound Crafted Dagger. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_handiwork_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -499,7 +499,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31126" name="Bound Branch of the Mother Tree" additionalName="" type="Weapon">
<item id="31126" name="Bound Branch of the Mother Tree" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Conversion, Magic Damage or Acumen. -->
<set name="icon" val="icon.weapon_worldtrees_branch_i00" />
<set name="default_action" val="EQUIP" />
@@ -579,7 +579,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31130" name="Bound Shamshir*Katana" additionalName="" type="Weapon">
<item id="31130" name="Bound Shamshir*Katana" type="Weapon">
<!-- Bound shamshir*katana. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -598,7 +598,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31131" name="Bound Shamshir*Spirit Sword" additionalName="" type="Weapon">
<item id="31131" name="Bound Shamshir*Spirit Sword" type="Weapon">
<!-- Bound Shamshir*Spirit Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -617,7 +617,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31132" name="Bound Shamshir*Shamshir" additionalName="" type="Weapon">
<item id="31132" name="Bound Shamshir*Shamshir" type="Weapon">
<!-- Bound shamshir*shamshir. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -636,7 +636,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31133" name="Bound Shamshir*Raid Sword" additionalName="" type="Weapon">
<item id="31133" name="Bound Shamshir*Raid Sword" type="Weapon">
<!-- Bound Shamshir*Raid Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -655,7 +655,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31134" name="Bound Shamshir" additionalName="" type="Weapon">
<item id="31134" name="Bound Shamshir" type="Weapon">
<!-- Bound Shamshir. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_shamshir_i00" />
<set name="default_action" val="EQUIP" />
@@ -731,7 +731,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31138" name="Bound Sharpshooter" additionalName="" type="Weapon">
<item id="31138" name="Bound Sharpshooter" type="Weapon">
<!-- Kamael-exclusive Weapon: Eminence Bow Conversion, Bound Sharpshooter Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_taslam_i00" />
<set name="default_action" val="EQUIP" />
@@ -807,7 +807,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31142" name="Bound Shining Circlet" additionalName="" type="Armor">
<item id="31142" name="Bound Shining Circlet" type="Armor">
<!-- Bound Shining Circlet. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="default_action" val="EQUIP" />
@@ -821,7 +821,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31143" name="Bound Staff of Life" additionalName="" type="Weapon">
<item id="31143" name="Bound Staff of Life" type="Weapon">
<!-- Bound Staff of Life. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_life_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -841,7 +841,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31144" name="Bound Branch of Life" additionalName="" type="Weapon">
<item id="31144" name="Bound Branch of Life" type="Weapon">
<!-- Bound Branch of Life. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_branch_of_life_i00" />
<set name="default_action" val="EQUIP" />
@@ -859,7 +859,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31145" name="Bound Salamander Skin Boots" additionalName="" type="Armor">
<item id="31145" name="Bound Salamander Skin Boots" type="Armor">
<!-- Bound salamander leather Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t45_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -873,7 +873,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31146" name="Bound Salamander Skin Boots" additionalName="" type="Armor">
<item id="31146" name="Bound Salamander Skin Boots" type="Armor">
<!-- Bound salamander leather Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t45_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -885,7 +885,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31147" name="Bound Salamander Skin Mail" additionalName="" type="Armor">
<item id="31147" name="Bound Salamander Skin Mail" type="Armor">
<!-- Bound salamander leather armor. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t45_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -899,7 +899,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31148" name="Bound Salamander Skin Mail" additionalName="" type="Armor">
<item id="31148" name="Bound Salamander Skin Mail" type="Armor">
<!-- Bound salamander leather armor. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t45_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -911,7 +911,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31149" name="Bound Goat Head Staff" additionalName="" type="Weapon">
<item id="31149" name="Bound Goat Head Staff" type="Weapon">
<!-- Bound Goat Head Staff. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_goathead_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -931,7 +931,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31150" name="Bound Priest Mace" additionalName="" type="Weapon">
<item id="31150" name="Bound Priest Mace" type="Weapon">
<!-- Bound Priest Mace. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_mace_of_priest_i00" />
<set name="default_action" val="EQUIP" />
@@ -951,7 +951,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31151" name="Bound Priest Sword" additionalName="" type="Weapon">
<item id="31151" name="Bound Priest Sword" type="Weapon">
<!-- Bound Priest Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_sword_of_priest_i00" />
<set name="default_action" val="EQUIP" />
@@ -970,7 +970,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31152" name="Bound Deadman's Glory" additionalName="" type="Weapon">
<item id="31152" name="Bound Deadman's Glory" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Anger, Health or Haste. -->
<set name="icon" val="icon.weapon_deadmans_glory_i00" />
<set name="default_action" val="EQUIP" />
@@ -1050,7 +1050,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31156" name="Bound Lion Skin Shirt" additionalName="" type="Armor">
<item id="31156" name="Bound Lion Skin Shirt" type="Armor">
<!-- Bound Lion Skin Shirt. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t18_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1064,7 +1064,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31157" name="Bound Lion Skin Gaiters" additionalName="" type="Armor">
<item id="31157" name="Bound Lion Skin Gaiters" type="Armor">
<!-- Bound Lion Skin Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t18_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1078,7 +1078,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31158" name="Bound Light Crossbow" additionalName="" type="Weapon">
<item id="31158" name="Bound Light Crossbow" type="Weapon">
<!-- Bound Light Crossbow. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_cyclone_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1097,7 +1097,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31159" name="Bound Light Crossbow" additionalName="" type="Weapon">
<item id="31159" name="Bound Light Crossbow" type="Weapon">
<!-- Bound Light Crossbow. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_cyclone_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1112,7 +1112,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31160" name="Bound Side" additionalName="" type="Weapon">
<item id="31160" name="Bound Side" type="Weapon">
<!-- Bound Side. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_scythe_i00" />
<set name="default_action" val="EQUIP" />
@@ -1188,7 +1188,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31164" name="Bound Sarunga" additionalName="" type="Weapon">
<item id="31164" name="Bound Sarunga" type="Weapon">
<!-- Bound Item.\nKamael-exclusive Weapon: Draconic Bow conversion.\nBestows one of the following functions: Cheap Shot, Focus or Critical Slow. -->
<set name="icon" val="icon.weapon_sarnga_i00" />
<set name="default_action" val="EQUIP" />
@@ -1264,7 +1264,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31168" name="Bound Staff of Evil Spirits" additionalName="" type="Weapon">
<item id="31168" name="Bound Staff of Evil Spirits" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Magic Focus, Magic Blessed Body or Magic Poison. -->
<set name="icon" val="icon.weapon_staff_of_evil_sprit_i00" />
<set name="default_action" val="EQUIP" />
@@ -1344,7 +1344,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31172" name="Bound Square Shield" additionalName="" type="Weapon">
<item id="31172" name="Bound Square Shield" type="Weapon">
<!-- Bound square Shield. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.shield_square_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -1360,7 +1360,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="31173" name="Bound Bone Helmet" additionalName="" type="Armor">
<item id="31173" name="Bound Bone Helmet" type="Armor">
<!-- Bound bone Helmet. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1374,7 +1374,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31174" name="Bound Bone Staff" additionalName="" type="Weapon">
<item id="31174" name="Bound Bone Staff" type="Weapon">
<!-- Bound bone staff. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_apprentices_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -1394,7 +1394,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31175" name="Bound Bich'Hwa" additionalName="" type="Weapon">
<item id="31175" name="Bound Bich'Hwa" type="Weapon">
<!-- Bound Bich'Hwa. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_bichhwa_i00" />
<set name="default_action" val="EQUIP" />
@@ -1414,7 +1414,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31176" name="Bound Silk Shirt" additionalName="" type="Armor">
<item id="31176" name="Bound Silk Shirt" type="Armor">
<!-- Bound Silk Shirt. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.etc_shirts_c_i02" />
<set name="default_action" val="EQUIP" />
@@ -1428,7 +1428,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31177" name="Bound Blinzlasher" additionalName="" type="Weapon">
<item id="31177" name="Bound Blinzlasher" type="Weapon">
<!-- Kamael-exclusive Weapon: Caliburs conversion, Bound Blinzlasher. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="default_action" val="EQUIP" />
@@ -1447,7 +1447,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31178" name="Bound Blinzlasher" additionalName="" type="Weapon">
<item id="31178" name="Bound Blinzlasher" type="Weapon">
<!-- Kamael-exclusive Weapon: Sword of Delusion conversion, Bound Blinzlasher. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="default_action" val="EQUIP" />
@@ -1466,7 +1466,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31179" name="Bound Blinzlasher" additionalName="" type="Weapon">
<item id="31179" name="Bound Blinzlasher" type="Weapon">
<!-- Kamael-exclusive Weapon: Tsurugi conversion, Bound Blinzlasher. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="default_action" val="EQUIP" />
@@ -1485,7 +1485,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31180" name="Bound Blinzlasher" additionalName="" type="Weapon">
<item id="31180" name="Bound Blinzlasher" type="Weapon">
<!-- Kamael-exclusive Weapon: Sword of Nightmare conversion, Bound Blinzlasher. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="default_action" val="EQUIP" />
@@ -1504,7 +1504,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31181" name="Bound Blinzlasher" additionalName="" type="Weapon">
<item id="31181" name="Bound Blinzlasher" type="Weapon">
<!-- Kamael-exclusive Weapon: Sword of Delusion conversion, Bound Blinzlasher. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="default_action" val="EQUIP" />
@@ -1808,7 +1808,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31197" name="Bound Breastplate" additionalName="" type="Armor">
<item id="31197" name="Bound Breastplate" type="Armor">
<!-- Bound Breastplate. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t40_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1822,7 +1822,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31198" name="Bound Bloody Orchid" additionalName="" type="Weapon">
<item id="31198" name="Bound Bloody Orchid" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Focus, Back Blow or Critical Bleed. -->
<set name="icon" val="icon.weapon_bloody_orchid_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -38,7 +38,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31202" name="Bound Blood Tornado" additionalName="" type="Weapon">
<item id="31202" name="Bound Blood Tornado" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Haste, Focus or Anger. -->
<set name="icon" val="icon.weapon_blood_tornado_i00" />
<set name="default_action" val="EQUIP" />
@@ -118,7 +118,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31206" name="Bound Brigandine Helmet" additionalName="" type="Armor">
<item id="31206" name="Bound Brigandine Helmet" type="Armor">
<!-- Bound brigandine Helmet. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -132,7 +132,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31207" name="Bound Brigandine Shield" additionalName="" type="Weapon">
<item id="31207" name="Bound Brigandine Shield" type="Weapon">
<!-- Bound brigandine Shield. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.shield_brigandine_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -148,7 +148,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="31208" name="Bound Brigandine Boots" additionalName="" type="Armor">
<item id="31208" name="Bound Brigandine Boots" type="Armor">
<!-- Bound brigandine Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t43_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -162,7 +162,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31209" name="Bound Brigandine Gauntlets" additionalName="" type="Armor">
<item id="31209" name="Bound Brigandine Gauntlets" type="Armor">
<!-- Bound Brigandine Gauntlets. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t43_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -176,7 +176,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31210" name="Bound Brigandine Gaiters" additionalName="" type="Armor">
<item id="31210" name="Bound Brigandine Gaiters" type="Armor">
<!-- Bound brigandine Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t43_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -190,7 +190,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31211" name="Bound Brigandine" additionalName="" type="Armor">
<item id="31211" name="Bound Brigandine" type="Armor">
<!-- Bound Brigandine. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t43_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -204,7 +204,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31212" name="Bound Gloves of Seal" additionalName="" type="Armor">
<item id="31212" name="Bound Gloves of Seal" type="Armor">
<!-- Bound Gloves of Seal. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t44_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -218,7 +218,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31213" name="Bound Boots of Seal" additionalName="" type="Armor">
<item id="31213" name="Bound Boots of Seal" type="Armor">
<!-- Bound Boots of seal. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t44_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -232,7 +232,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31214" name="Bound Ring of Seal" additionalName="" type="Armor">
<item id="31214" name="Bound Ring of Seal" type="Armor">
<!-- Bound Ring of seal. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_ring_of_binding_i00" />
<set name="default_action" val="EQUIP" />
@@ -246,7 +246,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31215" name="Bound Necklace of Seal" additionalName="" type="Armor">
<item id="31215" name="Bound Necklace of Seal" type="Armor">
<!-- Bound Necklace of seal. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_necklace_of_binding_i00" />
<set name="default_action" val="EQUIP" />
@@ -260,7 +260,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31216" name="Bound Robe of Seal" additionalName="" type="Armor">
<item id="31216" name="Bound Robe of Seal" type="Armor">
<!-- Bound robe of seal. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t44_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -274,7 +274,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31217" name="Bound Earring of Seal" additionalName="" type="Armor">
<item id="31217" name="Bound Earring of Seal" type="Armor">
<!-- Bound Earring of seal. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_earing_of_binding_i00" />
<set name="default_action" val="EQUIP" />
@@ -288,7 +288,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31218" name="Bound Earring of Seal" additionalName="" type="Armor">
<item id="31218" name="Bound Earring of Seal" type="Armor">
<set name="icon" val="icon.accessary_earing_of_binding_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@@ -301,7 +301,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31219" name="Bound Bonebreaker" additionalName="" type="Weapon">
<item id="31219" name="Bound Bonebreaker" type="Weapon">
<!-- Bound Bonebreaker. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_bonebreaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -321,7 +321,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31220" name="Bound Proof of Revenge" additionalName="" type="Weapon">
<item id="31220" name="Bound Proof of Revenge" type="Weapon">
<!-- Bound Proof of Revenge. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_proof_of_revenge_i00" />
<set name="default_action" val="EQUIP" />
@@ -339,7 +339,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31221" name="Bound Bellion Cestus" additionalName="" type="Weapon">
<item id="31221" name="Bound Bellion Cestus" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Critical Drain, Critical Poison or Rsk. Haste. -->
<set name="icon" val="icon.weapon_bellion_cestus_i00" />
<set name="default_action" val="EQUIP" />
@@ -419,7 +419,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31225" name="Bound Berserker Blade" additionalName="" type="Weapon">
<item id="31225" name="Bound Berserker Blade" type="Weapon">
<!-- Bound Berserker Blade. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_berserker_blade_i00" />
<set name="default_action" val="EQUIP" />
@@ -495,7 +495,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31229" name="Bound Battle Axe" additionalName="" type="Weapon">
<item id="31229" name="Bound Battle Axe" type="Weapon">
<!-- Bound Battle Axe. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_battle_axe_i00" />
<set name="default_action" val="EQUIP" />
@@ -575,7 +575,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31233" name="Bound Bec de Corbin" additionalName="" type="Weapon">
<item id="31233" name="Bound Bec de Corbin" type="Weapon">
<!-- Bound Bec de Corbin. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_bech_de_corbin_i00" />
<set name="default_action" val="EQUIP" />
@@ -651,7 +651,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31237" name="Bound Ballista" additionalName="" type="Weapon">
<item id="31237" name="Bound Ballista" type="Weapon">
<!-- Kamael-exclusive Weapon: Elemental Bow conversion, Bound Ballista. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_arbalest_i00" />
<set name="default_action" val="EQUIP" />
@@ -670,7 +670,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31238" name="Bound Ballista" additionalName="" type="Weapon">
<item id="31238" name="Bound Ballista" type="Weapon">
<!-- Kamael-exclusive Weapon: Noble Elven Bow conversion, Bound Ballista. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_arbalest_i00" />
<set name="default_action" val="EQUIP" />
@@ -803,7 +803,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31245" name="Bound Bastard Sword*Sword of Revolution" additionalName="" type="Weapon">
<item id="31245" name="Bound Bastard Sword*Sword of Revolution" type="Weapon">
<!-- Bound Bastard Sword*Sword of Revolution. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -822,7 +822,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31246" name="Bound Bastard Sword*Crimson Sword" additionalName="" type="Weapon">
<item id="31246" name="Bound Bastard Sword*Crimson Sword" type="Weapon">
<!-- Bound Bastard Sword*Crimson Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -841,7 +841,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31247" name="Bound Bastard Sword*Artisan's Sword" additionalName="" type="Weapon">
<item id="31247" name="Bound Bastard Sword*Artisan's Sword" type="Weapon">
<!-- Bound Bastard Sword*Artisan's Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -860,7 +860,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31248" name="Bound Bastard Sword*Elven Sword" additionalName="" type="Weapon">
<item id="31248" name="Bound Bastard Sword*Elven Sword" type="Weapon">
<!-- Bound Bastard Sword*Elven Sword Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -879,7 +879,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31249" name="Bound Bastard Sword*Elven Long Sword" additionalName="" type="Weapon">
<item id="31249" name="Bound Bastard Sword*Elven Long Sword" type="Weapon">
<!-- Bound Bastard Sword*Elven Long Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -898,7 +898,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31250" name="Bound Bastard Sword*Spinebone Sword" additionalName="" type="Weapon">
<item id="31250" name="Bound Bastard Sword*Spinebone Sword" type="Weapon">
<!-- Bound Bastard Sword*Spinebone Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -917,7 +917,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31251" name="Bound Bastard Sword*Bastard Sword" additionalName="" type="Weapon">
<item id="31251" name="Bound Bastard Sword*Bastard Sword" type="Weapon">
<!-- Bound Bastard Sword*Bastard Sword Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -936,7 +936,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31252" name="Bound Bastard Sword*Knight's Sword" additionalName="" type="Weapon">
<item id="31252" name="Bound Bastard Sword*Knight's Sword" type="Weapon">
<!-- Bound Bastard Sword*Knight's Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -955,7 +955,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31253" name="Bound Bastard Sword" additionalName="" type="Weapon">
<item id="31253" name="Bound Bastard Sword" type="Weapon">
<!-- Bound Bastard Sword Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_bastard_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -974,7 +974,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31254" name="Bound Basalt Battlehammer" additionalName="" type="Weapon">
<item id="31254" name="Bound Basalt Battlehammer" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: HP Drain, Health or HP Regeneration. -->
<set name="icon" val="icon.weapon_basalt_battlehammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1054,7 +1054,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31258" name="Bound Body Slasher" additionalName="" type="Weapon">
<item id="31258" name="Bound Body Slasher" type="Weapon">
<!-- Bound Body Slasher. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_body_slasher_i00" />
<set name="default_action" val="EQUIP" />
@@ -1130,7 +1130,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31262" name="Bound Bagh-Nakh" additionalName="" type="Weapon">
<item id="31262" name="Bound Bagh-Nakh" type="Weapon">
<!-- Bound Bagh-Nakh. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_baghnakh_i00" />
<set name="default_action" val="EQUIP" />
@@ -1150,7 +1150,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31263" name="Bound Sword of Delusion" additionalName="" type="Weapon">
<item id="31263" name="Bound Sword of Delusion" type="Weapon">
<!-- Bound Sword of Delusion. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_sword_of_delusion_i00" />
<set name="default_action" val="EQUIP" />
@@ -1226,7 +1226,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31267" name="Bound Meteor Shower" additionalName="" type="Weapon">
<item id="31267" name="Bound Meteor Shower" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Focus, Critical Bleed or Rsk. Haste. -->
<set name="icon" val="icon.weapon_meteor_shower_i00" />
<set name="default_action" val="EQUIP" />
@@ -1306,7 +1306,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31271" name="Bound Mystic Staff" additionalName="" type="Weapon">
<item id="31271" name="Bound Mystic Staff" type="Weapon">
<!-- Bound Mystic Staff. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_mystic_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -1326,7 +1326,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31272" name="Bound Mystic Knife" additionalName="" type="Weapon">
<item id="31272" name="Bound Mystic Knife" type="Weapon">
<!-- Bound Mystic Knife. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_mystic_knife_i00" />
<set name="default_action" val="EQUIP" />
@@ -1345,7 +1345,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31273" name="Bound Mysterious Sword" additionalName="" type="Weapon">
<item id="31273" name="Bound Mysterious Sword" type="Weapon">
<!-- Bound Mysterious Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_mystery_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1421,7 +1421,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31277" name="Bound Mithril Breastplate" additionalName="" type="Armor">
<item id="31277" name="Bound Mithril Breastplate" type="Armor">
<!-- Bound Mithril Breastplate. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t19_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1435,7 +1435,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31278" name="Bound Mithril Stockings" additionalName="" type="Armor">
<item id="31278" name="Bound Mithril Stockings" type="Armor">
<!-- Bound Mithril Stockings. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t51_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1449,7 +1449,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31279" name="Bound Mithril Stockings" additionalName="" type="Armor">
<item id="31279" name="Bound Mithril Stockings" type="Armor">
<!-- Bound Mithril Stockings. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t51_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1461,7 +1461,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31280" name="Bound Mithril Tunic" additionalName="" type="Armor">
<item id="31280" name="Bound Mithril Tunic" type="Armor">
<!-- Bound Mithril Tunic. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t51_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1475,7 +1475,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31281" name="Bound Mithril Tunic" additionalName="" type="Armor">
<item id="31281" name="Bound Mithril Tunic" type="Armor">
<!-- Bound Mithril Tunic. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t51_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1487,7 +1487,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31282" name="Bound Mithril Gloves" additionalName="" type="Armor">
<item id="31282" name="Bound Mithril Gloves" type="Armor">
<!-- Bound Mithril Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t46_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1501,7 +1501,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31283" name="Bound Mithril Gloves" additionalName="" type="Armor">
<item id="31283" name="Bound Mithril Gloves" type="Armor">
<!-- Bound Mithril Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t46_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1513,7 +1513,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31284" name="Bound Mithril Scale Gaiters" additionalName="" type="Armor">
<item id="31284" name="Bound Mithril Scale Gaiters" type="Armor">
<!-- Bound Mithril Scale Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t40_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1527,7 +1527,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31285" name="Bound Mithril Banded Mail" additionalName="" type="Armor">
<item id="31285" name="Bound Mithril Banded Mail" type="Armor">
<!-- Bound Mithril Banded Mail. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t10_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1541,7 +1541,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31286" name="Bound Mithril Banded Gaiters" additionalName="" type="Armor">
<item id="31286" name="Bound Mithril Banded Gaiters" type="Armor">
<!-- Bound Mithril Banded Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t10_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1555,7 +1555,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31287" name="Bound Mithril Ring" additionalName="" type="Armor">
<item id="31287" name="Bound Mithril Ring" type="Armor">
<!-- Bound Mithril Ring. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_mithril_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1569,7 +1569,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31288" name="Bound Mithril Dagger" additionalName="" type="Weapon">
<item id="31288" name="Bound Mithril Dagger" type="Weapon">
<!-- Bound Mithril Dagger. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_mithril_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1588,7 +1588,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31289" name="Bound Mithril Gauntlets" additionalName="" type="Armor">
<item id="31289" name="Bound Mithril Gauntlets" type="Armor">
<!-- Bound Mithril Gauntlets. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t61_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1602,7 +1602,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31290" name="Bound Mithril Gaiters" additionalName="" type="Armor">
<item id="31290" name="Bound Mithril Gaiters" type="Armor">
<!-- Bound Mithril Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t19_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1616,7 +1616,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31291" name="Bound Moonstone Earring" additionalName="" type="Armor">
<item id="31291" name="Bound Moonstone Earring" type="Armor">
<!-- Bound Moonstone Earring. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_moonstone_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -1630,7 +1630,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31292" name="Bound Moonstone Earring" additionalName="" type="Armor">
<item id="31292" name="Bound Moonstone Earring" type="Armor">
<set name="icon" val="icon.accessary_moonstone_earing_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@@ -1643,7 +1643,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31293" name="Bound Linen Shirt" additionalName="" type="Armor">
<item id="31293" name="Bound Linen Shirt" type="Armor">
<!-- Bound Linen Shirt. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.etc_shirts_d_i01" />
<set name="default_action" val="EQUIP" />
@@ -1657,7 +1657,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31294" name="Bound Morning Star" additionalName="" type="Weapon">
<item id="31294" name="Bound Morning Star" type="Weapon">
<!-- Bound Morning Star. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_morning_star_i00" />
<set name="default_action" val="EQUIP" />
@@ -1677,7 +1677,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31295" name="Bound Maingauche" additionalName="" type="Weapon">
<item id="31295" name="Bound Maingauche" type="Weapon">
<!-- Bound Maingauche. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_maingauche_i00" />
<set name="default_action" val="EQUIP" />
@@ -1695,7 +1695,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31296" name="Bound Major Arcana Circlet" additionalName="" type="Armor">
<item id="31296" name="Bound Major Arcana Circlet" type="Armor">
<set name="icon" val="icon.armor_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
@@ -1708,7 +1708,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31297" name="Bound Major Arcana Boots" additionalName="" type="Armor">
<item id="31297" name="Bound Major Arcana Boots" type="Armor">
<set name="icon" val="icon.armor_t90_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" />
@@ -1721,7 +1721,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31298" name="Bound Major Arcana Robe" additionalName="" type="Armor">
<item id="31298" name="Bound Major Arcana Robe" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t90_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -1735,7 +1735,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31299" name="Bound Major Arcana Gloves" additionalName="" type="Armor">
<item id="31299" name="Bound Major Arcana Gloves" type="Armor">
<set name="icon" val="icon.armor_t90_g_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="31300" name="Bound Mace of Underworld" additionalName="" type="Weapon">
<item id="31300" name="Bound Mace of Underworld" type="Weapon">
<!-- Bound Mace of Underworld. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_mace_of_underworld_i00" />
<set name="default_action" val="EQUIP" />
@@ -80,7 +80,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31304" name="Bound Manticore Skin Gloves" additionalName="" type="Armor">
<item id="31304" name="Bound Manticore Skin Gloves" type="Armor">
<!-- Bound Manticore Skin Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t42_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -94,7 +94,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31305" name="Bound Manticore Skin Shirt" additionalName="" type="Armor">
<item id="31305" name="Bound Manticore Skin Shirt" type="Armor">
<!-- Bound Manticore Skin Shirt. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t42_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -108,7 +108,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31306" name="Bound Manticore Skin Boots" additionalName="" type="Armor">
<item id="31306" name="Bound Manticore Skin Boots" type="Armor">
<!-- Bound Manticore Skin Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t42_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -122,7 +122,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31307" name="Bound Manticore Skin Gaiters" additionalName="" type="Armor">
<item id="31307" name="Bound Manticore Skin Gaiters" type="Armor">
<!-- Bound Manticore Skin Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t42_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -136,7 +136,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31308" name="Bound Deadman's Staff" additionalName="" type="Weapon">
<item id="31308" name="Bound Deadman's Staff" type="Weapon">
<!-- Bound Deadman's Staff. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_deadmans_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -216,7 +216,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31312" name="Bound Majestic Plate Armor" additionalName="" type="Armor">
<item id="31312" name="Bound Majestic Plate Armor" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t83_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -229,7 +229,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31313" name="Bound Majestic Earring" additionalName="" type="Armor">
<item id="31313" name="Bound Majestic Earring" type="Armor">
<!-- Majestic Earring Has the effect of MP + 25. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -243,7 +243,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31314" name="Bound Majestic Circlet" additionalName="" type="Armor">
<item id="31314" name="Bound Majestic Circlet" type="Armor">
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
@@ -297,7 +297,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31318" name="Bound Majestic Ring" additionalName="" type="Armor">
<item id="31318" name="Bound Majestic Ring" type="Armor">
<!-- Majestic Ring Has the effect of MP + 17. -->
<set name="icon" val="icon.accessary_inferno_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -311,7 +311,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31319" name="Bound Majestic Robe" additionalName="" type="Armor">
<item id="31319" name="Bound Majestic Robe" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t85_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -325,7 +325,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31320" name="Bound Majestic Leather Armor" additionalName="" type="Armor">
<item id="31320" name="Bound Majestic Leather Armor" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t84_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -339,7 +339,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31321" name="Bound Majestic Necklace" additionalName="" type="Armor">
<item id="31321" name="Bound Majestic Necklace" type="Armor">
<!-- Majestic Necklace. Has the effect of MP + 33. -->
<set name="icon" val="icon.accessary_inferno_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -395,7 +395,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31325" name="Bound Soulfire Dirk" additionalName="" type="Weapon">
<item id="31325" name="Bound Soulfire Dirk" type="Weapon">
<!-- Bound Soulfire Dirk. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dagger_of_magicflame_i00" />
<set name="default_action" val="EQUIP" />
@@ -471,7 +471,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31329" name="Bound Wizard Stockings" additionalName="" type="Armor">
<item id="31329" name="Bound Wizard Stockings" type="Armor">
<!-- Bound Wizard Stockings. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t17_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -485,7 +485,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31330" name="Bound Wizard Tunic" additionalName="" type="Armor">
<item id="31330" name="Bound Wizard Tunic" type="Armor">
<!-- Bound Wizard Tunic. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t17_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -499,7 +499,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31331" name="Bound Staff of Magic" additionalName="" type="Weapon">
<item id="31331" name="Bound Staff of Magic" type="Weapon">
<!-- Bound Staff of Magic. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_staff_of_magicpower_i00" />
<set name="default_action" val="EQUIP" />
@@ -519,7 +519,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31332" name="Bound Ring of Magic" additionalName="" type="Armor">
<item id="31332" name="Bound Ring of Magic" type="Armor">
<!-- Bound Ring of Magic. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_enchanted_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -533,7 +533,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31333" name="Bound Ring of Magic" additionalName="" type="Armor">
<item id="31333" name="Bound Ring of Magic" type="Armor">
<set name="icon" val="icon.accessary_enchanted_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@@ -546,7 +546,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31334" name="Bound Magic Necklace" additionalName="" type="Armor">
<item id="31334" name="Bound Magic Necklace" type="Armor">
<!-- Bound Magic Necklace. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_enchanted_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -560,7 +560,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31335" name="Bound Magic Necklace" additionalName="" type="Armor">
<item id="31335" name="Bound Magic Necklace" type="Armor">
<set name="icon" val="icon.accessary_enchanted_necklace_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@@ -573,7 +573,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31336" name="Bound Earring of Magic" additionalName="" type="Armor">
<item id="31336" name="Bound Earring of Magic" type="Armor">
<!-- Bound Earring of Magic. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_enchanted_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -587,7 +587,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31337" name="Bound Earring of Magic" additionalName="" type="Armor">
<item id="31337" name="Bound Earring of Magic" type="Armor">
<set name="icon" val="icon.accessary_enchanted_earing_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@@ -600,7 +600,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31338" name="Bound Staff of Mana" additionalName="" type="Weapon">
<item id="31338" name="Bound Staff of Mana" type="Weapon">
<!-- Bound Staff of Mana. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_staff_of_mana_i00" />
<set name="default_action" val="EQUIP" />
@@ -620,7 +620,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31339" name="Bound Dagger of Mana" additionalName="" type="Weapon">
<item id="31339" name="Bound Dagger of Mana" type="Weapon">
<!-- Bound Dagger of Mana. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dagger_of_mana_i00" />
<set name="default_action" val="EQUIP" />
@@ -639,7 +639,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31340" name="Bound Ring Breastplate" additionalName="" type="Armor">
<item id="31340" name="Bound Ring Breastplate" type="Armor">
<!-- Bound Ring Breastplate. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t12_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -653,7 +653,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31341" name="Bound Longbow" additionalName="" type="Weapon">
<item id="31341" name="Bound Longbow" type="Weapon">
<!-- Bound Longbow. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_long_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -672,7 +672,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31342" name="Bound Rapier" additionalName="" type="Weapon">
<item id="31342" name="Bound Rapier" type="Weapon">
<!-- Kamael-exclusive Weapon: Saber conversion, Bound Rapier. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -691,7 +691,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31343" name="Bound Raid Sword*Raid Sword" additionalName="" type="Weapon">
<item id="31343" name="Bound Raid Sword*Raid Sword" type="Weapon">
<!-- Bound Raid Sword*Raid Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -710,7 +710,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31344" name="Bound Raid Sword" additionalName="" type="Weapon">
<item id="31344" name="Bound Raid Sword" type="Weapon">
<!-- Bound Raid Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_raid_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -786,7 +786,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31348" name="Bound Laevateinn" additionalName="" type="Weapon">
<item id="31348" name="Bound Laevateinn" type="Weapon">
<!-- Bound Item.\nKamael-exclusive Weapon: Forgotten Blade Conversion\nBestows one of the following functions: Haste, Health or Focus.\nWhen enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_leavatein_i00" />
<set name="default_action" val="EQUIP" />
@@ -862,7 +862,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31352" name="Bound Red Crescent" additionalName="" type="Armor">
<item id="31352" name="Bound Red Crescent" type="Armor">
<!-- Bound Red Crescent. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_red_cresent_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -876,7 +876,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31353" name="Bound Leather Armor of Doom" additionalName="" type="Armor">
<item id="31353" name="Bound Leather Armor of Doom" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t72_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -890,7 +890,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31354" name="Bound Dark Crystal Leggings" additionalName="" type="Armor">
<item id="31354" name="Bound Dark Crystal Leggings" type="Armor">
<set name="icon" val="icon.armor_t75_l_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs" />
@@ -903,7 +903,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31355" name="Bound Lance" additionalName="" type="Weapon">
<item id="31355" name="Bound Lance" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Anger, Critical Stun, or Long Blow. -->
<set name="icon" val="icon.weapon_lancia_i00" />
<set name="default_action" val="EQUIP" />
@@ -979,7 +979,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31359" name="Bound Rind Leather Boots" additionalName="" type="Armor">
<item id="31359" name="Bound Rind Leather Boots" type="Armor">
<!-- Bound rind leather Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t49_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -993,7 +993,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31360" name="Bound Rind Leather Armor" additionalName="" type="Armor">
<item id="31360" name="Bound Rind Leather Armor" type="Armor">
<!-- Bound rind leather armor. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t49_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1007,7 +1007,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31361" name="Bound Rind Leather Gloves" additionalName="" type="Armor">
<item id="31361" name="Bound Rind Leather Gloves" type="Armor">
<!-- Bound rind leather Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t49_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1021,7 +1021,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31362" name="Bound Rind Leather Gaiters" additionalName="" type="Armor">
<item id="31362" name="Bound Rind Leather Gaiters" type="Armor">
<!-- Bound rind leather Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t49_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1035,7 +1035,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31363" name="Bound White Lightning" additionalName="" type="Weapon">
<item id="31363" name="Bound White Lightning" type="Weapon">
<!-- Bound Item.\nKamael-exclusive Weapon: Tallum Blade Conversion\nBestows one of the following functions: Critical Poison, Haste or Anger.\nWhen enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_lightning_blaze_i00" />
<set name="default_action" val="EQUIP" />
@@ -1111,7 +1111,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31367" name="Bound Dismantler" additionalName="" type="Weapon">
<item id="31367" name="Bound Dismantler" type="Weapon">
<!-- Bound Item.\nKamael-exclusive Weapon: Guardian's Sword Conversion\nBestows one of the following functions: Critical Drain, Health or Critical Bleed. -->
<set name="icon" val="icon.weapon_dismantler_i00" />
<set name="default_action" val="EQUIP" />
@@ -1191,7 +1191,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31371" name="Bound Dwarven Trident" additionalName="" type="Weapon">
<item id="31371" name="Bound Dwarven Trident" type="Weapon">
<!-- Bound Dwarven Trident. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dwarven_trident_i00" />
<set name="default_action" val="EQUIP" />
@@ -1210,7 +1210,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31372" name="Bound Dwarven Hammer" additionalName="" type="Weapon">
<item id="31372" name="Bound Dwarven Hammer" type="Weapon">
<!-- Bound Dwarven Hammer. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dwarven_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1290,7 +1290,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31376" name="Bound Dwarven Pike" additionalName="" type="Weapon">
<item id="31376" name="Bound Dwarven Pike" type="Weapon">
<!-- Bound Dwarven Pike. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dwarven_pike_i00" />
<set name="default_action" val="EQUIP" />
@@ -1309,7 +1309,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31377" name="Bound Dwarven Chain Mail Shirt" additionalName="" type="Armor">
<item id="31377" name="Bound Dwarven Chain Mail Shirt" type="Armor">
<!-- Bound Dwarven Chain Mail Shirt. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t60_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1323,7 +1323,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31378" name="Bound Dwarven Chain Gaiters" additionalName="" type="Armor">
<item id="31378" name="Bound Dwarven Chain Gaiters" type="Armor">
<!-- Bound Dwarven Chain Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t60_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1337,7 +1337,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31379" name="Bound Dwarven Chain Shield" additionalName="" type="Weapon">
<item id="31379" name="Bound Dwarven Chain Shield" type="Weapon">
<!-- Bound Dwarven Chain Shield. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.shield_dwarven_chain_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -1353,7 +1353,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="31380" name="Bound Dwarven Chain Boots" additionalName="" type="Armor">
<item id="31380" name="Bound Dwarven Chain Boots" type="Armor">
<!-- Bound dwarven chain Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t60_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1367,7 +1367,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31381" name="Bound Dwarven Chain Gloves" additionalName="" type="Armor">
<item id="31381" name="Bound Dwarven Chain Gloves" type="Armor">
<!-- Bound Dwarven Chain Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t60_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1381,7 +1381,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31382" name="Bound Dwarven War Hammer" additionalName="" type="Weapon">
<item id="31382" name="Bound Dwarven War Hammer" type="Weapon">
<!-- Bound Dwarven War Hammer. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dwarven_warhammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1461,7 +1461,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31386" name="Bound Dwarven Scale Mail" additionalName="" type="Armor">
<item id="31386" name="Bound Dwarven Scale Mail" type="Armor">
<!-- Bound Dwarven Scale Mail. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t15_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1475,7 +1475,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31387" name="Bound Dwarven Scale Gaiters" additionalName="" type="Armor">
<item id="31387" name="Bound Dwarven Scale Gaiters" type="Armor">
<!-- Bound Dwarven Scale Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t15_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1489,7 +1489,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31388" name="Bound Drake Leather Boots" additionalName="" type="Armor">
<item id="31388" name="Bound Drake Leather Boots" type="Armor">
<!-- Bound drake leather Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t21_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1503,7 +1503,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31389" name="Bound Drake Leather Armor" additionalName="" type="Armor">
<item id="31389" name="Bound Drake Leather Armor" type="Armor">
<!-- Bound drake leather armor. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t21_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -1517,7 +1517,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31390" name="Bound Drake Leather Gloves" additionalName="" type="Armor">
<item id="31390" name="Bound Drake Leather Gloves" type="Armor">
<!-- Bound drake leather Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t21_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1531,7 +1531,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31391" name="Bound Dragon Hunter Axe" additionalName="" type="Weapon">
<item id="31391" name="Bound Dragon Hunter Axe" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: HP Regeneration, Health or HP Drain. -->
<set name="icon" val="icon.weapon_dragon_hunter_axe_i00" />
<set name="default_action" val="EQUIP" />
@@ -1611,7 +1611,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31395" name="Bound Flaming Dragon Skull" additionalName="" type="Weapon">
<item id="31395" name="Bound Flaming Dragon Skull" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Acumen, M. Atk. or Magic Silence. -->
<set name="icon" val="icon.weapon_dragon_flame_head_i00" />
<set name="default_action" val="EQUIP" />
@@ -1691,7 +1691,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31399" name="Bound Dragon Slayer" additionalName="" type="Weapon">
<item id="31399" name="Bound Dragon Slayer" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Health, Critical Bleed or Critical Drain. -->
<set name="icon" val="icon.weapon_dragon_slayer_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -57,7 +57,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31403" name="Bound Dragon Grinder" additionalName="" type="Weapon">
<item id="31403" name="Bound Dragon Grinder" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Rsk. Evasion, Guidance or Health. -->
<set name="icon" val="icon.weapon_dragon_grinder_i00" />
<set name="default_action" val="EQUIP" />
@@ -137,7 +137,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31407" name="Bound Draconic Bow" additionalName="" type="Weapon">
<item id="31407" name="Bound Draconic Bow" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Cheap Shot, Focus or Critical Slow. -->
<set name="icon" val="icon.weapon_draconic_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -213,7 +213,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31411" name="Bound Draconic Leather Helmet" additionalName="" type="Armor">
<item id="31411" name="Bound Draconic Leather Helmet" type="Armor">
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
@@ -226,7 +226,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31412" name="Bound Draconic Leather Armor" additionalName="" type="Armor">
<item id="31412" name="Bound Draconic Leather Armor" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t89_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -240,7 +240,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31413" name="Bound Draconic Leather Boots" additionalName="" type="Armor">
<item id="31413" name="Bound Draconic Leather Boots" type="Armor">
<set name="icon" val="icon.armor_t89_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" />
@@ -253,7 +253,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31414" name="Bound Draconic Leather Gloves" additionalName="" type="Armor">
<item id="31414" name="Bound Draconic Leather Gloves" type="Armor">
<set name="icon" val="icon.armor_t89_g_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" />
@@ -266,7 +266,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31415" name="Bound Doom Hammer" additionalName="" type="Weapon">
<item id="31415" name="Bound Doom Hammer" type="Weapon">
<!-- Bound Doom Hammer. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_doom_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -286,7 +286,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31416" name="Bound Doom Helmet" additionalName="" type="Armor">
<item id="31416" name="Bound Doom Helmet" type="Armor">
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
@@ -299,7 +299,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31417" name="Bound Doom Plate Armor" additionalName="" type="Armor">
<item id="31417" name="Bound Doom Plate Armor" type="Armor">
<!-- Full body armor. -->
<set name="icon" val="icon.armor_t71_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -312,7 +312,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31418" name="Bound Doom Crusher" additionalName="" type="Weapon">
<item id="31418" name="Bound Doom Crusher" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Health, Anger or Rsk. Haste. -->
<set name="icon" val="icon.weapon_doom_crusher_i00" />
<set name="default_action" val="EQUIP" />
@@ -392,7 +392,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31422" name="Bound Doomchanter" additionalName="" type="Weapon">
<item id="31422" name="Bound Doomchanter" type="Weapon">
<!-- Bound Item.\nKamael-exclusive Weapon: Carnage Bow Conversion\nBestows one of the following functions: Light, Critical Bleed, or Mana Up. -->
<set name="icon" val="icon.weapon_doom_singer_i00" />
<set name="default_action" val="EQUIP" />
@@ -468,7 +468,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31426" name="Bound Doom Shield" additionalName="" type="Weapon">
<item id="31426" name="Bound Doom Shield" type="Weapon">
<set name="icon" val="icon.shield_doom_shield_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand" />
@@ -566,7 +566,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31433" name="Bound Dasparion's Staff" additionalName="" type="Weapon">
<item id="31433" name="Bound Dasparion's Staff" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Mana Up, Conversion or Acumen. -->
<set name="icon" val="icon.weapon_dasparions_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -646,7 +646,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31437" name="Bound Undertaker" additionalName="" type="Weapon">
<item id="31437" name="Bound Undertaker" type="Weapon">
<!-- Bound Item.\nKamael-exclusive Weapon: Dragon Slayer Conversion\nBestows one of the following functions: Health, Critical Bleed or Critical Drain. -->
<set name="icon" val="icon.weapon_death_bringer_i00" />
<set name="default_action" val="EQUIP" />
@@ -726,7 +726,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31441" name="Bound Sword of Whispering Death" additionalName="" type="Weapon">
<item id="31441" name="Bound Sword of Whispering Death" type="Weapon">
<!-- Bound Sword of Whispering Death. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_deathbreath_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -802,7 +802,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31445" name="Bound Demon Splinter" additionalName="" type="Weapon">
<item id="31445" name="Bound Demon Splinter" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Focus, Health or Critical Stun. -->
<set name="icon" val="icon.weapon_demon_splinter_i00" />
<set name="default_action" val="EQUIP" />
@@ -882,7 +882,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31449" name="Bound Club of Nature" additionalName="" type="Weapon">
<item id="31449" name="Bound Club of Nature" type="Weapon">
<!-- Bound Club of Nature. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_club_of_nature_i00" />
<set name="default_action" val="EQUIP" />
@@ -962,7 +962,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31453" name="Bound Dark Elven Bow" additionalName="" type="Weapon">
<item id="31453" name="Bound Dark Elven Bow" type="Weapon">
<!-- Bound Dark Elven Bow. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dark_elven_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -981,7 +981,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31454" name="Bound Dark Elven Longbow" additionalName="" type="Weapon">
<item id="31454" name="Bound Dark Elven Longbow" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Evasion, Critical Bleed, or Miser. -->
<set name="icon" val="icon.weapon_dark_elven_long_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1057,7 +1057,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31458" name="Bound Dark Screamer" additionalName="" type="Weapon">
<item id="31458" name="Bound Dark Screamer" type="Weapon">
<!-- Bound Dark Screamer. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dark_screamer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1133,7 +1133,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31462" name="Bound Dark Crystal Breastplate" additionalName="" type="Armor">
<item id="31462" name="Bound Dark Crystal Breastplate" type="Armor">
<set name="icon" val="icon.armor_t74_u_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
@@ -1146,7 +1146,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31463" name="Bound Dark Crystal Helmet" additionalName="" type="Armor">
<item id="31463" name="Bound Dark Crystal Helmet" type="Armor">
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
@@ -1159,7 +1159,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31464" name="Bound Dark Crystal Shield" additionalName="" type="Weapon">
<item id="31464" name="Bound Dark Crystal Shield" type="Weapon">
<set name="icon" val="icon.shield_dark_crystal_shield_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand" />
@@ -1212,7 +1212,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31468" name="Bound Dark Crystal Robe" additionalName="" type="Armor">
<item id="31468" name="Bound Dark Crystal Robe" type="Armor">
<set name="icon" val="icon.armor_t76_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="fullarmor" />
@@ -1225,7 +1225,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31469" name="Bound Dark Crystal Leather Armor" additionalName="" type="Armor">
<item id="31469" name="Bound Dark Crystal Leather Armor" type="Armor">
<set name="icon" val="icon.armor_t75_u_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
@@ -1280,7 +1280,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31473" name="Bound Dark Crystal Gaiters" additionalName="" type="Armor">
<item id="31473" name="Bound Dark Crystal Gaiters" type="Armor">
<set name="icon" val="icon.armor_t74_l_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs" />
@@ -1293,7 +1293,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31474" name="Bound Dark Elven Dagger" additionalName="" type="Weapon">
<item id="31474" name="Bound Dark Elven Dagger" type="Weapon">
<!-- Bound Dark Elven Dagger. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_darkelven_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1369,7 +1369,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31478" name="Bound Dark Legion's Edge" additionalName="" type="Weapon">
<item id="31478" name="Bound Dark Legion's Edge" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Critical Damage, Health or Rsk. Focus. -->
<set name="icon" val="icon.weapon_dark_legions_edge_i00" />
<set name="default_action" val="EQUIP" />
@@ -1445,7 +1445,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31482" name="Bound Dynasty Dualsword" additionalName="" type="Weapon">
<item id="31482" name="Bound Dynasty Dualsword" type="Weapon">
<!-- Bound Item.\nWhen enchanted, P. Atk. of a dualsword increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Critical increases by 109 and Max HP increases by 10%. Inflicts additional damage to target during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1464,7 +1464,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31483" name="Bound Dynasty Dual Dagger" additionalName="" type="Weapon">
<item id="31483" name="Bound Dynasty Dual Dagger" type="Weapon">
<!-- Bound Item.\nWhen enchanted, P. Atk. of a Dual Dagger increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Critical increases by 109 and Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. Can be equipped by Dagger Masters above level 81. -->
<set name="icon" val="icon.dual_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1483,7 +1483,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31484" name="Bound Damascus*Damascus" additionalName="" type="Weapon">
<item id="31484" name="Bound Damascus*Damascus" type="Weapon">
<!-- Bound Item.\nWhen enchanted, P. Atk. of a dualsword increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Accuracy increases by 6. Inflicts additional damage to target during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1502,7 +1502,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31485" name="Bound Damascus Sword" additionalName="" type="Weapon">
<item id="31485" name="Bound Damascus Sword" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Focus, Critical Damage or Haste. -->
<set name="icon" val="icon.weapon_sword_of_damascus_i00" />
<set name="default_action" val="EQUIP" />
@@ -1578,7 +1578,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31489" name="Bound Needle Wolverine" additionalName="" type="Weapon">
<item id="31489" name="Bound Needle Wolverine" type="Weapon">
<!-- Bound Needle Wolverine. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_needle_wolverine_i00" />
<set name="default_action" val="EQUIP" />
@@ -1597,7 +1597,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31490" name="Bound Innominate Victory" additionalName="" type="Weapon">
<item id="31490" name="Bound Innominate Victory" type="Weapon">
<!-- Bound Item.\nKamael-exclusive Weapon: Great Sword\nBestows one of the following functions: Health, P. Critical Damage or Focus. -->
<set name="icon" val="icon.weapon_nameless_victory_i00" />
<set name="default_action" val="EQUIP" />
@@ -1677,7 +1677,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31494" name="Bound Knuckle Duster" additionalName="" type="Weapon">
<item id="31494" name="Bound Knuckle Duster" type="Weapon">
<!-- Bound Knuckle Duster. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_knuckle_dust_i00" />
<set name="default_action" val="EQUIP" />
@@ -1757,7 +1757,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31498" name="Bound Nirvana Axe" additionalName="" type="Weapon">
<item id="31498" name="Bound Nirvana Axe" type="Weapon">
<!-- Bound Nirvana Axe. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_nirvana_axe_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -40,7 +40,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31502" name="Bound Shilen Knife" additionalName="" type="Weapon">
<item id="31502" name="Bound Shilen Knife" type="Weapon">
<!-- Bound Shilen Knife. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_knife_o'_silenus_i00" />
<set name="default_action" val="EQUIP" />
@@ -59,7 +59,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31503" name="Bound Knight's Sword*Sword of Revolution" additionalName="" type="Weapon">
<item id="31503" name="Bound Knight's Sword*Sword of Revolution" type="Weapon">
<!-- Bound Knight's Sword*Sword of Revolution. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -78,7 +78,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31504" name="Bound Knight's Sword*Crimson Sword" additionalName="" type="Weapon">
<item id="31504" name="Bound Knight's Sword*Crimson Sword" type="Weapon">
<!-- Bound Knight's Sword*Crimson Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -97,7 +97,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31505" name="Bound Knight's Sword*Elven Sword" additionalName="" type="Weapon">
<item id="31505" name="Bound Knight's Sword*Elven Sword" type="Weapon">
<!-- Bound Knight's Sword*Elven Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -116,7 +116,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31506" name="Bound Knight's Sword*Elven Sword" additionalName="" type="Weapon">
<item id="31506" name="Bound Knight's Sword*Elven Sword" type="Weapon">
<!-- Bound Knight's Sword*Elven Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -131,7 +131,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31507" name="Bound Knight's Sword*Elven Long Sword" additionalName="" type="Weapon">
<item id="31507" name="Bound Knight's Sword*Elven Long Sword" type="Weapon">
<!-- Bound Knight's Sword*Elven Long Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -150,7 +150,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31508" name="Bound Knight's Sword*Knight's Sword" additionalName="" type="Weapon">
<item id="31508" name="Bound Knight's Sword*Knight's Sword" type="Weapon">
<!-- Bound Knight's Sword*Knight's Sword Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -169,7 +169,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31509" name="Bound Knight's Shield" additionalName="" type="Weapon">
<item id="31509" name="Bound Knight's Shield" type="Weapon">
<!-- Bound knight's Shield. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.shield_knight_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -185,7 +185,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="31510" name="Bound Knight's Sword" additionalName="" type="Weapon">
<item id="31510" name="Bound Knight's Sword" type="Weapon">
<!-- Bound Knight's Sword Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_knights_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -204,7 +204,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31511" name="Bound Nassen's Earring" additionalName="" type="Armor">
<item id="31511" name="Bound Nassen's Earring" type="Armor">
<!-- Bound Nassen's Earring. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.accessary_nassens_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -218,7 +218,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="31512" name="Bound Mace of Prayer" additionalName="" type="Weapon">
<item id="31512" name="Bound Mace of Prayer" type="Weapon">
<!-- Bound Mace of Prayer. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_mace_of_prayer_i00" />
<set name="default_action" val="EQUIP" />
@@ -238,7 +238,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31513" name="Bound Glaive" additionalName="" type="Weapon">
<item id="31513" name="Bound Glaive" type="Weapon">
<!-- Bound Glaive. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="default_action" val="EQUIP" />
@@ -257,7 +257,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31514" name="Bound Ultimate Sword" additionalName="" type="Weapon">
<item id="31514" name="Bound Ultimate Sword" type="Weapon">
<!-- Bound Ultimate Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_sword_of_limit_i00" />
<set name="default_action" val="EQUIP" />
@@ -333,7 +333,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31518" name="Bound Lacerator" additionalName="" type="Weapon">
<item id="31518" name="Bound Lacerator" type="Weapon">
<!-- Bound Item.\nKamael-exclusive Weapon: Dark Legion Conversion\nBestows one of the following functions: Critical Damage, Health or Rsk. Focus.\nWhen enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. -->
<set name="icon" val="icon.weapon_greed_stinger_i00" />
<set name="default_action" val="EQUIP" />
@@ -409,7 +409,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31522" name="Bound Great Pata" additionalName="" type="Weapon">
<item id="31522" name="Bound Great Pata" type="Weapon">
<!-- Bound Great Pata. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_great_pata_i00" />
<set name="default_action" val="EQUIP" />
@@ -489,7 +489,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31526" name="Bound Great Helmet" additionalName="" type="Armor">
<item id="31526" name="Bound Great Helmet" type="Armor">
<!-- Bound great Helmet. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -503,7 +503,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31527" name="Bound Great Axe" additionalName="" type="Weapon">
<item id="31527" name="Bound Great Axe" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Anger, Critical Stun, or Light. -->
<set name="icon" val="icon.weapon_great_axe_i00" />
<set name="default_action" val="EQUIP" />
@@ -579,7 +579,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31531" name="Bound Great Sword" additionalName="" type="Weapon">
<item id="31531" name="Bound Great Sword" type="Weapon">
<!-- Bestows one of the following functions: Health, P. Critical Damage or Focus. -->
<set name="icon" val="icon.weapon_great_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -655,7 +655,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31535" name="Bound Grace Dagger" additionalName="" type="Weapon">
<item id="31535" name="Bound Grace Dagger" type="Weapon">
<!-- Bound grace dagger. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_great_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -731,7 +731,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31539" name="Bound Grand Épée" additionalName="" type="Weapon">
<item id="31539" name="Bound Grand Épée" type="Weapon">
<!-- Kamael-exclusive Weapon: Elven Sword conversion, Bound grand epee. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -750,7 +750,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="31540" name="Bound Gram" additionalName="" type="Weapon">
<item id="31540" name="Bound Gram" type="Weapon">
<!-- Bound Item.\nKamael-exclusive Weapon: Heaven's Divider Conversion\nBestows one of the following functions: Haste, Health or Focus. -->
<set name="icon" val="icon.weapon_gram_i00" />
<set name="default_action" val="EQUIP" />
@@ -830,7 +830,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31544" name="Bound Stick of Eternity" additionalName="" type="Weapon">
<item id="31544" name="Bound Stick of Eternity" type="Weapon">
<!-- Bound Stick of Eternity. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_stick_of_eternity_i00" />
<set name="default_action" val="EQUIP" />
@@ -910,7 +910,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31548" name="Bound Ghoul's Staff" additionalName="" type="Weapon">
<item id="31548" name="Bound Ghoul's Staff" type="Weapon">
<!-- Bound Ghoul's Staff. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_ghouls_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -990,7 +990,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="31552" name="Bound Noble Elven Bow" additionalName="" type="Weapon">
<item id="31552" name="Bound Noble Elven Bow" type="Weapon">
<!-- Bound Noble Elven Bow. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_noble_elven_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1066,7 +1066,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31556" name="Bound Quality Leather Gloves" additionalName="" type="Armor">
<item id="31556" name="Bound Quality Leather Gloves" type="Armor">
<!-- Bound Quality Leather Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t09_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1080,7 +1080,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31557" name="Bound Dark Stockings" additionalName="" type="Armor">
<item id="31557" name="Bound Dark Stockings" type="Armor">
<!-- Bound Dark Stockings. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t16_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1094,7 +1094,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31558" name="Bound Gauntlets" additionalName="" type="Armor">
<item id="31558" name="Bound Gauntlets" type="Armor">
<!-- Bound Gauntlets. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t10_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1108,7 +1108,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31559" name="Bound Reinforced Longbow" additionalName="" type="Weapon">
<item id="31559" name="Bound Reinforced Longbow" type="Weapon">
<!-- Bound Reinforced Longbow. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_strengthening_long_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1127,7 +1127,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31560" name="Bound Reinforced Bow" additionalName="" type="Weapon">
<item id="31560" name="Bound Reinforced Bow" type="Weapon">
<!-- Bound Reinforced Bow. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_strengthening_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1146,7 +1146,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31561" name="Bound Reinforced Mithril Gloves" additionalName="" type="Armor">
<item id="31561" name="Bound Reinforced Mithril Gloves" type="Armor">
<!-- Bound Reinforced Mithril Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t47_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1160,7 +1160,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31562" name="Bound Reinforced Mithril Shirt" additionalName="" type="Armor">
<item id="31562" name="Bound Reinforced Mithril Shirt" type="Armor">
<!-- Bound Reinforced Mithril Shirt. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t47_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1174,7 +1174,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31563" name="Bound Reinforced Mithril Boots" additionalName="" type="Armor">
<item id="31563" name="Bound Reinforced Mithril Boots" type="Armor">
<!-- Bound Reinforced Mithril Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t47_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1188,7 +1188,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31564" name="Bound Reinforced Mithril Gaiters" additionalName="" type="Armor">
<item id="31564" name="Bound Reinforced Mithril Gaiters" type="Armor">
<!-- Bound Reinforced Mithril Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t47_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1202,7 +1202,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31565" name="Bound Reinforced Leather Gloves" additionalName="" type="Armor">
<item id="31565" name="Bound Reinforced Leather Gloves" type="Armor">
<!-- Bound Reinforced Leather Gloves. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t13_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1216,7 +1216,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31566" name="Bound Reinforced Leather Shirt" additionalName="" type="Armor">
<item id="31566" name="Bound Reinforced Leather Shirt" type="Armor">
<!-- Bound Reinforced Leather Shirt. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t13_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1230,7 +1230,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31567" name="Bound Reinforced Leather Boots" additionalName="" type="Armor">
<item id="31567" name="Bound Reinforced Leather Boots" type="Armor">
<!-- Bound Reinforced Leather Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t13_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1244,7 +1244,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31568" name="Bound Reinforced Leather Gaiters" additionalName="" type="Armor">
<item id="31568" name="Bound Reinforced Leather Gaiters" type="Armor">
<!-- Bound Reinforced Leather Gaiters. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t13_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1258,7 +1258,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31569" name="Bound Steel Sword" additionalName="" type="Weapon">
<item id="31569" name="Bound Steel Sword" type="Weapon">
<!-- Bound Steel Sword. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_iron_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1277,7 +1277,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31570" name="Bound Iron Boots" additionalName="" type="Armor">
<item id="31570" name="Bound Iron Boots" type="Armor">
<!-- Bound Iron Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t10_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1291,7 +1291,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31571" name="Bound Assault Boots" additionalName="" type="Armor">
<item id="31571" name="Bound Assault Boots" type="Armor">
<!-- Bound Assault Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t44_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1305,7 +1305,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31572" name="Bound Leather Boots" additionalName="" type="Armor">
<item id="31572" name="Bound Leather Boots" type="Armor">
<!-- Bound Leather Boots. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t09_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1319,7 +1319,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31573" name="Bound Leather Gauntlets" additionalName="" type="Armor">
<item id="31573" name="Bound Leather Gauntlets" type="Armor">
<!-- Bound Leather Gauntlets. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.armor_t18_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1333,7 +1333,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="31574" name="Bound Gastraphetes" additionalName="" type="Weapon">
<item id="31574" name="Bound Gastraphetes" type="Weapon">
<!-- Bound Gastraphetes. Can use an Unbind Scroll to change this item into a Standard item. -->
<set name="icon" val="icon.weapon_gastraphetes_i00" />
<set name="default_action" val="EQUIP" />
@@ -1352,7 +1352,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="31575" name="Bound Guardian's Sword" additionalName="" type="Weapon">
<item id="31575" name="Bound Guardian's Sword" type="Weapon">
<!-- Bound Item.\nBestows one of the following functions: Critical Drain, Health or Critical Bleed. -->
<set name="icon" val="icon.weapon_guardians_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1428,106 +1428,106 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="31579" name="Unidentified Boots of Strength" additionalName="" type="EtcItem">
<item id="31579" name="Unidentified Boots of Strength" type="EtcItem">
<!-- Boots of Strength in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t40_b_i00" />
<set name="price" val="8323" />
</item>
<item id="31580" name="Unidentified Black Pearl Ring" additionalName="" type="EtcItem">
<item id="31580" name="Unidentified Black Pearl Ring" type="EtcItem">
<!-- Black Pearl Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_black_pearl_ring_i00" />
<set name="price" val="4785" />
</item>
<item id="31581" name="Unidentified Black Pearl Ring" additionalName="" type="EtcItem">
<item id="31581" name="Unidentified Black Pearl Ring" type="EtcItem">
<!-- Black Pearl Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_black_pearl_ring_i00" />
<set name="price" val="4785" />
</item>
<item id="31582" name="Unidentified Black Ore Ring" additionalName="" type="EtcItem">
<item id="31582" name="Unidentified Black Ore Ring" type="EtcItem">
<!-- Black Ore Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_black_ore_i00" />
<set name="price" val="68730" />
</item>
<item id="31583" name="Unidentified Black Ore Necklace" additionalName="" type="EtcItem">
<item id="31583" name="Unidentified Black Ore Necklace" type="EtcItem">
<!-- Black Ore Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_black_ore_i00" />
<set name="price" val="137460" />
</item>
<item id="31584" name="Unidentified Black Ore Earring" additionalName="" type="EtcItem">
<item id="31584" name="Unidentified Black Ore Earring" type="EtcItem">
<!-- Black Ore Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_earing_of_black_ore_i00" />
<set name="price" val="103095" />
</item>
<item id="31585" name="Unidentified Ghost Staff" additionalName="" type="EtcItem">
<item id="31585" name="Unidentified Ghost Staff" type="EtcItem">
<!-- Ghost staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_ghost_staff_i00" />
<set name="price" val="201115" />
</item>
<item id="31586" name="Unidentified Ghost Staff" additionalName="" type="EtcItem">
<item id="31586" name="Unidentified Ghost Staff" type="EtcItem">
<!-- Ghost staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_ghost_staff_i00" />
</item>
<item id="31587" name="Unidentified Hoplon" additionalName="" type="EtcItem">
<item id="31587" name="Unidentified Hoplon" type="EtcItem">
<!-- Hoplon in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_hoplon_i00" />
<set name="price" val="5945" />
</item>
<item id="31588" name="Unidentified Stockings of Zubei" additionalName="" type="EtcItem">
<item id="31588" name="Unidentified Stockings of Zubei" type="EtcItem">
<!-- Stockings of Zubei in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t56_l_i00" />
<set name="price" val="108503" />
</item>
<item id="31589" name="Unidentified Stockings of Doom" additionalName="" type="EtcItem">
<item id="31589" name="Unidentified Stockings of Doom" type="EtcItem">
<!-- Stockings of doom in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t73_l_i00" />
<set name="price" val="168243" />
</item>
<item id="31590" name="Unidentified Homunkulus' Sword" additionalName="" type="EtcItem">
<item id="31590" name="Unidentified Homunkulus' Sword" type="EtcItem">
<!-- Homunkulus' Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_homunkuluss_sword_i00" />
<set name="price" val="479123" />
</item>
<item id="31591" name="Unidentified Sage's Blood" additionalName="" type="EtcItem">
<item id="31591" name="Unidentified Sage's Blood" type="EtcItem">
<!-- Sage's Blood in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / other) -->
<set name="icon" val="icon.weapon_blood_of_saints_i00" />
<set name="price" val="107807" />
</item>
<item id="31592" name="Unidentified Sage's Staff" additionalName="" type="EtcItem">
<item id="31592" name="Unidentified Sage's Staff" type="EtcItem">
<!-- Sage's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_sages_staff_i00" />
<set name="price" val="479123" />
</item>
<item id="31593" name="Unidentified Sage's Ring" additionalName="" type="EtcItem">
<item id="31593" name="Unidentified Sage's Ring" type="EtcItem">
<!-- Sage's Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_sages_ring_i00" />
<set name="price" val="68730" />
</item>
<item id="31594" name="Unidentified Sage's Necklace" additionalName="" type="EtcItem">
<item id="31594" name="Unidentified Sage's Necklace" type="EtcItem">
<!-- Sage's Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_sages_necklace_i00" />
<set name="price" val="137460" />
</item>
<item id="31595" name="Unidentified Sage's Rags" additionalName="" type="EtcItem">
<item id="31595" name="Unidentified Sage's Rags" type="EtcItem">
<!-- Sage's Rags in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t44_ul_i00" />
<set name="price" val="53157" />
</item>
<item id="31596" name="Unidentified Sage's Worn Gloves" additionalName="" type="EtcItem">
<item id="31596" name="Unidentified Sage's Worn Gloves" type="EtcItem">
<!-- Sage's Worn Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t44_g_i00" />
<set name="price" val="10904" />
</item>
<item id="31597" name="Unidentified Sage's Earring" additionalName="" type="EtcItem">
<item id="31597" name="Unidentified Sage's Earring" type="EtcItem">
<!-- Sage's Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_sages_earing_i00" />
<set name="price" val="103095" />
</item>
<item id="31598" name="Unidentified Sword of Revolution*Sword of Revolution" additionalName="" type="EtcItem">
<item id="31598" name="Unidentified Sword of Revolution*Sword of Revolution" type="EtcItem">
<!-- Sword of Revolution*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="320406" />
</item>
<item id="31599" name="Unidentified Sword of Revolution*Elven Long Sword" additionalName="" type="EtcItem">
<item id="31599" name="Unidentified Sword of Revolution*Elven Long Sword" type="EtcItem">
<!-- Sword of Revolution*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="372925" />

View File

@@ -1,496 +1,496 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="31600" name="Unidentified Sword of Revolution" additionalName="" type="EtcItem">
<item id="31600" name="Unidentified Sword of Revolution" type="EtcItem">
<!-- Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_revolution_i00" />
<set name="price" val="155730" />
</item>
<item id="31601" name="Unidentified Helmet" additionalName="" type="EtcItem">
<item id="31601" name="Unidentified Helmet" type="EtcItem">
<!-- Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="8497" />
</item>
<item id="31602" name="Unidentified Twilight Knife" additionalName="" type="EtcItem">
<item id="31602" name="Unidentified Twilight Knife" type="EtcItem">
<!-- Twilight knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_hell_knife_i00" />
<set name="price" val="968672" />
</item>
<item id="31603" name="Unidentified Heavy Mace" additionalName="" type="EtcItem">
<item id="31603" name="Unidentified Heavy Mace" type="EtcItem">
<!-- Heavy Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_mace_i00" />
<set name="price" val="45675" />
</item>
<item id="31604" name="Unidentified Heavy War Axe" additionalName="" type="EtcItem">
<item id="31604" name="Unidentified Heavy War Axe" type="EtcItem">
<!-- Heavy War Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_war_axe_i00" />
<set name="price" val="968672" />
</item>
<item id="31605" name="Unidentified Heavy Sword" additionalName="" type="EtcItem">
<item id="31605" name="Unidentified Heavy Sword" type="EtcItem">
<!-- Heavy Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_heavy_sword_i00" />
<set name="price" val="45675" />
</item>
<item id="31606" name="Unidentified Heavy Bone Club" additionalName="" type="EtcItem">
<item id="31606" name="Unidentified Heavy Bone Club" type="EtcItem">
<!-- Heavy Bone Club in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_bone_club_i00" />
<set name="price" val="155730" />
</item>
<item id="31607" name="Unidentified Heavy Doom Hammer" additionalName="" type="EtcItem">
<item id="31607" name="Unidentified Heavy Doom Hammer" type="EtcItem">
<!-- Heavy Doom Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_doom_hammer_i00" />
<set name="price" val="255620" />
</item>
<item id="31608" name="Unidentified Heavy Doom Axe" additionalName="" type="EtcItem">
<item id="31608" name="Unidentified Heavy Doom Axe" type="EtcItem">
<!-- Heavy Doom Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_doom_axe_i00" />
<set name="price" val="255620" />
</item>
<item id="31609" name="Unidentified Heaven's Divider" additionalName="" type="EtcItem">
<item id="31609" name="Unidentified Heaven's Divider" type="EtcItem">
<!-- Heaven's Divider in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_heavens_divider_i00" />
<set name="price" val="6200113" />
</item>
<item id="31610" name="Unidentified Field Gun" additionalName="" type="EtcItem">
<item id="31610" name="Unidentified Field Gun" type="EtcItem">
<!-- Kamael-exclusive weapon: Reinforced Bow conversion, Unidentified Field Gun. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="price" val="45675" />
</item>
<item id="31611" name="Unidentified Field Sword" additionalName="" type="EtcItem">
<item id="31611" name="Unidentified Field Sword" type="EtcItem">
<!-- Kamael-exclusive weapon: Two-handed Sword conversion, Unidentified Field Sword. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="price" val="107807" />
</item>
<item id="31612" name="Unidentified Ring of Devotion" additionalName="" type="EtcItem">
<item id="31612" name="Unidentified Ring of Devotion" type="EtcItem">
<!-- Ring of devotion in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_devotion_i00" />
<set name="price" val="2001" />
</item>
<item id="31613" name="Unidentified Necklace of Devotion" additionalName="" type="EtcItem">
<item id="31613" name="Unidentified Necklace of Devotion" type="EtcItem">
<!-- Necklace of devotion in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_devotion_i00" />
<set name="price" val="4002" />
</item>
<item id="31614" name="Unidentified Halberd" additionalName="" type="EtcItem">
<item id="31614" name="Unidentified Halberd" type="EtcItem">
<!-- Halberd in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_halbard_i00" />
<set name="price" val="2044210" />
</item>
<item id="31615" name="Unidentified Hand Axe" additionalName="" type="EtcItem">
<item id="31615" name="Unidentified Hand Axe" type="EtcItem">
<!-- Hand Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_hand_axe_i00" />
<set name="price" val="45675" />
</item>
<item id="31616" name="Unidentified Hand Crossbow" additionalName="" type="EtcItem">
<item id="31616" name="Unidentified Hand Crossbow" type="EtcItem">
<!-- Kamael-exclusive weapon: Dark Elven Bow conversion, Unidentified Hand Crossbow. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="price" val="71847" />
</item>
<item id="31617" name="Unidentified Hand Crossbow" additionalName="" type="EtcItem">
<item id="31617" name="Unidentified Hand Crossbow" type="EtcItem">
<!-- Kamael-exclusive weapon: Longbow conversion, Unidentified Hand Crossbow. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="price" val="71847" />
</item>
<item id="31618" name="Unidentified Hand Crossbow" additionalName="" type="EtcItem">
<item id="31618" name="Unidentified Hand Crossbow" type="EtcItem">
<!-- Kamael-exclusive weapon: Elven Bow conversion, Unidentified Hand Crossbow. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="price" val="71847" />
</item>
<item id="31619" name="Unidentified Bow of Peril" additionalName="" type="EtcItem">
<item id="31619" name="Unidentified Bow of Peril" type="EtcItem">
<!-- Bow of Peril in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_hazard_bow_i00" />
<set name="price" val="1463253" />
</item>
<item id="31620" name="Unidentified War Pick" additionalName="" type="EtcItem">
<item id="31620" name="Unidentified War Pick" type="EtcItem">
<!-- War Pick in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_hammer_in_flames_i00" />
<set name="price" val="155730" />
</item>
<item id="31621" name="Unidentified Compound Scale Mail" additionalName="" type="EtcItem">
<item id="31621" name="Unidentified Compound Scale Mail" type="EtcItem">
<!-- Compound Scale Mail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t20_u_i00" />
<set name="price" val="20459" />
</item>
<item id="31622" name="Unidentified Compound Scale Gaiters" additionalName="" type="EtcItem">
<item id="31622" name="Unidentified Compound Scale Gaiters" type="EtcItem">
<!-- Compound Scale Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t20_l_i00" />
<set name="price" val="14152" />
</item>
<item id="31623" name="Unidentified Half Plate Armor" additionalName="" type="EtcItem">
<item id="31623" name="Unidentified Half Plate Armor" type="EtcItem">
<!-- Half Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t46_u_i00" />
<set name="price" val="43616" />
</item>
<item id="31624" name="Unidentified Half Plate Armor" additionalName="" type="EtcItem">
<item id="31624" name="Unidentified Half Plate Armor" type="EtcItem">
<!-- Half Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t46_u_i00" />
</item>
<item id="31625" name="Unidentified Lesser Giant's Hammer" additionalName="" type="EtcItem">
<item id="31625" name="Unidentified Lesser Giant's Hammer" type="EtcItem">
<!-- Lesser Giant's Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_giants_hammer_i00" />
<set name="price" val="155730" />
</item>
<item id="31626" name="Unidentified Lesser Giant's Sword" additionalName="" type="EtcItem">
<item id="31626" name="Unidentified Lesser Giant's Sword" type="EtcItem">
<!-- Lesser Giant's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_giants_sword_i00" />
<set name="price" val="155730" />
</item>
<item id="31627" name="Unidentified Tome of Blood" additionalName="" type="EtcItem">
<item id="31627" name="Unidentified Tome of Blood" type="EtcItem">
<!-- Tome of blood in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_tome_of_blood_i00" />
<set name="price" val="107807" />
</item>
<item id="31628" name="Unidentified Crucifix of Blood" additionalName="" type="EtcItem">
<item id="31628" name="Unidentified Crucifix of Blood" type="EtcItem">
<!-- Crucifix of Blood in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_crucifix_of_blood_i00" />
<set name="price" val="155730" />
</item>
<item id="31629" name="Unidentified Fisted Blade" additionalName="" type="EtcItem">
<item id="31629" name="Unidentified Fisted Blade" type="EtcItem">
<!-- Fisted Blade in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_fist_blade_i00" />
<set name="price" val="479123" />
</item>
<item id="31630" name="Unidentified Phoenix Earring" additionalName="" type="EtcItem">
<item id="31630" name="Unidentified Phoenix Earring" type="EtcItem">
<!-- Phoenix Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_phoenixs_earing_i00" />
<set name="price" val="145725" />
</item>
<item id="31631" name="Unidentified Phoenix Ring" additionalName="" type="EtcItem">
<item id="31631" name="Unidentified Phoenix Ring" type="EtcItem">
<!-- Phoenix Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_phoenixs_ring_i00" />
<set name="price" val="97150" />
</item>
<item id="31632" name="Unidentified Phoenix Necklace" additionalName="" type="EtcItem">
<item id="31632" name="Unidentified Phoenix Necklace" type="EtcItem">
<!-- Phoenix Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_phoenixs_necklace_i00" />
<set name="price" val="194300" />
</item>
<item id="31633" name="Unidentified Fleuret" additionalName="" type="EtcItem">
<item id="31633" name="Unidentified Fleuret" type="EtcItem">
<!-- Kamael-exclusive weapon: Bastard Sword conversion, Unidentified Flouret. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="71847" />
</item>
<item id="31634" name="Unidentified Fleuret" additionalName="" type="EtcItem">
<item id="31634" name="Unidentified Fleuret" type="EtcItem">
<!-- Kamael-exclusive weapon: Spinebone Sword conversion, Unidentified Flouret. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="71847" />
</item>
<item id="31635" name="Unidentified Fleuret" additionalName="" type="EtcItem">
<item id="31635" name="Unidentified Fleuret" type="EtcItem">
<!-- Kamael-exclusive weapon: Artisan's Sword conversion, Unidentified Flouret. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="71847" />
</item>
<item id="31636" name="Unidentified Fleuret" additionalName="" type="EtcItem">
<item id="31636" name="Unidentified Fleuret" type="EtcItem">
<!-- Kamael-exclusive weapon: Knight Sword conversion, Unidentified Flouret. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="71847" />
</item>
<item id="31637" name="Unidentified Plate Gaiters" additionalName="" type="EtcItem">
<item id="31637" name="Unidentified Plate Gaiters" type="EtcItem">
<!-- Plate Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t46_l_i00" />
<set name="price" val="27260" />
</item>
<item id="31638" name="Unidentified Plate Gaiters" additionalName="" type="EtcItem">
<item id="31638" name="Unidentified Plate Gaiters" type="EtcItem">
<!-- Plate Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t46_l_i00" />
</item>
<item id="31639" name="Unidentified Plate Helmet" additionalName="" type="EtcItem">
<item id="31639" name="Unidentified Plate Helmet" type="EtcItem">
<!-- Plate Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="16356" />
</item>
<item id="31640" name="Unidentified Plate Helmet" additionalName="" type="EtcItem">
<item id="31640" name="Unidentified Plate Helmet" type="EtcItem">
<!-- Plate Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
</item>
<item id="31641" name="Unidentified Plate Shield" additionalName="" type="EtcItem">
<item id="31641" name="Unidentified Plate Shield" type="EtcItem">
<!-- Plate Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_plate_shield_i00" />
<set name="price" val="11455" />
</item>
<item id="31642" name="Unidentified Plate Shield" additionalName="" type="EtcItem">
<item id="31642" name="Unidentified Plate Shield" type="EtcItem">
<!-- Plate Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_plate_shield_i00" />
</item>
<item id="31643" name="Unidentified Plate Boots" additionalName="" type="EtcItem">
<item id="31643" name="Unidentified Plate Boots" type="EtcItem">
<!-- Plate Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t46_b_i00" />
<set name="price" val="10904" />
</item>
<item id="31644" name="Unidentified Plate Boots" additionalName="" type="EtcItem">
<item id="31644" name="Unidentified Plate Boots" type="EtcItem">
<!-- Plate Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t46_b_i00" />
</item>
<item id="31645" name="Unidentified Plated Leather Armor" additionalName="" type="EtcItem">
<item id="31645" name="Unidentified Plated Leather Armor" type="EtcItem">
<!-- Plated Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t47_u_i00" />
<set name="price" val="49735" />
</item>
<item id="31646" name="Unidentified Plated Leather Boots" additionalName="" type="EtcItem">
<item id="31646" name="Unidentified Plated Leather Boots" type="EtcItem">
<!-- Plated Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t47_b_i00" />
<set name="price" val="14079" />
</item>
<item id="31647" name="Unidentified Plated Leather Gloves" additionalName="" type="EtcItem">
<item id="31647" name="Unidentified Plated Leather Gloves" type="EtcItem">
<!-- Plated Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t47_g_i00" />
<set name="price" val="16588" />
</item>
<item id="31648" name="Unidentified Plated Leather Gaiters" additionalName="" type="EtcItem">
<item id="31648" name="Unidentified Plated Leather Gaiters" type="EtcItem">
<!-- Plated Leather Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t47_l_i00" />
<set name="price" val="31102" />
</item>
<item id="31649" name="Unidentified Flamberge" additionalName="" type="EtcItem">
<item id="31649" name="Unidentified Flamberge" type="EtcItem">
<!-- Flamberge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_flamberge_i00" />
<set name="price" val="255620" />
</item>
<item id="31650" name="Unidentified Puma Skin Shirt" additionalName="" type="EtcItem">
<item id="31650" name="Unidentified Puma Skin Shirt" type="EtcItem">
<!-- Puma Skin Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t09_u_i00" />
<set name="price" val="6989" />
</item>
<item id="31651" name="Unidentified Puma Skin Gaiters" additionalName="" type="EtcItem">
<item id="31651" name="Unidentified Puma Skin Gaiters" type="EtcItem">
<!-- Puma Skin Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t09_l_i00" />
<set name="price" val="4364" />
</item>
<item id="31652" name="Unidentified Full Plate Helmet" additionalName="" type="EtcItem">
<item id="31652" name="Unidentified Full Plate Helmet" type="EtcItem">
<!-- Full Plate Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="59827" />
</item>
<item id="31653" name="Unidentified Full Plate Armor" additionalName="" type="EtcItem">
<item id="31653" name="Unidentified Full Plate Armor" type="EtcItem">
<!-- Full Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece/ heavy armor) -->
<set name="icon" val="icon.armor_t62_ul_i00" />
<set name="price" val="259260" />
</item>
<item id="31654" name="Unidentified Full Plate Shield" additionalName="" type="EtcItem">
<item id="31654" name="Unidentified Full Plate Shield" type="EtcItem">
<!-- Full Plate Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_full_plate_shield_i00" />
<set name="price" val="41876" />
</item>
<item id="31655" name="Unidentified Full Plate Boots" additionalName="" type="EtcItem">
<item id="31655" name="Unidentified Full Plate Boots" type="EtcItem">
<!-- Full Plate Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t62_b_i00" />
<set name="price" val="39889" />
</item>
<item id="31656" name="Unidentified Full Plate Gauntlets" additionalName="" type="EtcItem">
<item id="31656" name="Unidentified Full Plate Gauntlets" type="EtcItem">
<!-- Full Plate Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t62_g_i00" />
<set name="price" val="39889" />
</item>
<item id="31657" name="Unidentified Blue Buckskin Boots" additionalName="" type="EtcItem">
<item id="31657" name="Unidentified Blue Buckskin Boots" type="EtcItem">
<!-- Blue Buckskin Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t18_b_i00" />
<set name="price" val="3712" />
</item>
<item id="31658" name="Unidentified Blue Wolf Breastplate" additionalName="" type="EtcItem">
<item id="31658" name="Unidentified Blue Wolf Breastplate" type="EtcItem">
<!-- Blue Wolf Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t68_u_i00" />
<set name="price" val="358875" />
</item>
<item id="31659" name="Unidentified Blue Wolf Stockings" additionalName="" type="EtcItem">
<item id="31659" name="Unidentified Blue Wolf Stockings" type="EtcItem">
<!-- Blue Wolf Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t70_l_i00" />
<set name="price" val="168243" />
</item>
<item id="31660" name="Unidentified Blue Wolf Helmet" additionalName="" type="EtcItem">
<item id="31660" name="Unidentified Blue Wolf Helmet" type="EtcItem">
<!-- Blue Wolf Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="134603" />
</item>
<item id="31661" name="Unidentified Blue Wolf Tunic" additionalName="" type="EtcItem">
<item id="31661" name="Unidentified Blue Wolf Tunic" type="EtcItem">
<!-- Blue Wolf Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t70_u_i00" />
<set name="price" val="269265" />
</item>
<item id="31662" name="Unidentified Blue Wolf Gloves" additionalName="" type="EtcItem">
<item id="31662" name="Unidentified Blue Wolf Gloves" type="EtcItem">
<!-- Blue Wolf Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t68_g_i02" />
<set name="price" val="89726" />
</item>
<item id="31663" name="Unidentified Blue Wolf Boots" additionalName="" type="EtcItem">
<item id="31663" name="Unidentified Blue Wolf Boots" type="EtcItem">
<!-- Blue Wolf Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t68_b_i02" />
<set name="price" val="89726" />
</item>
<item id="31664" name="Unidentified Blue Wolf Leather Armor" additionalName="" type="EtcItem">
<item id="31664" name="Unidentified Blue Wolf Leather Armor" type="EtcItem">
<!-- Blue Wolf Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (one-piece / light armor) -->
<set name="icon" val="icon.armor_t69_ul_i00" />
<set name="price" val="437465" />
</item>
<item id="31665" name="Unidentified Blue Wolf Gaiters" additionalName="" type="EtcItem">
<item id="31665" name="Unidentified Blue Wolf Gaiters" type="EtcItem">
<!-- Blue Wolf Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t68_l_i00" />
<set name="price" val="224329" />
</item>
<item id="31666" name="Unidentified Poleaxe" additionalName="" type="EtcItem">
<item id="31666" name="Unidentified Poleaxe" type="EtcItem">
<!-- Poleaxe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_poleaxe_i00" />
<set name="price" val="479123" />
</item>
<item id="31667" name="Unidentified Forgotten Blade" additionalName="" type="EtcItem">
<item id="31667" name="Unidentified Forgotten Blade" type="EtcItem">
<!-- Forgotten Blade in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_forgotten_blade_i00" />
<set name="price" val="6200113" />
</item>
<item id="31668" name="Unidentified Paradia Staff" additionalName="" type="EtcItem">
<item id="31668" name="Unidentified Paradia Staff" type="EtcItem">
<!-- Paradia Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_paradia_staff_i00" />
<set name="price" val="479123" />
</item>
<item id="31669" name="Unidentified Pike" additionalName="" type="EtcItem">
<item id="31669" name="Unidentified Pike" type="EtcItem">
<!-- Pike in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_pike_i00" />
<set name="price" val="71847" />
</item>
<item id="31670" name="Unidentified Pa'agrio Hammer" additionalName="" type="EtcItem">
<item id="31670" name="Unidentified Pa'agrio Hammer" type="EtcItem">
<!-- Pa'agrio Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_paagrio_hammer_i00" />
<set name="price" val="479123" />
</item>
<item id="31671" name="Unidentified Pa'agrio Axe" additionalName="" type="EtcItem">
<item id="31671" name="Unidentified Pa'agrio Axe" type="EtcItem">
<!-- Pa'agrio Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_paagrio_axe_i00" />
<set name="price" val="533266" />
</item>
<item id="31672" name="Unidentified Poniard Dagger" additionalName="" type="EtcItem">
<item id="31672" name="Unidentified Poniard Dagger" type="EtcItem">
<!-- Poniard Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_dirk_i00" />
<set name="price" val="71847" />
</item>
<item id="31673" name="Unidentified Destroyer Hammer" additionalName="" type="EtcItem">
<item id="31673" name="Unidentified Destroyer Hammer" type="EtcItem">
<!-- Destroyer Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_hammer_of_destroyer_i00" />
<set name="price" val="2044210" />
</item>
<item id="31674" name="Unidentified Wizard's Tear" additionalName="" type="EtcItem">
<item id="31674" name="Unidentified Wizard's Tear" type="EtcItem">
<!-- Wizard's Tear in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_tears_of_wizard_i00" />
<set name="price" val="1463253" />
</item>
<item id="31675" name="Unidentified Trident" additionalName="" type="EtcItem">
<item id="31675" name="Unidentified Trident" type="EtcItem">
<!-- Trident in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_trident_i00" />
<set name="price" val="45675" />
</item>
<item id="31676" name="Unidentified Tunic of Zubei" additionalName="" type="EtcItem">
<item id="31676" name="Unidentified Tunic of Zubei" type="EtcItem">
<!-- Tunic of Zubei in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t56_u_i00" />
<set name="price" val="173565" />
</item>
<item id="31677" name="Unidentified Tunic of Doom" additionalName="" type="EtcItem">
<item id="31677" name="Unidentified Tunic of Doom" type="EtcItem">
<!-- Tunic of Doom in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t73_u_i00" />
<set name="price" val="269265" />
</item>
<item id="31678" name="Unidentified Talwar" additionalName="" type="EtcItem">
<item id="31678" name="Unidentified Talwar" type="EtcItem">
<!-- Kamael-exclusive weapon: Steel Sword conversion, Unidentified Talwar. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="price" val="45675" />
</item>
<item id="31679" name="Unidentified Talwar" additionalName="" type="EtcItem">
<item id="31679" name="Unidentified Talwar" type="EtcItem">
<!-- Kamael-exclusive weapon: Heavy Sword conversion, Unidentified Talwar. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="price" val="45675" />
</item>
<item id="31680" name="Unidentified Tomahawk" additionalName="" type="EtcItem">
<item id="31680" name="Unidentified Tomahawk" type="EtcItem">
<!-- Tomahawk in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_tomahawk_i00" />
<set name="price" val="71847" />
</item>
<item id="31681" name="Unidentified Tallum Stockings" additionalName="" type="EtcItem">
<item id="31681" name="Unidentified Tallum Stockings" type="EtcItem">
<!-- Tallum Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t79_l_i00" />
<set name="price" val="242150" />
</item>
<item id="31682" name="Unidentified Tallum Helmet" additionalName="" type="EtcItem">
<item id="31682" name="Unidentified Tallum Helmet" type="EtcItem">
<!-- Tallum Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="193720" />
</item>
<item id="31683" name="Unidentified Tallum Plate Armor" additionalName="" type="EtcItem">
<item id="31683" name="Unidentified Tallum Plate Armor" type="EtcItem">
<!-- Tallum Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / heavy armor) -->
<set name="icon" val="icon.armor_t77_ul_i00" />
<set name="price" val="839260" />
</item>
<item id="31684" name="Unidentified Tallum Tunic" additionalName="" type="EtcItem">
<item id="31684" name="Unidentified Tallum Tunic" type="EtcItem">
<!-- Tallum Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t79_u_i00" />
<set name="price" val="387295" />
</item>
<item id="31685" name="Unidentified Tallum Blade" additionalName="" type="EtcItem">
<item id="31685" name="Unidentified Tallum Blade" type="EtcItem">
<!-- Tallum Blade in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_tallum_blade_i00" />
<set name="price" val="2044210" />
</item>
<item id="31686" name="Unidentified Tallum Boots" additionalName="" type="EtcItem">
<item id="31686" name="Unidentified Tallum Boots" type="EtcItem">
<!-- Tallum Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t77_b_i02" />
<set name="price" val="129050" />
</item>
<item id="31687" name="Unidentified Tallum Leather Armor" additionalName="" type="EtcItem">
<item id="31687" name="Unidentified Tallum Leather Armor" type="EtcItem">
<!-- Tallum Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t78_ul_i00" />
<set name="price" val="629445" />
</item>
<item id="31688" name="Unidentified Tallum Gloves" additionalName="" type="EtcItem">
<item id="31688" name="Unidentified Tallum Gloves" type="EtcItem">
<!-- Tallum Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t77_g_i02" />
<set name="price" val="129050" />
</item>
<item id="31689" name="Unidentified Tallum Glaive" additionalName="" type="EtcItem">
<item id="31689" name="Unidentified Tallum Glaive" type="EtcItem">
<!-- Tallum Glaive in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_tallum_glaive_i00" />
<set name="price" val="3007445" />
</item>
<item id="31690" name="Unidentified Tateossian Earring" additionalName="" type="EtcItem">
<item id="31690" name="Unidentified Tateossian Earring" type="EtcItem">
<!-- Tateossian Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessory_tateossian_earring_i00" />
<set name="price" val="474150" />
</item>
<item id="31691" name="Unidentified Tateossian Ring" additionalName="" type="EtcItem">
<item id="31691" name="Unidentified Tateossian Ring" type="EtcItem">
<!-- Tateossian Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessory_tateossian_ring_i00" />
<set name="price" val="316100" />
</item>
<item id="31692" name="Unidentified Tateossian Necklace" additionalName="" type="EtcItem">
<item id="31692" name="Unidentified Tateossian Necklace" type="EtcItem">
<!-- Tateossian Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessory_tateossian_necklace_i00" />
<set name="price" val="632345" />
</item>
<item id="31693" name="Unidentified Tiger's Eye" additionalName="" type="EtcItem">
<item id="31693" name="Unidentified Tiger's Eye" type="EtcItem">
<!-- Tiger's Eye in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_tigerseye_earing_i00" />
<set name="price" val="7163" />
</item>
<item id="31694" name="Unidentified Tiger's Eye" additionalName="" type="EtcItem">
<item id="31694" name="Unidentified Tiger's Eye" type="EtcItem">
<!-- Tiger's Eye in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_tigerseye_earing_i00" />
<set name="price" val="7163" />
</item>
<item id="31695" name="Unidentified Tower Shield" additionalName="" type="EtcItem">
<item id="31695" name="Unidentified Tower Shield" type="EtcItem">
<!-- Tower Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_tower_shield_i00" />
<set name="price" val="28753" />
</item>
<item id="31696" name="Unidentified Tathlum" additionalName="" type="EtcItem">
<item id="31696" name="Unidentified Tathlum" type="EtcItem">
<!-- Kamael-exclusive weapon: Akat Longbow conversion, Unidentified Tathlum. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_taslam_i00" />
<set name="price" val="479123" />
</item>
<item id="31697" name="Unidentified Tarbar" additionalName="" type="EtcItem">
<item id="31697" name="Unidentified Tarbar" type="EtcItem">
<!-- Tathlum in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_tarbar_i00" />
<set name="price" val="155730" />
</item>
<item id="31698" name="Unidentified Claymore" additionalName="" type="EtcItem">
<item id="31698" name="Unidentified Claymore" type="EtcItem">
<!-- Claymore in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_claymore_i00" />
<set name="price" val="201115" />
</item>
<item id="31699" name="Unidentified Big Hammer" additionalName="" type="EtcItem">
<item id="31699" name="Unidentified Big Hammer" type="EtcItem">
<!-- Big Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_big_hammer_i00" />
<set name="price" val="255620" />

View File

@@ -1,500 +1,500 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="31700" name="Unidentified Keshanberk" additionalName="" type="EtcItem">
<item id="31700" name="Unidentified Keshanberk" type="EtcItem">
<!-- Keshanberk in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_kshanberk_i00" />
<set name="price" val="968672" />
</item>
<item id="31701" name="Unidentified Crimson Sword*Sword of Revolution" additionalName="" type="EtcItem">
<item id="31701" name="Unidentified Crimson Sword*Sword of Revolution" type="EtcItem">
<!-- Crimson Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="276007" />
</item>
<item id="31702" name="Unidentified Crimson Sword*Crimson Sword" additionalName="" type="EtcItem">
<item id="31702" name="Unidentified Crimson Sword*Crimson Sword" type="EtcItem">
<!-- Crimson Sword*Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="218138" />
</item>
<item id="31703" name="Unidentified Crimson Sword*Elven Sword" additionalName="" type="EtcItem">
<item id="31703" name="Unidentified Crimson Sword*Elven Sword" type="EtcItem">
<!-- Crimson Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="218138" />
</item>
<item id="31704" name="Unidentified Crimson Sword*Elven Long Sword" additionalName="" type="EtcItem">
<item id="31704" name="Unidentified Crimson Sword*Elven Long Sword" type="EtcItem">
<!-- Crimson Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="320406" />
</item>
<item id="31705" name="Unidentified Crimson Sword" additionalName="" type="EtcItem">
<item id="31705" name="Unidentified Crimson Sword" type="EtcItem">
<!-- Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_crimson_sword_i00" />
<set name="price" val="107807" />
</item>
<item id="31706" name="Unidentified Crystal Staff" additionalName="" type="EtcItem">
<item id="31706" name="Unidentified Crystal Staff" type="EtcItem">
<!-- Crystal Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_crystal_staff_i00" />
<set name="price" val="255620" />
</item>
<item id="31707" name="Unidentified Crystal Dagger" additionalName="" type="EtcItem">
<item id="31707" name="Unidentified Crystal Dagger" type="EtcItem">
<!-- Crystal Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_crystal_dagger_i00" />
<set name="price" val="683457" />
</item>
<item id="31708" name="Unidentified Kris" additionalName="" type="EtcItem">
<item id="31708" name="Unidentified Kris" type="EtcItem">
<!-- Kris in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_kris_i00" />
<set name="price" val="968672" />
</item>
<item id="31709" name="Unidentified Crossbow" additionalName="" type="EtcItem">
<item id="31709" name="Unidentified Crossbow" type="EtcItem">
<!-- Kamael-exclusive weapon: Gastraphetes conversion, Unidentified Crossbow. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="price" val="107807" />
</item>
<item id="31710" name="Unidentified Cranequin" additionalName="" type="EtcItem">
<item id="31710" name="Unidentified Cranequin" type="EtcItem">
<!-- Kamael-exclusive weapon: Light Crossbow conversion, Unidentified Cranequin. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="price" val="201115" />
</item>
<item id="31711" name="Unidentified Kukuri" additionalName="" type="EtcItem">
<item id="31711" name="Unidentified Kukuri" type="EtcItem">
<!-- Kukuri in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_kukuri_i00" />
<set name="price" val="107807" />
</item>
<item id="31712" name="Unidentified Compound Armor" additionalName="" type="EtcItem">
<item id="31712" name="Unidentified Compound Armor" type="EtcItem">
<!-- Compound Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / heavy armor) -->
<set name="icon" val="icon.armor_t61_ul_i00" />
<set name="price" val="177915" />
</item>
<item id="31713" name="Unidentified Compound Helmet" additionalName="" type="EtcItem">
<item id="31713" name="Unidentified Compound Helmet" type="EtcItem">
<!-- Compound Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="41064" />
</item>
<item id="31714" name="Unidentified Compound Shield" additionalName="" type="EtcItem">
<item id="31714" name="Unidentified Compound Shield" type="EtcItem">
<!-- Compound Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_composite_shield_i00" />
<set name="price" val="28753" />
</item>
<item id="31715" name="Unidentified Compound Boots" additionalName="" type="EtcItem">
<item id="31715" name="Unidentified Compound Boots" type="EtcItem">
<!-- Compound Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t61_b_i00" />
<set name="price" val="27376" />
</item>
<item id="31716" name="Unidentified Conjuror's Staff" additionalName="" type="EtcItem">
<item id="31716" name="Unidentified Conjuror's Staff" type="EtcItem">
<!-- Conjuror's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_conjure_staff_i00" />
<set name="price" val="71847" />
</item>
<item id="31717" name="Unidentified Conjuror's Knife" additionalName="" type="EtcItem">
<item id="31717" name="Unidentified Conjuror's Knife" type="EtcItem">
<!-- Conjuror's Knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_conjure_knife_i00" />
<set name="price" val="107807" />
</item>
<item id="31718" name="Unidentified Katana*Katana" additionalName="" type="EtcItem">
<item id="31718" name="Unidentified Katana*Katana" type="EtcItem">
<!-- Katana*Katana in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="683457" />
</item>
<item id="31719" name="Unidentified Katana*Spirit Sword" additionalName="" type="EtcItem">
<item id="31719" name="Unidentified Katana*Spirit Sword" type="EtcItem">
<!-- Katana*Spirit Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="683457" />
</item>
<item id="31720" name="Unidentified Katana*Raid Sword" additionalName="" type="EtcItem">
<item id="31720" name="Unidentified Katana*Raid Sword" type="EtcItem">
<!-- Katana*Raid Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="683457" />
</item>
<item id="31721" name="Unidentified Katana" additionalName="" type="EtcItem">
<item id="31721" name="Unidentified Katana" type="EtcItem">
<!-- Katana in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_katana_i00" />
<set name="price" val="320406" />
</item>
<item id="31722" name="Unidentified Katzbalger" additionalName="" type="EtcItem">
<item id="31722" name="Unidentified Katzbalger" type="EtcItem">
<!-- Kamael-exclusive weapon: Lesser Giant's Sword conversion, Unidentified Katzbalger. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="price" val="155730" />
</item>
<item id="31723" name="Unidentified Kaim Vanul's Bones" additionalName="" type="EtcItem">
<item id="31723" name="Unidentified Kaim Vanul's Bones" type="EtcItem">
<!-- Kaim Vanul's Bones in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i00" />
<set name="price" val="1463253" />
</item>
<item id="31724" name="Unidentified Kite Shield" additionalName="" type="EtcItem">
<item id="31724" name="Unidentified Kite Shield" type="EtcItem">
<!-- Kite Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_kite_shield_i00" />
<set name="price" val="8743" />
</item>
<item id="31725" name="Unidentified Karik Horn" additionalName="" type="EtcItem">
<item id="31725" name="Unidentified Karik Horn" type="EtcItem">
<!-- Karik Horn in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_horn_of_karik_i00" />
<set name="price" val="479123" />
</item>
<item id="31726" name="Unidentified Caliburs" additionalName="" type="EtcItem">
<item id="31726" name="Unidentified Caliburs" type="EtcItem">
<!-- Caliburs in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_caliburs_i00" />
<set name="price" val="479123" />
</item>
<item id="31727" name="Unidentified Karmian Stockings" additionalName="" type="EtcItem">
<item id="31727" name="Unidentified Karmian Stockings" type="EtcItem">
<!-- Karmian Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t53_l_i00" />
<set name="price" val="26404" />
</item>
<item id="31728" name="Unidentified Karmian Tunic" additionalName="" type="EtcItem">
<item id="31728" name="Unidentified Karmian Tunic" type="EtcItem">
<!-- Karmian Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t53_u_i00" />
<set name="price" val="42195" />
</item>
<item id="31729" name="Unidentified Karmian Boots" additionalName="" type="EtcItem">
<item id="31729" name="Unidentified Karmian Boots" type="EtcItem">
<!-- Karmian Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t53_b_i00" />
<set name="price" val="14079" />
</item>
<item id="31730" name="Unidentified Karmian Gloves" additionalName="" type="EtcItem">
<item id="31730" name="Unidentified Karmian Gloves" type="EtcItem">
<!-- Karmian Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t53_g_i00" />
<set name="price" val="14079" />
</item>
<item id="31731" name="Unidentified Carnage Bow" additionalName="" type="EtcItem">
<item id="31731" name="Unidentified Carnage Bow" type="EtcItem">
<!-- Carnage bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_carnium_bow_i00" />
<set name="price" val="2044210" />
</item>
<item id="31732" name="Unidentified Tsurugi" additionalName="" type="EtcItem">
<item id="31732" name="Unidentified Tsurugi" type="EtcItem">
<!-- Tsurugi in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_tsurugi_i00" />
<set name="price" val="479123" />
</item>
<item id="31733" name="Unidentified Chain Shield" additionalName="" type="EtcItem">
<item id="31733" name="Unidentified Chain Shield" type="EtcItem">
<!-- Chain Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_chain_shield_i00" />
<set name="price" val="14790" />
</item>
<item id="31734" name="Unidentified Chain Mail Shirt" additionalName="" type="EtcItem">
<item id="31734" name="Unidentified Chain Mail Shirt" type="EtcItem">
<!-- Chain Mail Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t48_u_i00" />
<set name="price" val="56347" />
</item>
<item id="31735" name="Unidentified Chain Gaiters" additionalName="" type="EtcItem">
<item id="31735" name="Unidentified Chain Gaiters" type="EtcItem">
<!-- Chain Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t48_l_i00" />
<set name="price" val="35220" />
</item>
<item id="31736" name="Unidentified Chain Boots" additionalName="" type="EtcItem">
<item id="31736" name="Unidentified Chain Boots" type="EtcItem">
<!-- Chain Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t48_b_i00" />
<set name="price" val="14079" />
</item>
<item id="31737" name="Unidentified Chain Gloves" additionalName="" type="EtcItem">
<item id="31737" name="Unidentified Chain Gloves" type="EtcItem">
<!-- Chain Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t48_g_i00" />
<set name="price" val="14079" />
</item>
<item id="31738" name="Unidentified Bronze Helmet" additionalName="" type="EtcItem">
<item id="31738" name="Unidentified Bronze Helmet" type="EtcItem">
<!-- Bronze Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="5568" />
</item>
<item id="31739" name="Unidentified Bronze Shield" additionalName="" type="EtcItem">
<item id="31739" name="Unidentified Bronze Shield" type="EtcItem">
<!-- Bronze Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_bronze_shield_i00" />
<set name="price" val="2450" />
</item>
<item id="31740" name="Unidentified Iron Plate Gaiters" additionalName="" type="EtcItem">
<item id="31740" name="Unidentified Iron Plate Gaiters" type="EtcItem">
<!-- Iron Plate Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t12_l_i00" />
<set name="price" val="5814" />
</item>
<item id="31741" name="Unidentified Chakram" additionalName="" type="EtcItem">
<item id="31741" name="Unidentified Chakram" type="EtcItem">
<!-- Chakram in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_chakram_i00" />
<set name="price" val="255620" />
</item>
<item id="31742" name="Unidentified Crimson Boots" additionalName="" type="EtcItem">
<item id="31742" name="Unidentified Crimson Boots" type="EtcItem">
<!-- Crimson Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t57_b_i00" />
<set name="price" val="17965" />
</item>
<item id="31743" name="Unidentified Rip Gauntlets" additionalName="" type="EtcItem">
<item id="31743" name="Unidentified Rip Gauntlets" type="EtcItem">
<!-- Crimson Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t40_g_i00" />
<set name="price" val="8323" />
</item>
<item id="31744" name="Unidentified Scroll of Wisdom" additionalName="" type="EtcItem">
<item id="31744" name="Unidentified Scroll of Wisdom" type="EtcItem">
<!-- Scroll of Wisdom in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_scroll_of_wisdom_i00" />
<set name="price" val="45675" />
</item>
<item id="31745" name="Unidentified Stockings of Knowledge" additionalName="" type="EtcItem">
<item id="31745" name="Unidentified Stockings of Knowledge" type="EtcItem">
<!-- Stockings of Knowledge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t41_l_i00" />
<set name="price" val="10614" />
</item>
<item id="31746" name="Unidentified Tunic of Knowledge" additionalName="" type="EtcItem">
<item id="31746" name="Unidentified Tunic of Knowledge" type="EtcItem">
<!-- Tunic of Knowledge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t41_u_i00" />
<set name="price" val="16965" />
</item>
<item id="31747" name="Unidentified Gloves of Knowledge" additionalName="" type="EtcItem">
<item id="31747" name="Unidentified Gloves of Knowledge" type="EtcItem">
<!-- Gloves of Knowledge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t41_g_i00" />
<set name="price" val="5669" />
</item>
<item id="31748" name="Unidentified Boots of Knowledge" additionalName="" type="EtcItem">
<item id="31748" name="Unidentified Boots of Knowledge" type="EtcItem">
<!-- Boots of Knowledge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t41_b_i00" />
<set name="price" val="5669" />
</item>
<item id="31749" name="Unidentified Striped Silk Shirt" additionalName="" type="EtcItem">
<item id="31749" name="Unidentified Striped Silk Shirt" type="EtcItem">
<!-- Striped Silk Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: undergarment) -->
<set name="icon" val="icon.etc_stripe_shirts_c_i02" />
<set name="price" val="26100" />
</item>
<item id="31750" name="Unidentified Striped Linen Shirt" additionalName="" type="EtcItem">
<item id="31750" name="Unidentified Striped Linen Shirt" type="EtcItem">
<!-- Striped Linen Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: undergarment) -->
<set name="icon" val="icon.etc_stripe_shirts_d_i01" />
<set name="price" val="7105" />
</item>
<item id="31751" name="Unidentified General's Katzbalger" additionalName="" type="EtcItem">
<item id="31751" name="Unidentified General's Katzbalger" type="EtcItem">
<!-- Kamael-exclusive weapon: Claymore conversion, Unidentified General's Katzbalger. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="price" val="201115" />
</item>
<item id="31752" name="Unidentified Spirit's Staff" additionalName="" type="EtcItem">
<item id="31752" name="Unidentified Spirit's Staff" type="EtcItem">
<!-- Spirit's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_sprites_staff_i00" />
<set name="price" val="968672" />
</item>
<item id="31753" name="Unidentified Cursed Maingauche" additionalName="" type="EtcItem">
<item id="31753" name="Unidentified Cursed Maingauche" type="EtcItem">
<!-- Cursed Maingauche in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_maingauche_i01" />
<set name="price" val="155730" />
</item>
<item id="31754" name="Unidentified Cursed Dagger" additionalName="" type="EtcItem">
<item id="31754" name="Unidentified Cursed Dagger" type="EtcItem">
<!-- Cursed Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_cursed_dagger_i00" />
<set name="price" val="255620" />
</item>
<item id="31755" name="Unidentified Cursed Stockings" additionalName="" type="EtcItem">
<item id="31755" name="Unidentified Cursed Stockings" type="EtcItem">
<!-- Cursed Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t14_l_i00" />
<set name="price" val="4364" />
</item>
<item id="31756" name="Unidentified Cursed Tunic" additionalName="" type="EtcItem">
<item id="31756" name="Unidentified Cursed Tunic" type="EtcItem">
<!-- Cursed Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t14_u_i00" />
<set name="price" val="6989" />
</item>
<item id="31757" name="Unidentified Cursed Staff" additionalName="" type="EtcItem">
<item id="31757" name="Unidentified Cursed Staff" type="EtcItem">
<!-- Cursed Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_cursed_staff_i00" />
<set name="price" val="320406" />
</item>
<item id="31758" name="Unidentified Artisan's Sword*Sword of Revolution" additionalName="" type="EtcItem">
<item id="31758" name="Unidentified Artisan's Sword*Sword of Revolution" type="EtcItem">
<!-- Artisan's Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="236350" />
</item>
<item id="31759" name="Unidentified Artisan's Sword*Crimson Sword" additionalName="" type="EtcItem">
<item id="31759" name="Unidentified Artisan's Sword*Crimson Sword" type="EtcItem">
<!-- Artisan's Sword*Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="184976" />
</item>
<item id="31760" name="Unidentified Artisan's Sword*Artisan's Sword" additionalName="" type="EtcItem">
<item id="31760" name="Unidentified Artisan's Sword*Artisan's Sword" type="EtcItem">
<!-- Artisan's Sword*Artisan's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="155730" />
</item>
<item id="31761" name="Unidentified Artisan's Sword*Elven Sword" additionalName="" type="EtcItem">
<item id="31761" name="Unidentified Artisan's Sword*Elven Sword" type="EtcItem">
<!-- Artisan's Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="184976" />
</item>
<item id="31762" name="Unidentified Artisan's Sword*Elven Long Sword" additionalName="" type="EtcItem">
<item id="31762" name="Unidentified Artisan's Sword*Elven Long Sword" type="EtcItem">
<!-- Artisan's Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="276007" />
</item>
<item id="31763" name="Unidentified Artisan's Sword*Knight's Sword" additionalName="" type="EtcItem">
<item id="31763" name="Unidentified Artisan's Sword*Knight's Sword" type="EtcItem">
<!-- Artisan's Sword*Knight Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="155730" />
</item>
<item id="31764" name="Unidentified Artisan's Sword" additionalName="" type="EtcItem">
<item id="31764" name="Unidentified Artisan's Sword" type="EtcItem">
<!-- Artisan's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_artisans_sword_i00" />
<set name="price" val="71847" />
</item>
<item id="31765" name="Unidentified Work Hammer" additionalName="" type="EtcItem">
<item id="31765" name="Unidentified Work Hammer" type="EtcItem">
<!-- Work Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_work_hammer_i00" />
<set name="price" val="45675" />
</item>
<item id="31766" name="Unidentified Imperial Crusader Breastplate" additionalName="" type="EtcItem">
<item id="31766" name="Unidentified Imperial Crusader Breastplate" type="EtcItem">
<!-- Imperial Crusader Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t88_u_i00" />
<set name="price" val="1853245" />
</item>
<item id="31767" name="Unidentified Imperial Crusader Helmet" additionalName="" type="EtcItem">
<item id="31767" name="Unidentified Imperial Crusader Helmet" type="EtcItem">
<!-- Imperial Crusader Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="694985" />
</item>
<item id="31768" name="Unidentified Imperial Crusader Shield" additionalName="" type="EtcItem">
<item id="31768" name="Unidentified Imperial Crusader Shield" type="EtcItem">
<!-- Imperial Crusader Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_imperial_crusader_shield_i00" />
<set name="price" val="486475" />
</item>
<item id="31769" name="Unidentified Imperial Crusader Boots" additionalName="" type="EtcItem">
<item id="31769" name="Unidentified Imperial Crusader Boots" type="EtcItem">
<!-- Imperial Crusader Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t88_b_i00" />
<set name="price" val="463275" />
</item>
<item id="31770" name="Unidentified Imperial Crusader Gauntlets" additionalName="" type="EtcItem">
<item id="31770" name="Unidentified Imperial Crusader Gauntlets" type="EtcItem">
<!-- Imperial Crusader Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t88_g_i00" />
<set name="price" val="463275" />
</item>
<item id="31771" name="Unidentified Imperial Crusader Gaiters" additionalName="" type="EtcItem">
<item id="31771" name="Unidentified Imperial Crusader Gaiters" type="EtcItem">
<!-- Imperial Crusader Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t88_l_i00" />
<set name="price" val="1158260" />
</item>
<item id="31772" name="Unidentified Imperial Staff" additionalName="" type="EtcItem">
<item id="31772" name="Unidentified Imperial Staff" type="EtcItem">
<!-- Imperial Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_imperial_staff_i00" />
<set name="price" val="6200113" />
</item>
<item id="31773" name="Unidentified Inferno Staff" additionalName="" type="EtcItem">
<item id="31773" name="Unidentified Inferno Staff" type="EtcItem">
<!-- Inferno Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_inferno_staff_i00" />
<set name="price" val="479123" />
</item>
<item id="31774" name="Unidentified Infernal Master" additionalName="" type="EtcItem">
<item id="31774" name="Unidentified Infernal Master" type="EtcItem">
<!-- Infernal Master in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_inferno_master_i00" />
<set name="price" val="2044210" />
</item>
<item id="31775" name="Unidentified Necklace of Mermaid" additionalName="" type="EtcItem">
<item id="31775" name="Unidentified Necklace of Mermaid" type="EtcItem">
<!-- Necklace of Mermaid in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_mermaid_i00" />
<set name="price" val="43804" />
</item>
<item id="31776" name="Unidentified Necklace of Mermaid" additionalName="" type="EtcItem">
<item id="31776" name="Unidentified Necklace of Mermaid" type="EtcItem">
<!-- Necklace of Mermaid in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_mermaid_i00" />
<set name="price" val="43804" />
</item>
<item id="31777" name="Unidentified Immortal Edge" additionalName="" type="EtcItem">
<item id="31777" name="Unidentified Immortal Edge" type="EtcItem">
<!-- Kamael-exclusive weapon: Pa'agrian Sword conversion, Unidentified Immortal Edge. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_invincible_blade_i00" />
<set name="price" val="479123" />
</item>
<item id="31778" name="Unidentified Ecliptic Axe" additionalName="" type="EtcItem">
<item id="31778" name="Unidentified Ecliptic Axe" type="EtcItem">
<!-- Ecliptic Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_eclipse_axe_i00" />
<set name="price" val="683457" />
</item>
<item id="31779" name="Unidentified Heathen's Book" additionalName="" type="EtcItem">
<item id="31779" name="Unidentified Heathen's Book" type="EtcItem">
<!-- Heathen's Book in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / other) -->
<set name="icon" val="icon.weapon_heathens_book_i00" />
<set name="price" val="479123" />
</item>
<item id="31780" name="Unidentified Winged Spear" additionalName="" type="EtcItem">
<item id="31780" name="Unidentified Winged Spear" type="EtcItem">
<!-- Winged Spear in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_winged_spear_i00" />
<set name="price" val="155730" />
</item>
<item id="31781" name="Unidentified Widow Maker" additionalName="" type="EtcItem">
<item id="31781" name="Unidentified Widow Maker" type="EtcItem">
<!-- Widow Maker in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_widow_maker_i00" />
<set name="price" val="533266" />
</item>
<item id="31782" name="Unidentified Silver Axe" additionalName="" type="EtcItem">
<item id="31782" name="Unidentified Silver Axe" type="EtcItem">
<!-- Silver Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_war_pick_i00" />
<set name="price" val="255620" />
</item>
<item id="31783" name="Unidentified War Axe" additionalName="" type="EtcItem">
<item id="31783" name="Unidentified War Axe" type="EtcItem">
<!-- War Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_war_axe_i00" />
<set name="price" val="479123" />
</item>
<item id="31784" name="Unidentified War Hammer" additionalName="" type="EtcItem">
<item id="31784" name="Unidentified War Hammer" type="EtcItem">
<!-- War Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_war_hammer_i00" />
<set name="price" val="107807" />
</item>
<item id="31785" name="Unidentified Single-Edged Jamadhr" additionalName="" type="EtcItem">
<item id="31785" name="Unidentified Single-Edged Jamadhr" type="EtcItem">
<!-- Single-Edged Jamadhr in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_single-edged_jamadhr_i00" />
<set name="price" val="71847" />
</item>
<item id="31786" name="Unidentified Orcish Poleaxe" additionalName="" type="EtcItem">
<item id="31786" name="Unidentified Orcish Poleaxe" type="EtcItem">
<!-- Orcish Poleaxe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_orcish_poleaxe_i00" />
<set name="price" val="683457" />
</item>
<item id="31787" name="Unidentified Orcish Glaive" additionalName="" type="EtcItem">
<item id="31787" name="Unidentified Orcish Glaive" type="EtcItem">
<!-- Orcish Glaive in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_orcish_glaive_i00" />
<set name="price" val="255620" />
</item>
<item id="31788" name="Unidentified Onyx Beast's Eye Earring" additionalName="" type="EtcItem">
<item id="31788" name="Unidentified Onyx Beast's Eye Earring" type="EtcItem">
<!-- Onyx Beast's Eye Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_onyxbeastseye_earing_i00" />
<set name="price" val="13528" />
</item>
<item id="31789" name="Unidentified Ogre Power Gauntlets" additionalName="" type="EtcItem">
<item id="31789" name="Unidentified Ogre Power Gauntlets" type="EtcItem">
<!-- Ogre Power Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t45_g_i00" />
<set name="price" val="10904" />
</item>
<item id="31790" name="Unidentified Ogre Power Gauntlets" additionalName="" type="EtcItem">
<item id="31790" name="Unidentified Ogre Power Gauntlets" type="EtcItem">
<!-- Ogre Power Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t45_g_i00" />
</item>
<item id="31791" name="Unidentified Near Forest Necklace" additionalName="" type="EtcItem">
<item id="31791" name="Unidentified Near Forest Necklace" type="EtcItem">
<!-- Near Forest Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_near_forest_necklace_i00" />
<set name="price" val="9555" />
</item>
<item id="31792" name="Unidentified Near Forest Necklace" additionalName="" type="EtcItem">
<item id="31792" name="Unidentified Near Forest Necklace" type="EtcItem">
<!-- Near Forest Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_near_forest_necklace_i00" />
<set name="price" val="9555" />
</item>
<item id="31793" name="Unidentified Soul Bow" additionalName="" type="EtcItem">
<item id="31793" name="Unidentified Soul Bow" type="EtcItem">
<!-- Soul Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_soul_bow_i00" />
<set name="price" val="3007445" />
</item>
<item id="31794" name="Unidentified Spiritual Eye" additionalName="" type="EtcItem">
<item id="31794" name="Unidentified Spiritual Eye" type="EtcItem">
<!-- Spiritual Eye in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_eye_of_soul_i00" />
<set name="price" val="2044210" />
</item>
<item id="31795" name="Unidentified Ring of Ages" additionalName="" type="EtcItem">
<item id="31795" name="Unidentified Ring of Ages" type="EtcItem">
<!-- Ring of Ages in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_ages_i00" />
<set name="price" val="21909" />
</item>
<item id="31796" name="Unidentified Ring of Ages" additionalName="" type="EtcItem">
<item id="31796" name="Unidentified Ring of Ages" type="EtcItem">
<!-- Ring of Ages in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_ages_i00" />
<set name="price" val="21909" />
</item>
<item id="31797" name="Unidentified Horn of Glory" additionalName="" type="EtcItem">
<item id="31797" name="Unidentified Horn of Glory" type="EtcItem">
<!-- Horn of Glory in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / other) -->
<set name="icon" val="icon.weapon_horn_of_glory_i00" />
<set name="price" val="320406" />
</item>
<item id="31798" name="Unidentified Mace of Miracle" additionalName="" type="EtcItem">
<item id="31798" name="Unidentified Mace of Miracle" type="EtcItem">
<!-- Mace of Miracle in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_mace_of_miracle_i00" />
<set name="price" val="71847" />
</item>
<item id="31799" name="Unidentified Elven Stockings" additionalName="" type="EtcItem">
<item id="31799" name="Unidentified Elven Stockings" type="EtcItem">
<!-- Elven Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t11_l_i00" />
<set name="price" val="6960" />

View File

@@ -1,500 +1,500 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="31800" name="Unidentified Elven Sword*Sword of Revolution" additionalName="" type="EtcItem">
<item id="31800" name="Unidentified Elven Sword*Sword of Revolution" type="EtcItem">
<!-- Elven Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="276007" />
</item>
<item id="31801" name="Unidentified Elven Sword*Elven Sword" additionalName="" type="EtcItem">
<item id="31801" name="Unidentified Elven Sword*Elven Sword" type="EtcItem">
<!-- Elven Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="218138" />
</item>
<item id="31802" name="Unidentified Elven Sword*Elven Long Sword" additionalName="" type="EtcItem">
<item id="31802" name="Unidentified Elven Sword*Elven Long Sword" type="EtcItem">
<!-- Elven Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="320406" />
</item>
<item id="31803" name="Unidentified Elven Sword" additionalName="" type="EtcItem">
<item id="31803" name="Unidentified Elven Sword" type="EtcItem">
<!-- Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_elven_sword_i00" />
<set name="price" val="107807" />
</item>
<item id="31804" name="Unidentified Elven Bow" additionalName="" type="EtcItem">
<item id="31804" name="Unidentified Elven Bow" type="EtcItem">
<!-- Elven Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_elven_bow_i00" />
<set name="price" val="71847" />
</item>
<item id="31805" name="Unidentified Elven Tunic" additionalName="" type="EtcItem">
<item id="31805" name="Unidentified Elven Tunic" type="EtcItem">
<!-- Elven Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t11_u_i00" />
<set name="price" val="11150" />
</item>
<item id="31806" name="Unidentified Elven Earring" additionalName="" type="EtcItem">
<item id="31806" name="Unidentified Elven Earring" type="EtcItem">
<!-- Elven Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_elven_earing_i00" />
<set name="price" val="10425" />
</item>
<item id="31807" name="Unidentified Elven Earring" additionalName="" type="EtcItem">
<item id="31807" name="Unidentified Elven Earring" type="EtcItem">
<!-- Elven Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_elven_earing_i00" />
<set name="price" val="10425" />
</item>
<item id="31808" name="Unidentified Elven Mithril Boots" additionalName="" type="EtcItem">
<item id="31808" name="Unidentified Elven Mithril Boots" type="EtcItem">
<!-- Elven Mithril Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t51_b_i00" />
<set name="price" val="8323" />
</item>
<item id="31809" name="Unidentified Elven Mithril Gloves" additionalName="" type="EtcItem">
<item id="31809" name="Unidentified Elven Mithril Gloves" type="EtcItem">
<!-- Elven Mithril Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t51_g_i00" />
<set name="price" val="8323" />
</item>
<item id="31810" name="Unidentified Elven Ring" additionalName="" type="EtcItem">
<item id="31810" name="Unidentified Elven Ring" type="EtcItem">
<!-- Elven Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_elven_ring_i00" />
<set name="price" val="6945" />
</item>
<item id="31811" name="Unidentified Elven Ring" additionalName="" type="EtcItem">
<item id="31811" name="Unidentified Elven Ring" type="EtcItem">
<!-- Elven Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_elven_ring_i00" />
<set name="price" val="6945" />
</item>
<item id="31812" name="Unidentified Elven Long Sword*Elven Long Sword" additionalName="" type="EtcItem">
<item id="31812" name="Unidentified Elven Long Sword*Elven Long Sword" type="EtcItem">
<!-- Elven Long Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="425792" />
</item>
<item id="31813" name="Unidentified Elven Long Sword" additionalName="" type="EtcItem">
<item id="31813" name="Unidentified Elven Long Sword" type="EtcItem">
<!-- Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_elven_long_sword_i00" />
<set name="price" val="201115" />
</item>
<item id="31814" name="Unidentified Elven Long Sword" additionalName="" type="EtcItem">
<item id="31814" name="Unidentified Elven Long Sword" type="EtcItem">
<!-- Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_elven_long_sword_i00" />
</item>
<item id="31815" name="Unidentified Elven Necklace" additionalName="" type="EtcItem">
<item id="31815" name="Unidentified Elven Necklace" type="EtcItem">
<!-- Elven Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_elven_necklace_i00" />
<set name="price" val="13891" />
</item>
<item id="31816" name="Unidentified Elven Necklace" additionalName="" type="EtcItem">
<item id="31816" name="Unidentified Elven Necklace" type="EtcItem">
<!-- Elven Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_elven_necklace_i00" />
<set name="price" val="13891" />
</item>
<item id="31817" name="Unidentified Elysian" additionalName="" type="EtcItem">
<item id="31817" name="Unidentified Elysian" type="EtcItem">
<!-- Elysian in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_elysian_i00" />
<set name="price" val="3007445" />
</item>
<item id="31818" name="Unidentified Elemental Sword" additionalName="" type="EtcItem">
<item id="31818" name="Unidentified Elemental Sword" type="EtcItem">
<!-- Elemental Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_elemental_sword_i00" />
<set name="price" val="2044210" />
</item>
<item id="31819" name="Unidentified Elemental Bow" additionalName="" type="EtcItem">
<item id="31819" name="Unidentified Elemental Bow" type="EtcItem">
<!-- Elemental Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_elemental_bow_i00" />
<set name="price" val="320406" />
</item>
<item id="31820" name="Unidentified Eldarake" additionalName="" type="EtcItem">
<item id="31820" name="Unidentified Eldarake" type="EtcItem">
<!-- Eldarake in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_eldarake_i00" />
<set name="price" val="14790" />
</item>
<item id="31821" name="Unidentified Angel Slayer" additionalName="" type="EtcItem">
<item id="31821" name="Unidentified Angel Slayer" type="EtcItem">
<!-- Angel Slayer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_angel_slayer_i00" />
<set name="price" val="6200113" />
</item>
<item id="31822" name="Unidentified Épée" additionalName="" type="EtcItem">
<item id="31822" name="Unidentified Épée" type="EtcItem">
<!-- Kamael-exclusive weapon: Sword of revolution conversion, Unidentified epee. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="155730" />
</item>
<item id="31823" name="Unidentified Estoc" additionalName="" type="EtcItem">
<item id="31823" name="Unidentified Estoc" type="EtcItem">
<!-- Kamael-exclusive weapon: Crimson Sword conversion, Unidentified Estoc. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="107807" />
</item>
<item id="31824" name="Unidentified Estoc" additionalName="" type="EtcItem">
<item id="31824" name="Unidentified Estoc" type="EtcItem">
<!-- Kamael-exclusive weapon: Elven Sword conversion, Unidentified Estoc. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="107807" />
</item>
<item id="31825" name="Unidentified Eminence Bow" additionalName="" type="EtcItem">
<item id="31825" name="Unidentified Eminence Bow" type="EtcItem">
<!-- Eminence Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_eminence_bow_i00" />
<set name="price" val="683457" />
</item>
<item id="31826" name="Unidentified Crystallized Ice Bow" additionalName="" type="EtcItem">
<item id="31826" name="Unidentified Crystallized Ice Bow" type="EtcItem">
<!-- Crystallized Ice Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_crystallized_ice_bow_i00" />
<set name="price" val="255620" />
</item>
<item id="31827" name="Unidentified Assassin Knife" additionalName="" type="EtcItem">
<item id="31827" name="Unidentified Assassin Knife" type="EtcItem">
<!-- Assassin Knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_assassin_knife_i00" />
<set name="price" val="45675" />
</item>
<item id="31828" name="Unidentified Military Talwar" additionalName="" type="EtcItem">
<item id="31828" name="Unidentified Military Talwar" type="EtcItem">
<!-- Military Talwar in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="price" val="71847" />
</item>
<item id="31829" name="Unidentified Two-handed Sword" additionalName="" type="EtcItem">
<item id="31829" name="Unidentified Two-handed Sword" type="EtcItem">
<!-- Two-handed Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_two_handed_sword_i00" />
<set name="price" val="107807" />
</item>
<item id="31830" name="Unidentified Yaksa Mace" additionalName="" type="EtcItem">
<item id="31830" name="Unidentified Yaksa Mace" type="EtcItem">
<!-- Yaksa Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_yaksa_mace_i00" />
<set name="price" val="683457" />
</item>
<item id="31831" name="Unidentified Dark Necklace" additionalName="" type="EtcItem">
<item id="31831" name="Unidentified Dark Necklace" type="EtcItem">
<!-- Dark Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_darkness_i00" />
<set name="price" val="18038" />
</item>
<item id="31832" name="Unidentified Arm Breaker" additionalName="" type="EtcItem">
<item id="31832" name="Unidentified Arm Breaker" type="EtcItem">
<!-- Kamael-exclusive weapon: Reinforced Longbow conversion, Unidentified Arm Breaker. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="price" val="155730" />
</item>
<item id="31833" name="Unidentified Arbalest" additionalName="" type="EtcItem">
<item id="31833" name="Unidentified Arbalest" type="EtcItem">
<!-- Kamael-exclusive weapon: Crystallized Ice Bow conversion, Unidentified Arbalest. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_arbalest_i00" />
<set name="price" val="255620" />
</item>
<item id="31834" name="Unidentified Helm of Nightmare" additionalName="" type="EtcItem">
<item id="31834" name="Unidentified Helm of Nightmare" type="EtcItem">
<!-- Helm of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="294640" />
</item>
<item id="31835" name="Unidentified Shield of Nightmare" additionalName="" type="EtcItem">
<item id="31835" name="Unidentified Shield of Nightmare" type="EtcItem">
<!-- Shield of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_shield_of_nightmare_i00" />
<set name="price" val="206190" />
</item>
<item id="31836" name="Unidentified Boots of Nightmare" additionalName="" type="EtcItem">
<item id="31836" name="Unidentified Boots of Nightmare" type="EtcItem">
<!-- Boots of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t80_b_i02" />
<set name="price" val="196475" />
</item>
<item id="31837" name="Unidentified Robe of Nightmare" additionalName="" type="EtcItem">
<item id="31837" name="Unidentified Robe of Nightmare" type="EtcItem">
<!-- Robe of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t82_ul_i00" />
<set name="price" val="957435" />
</item>
<item id="31838" name="Unidentified Leather Armor of Nightmare" additionalName="" type="EtcItem">
<item id="31838" name="Unidentified Leather Armor of Nightmare" type="EtcItem">
<!-- Leather Armor of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t81_ul_i00" />
<set name="price" val="957435" />
</item>
<item id="31839" name="Unidentified Sword of Nightmare" additionalName="" type="EtcItem">
<item id="31839" name="Unidentified Sword of Nightmare" type="EtcItem">
<!-- Sword of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_nightmare_i00" />
<set name="price" val="479123" />
</item>
<item id="31840" name="Unidentified Gauntlets of Nightmare" additionalName="" type="EtcItem">
<item id="31840" name="Unidentified Gauntlets of Nightmare" type="EtcItem">
<!-- Gauntlets of nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t80_g_i02" />
<set name="price" val="196475" />
</item>
<item id="31841" name="Unidentified Armor of Nightmare" additionalName="" type="EtcItem">
<item id="31841" name="Unidentified Armor of Nightmare" type="EtcItem">
<!-- Armor of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / heavy armor) -->
<set name="icon" val="icon.armor_t80_ul_i00" />
<set name="price" val="1276580" />
</item>
<item id="31842" name="Unidentified Demon's Stockings" additionalName="" type="EtcItem">
<item id="31842" name="Unidentified Demon's Stockings" type="EtcItem">
<!-- Demon's Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t54_l_i00" />
<set name="price" val="51330" />
</item>
<item id="31843" name="Unidentified Demon's Tunic" additionalName="" type="EtcItem">
<item id="31843" name="Unidentified Demon's Tunic" type="EtcItem">
<!-- Demon's Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t54_u_i00" />
<set name="price" val="82070" />
</item>
<item id="31844" name="Unidentified Demon's Staff" additionalName="" type="EtcItem">
<item id="31844" name="Unidentified Demon's Staff" type="EtcItem">
<!-- Demon's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_demons_staff_i00" />
<set name="price" val="683457" />
</item>
<item id="31845" name="Unidentified Demon's Gloves" additionalName="" type="EtcItem">
<item id="31845" name="Unidentified Demon's Gloves" type="EtcItem">
<!-- Demon's Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t54_g_i00" />
<set name="price" val="27376" />
</item>
<item id="31846" name="Unidentified Demon's Fangs" additionalName="" type="EtcItem">
<item id="31846" name="Unidentified Demon's Fangs" type="EtcItem">
<!-- Demon's Fangs in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_demon_fangs_i00" />
<set name="price" val="169925" />
</item>
<item id="31847" name="Unidentified Demon's Boots" additionalName="" type="EtcItem">
<item id="31847" name="Unidentified Demon's Boots" type="EtcItem">
<!-- Demon's Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t54_b_i00" />
<set name="price" val="27376" />
</item>
<item id="31848" name="Unidentified Demon's Dagger" additionalName="" type="EtcItem">
<item id="31848" name="Unidentified Demon's Dagger" type="EtcItem">
<!-- Demon's Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_demons_sword_i00" />
<set name="price" val="1463253" />
</item>
<item id="31849" name="Unidentified Art of Battle Axe" additionalName="" type="EtcItem">
<item id="31849" name="Unidentified Art of Battle Axe" type="EtcItem">
<!-- Art of Battle Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_art_of_battle_axe_i00" />
<set name="price" val="1463253" />
</item>
<item id="31850" name="Unidentified Atuba Hammer" additionalName="" type="EtcItem">
<item id="31850" name="Unidentified Atuba Hammer" type="EtcItem">
<!-- Atuba Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_atuba_hammer_i00" />
<set name="price" val="201115" />
</item>
<item id="31851" name="Unidentified Atuba Mace" additionalName="" type="EtcItem">
<item id="31851" name="Unidentified Atuba Mace" type="EtcItem">
<!-- Atuba Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_atuba_mace_i00" />
<set name="price" val="201115" />
</item>
<item id="31852" name="Unidentified Aquastone Ring" additionalName="" type="EtcItem">
<item id="31852" name="Unidentified Aquastone Ring" type="EtcItem">
<!-- Aquastone Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_aquastone_ring_i00" />
<set name="price" val="11527" />
</item>
<item id="31853" name="Unidentified Aquastone Ring" additionalName="" type="EtcItem">
<item id="31853" name="Unidentified Aquastone Ring" type="EtcItem">
<!-- Aquastone Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_aquastone_ring_i00" />
<set name="price" val="11527" />
</item>
<item id="31854" name="Unidentified Aquastone Necklace" additionalName="" type="EtcItem">
<item id="31854" name="Unidentified Aquastone Necklace" type="EtcItem">
<!-- Aquastone Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_aquastone_necklace_i00" />
<set name="price" val="23055" />
</item>
<item id="31855" name="Unidentified Aquastone Necklace" additionalName="" type="EtcItem">
<item id="31855" name="Unidentified Aquastone Necklace" type="EtcItem">
<!-- Aquastone Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_aquastone_necklace_i00" />
<set name="price" val="23055" />
</item>
<item id="31856" name="Unidentified Akat Longbow" additionalName="" type="EtcItem">
<item id="31856" name="Unidentified Akat Longbow" type="EtcItem">
<!-- Akat Longbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_akat_long_bow_i00" />
<set name="price" val="479123" />
</item>
<item id="31857" name="Unidentified Ice Storm Hammer" additionalName="" type="EtcItem">
<item id="31857" name="Unidentified Ice Storm Hammer" type="EtcItem">
<!-- Ice Storm Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_ice_storm_hammer_i00" />
<set name="price" val="968672" />
</item>
<item id="31858" name="Unidentified Aspis" additionalName="" type="EtcItem">
<item id="31858" name="Unidentified Aspis" type="EtcItem">
<!-- Aspis in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_aspis_i00" />
<set name="price" val="3900" />
</item>
<item id="31859" name="Unidentified Arthro Nail" additionalName="" type="EtcItem">
<item id="31859" name="Unidentified Arthro Nail" type="EtcItem">
<!-- Arthro Nail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
<set name="icon" val="icon.weapon_arthro_nail_i00" />
<set name="price" val="968672" />
</item>
<item id="31860" name="Unidentified Avadon Breastplate" additionalName="" type="EtcItem">
<item id="31860" name="Unidentified Avadon Breastplate" type="EtcItem">
<!-- Avadon Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t66_u_i00" />
<set name="price" val="231420" />
</item>
<item id="31861" name="Unidentified Avadon Gaiters" additionalName="" type="EtcItem">
<item id="31861" name="Unidentified Avadon Gaiters" type="EtcItem">
<!-- Avadon Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t66_l_i00" />
<set name="price" val="144666" />
</item>
<item id="31862" name="Unidentified Avadon Shield" additionalName="" type="EtcItem">
<item id="31862" name="Unidentified Avadon Shield" type="EtcItem">
<!-- Avadon Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_avadon_shield_i00" />
<set name="price" val="60755" />
</item>
<item id="31863" name="Unidentified Avadon Circlet" additionalName="" type="EtcItem">
<item id="31863" name="Unidentified Avadon Circlet" type="EtcItem">
<!-- Avadon Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="86797" />
</item>
<item id="31864" name="Unidentified Avadon Boots" additionalName="" type="EtcItem">
<item id="31864" name="Unidentified Avadon Boots" type="EtcItem">
<!-- Avadon Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t66_b_i02" />
<set name="price" val="57869" />
</item>
<item id="31865" name="Unidentified Avadon Robe" additionalName="" type="EtcItem">
<item id="31865" name="Unidentified Avadon Robe" type="EtcItem">
<!-- Avadon Robe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t59_ul_i00" />
<set name="price" val="282170" />
</item>
<item id="31866" name="Unidentified Avadon Leather Armor" additionalName="" type="EtcItem">
<item id="31866" name="Unidentified Avadon Leather Armor" type="EtcItem">
<!-- Avadon Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t67_ul_i00" />
<set name="price" val="282170" />
</item>
<item id="31867" name="Unidentified Avadon Gloves" additionalName="" type="EtcItem">
<item id="31867" name="Unidentified Avadon Gloves" type="EtcItem">
<!-- Avadon Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t66_g_i02" />
<set name="price" val="57869" />
</item>
<item id="31868" name="Unidentified Admiral's Estoc" additionalName="" type="EtcItem">
<item id="31868" name="Unidentified Admiral's Estoc" type="EtcItem">
<!-- Kamael-exclusive weapon: Samurai Long Sword conversion, Unidentified Admiral's Estoc. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="price" val="683457" />
</item>
<item id="31869" name="Unidentified Arcana Sigil" additionalName="" type="EtcItem">
<item id="31869" name="Unidentified Arcana Sigil" type="EtcItem">
<!-- Arcana Sigil in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield / robe) -->
<set name="icon" val="icon.arcana_sigil_i00" />
<set name="price" val="486475" />
</item>
<item id="31870" name="Unidentified Arcana Mace" additionalName="" type="EtcItem">
<item id="31870" name="Unidentified Arcana Mace" type="EtcItem">
<!-- Arcana Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_arcana_mace_i00" />
<set name="price" val="6200113" />
</item>
<item id="31871" name="Unidentified Adamantite Ring" additionalName="" type="EtcItem">
<item id="31871" name="Unidentified Adamantite Ring" type="EtcItem">
<!-- Adamantite Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_adamantite_ring_i00" />
<set name="price" val="45037" />
</item>
<item id="31872" name="Unidentified Adamantite Necklace" additionalName="" type="EtcItem">
<item id="31872" name="Unidentified Adamantite Necklace" type="EtcItem">
<!-- Adamantite Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_adamantite_necklace_i00" />
<set name="price" val="90074" />
</item>
<item id="31873" name="Unidentified Adamantite Earring" additionalName="" type="EtcItem">
<item id="31873" name="Unidentified Adamantite Earring" type="EtcItem">
<!-- Adamantite Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_adamantite_earing_i00" />
<set name="price" val="67555" />
</item>
<item id="31874" name="Unidentified Theca Leather Armor" additionalName="" type="EtcItem">
<item id="31874" name="Unidentified Theca Leather Armor" type="EtcItem">
<!-- Theca Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t63_u_i00" />
<set name="price" val="92075" />
</item>
<item id="31875" name="Unidentified Theca Leather Boots" additionalName="" type="EtcItem">
<item id="31875" name="Unidentified Theca Leather Boots" type="EtcItem">
<!-- Theca Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t63_b_i00" />
<set name="price" val="30682" />
</item>
<item id="31876" name="Unidentified Theca Leather Gloves" additionalName="" type="EtcItem">
<item id="31876" name="Unidentified Theca Leather Gloves" type="EtcItem">
<!-- Theca Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t63_g_i00" />
<set name="price" val="30682" />
</item>
<item id="31877" name="Unidentified Theca Leather Gaiters" additionalName="" type="EtcItem">
<item id="31877" name="Unidentified Theca Leather Gaiters" type="EtcItem">
<!-- Theca Leather Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t63_l_i00" />
<set name="price" val="57521" />
</item>
<item id="31878" name="Unidentified Samurai Long Sword" additionalName="" type="EtcItem">
<item id="31878" name="Unidentified Samurai Long Sword" type="EtcItem">
<!-- Samurai's Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_samurai_longsword_i00" />
<set name="price" val="683457" />
</item>
<item id="31879" name="Unidentified Mace of Judgment" additionalName="" type="EtcItem">
<item id="31879" name="Unidentified Mace of Judgment" type="EtcItem">
<!-- Mace of Judgment in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_mace_of_judgment_i00" />
<set name="price" val="71847" />
</item>
<item id="31880" name="Unidentified Temptation of Abyss" additionalName="" type="EtcItem">
<item id="31880" name="Unidentified Temptation of Abyss" type="EtcItem">
<!-- Temptation of Abyss in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_temptation_of_abyss_i00" />
<set name="price" val="45675" />
</item>
<item id="31881" name="Unidentified Stick of Faith" additionalName="" type="EtcItem">
<item id="31881" name="Unidentified Stick of Faith" type="EtcItem">
<!-- Stick of Faith in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_stick_of_faith_i00" />
<set name="price" val="255620" />
</item>
<item id="31882" name="Unidentified Divine Tome" additionalName="" type="EtcItem">
<item id="31882" name="Unidentified Divine Tome" type="EtcItem">
<!-- Divine Tome in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_divine_tome_i00" />
<set name="price" val="71847" />
</item>
<item id="31883" name="Unidentified Divine Stockings" additionalName="" type="EtcItem">
<item id="31883" name="Unidentified Divine Stockings" type="EtcItem">
<!-- Divine Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t57_l_i00" />
<set name="price" val="74791" />
</item>
<item id="31884" name="Unidentified Divine Tunic" additionalName="" type="EtcItem">
<item id="31884" name="Unidentified Divine Tunic" type="EtcItem">
<!-- Divine Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t57_u_i00" />
<set name="price" val="119625" />
</item>
<item id="31885" name="Unidentified Divine Gloves" additionalName="" type="EtcItem">
<item id="31885" name="Unidentified Divine Gloves" type="EtcItem">
<!-- Divine Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t57_g_i00" />
<set name="price" val="39889" />
</item>
<item id="31886" name="Unidentified Spirit Sword*Spirit Sword" additionalName="" type="EtcItem">
<item id="31886" name="Unidentified Spirit Sword*Spirit Sword" type="EtcItem">
<!-- Spirit Sword*Spirit Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="683457" />
</item>
<item id="31887" name="Unidentified Spirit Sword*Raid Sword" additionalName="" type="EtcItem">
<item id="31887" name="Unidentified Spirit Sword*Raid Sword" type="EtcItem">
<!-- Spirit Sword*Raid Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="683457" />
</item>
<item id="31888" name="Unidentified Spirit Sword" additionalName="" type="EtcItem">
<item id="31888" name="Unidentified Spirit Sword" type="EtcItem">
<!-- Spirit Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_spirits_sword_i00" />
<set name="price" val="320406" />
</item>
<item id="31889" name="Unidentified Spell Breaker" additionalName="" type="EtcItem">
<item id="31889" name="Unidentified Spell Breaker" type="EtcItem">
<!-- Spell Breaker in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_spell_breaker_i00" />
<set name="price" val="968672" />
</item>
<item id="31890" name="Unidentified Spinebone Sword*Sword of Revolution" additionalName="" type="EtcItem">
<item id="31890" name="Unidentified Spinebone Sword*Sword of Revolution" type="EtcItem">
<!-- Spinebone Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="236350" />
</item>
<item id="31891" name="Unidentified Spinebone Sword*Crimson Sword" additionalName="" type="EtcItem">
<item id="31891" name="Unidentified Spinebone Sword*Crimson Sword" type="EtcItem">
<!-- Spinebone Sword*Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="184976" />
</item>
<item id="31892" name="Unidentified Spinebone Sword*Artisan's Sword" additionalName="" type="EtcItem">
<item id="31892" name="Unidentified Spinebone Sword*Artisan's Sword" type="EtcItem">
<!-- Spinebone Sword*Artisan's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="155730" />
</item>
<item id="31893" name="Unidentified Spinebone Sword*Elven Sword" additionalName="" type="EtcItem">
<item id="31893" name="Unidentified Spinebone Sword*Elven Sword" type="EtcItem">
<!-- Spinebone Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="184976" />
</item>
<item id="31894" name="Unidentified Spinebone Sword*Elven Long Sword" additionalName="" type="EtcItem">
<item id="31894" name="Unidentified Spinebone Sword*Elven Long Sword" type="EtcItem">
<!-- Spinebone Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="276007" />
</item>
<item id="31895" name="Unidentified Spinebone Sword*Spinebone Sword" additionalName="" type="EtcItem">
<item id="31895" name="Unidentified Spinebone Sword*Spinebone Sword" type="EtcItem">
<!-- Spinebone Sword*Spinebone Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="155730" />
</item>
<item id="31896" name="Unidentified Spinebone Sword*Knight's Sword" additionalName="" type="EtcItem">
<item id="31896" name="Unidentified Spinebone Sword*Knight's Sword" type="EtcItem">
<!-- Spinebone Sword*Knight's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="155730" />
</item>
<item id="31897" name="Unidentified Spinebone Sword" additionalName="" type="EtcItem">
<item id="31897" name="Unidentified Spinebone Sword" type="EtcItem">
<!-- Spinebone Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_spinebone_sword_i00" />
<set name="price" val="71847" />
</item>
<item id="31898" name="Unidentified Spiked Club" additionalName="" type="EtcItem">
<item id="31898" name="Unidentified Spiked Club" type="EtcItem">
<!-- Spiked Club in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_spike_club_i00" />
<set name="price" val="107807" />
</item>
<item id="31899" name="Unidentified Stiletto" additionalName="" type="EtcItem">
<item id="31899" name="Unidentified Stiletto" type="EtcItem">
<!-- Stiletto in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_stiletto_i00" />
<set name="price" val="320406" />

View File

@@ -1,498 +1,498 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="31900" name="Unidentified StormBringer*Katana" additionalName="" type="EtcItem">
<item id="31900" name="Unidentified StormBringer*Katana" type="EtcItem">
<!-- StormBringer*Katana in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="588410" />
</item>
<item id="31901" name="Unidentified StormBringer*Spirit Sword" additionalName="" type="EtcItem">
<item id="31901" name="Unidentified StormBringer*Spirit Sword" type="EtcItem">
<!-- StormBringer*Spirit Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="588410" />
</item>
<item id="31902" name="Unidentified StormBringer*StormBringer" additionalName="" type="EtcItem">
<item id="31902" name="Unidentified StormBringer*StormBringer" type="EtcItem">
<!-- StormBringer*StormBringer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="533266" />
</item>
<item id="31903" name="Unidentified StormBringer*Shamshir" additionalName="" type="EtcItem">
<item id="31903" name="Unidentified StormBringer*Shamshir" type="EtcItem">
<!-- StormBringer*Shamshir in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="588410" />
</item>
<item id="31904" name="Unidentified StormBringer*Raid Sword" additionalName="" type="EtcItem">
<item id="31904" name="Unidentified StormBringer*Raid Sword" type="EtcItem">
<!-- StormBringer*Raid Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="588410" />
</item>
<item id="31905" name="Unidentified StormBringer" additionalName="" type="EtcItem">
<item id="31905" name="Unidentified StormBringer" type="EtcItem">
<!-- StormBringer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_stormbringer_i00" />
<set name="price" val="255620" />
</item>
<item id="31906" name="Unidentified Star Buster" additionalName="" type="EtcItem">
<item id="31906" name="Unidentified Star Buster" type="EtcItem">
<!-- Star Buster in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_star_buster_i00" />
<set name="price" val="1463253" />
</item>
<item id="31907" name="Unidentified Scorpion" additionalName="" type="EtcItem">
<item id="31907" name="Unidentified Scorpion" type="EtcItem">
<!-- Scorpion in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_scorpion_i00" />
<set name="price" val="533266" />
</item>
<item id="31908" name="Unidentified Scale Mail" additionalName="" type="EtcItem">
<item id="31908" name="Unidentified Scale Mail" type="EtcItem">
<!-- Scale Mail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t08_u_i00" />
<set name="price" val="14862" />
</item>
<item id="31909" name="Unidentified Scale Gaiters" additionalName="" type="EtcItem">
<item id="31909" name="Unidentified Scale Gaiters" type="EtcItem">
<!-- Scale Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t08_l_i00" />
<set name="price" val="9294" />
</item>
<item id="31910" name="Unidentified Skull Breaker" additionalName="" type="EtcItem">
<item id="31910" name="Unidentified Skull Breaker" type="EtcItem">
<!-- Skull Breaker in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_skull_breaker_i00" />
<set name="price" val="155730" />
</item>
<item id="31911" name="Unidentified Skull Graver" additionalName="" type="EtcItem">
<item id="31911" name="Unidentified Skull Graver" type="EtcItem">
<!-- Skull Graver in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_skull_graver_i00" />
<set name="price" val="255620" />
</item>
<item id="31912" name="Unidentified Scalpel" additionalName="" type="EtcItem">
<item id="31912" name="Unidentified Scalpel" type="EtcItem">
<!-- Scalpel in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_scalpel_i00" />
<set name="price" val="45675" />
</item>
<item id="31913" name="Unidentified Scallop Jamadhr" additionalName="" type="EtcItem">
<item id="31913" name="Unidentified Scallop Jamadhr" type="EtcItem">
<!-- Scallop Jamadhr in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_scallop_jamadhr_i00" />
<set name="price" val="201115" />
</item>
<item id="31914" name="Unidentified Chevalier Rapier" additionalName="" type="EtcItem">
<item id="31914" name="Unidentified Chevalier Rapier" type="EtcItem">
<!-- Kamael-exclusive weapon: Shamshir conversion, Unidentified Chevalier Rapier. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="price" val="320406" />
</item>
<item id="31915" name="Unidentified Chevalier Rapier" additionalName="" type="EtcItem">
<item id="31915" name="Unidentified Chevalier Rapier" type="EtcItem">
<!-- Kamael-exclusive weapon: Katana conversion, Unidentified Chevalier Rapier. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="price" val="320406" />
</item>
<item id="31916" name="Unidentified Chevalier Rapier" additionalName="" type="EtcItem">
<item id="31916" name="Unidentified Chevalier Rapier" type="EtcItem">
<!-- Kamael-exclusive weapon: Spirit sword conversion, Unidentified Chevalier Rapier. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="price" val="320406" />
</item>
<item id="31917" name="Unidentified Chevalier Rapier" additionalName="" type="EtcItem">
<item id="31917" name="Unidentified Chevalier Rapier" type="EtcItem">
<!-- Kamael-exclusive weapon: Raid sword conversion, Unidentified Chevalier Rapier. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="price" val="320406" />
</item>
<item id="31918" name="Unidentified Schlager" additionalName="" type="EtcItem">
<item id="31918" name="Unidentified Schlager" type="EtcItem">
<!-- Kamael-exclusive weapon: Flamberge conversion, schlager in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_schlaeger_i00" />
<set name="price" val="255620" />
</item>
<item id="31919" name="Unidentified Zubei's Breastplate" additionalName="" type="EtcItem">
<item id="31919" name="Unidentified Zubei's Breastplate" type="EtcItem">
<!-- Zubei's Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t64_u_i00" />
<set name="price" val="231420" />
</item>
<item id="31920" name="Unidentified Zubei's Helmet" additionalName="" type="EtcItem">
<item id="31920" name="Unidentified Zubei's Helmet" type="EtcItem">
<!-- Zubei's Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="86797" />
</item>
<item id="31921" name="Unidentified Zubei's Shield" additionalName="" type="EtcItem">
<item id="31921" name="Unidentified Zubei's Shield" type="EtcItem">
<!-- Zubei's Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_shrnoens_shield_i00" />
<set name="price" val="60755" />
</item>
<item id="31922" name="Unidentified Zubei's Boots" additionalName="" type="EtcItem">
<item id="31922" name="Unidentified Zubei's Boots" type="EtcItem">
<!-- Zubei's Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t64_b_i02" />
<set name="price" val="57869" />
</item>
<item id="31923" name="Unidentified Zubei's Gauntlets" additionalName="" type="EtcItem">
<item id="31923" name="Unidentified Zubei's Gauntlets" type="EtcItem">
<!-- Zubei's Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t64_g_i00" />
<set name="price" val="57869" />
</item>
<item id="31924" name="Unidentified Zubei's Gaiters" additionalName="" type="EtcItem">
<item id="31924" name="Unidentified Zubei's Gaiters" type="EtcItem">
<!-- Zubei's Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t64_l_i00" />
<set name="price" val="144666" />
</item>
<item id="31925" name="Unidentified Zubei's Leather Shirt" additionalName="" type="EtcItem">
<item id="31925" name="Unidentified Zubei's Leather Shirt" type="EtcItem">
<!-- Zubei's Leather Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t65_u_i00" />
<set name="price" val="173565" />
</item>
<item id="31926" name="Unidentified Zubei's Leather Gaiters" additionalName="" type="EtcItem">
<item id="31926" name="Unidentified Zubei's Leather Gaiters" type="EtcItem">
<!-- Zubei's Leather Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t65_l_i00" />
<set name="price" val="108503" />
</item>
<item id="31927" name="Unidentified White Tunic" additionalName="" type="EtcItem">
<item id="31927" name="Unidentified White Tunic" type="EtcItem">
<!-- White Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t16_u_i00" />
<set name="price" val="11150" />
</item>
<item id="31928" name="Unidentified Ring of Protection" additionalName="" type="EtcItem">
<item id="31928" name="Unidentified Ring of Protection" type="EtcItem">
<!-- Ring of Protection in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_protection_i00" />
<set name="price" val="14543" />
</item>
<item id="31929" name="Unidentified Ring of Protection" additionalName="" type="EtcItem">
<item id="31929" name="Unidentified Ring of Protection" type="EtcItem">
<!-- Ring of Protection in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_protection_i00" />
<set name="price" val="14543" />
</item>
<item id="31930" name="Unidentified Necklace of Protection" additionalName="" type="EtcItem">
<item id="31930" name="Unidentified Necklace of Protection" type="EtcItem">
<!-- Necklace of Protection in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_protection_i00" />
<set name="price" val="29087" />
</item>
<item id="31931" name="Unidentified Necklace of Protection" additionalName="" type="EtcItem">
<item id="31931" name="Unidentified Necklace of Protection" type="EtcItem">
<!-- Necklace of Protection in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_protection_i00" />
<set name="price" val="29087" />
</item>
<item id="31932" name="Unidentified Earring of Protection" additionalName="" type="EtcItem">
<item id="31932" name="Unidentified Earring of Protection" type="EtcItem">
<!-- Earring of Protection in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_earing_of_protection_i00" />
<set name="price" val="21822" />
</item>
<item id="31933" name="Unidentified Earring of Protection" additionalName="" type="EtcItem">
<item id="31933" name="Unidentified Earring of Protection" type="EtcItem">
<!-- Earring of Protection in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_earing_of_protection_i00" />
<set name="price" val="21822" />
</item>
<item id="31934" name="Unidentified Chain Hood" additionalName="" type="EtcItem">
<item id="31934" name="Unidentified Chain Hood" type="EtcItem">
<!-- Chain Hood in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="21126" />
</item>
<item id="31935" name="Unidentified Soldat Estoc" additionalName="" type="EtcItem">
<item id="31935" name="Unidentified Soldat Estoc" type="EtcItem">
<!-- Kamael-exclusive weapon: StormBringer conversion, Unidentified Soldat Estoc. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="price" val="255620" />
</item>
<item id="31936" name="Unidentified Soul Separator" additionalName="" type="EtcItem">
<item id="31936" name="Unidentified Soul Separator" type="EtcItem">
<!-- Soul Separator in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_soul_separator_i00" />
<set name="price" val="3007445" />
</item>
<item id="31937" name="Unidentified Pa'agrian Sword" additionalName="" type="EtcItem">
<item id="31937" name="Unidentified Pa'agrian Sword" type="EtcItem">
<!-- Pa'agrian Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_paagrio_i00" />
<set name="price" val="479123" />
</item>
<item id="31938" name="Unidentified Ecliptic Sword" additionalName="" type="EtcItem">
<item id="31938" name="Unidentified Ecliptic Sword" type="EtcItem">
<!-- Ecliptic Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_eclipse_i00" />
<set name="price" val="683457" />
</item>
<item id="31939" name="Unidentified Sword of Occult" additionalName="" type="EtcItem">
<item id="31939" name="Unidentified Sword of Occult" type="EtcItem">
<!-- Sword of Occult in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_occult_i00" />
<set name="price" val="79866" />
</item>
<item id="31940" name="Unidentified Sword of Valhalla" additionalName="" type="EtcItem">
<item id="31940" name="Unidentified Sword of Valhalla" type="EtcItem">
<!-- Sword of Valhalla in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_valhalla_i00" />
<set name="price" val="968672" />
</item>
<item id="31941" name="Unidentified Sword of Mystic" additionalName="" type="EtcItem">
<item id="31941" name="Unidentified Sword of Mystic" type="EtcItem">
<!-- Sword of Mystic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_mystic_i00" />
<set name="price" val="79866" />
</item>
<item id="31942" name="Unidentified Sword of Miracles" additionalName="" type="EtcItem">
<item id="31942" name="Unidentified Sword of Miracles" type="EtcItem">
<!-- Sword of Miracles in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_miracle_i00" />
<set name="price" val="3007445" />
</item>
<item id="31943" name="Unidentified Sword of Magic Fog" additionalName="" type="EtcItem">
<item id="31943" name="Unidentified Sword of Magic Fog" type="EtcItem">
<!-- Sword of Magic Fog in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_magic_fog_i00" />
<set name="price" val="155730" />
</item>
<item id="31944" name="Unidentified Sword of Magic" additionalName="" type="EtcItem">
<item id="31944" name="Unidentified Sword of Magic" type="EtcItem">
<!-- Sword of Magic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_magic_i00" />
<set name="price" val="79866" />
</item>
<item id="31945" name="Unidentified Saint Spear" additionalName="" type="EtcItem">
<item id="31945" name="Unidentified Saint Spear" type="EtcItem">
<!-- Saint Spear in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_saint_spear_i00" />
<set name="price" val="6200113" />
</item>
<item id="31946" name="Unidentified Saber Tooth" additionalName="" type="EtcItem">
<item id="31946" name="Unidentified Saber Tooth" type="EtcItem">
<!-- Kamael-exclusive weapon: Berserker Blade conversion, Unidentified Sabertooth. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_invincible_blade_i00" />
<set name="price" val="683457" />
</item>
<item id="31947" name="Unidentified Saber*Sword of Revolution" additionalName="" type="EtcItem">
<item id="31947" name="Unidentified Saber*Sword of Revolution" type="EtcItem">
<!-- Saber*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="218138" />
</item>
<item id="31948" name="Unidentified Saber*Crimson Sword" additionalName="" type="EtcItem">
<item id="31948" name="Unidentified Saber*Crimson Sword" type="EtcItem">
<!-- Saber *Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="155730" />
</item>
<item id="31949" name="Unidentified Saber*Artisan's Sword" additionalName="" type="EtcItem">
<item id="31949" name="Unidentified Saber*Artisan's Sword" type="EtcItem">
<!-- Saber*Artisan's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="118581" />
</item>
<item id="31950" name="Unidentified Saber*Elven Sword" additionalName="" type="EtcItem">
<item id="31950" name="Unidentified Saber*Elven Sword" type="EtcItem">
<!-- Saber*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="155730" />
</item>
<item id="31951" name="Unidentified Saber*Elven Long Sword" additionalName="" type="EtcItem">
<item id="31951" name="Unidentified Saber*Elven Long Sword" type="EtcItem">
<!-- Saber*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="255620" />
</item>
<item id="31952" name="Unidentified Saber*Spinebone Sword" additionalName="" type="EtcItem">
<item id="31952" name="Unidentified Saber*Spinebone Sword" type="EtcItem">
<!-- Saber*Spinebone Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="118581" />
</item>
<item id="31953" name="Unidentified Saber*Saber" additionalName="" type="EtcItem">
<item id="31953" name="Unidentified Saber*Saber" type="EtcItem">
<!-- Saber*Saber in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="97788" />
</item>
<item id="31954" name="Unidentified Saber*Bastard Sword" additionalName="" type="EtcItem">
<item id="31954" name="Unidentified Saber*Bastard Sword" type="EtcItem">
<!-- Saber*Bastard Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="118581" />
</item>
<item id="31955" name="Unidentified Saber*Knight's Sword" additionalName="" type="EtcItem">
<item id="31955" name="Unidentified Saber*Knight's Sword" type="EtcItem">
<!-- Saber*Knight's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="118581" />
</item>
<item id="31956" name="Unidentified Saber" additionalName="" type="EtcItem">
<item id="31956" name="Unidentified Saber" type="EtcItem">
<!-- Saber in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_saber_i00" />
<set name="price" val="45675" />
</item>
<item id="31957" name="Unidentified Triple-edged Jamadhr" additionalName="" type="EtcItem">
<item id="31957" name="Unidentified Triple-edged Jamadhr" type="EtcItem">
<!-- Triple-edged Jamadhr in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_triple-edged_jamadhr_i00" />
<set name="price" val="107807" />
</item>
<item id="31958" name="Unidentified Crafted Dagger" additionalName="" type="EtcItem">
<item id="31958" name="Unidentified Crafted Dagger" type="EtcItem">
<!-- Crafted Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_handiwork_dagger_i00" />
<set name="price" val="45675" />
</item>
<item id="31959" name="Unidentified Branch of the Mother Tree" additionalName="" type="EtcItem">
<item id="31959" name="Unidentified Branch of the Mother Tree" type="EtcItem">
<!-- Branch of the Mother Tree in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_worldtrees_branch_i00" />
<set name="price" val="3007445" />
</item>
<item id="31960" name="Unidentified Shamshir*Katana" additionalName="" type="EtcItem">
<item id="31960" name="Unidentified Shamshir*Katana" type="EtcItem">
<!-- Shamshir*Katana in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="683457" />
</item>
<item id="31961" name="Unidentified Shamshir*Spirit Sword" additionalName="" type="EtcItem">
<item id="31961" name="Unidentified Shamshir*Spirit Sword" type="EtcItem">
<!-- Shamshir*Spirit Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="683457" />
</item>
<item id="31962" name="Unidentified Shamshir*Shamshir" additionalName="" type="EtcItem">
<item id="31962" name="Unidentified Shamshir*Shamshir" type="EtcItem">
<!-- Shamshir*Shamshir in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="683457" />
</item>
<item id="31963" name="Unidentified Shamshir*Raid Sword" additionalName="" type="EtcItem">
<item id="31963" name="Unidentified Shamshir*Raid Sword" type="EtcItem">
<!-- Shamshir*Raid Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="683457" />
</item>
<item id="31964" name="Unidentified Shamshir" additionalName="" type="EtcItem">
<item id="31964" name="Unidentified Shamshir" type="EtcItem">
<!-- Shamshir in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_shamshir_i00" />
<set name="price" val="320406" />
</item>
<item id="31965" name="Unidentified Sharpshooter" additionalName="" type="EtcItem">
<item id="31965" name="Unidentified Sharpshooter" type="EtcItem">
<!-- Kamael-exclusive weapon: Eminence Bow conversion, Unidentified Sharpshooter. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_taslam_i00" />
<set name="price" val="683457" />
</item>
<item id="31966" name="Unidentified Shining Circlet" additionalName="" type="EtcItem">
<item id="31966" name="Unidentified Shining Circlet" type="EtcItem">
<!-- Shining Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="price" val="41064" />
</item>
<item id="31967" name="Unidentified Staff of Life" additionalName="" type="EtcItem">
<item id="31967" name="Unidentified Staff of Life" type="EtcItem">
<!-- Staff of Life in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_life_stick_i00" />
<set name="price" val="201115" />
</item>
<item id="31968" name="Unidentified Branch of Life" additionalName="" type="EtcItem">
<item id="31968" name="Unidentified Branch of Life" type="EtcItem">
<!-- Branch of Life in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_branch_of_life_i00" />
<set name="price" val="45675" />
</item>
<item id="31969" name="Unidentified Salamander Skin Boots" additionalName="" type="EtcItem">
<item id="31969" name="Unidentified Salamander Skin Boots" type="EtcItem">
<!-- Salamander Skin Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t45_b_i00" />
<set name="price" val="10904" />
</item>
<item id="31970" name="Unidentified Salamander Skin Boots" additionalName="" type="EtcItem">
<item id="31970" name="Unidentified Salamander Skin Boots" type="EtcItem">
<!-- Salamander Skin Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t45_b_i00" />
</item>
<item id="31971" name="Unidentified Salamander Skin Mail" additionalName="" type="EtcItem">
<item id="31971" name="Unidentified Salamander Skin Mail" type="EtcItem">
<!-- Salamander Skin Mail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t45_ul_i00" />
<set name="price" val="53157" />
</item>
<item id="31972" name="Unidentified Salamander Skin Mail" additionalName="" type="EtcItem">
<item id="31972" name="Unidentified Salamander Skin Mail" type="EtcItem">
<!-- Salamander Skin Mail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t45_ul_i00" />
</item>
<item id="31973" name="Unidentified Goat Head Staff" additionalName="" type="EtcItem">
<item id="31973" name="Unidentified Goat Head Staff" type="EtcItem">
<!-- Goat Head Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_goathead_staff_i00" />
<set name="price" val="155730" />
</item>
<item id="31974" name="Unidentified Priest Mace" additionalName="" type="EtcItem">
<item id="31974" name="Unidentified Priest Mace" type="EtcItem">
<!-- Priest Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_mace_of_priest_i00" />
<set name="price" val="155730" />
</item>
<item id="31975" name="Unidentified Priest Sword" additionalName="" type="EtcItem">
<item id="31975" name="Unidentified Priest Sword" type="EtcItem">
<!-- Priest Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_priest_i00" />
<set name="price" val="45675" />
</item>
<item id="31976" name="Unidentified Deadman's Glory" additionalName="" type="EtcItem">
<item id="31976" name="Unidentified Deadman's Glory" type="EtcItem">
<!-- Deadman's Glory in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_deadmans_glory_i00" />
<set name="price" val="1463253" />
</item>
<item id="31977" name="Unidentified Lion Skin Shirt" additionalName="" type="EtcItem">
<item id="31977" name="Unidentified Lion Skin Shirt" type="EtcItem">
<!-- Lion Skin Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t18_u_i00" />
<set name="price" val="11150" />
</item>
<item id="31978" name="Unidentified Lion Skin Gaiters" additionalName="" type="EtcItem">
<item id="31978" name="Unidentified Lion Skin Gaiters" type="EtcItem">
<!-- Lion Skin Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t18_l_i00" />
<set name="price" val="6960" />
</item>
<item id="31979" name="Unidentified Light Crossbow" additionalName="" type="EtcItem">
<item id="31979" name="Unidentified Light Crossbow" type="EtcItem">
<!-- Light Crossbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_cyclone_bow_i00" />
<set name="price" val="201115" />
</item>
<item id="31980" name="Unidentified Light Crossbow" additionalName="" type="EtcItem">
<item id="31980" name="Unidentified Light Crossbow" type="EtcItem">
<!-- Light Crossbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_cyclone_bow_i00" />
</item>
<item id="31981" name="Unidentified Scythe" additionalName="" type="EtcItem">
<item id="31981" name="Unidentified Scythe" type="EtcItem">
<!-- Scythe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_scythe_i00" />
<set name="price" val="255620" />
</item>
<item id="31982" name="Unidentified Staff of Evil Spirits" additionalName="" type="EtcItem">
<item id="31982" name="Unidentified Staff of Evil Spirits" type="EtcItem">
<!-- Staff of Evil Spirits in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_staff_of_evil_sprit_i00" />
<set name="price" val="1463253" />
</item>
<item id="31983" name="Unidentified Square Shield" additionalName="" type="EtcItem">
<item id="31983" name="Unidentified Square Shield" type="EtcItem">
<!-- Square Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_square_shield_i00" />
<set name="price" val="11455" />
</item>
<item id="31984" name="Unidentified Bone Helmet" additionalName="" type="EtcItem">
<item id="31984" name="Unidentified Bone Helmet" type="EtcItem">
<!-- Bone Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="3494" />
</item>
<item id="31985" name="Unidentified Bone Staff" additionalName="" type="EtcItem">
<item id="31985" name="Unidentified Bone Staff" type="EtcItem">
<!-- Bone Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_apprentices_staff_i00" />
<set name="price" val="45675" />
</item>
<item id="31986" name="Unidentified Bich'Hwa" additionalName="" type="EtcItem">
<item id="31986" name="Unidentified Bich'Hwa" type="EtcItem">
<!-- Bich'Hwa in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_bichhwa_i00" />
<set name="price" val="155730" />
</item>
<item id="31987" name="Unidentified Silk Shirt" additionalName="" type="EtcItem">
<item id="31987" name="Unidentified Silk Shirt" type="EtcItem">
<!-- Silk Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: undergarment) -->
<set name="icon" val="icon.etc_shirts_c_i02" />
<set name="price" val="11600" />
</item>
<item id="31988" name="Unidentified Blinzlasher" additionalName="" type="EtcItem">
<item id="31988" name="Unidentified Blinzlasher" type="EtcItem">
<!-- Kamael-exclusive weapon: Caliburs conversion, Unidentified Blinzlasher. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="price" val="479123" />
</item>
<item id="31989" name="Unidentified Blinzlasher" additionalName="" type="EtcItem">
<item id="31989" name="Unidentified Blinzlasher" type="EtcItem">
<!-- Kamael-exclusive weapon: Sword of Delusion conversion, Unidentified Blinzlasher. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="price" val="479123" />
</item>
<item id="31990" name="Unidentified Blinzlasher" additionalName="" type="EtcItem">
<item id="31990" name="Unidentified Blinzlasher" type="EtcItem">
<!-- Kamael-exclusive weapon: Tsurugi conversion, Unidentified Blinzlasher. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="price" val="479123" />
</item>
<item id="31991" name="Unidentified Blinzlasher" additionalName="" type="EtcItem">
<item id="31991" name="Unidentified Blinzlasher" type="EtcItem">
<!-- Kamael-exclusive weapon: Sword of Nightmare conversion, Unidentified Blinzlasher. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="price" val="479123" />
</item>
<item id="31992" name="Unidentified Blinzlasher" additionalName="" type="EtcItem">
<item id="31992" name="Unidentified Blinzlasher" type="EtcItem">
<!-- Kamael-exclusive weapon: Sword of Delusion conversion, Unidentified Blinzlasher. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="price" val="479123" />
</item>
<item id="31993" name="Unidentified Breastplate" additionalName="" type="EtcItem">
<item id="31993" name="Unidentified Breastplate" type="EtcItem">
<!-- Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t40_u_i00" />
<set name="price" val="22649" />
</item>
<item id="31994" name="Unidentified Bloody Orchid" additionalName="" type="EtcItem">
<item id="31994" name="Unidentified Bloody Orchid" type="EtcItem">
<!-- Bloody Orchid an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_bloody_orchid_i00" />
<set name="price" val="2044210" />
</item>
<item id="31995" name="Unidentified Blood Tornado" additionalName="" type="EtcItem">
<item id="31995" name="Unidentified Blood Tornado" type="EtcItem">
<!-- Bloody Tornado an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
<set name="icon" val="icon.weapon_blood_tornado_i00" />
<set name="price" val="2044210" />
</item>
<item id="31996" name="Unidentified Brigandine Helmet" additionalName="" type="EtcItem">
<item id="31996" name="Unidentified Brigandine Helmet" type="EtcItem">
<!-- Brigandine Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="12484" />
</item>
<item id="31997" name="Unidentified Brigandine Shield" additionalName="" type="EtcItem">
<item id="31997" name="Unidentified Brigandine Shield" type="EtcItem">
<!-- Brigandine Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_brigandine_shield_i00" />
<set name="price" val="8743" />
</item>
<item id="31998" name="Unidentified Brigandine Boots" additionalName="" type="EtcItem">
<item id="31998" name="Unidentified Brigandine Boots" type="EtcItem">
<!-- Brigandine Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t43_b_i00" />
<set name="price" val="8323" />
</item>
<item id="31999" name="Unidentified Brigandine Gauntlets" additionalName="" type="EtcItem">
<item id="31999" name="Unidentified Brigandine Gauntlets" type="EtcItem">
<!-- Brigandine Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t43_g_i00" />
<set name="price" val="8323" />

View File

@@ -1,498 +1,498 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="32000" name="Unidentified Brigandine Gaiters" additionalName="" type="EtcItem">
<item id="32000" name="Unidentified Brigandine Gaiters" type="EtcItem">
<!-- Brigandine Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t43_l_i00" />
<set name="price" val="20822" />
</item>
<item id="32001" name="Unidentified Brigandine" additionalName="" type="EtcItem">
<item id="32001" name="Unidentified Brigandine" type="EtcItem">
<!-- Brigandine in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t43_u_i00" />
<set name="price" val="33306" />
</item>
<item id="32002" name="Unidentified Gloves of Seal" additionalName="" type="EtcItem">
<item id="32002" name="Unidentified Gloves of Seal" type="EtcItem">
<!-- Gloves of Seal in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t44_g_i00" />
<set name="price" val="17965" />
</item>
<item id="32003" name="Unidentified Boots of Seal" additionalName="" type="EtcItem">
<item id="32003" name="Unidentified Boots of Seal" type="EtcItem">
<!-- Boots of Seal in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t44_b_i00" />
<set name="price" val="14079" />
</item>
<item id="32004" name="Unidentified Ring of Seal" additionalName="" type="EtcItem">
<item id="32004" name="Unidentified Ring of Seal" type="EtcItem">
<!-- Ring of Seal in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_binding_i00" />
<set name="price" val="31494" />
</item>
<item id="32005" name="Unidentified Necklace of Seal" additionalName="" type="EtcItem">
<item id="32005" name="Unidentified Necklace of Seal" type="EtcItem">
<!-- Necklace of Seal in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_binding_i00" />
<set name="price" val="62988" />
</item>
<item id="32006" name="Unidentified Robe of Seal" additionalName="" type="EtcItem">
<item id="32006" name="Unidentified Robe of Seal" type="EtcItem">
<!-- Robe of Seal in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t44_ul_i00" />
<set name="price" val="87565" />
</item>
<item id="32007" name="Unidentified Earring of Seal" additionalName="" type="EtcItem">
<item id="32007" name="Unidentified Earring of Seal" type="EtcItem">
<!-- Earring of Seal in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_earing_of_binding_i00" />
<set name="price" val="32857" />
</item>
<item id="32008" name="Unidentified Earring of Seal" additionalName="" type="EtcItem">
<item id="32008" name="Unidentified Earring of Seal" type="EtcItem">
<!-- Earring of Seal in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_earing_of_binding_i00" />
<set name="price" val="32857" />
</item>
<item id="32009" name="Unidentified Bonebreaker" additionalName="" type="EtcItem">
<item id="32009" name="Unidentified Bonebreaker" type="EtcItem">
<!-- Bonebreaker in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_bonebreaker_i00" />
<set name="price" val="201115" />
</item>
<item id="32010" name="Unidentified Proof of Revenge" additionalName="" type="EtcItem">
<item id="32010" name="Unidentified Proof of Revenge" type="EtcItem">
<!-- Proof of Revenge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_proof_of_revenge_i00" />
<set name="price" val="45675" />
</item>
<item id="32011" name="Unidentified Bellion Cestus" additionalName="" type="EtcItem">
<item id="32011" name="Unidentified Bellion Cestus" type="EtcItem">
<!-- Bellion Cestus in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
<set name="icon" val="icon.weapon_bellion_cestus_i00" />
<set name="price" val="1463253" />
</item>
<item id="32012" name="Unidentified Berserker Blade" additionalName="" type="EtcItem">
<item id="32012" name="Unidentified Berserker Blade" type="EtcItem">
<!-- Berserker Blade in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_berserker_blade_i00" />
<set name="price" val="683457" />
</item>
<item id="32013" name="Unidentified Battle Axe" additionalName="" type="EtcItem">
<item id="32013" name="Unidentified Battle Axe" type="EtcItem">
<!-- Battle Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_battle_axe_i00" />
<set name="price" val="255620" />
</item>
<item id="32014" name="Unidentified Bec de Corbin" additionalName="" type="EtcItem">
<item id="32014" name="Unidentified Bec de Corbin" type="EtcItem">
<!-- Bec de Corbin in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_bech_de_corbin_i00" />
<set name="price" val="320406" />
</item>
<item id="32015" name="Unidentified Ballista" additionalName="" type="EtcItem">
<item id="32015" name="Unidentified Ballista" type="EtcItem">
<!-- Kamael-exclusive weapon: Elemental Bow conversion, Unidentified Ballista. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_arbalest_i00" />
<set name="price" val="320406" />
</item>
<item id="32016" name="Unidentified Ballista" additionalName="" type="EtcItem">
<item id="32016" name="Unidentified Ballista" type="EtcItem">
<!-- Kamael-exclusive weapon: Noble Elven Bow conversion, Unidentified Ballista. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_arbalest_i00" />
<set name="price" val="320406" />
</item>
<item id="32017" name="Unidentified Bastard Sword*Sword of Revolution" additionalName="" type="EtcItem">
<item id="32017" name="Unidentified Bastard Sword*Sword of Revolution" type="EtcItem">
<!-- Bastard Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="236350" />
</item>
<item id="32018" name="Unidentified Bastard Sword*Crimson Sword" additionalName="" type="EtcItem">
<item id="32018" name="Unidentified Bastard Sword*Crimson Sword" type="EtcItem">
<!-- Bastard Sword*Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="184976" />
</item>
<item id="32019" name="Unidentified Bastard Sword*Artisan's Sword" additionalName="" type="EtcItem">
<item id="32019" name="Unidentified Bastard Sword*Artisan's Sword" type="EtcItem">
<!-- Bastard Sword*Artisan's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="155730" />
</item>
<item id="32020" name="Unidentified Bastard Sword*Elven Sword" additionalName="" type="EtcItem">
<item id="32020" name="Unidentified Bastard Sword*Elven Sword" type="EtcItem">
<!-- Bastard Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="184976" />
</item>
<item id="32021" name="Unidentified Bastard Sword*Elven Long Sword" additionalName="" type="EtcItem">
<item id="32021" name="Unidentified Bastard Sword*Elven Long Sword" type="EtcItem">
<!-- Bastard Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="276007" />
</item>
<item id="32022" name="Unidentified Bastard Sword*Spinebone Sword" additionalName="" type="EtcItem">
<item id="32022" name="Unidentified Bastard Sword*Spinebone Sword" type="EtcItem">
<!-- Bastard Sword*Spinebone Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="155730" />
</item>
<item id="32023" name="Unidentified Bastard Sword*Bastard Sword" additionalName="" type="EtcItem">
<item id="32023" name="Unidentified Bastard Sword*Bastard Sword" type="EtcItem">
<!-- Bastard Sword*Bastard Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="155730" />
</item>
<item id="32024" name="Unidentified Bastard Sword*Knight's Sword" additionalName="" type="EtcItem">
<item id="32024" name="Unidentified Bastard Sword*Knight's Sword" type="EtcItem">
<!-- Bastard Sword*Knight's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="155730" />
</item>
<item id="32025" name="Unidentified Bastard Sword" additionalName="" type="EtcItem">
<item id="32025" name="Unidentified Bastard Sword" type="EtcItem">
<!-- Bastard Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_bastard_sword_i00" />
<set name="price" val="71847" />
</item>
<item id="32026" name="Unidentified Basalt Battlehammer" additionalName="" type="EtcItem">
<item id="32026" name="Unidentified Basalt Battlehammer" type="EtcItem">
<!-- Basalt Battlehammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_basalt_battlehammer_i00" />
<set name="price" val="6200113" />
</item>
<item id="32027" name="Unidentified Body Slasher" additionalName="" type="EtcItem">
<item id="32027" name="Unidentified Body Slasher" type="EtcItem">
<!-- Body Slasher in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_body_slasher_i00" />
<set name="price" val="255620" />
</item>
<item id="32028" name="Unidentified Bagh-Nakh" additionalName="" type="EtcItem">
<item id="32028" name="Unidentified Bagh-Nakh" type="EtcItem">
<!-- Bagh-Nakh in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_baghnakh_i00" />
<set name="price" val="45675" />
</item>
<item id="32029" name="Unidentified Sword of Delusion" additionalName="" type="EtcItem">
<item id="32029" name="Unidentified Sword of Delusion" type="EtcItem">
<!-- Sword of Delusion in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_delusion_i00" />
<set name="price" val="479123" />
</item>
<item id="32030" name="Unidentified Meteor Shower" additionalName="" type="EtcItem">
<item id="32030" name="Unidentified Meteor Shower" type="EtcItem">
<!-- Meteor Shower in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_meteor_shower_i00" />
<set name="price" val="2044210" />
</item>
<item id="32031" name="Unidentified Mystic Staff" additionalName="" type="EtcItem">
<item id="32031" name="Unidentified Mystic Staff" type="EtcItem">
<!-- Mystic Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_mystic_staff_i00" />
<set name="price" val="71847" />
</item>
<item id="32032" name="Unidentified Mystic Knife" additionalName="" type="EtcItem">
<item id="32032" name="Unidentified Mystic Knife" type="EtcItem">
<!-- Mystic Knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_mystic_knife_i00" />
<set name="price" val="107807" />
</item>
<item id="32033" name="Unidentified Mysterious Sword" additionalName="" type="EtcItem">
<item id="32033" name="Unidentified Mysterious Sword" type="EtcItem">
<!-- Mysterious Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_mystery_sword_i00" />
<set name="price" val="255620" />
</item>
<item id="32034" name="Unidentified Mithril Breastplate" additionalName="" type="EtcItem">
<item id="32034" name="Unidentified Mithril Breastplate" type="EtcItem">
<!-- Mithril Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t19_u_i00" />
<set name="price" val="20459" />
</item>
<item id="32035" name="Unidentified Mithril Stockings" additionalName="" type="EtcItem">
<item id="32035" name="Unidentified Mithril Stockings" type="EtcItem">
<!-- Mithril Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t51_l_i00" />
<set name="price" val="15616" />
</item>
<item id="32036" name="Unidentified Mithril Stockings" additionalName="" type="EtcItem">
<item id="32036" name="Unidentified Mithril Stockings" type="EtcItem">
<!-- Mithril Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t51_l_i00" />
</item>
<item id="32037" name="Unidentified Mithril Tunic" additionalName="" type="EtcItem">
<item id="32037" name="Unidentified Mithril Tunic" type="EtcItem">
<!-- Mithril Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t51_u_i00" />
<set name="price" val="24940" />
</item>
<item id="32038" name="Unidentified Mithril Tunic" additionalName="" type="EtcItem">
<item id="32038" name="Unidentified Mithril Tunic" type="EtcItem">
<!-- Mithril Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t51_u_i00" />
</item>
<item id="32039" name="Unidentified Mithril Gloves" additionalName="" type="EtcItem">
<item id="32039" name="Unidentified Mithril Gloves" type="EtcItem">
<!-- Mithril Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t46_g_i00" />
<set name="price" val="10904" />
</item>
<item id="32040" name="Unidentified Mithril Gloves" additionalName="" type="EtcItem">
<item id="32040" name="Unidentified Mithril Gloves" type="EtcItem">
<!-- Mithril Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t46_g_i00" />
</item>
<item id="32041" name="Unidentified Mithril Scale Gaiters" additionalName="" type="EtcItem">
<item id="32041" name="Unidentified Mithril Scale Gaiters" type="EtcItem">
<!-- Mithril Scale Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t40_l_i00" />
<set name="price" val="20822" />
</item>
<item id="32042" name="Unidentified Mithril Banded Mail" additionalName="" type="EtcItem">
<item id="32042" name="Unidentified Mithril Banded Mail" type="EtcItem">
<!-- Mithril Banded Mail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t10_u_i00" />
<set name="price" val="16965" />
</item>
<item id="32043" name="Unidentified Mithril Banded Gaiters" additionalName="" type="EtcItem">
<item id="32043" name="Unidentified Mithril Banded Gaiters" type="EtcItem">
<!-- Mithril Banded Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t10_l_i00" />
<set name="price" val="10614" />
</item>
<item id="32044" name="Unidentified Mithril Ring" additionalName="" type="EtcItem">
<item id="32044" name="Unidentified Mithril Ring" type="EtcItem">
<!-- Mithril Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_mithril_ring_i00" />
<set name="price" val="9019" />
</item>
<item id="32045" name="Unidentified Mithril Dagger" additionalName="" type="EtcItem">
<item id="32045" name="Unidentified Mithril Dagger" type="EtcItem">
<!-- Mithril Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_mithril_dagger_i00" />
<set name="price" val="201115" />
</item>
<item id="32046" name="Unidentified Mithril Gauntlets" additionalName="" type="EtcItem">
<item id="32046" name="Unidentified Mithril Gauntlets" type="EtcItem">
<!-- Mithril Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t61_g_i00" />
<set name="price" val="27376" />
</item>
<item id="32047" name="Unidentified Mithril Gaiters" additionalName="" type="EtcItem">
<item id="32047" name="Unidentified Mithril Gaiters" type="EtcItem">
<!-- Mithril Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t19_l_i00" />
<set name="price" val="14152" />
</item>
<item id="32048" name="Unidentified Moonstone Earring" additionalName="" type="EtcItem">
<item id="32048" name="Unidentified Moonstone Earring" type="EtcItem">
<!-- Moonstone Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_moonstone_earing_i00" />
<set name="price" val="17298" />
</item>
<item id="32049" name="Unidentified Moonstone Earring" additionalName="" type="EtcItem">
<item id="32049" name="Unidentified Moonstone Earring" type="EtcItem">
<!-- Moonstone Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_moonstone_earing_i00" />
<set name="price" val="17298" />
</item>
<item id="32050" name="Unidentified Linen Shirt" additionalName="" type="EtcItem">
<item id="32050" name="Unidentified Linen Shirt" type="EtcItem">
<!-- Linen Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: undergarment) -->
<set name="icon" val="icon.etc_shirts_d_i01" />
<set name="price" val="3625" />
</item>
<item id="32051" name="Unidentified Morning Star" additionalName="" type="EtcItem">
<item id="32051" name="Unidentified Morning Star" type="EtcItem">
<!-- Morning Star in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_morning_star_i00" />
<set name="price" val="155730" />
</item>
<item id="32052" name="Unidentified Maingauche" additionalName="" type="EtcItem">
<item id="32052" name="Unidentified Maingauche" type="EtcItem">
<!-- Maingauche in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_maingauche_i00" />
<set name="price" val="155730" />
</item>
<item id="32053" name="Unidentified Major Arcana Circlet" additionalName="" type="EtcItem">
<item id="32053" name="Unidentified Major Arcana Circlet" type="EtcItem">
<!-- Major Arcana Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="price" val="694985" />
</item>
<item id="32054" name="Unidentified Major Arcana Boots" additionalName="" type="EtcItem">
<item id="32054" name="Unidentified Major Arcana Boots" type="EtcItem">
<!-- Major Arcana Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t90_b_i00" />
<set name="price" val="463275" />
</item>
<item id="32055" name="Unidentified Major Arcana Robe" additionalName="" type="EtcItem">
<item id="32055" name="Unidentified Major Arcana Robe" type="EtcItem">
<!-- Major Arcana Robe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t90_ul_i00" />
<set name="price" val="2258665" />
</item>
<item id="32056" name="Unidentified Major Arcana Gloves" additionalName="" type="EtcItem">
<item id="32056" name="Unidentified Major Arcana Gloves" type="EtcItem">
<!-- Major Arcana Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t90_g_i00" />
<set name="price" val="463275" />
</item>
<item id="32057" name="Unidentified Mace of Underworld" additionalName="" type="EtcItem">
<item id="32057" name="Unidentified Mace of Underworld" type="EtcItem">
<!-- Mace of Underworld in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_mace_of_underworld_i00" />
<set name="price" val="479123" />
</item>
<item id="32058" name="Unidentified Manticore Skin Gloves" additionalName="" type="EtcItem">
<item id="32058" name="Unidentified Manticore Skin Gloves" type="EtcItem">
<!-- Manticore Skin Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t42_g_i00" />
<set name="price" val="8323" />
</item>
<item id="32059" name="Unidentified Manticore Skin Shirt" additionalName="" type="EtcItem">
<item id="32059" name="Unidentified Manticore Skin Shirt" type="EtcItem">
<!-- Manticore Skin Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t42_u_i00" />
<set name="price" val="24940" />
</item>
<item id="32060" name="Unidentified Manticore Skin Boots" additionalName="" type="EtcItem">
<item id="32060" name="Unidentified Manticore Skin Boots" type="EtcItem">
<!-- Manticore Skin Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t42_b_i00" />
<set name="price" val="8323" />
</item>
<item id="32061" name="Unidentified Manticore Skin Gaiters" additionalName="" type="EtcItem">
<item id="32061" name="Unidentified Manticore Skin Gaiters" type="EtcItem">
<!-- Manticore Skin Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t42_l_i00" />
<set name="price" val="15616" />
</item>
<item id="32062" name="Unidentified Deadman's Staff" additionalName="" type="EtcItem">
<item id="32062" name="Unidentified Deadman's Staff" type="EtcItem">
<!-- Deadman's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_deadmans_staff_i00" />
<set name="price" val="683457" />
</item>
<item id="32063" name="Unidentified Majestic Plate Armor" additionalName="" type="EtcItem">
<item id="32063" name="Unidentified Majestic Plate Armor" type="EtcItem">
<!-- Majestic Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / heavy armor) -->
<set name="icon" val="icon.armor_t83_ul_i00" />
<set name="price" val="1276580" />
</item>
<item id="32064" name="Unidentified Majestic Earring" additionalName="" type="EtcItem">
<item id="32064" name="Unidentified Majestic Earring" type="EtcItem">
<!-- Majestic Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="price" val="217210" />
</item>
<item id="32065" name="Unidentified Majestic Circlet" additionalName="" type="EtcItem">
<item id="32065" name="Unidentified Majestic Circlet" type="EtcItem">
<!-- Majestic Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="294640" />
</item>
<item id="32066" name="Unidentified Majestic Boots" additionalName="" type="EtcItem">
<item id="32066" name="Unidentified Majestic Boots" type="EtcItem">
<!-- Majestic Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t83_b_i02" />
<set name="price" val="196475" />
</item>
<item id="32067" name="Unidentified Majestic Ring" additionalName="" type="EtcItem">
<item id="32067" name="Unidentified Majestic Ring" type="EtcItem">
<!-- Majestic Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_inferno_ring_i00" />
<set name="price" val="144855" />
</item>
<item id="32068" name="Unidentified Majestic Robe" additionalName="" type="EtcItem">
<item id="32068" name="Unidentified Majestic Robe" type="EtcItem">
<!-- Majestic Robe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t85_ul_i00" />
<set name="price" val="957435" />
</item>
<item id="32069" name="Unidentified Majestic Leather Armor" additionalName="" type="EtcItem">
<item id="32069" name="Unidentified Majestic Leather Armor" type="EtcItem">
<!-- Majestic Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t84_ul_i00" />
<set name="price" val="957435" />
</item>
<item id="32070" name="Unidentified Majestic Necklace" additionalName="" type="EtcItem">
<item id="32070" name="Unidentified Majestic Necklace" type="EtcItem">
<!-- Majestic Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_inferno_necklace_i00" />
<set name="price" val="289710" />
</item>
<item id="32071" name="Unidentified Majestic Gauntlets" additionalName="" type="EtcItem">
<item id="32071" name="Unidentified Majestic Gauntlets" type="EtcItem">
<!-- Majestic Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t83_g_i02" />
<set name="price" val="196475" />
</item>
<item id="32072" name="Unidentified Soulfire Dirk" additionalName="" type="EtcItem">
<item id="32072" name="Unidentified Soulfire Dirk" type="EtcItem">
<!-- Soulfire Dirk in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_dagger_of_magicflame_i00" />
<set name="price" val="320406" />
</item>
<item id="32073" name="Unidentified Wizard Stockings" additionalName="" type="EtcItem">
<item id="32073" name="Unidentified Wizard Stockings" type="EtcItem">
<!-- Wizard Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t17_l_i00" />
<set name="price" val="6960" />
</item>
<item id="32074" name="Unidentified Wizard Tunic" additionalName="" type="EtcItem">
<item id="32074" name="Unidentified Wizard Tunic" type="EtcItem">
<!-- Wizard Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t17_u_i00" />
<set name="price" val="11150" />
</item>
<item id="32075" name="Unidentified Staff of Magic" additionalName="" type="EtcItem">
<item id="32075" name="Unidentified Staff of Magic" type="EtcItem">
<!-- Staff of Magic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_staff_of_magicpower_i00" />
<set name="price" val="107807" />
</item>
<item id="32076" name="Unidentified Ring of Magic" additionalName="" type="EtcItem">
<item id="32076" name="Unidentified Ring of Magic" type="EtcItem">
<!-- Ring of Magic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_enchanted_ring_i00" />
<set name="price" val="3161" />
</item>
<item id="32077" name="Unidentified Ring of Magic" additionalName="" type="EtcItem">
<item id="32077" name="Unidentified Ring of Magic" type="EtcItem">
<!-- Ring of Magic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_enchanted_ring_i00" />
<set name="price" val="3161" />
</item>
<item id="32078" name="Unidentified Magic Necklace" additionalName="" type="EtcItem">
<item id="32078" name="Unidentified Magic Necklace" type="EtcItem">
<!-- Magic Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_enchanted_necklace_i00" />
<set name="price" val="6336" />
</item>
<item id="32079" name="Unidentified Magic Necklace" additionalName="" type="EtcItem">
<item id="32079" name="Unidentified Magic Necklace" type="EtcItem">
<!-- Magic Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_enchanted_necklace_i00" />
<set name="price" val="6336" />
</item>
<item id="32080" name="Unidentified Earring of Magic" additionalName="" type="EtcItem">
<item id="32080" name="Unidentified Earring of Magic" type="EtcItem">
<!-- Earring of Magic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_enchanted_earing_i00" />
<set name="price" val="4756" />
</item>
<item id="32081" name="Unidentified Earring of Magic" additionalName="" type="EtcItem">
<item id="32081" name="Unidentified Earring of Magic" type="EtcItem">
<!-- Earring of Magic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_enchanted_earing_i00" />
<set name="price" val="4756" />
</item>
<item id="32082" name="Unidentified Staff of Mana" additionalName="" type="EtcItem">
<item id="32082" name="Unidentified Staff of Mana" type="EtcItem">
<!-- Staff of Mana in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_staff_of_mana_i00" />
<set name="price" val="71847" />
</item>
<item id="32083" name="Unidentified Dagger of Mana" additionalName="" type="EtcItem">
<item id="32083" name="Unidentified Dagger of Mana" type="EtcItem">
<!-- Dagger of Mana in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_dagger_of_mana_i00" />
<set name="price" val="107807" />
</item>
<item id="32084" name="Unidentified Ring Breastplate" additionalName="" type="EtcItem">
<item id="32084" name="Unidentified Ring Breastplate" type="EtcItem">
<!-- Ring Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t12_u_i00" />
<set name="price" val="9310" />
</item>
<item id="32085" name="Unidentified Longbow" additionalName="" type="EtcItem">
<item id="32085" name="Unidentified Longbow" type="EtcItem">
<!-- Longbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_long_bow_i00" />
<set name="price" val="71847" />
</item>
<item id="32086" name="Unidentified Rapier" additionalName="" type="EtcItem">
<item id="32086" name="Unidentified Rapier" type="EtcItem">
<!-- Kamael-exclusive weapon: Saber conversion, Unidentified Chevalier Rapier. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="45675" />
</item>
<item id="32087" name="Unidentified Raid Sword*Raid Sword" additionalName="" type="EtcItem">
<item id="32087" name="Unidentified Raid Sword*Raid Sword" type="EtcItem">
<!-- Raid Sword*Raid Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="683457" />
</item>
<item id="32088" name="Unidentified Raid Sword" additionalName="" type="EtcItem">
<item id="32088" name="Unidentified Raid Sword" type="EtcItem">
<!-- Raid Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_raid_sword_i00" />
<set name="price" val="320406" />
</item>
<item id="32089" name="Unidentified Red Crescent" additionalName="" type="EtcItem">
<item id="32089" name="Unidentified Red Crescent" type="EtcItem">
<!-- Red Crescent in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_red_cresent_earing_i00" />
<set name="price" val="3001" />
</item>
<item id="32090" name="Unidentified Leather Armor of Doom" additionalName="" type="EtcItem">
<item id="32090" name="Unidentified Leather Armor of Doom" type="EtcItem">
<!-- Leather Armor of Doom in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t72_ul_i00" />
<set name="price" val="437465" />
</item>
<item id="32091" name="Unidentified Dark Crystal Leggings" additionalName="" type="EtcItem">
<item id="32091" name="Unidentified Dark Crystal Leggings" type="EtcItem">
<!-- Dark Crystal Leggings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t75_l_i00" />
<set name="price" val="242150" />
</item>
<item id="32092" name="Unidentified Lance" additionalName="" type="EtcItem">
<item id="32092" name="Unidentified Lance" type="EtcItem">
<!-- Lance in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_lancia_i00" />
<set name="price" val="1463253" />
</item>
<item id="32093" name="Unidentified Rind Leather Boots" additionalName="" type="EtcItem">
<item id="32093" name="Unidentified Rind Leather Boots" type="EtcItem">
<!-- Rind Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t49_b_i00" />
<set name="price" val="17965" />
</item>
<item id="32094" name="Unidentified Rind Leather Armor" additionalName="" type="EtcItem">
<item id="32094" name="Unidentified Rind Leather Armor" type="EtcItem">
<!-- Rind Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t49_u_i00" />
<set name="price" val="53940" />
</item>
<item id="32095" name="Unidentified Rind Leather Gloves" additionalName="" type="EtcItem">
<item id="32095" name="Unidentified Rind Leather Gloves" type="EtcItem">
<!-- Rind Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t49_g_i00" />
<set name="price" val="17965" />
</item>
<item id="32096" name="Unidentified Rind Leather Gaiters" additionalName="" type="EtcItem">
<item id="32096" name="Unidentified Rind Leather Gaiters" type="EtcItem">
<!-- Rind Leather Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t49_l_i00" />
<set name="price" val="33683" />
</item>
<item id="32097" name="Unidentified Dwarven Trident" additionalName="" type="EtcItem">
<item id="32097" name="Unidentified Dwarven Trident" type="EtcItem">
<!-- Dwarven Trident in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_dwarven_trident_i00" />
<set name="price" val="71847" />
</item>
<item id="32098" name="Unidentified Dwarven Hammer" additionalName="" type="EtcItem">
<item id="32098" name="Unidentified Dwarven Hammer" type="EtcItem">
<!-- Dwarven Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_dwarven_hammer_i00" />
<set name="price" val="683457" />
</item>
<item id="32099" name="Unidentified Dwarven Pike" additionalName="" type="EtcItem">
<item id="32099" name="Unidentified Dwarven Pike" type="EtcItem">
<!-- Dwarven Pike in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_dwarven_pike_i00" />
<set name="price" val="107807" />

View File

@@ -1,473 +1,473 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="32100" name="Unidentified Dwarven Chain Mail Shirt" additionalName="" type="EtcItem">
<item id="32100" name="Unidentified Dwarven Chain Mail Shirt" type="EtcItem">
<!-- Dwarven Chain Mail Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t60_u_i00" />
<set name="price" val="71847" />
</item>
<item id="32101" name="Unidentified Dwarven Chain Gaiters" additionalName="" type="EtcItem">
<item id="32101" name="Unidentified Dwarven Chain Gaiters" type="EtcItem">
<!-- Dwarven Chain Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t60_l_i00" />
<set name="price" val="44906" />
</item>
<item id="32102" name="Unidentified Dwarven Chain Shield" additionalName="" type="EtcItem">
<item id="32102" name="Unidentified Dwarven Chain Shield" type="EtcItem">
<!-- Dwarven Chain Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_dwarven_chain_shield_i00" />
<set name="price" val="17414" />
</item>
<item id="32103" name="Unidentified Dwarven Chain Boots" additionalName="" type="EtcItem">
<item id="32103" name="Unidentified Dwarven Chain Boots" type="EtcItem">
<!-- Dwarven Chain Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t60_b_i00" />
<set name="price" val="14079" />
</item>
<item id="32104" name="Unidentified Dwarven Chain Gloves" additionalName="" type="EtcItem">
<item id="32104" name="Unidentified Dwarven Chain Gloves" type="EtcItem">
<!-- Dwarven Chain Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t60_g_i00" />
<set name="price" val="17965" />
</item>
<item id="32105" name="Unidentified Dwarven War Hammer" additionalName="" type="EtcItem">
<item id="32105" name="Unidentified Dwarven War Hammer" type="EtcItem">
<!-- Dwarven War Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_dwarven_warhammer_i00" />
<set name="price" val="320406" />
</item>
<item id="32106" name="Unidentified Dwarven Scale Mail" additionalName="" type="EtcItem">
<item id="32106" name="Unidentified Dwarven Scale Mail" type="EtcItem">
<!-- Dwarven Scale Mail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t15_u_i00" />
<set name="price" val="20459" />
</item>
<item id="32107" name="Unidentified Dwarven Scale Gaiters" additionalName="" type="EtcItem">
<item id="32107" name="Unidentified Dwarven Scale Gaiters" type="EtcItem">
<!-- Dwarven scale Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t15_l_i00" />
<set name="price" val="14152" />
</item>
<item id="32108" name="Unidentified Drake Leather Boots" additionalName="" type="EtcItem">
<item id="32108" name="Unidentified Drake Leather Boots" type="EtcItem">
<!-- Drake Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t21_b_i00" />
<set name="price" val="39889" />
</item>
<item id="32109" name="Unidentified Drake Leather Armor" additionalName="" type="EtcItem">
<item id="32109" name="Unidentified Drake Leather Armor" type="EtcItem">
<!-- Drake Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t21_ul_i00" />
<set name="price" val="194445" />
</item>
<item id="32110" name="Unidentified Drake Leather Gloves" additionalName="" type="EtcItem">
<item id="32110" name="Unidentified Drake Leather Gloves" type="EtcItem">
<!-- Drake Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t21_g_i00" />
<set name="price" val="39889" />
</item>
<item id="32111" name="Unidentified Dragon Hunter Axe" additionalName="" type="EtcItem">
<item id="32111" name="Unidentified Dragon Hunter Axe" type="EtcItem">
<!-- Dragon Hunter Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_dragon_hunter_axe_i00" />
<set name="price" val="6200113" />
</item>
<item id="32112" name="Unidentified Flaming Dragon Skull" additionalName="" type="EtcItem">
<item id="32112" name="Unidentified Flaming Dragon Skull" type="EtcItem">
<!-- Flaming Dragon Skull in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_dragon_flame_head_i00" />
<set name="price" val="3007445" />
</item>
<item id="32113" name="Unidentified Dragon Slayer" additionalName="" type="EtcItem">
<item id="32113" name="Unidentified Dragon Slayer" type="EtcItem">
<!-- Dragon Slayer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_dragon_slayer_i00" />
<set name="price" val="3007445" />
</item>
<item id="32114" name="Unidentified Dragon Grinder" additionalName="" type="EtcItem">
<item id="32114" name="Unidentified Dragon Grinder" type="EtcItem">
<!-- Dragon Grinder in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
<set name="icon" val="icon.weapon_dragon_grinder_i00" />
<set name="price" val="3007445" />
</item>
<item id="32115" name="Unidentified Draconic Bow" additionalName="" type="EtcItem">
<item id="32115" name="Unidentified Draconic Bow" type="EtcItem">
<!-- Draconic Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_draconic_bow_i00" />
<set name="price" val="6200113" />
</item>
<item id="32116" name="Unidentified Draconic Leather Helmet" additionalName="" type="EtcItem">
<item id="32116" name="Unidentified Draconic Leather Helmet" type="EtcItem">
<!-- Draconic Leather Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="694985" />
</item>
<item id="32117" name="Unidentified Draconic Leather Armor" additionalName="" type="EtcItem">
<item id="32117" name="Unidentified Draconic Leather Armor" type="EtcItem">
<!-- Draconic Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t89_ul_i00" />
<set name="price" val="2258665" />
</item>
<item id="32118" name="Unidentified Draconic Leather Boots" additionalName="" type="EtcItem">
<item id="32118" name="Unidentified Draconic Leather Boots" type="EtcItem">
<!-- Draconic Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t89_b_i00" />
<set name="price" val="463275" />
</item>
<item id="32119" name="Unidentified Draconic Leather Gloves" additionalName="" type="EtcItem">
<item id="32119" name="Unidentified Draconic Leather Gloves" type="EtcItem">
<!-- Draconic Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t89_g_i00" />
<set name="price" val="463275" />
</item>
<item id="32120" name="Unidentified Doom Hammer" additionalName="" type="EtcItem">
<item id="32120" name="Unidentified Doom Hammer" type="EtcItem">
<!-- Doom Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_doom_hammer_i00" />
<set name="price" val="71847" />
</item>
<item id="32121" name="Unidentified Doom Helmet" additionalName="" type="EtcItem">
<item id="32121" name="Unidentified Doom Helmet" type="EtcItem">
<!-- Doom Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="134603" />
</item>
<item id="32122" name="Unidentified Doom Plate Armor" additionalName="" type="EtcItem">
<item id="32122" name="Unidentified Doom Plate Armor" type="EtcItem">
<!-- Doom Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / heavy armor) -->
<set name="icon" val="icon.armor_t71_ul_i00" />
<set name="price" val="583190" />
</item>
<item id="32123" name="Unidentified Doom Crusher" additionalName="" type="EtcItem">
<item id="32123" name="Unidentified Doom Crusher" type="EtcItem">
<!-- Doom Crusher in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_doom_crusher_i00" />
<set name="price" val="3007445" />
</item>
<item id="32124" name="Unidentified Doom Shield" additionalName="" type="EtcItem">
<item id="32124" name="Unidentified Doom Shield" type="EtcItem">
<!-- Doom Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_doom_shield_i00" />
<set name="price" val="94221" />
</item>
<item id="32125" name="Unidentified Doom Boots" additionalName="" type="EtcItem">
<item id="32125" name="Unidentified Doom Boots" type="EtcItem">
<!-- Doom Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t71_b_i02" />
<set name="price" val="89726" />
</item>
<item id="32126" name="Unidentified Doom Gloves" additionalName="" type="EtcItem">
<item id="32126" name="Unidentified Doom Gloves" type="EtcItem">
<!-- Doom Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t71_g_i02" />
<set name="price" val="89726" />
</item>
<item id="32127" name="Unidentified Dasparion's Staff" additionalName="" type="EtcItem">
<item id="32127" name="Unidentified Dasparion's Staff" type="EtcItem">
<!-- Dasparion's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_dasparions_staff_i00" />
<set name="price" val="2044210" />
</item>
<item id="32128" name="Unidentified Sword of Whispering Death" additionalName="" type="EtcItem">
<item id="32128" name="Unidentified Sword of Whispering Death" type="EtcItem">
<!-- Sword of Whispering Death in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_deathbreath_sword_i00" />
<set name="price" val="479123" />
</item>
<item id="32129" name="Unidentified Demon Splinter" additionalName="" type="EtcItem">
<item id="32129" name="Unidentified Demon Splinter" type="EtcItem">
<!-- Demon Splinter in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
<set name="icon" val="icon.weapon_demon_splinter_i00" />
<set name="price" val="6200113" />
</item>
<item id="32130" name="Unidentified Club of Nature" additionalName="" type="EtcItem">
<item id="32130" name="Unidentified Club of Nature" type="EtcItem">
<!-- Club of Nature in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_club_of_nature_i00" />
<set name="price" val="479123" />
</item>
<item id="32131" name="Unidentified Dark Elven Bow" additionalName="" type="EtcItem">
<item id="32131" name="Unidentified Dark Elven Bow" type="EtcItem">
<!-- Dark Elven Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_dark_elven_bow_i00" />
<set name="price" val="71847" />
</item>
<item id="32132" name="Unidentified Dark Elven Longbow" additionalName="" type="EtcItem">
<item id="32132" name="Unidentified Dark Elven Longbow" type="EtcItem">
<!-- Dark Elven Longbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_dark_elven_long_bow_i00" />
<set name="price" val="968672" />
</item>
<item id="32133" name="Unidentified Dark Screamer" additionalName="" type="EtcItem">
<item id="32133" name="Unidentified Dark Screamer" type="EtcItem">
<!-- Dark Screamer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_dark_screamer_i00" />
<set name="price" val="479123" />
</item>
<item id="32134" name="Unidentified Dark Crystal Breastplate" additionalName="" type="EtcItem">
<item id="32134" name="Unidentified Dark Crystal Breastplate" type="EtcItem">
<!-- Dark Crystal Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t74_u_i00" />
<set name="price" val="516490" />
</item>
<item id="32135" name="Unidentified Dark Crystal Helmet" additionalName="" type="EtcItem">
<item id="32135" name="Unidentified Dark Crystal Helmet" type="EtcItem">
<!-- Dark Crystal Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="193720" />
</item>
<item id="32136" name="Unidentified Dark Crystal Shield" additionalName="" type="EtcItem">
<item id="32136" name="Unidentified Dark Crystal Shield" type="EtcItem">
<!-- Dark Crystal Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_dark_crystal_shield_i00" />
<set name="price" val="135575" />
</item>
<item id="32137" name="Unidentified Dark Crystal Boots" additionalName="" type="EtcItem">
<item id="32137" name="Unidentified Dark Crystal Boots" type="EtcItem">
<!-- Dark Crystal Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t74_b_i02" />
<set name="price" val="129050" />
</item>
<item id="32138" name="Unidentified Dark Crystal Robe" additionalName="" type="EtcItem">
<item id="32138" name="Unidentified Dark Crystal Robe" type="EtcItem">
<!-- Dark Crystal Robe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t76_ul_i00" />
<set name="price" val="629445" />
</item>
<item id="32139" name="Unidentified Dark Crystal Leather Armor" additionalName="" type="EtcItem">
<item id="32139" name="Unidentified Dark Crystal Leather Armor" type="EtcItem">
<!-- Dark Crystal Leather armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t75_u_i00" />
<set name="price" val="387295" />
</item>
<item id="32140" name="Unidentified Dark Crystal Gloves" additionalName="" type="EtcItem">
<item id="32140" name="Unidentified Dark Crystal Gloves" type="EtcItem">
<!-- Dark Crystal Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t74_g_i02" />
<set name="price" val="129050" />
</item>
<item id="32141" name="Unidentified Dark Crystal Gaiters" additionalName="" type="EtcItem">
<item id="32141" name="Unidentified Dark Crystal Gaiters" type="EtcItem">
<!-- Dark Crystal Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t74_l_i00" />
<set name="price" val="322770" />
</item>
<item id="32142" name="Unidentified Dark Elven Dagger" additionalName="" type="EtcItem">
<item id="32142" name="Unidentified Dark Elven Dagger" type="EtcItem">
<!-- Dark Elven Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_darkelven_dagger_i00" />
<set name="price" val="255620" />
</item>
<item id="32143" name="Unidentified Dark Legion's Edge" additionalName="" type="EtcItem">
<item id="32143" name="Unidentified Dark Legion's Edge" type="EtcItem">
<!-- Dark Legion's Edge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_dark_legions_edge_i00" />
<set name="price" val="3007445" />
</item>
<item id="32144" name="Unidentified Damascus Sword" additionalName="" type="EtcItem">
<item id="32144" name="Unidentified Damascus Sword" type="EtcItem">
<!-- Damascus Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_damascus_i00" />
<set name="price" val="1463253" />
</item>
<item id="32145" name="Unidentified Needle Wolverine" additionalName="" type="EtcItem">
<item id="32145" name="Unidentified Needle Wolverine" type="EtcItem">
<!-- Needle Wolverine in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_needle_wolverine_i00" />
<set name="price" val="255620" />
</item>
<item id="32146" name="Unidentified Knuckle Duster" additionalName="" type="EtcItem">
<item id="32146" name="Unidentified Knuckle Duster" type="EtcItem">
<!-- Knuckle Duster in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_knuckle_dust_i00" />
<set name="price" val="320406" />
</item>
<item id="32147" name="Unidentified Nirvana Axe" additionalName="" type="EtcItem">
<item id="32147" name="Unidentified Nirvana Axe" type="EtcItem">
<!-- Nirvana Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_nirvana_axe_i00" />
<set name="price" val="479123" />
</item>
<item id="32148" name="Unidentified Shilen Knife" additionalName="" type="EtcItem">
<item id="32148" name="Unidentified Shilen Knife" type="EtcItem">
<!-- Shilen Knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_knife_o'_silenus_i00" />
<set name="price" val="107807" />
</item>
<item id="32149" name="Unidentified Knight's Sword*Sword of Revolution" additionalName="" type="EtcItem">
<item id="32149" name="Unidentified Knight's Sword*Sword of Revolution" type="EtcItem">
<!-- Knight's Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="236350" />
</item>
<item id="32150" name="Unidentified Knight's Sword*Crimson Sword" additionalName="" type="EtcItem">
<item id="32150" name="Unidentified Knight's Sword*Crimson Sword" type="EtcItem">
<!-- Knight's Sword*Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="184976" />
</item>
<item id="32151" name="Unidentified Knight's Sword*Elven Sword" additionalName="" type="EtcItem">
<item id="32151" name="Unidentified Knight's Sword*Elven Sword" type="EtcItem">
<!-- Knight's Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="184976" />
</item>
<item id="32152" name="Unidentified Knight's Sword*Elven Sword" additionalName="" type="EtcItem">
<item id="32152" name="Unidentified Knight's Sword*Elven Sword" type="EtcItem">
<!-- Knight's Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
</item>
<item id="32153" name="Unidentified Knight's Sword*Elven Long Sword" additionalName="" type="EtcItem">
<item id="32153" name="Unidentified Knight's Sword*Elven Long Sword" type="EtcItem">
<!-- Knight's Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="276007" />
</item>
<item id="32154" name="Unidentified Knight's Sword*Knight's Sword" additionalName="" type="EtcItem">
<item id="32154" name="Unidentified Knight's Sword*Knight's Sword" type="EtcItem">
<!-- Knight's Sword*Knight's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="155730" />
</item>
<item id="32155" name="Unidentified Knight's Shield" additionalName="" type="EtcItem">
<item id="32155" name="Unidentified Knight's Shield" type="EtcItem">
<!-- Knight's Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_knight_shield_i00" />
<set name="price" val="18864" />
</item>
<item id="32156" name="Unidentified Knight's Sword" additionalName="" type="EtcItem">
<item id="32156" name="Unidentified Knight's Sword" type="EtcItem">
<!-- Knight's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_knights_sword_i00" />
<set name="price" val="71847" />
</item>
<item id="32157" name="Unidentified Nassen's Earring" additionalName="" type="EtcItem">
<item id="32157" name="Unidentified Nassen's Earring" type="EtcItem">
<!-- Nassen's Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_nassens_earing_i00" />
<set name="price" val="47241" />
</item>
<item id="32158" name="Unidentified Mace of Prayer" additionalName="" type="EtcItem">
<item id="32158" name="Unidentified Mace of Prayer" type="EtcItem">
<!-- Mace of Prayer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_mace_of_prayer_i00" />
<set name="price" val="71847" />
</item>
<item id="32159" name="Unidentified Glaive" additionalName="" type="EtcItem">
<item id="32159" name="Unidentified Glaive" type="EtcItem">
<!-- Glaive in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="price" val="201115" />
</item>
<item id="32160" name="Unidentified Ultimate Sword" additionalName="" type="EtcItem">
<item id="32160" name="Unidentified Ultimate Sword" type="EtcItem">
<!-- Ultimate Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_limit_i00" />
<set name="price" val="479123" />
</item>
<item id="32161" name="Unidentified Great Pata" additionalName="" type="EtcItem">
<item id="32161" name="Unidentified Great Pata" type="EtcItem">
<!-- Great Pata in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_great_pata_i00" />
<set name="price" val="683457" />
</item>
<item id="32162" name="Unidentified Great Helmet" additionalName="" type="EtcItem">
<item id="32162" name="Unidentified Great Helmet" type="EtcItem">
<!-- Great Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="26941" />
</item>
<item id="32163" name="Unidentified Great Axe" additionalName="" type="EtcItem">
<item id="32163" name="Unidentified Great Axe" type="EtcItem">
<!-- Great Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_great_axe_i00" />
<set name="price" val="968672" />
</item>
<item id="32164" name="Unidentified Great Sword" additionalName="" type="EtcItem">
<item id="32164" name="Unidentified Great Sword" type="EtcItem">
<!-- Great Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_great_sword_i00" />
<set name="price" val="968672" />
</item>
<item id="32165" name="Unidentified Grace Dagger" additionalName="" type="EtcItem">
<item id="32165" name="Unidentified Grace Dagger" type="EtcItem">
<!-- Great Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_grace_dagger_i00" />
<set name="price" val="479123" />
</item>
<item id="32166" name="Unidentified Grand Épée" additionalName="" type="EtcItem">
<item id="32166" name="Unidentified Grand Épée" type="EtcItem">
<!-- Kamael-exclusive weapon: Elven Long Sword conversion, Unidentified Grand ￉p←e. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="201115" />
</item>
<item id="32167" name="Unidentified Stick of Eternity" additionalName="" type="EtcItem">
<item id="32167" name="Unidentified Stick of Eternity" type="EtcItem">
<!-- Stick of Eternity in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_stick_of_eternity_i00" />
<set name="price" val="479123" />
</item>
<item id="32168" name="Unidentified Ghoul's Staff" additionalName="" type="EtcItem">
<item id="32168" name="Unidentified Ghoul's Staff" type="EtcItem">
<!-- Ghoul's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_ghouls_staff_i00" />
<set name="price" val="683457" />
</item>
<item id="32169" name="Unidentified Noble Elven Bow" additionalName="" type="EtcItem">
<item id="32169" name="Unidentified Noble Elven Bow" type="EtcItem">
<!-- Noble Elven Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_noble_elven_bow_i00" />
<set name="price" val="320406" />
</item>
<item id="32170" name="Unidentified Quality Leather Gloves" additionalName="" type="EtcItem">
<item id="32170" name="Unidentified Quality Leather Gloves" type="EtcItem">
<!-- Quality Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t09_g_i00" />
<set name="price" val="2334" />
</item>
<item id="32171" name="Unidentified Dark Stockings" additionalName="" type="EtcItem">
<item id="32171" name="Unidentified Dark Stockings" type="EtcItem">
<!-- Dark Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t16_l_i00" />
<set name="price" val="6960" />
</item>
<item id="32172" name="Unidentified Gauntlets" additionalName="" type="EtcItem">
<item id="32172" name="Unidentified Gauntlets" type="EtcItem">
<!-- Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t10_g_i00" />
<set name="price" val="5669" />
</item>
<item id="32173" name="Unidentified Reinforced Longbow" additionalName="" type="EtcItem">
<item id="32173" name="Unidentified Reinforced Longbow" type="EtcItem">
<!-- Reinforced Longbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_strengthening_long_bow_i00" />
<set name="price" val="155730" />
</item>
<item id="32174" name="Unidentified Reinforced Bow" additionalName="" type="EtcItem">
<item id="32174" name="Unidentified Reinforced Bow" type="EtcItem">
<!-- Reinforced Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_strengthening_bow_i00" />
<set name="price" val="45675" />
</item>
<item id="32175" name="Unidentified Reinforced Mithril Gloves" additionalName="" type="EtcItem">
<item id="32175" name="Unidentified Reinforced Mithril Gloves" type="EtcItem">
<!-- Reinforced Mithril Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t47_g_i00" />
<set name="price" val="14079" />
</item>
<item id="32176" name="Unidentified Reinforced Mithril Shirt" additionalName="" type="EtcItem">
<item id="32176" name="Unidentified Reinforced Mithril Shirt" type="EtcItem">
<!-- Reinforced Mithril shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t47_u_i00" />
<set name="price" val="42195" />
</item>
<item id="32177" name="Unidentified Reinforced Mithril Boots" additionalName="" type="EtcItem">
<item id="32177" name="Unidentified Reinforced Mithril Boots" type="EtcItem">
<!-- Reinforced Mithril Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t47_b_i00" />
<set name="price" val="14079" />
</item>
<item id="32178" name="Unidentified Reinforced Mithril Gaiters" additionalName="" type="EtcItem">
<item id="32178" name="Unidentified Reinforced Mithril Gaiters" type="EtcItem">
<!-- Reinforced Mithril Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t47_l_i00" />
<set name="price" val="26404" />
</item>
<item id="32179" name="Unidentified Reinforced Leather Gloves" additionalName="" type="EtcItem">
<item id="32179" name="Unidentified Reinforced Leather Gloves" type="EtcItem">
<!-- Reinforced Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t13_g_i00" />
<set name="price" val="5669" />
</item>
<item id="32180" name="Unidentified Reinforced Leather Shirt" additionalName="" type="EtcItem">
<item id="32180" name="Unidentified Reinforced Leather Shirt" type="EtcItem">
<!-- Reinforced Leather shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t13_u_i00" />
<set name="price" val="16965" />
</item>
<item id="32181" name="Unidentified Reinforced Leather Boots" additionalName="" type="EtcItem">
<item id="32181" name="Unidentified Reinforced Leather Boots" type="EtcItem">
<!-- Reinforced Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t13_b_i00" />
<set name="price" val="5669" />
</item>
<item id="32182" name="Unidentified Reinforced Leather Gaiters" additionalName="" type="EtcItem">
<item id="32182" name="Unidentified Reinforced Leather Gaiters" type="EtcItem">
<!-- Reinforced Leather Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t13_l_i00" />
<set name="price" val="10614" />
</item>
<item id="32183" name="Unidentified Steel Sword" additionalName="" type="EtcItem">
<item id="32183" name="Unidentified Steel Sword" type="EtcItem">
<!-- Steel Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_iron_sword_i00" />
<set name="price" val="45675" />
</item>
<item id="32184" name="Unidentified Iron Boots" additionalName="" type="EtcItem">
<item id="32184" name="Unidentified Iron Boots" type="EtcItem">
<!-- Iron Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t10_b_i00" />
<set name="price" val="5669" />
</item>
<item id="32185" name="Unidentified Assault Boots" additionalName="" type="EtcItem">
<item id="32185" name="Unidentified Assault Boots" type="EtcItem">
<!-- Assault Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t44_b_i00" />
<set name="price" val="10904" />
</item>
<item id="32186" name="Unidentified Leather Boots" additionalName="" type="EtcItem">
<item id="32186" name="Unidentified Leather Boots" type="EtcItem">
<!-- Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t09_b_i00" />
<set name="price" val="2334" />
</item>
<item id="32187" name="Unidentified Leather Gauntlets" additionalName="" type="EtcItem">
<item id="32187" name="Unidentified Leather Gauntlets" type="EtcItem">
<!-- Leather Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t18_g_i00" />
<set name="price" val="3712" />
</item>
<item id="32188" name="Unidentified Gastraphetes" additionalName="" type="EtcItem">
<item id="32188" name="Unidentified Gastraphetes" type="EtcItem">
<!-- Gastraphetes in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_gastraphetes_i00" />
<set name="price" val="107807" />
</item>
<item id="32189" name="Unidentified Guardian's Sword" additionalName="" type="EtcItem">
<item id="32189" name="Unidentified Guardian's Sword" type="EtcItem">
<!-- Guardian's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_guardians_sword_i00" />
<set name="price" val="1463253" />
</item>
<item id="32190" name="Talisman (R-grade) - P. Atk." additionalName="" type="Armor">
<item id="32190" name="Talisman (R-grade) - P. Atk." type="Armor">
<!-- P. Atk. + 2% when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="32191" name="Talisman (R-grade) - P. Atk. Spd." additionalName="" type="Armor">
<item id="32191" name="Talisman (R-grade) - P. Atk. Spd." type="Armor">
<!-- Atk. Spd. + 2% when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="32192" name="Talisman (R-grade) - M. Atk." additionalName="" type="Armor">
<item id="32192" name="Talisman (R-grade) - M. Atk." type="Armor">
<!-- M. Atk. + 2% when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="32193" name="Talisman (R-grade) - Casting Spd." additionalName="" type="Armor">
<item id="32193" name="Talisman (R-grade) - Casting Spd." type="Armor">
<!-- Casting Spd. + 2% when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />

View File

@@ -449,7 +449,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32226" name="Scroll of Escape: Talking Island Village" additionalName="" type="EtcItem">
<item id="32226" name="Scroll of Escape: Talking Island Village" type="EtcItem">
<!-- Magical scroll that relocates you to Talking Island. -->
<set name="icon" val="icon.etc_scroll_of_return_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -465,122 +465,122 @@
<player flyMounted="false" />
</cond>
</item>
<item id="32227" name="Stone of Awakening" additionalName="" type="EtcItem">
<item id="32227" name="Stone of Awakening" type="EtcItem">
<!-- Proof for awakening. -->
<set name="icon" val="icon.destiny_stone" />
</item>
<item id="32228" name="Hardener Pouch - D" additionalName="" type="EtcItem">
<item id="32228" name="Hardener Pouch - D" type="EtcItem">
<!-- Pouch containing A-D-grade hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32229" name="Hardener Pouch - C(49)" additionalName="" type="EtcItem">
<item id="32229" name="Hardener Pouch - C(49)" type="EtcItem">
<!-- Pouch containing A-C-grade hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32230" name="Hardener Pouch - C(52)" additionalName="" type="EtcItem">
<item id="32230" name="Hardener Pouch - C(52)" type="EtcItem">
<!-- Pouch containing A-C-grade hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32231" name="Hardener Pouch - C(55)" additionalName="" type="EtcItem">
<item id="32231" name="Hardener Pouch - C(55)" type="EtcItem">
<!-- Pouch containing A-C-grade hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32232" name="Hardener Pouch - B(58)" additionalName="" type="EtcItem">
<item id="32232" name="Hardener Pouch - B(58)" type="EtcItem">
<!-- Pouch containing B-grade hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32233" name="Hardener Pouch - B(61)" additionalName="" type="EtcItem">
<item id="32233" name="Hardener Pouch - B(61)" type="EtcItem">
<!-- Pouch containing B-grade hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32234" name="Hardener Pouch - A(64)" additionalName="" type="EtcItem">
<item id="32234" name="Hardener Pouch - A(64)" type="EtcItem">
<!-- Pouch containing A-grade Hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32235" name="Hardener Pouch - A(67)" additionalName="" type="EtcItem">
<item id="32235" name="Hardener Pouch - A(67)" type="EtcItem">
<!-- Pouch containing A-grade Hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32236" name="Hardener Pouch - A(70)" additionalName="" type="EtcItem">
<item id="32236" name="Hardener Pouch - A(70)" type="EtcItem">
<!-- Pouch containing A-grade Hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32237" name="Hardener Pouch - S(75)" additionalName="" type="EtcItem">
<item id="32237" name="Hardener Pouch - S(75)" type="EtcItem">
<!-- Pouch containing S-grade hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32238" name="Hardener Pouch - S(80)" additionalName="" type="EtcItem">
<item id="32238" name="Hardener Pouch - S(80)" type="EtcItem">
<!-- Pouch containing S-grade hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32239" name="Hardener Pouch - S(82)" additionalName="" type="EtcItem">
<item id="32239" name="Hardener Pouch - S(82)" type="EtcItem">
<!-- Pouch containing S-grade hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32240" name="Hardener Pouch - S(84)" additionalName="" type="EtcItem">
<item id="32240" name="Hardener Pouch - S(84)" type="EtcItem">
<!-- Pouch containing S-grade hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32241" name="Adventurer Support Goods" additionalName="" type="EtcItem">
<item id="32241" name="Adventurer Support Goods" type="EtcItem">
<!-- Box containing support goods for adventurers. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="weight" val="600" />
</item>
<item id="32242" name="Hardener Pouch - C(46)" additionalName="" type="EtcItem">
<item id="32242" name="Hardener Pouch - C(46)" type="EtcItem">
<!-- Pouch containing A-C-grade hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32243" name="Talisman (R-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<item id="32243" name="Talisman (R-grade) - P. Atk. (Passive)" type="Armor">
<!-- P. Atk. + 2% when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="32244" name="Talisman (R-grade) - Atk. Spd. (Passive)" additionalName="" type="Armor">
<item id="32244" name="Talisman (R-grade) - Atk. Spd. (Passive)" type="Armor">
<!-- Atk. Spd. + 2% when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="32245" name="Talisman (R-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<item id="32245" name="Talisman (R-grade) - M. Atk. (Passive)" type="Armor">
<!-- M. Atk. + 2% when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="32246" name="Talisman (R-grade) - Casting Spd. (Passive)" additionalName="" type="Armor">
<item id="32246" name="Talisman (R-grade) - Casting Spd. (Passive)" type="Armor">
<!-- Casting Spd. + 2% when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="32247" name="Talisman (R-grade) - Remove Debuff (Active)" additionalName="" type="Armor">
<item id="32247" name="Talisman (R-grade) - Remove Debuff (Active)" type="Armor">
<!-- Cancels all debuffs when used. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="32248" name="Talisman (R-grade) - Remove Debuff (Active)" additionalName="" type="Armor">
<item id="32248" name="Talisman (R-grade) - Remove Debuff (Active)" type="Armor">
<!-- Cancels all debuffs when used. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="32249" name="Infinite Wooden Quiver" additionalName="" type="EtcItem">
<item id="32249" name="Infinite Wooden Quiver" type="EtcItem">
<!-- Quiver containing arrows made of wood. Used with a No-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_arrows_i00" />
<set name="default_action" val="EQUIP" />
@@ -591,7 +591,7 @@
<set name="price" val="1580" />
<set name="is_infinite" val="true" />
</item>
<item id="32250" name="Infinite Bone Quiver" additionalName="" type="EtcItem">
<item id="32250" name="Infinite Bone Quiver" type="EtcItem">
<!-- Quiver containing arrows made of sharply ground bone. Used with a D-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_arrows_i00" />
<set name="crystal_type" val="D" />
@@ -603,7 +603,7 @@
<set name="price" val="7320" />
<set name="is_infinite" val="true" />
</item>
<item id="32251" name="Infinite Steel Quiver" additionalName="" type="EtcItem">
<item id="32251" name="Infinite Steel Quiver" type="EtcItem">
<!-- Quiver containing arrows made of steel. Used with a C-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_fine_steel_arrows_i00" />
<set name="crystal_type" val="C" />
@@ -615,7 +615,7 @@
<set name="price" val="11490" />
<set name="is_infinite" val="true" />
</item>
<item id="32252" name="Infinite Silver Quiver" additionalName="" type="EtcItem">
<item id="32252" name="Infinite Silver Quiver" type="EtcItem">
<!-- Quiver containing steel arrows plated in silver. Used with a B-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_silver_arrows_i00" />
<set name="crystal_type" val="B" />
@@ -627,7 +627,7 @@
<set name="price" val="34630" />
<set name="is_infinite" val="true" />
</item>
<item id="32253" name="Infinite Mithril Quiver" additionalName="" type="EtcItem">
<item id="32253" name="Infinite Mithril Quiver" type="EtcItem">
<!-- Quiver containing steel arrows plated in mithril. Used with an A-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_arrows_i00" />
<set name="crystal_type" val="A" />
@@ -639,7 +639,7 @@
<set name="price" val="364800" />
<set name="is_infinite" val="true" />
</item>
<item id="32254" name="Infinite Quiver of Light" additionalName="" type="EtcItem">
<item id="32254" name="Infinite Quiver of Light" type="EtcItem">
<!-- This quiver contains arrows made of unknown material. Used with an S-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_shining_arrows_i00" />
<set name="crystal_type" val="S" />
@@ -651,7 +651,7 @@
<set name="price" val="1716000" />
<set name="is_infinite" val="true" />
</item>
<item id="32255" name="Infinite Orichalcum Quiver" additionalName="" type="EtcItem">
<item id="32255" name="Infinite Orichalcum Quiver" type="EtcItem">
<!-- Quiver containing arrows made of orichalcum. Used with an R-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_arrows_i00" />
<set name="crystal_type" val="R" />
@@ -663,7 +663,7 @@
<set name="price" val="4528800" />
<set name="is_infinite" val="true" />
</item>
<item id="32256" name="Infinite Wooden Bolt Container" additionalName="" type="EtcItem">
<item id="32256" name="Infinite Wooden Bolt Container" type="EtcItem">
<!-- Container with bolts made of wood. Used with a No-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_bolts_i00" />
<set name="default_action" val="EQUIP" />
@@ -674,7 +674,7 @@
<set name="price" val="1580" />
<set name="is_infinite" val="true" />
</item>
<item id="32257" name="Infinite Bone Bolt Container" additionalName="" type="EtcItem">
<item id="32257" name="Infinite Bone Bolt Container" type="EtcItem">
<!-- Container with bolts made of sharply ground bone. Used with a D-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_bolts_i00" />
<set name="crystal_type" val="D" />
@@ -686,7 +686,7 @@
<set name="price" val="7320" />
<set name="is_infinite" val="true" />
</item>
<item id="32258" name="Infinite Steel Bolt Container" additionalName="" type="EtcItem">
<item id="32258" name="Infinite Steel Bolt Container" type="EtcItem">
<!-- Container with bolts made of steel. Used with a C-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_fine_steel_bolts_i00" />
<set name="crystal_type" val="C" />
@@ -698,7 +698,7 @@
<set name="price" val="11490" />
<set name="is_infinite" val="true" />
</item>
<item id="32259" name="Infinite Silver Bolt Container" additionalName="" type="EtcItem">
<item id="32259" name="Infinite Silver Bolt Container" type="EtcItem">
<!-- Container with steel bolts plated in silver. Used with a B-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_silver_bolts_i00" />
<set name="crystal_type" val="B" />
@@ -710,7 +710,7 @@
<set name="price" val="34630" />
<set name="is_infinite" val="true" />
</item>
<item id="32260" name="Infinite Mithril Bolt Container" additionalName="" type="EtcItem">
<item id="32260" name="Infinite Mithril Bolt Container" type="EtcItem">
<!-- Container with steel bolts plated in mithril. Used with an A-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_bolts_i00" />
<set name="crystal_type" val="A" />
@@ -722,7 +722,7 @@
<set name="price" val="364800" />
<set name="is_infinite" val="true" />
</item>
<item id="32261" name="Infinite Light Bolt Container" additionalName="" type="EtcItem">
<item id="32261" name="Infinite Light Bolt Container" type="EtcItem">
<!-- This container Has bolts made of unknown material. Used with an S-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_shining_bolts_i00" />
<set name="crystal_type" val="S" />
@@ -734,7 +734,7 @@
<set name="price" val="1716000" />
<set name="is_infinite" val="true" />
</item>
<item id="32262" name="Infinite Orichalcum Bolt Container" additionalName="" type="EtcItem">
<item id="32262" name="Infinite Orichalcum Bolt Container" type="EtcItem">
<!-- Container with bolts made of orichalcum. Used with an R-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_bolts_i00" />
<set name="crystal_type" val="R" />
@@ -746,7 +746,7 @@
<set name="price" val="4528800" />
<set name="is_infinite" val="true" />
</item>
<item id="32263" name="Awakened Hero's Olympiad Treasure Chest" additionalName="" type="EtcItem">
<item id="32263" name="Awakened Hero's Olympiad Treasure Chest" type="EtcItem">
<!-- Awakened Hero's Olympiad Treasure Chest. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
@@ -831,108 +831,108 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="30317,1,1,100;32316,5,5,100;33502,1,1,100" />
</item>
<item id="32272" name="Expedition Volunteer's Reward Box" additionalName="" type="EtcItem">
<item id="32272" name="Expedition Volunteer's Reward Box" type="EtcItem">
<!-- Reward box given to volunteers for the Antharas expedition. When the chest is opened, you can receive the Oren Lord Valtez' reward. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32273" name="Recipe: Human Male Wig" additionalName="" type="EtcItem">
<item id="32273" name="Recipe: Human Male Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Human Male Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32274" name="Recipe: Human Female Wig" additionalName="" type="EtcItem">
<item id="32274" name="Recipe: Human Female Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Human Female Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32275" name="Recipe: Human Male Wizard Wig" additionalName="" type="EtcItem">
<item id="32275" name="Recipe: Human Male Wizard Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Human Male Wizard Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32276" name="Recipe: Human Female Wizard Wig" additionalName="" type="EtcItem">
<item id="32276" name="Recipe: Human Female Wizard Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Human Female Wizard Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32277" name="Recipe: Elf Male Wig" additionalName="" type="EtcItem">
<item id="32277" name="Recipe: Elf Male Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Elf Male Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32278" name="Recipe: Elf Female Wig" additionalName="" type="EtcItem">
<item id="32278" name="Recipe: Elf Female Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Elf Female Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32279" name="Recipe: Dark Elf Male Wig" additionalName="" type="EtcItem">
<item id="32279" name="Recipe: Dark Elf Male Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Dark Elf Male Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32280" name="Recipe: Dark Elf Female Wig" additionalName="" type="EtcItem">
<item id="32280" name="Recipe: Dark Elf Female Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Dark Elf Female Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32281" name="Recipe: Dwarf Male Wig" additionalName="" type="EtcItem">
<item id="32281" name="Recipe: Dwarf Male Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Dwarf Male Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32282" name="Recipe: Dwarf Female Wig" additionalName="" type="EtcItem">
<item id="32282" name="Recipe: Dwarf Female Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Dwarf Female Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32283" name="Recipe: Orc Male Wig" additionalName="" type="EtcItem">
<item id="32283" name="Recipe: Orc Male Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Orc Male Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32284" name="Recipe: Orc Female Wig" additionalName="" type="EtcItem">
<item id="32284" name="Recipe: Orc Female Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Orc Female Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32285" name="Recipe: Orc Male Shaman Wig" additionalName="" type="EtcItem">
<item id="32285" name="Recipe: Orc Male Shaman Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Orc Male Shaman Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32286" name="Recipe: Orc Female Shaman Wig" additionalName="" type="EtcItem">
<item id="32286" name="Recipe: Orc Female Shaman Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Orc Female Shaman Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32287" name="Recipe: Kamael Male Wig" additionalName="" type="EtcItem">
<item id="32287" name="Recipe: Kamael Male Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Kamael Male Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32288" name="Recipe: Kamael Female Wig" additionalName="" type="EtcItem">
<item id="32288" name="Recipe: Kamael Female Wig" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Kamael Female Wig. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="32289" name="Olympiad Guardian Warrior's Ring" additionalName="" type="Armor">
<item id="32289" name="Olympiad Guardian Warrior's Ring" type="Armor">
<!-- Olympiad Guardian Warrior's Ring. 30-day. MP + 28. -->
<set name="icon" val="icon.accessory_ring_of_hero_i00" />
<set name="default_action" val="EQUIP" />
@@ -944,7 +944,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="32290" name="Olympiad Guardian Warrior's Necklace" additionalName="" type="Armor">
<item id="32290" name="Olympiad Guardian Warrior's Necklace" type="Armor">
<!-- Olympiad Guardian Warrior's Necklace. 30-day. MP + 57. -->
<set name="icon" val="icon.accessory_necklace_of_hero_i00" />
<set name="default_action" val="EQUIP" />
@@ -956,7 +956,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="32291" name="Olympiad Guardian Warrior's Earring" additionalName="" type="Armor">
<item id="32291" name="Olympiad Guardian Warrior's Earring" type="Armor">
<!-- Olympiad Guardian Warrior's Earring. 30-day. MP + 42. -->
<set name="icon" val="icon.accessory_earring_of_hero_i00" />
<set name="default_action" val="EQUIP" />
@@ -968,7 +968,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="32292" name="Recipe: Immortal Belt (60%)" additionalName="" type="EtcItem">
<item id="32292" name="Recipe: Immortal Belt (60%)" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Immortal Belt. Requires Create Common Item Lv. 10. Success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -976,21 +976,21 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="32293" name="Recipe: Immortal Bracelet (60%)" additionalName="" type="EtcItem">
<item id="32293" name="Recipe: Immortal Bracelet (60%)" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Immortal Bracelet. Requires Create Common Item Lv. 10. Success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="355600" />
<set name="is_stackable" val="true" />
</item>
<item id="32294" name="Recipe: Immortal Shirt (60%)" additionalName="" type="EtcItem">
<item id="32294" name="Recipe: Immortal Shirt (60%)" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Immortal Shirt. Requires Create Common Item Lv. 10. Success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="399700" />
<set name="is_stackable" val="true" />
</item>
<item id="32295" name="Recipe: Twilight Belt (60%)" additionalName="" type="EtcItem">
<item id="32295" name="Recipe: Twilight Belt (60%)" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Twilight Belt. Requires Create Common Item Lv. 10. Success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -998,14 +998,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="32296" name="Recipe: Twilight Bracelet (60%)" additionalName="" type="EtcItem">
<item id="32296" name="Recipe: Twilight Bracelet (60%)" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Twilight Bracelet. Requires Create Common Item Lv. 10. Success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="355600" />
<set name="is_stackable" val="true" />
</item>
<item id="32297" name="Recipe: Twilight Shirt (60%)" additionalName="" type="EtcItem">
<item id="32297" name="Recipe: Twilight Shirt (60%)" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Twilight Shirt. Requires Create Common Item Lv. 10. Success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -1013,7 +1013,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="32298" name="Recipe: Seraph Belt (60%)" additionalName="" type="EtcItem">
<item id="32298" name="Recipe: Seraph Belt (60%)" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Seraph Belt. Requires Create Common Item Lv. 10. Success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -1021,7 +1021,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="32299" name="Recipe: Seraph Bracelet (60%)" additionalName="" type="EtcItem">
<item id="32299" name="Recipe: Seraph Bracelet (60%)" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Seraph Bracelet. Requires Create Common Item Lv. 10. Success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="32300" name="Recipe: Seraph Shirt (60%)" additionalName="" type="EtcItem">
<item id="32300" name="Recipe: Seraph Shirt (60%)" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Seraph Shirt. Requires Create Common Item Lv. 10. Success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -8,7 +8,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="32301" name="Recipe: Eternal Belt (60%)" additionalName="" type="EtcItem">
<item id="32301" name="Recipe: Eternal Belt (60%)" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Eternal Belt. Requires Create Common Item Lv. 10. Success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -16,14 +16,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="32302" name="Recipe: Eternal Bracelet (60%)" additionalName="" type="EtcItem">
<item id="32302" name="Recipe: Eternal Bracelet (60%)" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Eternal Bracelet. Requires Create Common Item Lv. 10. Success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="355600" />
<set name="is_stackable" val="true" />
</item>
<item id="32303" name="Recipe: Eternal Shirt (60%)" additionalName="" type="EtcItem">
<item id="32303" name="Recipe: Eternal Shirt (60%)" type="EtcItem">
<!-- Used by all classes after completion of the fourth class transfer. Recipe for Eternal Shirt. Requires Create Common Item Lv. 10. Success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -31,91 +31,91 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="32304" name="Immortal Belt Fragment" additionalName="" type="EtcItem">
<item id="32304" name="Immortal Belt Fragment" type="EtcItem">
<!-- Main ingredient for making an Immortal Belt. -->
<set name="icon" val="icon.etc_piece_belt_i00" />
<set name="weight" val="60" />
<set name="price" val="499750" />
<set name="is_stackable" val="true" />
</item>
<item id="32305" name="Immortal Bracelet Fragment" additionalName="" type="EtcItem">
<item id="32305" name="Immortal Bracelet Fragment" type="EtcItem">
<!-- Main ingredient for making an Immortal Bracelet. -->
<set name="icon" val="icon.etc_piece_bracelet_i00" />
<set name="weight" val="60" />
<set name="price" val="889000" />
<set name="is_stackable" val="true" />
</item>
<item id="32306" name="Immortal Shirt Lining" additionalName="" type="EtcItem">
<item id="32306" name="Immortal Shirt Lining" type="EtcItem">
<!-- Main ingredient for making an Immortal Shirt. -->
<set name="icon" val="icon.etc_piece_shirt_i00" />
<set name="weight" val="60" />
<set name="price" val="999250" />
<set name="is_stackable" val="true" />
</item>
<item id="32307" name="Twilight Belt Fragment" additionalName="" type="EtcItem">
<item id="32307" name="Twilight Belt Fragment" type="EtcItem">
<!-- Main ingredient for making a Twilight Belt. -->
<set name="icon" val="icon.etc_piece_belt_violet_i00" />
<set name="weight" val="60" />
<set name="price" val="1492500" />
<set name="is_stackable" val="true" />
</item>
<item id="32308" name="Twilight Bracelet Fragment" additionalName="" type="EtcItem">
<item id="32308" name="Twilight Bracelet Fragment" type="EtcItem">
<!-- Main ingredient for making a Twilight Bracelet. -->
<set name="icon" val="icon.etc_piece_bracelet_violet_i00" />
<set name="weight" val="60" />
<set name="price" val="889000" />
<set name="is_stackable" val="true" />
</item>
<item id="32309" name="Twilight Shirt Lining" additionalName="" type="EtcItem">
<item id="32309" name="Twilight Shirt Lining" type="EtcItem">
<!-- Main ingredient for making a Twilight Shirt. -->
<set name="icon" val="icon.etc_piece_shirt_violet_i00" />
<set name="weight" val="60" />
<set name="price" val="2985250" />
<set name="is_stackable" val="true" />
</item>
<item id="32310" name="Seraph Belt Fragment" additionalName="" type="EtcItem">
<item id="32310" name="Seraph Belt Fragment" type="EtcItem">
<!-- Main ingredient for making a Seraph Belt. -->
<set name="icon" val="icon.etc_piece_belt_green_i00" />
<set name="weight" val="60" />
<set name="price" val="3412000" />
<set name="is_stackable" val="true" />
</item>
<item id="32311" name="Seraph Bracelet Fragment" additionalName="" type="EtcItem">
<item id="32311" name="Seraph Bracelet Fragment" type="EtcItem">
<!-- Main ingredient for making a Seraph Bracelet. -->
<set name="icon" val="icon.etc_piece_bracelet_green_i00" />
<set name="weight" val="60" />
<set name="price" val="889000" />
<set name="is_stackable" val="true" />
</item>
<item id="32312" name="Seraph Shirt Lining" additionalName="" type="EtcItem">
<item id="32312" name="Seraph Shirt Lining" type="EtcItem">
<!-- Main ingredient for making a Seraph Shirt. -->
<set name="icon" val="icon.etc_piece_shirt_green_i00" />
<set name="weight" val="60" />
<set name="price" val="6824000" />
<set name="is_stackable" val="true" />
</item>
<item id="32313" name="Eternal Belt Fragment" additionalName="" type="EtcItem">
<item id="32313" name="Eternal Belt Fragment" type="EtcItem">
<!-- Main ingredient for making an Eternal Belt. -->
<set name="icon" val="icon.etc_piece_belt_blue_i00" />
<set name="weight" val="60" />
<set name="price" val="8892500" />
<set name="is_stackable" val="true" />
</item>
<item id="32314" name="Eternal Bracelet Fragment" additionalName="" type="EtcItem">
<item id="32314" name="Eternal Bracelet Fragment" type="EtcItem">
<!-- Main ingredient for making an Eternal Bracelet. -->
<set name="icon" val="icon.etc_piece_bracelet_blue_i00" />
<set name="weight" val="60" />
<set name="price" val="889000" />
<set name="is_stackable" val="true" />
</item>
<item id="32315" name="Eternal Shirt Lining" additionalName="" type="EtcItem">
<item id="32315" name="Eternal Shirt Lining" type="EtcItem">
<!-- Main ingredient for making an Eternal Shirt. -->
<set name="icon" val="icon.etc_piece_shirt_blue_i00" />
<set name="weight" val="60" />
<set name="price" val="17783000" />
<set name="is_stackable" val="true" />
</item>
<item id="32316" name="Elixir of Blessing" additionalName="" type="EtcItem">
<item id="32316" name="Elixir of Blessing" type="EtcItem">
<set name="icon" val="icon.etc_super_potion_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
@@ -130,44 +130,44 @@
<set name="item_skill" val="9198-1;9199-1;9200-1;9201-1;9202-1;9203-1;" />
<set name="commissionItemType" val="POTION" />
</item>
<item id="32317" name="Recipe: Elixir of Blessing" additionalName="" type="EtcItem">
<item id="32317" name="Recipe: Elixir of Blessing" type="EtcItem">
<!-- For those who have completed the fourth class transfer only. Recipe for Elixir of Blessing. Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="32318" name="Basic Talisman - P. Atk. Spd." additionalName="" type="Armor">
<item id="32318" name="Basic Talisman - P. Atk. Spd." type="Armor">
<!-- Atk. Spd. + 2% when equipped. Shadow weapon. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="32319" name="Basic Talisman - P. Atk." additionalName="" type="Armor">
<item id="32319" name="Basic Talisman - P. Atk." type="Armor">
<!-- P. Atk. + 2% when equipped. Shadow weapon. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="32320" name="Basic Talisman - P. Def." additionalName="" type="Armor">
<item id="32320" name="Basic Talisman - P. Def." type="Armor">
<!-- P. Def. + 3% when equipped. Shadow weapon. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="32321" name="Basic Talisman - Casting Spd." additionalName="" type="Armor">
<item id="32321" name="Basic Talisman - Casting Spd." type="Armor">
<!-- Casting Spd. + 2% when equipped. Shadow weapon. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="32322" name="Basic Talisman - M. Def." additionalName="" type="Armor">
<item id="32322" name="Basic Talisman - M. Def." type="Armor">
<!-- M. Def. + 3% when equipped. Shadow weapon. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="32323" name="Basic Talisman - M. Atk." additionalName="" type="Armor">
<item id="32323" name="Basic Talisman - M. Atk." type="Armor">
<!-- M. Atk. + 2% when equipped. Shadow weapon. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />

View File

@@ -51,25 +51,25 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32604" name="Orbis Reward Box (Support)" additionalName="" type="EtcItem">
<item id="32604" name="Orbis Reward Box (Support)" type="EtcItem">
<!-- Support Orbis Reward Box -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="price" val="100000" />
<set name="is_stackable" val="true" />
</item>
<item id="32605" name="Orbis Reward Box (High-grade)" additionalName="" type="EtcItem">
<item id="32605" name="Orbis Reward Box (High-grade)" type="EtcItem">
<!-- High-grade Orbis Reward Box -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="price" val="5554218" />
<set name="is_stackable" val="true" />
</item>
<item id="32606" name="Orbis Reward Box (Luxury-grade)" additionalName="" type="EtcItem">
<item id="32606" name="Orbis Reward Box (Luxury-grade)" type="EtcItem">
<!-- Luxury-grade Orbis Reward Box -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="price" val="7926800" />
<set name="is_stackable" val="true" />
</item>
<item id="32607" name="Orbis Reward Box (Top-grade)" additionalName="" type="EtcItem">
<item id="32607" name="Orbis Reward Box (Top-grade)" type="EtcItem">
<!-- Top-grade Orbis Reward Box -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="price" val="1948100" />

View File

@@ -1,129 +1,129 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="32700" name="Low-grade Magic Rune Clip (R-grade)" additionalName="" type="EtcItem">
<item id="32700" name="Low-grade Magic Rune Clip (R-grade)" type="EtcItem">
<!-- Low-grade Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="weight" val="20" />
</item>
<item id="32701" name="Mid-grade Magic Rune Clip (R-grade)" additionalName="" type="EtcItem">
<item id="32701" name="Mid-grade Magic Rune Clip (R-grade)" type="EtcItem">
<!-- Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="weight" val="20" />
</item>
<item id="32702" name="High-grade Magic Rune Clip (R-grade)" additionalName="" type="EtcItem">
<item id="32702" name="High-grade Magic Rune Clip (R-grade)" type="EtcItem">
<!-- High-grade Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i01" />
<set name="weight" val="20" />
</item>
<item id="32703" name="Top-grade Magic Rune Clip (R-grade)" additionalName="" type="EtcItem">
<item id="32703" name="Top-grade Magic Rune Clip (R-grade)" type="EtcItem">
<!-- Top-grade Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i02" />
<set name="weight" val="20" />
</item>
<item id="32704" name="Low-grade Magic Ornament (R-grade)" additionalName="" type="EtcItem">
<item id="32704" name="Low-grade Magic Ornament (R-grade)" type="EtcItem">
<!-- Low-grade Magic Pin that can improve the function of an R-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="weight" val="20" />
<set name="commissionItemType" val="MAGIC_ORNAMENT" />
</item>
<item id="32705" name="Mid-grade Magic Ornament (R-grade)" additionalName="" type="EtcItem">
<item id="32705" name="Mid-grade Magic Ornament (R-grade)" type="EtcItem">
<!-- Magic Pin that can improve the function of an R-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="weight" val="20" />
<set name="commissionItemType" val="MAGIC_ORNAMENT" />
</item>
<item id="32706" name="High-grade Magic Ornament (R-grade)" additionalName="" type="EtcItem">
<item id="32706" name="High-grade Magic Ornament (R-grade)" type="EtcItem">
<!-- High-grade Magic Pin that can improve the function of an R-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i01" />
<set name="weight" val="20" />
</item>
<item id="32707" name="Top-grade Magic Ornament (R-grade)" additionalName="" type="EtcItem">
<item id="32707" name="Top-grade Magic Ornament (R-grade)" type="EtcItem">
<!-- Top-grade Magic Pin that can improve the function of an R-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i02" />
<set name="weight" val="20" />
</item>
<item id="32708" name="Low-grade Magic Rune Clip (R95-grade)" additionalName="" type="EtcItem">
<item id="32708" name="Low-grade Magic Rune Clip (R95-grade)" type="EtcItem">
<!-- Low-grade Magic Rune Clip that can improve the function of R95-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="weight" val="20" />
</item>
<item id="32709" name="Mid-grade Magic Rune Clip (R95-grade)" additionalName="" type="EtcItem">
<item id="32709" name="Mid-grade Magic Rune Clip (R95-grade)" type="EtcItem">
<!-- Magic Rune Clip that can improve the function of R95-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="weight" val="20" />
</item>
<item id="32710" name="High-grade Magic Rune Clip (R95-grade)" additionalName="" type="EtcItem">
<item id="32710" name="High-grade Magic Rune Clip (R95-grade)" type="EtcItem">
<!-- High-grade Magic Rune Clip that can improve the function of R95-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i01" />
<set name="weight" val="20" />
</item>
<item id="32711" name="Top-grade Magic Rune Clip (R95-grade)" additionalName="" type="EtcItem">
<item id="32711" name="Top-grade Magic Rune Clip (R95-grade)" type="EtcItem">
<!-- Top-grade Magic Rune Clip that can improve the function of R95-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i02" />
<set name="weight" val="20" />
</item>
<item id="32712" name="Low-grade Magic Ornament (R95-grade)" additionalName="" type="EtcItem">
<item id="32712" name="Low-grade Magic Ornament (R95-grade)" type="EtcItem">
<!-- Low-grade Magic Pin that can improve the function of an R95-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="weight" val="20" />
</item>
<item id="32713" name="Mid-grade Magic Ornament (R95-grade)" additionalName="" type="EtcItem">
<item id="32713" name="Mid-grade Magic Ornament (R95-grade)" type="EtcItem">
<!-- Magic Pin that can improve the function of an R95-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="weight" val="20" />
</item>
<item id="32714" name="High-grade Magic Ornament (R95-grade)" additionalName="" type="EtcItem">
<item id="32714" name="High-grade Magic Ornament (R95-grade)" type="EtcItem">
<!-- High-grade Magic Pin that can improve the function of an R95-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i01" />
<set name="weight" val="20" />
</item>
<item id="32715" name="Top-grade Magic Ornament (R95-grade)" additionalName="" type="EtcItem">
<item id="32715" name="Top-grade Magic Ornament (R95-grade)" type="EtcItem">
<!-- Top-grade Magic Pin that can improve the function of an R95-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i02" />
<set name="weight" val="20" />
</item>
<item id="32716" name="Low-grade Magic Rune Clip (R99-grade)" additionalName="" type="EtcItem">
<item id="32716" name="Low-grade Magic Rune Clip (R99-grade)" type="EtcItem">
<!-- Low-grade Magic Rune Clip that can improve the function of R99-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="weight" val="20" />
</item>
<item id="32717" name="Mid-grade Magic Rune Clip (R99-grade)" additionalName="" type="EtcItem">
<item id="32717" name="Mid-grade Magic Rune Clip (R99-grade)" type="EtcItem">
<!-- Magic Rune Clip that can improve the function of R99-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="weight" val="20" />
</item>
<item id="32718" name="High-grade Magic Rune Clip (R99-grade)" additionalName="" type="EtcItem">
<item id="32718" name="High-grade Magic Rune Clip (R99-grade)" type="EtcItem">
<!-- High-grade Magic Rune Clip that can improve the function of R99-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i01" />
<set name="weight" val="20" />
</item>
<item id="32719" name="Top-grade Magic Rune Clip (R99-grade)" additionalName="" type="EtcItem">
<item id="32719" name="Top-grade Magic Rune Clip (R99-grade)" type="EtcItem">
<!-- Top-grade Magic Rune Clip that can improve the function of R99-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i02" />
<set name="weight" val="20" />
</item>
<item id="32720" name="Low-grade Magic Ornament (R99-grade)" additionalName="" type="EtcItem">
<item id="32720" name="Low-grade Magic Ornament (R99-grade)" type="EtcItem">
<!-- Low-grade Magic Pin that can improve the function of an R99-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="weight" val="20" />
</item>
<item id="32721" name="Mid-grade Magic Ornament (R99-grade)" additionalName="" type="EtcItem">
<item id="32721" name="Mid-grade Magic Ornament (R99-grade)" type="EtcItem">
<!-- Magic Pin that can improve the function of an R99-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="weight" val="20" />
</item>
<item id="32722" name="High-grade Magic Ornament (R99-grade)" additionalName="" type="EtcItem">
<item id="32722" name="High-grade Magic Ornament (R99-grade)" type="EtcItem">
<!-- High-grade Magic Pin that can improve the function of an R99-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i01" />
<set name="weight" val="20" />
</item>
<item id="32723" name="Top-grade Magic Ornament (R99-grade)" additionalName="" type="EtcItem">
<item id="32723" name="Top-grade Magic Ornament (R99-grade)" type="EtcItem">
<!-- Top-grade Magic Pin that can improve the function of an R99-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i02" />
<set name="weight" val="20" />
<set name="commissionItemType" val="MAGIC_ORNAMENT" />
</item>
<item id="32724" name="Guardian Warrior's Reward Box" additionalName="" type="EtcItem">
<item id="32724" name="Guardian Warrior's Reward Box" type="EtcItem">
<!-- Reward box containing special item that was crafted to praise the warriors who defeated Shilen's creations. You must open it to see what it contains. Double-click to examine. -->
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="is_stackable" val="true" />
@@ -142,91 +142,91 @@
<set name="weight" val="10" />
<set name="time" val="259200" />
</item>
<item id="32727" name="Treasure Chest" additionalName="" type="EtcItem">
<item id="32727" name="Treasure Chest" type="EtcItem">
<!-- Double-click to acquire at random a Hair Accessory Pack, Pendant Pack, Enchant Scroll Pack and Elixir Pack. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32728" name="Hair Accessory Pack" additionalName="" type="EtcItem">
<item id="32728" name="Hair Accessory Pack" type="EtcItem">
<!-- Chest containing Hair Accessory. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32729" name="Pendant Pack" additionalName="" type="EtcItem">
<item id="32729" name="Pendant Pack" type="EtcItem">
<!-- Chest containing pendant that can strengthen hair accessories. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32730" name="Enchant Scroll Pack (S-grade)" additionalName="" type="EtcItem">
<item id="32730" name="Enchant Scroll Pack (S-grade)" type="EtcItem">
<!-- Box containing S-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32731" name="Enchant Scroll Pack (R-grade)" additionalName="" type="EtcItem">
<item id="32731" name="Enchant Scroll Pack (R-grade)" type="EtcItem">
<!-- Box containing R-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32732" name="Enchant Scroll Pack (D-grade)" additionalName="" type="EtcItem">
<item id="32732" name="Enchant Scroll Pack (D-grade)" type="EtcItem">
<!-- Box containing D-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32733" name="Enchant Scroll Pack (C-grade)" additionalName="" type="EtcItem">
<item id="32733" name="Enchant Scroll Pack (C-grade)" type="EtcItem">
<!-- Box containing C-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32734" name="Enchant Scroll Pack (B-grade)" additionalName="" type="EtcItem">
<item id="32734" name="Enchant Scroll Pack (B-grade)" type="EtcItem">
<!-- Box containing B-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32735" name="Enchant Scroll Pack (A-grade)" additionalName="" type="EtcItem">
<item id="32735" name="Enchant Scroll Pack (A-grade)" type="EtcItem">
<!-- Box containing A-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32736" name="Elixir Pack (S-grade)" additionalName="" type="EtcItem">
<item id="32736" name="Elixir Pack (S-grade)" type="EtcItem">
<!-- Box containing S-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32737" name="Elixir Pack (R-grade)" additionalName="" type="EtcItem">
<item id="32737" name="Elixir Pack (R-grade)" type="EtcItem">
<!-- Box containing R-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32738" name="Elixir Pack (D-grade)" additionalName="" type="EtcItem">
<item id="32738" name="Elixir Pack (D-grade)" type="EtcItem">
<!-- Box containing D-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32739" name="Elixir Pack (C-grade)" additionalName="" type="EtcItem">
<item id="32739" name="Elixir Pack (C-grade)" type="EtcItem">
<!-- Box containing C-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32740" name="Elixir Pack (B-grade)" additionalName="" type="EtcItem">
<item id="32740" name="Elixir Pack (B-grade)" type="EtcItem">
<!-- Box containing B-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32741" name="Elixir Pack (A-grade)" additionalName="" type="EtcItem">
<item id="32741" name="Elixir Pack (A-grade)" type="EtcItem">
<!-- Box containing A-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
@@ -400,77 +400,77 @@
<set name="is_depositable" val="false" />
<set name="item_skill" val="12896-1" />
</item>
<item id="32756" name="Rabbit Ears - STR Pendant" additionalName="" type="EtcItem">
<item id="32756" name="Rabbit Ears - STR Pendant" type="EtcItem">
<!-- Combines rabbit ears to make Rabbit Ears - STR. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="weight" val="10" />
</item>
<item id="32757" name="Rabbit Ears - DEX Pendant" additionalName="" type="EtcItem">
<item id="32757" name="Rabbit Ears - DEX Pendant" type="EtcItem">
<!-- Combines rabbit ears to make Rabbit Ears - DEX. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="weight" val="10" />
</item>
<item id="32758" name="Raccoon Ears: CON Pendant" additionalName="" type="EtcItem">
<item id="32758" name="Raccoon Ears: CON Pendant" type="EtcItem">
<!-- Combines raccoon ears to make Raccoon Ear - CON. -->
<set name="icon" val="icon.accessory_racoon_ear_i00" />
<set name="weight" val="10" />
</item>
<item id="32759" name="Raccoon Ears: MEN Pendant" additionalName="" type="EtcItem">
<item id="32759" name="Raccoon Ears: MEN Pendant" type="EtcItem">
<!-- Combines raccoon ears to make Raccoon Ear - MEN. -->
<set name="icon" val="icon.accessory_racoon_ear_i00" />
<set name="weight" val="10" />
</item>
<item id="32760" name="Cat Ears: INT Pendant" additionalName="" type="EtcItem">
<item id="32760" name="Cat Ears: INT Pendant" type="EtcItem">
<!-- Combines cat ears to make Cat Ear - INT. -->
<set name="icon" val="icon.accessory_cat_ear_i00" />
<set name="weight" val="10" />
</item>
<item id="32761" name="Cat Ears: WIT Pendant" additionalName="" type="EtcItem">
<item id="32761" name="Cat Ears: WIT Pendant" type="EtcItem">
<!-- Combines cat ears to make Cat Ear - WIT. -->
<set name="icon" val="icon.accessory_cat_ear_i00" />
<set name="weight" val="10" />
</item>
<item id="32762" name="Romantic Chapeau - P. Critical Rate Pendant" additionalName="" type="EtcItem">
<item id="32762" name="Romantic Chapeau - P. Critical Rate Pendant" type="EtcItem">
<!-- Combines romantic chapeaus to make Romantic Chapeau - P. Critical Rate. -->
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
<set name="weight" val="10" />
</item>
<item id="32763" name="Romantic Chapeau - Critical Damage Pendant" additionalName="" type="EtcItem">
<item id="32763" name="Romantic Chapeau - Critical Damage Pendant" type="EtcItem">
<!-- Combines romantic chapeaus to make Romantic Chapeau - P. Critical Damage. -->
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
<set name="weight" val="10" />
</item>
<item id="32764" name="Angel Circlet - P. Def. Pendant" additionalName="" type="EtcItem">
<item id="32764" name="Angel Circlet - P. Def. Pendant" type="EtcItem">
<!-- Combines angel circlets to make Angel Circlet - P. Def. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="weight" val="10" />
</item>
<item id="32765" name="Angel Circlet - M. Def. Pendant" additionalName="" type="EtcItem">
<item id="32765" name="Angel Circlet - M. Def. Pendant" type="EtcItem">
<!-- Combines angel circlets to make Angel Circlet - M. Def. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="weight" val="10" />
</item>
<item id="32766" name="Angel Circlet - Evasion Pendant" additionalName="" type="EtcItem">
<item id="32766" name="Angel Circlet - Evasion Pendant" type="EtcItem">
<!-- Combines angel circlets to make Angel Circlet - Evasion. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="weight" val="10" />
</item>
<item id="32767" name="Demon Circlet - P. Atk. Pendant" additionalName="" type="EtcItem">
<item id="32767" name="Demon Circlet - P. Atk. Pendant" type="EtcItem">
<!-- Combines demon circlets to make Demon Circlet - P. Atk. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="weight" val="10" />
</item>
<item id="32768" name="Demon Circlet - M. Atk. Pendant" additionalName="" type="EtcItem">
<item id="32768" name="Demon Circlet - M. Atk. Pendant" type="EtcItem">
<!-- Combines demon circlets to make Demon Circlet - M. Atk. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="weight" val="10" />
</item>
<item id="32769" name="Demon Circlet - Accuracy Pendant" additionalName="" type="EtcItem">
<item id="32769" name="Demon Circlet - Accuracy Pendant" type="EtcItem">
<!-- Combines demon circlets to make Demon Circlet - Accuracy. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="weight" val="10" />
</item>
<item id="32770" name="Beaker" additionalName="" type="Weapon">
<item id="32770" name="Beaker" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -484,7 +484,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32771" name="Flask" additionalName="" type="Weapon">
<item id="32771" name="Flask" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -498,7 +498,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32772" name="Firecracker" additionalName="" type="Weapon">
<item id="32772" name="Firecracker" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -512,7 +512,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32773" name="Blacksmith' Hammer" additionalName="" type="Weapon">
<item id="32773" name="Blacksmith' Hammer" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -526,7 +526,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32774" name="Scroll" additionalName="" type="Weapon">
<item id="32774" name="Scroll" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -540,124 +540,124 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32775" name="Mark of Crisis - Cruma Tower" additionalName="" type="EtcItem">
<item id="32775" name="Mark of Crisis - Cruma Tower" type="EtcItem">
<!-- Proof of undertaking a mission from Cruma Tower with the code name Crisis. Collect them and bring them to Ridenbag at the entrance of Cruma Tower to exchange for a reward. -->
<set name="icon" val="icon.etc_permit_card_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="32776" name="Mark of Crisis - Tower of Insolence" additionalName="" type="EtcItem">
<item id="32776" name="Mark of Crisis - Tower of Insolence" type="EtcItem">
<!-- Proof of undertaking a mission from the Tower of Insolence with the code name Crisis. Collect them and bring them to the dwarf Ende at the entrance of the Tower of Insolence to exchange for a reward. -->
<set name="icon" val="icon.etc_paper_white_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="32777" name="Goddess of Destruction Guide" additionalName="" type="EtcItem">
<item id="32777" name="Goddess of Destruction Guide" type="EtcItem">
<!-- Book for adventurers between levels 40-85. It contains information on locations to visit for a variety of level ranges. -->
<set name="icon" val="icon.etc_spell_books_blue_i00" />
<set name="weight" val="10" />
</item>
<item id="32778" name="Goddess of Destruction Guide" additionalName="" type="EtcItem">
<item id="32778" name="Goddess of Destruction Guide" type="EtcItem">
<!-- Book for adventurers between levels 85-99. It contains information on locations to visit for a variety of level ranges. -->
<set name="icon" val="icon.etc_spell_books_blue_i00" />
<set name="weight" val="10" />
</item>
<item id="32779" name="Hardener Pouch - R" additionalName="" type="EtcItem">
<item id="32779" name="Hardener Pouch - R" type="EtcItem">
<!-- Pouch containing A-grade R hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32780" name="Hardener Pouch - R95" additionalName="" type="EtcItem">
<item id="32780" name="Hardener Pouch - R95" type="EtcItem">
<!-- Pouch containing A-grade R95 hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32781" name="Hardener Pouch - R99" additionalName="" type="EtcItem">
<item id="32781" name="Hardener Pouch - R99" type="EtcItem">
<!-- Pouch containing A-grade R99 hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32782" name="Weapon Pouch - D" additionalName="" type="EtcItem">
<item id="32782" name="Weapon Pouch - D" type="EtcItem">
<!-- Pouch containing D-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32783" name="Weapon Pouch - C" additionalName="" type="EtcItem">
<item id="32783" name="Weapon Pouch - C" type="EtcItem">
<!-- Pouch containing C-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32784" name="Weapon Pouch - B" additionalName="" type="EtcItem">
<item id="32784" name="Weapon Pouch - B" type="EtcItem">
<!-- Pouch containing B-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32785" name="Weapon Pouch - A" additionalName="" type="EtcItem">
<item id="32785" name="Weapon Pouch - A" type="EtcItem">
<!-- Pouch containing A-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32786" name="Weapon Pouch - S" additionalName="" type="EtcItem">
<item id="32786" name="Weapon Pouch - S" type="EtcItem">
<!-- Pouch containing S-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32787" name="Weapon Pouch - R" additionalName="" type="EtcItem">
<item id="32787" name="Weapon Pouch - R" type="EtcItem">
<!-- Pouch containing R-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32788" name="Weapon Pouch - R95" additionalName="" type="EtcItem">
<item id="32788" name="Weapon Pouch - R95" type="EtcItem">
<!-- Pouch containing R95-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32789" name="Weapon Pouch - R99" additionalName="" type="EtcItem">
<item id="32789" name="Weapon Pouch - R99" type="EtcItem">
<!-- Pouch containing R99-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32790" name="Armor Pouch - D" additionalName="" type="EtcItem">
<item id="32790" name="Armor Pouch - D" type="EtcItem">
<!-- Pouch containing D-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32791" name="Armor Pouch - C" additionalName="" type="EtcItem">
<item id="32791" name="Armor Pouch - C" type="EtcItem">
<!-- Pouch containing C-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32792" name="Armor Pouch - B" additionalName="" type="EtcItem">
<item id="32792" name="Armor Pouch - B" type="EtcItem">
<!-- Pouch containing B-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32793" name="Armor Pouch - A" additionalName="" type="EtcItem">
<item id="32793" name="Armor Pouch - A" type="EtcItem">
<!-- Pouch containing A-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32794" name="Armor Pouch - S" additionalName="" type="EtcItem">
<item id="32794" name="Armor Pouch - S" type="EtcItem">
<!-- Pouch containing S-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32795" name="Armor Pouch - R" additionalName="" type="EtcItem">
<item id="32795" name="Armor Pouch - R" type="EtcItem">
<!-- Pouch containing R-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32796" name="Armor Pouch - R95" additionalName="" type="EtcItem">
<item id="32796" name="Armor Pouch - R95" type="EtcItem">
<!-- Pouch containing R95-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32797" name="Armor Pouch - R99" additionalName="" type="EtcItem">
<item id="32797" name="Armor Pouch - R99" type="EtcItem">
<!-- Pouch containing R99-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32798" name="Sealed Bound Zubei's Gauntlets" additionalName="" type="Armor">
<item id="32798" name="Sealed Bound Zubei's Gauntlets" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t64_g_i02" />
<set name="default_action" val="EQUIP" />
@@ -671,7 +671,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32799" name="Sealed Bound Avadon Gloves" additionalName="" type="Armor">
<item id="32799" name="Sealed Bound Avadon Gloves" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t66_g_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="32800" name="Sealed Bound Blue Wolf Gloves" additionalName="" type="Armor">
<item id="32800" name="Sealed Bound Blue Wolf Gloves" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t68_g_i02" />
<set name="default_action" val="EQUIP" />
@@ -14,7 +14,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32801" name="Sealed Bound Doom Gloves" additionalName="" type="Armor">
<item id="32801" name="Sealed Bound Doom Gloves" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t71_g_i02" />
<set name="default_action" val="EQUIP" />
@@ -28,7 +28,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32802" name="Sealed Bound Zubei's Boots" additionalName="" type="Armor">
<item id="32802" name="Sealed Bound Zubei's Boots" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t64_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -42,7 +42,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32803" name="Sealed Bound Avadon Boots" additionalName="" type="Armor">
<item id="32803" name="Sealed Bound Avadon Boots" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t66_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -56,7 +56,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32804" name="Sealed Bound Blue Wolf Boots" additionalName="" type="Armor">
<item id="32804" name="Sealed Bound Blue Wolf Boots" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t68_b_i02" />
<set name="default_action" val="EQUIP" />
@@ -70,7 +70,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32805" name="Sealed Bound Doom Boots" additionalName="" type="Armor">
<item id="32805" name="Sealed Bound Doom Boots" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t71_b_i02" />
<set name="default_action" val="EQUIP" />
@@ -84,7 +84,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32806" name="Sealed Bound Dark Crystal Gloves" additionalName="" type="Armor">
<item id="32806" name="Sealed Bound Dark Crystal Gloves" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t74_g_i02" />
<set name="default_action" val="EQUIP" />
@@ -98,7 +98,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32807" name="Sealed Bound Tallum Gloves" additionalName="" type="Armor">
<item id="32807" name="Sealed Bound Tallum Gloves" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t77_g_i02" />
<set name="default_action" val="EQUIP" />
@@ -112,7 +112,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32808" name="Sealed Bound Gauntlets of Nightmare" additionalName="" type="Armor">
<item id="32808" name="Sealed Bound Gauntlets of Nightmare" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t80_g_i02" />
<set name="default_action" val="EQUIP" />
@@ -126,7 +126,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32809" name="Sealed Bound Majestic Gauntlets" additionalName="" type="Armor">
<item id="32809" name="Sealed Bound Majestic Gauntlets" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t83_g_i02" />
<set name="default_action" val="EQUIP" />
@@ -140,7 +140,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32810" name="Sealed Bound Dark Crystal Boots" additionalName="" type="Armor">
<item id="32810" name="Sealed Bound Dark Crystal Boots" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t74_b_i02" />
<set name="default_action" val="EQUIP" />
@@ -154,7 +154,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32811" name="Sealed Bound Tallum Boots" additionalName="" type="Armor">
<item id="32811" name="Sealed Bound Tallum Boots" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t77_b_i02" />
<set name="default_action" val="EQUIP" />
@@ -168,7 +168,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32812" name="Sealed Bound Boots of Nightmare" additionalName="" type="Armor">
<item id="32812" name="Sealed Bound Boots of Nightmare" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t80_b_i02" />
<set name="default_action" val="EQUIP" />
@@ -182,7 +182,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32813" name="Sealed Bound Majestic Boots" additionalName="" type="Armor">
<item id="32813" name="Sealed Bound Majestic Boots" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t83_b_i02" />
<set name="default_action" val="EQUIP" />
@@ -196,7 +196,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32814" name="Recipe: Soulshot (R-grade)" additionalName="" type="EtcItem">
<item id="32814" name="Recipe: Soulshot (R-grade)" type="EtcItem">
<!-- For those who have completed the fourth class transfer only. Recipe for Soulshot (R-grade). Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -204,7 +204,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="32815" name="Recipe: Spiritshot (R-grade)" additionalName="" type="EtcItem">
<item id="32815" name="Recipe: Spiritshot (R-grade)" type="EtcItem">
<!-- For those who have completed the fourth class transfer only. Recipe for Spiritshot (R-grade). Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -212,7 +212,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="32816" name="Recipe: Blessed Spiritshot R" additionalName="" type="EtcItem">
<item id="32816" name="Recipe: Blessed Spiritshot R" type="EtcItem">
<!-- For those who have completed the fourth class transfer only. Recipe for Blessed Spiritshot (R-grade). Requires Create Common Item Skill Lv. 10. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -220,7 +220,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="32817" name="Sword Breaker of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32817" name="Sword Breaker of Destiny (Fire)" type="Weapon">
<!-- Sword Breaker of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sword_breaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -232,7 +232,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32818" name="Falchion of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32818" name="Falchion of Destiny (Fire)" type="Weapon">
<!-- Falchion of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_falchion_i00" />
<set name="default_action" val="EQUIP" />
@@ -244,7 +244,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32819" name="Warrior's Sword of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32819" name="Warrior's Sword of Destiny (Fire)" type="Weapon">
<!-- Warrior's Sword of Destiny (Fire) with limited ability enhancement. This sword identifies its wielder as a Warrior of Kamael. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sealed_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -256,7 +256,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32820" name="Zweihander of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32820" name="Zweihander of Destiny (Fire)" type="Weapon">
<!-- Zweihander of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_zweihander_i00" />
<set name="default_action" val="EQUIP" />
@@ -268,7 +268,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32821" name="Compound Bow of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32821" name="Compound Bow of Destiny (Fire)" type="Weapon">
<!-- Compound Bow of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_composition_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -280,7 +280,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32822" name="Iron Hammer of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32822" name="Iron Hammer of Destiny (Fire)" type="Weapon">
<!-- Iron Hammer of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -293,7 +293,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32823" name="Mage Staff of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32823" name="Mage Staff of Destiny (Fire)" type="Weapon">
<!-- Mage Staff of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_apprentices_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -306,7 +306,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32824" name="Great Spear of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32824" name="Great Spear of Destiny (Fire)" type="Weapon">
<!-- Great Spear of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_long_spear_i00" />
<set name="default_action" val="EQUIP" />
@@ -318,7 +318,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32825" name="Viper Fang of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32825" name="Viper Fang of Destiny (Fire)" type="Weapon">
<!-- Viper Fang of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_vipers_canine_i00" />
<set name="default_action" val="EQUIP" />
@@ -331,7 +331,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32826" name="Sword Breaker of Destiny (Water)" additionalName="" type="Weapon">
<item id="32826" name="Sword Breaker of Destiny (Water)" type="Weapon">
<!-- Sword Breaker of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sword_breaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -343,7 +343,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32827" name="Falchion of Destiny (Water)" additionalName="" type="Weapon">
<item id="32827" name="Falchion of Destiny (Water)" type="Weapon">
<!-- Falchion of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_falchion_i00" />
<set name="default_action" val="EQUIP" />
@@ -355,7 +355,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32828" name="Warrior's Sword of Destiny (Water)" additionalName="" type="Weapon">
<item id="32828" name="Warrior's Sword of Destiny (Water)" type="Weapon">
<!-- Warrior's Sword of Destiny (Water) with limited ability enhancement. This sword identifies its wielder as a Warrior of Kamael. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sealed_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -367,7 +367,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32829" name="Zweihander of Destiny (Water)" additionalName="" type="Weapon">
<item id="32829" name="Zweihander of Destiny (Water)" type="Weapon">
<!-- Zweihander of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_zweihander_i00" />
<set name="default_action" val="EQUIP" />
@@ -379,7 +379,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32830" name="Compound Bow of Destiny (Water)" additionalName="" type="Weapon">
<item id="32830" name="Compound Bow of Destiny (Water)" type="Weapon">
<!-- Compound Bow of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_composition_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -391,7 +391,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32831" name="Iron Hammer of Destiny (Water)" additionalName="" type="Weapon">
<item id="32831" name="Iron Hammer of Destiny (Water)" type="Weapon">
<!-- Iron Hammer of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -404,7 +404,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32832" name="Mage Staff of Destiny (Water)" additionalName="" type="Weapon">
<item id="32832" name="Mage Staff of Destiny (Water)" type="Weapon">
<!-- Mage Staff of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_apprentices_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -417,7 +417,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32833" name="Great Spear of Destiny (Water)" additionalName="" type="Weapon">
<item id="32833" name="Great Spear of Destiny (Water)" type="Weapon">
<!-- Great Spear of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_long_spear_i00" />
<set name="default_action" val="EQUIP" />
@@ -429,7 +429,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32834" name="Viper Fang of Destiny (Water)" additionalName="" type="Weapon">
<item id="32834" name="Viper Fang of Destiny (Water)" type="Weapon">
<!-- Viper Fang of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_vipers_canine_i00" />
<set name="default_action" val="EQUIP" />
@@ -442,7 +442,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32835" name="Sword Breaker of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32835" name="Sword Breaker of Destiny (Wind)" type="Weapon">
<!-- Sword Breaker of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sword_breaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -454,7 +454,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32836" name="Falchion of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32836" name="Falchion of Destiny (Wind)" type="Weapon">
<!-- Falchion of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_falchion_i00" />
<set name="default_action" val="EQUIP" />
@@ -466,7 +466,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32837" name="Warrior's Sword of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32837" name="Warrior's Sword of Destiny (Wind)" type="Weapon">
<!-- Warrior's Sword of Destiny (Wind) with limited ability enhancement. This sword identifies its wielder as a Warrior of Kamael. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sealed_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -478,7 +478,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32838" name="Zweihander of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32838" name="Zweihander of Destiny (Wind)" type="Weapon">
<!-- Zweihander of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_zweihander_i00" />
<set name="default_action" val="EQUIP" />
@@ -490,7 +490,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32839" name="Compound Bow of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32839" name="Compound Bow of Destiny (Wind)" type="Weapon">
<!-- Compound Bow of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_composition_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -502,7 +502,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32840" name="Iron Hammer of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32840" name="Iron Hammer of Destiny (Wind)" type="Weapon">
<!-- Iron Hammer of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -515,7 +515,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32841" name="Mage Staff of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32841" name="Mage Staff of Destiny (Wind)" type="Weapon">
<!-- Mage Staff of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_apprentices_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -528,7 +528,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32842" name="Great Spear of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32842" name="Great Spear of Destiny (Wind)" type="Weapon">
<!-- Great Spear of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_long_spear_i00" />
<set name="default_action" val="EQUIP" />
@@ -540,7 +540,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32843" name="Viper Fang of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32843" name="Viper Fang of Destiny (Wind)" type="Weapon">
<!-- Viper Fang of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_vipers_canine_i00" />
<set name="default_action" val="EQUIP" />
@@ -553,7 +553,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32844" name="Sword Breaker of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32844" name="Sword Breaker of Destiny (Earth)" type="Weapon">
<!-- Sword Breaker of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sword_breaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -565,7 +565,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32845" name="Falchion of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32845" name="Falchion of Destiny (Earth)" type="Weapon">
<!-- Falchion of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_falchion_i00" />
<set name="default_action" val="EQUIP" />
@@ -577,7 +577,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32846" name="Warrior's Sword of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32846" name="Warrior's Sword of Destiny (Earth)" type="Weapon">
<!-- Warrior's Sword of Destiny (Earth) with limited ability enhancement. This sword identifies its wielder as a Warrior of Kamael. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sealed_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -589,7 +589,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32847" name="Zweihander of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32847" name="Zweihander of Destiny (Earth)" type="Weapon">
<!-- Zweihander of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_zweihander_i00" />
<set name="default_action" val="EQUIP" />
@@ -601,7 +601,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32848" name="Compound Bow of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32848" name="Compound Bow of Destiny (Earth)" type="Weapon">
<!-- Compound Bow of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_composition_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -613,7 +613,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32849" name="Iron Hammer of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32849" name="Iron Hammer of Destiny (Earth)" type="Weapon">
<!-- Iron Hammer of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -626,7 +626,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32850" name="Mage Staff of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32850" name="Mage Staff of Destiny (Earth)" type="Weapon">
<!-- Mage Staff of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_apprentices_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -639,7 +639,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32851" name="Great Spear of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32851" name="Great Spear of Destiny (Earth)" type="Weapon">
<!-- Great Spear of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_long_spear_i00" />
<set name="default_action" val="EQUIP" />
@@ -651,7 +651,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32852" name="Viper Fang of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32852" name="Viper Fang of Destiny (Earth)" type="Weapon">
<!-- Viper Fang of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_vipers_canine_i00" />
<set name="default_action" val="EQUIP" />
@@ -664,7 +664,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32853" name="Sword Breaker of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32853" name="Sword Breaker of Destiny (Holy)" type="Weapon">
<!-- Sword Breaker of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sword_breaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -676,7 +676,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32854" name="Falchion of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32854" name="Falchion of Destiny (Holy)" type="Weapon">
<!-- Falchion of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_falchion_i00" />
<set name="default_action" val="EQUIP" />
@@ -688,7 +688,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32855" name="Warrior's Sword of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32855" name="Warrior's Sword of Destiny (Holy)" type="Weapon">
<!-- Warrior's Sword of Destiny (Holy) with limited ability enhancement. This sword identifies its wielder as a Warrior of Kamael. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sealed_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -700,7 +700,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32856" name="Zweihander of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32856" name="Zweihander of Destiny (Holy)" type="Weapon">
<!-- Zweihander of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_zweihander_i00" />
<set name="default_action" val="EQUIP" />
@@ -712,7 +712,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32857" name="Compound Bow of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32857" name="Compound Bow of Destiny (Holy)" type="Weapon">
<!-- Compound Bow of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_composition_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -724,7 +724,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32858" name="Iron Hammer of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32858" name="Iron Hammer of Destiny (Holy)" type="Weapon">
<!-- Iron Hammer of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -737,7 +737,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32859" name="Mage Staff of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32859" name="Mage Staff of Destiny (Holy)" type="Weapon">
<!-- Mage Staff of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_apprentices_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -750,7 +750,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32860" name="Great Spear of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32860" name="Great Spear of Destiny (Holy)" type="Weapon">
<!-- Great Spear of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_long_spear_i00" />
<set name="default_action" val="EQUIP" />
@@ -762,7 +762,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32861" name="Viper Fang of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32861" name="Viper Fang of Destiny (Holy)" type="Weapon">
<!-- Viper Fang of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_vipers_canine_i00" />
<set name="default_action" val="EQUIP" />
@@ -775,7 +775,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32862" name="Sword Breaker of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32862" name="Sword Breaker of Destiny (Dark)" type="Weapon">
<!-- Sword Breaker of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sword_breaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -787,7 +787,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32863" name="Falchion of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32863" name="Falchion of Destiny (Dark)" type="Weapon">
<!-- Falchion of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_falchion_i00" />
<set name="default_action" val="EQUIP" />
@@ -799,7 +799,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32864" name="Warrior's Sword of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32864" name="Warrior's Sword of Destiny (Dark)" type="Weapon">
<!-- Warrior's Sword of Destiny (Dark) with limited ability enhancement. This sword identifies its wielder as a Warrior of Kamael. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_sealed_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -811,7 +811,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32865" name="Zweihander of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32865" name="Zweihander of Destiny (Dark)" type="Weapon">
<!-- Zweihander of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_zweihander_i00" />
<set name="default_action" val="EQUIP" />
@@ -823,7 +823,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32866" name="Compound Bow of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32866" name="Compound Bow of Destiny (Dark)" type="Weapon">
<!-- Compound Bow of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_composition_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -835,7 +835,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32867" name="Iron Hammer of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32867" name="Iron Hammer of Destiny (Dark)" type="Weapon">
<!-- Iron Hammer of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -848,7 +848,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32868" name="Mage Staff of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32868" name="Mage Staff of Destiny (Dark)" type="Weapon">
<!-- Mage Staff of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_apprentices_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -861,7 +861,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32869" name="Great Spear of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32869" name="Great Spear of Destiny (Dark)" type="Weapon">
<!-- Great Spear of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_long_spear_i00" />
<set name="default_action" val="EQUIP" />
@@ -873,7 +873,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32870" name="Viper Fang of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32870" name="Viper Fang of Destiny (Dark)" type="Weapon">
<!-- Viper Fang of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_vipers_canine_i00" />
<set name="default_action" val="EQUIP" />
@@ -886,7 +886,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32871" name="Wooden Helmet of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32871" name="Wooden Helmet of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Wooden Helmet of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -895,7 +895,7 @@
<add order="0" stat="pDef" val="19.0" />
</for>
</item>
<item id="32872" name="Wooden Breastplate of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32872" name="Wooden Breastplate of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Wooden Breastplate of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t06_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -904,7 +904,7 @@
<add order="0" stat="pDef" val="47.0" />
</for>
</item>
<item id="32873" name="Wooden Gaiters of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32873" name="Wooden Gaiters of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Wooden Gaiters of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t06_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -913,7 +913,7 @@
<add order="0" stat="pDef" val="29.0" />
</for>
</item>
<item id="32874" name="Round Shield of Destiny (Fire, Wind, Dark)" additionalName="" type="Weapon">
<item id="32874" name="Round Shield of Destiny (Fire, Wind, Dark)" type="Weapon">
<!-- Round Shield of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.shield_round_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -923,7 +923,7 @@
<add stat="rShld" val="20.0" />
</for>
</item>
<item id="32875" name="Leather Helmet of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32875" name="Leather Helmet of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Leather Helmet of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -932,7 +932,7 @@
<add order="0" stat="pDef" val="23.0" />
</for>
</item>
<item id="32876" name="Tunic of Devotion of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32876" name="Tunic of Devotion of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Tunic of Devotion of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t55_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -941,7 +941,7 @@
<add order="0" stat="pDef" val="30.0" />
</for>
</item>
<item id="32877" name="Stockings of Devotion of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32877" name="Stockings of Devotion of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Stockings of Devotion of Destiny (Fire, Wind, Dark) with limited ability enhancement. Part of the devotion set. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t55_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -950,7 +950,7 @@
<add order="0" stat="pDef" val="19.0" />
</for>
</item>
<item id="32878" name="Leather Gloves of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32878" name="Leather Gloves of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Leather Gloves of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t32_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -959,7 +959,7 @@
<add order="0" stat="pDef" val="15.0" />
</for>
</item>
<item id="32879" name="Low Boots of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32879" name="Low Boots of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Low Boots of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t32_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -968,7 +968,7 @@
<add order="0" stat="pDef" val="15.0" />
</for>
</item>
<item id="32880" name="Wooden Helmet of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32880" name="Wooden Helmet of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Wooden Helmet of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -977,7 +977,7 @@
<add order="0" stat="pDef" val="19.0" />
</for>
</item>
<item id="32881" name="Wooden Breastplate of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32881" name="Wooden Breastplate of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Wooden Breastplate of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t06_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -986,7 +986,7 @@
<add order="0" stat="pDef" val="47.0" />
</for>
</item>
<item id="32882" name="Wooden Gaiters of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32882" name="Wooden Gaiters of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Wooden Breastplate of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t06_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -995,7 +995,7 @@
<add order="0" stat="pDef" val="29.0" />
</for>
</item>
<item id="32883" name="Round Shield of Destiny (Water, Earth, Holy)" additionalName="" type="Weapon">
<item id="32883" name="Round Shield of Destiny (Water, Earth, Holy)" type="Weapon">
<!-- Round Shield of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.shield_round_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -1005,7 +1005,7 @@
<add stat="rShld" val="20.0" />
</for>
</item>
<item id="32884" name="Leather Helmet of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32884" name="Leather Helmet of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Leather Helmet of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1014,7 +1014,7 @@
<add order="0" stat="pDef" val="23.0" />
</for>
</item>
<item id="32885" name="Tunic of Devotion of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32885" name="Tunic of Devotion of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Tunic of Devotion of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t55_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1023,7 +1023,7 @@
<add order="0" stat="pDef" val="30.0" />
</for>
</item>
<item id="32886" name="Stockings of Devotion of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32886" name="Stockings of Devotion of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Stockings of Devotion of Destiny (Water, Earth, Holy) with limited ability enhancement. Part of the devotion set. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t55_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1032,7 +1032,7 @@
<add order="0" stat="pDef" val="19.0" />
</for>
</item>
<item id="32887" name="Leather Gloves of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32887" name="Leather Gloves of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Leather Gloves of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t32_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1041,7 +1041,7 @@
<add order="0" stat="pDef" val="15.0" />
</for>
</item>
<item id="32888" name="Low Boots of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32888" name="Low Boots of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Low Boots of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t32_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1050,7 +1050,7 @@
<add order="0" stat="pDef" val="15.0" />
</for>
</item>
<item id="32889" name="Mithril Dagger of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32889" name="Mithril Dagger of Destiny (Fire)" type="Weapon">
<!-- Mithril Dagger (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_mithril_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1065,7 +1065,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32890" name="Elven Long Sword of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32890" name="Elven Long Sword of Destiny (Fire)" type="Weapon">
<!-- Elven Long Sword (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_elven_long_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1080,7 +1080,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32891" name="Grand Épée of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32891" name="Grand Épée of Destiny (Fire)" type="Weapon">
<!-- Grand ￉p←e (Fire) with limited ability enhancement. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -1095,7 +1095,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32892" name="Claymore of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32892" name="Claymore of Destiny (Fire)" type="Weapon">
<!-- Claymore of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_claymore_i00" />
<set name="default_action" val="EQUIP" />
@@ -1110,7 +1110,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32893" name="General's Katzbalger of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32893" name="General's Katzbalger of Destiny (Fire)" type="Weapon">
<!-- General's Katzbalger of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="default_action" val="EQUIP" />
@@ -1126,7 +1126,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32894" name="Light Crossbow of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32894" name="Light Crossbow of Destiny (Fire)" type="Weapon">
<!-- Light Crossbow of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_cyclone_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1141,7 +1141,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32895" name="Cranequin of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32895" name="Cranequin of Destiny (Fire)" type="Weapon">
<!-- Cranequin of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="default_action" val="EQUIP" />
@@ -1156,7 +1156,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32896" name="Bonebreaker of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32896" name="Bonebreaker of Destiny (Fire)" type="Weapon">
<!-- Bonebreaker of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_bonebreaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -1172,7 +1172,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32897" name="Staff of Life of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32897" name="Staff of Life of Destiny (Fire)" type="Weapon">
<!-- Staff of Life of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_life_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -1188,7 +1188,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32898" name="Atuba Hammer of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32898" name="Atuba Hammer of Destiny (Fire)" type="Weapon">
<!-- Atuba Hammer of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_atuba_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1204,7 +1204,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32899" name="Glaive of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32899" name="Glaive of Destiny (Fire)" type="Weapon">
<!-- Glaive of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="32900" name="Scallop Jamadhr of Destiny (Fire)" additionalName="" type="Weapon">
<item id="32900" name="Scallop Jamadhr of Destiny (Fire)" type="Weapon">
<!-- Scallop Jamadhr of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_scallop_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
@@ -16,7 +16,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32901" name="Bastard Sword of Destiny*Crimson Sword (Fire)" additionalName="" type="Weapon">
<item id="32901" name="Bastard Sword of Destiny*Crimson Sword (Fire)" type="Weapon">
<!-- Bastard Sword*Crimson Sword of Destiny (Fire) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -31,7 +31,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32902" name="Mithril Dagger of Destiny (Water)" additionalName="" type="Weapon">
<item id="32902" name="Mithril Dagger of Destiny (Water)" type="Weapon">
<!-- Mithril Dagger (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_mithril_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -46,7 +46,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32903" name="Elven Long Sword of Destiny (Water)" additionalName="" type="Weapon">
<item id="32903" name="Elven Long Sword of Destiny (Water)" type="Weapon">
<!-- Elven Long Sword (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_elven_long_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -61,7 +61,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32904" name="Grand Épée of Destiny (Water)" additionalName="" type="Weapon">
<item id="32904" name="Grand Épée of Destiny (Water)" type="Weapon">
<!-- Grand ￉p←e (Water) with limited ability enhancement. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -76,7 +76,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32905" name="Claymore of Destiny (Water)" additionalName="" type="Weapon">
<item id="32905" name="Claymore of Destiny (Water)" type="Weapon">
<!-- Claymore of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_claymore_i00" />
<set name="default_action" val="EQUIP" />
@@ -91,7 +91,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32906" name="General's Katzbalger of Destiny (Water)" additionalName="" type="Weapon">
<item id="32906" name="General's Katzbalger of Destiny (Water)" type="Weapon">
<!-- General's Katzbalger of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="default_action" val="EQUIP" />
@@ -107,7 +107,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32907" name="Light Crossbow of Destiny (Water)" additionalName="" type="Weapon">
<item id="32907" name="Light Crossbow of Destiny (Water)" type="Weapon">
<!-- Light Crossbow of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_cyclone_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -122,7 +122,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32908" name="Cranequin of Destiny (Water)" additionalName="" type="Weapon">
<item id="32908" name="Cranequin of Destiny (Water)" type="Weapon">
<!-- Cranequin of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="default_action" val="EQUIP" />
@@ -137,7 +137,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32909" name="Bonebreaker of Destiny (Water)" additionalName="" type="Weapon">
<item id="32909" name="Bonebreaker of Destiny (Water)" type="Weapon">
<!-- Bonebreaker of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_bonebreaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -153,7 +153,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32910" name="Staff of Life of Destiny (Water)" additionalName="" type="Weapon">
<item id="32910" name="Staff of Life of Destiny (Water)" type="Weapon">
<!-- Staff of Life of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_life_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -169,7 +169,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32911" name="Atuba Hammer of Destiny (Water)" additionalName="" type="Weapon">
<item id="32911" name="Atuba Hammer of Destiny (Water)" type="Weapon">
<!-- Atuba Hammer of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_atuba_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -185,7 +185,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32912" name="Glaive of Destiny (Water)" additionalName="" type="Weapon">
<item id="32912" name="Glaive of Destiny (Water)" type="Weapon">
<!-- Glaive of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="default_action" val="EQUIP" />
@@ -200,7 +200,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32913" name="Scallop Jamadhr of Destiny (Water)" additionalName="" type="Weapon">
<item id="32913" name="Scallop Jamadhr of Destiny (Water)" type="Weapon">
<!-- Scallop Jamadhr of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_scallop_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
@@ -216,7 +216,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32914" name="Bastard Sword of Destiny*Crimson Sword (Water)" additionalName="" type="Weapon">
<item id="32914" name="Bastard Sword of Destiny*Crimson Sword (Water)" type="Weapon">
<!-- Bastard Sword*Crimson Sword of Destiny (Water) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -231,7 +231,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32915" name="Mithril Dagger of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32915" name="Mithril Dagger of Destiny (Wind)" type="Weapon">
<!-- Mithril Dagger (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_mithril_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -246,7 +246,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32916" name="Elven Long Sword of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32916" name="Elven Long Sword of Destiny (Wind)" type="Weapon">
<!-- Elven Long Sword (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_elven_long_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -261,7 +261,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32917" name="Grand Épée of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32917" name="Grand Épée of Destiny (Wind)" type="Weapon">
<!-- Grand ￉p←e (Wind) with limited ability enhancement. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -276,7 +276,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32918" name="Claymore of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32918" name="Claymore of Destiny (Wind)" type="Weapon">
<!-- Claymore of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_claymore_i00" />
<set name="default_action" val="EQUIP" />
@@ -291,7 +291,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32919" name="General's Katzbalger of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32919" name="General's Katzbalger of Destiny (Wind)" type="Weapon">
<!-- General's Katzbalger of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="default_action" val="EQUIP" />
@@ -307,7 +307,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32920" name="Light Crossbow of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32920" name="Light Crossbow of Destiny (Wind)" type="Weapon">
<!-- Light Crossbow of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_cyclone_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -322,7 +322,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32921" name="Cranequin of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32921" name="Cranequin of Destiny (Wind)" type="Weapon">
<!-- Cranequin of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="default_action" val="EQUIP" />
@@ -337,7 +337,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32922" name="Bonebreaker of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32922" name="Bonebreaker of Destiny (Wind)" type="Weapon">
<!-- Bonebreaker of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_bonebreaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -353,7 +353,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32923" name="Staff of Life of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32923" name="Staff of Life of Destiny (Wind)" type="Weapon">
<!-- Staff of Life of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_life_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -369,7 +369,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32924" name="Atuba Hammer of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32924" name="Atuba Hammer of Destiny (Wind)" type="Weapon">
<!-- Atuba Hammer of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_atuba_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -385,7 +385,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32925" name="Glaive of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32925" name="Glaive of Destiny (Wind)" type="Weapon">
<!-- Glaive of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="default_action" val="EQUIP" />
@@ -400,7 +400,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32926" name="Scallop Jamadhr of Destiny (Wind)" additionalName="" type="Weapon">
<item id="32926" name="Scallop Jamadhr of Destiny (Wind)" type="Weapon">
<!-- Scallop Jamadhr of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_scallop_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
@@ -416,7 +416,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32927" name="Bastard Sword of Destiny*Crimson Sword (Wind)" additionalName="" type="Weapon">
<item id="32927" name="Bastard Sword of Destiny*Crimson Sword (Wind)" type="Weapon">
<!-- Bastard Sword*Crimson Sword of Destiny (Wind) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -431,7 +431,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32928" name="Mithril Dagger of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32928" name="Mithril Dagger of Destiny (Earth)" type="Weapon">
<!-- Mithril Dagger (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_mithril_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -446,7 +446,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32929" name="Elven Long Sword of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32929" name="Elven Long Sword of Destiny (Earth)" type="Weapon">
<!-- Elven Long Sword (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_elven_long_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -461,7 +461,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32930" name="Grand Épée of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32930" name="Grand Épée of Destiny (Earth)" type="Weapon">
<!-- Grand ￉p←e (Earth) with limited ability enhancement. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -476,7 +476,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32931" name="Claymore of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32931" name="Claymore of Destiny (Earth)" type="Weapon">
<!-- Claymore of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_claymore_i00" />
<set name="default_action" val="EQUIP" />
@@ -491,7 +491,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32932" name="General's Katzbalger of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32932" name="General's Katzbalger of Destiny (Earth)" type="Weapon">
<!-- General's Katzbalger of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="default_action" val="EQUIP" />
@@ -507,7 +507,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32933" name="Light Crossbow of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32933" name="Light Crossbow of Destiny (Earth)" type="Weapon">
<!-- Light Crossbow of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_cyclone_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -522,7 +522,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32934" name="Cranequin of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32934" name="Cranequin of Destiny (Earth)" type="Weapon">
<!-- Cranequin of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="default_action" val="EQUIP" />
@@ -537,7 +537,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32935" name="Bonebreaker of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32935" name="Bonebreaker of Destiny (Earth)" type="Weapon">
<!-- Bonebreaker of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_bonebreaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -553,7 +553,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32936" name="Staff of Life of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32936" name="Staff of Life of Destiny (Earth)" type="Weapon">
<!-- Staff of Life of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_life_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -569,7 +569,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32937" name="Atuba Hammer of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32937" name="Atuba Hammer of Destiny (Earth)" type="Weapon">
<!-- Atuba Hammer of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_atuba_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -585,7 +585,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32938" name="Glaive of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32938" name="Glaive of Destiny (Earth)" type="Weapon">
<!-- Glaive of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="default_action" val="EQUIP" />
@@ -600,7 +600,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32939" name="Scallop Jamadhr of Destiny (Earth)" additionalName="" type="Weapon">
<item id="32939" name="Scallop Jamadhr of Destiny (Earth)" type="Weapon">
<!-- Scallop Jamadhr of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_scallop_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
@@ -616,7 +616,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32940" name="Bastard Sword of Destiny*Crimson Sword (Earth)" additionalName="" type="Weapon">
<item id="32940" name="Bastard Sword of Destiny*Crimson Sword (Earth)" type="Weapon">
<!-- Bastard Sword*Crimson Sword of Destiny (Earth) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -631,7 +631,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32941" name="Mithril Dagger of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32941" name="Mithril Dagger of Destiny (Holy)" type="Weapon">
<!-- Mithril Dagger (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_mithril_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -646,7 +646,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32942" name="Elven Long Sword of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32942" name="Elven Long Sword of Destiny (Holy)" type="Weapon">
<!-- Elven Long Sword (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_elven_long_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -661,7 +661,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32943" name="Grand Épée of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32943" name="Grand Épée of Destiny (Holy)" type="Weapon">
<!-- Grand ￉p←e (Holy) with limited ability enhancement. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -676,7 +676,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32944" name="Claymore of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32944" name="Claymore of Destiny (Holy)" type="Weapon">
<!-- Claymore of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_claymore_i00" />
<set name="default_action" val="EQUIP" />
@@ -691,7 +691,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32945" name="General's Katzbalger of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32945" name="General's Katzbalger of Destiny (Holy)" type="Weapon">
<!-- General's Katzbalger of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="default_action" val="EQUIP" />
@@ -707,7 +707,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32946" name="Light Crossbow of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32946" name="Light Crossbow of Destiny (Holy)" type="Weapon">
<!-- Light Crossbow of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_cyclone_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -722,7 +722,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32947" name="Cranequin of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32947" name="Cranequin of Destiny (Holy)" type="Weapon">
<!-- Cranequin of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="default_action" val="EQUIP" />
@@ -737,7 +737,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32948" name="Bonebreaker of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32948" name="Bonebreaker of Destiny (Holy)" type="Weapon">
<!-- Bonebreaker of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_bonebreaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -753,7 +753,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32949" name="Staff of Life of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32949" name="Staff of Life of Destiny (Holy)" type="Weapon">
<!-- Staff of Life of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_life_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -769,7 +769,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32950" name="Atuba Hammer of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32950" name="Atuba Hammer of Destiny (Holy)" type="Weapon">
<!-- Atuba Hammer of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_atuba_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -785,7 +785,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32951" name="Glaive of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32951" name="Glaive of Destiny (Holy)" type="Weapon">
<!-- Glaive of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="default_action" val="EQUIP" />
@@ -800,7 +800,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32952" name="Scallop Jamadhr of Destiny (Holy)" additionalName="" type="Weapon">
<item id="32952" name="Scallop Jamadhr of Destiny (Holy)" type="Weapon">
<!-- Scallop Jamadhr of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_scallop_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
@@ -816,7 +816,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32953" name="Bastard Sword of Destiny*Crimson Sword (Holy)" additionalName="" type="Weapon">
<item id="32953" name="Bastard Sword of Destiny*Crimson Sword (Holy)" type="Weapon">
<!-- Bastard Sword*Crimson Sword of Destiny (Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -831,7 +831,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32954" name="Mithril Dagger of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32954" name="Mithril Dagger of Destiny (Dark)" type="Weapon">
<!-- Mithril Dagger (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_mithril_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -846,7 +846,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32955" name="Elven Long Sword of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32955" name="Elven Long Sword of Destiny (Dark)" type="Weapon">
<!-- Elven Long Sword (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_elven_long_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -861,7 +861,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32956" name="Grand Épée of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32956" name="Grand Épée of Destiny (Dark)" type="Weapon">
<!-- Grand ￉p←e (Dark) with limited ability enhancement. When enchanted to 4 or more, it Has a chance of increasing P. Atk., M. Atk., and healing power, and decreasing MP consumption for skill use for you and your party members during a Critical Attack. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -876,7 +876,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32957" name="Claymore of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32957" name="Claymore of Destiny (Dark)" type="Weapon">
<!-- Claymore of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_claymore_i00" />
<set name="default_action" val="EQUIP" />
@@ -891,7 +891,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32958" name="General's Katzbalger of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32958" name="General's Katzbalger of Destiny (Dark)" type="Weapon">
<!-- General's Katzbalger of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="default_action" val="EQUIP" />
@@ -907,7 +907,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32959" name="Light Crossbow of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32959" name="Light Crossbow of Destiny (Dark)" type="Weapon">
<!-- Light Crossbow of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_cyclone_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -922,7 +922,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="32960" name="Cranequin of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32960" name="Cranequin of Destiny (Dark)" type="Weapon">
<!-- Cranequin of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="default_action" val="EQUIP" />
@@ -937,7 +937,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="32961" name="Bonebreaker of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32961" name="Bonebreaker of Destiny (Dark)" type="Weapon">
<!-- Bonebreaker of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_bonebreaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -953,7 +953,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32962" name="Staff of Life of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32962" name="Staff of Life of Destiny (Dark)" type="Weapon">
<!-- Staff of Life of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_life_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -969,7 +969,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32963" name="Atuba Hammer of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32963" name="Atuba Hammer of Destiny (Dark)" type="Weapon">
<!-- Atuba Hammer of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_atuba_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -985,7 +985,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32964" name="Glaive of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32964" name="Glaive of Destiny (Dark)" type="Weapon">
<!-- Glaive of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="default_action" val="EQUIP" />
@@ -1000,7 +1000,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32965" name="Scallop Jamadhr of Destiny (Dark)" additionalName="" type="Weapon">
<item id="32965" name="Scallop Jamadhr of Destiny (Dark)" type="Weapon">
<!-- Scallop Jamadhr of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_scallop_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
@@ -1016,7 +1016,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="32966" name="Bastard Sword of Destiny*Crimson Sword (Dark)" additionalName="" type="Weapon">
<item id="32966" name="Bastard Sword of Destiny*Crimson Sword (Dark)" type="Weapon">
<!-- Bastard Sword*Crimson Sword of Destiny (Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1031,7 +1031,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="32967" name="Brigandine Helmet of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32967" name="Brigandine Helmet of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Brigandine Helmet of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1043,7 +1043,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32968" name="Brigandine of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32968" name="Brigandine of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Brigandine of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t43_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1055,7 +1055,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32969" name="Brigandine Gaiters of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32969" name="Brigandine Gaiters of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Brigandine Gaiters of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t43_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1067,7 +1067,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32970" name="Brigandine Shield of Destiny (Fire, Wind, Dark)" additionalName="" type="Weapon">
<item id="32970" name="Brigandine Shield of Destiny (Fire, Wind, Dark)" type="Weapon">
<!-- Brigandine Shield of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.shield_brigandine_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -1081,7 +1081,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="32971" name="Brigandine Boots of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32971" name="Brigandine Boots of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Brigandine Boots of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t43_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1093,7 +1093,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32972" name="Brigandine Gauntlets of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32972" name="Brigandine Gauntlets of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Brigandine Gauntlets of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t43_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1105,7 +1105,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32973" name="Manticore Skin Shirt of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32973" name="Manticore Skin Shirt of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Manticore Skin Shirt of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t42_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1117,7 +1117,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32974" name="Manticore Skin Gaiters of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32974" name="Manticore Skin Gaiters of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Manticore Skin Gaiters of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t42_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1129,7 +1129,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32975" name="Manticore Skin Boots of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32975" name="Manticore Skin Boots of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Manticore Skin Boots of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t42_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1141,7 +1141,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32976" name="Manticore Skin Gloves of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32976" name="Manticore Skin Gloves of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Manticore Skin Gloves of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t42_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1153,7 +1153,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32977" name="Mithril Tunic of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32977" name="Mithril Tunic of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Mithril Tunic of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t51_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1165,7 +1165,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32978" name="Mithril Stockings of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32978" name="Mithril Stockings of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Mithril Stockings of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t51_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1177,7 +1177,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32979" name="Elven Mithril Gloves of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32979" name="Elven Mithril Gloves of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Elven Mithril Gloves of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t51_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1189,7 +1189,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32980" name="Elven Mithril Boots of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="32980" name="Elven Mithril Boots of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Elven Mithril Boots of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t51_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1201,7 +1201,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32981" name="Brigandine Helmet of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32981" name="Brigandine Helmet of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Brigandine Helmet of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1213,7 +1213,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32982" name="Brigandine of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32982" name="Brigandine of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Brigandine of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t43_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1225,7 +1225,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32983" name="Brigandine Gaiters of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32983" name="Brigandine Gaiters of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Brigandine Gaiters of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t43_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1237,7 +1237,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32984" name="Brigandine Shield of Destiny (Water, Earth, Holy)" additionalName="" type="Weapon">
<item id="32984" name="Brigandine Shield of Destiny (Water, Earth, Holy)" type="Weapon">
<!-- Brigandine Shield of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.shield_brigandine_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -1251,7 +1251,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="32985" name="Brigandine Boots of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32985" name="Brigandine Boots of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Brigandine Boots of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t43_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1263,7 +1263,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32986" name="Brigandine Gauntlets of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32986" name="Brigandine Gauntlets of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Brigandine Gauntlets of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t43_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1275,7 +1275,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32987" name="Manticore Skin Shirt of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32987" name="Manticore Skin Shirt of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Manticore Skin Shirt of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t42_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1287,7 +1287,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32988" name="Manticore Skin Gaiters of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32988" name="Manticore Skin Gaiters of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Manticore Skin Gaiters of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t42_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1299,7 +1299,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32989" name="Manticore Skin Boots of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32989" name="Manticore Skin Boots of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Manticore Skin Boots of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t42_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1311,7 +1311,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32990" name="Manticore Skin Gloves of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32990" name="Manticore Skin Gloves of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Manticore Skin Gloves of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t42_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1323,7 +1323,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32991" name="Mithril Tunic of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32991" name="Mithril Tunic of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Mithril Tunic of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t51_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1335,7 +1335,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32992" name="Mithril Stockings of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32992" name="Mithril Stockings of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Mithril Stockings of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t51_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1347,7 +1347,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32993" name="Elven Mithril Gloves of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32993" name="Elven Mithril Gloves of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Elven Mithril Gloves of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t51_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1359,7 +1359,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32994" name="Elven Mithril Boots of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="32994" name="Elven Mithril Boots of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Elven Mithril Boots of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t51_b_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -109,7 +109,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33007" name="Shamshir*Shamshir of Destiny (Fire)" additionalName="" type="Weapon">
<item id="33007" name="Shamshir*Shamshir of Destiny (Fire)" type="Weapon">
<!-- Shamshir*Shamshir of Destiny (Fire) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of one-handed or fist weapon. When enchanted to 4 or more, its Accuracy increases by 2. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -309,7 +309,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33020" name="Shamshir*Shamshir of Destiny (Water)" additionalName="" type="Weapon">
<item id="33020" name="Shamshir*Shamshir of Destiny (Water)" type="Weapon">
<!-- Shamshir*Shamshir of Destiny (Water) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of one-handed or fist weapon. When enchanted to 4 or more, its Accuracy increases by 2. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -509,7 +509,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33033" name="Shamshir*Shamshir of Destiny (Wind)" additionalName="" type="Weapon">
<item id="33033" name="Shamshir*Shamshir of Destiny (Wind)" type="Weapon">
<!-- Shamshir*Shamshir of Destiny (Wind) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of one-handed or fist weapon. When enchanted to 4 or more, its Accuracy increases by 2. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -709,7 +709,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33046" name="Shamshir*Shamshir of Destiny (Earth)" additionalName="" type="Weapon">
<item id="33046" name="Shamshir*Shamshir of Destiny (Earth)" type="Weapon">
<!-- Shamshir*Shamshir of Destiny (Earth) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of one-handed or fist weapon. When enchanted to 4 or more, its Accuracy increases by 2. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -909,7 +909,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33059" name="Shamshir*Shamshir of Destiny (Holy)" additionalName="" type="Weapon">
<item id="33059" name="Shamshir*Shamshir of Destiny (Holy)" type="Weapon">
<!-- Shamshir*Shamshir of Destiny (Holy) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of one-handed or fist weapon. When enchanted to 4 or more, its Accuracy increases by 2. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1109,7 +1109,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33072" name="Shamshir*Shamshir of Destiny (Dark)" additionalName="" type="Weapon">
<item id="33072" name="Shamshir*Shamshir of Destiny (Dark)" type="Weapon">
<!-- Shamshir*Shamshir of Destiny (Dark) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of one-handed or fist weapon. When enchanted to 4 or more, its Accuracy increases by 2. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1124,7 +1124,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33073" name="Full Plate Helmet of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33073" name="Full Plate Helmet of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Full Plate Helmet of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1136,7 +1136,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33074" name="Full Plate Armor of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33074" name="Full Plate Armor of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Full Plate Armor of Destiny (Fire, Wind, Dark) with limited ability enhancement. Full body armor. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t62_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -1147,7 +1147,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33075" name="Full Plate Shield of Destiny (Fire, Wind, Dark)" additionalName="" type="Weapon">
<item id="33075" name="Full Plate Shield of Destiny (Fire, Wind, Dark)" type="Weapon">
<!-- Full Plate Shield of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.shield_full_plate_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -1161,7 +1161,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="33076" name="Full Plate Boots of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33076" name="Full Plate Boots of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Full Plate Boots of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t62_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1173,7 +1173,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33077" name="Full Plate Gauntlets of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33077" name="Full Plate Gauntlets of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Full Plate Gauntlets of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t62_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1185,7 +1185,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33078" name="Drake Leather Armor of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33078" name="Drake Leather Armor of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Drake Leather Armor of Destiny (Fire, Wind, Dark) with limited ability enhancement. Full body armor. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t21_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -1197,7 +1197,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33079" name="Drake Leather Boots of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33079" name="Drake Leather Boots of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Drake Leather Boots of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t21_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1209,7 +1209,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33080" name="Drake Leather Gloves of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33080" name="Drake Leather Gloves of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Drake Leather Gloves of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t21_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1221,7 +1221,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33081" name="Divine Tunic of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33081" name="Divine Tunic of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Divine Tunic of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t57_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1233,7 +1233,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33082" name="Divine Stockings of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33082" name="Divine Stockings of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Divine Stockings of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t57_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1245,7 +1245,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33083" name="Divine Gloves of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33083" name="Divine Gloves of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Divine Gloves of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t57_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1257,7 +1257,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33084" name="Full Plate Helmet of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33084" name="Full Plate Helmet of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Full Plate Helmet of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1269,7 +1269,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33085" name="Full Plate Armor of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33085" name="Full Plate Armor of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Full Plate Armor of Destiny (Water, Earth, Holy) with limited ability enhancement. Full body armor. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t62_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -1280,7 +1280,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33086" name="Full Plate Shield of Destiny (Water, Earth, Holy)" additionalName="" type="Weapon">
<item id="33086" name="Full Plate Shield of Destiny (Water, Earth, Holy)" type="Weapon">
<!-- Full Plate Shield of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.shield_full_plate_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -1294,7 +1294,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="33087" name="Full Plate Boots of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33087" name="Full Plate Boots of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Full Plate Boots of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t62_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1306,7 +1306,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33088" name="Full Plate Gauntlets of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33088" name="Full Plate Gauntlets of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Full Plate Gauntlets of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t62_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1318,7 +1318,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33089" name="Drake Leather Armor of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33089" name="Drake Leather Armor of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Drake Leather Armor of Destiny (Water, Earth, Holy) with limited ability enhancement. Full body armor. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t21_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -1330,7 +1330,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33090" name="Drake Leather Boots of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33090" name="Drake Leather Boots of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Drake Leather Boots of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t21_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -1342,7 +1342,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33091" name="Drake Leather Gloves of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33091" name="Drake Leather Gloves of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Drake Leather Gloves of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t21_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -1354,7 +1354,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33092" name="Divine Tunic of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33092" name="Divine Tunic of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Divine Tunic of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t57_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1366,7 +1366,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33093" name="Divine Stockings of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33093" name="Divine Stockings of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Divine Stockings of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t57_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1378,7 +1378,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33094" name="Divine Gloves of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33094" name="Divine Gloves of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Divine Gloves of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t57_g_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -125,7 +125,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33108" name="Samurai Long Sword*Samurai Long Sword of Destiny (Fire)" additionalName="" type="Weapon">
<item id="33108" name="Samurai Long Sword*Samurai Long Sword of Destiny (Fire)" type="Weapon">
<!-- Samurai Long Sword*Samurai Long Sword of Destiny (Fire) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of one-handed or fist weapon. When enchanted to 4 or more, its Atk. Spd. Increases by 4%. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -340,7 +340,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33122" name="Samurai Long Sword*Samurai Long Sword of Destiny (Water)" additionalName="" type="Weapon">
<item id="33122" name="Samurai Long Sword*Samurai Long Sword of Destiny (Water)" type="Weapon">
<!-- Samurai Long Sword*Samurai Long Sword of Destiny (Water) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of one-handed or fist weapon. When enchanted to 4 or more, its Atk. Spd. Increases by 4%. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -555,7 +555,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33136" name="Samurai Long Sword*Samurai Long Sword of Destiny (Wind)" additionalName="" type="Weapon">
<item id="33136" name="Samurai Long Sword*Samurai Long Sword of Destiny (Wind)" type="Weapon">
<!-- Samurai Long Sword*Samurai Long Sword of Destiny (Wind) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of one-handed or fist weapon. When enchanted to 4 or more, its Atk. Spd. Increases by 4%. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -770,7 +770,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33150" name="Samurai Long Sword*Samurai Long Sword of Destiny (Earth)" additionalName="" type="Weapon">
<item id="33150" name="Samurai Long Sword*Samurai Long Sword of Destiny (Earth)" type="Weapon">
<!-- Samurai Long Sword*Samurai Long Sword of Destiny (Earth) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of one-handed or fist weapon. When enchanted to 4 or more, its Atk. Spd. Increases by 4%. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -985,7 +985,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33164" name="Samurai Long Sword*Samurai Long Sword of Destiny (Holy)" additionalName="" type="Weapon">
<item id="33164" name="Samurai Long Sword*Samurai Long Sword of Destiny (Holy)" type="Weapon">
<!-- Samurai Long Sword*Samurai Long Sword of Destiny (Holy) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of one-handed or fist weapon. When enchanted to 4 or more, its Atk. Spd. Increases by 4%. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1200,7 +1200,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33178" name="Samurai Long Sword*Samurai Long Sword of Destiny (Dark)" additionalName="" type="Weapon">
<item id="33178" name="Samurai Long Sword*Samurai Long Sword of Destiny (Dark)" type="Weapon">
<!-- Samurai Long Sword*Samurai Long Sword of Destiny (Dark) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of one-handed or fist weapon. When enchanted to 4 or more, its Atk. Spd. Increases by 4%. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1215,7 +1215,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33179" name="Blue Wolf Helmet of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33179" name="Blue Wolf Helmet of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Blue Wolf Helmet of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1227,7 +1227,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33180" name="Blue Wolf Breastplate of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33180" name="Blue Wolf Breastplate of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Blue Wolf Breastplate of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t68_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1239,7 +1239,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33181" name="Blue Wolf Gaiters of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33181" name="Blue Wolf Gaiters of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Blue Wolf Gaiters of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t68_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1274,7 +1274,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33184" name="Dark Dragon Shield of Destiny (Fire, Wind, Dark)" additionalName="" type="Weapon">
<item id="33184" name="Dark Dragon Shield of Destiny (Fire, Wind, Dark)" type="Weapon">
<!-- Dark Dragon Shield of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.shield_dark_dragon_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -1288,7 +1288,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="33185" name="Blue Wolf Helmet of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33185" name="Blue Wolf Helmet of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Blue Wolf Helmet of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1300,7 +1300,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33186" name="Blue Wolf Leather Armor of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33186" name="Blue Wolf Leather Armor of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Blue Wolf Leather Armor of Destiny (Fire, Wind, Dark) with limited ability enhancement. Full body armor. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t69_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -1336,7 +1336,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33189" name="Blue Wolf Helmet of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33189" name="Blue Wolf Helmet of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Blue Wolf Helmet of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1348,7 +1348,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33190" name="Blue Wolf Tunic of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33190" name="Blue Wolf Tunic of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Blue Wolf Tunic of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t70_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1360,7 +1360,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33191" name="Blue Wolf Stockings of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33191" name="Blue Wolf Stockings of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Blue Wolf Stockings of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t70_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1396,7 +1396,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33194" name="Blue Wolf Helmet of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33194" name="Blue Wolf Helmet of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Blue Wolf Helmet of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1408,7 +1408,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33195" name="Blue Wolf Breastplate of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33195" name="Blue Wolf Breastplate of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Blue Wolf Breastplate of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t68_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -1420,7 +1420,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33196" name="Blue Wolf Gaiters of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33196" name="Blue Wolf Gaiters of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Blue Wolf Gaiters of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t68_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -1455,7 +1455,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33199" name="Dark Dragon Shield of Destiny (Water, Earth, Holy)" additionalName="" type="Weapon">
<item id="33199" name="Dark Dragon Shield of Destiny (Water, Earth, Holy)" type="Weapon">
<!-- Dark Dragon Shield of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.shield_dark_dragon_shield_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="33200" name="Blue Wolf Helmet of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33200" name="Blue Wolf Helmet of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Blue Wolf Helmet of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -12,7 +12,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33201" name="Blue Wolf Leather Armor of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33201" name="Blue Wolf Leather Armor of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Blue Wolf Leather Armor of Destiny (Water, Earth, Holy) with limited ability enhancement. Full body armor. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t69_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -48,7 +48,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33204" name="Blue Wolf Helmet of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33204" name="Blue Wolf Helmet of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Blue Wolf Helmet of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -60,7 +60,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33205" name="Blue Wolf Tunic of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33205" name="Blue Wolf Tunic of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Blue Wolf Tunic of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t70_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -72,7 +72,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33206" name="Blue Wolf Stockings of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33206" name="Blue Wolf Stockings of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Blue Wolf Stockings of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t70_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -324,7 +324,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33223" name="Tallum Blade*Damascus of Destiny (Fire)" additionalName="" type="Weapon">
<item id="33223" name="Tallum Blade*Damascus of Destiny (Fire)" type="Weapon">
<!-- Talum Blade*Damascus Sword of Destiny (Fire) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -555,7 +555,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33238" name="Tallum Blade*Damascus of Destiny (Water)" additionalName="" type="Weapon">
<item id="33238" name="Tallum Blade*Damascus of Destiny (Water)" type="Weapon">
<!-- Talum Blade*Damascus Sword of Destiny (Water) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -786,7 +786,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33253" name="Tallum Blade*Damascus of Destiny (Wind)" additionalName="" type="Weapon">
<item id="33253" name="Tallum Blade*Damascus of Destiny (Wind)" type="Weapon">
<!-- Talum Blade*Damascus Sword of Destiny (Wind) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1017,7 +1017,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33268" name="Tallum Blade*Damascus of Destiny (Earth)" additionalName="" type="Weapon">
<item id="33268" name="Tallum Blade*Damascus of Destiny (Earth)" type="Weapon">
<!-- Talum Blade*Damascus Sword of Destiny (Earth) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1248,7 +1248,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33283" name="Tallum Blade*Damascus of Destiny (Holy)" additionalName="" type="Weapon">
<item id="33283" name="Tallum Blade*Damascus of Destiny (Holy)" type="Weapon">
<!-- Talum Blade*Damascus Sword of Destiny (Holy) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1479,7 +1479,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33298" name="Tallum Blade*Damascus of Destiny (Dark)" additionalName="" type="Weapon">
<item id="33298" name="Tallum Blade*Damascus of Destiny (Dark)" type="Weapon">
<!-- Talum Blade*Damascus Sword of Destiny (Dark) with limited ability enhancement. When enchanted, P. Atk. of a dualsword increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1494,7 +1494,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33299" name="Majestic Circlet of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33299" name="Majestic Circlet of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Majestic Circlet of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="33300" name="Majestic Plate Armor of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33300" name="Majestic Plate Armor of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Majestic Plate Armor of Destiny (Fire, Wind, Dark) with limited ability enhancement. Full body armor. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t83_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -34,7 +34,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33303" name="Shield of Nightmare of Destiny (Fire, Wind, Dark)" additionalName="" type="Weapon">
<item id="33303" name="Shield of Nightmare of Destiny (Fire, Wind, Dark)" type="Weapon">
<!-- Shield of Nightmare of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.shield_shield_of_nightmare_i00" />
<set name="default_action" val="EQUIP" />
@@ -48,7 +48,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="33304" name="Majestic Circlet of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33304" name="Majestic Circlet of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Majestic Circlet of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -60,7 +60,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33305" name="Majestic Leather Armor of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33305" name="Majestic Leather Armor of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Majestic Leather Armor of Destiny (Fire, Wind, Dark) with limited ability enhancement. Full body armor. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t84_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -96,7 +96,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33308" name="Majestic Circlet of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33308" name="Majestic Circlet of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Majestic Circlet of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -108,7 +108,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33309" name="Majestic Robe of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33309" name="Majestic Robe of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Majestic Robe of Destiny (Fire, Wind, Dark) with limited ability enhancement. Full body armor. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t85_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -144,7 +144,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33312" name="Majestic Circlet of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33312" name="Majestic Circlet of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Majestic Circlet of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -156,7 +156,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33313" name="Majestic Plate Armor of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33313" name="Majestic Plate Armor of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Majestic Plate Armor of Destiny (Water, Earth, Holy) with limited ability enhancement. Full body armor. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t83_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -190,7 +190,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33316" name="Shield of Nightmare of Destiny (Water, Earth, Holy)" additionalName="" type="Weapon">
<item id="33316" name="Shield of Nightmare of Destiny (Water, Earth, Holy)" type="Weapon">
<!-- Shield of Nightmare of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.shield_shield_of_nightmare_i00" />
<set name="default_action" val="EQUIP" />
@@ -204,7 +204,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="33317" name="Majestic Circlet of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33317" name="Majestic Circlet of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Majestic Circlet of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -216,7 +216,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33318" name="Majestic Leather Armor of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33318" name="Majestic Leather Armor of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Majestic Leather Armor of Destiny (Water, Earth, Holy) with limited ability enhancement. Full body armor. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t84_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -252,7 +252,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33321" name="Majestic Circlet of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33321" name="Majestic Circlet of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Majestic Circlet of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -264,7 +264,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33322" name="Majestic Robe of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33322" name="Majestic Robe of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Majestic Robe of Destiny (Water, Earth, Holy) with limited ability enhancement. Full body armor. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t85_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -315,7 +315,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="33326" name="Vesper Dual Daggers of Destiny (Fire)" additionalName="" type="Weapon">
<item id="33326" name="Vesper Dual Daggers of Destiny (Fire)" type="Weapon">
<!-- Vesper Dual Daggers (Fire) with limited ability enhancement. When enchanted, P. Atk. of a dual dagger increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Critical increases by 109 and Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. Can be equipped by Dagger Masters above level 81. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.dual_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -531,7 +531,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33340" name="Vesper Dualsword of Destiny (Fire)" additionalName="" type="Weapon">
<item id="33340" name="Vesper Dualsword of Destiny (Fire)" type="Weapon">
<!-- Vesper Dualsword of Destiny (Fire) with limited ability enhancement. When enchanted, P. Atk. of dualswords, two-handed swords, two-handed blunt weapons and fist weapons increases more than that of one-handed swords. When enchanted to 4 or more, increases Critical Attack by 109, and Max HP increases by 10%. Increases the damage inflicted during PvP. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -561,7 +561,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="33342" name="Vesper Dual Daggers of Destiny (Water)" additionalName="" type="Weapon">
<item id="33342" name="Vesper Dual Daggers of Destiny (Water)" type="Weapon">
<!-- Vesper Dual Daggers (Water) with limited ability enhancement. When enchanted, P. Atk. of a dual dagger increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Critical increases by 109 and Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. Can be equipped by Dagger Masters above level 81. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.dual_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -777,7 +777,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33356" name="Vesper Dualsword of Destiny (Water)" additionalName="" type="Weapon">
<item id="33356" name="Vesper Dualsword of Destiny (Water)" type="Weapon">
<!-- Vesper Dualsword of Destiny (Water) with limited ability enhancement. When enchanted, P. Atk. of dualswords, two-handed swords, two-handed blunt weapons and fist weapons increases more than that of one-handed swords. When enchanted to 4 or more, increases Critical Attack by 109, and Max HP increases by 10%. Increases the damage inflicted during PvP. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -807,7 +807,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="33358" name="Vesper Dual Daggers of Destiny (Wind)" additionalName="" type="Weapon">
<item id="33358" name="Vesper Dual Daggers of Destiny (Wind)" type="Weapon">
<!-- Vesper Dual Daggers (Wind) with limited ability enhancement. When enchanted, P. Atk. of a dual dagger increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Critical increases by 109 and Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. Can be equipped by Dagger Masters above level 81. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.dual_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1023,7 +1023,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33372" name="Vesper Dualsword of Destiny (Wind)" additionalName="" type="Weapon">
<item id="33372" name="Vesper Dualsword of Destiny (Wind)" type="Weapon">
<!-- Vesper Dualsword of Destiny (Wind) with limited ability enhancement. When enchanted, P. Atk. of dualswords, two-handed swords, two-handed blunt weapons and fist weapons increases more than that of one-handed swords. When enchanted to 4 or more, increases Critical Attack by 109, and Max HP increases by 10%. Increases the damage inflicted during PvP. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1053,7 +1053,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="33374" name="Vesper Dual Daggers of Destiny (Earth)" additionalName="" type="Weapon">
<item id="33374" name="Vesper Dual Daggers of Destiny (Earth)" type="Weapon">
<!-- Vesper Dual Daggers (Earth) with limited ability enhancement. When enchanted, P. Atk. of a dual dagger increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Critical increases by 109 and Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. Can be equipped by Dagger Masters above level 81. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.dual_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1269,7 +1269,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33388" name="Vesper Dualsword of Destiny (Earth)" additionalName="" type="Weapon">
<item id="33388" name="Vesper Dualsword of Destiny (Earth)" type="Weapon">
<!-- Vesper Dualsword of Destiny (Earth) with limited ability enhancement. When enchanted, P. Atk. of dualswords, two-handed swords, two-handed blunt weapons and fist weapons increases more than that of one-handed swords. When enchanted to 4 or more, increases Critical Attack by 109, and Max HP increases by 10%. Increases the damage inflicted during PvP. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1299,7 +1299,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="33390" name="Vesper Dual Daggers of Destiny (Holy)" additionalName="" type="Weapon">
<item id="33390" name="Vesper Dual Daggers of Destiny (Holy)" type="Weapon">
<!-- Vesper Dual Daggers (Holy) with limited ability enhancement. When enchanted, P. Atk. of a dual dagger increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Critical increases by 109 and Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. Can be equipped by Dagger Masters above level 81. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.dual_dagger_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -63,7 +63,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33404" name="Vesper Dualsword of Destiny (Holy)" additionalName="" type="Weapon">
<item id="33404" name="Vesper Dualsword of Destiny (Holy)" type="Weapon">
<!-- Vesper Dualsword of Destiny (Holy) with limited ability enhancement. When enchanted, P. Atk. of dualswords, two-handed swords, two-handed blunt weapons and fist weapons increases more than that of one-handed swords. When enchanted to 4 or more, increases Critical Attack by 109, and Max HP increases by 10%. Increases the damage inflicted during PvP. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -93,7 +93,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="33406" name="Vesper Dual Daggers of Destiny (Dark)" additionalName="" type="Weapon">
<item id="33406" name="Vesper Dual Daggers of Destiny (Dark)" type="Weapon">
<!-- Vesper Dual Daggers (Dark) with limited ability enhancement. When enchanted, P. Atk. of a dual dagger increases more significantly than that of a one-handed or fist weapon. When enchanted to 4 or more, Critical increases by 109 and Atk. Spd. Increases by 8%. Inflicts additional damage to target during PvP. Can be equipped by Dagger Masters above level 81. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.dual_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -309,7 +309,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33420" name="Vesper Dualsword of Destiny (Dark)" additionalName="" type="Weapon">
<item id="33420" name="Vesper Dualsword of Destiny (Dark)" type="Weapon">
<!-- Vesper Dualsword of Destiny (Dark) with limited ability enhancement. When enchanted, P. Atk. of dualswords, two-handed swords, two-handed blunt weapons and fist weapons increases more than that of one-handed swords. When enchanted to 4 or more, increases Critical Attack by 109, and Max HP increases by 10%. Increases the damage inflicted during PvP. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -324,7 +324,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33421" name="Vesper Helmet of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33421" name="Vesper Helmet of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Helmet of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -336,7 +336,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33422" name="Vesper Breastplate of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33422" name="Vesper Breastplate of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Breastplate of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t94_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -348,7 +348,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33423" name="Vesper Gaiters of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33423" name="Vesper Gaiters of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Gaiters of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t94_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -360,7 +360,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33424" name="Vesper Shield of Destiny (Fire, Wind, Dark)" additionalName="" type="Weapon">
<item id="33424" name="Vesper Shield of Destiny (Fire, Wind, Dark)" type="Weapon">
<!-- Vesper Shield of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_vesper_verteidiger_i01" />
<set name="default_action" val="EQUIP" />
@@ -374,7 +374,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="33425" name="Vesper Gauntlets of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33425" name="Vesper Gauntlets of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Gauntlets of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t94_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -386,7 +386,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33426" name="Vesper Boots of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33426" name="Vesper Boots of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Boots of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t94_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -398,7 +398,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33427" name="Vesper Leather Helmet of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33427" name="Vesper Leather Helmet of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Leather Helmet of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -410,7 +410,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33428" name="Vesper Leather Breastplate of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33428" name="Vesper Leather Breastplate of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Leather Breastplate of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t95_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -422,7 +422,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33429" name="Vesper Leather Leggings of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33429" name="Vesper Leather Leggings of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Leather Leggings (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t95_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -434,7 +434,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33430" name="Vesper Leather Gloves of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33430" name="Vesper Leather Gloves of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Leather Gloves of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t95_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -446,7 +446,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33431" name="Vesper Leather Boots of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33431" name="Vesper Leather Boots of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Leather Boots of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t95_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -458,7 +458,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33432" name="Vesper Circlet of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33432" name="Vesper Circlet of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Circlet of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="default_action" val="EQUIP" />
@@ -470,7 +470,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33433" name="Vesper Tunic of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33433" name="Vesper Tunic of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Tunic of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t96_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -482,7 +482,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33434" name="Vesper Stockings of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33434" name="Vesper Stockings of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Stockings of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t96_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -494,7 +494,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33435" name="Vesper Gloves of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33435" name="Vesper Gloves of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Gloves of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t96_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -506,7 +506,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33436" name="Vesper Shoes of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33436" name="Vesper Shoes of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Shoes of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t96_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -518,7 +518,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33437" name="Vesper Sigil of Destiny (Fire, Wind, Dark)" additionalName="" type="Armor">
<item id="33437" name="Vesper Sigil of Destiny (Fire, Wind, Dark)" type="Armor">
<!-- Vesper Sigil of Destiny (Fire, Wind, Dark) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.verper_sigil_i00" />
<set name="default_action" val="EQUIP" />
@@ -531,7 +531,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33438" name="Vesper Helmet of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33438" name="Vesper Helmet of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Helmet of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -543,7 +543,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33439" name="Vesper Breastplate of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33439" name="Vesper Breastplate of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Breastplate of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t94_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -555,7 +555,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33440" name="Vesper Gaiters of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33440" name="Vesper Gaiters of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Gaiters of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t94_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -567,7 +567,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33441" name="Vesper Shield of Destiny (Water, Earth, Holy)" additionalName="" type="Weapon">
<item id="33441" name="Vesper Shield of Destiny (Water, Earth, Holy)" type="Weapon">
<!-- Vesper Shield of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.weapon_vesper_verteidiger_i01" />
<set name="default_action" val="EQUIP" />
@@ -581,7 +581,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="33442" name="Vesper Gauntlets of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33442" name="Vesper Gauntlets of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Gauntlets of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t94_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -593,7 +593,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33443" name="Vesper Boots of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33443" name="Vesper Boots of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Boots of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t94_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -605,7 +605,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33444" name="Vesper Leather Helmet of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33444" name="Vesper Leather Helmet of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Leather Helmet of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -617,7 +617,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33445" name="Vesper Leather Breastplate of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33445" name="Vesper Leather Breastplate of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Leather Breastplate of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t95_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -629,7 +629,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33446" name="Vesper Leather Leggings of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33446" name="Vesper Leather Leggings of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Leather Leggings of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t95_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -641,7 +641,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33447" name="Vesper Leather Gloves of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33447" name="Vesper Leather Gloves of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Leather Gloves of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t95_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -653,7 +653,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33448" name="Vesper Leather Boots of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33448" name="Vesper Leather Boots of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Leather Boots of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t95_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -665,7 +665,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33449" name="Vesper Circlet of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33449" name="Vesper Circlet of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Circlet of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="default_action" val="EQUIP" />
@@ -677,7 +677,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33450" name="Vesper Tunic of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33450" name="Vesper Tunic of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Tunic of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t96_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -689,7 +689,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33451" name="Vesper Stockings of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33451" name="Vesper Stockings of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Stockings of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t96_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -701,7 +701,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33452" name="Vesper Gloves of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33452" name="Vesper Gloves of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Gloves of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t96_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -713,7 +713,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33453" name="Vesper Shoes of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33453" name="Vesper Shoes of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Shoes of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.armor_t96_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -725,7 +725,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33454" name="Vesper Sigil of Destiny (Water, Earth, Holy)" additionalName="" type="Armor">
<item id="33454" name="Vesper Sigil of Destiny (Water, Earth, Holy)" type="Armor">
<!-- Vesper Sigil of Destiny (Water, Earth, Holy) with limited ability enhancement. This item cannot be enhanced except with Destiny Enchant Scrolls. -->
<set name="icon" val="icon.verper_sigil_i00" />
<set name="default_action" val="EQUIP" />
@@ -738,7 +738,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="33455" name="Destiny Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem">
<item id="33455" name="Destiny Scroll: Enchant Weapon (D-grade)" type="EtcItem">
<!-- When enchanted, P. Atk. + 2 for all D-grade weapons with the exception of bows. P. Atk. + 4 for bow weapons. M. Atk. + 2 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -754,7 +754,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2019-1" />
</item>
<item id="33456" name="Destiny Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem">
<item id="33456" name="Destiny Scroll: Enchant Weapon (C-grade)" type="EtcItem">
<!-- P. Atk. + 3 for C-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 4 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -770,7 +770,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2017-1" />
</item>
<item id="33457" name="Destiny Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem">
<item id="33457" name="Destiny Scroll: Enchant Weapon (B-grade)" type="EtcItem">
<!-- P. Atk. + 3 for B-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 4 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 6 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -786,7 +786,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2015-1" />
</item>
<item id="33458" name="Destiny Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<item id="33458" name="Destiny Scroll: Enchant Weapon (A-grade)" type="EtcItem">
<!-- P. Atk. + 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 5 for two-handed sword, two-handed blunt, dualsword, and two-handed fist weapon. P. Atk. + 8 for bow weapons. M. Atk. + 3 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -802,7 +802,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2006-1" />
</item>
<item id="33459" name="Destiny Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<item id="33459" name="Destiny Scroll: Enchant Weapon (S-grade)" type="EtcItem">
<!-- P. Atk. + 5 for S-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 6 for two-handed sword, two-handed blunt, dualsword, and fist weapons. P. Atk. + 10 for Bow weapons. M. Atk. + 4 for all weapons. P. Atk./M. Atk. Increases by double starting at + 4. Can only be used on Destiny weapons. Enchanting is safe up to + 3. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -818,7 +818,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2021-1" />
</item>
<item id="33460" name="Destiny Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem">
<item id="33460" name="Destiny Scroll: Enchant Armor (D-grade)" type="EtcItem">
<!-- P. Def. + 1 for D-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -834,7 +834,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2020-1" />
</item>
<item id="33461" name="Destiny Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem">
<item id="33461" name="Destiny Scroll: Enchant Armor (C-grade)" type="EtcItem">
<!-- P. Def. + 1 for C-grade armor and accessories. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -850,7 +850,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2018-1" />
</item>
<item id="33462" name="Destiny Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem">
<item id="33462" name="Destiny Scroll: Enchant Armor (B-grade)" type="EtcItem">
<!-- P. Def. + 1 for B-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -866,7 +866,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2016-1" />
</item>
<item id="33463" name="Destiny Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<item id="33463" name="Destiny Scroll: Enchant Armor (A-grade)" type="EtcItem">
<!-- P. Def. + 1 for A-grade armor and accessories. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -882,7 +882,7 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2007-1" />
</item>
<item id="33464" name="Destiny Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<item id="33464" name="Destiny Scroll: Enchant Armor (S-grade)" type="EtcItem">
<!-- P. Def. + 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. Exclusive for equipment of destiny. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -898,85 +898,85 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="2022-1" />
</item>
<item id="33465" name="Lesser Giant's Fortune Box" additionalName="" type="EtcItem">
<item id="33465" name="Lesser Giant's Fortune Box" type="EtcItem">
<!-- What is inside the box? If you are lucky, you may obtain 1 out of 4 types of Superior Giant's Codexes… or it could be completely empty. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="33466" name="Weapon Pouch - R2" additionalName="" type="EtcItem">
<item id="33466" name="Weapon Pouch - R2" type="EtcItem">
<!-- Pouch containing high-grade R weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="33467" name="Armor Pouch - R2" additionalName="" type="EtcItem">
<item id="33467" name="Armor Pouch - R2" type="EtcItem">
<!-- Pouch containing high-grade R armor. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="33468" name="Hero's Support Box" additionalName="" type="EtcItem">
<item id="33468" name="Hero's Support Box" type="EtcItem">
<!-- Box containing support items for playing on the test server. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="33469" name="Awakening Support Box" additionalName="" type="EtcItem">
<item id="33469" name="Awakening Support Box" type="EtcItem">
<!-- Box containing support items for a new character playing on the test server. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="33470" name="Special Talisman - M. Def. (Active)" additionalName="" type="Armor">
<item id="33470" name="Special Talisman - M. Def. (Active)" type="Armor">
<!-- M. Def. + 50% when used. Shadow weapon. -->
<set name="icon" val="icon.r_talisman_mm_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="33471" name="Special Talisman - Ranged Attack Resistance (Active)" additionalName="" type="Armor">
<item id="33471" name="Special Talisman - Ranged Attack Resistance (Active)" type="Armor">
<!-- Increases Bow/Crossbow Resistance + 80% when used. Shadow weapon. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="33472" name="Special Talisman - M. Def. (Active)" additionalName="" type="Armor">
<item id="33472" name="Special Talisman - M. Def. (Active)" type="Armor">
<!-- M. Def. + 50% when used. Shadow weapon. -->
<set name="icon" val="icon.r_talisman_mm_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="33473" name="Special Talisman - Ranged Attack Resistance (Active)" additionalName="" type="Armor">
<item id="33473" name="Special Talisman - Ranged Attack Resistance (Active)" type="Armor">
<!-- Increases Bow/Crossbow Resistance + 80% when used. Shadow weapon. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="33474" name="Talking Island Homemade Cookie" additionalName="" type="EtcItem">
<item id="33474" name="Talking Island Homemade Cookie" type="EtcItem">
<!-- For 60 minutes, Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, P. Critical Damage during a standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Increases P. Def. upon evading a Critical Attack. Decreases Speed by 15%. Additionally increases P. Critical Damage during a standard attack for party members equipped with melee or ranged weapons that received an attack of certain amount of damage. -->
<set name="icon" val="BranchSys.icon.br_valentine_cookie_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="33475" name="Charm of Courage (R-grade)" additionalName="" type="EtcItem">
<item id="33475" name="Charm of Courage (R-grade)" type="EtcItem">
<!-- Allows on-the-spot resurrection during a Castle Siege, Clan Hall, or Fortress Battle (Lv. 85-99). Can also be used by characters below level 85. -->
<set name="icon" val="icon.etc_charm_of_courage_i05" />
<set name="weight" val="10" />
<set name="price" val="100000" />
<set name="is_stackable" val="true" />
</item>
<item id="33476" name="Rune of Destiny" additionalName="" type="EtcItem">
<item id="33476" name="Rune of Destiny" type="EtcItem">
<!-- When carried in the inventory of a character below level 86, increases acquired XP and SP by 100%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="33477" name="Hero's Treasure Chest" additionalName="" type="EtcItem">
<item id="33477" name="Hero's Treasure Chest" type="EtcItem">
<!-- Box containing of various R-grade items (Elixirs, Enchant Scrolls, etc.). -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="33478" name="Destruction Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="33478" name="Destruction Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- P. Atk. + 6 for R-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. P. Atk. + 7 for two-handed sword, two-handed blunt, dualsword, two-handed fist weapon, and crossbow. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases starting at + 4. All amounts are increased for blessed weapons. If enchanting fails, the item is not reset but maintains its prior enchant value through the power of the goddess of destruction. Cannot be used on weapons above + 15. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -988,7 +988,7 @@
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<set name="item_skill" val="12872-1" />
</item>
<item id="33479" name="Destruction Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<item id="33479" name="Destruction Scroll: Enchant Armor (R-grade)" type="EtcItem">
<!-- When enchanted, P. Def. + 2 for R-grade armor and accessories. Greatly increased starting at + 4. Can be enhanced safely to + 3. When enhanced + 4 or more, HP also increases according to the enchant value. If enchanting fails, the item is not reset but maintains its prior enchant value through the power of the goddess of destruction. Cannot be used on armors above + 6. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -1000,13 +1000,13 @@
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<set name="item_skill" val="12873-1" />
</item>
<item id="33480" name="WiFi Helmet" additionalName="" type="Armor">
<item id="33480" name="WiFi Helmet" type="Armor">
<!-- WiFi helmet. -->
<set name="icon" val="icon.wifi_event_goggle_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="33481" name="Fire Stone - Super" additionalName="" type="EtcItem">
<item id="33481" name="Fire Stone - Super" type="EtcItem">
<!-- Fire attribute up to level 3 can be bestowed at the same time. Additional attributes cannot be bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -1020,7 +1020,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2329-1" />
</item>
<item id="33482" name="Water Stone - Super" additionalName="" type="EtcItem">
<item id="33482" name="Water Stone - Super" type="EtcItem">
<!-- Water attribute up to level 3 can be bestowed at the same time. Additional attributes cannot be bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -1034,7 +1034,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2330-1" />
</item>
<item id="33483" name="Earth Stone - Super" additionalName="" type="EtcItem">
<item id="33483" name="Earth Stone - Super" type="EtcItem">
<!-- Earth attribute up to level 3 can be bestowed at the same time. Additional attributes cannot be bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -1048,7 +1048,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2332-1" />
</item>
<item id="33484" name="Wind Stone - Super" additionalName="" type="EtcItem">
<item id="33484" name="Wind Stone - Super" type="EtcItem">
<!-- Wind attribute up to level 3 can be bestowed at the same time. Additional attributes cannot be bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -1062,7 +1062,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2331-1" />
</item>
<item id="33485" name="Dark Stone - Super" additionalName="" type="EtcItem">
<item id="33485" name="Dark Stone - Super" type="EtcItem">
<!-- Dark attribute up to level 3 can be bestowed at the same time. Additional attributes cannot be bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -1076,7 +1076,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2334-1" />
</item>
<item id="33486" name="Holy Stone - Super" additionalName="" type="EtcItem">
<item id="33486" name="Holy Stone - Super" type="EtcItem">
<!-- Holy attribute up to level 3 can be bestowed at the same time. Additional attributes cannot be bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -1090,7 +1090,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2333-1" />
</item>
<item id="33487" name="Fire Crystal - Super" additionalName="" type="EtcItem">
<item id="33487" name="Fire Crystal - Super" type="EtcItem">
<!-- Fire attribute from level 3 to level 6 can be bestowed at the same time. The crystal's power is destroyed when additional attributes are bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_fire_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -1104,7 +1104,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2329-2" />
</item>
<item id="33488" name="Water Crystal - Super" additionalName="" type="EtcItem">
<item id="33488" name="Water Crystal - Super" type="EtcItem">
<!-- Water attribute from level 3 to level 6 can be bestowed at the same time. The crystal's power is destroyed when additional attributes are bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_water_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -1118,7 +1118,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2330-2" />
</item>
<item id="33489" name="Earth Crystal - Super" additionalName="" type="EtcItem">
<item id="33489" name="Earth Crystal - Super" type="EtcItem">
<!-- Earth attribute from level 3 to level 6 can be bestowed at the same time. The crystal's power is destroyed when additional attributes are bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_earth_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -1132,7 +1132,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2332-2" />
</item>
<item id="33490" name="Wind Crystal - Super" additionalName="" type="EtcItem">
<item id="33490" name="Wind Crystal - Super" type="EtcItem">
<!-- Wind attribute from level 3 to level 6 can be bestowed at the same time. The crystal's power is destroyed when additional attributes are bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_wind_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -1146,7 +1146,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2331-2" />
</item>
<item id="33491" name="Dark Crystal - Super" additionalName="" type="EtcItem">
<item id="33491" name="Dark Crystal - Super" type="EtcItem">
<!-- Dark attribute from level 3 to level 6 can be bestowed at the same time. The crystal's power is destroyed when additional attributes are bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_unholy_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -1160,7 +1160,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2334-2" />
</item>
<item id="33492" name="Holy Crystal - Super" additionalName="" type="EtcItem">
<item id="33492" name="Holy Crystal - Super" type="EtcItem">
<!-- Holy attribute from level 3 to level 6 can be bestowed at the same time. The crystal's power is destroyed when additional attributes are bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_holy_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -1174,7 +1174,7 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2333-2" />
</item>
<item id="33493" name="Attribute Enchant Support Box" additionalName="" type="EtcItem">
<item id="33493" name="Attribute Enchant Support Box" type="EtcItem">
<!-- Box containing attribute items for playing on the test server. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
@@ -1184,23 +1184,23 @@
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="33495" name="Requiem Weapon Pack - Standard" additionalName="" type="EtcItem">
<item id="33495" name="Requiem Weapon Pack - Standard" type="EtcItem">
<!-- Can acquire Requiem weapons. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="33496" name="Immortal Heavy Armor Pack - Standard" additionalName="" type="EtcItem">
<item id="33496" name="Immortal Heavy Armor Pack - Standard" type="EtcItem">
<!-- Can acquire Immortal Heavy Armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="33497" name="Immortal Light Armor Pack - Standard" additionalName="" type="EtcItem">
<item id="33497" name="Immortal Light Armor Pack - Standard" type="EtcItem">
<!-- Can acquire Immortal Light Armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="33498" name="Immortal Robe Armor Pack - Standard" additionalName="" type="EtcItem">
<item id="33498" name="Immortal Robe Armor Pack - Standard" type="EtcItem">
<!-- Can acquire Immortal Robe Armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>
<item id="33499" name="Immortal Accessory Pack - Standard" additionalName="" type="EtcItem">
<item id="33499" name="Immortal Accessory Pack - Standard" type="EtcItem">
<!-- Can acquire Immortal Accessories. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
</item>

View File

@@ -239,7 +239,7 @@
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="33641" name="Illusion Guard Helmet" additionalName="" type="EtcItem">
<item id="33641" name="Illusion Guard Helmet" type="EtcItem">
<!-- Illusion guard's helmet. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="weight" val="10" />
@@ -247,55 +247,55 @@
<add order="0" stat="pDef" val="37.0" />
</for>
</item>
<item id="33642" name="Kukurin Bracelet" additionalName="" type="Armor">
<item id="33642" name="Kukurin Bracelet" type="Armor">
<!-- When equipped, you can mount a Kukurin. -->
<set name="icon" val="icon.accessary_blue_coral_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30" />
</item>
<item id="33643" name="Scroll: Minion" additionalName="" type="EtcItem">
<item id="33643" name="Scroll: Minion" type="EtcItem">
<!-- Scroll that can summon a Minion for 2 hours. -->
<set name="icon" val="icon.etc_piece_of_paper_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="33644" name="Scroll: Superior Minion" additionalName="" type="EtcItem">
<item id="33644" name="Scroll: Superior Minion" type="EtcItem">
<!-- Scroll that can summon a Superior Minion for 2 hours. -->
<set name="icon" val="icon.etc_piece_of_paper_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="33645" name="Minion 3-unit Pack" additionalName="" type="EtcItem">
<item id="33645" name="Minion 3-unit Pack" type="EtcItem">
<!-- Scroll that can summon a Minion for 2 hours. Contains 3 sheets. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="33646" name="Superior Minion 3-unit Pack" additionalName="" type="EtcItem">
<item id="33646" name="Superior Minion 3-unit Pack" type="EtcItem">
<!-- Scroll that can summon a Superior Minion for 2 hours. Contains 3 sheets. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="33647" name="Hero's Gift Box" additionalName="" type="EtcItem">
<item id="33647" name="Hero's Gift Box" type="EtcItem">
<!-- Can acquire a 5-unit Hero's Blessing Buff Scroll pack, a 3-unit Minion Coupon pack, a 5-unit Noblesse Blessing buff scroll pack, a 30-unit Kukuru mounting scroll pack, and a 3-unit Feather of Blessing pack. -->
<set name="icon" val="icon.new_user_box" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="33648" name="Gift Box of Destiny" additionalName="" type="EtcItem">
<item id="33648" name="Gift Box of Destiny" type="EtcItem">
<!-- Can acquire 250 Returning Hero's Marks, 1 Returning Hero's Vitality Replenishing Juice pack of 5, and a Superior Minion coupon pack of 2. -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="33649" name="Kukurin Feather Helm" additionalName="" type="Armor">
<item id="33649" name="Kukurin Feather Helm" type="Armor">
<!-- Kukurin Feather Helm. -->
<set name="icon" val="icon.accessory_tengallon_brown_hat_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="33650" name="Shilen Wand" additionalName="" type="Weapon">
<item id="33650" name="Shilen Wand" type="Weapon">
<!-- Shilen Wand. -->
<set name="icon" val="icon.weapon_apprentices_wand_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -68,7 +68,7 @@
<!-- Dynasty Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_dynasty_bow_i00" />
</item>
<item id="33717" name="Legacy Duelist Dualsword" additionalName="" type="Weapon">
<item id="33717" name="Legacy Duelist Dualsword" type="Weapon">
<!-- Dualsword that contains the power of a Duelist. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
@@ -94,7 +94,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33718" name="Legacy Dreadnought Spear" additionalName="" type="Weapon">
<item id="33718" name="Legacy Dreadnought Spear" type="Weapon">
<!-- Spear that contains the power of a Dreadnought. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_eigelus_i00" />
<set name="default_action" val="EQUIP" />
@@ -120,7 +120,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33719" name="Legacy Phoenix Knight Sword" additionalName="" type="Weapon">
<item id="33719" name="Legacy Phoenix Knight Sword" type="Weapon">
<!-- Sword that contains the power of a Phoenix Knight. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_aseldor_i00" />
<set name="default_action" val="EQUIP" />
@@ -146,7 +146,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33720" name="Legacy Hell Knight Sword" additionalName="" type="Weapon">
<item id="33720" name="Legacy Hell Knight Sword" type="Weapon">
<!-- Sword that contains the power of a Hell Knight. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_aseldor_i00" />
<set name="default_action" val="EQUIP" />
@@ -172,7 +172,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33721" name="Legacy Sagittarius Bow" additionalName="" type="Weapon">
<item id="33721" name="Legacy Sagittarius Bow" type="Weapon">
<!-- Bow that contains the power of a Sagittarius. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_karupis_i00" />
<set name="default_action" val="EQUIP" />
@@ -200,7 +200,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="33722" name="Legacy Adventurer Dual Daggers" additionalName="" type="Weapon">
<item id="33722" name="Legacy Adventurer Dual Daggers" type="Weapon">
<!-- Dual daggers that contains the power of an Adventurer. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -226,7 +226,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="33723" name="Legacy Archmage Sword" additionalName="" type="Weapon">
<item id="33723" name="Legacy Archmage Sword" type="Weapon">
<!-- Sword that contains the power of an Archmage. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_terakan_i00" />
<set name="default_action" val="EQUIP" />
@@ -252,7 +252,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33724" name="Legacy Soultaker Sword" additionalName="" type="Weapon">
<item id="33724" name="Legacy Soultaker Sword" type="Weapon">
<!-- Sword that contains the power of a Soultaker. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_terakan_i00" />
<set name="default_action" val="EQUIP" />
@@ -278,7 +278,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33725" name="Legacy Arcana Lord Blunt Weapon" additionalName="" type="Weapon">
<item id="33725" name="Legacy Arcana Lord Blunt Weapon" type="Weapon">
<!-- Blunt Weapon that contains the power of an Arcana Lord. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_kitz_i00" />
<set name="default_action" val="EQUIP" />
@@ -305,7 +305,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33726" name="Legacy Cardinal Staff" additionalName="" type="Weapon">
<item id="33726" name="Legacy Cardinal Staff" type="Weapon">
<!-- Staff that contains the power of a Cardinal. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_arcorda_i00" />
<set name="default_action" val="EQUIP" />
@@ -332,7 +332,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33727" name="Legacy Hierophant Staff" additionalName="" type="Weapon">
<item id="33727" name="Legacy Hierophant Staff" type="Weapon">
<!-- Staff that contains the power of a Hierophant. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_arcorda_i00" />
<set name="default_action" val="EQUIP" />
@@ -359,7 +359,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33728" name="Legacy Eva's Templar Sword" additionalName="" type="Weapon">
<item id="33728" name="Legacy Eva's Templar Sword" type="Weapon">
<!-- Sword that contains the power of an Eva's Templar. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_aseldor_i00" />
<set name="default_action" val="EQUIP" />
@@ -385,7 +385,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33729" name="Legacy Sword Muse Sword" additionalName="" type="Weapon">
<item id="33729" name="Legacy Sword Muse Sword" type="Weapon">
<!-- Sword that contains the power of a Sword Muse. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_aseldor_i00" />
<set name="default_action" val="EQUIP" />
@@ -411,7 +411,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33730" name="Legacy Wind Rider Dagger" additionalName="" type="Weapon">
<item id="33730" name="Legacy Wind Rider Dagger" type="Weapon">
<!-- Dagger that contains the power of a Wind Rider. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_radice_i00" />
<set name="default_action" val="EQUIP" />
@@ -437,7 +437,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="33731" name="Legacy Moonlight Sentinel Bow" additionalName="" type="Weapon">
<item id="33731" name="Legacy Moonlight Sentinel Bow" type="Weapon">
<!-- Bow that contains the power of a Moonlight Sentinel. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_karupis_i00" />
<set name="default_action" val="EQUIP" />
@@ -465,7 +465,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="33732" name="Legacy Mystic Muse Sword" additionalName="" type="Weapon">
<item id="33732" name="Legacy Mystic Muse Sword" type="Weapon">
<!-- Sword that contains the power of a Mystic Muse. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_terakan_i00" />
<set name="default_action" val="EQUIP" />
@@ -491,7 +491,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33733" name="Legacy Elemental Master Blunt Weapon" additionalName="" type="Weapon">
<item id="33733" name="Legacy Elemental Master Blunt Weapon" type="Weapon">
<!-- Blunt Weapon that contains the power of an Elemental Master. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_kitz_i00" />
<set name="default_action" val="EQUIP" />
@@ -518,7 +518,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33734" name="Legacy Eva's Saint Blunt Weapon" additionalName="" type="Weapon">
<item id="33734" name="Legacy Eva's Saint Blunt Weapon" type="Weapon">
<!-- Blunt Weapon that contains the power of an Eva's Saint. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_kitz_i00" />
<set name="default_action" val="EQUIP" />
@@ -545,7 +545,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33735" name="Legacy Shillien Templar Sword" additionalName="" type="Weapon">
<item id="33735" name="Legacy Shillien Templar Sword" type="Weapon">
<!-- Sword that contains the power of a Shillien Templar. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_aseldor_i00" />
<set name="default_action" val="EQUIP" />
@@ -571,7 +571,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33736" name="Legacy Spectral Dancer Dualsword" additionalName="" type="Weapon">
<item id="33736" name="Legacy Spectral Dancer Dualsword" type="Weapon">
<!-- Dualsword that contains the power of a Spectral Dancer. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
@@ -597,7 +597,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33737" name="Legacy Ghost Hunter Dagger" additionalName="" type="Weapon">
<item id="33737" name="Legacy Ghost Hunter Dagger" type="Weapon">
<!-- Dagger that contains the power of a Ghost Hunter. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_radice_i00" />
<set name="default_action" val="EQUIP" />
@@ -623,7 +623,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="33738" name="Legacy Ghost Sentinel Bow" additionalName="" type="Weapon">
<item id="33738" name="Legacy Ghost Sentinel Bow" type="Weapon">
<!-- Bow that contains the power of a Ghost Sentinel. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_karupis_i00" />
<set name="default_action" val="EQUIP" />
@@ -651,7 +651,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="33739" name="Legacy Storm Screamer Sword" additionalName="" type="Weapon">
<item id="33739" name="Legacy Storm Screamer Sword" type="Weapon">
<!-- Sword that contains the power of a Storm Screamer. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_terakan_i00" />
<set name="default_action" val="EQUIP" />
@@ -677,7 +677,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33740" name="Legacy Spectral Master Sword" additionalName="" type="Weapon">
<item id="33740" name="Legacy Spectral Master Sword" type="Weapon">
<!-- Sword that contains the power of a Spectral Master. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_terakan_i00" />
<set name="default_action" val="EQUIP" />
@@ -703,7 +703,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33741" name="Legacy Shillien Saint Blunt Weapon" additionalName="" type="Weapon">
<item id="33741" name="Legacy Shillien Saint Blunt Weapon" type="Weapon">
<!-- Blunt Weapon that contains the power of a Shillien Saint. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_kitz_i00" />
<set name="default_action" val="EQUIP" />
@@ -730,7 +730,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33742" name="Legacy Titan Two-handed Sword" additionalName="" type="Weapon">
<item id="33742" name="Legacy Titan Two-handed Sword" type="Weapon">
<!-- Two-handed Sword that contains the power of a Titan. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_spigel_i00" />
<set name="default_action" val="EQUIP" />
@@ -756,7 +756,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33743" name="Legacy Grand Khavatari Fist Weapon" additionalName="" type="Weapon">
<item id="33743" name="Legacy Grand Khavatari Fist Weapon" type="Weapon">
<!-- Fist Weapon that contains the power of a Grand Khavatari. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_fantasma_i00" />
<set name="default_action" val="EQUIP" />
@@ -783,7 +783,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33744" name="Legacy Dominator Sword" additionalName="" type="Weapon">
<item id="33744" name="Legacy Dominator Sword" type="Weapon">
<!-- Sword that contains the power of a Dominator. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_aseldor_i00" />
<set name="default_action" val="EQUIP" />
@@ -809,7 +809,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33745" name="Legacy Doomcryer Dualsword" additionalName="" type="Weapon">
<item id="33745" name="Legacy Doomcryer Dualsword" type="Weapon">
<!-- Dualsword that contains the power of a Doomcryer. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
@@ -833,7 +833,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33746" name="Legacy Fortune Seeker Dagger" additionalName="" type="Weapon">
<item id="33746" name="Legacy Fortune Seeker Dagger" type="Weapon">
<!-- Dagger that contains the power of a Fortune Seeker. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_radice_i00" />
<set name="default_action" val="EQUIP" />
@@ -857,7 +857,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="33747" name="Staff with Sealed Power of a Maestro" additionalName="" type="Weapon">
<item id="33747" name="Staff with Sealed Power of a Maestro" type="Weapon">
<!-- Staff with sealed power of a Maestro. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_arcorda_i00" />
<set name="default_action" val="EQUIP" />
@@ -877,19 +877,19 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="33748" name="Small Kukurin Pouch" additionalName="" type="EtcItem">
<item id="33748" name="Small Kukurin Pouch" type="EtcItem">
<!-- Can acquire a Kukurin Feather Helm. -->
<set name="icon" val="icon.etc_pouch_yellow_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="33749" name="Big Kukurin Pouch" additionalName="" type="EtcItem">
<item id="33749" name="Big Kukurin Pouch" type="EtcItem">
<!-- Can acquire a Kukurin Feather Helm and a Kukurin Bracelet. -->
<set name="icon" val="icon.etc_pouch_yellow_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="33750" name="Test - old requiem weapon" additionalName="" type="Weapon">
<item id="33750" name="Test - old requiem weapon" type="Weapon">
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="default_action" val="EQUIP" />
@@ -908,7 +908,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33751" name="Test - color varying requiem weapon" additionalName="" type="Weapon">
<item id="33751" name="Test - color varying requiem weapon" type="Weapon">
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="default_action" val="EQUIP" />
@@ -927,7 +927,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33752" name="Test - apo requiem weapon" additionalName="" type="Weapon">
<item id="33752" name="Test - apo requiem weapon" type="Weapon">
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="default_action" val="EQUIP" />
@@ -946,7 +946,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33753" name="Test - color varying apo weapon" additionalName="" type="Weapon">
<item id="33753" name="Test - color varying apo weapon" type="Weapon">
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="default_action" val="EQUIP" />
@@ -965,7 +965,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33754" name="Test - old fanta weapon" additionalName="" type="Weapon">
<item id="33754" name="Test - old fanta weapon" type="Weapon">
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="default_action" val="EQUIP" />
@@ -984,7 +984,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33755" name="Test - color varying fanta weapon" additionalName="" type="Weapon">
<item id="33755" name="Test - color varying fanta weapon" type="Weapon">
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="default_action" val="EQUIP" />
@@ -1003,7 +1003,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33756" name="Test - old heli weapon" additionalName="" type="Weapon">
<item id="33756" name="Test - old heli weapon" type="Weapon">
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="default_action" val="EQUIP" />
@@ -1022,7 +1022,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33757" name="Test - color varying heli weapon" additionalName="" type="Weapon">
<item id="33757" name="Test - color varying heli weapon" type="Weapon">
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="default_action" val="EQUIP" />
@@ -1041,7 +1041,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33758" name="Test - Old Celestial Weapon" additionalName="" type="Weapon">
<item id="33758" name="Test - Old Celestial Weapon" type="Weapon">
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="default_action" val="EQUIP" />
@@ -1060,7 +1060,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33759" name="Test - Color Varying Celestial Weapon" additionalName="" type="Weapon">
<item id="33759" name="Test - Color Varying Celestial Weapon" type="Weapon">
<!-- Dummy item - do not delete. Deleting this causes errors to the AI. It must be kept in the level time in the event that numbers 33717 - 33765 are changed. Must be maintained even if the order of the items is changed. -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="default_action" val="EQUIP" />
@@ -1079,7 +1079,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33760" name="Legacy Fortune Seeker Dagger" additionalName="" type="Weapon">
<item id="33760" name="Legacy Fortune Seeker Dagger" type="Weapon">
<!-- Dagger that contains the power of a Fortune Seeker. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_aseldor_i00" />
<set name="default_action" val="EQUIP" />
@@ -1090,7 +1090,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33761" name="Legacy Doombringer Sword" additionalName="" type="Weapon">
<item id="33761" name="Legacy Doombringer Sword" type="Weapon">
<!-- Sword that contains the power of a Doombringer. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_terakan_i00" />
<set name="default_action" val="EQUIP" />
@@ -1101,7 +1101,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33762" name="Legacy Soul Hound Sword (Male)" additionalName="" type="Weapon">
<item id="33762" name="Legacy Soul Hound Sword (Male)" type="Weapon">
<!-- Sword that contains the power of a Soul Hound (male). Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_terakan_i00" />
<set name="default_action" val="EQUIP" />
@@ -1112,7 +1112,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33763" name="Legacy Soul Hound Sword (Female)" additionalName="" type="Weapon">
<item id="33763" name="Legacy Soul Hound Sword (Female)" type="Weapon">
<!-- Sword that contains the power of a Soul Hound (female). Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_netra_i00" />
<set name="default_action" val="EQUIP" />
@@ -1123,13 +1123,13 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="33764" name="Legacy Trickster Crossbow" additionalName="" type="EtcItem">
<item id="33764" name="Legacy Trickster Crossbow" type="EtcItem">
<!-- Crossbow that contains the power of a Trickster. Cannot be exchanged, dropped, destroyed, sold in a private store, or used in an Auction House. Enchantment, augmentation, and addition of attributes are not possible. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_echo_crystal_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="33765" name="Legacy Judicator Sword" additionalName="" type="Weapon">
<item id="33765" name="Legacy Judicator Sword" type="Weapon">
<!-- Sword that contains the power of a Judicator. Cannot be enchanted, agumented, or assigned an attribute. -->
<set name="icon" val="icon.weapon_aseldor_i00" />
<set name="default_action" val="EQUIP" />
@@ -1140,49 +1140,49 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="33766" name="Elixir of Blessing" additionalName="" type="EtcItem">
<item id="33766" name="Elixir of Blessing" type="EtcItem">
<!-- For 30 minutes, it receives the following level 1 effects: Horn Melody, Lute Melody, Pipe Organ Melody, Guitar Melody, Harp Melody and Drum Melody. Can be used at level 85 or above. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i03" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="33767" name="Talisman (R-grade) - Lethal Strike Resistance (Active)" additionalName="" type="Armor">
<item id="33767" name="Talisman (R-grade) - Lethal Strike Resistance (Active)" type="Armor">
<!-- Increases Lethal Strike Resistance upon use. Shadow weapon. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="33768" name="Talisman (R-grade) - Damage Reflect Resistance (Active)" additionalName="" type="Armor">
<item id="33768" name="Talisman (R-grade) - Damage Reflect Resistance (Active)" type="Armor">
<!-- Increases resistance to damage shield when equipped. Shadow weapon. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="33769" name="Talisman (R-grade) - Lethal Strike Resistance (Active)" additionalName="" type="Armor">
<item id="33769" name="Talisman (R-grade) - Lethal Strike Resistance (Active)" type="Armor">
<!-- Increases Lethal Strike Resistance upon use. Shadow weapon. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="33770" name="Talisman (R-grade) - Damage Reflect Resistance (Active)" additionalName="" type="Armor">
<item id="33770" name="Talisman (R-grade) - Damage Reflect Resistance (Active)" type="Armor">
<!-- Increases resistance to damage shield upon use. Shadow weapon. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="33771" name="Aden Hero's Reward Box" additionalName="" type="EtcItem">
<item id="33771" name="Aden Hero's Reward Box" type="EtcItem">
<!-- Reward box given in exchange for saving Aden from danger. Double-click to use. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="33772" name="Aden Hero's Reward Box" additionalName="" type="EtcItem">
<item id="33772" name="Aden Hero's Reward Box" type="EtcItem">
<!-- Reward box given in exchange for saving Aden from danger. Double-click to use. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="33773" name="Aden Hero's Reward Box" additionalName="" type="EtcItem">
<item id="33773" name="Aden Hero's Reward Box" type="EtcItem">
<!-- Reward box given in exchange for saving Aden from danger. Double-click to use. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />

View File

@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="33800" name="Mentee Certificate" additionalName="" type="EtcItem">
<item id="33800" name="Mentee Certificate" type="EtcItem">
<!-- Mentee Diploma. At level 85 or above, you can go find the Mentor Guide and exchange it for Diplomas. Diplomas can be exchanged for R-grade equipment after Awakening. -->
<set name="icon" val="icon.mentee_certificate" />
</item>
<item id="33801" name="Mentoring Guidebook" additionalName="" type="EtcItem">
<item id="33801" name="Mentoring Guidebook" type="EtcItem">
<!-- Guidebook containing details about mentoring. -->
<set name="icon" val="icon.etc_magic_book_black_i00" />
<set name="default_action" val="SHOW_HTML" />
@@ -14,22 +14,22 @@
<set name="is_dropable" val="false" />
<set name="handler" val="Book" />
</item>
<item id="33802" name="Mentee Certificate Pack" additionalName="" type="EtcItem">
<item id="33802" name="Mentee Certificate Pack" type="EtcItem">
<!-- Dimensional Item Pack\nContains a Mentee Certificate and a Mentoring Guidebook. Once the pack is opened, it cannot be shared among characters within an account through the Dimensional Merchant. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="33803" name="Mentee Coupon" additionalName="" type="EtcItem">
<item id="33803" name="Mentee Coupon" type="EtcItem">
<!-- Contains a Mentee Certificate Pack. -->
<set name="icon" val="icon.mentee_coupon" />
<set name="is_stackable" val="true" />
</item>
<item id="33804" name="Mentee's Mark" additionalName="" type="EtcItem">
<item id="33804" name="Mentee's Mark" type="EtcItem">
<!-- Item given to a Mentor when one of your Mentees levels up. You can exchange Mentee's Marks for items at a Mentor Guide. -->
<set name="icon" val="icon.mentee_mark" />
<set name="is_stackable" val="true" />
</item>
<item id="33805" name="Diploma" additionalName="" type="EtcItem">
<item id="33805" name="Diploma" type="EtcItem">
<!-- Acquired after graduating from being a Mentee. You can go find the Mentor Guide to exchange it for various items. -->
<set name="icon" val="icon.mentee_graduate_proof" />
<set name="is_stackable" val="true" />

View File

@@ -120,7 +120,7 @@
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34620" name="Heavenly Cocktail" additionalName="" type="EtcItem">
<item id="34620" name="Heavenly Cocktail" type="EtcItem">
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
@@ -135,19 +135,19 @@
<set name="is_sellable" val="false" />
<set name="item_skill" val="9280-1;9281-1;9282-1;9283-1;9284-1;9285-1;" />
</item>
<item id="34621" name="Talisman (R-grade) - Half-kill/Lethal Strike Resistance (Passive)" additionalName="" type="Armor">
<item id="34621" name="Talisman (R-grade) - Half-kill/Lethal Strike Resistance (Passive)" type="Armor">
<!-- Increases resistance to half-kill and lethal strike when equipped. Shadow weapon. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="34622" name="Talisman (R-grade) - Half-kill/Lethal Strike Resistance (Active)" additionalName="" type="Armor">
<item id="34622" name="Talisman (R-grade) - Half-kill/Lethal Strike Resistance (Active)" type="Armor">
<!-- Increases resistance to half-kill and lethal strike when used. Shadow weapon. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="34623" name="Pa'agrio's Shirt" additionalName="" type="Armor">
<item id="34623" name="Pa'agrio's Shirt" type="Armor">
<!-- Magic shirt filled with the power of Pa'agrio, the god of fire.\nCan be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above, can remove abnormal conditions and use the ultimate invincibility skill for a certain amount of time. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_fire" />
<set name="default_action" val="EQUIP" />
@@ -156,7 +156,7 @@
<add order="0" stat="pDef" val="28.0" />
</for>
</item>
<item id="34624" name="Sayha's Shirt" additionalName="" type="Armor">
<item id="34624" name="Sayha's Shirt" type="Armor">
<!-- Magic shirt filled with the power of Sayha, the god of wind.\nCan be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above, can use a portal teleport skill that allows you to create a portal at a selected location and teleport to that portal. No effect in the Olympiad. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_wind" />
<set name="default_action" val="EQUIP" />
@@ -165,7 +165,7 @@
<add order="0" stat="pDef" val="28.0" />
</for>
</item>
<item id="34625" name="Eva's Shirt" additionalName="" type="Armor">
<item id="34625" name="Eva's Shirt" type="Armor">
<!-- Magic shirt filled with the power of Eva, the goddess of water.\nCan be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above, can use HP/MP/CP recovering skills. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_water" />
<set name="default_action" val="EQUIP" />
@@ -174,7 +174,7 @@
<add order="0" stat="pDef" val="28.0" />
</for>
</item>
<item id="34626" name="Maphr's Shirt" additionalName="" type="Armor">
<item id="34626" name="Maphr's Shirt" type="Armor">
<!-- Magic shirt filled with the power of Maphr, the goddess of earth.\nCan be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above, the enchant success rate is increased. No effect in the Olympiad. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_earth" />
<set name="default_action" val="EQUIP" />
@@ -183,7 +183,7 @@
<add order="0" stat="pDef" val="28.0" />
</for>
</item>
<item id="34627" name="Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem">
<item id="34627" name="Scroll: Enchant Elemental Shirt" type="EtcItem">
<!-- Enchant scroll that is exclusive to Pa'agrio's Shirt, Sayha's Shirt, Eva's Shirt, Maphr's Shirt, and the Shiny Elemental Shirt. When enchanted, increases P. Def. and M. Def. by 1. P. Def. + 3 starting from +4. Can be safely enchanted to +3 and up to a maximum of +10. From +4, basic abilities (CON, MEN, STR, INT, DEX, WT) are raised n stages. Depending on the shirt type, various additional options can be applied from +4 to +10. -->
<set name="icon" val="icon.g_scrl_of_ench_wolf_shirt" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -196,132 +196,132 @@
<set name="handler" val="EnchantScrolls" />
<set name="item_skill" val="9396-1" />
</item>
<item id="34628" name="Einhasad's Energy" additionalName="" type="EtcItem">
<item id="34628" name="Einhasad's Energy" type="EtcItem">
<!-- Vitality is replenished for 1 hr. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i05" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34629" name="Pirate's Eyepatch" additionalName="" type="Armor">
<item id="34629" name="Pirate's Eyepatch" type="Armor">
<!-- Pirate's Eyepatch -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="price" val="500000" />
</item>
<item id="34630" name="Outlaw's Eyepatch" additionalName="" type="Armor">
<item id="34630" name="Outlaw's Eyepatch" type="Armor">
<!-- Outlaw's Eyepatch -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="price" val="500000" />
</item>
<item id="34631" name="Eyepatch" additionalName="" type="Armor">
<item id="34631" name="Eyepatch" type="Armor">
<!-- Eyepatch -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="price" val="500000" />
</item>
<item id="34632" name="Party Hat" additionalName="" type="Armor">
<item id="34632" name="Party Hat" type="Armor">
<!-- Party Hat -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="price" val="500000" />
</item>
<item id="34633" name="Refined Angel Ring" additionalName="" type="Armor">
<item id="34633" name="Refined Angel Ring" type="Armor">
<!-- Refined Angel Ring -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="price" val="500000" />
</item>
<item id="34634" name="Refined Devil Horn" additionalName="" type="Armor">
<item id="34634" name="Refined Devil Horn" type="Armor">
<!-- Refined Devil Horn -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="price" val="500000" />
</item>
<item id="34635" name="Pirate's Eyepatch - STR Pendant" additionalName="" type="EtcItem">
<item id="34635" name="Pirate's Eyepatch - STR Pendant" type="EtcItem">
<!-- Can increases STR by equipping the Pirate's Eyepatch. -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="weight" val="10" />
</item>
<item id="34636" name="Pirate's Eyepatch - DEX Pendant" additionalName="" type="EtcItem">
<item id="34636" name="Pirate's Eyepatch - DEX Pendant" type="EtcItem">
<!-- Can increases DEX by equipping the Pirate's Eyepatch. -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="weight" val="10" />
</item>
<item id="34637" name="Outlaw's Eyepatch - CON Pendant" additionalName="" type="EtcItem">
<item id="34637" name="Outlaw's Eyepatch - CON Pendant" type="EtcItem">
<!-- Can increases CON by equipping the Outlaw's Eyepatch. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="weight" val="10" />
</item>
<item id="34638" name="Outlaw's Eyepatch - MEN Pendant" additionalName="" type="EtcItem">
<item id="34638" name="Outlaw's Eyepatch - MEN Pendant" type="EtcItem">
<!-- Can increases MEN by equipping the Outlaw's Eyepatch. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="weight" val="10" />
</item>
<item id="34639" name="Eyepatch - INT Pendant" additionalName="" type="EtcItem">
<item id="34639" name="Eyepatch - INT Pendant" type="EtcItem">
<!-- Can increases INT by equipping the Eyepatch. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="weight" val="10" />
</item>
<item id="34640" name="Eyepatch - WIT Pendant" additionalName="" type="EtcItem">
<item id="34640" name="Eyepatch - WIT Pendant" type="EtcItem">
<!-- Can increases WIT by equipping the Eyepatch. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="weight" val="10" />
</item>
<item id="34641" name="Party Hat - Critical Rate Pendant" additionalName="" type="EtcItem">
<item id="34641" name="Party Hat - Critical Rate Pendant" type="EtcItem">
<!-- Can increases P. Critical Rate by equipping a Party Hat. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="weight" val="10" />
</item>
<item id="34642" name="Party Hat - Critical Damage Pendant" additionalName="" type="EtcItem">
<item id="34642" name="Party Hat - Critical Damage Pendant" type="EtcItem">
<!-- Can increases P. Critical Damage by equipping a Party Hat. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="weight" val="10" />
</item>
<item id="34643" name="Refined Angel Ring - P. Def. Pendant" additionalName="" type="EtcItem">
<item id="34643" name="Refined Angel Ring - P. Def. Pendant" type="EtcItem">
<!-- Can P. Def. + equipping a Refined Angel Ring. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="weight" val="10" />
</item>
<item id="34644" name="Refined Angel Ring - M. Def. Pendant" additionalName="" type="EtcItem">
<item id="34644" name="Refined Angel Ring - M. Def. Pendant" type="EtcItem">
<!-- Can M. Def. + equipping a Refined Angel Ring. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="weight" val="10" />
</item>
<item id="34645" name="Refined Angel Ring - Evasion Pendant" additionalName="" type="EtcItem">
<item id="34645" name="Refined Angel Ring - Evasion Pendant" type="EtcItem">
<!-- Can increases Evasion by equipping a Refined Angel Ring. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="weight" val="10" />
</item>
<item id="34646" name="Refined Devil Horn - P. Atk. Pendant" additionalName="" type="EtcItem">
<item id="34646" name="Refined Devil Horn - P. Atk. Pendant" type="EtcItem">
<!-- Can P. Atk. + equipping a Refined Devil Horn. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="weight" val="10" />
</item>
<item id="34647" name="Refined Devil Horn - M. Atk. Pendant" additionalName="" type="EtcItem">
<item id="34647" name="Refined Devil Horn - M. Atk. Pendant" type="EtcItem">
<!-- Can M. Atk. + equipping a Refined Devil Horn. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="weight" val="10" />
</item>
<item id="34648" name="Refined Devil Horn - Accuracy Pendant" additionalName="" type="EtcItem">
<item id="34648" name="Refined Devil Horn - Accuracy Pendant" type="EtcItem">
<!-- Can increases Accuracy by equipping a Refined Devil Horn. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="weight" val="10" />
</item>
<item id="34649" name="Fire Stone Fragment" additionalName="" type="EtcItem">
<item id="34649" name="Fire Stone Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the fire attribute. -->
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="weight" val="1" />
<set name="price" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="34650" name="Water Stone Fragment" additionalName="" type="EtcItem">
<item id="34650" name="Water Stone Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the water attribute. -->
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="weight" val="1" />
@@ -329,7 +329,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34651" name="Wind Stone Fragment" additionalName="" type="EtcItem">
<item id="34651" name="Wind Stone Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the wind attribute. -->
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="weight" val="1" />
@@ -337,14 +337,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34652" name="Earth Stone Fragment" additionalName="" type="EtcItem">
<item id="34652" name="Earth Stone Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the earth attribute. -->
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="weight" val="1" />
<set name="price" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="34653" name="Holy Stone Fragment" additionalName="" type="EtcItem">
<item id="34653" name="Holy Stone Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the holy attribute. -->
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="weight" val="1" />
@@ -352,21 +352,21 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34654" name="Dark Stone Fragment" additionalName="" type="EtcItem">
<item id="34654" name="Dark Stone Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the dark attribute. -->
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="weight" val="1" />
<set name="price" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="34655" name="Fire Crystal Fragment" additionalName="" type="EtcItem">
<item id="34655" name="Fire Crystal Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the fire attribute. -->
<set name="icon" val="icon.etc_fire_crystal_i00" />
<set name="weight" val="1" />
<set name="price" val="4000" />
<set name="is_stackable" val="true" />
</item>
<item id="34656" name="Water Crystal Fragment" additionalName="" type="EtcItem">
<item id="34656" name="Water Crystal Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the water attribute. -->
<set name="icon" val="icon.etc_water_crystal_i00" />
<set name="weight" val="1" />
@@ -374,21 +374,21 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34657" name="Wind Crystal Fragment" additionalName="" type="EtcItem">
<item id="34657" name="Wind Crystal Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the wind attribute. -->
<set name="icon" val="icon.etc_wind_crystal_i00" />
<set name="weight" val="1" />
<set name="price" val="4000" />
<set name="is_stackable" val="true" />
</item>
<item id="34658" name="Earth Crystal Fragment" additionalName="" type="EtcItem">
<item id="34658" name="Earth Crystal Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the earth attribute. -->
<set name="icon" val="icon.etc_earth_crystal_i00" />
<set name="weight" val="1" />
<set name="price" val="4000" />
<set name="is_stackable" val="true" />
</item>
<item id="34659" name="Holy Crystal Fragment" additionalName="" type="EtcItem">
<item id="34659" name="Holy Crystal Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the holy attribute. -->
<set name="icon" val="icon.etc_holy_crystal_i00" />
<set name="weight" val="1" />
@@ -396,7 +396,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34660" name="Dark Crystal Fragment" additionalName="" type="EtcItem">
<item id="34660" name="Dark Crystal Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the dark attribute. -->
<set name="icon" val="icon.etc_unholy_crystal_i00" />
<set name="weight" val="1" />
@@ -404,7 +404,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34661" name="Fire Stone (+ 60)" additionalName="" type="EtcItem">
<item id="34661" name="Fire Stone (+ 60)" type="EtcItem">
<!-- Can bestow fire attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -418,7 +418,7 @@
<set name="item_skill" val="2329-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34662" name="Water Stone (+ 60)" additionalName="" type="EtcItem">
<item id="34662" name="Water Stone (+ 60)" type="EtcItem">
<!-- Can bestow water attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -432,7 +432,7 @@
<set name="item_skill" val="2330-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34663" name="Earth Stone (+ 60)" additionalName="" type="EtcItem">
<item id="34663" name="Earth Stone (+ 60)" type="EtcItem">
<!-- Can bestow earth attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -446,7 +446,7 @@
<set name="item_skill" val="2332-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34664" name="Wind Stone (+ 60)" additionalName="" type="EtcItem">
<item id="34664" name="Wind Stone (+ 60)" type="EtcItem">
<!-- Can bestow wind attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -460,7 +460,7 @@
<set name="item_skill" val="2331-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34665" name="Dark Stone (+ 60)" additionalName="" type="EtcItem">
<item id="34665" name="Dark Stone (+ 60)" type="EtcItem">
<!-- Can bestow dark attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -474,7 +474,7 @@
<set name="item_skill" val="2334-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34666" name="Holy Stone (+ 60)" additionalName="" type="EtcItem">
<item id="34666" name="Holy Stone (+ 60)" type="EtcItem">
<!-- Can bestow holy attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -488,7 +488,7 @@
<set name="item_skill" val="2333-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34667" name="Fire Stone (+ 150)" additionalName="" type="EtcItem">
<item id="34667" name="Fire Stone (+ 150)" type="EtcItem">
<!-- Can bestow fire attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -502,7 +502,7 @@
<set name="item_skill" val="2329-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34668" name="Water Stone (+ 150)" additionalName="" type="EtcItem">
<item id="34668" name="Water Stone (+ 150)" type="EtcItem">
<!-- Can bestow water attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -516,7 +516,7 @@
<set name="item_skill" val="2330-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34669" name="Earth Stone (+ 150)" additionalName="" type="EtcItem">
<item id="34669" name="Earth Stone (+ 150)" type="EtcItem">
<!-- Can bestow earth attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -530,7 +530,7 @@
<set name="item_skill" val="2332-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34670" name="Wind Stone (+ 150)" additionalName="" type="EtcItem">
<item id="34670" name="Wind Stone (+ 150)" type="EtcItem">
<!-- Can bestow wind attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -544,7 +544,7 @@
<set name="item_skill" val="2331-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34671" name="Dark Stone (+ 150)" additionalName="" type="EtcItem">
<item id="34671" name="Dark Stone (+ 150)" type="EtcItem">
<!-- Can bestow dark attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -558,7 +558,7 @@
<set name="item_skill" val="2334-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34672" name="Holy Stone (+ 150)" additionalName="" type="EtcItem">
<item id="34672" name="Holy Stone (+ 150)" type="EtcItem">
<!-- Can bestow holy attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -572,163 +572,163 @@
<set name="item_skill" val="2333-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="34673" name="Scroll: Seal Weapon (D-grade)" additionalName="" type="EtcItem">
<item id="34673" name="Scroll: Seal Weapon (D-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_d" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34674" name="Scroll: Seal Weapon (C-grade)" additionalName="" type="EtcItem">
<item id="34674" name="Scroll: Seal Weapon (C-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_c" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34675" name="Scroll: Seal Weapon (B-grade)" additionalName="" type="EtcItem">
<item id="34675" name="Scroll: Seal Weapon (B-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_b" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34676" name="Scroll: Seal Weapon (A-grade)" additionalName="" type="EtcItem">
<item id="34676" name="Scroll: Seal Weapon (A-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_a" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34677" name="Scroll: Seal Weapon (S-grade)" additionalName="" type="EtcItem">
<item id="34677" name="Scroll: Seal Weapon (S-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_s" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34678" name="Scroll: Seal Weapon (S80-grade)" additionalName="" type="EtcItem">
<item id="34678" name="Scroll: Seal Weapon (S80-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_s" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34679" name="Scroll: Seal Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="34679" name="Scroll: Seal Weapon (R-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_r" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34680" name="Scroll: Seal Weapon (R95-grade)" additionalName="" type="EtcItem">
<item id="34680" name="Scroll: Seal Weapon (R95-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_r" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34681" name="Scroll: Seal Weapon (R99-grade)" additionalName="" type="EtcItem">
<item id="34681" name="Scroll: Seal Weapon (R99-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_r" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34682" name="Scroll: Seal Armor (D-grade)" additionalName="" type="EtcItem">
<item id="34682" name="Scroll: Seal Armor (D-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_d" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34683" name="Scroll: Seal Armor (C-grade)" additionalName="" type="EtcItem">
<item id="34683" name="Scroll: Seal Armor (C-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_c" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34684" name="Scroll: Seal Armor (B-grade)" additionalName="" type="EtcItem">
<item id="34684" name="Scroll: Seal Armor (B-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_b" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34685" name="Scroll: Seal Armor (A-grade)" additionalName="" type="EtcItem">
<item id="34685" name="Scroll: Seal Armor (A-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_a" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34686" name="Scroll: Seal Armor (S-grade)" additionalName="" type="EtcItem">
<item id="34686" name="Scroll: Seal Armor (S-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_s" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34687" name="Scroll: Seal Armor (S80-grade)" additionalName="" type="EtcItem">
<item id="34687" name="Scroll: Seal Armor (S80-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_s" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34688" name="Scroll: Seal Armor (R-grade)" additionalName="" type="EtcItem">
<item id="34688" name="Scroll: Seal Armor (R-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_r" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34689" name="Scroll: Seal Armor (R95-grade)" additionalName="" type="EtcItem">
<item id="34689" name="Scroll: Seal Armor (R95-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_r" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34690" name="Scroll: Seal Armor (R99-grade)" additionalName="" type="EtcItem">
<item id="34690" name="Scroll: Seal Armor (R99-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_r" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34691" name="Hair Accessory Pack" additionalName="" type="EtcItem">
<item id="34691" name="Hair Accessory Pack" type="EtcItem">
<!-- Chest containing Hair Accessory. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34692" name="Pendant Pack" additionalName="" type="EtcItem">
<item id="34692" name="Pendant Pack" type="EtcItem">
<!-- Chest containing Hair Accessory Pendant. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34693" name="Attribute Stone Fragment Box" additionalName="" type="EtcItem">
<item id="34693" name="Attribute Stone Fragment Box" type="EtcItem">
<!-- Box containing attribute stone. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34694" name="Hero's Lucky Enchant Stone Pack" additionalName="" type="EtcItem">
<item id="34694" name="Hero's Lucky Enchant Stone Pack" type="EtcItem">
<!-- Box containing Lucky Enchant Stone. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34695" name="Hero's Destruction Enchant Scroll Pack" additionalName="" type="EtcItem">
<item id="34695" name="Hero's Destruction Enchant Scroll Pack" type="EtcItem">
<!-- Box containing Enchant Scroll of Destruction. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34696" name="Hero's Blessed Enchant Scroll Pack" additionalName="" type="EtcItem">
<item id="34696" name="Hero's Blessed Enchant Scroll Pack" type="EtcItem">
<!-- Box containing Blessed Enchant Scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34697" name="Hero's Unbind Scroll Pack" additionalName="" type="EtcItem">
<item id="34697" name="Hero's Unbind Scroll Pack" type="EtcItem">
<!-- Box containing Bind Removing Scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34698" name="Hero's Attribute Crystal Pack" additionalName="" type="EtcItem">
<item id="34698" name="Hero's Attribute Crystal Pack" type="EtcItem">
<!-- Box containing attribute crystal or stone (Super - 60/150). -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34699" name="Giant's Attribute Crystal Pack" additionalName="" type="EtcItem">
<item id="34699" name="Giant's Attribute Crystal Pack" type="EtcItem">
<!-- Item that is added to the Aden reconstruction renewal. It's functions have not materialized yet. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />

View File

@@ -1,59 +1,59 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="34900" name="Mysterious Mark" additionalName="" type="EtcItem">
<item id="34900" name="Mysterious Mark" type="EtcItem">
<!-- The power of darkness can be faintly felt. Bring it to the Mysterious Butler in each town. -->
<set name="icon" val="icon.etc_coins_black_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34901" name="Proof of Alliance" additionalName="" type="EtcItem">
<item id="34901" name="Proof of Alliance" type="EtcItem">
<!-- Item needed for a clan leader to raise his/her clan level to 4. Can only be used by the clan leader. -->
<set name="icon" val="icon.etc_paper_white_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34902" name="Proof of Aspiration" additionalName="" type="EtcItem">
<item id="34902" name="Proof of Aspiration" type="EtcItem">
<!-- Item needed for a clan leader to raise his/her clan level to 5. Can only be used by the clan leader. -->
<set name="icon" val="icon.etc_paper_blue_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34903" name="Mysterious Shadow" additionalName="" type="EtcItem">
<item id="34903" name="Mysterious Shadow" type="EtcItem">
<!-- Item that can only be used in the Ceremony of Chaos Arena. Upon use, becomes hidden and decreases Speed by 30%. -->
<set name="icon" val="icon.weapon_apprentices_spellbook_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34904" name="Mysterious Power" additionalName="" type="EtcItem">
<item id="34904" name="Mysterious Power" type="EtcItem">
<!-- Item that can only be used in the Ceremony of Chaos Arena. Your MP and CP are all reduced to 1 but 1/3 of your HP is maintained. Has a 50% chance of inflicting a lethal strike on the target. -->
<set name="icon" val="icon.weapon_apprentices_spellbook_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34905" name="Clan-exclusive Pet (Raccoon)" additionalName="" type="EtcItem">
<item id="34905" name="Clan-exclusive Pet (Raccoon)" type="EtcItem">
<!-- Item that summons a nurture-type clan pet (Raccoon). For 72 hours, you acquire 100 Clan Reputation each time it is summoned, and you have a chance of obtaining an additional item. Only PC's who belong to a clan that is above level 5 can summon it. -->
<set name="icon" val="icon.accessory_necklace_of_pet_i00" />
<set name="weight" val="10" />
<set name="commissionItemType" val="PET_SUPPLIES" />
</item>
<item id="34906" name="Clan-exclusive Pet (White Cat)" additionalName="" type="EtcItem">
<item id="34906" name="Clan-exclusive Pet (White Cat)" type="EtcItem">
<!-- Item that summons a nurture-type clan pet (White Cat). For 72 hours, you acquire 100 Clan Reputation each time it is summoned, and you have a chance of obtaining an additional item. Only PC's who belong to a clan that is above level 5 can summon it. -->
<set name="icon" val="icon.accessory_necklace_of_pet_i00" />
<set name="weight" val="10" />
<set name="commissionItemType" val="PET_SUPPLIES" />
</item>
<item id="34907" name="Clan-exclusive Pet (Desert Fox)" additionalName="" type="EtcItem">
<item id="34907" name="Clan-exclusive Pet (Desert Fox)" type="EtcItem">
<!-- Item that summons a nurture-type clan pet (Desert Fox). For 72 hours, you acquire 100 Clan Reputation each time it is summoned, and you have a chance of obtaining an additional item. Only PC's who belong to a clan that is above level 5 can summon it. -->
<set name="icon" val="icon.accessory_necklace_of_pet_i00" />
<set name="weight" val="10" />
<set name="commissionItemType" val="PET_SUPPLIES" />
</item>
<item id="34908" name="Clan-exclusive Pet for Training" additionalName="" type="EtcItem">
<item id="34908" name="Clan-exclusive Pet for Training" type="EtcItem">
<!-- Item that summons a Clan-exclusive Pet for Training. If the pet's HP becomes 0 within 30 seconds, you gain 50 Clan Reputation and 10 Individual Fame. -->
<set name="icon" val="icon.accessory_necklace_of_pet_i00" />
<set name="weight" val="10" />
</item>
<item id="34909" name="Mark of the Resistance" additionalName="" type="EtcItem">
<item id="34909" name="Mark of the Resistance" type="EtcItem">
<!-- Mark received for helping the Zofan Resistance. It is need to enter the Tauti battle. -->
<set name="icon" val="icon.scroll_of_verification_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34910" name="Aku's Mark" additionalName="" type="EtcItem">
<item id="34910" name="Aku's Mark" type="EtcItem">
<!-- Mark received for helping Aku. It is need to enter the Tauti battle (limited). -->
<set name="icon" val="icon.scroll_of_verification_i01" />
<set name="is_stackable" val="true" />
@@ -63,17 +63,17 @@
<set name="icon" val="icon.etc_spell_books_red_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34912" name="Summoning Stone" additionalName="" type="EtcItem">
<item id="34912" name="Summoning Stone" type="EtcItem">
<!-- Summoning Stone that can be used during the Noblesse quest. Double-click on it to summon the Water Spirit Lanya. -->
<set name="icon" val="icon.etc_crystal_ball_white_i00" />
</item>
<item id="34913" name="Sack Containing Ingredients" additionalName="" type="EtcItem">
<item id="34913" name="Sack Containing Ingredients" type="EtcItem">
<!-- Sack containing ingredients. it contains 4 types of ingredients needed to make a weapon that purifies the water of Eva, the goddess of water. -->
<set name="icon" val="BranchSys2.icon.etc_ancient_treasure_sack_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34914" name="Transport Goods - Aden" additionalName="" type="EtcItem">
<item id="34914" name="Transport Goods - Aden" type="EtcItem">
<!-- Box stolen from the transportation unit . Give it to the revolutionaries to receive a campaign reward. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="weight" val="10" />
@@ -85,37 +85,37 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34916" name="Transport Box" additionalName="" type="EtcItem">
<item id="34916" name="Transport Box" type="EtcItem">
<!-- Box stolen from the transportation unit . Give it to the revolutionaries to receive a campaign reward. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34917" name="Greater Transport Box" additionalName="" type="EtcItem">
<item id="34917" name="Greater Transport Box" type="EtcItem">
<!-- Box stolen from the transportation cart. Give it to the revolutionaries to receive a campaign reward. -->
<set name="icon" val="icon.etc_treasure_box_i02" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34918" name="Treasure Chest of the King of Aden" additionalName="" type="EtcItem">
<item id="34918" name="Treasure Chest of the King of Aden" type="EtcItem">
<!-- Precious treasure chest being delivered to the King of Aden. Double-click on it to obtain a reward. -->
<set name="icon" val="icon.etc_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34919" name="Tax Bundle" additionalName="" type="EtcItem">
<item id="34919" name="Tax Bundle" type="EtcItem">
<!-- Deliver to the Revolutionaries to receive a Campaign Reward. -->
<set name="icon" val="icon.etc_pouch_brown_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34920" name="Treasure Chest of the King of Rune" additionalName="" type="EtcItem">
<item id="34920" name="Treasure Chest of the King of Rune" type="EtcItem">
<!-- Precious treasure chest being delivered to the King of Rune. Double-click on it to obtain a reward. -->
<set name="icon" val="icon.etc_treasure_box_i01" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34921" name="Revolutionary's Sword" additionalName="" type="Weapon">
<item id="34921" name="Revolutionary's Sword" type="Weapon">
<!-- Item used by the revolutionaries during an attack on the transportation unit . It can use powerful skills. Can only be used on the siege battlefield. Can only be used by characters who are above level 40. -->
<set name="icon" val="icon.weapon_sword_of_revolution_i00" />
<set name="default_action" val="EQUIP" />
@@ -132,7 +132,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="34922" name="Revolutionary's Bow" additionalName="" type="Weapon">
<item id="34922" name="Revolutionary's Bow" type="Weapon">
<!-- Item used by the revolutionaries during an attack on the transportation unit . It can use powerful skills. Can only be used on the siege battlefield. Can only be used by characters who are above level 40. -->
<set name="icon" val="icon.weapon_gastraphetes_i00" />
<set name="default_action" val="EQUIP" />
@@ -149,7 +149,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="34923" name="Revolutionary's Staff" additionalName="" type="Weapon">
<item id="34923" name="Revolutionary's Staff" type="Weapon">
<!-- Item used by the revolutionaries during an attack on the transportation unit . It can use powerful skills. Can only be used on the siege battlefield. Can only be used by characters who are above level 40. -->
<set name="icon" val="icon.weapon_goathead_staff_i00" />
<set name="default_action" val="EQUIP" />
@@ -167,7 +167,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="34924" name="Revolutionary's Wand" additionalName="" type="Weapon">
<item id="34924" name="Revolutionary's Wand" type="Weapon">
<!-- Item used by the revolutionaries during an attack on the transportation unit . It can use powerful skills. Can only be used on the siege battlefield. Can only be used by characters who are above level 40. -->
<set name="icon" val="icon.weapon_life_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -185,7 +185,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="34925" name="Cloak of Light" additionalName="" type="Armor">
<item id="34925" name="Cloak of Light" type="Armor">
<!-- TODO: Confirm me -->
<!-- Cloak that symbolizes glory and light. Can only be equipped by marquis or higher. P. Def. 50, M. Def. 40 and STR/MEN/DEX/WIT/INT/CON + 2. Damage received during PvP decreases by 5%. Can use Escape:Castle skill. Part of its effect does not apply when you are chaotic. Cannot be used while in a chaotic state. Cannot be transferred between servers. -->
<set name="icon" val="icon.amor_goodness_cloak" />
@@ -215,7 +215,7 @@
<add stat="darkRes" val="10" />
</for>
</item>
<item id="34926" name="Cloak of Darkness" additionalName="" type="Armor">
<item id="34926" name="Cloak of Darkness" type="Armor">
<!-- Cloak that symbolizes avarice and darkness. Can only be equipped by marquis or higher. P. Def. 50, M. Def. 40, STR/MEN/DEX/WIT/INT/CON + 2. Damage received during PvP decreases by 5%. Can use Escape:Castle skill. Cannot be transferred between servers. -->
<set name="icon" val="icon.amor_evilness_cloak" />
<set name="default_action" val="EQUIP" />
@@ -244,49 +244,49 @@
<add stat="darkRes" val="10" />
</for>
</item>
<item id="34927" name="Dimension Keeper's Blue Box" additionalName="" type="EtcItem">
<item id="34927" name="Dimension Keeper's Blue Box" type="EtcItem">
<!-- Blue-colored box bestowed by the kingdom of Aden as a reward for defeating the dimension demons in Kartia's Labyrinth. Double-click on it to see its contents. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34928" name="Dimension Keeper's Red Box" additionalName="" type="EtcItem">
<item id="34928" name="Dimension Keeper's Red Box" type="EtcItem">
<!-- Red-colored box bestowed by the kingdom of Aden as a reward for defeating the dimension demons in Kartia's Labyrinth. Double-click on it to see its contents. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34929" name="Dimension Keeper's Golden Box" additionalName="" type="EtcItem">
<item id="34929" name="Dimension Keeper's Golden Box" type="EtcItem">
<!-- Gold-colored box bestowed by the kingdom of Aden as a reward for defeating the dimension demons in Kartia's Labyrinth. Double-click on it to see its contents. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34930" name="Dimension Traveler's Blue Box" additionalName="" type="EtcItem">
<item id="34930" name="Dimension Traveler's Blue Box" type="EtcItem">
<!-- Blue-colored box given by the Kartia Researcher as a reward for defeating the dimension demons in Kartia's Labyrinth. Double-click on it to see its contents. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34931" name="Dimension Traveler's Red Box" additionalName="" type="EtcItem">
<item id="34931" name="Dimension Traveler's Red Box" type="EtcItem">
<!-- Red-colored box given by the Kartia Researcher as a reward for defeating the dimension demons in Kartia's Labyrinth. Double-click on it to see its contents. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34932" name="Dimension Traveler's Golden Box" additionalName="" type="EtcItem">
<item id="34932" name="Dimension Traveler's Golden Box" type="EtcItem">
<!-- Gold-colored box given by the Kartia Researcher as a reward for defeating the dimension demons in Kartia's Labyrinth. Double-click on it to see its contents. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34933" name="Kranken's Gift" additionalName="" type="EtcItem">
<item id="34933" name="Kranken's Gift" type="EtcItem">
<!-- Gift containing Kranken's heart. Open to acquire a Scroll: Enchant Weapon (R-grade) or Scroll: Enchant Armor (R-grade). -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34934" name="Pobre's Gift" additionalName="" type="EtcItem">
<item id="34934" name="Pobre's Gift" type="EtcItem">
<!-- Gift containing Pobre's heart. Open to acquire a Scroll: Enchant Weapon (R-grade) or Scroll: Enchant Armor (R-grade). -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="weight" val="10" />
@@ -432,151 +432,151 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="34956" name="Letter - M" additionalName="" type="EtcItem">
<item id="34956" name="Letter - M" type="EtcItem">
<!-- Item for the Lineage II 8th Anniversary event. Combine with other letters to create a special word and bring it to Angel Cat to receive a great gift! -->
<set name="icon" val="icon.etc_alphabet_m_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34957" name="Kbaldir's Letter" additionalName="" type="EtcItem">
<item id="34957" name="Kbaldir's Letter" type="EtcItem">
<!-- Letter sent by Kbaldir at the Keucereus Alliance Base to the Seed of Hellfire. Bring it to Sizrak in the Seed of Hellfire. -->
<set name="icon" val="icon.etc_letter_white_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34958" name="Unstable Petra" additionalName="" type="EtcItem">
<item id="34958" name="Unstable Petra" type="EtcItem">
<!-- Life energy of the Zofans that contain energy of fire. But it is unstable. Bring it to Aku. -->
<set name="icon" val="icon.etc_torch_on_i09" />
<set name="is_stackable" val="true" />
</item>
<item id="34959" name="Petra" additionalName="" type="EtcItem">
<item id="34959" name="Petra" type="EtcItem">
<!-- Life energy of the Zofans that contain energy of fire. Bring it to Aku. -->
<set name="icon" val="icon.etc_torch_on_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34960" name="Tauti's Shard" additionalName="" type="EtcItem">
<item id="34960" name="Tauti's Shard" type="EtcItem">
<!-- Tauti's small shard. Bring it to Fergason. -->
<set name="icon" val="icon.piece_of_emery_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34961" name="Helping Seed" additionalName="" type="EtcItem">
<item id="34961" name="Helping Seed" type="EtcItem">
<!-- Helping Herb. Double-click on it in a siege area to plant a Tree of Helping. -->
<set name="icon" val="icon.etc_help_seed_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34962" name="Ashes of Remnants" additionalName="" type="EtcItem">
<item id="34962" name="Ashes of Remnants" type="EtcItem">
<!-- Ashes of Remnants. If you plant a Tree of Helping in a siege battle area, you can obtain Ashes of Remnants. -->
<set name="icon" val="icon.etc_powder_orange_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34963" name="Mysterious Seed" additionalName="" type="EtcItem">
<item id="34963" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34964" name="White Chrysanthemum" additionalName="" type="EtcItem">
<item id="34964" name="White Chrysanthemum" type="EtcItem">
<!-- White chrysanthemum. Legend says that this flower blooms like a field of white snow when a pure soul receives salvation from the gods. -->
<set name="icon" val="icon.etc_flower_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34965" name="Daylily" additionalName="" type="EtcItem">
<item id="34965" name="Daylily" type="EtcItem">
<!-- Yellow flower called a 'Daylily.' It symbolizes the alleviation of sorrow and grief. -->
<set name="icon" val="icon.etc_flower_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="34966" name="Peony" additionalName="" type="EtcItem">
<item id="34966" name="Peony" type="EtcItem">
<!-- Red flower called a 'Peony.' It once represented wealth and honor. -->
<set name="icon" val="icon.etc_flower_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="34967" name="Petunia" additionalName="" type="EtcItem">
<item id="34967" name="Petunia" type="EtcItem">
<!-- Pink flower called a 'Petunia.' It symbolizes a calm heart. -->
<set name="icon" val="icon.etc_flower_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="34968" name="Pansy" additionalName="" type="EtcItem">
<item id="34968" name="Pansy" type="EtcItem">
<!-- Purple flower called a 'Pansy.' It means, 'Think of me.' -->
<set name="icon" val="icon.etc_flower_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="34969" name="Iris" additionalName="" type="EtcItem">
<item id="34969" name="Iris" type="EtcItem">
<!-- Blue flower called an 'Iris'. It symbolizes the bringing of good news. -->
<set name="icon" val="icon.etc_flower_i05" />
<set name="is_stackable" val="true" />
</item>
<item id="34970" name="Kuon" additionalName="" type="EtcItem">
<item id="34970" name="Kuon" type="EtcItem">
<!-- Black flower called a 'Kuon.' It is sometimes misunderstood as the flower of death because of its color. It actually symbolizes paying tribute to the dead. -->
<set name="icon" val="icon.etc_flower_i06" />
<set name="is_stackable" val="true" />
</item>
<item id="34971" name="Deadman's Flesh" additionalName="" type="EtcItem">
<item id="34971" name="Deadman's Flesh" type="EtcItem">
<!-- Chunk of dead flesh obtained after defeating the undead monsters in the Guillotine Fortress. Collect them and bring them to Warden Roderik of the Guillotine Fortress. -->
<set name="icon" val="icon.etc_bodypart_liver_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34972" name="Harlan's Orders" additionalName="" type="EtcItem">
<item id="34972" name="Harlan's Orders" type="EtcItem">
<!-- Orders sent from Guard Harlan in the Town of Dion to Watchman Endrigo of the Guillotine Fortress. Double-click on it for more information. -->
<set name="icon" val="icon.etc_spell_books_assistance_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34973" name="Endrigo's Report" additionalName="" type="EtcItem">
<item id="34973" name="Endrigo's Report" type="EtcItem">
<!-- Investigative document that Watchman Endrigo of the Guillotine Fortress asks to be delivered to his comrade Warden Roderik. Double-click on it for more information. -->
<set name="icon" val="icon.mercenary_certification_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34974" name="Mandragora Stem" additionalName="" type="EtcItem">
<item id="34974" name="Mandragora Stem" type="EtcItem">
<!-- Mandragora Stem obtained after defeating the Mandragora of Joy and Sorrow in the Guillotine Fortress. Bring to the Dark Elf Dadphyna in the Guillotine Fortress. -->
<set name="icon" val="icon.etc_branch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34975" name="Mandragora Root" additionalName="" type="EtcItem">
<item id="34975" name="Mandragora Root" type="EtcItem">
<!-- Mandragora Root obtained after defeating the Mandragora of Prayer in the Guillotine Fortress. Bring to the Dark Elf Dadphyna in the Guillotine Fortress. -->
<set name="icon" val="icon.etc_ginseng_gray_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34976" name="Disabled Petra" additionalName="" type="EtcItem">
<item id="34976" name="Disabled Petra" type="EtcItem">
<!-- Disabled Petra obtained through hunting in the Seed of Hellfire. Take it to Sizrak in the area. -->
<set name="icon" val="icon.etc_torch_off_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34977" name="Saw-toothed Wheel of Hellfire" additionalName="" type="EtcItem">
<item id="34977" name="Saw-toothed Wheel of Hellfire" type="EtcItem">
<!-- Item collected in the Seed of Hellfire. Contains energy of the Seed of Hellfire. If you take them to Special Product Broker Kirklan at the Kucereus clan outpost, you can exchange them for useful items. -->
<set name="icon" val="icon.etc_leash_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34978" name="Scroll of Escape: Hot Springs" additionalName="" type="EtcItem">
<item id="34978" name="Scroll of Escape: Hot Springs" type="EtcItem">
<!-- Scroll of Escape to the Hot Springs area. Can only be used in the Soul Testing quest. Can move to the special hot springs area for the quest mission. Cannot be received again. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34979" name="Scroll of Escape: Forge of the Gods" additionalName="" type="EtcItem">
<item id="34979" name="Scroll of Escape: Forge of the Gods" type="EtcItem">
<!-- Scroll of Escape to the Forge of the Gods. Can only be used in the Soul Testing quest. Can move to the special Forge of the Gods area for the quest mission. Cannot be received again. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34980" name="Scroll of Escape: Isle of Prayer" additionalName="" type="EtcItem">
<item id="34980" name="Scroll of Escape: Isle of Prayer" type="EtcItem">
<!-- Scroll of Escape to the Isle of Prayer. Can only be used in the Soul Testing quest. Can move to the special Isle of Prayer area for the quest mission. Cannot be received again. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34981" name="Scroll of Escape: Aden Castle (Siege)" additionalName="" type="EtcItem">
<item id="34981" name="Scroll of Escape: Aden Castle (Siege)" type="EtcItem">
<!-- Scroll of Escape to the Aden Castle siege area. Can only be used in the Soul Testing quest. Can move to the special Aden Castle siege area for the quest mission. Cannot be received again. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34982" name="Scroll of Escape: Rune Castle (Siege)" additionalName="" type="EtcItem">
<item id="34982" name="Scroll of Escape: Rune Castle (Siege)" type="EtcItem">
<!-- Scroll of Escape to the Rune Castle siege area. Can only be used in the Soul Testing quest. Can move to the special Rune Castle siege area for the quest mission. Cannot be received again. -->
<set name="icon" val="icon.etc_scroll_of_return_i04" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="34983" name="Acquire Noblesse Privileges" additionalName="" type="EtcItem">
<item id="34983" name="Acquire Noblesse Privileges" type="EtcItem">
<set name="icon" val="icon.etc_nobless_teleport_coupon_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34984" name="Talisman - Infinity" additionalName="" type="Armor">
<item id="34984" name="Talisman - Infinity" type="Armor">
<!-- Increases Max HP/MP/CP by 100, P. Accuracy and M. Accuracy by 1, P. Evasion and M. Evasion by 1 Vampiric Rage Effect by 2%, and Atk. Spd. and Casting Spd. by 10. -->
<set name="icon" val="icon.accessory_immortal_talisman_i01" />
<set name="default_action" val="EQUIP" />
@@ -593,7 +593,7 @@
<set name="item_skill" val="8864-1" />
<set name="useSkillDisTime" val="6" />
</item>
<item id="34985" name="Talisman - Destruction" additionalName="" type="Armor">
<item id="34985" name="Talisman - Destruction" type="Armor">
<set name="icon" val="icon.accessory_destruction_talisman_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
@@ -609,7 +609,7 @@
<set name="item_skill" val="8864-2" />
<set name="useSkillDisTime" val="6" />
</item>
<item id="34986" name="Talisman - Annihilation" additionalName="" type="Armor">
<item id="34986" name="Talisman - Annihilation" type="Armor">
<!-- Increases Max HP/MP/CP by 300, P. Accuracy and M. Accuracy by 2, P. Evasion and M. Evasion by 2, Vampiric Rage Effect by 3%, Atk. Spd. and Casting Spd. by 20, P. Critical Rate by 30, M. Critical Rate by 10, P. Atk. by 103, and M. Atk. by 156. -->
<set name="icon" val="icon.accessory_extermination_talisman_i01" />
<set name="default_action" val="EQUIP" />
@@ -626,7 +626,7 @@
<set name="item_skill" val="8864-3" />
<set name="useSkillDisTime" val="6" />
</item>
<item id="34987" name="Talisman - Hellfire" additionalName="" type="Armor">
<item id="34987" name="Talisman - Hellfire" type="Armor">
<!-- When equipped, increases Max HP, MP, and CP by 400, P. and M. Accuracy by 2, P. and M. Evasion by 2, Vampiric Rage 3% effect, Atk. Spd. and Casting Spd. by 30, Critical Rate by 30, M. Critical Rate by 10, P. Atk. by 103, M. Atk. by 156, Skill Power by 1%, Damage Reflect Resistance by 10, and P. and M. Def. by 20. -->
<set name="icon" val="icon.accessory_hellfire_talisman_i01" />
<set name="default_action" val="EQUIP" />
@@ -643,7 +643,7 @@
<set name="item_skill" val="8864-4" />
<set name="useSkillDisTime" val="6" />
</item>
<item id="34988" name="Talisman - Desire" additionalName="" type="Armor">
<item id="34988" name="Talisman - Desire" type="Armor">
<!-- When equipped, increases Max HP, MP, and CP by 500, P. and M. Accuracy by 2, P. and M. Evasion by 2, Vampiric Rage 3% effect, Atk. Spd. and Casting Spd. by 40, Critical Rate by 30, M. Critical Rate by 10, P. Atk. by 203, M. Atk. by 256, Skill Power by 2%, Damage Reflect Resistance by 20, and P. and M. Def. by 40. MP consumption decreases by 1%. -->
<set name="icon" val="icon.accessory_ocean_talisman_i01" />
<set name="default_action" val="EQUIP" />
@@ -660,7 +660,7 @@
<set name="item_skill" val="8864-5" />
<set name="useSkillDisTime" val="6" />
</item>
<item id="34989" name="Talisman - Longing" additionalName="" type="Armor">
<item id="34989" name="Talisman - Longing" type="Armor">
<!-- When equipped, increases Max HP, MP, and CP by 600, P. and M. Accuracy by 2, P. and M. Evasion by 2, Vampiric Rage 3% effect, Atk. Spd. and Casting Spd. by 50, Critical Rate by 30, M. Critical Rate by 10, P. Atk. by 303, M. Atk. by 356, Skill Power by 4%, Damage Reflect Resistance by 30, and P. M. Def. by 60, and STR/INT/CON/MEN/DEX/WIT by 2. MP consumption decreases by 3%. -->
<set name="icon" val="icon.accessory_longing_talisman_i01" />
<set name="default_action" val="EQUIP" />
@@ -677,41 +677,41 @@
<set name="item_skill" val="8864-6" />
<set name="useSkillDisTime" val="6" />
</item>
<item id="34990" name="Corroded Weapon Fragment" additionalName="" type="EtcItem">
<item id="34990" name="Corroded Weapon Fragment" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_r_weapon_piece_i01" />
<set name="price" val="2500" />
<set name="is_stackable" val="true" />
</item>
<item id="34991" name="Corroded Armor Fragment" additionalName="" type="EtcItem">
<item id="34991" name="Corroded Armor Fragment" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_r_armor_piece_i01" />
<set name="price" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="34992" name="Corroded Accessory Gem" additionalName="" type="EtcItem">
<item id="34992" name="Corroded Accessory Gem" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_r_acc_piece_i01" />
<set name="price" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="34993" name="Greater Cokes" additionalName="" type="EtcItem">
<item id="34993" name="Greater Cokes" type="EtcItem">
<!-- Used as an ingredient to make A-grade or S-grade items. -->
<set name="icon" val="icon.etc_synthetic_cokes_i00" />
<set name="price" val="22500" />
<set name="is_stackable" val="true" />
</item>
<item id="34994" name="Gemstone" additionalName="" type="EtcItem">
<item id="34994" name="Gemstone" type="EtcItem">
<set name="icon" val="icon.etc_crystal_ball_silver_i00" />
<set name="price" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="34995" name="Hair Accessory Exchange Certificate" additionalName="" type="EtcItem">
<item id="34995" name="Hair Accessory Exchange Certificate" type="EtcItem">
<!-- Certificate that can be exchanged with the Aden Reconstruction Society Member or Leader for Rabbit Ears, Raccoon Ears, Cat Ears, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, or Refined Devil Horns. -->
<set name="icon" val="icon.etc_piece_of_paper_white_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="34996" name="Cloak of Radiant Light" additionalName="" type="Armor">
<item id="34996" name="Cloak of Radiant Light" type="Armor">
<!-- TODO: Confirm me -->
<!-- Cloak that symbolizes glory and light. Can only be equipped by a lord. STR/MEN/DEX/WIT/INT/CON + 3. Damage received during PvP decreases by 15%. Can use Escape:Castle skill. Part of its effect does not apply when you are chaotic. Cannot be used while in a chaotic state. Cannot be transferred between servers. -->
<set name="icon" val="icon.amor_goodness_cloak" />
@@ -741,7 +741,7 @@
<add stat="darkRes" val="15" />
</for>
</item>
<item id="34997" name="Cloak of Cold Darkness" additionalName="" type="Armor">
<item id="34997" name="Cloak of Cold Darkness" type="Armor">
<!-- TODO: Confirm me -->
<!-- Cloak that symbolizes avarice and darkness. Can only be equipped by a lord. STR/MEN/DEX/WIT/INT/CON + 3. Damage received during PvP decreases by 15%. Can use Escape:ďľ Castle skill. Cannot be transferred between servers. -->
<set name="icon" val="icon.amor_evilness_cloak" />
@@ -771,7 +771,7 @@
<add stat="darkRes" val="15" />
</for>
</item>
<item id="34998" name="Tauti's One-handed Axe" additionalName="" type="Weapon">
<item id="34998" name="Tauti's One-handed Axe" type="Weapon">
<set name="icon" val="icon.weapon_tauti_one_hand_axe_i01" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -797,7 +797,7 @@
<add stat="darkPower" val="450" />
</for>
</item>
<item id="34999" name="Tauti's Axe" additionalName="" type="Weapon">
<item id="34999" name="Tauti's Axe" type="Weapon">
<set name="icon" val="icon.weapon_tauti_one_hand_magic_axe_i01" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="35000" name="Tauti's Two-handed Axe" additionalName="" type="Weapon">
<item id="35000" name="Tauti's Two-handed Axe" type="Weapon">
<set name="icon" val="icon.weapon_tauti_two_hand_pole_i01" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" />
@@ -26,7 +26,7 @@
<add stat="darkPower" val="450" />
</for>
</item>
<item id="35001" name="Tauti's Dual Axe" additionalName="" type="Weapon">
<item id="35001" name="Tauti's Dual Axe" type="Weapon">
<set name="icon" val="icon.weapon_tauti_dual_axe_i01" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALBLUNT" />
@@ -1718,7 +1718,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="35095" name="Dark Amaranthine Shaper" additionalName="" type="Weapon">
<item id="35095" name="Dark Amaranthine Shaper" type="Weapon">
<!-- PvP enchant type item. When equipped, damage to a PC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Guidance, Haste, or Focus. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Critical Damage increases. -->
<set name="icon" val="icon.weapon_R99_dagger_pvp_i10" />
<set name="default_action" val="EQUIP" />
@@ -1739,7 +1739,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="35096" name="Dark Amaranthine Cutter" additionalName="" type="Weapon">
<item id="35096" name="Dark Amaranthine Cutter" type="Weapon">
<!-- PvP enchant type item. When equipped, damage to a PC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Haste, Focus, or Health. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, Accuracy and P. Critical Rate increase. -->
<set name="icon" val="icon.weapon_R99_onehand_sword_pvp_i10" />
<set name="default_action" val="EQUIP" />
@@ -1760,7 +1760,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="35097" name="Dark Amaranthine Slasher" additionalName="" type="Weapon">
<item id="35097" name="Dark Amaranthine Slasher" type="Weapon">
<!-- PvP enchant type item. When equipped, damage to a PC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Focus, Damage Up, or Haste. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_R99_twohand_sword_pvp_i10" />
<set name="default_action" val="EQUIP" />
@@ -1781,7 +1781,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="35098" name="Dark Amaranthine Avenger" additionalName="" type="Weapon">
<item id="35098" name="Dark Amaranthine Avenger" type="Weapon">
<!-- PvP enchant type item. When equipped, damage to a PC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Haste, Critical Damage, or Focus. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Critical Damage increases. -->
<set name="icon" val="icon.weapon_R99_onehand_blunt_pvp_i10" />
<set name="default_action" val="EQUIP" />
@@ -1803,7 +1803,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="35099" name="Dark Amaranthine Fighter" additionalName="" type="Weapon">
<item id="35099" name="Dark Amaranthine Fighter" type="Weapon">
<!-- PvP enchant type item. When equipped, damage to a PC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Focus, Damage Up, or Haste. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, Atk. Spd. Increases and P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_R99_fist_pvp_i10" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="35100" name="Dark Amaranthine Stormer" additionalName="" type="Weapon">
<item id="35100" name="Dark Amaranthine Stormer" type="Weapon">
<!-- PvP enchant type item. When equipped, damage to a PC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:HP Drain, Guidance, or Damage Up. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, Multi-attack additionally increases. -->
<set name="icon" val="icon.weapon_R99_spear_pvp_i10" />
<set name="default_action" val="EQUIP" />
@@ -22,7 +22,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="35101" name="Dark Amaranthine Thrower" additionalName="" type="Weapon">
<item id="35101" name="Dark Amaranthine Thrower" type="Weapon">
<!-- PvP enchant type item. When equipped, damage to a PC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Damage Up, Focus, or Long Blow. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Skill Power increases. -->
<set name="icon" val="icon.weapon_R99_bow_pvp_i10" />
<set name="default_action" val="EQUIP" />
@@ -44,7 +44,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="35102" name="Dark Amaranthine Shooter" additionalName="" type="Weapon">
<item id="35102" name="Dark Amaranthine Shooter" type="Weapon">
<!-- PvP enchant type item. When equipped, damage to a PC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Focus, Critical Slow, or Haste. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, Atk. Spd. Increases. -->
<set name="icon" val="icon.weapon_R99_crossbow_pvp_i10" />
<set name="default_action" val="EQUIP" />
@@ -66,7 +66,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="35103" name="Dark Amaranthine Buster" additionalName="" type="Weapon">
<item id="35103" name="Dark Amaranthine Buster" type="Weapon">
<!-- PvP enchant type item. When equipped, damage to a PC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Acumen, Magic Hold, or Mana Up. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, Magical Accuracy and M. Critical Rate increase. -->
<set name="icon" val="icon.weapon_R99_onehand_magic_sword_pvp_i10" />
<set name="default_action" val="EQUIP" />
@@ -88,7 +88,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="35104" name="Dark Amaranthine Caster" additionalName="" type="Weapon">
<item id="35104" name="Dark Amaranthine Caster" type="Weapon">
<!-- PvP enchant type item. When equipped, damage to a PC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Empower, Acumen, or Magic Hold. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, Magical Accuracy and M. Critical Damage increase. -->
<set name="icon" val="icon.weapon_R99_onehand_magic_blunt_pvp_i10" />
<set name="default_action" val="EQUIP" />
@@ -111,7 +111,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="35105" name="Dark Amaranthine Retributer" additionalName="" type="Weapon">
<item id="35105" name="Dark Amaranthine Retributer" type="Weapon">
<!-- PvP enchant type item. When equipped, damage to a PC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:MP Regeneration, Acumen, or Empower. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, M. Atk. M. Critical Damage, and Casting Spd. Increase. -->
<set name="icon" val="icon.weapon_R99_twohand_magic_blunt_pvp_i10" />
<set name="default_action" val="EQUIP" />
@@ -135,7 +135,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="35106" name="Dark Amaranthine Dualsword" additionalName="" type="Weapon">
<item id="35106" name="Dark Amaranthine Dualsword" type="Weapon">
<!-- PvP enchant type item. When equipped, damage to a PC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Haste, Damage Up, or Health. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Critical Rate increases and P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_R99_dual_sword_pvp_i10" />
<set name="default_action" val="EQUIP" />
@@ -157,7 +157,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="35107" name="Dark Amaranthine Dual Dagger" additionalName="" type="Weapon">
<item id="35107" name="Dark Amaranthine Dual Dagger" type="Weapon">
<!-- PvP enchant type item. When equipped, damage to a PC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Damage Up, Focus, or Guidance. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Critical Damage increases and P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_R99_dual_dagger_pvp_i10" />
<set name="default_action" val="EQUIP" />
@@ -185,7 +185,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="35108" name="Dark Amaranthine Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="35108" name="Dark Amaranthine Dual Blunt Weapon" type="Weapon">
<!-- PvP enchant type item. When equipped, damage to a PC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Focus, Guidance, or Damage Up. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Skill Power increases and P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_R99_dual_blunt_pvp_i10" />
<set name="default_action" val="EQUIP" />
@@ -2130,7 +2130,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="35193" name="Bloody Amaranthine Shaper" additionalName="" type="Weapon">
<item id="35193" name="Bloody Amaranthine Shaper" type="Weapon">
<!-- PvE enchant type item. When equipped, damage to an NPC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Guidance, Haste, or Focus. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Critical Damage increases. -->
<set name="icon" val="icon.weapon_R99_dagger_pve_i00" />
<set name="default_action" val="EQUIP" />
@@ -2152,7 +2152,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="35194" name="Bloody Amaranthine Cutter" additionalName="" type="Weapon">
<item id="35194" name="Bloody Amaranthine Cutter" type="Weapon">
<!-- PvE enchant type item. When equipped, damage to an NPC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Haste, Focus, or Health. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, Accuracy and P. Critical Rate increase. -->
<set name="icon" val="icon.weapon_R99_onehand_sword_pve_i00" />
<set name="default_action" val="EQUIP" />
@@ -2174,7 +2174,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="35195" name="Bloody Amaranthine Slasher" additionalName="" type="Weapon">
<item id="35195" name="Bloody Amaranthine Slasher" type="Weapon">
<!-- PvE enchant type item. When equipped, damage to an NPC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Focus, Damage Up, or Haste. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_R99_twohand_sword_pve_i00" />
<set name="default_action" val="EQUIP" />
@@ -2196,7 +2196,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="35196" name="Bloody Amaranthine Avenger" additionalName="" type="Weapon">
<item id="35196" name="Bloody Amaranthine Avenger" type="Weapon">
<!-- PvE enchant type item. When equipped, damage to an NPC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Haste, Critical Damage, or Focus. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Critical Damage increases. -->
<set name="icon" val="icon.weapon_R99_onehand_blunt_pve_i00" />
<set name="default_action" val="EQUIP" />
@@ -2219,7 +2219,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="35197" name="Bloody Amaranthine Fighter" additionalName="" type="Weapon">
<item id="35197" name="Bloody Amaranthine Fighter" type="Weapon">
<!-- PvE enchant type item. When equipped, damage to an NPC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Focus, Damage Up, or Haste. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, Atk. Spd. Increases and P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_R99_fist_pve_i00" />
<set name="default_action" val="EQUIP" />
@@ -2242,7 +2242,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="35198" name="Bloody Amaranthine Stormer" additionalName="" type="Weapon">
<item id="35198" name="Bloody Amaranthine Stormer" type="Weapon">
<!-- PvE enchant type item. When equipped, damage to an NPC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:HP Drain, Guidance, or Damage Up. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, Multi-attack additionally increases. -->
<set name="icon" val="icon.weapon_R99_spear_pve_i00" />
<set name="default_action" val="EQUIP" />
@@ -2264,7 +2264,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="35199" name="Bloody Amaranthine Thrower" additionalName="" type="Weapon">
<item id="35199" name="Bloody Amaranthine Thrower" type="Weapon">
<!-- PvE enchant type item. When equipped, damage to an NPC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Damage Up, Focus, or Long Blow. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Skill Power increases. -->
<set name="icon" val="icon.weapon_R99_bow_pve_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="35200" name="Bloody Amaranthine Shooter" additionalName="" type="Weapon">
<item id="35200" name="Bloody Amaranthine Shooter" type="Weapon">
<!-- PvE enchant type item. When equipped, damage to an NPC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Focus, Critical Slow, or Haste. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, Atk. Spd. Increases. -->
<set name="icon" val="icon.weapon_R99_crossbow_pve_i00" />
<set name="default_action" val="EQUIP" />
@@ -22,7 +22,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="35201" name="Bloody Amaranthine Buster" additionalName="" type="Weapon">
<item id="35201" name="Bloody Amaranthine Buster" type="Weapon">
<!-- PvE enchant type item. When equipped, damage to an NPC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Acumen, Magic Hold, or Mana Up. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, Magical Accuracy and M. Critical Rate increase. -->
<set name="icon" val="icon.weapon_R99_onehand_magic_sword_pve_i00" />
<set name="default_action" val="EQUIP" />
@@ -44,7 +44,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="35202" name="Bloody Amaranthine Caster" additionalName="" type="Weapon">
<item id="35202" name="Bloody Amaranthine Caster" type="Weapon">
<!-- PvE enchant type item. When equipped, damage to an NPC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Empower, Acumen, or Magic Hold. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, Magical Accuracy and M. Critical Damage increase. -->
<set name="icon" val="icon.weapon_R99_onehand_magic_blunt_pve_i00" />
<set name="default_action" val="EQUIP" />
@@ -67,7 +67,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="35203" name="Bloody Amaranthine Retributer" additionalName="" type="Weapon">
<item id="35203" name="Bloody Amaranthine Retributer" type="Weapon">
<!-- PvE enchant type item. When equipped, damage to an NPC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:MP Regeneration, Acumen, or Empower. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, M. Atk. M. Critical Damage, and Casting Spd. Increase. -->
<set name="icon" val="icon.weapon_R99_twohand_magic_blunt_pve_i00" />
<set name="default_action" val="EQUIP" />
@@ -91,7 +91,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="35204" name="Bloody Amaranthine Dualsword" additionalName="" type="Weapon">
<item id="35204" name="Bloody Amaranthine Dualsword" type="Weapon">
<!-- PvE enchant type item. When equipped, damage to an NPC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Haste, Damage Up, or Health. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Critical Rate increases and P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_R99_dual_sword_pve_i00" />
<set name="default_action" val="EQUIP" />
@@ -113,7 +113,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="35205" name="Bloody Amaranthine Dual Dagger" additionalName="" type="Weapon">
<item id="35205" name="Bloody Amaranthine Dual Dagger" type="Weapon">
<!-- PvE enchant type item. When equipped, damage to an NPC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Damage Up, Focus, or Guidance. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Critical Damage increases and P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_R99_dual_dagger_pve_i00" />
<set name="default_action" val="EQUIP" />
@@ -141,7 +141,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="35206" name="Bloody Amaranthine Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="35206" name="Bloody Amaranthine Dual Blunt Weapon" type="Weapon">
<!-- PvE enchant type item. When equipped, damage to an NPC + 15% and Max HP/MP/CP + 10%. Bestows one of the following functions:Focus, Guidance, or Damage Up. Two functions can be bestowed through a rare soul crystal. When enchanted to + 4, P. Skill Power increases and P. Atk. additionally increases. -->
<set name="icon" val="icon.weapon_R99_dual_blunt_pve_i00" />
<set name="default_action" val="EQUIP" />
@@ -2086,7 +2086,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="35291" name="Glorious T-shirt" additionalName="" type="Armor">
<item id="35291" name="Glorious T-shirt" type="Armor">
<!-- Glorious T-shirt. HP increases by 465. -->
<set name="icon" val="icon.honor_shirt_i00" />
<set name="default_action" val="EQUIP" />
@@ -2101,13 +2101,13 @@
<add order="0" stat="pDef" val="60.0" />
</for>
</item>
<item id="35292" name="Scroll of Escape: Guillotine Fortress" additionalName="" type="EtcItem">
<item id="35292" name="Scroll of Escape: Guillotine Fortress" type="EtcItem">
<!-- Magical scroll that relocates you to the Guillotine Fortress. Cannot be sold in shops. -->
<set name="icon" val="icon.etc_scroll_of_return_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="35293" name="Tauti's Bracelet" additionalName="" type="Armor">
<item id="35293" name="Tauti's Bracelet" type="Armor">
<!-- MP + 216. Activates 5 talisman slots when equipped. -->
<set name="icon" val="icon.accessory_bracelet_of_tauti_i01" />
<set name="default_action" val="EQUIP" />
@@ -2123,7 +2123,7 @@
<add stat="maxMp" val="216" />
</for>
</item>
<item id="35294" name="Enhanced Tauti's Bracelet" additionalName="" type="Armor">
<item id="35294" name="Enhanced Tauti's Bracelet" type="Armor">
<!-- Tauti's Bracelet with refined abilities. Activates 5 talisman slots when equipped. MP + 216, Str + 1, Int + 1. -->
<set name="icon" val="icon.accessory_bangel_of_tauti_i01" />
<set name="default_action" val="EQUIP" />
@@ -2140,13 +2140,13 @@
<add stat="maxMp" val="216" />
</for>
</item>
<item id="35295" name="Bottle of Tauti's Soul" additionalName="" type="EtcItem">
<item id="35295" name="Bottle of Tauti's Soul" type="EtcItem">
<!-- Bottle containing Tauti's Soul. Tauti's Soul can be bestowed on Tauti's Bracelet. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i08" />
<set name="weight" val="60" />
<set name="is_stackable" val="true" />
</item>
<item id="35296" name="Specter Shaper Fragment" additionalName="" type="EtcItem">
<item id="35296" name="Specter Shaper Fragment" type="EtcItem">
<!-- Main ingredient for making a Specter Shaper. -->
<set name="icon" val="icon.etc_vesper_shaper_piece_i00" />
<set name="weight" val="60" />
@@ -2154,7 +2154,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35297" name="Specter Cutter Fragment" additionalName="" type="EtcItem">
<item id="35297" name="Specter Cutter Fragment" type="EtcItem">
<!-- Main ingredient for making a Specter Cutter. -->
<set name="icon" val="icon.etc_vesper_cutter_piece_i00" />
<set name="weight" val="60" />
@@ -2162,7 +2162,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35298" name="Specter Slasher Fragment" additionalName="" type="EtcItem">
<item id="35298" name="Specter Slasher Fragment" type="EtcItem">
<!-- Main ingredient for making a Specter Slasher. -->
<set name="icon" val="icon.etc_vesper_slasher_piece_i00" />
<set name="weight" val="60" />
@@ -2170,7 +2170,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35299" name="Specter Avenger Fragment" additionalName="" type="EtcItem">
<item id="35299" name="Specter Avenger Fragment" type="EtcItem">
<!-- Main ingredient for making a Specter Avenger. -->
<set name="icon" val="icon.etc_vesper_avenger_piece_i00" />
<set name="weight" val="60" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="35300" name="Specter Fighter Fragment" additionalName="" type="EtcItem">
<item id="35300" name="Specter Fighter Fragment" type="EtcItem">
<!-- Main ingredient for making a Specter Fighter. -->
<set name="icon" val="icon.etc_vesper_fighter_piece_i00" />
<set name="weight" val="60" />
@@ -8,7 +8,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35301" name="Specter Stormer Fragment" additionalName="" type="EtcItem">
<item id="35301" name="Specter Stormer Fragment" type="EtcItem">
<!-- Main ingredient for making a Specter Stormer. -->
<set name="icon" val="icon.etc_vesper_stormer_piece_i00" />
<set name="weight" val="60" />
@@ -16,7 +16,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35302" name="Specter Thrower Fragment" additionalName="" type="EtcItem">
<item id="35302" name="Specter Thrower Fragment" type="EtcItem">
<!-- Main ingredient for making a Specter Thrower. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
@@ -24,7 +24,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35303" name="Specter Shooter Fragment" additionalName="" type="EtcItem">
<item id="35303" name="Specter Shooter Fragment" type="EtcItem">
<!-- Main ingredient for making a Specter Shooter. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
@@ -32,7 +32,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35304" name="Specter Buster Fragment" additionalName="" type="EtcItem">
<item id="35304" name="Specter Buster Fragment" type="EtcItem">
<!-- Main ingredient for making a Specter Buster. -->
<set name="icon" val="icon.etc_vesper_burster_piece_i00" />
<set name="weight" val="60" />
@@ -40,7 +40,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35305" name="Specter Caster Fragment" additionalName="" type="EtcItem">
<item id="35305" name="Specter Caster Fragment" type="EtcItem">
<!-- Main ingredient for making a Specter Caster. -->
<set name="icon" val="icon.etc_vesper_caster_piece_i00" />
<set name="weight" val="60" />
@@ -48,7 +48,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35306" name="Specter Retributer Fragment" additionalName="" type="EtcItem">
<item id="35306" name="Specter Retributer Fragment" type="EtcItem">
<!-- Main ingredient for making a Specter Retributer. -->
<set name="icon" val="icon.etc_vesper_singer_piece_i00" />
<set name="weight" val="60" />
@@ -56,7 +56,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35307" name="Seraph Helmet Ingredient" additionalName="" type="EtcItem">
<item id="35307" name="Seraph Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Seraph Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_helmet_piece_I00" />
<set name="weight" val="60" />
@@ -64,7 +64,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35308" name="Seraph Breastplate Ingredient" additionalName="" type="EtcItem">
<item id="35308" name="Seraph Breastplate Ingredient" type="EtcItem">
<!-- Main ingredient for making a Seraph Breastplate. -->
<set name="icon" val="icon.etc_sealed_vesper_cuirass_piece_I00" />
<set name="weight" val="60" />
@@ -72,7 +72,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35309" name="Seraph Gaiter Ingredient" additionalName="" type="EtcItem">
<item id="35309" name="Seraph Gaiter Ingredient" type="EtcItem">
<!-- Main ingredient for making Seraph Gaiters. -->
<set name="icon" val="icon.etc_sealed_vesper_gaiter_piece_I00" />
<set name="weight" val="60" />
@@ -80,7 +80,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35310" name="Seraph Gauntlet Ingredient" additionalName="" type="EtcItem">
<item id="35310" name="Seraph Gauntlet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Seraph Gauntlets. -->
<set name="icon" val="icon.etc_sealed_vesper_gauntlet_piece_I00" />
<set name="weight" val="60" />
@@ -88,7 +88,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35311" name="Seraph Boot Ingredient" additionalName="" type="EtcItem">
<item id="35311" name="Seraph Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Seraph Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_boots_piece_I00" />
<set name="weight" val="60" />
@@ -96,7 +96,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35312" name="Seraph Shield Ingredient" additionalName="" type="EtcItem">
<item id="35312" name="Seraph Shield Ingredient" type="EtcItem">
<!-- Main ingredient for making a Seraph Shield. -->
<set name="icon" val="icon.etc_sealed_vesper_verteidiger_piece_I00" />
<set name="weight" val="60" />
@@ -104,7 +104,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35313" name="Seraph Leather Helmet Ingredient" additionalName="" type="EtcItem">
<item id="35313" name="Seraph Leather Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Seraph Leather Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_helmet_piece_I00" />
<set name="weight" val="60" />
@@ -112,7 +112,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35314" name="Seraph Leather Armor Ingredient" additionalName="" type="EtcItem">
<item id="35314" name="Seraph Leather Armor Ingredient" type="EtcItem">
<!-- Main ingredient for making a Seraph Leather Armor. -->
<set name="icon" val="icon.etc_sealed_vesper_houberk_piece_I00" />
<set name="weight" val="60" />
@@ -120,7 +120,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35315" name="Seraph Leather Legging Ingredient" additionalName="" type="EtcItem">
<item id="35315" name="Seraph Leather Legging Ingredient" type="EtcItem">
<!-- Main ingredient for making Seraph Leather Leggings. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_legging_piece_I00" />
<set name="weight" val="60" />
@@ -128,7 +128,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35316" name="Seraph Leather Glove Ingredient" additionalName="" type="EtcItem">
<item id="35316" name="Seraph Leather Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Seraph Leather Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_gloves_piece_I00" />
<set name="weight" val="60" />
@@ -136,7 +136,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35317" name="Seraph Leather Boot Ingredient" additionalName="" type="EtcItem">
<item id="35317" name="Seraph Leather Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Seraph Leather Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_boots_piece_I00" />
<set name="weight" val="60" />
@@ -144,7 +144,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35318" name="Seraph Circlet Ingredient" additionalName="" type="EtcItem">
<item id="35318" name="Seraph Circlet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Seraph Circlet. -->
<set name="icon" val="icon.etc_sealed_vesper_circlet_piece_I00" />
<set name="weight" val="60" />
@@ -152,7 +152,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35319" name="Seraph Tunic Ingredient" additionalName="" type="EtcItem">
<item id="35319" name="Seraph Tunic Ingredient" type="EtcItem">
<!-- Main ingredient for making a Seraph Tunic. -->
<set name="icon" val="icon.etc_sealed_vesper_jaket_piece_I00" />
<set name="weight" val="60" />
@@ -160,7 +160,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35320" name="Seraph Stocking Ingredient" additionalName="" type="EtcItem">
<item id="35320" name="Seraph Stocking Ingredient" type="EtcItem">
<!-- Main ingredient for making Seraph Stockings. -->
<set name="icon" val="icon.etc_sealed_vesper_hose_piece_I00" />
<set name="weight" val="60" />
@@ -168,7 +168,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35321" name="Seraph Glove Ingredient" additionalName="" type="EtcItem">
<item id="35321" name="Seraph Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Seraph Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_gloves_piece_I00" />
<set name="weight" val="60" />
@@ -176,7 +176,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35322" name="Seraph Shoe Ingredient" additionalName="" type="EtcItem">
<item id="35322" name="Seraph Shoe Ingredient" type="EtcItem">
<!-- Main ingredient for making Seraph Shoes. -->
<set name="icon" val="icon.etc_sealed_vesper_shoes_piece_I00" />
<set name="weight" val="60" />
@@ -184,7 +184,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35323" name="Seraph Sigil Ingredient" additionalName="" type="EtcItem">
<item id="35323" name="Seraph Sigil Ingredient" type="EtcItem">
<!-- Main ingredient for making a Seraph Sigil. -->
<set name="icon" val="icon.etc_sealed_vesper_sigil_piece_I00" />
<set name="weight" val="60" />
@@ -192,28 +192,28 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35324" name="Seraph Necklace Gem" additionalName="" type="EtcItem">
<item id="35324" name="Seraph Necklace Gem" type="EtcItem">
<!-- Main ingredient for making a Seraph Necklace. -->
<set name="icon" val="icon.etc_r95_necklace_piece" />
<set name="weight" val="60" />
<set name="price" val="399240" />
<set name="is_stackable" val="true" />
</item>
<item id="35325" name="Seraph Earring Gem" additionalName="" type="EtcItem">
<item id="35325" name="Seraph Earring Gem" type="EtcItem">
<!-- Main ingredient for making a Seraph Earring. -->
<set name="icon" val="icon.etc_r95_earring_piece" />
<set name="weight" val="60" />
<set name="price" val="299430" />
<set name="is_stackable" val="true" />
</item>
<item id="35326" name="Seraph Ring Gem" additionalName="" type="EtcItem">
<item id="35326" name="Seraph Ring Gem" type="EtcItem">
<!-- Main ingredient for making a Seraph Ring. -->
<set name="icon" val="icon.etc_r95_ring_piece" />
<set name="weight" val="60" />
<set name="price" val="199620" />
<set name="is_stackable" val="true" />
</item>
<item id="35327" name="Amaranthine Shaper Fragment" additionalName="" type="EtcItem">
<item id="35327" name="Amaranthine Shaper Fragment" type="EtcItem">
<!-- Main ingredient for making an Amaranthine Shaper. -->
<set name="icon" val="icon.etc_vesper_shaper_piece_i00" />
<set name="weight" val="60" />
@@ -221,7 +221,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35328" name="Amaranthine Cutter Fragment" additionalName="" type="EtcItem">
<item id="35328" name="Amaranthine Cutter Fragment" type="EtcItem">
<!-- Main ingredient for making an Amaranthine Cutter. -->
<set name="icon" val="icon.etc_vesper_cutter_piece_i00" />
<set name="weight" val="60" />
@@ -229,14 +229,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35329" name="Amaranthine Slasher Fragment" additionalName="" type="EtcItem">
<item id="35329" name="Amaranthine Slasher Fragment" type="EtcItem">
<!-- Main ingredient for making an Amaranthine Slasher. -->
<set name="icon" val="icon.etc_vesper_slasher_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="6466360" />
<set name="is_stackable" val="true" />
</item>
<item id="35330" name="Amaranthine Avenger Fragment" additionalName="" type="EtcItem">
<item id="35330" name="Amaranthine Avenger Fragment" type="EtcItem">
<!-- Main ingredient for making an Amaranthine Avenger. -->
<set name="icon" val="icon.etc_vesper_avenger_piece_i00" />
<set name="weight" val="60" />
@@ -244,7 +244,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35331" name="Amaranthine Fighter Fragment" additionalName="" type="EtcItem">
<item id="35331" name="Amaranthine Fighter Fragment" type="EtcItem">
<!-- Main ingredient for making an Amaranthine Fighter. -->
<set name="icon" val="icon.etc_vesper_fighter_piece_i00" />
<set name="weight" val="60" />
@@ -252,7 +252,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35332" name="Amaranthine Stormer Fragment" additionalName="" type="EtcItem">
<item id="35332" name="Amaranthine Stormer Fragment" type="EtcItem">
<!-- Main ingredient for making an Amaranthine Stormer. -->
<set name="icon" val="icon.etc_vesper_stormer_piece_i00" />
<set name="weight" val="60" />
@@ -260,7 +260,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35333" name="Amaranthine Thrower Fragment" additionalName="" type="EtcItem">
<item id="35333" name="Amaranthine Thrower Fragment" type="EtcItem">
<!-- Main ingredient for making an Amaranthine Thrower. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
@@ -268,7 +268,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35334" name="Amaranthine Shooter Fragment" additionalName="" type="EtcItem">
<item id="35334" name="Amaranthine Shooter Fragment" type="EtcItem">
<!-- Main ingredient for making an Amaranthine Shooter. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
@@ -276,7 +276,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35335" name="Amaranthine Buster Fragment" additionalName="" type="EtcItem">
<item id="35335" name="Amaranthine Buster Fragment" type="EtcItem">
<!-- Main ingredient for making an Amaranthine Buster. -->
<set name="icon" val="icon.etc_vesper_burster_piece_i00" />
<set name="weight" val="60" />
@@ -284,7 +284,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35336" name="Amaranthine Caster Fragment" additionalName="" type="EtcItem">
<item id="35336" name="Amaranthine Caster Fragment" type="EtcItem">
<!-- Main ingredient for making an Amaranthine Caster. -->
<set name="icon" val="icon.etc_vesper_caster_piece_i00" />
<set name="weight" val="60" />
@@ -292,7 +292,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35337" name="Amaranthine Retributer Fragment" additionalName="" type="EtcItem">
<item id="35337" name="Amaranthine Retributer Fragment" type="EtcItem">
<!-- Main ingredient for making an Amaranthine Retributer. -->
<set name="icon" val="icon.etc_vesper_singer_piece_i00" />
<set name="weight" val="60" />
@@ -300,7 +300,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35338" name="Eternal Helmet Ingredient" additionalName="" type="EtcItem">
<item id="35338" name="Eternal Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Eternal Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_helmet_piece_I00" />
<set name="weight" val="60" />
@@ -308,7 +308,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35339" name="Eternal Breastplate Ingredient" additionalName="" type="EtcItem">
<item id="35339" name="Eternal Breastplate Ingredient" type="EtcItem">
<!-- Main ingredient for making an Eternal Breastplate. -->
<set name="icon" val="icon.etc_sealed_vesper_cuirass_piece_I00" />
<set name="weight" val="60" />
@@ -316,7 +316,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35340" name="Eternal Gaiter Ingredient" additionalName="" type="EtcItem">
<item id="35340" name="Eternal Gaiter Ingredient" type="EtcItem">
<!-- Main ingredient for making Eternal Gaiters. -->
<set name="icon" val="icon.etc_sealed_vesper_gaiter_piece_I00" />
<set name="weight" val="60" />
@@ -324,7 +324,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35341" name="Eternal Gauntlet Ingredient" additionalName="" type="EtcItem">
<item id="35341" name="Eternal Gauntlet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Eternal Gauntlets. -->
<set name="icon" val="icon.etc_sealed_vesper_gauntlet_piece_I00" />
<set name="weight" val="60" />
@@ -332,7 +332,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35342" name="Eternal Boot Ingredient" additionalName="" type="EtcItem">
<item id="35342" name="Eternal Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Eternal Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_boots_piece_I00" />
<set name="weight" val="60" />
@@ -340,7 +340,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35343" name="Eternal Shield Ingredient" additionalName="" type="EtcItem">
<item id="35343" name="Eternal Shield Ingredient" type="EtcItem">
<!-- Main ingredient for making an Eternal Shield. -->
<set name="icon" val="icon.etc_sealed_vesper_verteidiger_piece_I00" />
<set name="weight" val="60" />
@@ -348,7 +348,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35344" name="Eternal Leather Helmet Ingredient" additionalName="" type="EtcItem">
<item id="35344" name="Eternal Leather Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Eternal Leather Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_helmet_piece_I00" />
<set name="weight" val="60" />
@@ -356,7 +356,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35345" name="Eternal Leather Armor Ingredient" additionalName="" type="EtcItem">
<item id="35345" name="Eternal Leather Armor Ingredient" type="EtcItem">
<!-- Main ingredient for making an Eternal Leather Armor. -->
<set name="icon" val="icon.etc_sealed_vesper_houberk_piece_I00" />
<set name="weight" val="60" />
@@ -364,7 +364,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35346" name="Eternal Leather Legging Ingredient" additionalName="" type="EtcItem">
<item id="35346" name="Eternal Leather Legging Ingredient" type="EtcItem">
<!-- Main ingredient for making Eternal Leather Leggings. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_legging_piece_I00" />
<set name="weight" val="60" />
@@ -372,7 +372,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35347" name="Eternal Leather Glove Ingredient" additionalName="" type="EtcItem">
<item id="35347" name="Eternal Leather Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Eternal Leather Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_gloves_piece_I00" />
<set name="weight" val="60" />
@@ -380,7 +380,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35348" name="Eternal Leather Boot Ingredient" additionalName="" type="EtcItem">
<item id="35348" name="Eternal Leather Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Eternal Leather Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_boots_piece_I00" />
<set name="weight" val="60" />
@@ -388,7 +388,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35349" name="Eternal Circlet Ingredient" additionalName="" type="EtcItem">
<item id="35349" name="Eternal Circlet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Eternal Circlet. -->
<set name="icon" val="icon.etc_sealed_vesper_circlet_piece_I00" />
<set name="weight" val="60" />
@@ -396,7 +396,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35350" name="Eternal Tunic Ingredient" additionalName="" type="EtcItem">
<item id="35350" name="Eternal Tunic Ingredient" type="EtcItem">
<!-- Main ingredient for making an Eternal Tunic. -->
<set name="icon" val="icon.etc_sealed_vesper_jaket_piece_I00" />
<set name="weight" val="60" />
@@ -404,7 +404,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35351" name="Eternal Stocking Ingredient" additionalName="" type="EtcItem">
<item id="35351" name="Eternal Stocking Ingredient" type="EtcItem">
<!-- Main ingredient for making Eternal Stockings. -->
<set name="icon" val="icon.etc_sealed_vesper_hose_piece_I00" />
<set name="weight" val="60" />
@@ -412,7 +412,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35352" name="Eternal Glove Ingredient" additionalName="" type="EtcItem">
<item id="35352" name="Eternal Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Eternal Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_gloves_piece_I00" />
<set name="weight" val="60" />
@@ -420,7 +420,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35353" name="Eternal Shoe Ingredient" additionalName="" type="EtcItem">
<item id="35353" name="Eternal Shoe Ingredient" type="EtcItem">
<!-- Main ingredient for making Eternal Shoes. -->
<set name="icon" val="icon.etc_sealed_vesper_shoes_piece_I00" />
<set name="weight" val="60" />
@@ -428,7 +428,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35354" name="Eternal Sigil Ingredient" additionalName="" type="EtcItem">
<item id="35354" name="Eternal Sigil Ingredient" type="EtcItem">
<!-- Main ingredient for making an Eternal Sigil. -->
<set name="icon" val="icon.etc_sealed_vesper_sigil_piece_I00" />
<set name="weight" val="60" />
@@ -436,7 +436,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35355" name="Eternal Necklace Gem" additionalName="" type="EtcItem">
<item id="35355" name="Eternal Necklace Gem" type="EtcItem">
<!-- Main ingredient for making an Eternal Necklace. -->
<set name="icon" val="icon.etc_r991_necklace_piece" />
<set name="weight" val="60" />
@@ -444,7 +444,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35356" name="Eternal Earring Gem" additionalName="" type="EtcItem">
<item id="35356" name="Eternal Earring Gem" type="EtcItem">
<!-- Main ingredient for making an Eternal Earring. -->
<set name="icon" val="icon.etc_r991_earring_piece" />
<set name="weight" val="60" />
@@ -452,7 +452,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35357" name="Eternal Ring Gem" additionalName="" type="EtcItem">
<item id="35357" name="Eternal Ring Gem" type="EtcItem">
<!-- Main ingredient for making an Eternal Ring. -->
<set name="icon" val="icon.etc_r991_ring_piece" />
<set name="weight" val="60" />
@@ -460,294 +460,294 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="35358" name="Blessed Specter Shaper Fragment" additionalName="" type="EtcItem">
<item id="35358" name="Blessed Specter Shaper Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Specter Shaper. -->
<set name="icon" val="icon.etc_vesper_shaper_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="3668030" />
<set name="is_stackable" val="true" />
</item>
<item id="35359" name="Blessed Specter Cutter Fragment" additionalName="" type="EtcItem">
<item id="35359" name="Blessed Specter Cutter Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Specter Cutter. -->
<set name="icon" val="icon.etc_vesper_cutter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="3668030" />
<set name="is_stackable" val="true" />
</item>
<item id="35360" name="Blessed Specter Slasher Fragment" additionalName="" type="EtcItem">
<item id="35360" name="Blessed Specter Slasher Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Specter Slasher. -->
<set name="icon" val="icon.etc_vesper_slasher_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="3668030" />
<set name="is_stackable" val="true" />
</item>
<item id="35361" name="Blessed Specter Avenger Fragment" additionalName="" type="EtcItem">
<item id="35361" name="Blessed Specter Avenger Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Specter Avenger. -->
<set name="icon" val="icon.etc_vesper_avenger_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="3668030" />
<set name="is_stackable" val="true" />
</item>
<item id="35362" name="Blessed Specter Fighter Fragment" additionalName="" type="EtcItem">
<item id="35362" name="Blessed Specter Fighter Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Specter Fighter. -->
<set name="icon" val="icon.etc_vesper_fighter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="3668030" />
<set name="is_stackable" val="true" />
</item>
<item id="35363" name="Blessed Specter Stormer Fragment" additionalName="" type="EtcItem">
<item id="35363" name="Blessed Specter Stormer Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Specter Stormer. -->
<set name="icon" val="icon.etc_vesper_stormer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="3668030" />
<set name="is_stackable" val="true" />
</item>
<item id="35364" name="Blessed Specter Thrower Fragment" additionalName="" type="EtcItem">
<item id="35364" name="Blessed Specter Thrower Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Specter Thrower. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="3668030" />
<set name="is_stackable" val="true" />
</item>
<item id="35365" name="Blessed Specter Shooter Fragment" additionalName="" type="EtcItem">
<item id="35365" name="Blessed Specter Shooter Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Specter Shooter. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="3668030" />
<set name="is_stackable" val="true" />
</item>
<item id="35366" name="Blessed Specter Buster Fragment" additionalName="" type="EtcItem">
<item id="35366" name="Blessed Specter Buster Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Specter Buster. -->
<set name="icon" val="icon.etc_vesper_burster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="3668030" />
<set name="is_stackable" val="true" />
</item>
<item id="35367" name="Blessed Specter Caster Fragment" additionalName="" type="EtcItem">
<item id="35367" name="Blessed Specter Caster Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Specter Caster. -->
<set name="icon" val="icon.etc_vesper_caster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="3668030" />
<set name="is_stackable" val="true" />
</item>
<item id="35368" name="Blessed Specter Retributer Fragment" additionalName="" type="EtcItem">
<item id="35368" name="Blessed Specter Retributer Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Specter Retributer. -->
<set name="icon" val="icon.etc_vesper_singer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="3668030" />
<set name="is_stackable" val="true" />
</item>
<item id="35369" name="Blessed Seraph Helmet Ingredient" additionalName="" type="EtcItem">
<item id="35369" name="Blessed Seraph Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Seraph Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="718630" />
<set name="is_stackable" val="true" />
</item>
<item id="35370" name="Blessed Seraph Breastplate Ingredient" additionalName="" type="EtcItem">
<item id="35370" name="Blessed Seraph Breastplate Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Seraph Breastplate. -->
<set name="icon" val="icon.etc_sealed_vesper_cuirass_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1916360" />
<set name="is_stackable" val="true" />
</item>
<item id="35371" name="Blessed Seraph Gaiter Ingredient" additionalName="" type="EtcItem">
<item id="35371" name="Blessed Seraph Gaiter Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Seraph Gaiters. -->
<set name="icon" val="icon.etc_sealed_vesper_gaiter_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1796580" />
<set name="is_stackable" val="true" />
</item>
<item id="35372" name="Blessed Seraph Gauntlet Ingredient" additionalName="" type="EtcItem">
<item id="35372" name="Blessed Seraph Gauntlet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Seraph Gauntlets. -->
<set name="icon" val="icon.etc_sealed_vesper_gauntlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="718635" />
<set name="is_stackable" val="true" />
</item>
<item id="35373" name="Blessed Seraph Boot Ingredient" additionalName="" type="EtcItem">
<item id="35373" name="Blessed Seraph Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Seraph Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="479090" />
<set name="is_stackable" val="true" />
</item>
<item id="35374" name="Blessed Seraph Shield Ingredient" additionalName="" type="EtcItem">
<item id="35374" name="Blessed Seraph Shield Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Seraph Shield. -->
<set name="icon" val="icon.etc_sealed_vesper_verteidiger_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="503040" />
<set name="is_stackable" val="true" />
</item>
<item id="35375" name="Blessed Seraph Leather Helmet Ingredient" additionalName="" type="EtcItem">
<item id="35375" name="Blessed Seraph Leather Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Seraph Leather Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="718630" />
<set name="is_stackable" val="true" />
</item>
<item id="35376" name="Blessed Seraph Leather Armor Ingredient" additionalName="" type="EtcItem">
<item id="35376" name="Blessed Seraph Leather Armor Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Seraph Leather Armor. -->
<set name="icon" val="icon.etc_sealed_vesper_houberk_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1916360" />
<set name="is_stackable" val="true" />
</item>
<item id="35377" name="Blessed Seraph Leather Legging Ingredient" additionalName="" type="EtcItem">
<item id="35377" name="Blessed Seraph Leather Legging Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Seraph Leather Leggings. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_legging_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1796580" />
<set name="is_stackable" val="true" />
</item>
<item id="35378" name="Blessed Seraph Leather Glove Ingredient" additionalName="" type="EtcItem">
<item id="35378" name="Blessed Seraph Leather Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Seraph Leather Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="718635" />
<set name="is_stackable" val="true" />
</item>
<item id="35379" name="Blessed Seraph Leather Boot Ingredient" additionalName="" type="EtcItem">
<item id="35379" name="Blessed Seraph Leather Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Seraph Leather Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="479090" />
<set name="is_stackable" val="true" />
</item>
<item id="35380" name="Blessed Seraph Circlet Ingredient" additionalName="" type="EtcItem">
<item id="35380" name="Blessed Seraph Circlet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Seraph Circlet. -->
<set name="icon" val="icon.etc_sealed_vesper_circlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="718630" />
<set name="is_stackable" val="true" />
</item>
<item id="35381" name="Blessed Seraph Tunic Ingredient" additionalName="" type="EtcItem">
<item id="35381" name="Blessed Seraph Tunic Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Seraph Tunic. -->
<set name="icon" val="icon.etc_sealed_vesper_jaket_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1916360" />
<set name="is_stackable" val="true" />
</item>
<item id="35382" name="Blessed Seraph Stocking Ingredient" additionalName="" type="EtcItem">
<item id="35382" name="Blessed Seraph Stocking Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Seraph Stockings. -->
<set name="icon" val="icon.etc_sealed_vesper_hose_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1796580" />
<set name="is_stackable" val="true" />
</item>
<item id="35383" name="Blessed Seraph Glove Ingredient" additionalName="" type="EtcItem">
<item id="35383" name="Blessed Seraph Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Seraph Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="718635" />
<set name="is_stackable" val="true" />
</item>
<item id="35384" name="Blessed Seraph Shoe Ingredient" additionalName="" type="EtcItem">
<item id="35384" name="Blessed Seraph Shoe Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Seraph Shoes. -->
<set name="icon" val="icon.etc_sealed_vesper_shoes_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="479090" />
<set name="is_stackable" val="true" />
</item>
<item id="35385" name="Blessed Seraph Sigil Ingredient" additionalName="" type="EtcItem">
<item id="35385" name="Blessed Seraph Sigil Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Seraph Sigil. -->
<set name="icon" val="icon.etc_sealed_vesper_sigil_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="503040" />
<set name="is_stackable" val="true" />
</item>
<item id="35386" name="Blessed Seraph Necklace Gem" additionalName="" type="EtcItem">
<item id="35386" name="Blessed Seraph Necklace Gem" type="EtcItem">
<!-- Main ingredient for making a Blessed Seraph Necklace. -->
<set name="icon" val="icon.etc_r95_necklace_piece" />
<set name="weight" val="60" />
<set name="price" val="499050" />
<set name="is_stackable" val="true" />
</item>
<item id="35387" name="Blessed Seraph Earring Gem" additionalName="" type="EtcItem">
<item id="35387" name="Blessed Seraph Earring Gem" type="EtcItem">
<!-- Main ingredient for making a Blessed Seraph Earring. -->
<set name="icon" val="icon.etc_r95_earring_piece" />
<set name="weight" val="60" />
<set name="price" val="374280" />
<set name="is_stackable" val="true" />
</item>
<item id="35388" name="Blessed Seraph Ring Gem" additionalName="" type="EtcItem">
<item id="35388" name="Blessed Seraph Ring Gem" type="EtcItem">
<!-- Main ingredient for making a Blessed Seraph Ring. -->
<set name="icon" val="icon.etc_r95_ring_piece" />
<set name="weight" val="60" />
<set name="price" val="249520" />
<set name="is_stackable" val="true" />
</item>
<item id="35389" name="Blessed Amaranthine Shaper Fragment" additionalName="" type="EtcItem">
<item id="35389" name="Blessed Amaranthine Shaper Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Amaranthine Shaper. -->
<set name="icon" val="icon.etc_vesper_shaper_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="8082950" />
<set name="is_stackable" val="true" />
</item>
<item id="35390" name="Blessed Amaranthine Cutter Fragment" additionalName="" type="EtcItem">
<item id="35390" name="Blessed Amaranthine Cutter Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Amaranthine Cutter. -->
<set name="icon" val="icon.etc_vesper_cutter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="8082950" />
<set name="is_stackable" val="true" />
</item>
<item id="35391" name="Blessed Amaranthine Slasher Fragment" additionalName="" type="EtcItem">
<item id="35391" name="Blessed Amaranthine Slasher Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Amaranthine Slasher. -->
<set name="icon" val="icon.etc_vesper_slasher_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="8082950" />
<set name="is_stackable" val="true" />
</item>
<item id="35392" name="Blessed Amaranthine Avenger Fragment" additionalName="" type="EtcItem">
<item id="35392" name="Blessed Amaranthine Avenger Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Amaranthine Avenger. -->
<set name="icon" val="icon.etc_vesper_avenger_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="8082950" />
<set name="is_stackable" val="true" />
</item>
<item id="35393" name="Blessed Amaranthine Fighter Fragment" additionalName="" type="EtcItem">
<item id="35393" name="Blessed Amaranthine Fighter Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Amaranthine Fighter. -->
<set name="icon" val="icon.etc_vesper_fighter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="8082950" />
<set name="is_stackable" val="true" />
</item>
<item id="35394" name="Blessed Amaranthine Stormer Fragment" additionalName="" type="EtcItem">
<item id="35394" name="Blessed Amaranthine Stormer Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Amaranthine Stormer. -->
<set name="icon" val="icon.etc_vesper_stormer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="8082950" />
<set name="is_stackable" val="true" />
</item>
<item id="35395" name="Blessed Amaranthine Thrower Fragment" additionalName="" type="EtcItem">
<item id="35395" name="Blessed Amaranthine Thrower Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Amaranthine Thrower. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="8082950" />
<set name="is_stackable" val="true" />
</item>
<item id="35396" name="Blessed Amaranthine Shooter Fragment" additionalName="" type="EtcItem">
<item id="35396" name="Blessed Amaranthine Shooter Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Amaranthine Shooter. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="8082950" />
<set name="is_stackable" val="true" />
</item>
<item id="35397" name="Blessed Amaranthine Buster Fragment" additionalName="" type="EtcItem">
<item id="35397" name="Blessed Amaranthine Buster Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Amaranthine Buster. -->
<set name="icon" val="icon.etc_vesper_burster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="8082950" />
<set name="is_stackable" val="true" />
</item>
<item id="35398" name="Blessed Amaranthine Caster Fragment" additionalName="" type="EtcItem">
<item id="35398" name="Blessed Amaranthine Caster Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Amaranthine Caster. -->
<set name="icon" val="icon.etc_vesper_caster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="8082950" />
<set name="is_stackable" val="true" />
</item>
<item id="35399" name="Blessed Amaranthine Retributer Fragment" additionalName="" type="EtcItem">
<item id="35399" name="Blessed Amaranthine Retributer Fragment" type="EtcItem">
<!-- Main ingredient for making a Blessed Amaranthine Retributer. -->
<set name="icon" val="icon.etc_vesper_singer_piece_i00" />
<set name="weight" val="60" />

View File

@@ -1,146 +1,146 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="35400" name="Blessed Eternal Helmet Ingredient" additionalName="" type="EtcItem">
<item id="35400" name="Blessed Eternal Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Eternal Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1583590" />
<set name="is_stackable" val="true" />
</item>
<item id="35401" name="Blessed Eternal Breastplate Ingredient" additionalName="" type="EtcItem">
<item id="35401" name="Blessed Eternal Breastplate Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Eternal Breastplate. -->
<set name="icon" val="icon.etc_sealed_vesper_cuirass_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="4222920" />
<set name="is_stackable" val="true" />
</item>
<item id="35402" name="Blessed Eternal Gaiter Ingredient" additionalName="" type="EtcItem">
<item id="35402" name="Blessed Eternal Gaiter Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Eternal Gaiters. -->
<set name="icon" val="icon.etc_sealed_vesper_gaiter_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="3958995" />
<set name="is_stackable" val="true" />
</item>
<item id="35403" name="Blessed Eternal Gauntlet Ingredient" additionalName="" type="EtcItem">
<item id="35403" name="Blessed Eternal Gauntlet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Eternal Gauntlets. -->
<set name="icon" val="icon.etc_sealed_vesper_gauntlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1583595" />
<set name="is_stackable" val="true" />
</item>
<item id="35404" name="Blessed Eternal Boot Ingredient" additionalName="" type="EtcItem">
<item id="35404" name="Blessed Eternal Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Eternal Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1055730" />
<set name="is_stackable" val="true" />
</item>
<item id="35405" name="Blessed Eternal Shield Ingredient" additionalName="" type="EtcItem">
<item id="35405" name="Blessed Eternal Shield Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Eternal Shield. -->
<set name="icon" val="icon.etc_sealed_vesper_verteidiger_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1108510" />
<set name="is_stackable" val="true" />
</item>
<item id="35406" name="Blessed Eternal Leather Helmet Ingredient" additionalName="" type="EtcItem">
<item id="35406" name="Blessed Eternal Leather Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Eternal Leather Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1583590" />
<set name="is_stackable" val="true" />
</item>
<item id="35407" name="Blessed Eternal Leather Armor Ingredient" additionalName="" type="EtcItem">
<item id="35407" name="Blessed Eternal Leather Armor Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Eternal Leather Armor. -->
<set name="icon" val="icon.etc_sealed_vesper_houberk_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="4222920" />
<set name="is_stackable" val="true" />
</item>
<item id="35408" name="Blessed Eternal Leather Legging Ingredient" additionalName="" type="EtcItem">
<item id="35408" name="Blessed Eternal Leather Legging Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Eternal Leather Leggings. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_legging_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="3958995" />
<set name="is_stackable" val="true" />
</item>
<item id="35409" name="Blessed Eternal Leather Glove Ingredient" additionalName="" type="EtcItem">
<item id="35409" name="Blessed Eternal Leather Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Eternal Leather Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1583595" />
<set name="is_stackable" val="true" />
</item>
<item id="35410" name="Blessed Eternal Leather Boot Ingredient" additionalName="" type="EtcItem">
<item id="35410" name="Blessed Eternal Leather Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Eternal Leather Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1055730" />
<set name="is_stackable" val="true" />
</item>
<item id="35411" name="Blessed Eternal Circlet Ingredient" additionalName="" type="EtcItem">
<item id="35411" name="Blessed Eternal Circlet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Eternal Circlet. -->
<set name="icon" val="icon.etc_sealed_vesper_circlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1583590" />
<set name="is_stackable" val="true" />
</item>
<item id="35412" name="Blessed Eternal Tunic Ingredient" additionalName="" type="EtcItem">
<item id="35412" name="Blessed Eternal Tunic Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Eternal Tunic. -->
<set name="icon" val="icon.etc_sealed_vesper_jaket_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="4222920" />
<set name="is_stackable" val="true" />
</item>
<item id="35413" name="Blessed Eternal Stocking Ingredient" additionalName="" type="EtcItem">
<item id="35413" name="Blessed Eternal Stocking Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Eternal Stockings. -->
<set name="icon" val="icon.etc_sealed_vesper_hose_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="3958995" />
<set name="is_stackable" val="true" />
</item>
<item id="35414" name="Blessed Eternal Glove Ingredient" additionalName="" type="EtcItem">
<item id="35414" name="Blessed Eternal Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Eternal Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1583595" />
<set name="is_stackable" val="true" />
</item>
<item id="35415" name="Blessed Eternal Shoe Ingredient" additionalName="" type="EtcItem">
<item id="35415" name="Blessed Eternal Shoe Ingredient" type="EtcItem">
<!-- Main ingredient for making Blessed Eternal Shoes. -->
<set name="icon" val="icon.etc_sealed_vesper_shoes_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1055730" />
<set name="is_stackable" val="true" />
</item>
<item id="35416" name="Blessed Eternal Sigil Ingredient" additionalName="" type="EtcItem">
<item id="35416" name="Blessed Eternal Sigil Ingredient" type="EtcItem">
<!-- Main ingredient for making a Blessed Eternal Sigil. -->
<set name="icon" val="icon.etc_sealed_vesper_sigil_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="1108510" />
<set name="is_stackable" val="true" />
</item>
<item id="35417" name="Blessed Eternal Necklace Gem" additionalName="" type="EtcItem">
<item id="35417" name="Blessed Eternal Necklace Gem" type="EtcItem">
<!-- Main ingredient for making a Blessed Eternal Necklace. -->
<set name="icon" val="icon.etc_r991_necklace_piece" />
<set name="weight" val="60" />
<set name="price" val="1099720" />
<set name="is_stackable" val="true" />
</item>
<item id="35418" name="Blessed Eternal Earring Gem" additionalName="" type="EtcItem">
<item id="35418" name="Blessed Eternal Earring Gem" type="EtcItem">
<!-- Main ingredient for making a Blessed Eternal Earring. -->
<set name="icon" val="icon.etc_r991_earring_piece" />
<set name="weight" val="60" />
<set name="price" val="824790" />
<set name="is_stackable" val="true" />
</item>
<item id="35419" name="Blessed Eternal Ring Gem" additionalName="" type="EtcItem">
<item id="35419" name="Blessed Eternal Ring Gem" type="EtcItem">
<!-- Main ingredient for making a Blessed Eternal Ring. -->
<set name="icon" val="icon.etc_r991_ring_piece" />
<set name="weight" val="60" />
<set name="price" val="549860" />
<set name="is_stackable" val="true" />
</item>
<item id="35420" name="Recipe: Specter Shaper (60%)" additionalName="" type="EtcItem">
<item id="35420" name="Recipe: Specter Shaper (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Specter Shaper. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -148,7 +148,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35421" name="Recipe: Specter Cutter (60%)" additionalName="" type="EtcItem">
<item id="35421" name="Recipe: Specter Cutter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Specter Cutter. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -156,7 +156,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35422" name="Recipe: Specter Slasher (60%)" additionalName="" type="EtcItem">
<item id="35422" name="Recipe: Specter Slasher (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Specter Slasher. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -164,7 +164,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35423" name="Recipe: Specter Avenger (60%)" additionalName="" type="EtcItem">
<item id="35423" name="Recipe: Specter Avenger (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Specter Avenger. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -172,7 +172,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35424" name="Recipe: Specter Fighter (60%)" additionalName="" type="EtcItem">
<item id="35424" name="Recipe: Specter Fighter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Specter Fighter. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -180,7 +180,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35425" name="Recipe: Specter Stormer (60%)" additionalName="" type="EtcItem">
<item id="35425" name="Recipe: Specter Stormer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Specter Stormer. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -188,7 +188,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35426" name="Recipe: Specter Thrower (60%)" additionalName="" type="EtcItem">
<item id="35426" name="Recipe: Specter Thrower (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Specter Thrower. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -196,7 +196,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35427" name="Recipe: Specter Shooter (60%)" additionalName="" type="EtcItem">
<item id="35427" name="Recipe: Specter Shooter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Specter Shooter. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -204,7 +204,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35428" name="Recipe: Specter Buster (60%)" additionalName="" type="EtcItem">
<item id="35428" name="Recipe: Specter Buster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Specter Buster. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -212,7 +212,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35429" name="Recipe: Specter Caster (60%)" additionalName="" type="EtcItem">
<item id="35429" name="Recipe: Specter Caster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Specter Caster. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -220,7 +220,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35430" name="Recipe: Specter Retributer (60%)" additionalName="" type="EtcItem">
<item id="35430" name="Recipe: Specter Retributer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Specter Retributer. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -228,7 +228,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35431" name="Recipe: Seraph Helmet (60%)" additionalName="" type="EtcItem">
<item id="35431" name="Recipe: Seraph Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Seraph Helmet. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -236,7 +236,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35432" name="Recipe: Seraph Breastplate (60%)" additionalName="" type="EtcItem">
<item id="35432" name="Recipe: Seraph Breastplate (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Seraph Breastplate. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -244,7 +244,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35433" name="Recipe: Seraph Gaiters (60%)" additionalName="" type="EtcItem">
<item id="35433" name="Recipe: Seraph Gaiters (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Seraph Gaiters. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -252,7 +252,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35434" name="Recipe: Seraph Gauntlets (60%)" additionalName="" type="EtcItem">
<item id="35434" name="Recipe: Seraph Gauntlets (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Seraph Gauntlets. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -260,7 +260,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35435" name="Recipe: Seraph Boots (60%)" additionalName="" type="EtcItem">
<item id="35435" name="Recipe: Seraph Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Seraph Boots. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -268,7 +268,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35436" name="Recipe: Seraph Shield (60%)" additionalName="" type="EtcItem">
<item id="35436" name="Recipe: Seraph Shield (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Seraph Shield. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -276,7 +276,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35437" name="Recipe: Seraph Leather Helmet (60%)" additionalName="" type="EtcItem">
<item id="35437" name="Recipe: Seraph Leather Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Seraph Leather Helmet. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -284,7 +284,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35438" name="Recipe: Seraph Leather Armor (60%)" additionalName="" type="EtcItem">
<item id="35438" name="Recipe: Seraph Leather Armor (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Seraph Leather Armor. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -292,7 +292,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35439" name="Recipe: Seraph Leather Leggings (60%)" additionalName="" type="EtcItem">
<item id="35439" name="Recipe: Seraph Leather Leggings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Seraph Leather Leggings. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -300,7 +300,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35440" name="Recipe: Seraph Leather Gloves (60%)" additionalName="" type="EtcItem">
<item id="35440" name="Recipe: Seraph Leather Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Seraph Leather Gloves. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -308,7 +308,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35441" name="Recipe: Seraph Leather Boots (60%)" additionalName="" type="EtcItem">
<item id="35441" name="Recipe: Seraph Leather Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Seraph Leather Boots. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -316,7 +316,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35442" name="Recipe: Seraph Circlet (60%)" additionalName="" type="EtcItem">
<item id="35442" name="Recipe: Seraph Circlet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Seraph Circlet. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -324,7 +324,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35443" name="Recipe: Seraph Tunic (60%)" additionalName="" type="EtcItem">
<item id="35443" name="Recipe: Seraph Tunic (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Seraph Tunic. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -332,7 +332,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35444" name="Recipe: Seraph Stockings (60%)" additionalName="" type="EtcItem">
<item id="35444" name="Recipe: Seraph Stockings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Seraph Stockings. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -340,7 +340,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35445" name="Recipe: Seraph Gloves (60%)" additionalName="" type="EtcItem">
<item id="35445" name="Recipe: Seraph Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Seraph Gloves. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -348,7 +348,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35446" name="Recipe: Seraph Shoes (60%)" additionalName="" type="EtcItem">
<item id="35446" name="Recipe: Seraph Shoes (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Seraph Shoes. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -356,7 +356,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35447" name="Recipe: Seraph Sigil (60%)" additionalName="" type="EtcItem">
<item id="35447" name="Recipe: Seraph Sigil (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Seraph Sigil. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -364,7 +364,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35448" name="Recipe: Seraph Necklace (60%)" additionalName="" type="EtcItem">
<item id="35448" name="Recipe: Seraph Necklace (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Seraph Necklace. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -372,7 +372,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35449" name="Recipe: Seraph Earring (60%)" additionalName="" type="EtcItem">
<item id="35449" name="Recipe: Seraph Earring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Seraph Earring. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -380,7 +380,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35450" name="Recipe: Seraph Ring (60%)" additionalName="" type="EtcItem">
<item id="35450" name="Recipe: Seraph Ring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Seraph Ring. Requires Create Item - Skill Lv. 13. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -388,7 +388,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35451" name="Recipe: Amaranthine Shaper (60%)" additionalName="" type="EtcItem">
<item id="35451" name="Recipe: Amaranthine Shaper (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Amaranthine Shaper. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -396,7 +396,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35452" name="Recipe: Amaranthine Cutter (60%)" additionalName="" type="EtcItem">
<item id="35452" name="Recipe: Amaranthine Cutter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Amaranthine Cutter. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -404,7 +404,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35453" name="Recipe: Amaranthine Slasher (60%)" additionalName="" type="EtcItem">
<item id="35453" name="Recipe: Amaranthine Slasher (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Amaranthine Slasher. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -412,7 +412,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35454" name="Recipe: Amaranthine Avenger (60%)" additionalName="" type="EtcItem">
<item id="35454" name="Recipe: Amaranthine Avenger (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Amaranthine Avenger. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -420,7 +420,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35455" name="Recipe: Amaranthine Fighter (60%)" additionalName="" type="EtcItem">
<item id="35455" name="Recipe: Amaranthine Fighter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Amaranthine Fighter. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -428,7 +428,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35456" name="Recipe: Amaranthine Stormer (60%)" additionalName="" type="EtcItem">
<item id="35456" name="Recipe: Amaranthine Stormer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Amaranthine Stormer. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -436,7 +436,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35457" name="Recipe: Amaranthine Thrower (60%)" additionalName="" type="EtcItem">
<item id="35457" name="Recipe: Amaranthine Thrower (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Amaranthine Thrower. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -444,7 +444,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35458" name="Recipe: Amaranthine Shooter (60%)" additionalName="" type="EtcItem">
<item id="35458" name="Recipe: Amaranthine Shooter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Amaranthine Shooter. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -452,7 +452,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35459" name="Recipe: Amaranthine Buster (60%)" additionalName="" type="EtcItem">
<item id="35459" name="Recipe: Amaranthine Buster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Amaranthine Buster. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -460,7 +460,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35460" name="Recipe: Amaranthine Caster (60%)" additionalName="" type="EtcItem">
<item id="35460" name="Recipe: Amaranthine Caster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Amaranthine Caster. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -468,7 +468,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35461" name="Recipe: Amaranthine Retributer (60%)" additionalName="" type="EtcItem">
<item id="35461" name="Recipe: Amaranthine Retributer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Amaranthine Retributer. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -476,7 +476,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35462" name="Recipe: Eternal Helmet (60%)" additionalName="" type="EtcItem">
<item id="35462" name="Recipe: Eternal Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Eternal Helmet. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -484,7 +484,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35463" name="Recipe: Eternal Breastplate (60%)" additionalName="" type="EtcItem">
<item id="35463" name="Recipe: Eternal Breastplate (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Eternal Breastplate. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -492,7 +492,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35464" name="Recipe: Eternal Gaiters (60%)" additionalName="" type="EtcItem">
<item id="35464" name="Recipe: Eternal Gaiters (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Eternal Gaiters. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -500,7 +500,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35465" name="Recipe: Eternal Gauntlets (60%)" additionalName="" type="EtcItem">
<item id="35465" name="Recipe: Eternal Gauntlets (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Eternal Gauntlets. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -508,7 +508,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35466" name="Recipe: Eternal Boots (60%)" additionalName="" type="EtcItem">
<item id="35466" name="Recipe: Eternal Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Eternal Boots. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -516,14 +516,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35467" name="Recipe: Eternal Shield (60%)" additionalName="" type="EtcItem">
<item id="35467" name="Recipe: Eternal Shield (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Eternal Shield. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="8868100" />
<set name="is_stackable" val="true" />
</item>
<item id="35468" name="Recipe: Eternal Leather Helmet (60%)" additionalName="" type="EtcItem">
<item id="35468" name="Recipe: Eternal Leather Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Eternal Leather Helmet. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -531,7 +531,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35469" name="Recipe: Eternal Leather Armor (60%)" additionalName="" type="EtcItem">
<item id="35469" name="Recipe: Eternal Leather Armor (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Eternal Leather Armor. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -539,7 +539,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35470" name="Recipe: Eternal Leather Leggings (60%)" additionalName="" type="EtcItem">
<item id="35470" name="Recipe: Eternal Leather Leggings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Eternal Leather Leggings. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -547,7 +547,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35471" name="Recipe: Eternal Leather Gloves (60%)" additionalName="" type="EtcItem">
<item id="35471" name="Recipe: Eternal Leather Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Eternal Leather Gloves. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -555,7 +555,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35472" name="Recipe: Eternal Leather Boots (60%)" additionalName="" type="EtcItem">
<item id="35472" name="Recipe: Eternal Leather Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Eternal Leather Boots. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -563,7 +563,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35473" name="Recipe: Eternal Circlet (60%)" additionalName="" type="EtcItem">
<item id="35473" name="Recipe: Eternal Circlet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Eternal Circlet. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -571,7 +571,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35474" name="Recipe: Eternal Tunic (60%)" additionalName="" type="EtcItem">
<item id="35474" name="Recipe: Eternal Tunic (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Eternal Tunic. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -579,7 +579,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35475" name="Recipe: Eternal Stockings (60%)" additionalName="" type="EtcItem">
<item id="35475" name="Recipe: Eternal Stockings (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Eternal Stockings. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -587,7 +587,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35476" name="Recipe: Eternal Gloves (60%)" additionalName="" type="EtcItem">
<item id="35476" name="Recipe: Eternal Gloves (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Eternal Gloves. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -595,7 +595,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35477" name="Recipe: Eternal Shoes (60%)" additionalName="" type="EtcItem">
<item id="35477" name="Recipe: Eternal Shoes (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Eternal Shoes. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -603,7 +603,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35478" name="Recipe: Eternal Sigil (60%)" additionalName="" type="EtcItem">
<item id="35478" name="Recipe: Eternal Sigil (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Eternal Sigil. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -611,7 +611,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35479" name="Recipe: Eternal Necklace (60%)" additionalName="" type="EtcItem">
<item id="35479" name="Recipe: Eternal Necklace (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Eternal Necklace. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -619,7 +619,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35480" name="Recipe: Eternal Earring (60%)" additionalName="" type="EtcItem">
<item id="35480" name="Recipe: Eternal Earring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Eternal Earring. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -627,7 +627,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35481" name="Recipe: Eternal Ring (60%)" additionalName="" type="EtcItem">
<item id="35481" name="Recipe: Eternal Ring (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for an Eternal Ring. Requires Create Item - Skill Lv. 14. The success rate is 60%. Has a very low chance of obtaining a Blessed item upon success. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -635,126 +635,126 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="35482" name="Recipe: Blessed Specter Shaper (60%)" additionalName="" type="EtcItem">
<item id="35482" name="Recipe: Blessed Specter Shaper (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Specter Shaper. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="36680300" />
<set name="is_stackable" val="true" />
</item>
<item id="35483" name="Recipe: Blessed Specter Cutter (60%)" additionalName="" type="EtcItem">
<item id="35483" name="Recipe: Blessed Specter Cutter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Specter Cutter. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="36680300" />
<set name="is_stackable" val="true" />
</item>
<item id="35484" name="Recipe: Blessed Specter Slasher (60%)" additionalName="" type="EtcItem">
<item id="35484" name="Recipe: Blessed Specter Slasher (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Specter Slasher. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="36680300" />
<set name="is_stackable" val="true" />
</item>
<item id="35485" name="Recipe: Blessed Specter Avenger (60%)" additionalName="" type="EtcItem">
<item id="35485" name="Recipe: Blessed Specter Avenger (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Specter Avenger. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="36680300" />
<set name="is_stackable" val="true" />
</item>
<item id="35486" name="Recipe: Blessed Specter Fighter (60%)" additionalName="" type="EtcItem">
<item id="35486" name="Recipe: Blessed Specter Fighter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Specter Fighter. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="36680300" />
<set name="is_stackable" val="true" />
</item>
<item id="35487" name="Recipe: Blessed Specter Stormer (60%)" additionalName="" type="EtcItem">
<item id="35487" name="Recipe: Blessed Specter Stormer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Specter Stormer. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="36680300" />
<set name="is_stackable" val="true" />
</item>
<item id="35488" name="Recipe: Blessed Specter Thrower (60%)" additionalName="" type="EtcItem">
<item id="35488" name="Recipe: Blessed Specter Thrower (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Specter Thrower. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="36680300" />
<set name="is_stackable" val="true" />
</item>
<item id="35489" name="Recipe: Blessed Specter Shooter (60%)" additionalName="" type="EtcItem">
<item id="35489" name="Recipe: Blessed Specter Shooter (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Specter Shooter. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="36680300" />
<set name="is_stackable" val="true" />
</item>
<item id="35490" name="Recipe: Blessed Specter Buster (60%)" additionalName="" type="EtcItem">
<item id="35490" name="Recipe: Blessed Specter Buster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Specter Buster. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="36680300" />
<set name="is_stackable" val="true" />
</item>
<item id="35491" name="Recipe: Blessed Specter Caster (60%)" additionalName="" type="EtcItem">
<item id="35491" name="Recipe: Blessed Specter Caster (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Specter Caster. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="36680300" />
<set name="is_stackable" val="true" />
</item>
<item id="35492" name="Recipe: Blessed Specter Retributer (60%)" additionalName="" type="EtcItem">
<item id="35492" name="Recipe: Blessed Specter Retributer (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Specter Retributer. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="36680300" />
<set name="is_stackable" val="true" />
</item>
<item id="35493" name="Recipe: Blessed Seraph Helmet (60%)" additionalName="" type="EtcItem">
<item id="35493" name="Recipe: Blessed Seraph Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Seraph Helmet. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="7186300" />
<set name="is_stackable" val="true" />
</item>
<item id="35494" name="Recipe: Blessed Seraph Breastplate (60%)" additionalName="" type="EtcItem">
<item id="35494" name="Recipe: Blessed Seraph Breastplate (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Seraph Breastplate. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="19163600" />
<set name="is_stackable" val="true" />
</item>
<item id="35495" name="Recipe: Blessed Seraph Gaiters (60%)" additionalName="" type="EtcItem">
<item id="35495" name="Recipe: Blessed Seraph Gaiters (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Blessed Seraph Gaiters. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="17965800" />
<set name="is_stackable" val="true" />
</item>
<item id="35496" name="Recipe: Blessed Seraph Gauntlets (60%)" additionalName="" type="EtcItem">
<item id="35496" name="Recipe: Blessed Seraph Gauntlets (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Seraph Gauntlets. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="7186350" />
<set name="is_stackable" val="true" />
</item>
<item id="35497" name="Recipe: Blessed Seraph Boots (60%)" additionalName="" type="EtcItem">
<item id="35497" name="Recipe: Blessed Seraph Boots (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for Blessed Seraph Boots. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="4790900" />
<set name="is_stackable" val="true" />
</item>
<item id="35498" name="Recipe: Blessed Seraph Shield (60%)" additionalName="" type="EtcItem">
<item id="35498" name="Recipe: Blessed Seraph Shield (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Seraph Shield. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="5030400" />
<set name="is_stackable" val="true" />
</item>
<item id="35499" name="Recipe: Blessed Seraph Leather Helmet (60%)" additionalName="" type="EtcItem">
<item id="35499" name="Recipe: Blessed Seraph Leather Helmet (60%)" type="EtcItem">
<!-- For Dwarves only. Recipe for a Blessed Seraph Leather Helmet. Requires Create Item - Skill Lv. 13. The success rate is 60%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="35600" name="Wind Royal Guard Necklace" additionalName="" type="Armor">
<item id="35600" name="Wind Royal Guard Necklace" type="Armor">
<!-- Necklace purchased at the Mysterious Mansion. Wind Resistance + 30, MP + 46. -->
<set name="icon" val="icon.accessory_nectklace_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -12,7 +12,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35601" name="Water Royal Guard Ring" additionalName="" type="Armor">
<item id="35601" name="Water Royal Guard Ring" type="Armor">
<!-- Ring purchased at the Mysterious Mansion. Water Resistance + 15, MP + 23. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -24,7 +24,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35602" name="Earth Royal Guard Ring" additionalName="" type="Armor">
<item id="35602" name="Earth Royal Guard Ring" type="Armor">
<!-- Ring purchased at the Mysterious Mansion. Earth Resistance + 15, MP + 23. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -36,7 +36,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35603" name="Fire Royal Guard Ring" additionalName="" type="Armor">
<item id="35603" name="Fire Royal Guard Ring" type="Armor">
<!-- Ring purchased at the Mysterious Mansion. Fire Resistance + 15, MP + 23. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -48,7 +48,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35604" name="Holy Royal Guard Ring" additionalName="" type="Armor">
<item id="35604" name="Holy Royal Guard Ring" type="Armor">
<!-- Ring purchased at the Mysterious Mansion. Holy Resistance + 15, MP + 23. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -60,7 +60,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35605" name="Dark Royal Guard Ring" additionalName="" type="Armor">
<item id="35605" name="Dark Royal Guard Ring" type="Armor">
<!-- Ring purchased at the Mysterious Mansion. Dark Resistance + 15, MP + 23. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -72,7 +72,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35606" name="Wind Royal Guard Ring" additionalName="" type="Armor">
<item id="35606" name="Wind Royal Guard Ring" type="Armor">
<!-- Ring purchased at the Mysterious Mansion. Wind Resistance + 15, MP + 23. Only one effect is applied when two rings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -84,7 +84,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35607" name="Resistance Earring A" additionalName="" type="Armor">
<item id="35607" name="Resistance Earring A" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Stun attack + 15%, Bleed Resistance + 15%, Water Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -96,7 +96,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35608" name="Resistance Earring B" additionalName="" type="Armor">
<item id="35608" name="Resistance Earring B" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Hold attack + 15%, Poison Resistance + 15%, Holy Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -108,7 +108,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35609" name="Resistance Earring C" additionalName="" type="Armor">
<item id="35609" name="Resistance Earring C" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Bleed attack + 15%, Paralysis Resistance + 15%, Wind Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -120,7 +120,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35610" name="Resistance Earring D" additionalName="" type="Armor">
<item id="35610" name="Resistance Earring D" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Paralysis attack + 15%, Hold Resistance + 15%, Dark Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -132,7 +132,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35611" name="Resistance Earring E" additionalName="" type="Armor">
<item id="35611" name="Resistance Earring E" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Mental attack + 15%, Stun Resistance + 15%, Earth Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -144,7 +144,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35612" name="Resistance Earring F" additionalName="" type="Armor">
<item id="35612" name="Resistance Earring F" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Sleep attack + 15%, Stun Resistance + 15%, Water Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -156,7 +156,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35613" name="Resistance Earring G" additionalName="" type="Armor">
<item id="35613" name="Resistance Earring G" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Stun attack + 15%, Sleep Resistance + 15%, Fire Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -168,7 +168,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35614" name="Resistance Earring H" additionalName="" type="Armor">
<item id="35614" name="Resistance Earring H" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Poison attack + 15%, Hold Resistance + 15%, Fire Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -180,7 +180,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35615" name="Resistance Earring I" additionalName="" type="Armor">
<item id="35615" name="Resistance Earring I" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Mental Attack Resistance + 15%, hold attack 15%, Wind Resistance + 8, MP + 25. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -192,7 +192,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35616" name="Top-grade Resistance Earring - Stun" additionalName="" type="Armor">
<item id="35616" name="Top-grade Resistance Earring - Stun" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases shock attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -205,7 +205,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35617" name="Top-grade Resistance Earring - Hold" additionalName="" type="Armor">
<item id="35617" name="Top-grade Resistance Earring - Hold" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases hold attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -217,7 +217,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35618" name="Top-grade Resistance Earring - Bleed" additionalName="" type="Armor">
<item id="35618" name="Top-grade Resistance Earring - Bleed" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases bleed attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -230,7 +230,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35619" name="Top-grade Resistance Earring - Paralyze" additionalName="" type="Armor">
<item id="35619" name="Top-grade Resistance Earring - Paralyze" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases paralysis attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -243,7 +243,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35620" name="Top-grade Resistance Earring - Mental Attack" additionalName="" type="Armor">
<item id="35620" name="Top-grade Resistance Earring - Mental Attack" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases Mental attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -256,7 +256,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35621" name="Top-grade Resistance Earring - Sleep" additionalName="" type="Armor">
<item id="35621" name="Top-grade Resistance Earring - Sleep" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases sleep attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -268,7 +268,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35622" name="Top-grade Resistance Earring - Poison" additionalName="" type="Armor">
<item id="35622" name="Top-grade Resistance Earring - Poison" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases poison attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -280,7 +280,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35623" name="Top-grade Resistance Earring - Knock Back/Knock Down" additionalName="" type="Armor">
<item id="35623" name="Top-grade Resistance Earring - Knock Back/Knock Down" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases Knock Back and Knock Down attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -293,7 +293,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35624" name="Top-grade Resistance Earring - Aerial Yoke" additionalName="" type="Armor">
<item id="35624" name="Top-grade Resistance Earring - Aerial Yoke" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. MP + 46, CP + 5%. Increases aerial yoke attack/resistance by 20%. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -306,7 +306,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35625" name="Royal Guard Earring A" additionalName="" type="Armor">
<item id="35625" name="Royal Guard Earring A" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Stun attack + 15%, Bleed Resistance + 15%, Water Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -318,7 +318,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35626" name="Royal Guard Earring B" additionalName="" type="Armor">
<item id="35626" name="Royal Guard Earring B" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Hold attack + 15%, Poison Resistance + 15%, Holy Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -330,7 +330,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35627" name="Royal Guard Earring C" additionalName="" type="Armor">
<item id="35627" name="Royal Guard Earring C" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Bleed attack + 15%, Paralysis Resistance + 15%, Wind Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -342,7 +342,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35628" name="Royal Guard Earring D" additionalName="" type="Armor">
<item id="35628" name="Royal Guard Earring D" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Paralysis attack + 15%, Hold Resistance + 15%, Dark Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -354,7 +354,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35629" name="Royal Guard Earring E" additionalName="" type="Armor">
<item id="35629" name="Royal Guard Earring E" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Mental attack + 15%, Stun Resistance + 15%, Earth Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -366,7 +366,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35630" name="Royal Guard Earring F" additionalName="" type="Armor">
<item id="35630" name="Royal Guard Earring F" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Sleep attack + 15%, Stun Resistance + 15%, Water Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -378,7 +378,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35631" name="Royal Guard Earring G" additionalName="" type="Armor">
<item id="35631" name="Royal Guard Earring G" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Stun attack + 15%, Sleep Resistance + 15%, Fire Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -390,7 +390,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35632" name="Royal Guard Earring H" additionalName="" type="Armor">
<item id="35632" name="Royal Guard Earring H" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Poison attack + 15%, Hold Resistance + 15%, Fire Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -402,7 +402,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35633" name="Royal Guard Earring I" additionalName="" type="Armor">
<item id="35633" name="Royal Guard Earring I" type="Armor">
<!-- Earring purchased at the Mysterious Mansion. Hold attack + 15%, Mental Resistance + 15%, Wind Resistance + 10. CP + 5%, MP + 35. Only one effect is applied when two earrings with the same effect are equipped. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="default_action" val="EQUIP" />
@@ -414,7 +414,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="35634" name="Sword of Protection" additionalName="" type="Weapon">
<item id="35634" name="Sword of Protection" type="Weapon">
<!-- Long Sword created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_blade_i00" />
<set name="default_action" val="EQUIP" />
@@ -429,7 +429,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="35635" name="Bow of Protection" additionalName="" type="Weapon">
<item id="35635" name="Bow of Protection" type="Weapon">
<!-- Bow created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -444,7 +444,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="35636" name="Magic Sword of Protection" additionalName="" type="Weapon">
<item id="35636" name="Magic Sword of Protection" type="Weapon">
<!-- Magic sword created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_magic_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -459,7 +459,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="35637" name="Dagger of Protection" additionalName="" type="Weapon">
<item id="35637" name="Dagger of Protection" type="Weapon">
<!-- Dagger created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -474,7 +474,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="35638" name="Dual Weapon of Protection" additionalName="" type="Weapon">
<item id="35638" name="Dual Weapon of Protection" type="Weapon">
<!-- Dual weapon created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -489,7 +489,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="35639" name="Two-handed Sword of Protection" additionalName="" type="Weapon">
<item id="35639" name="Two-handed Sword of Protection" type="Weapon">
<!-- Two-handed sword created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_twohand_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -504,86 +504,86 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="35640" name="Nucleus of Darkness" additionalName="" type="EtcItem">
<item id="35640" name="Nucleus of Darkness" type="EtcItem">
<!-- Item related to the secret of the darkness. -->
<set name="icon" val="icon.tiat_seal_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="35641" name="Mysterious Supply Box - Magic Pin (B, C-grade)" additionalName="" type="EtcItem">
<item id="35641" name="Mysterious Supply Box - Magic Pin (B, C-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a low grade magic pin that can be attached to a belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35642" name="Mysterious Supply Box - Magic Pouch (B, C-grade)" additionalName="" type="EtcItem">
<item id="35642" name="Mysterious Supply Box - Magic Pouch (B, C-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a low grade magic pin that can be attached to a belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35643" name="Mysterious Supply Box - Belt (B, C-grade)" additionalName="" type="EtcItem">
<item id="35643" name="Mysterious Supply Box - Belt (B, C-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a low grade belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35644" name="Mysterious Supply Box - Magic Pin (S, A-grade)" additionalName="" type="EtcItem">
<item id="35644" name="Mysterious Supply Box - Magic Pin (S, A-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a high grade magic pin that can be attached to a belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35645" name="Mysterious Supply Box - Magic Pouch (S, A-grade)" additionalName="" type="EtcItem">
<item id="35645" name="Mysterious Supply Box - Magic Pouch (S, A-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a high grade magic pouch that can be attached to a belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35646" name="Mysterious Supply Box - Belt (S, A-grade)" additionalName="" type="EtcItem">
<item id="35646" name="Mysterious Supply Box - Belt (S, A-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a high grade belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35647" name="Mysterious Supply Box - Magic Rune Clip (S, A-grade)" additionalName="" type="EtcItem">
<item id="35647" name="Mysterious Supply Box - Magic Rune Clip (S, A-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a high grade magic rune clip that can be attached to a belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35648" name="Mysterious Supply Box - Magic Ornament (S, A-grade)" additionalName="" type="EtcItem">
<item id="35648" name="Mysterious Supply Box - Magic Ornament (S, A-grade)" type="EtcItem">
<!-- Box carved with mysterious symbols. Chance of acquiring a high grade magic ornament that can be attached to a belt. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35649" name="Sealed Talisman - Longing" additionalName="" type="EtcItem">
<item id="35649" name="Sealed Talisman - Longing" type="EtcItem">
<!-- Can be used at level 85 or above. Double-click to acquire the Talisman - Longing. The acquired Talisman - Longing cannot be exchanged, dropped or sold in a private store. -->
<set name="icon" val="icon.accessory_longing_talisman_i01" />
<set name="weight" val="100" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="35650" name="Summon Scroll: Bratty Angma" additionalName="" type="EtcItem">
<item id="35650" name="Summon Scroll: Bratty Angma" type="EtcItem">
<!-- Item that can summon a combat-type Bratty Angma. Can be used at levels 76 - 84. If you can reduce the Bratty Angma's HP to 0 within 30 seconds, you will acquire 100 Clan Reputation, 100 individual fame, and receive an additional item. Only PC's who belong to a clan can summon it. The requirements for acquiring individual fame and Clan Reputation must be met. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="35651" name="Summon Scroll: Bratty Angma" additionalName="" type="EtcItem">
<item id="35651" name="Summon Scroll: Bratty Angma" type="EtcItem">
<!-- Item that can summon a combat-type Bratty Angma. Can be used at levels 85 - 89. If you can reduce the Bratty Angma's HP to 0 within 30 seconds, you will acquire 100 Clan Reputation, 100 individual fame, and receive an additional item. Only PC's who belong to a clan can summon it. The requirements for acquiring individual fame and Clan Reputation must be met. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="35652" name="Summon Scroll: Bratty Angma" additionalName="" type="EtcItem">
<item id="35652" name="Summon Scroll: Bratty Angma" type="EtcItem">
<!-- Item that can summon a combat-type Bratty Angma. Can be used at levels 90 - 94. If you can reduce the Bratty Angma's HP to 0 within 30 seconds, you will acquire 100 Clan Reputation, 100 individual fame, and receive an additional item. Only PC's who belong to a clan can summon it. The requirements for acquiring individual fame and Clan Reputation must be met. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="35653" name="Summon Scroll: Bratty Angma" additionalName="" type="EtcItem">
<item id="35653" name="Summon Scroll: Bratty Angma" type="EtcItem">
<!-- Item that can summon a combat-type Bratty Angma. Can be used at levels 95 - 99. If you can reduce the Bratty Angma's HP to 0 within 30 seconds, you will acquire 100 Clan Reputation, 100 individual fame, and receive an additional item. Only PC's who belong to a clan can summon it. The requirements for acquiring individual fame and Clan Reputation must be met. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="35654" name="Amaranthine Dual Dagger" additionalName="" type="Weapon">
<item id="35654" name="Amaranthine Dual Dagger" type="Weapon">
<!-- Character Collector's Transformed Dual Dagger -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -600,81 +600,81 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="35655" name="Mysterious Pouch" additionalName="" type="EtcItem">
<item id="35655" name="Mysterious Pouch" type="EtcItem">
<!-- Double-click to acquire the reward. You may acquire nothing. -->
<set name="icon" val="icon.etc_pouch_yellow_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="35656" name="Petra" additionalName="" type="EtcItem">
<item id="35656" name="Petra" type="EtcItem">
<!-- Energy that sustains life for all creatures in the Seed of Hellfire. Seed of Hellfire special product. -->
<set name="icon" val="icon.etc_torch_on_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="35657" name="Mysterious Seed" additionalName="" type="EtcItem">
<item id="35657" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. Plant it in the Mandragora Farm to grow a flower. Double-click to use. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="35658" name="Mysterious Seed" additionalName="" type="EtcItem">
<item id="35658" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. Plant it in the Mandragora Farm to grow a flower. Double-click to use. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="35659" name="Mysterious Seed" additionalName="" type="EtcItem">
<item id="35659" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. Plant it in the Mandragora Farm to grow a flower. Double-click to use. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="35660" name="Mysterious Seed" additionalName="" type="EtcItem">
<item id="35660" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. Plant it in the Mandragora Farm to grow a flower. Double-click to use. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="35661" name="Mysterious Seed" additionalName="" type="EtcItem">
<item id="35661" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. Plant it in the Mandragora Farm to grow a flower. Double-click to use. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="35662" name="Mysterious Seed" additionalName="" type="EtcItem">
<item id="35662" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. Plant it in the Mandragora Farm to grow a flower. Double-click to use. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="35663" name="Mysterious Seed" additionalName="" type="EtcItem">
<item id="35663" name="Mysterious Seed" type="EtcItem">
<!-- Mysterious plant seed that is need to make the flower bloom. Plant it in the Mandragora Farm to grow a flower. Double-click to use. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="35664" name="Scroll: 10,000 Individual Fame" additionalName="" type="EtcItem">
<item id="35664" name="Scroll: 10,000 Individual Fame" type="EtcItem">
<!-- Scroll that replenishes 10,000 individual fame. -->
<set name="icon" val="icon.etc_pvppoint_scroll1" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="35665" name="Scroll: 50,000 Individual Fame" additionalName="" type="EtcItem">
<item id="35665" name="Scroll: 50,000 Individual Fame" type="EtcItem">
<!-- Scroll that replenishes 50,000 individual fame. -->
<set name="icon" val="icon.etc_pvppoint_scroll5" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="35666" name="Scroll: 100,000 Individual Fame" additionalName="" type="EtcItem">
<item id="35666" name="Scroll: 100,000 Individual Fame" type="EtcItem">
<!-- Scroll that replenishes 100,000 individual fame. -->
<set name="icon" val="icon.etc_pvppoint_scroll10" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="35667" name="Tauti's Fragment" additionalName="" type="EtcItem">
<item id="35667" name="Tauti's Fragment" type="EtcItem">
<!-- It seems to have broken away from a part of Tauti. It contains Tauti's strength. -->
<set name="icon" val="icon.etc_tauti_piece" />
<set name="is_stackable" val="true" />
</item>
<item id="35668" name="Core of Twisted Magic" additionalName="" type="EtcItem">
<item id="35668" name="Core of Twisted Magic" type="EtcItem">
<!-- Core containing the energy of powerful evil creatures. If you use the twisted energy correctly, you may be able to awaken the hidden power. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i07" />
<set name="is_stackable" val="true" />
</item>
<item id="35669" name="Angel Cat's Blessing" additionalName="" type="EtcItem">
<item id="35669" name="Angel Cat's Blessing" type="EtcItem">
<!-- For 60 minutes, P. Atk. + 5%, M. Atk. by 20%, P. Def. by 5%, M. Def. by 5%, Atk. Spd. by 5%, Casting Spd. by 5%, Max HP/MP by 5%, and XP and SP acquired through hunting by 30%. Cannot be used in the Olympiad. Cannot be applied along with event buffs such as Letter Collector's Gift. -->
<set name="icon" val="icon.skilltransform4" />
<set name="weight" val="5" />
@@ -690,7 +690,7 @@
<set name="price" val="65" />
<set name="is_stackable" val="true" />
</item>
<item id="35672" name="Pata of Protection" additionalName="" type="Weapon">
<item id="35672" name="Pata of Protection" type="Weapon">
<!-- Fist weapon created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
@@ -706,7 +706,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="35673" name="Rapier of Protection" additionalName="" type="Weapon">
<item id="35673" name="Rapier of Protection" type="Weapon">
<!-- Short sword created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -721,7 +721,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="35674" name="Mace of Protection" additionalName="" type="Weapon">
<item id="35674" name="Mace of Protection" type="Weapon">
<!-- Blunt created to develop the Revolutionaries. -->
<set name="icon" val="icon.weapon_dynasty_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -737,19 +737,19 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="35675" name="High-grade Elixir of Life (R-grade)" additionalName="" type="EtcItem">
<item id="35675" name="High-grade Elixir of Life (R-grade)" type="EtcItem">
<!-- Recovers HP. Only characters above level 85 can use on themselves. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i02" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="35676" name="High-grade Elixir of Mind (R-grade)" additionalName="" type="EtcItem">
<item id="35676" name="High-grade Elixir of Mind (R-grade)" type="EtcItem">
<!-- Recovers MP. Only characters above level 85 can use on themselves. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i00" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="35677" name="High-grade Elixir of CP (R-grade)" additionalName="" type="EtcItem">
<item id="35677" name="High-grade Elixir of CP (R-grade)" type="EtcItem">
<!-- Recovers CP. Only characters above level 85 can use on themselves. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i01" />
<set name="weight" val="5" />

View File

@@ -6,79 +6,79 @@
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="35901" name="STR Pendant" additionalName="" type="EtcItem">
<item id="35901" name="STR Pendant" type="EtcItem">
<!-- You can bestow STR + 3 when one of the following are equipped:Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow-pierced Apple, Chapeau, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, Refined Devil Horn, Red Horns, or 9th Anniversary Rocket Gun Hat. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="weight" val="10" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="35902" name="DEX Pendant" additionalName="" type="EtcItem">
<item id="35902" name="DEX Pendant" type="EtcItem">
<!-- You can bestow DEX + 3 when one of the following are equipped:Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow-pierced Apple, Chapeau, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, Refined Devil Horn, Red Horns, or 9th Anniversary Rocket Gun Hat. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="weight" val="10" />
</item>
<item id="35903" name="CON Pendant" additionalName="" type="EtcItem">
<item id="35903" name="CON Pendant" type="EtcItem">
<!-- You can bestow CON + 3 when one of the following are equipped:Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow-pierced Apple, Chapeau, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, Refined Devil Horn, Red Horns, or 9th Anniversary Rocket Gun Hat. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="weight" val="10" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="35904" name="MEN Pendant" additionalName="" type="EtcItem">
<item id="35904" name="MEN Pendant" type="EtcItem">
<!-- You can bestow MEN + 3 when one of the following are equipped:Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow-pierced Apple, Chapeau, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, Refined Devil Horn, Red Horns, or 9th Anniversary Rocket Gun Hat. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="weight" val="10" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="35905" name="INT Pendant" additionalName="" type="EtcItem">
<item id="35905" name="INT Pendant" type="EtcItem">
<!-- You can bestow INT + 3 when one of the following are equipped:Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow-pierced Apple, Chapeau, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, Refined Devil Horn, Red Horns, or 9th Anniversary Rocket Gun Hat. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="weight" val="10" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="35906" name="WIT Pendant" additionalName="" type="EtcItem">
<item id="35906" name="WIT Pendant" type="EtcItem">
<!-- You can bestow WIT + 3 when one of the following are equipped:Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow-pierced Apple, Chapeau, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, Refined Devil Horn, Red Horns, or 9th Anniversary Rocket Gun Hat. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="weight" val="10" />
</item>
<item id="35907" name="Critical Rate Pendant" additionalName="" type="EtcItem">
<item id="35907" name="Critical Rate Pendant" type="EtcItem">
<!-- You can bestow Critical Rate + 50 when one of the following are equipped:Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow-pierced Apple, Chapeau, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, Refined Devil Horn, Red Horns, or 9th Anniversary Rocket Gun Hat. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="weight" val="10" />
</item>
<item id="35908" name="Critical Damage Pendant" additionalName="" type="EtcItem">
<item id="35908" name="Critical Damage Pendant" type="EtcItem">
<!-- You can bestow Critical Damage + 90 when one of the following are equipped:Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow-pierced Apple, Chapeau, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, Refined Devil Horn, Red Horns, or 9th Anniversary Rocket Gun Hat. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="weight" val="10" />
</item>
<item id="35909" name="P. Def. Pendant" additionalName="" type="EtcItem">
<item id="35909" name="P. Def. Pendant" type="EtcItem">
<!-- You can bestow P. Def. + 5% when one of the following are equipped:Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow-pierced Apple, Chapeau, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, Refined Devil Horn, Red Horns, or 9th Anniversary Rocket Gun Hat. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="weight" val="10" />
</item>
<item id="35910" name="M. Def. Pendant" additionalName="" type="EtcItem">
<item id="35910" name="M. Def. Pendant" type="EtcItem">
<!-- You can bestow M. Def. + 5% when one of the following are equipped:Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow-pierced Apple, Chapeau, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, Refined Devil Horn, Red Horns, or 9th Anniversary Rocket Gun Hat. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="weight" val="10" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="35911" name="Evasion Pendant" additionalName="" type="EtcItem">
<item id="35911" name="Evasion Pendant" type="EtcItem">
<!-- You can bestow Evasion + 5 when one of the following are equipped:Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow-pierced Apple, Chapeau, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, Refined Devil Horn, Red Horns, or 9th Anniversary Rocket Gun Hat. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="weight" val="10" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="35912" name="P. Atk. Pendant" additionalName="" type="EtcItem">
<item id="35912" name="P. Atk. Pendant" type="EtcItem">
<!-- You can bestow P. Atk. + 5% when one of the following are equipped:Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow-pierced Apple, Chapeau, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, Refined Devil Horn, Red Horns, or 9th Anniversary Rocket Gun Hat. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="weight" val="10" />
</item>
<item id="35913" name="M. Atk. Pendant" additionalName="" type="EtcItem">
<item id="35913" name="M. Atk. Pendant" type="EtcItem">
<!-- You can bestow M. Atk. + 10% when one of the following are equipped:Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow-pierced Apple, Chapeau, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, Refined Devil Horn, Red Horns, or 9th Anniversary Rocket Gun Hat. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="weight" val="10" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="35914" name="Accuracy Pendant" additionalName="" type="EtcItem">
<item id="35914" name="Accuracy Pendant" type="EtcItem">
<!-- You can bestow Accuracy + 5 when one of the following are equipped:Rabbit Ears, Raccoon Ears, Cat Ears, Lady's Hairpin, Party Mask, Monocle, Maiden's Hairpin, Forget-me-not Hairpin, Daisy Hairpin, Little Angel Wings, Fairy Antennae, Artisan's Goggles, Arrow-pierced Apple, Chapeau, Romantic Chapeau, Angel Circlet, Demon Circlet, Pirate's Eyepatch, Outlaw's Eyepatch, Eyepatch, Party Hat, Refined Angel Ring, Refined Devil Horn, Red Horns, or 9th Anniversary Rocket Gun Hat. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="weight" val="10" />
@@ -171,31 +171,31 @@
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="35929" name="Mysterious Ring" additionalName="" type="Armor">
<item id="35929" name="Mysterious Ring" type="Armor">
<!-- Ring purchased at the Mysterious Mansion. 60 days. It summons the selected clan member to your location. Cooldown is 1 hour. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.accessory_shiny_couple_ring" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="35930" name="Healing Potion of Chaos" additionalName="" type="EtcItem">
<item id="35930" name="Healing Potion of Chaos" type="EtcItem">
<!-- Healing potion purchased at the Mysterious Mansion. Upon use, it restores 2500 HP and the remaining power restores CP. There is Instant effect with no duration. -->
<set name="icon" val="icon.etc_potion_gold_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="POTION" />
</item>
<item id="35931" name="Mysterious Scroll" additionalName="" type="EtcItem">
<item id="35931" name="Mysterious Scroll" type="EtcItem">
<!-- Scroll purchased at the Mysterious Mansion. You can faintly feel the power of darkness. It can only be used on chaotic characters. It summons the selected chaotic character. Cooldown is 30 min. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="35932" name="Dragon Vitality Replenishing Potion" additionalName="" type="EtcItem">
<item id="35932" name="Dragon Vitality Replenishing Potion" type="EtcItem">
<!-- Replenishes some vitality upon use. Cooldown is 60 min. For 1 week, up to 5 uses do not apply to the limit. -->
<set name="icon" val="icon.etc_potion_of_energy_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="35933" name="XP Rune II (Lv. 1-95) 100% Pack (7-day)" additionalName="" type="EtcItem">
<item id="35933" name="XP Rune II (Lv. 1-95) 100% Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing XP Rune II (Lv. 1-95) 100%7-day. Can only be used by characters level 95 or below. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
@@ -206,7 +206,7 @@
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="604800" />
</item>
<item id="35935" name="Verdof's Vitality Replenishing Herb" additionalName="" type="EtcItem">
<item id="35935" name="Verdof's Vitality Replenishing Herb" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
</item>
<item id="35936" name="Star Agathion - Heejin Jang" additionalName="15-day" type="Armor">
@@ -279,91 +279,91 @@
<set name="weight" val="150" />
<set name="time" val="2592000" />
</item>
<item id="35946" name="Agathion - Heejin Jang Pack (7-day)" additionalName="" type="EtcItem">
<item id="35946" name="Agathion - Heejin Jang Pack (7-day)" type="EtcItem">
<!-- Box containing Agathion - Heejin Jang (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35947" name="Agathion - Hyuk Jang Pack (7-day)" additionalName="" type="EtcItem">
<item id="35947" name="Agathion - Hyuk Jang Pack (7-day)" type="EtcItem">
<!-- Box containing Agathion - Hyuk Jang (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35948" name="Agathion - Sooro Kim Pack (7-day)" additionalName="" type="EtcItem">
<item id="35948" name="Agathion - Sooro Kim Pack (7-day)" type="EtcItem">
<!-- Box containing Agathion - Sooro Kim (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35949" name="Agathion - Jaebum Park Pack (7-day)" additionalName="" type="EtcItem">
<item id="35949" name="Agathion - Jaebum Park Pack (7-day)" type="EtcItem">
<!-- Box containing Agathion - Jaebum Park (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35950" name="Agathion - Shin-young Kim Pack (7-day)" additionalName="" type="EtcItem">
<item id="35950" name="Agathion - Shin-young Kim Pack (7-day)" type="EtcItem">
<!-- Box containing Agathion - Shin-young Kim (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35951" name="Agathion - Heejin Jang Pack (15-day)" additionalName="" type="EtcItem">
<item id="35951" name="Agathion - Heejin Jang Pack (15-day)" type="EtcItem">
<!-- Box containing Agathion - Heejin Jang (15-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35952" name="Agathion - Hyuk Jang Pack (15-day)" additionalName="" type="EtcItem">
<item id="35952" name="Agathion - Hyuk Jang Pack (15-day)" type="EtcItem">
<!-- Box containing Agathion - Hyuk Jang (15-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35953" name="Agathion - Sooro Kim Pack (15-day)" additionalName="" type="EtcItem">
<item id="35953" name="Agathion - Sooro Kim Pack (15-day)" type="EtcItem">
<!-- Box containing Agathion - Sooro Kim (15-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35954" name="Agathion - Jaebum Park Pack (15-day)" additionalName="" type="EtcItem">
<item id="35954" name="Agathion - Jaebum Park Pack (15-day)" type="EtcItem">
<!-- Box containing Agathion - Jaebum Park (15-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35955" name="Agathion - Shin-young Kim Pack (15-day)" additionalName="" type="EtcItem">
<item id="35955" name="Agathion - Shin-young Kim Pack (15-day)" type="EtcItem">
<!-- Box containing Agathion - Shin-young Kim (15-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35956" name="Agathion - Heejin Jang Pack (30-day)" additionalName="" type="EtcItem">
<item id="35956" name="Agathion - Heejin Jang Pack (30-day)" type="EtcItem">
<!-- Box containing Agathion - Heejin Jang (30-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35957" name="Agathion - Hyuk Jang Pack (30-day)" additionalName="" type="EtcItem">
<item id="35957" name="Agathion - Hyuk Jang Pack (30-day)" type="EtcItem">
<!-- Box containing Agathion - Hyuk Jang (30-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35958" name="Agathion - Sooro Kim Pack (30-day)" additionalName="" type="EtcItem">
<item id="35958" name="Agathion - Sooro Kim Pack (30-day)" type="EtcItem">
<!-- Box containing Agathion - Sooro Kim (30-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35959" name="Agathion - Jaebum Park Pack (30-day)" additionalName="" type="EtcItem">
<item id="35959" name="Agathion - Jaebum Park Pack (30-day)" type="EtcItem">
<!-- Box containing Agathion - Jaebum Park (30-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35960" name="Agathion - Shin-young Kim Pack (30-day)" additionalName="" type="EtcItem">
<item id="35960" name="Agathion - Shin-young Kim Pack (30-day)" type="EtcItem">
<!-- Box containing Agathion - Shin-young Kim (30-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="100" />
@@ -496,16 +496,16 @@
<set name="weight" val="150" />
<set name="time" val="604800" />
</item>
<item id="35982" name="Ruler's Consideration" additionalName="" type="EtcItem">
<item id="35982" name="Ruler's Consideration" type="EtcItem">
<!-- Pouch acquired by those who fought bravely in the Ceremony of Chaos but failed to win. Double-click to acquire a Life Stone and a soul crystal fragment. You may acquire more than one, or you may acquire none. -->
<set name="icon" val="icon.etc_pouch_yellow_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35983" name="HP Recovery Herb" additionalName="" type="EtcItem">
<item id="35983" name="HP Recovery Herb" type="EtcItem">
<set name="icon" val="icon.NOIMAGE" />
</item>
<item id="35984" name="Power Herb" additionalName="" type="EtcItem">
<item id="35984" name="Power Herb" type="EtcItem">
<set name="icon" val="icon.etc_warrior_set_i00" />
</item>
<item id="35985" name="XP Rune I (Lv. 1-85) 100% (1-hour)" additionalName="Event" type="EtcItem">
@@ -567,7 +567,7 @@
<set name="price" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="35996" name="Test - Strange Crossbow" additionalName="" type="Weapon">
<item id="35996" name="Test - Strange Crossbow" type="Weapon">
<!-- Rough stat data inserted -->
<set name="icon" val="icon.weapon_stilla_i20" />
<set name="default_action" val="EQUIP" />
@@ -584,7 +584,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="35997" name="Test - M. Accuracy Heavy Armor" additionalName="" type="Armor">
<item id="35997" name="Test - M. Accuracy Heavy Armor" type="Armor">
<!-- Rough stat data inserted -->
<set name="icon" val="icon.armor_t701_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -597,7 +597,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="35998" name="Test - M. Evasion Heavy Armor" additionalName="" type="Armor">
<item id="35998" name="Test - M. Evasion Heavy Armor" type="Armor">
<!-- Rough stat data inserted -->
<set name="icon" val="icon.armor_t701_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -610,7 +610,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="35999" name="Heavenly P. Atk. Cookie" additionalName="" type="EtcItem">
<item id="35999" name="Heavenly P. Atk. Cookie" type="EtcItem">
<!-- For 1 hour, increases Atk. by 35%, P. Critical Damage by 35%, P. Critical Rate by 100%, Atk. Spd. by 8%, M. Atk. by 16%, Casting Spd. by 8%, and Speed by 8. Cooldown 60 min. Buff does not get deleted even after death. Cannot use Olympiad. -->
<set name="icon" val="icon.etc_bm_attack_cookie" />
<set name="weight" val="120" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="36400" name="XP Buff 50% (1-hour)" additionalName="" type="EtcItem">
<item id="36400" name="XP Buff 50% (1-hour)" type="EtcItem">
<!-- Hourglass that increases acquired XP by an additional 50% for 1 hours. Available for all levels. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="weight" val="1" />
@@ -97,26 +97,26 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="36413" name="Single Mesh Armor" additionalName="" type="Armor">
<item id="36413" name="Single Mesh Armor" type="Armor">
<!-- Changes into single mesh in a certain area. -->
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000" />
<set name="price" val="5000000" />
</item>
<item id="36414" name="Dragon Claw" additionalName="" type="EtcItem">
<item id="36414" name="Dragon Claw" type="EtcItem">
<!-- Material for making a dragon weapon. -->
<set name="icon" val="icon.etc_toenail_dragon" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="36415" name="Dragon Blood" additionalName="" type="EtcItem">
<item id="36415" name="Dragon Blood" type="EtcItem">
<!-- Item consumed when using a skill of a dragon weapon. -->
<set name="icon" val="icon.etc_blood_gragon" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="36416" name="Dragon Tooth" additionalName="" type="EtcItem">
<item id="36416" name="Dragon Tooth" type="EtcItem">
<!-- Item consumed when using a skill of a dragon weapon. -->
<set name="icon" val="icon.etc_tooth_gragon" />
<set name="weight" val="2" />

View File

@@ -263,28 +263,28 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="36513" name="Elcyum Powder" additionalName="" type="EtcItem">
<item id="36513" name="Elcyum Powder" type="EtcItem">
<!-- Rare mineral discovered in the deepest part of the Spine Mine area. Take 10 units of Elcyum Powder to a Merchant of Mammon to receive an Elcyum Crystal. -->
<set name="icon" val="icon.etc_broken_crystal_gold_i00" />
<set name="price" val="1000000" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="GEMSTONE" />
</item>
<item id="36514" name="Elcyum Crystal" additionalName="" type="EtcItem">
<item id="36514" name="Elcyum Crystal" type="EtcItem">
<!-- Rare mineral discovered in the deepest part of the Spine Mine area. Take 10 Elcyum Crystals to a Merchant of Mammon to receive Elcyum. -->
<set name="icon" val="icon.etc_earth_crystal_1_i00" />
<set name="price" val="10000000" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="GEMSTONE" />
</item>
<item id="36515" name="Elcyum" additionalName="" type="EtcItem">
<item id="36515" name="Elcyum" type="EtcItem">
<!-- Rare mineral discovered in the deepest part of the Spine Mine area. Use the item to receive various abilities including item enchantment/augmentation. -->
<set name="icon" val="icon.etc_crystal_cave_crystal_i0" />
<set name="price" val="100000000" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="GEMSTONE" />
</item>
<item id="36516" name="Worn Leather" additionalName="" type="EtcItem">
<item id="36516" name="Worn Leather" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Leather (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_leather_normal" />
<set name="weight" val="2" />
@@ -292,7 +292,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36517" name="Leather" additionalName="" type="EtcItem">
<item id="36517" name="Leather" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Durable Leather (Lv. 3), or downgrade to a certain amount of Worn Leather(Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_leather_normal" />
<set name="weight" val="2" />
@@ -300,7 +300,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36518" name="Durable Leather" additionalName="" type="EtcItem">
<item id="36518" name="Durable Leather" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Quality Leather (Lv. 4), or downgrade to a certain amount of Leather (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_leather_normal" />
<set name="weight" val="2" />
@@ -308,7 +308,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36519" name="Quality Leather" additionalName="" type="EtcItem">
<item id="36519" name="Quality Leather" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Exquisite Leather (Lv. 5), or downgrade to a certain amount of Durable Leather (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_leather_normal" />
<set name="weight" val="2" />
@@ -316,14 +316,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36520" name="Exquisite Leather" additionalName="" type="EtcItem">
<item id="36520" name="Exquisite Leather" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain amount of Quality Leather (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_leather_normal" />
<set name="weight" val="2" />
<set name="price" val="4477546" />
<set name="is_stackable" val="true" />
</item>
<item id="36521" name="Iron Ore" additionalName="" type="EtcItem">
<item id="36521" name="Iron Ore" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Silver (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_lump_gray_i00" />
<set name="weight" val="2" />
@@ -331,7 +331,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36522" name="Silver" additionalName="" type="EtcItem">
<item id="36522" name="Silver" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Adamantite (Lv. 3), or downgrade to a certain number of Iron Ores (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_silver_i00" />
<set name="weight" val="2" />
@@ -339,7 +339,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36523" name="Adamantite" additionalName="" type="EtcItem">
<item id="36523" name="Adamantite" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Orichalcum (Lv. 4), or downgrade to a certain amount of Silver (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_adamantite_i00" />
<set name="weight" val="2" />
@@ -347,7 +347,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36524" name="Orichalcum" additionalName="" type="EtcItem">
<item id="36524" name="Orichalcum" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Durandil (Lv. 5), or downgrade to a certain amount of Adamantite (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_oricalcum_i00" />
<set name="weight" val="2" />
@@ -355,7 +355,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36525" name="Durandil" additionalName="" type="EtcItem">
<item id="36525" name="Durandil" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain amount of Orichalcum (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_lump_silver_i00" />
<set name="weight" val="2" />
@@ -363,7 +363,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36526" name="Fiber" additionalName="" type="EtcItem">
<item id="36526" name="Fiber" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Synthetic Fiber (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_fiber_normal" />
<set name="weight" val="2" />
@@ -371,7 +371,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36527" name="Synthetic Fiber" additionalName="" type="EtcItem">
<item id="36527" name="Synthetic Fiber" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Metallic Fiber (Lv. 3), or downgrade to a certain amount of Fiber (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_fiber_normal" />
<set name="weight" val="2" />
@@ -379,7 +379,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36528" name="Metallic Fiber" additionalName="" type="EtcItem">
<item id="36528" name="Metallic Fiber" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Quality Fiber (Lv. 4), or downgrade to a certain amount of Synthetic Fiber (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_fiber_normal" />
<set name="weight" val="2" />
@@ -387,7 +387,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36529" name="Quality Fiber" additionalName="" type="EtcItem">
<item id="36529" name="Quality Fiber" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Exquisite Fiber (Lv. 5), or downgrade to a certain amount of Metallic Fiber (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_fiber_normal" />
<set name="weight" val="2" />
@@ -395,14 +395,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36530" name="Exquisite Fiber" additionalName="" type="EtcItem">
<item id="36530" name="Exquisite Fiber" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain amount of Quality Fiber (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_fiber_normal" />
<set name="weight" val="2" />
<set name="price" val="4088194" />
<set name="is_stackable" val="true" />
</item>
<item id="36531" name="Thread" additionalName="" type="EtcItem">
<item id="36531" name="Thread" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Thin Braid (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_strap_normal" />
<set name="weight" val="2" />
@@ -410,7 +410,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36532" name="Thin Braid" additionalName="" type="EtcItem">
<item id="36532" name="Thin Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Synthetic Braid (Lv. 3), or downgrade to a certain amount of Thread (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_normal" />
<set name="weight" val="2" />
@@ -418,7 +418,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36533" name="Synthetic Braid" additionalName="" type="EtcItem">
<item id="36533" name="Synthetic Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Durable Braid (Lv. 4), or downgrade to a certain amount of Thin Braid (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_normal" />
<set name="weight" val="2" />
@@ -426,7 +426,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36534" name="Durable Braid" additionalName="" type="EtcItem">
<item id="36534" name="Durable Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Quality Braid (Lv. 5), or downgrade to a certain amount of Synthetic Braid (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_normal" />
<set name="weight" val="2" />
@@ -434,7 +434,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36535" name="Quality Braid" additionalName="" type="EtcItem">
<item id="36535" name="Quality Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain amount of Durable Braid (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_strap_normal" />
<set name="weight" val="2" />
@@ -442,7 +442,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36536" name="Worn Leather Braid" additionalName="" type="EtcItem">
<item id="36536" name="Worn Leather Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Leather Braid (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_strap_leather" />
<set name="weight" val="2" />
@@ -450,14 +450,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36537" name="Leather Braid" additionalName="" type="EtcItem">
<item id="36537" name="Leather Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Durable Leather Braid (Lv. 3), or downgrade to a certain amount of Worn Leather Braid (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_leather" />
<set name="weight" val="2" />
<set name="price" val="18296" />
<set name="is_stackable" val="true" />
</item>
<item id="36538" name="Durable Leather Braid" additionalName="" type="EtcItem">
<item id="36538" name="Durable Leather Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Quality Leather Braid (Lv. 4), or downgrade to a certain amount of Leather Braid (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_leather" />
<set name="weight" val="2" />
@@ -465,7 +465,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36539" name="Quality Leather Braid" additionalName="" type="EtcItem">
<item id="36539" name="Quality Leather Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Exquisite Leather Braid (Lv. 5), or downgrade to a certain amount of Durable Leather Braid (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_leather" />
<set name="weight" val="2" />
@@ -473,14 +473,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36540" name="Exquisite Leather Braid" additionalName="" type="EtcItem">
<item id="36540" name="Exquisite Leather Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain amount of Quality Leather Braid (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_strap_leather" />
<set name="weight" val="2" />
<set name="price" val="17910180" />
<set name="is_stackable" val="true" />
</item>
<item id="36541" name="Steel Wire" additionalName="" type="EtcItem">
<item id="36541" name="Steel Wire" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Silver Wire (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_strap_metal" />
<set name="weight" val="2" />
@@ -488,7 +488,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36542" name="Silver Wire" additionalName="" type="EtcItem">
<item id="36542" name="Silver Wire" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Adamantite Wire (Lv. 3), or downgrade to a certain amount of Steel Wire (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_metal" />
<set name="weight" val="2" />
@@ -496,7 +496,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36543" name="Adamantite Wire" additionalName="" type="EtcItem">
<item id="36543" name="Adamantite Wire" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Orichalcum Wire (Lv. 4), or downgrade to a certain amount of Silver Wire (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_metal" />
<set name="weight" val="2" />
@@ -504,7 +504,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36544" name="Orichalcum Wire" additionalName="" type="EtcItem">
<item id="36544" name="Orichalcum Wire" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Durandil Wire (Lv. 5), or downgrade to a certain amount of Adamantite Wire (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_metal" />
<set name="weight" val="2" />
@@ -512,14 +512,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36545" name="Durandil Wire" additionalName="" type="EtcItem">
<item id="36545" name="Durandil Wire" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain amount of Orichalcum Wire (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_strap_metal" />
<set name="weight" val="2" />
<set name="price" val="25113188" />
<set name="is_stackable" val="true" />
</item>
<item id="36546" name="Weapon Fragment (Low-grade)" additionalName="" type="EtcItem">
<item id="36546" name="Weapon Fragment (Low-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Weapon Fragment (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_r_weapon_piece_i01" />
<set name="weight" val="2" />
@@ -527,7 +527,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36547" name="Weapon Fragment" additionalName="" type="EtcItem">
<item id="36547" name="Weapon Fragment" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Weapon Fragment (Mid-grade) (Lv. 3), or downgrade to a certain number of Weapon Fragments (Low-grade) (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_r_weapon_piece_i01" />
<set name="weight" val="2" />
@@ -535,7 +535,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36548" name="Weapon Fragment (Mid-grade)" additionalName="" type="EtcItem">
<item id="36548" name="Weapon Fragment (Mid-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Weapon Fragment (High-grade) (Lv. 4), or downgrade to a certain number of Weapon Fragments (Low-grade) (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_r_weapon_piece_i01" />
<set name="weight" val="2" />
@@ -543,7 +543,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36549" name="Weapon Fragment (High-grade)" additionalName="" type="EtcItem">
<item id="36549" name="Weapon Fragment (High-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Weapon Fragment (Top-grade) (Lv. 5), or downgrade to a certain number of Weapon Fragments (Mid-grade) (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_r_weapon_piece_i01" />
<set name="weight" val="2" />
@@ -551,7 +551,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36550" name="Weapon Fragment (Top-grade)" additionalName="" type="EtcItem">
<item id="36550" name="Weapon Fragment (Top-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain number of Weapon Fragments (High-grade) (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_r_weapon_piece_i01" />
<set name="weight" val="2" />
@@ -559,7 +559,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36551" name="Armor Fragment (Low-grade)" additionalName="" type="EtcItem">
<item id="36551" name="Armor Fragment (Low-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Armor Fragment (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_r_armor_piece_i01" />
<set name="weight" val="2" />
@@ -567,7 +567,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36552" name="Armor Fragment" additionalName="" type="EtcItem">
<item id="36552" name="Armor Fragment" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Armor Fragment (Mid-grade) (Lv. 3), or downgrade to a certain number of Armor Fragments (Low-grade) (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_r_armor_piece_i01" />
<set name="weight" val="2" />
@@ -575,7 +575,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36553" name="Armor Fragment (Mid-grade)" additionalName="" type="EtcItem">
<item id="36553" name="Armor Fragment (Mid-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Armor Fragment (High-grade) (Lv. 4), or downgrade to a certain number of Armor Fragments (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_r_armor_piece_i01" />
<set name="weight" val="2" />
@@ -583,7 +583,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36554" name="Armor Fragment (High-grade)" additionalName="" type="EtcItem">
<item id="36554" name="Armor Fragment (High-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Armor Fragment (Top-grade) (Lv. 5), or downgrade to a certain number of Armor Fragments (Mid-grade) (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_r_armor_piece_i01" />
<set name="weight" val="2" />
@@ -591,14 +591,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36555" name="Armor Fragment (Top-grade)" additionalName="" type="EtcItem">
<item id="36555" name="Armor Fragment (Top-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain number of Armor Fragments (High-grade) (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_r_armor_piece_i01" />
<set name="weight" val="2" />
<set name="price" val="19856939" />
<set name="is_stackable" val="true" />
</item>
<item id="36556" name="Accessory Gem (Low-grade)" additionalName="" type="EtcItem">
<item id="36556" name="Accessory Gem (Low-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Accessory Gem (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_r_acc_piece_i01" />
<set name="weight" val="2" />
@@ -606,7 +606,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36557" name="Accessory Gem" additionalName="" type="EtcItem">
<item id="36557" name="Accessory Gem" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Accessory Gem (Mid-grade) (Lv. 3), or downgrade to a certain number of Accessory Gems (Low-grade) (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_r_acc_piece_i01" />
<set name="weight" val="2" />
@@ -614,7 +614,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36558" name="Accessory Gem (Mid-grade)" additionalName="" type="EtcItem">
<item id="36558" name="Accessory Gem (Mid-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Accessory Gem (High-grade) (Lv. 4), or downgrade to a certain number of Accessory Gems (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_r_acc_piece_i01" />
<set name="weight" val="2" />
@@ -622,7 +622,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36559" name="Accessory Gem (High-grade)" additionalName="" type="EtcItem">
<item id="36559" name="Accessory Gem (High-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Accessory Gem (Top-grade) (Lv. 5), or downgrade to a certain number of Accessory Gems (Mid-grade) (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_r_acc_piece_i01" />
<set name="weight" val="2" />
@@ -630,7 +630,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36560" name="Accessory Gem (Top-grade)" additionalName="" type="EtcItem">
<item id="36560" name="Accessory Gem (Top-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain number of Accessory Gems (High-grade) (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_r_acc_piece_i01" />
<set name="weight" val="2" />
@@ -638,7 +638,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36561" name="Cokes" additionalName="" type="EtcItem">
<item id="36561" name="Cokes" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Greater Cokes (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_synthetic_cokes_i00" />
<set name="weight" val="2" />
@@ -646,7 +646,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36562" name="Greater Cokes" additionalName="" type="EtcItem">
<item id="36562" name="Greater Cokes" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Synthetic Cokes (Lv. 3), or downgrade to a certain number of Cokes (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_synthetic_cokes_i00" />
<set name="weight" val="2" />
@@ -654,7 +654,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36563" name="Synthetic Cokes" additionalName="" type="EtcItem">
<item id="36563" name="Synthetic Cokes" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Greater Synthetic Cokes (Lv. 4), or downgrade to a certain number of Greater Cokes (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_synthetic_cokes_i00" />
<set name="weight" val="2" />
@@ -662,7 +662,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36564" name="Greater Synthetic Cokes" additionalName="" type="EtcItem">
<item id="36564" name="Greater Synthetic Cokes" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Exquisite Synthetic Cokes (Lv. 5), or downgrade to a certain number of Synthetic Cokes (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_synthetic_cokes_i00" />
<set name="weight" val="2" />
@@ -670,7 +670,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36565" name="Exquisite Synthetic Cokes" additionalName="" type="EtcItem">
<item id="36565" name="Exquisite Synthetic Cokes" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain number of Greater Synthetic Cokes (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_synthetic_cokes_i00" />
<set name="weight" val="2" />
@@ -713,139 +713,139 @@
<!-- Lineage II L-together is even better with friends! If stored in the inventory, it enables you to use the skill of summoning a friend once every 30 min. All will be deleted after the next maintenance. -->
<set name="icon" val="icon.etc_pink_crystal_cube_pc_i00" />
</item>
<item id="36574" name="Scroll: Modify Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="36574" name="Scroll: Modify Weapon (R-grade)" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.weapon_change_i06" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36575" name="Scroll: Modify Weapon (S-grade)" additionalName="" type="EtcItem">
<item id="36575" name="Scroll: Modify Weapon (S-grade)" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.weapon_change_i05" />
<set name="is_stackable" val="true" />
</item>
<item id="36576" name="Scroll: Modify Weapon (A-grade)" additionalName="" type="EtcItem">
<item id="36576" name="Scroll: Modify Weapon (A-grade)" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.weapon_change_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="36577" name="Scroll: Modify Weapon (B-grade)" additionalName="" type="EtcItem">
<item id="36577" name="Scroll: Modify Weapon (B-grade)" type="EtcItem">
<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.weapon_change_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="36578" name="Scroll: Modify Weapon (C-grade)" additionalName="" type="EtcItem">
<item id="36578" name="Scroll: Modify Weapon (C-grade)" type="EtcItem">
<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. -->
<set name="icon" val="icon.weapon_change_i02" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36579" name="Scroll: Modify Weapon (D-grade)" additionalName="" type="EtcItem">
<item id="36579" name="Scroll: Modify Weapon (D-grade)" type="EtcItem">
<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. -->
<set name="icon" val="icon.weapon_change_i01" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36580" name="Blessed Scroll: Modify Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="36580" name="Blessed Scroll: Modify Weapon (R-grade)" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.pr_weapon_change_i06" />
<set name="is_stackable" val="true" />
</item>
<item id="36581" name="Blessed Scroll: Modify Weapon (S-grade)" additionalName="" type="EtcItem">
<item id="36581" name="Blessed Scroll: Modify Weapon (S-grade)" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.pr_weapon_change_i05" />
<set name="is_stackable" val="true" />
</item>
<item id="36582" name="Blessed Scroll: Modify Weapon (A-grade)" additionalName="" type="EtcItem">
<item id="36582" name="Blessed Scroll: Modify Weapon (A-grade)" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.pr_weapon_change_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="36583" name="Blessed Scroll: Modify Weapon (B-grade)" additionalName="" type="EtcItem">
<item id="36583" name="Blessed Scroll: Modify Weapon (B-grade)" type="EtcItem">
<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.pr_weapon_change_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="36584" name="Blessed Scroll: Modify Weapon (C-grade)" additionalName="" type="EtcItem">
<item id="36584" name="Blessed Scroll: Modify Weapon (C-grade)" type="EtcItem">
<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.pr_weapon_change_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="36585" name="Blessed Scroll: Modify Weapon (D-grade)" additionalName="" type="EtcItem">
<item id="36585" name="Blessed Scroll: Modify Weapon (D-grade)" type="EtcItem">
<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.pr_weapon_change_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="36586" name="Scroll: Modify Armor (R-grade)" additionalName="" type="EtcItem">
<item id="36586" name="Scroll: Modify Armor (R-grade)" type="EtcItem">
<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena. -->
<set name="icon" val="icon.armor_change_i06" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36587" name="Scroll: Modify Armor (S-grade)" additionalName="" type="EtcItem">
<item id="36587" name="Scroll: Modify Armor (S-grade)" type="EtcItem">
<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 50,000 adena. -->
<set name="icon" val="icon.armor_change_i05" />
<set name="is_stackable" val="true" />
</item>
<item id="36588" name="Scroll: Modify Armor (A-grade)" additionalName="" type="EtcItem">
<item id="36588" name="Scroll: Modify Armor (A-grade)" type="EtcItem">
<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 24000 adena. -->
<set name="icon" val="icon.armor_change_i04" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36589" name="Scroll: Modify Armor (B-grade)" additionalName="" type="EtcItem">
<item id="36589" name="Scroll: Modify Armor (B-grade)" type="EtcItem">
<!-- Changes the appearance of a B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 8000 adena. -->
<set name="icon" val="icon.armor_change_i03" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36590" name="Scroll: Modify Armor (C-grade)" additionalName="" type="EtcItem">
<item id="36590" name="Scroll: Modify Armor (C-grade)" type="EtcItem">
<!-- Changes the appearance of a C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 1500 adena. -->
<set name="icon" val="icon.armor_change_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="36591" name="Scroll: Modify Armor (D-grade)" additionalName="" type="EtcItem">
<item id="36591" name="Scroll: Modify Armor (D-grade)" type="EtcItem">
<!-- Changes the appearance of a D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 600 adena. -->
<set name="icon" val="icon.armor_change_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="36592" name="Blessed Scroll: Modify Armor (R-grade)" additionalName="" type="EtcItem">
<item id="36592" name="Blessed Scroll: Modify Armor (R-grade)" type="EtcItem">
<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.pr_armor_change_i06" />
<set name="is_stackable" val="true" />
</item>
<item id="36593" name="Blessed Scroll: Modify Armor (S-grade)" additionalName="" type="EtcItem">
<item id="36593" name="Blessed Scroll: Modify Armor (S-grade)" type="EtcItem">
<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.pr_armor_change_i05" />
<set name="is_stackable" val="true" />
</item>
<item id="36594" name="Blessed Scroll: Modify Armor (A-grade)" additionalName="" type="EtcItem">
<item id="36594" name="Blessed Scroll: Modify Armor (A-grade)" type="EtcItem">
<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.pr_armor_change_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="36595" name="Blessed Scroll: Modify Armor (B-grade)" additionalName="" type="EtcItem">
<item id="36595" name="Blessed Scroll: Modify Armor (B-grade)" type="EtcItem">
<!-- Changes the appearance of a B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.pr_armor_change_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="36596" name="Blessed Scroll: Modify Armor (C-grade)" additionalName="" type="EtcItem">
<item id="36596" name="Blessed Scroll: Modify Armor (C-grade)" type="EtcItem">
<!-- Changes the appearance of a C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.pr_armor_change_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="36597" name="Blessed Scroll: Modify Armor (D-grade)" additionalName="" type="EtcItem">
<item id="36597" name="Blessed Scroll: Modify Armor (D-grade)" type="EtcItem">
<!-- Changes the appearance of a D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.pr_armor_change_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="36598" name="Scroll: Restore Equipment (R-grade)" additionalName="" type="EtcItem">
<item id="36598" name="Scroll: Restore Equipment (R-grade)" type="EtcItem">
<!-- Restores the original appearance of R-grade equipment (only weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="icon.change_restore_i06" />
<set name="price" val="5000000" />
<set name="is_stackable" val="true" />
</item>
<item id="36599" name="Scroll: Restore Equipment (S-grade)" additionalName="" type="EtcItem">
<item id="36599" name="Scroll: Restore Equipment (S-grade)" type="EtcItem">
<!-- Restores the original appearance of S-grade equipment (only weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="icon.change_restore_i05" />
<set name="price" val="1000000" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="36800" name="Requiem Thrower Fragment" additionalName="" type="EtcItem">
<item id="36800" name="Requiem Thrower Fragment" type="EtcItem">
<!-- Main ingredient for making a Requiem Thrower. -->
<set name="icon" val="icon.weapon_grabathus_i00_piece" />
<set name="weight" val="60" />
@@ -8,7 +8,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36801" name="Requiem Shooter Fragment" additionalName="" type="EtcItem">
<item id="36801" name="Requiem Shooter Fragment" type="EtcItem">
<!-- Main ingredient for making a Requiem Shooter. -->
<set name="icon" val="icon.weapon_shyayaka_i00_piece" />
<set name="weight" val="60" />
@@ -16,7 +16,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36802" name="Requiem Buster Fragment" additionalName="" type="EtcItem">
<item id="36802" name="Requiem Buster Fragment" type="EtcItem">
<!-- Main ingredient for making a Requiem Buster. -->
<set name="icon" val="icon.weapon_kaynon_i00_piece" />
<set name="weight" val="60" />
@@ -24,7 +24,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36803" name="Requiem Caster Fragment" additionalName="" type="EtcItem">
<item id="36803" name="Requiem Caster Fragment" type="EtcItem">
<!-- Main ingredient for making a Requiem Caster. -->
<set name="icon" val="icon.weapon_anatrian_i00_piece" />
<set name="weight" val="60" />
@@ -32,7 +32,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36804" name="Requiem Retributer Fragment" additionalName="" type="EtcItem">
<item id="36804" name="Requiem Retributer Fragment" type="EtcItem">
<!-- Main ingredient for making a Requiem Retributer. -->
<set name="icon" val="icon.weapon_grankaz_i00_piece" />
<set name="weight" val="60" />
@@ -40,7 +40,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36805" name="Immortal Helmet Ingredient" additionalName="" type="EtcItem">
<item id="36805" name="Immortal Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Immortal Helmet. -->
<set name="icon" val="icon.armor_helmet_i00_piece" />
<set name="weight" val="60" />
@@ -48,7 +48,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36806" name="Immortal Breastplate Ingredient" additionalName="" type="EtcItem">
<item id="36806" name="Immortal Breastplate Ingredient" type="EtcItem">
<!-- Main ingredient for making an Immortal Breastplate. -->
<set name="icon" val="icon.armor_t501_u_i00_piece" />
<set name="weight" val="60" />
@@ -56,7 +56,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36807" name="Immortal Gaiter Ingredient" additionalName="" type="EtcItem">
<item id="36807" name="Immortal Gaiter Ingredient" type="EtcItem">
<!-- Main ingredient for making Immortal Gaiters. -->
<set name="icon" val="icon.armor_t501_l_i00_piece" />
<set name="weight" val="60" />
@@ -64,14 +64,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36808" name="Immortal Gauntlet Ingredient" additionalName="" type="EtcItem">
<item id="36808" name="Immortal Gauntlet Ingredient" type="EtcItem">
<!-- Main ingredient for making Immortal Gauntlets. -->
<set name="icon" val="icon.armor_t501_g_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="27730" />
<set name="is_stackable" val="true" />
</item>
<item id="36809" name="Immortal Boot Ingredient" additionalName="" type="EtcItem">
<item id="36809" name="Immortal Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Immortal Boots. -->
<set name="icon" val="icon.armor_t501_b_i00_piece" />
<set name="weight" val="60" />
@@ -79,7 +79,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36810" name="Immortal Shield Ingredient" additionalName="" type="EtcItem">
<item id="36810" name="Immortal Shield Ingredient" type="EtcItem">
<!-- Main ingredient for making an Immortal Shield. -->
<set name="icon" val="icon.weapon_sacon_i00_piece" />
<set name="weight" val="60" />
@@ -87,7 +87,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36811" name="Immortal Leather Helmet Ingredient" additionalName="" type="EtcItem">
<item id="36811" name="Immortal Leather Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Immortal Leather Helmet. -->
<set name="icon" val="icon.armor_leather_helmet_i00_piece" />
<set name="weight" val="60" />
@@ -95,7 +95,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36812" name="Immortal Leather Armor Ingredient" additionalName="" type="EtcItem">
<item id="36812" name="Immortal Leather Armor Ingredient" type="EtcItem">
<!-- Main ingredient for making Immortal Leather Armor. -->
<set name="icon" val="icon.armor_t502_u_i00_piece" />
<set name="weight" val="60" />
@@ -103,21 +103,21 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36813" name="Immortal Leather Legging Ingredient" additionalName="" type="EtcItem">
<item id="36813" name="Immortal Leather Legging Ingredient" type="EtcItem">
<!-- Main ingredient for making Immortal Leather Leggings. -->
<set name="icon" val="icon.armor_t502_l_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="68425" />
<set name="is_stackable" val="true" />
</item>
<item id="36814" name="Immortal Leather Glove Ingredient" additionalName="" type="EtcItem">
<item id="36814" name="Immortal Leather Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Immortal Leather Gloves. -->
<set name="icon" val="icon.armor_t502_g_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="27730" />
<set name="is_stackable" val="true" />
</item>
<item id="36815" name="Immortal Leather Boot Ingredient" additionalName="" type="EtcItem">
<item id="36815" name="Immortal Leather Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Immortal Leather Boots. -->
<set name="icon" val="icon.armor_t502_b_i00_piece" />
<set name="weight" val="60" />
@@ -125,7 +125,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36816" name="Immortal Circlet Ingredient" additionalName="" type="EtcItem">
<item id="36816" name="Immortal Circlet Ingredient" type="EtcItem">
<!-- Main ingredient for making an Immortal Circlet. -->
<set name="icon" val="icon.armor_circlet_i00_piece" />
<set name="weight" val="60" />
@@ -133,7 +133,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36817" name="Immortal Tunic Ingredient" additionalName="" type="EtcItem">
<item id="36817" name="Immortal Tunic Ingredient" type="EtcItem">
<!-- Main ingredient for making an Immortal Tunic. -->
<set name="icon" val="icon.armor_t503_u_i00_piece" />
<set name="weight" val="60" />
@@ -141,14 +141,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36818" name="Immortal Stocking Ingredient" additionalName="" type="EtcItem">
<item id="36818" name="Immortal Stocking Ingredient" type="EtcItem">
<!-- Main ingredient for making Immortal Stockings. -->
<set name="icon" val="icon.armor_t503_l_i00_piece" />
<set name="weight" val="60" />
<set name="price" val="68425" />
<set name="is_stackable" val="true" />
</item>
<item id="36819" name="Immortal Glove Ingredient" additionalName="" type="EtcItem">
<item id="36819" name="Immortal Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Immortal Gloves. -->
<set name="icon" val="icon.armor_t503_g_i00_piece" />
<set name="weight" val="60" />
@@ -156,7 +156,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36820" name="Immortal Shoe Ingredient" additionalName="" type="EtcItem">
<item id="36820" name="Immortal Shoe Ingredient" type="EtcItem">
<!-- Main ingredient for making Immortal Shoes. -->
<set name="icon" val="icon.armor_t503_b_i00_piece" />
<set name="weight" val="60" />
@@ -164,7 +164,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36821" name="Immortal Sigil Ingredient" additionalName="" type="EtcItem">
<item id="36821" name="Immortal Sigil Ingredient" type="EtcItem">
<!-- Main ingredient for making an Immortal Sigil. -->
<set name="icon" val="icon.weapon_karyen_i00_piece" />
<set name="weight" val="60" />
@@ -172,14 +172,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36822" name="Immortal Necklace Gem" additionalName="" type="EtcItem">
<item id="36822" name="Immortal Necklace Gem" type="EtcItem">
<!-- Main ingredient for making an Immortal Necklace. -->
<set name="icon" val="icon.etc_r1_necklace_piece" />
<set name="weight" val="60" />
<set name="price" val="35796" />
<set name="is_stackable" val="true" />
</item>
<item id="36823" name="Immortal Earring Gem" additionalName="" type="EtcItem">
<item id="36823" name="Immortal Earring Gem" type="EtcItem">
<!-- Main ingredient for making an Immortal Earring. -->
<set name="icon" val="icon.etc_r1_earring_piece" />
<set name="weight" val="60" />
@@ -187,7 +187,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36824" name="Immortal Ring Gem" additionalName="" type="EtcItem">
<item id="36824" name="Immortal Ring Gem" type="EtcItem">
<!-- Main ingredient for making an Immortal Ring. -->
<set name="icon" val="icon.etc_r1_ring_piece" />
<set name="weight" val="60" />
@@ -195,7 +195,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36825" name="Apocalypse Shaper Fragment" additionalName="" type="EtcItem">
<item id="36825" name="Apocalypse Shaper Fragment" type="EtcItem">
<!-- Main ingredient for making an Apocalypse Shaper. -->
<set name="icon" val="icon.etc_vesper_shaper_piece_i00" />
<set name="weight" val="60" />
@@ -203,7 +203,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36826" name="Apocalypse Cutter Fragment" additionalName="" type="EtcItem">
<item id="36826" name="Apocalypse Cutter Fragment" type="EtcItem">
<!-- Main ingredient for making an Apocalypse Cutter. -->
<set name="icon" val="icon.etc_vesper_cutter_piece_i00" />
<set name="weight" val="60" />
@@ -211,7 +211,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36827" name="Apocalypse Slasher Fragment" additionalName="" type="EtcItem">
<item id="36827" name="Apocalypse Slasher Fragment" type="EtcItem">
<!-- Main ingredient for making an Apocalypse Slasher. -->
<set name="icon" val="icon.etc_vesper_slasher_piece_i00" />
<set name="weight" val="60" />
@@ -219,7 +219,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36828" name="Apocalypse Avenger Fragment" additionalName="" type="EtcItem">
<item id="36828" name="Apocalypse Avenger Fragment" type="EtcItem">
<!-- Main ingredient for making an Apocalypse Avenger. -->
<set name="icon" val="icon.etc_vesper_avenger_piece_i00" />
<set name="weight" val="60" />
@@ -227,7 +227,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36829" name="Apocalypse Fighter Fragment" additionalName="" type="EtcItem">
<item id="36829" name="Apocalypse Fighter Fragment" type="EtcItem">
<!-- Main ingredient for making an Apocalypse Fighter. -->
<set name="icon" val="icon.etc_vesper_fighter_piece_i00" />
<set name="weight" val="60" />
@@ -235,7 +235,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36830" name="Apocalypse Stormer Fragment" additionalName="" type="EtcItem">
<item id="36830" name="Apocalypse Stormer Fragment" type="EtcItem">
<!-- Main ingredient for making an Apocalypse Stormer. -->
<set name="icon" val="icon.etc_vesper_stormer_piece_i00" />
<set name="weight" val="60" />
@@ -243,7 +243,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36831" name="Apocalypse Thrower Fragment" additionalName="" type="EtcItem">
<item id="36831" name="Apocalypse Thrower Fragment" type="EtcItem">
<!-- Main ingredient for making an Apocalypse Thrower. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
@@ -251,7 +251,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36832" name="Apocalypse Shooter Fragment" additionalName="" type="EtcItem">
<item id="36832" name="Apocalypse Shooter Fragment" type="EtcItem">
<!-- Main ingredient for making an Apocalypse Shooter. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
@@ -259,7 +259,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36833" name="Apocalypse Buster Fragment" additionalName="" type="EtcItem">
<item id="36833" name="Apocalypse Buster Fragment" type="EtcItem">
<!-- Main ingredient for making an Apocalypse Buster. -->
<set name="icon" val="icon.etc_vesper_burster_piece_i00" />
<set name="weight" val="60" />
@@ -267,7 +267,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36834" name="Apocalypse Caster Fragment" additionalName="" type="EtcItem">
<item id="36834" name="Apocalypse Caster Fragment" type="EtcItem">
<!-- Main ingredient for making an Apocalypse Caster. -->
<set name="icon" val="icon.etc_vesper_caster_piece_i00" />
<set name="weight" val="60" />
@@ -275,7 +275,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36835" name="Apocalypse Retributer Fragment" additionalName="" type="EtcItem">
<item id="36835" name="Apocalypse Retributer Fragment" type="EtcItem">
<!-- Main ingredient for making an Apocalypse Retributer. -->
<set name="icon" val="icon.etc_vesper_singer_piece_i00" />
<set name="weight" val="60" />
@@ -283,7 +283,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36836" name="Twilight Helmet Ingredient" additionalName="" type="EtcItem">
<item id="36836" name="Twilight Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Twilight Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_helmet_piece_I00" />
<set name="weight" val="60" />
@@ -291,7 +291,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36837" name="Twilight Breastplate Ingredient" additionalName="" type="EtcItem">
<item id="36837" name="Twilight Breastplate Ingredient" type="EtcItem">
<!-- Main ingredient for making a Twilight Breastplate. -->
<set name="icon" val="icon.etc_sealed_vesper_cuirass_piece_I00" />
<set name="weight" val="60" />
@@ -299,7 +299,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36838" name="Twilight Gaiter Ingredient" additionalName="" type="EtcItem">
<item id="36838" name="Twilight Gaiter Ingredient" type="EtcItem">
<!-- Main ingredient for making Twilight Gaiters. -->
<set name="icon" val="icon.etc_sealed_vesper_gaiter_piece_I00" />
<set name="weight" val="60" />
@@ -307,7 +307,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36839" name="Twilight Gauntlet Ingredient" additionalName="" type="EtcItem">
<item id="36839" name="Twilight Gauntlet Ingredient" type="EtcItem">
<!-- Main ingredient for making Twilight Gauntlets. -->
<set name="icon" val="icon.etc_sealed_vesper_gauntlet_piece_I00" />
<set name="weight" val="60" />
@@ -315,7 +315,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36840" name="Twilight Boot Ingredient" additionalName="" type="EtcItem">
<item id="36840" name="Twilight Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Twilight Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_boots_piece_I00" />
<set name="weight" val="60" />
@@ -323,7 +323,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36841" name="Twilight Shield Ingredient" additionalName="" type="EtcItem">
<item id="36841" name="Twilight Shield Ingredient" type="EtcItem">
<!-- Main ingredient for making a Twilight Shield. -->
<set name="icon" val="icon.etc_sealed_vesper_verteidiger_piece_I00" />
<set name="weight" val="60" />
@@ -331,7 +331,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36842" name="Twilight Leather Helmet Ingredient" additionalName="" type="EtcItem">
<item id="36842" name="Twilight Leather Helmet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Twilight Leather Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_helmet_piece_I00" />
<set name="weight" val="60" />
@@ -339,7 +339,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36843" name="Twilight Leather Armor Ingredient" additionalName="" type="EtcItem">
<item id="36843" name="Twilight Leather Armor Ingredient" type="EtcItem">
<!-- Main ingredient for making Twilight Leather Armor. -->
<set name="icon" val="icon.etc_sealed_vesper_houberk_piece_I00" />
<set name="weight" val="60" />
@@ -347,7 +347,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36844" name="Twilight Leather Legging Ingredient" additionalName="" type="EtcItem">
<item id="36844" name="Twilight Leather Legging Ingredient" type="EtcItem">
<!-- Main ingredient for making Twilight Leather Leggings. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_legging_piece_I00" />
<set name="weight" val="60" />
@@ -355,7 +355,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36845" name="Twilight Leather Glove Ingredient" additionalName="" type="EtcItem">
<item id="36845" name="Twilight Leather Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Twilight Leather Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_gloves_piece_I00" />
<set name="weight" val="60" />
@@ -363,7 +363,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36846" name="Twilight Leather Boot Ingredient" additionalName="" type="EtcItem">
<item id="36846" name="Twilight Leather Boot Ingredient" type="EtcItem">
<!-- Main ingredient for making Twilight Leather Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_boots_piece_I00" />
<set name="weight" val="60" />
@@ -371,7 +371,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36847" name="Twilight Circlet Ingredient" additionalName="" type="EtcItem">
<item id="36847" name="Twilight Circlet Ingredient" type="EtcItem">
<!-- Main ingredient for making a Twilight Circlet. -->
<set name="icon" val="icon.etc_sealed_vesper_circlet_piece_I00" />
<set name="weight" val="60" />
@@ -379,7 +379,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36848" name="Twilight Tunic Ingredient" additionalName="" type="EtcItem">
<item id="36848" name="Twilight Tunic Ingredient" type="EtcItem">
<!-- Main ingredient for making a Twilight Tunic. -->
<set name="icon" val="icon.etc_sealed_vesper_jaket_piece_I00" />
<set name="weight" val="60" />
@@ -387,7 +387,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36849" name="Twilight Stocking Ingredient" additionalName="" type="EtcItem">
<item id="36849" name="Twilight Stocking Ingredient" type="EtcItem">
<!-- Main ingredient for making Twilight Stockings. -->
<set name="icon" val="icon.etc_sealed_vesper_hose_piece_I00" />
<set name="weight" val="60" />
@@ -395,7 +395,7 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36850" name="Twilight Glove Ingredient" additionalName="" type="EtcItem">
<item id="36850" name="Twilight Glove Ingredient" type="EtcItem">
<!-- Main ingredient for making Twilight Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_gloves_piece_I00" />
<set name="weight" val="60" />
@@ -403,14 +403,14 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36851" name="Twilight Shoe Ingredient" additionalName="" type="EtcItem">
<item id="36851" name="Twilight Shoe Ingredient" type="EtcItem">
<!-- Main ingredient for making Twilight Shoes. -->
<set name="icon" val="icon.etc_sealed_vesper_shoes_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="75048" />
<set name="is_stackable" val="true" />
</item>
<item id="36852" name="Twilight Sigil Ingredient" additionalName="" type="EtcItem">
<item id="36852" name="Twilight Sigil Ingredient" type="EtcItem">
<!-- Main ingredient for making a Twilight Sigil. -->
<set name="icon" val="icon.etc_sealed_vesper_sigil_piece_I00" />
<set name="weight" val="60" />
@@ -418,21 +418,21 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36853" name="Twilight Necklace Gem" additionalName="" type="EtcItem">
<item id="36853" name="Twilight Necklace Gem" type="EtcItem">
<!-- Main ingredient for making a Twilight Necklace. -->
<set name="icon" val="icon.etc_r2_necklace_piece" />
<set name="weight" val="60" />
<set name="price" val="97891" />
<set name="is_stackable" val="true" />
</item>
<item id="36854" name="Twilight Earring Gem" additionalName="" type="EtcItem">
<item id="36854" name="Twilight Earring Gem" type="EtcItem">
<!-- Main ingredient for making a Twilight Earring. -->
<set name="icon" val="icon.etc_r2_earring_piece" />
<set name="weight" val="60" />
<set name="price" val="75869" />
<set name="is_stackable" val="true" />
</item>
<item id="36855" name="Twilight Ring Gem" additionalName="" type="EtcItem">
<item id="36855" name="Twilight Ring Gem" type="EtcItem">
<!-- Main ingredient for making a Twilight Ring. -->
<set name="icon" val="icon.etc_r2_ring_piece" />
<set name="weight" val="60" />
@@ -440,270 +440,270 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="MAJOR_CRAFTING_INGREDIENTS" />
</item>
<item id="36856" name="Recipe: Worn Leather - Downgrade" additionalName="" type="EtcItem">
<item id="36856" name="Recipe: Worn Leather - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Leather (Lv. 2) into Worn Leather(Lv. 1). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_white_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36857" name="Recipe: Leather - Downgrade" additionalName="" type="EtcItem">
<item id="36857" name="Recipe: Leather - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Durable Leather (Lv. 3) into Leather (Lv. 2). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36858" name="Recipe: Leather - Upgrade" additionalName="" type="EtcItem">
<item id="36858" name="Recipe: Leather - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Worn Leather(Lv. 1) into Leather (Lv. 2). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36859" name="Recipe: Durable Leather - Downgrade" additionalName="" type="EtcItem">
<item id="36859" name="Recipe: Durable Leather - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Quality Leather (Lv. 4) into Durable Leather (Lv. 3). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36860" name="Recipe: Durable Leather - Upgrade" additionalName="" type="EtcItem">
<item id="36860" name="Recipe: Durable Leather - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Leather (Lv. 2) into Durable Leather (Lv. 3). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36861" name="Recipe: Quality Leather - Downgrade" additionalName="" type="EtcItem">
<item id="36861" name="Recipe: Quality Leather - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Exquisite Leather (Lv. 5) into Quality Leather (Lv. 4). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36862" name="Recipe: Quality Leather - Upgrade" additionalName="" type="EtcItem">
<item id="36862" name="Recipe: Quality Leather - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Durable Leather (Lv. 3) into Quality Leather (Lv. 4). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="36863" name="Recipe: Exquisite Leather - Upgrade" additionalName="" type="EtcItem">
<item id="36863" name="Recipe: Exquisite Leather - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Quality Leather (Lv. 4) into Exquisite Leather (Lv. 5). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36864" name="Recipe: Iron Ore - Downgrade" additionalName="" type="EtcItem">
<item id="36864" name="Recipe: Iron Ore - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Silver (Lv. 2) into Iron Ore (Lv. 1). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_white_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36865" name="Recipe: Silver - Downgrade" additionalName="" type="EtcItem">
<item id="36865" name="Recipe: Silver - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Adamantite (Lv. 3) into Silver (Lv. 2). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36866" name="Recipe: Silver - Upgrade" additionalName="" type="EtcItem">
<item id="36866" name="Recipe: Silver - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Iron Ore (Lv. 1) into Silver (Lv. 2). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36867" name="Recipe: Adamantite - Downgrade" additionalName="" type="EtcItem">
<item id="36867" name="Recipe: Adamantite - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Orichalcum (Lv. 4) into Adamantite (Lv. 3). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36868" name="Recipe: Adamantite - Upgrade" additionalName="" type="EtcItem">
<item id="36868" name="Recipe: Adamantite - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Silver (Lv. 2) into Adamantite (Lv. 3). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36869" name="Recipe: Orichalcum - Downgrade" additionalName="" type="EtcItem">
<item id="36869" name="Recipe: Orichalcum - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Durandil (Lv. 5) into Orichalcum (Lv. 4). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36870" name="Recipe: Orichalcum - Upgrade" additionalName="" type="EtcItem">
<item id="36870" name="Recipe: Orichalcum - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Adamantite (Lv. 3) into Orichalcum (Lv. 4). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36871" name="Recipe: Durandil - Upgrade" additionalName="" type="EtcItem">
<item id="36871" name="Recipe: Durandil - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Orichalcum (Lv. 4) into Durandil (Lv. 5). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36872" name="Recipe: Fiber - Downgrade" additionalName="" type="EtcItem">
<item id="36872" name="Recipe: Fiber - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Synthetic Fiber (Lv. 2) into Fiber (Lv. 1). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_white_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36873" name="Recipe: Synthetic Fiber - Downgrade" additionalName="" type="EtcItem">
<item id="36873" name="Recipe: Synthetic Fiber - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Metallic Fiber (Lv. 3) into Synthetic Fiber (Lv. 2). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36874" name="Recipe: Synthetic Fiber - Upgrade" additionalName="" type="EtcItem">
<item id="36874" name="Recipe: Synthetic Fiber - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Fiber (Lv. 1) into Synthetic Fiber (Lv. 2). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36875" name="Recipe: Metallic Fiber - Downgrade" additionalName="" type="EtcItem">
<item id="36875" name="Recipe: Metallic Fiber - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Quality Fiber (Lv. 4) into Metallic Fiber (Lv. 3). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36876" name="Recipe: Metallic Fiber - Upgrade" additionalName="" type="EtcItem">
<item id="36876" name="Recipe: Metallic Fiber - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Synthetic Fiber (Lv. 2) into Metallic Fiber (Lv. 3). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36877" name="Recipe: Quality Fiber - Downgrade" additionalName="" type="EtcItem">
<item id="36877" name="Recipe: Quality Fiber - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Exquisite Fiber (Lv. 5) into Quality Fiber (Lv. 4). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36878" name="Recipe: Quality Fiber - Upgrade" additionalName="" type="EtcItem">
<item id="36878" name="Recipe: Quality Fiber - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Metallic Fiber (Lv. 3) into Quality Fiber (Lv. 4). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36879" name="Recipe: Exquisite Fiber - Upgrade" additionalName="" type="EtcItem">
<item id="36879" name="Recipe: Exquisite Fiber - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Quality Fiber (Lv. 4) into Exquisite Fiber (Lv. 5). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="36880" name="Recipe: Thread - Downgrade" additionalName="" type="EtcItem">
<item id="36880" name="Recipe: Thread - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Thin Braid (Lv. 2) into Thread (Lv. 1). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_white_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36881" name="Recipe: Thin Braid - Downgrade" additionalName="" type="EtcItem">
<item id="36881" name="Recipe: Thin Braid - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Synthetic Braid (Lv. 2) into Thin Braid (Lv. 2). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36882" name="Recipe: Thin Braid - Upgrade" additionalName="" type="EtcItem">
<item id="36882" name="Recipe: Thin Braid - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Thread (Lv. 1) into Thin Braid (Lv. 2). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="36883" name="Recipe: Synthetic Braid - Downgrade" additionalName="" type="EtcItem">
<item id="36883" name="Recipe: Synthetic Braid - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Durable Braid (Lv. 4) into Synthetic Braid (Lv. 3). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36884" name="Recipe: Synthetic Braid - Upgrade" additionalName="" type="EtcItem">
<item id="36884" name="Recipe: Synthetic Braid - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Thin Braid (Lv. 2) into Synthetic Braid (Lv. 3). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36885" name="Recipe: Durable Braid - Downgrade" additionalName="" type="EtcItem">
<item id="36885" name="Recipe: Durable Braid - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Quality Braid (Lv. 5) into Durable Braid (Lv. 4). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36886" name="Recipe: Durable Braid - Upgrade" additionalName="" type="EtcItem">
<item id="36886" name="Recipe: Durable Braid - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Synthetic Braid (Lv. 2) into Durable Braid (Lv. 4). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36887" name="Recipe: Quality Braid - Upgrade" additionalName="" type="EtcItem">
<item id="36887" name="Recipe: Quality Braid - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Durable Braid (Lv. 4) into Quality Braid (Lv. 5). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36888" name="Recipe: Worn Leather Braid - Downgrade" additionalName="" type="EtcItem">
<item id="36888" name="Recipe: Worn Leather Braid - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Leather Braid (Lv. 2) into Worn Leather Braid (Lv. 1). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_white_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36889" name="Recipe: Worn Leather Braid - Combination" additionalName="" type="EtcItem">
<item id="36889" name="Recipe: Worn Leather Braid - Combination" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Worn Leather(Lv. 1) and Thread (Lv. 1) into Worn Leather Braid (Lv. 1). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_white_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="36890" name="Recipe: Leather Braid - Downgrade" additionalName="" type="EtcItem">
<item id="36890" name="Recipe: Leather Braid - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Durable Leather (Lv. 3) into Leather Braid (Lv. 2). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36891" name="Recipe: Leather Braid - Upgrade" additionalName="" type="EtcItem">
<item id="36891" name="Recipe: Leather Braid - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Worn Leather Braid (Lv. 1) into Leather Braid (Lv. 2). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36892" name="Recipe: Leather Braid - Combination" additionalName="" type="EtcItem">
<item id="36892" name="Recipe: Leather Braid - Combination" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Leather (Lv. 2) and Thin Braid (Lv. 2) into Worn Leather Braid (Lv. 2). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36893" name="Recipe: Durable Leather Braid - Downgrade" additionalName="" type="EtcItem">
<item id="36893" name="Recipe: Durable Leather Braid - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Quality Leather Braid (Lv. 4) into Durable Leather Braid (Lv. 3). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36894" name="Recipe: Durable Leather Braid - Upgrade" additionalName="" type="EtcItem">
<item id="36894" name="Recipe: Durable Leather Braid - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Leather Braid (Lv. 2) into Durable Leather Braid (Lv. 3). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36895" name="Recipe: Durable Leather Braid - Combination" additionalName="" type="EtcItem">
<item id="36895" name="Recipe: Durable Leather Braid - Combination" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Durable Leather (Lv. 3) and Synthetic Braid (Lv. 3) into Durable Leather Braid (Lv. 3). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="36896" name="Recipe: Quality Leather Braid - Downgrade" additionalName="" type="EtcItem">
<item id="36896" name="Recipe: Quality Leather Braid - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Exquisite Leather Braid (Lv. 5) into Quality Leather Braid (Lv. 4). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36897" name="Recipe: Quality Leather Braid - Upgrade" additionalName="" type="EtcItem">
<item id="36897" name="Recipe: Quality Leather Braid - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Durable Leather Braid (Lv. 3) into Quality Leather Braid (Lv. 4). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36898" name="Recipe: Quality Leather Braid - Combination" additionalName="" type="EtcItem">
<item id="36898" name="Recipe: Quality Leather Braid - Combination" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Quality Leather (Lv. 4) and Durable Braid (Lv. 4) into Quality Leather Braid (Lv. 4). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36899" name="Recipe: Exquisite Leather Braid - Upgrade" additionalName="" type="EtcItem">
<item id="36899" name="Recipe: Exquisite Leather Braid - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Quality Leather Braid (Lv. 4) into Exquisite Leather Braid (Lv. 5). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="weight" val="30" />

View File

@@ -1,287 +1,287 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="36900" name="Recipe: Exquisite Leather Braid - Combination" additionalName="" type="EtcItem">
<item id="36900" name="Recipe: Exquisite Leather Braid - Combination" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Exquisite Leather (Lv. 5) and Quality Braid (Lv. 5) into Exquisite Leather Braid (Lv. 5). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36901" name="Recipe: Steel Wire - Downgrade" additionalName="" type="EtcItem">
<item id="36901" name="Recipe: Steel Wire - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Silver Wire (Lv. 2) into Steel Wire (Lv. 1). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_white_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36902" name="Recipe: Steel Wire - Combination" additionalName="" type="EtcItem">
<item id="36902" name="Recipe: Steel Wire - Combination" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Steel (Lv. 1) and Thread (Lv. 1) into Steel Wire (Lv. 1). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_white_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36903" name="Recipe: Silver Wire - Downgrade" additionalName="" type="EtcItem">
<item id="36903" name="Recipe: Silver Wire - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Adamantite Wire (Lv. 3) into Silver Wire (Lv. 2). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36904" name="Recipe: Silver Wire - Upgrade" additionalName="" type="EtcItem">
<item id="36904" name="Recipe: Silver Wire - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Steel Wire (Lv. 1) into Silver Wire (Lv. 2). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36905" name="Recipe: Silver Wire - Combination" additionalName="" type="EtcItem">
<item id="36905" name="Recipe: Silver Wire - Combination" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Silver (Lv. 2) and Thin Braid (Lv. 2) into Silver Wire (Lv. 2). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36906" name="Recipe: Adamantite Wire - Downgrade" additionalName="" type="EtcItem">
<item id="36906" name="Recipe: Adamantite Wire - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Orichalcum Wire (Lv. 4) into Adamantite Wire (Lv. 3). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36907" name="Recipe: Adamantite Wire - Upgrade" additionalName="" type="EtcItem">
<item id="36907" name="Recipe: Adamantite Wire - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Silver Wire (Lv. 2) into Adamantite Wire (Lv. 3). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36908" name="Recipe: Adamantite Wire - Combination" additionalName="" type="EtcItem">
<item id="36908" name="Recipe: Adamantite Wire - Combination" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Adamantite (Lv. 3) and Synthetic Braid (Lv. 3) into Adamantite Wire (Lv. 3). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36909" name="Recipe: Orichalcum Wire - Downgrade" additionalName="" type="EtcItem">
<item id="36909" name="Recipe: Orichalcum Wire - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Durandil Wire (Lv. 5) into Orichalcum Wire (Lv. 4). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36910" name="Recipe: Orichalcum Wire - Upgrade" additionalName="" type="EtcItem">
<item id="36910" name="Recipe: Orichalcum Wire - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Adamantite Wire (Lv. 3) into Orichalcum Wire (Lv. 4). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36911" name="Recipe: Orichalcum Wire - Combination" additionalName="" type="EtcItem">
<item id="36911" name="Recipe: Orichalcum Wire - Combination" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Orichalcum (Lv. 4) and Durable Braid (Lv. 4) into Orichalcum Wire (Lv. 4). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36912" name="Recipe: Durandil Wire - Upgrade" additionalName="" type="EtcItem">
<item id="36912" name="Recipe: Durandil Wire - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Orichalcum Wire (Lv. 4) into Durandil Wire (Lv. 5). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36913" name="Recipe: Durandil Wire - Combination" additionalName="" type="EtcItem">
<item id="36913" name="Recipe: Durandil Wire - Combination" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Durandil Wire (Lv. 5) and Quality Braid (Lv. 5) into Durandil Wire (Lv. 5). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36914" name="Recipe: Weapon Fragment (Low-grade) - Downgrade" additionalName="" type="EtcItem">
<item id="36914" name="Recipe: Weapon Fragment (Low-grade) - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Weapon Fragment (Lv. 2) into Weapon Fragment (Low-grade) (Lv. 1). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_white_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36915" name="Recipe: Weapon Fragment - Downgrade" additionalName="" type="EtcItem">
<item id="36915" name="Recipe: Weapon Fragment - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Weapon Fragment (Mid-grade) (Lv. 3) into Weapon Fragment (Lv. 2). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36916" name="Recipe: Weapon Fragment - Upgrade" additionalName="" type="EtcItem">
<item id="36916" name="Recipe: Weapon Fragment - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Weapon Fragment (Low-grade) (Lv. 1) into Weapon Fragment (Lv. 2). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="36917" name="Recipe: Weapon Fragment (Mid-grade) - Downgrade" additionalName="" type="EtcItem">
<item id="36917" name="Recipe: Weapon Fragment (Mid-grade) - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Weapon Fragment (High-grade) (Lv. 4) into Weapon Fragment (Mid-grade) (Lv. 3). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36918" name="Recipe: Weapon Fragment (Mid-grade) - Upgrade" additionalName="" type="EtcItem">
<item id="36918" name="Recipe: Weapon Fragment (Mid-grade) - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Weapon Fragment (Lv. 2) into Weapon Fragment (Mid-grade) (Lv. 3). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36919" name="Recipe: Weapon Fragment (High-grade) - Downgrade" additionalName="" type="EtcItem">
<item id="36919" name="Recipe: Weapon Fragment (High-grade) - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Weapon Fragment (Top-grade) (Lv. 5) into Weapon Fragment (High-grade) (Lv. 4). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36920" name="Recipe: Weapon Fragment (High-grade) - Upgrade" additionalName="" type="EtcItem">
<item id="36920" name="Recipe: Weapon Fragment (High-grade) - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Weapon Fragment (Mid-grade) (Lv. 3) into Weapon Fragment (High-grade) (Lv. 4). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36921" name="Recipe: Weapon Fragment (Top-grade) - Upgrade" additionalName="" type="EtcItem">
<item id="36921" name="Recipe: Weapon Fragment (Top-grade) - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Weapon Fragment (High-grade) (Lv. 4) into Weapon Fragment (Top-grade) (Lv. 5). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36922" name="Recipe: Armor Fragment (Low-grade) - Downgrade" additionalName="" type="EtcItem">
<item id="36922" name="Recipe: Armor Fragment (Low-grade) - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Armor Fragment (Lv. 2) into Armor Fragment (Low-grade) (Lv. 1). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_white_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36923" name="Recipe: Armor Fragment - Downgrade" additionalName="" type="EtcItem">
<item id="36923" name="Recipe: Armor Fragment - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Armor Fragment (Mid-grade) (Lv. 3) into Armor Fragment (Lv. 2). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36924" name="Recipe: Armor Fragment - Upgrade" additionalName="" type="EtcItem">
<item id="36924" name="Recipe: Armor Fragment - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Armor Fragment (Low-grade) (Lv. 1) into Armor Fragment (Lv. 2). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36925" name="Recipe: Armor Fragment (Mid-grade) - Downgrade" additionalName="" type="EtcItem">
<item id="36925" name="Recipe: Armor Fragment (Mid-grade) - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Armor Fragment (High-grade) (Lv. 4) into Armor Fragment (Mid-grade) (Lv. 3). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36926" name="Recipe: Armor Fragment (Mid-grade) - Upgrade" additionalName="" type="EtcItem">
<item id="36926" name="Recipe: Armor Fragment (Mid-grade) - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Armor Fragment (Lv. 2) into Armor Fragment (Mid-grade) (Lv. 3). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="36927" name="Recipe: Armor Fragment (High-grade) - Downgrade" additionalName="" type="EtcItem">
<item id="36927" name="Recipe: Armor Fragment (High-grade) - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Armor Fragment (Top-grade) (Lv. 5) into Armor Fragment (High-grade) (Lv. 4). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36928" name="Recipe: Armor Fragment (High-grade) - Upgrade" additionalName="" type="EtcItem">
<item id="36928" name="Recipe: Armor Fragment (High-grade) - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Armor Fragment (Mid-grade) (Lv. 3) into Armor Fragment (High-grade) (Lv. 4). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36929" name="Recipe: Armor Fragment (Top-grade) - Upgrade" additionalName="" type="EtcItem">
<item id="36929" name="Recipe: Armor Fragment (Top-grade) - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Armor Fragment (High-grade) (Lv. 4) into Armor Fragment (Top-grade) (Lv. 5). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36930" name="Recipe: Accessory Gem (Low-grade) - Upgrade" additionalName="" type="EtcItem">
<item id="36930" name="Recipe: Accessory Gem (Low-grade) - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Accessory Gem (Lv. 2) into Accessory Gem (Low-grade) (Lv. 1). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_white_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36931" name="Recipe: Accessory Gem - Downgrade" additionalName="" type="EtcItem">
<item id="36931" name="Recipe: Accessory Gem - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Accessory Gem (Mid-grade) (Lv. 3) into Accessory Gem (Lv. 2). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36932" name="Recipe: Accessory Gem - Upgrade" additionalName="" type="EtcItem">
<item id="36932" name="Recipe: Accessory Gem - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Accessory Gem (Low-grade) (Lv. 1) into Accessory Gem (Lv. 2). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36933" name="Recipe: Accessory Gem (Mid-grade) - Downgrade" additionalName="" type="EtcItem">
<item id="36933" name="Recipe: Accessory Gem (Mid-grade) - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Accessory Gem (High-grade) (Lv. 4) into Accessory Gem (Mid-grade) (Lv. 3). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36934" name="Recipe: Accessory Gem (Mid-grade) - Upgrade" additionalName="" type="EtcItem">
<item id="36934" name="Recipe: Accessory Gem (Mid-grade) - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Accessory Gem (Lv. 2) into Accessory Gem (Mid-grade) (Lv. 3). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="36935" name="Recipe: Accessory Gem (High-grade) - Downgrade" additionalName="" type="EtcItem">
<item id="36935" name="Recipe: Accessory Gem (High-grade) - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Accessory Gem (Top-grade) (Lv. 5) into Accessory Gem (High-grade) (Lv. 4). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36936" name="Recipe: Accessory Gem (High-grade) - Upgrade" additionalName="" type="EtcItem">
<item id="36936" name="Recipe: Accessory Gem (High-grade) - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Accessory Gem (Mid-grade) (Lv. 3) into Accessory Gem (High-grade) (Lv. 4). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="36937" name="Recipe: Accessory Gem (Top-grade) - Upgrade" additionalName="" type="EtcItem">
<item id="36937" name="Recipe: Accessory Gem (Top-grade) - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Accessory Gem (High-grade) (Lv. 4) into Accessory Gem (Top-grade) (Lv. 5). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36938" name="Recipe: Cokes - Downgrade" additionalName="" type="EtcItem">
<item id="36938" name="Recipe: Cokes - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Greater Cokes (Lv. 2) into Cokes (Lv. 1). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_white_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36939" name="Recipe: Greater Cokes - Downgrade" additionalName="" type="EtcItem">
<item id="36939" name="Recipe: Greater Cokes - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Synthetic Cokes (Lv. 3) into Greater Cokes (Lv. 2). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36940" name="Recipe: Greater Cokes - Upgrade" additionalName="" type="EtcItem">
<item id="36940" name="Recipe: Greater Cokes - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Cokes (Lv. 1) into Greater Cokes (Lv. 2). Requires Create Item (Lv. 6). -->
<set name="icon" val="icon.etc_recipe_blue_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36941" name="Recipe: Synthetic Cokes - Downgrade" additionalName="" type="EtcItem">
<item id="36941" name="Recipe: Synthetic Cokes - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Greater Synthetic Cokes (Lv. 4) into Synthetic Cokes (Lv. 3). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36942" name="Recipe: Synthetic Cokes - Upgrade" additionalName="" type="EtcItem">
<item id="36942" name="Recipe: Synthetic Cokes - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Greater Cokes (Lv. 2) into Synthetic Cokes (Lv. 3). Requires Create Item (Lv. 8). -->
<set name="icon" val="icon.etc_recipe_yellow_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="36943" name="Recipe: Greater Synthetic Cokes - Downgrade" additionalName="" type="EtcItem">
<item id="36943" name="Recipe: Greater Synthetic Cokes - Downgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Exquisite Synthetic Cokes (Lv. 5) into Greater Synthetic Cokes (Lv. 4). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36944" name="Recipe: Greater Synthetic Cokes - Upgrade" additionalName="" type="EtcItem">
<item id="36944" name="Recipe: Greater Synthetic Cokes - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Synthetic Cokes (Lv. 3) into Greater Synthetic Cokes (Lv. 4). Requires Create Item (Lv. 11). -->
<set name="icon" val="icon.etc_recipe_red_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36945" name="Recipe: Exquisite Synthetic Cokes - Upgrade" additionalName="" type="EtcItem">
<item id="36945" name="Recipe: Exquisite Synthetic Cokes - Upgrade" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for changing Greater Synthetic Cokes (Lv. 4) into Exquisite Synthetic Cokes (Lv. 5). Requires Create Item (Lv. 14). -->
<set name="icon" val="icon.etc_recipe_violet_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="36946" name="Lindvior's Earring" additionalName="" type="Armor">
<item id="36946" name="Lindvior's Earring" type="Armor">
<!-- MP + 59, Petrification and Resistance to it + 50%, Knock Back/Knock Down and Resistance to it + 40%, Pulling and Resistance to it + 40%, P. Critical Damage + 10%, M. Critical Damage + 10%, P./M. Abnormal Status Reflection + 10%. Reflect damage magic back to the attacker with the probability of 10%. Movement Speed + 5, DEX + 3, and WIT + 3. Increases Wind/Dark Resistance. Enables the skill of cancelling Knock Back/Knock Down and increases Knock Back/Knock Down Resistance to 100% instantly. When two identical earrings are equipped, only one effect is applied. -->
<set name="icon" val="icon.accessory_earring_of_lind_i00" />
<set name="default_action" val="EQUIP" />
@@ -297,13 +297,13 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="36947" name="Bottle of Lindvior's Soul" additionalName="" type="EtcItem">
<item id="36947" name="Bottle of Lindvior's Soul" type="EtcItem">
<!-- No longer provided -->
<set name="icon" val="icon.bottle_of_lind_soul_i00" />
<set name="weight" val="60" />
<set name="is_stackable" val="true" />
</item>
<item id="36948" name="Blessed Lindvior's Earring" additionalName="" type="Armor">
<item id="36948" name="Blessed Lindvior's Earring" type="Armor">
<!-- No longer provided -->
<set name="icon" val="icon.accessory_earring_of_lind_i00" />
<set name="default_action" val="EQUIP" />
@@ -315,11 +315,11 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="36949" name="Chaos Essence" additionalName="" type="EtcItem">
<item id="36949" name="Chaos Essence" type="EtcItem">
<!-- Mysterious essence with the power of chaos. Take it to Hardin at the Reliquary of the Giants to change your specialized awakened class. Cannot be used by Ertheia. Can be used only by the main class. 30-day. -->
<set name="icon" val="icon.etc_water_of_silen_i00" />
</item>
<item id="36950" name="Toma's Living Guide" additionalName="" type="EtcItem">
<item id="36950" name="Toma's Living Guide" type="EtcItem">
<!-- Lineage II Living Guide written by Master Toma with great efforts. -->
<set name="icon" val="icon.etc_letter_in_bottle_white_i00" />
<set name="default_action" val="SHOW_HTML" />
@@ -329,7 +329,7 @@
<set name="is_dropable" val="false" />
<set name="handler" val="Book" />
</item>
<item id="36951" name="9th Anniversary Instrument" additionalName="" type="Weapon">
<item id="36951" name="9th Anniversary Instrument" type="Weapon">
<!-- Instrument to commemorate the 9th anniversary of Lineage II. You can play great music with it. -->
<set name="icon" val="icon.ev_9th_celebration_bonus_gift" />
<set name="default_action" val="EQUIP" />
@@ -341,47 +341,47 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="36952" name="Air Bike" additionalName="" type="EtcItem">
<item id="36952" name="Air Bike" type="EtcItem">
<!-- Masterpiece perfected by a Dwarven Artisan after long hours of work. Double-click the Spellbook to learn the skill of getting on the Air Bike. Can be used only by characters who belong to a clan of level 5 or higher. Can be obtained in the main class status. -->
<set name="icon" val="icon.etc_spell_books_assistance_i00" />
<set name="weight" val="20" />
</item>
<item id="36953" name="Support Box" additionalName="" type="EtcItem">
<item id="36953" name="Support Box" type="EtcItem">
<!-- Box that helps new/dormant heroes. Double-click to receive an item appropriate for the PC's class/level. -->
<set name="icon" val="icon.etc_elite_marguene_collection_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="36954" name="No-grade" additionalName="" type="EtcItem">
<item id="36954" name="No-grade" type="EtcItem">
<!-- Double-click to receive a box with a no-grade item and a D-grade item. Items are provided according to the PC's level and class. The box whose level does not match the PC's level cannot be used. -->
<set name="icon" val="icon.etc_box_of_adventure_1_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="36955" name="D-grade" additionalName="" type="EtcItem">
<item id="36955" name="D-grade" type="EtcItem">
<!-- Double-click to receive a box with a D-grade item and a C-grade item. Items are provided according to the PC's level and class. The box whose level does not match the PC's level cannot be used. -->
<set name="icon" val="icon.etc_box_of_adventure_1_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="36956" name="C-grade" additionalName="" type="EtcItem">
<item id="36956" name="C-grade" type="EtcItem">
<!-- Double-click to receive a box with a C-grade item and a B-grade item. Items are provided according to the PC's level and class. The box whose level does not match the PC's level cannot be used. -->
<set name="icon" val="icon.etc_box_of_adventure_2_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="36957" name="B-grade" additionalName="" type="EtcItem">
<item id="36957" name="B-grade" type="EtcItem">
<!-- Double-click to receive a box with a B-grade item and an A-grade item. Items are provided according to the PC's level and class. The box whose level does not match the PC's level cannot be used. -->
<set name="icon" val="icon.etc_box_of_adventure_3_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="36958" name="A-grade" additionalName="" type="EtcItem">
<item id="36958" name="A-grade" type="EtcItem">
<!-- Double-click to receive a box with an A-grade item and an S-grade item. Items are provided according to the PC's level and class. The box whose level does not match the PC's level cannot be used. -->
<set name="icon" val="icon.etc_box_of_adventure_4_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="36959" name="S-grade" additionalName="" type="EtcItem">
<item id="36959" name="S-grade" type="EtcItem">
<!-- Double-click to receive an S-grade item. Items are provided according to the PC's level and class. The box whose level does not match the PC's level cannot be used. -->
<set name="icon" val="icon.etc_box_of_adventure_5_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="36960" name="Fire Stone (+ 60)" additionalName="" type="EtcItem">
<item id="36960" name="Fire Stone (+ 60)" type="EtcItem">
<!-- Can bestow fire attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -395,7 +395,7 @@
<set name="item_skill" val="2329-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36961" name="Water Stone (+ 60)" additionalName="" type="EtcItem">
<item id="36961" name="Water Stone (+ 60)" type="EtcItem">
<!-- Can bestow water attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -409,7 +409,7 @@
<set name="item_skill" val="2330-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36962" name="Earth Stone (+ 60)" additionalName="" type="EtcItem">
<item id="36962" name="Earth Stone (+ 60)" type="EtcItem">
<!-- Can bestow earth attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -423,7 +423,7 @@
<set name="item_skill" val="2332-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36963" name="Wind Stone (+ 60)" additionalName="" type="EtcItem">
<item id="36963" name="Wind Stone (+ 60)" type="EtcItem">
<!-- Can bestow wind attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -437,7 +437,7 @@
<set name="item_skill" val="2331-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36964" name="Dark Stone (+ 60)" additionalName="" type="EtcItem">
<item id="36964" name="Dark Stone (+ 60)" type="EtcItem">
<!-- Can bestow dark attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -451,7 +451,7 @@
<set name="item_skill" val="2334-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36965" name="Holy Stone (+ 60)" additionalName="" type="EtcItem">
<item id="36965" name="Holy Stone (+ 60)" type="EtcItem">
<!-- Can bestow holy attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -465,7 +465,7 @@
<set name="item_skill" val="2333-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36966" name="Fire Stone (+ 150)" additionalName="" type="EtcItem">
<item id="36966" name="Fire Stone (+ 150)" type="EtcItem">
<!-- Can bestow fire attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -479,7 +479,7 @@
<set name="item_skill" val="2329-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36967" name="Water Stone (+ 150)" additionalName="" type="EtcItem">
<item id="36967" name="Water Stone (+ 150)" type="EtcItem">
<!-- Can bestow water attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -493,7 +493,7 @@
<set name="item_skill" val="2330-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36968" name="Earth Stone (+ 150)" additionalName="" type="EtcItem">
<item id="36968" name="Earth Stone (+ 150)" type="EtcItem">
<!-- Can bestow earth attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -507,7 +507,7 @@
<set name="item_skill" val="2332-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36969" name="Wind Stone (+ 150)" additionalName="" type="EtcItem">
<item id="36969" name="Wind Stone (+ 150)" type="EtcItem">
<!-- Can bestow wind attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -521,7 +521,7 @@
<set name="item_skill" val="2331-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36970" name="Dark Stone (+ 150)" additionalName="" type="EtcItem">
<item id="36970" name="Dark Stone (+ 150)" type="EtcItem">
<!-- Can bestow dark attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -535,7 +535,7 @@
<set name="item_skill" val="2334-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36971" name="Holy Stone (+ 150)" additionalName="" type="EtcItem">
<item id="36971" name="Holy Stone (+ 150)" type="EtcItem">
<!-- Can bestow holy attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -549,7 +549,7 @@
<set name="item_skill" val="2333-1" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36972" name="Fire Crystal - Super" additionalName="" type="EtcItem">
<item id="36972" name="Fire Crystal - Super" type="EtcItem">
<!-- Fire attribute from level 3 to level 6 can be bestowed at the same time. The crystal's power is destroyed when additional attributes are bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_fire_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -563,7 +563,7 @@
<set name="item_skill" val="2329-2" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36973" name="Water Crystal - Super" additionalName="" type="EtcItem">
<item id="36973" name="Water Crystal - Super" type="EtcItem">
<!-- Water attribute from level 3 to level 6 can be bestowed at the same time. The crystal's power is destroyed when additional attributes are bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_water_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -577,7 +577,7 @@
<set name="item_skill" val="2330-2" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36974" name="Earth Crystal - Super" additionalName="" type="EtcItem">
<item id="36974" name="Earth Crystal - Super" type="EtcItem">
<!-- Earth attribute from level 3 to level 6 can be bestowed at the same time. The crystal's power is destroyed when additional attributes are bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_earth_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -591,7 +591,7 @@
<set name="item_skill" val="2332-2" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36975" name="Wind Crystal - Super" additionalName="" type="EtcItem">
<item id="36975" name="Wind Crystal - Super" type="EtcItem">
<!-- Wind attribute from level 3 to level 6 can be bestowed at the same time. The crystal's power is destroyed when additional attributes are bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_wind_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -605,7 +605,7 @@
<set name="item_skill" val="2331-2" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36976" name="Dark Crystal - Super" additionalName="" type="EtcItem">
<item id="36976" name="Dark Crystal - Super" type="EtcItem">
<!-- Dark attribute from level 3 to level 6 can be bestowed at the same time. The crystal's power is destroyed when additional attributes are bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_unholy_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -619,7 +619,7 @@
<set name="item_skill" val="2334-2" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36977" name="Holy Crystal - Super" additionalName="" type="EtcItem">
<item id="36977" name="Holy Crystal - Super" type="EtcItem">
<!-- Holy attribute from level 3 to level 6 can be bestowed at the same time. The crystal's power is destroyed when additional attributes are bestowed. Also, armor can be enchanted up to 3 attributes. Opposite attributes cannot be bestowed. -->
<set name="icon" val="icon.etc_holy_crystal_i00" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -633,7 +633,7 @@
<set name="item_skill" val="2333-2" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
</item>
<item id="36978" name="Scroll: Enchant Hair Accessory" additionalName="" type="EtcItem">
<item id="36978" name="Scroll: Enchant Hair Accessory" type="EtcItem">
<!-- Increases M. Def. of hair accessories by 2. It is greatly increased starting at + 4. Can be safely enchanted to + 3. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -647,124 +647,124 @@
<set name="item_skill" val="9234-1" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="36979" name="Life Stone: Hair Accessory" additionalName="" type="EtcItem">
<item id="36979" name="Life Stone: Hair Accessory" type="EtcItem">
<!-- Life Stone for Hair Accessories. -->
<set name="icon" val="icon.life_dust_hairacc_general" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="LIFE_STONE" />
</item>
<item id="36980" name="9th Anniversary Rocket Gun Hat: Chain Fireworks" additionalName="" type="Armor">
<item id="36980" name="9th Anniversary Rocket Gun Hat: Chain Fireworks" type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36981" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - STR" additionalName="" type="Armor">
<item id="36981" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - STR" type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. STR + 3 when equipped. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36982" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - DEX" additionalName="" type="Armor">
<item id="36982" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - DEX" type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. DEX + 3 when equipped. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36983" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - CON" additionalName="" type="Armor">
<item id="36983" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - CON" type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. CON + 3 when equipped. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36984" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - MEN" additionalName="" type="Armor">
<item id="36984" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - MEN" type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. MEN + 3 when equipped. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36985" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - INT" additionalName="" type="Armor">
<item id="36985" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - INT" type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. INT + 3 when equipped. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36986" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - WIT" additionalName="" type="Armor">
<item id="36986" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - WIT" type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. WIT + 3 when equipped. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36987" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - Critical Rate" additionalName="" type="Armor">
<item id="36987" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - Critical Rate" type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. P. Critical Rate + 50 when equipped. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36988" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - Critical Damage" additionalName="" type="Armor">
<item id="36988" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - Critical Damage" type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. P. Critical Damage + 90 and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36989" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - P. Def." additionalName="" type="Armor">
<item id="36989" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - P. Def." type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. P. Def. + 5% when equipped. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36990" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - M. Def." additionalName="" type="Armor">
<item id="36990" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - M. Def." type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. M. Def. + 5% when equipped. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36991" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - Evasion" additionalName="" type="Armor">
<item id="36991" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - Evasion" type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. Evasion + 5 when equipped. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36992" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - P. Atk." additionalName="" type="Armor">
<item id="36992" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - P. Atk." type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. P. Atk. + 5% when equipped. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36993" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - M. Atk." additionalName="" type="Armor">
<item id="36993" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - M. Atk." type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. M. Atk. + 10% when equipped. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36994" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - Accuracy" additionalName="" type="Armor">
<item id="36994" name="9th Anniversary Rocket Gun Hat: Chain Fireworks - Accuracy" type="Armor">
<!-- Item to commemorate the 9th anniversary. Hat shaped like a rocket gun. Enables the Chain Fireworks skill. Accuracy + 5 when equipped. -->
<set name="icon" val="BranchSys.icon.br_rocket_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="36995" name="9th Anniversary Gift Box" additionalName="" type="EtcItem">
<item id="36995" name="9th Anniversary Gift Box" type="EtcItem">
<!-- Lineage II's 9th Anniversary Gift Box that contains 9th Anniversary Rocket Gun Hat: Chain Fireworks and 9th Anniversary Cube (30-day) (Event). -->
<set name="icon" val="icon.etc_pi_box_belief_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="36996" name="9th Anniversary Gift Box" additionalName="" type="EtcItem">
<item id="36996" name="9th Anniversary Gift Box" type="EtcItem">
<!-- Lineage II's 9th Anniversary Gift Box that contains 9th Anniversary Rocket Gun Hat: Chain Fireworks and 9th Anniversary Cube (20-day) (Event). -->
<set name="icon" val="icon.etc_pi_box_belief_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="36997" name="9th Anniversary Gift Box" additionalName="" type="EtcItem">
<item id="36997" name="9th Anniversary Gift Box" type="EtcItem">
<!-- Lineage II's 9th Anniversary Gift Box that contains 9th Anniversary Rocket Gun Hat: Chain Fireworks and 9th Anniversary Cube (10-day) (Event). -->
<set name="icon" val="icon.etc_pi_box_belief_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="36998" name="9th Anniversary Gift Box" additionalName="" type="EtcItem">
<item id="36998" name="9th Anniversary Gift Box" type="EtcItem">
<!-- Lineage II's 9th Anniversary Gift Box that contains 9th Anniversary Rocket Gun Hat: Chain Fireworks and 9th Anniversary Cube (5-day) (Event). -->
<set name="icon" val="icon.etc_pi_box_belief_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="36999" name="9th Anniversary Cube (30-day) (Event)" additionalName="" type="EtcItem">
<item id="36999" name="9th Anniversary Cube (30-day) (Event)" type="EtcItem">
<!-- Lineage II's 9th Anniversary Cube. Double-click to obtain one of the following: Kaliel's Energy (Annihilation/Hellfire/Desire), Honey Wheat Cake, Honey Rice Cake, and Blessed Scroll of Resurrection. Can be used once a day. -->
<set name="icon" val="icon.special_cube_i00" />
</item>

View File

@@ -1,86 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="37000" name="9th Anniversary Cube (20-day) (Event)" additionalName="" type="EtcItem">
<item id="37000" name="9th Anniversary Cube (20-day) (Event)" type="EtcItem">
<!-- Lineage II's 9th Anniversary Cube. Double-click to obtain one of the following: Kaliel's Energy (Annihilation/Hellfire/Desire), Honey Wheat Cake, Honey Rice Cake, and Blessed Scroll of Resurrection. Can be used once a day. -->
<set name="icon" val="icon.special_cube_i00" />
</item>
<item id="37001" name="9th Anniversary Cube (10-day) (Event)" additionalName="" type="EtcItem">
<item id="37001" name="9th Anniversary Cube (10-day) (Event)" type="EtcItem">
<!-- Lineage II's 9th Anniversary Cube. Double-click to obtain one of the following: Kaliel's Energy (Annihilation/Hellfire/Desire), Honey Wheat Cake, Honey Rice Cake, and Blessed Scroll of Resurrection. Can be used once a day. -->
<set name="icon" val="icon.special_cube_i00" />
</item>
<item id="37002" name="9th Anniversary Cube (5-day) (Event)" additionalName="" type="EtcItem">
<item id="37002" name="9th Anniversary Cube (5-day) (Event)" type="EtcItem">
<!-- Lineage II's 9th Anniversary Cube. Double-click to obtain one of the following: Kaliel's Energy (Annihilation/Hellfire/Desire), Honey Wheat Cake, Honey Rice Cake, and Blessed Scroll of Resurrection. Can be used once a day. -->
<set name="icon" val="icon.special_cube_i00" />
</item>
<item id="37003" name="Letter Collector's Pouch: TOGETHER" additionalName="" type="EtcItem">
<item id="37003" name="Letter Collector's Pouch: TOGETHER" type="EtcItem">
<!-- Magic pouch that contains the letters of TOGETHE. Double-click to get one of the following letters: T, O, G, E, T, H and E. The letter R can be obtained from the RIIS pouch at a certain probability. -->
<set name="icon" val="icon.etc_crystal_spice_new_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37004" name="Letter Collector's Pouch: LINEAGE II" additionalName="" type="EtcItem">
<item id="37004" name="Letter Collector's Pouch: LINEAGE II" type="EtcItem">
<!-- Magic pouch that contains the letters of LINEAGE. Double-click to get one of the following letters: L, I, N, E, A, G and E. The letter II can be obtained from the RIIS pouch at a certain probability. -->
<set name="icon" val="icon.etc_crystal_spice_new_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37005" name="Letter Collector's Pouch: NCSOFT" additionalName="" type="EtcItem">
<item id="37005" name="Letter Collector's Pouch: NCSOFT" type="EtcItem">
<!-- Magic pouch that contains the letters of NCOFT. Double-click to get one of the following letters: N, C, O, F and T. The letter S can be obtained from the RIIS pouch at a certain probability. -->
<set name="icon" val="icon.etc_crystal_spice_new_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37006" name="Letter Collector's Pouch: RIIS" additionalName="" type="EtcItem">
<item id="37006" name="Letter Collector's Pouch: RIIS" type="EtcItem">
<!-- Magic pouch that contains the letters of RIIS. Double-click to get one of the following letters: R, II and S. -->
<set name="icon" val="icon.etc_crystal_spice_s_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37007" name="Letter Collector's Lucky Pouch" additionalName="" type="EtcItem">
<item id="37007" name="Letter Collector's Lucky Pouch" type="EtcItem">
<!-- Chance to test your luck! You can get Letter Collector's Pouch: RIIS at a certain probability. If you fail, you won't get anything. -->
<set name="icon" val="icon.etc_crystal_spice_blessed_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37008" name="Strawberry Cake (HP)" additionalName="" type="EtcItem">
<item id="37008" name="Strawberry Cake (HP)" type="EtcItem">
<!-- Restores HP by 50%. Cooldown is 2 min. -->
<set name="icon" val="BranchSys.icon.br_valentine_cake_3_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="POTION" />
</item>
<item id="37009" name="Blueberry Cake (MP)" additionalName="" type="EtcItem">
<item id="37009" name="Blueberry Cake (MP)" type="EtcItem">
<!-- Restores MP by 20%. Cooldown is 2 min. -->
<set name="icon" val="BranchSys.icon.br_valentine_cake_2_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="37010" name="Cheese Cake (CP)" additionalName="" type="EtcItem">
<item id="37010" name="Cheese Cake (CP)" type="EtcItem">
<!-- Restores CP by 50%. Cooldown is 2 min. -->
<set name="icon" val="BranchSys.icon.br_valentine_cake_1_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="POTION" />
</item>
<item id="37011" name="9th Anniversary Buff Scroll (P. Atk.)" additionalName="" type="EtcItem">
<item id="37011" name="9th Anniversary Buff Scroll (P. Atk.)" type="EtcItem">
<!-- For 30 minutes, provides the effects of Horn Melody, Guitar Melody, Pipe Organ Melody, Lute Melody, Harp Melody, Drum Melody, and Warrior's Harmony Lv. 1. -->
<set name="icon" val="icon.etc_scroll_of_transformation_traikan_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37012" name="9th Anniversary Buff Scroll (M. Atk.)" additionalName="" type="EtcItem">
<item id="37012" name="9th Anniversary Buff Scroll (M. Atk.)" type="EtcItem">
<!-- For 30 minutes, provides the effects of Horn Melody, Guitar Melody, Pipe Organ Melody, Lute Melody, Harp Melody, Drum Melody, and Wizard's Harmony Lv. 1. -->
<set name="icon" val="icon.etc_scroll_of_transformation_traikan_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37013" name="9th Anniversary Buff Scroll (P. Def.)" additionalName="" type="EtcItem">
<item id="37013" name="9th Anniversary Buff Scroll (P. Def.)" type="EtcItem">
<!-- For 30 minutes, provides the effects of Horn Melody, Guitar Melody, Pipe Organ Melody, Lute Melody, Harp Melody, Drum Melody, and Knight's Harmony Lv. 1. -->
<set name="icon" val="icon.etc_scroll_of_transformation_traikan_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37014" name="Arcana Reaper" additionalName="" type="Weapon">
<item id="37014" name="Arcana Reaper" type="Weapon">
<set name="icon" val="icon.weapon_monster_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
@@ -94,7 +94,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37015" name="Elemental Reaper" additionalName="" type="Weapon">
<item id="37015" name="Elemental Reaper" type="Weapon">
<set name="icon" val="icon.weapon_monster_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
@@ -108,7 +108,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37016" name="Spectral Reaper" additionalName="" type="Weapon">
<item id="37016" name="Spectral Reaper" type="Weapon">
<set name="icon" val="icon.weapon_monster_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
@@ -122,55 +122,55 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37017" name="Scroll of Escape: Raider's Crossroads" additionalName="" type="EtcItem">
<item id="37017" name="Scroll of Escape: Raider's Crossroads" type="EtcItem">
<!-- Scroll for teleporting to Raider's Crossroads. -->
<set name="icon" val="icon.etc_scroll_of_return_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37018" name="Scroll of Escape: Land of Chaos" additionalName="" type="EtcItem">
<item id="37018" name="Scroll of Escape: Land of Chaos" type="EtcItem">
<!-- Scroll for teleporting to the Land of Chaos. -->
<set name="icon" val="icon.etc_scroll_of_return_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37019" name="Scroll of Escape: Gainak" additionalName="" type="EtcItem">
<item id="37019" name="Scroll of Escape: Gainak" type="EtcItem">
<!-- Scroll for teleporting to Gainak. -->
<set name="icon" val="icon.etc_scroll_of_return_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37020" name="Elmore's Support Box" additionalName="" type="EtcItem">
<item id="37020" name="Elmore's Support Box" type="EtcItem">
<!-- Supply box from Elmore. Double-click to receive an item at a certain probability. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="37021" name="Elmore's Mysterious Box" additionalName="" type="EtcItem">
<item id="37021" name="Elmore's Mysterious Box" type="EtcItem">
<!-- Mysterious box from Elmore. Double-click to receive an item at a certain probability. -->
<set name="icon" val="icon.etc_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="37022" name="Elmore's Noble Box" additionalName="" type="EtcItem">
<item id="37022" name="Elmore's Noble Box" type="EtcItem">
<!-- Noble box from Elmore. Double-click to receive an item at a certain probability. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="37023" name="Eternal Ingredient Pouch" additionalName="" type="EtcItem">
<item id="37023" name="Eternal Ingredient Pouch" type="EtcItem">
<!-- Eternal Ingredient Pouch. Double-click to receive an Eternal ingredient at a certain probability. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="37024" name="Eternal Recipe Pouch" additionalName="" type="EtcItem">
<item id="37024" name="Eternal Recipe Pouch" type="EtcItem">
<!-- Eternal Recipe Pouch. Double-click to receive an Eternal recipe at a certain probability. -->
<set name="icon" val="icon.etc_golden_spice_blessed_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="37025" name="Scroll of Escape: Alligator Island" additionalName="" type="EtcItem">
<item id="37025" name="Scroll of Escape: Alligator Island" type="EtcItem">
<!-- Teleports you to Alligator Island. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -185,7 +185,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37026" name="Scroll of Escape: Outlaw Forest" additionalName="" type="EtcItem">
<item id="37026" name="Scroll of Escape: Outlaw Forest" type="EtcItem">
<!-- Teleports you to Outlaw Forest. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -200,7 +200,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37027" name="Scroll of Escape: Sea of Spores" additionalName="" type="EtcItem">
<item id="37027" name="Scroll of Escape: Sea of Spores" type="EtcItem">
<!-- Teleports you to Sea of Spores. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -215,7 +215,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37028" name="Scroll of Escape: Forsaken Plains" additionalName="" type="EtcItem">
<item id="37028" name="Scroll of Escape: Forsaken Plains" type="EtcItem">
<!-- Teleports you to Forsaken Plains. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -230,7 +230,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37029" name="Scroll of Escape: Fields of Massacre" additionalName="" type="EtcItem">
<item id="37029" name="Scroll of Escape: Fields of Massacre" type="EtcItem">
<!-- Teleports you to Fields of Massacre. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -245,7 +245,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37030" name="Scroll of Escape: Swamp of Screams" additionalName="" type="EtcItem">
<item id="37030" name="Scroll of Escape: Swamp of Screams" type="EtcItem">
<!-- Teleports you to Swamp of Screams. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -260,7 +260,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37031" name="Scroll of Escape: Forest of the Dead" additionalName="" type="EtcItem">
<item id="37031" name="Scroll of Escape: Forest of the Dead" type="EtcItem">
<!-- Teleports you to Forest of Dead. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -275,7 +275,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37032" name="Scroll of Escape: Wall of Argos" additionalName="" type="EtcItem">
<item id="37032" name="Scroll of Escape: Wall of Argos" type="EtcItem">
<!-- Teleports you to Wall of Argos. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -290,7 +290,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37033" name="Scroll of Escape: Wall of Argos" additionalName="" type="EtcItem">
<item id="37033" name="Scroll of Escape: Wall of Argos" type="EtcItem">
<!-- Teleports you to Wall of Argos. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -305,7 +305,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37034" name="Scroll of Escape: Varka Silenos Barracks" additionalName="" type="EtcItem">
<item id="37034" name="Scroll of Escape: Varka Silenos Barracks" type="EtcItem">
<!-- Teleports you to Varka Silenos Barracks. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -320,7 +320,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37035" name="Scroll of Escape: Ketra Orc Outpost" additionalName="" type="EtcItem">
<item id="37035" name="Scroll of Escape: Ketra Orc Outpost" type="EtcItem">
<!-- Teleports you to Ketra Orc Outpost. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -335,7 +335,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37036" name="Scroll of Escape: Den of Evil" additionalName="" type="EtcItem">
<item id="37036" name="Scroll of Escape: Den of Evil" type="EtcItem">
<!-- Teleports you to Den of Evil. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -350,7 +350,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37037" name="Scroll of Escape: Sel Mahum Training Grounds" additionalName="" type="EtcItem">
<item id="37037" name="Scroll of Escape: Sel Mahum Training Grounds" type="EtcItem">
<!-- Teleports you to Sel Mahum Training Grounds. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -365,7 +365,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37038" name="Scroll of Escape: Plains of the Lizardmen" additionalName="" type="EtcItem">
<item id="37038" name="Scroll of Escape: Plains of the Lizardmen" type="EtcItem">
<!-- Teleports you to Plains of the Lizardmen. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -380,7 +380,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37039" name="Scroll of Escape: Field of Silence" additionalName="" type="EtcItem">
<item id="37039" name="Scroll of Escape: Field of Silence" type="EtcItem">
<!-- Teleports you to Field of Silence. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -395,7 +395,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37040" name="Scroll of Escape: Field of Whispers" additionalName="" type="EtcItem">
<item id="37040" name="Scroll of Escape: Field of Whispers" type="EtcItem">
<!-- Teleports you to Field of Whispers. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -410,7 +410,7 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37041" name="Divine Protection Elixir" additionalName="" type="EtcItem">
<item id="37041" name="Divine Protection Elixir" type="EtcItem">
<set name="icon" val="icon.etc_evil_soul_core_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
@@ -425,7 +425,7 @@
<set name="item_skill" val="9982-1" />
<set name="commissionItemType" val="POTION" />
</item>
<item id="37042" name="Recipe: Divine Protection Elixir" additionalName="" type="EtcItem">
<item id="37042" name="Recipe: Divine Protection Elixir" type="EtcItem">
<!-- For Tyrr Maestros only. Recipe for making Divine Protection Elixir. Requires Create Item (Lv. 12). Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
@@ -433,29 +433,29 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="37043" name="Recipe: Divine Protection Elixir" additionalName="" type="EtcItem">
<item id="37043" name="Recipe: Divine Protection Elixir" type="EtcItem">
<!-- For those who have completed the fourth class transfer only. Recipe for making Divine Protection Elixir. Requires Create Common Item (Lv. 10). Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1500000" />
<set name="is_stackable" val="true" />
</item>
<item id="37044" name="Immortal Scroll" additionalName="" type="EtcItem">
<item id="37044" name="Immortal Scroll" type="EtcItem">
<!-- Enchants a skill to the next grade with the success rate of 100% without consuming extra materials. -->
<set name="icon" val="icon.esagira_telepo_01" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37045" name="Steel Door Guild Coin" additionalName="" type="EtcItem">
<item id="37045" name="Steel Door Guild Coin" type="EtcItem">
<!-- Coin provided to true adventurers of Aden. Can be exchanged for other items through Adventurers' Guide in each village. -->
<set name="icon" val="icon.etc_coins_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37046" name="9th Anniversary Cube (1-time use)" additionalName="" type="EtcItem">
<item id="37046" name="9th Anniversary Cube (1-time use)" type="EtcItem">
<!-- Lineage II's 9th Anniversary Cube. Double-click to obtain one of the following: Kaliel's Energy (Annihilation/Hellfire/Desire), Honey Wheat Cake, Honey Rice Cake, and Blessed Scroll of Resurrection. Can be used once a day. -->
<set name="icon" val="icon.special_cube_i00" />
</item>
<item id="37047" name="Theor's Sword" additionalName="" type="Weapon">
<item id="37047" name="Theor's Sword" type="Weapon">
<!-- Monster Weapon. One-handed sword style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.Summon_orc_1hs_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -470,7 +470,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37048" name="Sword of Corruption" additionalName="" type="Weapon">
<item id="37048" name="Sword of Corruption" type="Weapon">
<!-- Monster Weapon. One-handed sword style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.embryo_dark_knight_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -485,7 +485,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37049" name="Octavis' Sword" additionalName="" type="Weapon">
<item id="37049" name="Octavis' Sword" type="Weapon">
<!-- Monster Weapon. One-handed sword style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.octabis_a_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -500,7 +500,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37050" name="Tegaffe's Dualsword" additionalName="" type="Weapon">
<item id="37050" name="Tegaffe's Dualsword" type="Weapon">
<!-- Monster Weapon. Dualsword style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.Summon_orc_dual_i00" />
<set name="default_action" val="EQUIP" />
@@ -515,7 +515,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37051" name="Seknus' One-handed Magic Sword" additionalName="" type="Weapon">
<item id="37051" name="Seknus' One-handed Magic Sword" type="Weapon">
<!-- Monster Weapon. One-handed magic sword style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.seknus_1hs_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -530,7 +530,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37052" name="Tebot's Axe" additionalName="" type="Weapon">
<item id="37052" name="Tebot's Axe" type="Weapon">
<!-- Monster Weapon. One-handed blunt style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.summon_orc_blunt_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -545,7 +545,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37053" name="Glakias' Hammer" additionalName="" type="Weapon">
<item id="37053" name="Glakias' Hammer" type="Weapon">
<!-- Monster Weapon. One-handed blunt style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.ice_heavy_knight_blunt_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -560,7 +560,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37054" name="Tebot's Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="37054" name="Tebot's Dual Blunt Weapon" type="Weapon">
<!-- Monster Weapon. Dual blunt style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.summon_orc_dualblunt_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -575,7 +575,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37055" name="Drakos' Dagger" additionalName="" type="Weapon">
<item id="37055" name="Drakos' Dagger" type="Weapon">
<!-- Monster Weapon. Dagger style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.Deathslayer_a_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -590,7 +590,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37056" name="Drakos' Dual Dagger" additionalName="" type="Weapon">
<item id="37056" name="Drakos' Dual Dagger" type="Weapon">
<!-- Monster Weapon. Dual dagger style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.Deathslayer_a_dual_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -605,7 +605,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37057" name="Guillotine's Greatsword" additionalName="" type="Weapon">
<item id="37057" name="Guillotine's Greatsword" type="Weapon">
<!-- Monster Weapon. Two-handed sword. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.undead_killer_2hs_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -620,7 +620,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37058" name="Thesakar's Spear" additionalName="" type="Weapon">
<item id="37058" name="Thesakar's Spear" type="Weapon">
<!-- Monster Weapon. Spear. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.Summon_orc_pole_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -635,7 +635,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37059" name="Mimilead's Staff" additionalName="" type="Weapon">
<item id="37059" name="Mimilead's Staff" type="Weapon">
<!-- Monster Weapon. Staff. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.fairy_elder_2hs_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -650,7 +650,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37060" name="Satyr's Staff" additionalName="" type="Weapon">
<item id="37060" name="Satyr's Staff" type="Weapon">
<!-- Monster Weapon. Staff. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.satyr_shaman_2hs_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -665,7 +665,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37061" name="Kanadis' Hand" additionalName="" type="Weapon">
<item id="37061" name="Kanadis' Hand" type="Weapon">
<!-- Monster Weapon. Fist weapon style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.pailaka_invader_hand_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -680,7 +680,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37062" name="Kanadis' Bow" additionalName="" type="Weapon">
<item id="37062" name="Kanadis' Bow" type="Weapon">
<!-- Monster Weapon. Bow style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.pailaka_invader_bow_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -695,7 +695,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37063" name="Centaur's Bow" additionalName="" type="Weapon">
<item id="37063" name="Centaur's Bow" type="Weapon">
<!-- Monster Weapon. Crossbow style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.centaur_archer_bowgun_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -710,7 +710,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37064" name="Spicula's Crossbow" additionalName="" type="Weapon">
<item id="37064" name="Spicula's Crossbow" type="Weapon">
<!-- Monster Weapon. Crossbow style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.metucellar_form_bowgun_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -725,7 +725,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37065" name="Theor's Shield" additionalName="" type="Weapon">
<item id="37065" name="Theor's Shield" type="Weapon">
<!-- Monster Weapon. Shield style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.Summon_orc_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -737,7 +737,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37066" name="Shield of Corruption" additionalName="" type="Weapon">
<item id="37066" name="Shield of Corruption" type="Weapon">
<!-- Monster Weapon. Shield style. Initial Monster Weapon Appearance Stone. -->
<set name="icon" val="icon.embryo_dark_knight_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -749,7 +749,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37067" name="Monster Weapon Appearance Stone: Theor's Sword" additionalName="" type="EtcItem">
<item id="37067" name="Monster Weapon Appearance Stone: Theor's Sword" type="EtcItem">
<!-- Changes the appearance of a one-handed sword to that of Theor's Sword. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_sword_i00" />
<set name="is_stackable" val="true" />
@@ -757,7 +757,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37068" name="Monster Weapon Appearance Stone: Sword of Corruption" additionalName="" type="EtcItem">
<item id="37068" name="Monster Weapon Appearance Stone: Sword of Corruption" type="EtcItem">
<!-- Changes the appearance of a one-handed sword to that of a Sword of Corruption. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_sword_i00" />
<set name="is_stackable" val="true" />
@@ -765,7 +765,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37069" name="Monster Weapon Appearance Stone: Octavis' Sword" additionalName="" type="EtcItem">
<item id="37069" name="Monster Weapon Appearance Stone: Octavis' Sword" type="EtcItem">
<!-- Changes the appearance of a one-handed sword to that of Octavis's Sword. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_sword_i00" />
<set name="is_stackable" val="true" />
@@ -773,7 +773,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37070" name="Monster Weapon Appearance Stone: Tegaffe's Dualsword" additionalName="" type="EtcItem">
<item id="37070" name="Monster Weapon Appearance Stone: Tegaffe's Dualsword" type="EtcItem">
<!-- Changes the appearance of a dualsword to that of Tegaffe's Dualsword. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_dual_i00" />
<set name="is_stackable" val="true" />
@@ -781,7 +781,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37071" name="Monster Weapon Appearance Stone: Seknus' One-handed Magic Sword" additionalName="" type="EtcItem">
<item id="37071" name="Monster Weapon Appearance Stone: Seknus' One-handed Magic Sword" type="EtcItem">
<!-- Changes the appearance of a one-handed magic sword to that of Seknus's Sword. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_sword_i00" />
<set name="is_stackable" val="true" />
@@ -789,7 +789,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37072" name="Monster Weapon Appearance Stone: Tebot's Axe" additionalName="" type="EtcItem">
<item id="37072" name="Monster Weapon Appearance Stone: Tebot's Axe" type="EtcItem">
<!-- Changes the appearance of a one-handed blunt to that of Tebot's Axe. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_blunt_i00" />
<set name="is_stackable" val="true" />
@@ -797,7 +797,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37073" name="Monster Weapon Appearance Stone: Glakias' Hammer" additionalName="" type="EtcItem">
<item id="37073" name="Monster Weapon Appearance Stone: Glakias' Hammer" type="EtcItem">
<!-- Changes the appearance of a one-handed blunt to that of Glakias' Hammer. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_blunt_i00" />
<set name="is_stackable" val="true" />
@@ -805,7 +805,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37074" name="Monster Weapon Appearance Stone: Tebot's Dual Blunt Weapon" additionalName="" type="EtcItem">
<item id="37074" name="Monster Weapon Appearance Stone: Tebot's Dual Blunt Weapon" type="EtcItem">
<!-- Changes the appearance of a dual blunt to that of Tebot's Dual Blunt. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_dualblunt_i00" />
<set name="is_stackable" val="true" />
@@ -813,7 +813,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37075" name="Monster Weapon Appearance Stone: Drakos' Dagger" additionalName="" type="EtcItem">
<item id="37075" name="Monster Weapon Appearance Stone: Drakos' Dagger" type="EtcItem">
<!-- Changes the appearance of a dagger to that of Drakos' Dagger. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_dagger_i00" />
<set name="is_stackable" val="true" />
@@ -821,7 +821,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37076" name="Monster Weapon Appearance Stone: Drakos' Dual Dagger" additionalName="" type="EtcItem">
<item id="37076" name="Monster Weapon Appearance Stone: Drakos' Dual Dagger" type="EtcItem">
<!-- Changes the appearance of a dual dagger to that of Drakos' Dual Dagger. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_dualdagger_i00" />
<set name="is_stackable" val="true" />
@@ -829,7 +829,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37077" name="Monster Weapon Appearance Stone: Guillotine's Greatsword" additionalName="" type="EtcItem">
<item id="37077" name="Monster Weapon Appearance Stone: Guillotine's Greatsword" type="EtcItem">
<!-- Changes the appearance of a two-handed sword to that of Guillotine's Greatsword. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_twohand_sword_i00" />
<set name="is_stackable" val="true" />
@@ -837,7 +837,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37078" name="Monster Weapon Appearance Stone: Thesakar's Spear" additionalName="" type="EtcItem">
<item id="37078" name="Monster Weapon Appearance Stone: Thesakar's Spear" type="EtcItem">
<!-- Changes the appearance of a spear to that of Thesakar's Spear. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_pole_i00" />
<set name="is_stackable" val="true" />
@@ -845,7 +845,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37079" name="Monster Weapon Appearance Stone: Mimilead's Staff" additionalName="" type="EtcItem">
<item id="37079" name="Monster Weapon Appearance Stone: Mimilead's Staff" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt to that of Mimilead's Staff. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_magic_twohand_blunt_i00" />
<set name="is_stackable" val="true" />
@@ -853,7 +853,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37080" name="Monster Weapon Appearance Stone: Satyr's Staff" additionalName="" type="EtcItem">
<item id="37080" name="Monster Weapon Appearance Stone: Satyr's Staff" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt to that of Satyr's Staff. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_magic_twohand_blunt_i00" />
<set name="is_stackable" val="true" />
@@ -861,7 +861,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37081" name="Monster Weapon Appearance Stone: Kanadis' Hand" additionalName="" type="EtcItem">
<item id="37081" name="Monster Weapon Appearance Stone: Kanadis' Hand" type="EtcItem">
<!-- Changes the appearance of a fist weapon to that of Kanadis' Hand. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_dualfist_i00" />
<set name="is_stackable" val="true" />
@@ -869,7 +869,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37082" name="Monster Weapon Appearance Stone: Kanadis' Bow" additionalName="" type="EtcItem">
<item id="37082" name="Monster Weapon Appearance Stone: Kanadis' Bow" type="EtcItem">
<!-- Changes the appearance of a bow to that of Kanadis' Bow. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_bow_i00" />
<set name="is_stackable" val="true" />
@@ -877,7 +877,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37083" name="Monster Weapon Appearance Stone: Centaur's Bow" additionalName="" type="EtcItem">
<item id="37083" name="Monster Weapon Appearance Stone: Centaur's Bow" type="EtcItem">
<!-- Changes the appearance of a bow to that of Centaur's Bow. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_twohand_crossbow_i00" />
<set name="is_stackable" val="true" />
@@ -885,7 +885,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37084" name="Monster Weapon Appearance Stone: Spicula's Crossbow" additionalName="" type="EtcItem">
<item id="37084" name="Monster Weapon Appearance Stone: Spicula's Crossbow" type="EtcItem">
<!-- Changes the appearance of a crossbow to that of Spicula's Crossbow. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_twohand_crossbow_i00" />
<set name="is_stackable" val="true" />
@@ -893,7 +893,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37085" name="Monster Weapon Appearance Stone: Theor's Shield" additionalName="" type="EtcItem">
<item id="37085" name="Monster Weapon Appearance Stone: Theor's Shield" type="EtcItem">
<!-- Changes the appearance of a shield to that of Theor's Shield. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_shield_i00" />
<set name="is_stackable" val="true" />
@@ -901,7 +901,7 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37086" name="Monster Weapon Appearance Stone: Shield of Corruption" additionalName="" type="EtcItem">
<item id="37086" name="Monster Weapon Appearance Stone: Shield of Corruption" type="EtcItem">
<!-- Changes the appearance of a shield to that of a Shield of Corruption. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="icon.shape_shifting_shield_i00" />
<set name="is_stackable" val="true" />
@@ -909,28 +909,28 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="SCROLL_OTHER" />
</item>
<item id="37087" name="Dimensional Energy - Stage 1" additionalName="" type="EtcItem">
<item id="37087" name="Dimensional Energy - Stage 1" type="EtcItem">
<!-- Energy with the power of dimension. Required to receive a reward or increase the stage level through Mermoden. If you use it to increase the stage level, you can later receive more rewards. To increase the level to Stage 2, you have to succeed in defense in the next cycle. 15-day. -->
<set name="icon" val="icon.etc_magic_energy_i00" />
</item>
<item id="37088" name="Dimensional Energy - Stage 2" additionalName="" type="EtcItem">
<item id="37088" name="Dimensional Energy - Stage 2" type="EtcItem">
<!-- Energy with the power of dimension. Required to receive a reward or increase the stage level through Mermoden. If you use it to increase the stage level, you can later receive more rewards. To increase the level to Stage 3, you have to succeed in defense in the next cycle. 15-day. -->
<set name="icon" val="icon.etc_magic_energy_i01" />
</item>
<item id="37089" name="Dimensional Energy - Stage 3" additionalName="" type="EtcItem">
<item id="37089" name="Dimensional Energy - Stage 3" type="EtcItem">
<!-- Energy with the power of dimension. Required to receive a reward or increase the stage level through Mermoden. If you use it to increase the stage level, you can later receive more rewards. To increase the level to Stage 4, you have to succeed in defense in the next cycle. 15-day. -->
<set name="icon" val="icon.etc_magic_energy_i01" />
</item>
<item id="37090" name="Dimensional Energy - Stage 4" additionalName="" type="EtcItem">
<item id="37090" name="Dimensional Energy - Stage 4" type="EtcItem">
<!-- Energy of dimensional strength. It is needed to receive rewards from Mermoden or to raise the stage. If you raise the stage without receiving the reward, you can receive even more rewards later. But, in order to raise to stage 5, the next period's defense must be successful. 15-day. -->
<set name="icon" val="icon.etc_magic_energy_i02" />
</item>
<item id="37091" name="Dimensional Potion" additionalName="" type="EtcItem">
<item id="37091" name="Dimensional Potion" type="EtcItem">
<!-- Potion that can be used only in dimensional space. Restores HP by 3,000. if HP is full, CP is restored. -->
<set name="icon" val="icon.etc_potion_red_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37092" name="Dimensional Cloak of Light" additionalName="" type="Armor">
<item id="37092" name="Dimensional Cloak of Light" type="Armor">
<!-- Cloak that symbolizes glory and light. With the power of dimension, characters of all levels can wear it. Defense + 50, M. Def. + 40 and STR/MEN/DEX/WIT/INT/CON + 2. Damage received during PvP decreases by 5%. Can use Escape:Castle skill. Part of its effect does not apply when you are chaotic. Cannot be used while in a chaotic state. Cannot be transferred between servers. -->
<set name="icon" val="icon.amor_goodness_cloak" />
<set name="default_action" val="EQUIP" />
@@ -959,7 +959,7 @@
<add stat="darkRes" val="10" />
</for>
</item>
<item id="37093" name="Dimensional Cloak of Darkness" additionalName="" type="Armor">
<item id="37093" name="Dimensional Cloak of Darkness" type="Armor">
<!-- Cloak that symbolizes avarice and darkness. With the power of dimension, characters of all levels can wear it. Defense + 50, M. Def. + 40 and STR/MEN/DEX/WIT/INT/CON + 2. Damage received during PvP decreases by 5%. Can use Escape:Castle skill. Cannot be used while in a chaotic state. Cannot be transferred between servers. -->
<set name="icon" val="icon.amor_evilness_cloak" />
<set name="default_action" val="EQUIP" />
@@ -988,25 +988,25 @@
<add stat="darkRes" val="10" />
</for>
</item>
<item id="37094" name="Dimensional Treasure Chest (Low-grade)" additionalName="" type="EtcItem">
<item id="37094" name="Dimensional Treasure Chest (Low-grade)" type="EtcItem">
<!-- Treasure Chest obtained in dimensional space. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37095" name="Dimensional Treasure Chest (Mid-grade)" additionalName="" type="EtcItem">
<item id="37095" name="Dimensional Treasure Chest (Mid-grade)" type="EtcItem">
<!-- Treasure Chest obtained in dimensional space. -->
<set name="icon" val="icon.etc_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37096" name="Dimensional Treasure Chest (High-grade)" additionalName="" type="EtcItem">
<item id="37096" name="Dimensional Treasure Chest (High-grade)" type="EtcItem">
<!-- Treasure Chest obtained in dimensional space. -->
<set name="icon" val="icon.etc_treasure_box_i05" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37097" name="High-grade Elixir of Life (R-grade)" additionalName="" type="EtcItem">
<item id="37097" name="High-grade Elixir of Life (R-grade)" type="EtcItem">
<set name="icon" val="icon.etc_super_potion_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
@@ -1022,7 +1022,7 @@
<set name="item_skill" val="9985-7" />
<set name="commissionItemType" val="POTION" />
</item>
<item id="37098" name="High-grade Elixir of Mind (R-grade)" additionalName="" type="EtcItem">
<item id="37098" name="High-grade Elixir of Mind (R-grade)" type="EtcItem">
<set name="icon" val="icon.etc_super_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />
@@ -1038,7 +1038,7 @@
<set name="item_skill" val="9986-7" />
<set name="commissionItemType" val="POTION" />
</item>
<item id="37099" name="High-grade Elixir of CP (R-grade)" additionalName="" type="EtcItem">
<item id="37099" name="High-grade Elixir of CP (R-grade)" type="EtcItem">
<set name="icon" val="icon.etc_super_potion_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ELIXIR" />

View File

@@ -1,80 +1,80 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="37100" name="Elixir of Protection" additionalName="" type="EtcItem">
<item id="37100" name="Elixir of Protection" type="EtcItem">
<!-- For 30 minutes, provides the effect of Knight's Harmony. Can be used only by characters above level 85. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i03" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="37101" name="Elixir of Magic" additionalName="" type="EtcItem">
<item id="37101" name="Elixir of Magic" type="EtcItem">
<!-- For 30 minutes, provides the effect of Wizard's Harmony. Can be used only by characters above level 85. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i03" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="37102" name="Elixir of Aggression" additionalName="" type="EtcItem">
<item id="37102" name="Elixir of Aggression" type="EtcItem">
<!-- For 30 minutes, provides the effect of Warrior's Harmony. Can be used only by characters above level 85. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i03" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="37103" name="Recipe: High-grade Elixir of Life (R-grade)" additionalName="" type="EtcItem">
<item id="37103" name="Recipe: High-grade Elixir of Life (R-grade)" type="EtcItem">
<!-- For those who have completed the fourth class transfer only. Recipe for Elixir of Life (R-grade). Requires Create Common Item (Lv. 10). Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37104" name="Recipe: High-grade Elixir of Mind (R-grade)" additionalName="" type="EtcItem">
<item id="37104" name="Recipe: High-grade Elixir of Mind (R-grade)" type="EtcItem">
<!-- For those who have completed the fourth class transfer only. Recipe for Elixir of Mind (R-grade). Requires Create Common Item (Lv. 10). Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37105" name="Recipe: High-grade Elixir of CP (R-grade)" additionalName="" type="EtcItem">
<item id="37105" name="Recipe: High-grade Elixir of CP (R-grade)" type="EtcItem">
<!-- For those who have completed the fourth class transfer only. Recipe for Elixir of CP (R-grade). Requires Create Common Item (Lv. 10). Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37106" name="Recipe: High-grade Elixir of Life (R-grade)" additionalName="" type="EtcItem">
<item id="37106" name="Recipe: High-grade Elixir of Life (R-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for Elixir of Life (R-grade). Requires Create Item (Lv. 11). Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="37107" name="Recipe: High-grade Elixir of Mind (R-grade)" additionalName="" type="EtcItem">
<item id="37107" name="Recipe: High-grade Elixir of Mind (R-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for Elixir of Mind (R-grade). Requires Create Item (Lv. 11). Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="RECIPE" />
</item>
<item id="37108" name="Recipe: High-grade Elixir of CP (R-grade)" additionalName="" type="EtcItem">
<item id="37108" name="Recipe: High-grade Elixir of CP (R-grade)" type="EtcItem">
<!-- For Dwarves only. Recipe for Elixir of Life (R-grade). Requires Create Item (Lv. 11). Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37109" name="Recipe: Elixir of Protection" additionalName="" type="EtcItem">
<item id="37109" name="Recipe: Elixir of Protection" type="EtcItem">
<!-- For Dwarves only. Recipe for Elixir of Protection. Requires Create Item (Lv. 11). Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37110" name="Recipe: Elixir of Magic" additionalName="" type="EtcItem">
<item id="37110" name="Recipe: Elixir of Magic" type="EtcItem">
<!-- For Dwarves only. Recipe for Elixir of Magic. Requires Create Item (Lv. 11). Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37111" name="Recipe: Elixir of Aggression" additionalName="" type="EtcItem">
<item id="37111" name="Recipe: Elixir of Aggression" type="EtcItem">
<!-- For Dwarves only. Recipe for Elixir of Aggression. Requires Create Item (Lv. 11). Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37112" name="Scroll of Escape: Heine" additionalName="" type="EtcItem">
<item id="37112" name="Scroll of Escape: Heine" type="EtcItem">
<!-- Teleports you close to Captain Gosta in Heine. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="default_action" val="SKILL_REDUCE" />
@@ -89,72 +89,72 @@
<player flyMounted="false" />
</cond>
</item>
<item id="37113" name="Scroll of Escape: Town of Oren" additionalName="" type="EtcItem">
<item id="37113" name="Scroll of Escape: Town of Oren" type="EtcItem">
<!-- Teleports you close to Head Blacksmith Flutter in the town of Oren. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="weight" val="30" />
</item>
<item id="37114" name="Scroll of Escape: Town of Oren" additionalName="" type="EtcItem">
<item id="37114" name="Scroll of Escape: Town of Oren" type="EtcItem">
<!-- Teleports you close to Captain Mouen in the town of Oren. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="weight" val="30" />
</item>
<item id="37115" name="Scroll of Escape: Town of Aden" additionalName="" type="EtcItem">
<item id="37115" name="Scroll of Escape: Town of Aden" type="EtcItem">
<!-- Teleports you close to Paterson in the town of Aden. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="weight" val="30" />
</item>
<item id="37116" name="Scroll of Escape: Town of Aden" additionalName="" type="EtcItem">
<item id="37116" name="Scroll of Escape: Town of Aden" type="EtcItem">
<!-- Teleports you close to Paterson in the town of Aden. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="weight" val="30" />
</item>
<item id="37117" name="Scroll of Escape: Town of Rune" additionalName="" type="EtcItem">
<item id="37117" name="Scroll of Escape: Town of Rune" type="EtcItem">
<!-- Teleports you close to Captain Mathias in the town of Rune. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="weight" val="30" />
</item>
<item id="37118" name="Scroll of Escape: Town of Rune" additionalName="" type="EtcItem">
<item id="37118" name="Scroll of Escape: Town of Rune" type="EtcItem">
<!-- Teleports you close to Captain Mathias in the town of Rune. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="weight" val="30" />
</item>
<item id="37119" name="Scroll of Escape: Town of Goddard" additionalName="" type="EtcItem">
<item id="37119" name="Scroll of Escape: Town of Goddard" type="EtcItem">
<!-- Teleports you close to Captain Andrei in the town of Goddard. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="weight" val="30" />
</item>
<item id="37120" name="Scroll of Escape: Town of Goddard" additionalName="" type="EtcItem">
<item id="37120" name="Scroll of Escape: Town of Goddard" type="EtcItem">
<!-- Teleports you close to Captain Andrei in the town of Goddard. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="weight" val="30" />
</item>
<item id="37121" name="Scroll of Escape: Town of Goddard" additionalName="" type="EtcItem">
<item id="37121" name="Scroll of Escape: Town of Goddard" type="EtcItem">
<!-- Teleports you close to Captain Andrei in the town of Goddard. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="weight" val="30" />
</item>
<item id="37122" name="Scroll of Escape: Town of Goddard" additionalName="" type="EtcItem">
<item id="37122" name="Scroll of Escape: Town of Goddard" type="EtcItem">
<!-- Teleports you close to Captain Andrei in the town of Goddard. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="weight" val="30" />
</item>
<item id="37123" name="Scroll of Escape: Town of Schuttgart" additionalName="" type="EtcItem">
<item id="37123" name="Scroll of Escape: Town of Schuttgart" type="EtcItem">
<!-- Teleports you close to Captain Vishotsky in the town of Schuttgart. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="weight" val="30" />
</item>
<item id="37124" name="Scroll of Escape: Town of Oren" additionalName="" type="EtcItem">
<item id="37124" name="Scroll of Escape: Town of Oren" type="EtcItem">
<!-- Teleports you close to Captain Mouen in the town of Oren. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="weight" val="30" />
</item>
<item id="37125" name="Scroll of Escape: Town of Oren" additionalName="" type="EtcItem">
<item id="37125" name="Scroll of Escape: Town of Oren" type="EtcItem">
<!-- Teleports you close to Captain Mouen in the town of Oren. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="weight" val="30" />
</item>
<item id="37127" name="Scroll of Escape: Heine" additionalName="" type="EtcItem">
<item id="37127" name="Scroll of Escape: Heine" type="EtcItem">
<!-- Teleports you close to Captain Gosta in Heine. -->
<set name="icon" val="icon.etc_scroll_of_return_i03" />
<set name="weight" val="30" />
@@ -194,7 +194,7 @@
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37135" name="Steel Plate Helmet (60-day)" additionalName="" type="Armor">
<item id="37135" name="Steel Plate Helmet (60-day)" type="Armor">
<!-- Full Plate Helmet with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -206,7 +206,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37136" name="Steel Plate Armor (60-day)" additionalName="" type="Armor">
<item id="37136" name="Steel Plate Armor (60-day)" type="Armor">
<!-- Full Plate Armor with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t62_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -217,7 +217,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37137" name="Steel Plate Boots (60-day)" additionalName="" type="Armor">
<item id="37137" name="Steel Plate Boots (60-day)" type="Armor">
<!-- Full Plate Boots with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t62_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -229,7 +229,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37138" name="Steel Plate Gauntlets (60-day)" additionalName="" type="Armor">
<item id="37138" name="Steel Plate Gauntlets (60-day)" type="Armor">
<!-- Full Plate Gauntlets with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t62_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -241,7 +241,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37139" name="Steel Plate Shield (60-day)" additionalName="" type="Weapon">
<item id="37139" name="Steel Plate Shield (60-day)" type="Weapon">
<!-- Full Plate Shield with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.shield_full_plate_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -255,7 +255,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="37140" name="Steel Karmian Tunic (60-day)" additionalName="" type="Armor">
<item id="37140" name="Steel Karmian Tunic (60-day)" type="Armor">
<!-- Karmian Tunic with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t53_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -267,7 +267,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37141" name="Steel Karmian Stockings (60-day)" additionalName="" type="Armor">
<item id="37141" name="Steel Karmian Stockings (60-day)" type="Armor">
<!-- Karmian Stockings with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t53_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -279,7 +279,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37142" name="Steel Karmian Gloves (60-day)" additionalName="" type="Armor">
<item id="37142" name="Steel Karmian Gloves (60-day)" type="Armor">
<!-- Karmian Gloves with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t53_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -291,7 +291,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37143" name="Steel Karmian Boots (60-day)" additionalName="" type="Armor">
<item id="37143" name="Steel Karmian Boots (60-day)" type="Armor">
<!-- Karmian Boots with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t53_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -303,7 +303,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37144" name="Steel Plate Leather Armor (60-day)" additionalName="" type="Armor">
<item id="37144" name="Steel Plate Leather Armor (60-day)" type="Armor">
<!-- Plated Leather Armor with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t47_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -315,7 +315,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37145" name="Steel Plate Leather Gaiters (60-day)" additionalName="" type="Armor">
<item id="37145" name="Steel Plate Leather Gaiters (60-day)" type="Armor">
<!-- Plated Leather Gaiters with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t47_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -327,7 +327,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37146" name="Steel Plate Leather Boots (60-day)" additionalName="" type="Armor">
<item id="37146" name="Steel Plate Leather Boots (60-day)" type="Armor">
<!-- Plated Leather Boots with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t47_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -339,7 +339,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37147" name="Steel Plate Leather Gloves (60-day)" additionalName="" type="Armor">
<item id="37147" name="Steel Plate Leather Gloves (60-day)" type="Armor">
<!-- Plated Leather Gloves with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t47_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -351,7 +351,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37148" name="Steel Doom Helmet (60-day)" additionalName="" type="Armor">
<item id="37148" name="Steel Doom Helmet (60-day)" type="Armor">
<!-- Doom Helmet with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -363,7 +363,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37149" name="Steel Doom Gloves (Heavy) (60-day)" additionalName="" type="Armor">
<item id="37149" name="Steel Doom Gloves (Heavy) (60-day)" type="Armor">
<!-- Doom Gloves - Heavy Armor with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t71_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -375,7 +375,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37150" name="Steel Doom Boots (Heavy) (60-day)" additionalName="" type="Armor">
<item id="37150" name="Steel Doom Boots (Heavy) (60-day)" type="Armor">
<!-- Doom Boots - Heavy Armor with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t71_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -387,7 +387,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37151" name="Steel Doom Plate Armor (60-day)" additionalName="" type="Armor">
<item id="37151" name="Steel Doom Plate Armor (60-day)" type="Armor">
<!-- Doom Plate Armor with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t71_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -398,7 +398,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37152" name="Steel Doom Shield (60-day)" additionalName="" type="Weapon">
<item id="37152" name="Steel Doom Shield (60-day)" type="Weapon">
<!-- Doom Shield with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.shield_doom_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -412,7 +412,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="37153" name="Steel Avadon Robe (60-day)" additionalName="" type="Armor">
<item id="37153" name="Steel Avadon Robe (60-day)" type="Armor">
<!-- Avadon Robe with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t59_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -424,7 +424,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37154" name="Steel Avadon Circlet (60-day)" additionalName="" type="Armor">
<item id="37154" name="Steel Avadon Circlet (60-day)" type="Armor">
<!-- Avadon Circlet with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -436,7 +436,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37155" name="Steel Avadon Gloves (Robe) (60-day)" additionalName="" type="Armor">
<item id="37155" name="Steel Avadon Gloves (Robe) (60-day)" type="Armor">
<!-- Avadon Gloves - Robe with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t59_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -448,7 +448,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37156" name="Steel Avadon Boots (Robe) (60-day)" additionalName="" type="Armor">
<item id="37156" name="Steel Avadon Boots (Robe) (60-day)" type="Armor">
<!-- Avadon Boots - Robe with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t59_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -460,7 +460,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37157" name="Steel Avadon Shield (60-day)" additionalName="" type="Weapon">
<item id="37157" name="Steel Avadon Shield (60-day)" type="Weapon">
<!-- Avadon Shield with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.shield_avadon_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -474,7 +474,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="37158" name="Steel Leather Armor of Doom (60-day)" additionalName="" type="Armor">
<item id="37158" name="Steel Leather Armor of Doom (60-day)" type="Armor">
<!-- Leather Armor of Doom with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t72_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -486,7 +486,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37159" name="Steel Doom Gloves (Light) (60-day)" additionalName="" type="Armor">
<item id="37159" name="Steel Doom Gloves (Light) (60-day)" type="Armor">
<!-- Doom Gloves - Light Armor with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t72_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -498,7 +498,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37160" name="Steel Doom Boots (Light) (60-day)" additionalName="" type="Armor">
<item id="37160" name="Steel Doom Boots (Light) (60-day)" type="Armor">
<!-- Doom Boots - Light Armor with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t72_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -510,7 +510,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37161" name="Steel Armor of Nightmare (60-day)" additionalName="" type="Armor">
<item id="37161" name="Steel Armor of Nightmare (60-day)" type="Armor">
<!-- Armor of Nightmare with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t80_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -521,7 +521,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37162" name="Steel Helm of Nightmare (60-day)" additionalName="" type="Armor">
<item id="37162" name="Steel Helm of Nightmare (60-day)" type="Armor">
<!-- Helm of Nightmare with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -533,7 +533,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37163" name="Steel Gauntlets of Nightmare (Heavy) (60-day)" additionalName="" type="Armor">
<item id="37163" name="Steel Gauntlets of Nightmare (Heavy) (60-day)" type="Armor">
<!-- Gauntlets of Nightmare with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t80_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -545,7 +545,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37164" name="Steel Boots of Nightmare (Heavy) (60-day)" additionalName="" type="Armor">
<item id="37164" name="Steel Boots of Nightmare (Heavy) (60-day)" type="Armor">
<!-- Boots of Nightmare with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t80_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -557,7 +557,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37165" name="Steel Shield of Nightmare (60-day)" additionalName="" type="Weapon">
<item id="37165" name="Steel Shield of Nightmare (60-day)" type="Weapon">
<!-- Shield of Nightmare with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.shield_shield_of_nightmare_i00" />
<set name="default_action" val="EQUIP" />
@@ -571,7 +571,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="37166" name="Steel Dark Crystal Robe (60-day)" additionalName="" type="Armor">
<item id="37166" name="Steel Dark Crystal Robe (60-day)" type="Armor">
<!-- Dark Crystal Robe with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t76_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -583,7 +583,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37167" name="Steel Dark Crystal Helmet (60-day)" additionalName="" type="Armor">
<item id="37167" name="Steel Dark Crystal Helmet (60-day)" type="Armor">
<!-- Dark Crystal Helmet with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -595,7 +595,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37168" name="Steel Dark Crystal Gloves (Robe) (60-day)" additionalName="" type="Armor">
<item id="37168" name="Steel Dark Crystal Gloves (Robe) (60-day)" type="Armor">
<!-- Dark Crystal Gloves - Robe with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t76_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -607,7 +607,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37169" name="Steel Dark Crystal Boots (Robe) (60-day)" additionalName="" type="Armor">
<item id="37169" name="Steel Dark Crystal Boots (Robe) (60-day)" type="Armor">
<!-- Dark Crystal Boots - Robe with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t76_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -619,7 +619,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37170" name="Steel Dark Crystal Shield (60-day)" additionalName="" type="Weapon">
<item id="37170" name="Steel Dark Crystal Shield (60-day)" type="Weapon">
<!-- Dark Crystal Shield with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.shield_dark_crystal_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -633,7 +633,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="37171" name="Steel Dark Crystal Leather Armor (60-day)" additionalName="" type="Armor">
<item id="37171" name="Steel Dark Crystal Leather Armor (60-day)" type="Armor">
<!-- Dark Crystal Leather Armor with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t75_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -645,7 +645,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37172" name="Steel Dark Crystal Leggings (60-day)" additionalName="" type="Armor">
<item id="37172" name="Steel Dark Crystal Leggings (60-day)" type="Armor">
<!-- Dark Crystal Leggings with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t75_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -657,7 +657,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37173" name="Steel Dark Crystal Gloves (Light) (60-day)" additionalName="" type="Armor">
<item id="37173" name="Steel Dark Crystal Gloves (Light) (60-day)" type="Armor">
<!-- Dark Crystal Gloves - Light Armor with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t75_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -669,7 +669,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37174" name="Steel Dark Crystal Boots (Light) (60-day)" additionalName="" type="Armor">
<item id="37174" name="Steel Dark Crystal Boots (Light) (60-day)" type="Armor">
<!-- Dark Crystal Boots - Light Armor with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t75_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -681,7 +681,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37175" name="Steel Imperial Crusader Breastplate (60-day)" additionalName="" type="Armor">
<item id="37175" name="Steel Imperial Crusader Breastplate (60-day)" type="Armor">
<!-- Imperial Crusader Breastplate with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t88_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -693,7 +693,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37176" name="Steel Imperial Crusader Gaiters (60-day)" additionalName="" type="Armor">
<item id="37176" name="Steel Imperial Crusader Gaiters (60-day)" type="Armor">
<!-- Imperial Crusader Gaiters with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t88_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -705,7 +705,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37177" name="Steel Imperial Crusader Gauntlets (60-day)" additionalName="" type="Armor">
<item id="37177" name="Steel Imperial Crusader Gauntlets (60-day)" type="Armor">
<!-- Imperial Crusader Gauntlets with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t88_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -717,7 +717,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37178" name="Steel Imperial Crusader Boots (60-day)" additionalName="" type="Armor">
<item id="37178" name="Steel Imperial Crusader Boots (60-day)" type="Armor">
<!-- Imperial Crusader Boots with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t88_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -729,7 +729,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37179" name="Steel Imperial Crusader Helmet (60-day)" additionalName="" type="Armor">
<item id="37179" name="Steel Imperial Crusader Helmet (60-day)" type="Armor">
<!-- Imperial Crusader Shield with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -741,7 +741,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37180" name="Steel Imperial Crusader Shield (60-day)" additionalName="" type="Weapon">
<item id="37180" name="Steel Imperial Crusader Shield (60-day)" type="Weapon">
<!-- Imperial Crusader Helmet with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.shield_imperial_crusader_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -755,7 +755,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="37181" name="Steel Major Arcana Robe (60-day)" additionalName="" type="Armor">
<item id="37181" name="Steel Major Arcana Robe (60-day)" type="Armor">
<!-- Major Arcana Robe with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t90_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -767,7 +767,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37182" name="Steel Major Arcana Gloves (60-day)" additionalName="" type="Armor">
<item id="37182" name="Steel Major Arcana Gloves (60-day)" type="Armor">
<!-- Major Arcana Gloves with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t90_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -779,7 +779,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37183" name="Steel Major Arcana Boots (60-day)" additionalName="" type="Armor">
<item id="37183" name="Steel Major Arcana Boots (60-day)" type="Armor">
<!-- Major Arcana Boots with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t90_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -791,7 +791,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37184" name="Steel Major Arcana Circlet (60-day)" additionalName="" type="Armor">
<item id="37184" name="Steel Major Arcana Circlet (60-day)" type="Armor">
<!-- Major Arcana Circlet with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="default_action" val="EQUIP" />
@@ -803,7 +803,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37185" name="Steel Arcana Sigil (60-day)" additionalName="" type="Armor">
<item id="37185" name="Steel Arcana Sigil (60-day)" type="Armor">
<!-- Arcana Sigil with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.arcana_sigil_i00" />
<set name="default_action" val="EQUIP" />
@@ -816,7 +816,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37186" name="Steel Draconic Leather Armor (60-day)" additionalName="" type="Armor">
<item id="37186" name="Steel Draconic Leather Armor (60-day)" type="Armor">
<!-- Draconic Leather Armor with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t89_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -828,7 +828,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37187" name="Steel Draconic Leather Gloves (60-day)" additionalName="" type="Armor">
<item id="37187" name="Steel Draconic Leather Gloves (60-day)" type="Armor">
<!-- Draconic Leather Gloves with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t89_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -840,7 +840,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37188" name="Steel Draconic Leather Boots (60-day)" additionalName="" type="Armor">
<item id="37188" name="Steel Draconic Leather Boots (60-day)" type="Armor">
<!-- Draconic Leather Boots with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t89_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -852,7 +852,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37189" name="Steel Draconic Leather Helmet (60-day)" additionalName="" type="Armor">
<item id="37189" name="Steel Draconic Leather Helmet (60-day)" type="Armor">
<!-- Draconic Leather Helmet with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -864,7 +864,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37190" name="Steel Dynasty Breastplate (60-day)" additionalName="" type="Armor">
<item id="37190" name="Steel Dynasty Breastplate (60-day)" type="Armor">
<!-- Dynasty Breastplate with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t91_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -876,7 +876,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37191" name="Steel Dynasty Gaiters (60-day)" additionalName="" type="Armor">
<item id="37191" name="Steel Dynasty Gaiters (60-day)" type="Armor">
<!-- Dynasty Gaiters with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t91_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -888,7 +888,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37192" name="Steel Dynasty Helmet (60-day)" additionalName="" type="Armor">
<item id="37192" name="Steel Dynasty Helmet (60-day)" type="Armor">
<!-- Dynasty Helmet with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -900,7 +900,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37193" name="Steel Dynasty Gauntlets (60-day)" additionalName="" type="Armor">
<item id="37193" name="Steel Dynasty Gauntlets (60-day)" type="Armor">
<!-- Dynasty Gauntlets with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t91_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -912,7 +912,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37194" name="Steel Dynasty Boots (60-day)" additionalName="" type="Armor">
<item id="37194" name="Steel Dynasty Boots (60-day)" type="Armor">
<!-- Dynasty Boots with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t91_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -924,7 +924,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37195" name="Steel Dynasty Shield (60-day)" additionalName="" type="Weapon">
<item id="37195" name="Steel Dynasty Shield (60-day)" type="Weapon">
<!-- Dynasty Shield with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.shield_dynasty_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -938,7 +938,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="37196" name="Steel Dynasty Tunic (60-day)" additionalName="" type="Armor">
<item id="37196" name="Steel Dynasty Tunic (60-day)" type="Armor">
<!-- Dynasty Tunic with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t93_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -950,7 +950,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37197" name="Steel Dynasty Stockings (60-day)" additionalName="" type="Armor">
<item id="37197" name="Steel Dynasty Stockings (60-day)" type="Armor">
<!-- Dynasty Stockings with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t93_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -962,7 +962,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37198" name="Steel Dynasty Circlet (60-day)" additionalName="" type="Armor">
<item id="37198" name="Steel Dynasty Circlet (60-day)" type="Armor">
<!-- Dynasty Circlet with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="default_action" val="EQUIP" />
@@ -974,7 +974,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37199" name="Steel Dynasty Gloves (60-day)" additionalName="" type="Armor">
<item id="37199" name="Steel Dynasty Gloves (60-day)" type="Armor">
<!-- Dynasty Gloves with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t93_g_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="37200" name="Steel Dynasty Shoes (60-day)" additionalName="" type="Armor">
<item id="37200" name="Steel Dynasty Shoes (60-day)" type="Armor">
<!-- Dynasty Shoes with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t93_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -12,7 +12,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37201" name="Steel Dynasty Sigil (60-day)" additionalName="" type="Armor">
<item id="37201" name="Steel Dynasty Sigil (60-day)" type="Armor">
<!-- Dynasty Sigil with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.dynasty_sigil_i00" />
<set name="default_action" val="EQUIP" />
@@ -25,7 +25,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37202" name="Steel Dynasty Leather Armor (60-day)" additionalName="" type="Armor">
<item id="37202" name="Steel Dynasty Leather Armor (60-day)" type="Armor">
<!-- Dynasty Leather Armor with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t92_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -37,7 +37,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37203" name="Steel Dynasty Leather Leggings (60-day)" additionalName="" type="Armor">
<item id="37203" name="Steel Dynasty Leather Leggings (60-day)" type="Armor">
<!-- Dynasty Leather Leggings with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t92_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -49,7 +49,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37204" name="Steel Dynasty Leather Helmet (60-day)" additionalName="" type="Armor">
<item id="37204" name="Steel Dynasty Leather Helmet (60-day)" type="Armor">
<!-- Dynasty Leather Helmet with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -61,7 +61,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37205" name="Steel Dynasty Leather Gloves (60-day)" additionalName="" type="Armor">
<item id="37205" name="Steel Dynasty Leather Gloves (60-day)" type="Armor">
<!-- Dynasty Leather Gloves with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t92_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -73,7 +73,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37206" name="Steel Dynasty Leather Boots (60-day)" additionalName="" type="Armor">
<item id="37206" name="Steel Dynasty Leather Boots (60-day)" type="Armor">
<!-- Dynasty Leather Boots with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.armor_t92_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -85,7 +85,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37207" name="Steel Immortal Breastplate (30-day)" additionalName="" type="Armor">
<item id="37207" name="Steel Immortal Breastplate (30-day)" type="Armor">
<!-- Immortal Breastplate with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_t501_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -97,7 +97,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37208" name="Steel Immortal Gaiters (30-day)" additionalName="" type="Armor">
<item id="37208" name="Steel Immortal Gaiters (30-day)" type="Armor">
<!-- Immortal Gaiters with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_t501_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -109,7 +109,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37209" name="Steel Immortal Helmet (30-day)" additionalName="" type="Armor">
<item id="37209" name="Steel Immortal Helmet (30-day)" type="Armor">
<!-- Immortal Helmet with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -121,7 +121,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37210" name="Steel Immortal Gauntlets (30-day)" additionalName="" type="Armor">
<item id="37210" name="Steel Immortal Gauntlets (30-day)" type="Armor">
<!-- Immortal Gauntlets with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_t501_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -133,7 +133,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37211" name="Steel Immortal Boots (30-day)" additionalName="" type="Armor">
<item id="37211" name="Steel Immortal Boots (30-day)" type="Armor">
<!-- Immortal Boots with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_t501_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -145,7 +145,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37212" name="Steel Immortal Shield (30-day)" additionalName="" type="Weapon">
<item id="37212" name="Steel Immortal Shield (30-day)" type="Weapon">
<!-- Immortal Shield with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="default_action" val="EQUIP" />
@@ -159,7 +159,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="37213" name="Steel Immortal Leather Armor (30-day)" additionalName="" type="Armor">
<item id="37213" name="Steel Immortal Leather Armor (30-day)" type="Armor">
<!-- Immortal Leather Armor with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_t502_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -173,7 +173,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37214" name="Steel Immortal Leather Leggings (30-day)" additionalName="" type="Armor">
<item id="37214" name="Steel Immortal Leather Leggings (30-day)" type="Armor">
<!-- Immortal Leather Leggings with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_t502_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -187,7 +187,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37215" name="Steel Immortal Leather Helmet (30-day)" additionalName="" type="Armor">
<item id="37215" name="Steel Immortal Leather Helmet (30-day)" type="Armor">
<!-- Immortal Leather Helmet with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -199,7 +199,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37216" name="Steel Immortal Leather Gloves (30-day)" additionalName="" type="Armor">
<item id="37216" name="Steel Immortal Leather Gloves (30-day)" type="Armor">
<!-- Immortal Leather Gloves with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_t502_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -211,7 +211,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37217" name="Steel Immortal Leather Boots (30-day)" additionalName="" type="Armor">
<item id="37217" name="Steel Immortal Leather Boots (30-day)" type="Armor">
<!-- Immortal Leather Boots with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_t502_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -223,7 +223,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37218" name="Steel Immortal Tunic (30-day)" additionalName="" type="Armor">
<item id="37218" name="Steel Immortal Tunic (30-day)" type="Armor">
<!-- Immortal Tunic with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_t503_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -237,7 +237,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37219" name="Steel Immortal Stockings (30-day)" additionalName="" type="Armor">
<item id="37219" name="Steel Immortal Stockings (30-day)" type="Armor">
<!-- Immortal Stockings with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_t503_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -251,7 +251,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37220" name="Steel Immortal Circlet (30-day)" additionalName="" type="Armor">
<item id="37220" name="Steel Immortal Circlet (30-day)" type="Armor">
<!-- Immortal Circlet with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="default_action" val="EQUIP" />
@@ -263,7 +263,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37221" name="Steel Immortal Gloves (30-day)" additionalName="" type="Armor">
<item id="37221" name="Steel Immortal Gloves (30-day)" type="Armor">
<!-- Immortal Gloves with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_t503_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -275,7 +275,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37222" name="Steel Immortal Shoes (30-day)" additionalName="" type="Armor">
<item id="37222" name="Steel Immortal Shoes (30-day)" type="Armor">
<!-- Immortal Shoes with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.armor_t503_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -287,7 +287,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37223" name="Steel Immortal Sigil (30-day)" additionalName="" type="Armor">
<item id="37223" name="Steel Immortal Sigil (30-day)" type="Armor">
<!-- Immortal Sigil with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="default_action" val="EQUIP" />
@@ -300,7 +300,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="37224" name="Steel Moonstone Earring (60-day)" additionalName="" type="Armor">
<item id="37224" name="Steel Moonstone Earring (60-day)" type="Armor">
<!-- Moonstone Earring with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessary_moonstone_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -312,7 +312,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37225" name="Steel Aquastone Necklace (60-day)" additionalName="" type="Armor">
<item id="37225" name="Steel Aquastone Necklace (60-day)" type="Armor">
<!-- Aquastone Necklace with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessary_aquastone_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -324,7 +324,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37226" name="Steel Aquastone Ring (60-day)" additionalName="" type="Armor">
<item id="37226" name="Steel Aquastone Ring (60-day)" type="Armor">
<!-- Aquastone Ring with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessary_aquastone_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -336,7 +336,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37227" name="Steel Adamantite Earring (60-day)" additionalName="" type="Armor">
<item id="37227" name="Steel Adamantite Earring (60-day)" type="Armor">
<!-- Adamantite Earring with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessary_adamantite_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -348,7 +348,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37228" name="Steel Adamantite Necklace (60-day)" additionalName="" type="Armor">
<item id="37228" name="Steel Adamantite Necklace (60-day)" type="Armor">
<!-- Adamantite Necklace with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessary_adamantite_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -360,7 +360,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37229" name="Steel Adamantite Ring (60-day)" additionalName="" type="Armor">
<item id="37229" name="Steel Adamantite Ring (60-day)" type="Armor">
<!-- Adamantite Ring with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessary_adamantite_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -372,7 +372,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37230" name="Steel Phoenix Earring (60-day)" additionalName="" type="Armor">
<item id="37230" name="Steel Phoenix Earring (60-day)" type="Armor">
<!-- Phoenix Earring with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessary_phoenixs_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -384,7 +384,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37231" name="Steel Phoenix Necklace (60-day)" additionalName="" type="Armor">
<item id="37231" name="Steel Phoenix Necklace (60-day)" type="Armor">
<!-- Phoenix Necklace with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessary_phoenixs_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -396,7 +396,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37232" name="Steel Phoenix Ring (60-day)" additionalName="" type="Armor">
<item id="37232" name="Steel Phoenix Ring (60-day)" type="Armor">
<!-- Phoenix Ring with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessary_phoenixs_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -408,7 +408,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37233" name="Steel Tateossian Earring (60-day)" additionalName="" type="Armor">
<item id="37233" name="Steel Tateossian Earring (60-day)" type="Armor">
<!-- Tateossian Earring with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessory_tateossian_earring_i00" />
<set name="default_action" val="EQUIP" />
@@ -420,7 +420,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37234" name="Steel Tateossian Necklace (60-day)" additionalName="" type="Armor">
<item id="37234" name="Steel Tateossian Necklace (60-day)" type="Armor">
<!-- Tateossian Necklace with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessory_tateossian_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -432,7 +432,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37235" name="Steel Tateossian Ring (60-day)" additionalName="" type="Armor">
<item id="37235" name="Steel Tateossian Ring (60-day)" type="Armor">
<!-- Tateossian Ring with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessory_tateossian_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -444,7 +444,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37236" name="Steel Dynasty Earring (60-day)" additionalName="" type="Armor">
<item id="37236" name="Steel Dynasty Earring (60-day)" type="Armor">
<!-- Dynasty Earring with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessary_dynasty_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -456,7 +456,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37237" name="Steel Dynasty Necklace (60-day)" additionalName="" type="Armor">
<item id="37237" name="Steel Dynasty Necklace (60-day)" type="Armor">
<!-- Dynasty Necklace with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessary_dynasty_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -468,7 +468,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37238" name="Steel Dynasty Ring (60-day)" additionalName="" type="Armor">
<item id="37238" name="Steel Dynasty Ring (60-day)" type="Armor">
<!-- Dynasty Ring with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.accessary_dynasty_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -480,7 +480,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37239" name="Steel Immortal Earring (30-day)" additionalName="" type="Armor">
<item id="37239" name="Steel Immortal Earring (30-day)" type="Armor">
<!-- Immortal Necklace with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.r1_earring_i00" />
<set name="default_action" val="EQUIP" />
@@ -492,7 +492,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37240" name="Steel Immortal Necklace (30-day)" additionalName="" type="Armor">
<item id="37240" name="Steel Immortal Necklace (30-day)" type="Armor">
<!-- Immortal Earring with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.r1_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -504,7 +504,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37241" name="Steel Immortal Ring (30-day)" additionalName="" type="Armor">
<item id="37241" name="Steel Immortal Ring (30-day)" type="Armor">
<!-- Immortal Ring with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 30-day. -->
<set name="icon" val="icon.r1_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -516,7 +516,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37242" name="Steel StormBringer (60-day)" additionalName="" type="Weapon">
<item id="37242" name="Steel StormBringer (60-day)" type="Weapon">
<!-- StormBringer with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_stormbringer_i00" />
<set name="default_action" val="EQUIP" />
@@ -531,7 +531,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37243" name="Steel Yaksa Mace (60-day)" additionalName="" type="Weapon">
<item id="37243" name="Steel Yaksa Mace (60-day)" type="Weapon">
<!-- Yaksa Mace with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_yaksa_mace_i00" />
<set name="default_action" val="EQUIP" />
@@ -547,7 +547,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37244" name="Steel Saber*Sword of Revolution (60-day)" additionalName="" type="Weapon">
<item id="37244" name="Steel Saber*Sword of Revolution (60-day)" type="Weapon">
<!-- Saber*Sword of Revolution with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -562,7 +562,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37245" name="Steel Mysterious Sword (60-day)" additionalName="" type="Weapon">
<item id="37245" name="Steel Mysterious Sword (60-day)" type="Weapon">
<!-- Mysterious Sword with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_mystery_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -577,7 +577,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37246" name="Steel Body Slasher (60-day)" additionalName="" type="Weapon">
<item id="37246" name="Steel Body Slasher (60-day)" type="Weapon">
<!-- Body Slasher with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_body_slasher_i00" />
<set name="default_action" val="EQUIP" />
@@ -592,7 +592,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37247" name="Steel Soulfire Dirk (60-day)" additionalName="" type="Weapon">
<item id="37247" name="Steel Soulfire Dirk (60-day)" type="Weapon">
<!-- Soulfire Dirk with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dagger_of_magicflame_i00" />
<set name="default_action" val="EQUIP" />
@@ -607,7 +607,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37248" name="Steel Crystallized Ice Bow (60-day)" additionalName="" type="Weapon">
<item id="37248" name="Steel Crystallized Ice Bow (60-day)" type="Weapon">
<!-- Crystallized Ice Bow with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_crystallized_ice_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -622,7 +622,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37249" name="Steel Schlager (60-day)" additionalName="" type="Weapon">
<item id="37249" name="Steel Schlager (60-day)" type="Weapon">
<!-- Schlager with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_schlaeger_i00" />
<set name="default_action" val="EQUIP" />
@@ -638,7 +638,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37250" name="Steel Soldat Estoc (60-day)" additionalName="" type="Weapon">
<item id="37250" name="Steel Soldat Estoc (60-day)" type="Weapon">
<!-- Soldat Estoc with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="default_action" val="EQUIP" />
@@ -653,7 +653,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="37251" name="Steel Arbalest (60-day)" additionalName="" type="Weapon">
<item id="37251" name="Steel Arbalest (60-day)" type="Weapon">
<!-- Arbalest with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_arbalest_i00" />
<set name="default_action" val="EQUIP" />
@@ -668,7 +668,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="37252" name="Steel Flamberge (60-day)" additionalName="" type="Weapon">
<item id="37252" name="Steel Flamberge (60-day)" type="Weapon">
<!-- Flamberge with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_flamberge_i00" />
<set name="default_action" val="EQUIP" />
@@ -683,7 +683,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37253" name="Steel Chakram (60-day)" additionalName="" type="Weapon">
<item id="37253" name="Steel Chakram (60-day)" type="Weapon">
<!-- Chakram with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_chakram_i00" />
<set name="default_action" val="EQUIP" />
@@ -699,7 +699,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37254" name="Steel Sword of Valhalla (60-day)" additionalName="" type="Weapon">
<item id="37254" name="Steel Sword of Valhalla (60-day)" type="Weapon">
<!-- Sword of Valhalla with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_sword_of_valhalla_i00" />
<set name="default_action" val="EQUIP" />
@@ -714,7 +714,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37255" name="Steel Spell Breaker (60-day)" additionalName="" type="Weapon">
<item id="37255" name="Steel Spell Breaker (60-day)" type="Weapon">
<!-- Spell Breaker with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_spell_breaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -730,7 +730,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37256" name="Steel StormBringer*Ultimate Sword (60-day)" additionalName="" type="Weapon">
<item id="37256" name="Steel StormBringer*Ultimate Sword (60-day)" type="Weapon">
<!-- StormBringer*Ultimate Sword with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -745,7 +745,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37257" name="Steel Wizard's Tear (60-day)" additionalName="" type="Weapon">
<item id="37257" name="Steel Wizard's Tear (60-day)" type="Weapon">
<!-- Wizard's Tear with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_tears_of_wizard_i00" />
<set name="default_action" val="EQUIP" />
@@ -760,7 +760,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37258" name="Steel Great Axe (60-day)" additionalName="" type="Weapon">
<item id="37258" name="Steel Great Axe (60-day)" type="Weapon">
<!-- Great Axe with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_great_axe_i00" />
<set name="default_action" val="EQUIP" />
@@ -775,7 +775,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37259" name="Steel Twilight Knife (60-day)" additionalName="" type="Weapon">
<item id="37259" name="Steel Twilight Knife (60-day)" type="Weapon">
<!-- Twilight Knife with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_hell_knife_i00" />
<set name="default_action" val="EQUIP" />
@@ -790,7 +790,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37260" name="Steel Dark Elven Longbow (60-day)" additionalName="" type="Weapon">
<item id="37260" name="Steel Dark Elven Longbow (60-day)" type="Weapon">
<!-- Dark Elven Longbow with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dark_elven_long_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -805,7 +805,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37261" name="Steel Innominate Victory (60-day)" additionalName="" type="Weapon">
<item id="37261" name="Steel Innominate Victory (60-day)" type="Weapon">
<!-- Innominate Victory with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_nameless_victory_i00" />
<set name="default_action" val="EQUIP" />
@@ -821,7 +821,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37262" name="Steel Military Fleuret (60-day)" additionalName="" type="Weapon">
<item id="37262" name="Steel Military Fleuret (60-day)" type="Weapon">
<!-- Military Fleuret with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_assult_fleuret_i00" />
<set name="default_action" val="EQUIP" />
@@ -836,7 +836,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="37263" name="Steel Hell Hound (60-day)" additionalName="" type="Weapon">
<item id="37263" name="Steel Hell Hound (60-day)" type="Weapon">
<!-- Hell Hound with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_hell_hound_i00" />
<set name="default_action" val="EQUIP" />
@@ -851,7 +851,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="37264" name="Steel Great Sword (60-day)" additionalName="" type="Weapon">
<item id="37264" name="Steel Great Sword (60-day)" type="Weapon">
<!-- Great Sword with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_great_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -866,7 +866,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37265" name="Steel Arthro Nail (60-day)" additionalName="" type="Weapon">
<item id="37265" name="Steel Arthro Nail (60-day)" type="Weapon">
<!-- Arthro Nail with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_arthro_nail_i00" />
<set name="default_action" val="EQUIP" />
@@ -882,7 +882,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37266" name="Steel Elemental Sword (60-day)" additionalName="" type="Weapon">
<item id="37266" name="Steel Elemental Sword (60-day)" type="Weapon">
<!-- Elemental Sword with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_elemental_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -897,7 +897,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37267" name="Steel Spiritual Eye (60-day)" additionalName="" type="Weapon">
<item id="37267" name="Steel Spiritual Eye (60-day)" type="Weapon">
<!-- Spiritual Eye with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_eye_of_soul_i00" />
<set name="default_action" val="EQUIP" />
@@ -913,7 +913,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37268" name="Steel Keshanberk*Keshanberk (60-day)" additionalName="" type="Weapon">
<item id="37268" name="Steel Keshanberk*Keshanberk (60-day)" type="Weapon">
<!-- Keshanberk*Keshanberk with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -928,7 +928,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37269" name="Steel Sword of Miracles (60-day)" additionalName="" type="Weapon">
<item id="37269" name="Steel Sword of Miracles (60-day)" type="Weapon">
<!-- Sword of Miracles with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_sword_of_miracle_i00" />
<set name="default_action" val="EQUIP" />
@@ -943,7 +943,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37270" name="Steel Halberd (60-day)" additionalName="" type="Weapon">
<item id="37270" name="Steel Halberd (60-day)" type="Weapon">
<!-- Halberd with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_halbard_i00" />
<set name="default_action" val="EQUIP" />
@@ -958,7 +958,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37271" name="Steel Bloody Orchid (60-day)" additionalName="" type="Weapon">
<item id="37271" name="Steel Bloody Orchid (60-day)" type="Weapon">
<!-- Bloody Orchid with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_bloody_orchid_i00" />
<set name="default_action" val="EQUIP" />
@@ -973,7 +973,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37272" name="Steel Carnage Bow (60-day)" additionalName="" type="Weapon">
<item id="37272" name="Steel Carnage Bow (60-day)" type="Weapon">
<!-- Carnage Bow with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_carnium_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -988,7 +988,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37273" name="Steel White Lightning (60-day)" additionalName="" type="Weapon">
<item id="37273" name="Steel White Lightning (60-day)" type="Weapon">
<!-- White Lightning with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_lightning_blaze_i00" />
<set name="default_action" val="EQUIP" />
@@ -1003,7 +1003,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="37274" name="Steel Doomchanter (60-day)" additionalName="" type="Weapon">
<item id="37274" name="Steel Doomchanter (60-day)" type="Weapon">
<!-- Doomchanter with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_doom_singer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1018,7 +1018,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="37275" name="Steel Divine Pain (60-day)" additionalName="" type="Weapon">
<item id="37275" name="Steel Divine Pain (60-day)" type="Weapon">
<!-- Divine Pain with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_pain_of_godness_i00" />
<set name="default_action" val="EQUIP" />
@@ -1034,7 +1034,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37276" name="Steel Infernal Master (60-day)" additionalName="" type="Weapon">
<item id="37276" name="Steel Infernal Master (60-day)" type="Weapon">
<!-- Infernal Master with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_inferno_master_i00" />
<set name="default_action" val="EQUIP" />
@@ -1049,7 +1049,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37277" name="Steel Blood Tornado (60-day)" additionalName="" type="Weapon">
<item id="37277" name="Steel Blood Tornado (60-day)" type="Weapon">
<!-- Blood Tornado with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_blood_tornado_i00" />
<set name="default_action" val="EQUIP" />
@@ -1065,7 +1065,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37278" name="Steel Forgotten Blade (60-day)" additionalName="" type="Weapon">
<item id="37278" name="Steel Forgotten Blade (60-day)" type="Weapon">
<!-- Forgotten Blade with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_forgotten_blade_i00" />
<set name="default_action" val="EQUIP" />
@@ -1080,7 +1080,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37279" name="Steel Basalt Battlehammer (60-day)" additionalName="" type="Weapon">
<item id="37279" name="Steel Basalt Battlehammer (60-day)" type="Weapon">
<!-- Basalt Battlehammer with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_basalt_battlehammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1096,7 +1096,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37280" name="Steel Tallum Blade*Dark Legion's Edge (60-day)" additionalName="" type="Weapon">
<item id="37280" name="Steel Tallum Blade*Dark Legion's Edge (60-day)" type="Weapon">
<!-- Tallum Blade*Dark Legion's Edge with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1111,7 +1111,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37281" name="Steel Arcana Mace (60-day)" additionalName="" type="Weapon">
<item id="37281" name="Steel Arcana Mace (60-day)" type="Weapon">
<!-- Arcana Mace with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_arcana_mace_i00" />
<set name="default_action" val="EQUIP" />
@@ -1127,7 +1127,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37282" name="Steel Saint Spear (60-day)" additionalName="" type="Weapon">
<item id="37282" name="Steel Saint Spear (60-day)" type="Weapon">
<!-- Saint Spear with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_saint_spear_i00" />
<set name="default_action" val="EQUIP" />
@@ -1142,7 +1142,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37283" name="Steel Angel Slayer (60-day)" additionalName="" type="Weapon">
<item id="37283" name="Steel Angel Slayer (60-day)" type="Weapon">
<!-- Angel Slayer with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_angel_slayer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1157,7 +1157,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37284" name="Steel Gram (60-day)" additionalName="" type="Weapon">
<item id="37284" name="Steel Gram (60-day)" type="Weapon">
<!-- Gram with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_gram_i00" />
<set name="default_action" val="EQUIP" />
@@ -1173,7 +1173,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37285" name="Steel Laevateinn (60-day)" additionalName="" type="Weapon">
<item id="37285" name="Steel Laevateinn (60-day)" type="Weapon">
<!-- Laevateinn with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_leavatein_i00" />
<set name="default_action" val="EQUIP" />
@@ -1188,7 +1188,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="37286" name="Steel Sarunga (60-day)" additionalName="" type="Weapon">
<item id="37286" name="Steel Sarunga (60-day)" type="Weapon">
<!-- Sarunga with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_sarnga_i00" />
<set name="default_action" val="EQUIP" />
@@ -1203,7 +1203,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="37287" name="Steel Heaven's Divider (60-day)" additionalName="" type="Weapon">
<item id="37287" name="Steel Heaven's Divider (60-day)" type="Weapon">
<!-- Heaven's Divider with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_heavens_divider_i00" />
<set name="default_action" val="EQUIP" />
@@ -1218,7 +1218,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37288" name="Steel Demon Splinter (60-day)" additionalName="" type="Weapon">
<item id="37288" name="Steel Demon Splinter (60-day)" type="Weapon">
<!-- Demon Splinter with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_demon_splinter_i00" />
<set name="default_action" val="EQUIP" />
@@ -1234,7 +1234,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37289" name="Steel Dynasty Phantom (60-day)" additionalName="" type="Weapon">
<item id="37289" name="Steel Dynasty Phantom (60-day)" type="Weapon">
<!-- Dynasty Phantom with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dynasty_magic_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1249,7 +1249,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37290" name="Steel Dynasty Cudgel (60-day)" additionalName="" type="Weapon">
<item id="37290" name="Steel Dynasty Cudgel (60-day)" type="Weapon">
<!-- Dynasty Cudgel with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dynasty_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1265,7 +1265,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37291" name="Steel Dynasty Dualsword (60-day)" additionalName="" type="Weapon">
<item id="37291" name="Steel Dynasty Dualsword (60-day)" type="Weapon">
<!-- Dynasty Dualsword with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1280,7 +1280,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37292" name="Steel Dynasty Halberd (60-day)" additionalName="" type="Weapon">
<item id="37292" name="Steel Dynasty Halberd (60-day)" type="Weapon">
<!-- Dynasty Halberd with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dynasty_spear_i00" />
<set name="default_action" val="EQUIP" />
@@ -1295,7 +1295,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37293" name="Steel Dynasty Knife (60-day)" additionalName="" type="Weapon">
<item id="37293" name="Steel Dynasty Knife (60-day)" type="Weapon">
<!-- Dynasty Knife with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dynasty_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1310,7 +1310,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37294" name="Steel Dynasty Crossbow (60-day)" additionalName="" type="Weapon">
<item id="37294" name="Steel Dynasty Crossbow (60-day)" type="Weapon">
<!-- Dynasty Crossbow with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dynasty_crossbow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1325,7 +1325,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="37295" name="Steel Dynasty Ancient Sword (60-day)" additionalName="" type="Weapon">
<item id="37295" name="Steel Dynasty Ancient Sword (60-day)" type="Weapon">
<!-- Dynasty Ancient Sword with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dynasty_ancient_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1341,7 +1341,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37296" name="Steel Dynasty Rapier (60-day)" additionalName="" type="Weapon">
<item id="37296" name="Steel Dynasty Rapier (60-day)" type="Weapon">
<!-- Dynasty Rapier with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dynasty_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -1356,7 +1356,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="37297" name="Steel Dynasty Blade (60-day)" additionalName="" type="Weapon">
<item id="37297" name="Steel Dynasty Blade (60-day)" type="Weapon">
<!-- Dynasty Blade with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dynasty_twohand_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1371,7 +1371,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37298" name="Steel Dynasty Bagh-Nakh (60-day)" additionalName="" type="Weapon">
<item id="37298" name="Steel Dynasty Bagh-Nakh (60-day)" type="Weapon">
<!-- Dynasty Bagh-Nakh with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60-day. -->
<set name="icon" val="icon.weapon_dynasty_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
@@ -1387,7 +1387,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37299" name="Steel Requiem Cutter (30-day)" additionalName="" type="Weapon">
<item id="37299" name="Steel Requiem Cutter (30-day)" type="Weapon">
<!-- (Soul Crystal Enhancement)\nIncreases Attack Spd. by 15%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_estia_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="37300" name="Steel Requiem Caster (30-day)" additionalName="" type="Weapon">
<item id="37300" name="Steel Requiem Caster (30-day)" type="Weapon">
<!-- (Soul Crystal Enhancement)\nIncreases Casting Spd. by 15%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_anatrian_i00" />
<set name="default_action" val="EQUIP" />
@@ -16,7 +16,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37301" name="Steel Requiem Buster (30-day)" additionalName="" type="Weapon">
<item id="37301" name="Steel Requiem Buster (30-day)" type="Weapon">
<!-- (Soul Crystal Enhancement)\nIncreases Casting Spd. by 15%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_kaynon_i00" />
<set name="default_action" val="EQUIP" />
@@ -31,7 +31,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37302" name="Steel Requiem Stormer (30-day)" additionalName="" type="Weapon">
<item id="37302" name="Steel Requiem Stormer (30-day)" type="Weapon">
<!-- (Soul Crystal Enhancement)\nP. Atk. + 288. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_soryu_i00" />
<set name="default_action" val="EQUIP" />
@@ -46,7 +46,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37303" name="Steel Requiem Slasher (30-day)" additionalName="" type="Weapon">
<item id="37303" name="Steel Requiem Slasher (30-day)" type="Weapon">
<!-- (Soul Crystal Enhancement)\nIncreases Attack Spd. by 15%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_polion_i00" />
<set name="default_action" val="EQUIP" />
@@ -61,7 +61,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37304" name="Steel Requiem Dualsword (30-day)" additionalName="" type="Weapon">
<item id="37304" name="Steel Requiem Dualsword (30-day)" type="Weapon">
<!-- (Soul Crystal Enhancement)\nIncreases Attack Spd. by 15%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
@@ -76,7 +76,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37305" name="Steel Requiem Fighter (30-day)" additionalName="" type="Weapon">
<item id="37305" name="Steel Requiem Fighter (30-day)" type="Weapon">
<!-- (Soul Crystal Enhancement)\nIncreases Attack Spd. by 15%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_fantasma_i00" />
<set name="default_action" val="EQUIP" />
@@ -92,7 +92,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37306" name="Steel Requiem Dual Blunt (30-day)" additionalName="" type="Weapon">
<item id="37306" name="Steel Requiem Dual Blunt (30-day)" type="Weapon">
<!-- (Soul Crystal Enhancement)\nIncreases Critical by 79.5. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -108,7 +108,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37307" name="Steel Requiem Shaper (30-day)" additionalName="" type="Weapon">
<item id="37307" name="Steel Requiem Shaper (30-day)" type="Weapon">
<!-- (Soul Crystal Enhancement)\nIncreases Attack Spd. by 15%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_aspeda_i00" />
<set name="default_action" val="EQUIP" />
@@ -123,7 +123,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37308" name="Steel Requiem Dual Dagger (30-day)" additionalName="" type="Weapon">
<item id="37308" name="Steel Requiem Dual Dagger (30-day)" type="Weapon">
<!-- (Soul Crystal Enhancement)\nP. Atk. + 288. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -138,7 +138,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37309" name="Steel Requiem Thrower (30-day)" additionalName="" type="Weapon">
<item id="37309" name="Steel Requiem Thrower (30-day)" type="Weapon">
<!-- (Soul Crystal Enhancement)\nP. Atk. + 288. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_grabathus_i00" />
<set name="default_action" val="EQUIP" />
@@ -153,7 +153,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37310" name="Steel Requiem Shooter (30-day)" additionalName="" type="Weapon">
<item id="37310" name="Steel Requiem Shooter (30-day)" type="Weapon">
<!-- (Soul Crystal Enhancement)\nIncreases Attack Spd. by 15%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_shyayaka_i00" />
<set name="default_action" val="EQUIP" />
@@ -168,7 +168,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37311" name="Steel Requiem Avenger (30-day)" additionalName="" type="Weapon">
<item id="37311" name="Steel Requiem Avenger (30-day)" type="Weapon">
<!-- (Soul Crystal Enhancement)\nIncreases Attack Spd. by 15%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_batista_i00" />
<set name="default_action" val="EQUIP" />
@@ -184,7 +184,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37312" name="Steel Requiem Retributer (30-day)" additionalName="" type="Weapon">
<item id="37312" name="Steel Requiem Retributer (30-day)" type="Weapon">
<!-- (Soul Crystal Enhancement)\nIncreases Casting Spd. by 15%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_grangkaz_i00" />
<set name="default_action" val="EQUIP" />
@@ -201,12 +201,12 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37313" name="Toma's Support Box" additionalName="" type="EtcItem">
<item id="37313" name="Toma's Support Box" type="EtcItem">
<!-- Support Box that Master Toma arranged by himself. Double-click to receive Toma's Living Guide, Returning Hero's Support Box, and Returning Hero's Potion Pack. -->
<set name="icon" val="icon.etc_box_of_adventure_2_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37314" name="Fated Support Box" additionalName="" type="EtcItem">
<item id="37314" name="Fated Support Box" type="EtcItem">
<!-- Double-click to receive equipment items for your grade and class. Can be used only by characters Lv. 40-84 who have completed their 1st class transfer. -->
<set name="icon" val="icon.etc_box_of_adventure_1_i00" />
<set name="immediate_effect" val="true" />
@@ -217,7 +217,7 @@
<set name="is_sellable" val="false" />
<set name="handler" val="FatedSupportBox" />
</item>
<item id="37315" name="Fated Support Box: Fighter (C-grade)" additionalName="" type="EtcItem">
<item id="37315" name="Fated Support Box: Fighter (C-grade)" type="EtcItem">
<!-- Double-click to receive C-grade equipment items necessary for fighter-type characters. Can be used by characters Lv. 40 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="weight" val="0" />
@@ -229,7 +229,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="11853,1,1,100;12143,1,1,100;12144,1,1,100;12142,1,1,100;12141,1,1,100;12145,1,1,100" /> <!-- Common Item: Samurai Long Sword, Full Plate Shield, Full Plate Armor, Full Plate Boots, Full Plate Gauntlets, Full Plate Helmet -->
</item>
<item id="37316" name="Fated Support Box: Wizard (C-grade)" additionalName="" type="EtcItem">
<item id="37316" name="Fated Support Box: Wizard (C-grade)" type="EtcItem">
<!-- Double-click to receive C-grade equipment items necessary for wizard-type characters. Can be used by characters Lv. 40 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="weight" val="0" />
@@ -241,7 +241,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="11855,1,1,100;12097,1,1,100;12098,1,1,100;12099,1,1,100;12100,1,1,100;12145,1,1,100" /> <!-- Common Item: Demon's Staff, Karmian Gloves, Karmian Boots, Karmian Tunic, Karmian Stockings, Full Plate Helmet -->
</item>
<item id="37317" name="Fated Support Box: Warrior (C-grade)" additionalName="" type="EtcItem">
<item id="37317" name="Fated Support Box: Warrior (C-grade)" type="EtcItem">
<!-- Double-click to receive C-grade equipment items necessary for warrior-type characters. Can be used by characters Lv. 40 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="weight" val="0" />
@@ -253,7 +253,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="11843,1,1,100;11841,1,1,100;12144,1,1,100;12142,1,1,100;12141,1,1,100;12145,1,1,100" /> <!-- Common Item: Berserker Blade, Dual Raid Sword, Full Plate Armor, Full Plate Boots, Full Plate Gauntlets, Full Plate Helmet -->
</item>
<item id="37318" name="Fated Support Box: Rogue (C-grade)" additionalName="" type="EtcItem">
<item id="37318" name="Fated Support Box: Rogue (C-grade)" type="EtcItem">
<!-- Double-click to receive C-grade equipment items necessary for rogue-type characters. Can be used by characters Lv. 40 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="weight" val="0" />
@@ -265,7 +265,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="11863,1,1,100;11857,1,1,100;12135,1,1,100;12136,1,1,100;12137,1,1,100;12145,1,1,100" /> <!-- Common Item: Crystal Dagger, Eminence Bow, Drake Leather Armor, Drake Leather Boots, Drake Leather Gloves, Full Plate Helmet -->
</item>
<item id="37319" name="Fated Support Box: Kamael (C-grade)" additionalName="" type="EtcItem">
<item id="37319" name="Fated Support Box: Kamael (C-grade)" type="EtcItem">
<!-- Double-click to receive C-grade equipment items necessary for Kamael-type characters. Can be used by characters Lv. 40 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="weight" val="0" />
@@ -277,7 +277,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="11753,1,1,100;11754,1,1,100;11758,1,1,100;12135,1,1,100;12136,1,1,100;12137,1,1,100;12145,1,1,100" /> <!-- Common Item: Soldat Estoc, Schlager, Arbalest, Drake Leather Armor, Drake Leather Boots, Drake Leather Gloves, Full Plate Helmet -->
</item>
<item id="37320" name="Fated Support Box: Orc Fighter (C-grade)" additionalName="" type="EtcItem">
<item id="37320" name="Fated Support Box: Orc Fighter (C-grade)" type="EtcItem">
<!-- Double-click to receive C-grade equipment items necessary for orc-fighter-type characters. Can be used by characters Lv. 40 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="weight" val="0" />
@@ -289,7 +289,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="11843,1,1,100;11839,1,1,100;12135,1,1,100;12144,1,1,100;12142,1,1,100;12141,1,1,100;12145,1,1,100" /> <!-- Common Item: Berserker Blade, Great Pata, Drake Leather Armor, Full Plate Armor, Full Plate Boots, Full Plate Gauntlets, Full Plate Helmet -->
</item>
<item id="37321" name="Fated Support Box: Orc Wizard (C-grade)" additionalName="" type="EtcItem">
<item id="37321" name="Fated Support Box: Orc Wizard (C-grade)" type="EtcItem">
<!-- Double-click to receive C-grade equipment items necessary for orc-wizard-type characters. Can be used by characters Lv. 40 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="weight" val="0" />
@@ -301,277 +301,277 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="11855,1,1,100;12135,1,1,100;12136,1,1,100;12137,1,1,100;12145,1,1,100" /> <!-- Common Item: Demon's Staff, Drake Leather Armor, Drake Leather Boots, Drake Leather Gloves, Full Plate Helmet -->
</item>
<item id="37322" name="Fated Support Box: Fighter (B-grade)" additionalName="" type="EtcItem">
<item id="37322" name="Fated Support Box: Fighter (B-grade)" type="EtcItem">
<!-- Double-click to receive B-grade equipment items necessary for fighter-type characters. Can be used by characters Lv. 52 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37323" name="Fated Support Box: Wizard (B-grade)" additionalName="" type="EtcItem">
<item id="37323" name="Fated Support Box: Wizard (B-grade)" type="EtcItem">
<!-- Double-click to receive B-grade equipment items necessary for wizard-type characters. Can be used by characters Lv. 52 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37324" name="Fated Support Box: Warrior (B-grade)" additionalName="" type="EtcItem">
<item id="37324" name="Fated Support Box: Warrior (B-grade)" type="EtcItem">
<!-- Double-click to receive B-grade equipment items necessary for warrior-type characters. Can be used by characters Lv. 52 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37325" name="Fated Support Box: Rogue (B-grade)" additionalName="" type="EtcItem">
<item id="37325" name="Fated Support Box: Rogue (B-grade)" type="EtcItem">
<!-- Double-click to receive B-grade equipment items necessary for rogue-type characters. Can be used by characters Lv. 52 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37326" name="Fated Support Box: Kamael (B-grade)" additionalName="" type="EtcItem">
<item id="37326" name="Fated Support Box: Kamael (B-grade)" type="EtcItem">
<!-- Double-click to receive B-grade equipment items necessary for Kamael-type characters. Can be used by characters Lv. 52 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37327" name="Fated Support Box: Orc Fighter (B-grade)" additionalName="" type="EtcItem">
<item id="37327" name="Fated Support Box: Orc Fighter (B-grade)" type="EtcItem">
<!-- Double-click to receive B-grade equipment items necessary for orc-fighter-type characters. Can be used by characters Lv. 52 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37328" name="Fated Support Box: Orc Wizard (B-grade)" additionalName="" type="EtcItem">
<item id="37328" name="Fated Support Box: Orc Wizard (B-grade)" type="EtcItem">
<!-- Double-click to receive B-grade equipment items necessary for orc-wizard-type characters. Can be used by characters Lv. 52 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37329" name="Fated Support Box: Fighter (A-grade)" additionalName="" type="EtcItem">
<item id="37329" name="Fated Support Box: Fighter (A-grade)" type="EtcItem">
<!-- Double-click to receive A-grade equipment items necessary for fighter-type characters. Can be used by characters Lv. 61 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37330" name="Fated Support Box: Wizard (A-grade)" additionalName="" type="EtcItem">
<item id="37330" name="Fated Support Box: Wizard (A-grade)" type="EtcItem">
<!-- Double-click to receive A-grade equipment items necessary for wizard-type characters. Can be used by characters Lv. 61 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37331" name="Fated Support Box: Warrior (A-grade)" additionalName="" type="EtcItem">
<item id="37331" name="Fated Support Box: Warrior (A-grade)" type="EtcItem">
<!-- Double-click to receive A-grade equipment items necessary for warrior-type characters. Can be used by characters Lv. 61 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37332" name="Fated Support Box: Rogue (A-grade)" additionalName="" type="EtcItem">
<item id="37332" name="Fated Support Box: Rogue (A-grade)" type="EtcItem">
<!-- Double-click to receive A-grade equipment items necessary for rogue-type characters. Can be used by characters Lv. 61 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37333" name="Fated Support Box: Kamael (A-grade)" additionalName="" type="EtcItem">
<item id="37333" name="Fated Support Box: Kamael (A-grade)" type="EtcItem">
<!-- Double-click to receive A-grade equipment items necessary for Kamael-type characters. Can be used by characters Lv. 61 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37334" name="Fated Support Box: Orc Fighter (A-grade)" additionalName="" type="EtcItem">
<item id="37334" name="Fated Support Box: Orc Fighter (A-grade)" type="EtcItem">
<!-- Double-click to receive A-grade equipment items necessary for orc-fighter-type characters. Can be used by characters Lv. 61 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37335" name="Fated Support Box: Orc Wizard (A-grade)" additionalName="" type="EtcItem">
<item id="37335" name="Fated Support Box: Orc Wizard (A-grade)" type="EtcItem">
<!-- Double-click to receive A-grade equipment items necessary for orc-wizard-type characters. Can be used by characters Lv. 61 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37336" name="Fated Support Box: Fighter (S-grade) (Stage 1)" additionalName="" type="EtcItem">
<item id="37336" name="Fated Support Box: Fighter (S-grade) (Stage 1)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for fighter-type characters. Can be used by characters Lv. 76 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37337" name="Fated Support Box: Wizard (S-grade) (Stage 1)" additionalName="" type="EtcItem">
<item id="37337" name="Fated Support Box: Wizard (S-grade) (Stage 1)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for wizard-type characters. Can be used by characters Lv. 76 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37338" name="Fated Support Box: Warrior (S-grade) (Stage 1)" additionalName="" type="EtcItem">
<item id="37338" name="Fated Support Box: Warrior (S-grade) (Stage 1)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for warrior-type characters. Can be used by characters Lv. 76 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37339" name="Fated Support Box: Rogue (S-grade) (Stage 1)" additionalName="" type="EtcItem">
<item id="37339" name="Fated Support Box: Rogue (S-grade) (Stage 1)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for rogue-type characters. Can be used by characters Lv. 76 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37340" name="Fated Support Box: Kamael (S-grade) (Stage 1)" additionalName="" type="EtcItem">
<item id="37340" name="Fated Support Box: Kamael (S-grade) (Stage 1)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for Kamael-type characters. Can be used by characters Lv. 76 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37341" name="Fated Support Box: Orc Fighter (S-grade) (Stage 1)" additionalName="" type="EtcItem">
<item id="37341" name="Fated Support Box: Orc Fighter (S-grade) (Stage 1)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for orc-fighter-type characters. Can be used by characters Lv. 76 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37342" name="Fated Support Box: Orc Wizard (S-grade) (Stage 1)" additionalName="" type="EtcItem">
<item id="37342" name="Fated Support Box: Orc Wizard (S-grade) (Stage 1)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for orc-wizard-type characters. Can be used by characters Lv. 76 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37343" name="Fated Support Box: Fighter (S-grade) (Stage 2)" additionalName="" type="EtcItem">
<item id="37343" name="Fated Support Box: Fighter (S-grade) (Stage 2)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for fighter-type characters. Can be used by characters between level 81 and level 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37344" name="Fated Support Box: Wizard (S-grade) (Stage 2)" additionalName="" type="EtcItem">
<item id="37344" name="Fated Support Box: Wizard (S-grade) (Stage 2)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for wizard-type characters. Can be used by characters between level 81 and level 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37345" name="Fated Support Box: Warrior (S-grade) (Stage 2)" additionalName="" type="EtcItem">
<item id="37345" name="Fated Support Box: Warrior (S-grade) (Stage 2)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for warrior-type characters. Can be used by characters between level 81 and level 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37346" name="Fated Support Box: Rogue (S-grade) (Stage 2)" additionalName="" type="EtcItem">
<item id="37346" name="Fated Support Box: Rogue (S-grade) (Stage 2)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for rogue-type characters. Can be used by characters between level 81 and level 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37347" name="Fated Support Box: Kamael (S-grade) (Stage 2)" additionalName="" type="EtcItem">
<item id="37347" name="Fated Support Box: Kamael (S-grade) (Stage 2)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for Kamael-type characters. Can be used by characters between level 81 and level 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37348" name="Fated Support Box: Orc Fighter (S-grade) (Stage 2)" additionalName="" type="EtcItem">
<item id="37348" name="Fated Support Box: Orc Fighter (S-grade) (Stage 2)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for orc-fighter-type characters. Can be used by characters between level 81 and level 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37349" name="Fated Support Box: Orc Wizard (S-grade) (Stage 2)" additionalName="" type="EtcItem">
<item id="37349" name="Fated Support Box: Orc Wizard (S-grade) (Stage 2)" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for orc-wizard-type characters. Can be used by characters between level 81 and level 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37350" name="Fated Support Box: Sigel Knight (R-grade)" additionalName="" type="EtcItem">
<item id="37350" name="Fated Support Box: Sigel Knight (R-grade)" type="EtcItem">
<!-- Double-click to receive equipment items necessary for Sigel Knights. Can be used by characters between level 85 and level 99. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37351" name="Fated Support Box: Tyrr Warrior (R-grade)" additionalName="" type="EtcItem">
<item id="37351" name="Fated Support Box: Tyrr Warrior (R-grade)" type="EtcItem">
<!-- Double-click to receive equipment items necessary for Tyrr Warriors. Can be used by characters between level 85 and level 99. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37352" name="Fated Support Box: Othell Rogue (R-grade)" additionalName="" type="EtcItem">
<item id="37352" name="Fated Support Box: Othell Rogue (R-grade)" type="EtcItem">
<!-- Double-click to receive equipment items necessary for Othell Rogues. Can be used by characters between level 85 and level 99. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37353" name="Fated Support Box: Yul Archer (R-grade)" additionalName="" type="EtcItem">
<item id="37353" name="Fated Support Box: Yul Archer (R-grade)" type="EtcItem">
<!-- Double-click to receive equipment items necessary for Yul Archers. Can be used by characters between level 85 and level 99. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37354" name="Fated Support Box: Feoh Wizard (R-grade)" additionalName="" type="EtcItem">
<item id="37354" name="Fated Support Box: Feoh Wizard (R-grade)" type="EtcItem">
<!-- Double-click to receive equipment items necessary for Feoh Wizards. Can be used by characters between level 85 and level 99. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37355" name="Fated Support Box: Wynn Summoner (R-grade)" additionalName="" type="EtcItem">
<item id="37355" name="Fated Support Box: Wynn Summoner (R-grade)" type="EtcItem">
<!-- Double-click to receive equipment items necessary for Wynn Sumoners. Can be used by characters between level 85 and level 99. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37356" name="Fated Support Box: Aeore Healer (R-grade)" additionalName="" type="EtcItem">
<item id="37356" name="Fated Support Box: Aeore Healer (R-grade)" type="EtcItem">
<!-- Double-click to receive equipment items necessary for Aeore Healers. Can be used by characters between level 85 and level 99. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37357" name="Fated Support Box: Iss Enchanter (R-grade)" additionalName="" type="EtcItem">
<item id="37357" name="Fated Support Box: Iss Enchanter (R-grade)" type="EtcItem">
<!-- Double-click to receive equipment items necessary for Iss Enchanters. Can be used by characters between level 85 and level 99. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37358" name="Test Server Support Badge" additionalName="" type="EtcItem">
<item id="37358" name="Test Server Support Badge" type="EtcItem">
<!-- Badge that confirms you have obtained a Lindvior Support Box. If you have this badge, you cannot obtain a Lindvior Support Box. Cannot be transferred between servers. -->
<set name="icon" val="icon.etc_coins_black_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37359" name="Clan Reward" additionalName="" type="EtcItem">
<item id="37359" name="Clan Reward" type="EtcItem">
<!-- Alliance made with blood! Reward given to those who worked hard for the growth of their clans. Use it to receive 2 Vitality Replenishing Star Candies. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="37360" name="Clan Reward" additionalName="" type="EtcItem">
<item id="37360" name="Clan Reward" type="EtcItem">
<!-- Alliance made with blood! Reward given to those who worked hard for the growth of their clans. Use it to receive 3 Vitality Replenishing Star Candies. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="37361" name="Clan Reward" additionalName="" type="EtcItem">
<item id="37361" name="Clan Reward" type="EtcItem">
<!-- Alliance made with blood! Reward given to those who worked hard for the growth of their clans. Use it to receive 4 Vitality Replenishing Star Candies. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="37362" name="Clan Reward" additionalName="" type="EtcItem">
<item id="37362" name="Clan Reward" type="EtcItem">
<!-- Alliance made with blood! Reward given to those who worked hard for the growth of their clans. Use it to receive 5 Vitality Replenishing Star Candies. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="37363" name="Clan Reward" additionalName="" type="EtcItem">
<item id="37363" name="Clan Reward" type="EtcItem">
<!-- Alliance made with blood! Reward given to those who worked hard for the growth of their clans. Use it to receive 6 Vitality Replenishing Star Candies. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="37364" name="Clan Reward" additionalName="" type="EtcItem">
<item id="37364" name="Clan Reward" type="EtcItem">
<!-- Alliance made with blood! Reward given to those who worked hard for the growth of their clans. Use it to receive 6 Vitality Replenishing Star Candies. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="37365" name="Clan Reward" additionalName="" type="EtcItem">
<item id="37365" name="Clan Reward" type="EtcItem">
<!-- Alliance made with blood! Reward given to those who worked hard for the growth of their clans. Use it to receive 7 Vitality Replenishing Star Candies. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="37366" name="Clan Reward" additionalName="" type="EtcItem">
<item id="37366" name="Clan Reward" type="EtcItem">
<!-- Alliance made with blood! Reward given to those who worked hard for the growth of their clans. Use it to receive 7 Vitality Replenishing Star Candies. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="37367" name="Clan Reward" additionalName="" type="EtcItem">
<item id="37367" name="Clan Reward" type="EtcItem">
<!-- Alliance made with blood! Reward given to those who worked hard for the growth of their clans. Use it to receive 8 Vitality Replenishing Star Candies. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="37368" name="Clan Reward" additionalName="" type="EtcItem">
<item id="37368" name="Clan Reward" type="EtcItem">
<!-- Alliance made with blood! Reward given to those who worked hard for the growth of their clans. Use it to receive 10 Vitality Replenishing Star Candies. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="37369" name="Clan Reward" additionalName="" type="EtcItem">
<item id="37369" name="Clan Reward" type="EtcItem">
<!-- Alliance made with blood! Reward given to those who worked hard for the growth of their clans. Use it to receive 12 Vitality Replenishing Star Candies. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="37370" name="Clan Reward" additionalName="" type="EtcItem">
<item id="37370" name="Clan Reward" type="EtcItem">
<!-- Alliance made with blood! Reward given to those who worked hard for the growth of their clans. Use it to receive 13 Vitality Replenishing Star Candies. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="37371" name="Clan Reward" additionalName="" type="EtcItem">
<item id="37371" name="Clan Reward" type="EtcItem">
<!-- Alliance made with blood! Reward given to those who worked hard for the growth of their clans. Use it to receive 14 Vitality Replenishing Star Candies. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="37372" name="Clan Reward" additionalName="" type="EtcItem">
<item id="37372" name="Clan Reward" type="EtcItem">
<!-- Alliance made with blood! Reward given to those who worked hard for the growth of their clans. Use it to receive 15 Vitality Replenishing Star Candies. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="37373" name="Chaos Fragment" additionalName="" type="EtcItem">
<item id="37373" name="Chaos Fragment" type="EtcItem">
<!-- Used to receive the power of chaos. Use it to change your dual class through 'Hardin' at the Reliquary of the Giants. -->
<set name="icon" val="icon.etc_debris_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37374" name="Chaos Pomander" additionalName="" type="EtcItem">
<item id="37374" name="Chaos Pomander" type="EtcItem">
<!-- Use it to learn the revelation skill through the 'Monk of Chaos' at the Reliquary of the Giants. -->
<set name="icon" val="icon.etc_saint_pomander_bishop_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37375" name="Chaos Pomander (Dual Class)" additionalName="" type="EtcItem">
<item id="37375" name="Chaos Pomander (Dual Class)" type="EtcItem">
<!-- Use it to learn the revelation skill through the 'Monk of Chaos' at the Reliquary of the Giants. (dual class only) -->
<set name="icon" val="icon.etc_saint_pomander_bishop_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37376" name="Steel Draconic Bow (60-day)" additionalName="" type="Weapon">
<item id="37376" name="Steel Draconic Bow (60-day)" type="Weapon">
<!-- Draconic Bow with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60 days. -->
<set name="icon" val="icon.weapon_draconic_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -586,7 +586,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37377" name="Steel Dynasty Bow (60-day)" additionalName="" type="Weapon">
<item id="37377" name="Steel Dynasty Bow (60-day)" type="Weapon">
<!-- Dynasty Bow with limited ability enhancement (enchantment, soul crystal enhancement and augmenting). 60 days. -->
<set name="icon" val="icon.weapon_dynasty_bow_i01" />
<set name="default_action" val="EQUIP" />
@@ -601,7 +601,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37378" name="Emerald Weapon Appearance Stone" additionalName="" type="EtcItem">
<item id="37378" name="Emerald Weapon Appearance Stone" type="EtcItem">
<set name="icon" val="BranchSys.Icon.br_spirit_skill_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
@@ -679,25 +679,25 @@
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="37391" name="Steel Door Guild Reward Box (Low-grade)" additionalName="" type="EtcItem">
<item id="37391" name="Steel Door Guild Reward Box (Low-grade)" type="EtcItem">
<!-- Low-grade reward box prepared by the Steel Door Guild for true adventurers of Aden. Double-click to receive an item. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="37392" name="Steel Door Guild Reward Box (Mid-grade)" additionalName="" type="EtcItem">
<item id="37392" name="Steel Door Guild Reward Box (Mid-grade)" type="EtcItem">
<!-- Mid-grade reward box prepared by the Steel Door Guild for true adventurers of Aden. Double-click to receive an item. -->
<set name="icon" val="icon.etc_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="37393" name="Steel Door Guild Reward Box (High-grade)" additionalName="" type="EtcItem">
<item id="37393" name="Steel Door Guild Reward Box (High-grade)" type="EtcItem">
<!-- High-grade reward box prepared by the Steel Door Guild for true adventurers of Aden. Double-click to receive an item. -->
<set name="icon" val="icon.etc_treasure_box_i02" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="37394" name="Steel Door Guild Reward Box (Top-grade)" additionalName="" type="EtcItem">
<item id="37394" name="Steel Door Guild Reward Box (Top-grade)" type="EtcItem">
<!-- Top-grade reward box prepared by the Steel Door Guild for true adventurers of Aden. Double-click to receive an item. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="weight" val="100" />
@@ -709,22 +709,22 @@
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37396" name="Emerald Weapon Appearance Stone Pack" additionalName="" type="EtcItem">
<item id="37396" name="Emerald Weapon Appearance Stone Pack" type="EtcItem">
<!-- Double-click to receive an Changes the appearance of a weapon to that of an Emerald Weapon. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37397" name="Kaiser's Assistance" additionalName="" type="EtcItem">
<item id="37397" name="Kaiser's Assistance" type="EtcItem">
<!-- Used to cancel the hiding of a monster at Raider's Crossroads. -->
<set name="icon" val="Icon.skill1050" />
<set name="is_stackable" val="true" />
</item>
<item id="37398" name="Black Anvil Guild's Dimensional Chest" additionalName="" type="EtcItem">
<item id="37398" name="Black Anvil Guild's Dimensional Chest" type="EtcItem">
<!-- Chest given by the Black Anvil Guild to the clan who obtains a dimensional castle. -->
<set name="icon" val="icon.etc_treasure_box_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="37399" name="Dimensional Castle Lord's Support Box" additionalName="" type="EtcItem">
<item id="37399" name="Dimensional Castle Lord's Support Box" type="EtcItem">
<!-- Box given by the Dimensional Castle Lord to thank the receiver. -->
<set name="icon" val="icon.etc_treasure_box_i01" />
<set name="is_stackable" val="true" />

View File

@@ -128,356 +128,356 @@
<set name="handler" val="Appearance" />
<set name="time" val="1296000" />
</item>
<item id="37416" name="Emerald Weapon Appearance Stone: Sword" additionalName="" type="EtcItem">
<item id="37416" name="Emerald Weapon Appearance Stone: Sword" type="EtcItem">
<!-- Changes the appearance of a one-handed sword to that of an Emerald one-handed sword. -->
<set name="icon" val="icon.shape_shifting_sword_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37417" name="Emerald Weapon Appearance Stone: Dagger" additionalName="" type="EtcItem">
<item id="37417" name="Emerald Weapon Appearance Stone: Dagger" type="EtcItem">
<!-- Changes the appearance of a dagger to that of an Emerald dagger. -->
<set name="icon" val="icon.shape_shifting_dagger_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37418" name="Emerald Weapon Appearance Stone: Two-handed Sword" additionalName="" type="EtcItem">
<item id="37418" name="Emerald Weapon Appearance Stone: Two-handed Sword" type="EtcItem">
<!-- Changes the appearance of a two-handed sword to that of an Emerald two-handed sword. -->
<set name="icon" val="icon.shape_shifting_twohand_sword_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37419" name="Emerald Weapon Appearance Stone: Fist Weapon" additionalName="" type="EtcItem">
<item id="37419" name="Emerald Weapon Appearance Stone: Fist Weapon" type="EtcItem">
<!-- Changes the appearance of a fist weapon to that of an Emerald fist weapon. -->
<set name="icon" val="icon.shape_shifting_dualfist_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37420" name="Emerald Weapon Appearance Stone: Spear" additionalName="" type="EtcItem">
<item id="37420" name="Emerald Weapon Appearance Stone: Spear" type="EtcItem">
<!-- Changes the appearance of a spear to that of an Emerald spear. -->
<set name="icon" val="icon.shape_shifting_pole_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37421" name="Emerald Weapon Appearance Stone: Bow" additionalName="" type="EtcItem">
<item id="37421" name="Emerald Weapon Appearance Stone: Bow" type="EtcItem">
<!-- Changes the appearance of a bow to that of an Emerald bow. -->
<set name="icon" val="icon.shape_shifting_bow_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37422" name="Emerald Weapon Appearance Stone: Crossbow" additionalName="" type="EtcItem">
<item id="37422" name="Emerald Weapon Appearance Stone: Crossbow" type="EtcItem">
<!-- Changes the appearance of a crossbow to that of an Emerald crossbow. -->
<set name="icon" val="icon.shape_shifting_twohand_crossbow_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37423" name="Emerald Weapon Appearance Stone: One-handed Blunt Weapon" additionalName="" type="EtcItem">
<item id="37423" name="Emerald Weapon Appearance Stone: One-handed Blunt Weapon" type="EtcItem">
<!-- Changes the appearance of a one-handed blunt to that of an Emerald one-handed blunt. -->
<set name="icon" val="icon.shape_shifting_blunt_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37424" name="Emerald Weapon Appearance Stone: Two-handed Blunt Weapon" additionalName="" type="EtcItem">
<item id="37424" name="Emerald Weapon Appearance Stone: Two-handed Blunt Weapon" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt to that of an Emerald two-handed blunt. -->
<set name="icon" val="Icon.shape_shifting_twohand_blunt_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37425" name="Emerald Weapon Appearance Stone: One-handed Magic Blunt Weapon" additionalName="" type="EtcItem">
<item id="37425" name="Emerald Weapon Appearance Stone: One-handed Magic Blunt Weapon" type="EtcItem">
<!-- Changes the appearance of a one-handed blunt to that of an Emerald magic blunt. -->
<set name="icon" val="Icon.shape_shifting_magic_blunt_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37426" name="Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon" additionalName="" type="EtcItem">
<item id="37426" name="Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt to that of an Emerald two-handed magic blunt. -->
<set name="icon" val="icon.shape_shifting_magic_twohand_blunt_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37427" name="Emerald Weapon Appearance Stone: Dualsword" additionalName="" type="EtcItem">
<item id="37427" name="Emerald Weapon Appearance Stone: Dualsword" type="EtcItem">
<!-- Changes the appearance of a dualsword to that of an Emerald dualsword. -->
<set name="icon" val="icon.shape_shifting_dual_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37428" name="Emerald Weapon Appearance Stone: Dual Dagger" additionalName="" type="EtcItem">
<item id="37428" name="Emerald Weapon Appearance Stone: Dual Dagger" type="EtcItem">
<!-- Changes the appearance of a dual dagger to that of an Emerald dual dagger. -->
<set name="icon" val="icon.shape_shifting_dualdagger_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37429" name="Emerald Weapon Appearance Stone: Dual Blunt Weapon" additionalName="" type="EtcItem">
<item id="37429" name="Emerald Weapon Appearance Stone: Dual Blunt Weapon" type="EtcItem">
<!-- Changes the appearance of a dual blunt to that of an Emerald dual blunt. -->
<set name="icon" val="icon.shape_shifting_dualblunt_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37430" name="Emerald Weapon Appearance Stone: Shield" additionalName="" type="EtcItem">
<item id="37430" name="Emerald Weapon Appearance Stone: Shield" type="EtcItem">
<!-- Changes the appearance of a shield to that of an Emerald shield. -->
<set name="icon" val="icon.shape_shifting_shield_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37431" name="Emerald Weapon Appearance Stone: Sigil" additionalName="" type="EtcItem">
<item id="37431" name="Emerald Weapon Appearance Stone: Sigil" type="EtcItem">
<!-- Changes the appearance of a sigil to that of an Emerald sigil. -->
<set name="icon" val="Icon.shape_shifting_sigil_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37432" name="Scroll: Modify Emerald Weapon Ticket (Expiratory)" additionalName="" type="EtcItem">
<item id="37432" name="Scroll: Modify Emerald Weapon Ticket (Expiratory)" type="EtcItem">
<!-- Can be exchanged for an Emerald Weapon Appearance Scroll Ticket (Expiratory) through an Aden Reconstruction Society Member. -->
<set name="icon" val="icon.etc_level_bustup_ticket_i02" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="37433" name="Scroll: Modify Emerald Weapon Ticket" additionalName="" type="EtcItem">
<item id="37433" name="Scroll: Modify Emerald Weapon Ticket" type="EtcItem">
<!-- Can be exchanged for an Emerald Weapon Appearance Scroll Ticket through an Aden Reconstruction Society Member. -->
<set name="icon" val="icon.etc_level_bustup_ticket_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="37434" name="Talisman - Escape: Town of Gludio" additionalName="" type="Armor">
<item id="37434" name="Talisman - Escape: Town of Gludio" type="Armor">
<!-- Use it to escape to the Town of Gludio. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37435" name="Talisman - Escape: Town of Dion" additionalName="" type="Armor">
<item id="37435" name="Talisman - Escape: Town of Dion" type="Armor">
<!-- Use it to escape to the Town of Dion. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37436" name="Talisman - Escape: Town of Giran" additionalName="" type="Armor">
<item id="37436" name="Talisman - Escape: Town of Giran" type="Armor">
<!-- Use it to escape to the Town of Giran. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37437" name="Talisman - Escape: Heine" additionalName="" type="Armor">
<item id="37437" name="Talisman - Escape: Heine" type="Armor">
<!-- Use it to escape to Heine. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37438" name="Talisman - Escape: Town of Oren" additionalName="" type="Armor">
<item id="37438" name="Talisman - Escape: Town of Oren" type="Armor">
<!-- Use it to escape to the Town of Oren. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37439" name="Talisman - Escape: Town of Aden" additionalName="" type="Armor">
<item id="37439" name="Talisman - Escape: Town of Aden" type="Armor">
<!-- Use it to escape to the Town of Aden. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37440" name="Talisman - Escape: Town of Goddard" additionalName="" type="Armor">
<item id="37440" name="Talisman - Escape: Town of Goddard" type="Armor">
<!-- Use it to escape to the Town of Goddard. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37441" name="Talisman - Escape: Town of Rune" additionalName="" type="Armor">
<item id="37441" name="Talisman - Escape: Town of Rune" type="Armor">
<!-- Use it to escape to the Town of Rune. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37442" name="Talisman - Escape: Town of Schuttgart" additionalName="" type="Armor">
<item id="37442" name="Talisman - Escape: Town of Schuttgart" type="Armor">
<!-- Use it to escape to the Town of Schuttgart. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37443" name="Talisman - Escape: Talking Island Village" additionalName="" type="Armor">
<item id="37443" name="Talisman - Escape: Talking Island Village" type="Armor">
<!-- Use it to escape to Talking Island Village. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37444" name="Talisman - Escape: Elven Village" additionalName="" type="Armor">
<item id="37444" name="Talisman - Escape: Elven Village" type="Armor">
<!-- Use it to escape to Elven Village. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37445" name="Talisman - Escape: Dark Elf Village" additionalName="" type="Armor">
<item id="37445" name="Talisman - Escape: Dark Elf Village" type="Armor">
<!-- Use it to escape to Dark Elf Village. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37446" name="Talisman - Escape: Orc Village" additionalName="" type="Armor">
<item id="37446" name="Talisman - Escape: Orc Village" type="Armor">
<!-- Use it to escape to Orc Village. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37447" name="Talisman - Escape: Dwarven Village" additionalName="" type="Armor">
<item id="37447" name="Talisman - Escape: Dwarven Village" type="Armor">
<!-- Use it to escape to Dwarven Village. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37448" name="Talisman - Escape: Floran Village" additionalName="" type="Armor">
<item id="37448" name="Talisman - Escape: Floran Village" type="Armor">
<!-- Use it to escape to Floran Village. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37449" name="Talisman - Escape: Hardin's Academy" additionalName="" type="Armor">
<item id="37449" name="Talisman - Escape: Hardin's Academy" type="Armor">
<!-- Use it to escape to Hardin's Academy. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37450" name="Talisman - Escape: Ivory Tower" additionalName="" type="Armor">
<item id="37450" name="Talisman - Escape: Ivory Tower" type="Armor">
<!-- Use it to escape to the Ivory Tower. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37451" name="Talisman - Escape: Hunters' Village" additionalName="" type="Armor">
<item id="37451" name="Talisman - Escape: Hunters' Village" type="Armor">
<!-- Use it to escape to Hunters' Village. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37452" name="Talisman - Escape: Ketra Orc Village" additionalName="" type="Armor">
<item id="37452" name="Talisman - Escape: Ketra Orc Village" type="Armor">
<!-- Use it to escape to Ketra Orc Village. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37453" name="Talisman - Escape: Varka Silenos Village" additionalName="" type="Armor">
<item id="37453" name="Talisman - Escape: Varka Silenos Village" type="Armor">
<!-- Use it to escape to Varka Silenos Village. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37454" name="Talisman - Escape: Kamael Village" additionalName="" type="Armor">
<item id="37454" name="Talisman - Escape: Kamael Village" type="Armor">
<!-- Use it to escape to Kamael Village. -->
<set name="icon" val="icon.etc_talisman_i07" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="37455" name="Talisman Pack - Escape: Town of Gludio" additionalName="" type="EtcItem">
<item id="37455" name="Talisman Pack - Escape: Town of Gludio" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Town of Gludio. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37456" name="Talisman Pack - Escape: Town of Dion" additionalName="" type="EtcItem">
<item id="37456" name="Talisman Pack - Escape: Town of Dion" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Town of Dion. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37457" name="Talisman Pack - Escape: Town of Giran" additionalName="" type="EtcItem">
<item id="37457" name="Talisman Pack - Escape: Town of Giran" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Town of Giran. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37458" name="Talisman Pack - Escape: Heine" additionalName="" type="EtcItem">
<item id="37458" name="Talisman Pack - Escape: Heine" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Heine. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37459" name="Talisman Pack - Escape: Town of Oren" additionalName="" type="EtcItem">
<item id="37459" name="Talisman Pack - Escape: Town of Oren" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Town of Oren. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37460" name="Talisman Pack - Escape: Town of Aden" additionalName="" type="EtcItem">
<item id="37460" name="Talisman Pack - Escape: Town of Aden" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Town of Aden. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37461" name="Talisman Pack - Escape: Town of Goddard" additionalName="" type="EtcItem">
<item id="37461" name="Talisman Pack - Escape: Town of Goddard" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Town of Goddard. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37462" name="Talisman Pack - Escape: Town of Rune" additionalName="" type="EtcItem">
<item id="37462" name="Talisman Pack - Escape: Town of Rune" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Town of Rune. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37463" name="Talisman Pack - Escape: Town of Schuttgart" additionalName="" type="EtcItem">
<item id="37463" name="Talisman Pack - Escape: Town of Schuttgart" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Town of Schuttgart. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37464" name="Talisman Pack - Escape: Talking Island Village" additionalName="" type="EtcItem">
<item id="37464" name="Talisman Pack - Escape: Talking Island Village" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Talking Island Village. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37465" name="Talisman Pack - Escape: Elven Village" additionalName="" type="EtcItem">
<item id="37465" name="Talisman Pack - Escape: Elven Village" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Elven Village. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37466" name="Talisman Pack - Escape: Dark Elf Village" additionalName="" type="EtcItem">
<item id="37466" name="Talisman Pack - Escape: Dark Elf Village" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Dark Elf Village. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37467" name="Talisman Pack - Escape: Orc Village" additionalName="" type="EtcItem">
<item id="37467" name="Talisman Pack - Escape: Orc Village" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Orc Village. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37468" name="Talisman Pack - Escape: Dwarven Village" additionalName="" type="EtcItem">
<item id="37468" name="Talisman Pack - Escape: Dwarven Village" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Dwarven Village. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37469" name="Talisman Pack - Escape: Floran Village" additionalName="" type="EtcItem">
<item id="37469" name="Talisman Pack - Escape: Floran Village" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Floran Village. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37470" name="Talisman Pack - Escape: Hardin's Academy" additionalName="" type="EtcItem">
<item id="37470" name="Talisman Pack - Escape: Hardin's Academy" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Hardin's Academy. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37471" name="Talisman Pack - Escape: Ivory Tower" additionalName="" type="EtcItem">
<item id="37471" name="Talisman Pack - Escape: Ivory Tower" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Ivory Tower. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37472" name="Talisman Pack - Escape: Hunters' Village" additionalName="" type="EtcItem">
<item id="37472" name="Talisman Pack - Escape: Hunters' Village" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Hunters' Village. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37473" name="Talisman Pack - Escape: Ketra Orc Village" additionalName="" type="EtcItem">
<item id="37473" name="Talisman Pack - Escape: Ketra Orc Village" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Ketra Orc Village. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37474" name="Talisman Pack - Escape: Varka Silenos Village" additionalName="" type="EtcItem">
<item id="37474" name="Talisman Pack - Escape: Varka Silenos Village" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Varka Silenos Village. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37475" name="Talisman Pack - Escape: Kamael Village" additionalName="" type="EtcItem">
<item id="37475" name="Talisman Pack - Escape: Kamael Village" type="EtcItem">
<!-- Double-click to receive Talisman - Escape: Kamael Village. Once obtained, a talisman cannot be exchanged, dropped, sold in a private store, or transferred to another character within the same account. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
@@ -656,42 +656,42 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37490" name="Awakened Warrior's Weapon Ticket" additionalName="" type="EtcItem">
<item id="37490" name="Awakened Warrior's Weapon Ticket" type="EtcItem">
<!-- Dimensional Item Pack\nTalk to a Dimensional Merchant to exchange this for an awakened warrior's weapon.\n\nNote: Cannot be shared once open. -->
<set name="icon" val="icon.etc_lottery_card_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37491" name="Awakened Warrior's Attribute Stone Pack" additionalName="" type="EtcItem">
<item id="37491" name="Awakened Warrior's Attribute Stone Pack" type="EtcItem">
<!-- Double-click to receive 50 Fire/Water/Earth/Wind/Darkness/Holy Attribute Stones. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="37492" name="Awakened Warrior's Talisman Pack" additionalName="" type="EtcItem">
<item id="37492" name="Awakened Warrior's Talisman Pack" type="EtcItem">
<!-- Dimensional Item Pack\nDouble-click to receive 1 Talisman - Destruction. Cannot be used in the Olympiad.\n\nNote: Cannot be shared once open. -->
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="37493" name="Hair Accessory Restoration Stone" additionalName="" type="EtcItem">
<item id="37493" name="Hair Accessory Restoration Stone" type="EtcItem">
<!-- Restores a modified hair accessory to its original form. Double-click to start the process. -->
<set name="icon" val="Icon.restore_processing_stone_r_i00" />
<set name="price" val="200000" />
<set name="is_stackable" val="true" />
</item>
<item id="37494" name="Chaos Essence (Dual Class)" additionalName="" type="EtcItem">
<item id="37494" name="Chaos Essence (Dual Class)" type="EtcItem">
<!-- Mysterious essence with the power of chaos. Take it to Hardin at the Reliquary of the Giants to change your specialized awakened class. Cannot be used by Ertheia. Can be used only by dual classes. 30-day. -->
<set name="icon" val="icon.etc_water_of_silen_i00" />
</item>
<item id="37495" name="Lindvior's Scale" additionalName="" type="EtcItem">
<item id="37495" name="Lindvior's Scale" type="EtcItem">
<!-- Scales that occasionally fall off Lindvior. It has the power of Lindvior. -->
<set name="icon" val="icon.etc_coda_seed_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="37496" name="Riding Manual: Lyn Draco" additionalName="" type="EtcItem">
<item id="37496" name="Riding Manual: Lyn Draco" type="EtcItem">
<!-- Double-click to learn how to ride a Lyn Draco. -->
<set name="icon" val="icon.etc_kamael_skill_book_i01" />
</item>
<item id="37497" name="Lindvior Slayer's Helmet" additionalName="" type="Armor">
<item id="37497" name="Lindvior Slayer's Helmet" type="Armor">
<!-- Glorious circlet given to the player who successfully attacks Lindvior. -->
<set name="icon" val="icon.br_noblesse_oblige_of_vesper_i00" />
<set name="default_action" val="EQUIP" />
@@ -699,7 +699,7 @@
<set name="price" val="500000" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
</item>
<item id="37498" name="Energy of Dimensions" additionalName="" type="EtcItem">
<item id="37498" name="Energy of Dimensions" type="EtcItem">
<!-- Buff for people who share a world with the victorious clan in a dimensional siege. Atk. Spd. + 10%, Casting Spd. + 10%, Speed + 10, and Max HP/MP/CP + 10%. Cooldown is 60 min. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.tersi_specter_seed" />
<set name="weight" val="5" />

View File

@@ -75,12 +75,12 @@
<set name="handler" val="EnchantAttribute" />
<set name="item_skill" val="2333-1" />
</item>
<item id="37505" name="Octavis Crystal" additionalName="" type="EtcItem">
<item id="37505" name="Octavis Crystal" type="EtcItem">
<!-- Collect and take 10 of these to Lydia to exchange an Octavis' Accessory for an enhanced one. -->
<set name="icon" val="icon.etc_shinecryst_green_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37506" name="Istina Crystal" additionalName="" type="EtcItem">
<item id="37506" name="Istina Crystal" type="EtcItem">
<!-- Collect and take 10 of these to Rumiese to exchange an Istina's Accessory for an enhanced one. -->
<set name="icon" val="icon.etc_shinecryst_red_i00" />
<set name="is_stackable" val="true" />
@@ -313,19 +313,19 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37519" name="Bottle of Frintezza's Soul" additionalName="" type="EtcItem">
<item id="37519" name="Bottle of Frintezza's Soul" type="EtcItem">
<!-- Take it to Rafforty to bestow Frintezza's Soul on Frintezza's Necklace. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i01" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="37520" name="Bottle of Baium's Soul" additionalName="" type="EtcItem">
<item id="37520" name="Bottle of Baium's Soul" type="EtcItem">
<!-- Take it to Rafforty to bestow Baium's Soul on Baium's Ring. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i09" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="37521" name="Baium's Soul Ring" additionalName="" type="Armor">
<item id="37521" name="Baium's Soul Ring" type="Armor">
<!-- MP + 31, Shock/Hold/Mental Resistance + 25%, Shock/Hold/Mental Attack Rate + 25%, P./M. Critical Damage + 15%, Atk./Casting Spd. + 5%, and P./M. Accuracy + 4. Wearing two of these rings will give you the effect of wearing one. -->
<set name="icon" val="icon.accessory_ring_of_baium_i00" />
<set name="default_action" val="EQUIP" />
@@ -345,7 +345,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37522" name="Frintezza's Soul Necklace" additionalName="" type="Armor">
<item id="37522" name="Frintezza's Soul Necklace" type="Armor">
<!-- MP + 62, Poison/Bleed/Shock/Hold/Paralysis Resistance + 20%, Poison/Bleed/Shock/Hold/Paralysis Attack Rate + 20%, Skill Cooldown - 10%, Damage Reflection + 5%, and Speed + 5. -->
<set name="icon" val="icon.accessory_necklace_of_frintessa_i00" />
<set name="default_action" val="EQUIP" />
@@ -365,12 +365,12 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37523" name="Summon Scroll: Pomona" additionalName="" type="EtcItem">
<item id="37523" name="Summon Scroll: Pomona" type="EtcItem">
<!-- Scroll for summoning Pomona once. You receive a power-up buff and may also receive a gift box. -->
<set name="icon" val="icon.etc_star_scroll_baekisung" />
<set name="is_stackable" val="true" />
</item>
<item id="37524" name="Passion Treasure Chest" additionalName="" type="EtcItem">
<item id="37524" name="Passion Treasure Chest" type="EtcItem">
<!-- Treasure Chest with Pomona's gift. -->
<set name="icon" val="icon.event_high_oriental_park_i00" />
<set name="is_stackable" val="true" />
@@ -406,57 +406,57 @@
<set name="icon" val="icon.etc_transform_warrior_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37532" name="Lindvior's Egg" additionalName="" type="EtcItem">
<item id="37532" name="Lindvior's Egg" type="EtcItem">
<!-- Wind Dragon's egg. 10th anniversary item that brings you luck. -->
<set name="icon" val="icon.etc_ev_lind_egg" />
</item>
<item id="37533" name="NC Messenger's Hat" additionalName="" type="Armor">
<item id="37533" name="NC Messenger's Hat" type="Armor">
<!-- NC Messenger's Hat. Uses 2 hair accessory slots. When equipped, STR/DEX/INT/WIT each increase by 1. -->
<set name="icon" val="icon.nc_hair_acc" />
<set name="default_action" val="EQUIP" />
</item>
<item id="37534" name="Santa Suit" additionalName="" type="Armor">
<item id="37534" name="Santa Suit" type="Armor">
<!-- Santa Suit. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="37535" name="Santa Hat" additionalName="" type="Armor">
<item id="37535" name="Santa Hat" type="Armor">
<!-- Santa Hat. -->
<set name="icon" val="icon.accessory_santas_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
</item>
<item id="37536" name="Santa's Blessing" additionalName="" type="EtcItem">
<item id="37536" name="Santa's Blessing" type="EtcItem">
<!-- Double-click to change your appearance to that of a Santa for 3 hours. STR/INT/CON/DEX/WIT/MEN + 1. Buff remains even after death.\n\nNote: If you use an item that changes your appearance, such as Letter Collector's Gift, the Santa appearance might disappear. -->
<set name="icon" val="BranchSys.icon.br_xmas_present_fun_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37537" name="Pomona's Gift Box" additionalName="" type="EtcItem">
<item id="37537" name="Pomona's Gift Box" type="EtcItem">
<!-- Double-click to receive 10 Rose Essences as well as a Passion Treasure Chest at a low probability. -->
<set name="icon" val="icon.event_oriental_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37538" name="Pomona Agathion Pack" additionalName="" type="EtcItem">
<item id="37538" name="Pomona Agathion Pack" type="EtcItem">
<!-- Double-click to receive a Pomona Agathion (90-day). Cannot be used in the Olympiad. -->
<set name="icon" val="icon.etc_pi_box_wish_pack" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37539" name="Enchant Scroll Pack" additionalName="" type="EtcItem">
<item id="37539" name="Enchant Scroll Pack" type="EtcItem">
<!-- Double-click to receive 1 Scroll: Enchant Armor (R-grade) and 1 Scroll: Enchant Weapon (R-grade). Cannot be used in the Olympiad. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37540" name="Giant's Enchant Scroll Pack" additionalName="" type="EtcItem">
<item id="37540" name="Giant's Enchant Scroll Pack" type="EtcItem">
<!-- Double-click to receive 1 Giant's Scroll: Enchant Armor (R-grade) and 1 Giant's Scroll: Enchant Weapon (R-grade). Cannot be used in the Olympiad. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37541" name="Blessed Enchant Scroll Pack" additionalName="" type="EtcItem">
<item id="37541" name="Blessed Enchant Scroll Pack" type="EtcItem">
<!-- Double-click to receive 1 Blessed Scroll: Enchant Armor (R-grade) and 1 Blessed Scroll: Enchant Weapon (R-grade). Cannot be used in the Olympiad. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="weight" val="10" />
@@ -467,18 +467,18 @@
<set name="icon" val="icon.etc_star_scroll_baekisung" />
<set name="is_stackable" val="true" />
</item>
<item id="37543" name="Nectar" additionalName="" type="EtcItem">
<item id="37543" name="Nectar" type="EtcItem">
<!-- Go to Santa to trade in for Wintermelon Seed or Large Wintermelon Seed. You can also use it to grow Wintermelon and Large Wintermelon. -->
<set name="icon" val="icon.etc_nectar_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="37544" name="Snowball" additionalName="" type="EtcItem">
<item id="37544" name="Snowball" type="EtcItem">
<!-- Shaken off of a Wintermelon, this snow lump is popular among merchants as a bringer of fortune. Perhaps you could invest this in Aden Reconstruction for the future? -->
<set name="icon" val="BranchSys2.icon.g_illumination_white" />
<set name="price" val="5000" />
<set name="is_stackable" val="true" />
</item>
<item id="37545" name="Large Snowball" additionalName="" type="EtcItem">
<item id="37545" name="Large Snowball" type="EtcItem">
<!-- Shaken off of a Large Wintermelon, this snow lump is popular among merchants as a bringer of fortune. Perhaps you could invest this in Aden Reconstruction for the future? -->
<set name="icon" val="BranchSys2.icon.g_illumination_white" />
<set name="price" val="30000" />
@@ -508,23 +508,23 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37550" name="Snowman's Buff" additionalName="" type="EtcItem">
<item id="37550" name="Snowman's Buff" type="EtcItem">
<!-- Replenishes Vitality for 3 hr. in a peace zone. -->
<set name="icon" val="icon.weapon_snowman_stick_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="37551" name="Winter Holiday Gift" additionalName="" type="EtcItem">
<item id="37551" name="Winter Holiday Gift" type="EtcItem">
<!-- Double click to acquire one of the following: Bottle of Orfen's Soul, Bottle of Frintezza's Soul, Bottle of Queen Ant's Soul, or Bottle of Baium's Soul. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="37552" name="Wintermelon Seed" additionalName="" type="EtcItem">
<item id="37552" name="Wintermelon Seed" type="EtcItem">
<!-- Double-click to have a Young Wintermelon appear. -->
<set name="icon" val="icon.etc_gourd_i10" />
<set name="is_stackable" val="true" />
</item>
<item id="37553" name="Large Wintermelon Seed" additionalName="" type="EtcItem">
<item id="37553" name="Large Wintermelon Seed" type="EtcItem">
<!-- Double-click to have a Young Large Wintermelon appear. -->
<set name="icon" val="icon.etc_gourd_i11" />
<set name="is_stackable" val="true" />
@@ -534,7 +534,7 @@
<set name="icon" val="icon.etc_star_scroll_baekisung" />
<set name="is_stackable" val="true" />
</item>
<item id="37555" name="Snow Crystal" additionalName="" type="EtcItem">
<item id="37555" name="Snow Crystal" type="EtcItem">
<!-- PC event item for 2013. One received per hour spent in a PC Caf←. The more you have, the better your chances to win! -->
<set name="icon" val="icon.etc_int_symbol_i01" />
<set name="is_stackable" val="true" />
@@ -544,7 +544,7 @@
<set name="icon" val="icon.etc_dkbrown_crystal_cube_pc_i00" />
<set name="time" val="8640000" />
</item>
<item id="37557" name="Promise Cube (1-time use)" additionalName="" type="EtcItem">
<item id="37557" name="Promise Cube (1-time use)" type="EtcItem">
<!-- Double click to acquire one of the following: Dark/Bloody Eternal Enhancement Stone (Annihilation/Hellfire/Desire), Blessed Scroll of Resurrection, High-grade Elixir Box, or Energy of Destruction. Cannot be used in the Olympiad. (disappears after 1 time use) -->
<set name="icon" val="icon.etc_dkbrown_crystal_cube_pc_i00" />
<set name="weight" val="10" />
@@ -556,41 +556,41 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37559" name="Shiny Coin" additionalName="" type="EtcItem">
<item id="37559" name="Shiny Coin" type="EtcItem">
<!-- Sparkling coin. Used to exchange for special items through the dimensional merchant. -->
<set name="icon" val="icon.etc_recall_token" />
<set name="is_stackable" val="true" />
</item>
<item id="37560" name="Emperor's Vitality Tonic" additionalName="" type="EtcItem">
<item id="37560" name="Emperor's Vitality Tonic" type="EtcItem">
<!-- Vitality extract containing the emperor's strength. 1 out of 4 bars on the vitality gauge are replenished. Cooldown is 60 minutes. Cannot be used in the Olympiad. The limit on usage of 5 times per week does not apply. -->
<set name="icon" val="icon.etc_recall_potion3" />
<set name="is_stackable" val="true" />
</item>
<item id="37561" name="Emperor's Vitality Tonic (Medium)" additionalName="" type="EtcItem">
<item id="37561" name="Emperor's Vitality Tonic (Medium)" type="EtcItem">
<!-- Medium vitality extract containing the emperor's strength. 2 out of 4 bars on the vitality gauge are replenished. Cooldown is 60 minutes. Cannot be used in the Olympiad. The limit on usage of 5 times per week does not apply. -->
<set name="icon" val="icon.etc_recall_potion2" />
<set name="is_stackable" val="true" />
</item>
<item id="37562" name="Emperor's Vitality Tonic (Large)" additionalName="" type="EtcItem">
<item id="37562" name="Emperor's Vitality Tonic (Large)" type="EtcItem">
<!-- Special vitality extract containing the emperor's strength. 3 out of 4 bars on the vitality gauge are replenished. Cooldown is 60 minutes. Cannot be used in the Olympiad. The limit on usage of 5 times per week does not apply. -->
<set name="icon" val="icon.etc_recall_potion1" />
<set name="is_stackable" val="true" />
</item>
<item id="37563" name="Emperor's Growth Scroll" additionalName="" type="EtcItem">
<item id="37563" name="Emperor's Growth Scroll" type="EtcItem">
<!-- When used, the emperor's experience is infused so that the character's acquired XP and SP are increased by 30% for one hour. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.etc_recall_exp_scroll" />
<set name="is_stackable" val="true" />
</item>
<item id="37564" name="Emperor's Rune" additionalName="" type="EtcItem">
<item id="37564" name="Emperor's Rune" type="EtcItem">
<!-- 8-hour limited item. While in possession, the character's acquired XP and SP increase by 30%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="37565" name="Emperor's Rune Pack" additionalName="" type="EtcItem">
<item id="37565" name="Emperor's Rune Pack" type="EtcItem">
<!-- Open the box to obtain the Emperor's Rune (8-hour). Cannot be used in the Olympiad. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="37566" name="Blessed Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="37566" name="Blessed Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade) when using Blessed Scroll: Enchant Weapon. Only for items enchanted between + 3 and + 9. Not for items enchanted to + 10 or above. -->
<set name="icon" val="icon.bless_ench_wp_stone_i05" />
<set name="etcitem_type" val="BLESS_SCRL_INC_ENCHANT_PROP_WP" />
@@ -601,7 +601,7 @@
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="WEAPON_ENCHANT_STONE" />
</item>
<item id="37567" name="Blessed Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<item id="37567" name="Blessed Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- Enchant success rate + 10% for armor (R-grade) when using Blessed Scroll: Enchant Armor. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.bless_ench_amr_stone_i05" />
<set name="etcitem_type" val="BLESS_SCRL_INC_ENCHANT_PROP_AM" />
@@ -612,89 +612,89 @@
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="ARMOR_ENCHANT_STONE" />
</item>
<item id="37568" name="Legendary Card Pouch: Dragon" additionalName="" type="EtcItem">
<item id="37568" name="Legendary Card Pouch: Dragon" type="EtcItem">
<!-- Pouch of legendary cards brimming with magic. Double-click to obtain either the Antharas, Valakas, or Lindvior. -->
<set name="icon" val="icon.card_event_dragon_pocket" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37569" name="Legendary Card Pouch: Hero" additionalName="" type="EtcItem">
<item id="37569" name="Legendary Card Pouch: Hero" type="EtcItem">
<!-- Pouch of legendary cards brimming with magic. Double-click to obtain either the Astair van Halter, Amadeo Cadmus, Lionel Hunter, or Elcadia. -->
<set name="icon" val="icon.card_event_hero_pocket" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37570" name="Legendary Card Pouch: Demon" additionalName="" type="EtcItem">
<item id="37570" name="Legendary Card Pouch: Demon" type="EtcItem">
<!-- Pouch of legendary cards brimming with magic. Double-click to obtain either the Baium, Beleth, or Tiat card. -->
<set name="icon" val="icon.card_event_devil_pocket" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37571" name="Legendary Card: Antharas" additionalName="" type="EtcItem">
<item id="37571" name="Legendary Card: Antharas" type="EtcItem">
<set name="icon" val="icon.card_dragon_anta" />
<set name="is_stackable" val="true" />
</item>
<item id="37572" name="Legendary Card: Valakas" additionalName="" type="EtcItem">
<item id="37572" name="Legendary Card: Valakas" type="EtcItem">
<set name="icon" val="icon.card_dragon_vala" />
<set name="is_stackable" val="true" />
</item>
<item id="37573" name="Legendary Card: Lindvior" additionalName="" type="EtcItem">
<item id="37573" name="Legendary Card: Lindvior" type="EtcItem">
<set name="icon" val="icon.card_dragon_rind" />
<set name="is_stackable" val="true" />
</item>
<item id="37574" name="Legendary Card: Astair van Halter" additionalName="" type="EtcItem">
<item id="37574" name="Legendary Card: Astair van Halter" type="EtcItem">
<set name="icon" val="icon.card_hero_holter" />
<set name="is_stackable" val="true" />
</item>
<item id="37575" name="Legendary Card: Amadeo Cadmus" additionalName="" type="EtcItem">
<item id="37575" name="Legendary Card: Amadeo Cadmus" type="EtcItem">
<set name="icon" val="icon.card_hero_amadeose" />
<set name="is_stackable" val="true" />
</item>
<item id="37576" name="Legendary Card: Lionel Hunter" additionalName="" type="EtcItem">
<item id="37576" name="Legendary Card: Lionel Hunter" type="EtcItem">
<set name="icon" val="icon.card_hero_hunter" />
<set name="is_stackable" val="true" />
</item>
<item id="37577" name="Legendary Card: Sieghardt Ein" additionalName="" type="EtcItem">
<item id="37577" name="Legendary Card: Sieghardt Ein" type="EtcItem">
<set name="icon" val="icon.card_hero_zigharte" />
<set name="is_stackable" val="true" />
</item>
<item id="37578" name="Legendary Card: Elcadia" additionalName="" type="EtcItem">
<item id="37578" name="Legendary Card: Elcadia" type="EtcItem">
<set name="icon" val="icon.card_hero_elcardia" />
<set name="is_stackable" val="true" />
</item>
<item id="37579" name="Legendary Card: Baium" additionalName="" type="EtcItem">
<item id="37579" name="Legendary Card: Baium" type="EtcItem">
<set name="icon" val="icon.card_devil_baium" />
<set name="is_stackable" val="true" />
</item>
<item id="37580" name="Legendary Card: Beleth" additionalName="" type="EtcItem">
<item id="37580" name="Legendary Card: Beleth" type="EtcItem">
<set name="icon" val="icon.card_devil_verese" />
<set name="is_stackable" val="true" />
</item>
<item id="37581" name="Legendary Card: Tiat" additionalName="" type="EtcItem">
<item id="37581" name="Legendary Card: Tiat" type="EtcItem">
<set name="icon" val="icon.card_devil_tiate" />
<set name="is_stackable" val="true" />
</item>
<item id="37582" name="Legendary Card: Lilith" additionalName="" type="EtcItem">
<item id="37582" name="Legendary Card: Lilith" type="EtcItem">
<set name="icon" val="icon.card_devil_lilith" />
<set name="is_stackable" val="true" />
</item>
<item id="37583" name="Legendary Card: Paulina" additionalName="" type="EtcItem">
<item id="37583" name="Legendary Card: Paulina" type="EtcItem">
<set name="icon" val="icon.card_angel_polline" />
<set name="is_stackable" val="true" />
</item>
<item id="37584" name="Legendary Card: Anakim" additionalName="" type="EtcItem">
<item id="37584" name="Legendary Card: Anakim" type="EtcItem">
<set name="icon" val="icon.card_angel_anakim" />
<set name="is_stackable" val="true" />
</item>
<item id="37585" name="Aspiring Orc Ruler of Aden" additionalName="" type="EtcItem">
<item id="37585" name="Aspiring Orc Ruler of Aden" type="EtcItem">
<set name="icon" val="icon.card_orc" />
<set name="is_stackable" val="true" />
</item>
<item id="37586" name="Hidden Card" additionalName="" type="EtcItem">
<item id="37586" name="Hidden Card" type="EtcItem">
<set name="icon" val="icon.card_hidden" />
<set name="is_stackable" val="true" />
</item>
<item id="37587" name="Legendary Card: Lucky Pouch" additionalName="" type="EtcItem">
<item id="37587" name="Legendary Card: Lucky Pouch" type="EtcItem">
<!-- Test your luck! You could receive up to 4 cards including Lindvior, Lionel Hunter, Beleth, and Paulina - or you could receive nothing at all. -->
<set name="icon" val="icon.card_event_luck_pocket" />
<set name="weight" val="10" />
@@ -706,22 +706,22 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37589" name="Lord of the Western Winds" additionalName="" type="EtcItem">
<item id="37589" name="Lord of the Western Winds" type="EtcItem">
<!-- Golden card obtained from combining the Lord of the Western Winds. For 30 min., CON + 5, MEN + 5, and Damage Reflect + 20%. -->
<set name="icon" val="icon.card_dragon_gold" />
<set name="is_stackable" val="true" />
</item>
<item id="37590" name="Successors of Destiny" additionalName="" type="EtcItem">
<item id="37590" name="Successors of Destiny" type="EtcItem">
<!-- Red card obtained from combining the Successors of Destiny. For 30 min., STR + 5, INT + 5, and P. Def. + 10%. -->
<set name="icon" val="icon.card_hero_red" />
<set name="is_stackable" val="true" />
</item>
<item id="37591" name="Dragon Rising" additionalName="" type="EtcItem">
<item id="37591" name="Dragon Rising" type="EtcItem">
<!-- Black card obtained from combining the Dragon Rising. For 30 min., STR + 5, INT + 5, and M. Def. + 10%. -->
<set name="icon" val="icon.card_devil_black" />
<set name="is_stackable" val="true" />
</item>
<item id="37592" name="Awakening Darkness" additionalName="" type="EtcItem">
<item id="37592" name="Awakening Darkness" type="EtcItem">
<!-- Blue card obtained from combining the Awakening Darkness. For 30 min., STR + 5, INT + 5, and Attribute Resistance + 100. -->
<set name="icon" val="icon.card_angel_blue" />
<set name="is_stackable" val="true" />
@@ -741,22 +741,22 @@
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="37596" name="Weapon Coupon (R-grade)" additionalName="" type="EtcItem">
<item id="37596" name="Weapon Coupon (R-grade)" type="EtcItem">
<!-- Take this to Snake in town to obtain a weapon (R-grade) for a small fee. Temporary event item. -->
<set name="icon" val="icon.etc_level_bustup_ticket_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="37597" name="Weapon Coupon (R95-grade)" additionalName="" type="EtcItem">
<item id="37597" name="Weapon Coupon (R95-grade)" type="EtcItem">
<!-- Take this to Snake in town to obtain a weapon (R95-grade) for a small fee. Temporary event item. -->
<set name="icon" val="icon.etc_level_bustup_ticket_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="37598" name="Weapon Coupon (R99-grade)" additionalName="" type="EtcItem">
<item id="37598" name="Weapon Coupon (R99-grade)" type="EtcItem">
<!-- Take this to Snake in town to obtain a weapon (R99-grade) for a small fee. Temporary event item. -->
<set name="icon" val="icon.etc_level_bustup_ticket_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="37599" name="Weapon Coupon (S-grade)" additionalName="" type="EtcItem">
<item id="37599" name="Weapon Coupon (S-grade)" type="EtcItem">
<!-- Take this to Snake in town to obtain a weapon (S-grade) for a small fee. Temporary event item. -->
<set name="icon" val="icon.etc_level_bustup_ticket_i02" />
<set name="is_stackable" val="true" />

View File

@@ -1,31 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="37600" name="Weapon Coupon (A-grade)" additionalName="" type="EtcItem">
<item id="37600" name="Weapon Coupon (A-grade)" type="EtcItem">
<!-- Take this to Snake in town to obtain a weapon (A-grade) for a small fee. Temporary event item. -->
<set name="icon" val="icon.etc_level_bustup_ticket_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="37601" name="Armor Coupon (R-grade)" additionalName="" type="EtcItem">
<item id="37601" name="Armor Coupon (R-grade)" type="EtcItem">
<!-- Take this to Snake in town to obtain armor (R-grade) for a small fee. Temporary event item. -->
<set name="icon" val="icon.etc_level_bustup_ticket_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="37602" name="Armor Coupon (R95-grade)" additionalName="" type="EtcItem">
<item id="37602" name="Armor Coupon (R95-grade)" type="EtcItem">
<!-- Take this to Snake in town to obtain armor (R95-grade) for a small fee. Temporary event item. -->
<set name="icon" val="icon.etc_level_bustup_ticket_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="37603" name="Armor Coupon (R99-grade)" additionalName="" type="EtcItem">
<item id="37603" name="Armor Coupon (R99-grade)" type="EtcItem">
<!-- Take this to Snake in town to obtain armor (R99-grade) for a small fee. Temporary event item. -->
<set name="icon" val="icon.etc_level_bustup_ticket_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="37604" name="Armor Coupon (S-grade)" additionalName="" type="EtcItem">
<item id="37604" name="Armor Coupon (S-grade)" type="EtcItem">
<!-- Take this to Snake in town to obtain armor (S-grade) for a small fee. Temporary event item. -->
<set name="icon" val="icon.etc_level_bustup_ticket_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="37605" name="Armor Coupon (A-grade)" additionalName="" type="EtcItem">
<item id="37605" name="Armor Coupon (A-grade)" type="EtcItem">
<!-- Take this to Snake in town to obtain armor (A-grade) for a small fee. Temporary event item. -->
<set name="icon" val="icon.etc_level_bustup_ticket_i01" />
<set name="is_stackable" val="true" />
@@ -145,23 +145,23 @@
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37625" name="Legendary Card: Frintezza" additionalName="" type="EtcItem">
<item id="37625" name="Legendary Card: Frintezza" type="EtcItem">
<set name="icon" val="icon.card_devil_frintessa" />
<set name="is_stackable" val="true" />
</item>
<item id="37626" name="Mysterious Blessed Spiritshot Pack (R-grade)" additionalName="" type="EtcItem">
<item id="37626" name="Mysterious Blessed Spiritshot Pack (R-grade)" type="EtcItem">
<!-- The power of a high level spirit is bestowed on a weapon causing its M. Atk. to momentarily increase. Double click to acquire 10,000 rounds of Mysterious Blessed Spiritshots. Can be used with R-grade weapons. -->
<set name="icon" val="icon.br_cash_pack_of_spiritshot_r_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="37627" name="Mysterious Soulshot Pack (R-grade)" additionalName="" type="EtcItem">
<item id="37627" name="Mysterious Soulshot Pack (R-grade)" type="EtcItem">
<!-- The power of a high level spirit is bestowed on a weapon causing its M. Atk. to momentarily increase. Double click to acquire 20,000 rounds of Mysterious Blessed Soulshots. Can be used with R-grade weapons. -->
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="37628" name="Cupid's Arrow" additionalName="" type="Weapon">
<item id="37628" name="Cupid's Arrow" type="Weapon">
<!-- Throws a love-filled heart. Can use the active skill 'Heart Shot.' \nWarning: When using on a monster, you can receive another player's attack. -->
<set name="icon" val="icon.bm_krono_bow" />
<set name="default_action" val="EQUIP" />
@@ -173,7 +173,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37629" name="Pig Lollipop" additionalName="" type="Weapon">
<item id="37629" name="Pig Lollipop" type="Weapon">
<!-- Magic lollipop with a cute piggy drawing on it. It makes a piggy squeal upon a strike. Can transform into a cute piggy for a certain amount of time. -->
<set name="icon" val="icon.bm_pig_candy" />
<set name="default_action" val="EQUIP" />
@@ -560,18 +560,18 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37658" name="Mysterious Healthy Juice Pack (HP/CP)" additionalName="" type="EtcItem">
<item id="37658" name="Mysterious Healthy Juice Pack (HP/CP)" type="EtcItem">
<!-- Double click to acquire 3 Mysterious Healthy Juices (HP/CP). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37659" name="Mysterious Healthy Juice (HP/CP)" additionalName="" type="EtcItem">
<item id="37659" name="Mysterious Healthy Juice (HP/CP)" type="EtcItem">
<!-- Mysterious juice that momentarily replenishes 30,000 HP and CP. Cannot be used in the Olympiad or Ceremony of Chaos. -->
<set name="icon" val="icon.bm_health_juice_violet" />
<set name="weight" val="60" />
<set name="is_stackable" val="true" />
</item>
<item id="37660" name="Magmeld's Instrument" additionalName="" type="Weapon">
<item id="37660" name="Magmeld's Instrument" type="Weapon">
<!-- Magmeld's special instrument. Can play lively music. -->
<set name="icon" val="icon.bm_magmeld" />
<set name="default_action" val="EQUIP" />
@@ -583,37 +583,37 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37661" name="Refined Romantic Chapeau: Blue" additionalName="" type="Armor">
<item id="37661" name="Refined Romantic Chapeau: Blue" type="Armor">
<!-- Refined blue romantic chapeau. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.bm_romantic_chaperon_blue" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="37662" name="Refined Romantic Chapeau: Gold" additionalName="" type="Armor">
<item id="37662" name="Refined Romantic Chapeau: Gold" type="Armor">
<!-- Refined gold romantic chapeau. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.bm_romantic_chaperon_gold" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="37663" name="Refined Romantic Chapeau: Green" additionalName="" type="Armor">
<item id="37663" name="Refined Romantic Chapeau: Green" type="Armor">
<!-- Refined green romantic chapeau. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.bm_romantic_chaperon_green" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="37664" name="Refined Romantic Chapeau: Red" additionalName="" type="Armor">
<item id="37664" name="Refined Romantic Chapeau: Red" type="Armor">
<!-- Refined red romantic chapeau. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.bm_romantic_chaperon_red" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="37665" name="Refined Romantic Chapeau: Yellow" additionalName="" type="Armor">
<item id="37665" name="Refined Romantic Chapeau: Yellow" type="Armor">
<!-- Refined yellow romantic chapeau. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.bm_romantic_chaperon_yellow" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="37666" name="Rare Accessory Pack" additionalName="" type="EtcItem">
<item id="37666" name="Rare Accessory Pack" type="EtcItem">
<!-- Double click to acquire 30-day Blessed Antharas's Earring, Blessed Valakas's Necklace, Tauti's Ring, and Earth Wyrm Heart Ring. -->
<set name="icon" val="icon.etc_pi_box_love_pack" />
<set name="is_stackable" val="true" />
@@ -670,7 +670,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="37671" name="Heavenly Recovery Potion" additionalName="" type="EtcItem">
<item id="37671" name="Heavenly Recovery Potion" type="EtcItem">
<!-- When used, recovers 2500 HP and the remaining power is recovered as CP. There is no duration. Cannot be used in an auction house or the Olympiad. Can be shared within the same account through the Dimensional Merchant. -->
<set name="icon" val="icon.etc_recall_potion2" />
<set name="is_stackable" val="true" />
@@ -681,24 +681,24 @@
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="37673" name="Mysterious Friend Summon Bracelet Pack (30-day)" additionalName="" type="EtcItem">
<item id="37673" name="Mysterious Friend Summon Bracelet Pack (30-day)" type="EtcItem">
<!-- Double click to obtain 1 Mysterious Friend Summon Bracelet (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37674" name="Scroll: Modify Demonic Sword Zariche" additionalName="" type="EtcItem">
<item id="37674" name="Scroll: Modify Demonic Sword Zariche" type="EtcItem">
<!-- Scroll that modifies the appearance of a two-handed sword to that of the Demonic Sword Zariche. 30-day. -->
<set name="icon" val="icon.shape_shifting_zariche_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37675" name="Scroll: Modify Blood Sword Akamanah" additionalName="" type="EtcItem">
<item id="37675" name="Scroll: Modify Blood Sword Akamanah" type="EtcItem">
<!-- Scroll that modifies the appearance of a dualsword to that of the Blood Sword Akamanah. 30-day. -->
<set name="icon" val="icon.shape_shifting_aka_manaf_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37676" name="Coin of Knowledge" additionalName="" type="EtcItem">
<item id="37676" name="Coin of Knowledge" type="EtcItem">
<!-- You are full of knowledge!\nYou can purchase useful items through the Adventurers' Guide. -->
<set name="icon" val="icon.int_coin_gm_i00" />
<set name="is_stackable" val="true" />
@@ -721,7 +721,7 @@
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="37680" name="Transformation Scroll: Makeshift Bat" additionalName="" type="EtcItem">
<item id="37680" name="Transformation Scroll: Makeshift Bat" type="EtcItem">
<!-- Can change into the appearance of a Tow for 30 minutes.\nPlease note that a Tow is extremely cute. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="120" />
@@ -767,25 +767,25 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37685" name="Transformation Scroll: Lady Tow" additionalName="" type="EtcItem">
<item id="37685" name="Transformation Scroll: Lady Tow" type="EtcItem">
<!-- Can change into the appearance of a Lady Tow for 30 minutes.\nPlease note that a Tow is extremely cute. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="37686" name="Transformation Scroll: Angry Tow" additionalName="" type="EtcItem">
<item id="37686" name="Transformation Scroll: Angry Tow" type="EtcItem">
<!-- Can change into the appearance of a Angry Tow for 30 minutes.\nPlease note that a Tow is extremely cute. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="37687" name="Transformation Scroll: Sleepy Tow" additionalName="" type="EtcItem">
<item id="37687" name="Transformation Scroll: Sleepy Tow" type="EtcItem">
<!-- Can change into the appearance of a Sleepy Tow for 30 minutes.\nPlease note that a Tow is extremely cute. -->
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="37688" name="Valentine Dagger" additionalName="" type="Weapon">
<item id="37688" name="Valentine Dagger" type="Weapon">
<!-- Modifies the appearance of a weapon. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00" />
<set name="default_action" val="EQUIP" />
@@ -797,7 +797,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37689" name="Valentine One-handed Sword" additionalName="" type="Weapon">
<item id="37689" name="Valentine One-handed Sword" type="Weapon">
<!-- Modifies the appearance of a weapon. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00" />
<set name="default_action" val="EQUIP" />
@@ -809,7 +809,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37690" name="Valentine Two-handed Sword" additionalName="" type="Weapon">
<item id="37690" name="Valentine Two-handed Sword" type="Weapon">
<!-- Modifies the appearance of a weapon. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00" />
<set name="default_action" val="EQUIP" />
@@ -821,7 +821,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37691" name="Valentine One-handed Blunt Weapon" additionalName="" type="Weapon">
<item id="37691" name="Valentine One-handed Blunt Weapon" type="Weapon">
<!-- Modifies the appearance of a weapon. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00" />
<set name="default_action" val="EQUIP" />
@@ -834,7 +834,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37692" name="Valentine Fist Weapon" additionalName="" type="Weapon">
<item id="37692" name="Valentine Fist Weapon" type="Weapon">
<!-- Modifies the appearance of a weapon. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00" />
<set name="default_action" val="EQUIP" />
@@ -847,7 +847,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37693" name="Valentine Spear" additionalName="" type="Weapon">
<item id="37693" name="Valentine Spear" type="Weapon">
<!-- Modifies the appearance of a weapon. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00" />
<set name="default_action" val="EQUIP" />
@@ -859,7 +859,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37694" name="Valentine Bow" additionalName="" type="Weapon">
<item id="37694" name="Valentine Bow" type="Weapon">
<!-- Modifies the appearance of a weapon. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00" />
<set name="default_action" val="EQUIP" />
@@ -871,7 +871,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37695" name="Valentine Crossbow" additionalName="" type="Weapon">
<item id="37695" name="Valentine Crossbow" type="Weapon">
<!-- Modifies the appearance of a weapon. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00" />
<set name="default_action" val="EQUIP" />
@@ -883,7 +883,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37696" name="Valentine One-handed Magic Sword" additionalName="" type="Weapon">
<item id="37696" name="Valentine One-handed Magic Sword" type="Weapon">
<!-- Modifies the appearance of a weapon. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00" />
<set name="default_action" val="EQUIP" />
@@ -895,7 +895,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37697" name="Valentine One-handed Magic Blunt Weapon" additionalName="" type="Weapon">
<item id="37697" name="Valentine One-handed Magic Blunt Weapon" type="Weapon">
<!-- Modifies the appearance of a weapon. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00" />
<set name="default_action" val="EQUIP" />
@@ -908,7 +908,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37698" name="Valentine Two-handed Magic Blunt Weapon" additionalName="" type="Weapon">
<item id="37698" name="Valentine Two-handed Magic Blunt Weapon" type="Weapon">
<!-- Modifies the appearance of a weapon. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00" />
<set name="default_action" val="EQUIP" />
@@ -921,7 +921,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37699" name="Valentine Dualsword" additionalName="" type="Weapon">
<item id="37699" name="Valentine Dualsword" type="Weapon">
<!-- Modifies the appearance of a weapon. -->
<set name="icon" val="icon.ev_hallowinday_candy_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,32 +1,32 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="37800" name="Potion of Protection: Aerial Yoke" additionalName="" type="EtcItem">
<item id="37800" name="Potion of Protection: Aerial Yoke" type="EtcItem">
<!-- Increases aerial yoke resistance by 5% when used. Cannot be used in the Olympiad or the Ceremony of Chaos. When used with other types of protection potions, the effects do not overlap. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i11" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="37801" name="Bloody Eternal Enhancement Stone Fragment" additionalName="" type="EtcItem">
<item id="37801" name="Bloody Eternal Enhancement Stone Fragment" type="EtcItem">
<!-- Bring 10 fragments to the Black of mammon to obtain a Bloody Eternal Enhancement Stone. -->
<set name="icon" val="icon.energy_condenser_fragment_pvp" />
<set name="is_stackable" val="true" />
</item>
<item id="37802" name="Dark Eternal Enhancement Stone Fragment" additionalName="" type="EtcItem">
<item id="37802" name="Dark Eternal Enhancement Stone Fragment" type="EtcItem">
<!-- Bring 10 fragments to the Black of mammon to obtain a Dark Eternal Enhancement Stone. -->
<set name="icon" val="icon.energy_condenser_fragment_pve" />
<set name="is_stackable" val="true" />
</item>
<item id="37803" name="Master Yogi's Special Scroll: Enchant Weapon" additionalName="" type="EtcItem">
<item id="37803" name="Master Yogi's Special Scroll: Enchant Weapon" type="EtcItem">
<!-- Special weapon enchant scroll containing Master Yogi's power, only usable on Master Yogi's Staff. The item and the enchant value remain intact when enchanting fails. Cannot be used on a Staff enchanted to + 15 or above. Lucky Enchant Stones cannot be used with this item. -->
<set name="icon" val="icon.yogi_scroll_of_enchant_weapon_grade_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37804" name="Golden Noblesse Tiara" additionalName="" type="Armor">
<item id="37804" name="Golden Noblesse Tiara" type="Armor">
<set name="icon" val="icon.accessory_noblesse2_tiara_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="37805" name="Master Yogi's Staff" additionalName="" type="Weapon">
<item id="37805" name="Master Yogi's Staff" type="Weapon">
<!-- Test your luck! A good reward is waiting. -->
<set name="icon" val="icon.yogi_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -42,7 +42,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37806" name="Master Yogi's Staff" additionalName="" type="Weapon">
<item id="37806" name="Master Yogi's Staff" type="Weapon">
<!-- Test your luck! A good reward is waiting. -->
<set name="icon" val="icon.yogi_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -58,7 +58,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37807" name="Master Yogi's Staff" additionalName="" type="Weapon">
<item id="37807" name="Master Yogi's Staff" type="Weapon">
<!-- Test your luck! A good reward is waiting. -->
<set name="icon" val="icon.yogi_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -74,7 +74,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37808" name="Master Yogi's Staff" additionalName="" type="Weapon">
<item id="37808" name="Master Yogi's Staff" type="Weapon">
<!-- Test your luck! A good reward is waiting. -->
<set name="icon" val="icon.yogi_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -90,37 +90,37 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37809" name="Mysterious Crystal" additionalName="" type="EtcItem">
<item id="37809" name="Mysterious Crystal" type="EtcItem">
<!-- Master Yogi's power assembly. Bring it to Master Yogi with a +15 ~ +17 Master Yogi's Staff to increase the Staff' enchant level by 1. -->
<set name="icon" val="icon.etc_unholy_crystal_1_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37810" name="Metal Suit Hair Accessory" additionalName="" type="Armor">
<item id="37810" name="Metal Suit Hair Accessory" type="Armor">
<!-- Metal Suit Hair Accessory. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_hair" />
<set name="default_action" val="EQUIP" />
</item>
<item id="37811" name="Metal Suit Breastplate" additionalName="" type="Armor">
<item id="37811" name="Metal Suit Breastplate" type="Armor">
<!-- Metal Suit Breastplate. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="37812" name="Metal Suit Gaiters" additionalName="" type="Armor">
<item id="37812" name="Metal Suit Gaiters" type="Armor">
<!-- Metal Suit Gaiters. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="37813" name="Metal Suit Gloves" additionalName="" type="Armor">
<item id="37813" name="Metal Suit Gloves" type="Armor">
<!-- Metal Suit Gloves. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="37814" name="Metal Suit Boots" additionalName="" type="Armor">
<item id="37814" name="Metal Suit Boots" type="Armor">
<!-- Metal Suit Boots. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="37815" name="Metal Suit Pack" additionalName="" type="EtcItem">
<item id="37815" name="Metal Suit Pack" type="EtcItem">
<!-- Mysterious box containing 30-day limit appearance stone for Metal Shoot hair accessory, breastplate, gaiters, boots, and gloves. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
@@ -171,19 +171,19 @@
<set name="time" val="2592000" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="37821" name="Transformation Potion: Metal Suit" additionalName="" type="EtcItem">
<item id="37821" name="Transformation Potion: Metal Suit" type="EtcItem">
<!-- Modifies your appearance into that of a Metal Suit for 1 hr. -->
<set name="icon" val="icon.etc_whiteday_herb" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="37822" name="Scroll of Escape: Hellbound" additionalName="" type="EtcItem">
<item id="37822" name="Scroll of Escape: Hellbound" type="EtcItem">
<!-- Scroll that teleports you to Hellbound. -->
<set name="icon" val="icon.etc_scroll_of_return_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37823" name="Leona's Gift" additionalName="" type="EtcItem">
<item id="37823" name="Leona's Gift" type="EtcItem">
<!-- Blackbird's present that is given to the heroes who help in defeating the evil on Hellbound. Cannot be used by characters below level 99. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
@@ -509,25 +509,25 @@
<set name="handler" val="Appearance" />
<set name="time" val="2592000" />
</item>
<item id="37864" name="Hero's SP Scroll (Novice)" additionalName="" type="EtcItem">
<item id="37864" name="Hero's SP Scroll (Novice)" type="EtcItem">
<!-- Double-click to obtain 1,000,000 SP. -->
<set name="icon" val="icon.etc_sp_scroll1_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37865" name="Hero's SP Scroll (Experienced)" additionalName="" type="EtcItem">
<item id="37865" name="Hero's SP Scroll (Experienced)" type="EtcItem">
<!-- Double-click to obtain 5,000,000 SP. -->
<set name="icon" val="icon.etc_sp_scroll2_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37866" name="Hero's SP Scroll (Expert)" additionalName="" type="EtcItem">
<item id="37866" name="Hero's SP Scroll (Expert)" type="EtcItem">
<!-- Double-click to obtain 10,000,000 SP. -->
<set name="icon" val="icon.etc_sp_scroll3_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37867" name="Valiant Scroll" additionalName="" type="EtcItem">
<item id="37867" name="Valiant Scroll" type="EtcItem">
<!-- For 30 minutes, P. Atk. + 10%, M. Atk. by 21%, P. Def. by 15%, M. Def. by 15%, Max HP, MP, and CP by 15%. Does not disappear upon death. Cannot be used in the Olympiad or the Ceremony of Chaos. -->
<set name="icon" val="icon.etc_cave_page_i00" />
<set name="is_stackable" val="true" />
@@ -726,22 +726,22 @@
<set name="is_stackable" val="true" />
<set name="time" val="1296000" />
</item>
<item id="37883" name="Valiant Chest" additionalName="" type="EtcItem">
<item id="37883" name="Valiant Chest" type="EtcItem">
<!-- Treasure box containing hero's present. Double click to acquire various appearance changing stones and SP scrolls. -->
<set name="icon" val="icon.new_user_box" />
<set name="is_stackable" val="true" />
</item>
<item id="37884" name="Hero's Badge" additionalName="" type="EtcItem">
<item id="37884" name="Hero's Badge" type="EtcItem">
<!-- Hero's episode event item. After the event ends, characters will receive a reward according to the acquired quantity on the live server. -->
<set name="icon" val="icon.tiat_seal_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37885" name="Hero's Energy" additionalName="" type="EtcItem">
<item id="37885" name="Hero's Energy" type="EtcItem">
<!-- Hero's episode event item. After the event ends, characters will be allowed to exchange them for XP scrolls and SP runes through the Adventurers' Guide on the live server. -->
<set name="icon" val="icon.tersi_specter_seed" />
<set name="is_stackable" val="true" />
</item>
<item id="37886" name="Hero's XP Scroll" additionalName="" type="EtcItem">
<item id="37886" name="Hero's XP Scroll" type="EtcItem">
<!-- Scroll the replenishes 100,000,000 XP. Can only be used by characters above level 85. When used by characters below level 98, the XP is only replenished by 30%. Cannot be used by chaotic characters. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="weight" val="120" />
@@ -752,35 +752,35 @@
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="86400" />
</item>
<item id="37888" name="Vigilante Hat" additionalName="" type="Armor">
<item id="37888" name="Vigilante Hat" type="Armor">
<!-- Vigilante Hat. -->
<set name="icon" val="icon.accessory_archer_hat_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
</item>
<item id="37889" name="Herb of Growth" additionalName="" type="EtcItem">
<item id="37889" name="Herb of Growth" type="EtcItem">
<!-- For 10 min., XP/SP obtained through hunting + 50%. -->
<set name="icon" val="BranchSys.icon.br_herb_of_baguette_i00" />
</item>
<item id="37890" name="Major Herb of Growth" additionalName="" type="EtcItem">
<item id="37890" name="Major Herb of Growth" type="EtcItem">
<!-- For 10 min., XP/SP obtained through hunting + 100%. -->
<set name="icon" val="BranchSys.icon.br_herb_of_baguette_i00" />
</item>
<item id="37891" name="Superior Herb of Growth" additionalName="" type="EtcItem">
<item id="37891" name="Superior Herb of Growth" type="EtcItem">
<!-- For 5 min., XP/SP obtained through hunting + 200%. -->
<set name="icon" val="BranchSys.icon.br_herb_of_baguette_i00" />
</item>
<item id="37892" name="Leona's Reward Box" additionalName="" type="EtcItem">
<item id="37892" name="Leona's Reward Box" type="EtcItem">
<!-- Reward box given by Leona Blackbird of Hellbound for your help. Double click to acquire the item. -->
<set name="icon" val="icon.etc_box_of_adventure_1_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37893" name="Bloodied Demonic Tome" additionalName="" type="EtcItem">
<item id="37893" name="Bloodied Demonic Tome" type="EtcItem">
<!-- Ancient book of the demon stained with the blood of the caravan. The ancient book managing caravan Budenka is collecting it in the Refugee Village. -->
<set name="icon" val="icon.etc_codex_of_giant_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="37894" name="Enhanced Warrior's Quick Healing Potion" additionalName="" type="EtcItem">
<item id="37894" name="Enhanced Warrior's Quick Healing Potion" type="EtcItem">
<!-- When used, recovers 5000 HP and the remaining power is recovered as CP. But, there is no duration. -->
<set name="icon" val="icon.etc_potion_gold_i00" />
<set name="weight" val="180" />
@@ -805,12 +805,12 @@
<set name="weight" val="120" />
<set name="time" val="604800" />
</item>
<item id="37898" name="SP Rune Pack (Low-grade) (1-day)" additionalName="" type="EtcItem">
<item id="37898" name="SP Rune Pack (Low-grade) (1-day)" type="EtcItem">
<!-- Box containing Kat the Cat's gift. Double click to acquire 1 of the following at random: 150 Heavenly Recovery Potions, 1 Kat the Cat's Box of Roses, or 1 Emperor's Rune Box. Cannot be exchanged, dropped, sold in a private store, or used in an auction house. Can be shared within the same account through the Dimensional Merchant. Can be stored in a private warehouse. To be deleted on 30.10.13. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="37899" name="SP Rune Pack (Mid-grade) (1-day)" additionalName="" type="EtcItem">
<item id="37899" name="SP Rune Pack (Mid-grade) (1-day)" type="EtcItem">
<!-- Double click to acquire 1 Enhanced Rose Spirit Coupon (5 hours) and 150 Rose Essences. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />

View File

@@ -1,106 +1,106 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="37900" name="SP Rune Pack (Top-grade) (1-day)" additionalName="" type="EtcItem">
<item id="37900" name="SP Rune Pack (Top-grade) (1-day)" type="EtcItem">
<!-- Double-click to obtain an SP Rune (High-grade) (1-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="37901" name="SP Rune Pack (Low-grade) (7-day)" additionalName="" type="EtcItem">
<item id="37901" name="SP Rune Pack (Low-grade) (7-day)" type="EtcItem">
<!-- Double-click to obtain an SP Rune (Low-grade) (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="37902" name="SP Rune Pack (Mid-grade) (7-day)" additionalName="" type="EtcItem">
<item id="37902" name="SP Rune Pack (Mid-grade) (7-day)" type="EtcItem">
<!-- Double-click to obtain an SP Rune (Mid-grade) (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="37903" name="SP Rune Pack (Top-grade) (7-day)" additionalName="" type="EtcItem">
<item id="37903" name="SP Rune Pack (Top-grade) (7-day)" type="EtcItem">
<!-- Double-click to obtain an SP Rune (High-grade) (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="37904" name="Scroll: 1,000,000,000 SP" additionalName="" type="EtcItem">
<item id="37904" name="Scroll: 1,000,000,000 SP" type="EtcItem">
<!-- Scroll the replenishes 1,000,000,000 SP. -->
<set name="icon" val="icon.etc_sp_scroll3_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="37905" name="Kat the Cat's Surprise Gift" additionalName="" type="EtcItem">
<item id="37905" name="Kat the Cat's Surprise Gift" type="EtcItem">
<!-- Box containing Kat the Cat's gift. Double click to acquire 1 of the following at random: 150 Heavenly Recovery Potions, 1 Kat the Cat's Box of Roses, or 1 Emperor's Rune Box. Can be shared within the same account through the Dimensional Merchant. To be deleted on 30.10.13. -->
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="37906" name="Kat the Cat's Box of Roses" additionalName="" type="EtcItem">
<item id="37906" name="Kat the Cat's Box of Roses" type="EtcItem">
<!-- Double click to acquire 1 Enhanced Rose Spirit Coupon (5 hours) and 150 Rose Essences. -->
<set name="icon" val="icon.etc_pi_box_love_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="37907" name="Pig Lollipop Appearance Stone: One-handed Sword" additionalName="" type="EtcItem">
<item id="37907" name="Pig Lollipop Appearance Stone: One-handed Sword" type="EtcItem">
<!-- Changes the appearance of a one-handed sword into that of a Pig Lollipop. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37908" name="Chrono Cithara Appearance Stone: One-handed Sword" additionalName="" type="EtcItem">
<item id="37908" name="Chrono Cithara Appearance Stone: One-handed Sword" type="EtcItem">
<!-- Changes the appearance of a one-handed sword into that of a Chrono Cithara. It has been retouched by Celdion, the master of the Black Anvil Guild. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37909" name="Chrono Unitus Appearance Stone: Fist Weapon" additionalName="" type="EtcItem">
<item id="37909" name="Chrono Unitus Appearance Stone: Fist Weapon" type="EtcItem">
<!-- Changes the appearance of a fist weapon into that of a Chrono Unitus. It has been retouched by Celdion, the master of the Black Anvil Guild. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37910" name="Chrono Campana Appearance Stone: Spear" additionalName="" type="EtcItem">
<item id="37910" name="Chrono Campana Appearance Stone: Spear" type="EtcItem">
<!-- Changes the appearance of a spear into that of a Chrono Campana. It has been retouched by Celdion, the master of the Black Anvil Guild. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37911" name="Chrono Darbuka Appearance Stone: Two-handed Blunt Weapon" additionalName="" type="EtcItem">
<item id="37911" name="Chrono Darbuka Appearance Stone: Two-handed Blunt Weapon" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt weapon into that of a Chrono Darbuka. It has been retouched by Celdion, the master of the Black Anvil Guild. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37912" name="Chrono Maracas Appearance Stone: Dualsword" additionalName="" type="EtcItem">
<item id="37912" name="Chrono Maracas Appearance Stone: Dualsword" type="EtcItem">
<!-- Changes the appearance of a dualsword into that of a Chrono Maracas. It has been retouched by Celdion, the master of the Black Anvil Guild. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37913" name="Pumpkin Dagger Appearance Stone: Dagger" additionalName="" type="EtcItem">
<item id="37913" name="Pumpkin Dagger Appearance Stone: Dagger" type="EtcItem">
<!-- Changes the appearance of a dagger into that of a Pumpkin Dagger. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37914" name="Pumpkin Dual Dagger Appearance Stone: Dual Dagger" additionalName="" type="EtcItem">
<item id="37914" name="Pumpkin Dual Dagger Appearance Stone: Dual Dagger" type="EtcItem">
<!-- Changes the appearance of a dual dagger into that of a Pumpkin Dual Dagger. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37915" name="Scarecrow Sword Appearance Stone: One-handed Magic Sword" additionalName="" type="EtcItem">
<item id="37915" name="Scarecrow Sword Appearance Stone: One-handed Magic Sword" type="EtcItem">
<!-- Changes the appearance of a one-handed magic sword into that of a Scarecrow Sword. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="37916" name="Pumpkin Dagger" additionalName="" type="Weapon">
<item id="37916" name="Pumpkin Dagger" type="Weapon">
<!-- Cute, pumpkin-shaped dagger. -->
<set name="icon" val="icon.weapon_pumpkin_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -111,7 +111,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37917" name="Pumpkin Dual Dagger" additionalName="" type="Weapon">
<item id="37917" name="Pumpkin Dual Dagger" type="Weapon">
<!-- Cute, pumpkin-shaped dual dagger. -->
<set name="icon" val="icon.weapon_pumpin_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -126,7 +126,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37918" name="Scarecrow Sword" additionalName="" type="Weapon">
<item id="37918" name="Scarecrow Sword" type="Weapon">
<!-- Cute, scarecrow-shaped one-handed magic sword. -->
<set name="icon" val="icon.weapon_scarescow_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -209,7 +209,7 @@
<set name="handler" val="Appearance" />
<set name="time" val="1296000" />
</item>
<item id="37928" name="Player Commendation - Art of Seduction" additionalName="" type="EtcItem">
<item id="37928" name="Player Commendation - Art of Seduction" type="EtcItem">
<!-- For 30 min., Max HP/MP/CP + 30%, P. Def./ M. Def. +30%, P. Atk. + 10%, M. Atk.+ 20%. Cooldown is 5min. Double-click to use. Effect disappears if you receive the Art of Seduction buff. Cannot be used in the Olympiad. Can be used in the Ceremony of Chaos. -->
<set name="icon" val="BranchSys2.icon.br_rosalia_rose_blue_i00" />
<set name="weight" val="1" />
@@ -389,18 +389,18 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="37943" name="Awakened Warrior's Weapon Coupon (7-day)" additionalName="" type="EtcItem">
<item id="37943" name="Awakened Warrior's Weapon Coupon (7-day)" type="EtcItem">
<!-- Dimensional Item\nTalk to the Dimensional Merchant to exchange for an Awakened Warrior's Weapon (7-day).\n\nNote: Cannot be shared once exchanged. -->
<set name="icon" val="icon.etc_lottery_card_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37944" name="Emperor's Cookie" additionalName="" type="EtcItem">
<item id="37944" name="Emperor's Cookie" type="EtcItem">
<!-- For 1 hr., Prevailing/ Combat/ Refreshing Sonata buffs are applied. Cooldown is 60min. Double-click to use. Buff remains even after death. -->
<set name="icon" val="icon.etc_bm_sonata_cookie" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="37945" name="Chrono Cithara" additionalName="" type="Weapon">
<item id="37945" name="Chrono Cithara" type="Weapon">
<!-- Chrono Cithara. It has been retouched by Celdion, the master of the Black Anvil Guild. 15-day. -->
<set name="icon" val="icon.weapon_chrono_cithara_i00" />
<set name="default_action" val="EQUIP" />
@@ -411,7 +411,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37946" name="Chrono Unitus" additionalName="" type="Weapon">
<item id="37946" name="Chrono Unitus" type="Weapon">
<!-- Chrono Unitus. It has been retouched by Celdion, the master of the Black Anvil Guild. 15-day. -->
<set name="icon" val="icon.weapon_chrono_tambourine_i00" />
<set name="default_action" val="EQUIP" />
@@ -423,7 +423,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37947" name="Chrono Campana" additionalName="" type="Weapon">
<item id="37947" name="Chrono Campana" type="Weapon">
<!-- Chrono Campana. It has been retouched by Celdion, the master of the Black Anvil Guild. 15-day. -->
<set name="icon" val="icon.weapon_chrono_campana_i00" />
<set name="default_action" val="EQUIP" />
@@ -434,7 +434,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37948" name="Chrono Darbuka" additionalName="" type="Weapon">
<item id="37948" name="Chrono Darbuka" type="Weapon">
<!-- Chrono Darbuka. It has been retouched by Celdion, the master of the Black Anvil Guild. 15-day. -->
<set name="icon" val="icon.weapon_chrono_darbuka_i00" />
<set name="default_action" val="EQUIP" />
@@ -446,7 +446,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="37949" name="Chrono Maracas" additionalName="" type="Weapon">
<item id="37949" name="Chrono Maracas" type="Weapon">
<!-- Chrono Maracas. It has been retouched by Celdion, the master of the Black Anvil Guild. 15-day. -->
<set name="icon" val="icon.weapon_chrono_maracas_i00" />
<set name="default_action" val="EQUIP" />
@@ -457,60 +457,60 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="37950" name="Requiem Shaper Crafting Pack" additionalName="" type="EtcItem">
<item id="37950" name="Requiem Shaper Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Requiem Shaper. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DAGGER" />
</item>
<item id="37951" name="Requiem Cutter Crafting Pack" additionalName="" type="EtcItem">
<item id="37951" name="Requiem Cutter Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Requiem Cutter. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37952" name="Requiem Slasher Crafting Pack" additionalName="" type="EtcItem">
<item id="37952" name="Requiem Slasher Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Requiem Slasher. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37953" name="Requiem Avenger Crafting Pack" additionalName="" type="EtcItem">
<item id="37953" name="Requiem Avenger Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Requiem Avenger. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
</item>
<item id="37954" name="Requiem Fighter Crafting Pack" additionalName="" type="EtcItem">
<item id="37954" name="Requiem Fighter Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Requiem Fighter. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37955" name="Requiem Stormer Crafting Pack" additionalName="" type="EtcItem">
<item id="37955" name="Requiem Stormer Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Requiem Stormer. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="SPEAR" />
</item>
<item id="37956" name="Requiem Thrower Crafting Pack" additionalName="" type="EtcItem">
<item id="37956" name="Requiem Thrower Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Requiem Thrower. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37957" name="Requiem Shooter Crafting Pack" additionalName="" type="EtcItem">
<item id="37957" name="Requiem Shooter Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Requiem Shooter. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37958" name="Requiem Buster Crafting Pack" additionalName="" type="EtcItem">
<item id="37958" name="Requiem Buster Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Requiem Buster. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37959" name="Requiem Caster Crafting Pack" additionalName="" type="EtcItem">
<item id="37959" name="Requiem Caster Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Requiem Caster. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37960" name="Requiem Retributer Crafting Pack" additionalName="" type="EtcItem">
<item id="37960" name="Requiem Retributer Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Requiem Retributer. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
@@ -608,81 +608,81 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="SIGIL" />
</item>
<item id="37978" name="Immortal Necklace Crafting Pack" additionalName="" type="EtcItem">
<item id="37978" name="Immortal Necklace Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Immortal Necklace. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37979" name="Immortal Earring Crafting Pack" additionalName="" type="EtcItem">
<item id="37979" name="Immortal Earring Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Immortal Earring. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37980" name="Immortal Ring Crafting Pack" additionalName="" type="EtcItem">
<item id="37980" name="Immortal Ring Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Immortal Ring. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37981" name="Apocalypse Shaper Crafting Pack" additionalName="" type="EtcItem">
<item id="37981" name="Apocalypse Shaper Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Apocalypse Shaper. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DAGGER" />
</item>
<item id="37982" name="Apocalypse Cutter Crafting Pack" additionalName="" type="EtcItem">
<item id="37982" name="Apocalypse Cutter Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Apocalypse Cutter. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
</item>
<item id="37983" name="Apocalypse Slasher Crafting Pack" additionalName="" type="EtcItem">
<item id="37983" name="Apocalypse Slasher Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Apocalypse Slasher. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="TWO_HAND_SWORD" />
</item>
<item id="37984" name="Apocalypse Avenger Crafting Pack" additionalName="" type="EtcItem">
<item id="37984" name="Apocalypse Avenger Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Apocalypse Avenger. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
</item>
<item id="37985" name="Apocalypse Fighter Crafting Pack" additionalName="" type="EtcItem">
<item id="37985" name="Apocalypse Fighter Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Apocalypse Fighter. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="FIST_WEAPON" />
</item>
<item id="37986" name="Apocalypse Stormer Crafting Pack" additionalName="" type="EtcItem">
<item id="37986" name="Apocalypse Stormer Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Apocalypse Stormer. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="SPEAR" />
</item>
<item id="37987" name="Apocalypse Thrower Crafting Pack" additionalName="" type="EtcItem">
<item id="37987" name="Apocalypse Thrower Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Apocalypse Thrower. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="BOW" />
</item>
<item id="37988" name="Apocalypse Shooter Crafting Pack" additionalName="" type="EtcItem">
<item id="37988" name="Apocalypse Shooter Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Apocalypse Shooter. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="37989" name="Apocalypse Buster Crafting Pack" additionalName="" type="EtcItem">
<item id="37989" name="Apocalypse Buster Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Apocalypse Buster. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
</item>
<item id="37990" name="Apocalypse Caster Crafting Pack" additionalName="" type="EtcItem">
<item id="37990" name="Apocalypse Caster Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Apocalypse Caster. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
</item>
<item id="37991" name="Apocalypse Retributer Crafting Pack" additionalName="" type="EtcItem">
<item id="37991" name="Apocalypse Retributer Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Apocalypse Retributer. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />

View File

@@ -51,22 +51,22 @@
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38009" name="Twilight Necklace Crafting Pack" additionalName="" type="EtcItem">
<item id="38009" name="Twilight Necklace Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Twilight Necklace. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38010" name="Twilight Earring Crafting Pack" additionalName="" type="EtcItem">
<item id="38010" name="Twilight Earring Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Twilight Earring. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38011" name="Twilight Ring Crafting Pack" additionalName="" type="EtcItem">
<item id="38011" name="Twilight Ring Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Twilight Ring. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38012" name="Specter Shaper Crafting Pack" additionalName="" type="EtcItem">
<item id="38012" name="Specter Shaper Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Specter Shaper. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -77,7 +77,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35296,10,10,100;17371,3768,3768,100;19440,69,69,100;36564,16,16,100;36524,25,25,100;36544,25,25,100;35420,1,1,100;36549,22,22,100" /> <!-- Item Craft Specter Pack -->
</item>
<item id="38013" name="Specter Cutter Crafting Pack" additionalName="" type="EtcItem">
<item id="38013" name="Specter Cutter Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Specter Cutter. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -89,7 +89,7 @@
<set name="capsuled_items" val="35297,10,10,100;17371,3768,3768,100;19440,69,69,100;36564,16,16,100;36524,25,25,100;36544,25,25,100;35421,1,1,100;36549,22,22,100" /> <!-- Item Craft Specter Pack -->
<set name="commissionItemType" val="ONE_HAND_SWORD" />
</item>
<item id="38014" name="Specter Slasher Crafting Pack" additionalName="" type="EtcItem">
<item id="38014" name="Specter Slasher Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Specter Slasher. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -101,7 +101,7 @@
<set name="capsuled_items" val="35298,10,10,100;17371,3768,3768,100;19440,69,69,100;36564,16,16,100;36524,25,25,100;36544,25,25,100;35422,1,1,100;36549,22,22,100" /> <!-- Item Craft Specter Pack -->
<set name="commissionItemType" val="TWO_HAND_SWORD" />
</item>
<item id="38015" name="Specter Avenger Crafting Pack" additionalName="" type="EtcItem">
<item id="38015" name="Specter Avenger Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Specter Avenger. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -113,7 +113,7 @@
<set name="capsuled_items" val="35299,10,10,100;17371,3768,3768,100;19440,69,69,100;36564,16,16,100;36524,25,25,100;36544,25,25,100;35423,1,1,100;36549,22,22,100" /> <!-- Item Craft Specter Pack -->
<set name="commissionItemType" val="BLUNT_WEAPON" />
</item>
<item id="38016" name="Specter Fighter Crafting Pack" additionalName="" type="EtcItem">
<item id="38016" name="Specter Fighter Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Specter Fighter. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -124,7 +124,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35300,10,10,100;17371,3768,3768,100;19440,69,69,100;36564,16,16,100;36524,25,25,100;36544,25,25,100;35424,1,1,100;36549,22,22,100" /> <!-- Item Craft Specter Pack -->
</item>
<item id="38017" name="Specter Stormer Crafting Pack" additionalName="" type="EtcItem">
<item id="38017" name="Specter Stormer Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Specter Stormer. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -135,7 +135,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35301,10,10,100;17371,3768,3768,100;19440,69,69,100;36564,16,16,100;36524,25,25,100;36544,25,25,100;35425,1,1,100;36549,22,22,100" /> <!-- Item Craft Specter Pack -->
</item>
<item id="38018" name="Specter Thrower Crafting Pack" additionalName="" type="EtcItem">
<item id="38018" name="Specter Thrower Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Specter Thrower. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -147,7 +147,7 @@
<set name="capsuled_items" val="35302,10,10,100;17371,3768,3768,100;19440,69,69,100;36564,16,16,100;36524,25,25,100;36544,25,25,100;35426,1,1,100;36549,22,22,100" /> <!-- Item Craft Specter Pack -->
<set name="commissionItemType" val="BOW" />
</item>
<item id="38019" name="Specter Shooter Crafting Pack" additionalName="" type="EtcItem">
<item id="38019" name="Specter Shooter Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Specter Shooter. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -158,7 +158,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35303,10,10,100;17371,3768,3768,100;19440,69,69,100;36564,16,16,100;36524,25,25,100;36544,25,25,100;35427,1,1,100;36549,22,22,100" /> <!-- Item Craft Specter Pack -->
</item>
<item id="38020" name="Specter Buster Crafting Pack" additionalName="" type="EtcItem">
<item id="38020" name="Specter Buster Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Specter Buster. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -169,7 +169,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35304,10,10,100;17371,3768,3768,100;19440,69,69,100;36564,16,16,100;36524,25,25,100;36544,25,25,100;35428,1,1,100;36549,22,22,100" /> <!-- Item Craft Specter Pack -->
</item>
<item id="38021" name="Specter Caster Crafting Pack" additionalName="" type="EtcItem">
<item id="38021" name="Specter Caster Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Specter Caster. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -180,7 +180,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35305,10,10,100;17371,3768,3768,100;19440,69,69,100;36564,16,16,100;36524,25,25,100;36544,25,25,100;35429,1,1,100;36549,22,22,100" /> <!-- Item Craft Specter Pack -->
</item>
<item id="38022" name="Specter Retributer Crafting Pack" additionalName="" type="EtcItem">
<item id="38022" name="Specter Retributer Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Specter Retributer. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -290,22 +290,22 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="SIGIL" />
</item>
<item id="38040" name="Seraph Necklace Crafting Pack" additionalName="" type="EtcItem">
<item id="38040" name="Seraph Necklace Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Seraph Necklace. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38041" name="Seraph Earring Crafting Pack" additionalName="" type="EtcItem">
<item id="38041" name="Seraph Earring Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Seraph Earring. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38042" name="Seraph Ring Crafting Pack" additionalName="" type="EtcItem">
<item id="38042" name="Seraph Ring Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Seraph Ring. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38043" name="Amaranthine Shaper Crafting Pack" additionalName="" type="EtcItem">
<item id="38043" name="Amaranthine Shaper Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Amaranthine Shaper. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -316,7 +316,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35327,10,10,100;17371,8302,8302,100;19440,152,152,100;36564,35,35,100;36524,117,117,100;36544,55,55,100;35451,1,1,100;36549,47,47,100" /> <!-- Item Craft Amaranthine Pack -->
</item>
<item id="38044" name="Amaranthine Cutter Crafting Pack" additionalName="" type="EtcItem">
<item id="38044" name="Amaranthine Cutter Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Amaranthine Cutter. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -327,7 +327,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35328,10,10,100;17371,8302,8302,100;19440,152,152,100;36564,35,35,100;36524,117,117,100;36544,55,55,100;35452,1,1,100;36549,47,47,100" /> <!-- Item Craft Amaranthine Pack -->
</item>
<item id="38045" name="Amaranthine Slasher Crafting Pack" additionalName="" type="EtcItem">
<item id="38045" name="Amaranthine Slasher Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Amaranthine Slasher. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -338,7 +338,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35329,10,10,100;17371,8302,8302,100;19440,152,152,100;36564,35,35,100;36524,117,117,100;36544,55,55,100;35453,1,1,100;36549,47,47,100" /> <!-- Item Craft Amaranthine Pack -->
</item>
<item id="38046" name="Amaranthine Avenger Crafting Pack" additionalName="" type="EtcItem">
<item id="38046" name="Amaranthine Avenger Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Amaranthine Avenger. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -349,7 +349,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35330,10,10,100;17371,8302,8302,100;19440,152,152,100;36564,35,35,100;36524,117,117,100;36544,55,55,100;35454,1,1,100;36549,47,47,100" /> <!-- Item Craft Amaranthine Pack -->
</item>
<item id="38047" name="Amaranthine Fighter Crafting Pack" additionalName="" type="EtcItem">
<item id="38047" name="Amaranthine Fighter Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Amaranthine Fighter. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -360,7 +360,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35331,10,10,100;17371,8302,8302,100;19440,152,152,100;36564,35,35,100;36524,117,117,100;36544,55,55,100;35455,1,1,100;36549,47,47,100" /> <!-- Item Craft Amaranthine Pack -->
</item>
<item id="38048" name="Amaranthine Stormer Crafting Pack" additionalName="" type="EtcItem">
<item id="38048" name="Amaranthine Stormer Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Amaranthine Stormer.. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -371,7 +371,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35332,10,10,100;17371,8302,8302,100;19440,152,152,100;36564,35,35,100;36524,117,117,100;36544,55,55,100;35456,1,1,100;36549,47,47,100" /> <!-- Item Craft Amaranthine Pack -->
</item>
<item id="38049" name="Amaranthine Thrower Crafting Pack" additionalName="" type="EtcItem">
<item id="38049" name="Amaranthine Thrower Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Amaranthine Thrower. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -382,7 +382,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35333,10,10,100;17371,8302,8302,100;19440,152,152,100;36564,35,35,100;36524,117,117,100;36544,55,55,100;35457,1,1,100;36549,47,47,100" /> <!-- Item Craft Amaranthine Pack -->
</item>
<item id="38050" name="Amaranthine Shooter Crafting Pack" additionalName="" type="EtcItem">
<item id="38050" name="Amaranthine Shooter Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Amaranthine Shooter. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -393,7 +393,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35334,10,10,100;17371,8302,8302,100;19440,152,152,100;36564,35,35,100;36524,117,117,100;36544,55,55,100;35458,1,1,100;36549,47,47,100" /> <!-- Item Craft Amaranthine Pack -->
</item>
<item id="38051" name="Amaranthine Buster Crafting Pack" additionalName="" type="EtcItem">
<item id="38051" name="Amaranthine Buster Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Amaranthine Buster. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -404,7 +404,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35335,10,10,100;17371,8302,8302,100;19440,152,152,100;36564,35,35,100;36524,117,117,100;36544,55,55,100;35459,1,1,100;36549,47,47,100" /> <!-- Item Craft Amaranthine Pack -->
</item>
<item id="38052" name="Amaranthine Caster Crafting Pack" additionalName="" type="EtcItem">
<item id="38052" name="Amaranthine Caster Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Amaranthine Caster. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -415,7 +415,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="35336,10,10,100;17371,8302,8302,100;19440,152,152,100;36564,35,35,100;36524,117,117,100;36544,55,55,100;35460,1,1,100;36549,47,47,100" /> <!-- Item Craft Amaranthine Pack -->
</item>
<item id="38053" name="Amaranthine Retributer Crafting Pack" additionalName="" type="EtcItem">
<item id="38053" name="Amaranthine Retributer Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Amaranthine Retributer. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="0" />
@@ -524,115 +524,115 @@
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="SIGIL" />
</item>
<item id="38071" name="Eternal Necklace Crafting Pack" additionalName="" type="EtcItem">
<item id="38071" name="Eternal Necklace Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Eternal Necklace. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38072" name="Eternal Earring Crafting Pack" additionalName="" type="EtcItem">
<item id="38072" name="Eternal Earring Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Eternal Earring. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38073" name="Eternal Ring Crafting Pack" additionalName="" type="EtcItem">
<item id="38073" name="Eternal Ring Crafting Pack" type="EtcItem">
<!-- Wrapped Pack containing all ingredients needed for crafting Eternal Ring. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38074" name="Territory Card: Guillotine Fortress" additionalName="" type="EtcItem">
<item id="38074" name="Territory Card: Guillotine Fortress" type="EtcItem">
<set name="icon" val="icon.card2_event_giyotine" />
<set name="is_stackable" val="true" />
</item>
<item id="38075" name="Territory Card: Pagan Temple" additionalName="" type="EtcItem">
<item id="38075" name="Territory Card: Pagan Temple" type="EtcItem">
<set name="icon" val="icon.card2_event_heresy" />
<set name="is_stackable" val="true" />
</item>
<item id="38076" name="Territory Card: Raider's Crossroads" additionalName="" type="EtcItem">
<item id="38076" name="Territory Card: Raider's Crossroads" type="EtcItem">
<set name="icon" val="icon.card2_event_predator" />
<set name="is_stackable" val="true" />
</item>
<item id="38077" name="Territory Card: Prison of Darkness" additionalName="" type="EtcItem">
<item id="38077" name="Territory Card: Prison of Darkness" type="EtcItem">
<set name="icon" val="icon.card2_event_exile" />
<set name="is_stackable" val="true" />
</item>
<item id="38078" name="Territory Card: Seed of Hellfire" additionalName="" type="EtcItem">
<item id="38078" name="Territory Card: Seed of Hellfire" type="EtcItem">
<set name="icon" val="icon.card2_event_hellfire" />
<set name="is_stackable" val="true" />
</item>
<item id="38079" name="Territory Card: Imperial Tomb" additionalName="" type="EtcItem">
<item id="38079" name="Territory Card: Imperial Tomb" type="EtcItem">
<set name="icon" val="icon.card2_event_tomb" />
<set name="is_stackable" val="true" />
</item>
<item id="38080" name="Territory Card: Seed of Annihilation" additionalName="" type="EtcItem">
<item id="38080" name="Territory Card: Seed of Annihilation" type="EtcItem">
<set name="icon" val="icon.card2_event_annihilation" />
<set name="is_stackable" val="true" />
</item>
<item id="38081" name="Territory Card: Ketra Orc Outpost" additionalName="" type="EtcItem">
<item id="38081" name="Territory Card: Ketra Orc Outpost" type="EtcItem">
<set name="icon" val="icon.card2_event_orcbase" />
<set name="is_stackable" val="true" />
</item>
<item id="38082" name="Territory Card: Fairy Settlement" additionalName="" type="EtcItem">
<item id="38082" name="Territory Card: Fairy Settlement" type="EtcItem">
<set name="icon" val="icon.card2_event_settlement" />
<set name="is_stackable" val="true" />
</item>
<item id="38083" name="Territory Card: Sea of Spores" additionalName="" type="EtcItem">
<item id="38083" name="Territory Card: Sea of Spores" type="EtcItem">
<set name="icon" val="icon.card2_event_spore" />
<set name="is_stackable" val="true" />
</item>
<item id="38084" name="Territory Card: Hellbound" additionalName="" type="EtcItem">
<item id="38084" name="Territory Card: Hellbound" type="EtcItem">
<set name="icon" val="icon.card2_event_hellbound" />
<set name="is_stackable" val="true" />
</item>
<item id="38085" name="Territory Card: Land of Chaos" additionalName="" type="EtcItem">
<item id="38085" name="Territory Card: Land of Chaos" type="EtcItem">
<set name="icon" val="icon.card2_event_chaos" />
<set name="is_stackable" val="true" />
</item>
<item id="38086" name="Territory Card Pouch: Demon" additionalName="" type="EtcItem">
<item id="38086" name="Territory Card Pouch: Demon" type="EtcItem">
<!-- Pouch filled with evil power. Double-click to obtain a card for either Seed of Hellfire or Prison of Darkness. -->
<set name="icon" val="icon.card_event_dragon_pocket" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38087" name="Territory Card Pouch: Undead" additionalName="" type="EtcItem">
<item id="38087" name="Territory Card Pouch: Undead" type="EtcItem">
<!-- Pouch filled with a rotting stench. Double-click to obtain a card for either Imperial Tomb, Guillotine Fortress, or Pagan Temple. -->
<set name="icon" val="icon.card_event_devil_pocket" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38088" name="Territory Card Pouch: Monster" additionalName="" type="EtcItem">
<item id="38088" name="Territory Card Pouch: Monster" type="EtcItem">
<!-- Pouch with a creepy feel. Double-click to obtain a card for either Seed of Annihilation, Sea of Spores, or Land of Chaos. -->
<set name="icon" val="icon.card2_event_monster_pocket" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38089" name="Territory Card Pouch: Orc" additionalName="" type="EtcItem">
<item id="38089" name="Territory Card Pouch: Orc" type="EtcItem">
<!-- Pouch with a tough and heavy feel. Double-click to obtain a card for either Ketra Orc Outpost or Raider's Crossroads. -->
<set name="icon" val="icon.card2_event_orc_pocket" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38090" name="Territory Card: Lucky Pouch" additionalName="" type="EtcItem">
<item id="38090" name="Territory Card: Lucky Pouch" type="EtcItem">
<!-- Test your luck! You have a chance of obtaining any Territory Card except the Fairy Settlement card. You might also fail to get any! -->
<set name="icon" val="icon.card_event_luck_pocket" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38091" name="Destruction's Shadow" additionalName="" type="EtcItem">
<item id="38091" name="Destruction's Shadow" type="EtcItem">
<!-- Card obtained from combining the Destruction's Shadow card. For 30 min., Attribute Atk. + 50, and Attribute Resistance + 50. -->
<set name="icon" val="icon.card_hero_red" />
<set name="is_stackable" val="true" />
</item>
<item id="38092" name="Evolving Darkness" additionalName="" type="EtcItem">
<item id="38092" name="Evolving Darkness" type="EtcItem">
<!-- Card obtained from combining the Evolving Darkness card. For 30 min., Attribute Atk. + 50. -->
<set name="icon" val="icon.card_devil_black" />
<set name="is_stackable" val="true" />
</item>
<item id="38093" name="Sliver of Truth" additionalName="" type="EtcItem">
<item id="38093" name="Sliver of Truth" type="EtcItem">
<!-- Card obtained from combining the Sliver of Truth card. For 30 min., Attribute Resistance + 50. -->
<set name="icon" val="icon.card_angel_blue" />
<set name="is_stackable" val="true" />
</item>
<item id="38094" name="Chaotic Ambush" additionalName="" type="EtcItem">
<item id="38094" name="Chaotic Ambush" type="EtcItem">
<!-- Card obtained from combining the Chaotic Ambush card. For 30 min., Attribute Atk. + 30, and Attribute Resistance + 30. -->
<set name="icon" val="icon.card_dragon_gold" />
<set name="is_stackable" val="true" />
@@ -647,18 +647,18 @@
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="7200" />
</item>
<item id="38097" name="Emperor's Rune Pack (2-hour)" additionalName="" type="EtcItem">
<item id="38097" name="Emperor's Rune Pack (2-hour)" type="EtcItem">
<!-- Wrapped Pack containing Emperor's Rune (2-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38098" name="Leona's Will" additionalName="" type="EtcItem">
<item id="38098" name="Leona's Will" type="EtcItem">
<!-- Wrapped Pack containing supplies sent by Leona. Double-click for a chance to obtain either Leona's Scroll: Buffs x 10, High-grade Lucky Enchant Stone Special Box, Blessed Blessed Lucky Enchant Stone: Weapon (R-grade), or Blessed Lucky Enchant Stone: Armor (R-grade). -->
<set name="icon" val="icon.etc_pi_box_belief_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="38099" name="Leona's Scroll: Buffs" additionalName="" type="EtcItem">
<item id="38099" name="Leona's Scroll: Buffs" type="EtcItem">
<!-- For 30 min., XP/SP gained + 30%, Max HP/MP/CP + 30%, P. Def./ M. Def. + 30%, Speed + 20, P. Atk. + 10%, M. Atk. + 20%. Skill MP Consumption - 15%. Cannot be used with the Art of Seduction. Cooldown is 30min. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.event_altair_enchant_scroll_i00" />
<set name="is_stackable" val="true" />

View File

@@ -1,296 +1,296 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="38100" name="Leona's Cube (1-time)" additionalName="" type="EtcItem">
<item id="38100" name="Leona's Cube (1-time)" type="EtcItem">
<!-- Double-click for a chance to obtain either Emperor's Rune (2-hour), Emperor's Vitality Tonic, Scroll: 1,000,000 SP, Scroll: 5,000,000 SP, or Scroll: 10,000,000 SP. Once a day. -->
<set name="icon" val="icon.etc_violet_crystal_cube_pc_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38101" name="Leona's Scroll: 1,000,000 SP" additionalName="" type="EtcItem">
<item id="38101" name="Leona's Scroll: 1,000,000 SP" type="EtcItem">
<!-- Double-click to obtain 1,000,000 SP. -->
<set name="icon" val="icon.etc_sp_scroll1_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="38102" name="Leona's Scroll: 5,000,000 SP" additionalName="" type="EtcItem">
<item id="38102" name="Leona's Scroll: 5,000,000 SP" type="EtcItem">
<!-- Double-click to obtain 5,000,000 SP. -->
<set name="icon" val="icon.etc_sp_scroll2_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="38103" name="Leona's Scroll: 10,000,000 SP" additionalName="" type="EtcItem">
<item id="38103" name="Leona's Scroll: 10,000,000 SP" type="EtcItem">
<!-- Double-click to obtain 10,000,000 SP. -->
<set name="icon" val="icon.etc_sp_scroll3_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="38104" name="Leona's Cube Pack" additionalName="" type="EtcItem">
<item id="38104" name="Leona's Cube Pack" type="EtcItem">
<!-- Double-click to obtain Leona's Cube (30-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i01" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38105" name="Superior CP Potion" additionalName="" type="EtcItem">
<item id="38105" name="Superior CP Potion" type="EtcItem">
<!-- Restores 1000 CP. -->
<set name="icon" val="icon.etc_cp_potion_i00" />
<set name="weight" val="25" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="POTION" />
</item>
<item id="38106" name="Small Green Mackerel" additionalName="" type="EtcItem">
<item id="38106" name="Small Green Mackerel" type="EtcItem">
<!-- Small Green Mackerel. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_small_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="38107" name="Small Blue Mackerel" additionalName="" type="EtcItem">
<item id="38107" name="Small Blue Mackerel" type="EtcItem">
<!-- Small Blue Mackerel. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_small_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="38108" name="Small Flatfish" additionalName="" type="EtcItem">
<item id="38108" name="Small Flatfish" type="EtcItem">
<!-- Small Flatfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_small_i06" />
<set name="is_stackable" val="true" />
</item>
<item id="38109" name="Small Rockfish" additionalName="" type="EtcItem">
<item id="38109" name="Small Rockfish" type="EtcItem">
<!-- Small Rockfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_small_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="38110" name="Small Salmon" additionalName="" type="EtcItem">
<item id="38110" name="Small Salmon" type="EtcItem">
<!-- Small Salmon. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_small_i10" />
<set name="is_stackable" val="true" />
</item>
<item id="38111" name="Small Marlin" additionalName="" type="EtcItem">
<item id="38111" name="Small Marlin" type="EtcItem">
<!-- Small Marlin. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_small_i12" />
<set name="is_stackable" val="true" />
</item>
<item id="38112" name="Small Tuna" additionalName="" type="EtcItem">
<item id="38112" name="Small Tuna" type="EtcItem">
<!-- Small Tuna. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_small_i14" />
<set name="is_stackable" val="true" />
</item>
<item id="38113" name="Green Mackerel" additionalName="" type="EtcItem">
<item id="38113" name="Green Mackerel" type="EtcItem">
<!-- Green Mackerel. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_normal_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="38114" name="Blue Mackerel" additionalName="" type="EtcItem">
<item id="38114" name="Blue Mackerel" type="EtcItem">
<!-- Blue Mackerel. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_normal_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="38115" name="Flatfish" additionalName="" type="EtcItem">
<item id="38115" name="Flatfish" type="EtcItem">
<!-- Flatfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_normal_i06" />
<set name="is_stackable" val="true" />
</item>
<item id="38116" name="Rockfish" additionalName="" type="EtcItem">
<item id="38116" name="Rockfish" type="EtcItem">
<!-- Rockfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_normal_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="38117" name="Salmon" additionalName="" type="EtcItem">
<item id="38117" name="Salmon" type="EtcItem">
<!-- Salmon. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_normal_i10" />
<set name="is_stackable" val="true" />
</item>
<item id="38118" name="Marlin" additionalName="" type="EtcItem">
<item id="38118" name="Marlin" type="EtcItem">
<!-- Marlin. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_normal_i12" />
<set name="is_stackable" val="true" />
</item>
<item id="38119" name="Tuna" additionalName="" type="EtcItem">
<item id="38119" name="Tuna" type="EtcItem">
<!-- Tuna. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_normal_i14" />
<set name="is_stackable" val="true" />
</item>
<item id="38120" name="Large Green Mackerel" additionalName="" type="EtcItem">
<item id="38120" name="Large Green Mackerel" type="EtcItem">
<!-- Large Green Mackerel. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="38121" name="Large Blue Mackerel" additionalName="" type="EtcItem">
<item id="38121" name="Large Blue Mackerel" type="EtcItem">
<!-- Large Blue Mackerel. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="38122" name="Large Flatfish" additionalName="" type="EtcItem">
<item id="38122" name="Large Flatfish" type="EtcItem">
<!-- Large Flatfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i06" />
<set name="is_stackable" val="true" />
</item>
<item id="38123" name="Large Rockfish" additionalName="" type="EtcItem">
<item id="38123" name="Large Rockfish" type="EtcItem">
<!-- Large Rockfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="38124" name="Large Salmon" additionalName="" type="EtcItem">
<item id="38124" name="Large Salmon" type="EtcItem">
<!-- Large Salmon. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i10" />
<set name="is_stackable" val="true" />
</item>
<item id="38125" name="Large Marlin" additionalName="" type="EtcItem">
<item id="38125" name="Large Marlin" type="EtcItem">
<!-- Large Marlin. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i12" />
<set name="is_stackable" val="true" />
</item>
<item id="38126" name="Large Tuna" additionalName="" type="EtcItem">
<item id="38126" name="Large Tuna" type="EtcItem">
<!-- Large Tuna. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i14" />
<set name="is_stackable" val="true" />
</item>
<item id="38127" name="Small Killifish" additionalName="" type="EtcItem">
<item id="38127" name="Small Killifish" type="EtcItem">
<!-- Small Killfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_small_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="38128" name="Small Minnow" additionalName="" type="EtcItem">
<item id="38128" name="Small Minnow" type="EtcItem">
<!-- Small Minnow. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_small_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="38129" name="Small Mandarin Fish" additionalName="" type="EtcItem">
<item id="38129" name="Small Mandarin Fish" type="EtcItem">
<!-- Small mandarin Fish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_small_i05" />
<set name="is_stackable" val="true" />
</item>
<item id="38130" name="Small Goldfish" additionalName="" type="EtcItem">
<item id="38130" name="Small Goldfish" type="EtcItem">
<!-- Small Goldfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_small_i07" />
<set name="is_stackable" val="true" />
</item>
<item id="38131" name="Small Eel" additionalName="" type="EtcItem">
<item id="38131" name="Small Eel" type="EtcItem">
<!-- Small Eel. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_small_i09" />
<set name="is_stackable" val="true" />
</item>
<item id="38132" name="Small Catfish" additionalName="" type="EtcItem">
<item id="38132" name="Small Catfish" type="EtcItem">
<!-- Small Catfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_normal_i11" />
<set name="is_stackable" val="true" />
</item>
<item id="38133" name="Small Carp" additionalName="" type="EtcItem">
<item id="38133" name="Small Carp" type="EtcItem">
<!-- Small Carp. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_small_i13" />
<set name="is_stackable" val="true" />
</item>
<item id="38134" name="Killifish" additionalName="" type="EtcItem">
<item id="38134" name="Killifish" type="EtcItem">
<!-- Killfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_normal_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="38135" name="Minnow" additionalName="" type="EtcItem">
<item id="38135" name="Minnow" type="EtcItem">
<!-- Minnow. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_normal_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="38136" name="Mandarin Fish" additionalName="" type="EtcItem">
<item id="38136" name="Mandarin Fish" type="EtcItem">
<!-- Mandarin Fish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_normal_i05" />
<set name="is_stackable" val="true" />
</item>
<item id="38137" name="Goldfish" additionalName="" type="EtcItem">
<item id="38137" name="Goldfish" type="EtcItem">
<!-- Goldfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_normal_i07" />
<set name="is_stackable" val="true" />
</item>
<item id="38138" name="Eel" additionalName="" type="EtcItem">
<item id="38138" name="Eel" type="EtcItem">
<!-- Eel. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_normal_i09" />
<set name="is_stackable" val="true" />
</item>
<item id="38139" name="Catfish" additionalName="" type="EtcItem">
<item id="38139" name="Catfish" type="EtcItem">
<!-- Catfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_small_i11" />
<set name="is_stackable" val="true" />
</item>
<item id="38140" name="Carp" additionalName="" type="EtcItem">
<item id="38140" name="Carp" type="EtcItem">
<!-- Carp. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_normal_i13" />
<set name="is_stackable" val="true" />
</item>
<item id="38141" name="Large Killifish" additionalName="" type="EtcItem">
<item id="38141" name="Large Killifish" type="EtcItem">
<!-- Large Killfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="38142" name="Large Minnow" additionalName="" type="EtcItem">
<item id="38142" name="Large Minnow" type="EtcItem">
<!-- Large Minnow. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="38143" name="Large Mandarin Fish" additionalName="" type="EtcItem">
<item id="38143" name="Large Mandarin Fish" type="EtcItem">
<!-- Large Mandarin Fish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i05" />
<set name="is_stackable" val="true" />
</item>
<item id="38144" name="Large Goldfish" additionalName="" type="EtcItem">
<item id="38144" name="Large Goldfish" type="EtcItem">
<!-- Large Goldfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i07" />
<set name="is_stackable" val="true" />
</item>
<item id="38145" name="Large Eel" additionalName="" type="EtcItem">
<item id="38145" name="Large Eel" type="EtcItem">
<!-- Large Eel. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i09" />
<set name="is_stackable" val="true" />
</item>
<item id="38146" name="Large Catfish" additionalName="" type="EtcItem">
<item id="38146" name="Large Catfish" type="EtcItem">
<!-- Large Catfish. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i11" />
<set name="is_stackable" val="true" />
</item>
<item id="38147" name="Large Carp" additionalName="" type="EtcItem">
<item id="38147" name="Large Carp" type="EtcItem">
<!-- Large Carp. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i13" />
<set name="is_stackable" val="true" />
</item>
<item id="38148" name="Whale" additionalName="" type="EtcItem">
<item id="38148" name="Whale" type="EtcItem">
<!-- Whale. The last of its kind. Double-click to obtain either a Fish Bone/ Fish Scale/ Fish Jewel. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.fish_huge_i15" />
<set name="is_stackable" val="true" />
</item>
<item id="38149" name="Corroded Normal Bait" additionalName="" type="EtcItem">
<item id="38149" name="Corroded Normal Bait" type="EtcItem">
<!-- Normal Bait that can no longer be used. Get a refund from a fishing guild member. -->
<set name="icon" val="icon.etc_normal_lure" />
<set name="price" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="38150" name="Prize-winning Bait" additionalName="" type="EtcItem">
<item id="38150" name="Prize-winning Bait" type="EtcItem">
<!-- Prize-winning Bait that can no longer be used. Get a refund from a fishing guild member. -->
<set name="icon" val="icon.etc_huge_lure" />
<set name="price" val="1300" />
<set name="is_stackable" val="true" />
</item>
<item id="38151" name="Luminous Bait" additionalName="" type="EtcItem">
<item id="38151" name="Luminous Bait" type="EtcItem">
<!-- Luminous Bait that can no longer be used. Get a refund from a fishing guild member. -->
<set name="icon" val="icon.etc_night_normal_lure" />
<set name="price" val="1500" />
<set name="is_stackable" val="true" />
</item>
<item id="38152" name="Luminous Prize-winning Bait" additionalName="" type="EtcItem">
<item id="38152" name="Luminous Prize-winning Bait" type="EtcItem">
<!-- Luminous Prize-winning Bait that can no longer be used. Get a refund from a fishing guild member. -->
<set name="icon" val="icon.etc_night_huge_lure" />
<set name="price" val="1800" />
<set name="is_stackable" val="true" />
</item>
<item id="38153" name="Normal Fishing Shot" additionalName="" type="EtcItem">
<item id="38153" name="Normal Fishing Shot" type="EtcItem">
<!-- Normal Fishing Shot that can no longer be used. Get a refund from a fishing guild member. -->
<set name="icon" val="icon.etc_spirit_bullet_fish_i00" />
<set name="weight" val="3" />
<set name="price" val="300" />
<set name="is_stackable" val="true" />
</item>
<item id="38154" name="Fishing Shot" additionalName="" type="EtcItem">
<item id="38154" name="Fishing Shot" type="EtcItem">
<!-- Soulshot for fishing rods. Doubles the fishing success rate. -->
<set name="icon" val="icon.etc_spirit_bullet_fish_i05" />
<set name="weight" val="3" />
<set name="price" val="500" />
<set name="is_stackable" val="true" />
</item>
<item id="38155" name="Fishing Rod (Novice)" additionalName="" type="Weapon">
<item id="38155" name="Fishing Rod (Novice)" type="Weapon">
<!-- Novice Fishing Rod that can no longer be used. Get a refund from a fishing guild member. -->
<set name="icon" val="icon.weapon_fishing_rod_i00" />
<set name="default_action" val="EQUIP" />
@@ -302,7 +302,7 @@
<add stat="pAtkSpd" val="325.0" />
</for>
</item>
<item id="38156" name="Fishing Rod (Experienced)" additionalName="" type="Weapon">
<item id="38156" name="Fishing Rod (Experienced)" type="Weapon">
<!-- Experienced Fishing Rod that can no longer be used. Get a refund from a fishing guild member. -->
<set name="icon" val="icon.weapon_fishing_rod_i03" />
<set name="default_action" val="EQUIP" />
@@ -314,7 +314,7 @@
<add stat="pAtkSpd" val="325.0" />
</for>
</item>
<item id="38157" name="Fishing Rod (Expert)" additionalName="" type="Weapon">
<item id="38157" name="Fishing Rod (Expert)" type="Weapon">
<!-- Expert Fishing Rod that can no longer be used. Get a refund from a fishing guild member. -->
<set name="icon" val="icon.weapon_fishing_rod_i01" />
<set name="default_action" val="EQUIP" />
@@ -326,7 +326,7 @@
<add stat="pAtkSpd" val="325.0" />
</for>
</item>
<item id="38158" name="Fishing Rod (Hero)" additionalName="" type="Weapon">
<item id="38158" name="Fishing Rod (Hero)" type="Weapon">
<!-- Hero Fishing Rod that can no longer be used. Get a refund from a fishing guild member. -->
<set name="icon" val="icon.weapon_fishing_rod_i04" />
<set name="default_action" val="EQUIP" />
@@ -337,106 +337,106 @@
<add stat="pAtkSpd" val="325.0" />
</for>
</item>
<item id="38159" name="Entrance Pass: Fantasy Fishing Dock (1-hour)" additionalName="" type="EtcItem">
<item id="38159" name="Entrance Pass: Fantasy Fishing Dock (1-hour)" type="EtcItem">
<!-- Pass that was used to enter the Fantasy Fishing Dock before it was opened. Now anyone can enter freely. -->
<set name="icon" val="icon.fishing_zone_ticket" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="38160" name="Entrance Pass: Fantasy Fishing Dock (2-hour)" additionalName="" type="EtcItem">
<item id="38160" name="Entrance Pass: Fantasy Fishing Dock (2-hour)" type="EtcItem">
<!-- Pass that was used to enter the Fantasy Fishing Dock before it was opened. Now anyone can enter freely. -->
<set name="icon" val="icon.fishing_zone_ticket" />
<set name="is_stackable" val="true" />
</item>
<item id="38161" name="Agathion - Blessed Virgo" additionalName="" type="Armor">
<item id="38161" name="Agathion - Blessed Virgo" type="Armor">
<!-- Can summon Virgo.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38162" name="Agathion - Twinkling Virgo" additionalName="" type="Armor">
<item id="38162" name="Agathion - Twinkling Virgo" type="Armor">
<!-- Can summon Virgo.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38163" name="Agathion - Radiant Virgo" additionalName="" type="Armor">
<item id="38163" name="Agathion - Radiant Virgo" type="Armor">
<!-- Can summon Virgo.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38164" name="Agathion - Virgo" additionalName="" type="Armor">
<item id="38164" name="Agathion - Virgo" type="Armor">
<!-- Summons Virgo.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38165" name="Agathion - Faint Virgo" additionalName="" type="Armor">
<item id="38165" name="Agathion - Faint Virgo" type="Armor">
<!-- Summons Virgo.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38166" name="Fish Bone" additionalName="" type="EtcItem">
<item id="38166" name="Fish Bone" type="EtcItem">
<!-- An item that can be obtained from an extinct fish. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.etc_fang_ivory_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38167" name="Fish Scale" additionalName="" type="EtcItem">
<item id="38167" name="Fish Scale" type="EtcItem">
<!-- An item that can be obtained from an extinct fish. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.etc_fish_scale_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="38168" name="Fish Oil" additionalName="" type="EtcItem">
<item id="38168" name="Fish Oil" type="EtcItem">
<!-- An item that can be obtained from an extinct fish. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.etc_fish_oil_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38169" name="Fish Fin" additionalName="" type="EtcItem">
<item id="38169" name="Fish Fin" type="EtcItem">
<!-- An item that can be obtained from an extinct fish. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.etc_gludio_fish_scale_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38170" name="Fish Jewel" additionalName="" type="EtcItem">
<item id="38170" name="Fish Jewel" type="EtcItem">
<!-- An item that can be obtained from an extinct fish. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.etc_fish_gem_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="38171" name="Whale Blubber" additionalName="" type="EtcItem">
<item id="38171" name="Whale Blubber" type="EtcItem">
<!-- An item that can be obtained from an extinct fish. You can use this as a crafting ingredient or trade for an appearance modification item through a fishing guild member. -->
<set name="icon" val="icon.etc_fish_oil_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="38172" name="Recipe: Arrow-pierced Apple" additionalName="" type="EtcItem">
<item id="38172" name="Recipe: Arrow-pierced Apple" type="EtcItem">
<!-- Recipe for making an Arrow-pierced Apple. All races. Create Common Item Skill Lv. 6. Success rate is 100%. Has a chance of crafting a hair accessory with pendant options. -->
<set name="icon" val="icon.etc_recipe_green_i00" />
<set name="weight" val="30" />
<set name="price" val="10000" />
<set name="is_stackable" val="true" />
</item>
<item id="38173" name="Arrow-pierced Apple Chunk" additionalName="" type="EtcItem">
<item id="38173" name="Arrow-pierced Apple Chunk" type="EtcItem">
<!-- Essential ingredient to making an Arrow-pierced Apple. You can sell in shops. -->
<set name="icon" val="icon.piece_apple" />
<set name="weight" val="60" />
<set name="price" val="5000" />
<set name="is_stackable" val="true" />
</item>
<item id="38174" name="Samurai Long Sword Appearance Stone" additionalName="" type="EtcItem">
<item id="38174" name="Samurai Long Sword Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a one-handed sword into that of a Samurai Long Sword . -->
<set name="icon" val="icon.shape_shifting_sword_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38175" name="Apprentice's Spellbook Appearance Stone" additionalName="" type="EtcItem">
<item id="38175" name="Apprentice's Spellbook Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a one-handed magic sword into that of an Apprentice's Spellbook . -->
<set name="icon" val="Icon.special_look_change_book" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38176" name="Crystal Dagger Appearance Stone" additionalName="" type="EtcItem">
<item id="38176" name="Crystal Dagger Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a one-handed dagger into that of a Crystal Dagger . -->
<set name="icon" val="icon.shape_shifting_dagger_i00" />
<set name="is_stackable" val="true" />
@@ -492,28 +492,28 @@
<set name="handler" val="Appearance" />
<set name="time" val="2592000" />
</item>
<item id="38183" name="Hellblade Appearance Stone" additionalName="" type="EtcItem">
<item id="38183" name="Hellblade Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a one-handed sword into that of a Hellblade . -->
<set name="icon" val="icon.shape_shifting_sword_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38184" name="Butcher Blades Appearance Stone" additionalName="" type="EtcItem">
<item id="38184" name="Butcher Blades Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a dual dagger into that of a Butcher Blades . -->
<set name="icon" val="icon.shape_shifting_dualdagger_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38185" name="Claw of Destruction Appearance Stone" additionalName="" type="EtcItem">
<item id="38185" name="Claw of Destruction Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a one-handed blunt weapon into that of a Claw of Destruction . -->
<set name="icon" val="icon.shape_shifting_blunt_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38186" name="Blades of Delusion Appearance Stone" additionalName="" type="EtcItem">
<item id="38186" name="Blades of Delusion Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a dualsword into that of a Blades of Delusion . -->
<set name="icon" val="icon.shape_shifting_dual_i00" />
<set name="is_stackable" val="true" />
@@ -521,12 +521,12 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="38187" name="Blood Brother Appearance Stone" additionalName="" type="EtcItem">
<item id="38187" name="Blood Brother Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a two-handed sword into that of a Blood Brother . -->
<set name="icon" val="icon.shape_shifting_twohand_sword_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38188" name="Mardil's Fan Appearance Stone" additionalName="" type="EtcItem">
<item id="38188" name="Mardil's Fan Appearance Stone" type="EtcItem">
<!-- Turns the appearance of a one-handed magic sword into that of a Mardil's Fan . -->
<set name="icon" val="Icon.shape_shifting_magic_blunt_i00" />
<set name="is_stackable" val="true" />

View File

@@ -1,34 +1,34 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="38200" name="Blue Mackerel Appearance Stone: One-handed Sword" additionalName="" type="EtcItem">
<item id="38200" name="Blue Mackerel Appearance Stone: One-handed Sword" type="EtcItem">
<!-- Turns the appearance of a one-handed sword into that of a Blue Mackerel . -->
<set name="icon" val="icon.shape_shifting_sword_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38201" name="Trumpetfish Appearance Stone: Dagger" additionalName="" type="EtcItem">
<item id="38201" name="Trumpetfish Appearance Stone: Dagger" type="EtcItem">
<!-- Turns the appearance of a one-handed dagger into that of a Trumpetfish . -->
<set name="icon" val="icon.shape_shifting_dagger_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38202" name="Shark Appearance Stone: Two-handed Sword" additionalName="" type="EtcItem">
<item id="38202" name="Shark Appearance Stone: Two-handed Sword" type="EtcItem">
<!-- Turns the appearance of a two-handed sword into that of a Shark . -->
<set name="icon" val="icon.shape_shifting_twohand_sword_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38203" name="Squid Appearance Stone: Spear" additionalName="" type="EtcItem">
<item id="38203" name="Squid Appearance Stone: Spear" type="EtcItem">
<!-- Turns the appearance of a spear into that of a Squid . -->
<set name="icon" val="icon.shape_shifting_pole_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38204" name="Sea Horse Appearance Stone: Two-handed Magic Blunt Weapon" additionalName="" type="EtcItem">
<item id="38204" name="Sea Horse Appearance Stone: Two-handed Magic Blunt Weapon" type="EtcItem">
<!-- Turns the appearance of a two-handed blunt weapon into that of a Sea Horse . -->
<set name="icon" val="icon.shape_shifting_magic_twohand_blunt_i00" />
<set name="is_stackable" val="true" />
@@ -36,49 +36,49 @@
<set name="handler" val="Appearance" />
<set name="commissionItemType" val="OTHER_ITEM" />
</item>
<item id="38205" name="Lobster Appearance Stone: Fist Weapon" additionalName="" type="EtcItem">
<item id="38205" name="Lobster Appearance Stone: Fist Weapon" type="EtcItem">
<!-- Turns the appearance of a fist weapon into that of a Lobster . -->
<set name="icon" val="icon.shape_shifting_dualfist_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38206" name="Giant Crab Appearance Stone: Bow" additionalName="" type="EtcItem">
<item id="38206" name="Giant Crab Appearance Stone: Bow" type="EtcItem">
<!-- Turns the appearance of a bow into that of a Giant Crab . -->
<set name="icon" val="icon.shape_shifting_bow_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38207" name="Crayfish Appearance Stone: Crossbow" additionalName="" type="EtcItem">
<item id="38207" name="Crayfish Appearance Stone: Crossbow" type="EtcItem">
<!-- Turns the appearance of a crossbow into that of a Crayfish . -->
<set name="icon" val="icon.shape_shifting_twohand_crossbow_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38208" name="Starfish Appearance Stone: Sigil" additionalName="" type="EtcItem">
<item id="38208" name="Starfish Appearance Stone: Sigil" type="EtcItem">
<!-- Turns the appearance of a sigil into that of a Starfish . -->
<set name="icon" val="Icon.shape_shifting_sigil_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38209" name="Turtle Appearance Stone: Shield" additionalName="" type="EtcItem">
<item id="38209" name="Turtle Appearance Stone: Shield" type="EtcItem">
<!-- Turns the appearance of a shield into that of a Turtle . -->
<set name="icon" val="icon.shape_shifting_shield_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38210" name="Blue Mackerel Appearance Stone: Dualsword" additionalName="" type="EtcItem">
<item id="38210" name="Blue Mackerel Appearance Stone: Dualsword" type="EtcItem">
<!-- Turns the appearance of a dualsword into that of a Blue Mackerel . -->
<set name="icon" val="icon.shape_shifting_dual_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38211" name="Blue Mackerel: One-handed Sword" additionalName="" type="Weapon">
<item id="38211" name="Blue Mackerel: One-handed Sword" type="Weapon">
<!-- Blue Mackerel-shaped weapon. One-handed sword. -->
<set name="icon" val="icon.wp_fishing1" />
<set name="default_action" val="EQUIP" />
@@ -93,7 +93,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38212" name="Trumpetfish: Dagger" additionalName="" type="Weapon">
<item id="38212" name="Trumpetfish: Dagger" type="Weapon">
<!-- Trumpetfish-shaped weapon. Dagger. -->
<set name="icon" val="icon.wp_fishing2" />
<set name="default_action" val="EQUIP" />
@@ -108,7 +108,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38213" name="Shark: Two-handed Sword" additionalName="" type="Weapon">
<item id="38213" name="Shark: Two-handed Sword" type="Weapon">
<!-- Shark-shaped weapon. Two-handed sword. -->
<set name="icon" val="icon.wp_fishing3" />
<set name="default_action" val="EQUIP" />
@@ -123,7 +123,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38214" name="Squid: Spear" additionalName="" type="Weapon">
<item id="38214" name="Squid: Spear" type="Weapon">
<!-- Squid-shaped weapon. Spear. -->
<set name="icon" val="icon.wp_fishing4" />
<set name="default_action" val="EQUIP" />
@@ -138,7 +138,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38215" name="Sea Horse: Two-handed Magic Blunt Weapon" additionalName="" type="Weapon">
<item id="38215" name="Sea Horse: Two-handed Magic Blunt Weapon" type="Weapon">
<!-- Sea Horse-shaped weapon. Two-handed magic blunt weapon. -->
<set name="icon" val="icon.wp_fishing5" />
<set name="default_action" val="EQUIP" />
@@ -153,7 +153,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38216" name="Lobster: Fist Weapon" additionalName="" type="Weapon">
<item id="38216" name="Lobster: Fist Weapon" type="Weapon">
<!-- Lobster-shaped weapon. Fist weapon. -->
<set name="icon" val="icon.wp_fishing6" />
<set name="default_action" val="EQUIP" />
@@ -169,7 +169,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38217" name="Giant Crab: Bow" additionalName="" type="Weapon">
<item id="38217" name="Giant Crab: Bow" type="Weapon">
<!-- Giant crab-shaped weapon. Bow. -->
<set name="icon" val="icon.wp_fishing7" />
<set name="default_action" val="EQUIP" />
@@ -184,7 +184,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38218" name="Crayfish: Crossbow" additionalName="" type="Weapon">
<item id="38218" name="Crayfish: Crossbow" type="Weapon">
<!-- Crayfish-shaped weapon. Crossbow. -->
<set name="icon" val="icon.wp_fishing8" />
<set name="default_action" val="EQUIP" />
@@ -199,7 +199,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="38219" name="Starfish: Sigil" additionalName="" type="Armor">
<item id="38219" name="Starfish: Sigil" type="Armor">
<!-- Starfish-shaped sigil. -->
<set name="icon" val="icon.wp_fishing9" />
<set name="default_action" val="EQUIP" />
@@ -211,7 +211,7 @@
<add stat="rShld" val="20.0" />
</for>
</item>
<item id="38220" name="Turtle: Shield" additionalName="" type="Weapon">
<item id="38220" name="Turtle: Shield" type="Weapon">
<!-- Turtle-shaped shield. -->
<set name="icon" val="icon.wp_fishing10" />
<set name="default_action" val="EQUIP" />
@@ -223,7 +223,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38221" name="Blue Mackerel: Dualsword" additionalName="" type="Weapon">
<item id="38221" name="Blue Mackerel: Dualsword" type="Weapon">
<!-- Blue Mackerel-shaped weapon. Dualsword. -->
<set name="icon" val="icon.wp_fishing11" />
<set name="default_action" val="EQUIP" />

View File

@@ -590,7 +590,7 @@
<set name="weight" val="10" />
<set name="price" val="200000" />
</item>
<item id="38382" name="Apprentice's Spellbook" additionalName="" type="Weapon">
<item id="38382" name="Apprentice's Spellbook" type="Weapon">
<set name="icon" val="icon.weapon_apprentices_spellbook_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="650" />
@@ -601,72 +601,72 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38383" name="Lady's Hairpin Pendant Pouch" additionalName="" type="EtcItem">
<item id="38383" name="Lady's Hairpin Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Lady's Hairpin with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38384" name="Party Mask Pendant Pouch" additionalName="" type="EtcItem">
<item id="38384" name="Party Mask Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Party Mask with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38385" name="Monocle Pendant Pouch" additionalName="" type="EtcItem">
<item id="38385" name="Monocle Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Monocle with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38386" name="Maiden's Hairpin Pendant Pouch" additionalName="" type="EtcItem">
<item id="38386" name="Maiden's Hairpin Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Maiden's Hairpin with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38387" name="Forget-me-not Hairpin Pendant Pouch" additionalName="" type="EtcItem">
<item id="38387" name="Forget-me-not Hairpin Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Forget-me-not Hairpin with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38388" name="Daisy Hairpin Pendant Pouch" additionalName="" type="EtcItem">
<item id="38388" name="Daisy Hairpin Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Daisy Hairpin with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38389" name="Little Angel Wings Pendant Pouch" additionalName="" type="EtcItem">
<item id="38389" name="Little Angel Wings Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain Little Angel Wings with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38390" name="Fairy Antennae Pendant Pouch" additionalName="" type="EtcItem">
<item id="38390" name="Fairy Antennae Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain Fairy Antennae with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38391" name="Chapeau Pendant Pouch" additionalName="" type="EtcItem">
<item id="38391" name="Chapeau Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Chapeau with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38392" name="Artisan's Goggles Pendant Pouch" additionalName="" type="EtcItem">
<item id="38392" name="Artisan's Goggles Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain Artisan's Goggles with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38393" name="Arrow-pierced Apple Pendant Pouch" additionalName="" type="EtcItem">
<item id="38393" name="Arrow-pierced Apple Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain an Arrow-pierced Apple with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38394" name="Pirate's Eyepatch Pendant Pouch" additionalName="" type="EtcItem">
<item id="38394" name="Pirate's Eyepatch Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Pirate's Eyepatch with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38395" name="Outlaw's Eyepatch Pendant Pouch" additionalName="" type="EtcItem">
<item id="38395" name="Outlaw's Eyepatch Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain an Outlaw's Eyepatch with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38396" name="Party Hat Pendant Pouch" additionalName="" type="EtcItem">
<item id="38396" name="Party Hat Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Party Hat with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />

View File

@@ -99,14 +99,14 @@
<set name="handler" val="Appearance" />
<set name="time" val="2592000" />
</item>
<item id="38417" name="Blue Mackerel Appearance Stone: Dual Blunt Weapon" additionalName="" type="EtcItem">
<item id="38417" name="Blue Mackerel Appearance Stone: Dual Blunt Weapon" type="EtcItem">
<!-- Turns the appearance of a dual blunt weapon into that of a Blue Mackerel. -->
<set name="icon" val="icon.shape_shifting_dualblunt_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38418" name="Trumpetfish Appearance Stone: Dual Dagger" additionalName="" type="EtcItem">
<item id="38418" name="Trumpetfish Appearance Stone: Dual Dagger" type="EtcItem">
<!-- Turns the appearance of a dual dagger into that of a Trumpetfish. -->
<set name="icon" val="icon.shape_shifting_dualblunt_i00" />
<set name="is_stackable" val="true" />
@@ -121,14 +121,14 @@
<set name="handler" val="Appearance" />
<set name="time" val="2592000" />
</item>
<item id="38420" name="Blue Mackerel Appearance Stone: One-handed Blunt Weapon" additionalName="" type="EtcItem">
<item id="38420" name="Blue Mackerel Appearance Stone: One-handed Blunt Weapon" type="EtcItem">
<!-- Turns the appearance of a one-handed blunt weapon into that of a Blue Mackerel. -->
<set name="icon" val="icon.shape_shifting_dualblunt_i00" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38421" name="Blue Mackerel: One-handed Blunt Weapon" additionalName="" type="Weapon">
<item id="38421" name="Blue Mackerel: One-handed Blunt Weapon" type="Weapon">
<!-- Blue Mackerel-shaped weapon. One-handed blunt weapon. -->
<set name="icon" val="icon.wp_fishing1" />
<set name="default_action" val="EQUIP" />
@@ -143,7 +143,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38422" name="Trumpetfish: Dual Dagger" additionalName="" type="Weapon">
<item id="38422" name="Trumpetfish: Dual Dagger" type="Weapon">
<!-- Trumpetfish-shaped weapon. Dual Dagger. -->
<set name="icon" val="icon.wp_fishing13" />
<set name="default_action" val="EQUIP" />
@@ -158,7 +158,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38423" name="Blue Mackerel: Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="38423" name="Blue Mackerel: Dual Blunt Weapon" type="Weapon">
<!-- Blue Mackerel-shaped weapon. Two-handed blunt weapon. -->
<set name="icon" val="icon.wp_fishing11" />
<set name="default_action" val="EQUIP" />
@@ -173,7 +173,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38424" name="Monster Only: Amden Sword" additionalName="" type="Weapon">
<item id="38424" name="Monster Only: Amden Sword" type="Weapon">
<!-- Monster weapon. One-handed Sword -->
<set name="icon" val="icon.Summon_orc_1hs_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -188,7 +188,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38425" name="Monster Only: Amden Blunt Weapon" additionalName="" type="Weapon">
<item id="38425" name="Monster Only: Amden Blunt Weapon" type="Weapon">
<!-- Monster weapon. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
<set name="default_action" val="EQUIP" />
@@ -203,7 +203,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38426" name="Monster Only: Amden Bow" additionalName="" type="Weapon">
<item id="38426" name="Monster Only: Amden Bow" type="Weapon">
<!-- Monster weapon. Bow -->
<set name="icon" val="icon.pailaka_invader_bow_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -218,7 +218,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38427" name="Monster Only: Centaur Weapon" additionalName="" type="Weapon">
<item id="38427" name="Monster Only: Centaur Weapon" type="Weapon">
<!-- Monster weapon. One-handed Sword -->
<set name="icon" val="icon.Summon_orc_1hs_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -233,7 +233,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38428" name="Monster Only: Minotaur Dagger" additionalName="" type="Weapon">
<item id="38428" name="Monster Only: Minotaur Dagger" type="Weapon">
<!-- Monster weapon. Dagger -->
<set name="icon" val="icon.Deathslayer_a_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -248,7 +248,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38429" name="Monster Only: Tiger Sword" additionalName="" type="Weapon">
<item id="38429" name="Monster Only: Tiger Sword" type="Weapon">
<!-- Monster weapon. One-handed Sword. -->
<set name="icon" val="icon.Summon_orc_1hs_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -263,7 +263,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38430" name="Monster Only: Tiger Bow" additionalName="" type="Weapon">
<item id="38430" name="Monster Only: Tiger Bow" type="Weapon">
<!-- Monster weapon. Bow -->
<set name="icon" val="icon.pailaka_invader_bow_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -278,7 +278,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38431" name="Monster Only: Tiger Dagger" additionalName="" type="Weapon">
<item id="38431" name="Monster Only: Tiger Dagger" type="Weapon">
<!-- Monster weapon. Dual Dagger -->
<set name="icon" val="icon.Deathslayer_a_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -293,7 +293,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38432" name="Monster Only: Tiger Jewel" additionalName="" type="Weapon">
<item id="38432" name="Monster Only: Tiger Jewel" type="Weapon">
<!-- Monster weapon. One-handed Sword -->
<set name="icon" val="icon.Summon_orc_1hs_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -307,7 +307,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38433" name="Monster Only: Tiger Blunt Weapon" additionalName="" type="Weapon">
<item id="38433" name="Monster Only: Tiger Blunt Weapon" type="Weapon">
<!-- Monster weapon. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
<set name="default_action" val="EQUIP" />
@@ -322,7 +322,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38434" name="Monster Only: Tiger Polearm" additionalName="" type="Weapon">
<item id="38434" name="Monster Only: Tiger Polearm" type="Weapon">
<!-- Monster weapon. Spear. -->
<set name="icon" val="icon.Summon_orc_pole_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -337,7 +337,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38435" name="Monster Only: Tiger Shield" additionalName="" type="Weapon">
<item id="38435" name="Monster Only: Tiger Shield" type="Weapon">
<!-- Monster weapon. Shield -->
<set name="icon" val="icon.Summon_orc_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -349,7 +349,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38436" name="Monster Only: Tiger Sigil" additionalName="" type="Weapon">
<item id="38436" name="Monster Only: Tiger Sigil" type="Weapon">
<!-- Monster weapon. Shield -->
<set name="icon" val="icon.Summon_orc_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -361,7 +361,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38437" name="Monster Only: Tiger Staff" additionalName="" type="Weapon">
<item id="38437" name="Monster Only: Tiger Staff" type="Weapon">
<!-- Monster weapon. Spear. -->
<set name="icon" val="icon.Summon_orc_pole_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -376,37 +376,37 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38438" name="Agathion - Blessed Virgo Pack" additionalName="" type="EtcItem">
<item id="38438" name="Agathion - Blessed Virgo Pack" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Blessed Virgo -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38439" name="Agathion - Twinkling Virgo Pack" additionalName="" type="EtcItem">
<item id="38439" name="Agathion - Twinkling Virgo Pack" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Twinkling Virgo -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38440" name="Agathion - Radiant Virgo Pack" additionalName="" type="EtcItem">
<item id="38440" name="Agathion - Radiant Virgo Pack" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Radiant Virgo -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38441" name="Agathion - Virgo Pack" additionalName="" type="EtcItem">
<item id="38441" name="Agathion - Virgo Pack" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Virgo. -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38442" name="Agathion - Faint Virgo Pack" additionalName="" type="EtcItem">
<item id="38442" name="Agathion - Faint Virgo Pack" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Faint Virgo. -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38443" name="Monster Only: Centaur Axe" additionalName="" type="Weapon">
<item id="38443" name="Monster Only: Centaur Axe" type="Weapon">
<!-- Monster weapon. One-handed Sword -->
<set name="icon" val="icon.Summon_orc_1hs_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -421,7 +421,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38444" name="Monster Only: Centaur Shield" additionalName="" type="Weapon">
<item id="38444" name="Monster Only: Centaur Shield" type="Weapon">
<!-- Monster weapon. Shield -->
<set name="icon" val="icon.Summon_orc_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -433,7 +433,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38445" name="Monster Only: One-handed Blunt Weapon" additionalName="" type="Weapon">
<item id="38445" name="Monster Only: One-handed Blunt Weapon" type="Weapon">
<!-- Monster weapon. One-handed Blunt weapon -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
<set name="default_action" val="EQUIP" />
@@ -448,7 +448,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38446" name="Monster Only: Centaur Throwing Blade" additionalName="" type="Weapon">
<item id="38446" name="Monster Only: Centaur Throwing Blade" type="Weapon">
<!-- Monster weapon. Dagger -->
<set name="icon" val="icon.Deathslayer_a_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -463,7 +463,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38447" name="Monster Only: Miniotaur Polearm" additionalName="" type="Weapon">
<item id="38447" name="Monster Only: Miniotaur Polearm" type="Weapon">
<!-- Monster weapon. Spear. -->
<set name="icon" val="icon.Summon_orc_pole_wp_i00" />
<set name="default_action" val="EQUIP" />
@@ -478,7 +478,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38448" name="Monster Only: Minotaur Two-handed Axe" additionalName="" type="Weapon">
<item id="38448" name="Monster Only: Minotaur Two-handed Axe" type="Weapon">
<!-- Monster weapon. Two-handed Blunt weapon. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualdagger" />
<set name="default_action" val="EQUIP" />
@@ -493,307 +493,307 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38449" name="Agathion - Blessed Capricorn" additionalName="" type="Armor">
<item id="38449" name="Agathion - Blessed Capricorn" type="Armor">
<!-- Summons Capricorn.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38450" name="Agathion - Twinkling Capricorn" additionalName="" type="Armor">
<item id="38450" name="Agathion - Twinkling Capricorn" type="Armor">
<!-- Summons Capricorn.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38451" name="Agathion - Radiant Capricorn" additionalName="" type="Armor">
<item id="38451" name="Agathion - Radiant Capricorn" type="Armor">
<!-- Summons Capricorn.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38452" name="Agathion - Capricorn" additionalName="" type="Armor">
<item id="38452" name="Agathion - Capricorn" type="Armor">
<!-- Summons Capricorn.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38453" name="Agathion - Faint Capricorn" additionalName="" type="Armor">
<item id="38453" name="Agathion - Faint Capricorn" type="Armor">
<!-- Summons Capricorn.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38454" name="Agathion - Blessed Libra" additionalName="" type="Armor">
<item id="38454" name="Agathion - Blessed Libra" type="Armor">
<!-- Summons Libra.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38455" name="Agathion - Twinkling Libra" additionalName="" type="Armor">
<item id="38455" name="Agathion - Twinkling Libra" type="Armor">
<!-- Summons Libra.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38456" name="Agathion - Radiant Libra" additionalName="" type="Armor">
<item id="38456" name="Agathion - Radiant Libra" type="Armor">
<!-- Summons Libra.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38457" name="Agathion - Libra" additionalName="" type="Armor">
<item id="38457" name="Agathion - Libra" type="Armor">
<!-- Summons Libra.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38458" name="Agathion - Faint Libra" additionalName="" type="Armor">
<item id="38458" name="Agathion - Faint Libra" type="Armor">
<!-- Summons Libra.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38459" name="Agathion - Blessed Aries" additionalName="" type="Armor">
<item id="38459" name="Agathion - Blessed Aries" type="Armor">
<!-- Summons Aries.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38460" name="Agathion - Twinkling Aries" additionalName="" type="Armor">
<item id="38460" name="Agathion - Twinkling Aries" type="Armor">
<!-- Summons Aries.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38461" name="Agathion - Radiant Aries" additionalName="" type="Armor">
<item id="38461" name="Agathion - Radiant Aries" type="Armor">
<!-- Summons Aries.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38462" name="Agathion - Aries" additionalName="" type="Armor">
<item id="38462" name="Agathion - Aries" type="Armor">
<!-- Summons Aries.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38463" name="Agathion - Faint Aries" additionalName="" type="Armor">
<item id="38463" name="Agathion - Faint Aries" type="Armor">
<!-- Summons Aries.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38464" name="Agathion - Blessed Taurus" additionalName="" type="Armor">
<item id="38464" name="Agathion - Blessed Taurus" type="Armor">
<!-- Summons Taurus.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38465" name="Agathion - Twinkling Taurus" additionalName="" type="Armor">
<item id="38465" name="Agathion - Twinkling Taurus" type="Armor">
<!-- Summons Taurus.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38466" name="Agathion - Radiant Taurus" additionalName="" type="Armor">
<item id="38466" name="Agathion - Radiant Taurus" type="Armor">
<!-- Summons Taurus.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38467" name="Agathion - Taurus" additionalName="" type="Armor">
<item id="38467" name="Agathion - Taurus" type="Armor">
<!-- Summons Taurus.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38468" name="Agathion - Faint Taurus" additionalName="" type="Armor">
<item id="38468" name="Agathion - Faint Taurus" type="Armor">
<!-- Summons Taurus.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38469" name="Agathion - Blessed Leo" additionalName="" type="Armor">
<item id="38469" name="Agathion - Blessed Leo" type="Armor">
<!-- Summons Leo.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38470" name="Agathion - Twinkling Leo" additionalName="" type="Armor">
<item id="38470" name="Agathion - Twinkling Leo" type="Armor">
<!-- Summons Leo.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38471" name="Agathion - Radiant Leo" additionalName="" type="Armor">
<item id="38471" name="Agathion - Radiant Leo" type="Armor">
<!-- Summons Leo.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38472" name="Agathion - Leo" additionalName="" type="Armor">
<item id="38472" name="Agathion - Leo" type="Armor">
<!-- Summons Leo.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38473" name="Agathion - Faint Leo" additionalName="" type="Armor">
<item id="38473" name="Agathion - Faint Leo" type="Armor">
<!-- Summons Leo.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38474" name="Agathion - Blessed Gemini" additionalName="" type="Armor">
<item id="38474" name="Agathion - Blessed Gemini" type="Armor">
<!-- Summons Gemini.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38475" name="Agathion - Twinkling Gemini" additionalName="" type="Armor">
<item id="38475" name="Agathion - Twinkling Gemini" type="Armor">
<!-- Summons Gemini.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38476" name="Agathion - Radiant Gemini" additionalName="" type="Armor">
<item id="38476" name="Agathion - Radiant Gemini" type="Armor">
<!-- Summons Gemini.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38477" name="Agathion - Gemini" additionalName="" type="Armor">
<item id="38477" name="Agathion - Gemini" type="Armor">
<!-- Summons Gemini.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38478" name="Agathion - Faint Gemini" additionalName="" type="Armor">
<item id="38478" name="Agathion - Faint Gemini" type="Armor">
<!-- Summons Gemini.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38479" name="Agathion - Blessed Scorpio" additionalName="" type="Armor">
<item id="38479" name="Agathion - Blessed Scorpio" type="Armor">
<!-- Summons Scorpio.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38480" name="Agathion - Twinkling Scorpio" additionalName="" type="Armor">
<item id="38480" name="Agathion - Twinkling Scorpio" type="Armor">
<!-- Summons Scorpio.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38481" name="Agathion - Radiant Scorpio" additionalName="" type="Armor">
<item id="38481" name="Agathion - Radiant Scorpio" type="Armor">
<!-- Summons Scorpio.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38482" name="Agathion - Scorpio" additionalName="" type="Armor">
<item id="38482" name="Agathion - Scorpio" type="Armor">
<!-- Summons Scorpio.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38483" name="Agathion - Faint Scorpio" additionalName="" type="Armor">
<item id="38483" name="Agathion - Faint Scorpio" type="Armor">
<!-- Summons Scorpio.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38484" name="Agathion - Blessed Aquarius" additionalName="" type="Armor">
<item id="38484" name="Agathion - Blessed Aquarius" type="Armor">
<!-- Summons Aquarius.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38485" name="Agathion - Twinkling Aquarius" additionalName="" type="Armor">
<item id="38485" name="Agathion - Twinkling Aquarius" type="Armor">
<!-- Summons Aquarius.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38486" name="Agathion - Radiant Aquarius" additionalName="" type="Armor">
<item id="38486" name="Agathion - Radiant Aquarius" type="Armor">
<!-- Summons Aquarius.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38487" name="Agathion - Aquarius" additionalName="" type="Armor">
<item id="38487" name="Agathion - Aquarius" type="Armor">
<!-- Summons Aquarius.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38488" name="Agathion - Faint Aquarius" additionalName="" type="Armor">
<item id="38488" name="Agathion - Faint Aquarius" type="Armor">
<!-- Summons Aquarius.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38489" name="Agathion - Blessed Pisces" additionalName="" type="Armor">
<item id="38489" name="Agathion - Blessed Pisces" type="Armor">
<!-- Summons Pisces.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38490" name="Agathion - Twinkling Pisces" additionalName="" type="Armor">
<item id="38490" name="Agathion - Twinkling Pisces" type="Armor">
<!-- Summons Pisces.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38491" name="Agathion - Radiant Pisces" additionalName="" type="Armor">
<item id="38491" name="Agathion - Radiant Pisces" type="Armor">
<!-- Summons Pisces.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38492" name="Agathion - Pisces" additionalName="" type="Armor">
<item id="38492" name="Agathion - Pisces" type="Armor">
<!-- Summons Pisces.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38493" name="Agathion - Faint Pisces" additionalName="" type="Armor">
<item id="38493" name="Agathion - Faint Pisces" type="Armor">
<!-- Summons Pisces.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38494" name="Agathion - Blessed Sagittarius" additionalName="" type="Armor">
<item id="38494" name="Agathion - Blessed Sagittarius" type="Armor">
<!-- Summons Sagittarius.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38495" name="Agathion - Twinkling Sagittarius" additionalName="" type="Armor">
<item id="38495" name="Agathion - Twinkling Sagittarius" type="Armor">
<!-- Summons Sagittarius.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38496" name="Agathion - Radiant Sagittarius" additionalName="" type="Armor">
<item id="38496" name="Agathion - Radiant Sagittarius" type="Armor">
<!-- Summons Sagittarius.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38497" name="Agathion - Sagittarius" additionalName="" type="Armor">
<item id="38497" name="Agathion - Sagittarius" type="Armor">
<!-- Summons Sagittarius.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38498" name="Agathion - Faint Sagittarius" additionalName="" type="Armor">
<item id="38498" name="Agathion - Faint Sagittarius" type="Armor">
<!-- Summons Sagittarius.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38499" name="Agathion - Blessed Cancer" additionalName="" type="Armor">
<item id="38499" name="Agathion - Blessed Cancer" type="Armor">
<!-- Summons Cancer.\n\n(Active Skill)\n1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.)\n\n(Item Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1.\n2. Attribute Enchant: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. and Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="38600" name="Steel Weapon Pack" additionalName="" type="EtcItem">
<item id="38600" name="Steel Weapon Pack" type="EtcItem">
<!-- Double-click to obtain either a Requiem, Apocalypse, or Specter weapon. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38601" name="Steel Armor Pack" additionalName="" type="EtcItem">
<item id="38601" name="Steel Armor Pack" type="EtcItem">
<!-- Double-click to obtain either Immortal, Twilight, or Seraph armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38602" name="Steel Full Plate Helmet" additionalName="" type="Armor">
<item id="38602" name="Steel Full Plate Helmet" type="Armor">
<!-- Steel Full Plate Helmet. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -24,7 +24,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38603" name="Steel Full Plate Armor" additionalName="" type="Armor">
<item id="38603" name="Steel Full Plate Armor" type="Armor">
<!-- Steel Full Plate Armor. -->
<set name="icon" val="icon.armor_t62_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -35,7 +35,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38604" name="Steel Full Plate Boots" additionalName="" type="Armor">
<item id="38604" name="Steel Full Plate Boots" type="Armor">
<!-- Steel Full Plate Boots. -->
<set name="icon" val="icon.armor_t62_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -47,7 +47,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38605" name="Steel Full Plate Gauntlets" additionalName="" type="Armor">
<item id="38605" name="Steel Full Plate Gauntlets" type="Armor">
<!-- Steel Full Plate Gauntlets. -->
<set name="icon" val="icon.armor_t62_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -59,7 +59,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38606" name="Steel Full Plate Shield" additionalName="" type="Weapon">
<item id="38606" name="Steel Full Plate Shield" type="Weapon">
<!-- Steel Full Plate Shield. -->
<set name="icon" val="icon.shield_full_plate_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -73,7 +73,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="38607" name="Steel Karmian Tunic" additionalName="" type="Armor">
<item id="38607" name="Steel Karmian Tunic" type="Armor">
<!-- Steel Karmian Tunic. -->
<set name="icon" val="icon.armor_t53_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -85,7 +85,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38608" name="Steel Karmian Stockings" additionalName="" type="Armor">
<item id="38608" name="Steel Karmian Stockings" type="Armor">
<!-- Steel Karmian Stockings. -->
<set name="icon" val="icon.armor_t53_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -97,7 +97,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38609" name="Steel Karmian Gloves" additionalName="" type="Armor">
<item id="38609" name="Steel Karmian Gloves" type="Armor">
<!-- Steel Karmian Gloves. -->
<set name="icon" val="icon.armor_t53_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -109,7 +109,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38610" name="Steel Karmian Boots" additionalName="" type="Armor">
<item id="38610" name="Steel Karmian Boots" type="Armor">
<!-- Steel Karmian Boots. -->
<set name="icon" val="icon.armor_t53_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -121,7 +121,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38611" name="Steel Plated Leather Armor" additionalName="" type="Armor">
<item id="38611" name="Steel Plated Leather Armor" type="Armor">
<!-- Steel Plated Leather Armor. -->
<set name="icon" val="icon.armor_t47_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -133,7 +133,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38612" name="Steel Plated Leather Gaiters" additionalName="" type="Armor">
<item id="38612" name="Steel Plated Leather Gaiters" type="Armor">
<!-- Steel Plated Leather Gaiters. -->
<set name="icon" val="icon.armor_t47_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -145,7 +145,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38613" name="Steel Plated Leather Boots" additionalName="" type="Armor">
<item id="38613" name="Steel Plated Leather Boots" type="Armor">
<!-- Steel Plated Leather Boots. -->
<set name="icon" val="icon.armor_t47_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -157,7 +157,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38614" name="Steel Plated Leather Gloves" additionalName="" type="Armor">
<item id="38614" name="Steel Plated Leather Gloves" type="Armor">
<!-- Steel Plated Leather Gloves. -->
<set name="icon" val="icon.armor_t47_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -169,7 +169,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38615" name="Steel Doom Helmet" additionalName="" type="Armor">
<item id="38615" name="Steel Doom Helmet" type="Armor">
<!-- Steel Doom Helmet. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -181,7 +181,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38616" name="Steel Doom Gloves (Heavy Armor)" additionalName="" type="Armor">
<item id="38616" name="Steel Doom Gloves (Heavy Armor)" type="Armor">
<!-- Steel Doom Gloves (Heavy Armor). -->
<set name="icon" val="icon.armor_t71_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -193,7 +193,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38617" name="Steel Doom Boots (Heavy Armor)" additionalName="" type="Armor">
<item id="38617" name="Steel Doom Boots (Heavy Armor)" type="Armor">
<!-- Steel Doom Boots (Heavy Armor). -->
<set name="icon" val="icon.armor_t71_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -205,7 +205,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38618" name="Steel Doom Plate Armor" additionalName="" type="Armor">
<item id="38618" name="Steel Doom Plate Armor" type="Armor">
<!-- Steel Doom Plate Armor. -->
<set name="icon" val="icon.armor_t71_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -216,7 +216,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38619" name="Steel Doom Shield" additionalName="" type="Weapon">
<item id="38619" name="Steel Doom Shield" type="Weapon">
<!-- Steel Doom Shield. -->
<set name="icon" val="icon.shield_doom_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -230,7 +230,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="38620" name="Steel Avadon Robe" additionalName="" type="Armor">
<item id="38620" name="Steel Avadon Robe" type="Armor">
<!-- Steel Avadon Robe. -->
<set name="icon" val="icon.armor_t59_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -242,7 +242,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38621" name="Steel Avadon Circlet" additionalName="" type="Armor">
<item id="38621" name="Steel Avadon Circlet" type="Armor">
<!-- Steel Avadon Circlet. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -254,7 +254,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38622" name="Steel Avadon Gloves (Robe)" additionalName="" type="Armor">
<item id="38622" name="Steel Avadon Gloves (Robe)" type="Armor">
<!-- Steel Avadon Gloves (Robe). -->
<set name="icon" val="icon.armor_t59_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -266,7 +266,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38623" name="Steel Avadon Boots (Robe)" additionalName="" type="Armor">
<item id="38623" name="Steel Avadon Boots (Robe)" type="Armor">
<!-- Steel Avadon Boots (Robe). -->
<set name="icon" val="icon.armor_t59_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -278,7 +278,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38624" name="Steel Avadon Shield" additionalName="" type="Weapon">
<item id="38624" name="Steel Avadon Shield" type="Weapon">
<!-- Steel Avadon Shield. -->
<set name="icon" val="icon.shield_avadon_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -292,7 +292,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="38625" name="Steel Leather Armor of Doom" additionalName="" type="Armor">
<item id="38625" name="Steel Leather Armor of Doom" type="Armor">
<!-- Steel Leather Armor of Doom. -->
<set name="icon" val="icon.armor_t72_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -304,7 +304,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38626" name="Steel Doom Gloves (Light Armor)" additionalName="" type="Armor">
<item id="38626" name="Steel Doom Gloves (Light Armor)" type="Armor">
<!-- Steel Doom Gloves (Light Armor). -->
<set name="icon" val="icon.armor_t72_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -316,7 +316,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38627" name="Steel Doom Boots (Light Armor)" additionalName="" type="Armor">
<item id="38627" name="Steel Doom Boots (Light Armor)" type="Armor">
<!-- Steel Doom Boots (Light Armor). -->
<set name="icon" val="icon.armor_t72_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -328,7 +328,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38628" name="Steel Armor of Nightmare" additionalName="" type="Armor">
<item id="38628" name="Steel Armor of Nightmare" type="Armor">
<!-- Steel Armor of Nightmare. -->
<set name="icon" val="icon.armor_t80_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -339,7 +339,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38629" name="Steel Helm of Nightmare" additionalName="" type="Armor">
<item id="38629" name="Steel Helm of Nightmare" type="Armor">
<!-- Steel Helm of Nightmare. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -351,7 +351,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38630" name="Steel Gauntlets of Nightmare (Heavy Armor)" additionalName="" type="Armor">
<item id="38630" name="Steel Gauntlets of Nightmare (Heavy Armor)" type="Armor">
<!-- Steel Gauntlets of Nightmare (Heavy Armor). -->
<set name="icon" val="icon.armor_t80_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -363,7 +363,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38631" name="Steel Boots of Nightmare (Heavy Armor)" additionalName="" type="Armor">
<item id="38631" name="Steel Boots of Nightmare (Heavy Armor)" type="Armor">
<!-- Steel Boots of Nightmare (Heavy Armor). -->
<set name="icon" val="icon.armor_t80_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -375,7 +375,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38632" name="Steel Shield of Nightmare" additionalName="" type="Weapon">
<item id="38632" name="Steel Shield of Nightmare" type="Weapon">
<!-- Steel Shield of Nightmare. -->
<set name="icon" val="icon.shield_shield_of_nightmare_i00" />
<set name="default_action" val="EQUIP" />
@@ -389,7 +389,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="38633" name="Steel Dark Crystal Robe" additionalName="" type="Armor">
<item id="38633" name="Steel Dark Crystal Robe" type="Armor">
<!-- Steel Dark Crystal Robe. -->
<set name="icon" val="icon.armor_t76_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -401,7 +401,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38634" name="Steel Dark Crystal Helmet" additionalName="" type="Armor">
<item id="38634" name="Steel Dark Crystal Helmet" type="Armor">
<!-- Steel Dark Crystal Helmet. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -413,7 +413,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38635" name="Steel Dark Crystal Gloves (Robe)" additionalName="" type="Armor">
<item id="38635" name="Steel Dark Crystal Gloves (Robe)" type="Armor">
<!-- Steel Dark Crystal Gloves (Robe). -->
<set name="icon" val="icon.armor_t76_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -425,7 +425,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38636" name="Steel Dark Crystal Boots (Robe)" additionalName="" type="Armor">
<item id="38636" name="Steel Dark Crystal Boots (Robe)" type="Armor">
<!-- Steel Dark Crystal Boots (Robe). -->
<set name="icon" val="icon.armor_t76_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -437,7 +437,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38637" name="Steel Dark Crystal Shield" additionalName="" type="Weapon">
<item id="38637" name="Steel Dark Crystal Shield" type="Weapon">
<!-- Steel Dark Crystal Shield. -->
<set name="icon" val="icon.shield_dark_crystal_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -451,7 +451,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="38638" name="Steel Dark Crystal Leather Armor" additionalName="" type="Armor">
<item id="38638" name="Steel Dark Crystal Leather Armor" type="Armor">
<!-- Steel Dark Crystal Leather Armor. -->
<set name="icon" val="icon.armor_t75_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -463,7 +463,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38639" name="Steel Dark Crystal Leggings" additionalName="" type="Armor">
<item id="38639" name="Steel Dark Crystal Leggings" type="Armor">
<!-- Steel Dark Crystal Leggings. -->
<set name="icon" val="icon.armor_t75_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -475,7 +475,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38640" name="Steel Dark Crystal Gloves (Light Armor)" additionalName="" type="Armor">
<item id="38640" name="Steel Dark Crystal Gloves (Light Armor)" type="Armor">
<!-- Steel Dark Crystal Gloves (Light Armor). -->
<set name="icon" val="icon.armor_t75_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -487,7 +487,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38641" name="Steel Dark Crystal Boots (Light Armor)" additionalName="" type="Armor">
<item id="38641" name="Steel Dark Crystal Boots (Light Armor)" type="Armor">
<!-- Steel Dark Crystal Boots (Light Armor). -->
<set name="icon" val="icon.armor_t75_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -499,7 +499,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38642" name="Steel Imperial Crusader Breastplate" additionalName="" type="Armor">
<item id="38642" name="Steel Imperial Crusader Breastplate" type="Armor">
<!-- Steel Imperial Crusader Breastplate. -->
<set name="icon" val="icon.armor_t88_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -511,7 +511,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38643" name="Steel Imperial Crusader Gaiters" additionalName="" type="Armor">
<item id="38643" name="Steel Imperial Crusader Gaiters" type="Armor">
<!-- Steel Imperial Crusader Gaiters. -->
<set name="icon" val="icon.armor_t88_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -523,7 +523,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38644" name="Steel Imperial Crusader Gauntlets" additionalName="" type="Armor">
<item id="38644" name="Steel Imperial Crusader Gauntlets" type="Armor">
<!-- Steel Imperial Crusader Gauntlets. -->
<set name="icon" val="icon.armor_t88_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -535,7 +535,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38645" name="Steel Imperial Crusader Boots" additionalName="" type="Armor">
<item id="38645" name="Steel Imperial Crusader Boots" type="Armor">
<!-- Steel Imperial Crusader Boots. -->
<set name="icon" val="icon.armor_t88_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -547,7 +547,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38646" name="Steel Imperial Crusader Helmet" additionalName="" type="Armor">
<item id="38646" name="Steel Imperial Crusader Helmet" type="Armor">
<!-- Steel Imperial Crusader Helmet. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -559,7 +559,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38647" name="Steel Imperial Crusader Shield" additionalName="" type="Weapon">
<item id="38647" name="Steel Imperial Crusader Shield" type="Weapon">
<!-- Steel Imperial Crusader Shield. -->
<set name="icon" val="icon.shield_imperial_crusader_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -573,7 +573,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="38648" name="Steel Major Arcana Robe" additionalName="" type="Armor">
<item id="38648" name="Steel Major Arcana Robe" type="Armor">
<!-- Steel Major Arcana Robe. -->
<set name="icon" val="icon.armor_t90_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -585,7 +585,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38649" name="Steel Major Arcana Gloves" additionalName="" type="Armor">
<item id="38649" name="Steel Major Arcana Gloves" type="Armor">
<!-- Steel Major Arcana Gloves. -->
<set name="icon" val="icon.armor_t90_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -597,7 +597,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38650" name="Steel Major Arcana Boots" additionalName="" type="Armor">
<item id="38650" name="Steel Major Arcana Boots" type="Armor">
<!-- Steel Major Arcana Boots. -->
<set name="icon" val="icon.armor_t90_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -609,7 +609,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38651" name="Steel Major Arcana Circlet" additionalName="" type="Armor">
<item id="38651" name="Steel Major Arcana Circlet" type="Armor">
<!-- Steel Major Arcana Circlet. -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="default_action" val="EQUIP" />
@@ -621,7 +621,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38652" name="Steel Arcana Sigil" additionalName="" type="Armor">
<item id="38652" name="Steel Arcana Sigil" type="Armor">
<!-- Steel Arcana Sigil. -->
<set name="icon" val="icon.arcana_sigil_i00" />
<set name="default_action" val="EQUIP" />
@@ -634,7 +634,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38653" name="Steel Draconic Leather Armor" additionalName="" type="Armor">
<item id="38653" name="Steel Draconic Leather Armor" type="Armor">
<!-- Steel Draconic Leather Armor. -->
<set name="icon" val="icon.armor_t89_ul_i00" />
<set name="default_action" val="EQUIP" />
@@ -646,7 +646,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38654" name="Steel Draconic Leather Gloves" additionalName="" type="Armor">
<item id="38654" name="Steel Draconic Leather Gloves" type="Armor">
<!-- Steel Draconic Leather Gloves. -->
<set name="icon" val="icon.armor_t89_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -658,7 +658,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38655" name="Steel Draconic Leather Boots" additionalName="" type="Armor">
<item id="38655" name="Steel Draconic Leather Boots" type="Armor">
<!-- Steel Draconic Leather Boots. -->
<set name="icon" val="icon.armor_t89_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -670,7 +670,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38656" name="Steel Draconic Leather Helmet" additionalName="" type="Armor">
<item id="38656" name="Steel Draconic Leather Helmet" type="Armor">
<!-- Steel Draconic Leather Helmet. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -682,7 +682,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38657" name="Steel Dynasty Breastplate" additionalName="" type="Armor">
<item id="38657" name="Steel Dynasty Breastplate" type="Armor">
<!-- Steel Dynasty Breastplate. -->
<set name="icon" val="icon.armor_t91_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -694,7 +694,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38658" name="Steel Dynasty Gaiters" additionalName="" type="Armor">
<item id="38658" name="Steel Dynasty Gaiters" type="Armor">
<!-- Steel Dynasty Gaiters. -->
<set name="icon" val="icon.armor_t91_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -706,7 +706,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38659" name="Steel Dynasty Helmet" additionalName="" type="Armor">
<item id="38659" name="Steel Dynasty Helmet" type="Armor">
<!-- Steel Dynasty Helmet. -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -718,7 +718,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38660" name="Steel Dynasty Gauntlets" additionalName="" type="Armor">
<item id="38660" name="Steel Dynasty Gauntlets" type="Armor">
<!-- Steel Dynasty Gauntlets. -->
<set name="icon" val="icon.armor_t91_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -730,7 +730,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38661" name="Steel Dynasty Boots" additionalName="" type="Armor">
<item id="38661" name="Steel Dynasty Boots" type="Armor">
<!-- Steel Dynasty Boots. -->
<set name="icon" val="icon.armor_t91_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -742,7 +742,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38662" name="Steel Dynasty Shield" additionalName="" type="Weapon">
<item id="38662" name="Steel Dynasty Shield" type="Weapon">
<!-- Steel Dynasty Shield. -->
<set name="icon" val="icon.shield_dynasty_shield_i00" />
<set name="default_action" val="EQUIP" />
@@ -756,7 +756,7 @@
<enchant val="0" stat="sDef" />
</for>
</item>
<item id="38663" name="Steel Dynasty Tunic" additionalName="" type="Armor">
<item id="38663" name="Steel Dynasty Tunic" type="Armor">
<!-- Steel Dynasty Tunic. -->
<set name="icon" val="icon.armor_t93_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -768,7 +768,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38664" name="Steel Dynasty Stockings" additionalName="" type="Armor">
<item id="38664" name="Steel Dynasty Stockings" type="Armor">
<!-- Steel Dynasty Stockings. -->
<set name="icon" val="icon.armor_t93_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -780,7 +780,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38665" name="Steel Dynasty Circlet" additionalName="" type="Armor">
<item id="38665" name="Steel Dynasty Circlet" type="Armor">
<!-- Steel Dynasty Circlet. -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="default_action" val="EQUIP" />
@@ -792,7 +792,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38666" name="Steel Dynasty Gloves" additionalName="" type="Armor">
<item id="38666" name="Steel Dynasty Gloves" type="Armor">
<!-- Steel Dynasty Gloves. -->
<set name="icon" val="icon.armor_t93_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -804,7 +804,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38667" name="Steel Dynasty Shoes" additionalName="" type="Armor">
<item id="38667" name="Steel Dynasty Shoes" type="Armor">
<!-- Steel Dynasty Shoes. -->
<set name="icon" val="icon.armor_t93_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -816,7 +816,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38668" name="Steel Dynasty Sigil" additionalName="" type="Armor">
<item id="38668" name="Steel Dynasty Sigil" type="Armor">
<!-- Steel Dynasty Sigil. -->
<set name="icon" val="icon.dynasty_sigil_i00" />
<set name="default_action" val="EQUIP" />
@@ -829,7 +829,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38669" name="Steel Dynasty Leather Armor" additionalName="" type="Armor">
<item id="38669" name="Steel Dynasty Leather Armor" type="Armor">
<!-- Steel Dynasty Leather Armor. -->
<set name="icon" val="icon.armor_t92_u_i00" />
<set name="default_action" val="EQUIP" />
@@ -841,7 +841,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38670" name="Steel Dynasty Leather Leggings" additionalName="" type="Armor">
<item id="38670" name="Steel Dynasty Leather Leggings" type="Armor">
<!-- Steel Dynasty Leather Leggings. -->
<set name="icon" val="icon.armor_t92_l_i00" />
<set name="default_action" val="EQUIP" />
@@ -853,7 +853,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38671" name="Steel Dynasty Leather Helmet" additionalName="" type="Armor">
<item id="38671" name="Steel Dynasty Leather Helmet" type="Armor">
<!-- Steel Dynasty Leather Helmet. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
@@ -865,7 +865,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38672" name="Steel Dynasty Leather Gloves" additionalName="" type="Armor">
<item id="38672" name="Steel Dynasty Leather Gloves" type="Armor">
<!-- Steel Dynasty Leather Gloves. -->
<set name="icon" val="icon.armor_t92_g_i00" />
<set name="default_action" val="EQUIP" />
@@ -877,7 +877,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38673" name="Steel Dynasty Leather Boots" additionalName="" type="Armor">
<item id="38673" name="Steel Dynasty Leather Boots" type="Armor">
<!-- Steel Dynasty Leather Boots. -->
<set name="icon" val="icon.armor_t92_b_i00" />
<set name="default_action" val="EQUIP" />
@@ -889,7 +889,7 @@
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="38674" name="Steel Moonstone Earring" additionalName="" type="Armor">
<item id="38674" name="Steel Moonstone Earring" type="Armor">
<!-- Steel Moonstone Earring. -->
<set name="icon" val="icon.accessary_moonstone_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -901,7 +901,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38675" name="Steel Aquastone Necklace" additionalName="" type="Armor">
<item id="38675" name="Steel Aquastone Necklace" type="Armor">
<!-- Steel Aquastone Necklace. -->
<set name="icon" val="icon.accessary_aquastone_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -913,7 +913,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38676" name="Steel Aquastone Ring" additionalName="" type="Armor">
<item id="38676" name="Steel Aquastone Ring" type="Armor">
<!-- Steel Aquastone Ring. -->
<set name="icon" val="icon.accessary_aquastone_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -925,7 +925,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38677" name="Steel Adamantite Earring" additionalName="" type="Armor">
<item id="38677" name="Steel Adamantite Earring" type="Armor">
<!-- Steel Adamantite Earring. -->
<set name="icon" val="icon.accessary_adamantite_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -937,7 +937,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38678" name="Steel Adamantite Necklace" additionalName="" type="Armor">
<item id="38678" name="Steel Adamantite Necklace" type="Armor">
<!-- Steel Adamantite Necklace. -->
<set name="icon" val="icon.accessary_adamantite_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -949,7 +949,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38679" name="Steel Adamantite Ring" additionalName="" type="Armor">
<item id="38679" name="Steel Adamantite Ring" type="Armor">
<!-- Steel Adamantite Ring. -->
<set name="icon" val="icon.accessary_adamantite_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -961,7 +961,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38680" name="Steel Phoenix Earring" additionalName="" type="Armor">
<item id="38680" name="Steel Phoenix Earring" type="Armor">
<!-- Steel Phoenix Earring. -->
<set name="icon" val="icon.accessary_phoenixs_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -973,7 +973,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38681" name="Steel Phoenix Necklace" additionalName="" type="Armor">
<item id="38681" name="Steel Phoenix Necklace" type="Armor">
<!-- Steel Phoenix Necklace. -->
<set name="icon" val="icon.accessary_phoenixs_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -985,7 +985,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38682" name="Steel Phoenix Ring" additionalName="" type="Armor">
<item id="38682" name="Steel Phoenix Ring" type="Armor">
<!-- Steel Phoenix Ring. -->
<set name="icon" val="icon.accessary_phoenixs_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -997,7 +997,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38683" name="Steel Tateossian Earring" additionalName="" type="Armor">
<item id="38683" name="Steel Tateossian Earring" type="Armor">
<!-- Steel Tateossian Earring. -->
<set name="icon" val="icon.accessory_tateossian_earring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1009,7 +1009,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38684" name="Steel Tateossian Necklace" additionalName="" type="Armor">
<item id="38684" name="Steel Tateossian Necklace" type="Armor">
<!-- Steel Tateossian Necklace. -->
<set name="icon" val="icon.accessory_tateossian_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -1021,7 +1021,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38685" name="Steel Tateossian Ring" additionalName="" type="Armor">
<item id="38685" name="Steel Tateossian Ring" type="Armor">
<!-- Steel Tateossian Ring. -->
<set name="icon" val="icon.accessory_tateossian_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1033,7 +1033,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38686" name="Steel Dynasty Earring" additionalName="" type="Armor">
<item id="38686" name="Steel Dynasty Earring" type="Armor">
<!-- Steel Dynasty Earring. -->
<set name="icon" val="icon.accessary_dynasty_earing_i00" />
<set name="default_action" val="EQUIP" />
@@ -1045,7 +1045,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38687" name="Steel Dynasty Necklace" additionalName="" type="Armor">
<item id="38687" name="Steel Dynasty Necklace" type="Armor">
<!-- Steel Dynasty Necklace. -->
<set name="icon" val="icon.accessary_dynasty_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -1057,7 +1057,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38688" name="Steel Dynasty Ring" additionalName="" type="Armor">
<item id="38688" name="Steel Dynasty Ring" type="Armor">
<!-- Steel Dynasty Ring. -->
<set name="icon" val="icon.accessary_dynasty_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1069,7 +1069,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38689" name="Steel Immortal Earring (30-day)" additionalName="" type="Armor">
<item id="38689" name="Steel Immortal Earring (30-day)" type="Armor">
<!-- 30-day. -->
<set name="icon" val="icon.r1_earring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1081,7 +1081,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38690" name="Steel Immortal Necklace (30-day)" additionalName="" type="Armor">
<item id="38690" name="Steel Immortal Necklace (30-day)" type="Armor">
<!-- 30-day. -->
<set name="icon" val="icon.r1_necklace_i00" />
<set name="default_action" val="EQUIP" />
@@ -1093,7 +1093,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38691" name="Steel Immortal Ring (30-day)" additionalName="" type="Armor">
<item id="38691" name="Steel Immortal Ring (30-day)" type="Armor">
<!-- 30-day. -->
<set name="icon" val="icon.r1_ring_i00" />
<set name="default_action" val="EQUIP" />
@@ -1105,7 +1105,7 @@
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="38692" name="Steel StormBringer" additionalName="" type="Weapon">
<item id="38692" name="Steel StormBringer" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 86. -->
<set name="icon" val="icon.weapon_stormbringer_i00" />
<set name="default_action" val="EQUIP" />
@@ -1120,7 +1120,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38693" name="Steel Yaksa Mace" additionalName="" type="Weapon">
<item id="38693" name="Steel Yaksa Mace" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nMax HP + 25%. -->
<set name="icon" val="icon.weapon_yaksa_mace_i00" />
<set name="default_action" val="EQUIP" />
@@ -1136,7 +1136,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38694" name="Steel Saber*Sword of Revolution" additionalName="" type="Weapon">
<item id="38694" name="Steel Saber*Sword of Revolution" type="Weapon">
<!-- Cannot augment. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1151,7 +1151,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38695" name="Steel Mysterious Sword" additionalName="" type="Weapon">
<item id="38695" name="Steel Mysterious Sword" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCasting Spd. + 15%. -->
<set name="icon" val="icon.weapon_mystery_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1166,7 +1166,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38696" name="Steel Body Slasher" additionalName="" type="Weapon">
<item id="38696" name="Steel Body Slasher" type="Weapon">
<!-- Cannot augment. \n(Soul Crystal Enhancement)\nIn a Critical attack, 34% chance of inflicting Stun. -->
<set name="icon" val="icon.weapon_body_slasher_i00" />
<set name="default_action" val="EQUIP" />
@@ -1181,7 +1181,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38697" name="Steel Soulfire Dirk" additionalName="" type="Weapon">
<item id="38697" name="Steel Soulfire Dirk" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nMax MP + 30%. -->
<set name="icon" val="icon.weapon_dagger_of_magicflame_i00" />
<set name="default_action" val="EQUIP" />
@@ -1196,7 +1196,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38698" name="Steel Crystallized Ice Bow" additionalName="" type="Weapon">
<item id="38698" name="Steel Crystallized Ice Bow" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nAccuracy + 5. -->
<set name="icon" val="icon.weapon_crystallized_ice_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1211,7 +1211,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38699" name="Steel Schlager" additionalName="" type="Weapon">
<item id="38699" name="Steel Schlager" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Flamberge\n(Soul Crystal Enhancement)\nCritical + 86. -->
<set name="icon" val="icon.weapon_schlaeger_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="38700" name="Steel Soldat Estoc" additionalName="" type="Weapon">
<item id="38700" name="Steel Soldat Estoc" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Stormbringer\n(Soul Crystal Enhancement)\nCritical + 86.\nWhen enchanted to + 4 or above, has a chance during a Critical to increase entire party's P./M. Atk. and received Heal, and decrease Skill MP Consumption. -->
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="default_action" val="EQUIP" />
@@ -15,7 +15,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="38701" name="Steel Arbalest" additionalName="" type="Weapon">
<item id="38701" name="Steel Arbalest" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Crystallized Bow\n(Soul Crystal Enhancement)\nAccuracy + 5. -->
<set name="icon" val="icon.weapon_arbalest_i00" />
<set name="default_action" val="EQUIP" />
@@ -30,7 +30,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="38702" name="Steel Flamberge" additionalName="" type="Weapon">
<item id="38702" name="Steel Flamberge" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 86. -->
<set name="icon" val="icon.weapon_flamberge_i00" />
<set name="default_action" val="EQUIP" />
@@ -45,7 +45,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38703" name="Steel Chakram" additionalName="" type="Weapon">
<item id="38703" name="Steel Chakram" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nWhen HP drops to 60% or below, Atk. Spd. + 13%. -->
<set name="icon" val="icon.weapon_chakram_i00" />
<set name="default_action" val="EQUIP" />
@@ -61,7 +61,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38704" name="Steel Sword of Valhalla" additionalName="" type="Weapon">
<item id="38704" name="Steel Sword of Valhalla" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCasting Spd. + 15%. -->
<set name="icon" val="icon.weapon_sword_of_valhalla_i00" />
<set name="default_action" val="EQUIP" />
@@ -76,7 +76,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38705" name="Steel Spell Breaker" additionalName="" type="Weapon">
<item id="38705" name="Steel Spell Breaker" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCasting Spd. + 15%. -->
<set name="icon" val="icon.weapon_spell_breaker_i00" />
<set name="default_action" val="EQUIP" />
@@ -92,7 +92,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38706" name="Steel StormBringer*Ultimate Sword" additionalName="" type="Weapon">
<item id="38706" name="Steel StormBringer*Ultimate Sword" type="Weapon">
<!-- Cannot augment. As with two-handed swords/blunts and fist weapons, dualswords have a greater increase in P. Atk. when enchanted than one-handed swords. When enchanted to + 4 or above, P. Atk. + 166 in a Critical Attack. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -107,7 +107,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38707" name="Steel Wizard's Tear" additionalName="" type="Weapon">
<item id="38707" name="Steel Wizard's Tear" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCasting Spd. + 15%. -->
<set name="icon" val="icon.weapon_tears_of_wizard_i00" />
<set name="default_action" val="EQUIP" />
@@ -122,7 +122,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38708" name="Steel Great Axe" additionalName="" type="Weapon">
<item id="38708" name="Steel Great Axe" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nIn a Critical attack, 27% chance of inflicting Stun. -->
<set name="icon" val="icon.weapon_great_axe_i00" />
<set name="default_action" val="EQUIP" />
@@ -137,7 +137,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38709" name="Steel Twilight Knife" additionalName="" type="Weapon">
<item id="38709" name="Steel Twilight Knife" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 71. -->
<set name="icon" val="icon.weapon_hell_knife_i00" />
<set name="default_action" val="EQUIP" />
@@ -152,7 +152,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38710" name="Steel Dark Elven Longbow" additionalName="" type="Weapon">
<item id="38710" name="Steel Dark Elven Longbow" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nIn a normal Critical Attack, 41% chance of inflicting Bleed. -->
<set name="icon" val="icon.weapon_dark_elven_long_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -167,7 +167,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38711" name="Steel Innominate Victory" additionalName="" type="Weapon">
<item id="38711" name="Steel Innominate Victory" type="Weapon">
<!-- Cannot augment. Kamael only: Greatsword\n(Soul Crystal Enhancement)\nCritical + 68. -->
<set name="icon" val="icon.weapon_nameless_victory_i00" />
<set name="default_action" val="EQUIP" />
@@ -183,7 +183,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38712" name="Steel Military Fleuret" additionalName="" type="Weapon">
<item id="38712" name="Steel Military Fleuret" type="Weapon">
<!-- Cannot augment. Kamael only: Keshanberk\n(Soul Crystal Enhancement)\nCritical + 68.\nWhen enchanted to + 4 or above, has a chance during a Critical to increase entire party's P./M. Atk. and received Heal, and decrease Skill MP Consumption. -->
<set name="icon" val="icon.weapon_assult_fleuret_i00" />
<set name="default_action" val="EQUIP" />
@@ -198,7 +198,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="38713" name="Steel Hell Hound" additionalName="" type="Weapon">
<item id="38713" name="Steel Hell Hound" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Bow of Peril\n(Soul Crystal Enhancement)\nSkill MP Consumption - 12%. -->
<set name="icon" val="icon.weapon_hell_hound_i00" />
<set name="default_action" val="EQUIP" />
@@ -213,7 +213,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="38714" name="Steel Great Sword" additionalName="" type="Weapon">
<item id="38714" name="Steel Great Sword" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 68. -->
<set name="icon" val="icon.weapon_great_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -228,7 +228,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38715" name="Steel Arthro Nail" additionalName="" type="Weapon">
<item id="38715" name="Steel Arthro Nail" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nWhen HP drops to 60% or below, Atk. Spd. + 10%. -->
<set name="icon" val="icon.weapon_arthro_nail_i00" />
<set name="default_action" val="EQUIP" />
@@ -244,7 +244,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38716" name="Steel Elemental Sword" additionalName="" type="Weapon">
<item id="38716" name="Steel Elemental Sword" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCuring magic use, MP Consumption + 15% and M. Atk. + 153. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_elemental_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -259,7 +259,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38717" name="Steel Spiritual Eye" additionalName="" type="Weapon">
<item id="38717" name="Steel Spiritual Eye" type="Weapon">
<!-- Cannot augment. \n(Soul Crystal Enhancement)\n Casting Spd. + 15%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_eye_of_soul_i00" />
<set name="default_action" val="EQUIP" />
@@ -275,7 +275,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38718" name="Steel Keshanberk*Keshanberk" additionalName="" type="Weapon">
<item id="38718" name="Steel Keshanberk*Keshanberk" type="Weapon">
<!-- Cannot augment. As with two-handed swords/blunts and fist weapons, dualswords have a greater increase in P. Atk. when enchanted than one-handed swords. When enchanted to + 4 or above, Atk. Spd. + 8%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -290,7 +290,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38719" name="Steel Sword of Miracles" additionalName="" type="Weapon">
<item id="38719" name="Steel Sword of Miracles" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCasting Spd. + 15%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_sword_of_miracle_i00" />
<set name="default_action" val="EQUIP" />
@@ -305,7 +305,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38720" name="Steel Halberd" additionalName="" type="Weapon">
<item id="38720" name="Steel Halberd" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nIn a Critical attack, 25% chance of inflicting Stun.Additional damage during PvP. -->
<set name="icon" val="icon.weapon_halbard_i00" />
<set name="default_action" val="EQUIP" />
@@ -320,7 +320,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38721" name="Steel Bloody Orchid" additionalName="" type="Weapon">
<item id="38721" name="Steel Bloody Orchid" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 67. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_bloody_orchid_i00" />
<set name="default_action" val="EQUIP" />
@@ -335,7 +335,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38722" name="Steel Carnage Bow" additionalName="" type="Weapon">
<item id="38722" name="Steel Carnage Bow" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nIn a normal Critical Attack, 35% chance of inflicting Bleed. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_carnium_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -350,7 +350,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38723" name="Steel White Lightning" additionalName="" type="Weapon">
<item id="38723" name="Steel White Lightning" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Tallum Blade\n(Soul Crystal Enhancement)\nAtk. Spd. + 6%. Additional damage during PvP.\nWhen enchanted to + 4 or above, has a chance during a Critical to increase entire party's P./M. Atk. and received Heal, and decrease Skill MP Consumption. -->
<set name="icon" val="icon.weapon_lightning_blaze_i00" />
<set name="default_action" val="EQUIP" />
@@ -365,7 +365,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="38724" name="Steel Doomchanter" additionalName="" type="Weapon">
<item id="38724" name="Steel Doomchanter" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Carnage Bow\n(Soul Crystal Enhancement)\nIn a normal Critical Attack, 35% chance of inflicting Bleed. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_doom_singer_i00" />
<set name="default_action" val="EQUIP" />
@@ -380,7 +380,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="38725" name="Steel Divine Pain" additionalName="" type="Weapon">
<item id="38725" name="Steel Divine Pain" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Infernal Master\n(Soul Crystal Enhancement)\nCritical + 61. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_pain_of_godness_i00" />
<set name="default_action" val="EQUIP" />
@@ -396,7 +396,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38726" name="Steel Infernal Master" additionalName="" type="Weapon">
<item id="38726" name="Steel Infernal Master" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 61. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_inferno_master_i00" />
<set name="default_action" val="EQUIP" />
@@ -411,7 +411,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38727" name="Steel Blood Tornado" additionalName="" type="Weapon">
<item id="38727" name="Steel Blood Tornado" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 61. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_blood_tornado_i00" />
<set name="default_action" val="EQUIP" />
@@ -427,7 +427,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38728" name="Steel Forgotten Blade" additionalName="" type="Weapon">
<item id="38728" name="Steel Forgotten Blade" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 84. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_forgotten_blade_i00" />
<set name="default_action" val="EQUIP" />
@@ -442,7 +442,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38729" name="Steel Basalt Battlehammer" additionalName="" type="Weapon">
<item id="38729" name="Steel Basalt Battlehammer" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nMax HP + 25%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_basalt_battlehammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -458,7 +458,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38730" name="Steel Tallum Blade*Dark Legion's Edge" additionalName="" type="Weapon">
<item id="38730" name="Steel Tallum Blade*Dark Legion's Edge" type="Weapon">
<!-- Cannot augment. As with two-handed swords/blunts and fist weapons, dualswords have a greater increase in P. Atk. when enchanted than one-handed swords. When enchanted to + 4 or above, Max HP + 15%, Max MP + 20%, Max CP + 30%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -473,7 +473,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38731" name="Steel Arcana Mace" additionalName="" type="Weapon">
<item id="38731" name="Steel Arcana Mace" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCasting Spd. + 15%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_arcana_mace_i00" />
<set name="default_action" val="EQUIP" />
@@ -489,7 +489,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38732" name="Steel Saint Spear" additionalName="" type="Weapon">
<item id="38732" name="Steel Saint Spear" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nAtk. Spd. + 7%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_saint_spear_i00" />
<set name="default_action" val="EQUIP" />
@@ -504,7 +504,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38733" name="Steel Angel Slayer" additionalName="" type="Weapon">
<item id="38733" name="Steel Angel Slayer" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nAtk. Spd. + 7%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_angel_slayer_i00" />
<set name="default_action" val="EQUIP" />
@@ -519,7 +519,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38734" name="Steel Gram" additionalName="" type="Weapon">
<item id="38734" name="Steel Gram" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Heaven's Divider\n(Soul Crystal Enhancement)\nCritical + 84. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_gram_i00" />
<set name="default_action" val="EQUIP" />
@@ -535,7 +535,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38735" name="Steel Laevateinn" additionalName="" type="Weapon">
<item id="38735" name="Steel Laevateinn" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Forgotten Blade\n(Soul Crystal Enhancement)\nCritical + 84. Additional damage during PvP.\nWhen enchanted to + 4 or above, has a chance during a Critical to increase entire party's P./M. Atk. and received Heal, and decrease Skill MP Consumption. -->
<set name="icon" val="icon.weapon_leavatein_i00" />
<set name="default_action" val="EQUIP" />
@@ -550,7 +550,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="38736" name="Steel Sarunga" additionalName="" type="Weapon">
<item id="38736" name="Steel Sarunga" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Draconic Bow\n(Soul Crystal Enhancement)\nCritical + 88. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_sarnga_i00" />
<set name="default_action" val="EQUIP" />
@@ -565,7 +565,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="38737" name="Steel Heaven's Divider" additionalName="" type="Weapon">
<item id="38737" name="Steel Heaven's Divider" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 84. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_heavens_divider_i00" />
<set name="default_action" val="EQUIP" />
@@ -580,7 +580,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38738" name="Steel Demon Splinter" additionalName="" type="Weapon">
<item id="38738" name="Steel Demon Splinter" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 80. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_demon_splinter_i00" />
<set name="default_action" val="EQUIP" />
@@ -596,7 +596,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38739" name="Steel Dynasty Phantom" additionalName="" type="Weapon">
<item id="38739" name="Steel Dynasty Phantom" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCasting Spd. + 15%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_magic_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -611,7 +611,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38740" name="Steel Dynasty Cudgel" additionalName="" type="Weapon">
<item id="38740" name="Steel Dynasty Cudgel" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nMax HP + 25%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_hammer_i00" />
<set name="default_action" val="EQUIP" />
@@ -627,7 +627,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38741" name="Steel Dynasty Dualsword" additionalName="" type="Weapon">
<item id="38741" name="Steel Dynasty Dualsword" type="Weapon">
<!-- Cannot augment. As with two-handed swords/blunts and fist weapons, dualswords have a greater increase in P. Atk. when enchanted than one-handed swords. When enchanted to + 4 or above, Critical + 109, Max HP + 10%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -642,7 +642,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38742" name="Steel Dynasty Halberd" additionalName="" type="Weapon">
<item id="38742" name="Steel Dynasty Halberd" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nIn a Critical Attack, 48% chance of inflicting Stun. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_spear_i00" />
<set name="default_action" val="EQUIP" />
@@ -657,7 +657,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38743" name="Steel Dynasty Knife" additionalName="" type="Weapon">
<item id="38743" name="Steel Dynasty Knife" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 116. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -672,7 +672,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38744" name="Steel Dynasty Crossbow" additionalName="" type="Weapon">
<item id="38744" name="Steel Dynasty Crossbow" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Dynasty Bow\n(Soul Crystal Enhancement)\nCritical + 116. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_crossbow_i00" />
<set name="default_action" val="EQUIP" />
@@ -687,7 +687,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="38745" name="Steel Dynasty Ancient Sword" additionalName="" type="Weapon">
<item id="38745" name="Steel Dynasty Ancient Sword" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Dysnasty Blade\n(Soul Crystal Enhancement)\nCritical + 111. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_ancient_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -703,7 +703,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38746" name="Steel Dynasty Rapier" additionalName="" type="Weapon">
<item id="38746" name="Steel Dynasty Rapier" type="Weapon">
<!-- Cannot augment. Kamael only: Convert - Dynasty Sword\n(Soul Crystal Enhancement)\nCritical + 111. Additional damage during PvP.\nWhen enchanted to + 4 or above, has a chance during a Critical to increase entire party's P./M. Atk. and received Heal, and decrease Skill MP Consumption. -->
<set name="icon" val="icon.weapon_dynasty_rapier_i00" />
<set name="default_action" val="EQUIP" />
@@ -718,7 +718,7 @@
<add stat="critRate" val="10.0" />
</for>
</item>
<item id="38747" name="Steel Dynasty Blade" additionalName="" type="Weapon">
<item id="38747" name="Steel Dynasty Blade" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 111. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_twohand_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -733,7 +733,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38748" name="Steel Dynasty Bagh-Nakh" additionalName="" type="Weapon">
<item id="38748" name="Steel Dynasty Bagh-Nakh" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nAtk. Spd. + 10%. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
@@ -749,7 +749,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38749" name="Steel Dynasty Bow" additionalName="" type="Weapon">
<item id="38749" name="Steel Dynasty Bow" type="Weapon">
<!-- Cannot augment.\n(Soul Crystal Enhancement)\nCritical + 116. Additional damage during PvP. -->
<set name="icon" val="icon.weapon_dynasty_bow_i01" />
<set name="default_action" val="EQUIP" />
@@ -764,42 +764,42 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38750" name="Lara the Cat's Card Key" additionalName="" type="EtcItem">
<item id="38750" name="Lara the Cat's Card Key" type="EtcItem">
<!-- Carry this to pass for the Lineage II business team. You need this to receive buffs from Kuhina. Temporary event item. -->
<set name="icon" val="icon.cardkey_raracat" />
<set name="is_stackable" val="true" />
</item>
<item id="38751" name="Lara the Cat's Business Card" additionalName="" type="EtcItem">
<item id="38751" name="Lara the Cat's Business Card" type="EtcItem">
<!-- Kuhina's offering a prize for anyone who collects 10 or 13 of her business cards. Temporary event item. -->
<set name="icon" val="icon.namecard_raracat" />
<set name="is_stackable" val="true" />
</item>
<item id="38752" name="Lara the Cat's Secret Gift" additionalName="" type="EtcItem">
<item id="38752" name="Lara the Cat's Secret Gift" type="EtcItem">
<!-- A gift from Kuhina! Seems a bit hastily thrown together, but hey, it's a gift. Temporary event item. -->
<set name="icon" val="icon.special_cube_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38753" name="Lara the Cat's Quality Secret Gift" additionalName="" type="EtcItem">
<item id="38753" name="Lara the Cat's Quality Secret Gift" type="EtcItem">
<!-- A gift from Funog! A tremendous gift awaits if you're lucky. Temporary event item. -->
<set name="icon" val="BranchSys.icon.br_ghost_magicalbox_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38754" name="Shiny Elemental Shirt + 8 Coupon" additionalName="" type="EtcItem">
<item id="38754" name="Shiny Elemental Shirt + 8 Coupon" type="EtcItem">
<!-- Talk to a GM to receive a Shiny Elemental Shirt + 8. -->
<set name="icon" val="icon.etc_lottery_card_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38755" name="Shiny Elemental Shirt + 7 Coupon" additionalName="" type="EtcItem">
<item id="38755" name="Shiny Elemental Shirt + 7 Coupon" type="EtcItem">
<!-- Talk to a GM to receive a Shiny Elemental Shirt + 7. -->
<set name="icon" val="icon.etc_lottery_card_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38756" name="Chaos Essence Pack" additionalName="" type="EtcItem">
<item id="38756" name="Chaos Essence Pack" type="EtcItem">
<!-- Double-click to obtain a Chaos Essence (30-day). -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38757" name="Blessed High-grade Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<item id="38757" name="Blessed High-grade Lucky Enchant Stone: Weapon (R-grade)" type="EtcItem">
<!-- Success rate + 20% for enchanting R-grade weapons with Blessed Scroll: Enchant Weapon. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.bless_high_ench_wp_stone_i02" />
<set name="etcitem_type" val="BLESS_SCRL_INC_ENCHANT_PROP_WP" />
@@ -810,7 +810,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="38758" name="Blessed High-grade Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<item id="38758" name="Blessed High-grade Lucky Enchant Stone: Armor (R-grade)" type="EtcItem">
<!-- Success rate + 30% for enchanting R-grade armor with Blessed Scroll: Enchant Armor. Only for items enchanted between + 3 and + 9. One-piece armor must be enchanted between + 4 and + 9. -->
<set name="icon" val="icon.bless_high_ench_amr_stone_i02" />
<set name="etcitem_type" val="BLESS_SCRL_INC_ENCHANT_PROP_AM" />
@@ -821,7 +821,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="38759" name="Blessed High-grade Lucky Enchant Stone: Weapon (S-grade)" additionalName="" type="EtcItem">
<item id="38759" name="Blessed High-grade Lucky Enchant Stone: Weapon (S-grade)" type="EtcItem">
<!-- Success rate + 20% for enchanting S-grade weapons with Blessed Scroll: Enchant Weapon. Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.bless_high_ench_wp_stone_i01" />
<set name="etcitem_type" val="BLESS_SCRL_INC_ENCHANT_PROP_WP" />
@@ -832,7 +832,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="38760" name="Blessed High-grade Lucky Enchant Stone: Armor (S-grade)" additionalName="" type="EtcItem">
<item id="38760" name="Blessed High-grade Lucky Enchant Stone: Armor (S-grade)" type="EtcItem">
<!-- Success rate + 30% for enchanting S-grade armor with Blessed Scroll: Enchant Armor. Only for items enchanted between + 3 and + 9. One-piece armor must be enchanted between + 4 and + 9. -->
<set name="icon" val="icon.bless_high_ench_amr_stone_i01" />
<set name="etcitem_type" val="BLESS_SCRL_INC_ENCHANT_PROP_AM" />
@@ -843,22 +843,22 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
</item>
<item id="38761" name="Energy of Destruction 3-unit Pack" additionalName="" type="EtcItem">
<item id="38761" name="Energy of Destruction 3-unit Pack" type="EtcItem">
<!-- Double-click to obtain Energy of Destruction x 3. -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38762" name="Energy of Destruction 20-unit Pack" additionalName="" type="EtcItem">
<item id="38762" name="Energy of Destruction 20-unit Pack" type="EtcItem">
<!-- Double-click to obtain Energy of Destruction x 20. -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38763" name="Energy of Destruction 100-unit Pack" additionalName="" type="EtcItem">
<item id="38763" name="Energy of Destruction 100-unit Pack" type="EtcItem">
<!-- Double-click to obtain Energy of Destruction x 100. -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38764" name="My Teleport Pack" additionalName="" type="EtcItem">
<item id="38764" name="My Teleport Pack" type="EtcItem">
<!-- Double-click to obtain a My Teleport Book and My Teleport Scroll x 10. -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="is_stackable" val="true" />
@@ -868,7 +868,7 @@
<set name="icon" val="icon.etc_pouch_yellow_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38766" name="La Vie En Rose's Brooch" additionalName="" type="Armor">
<item id="38766" name="La Vie En Rose's Brooch" type="Armor">
<!-- Activates 2 jewel slots when equipped. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i00" />
<set name="default_action" val="EQUIP" />
@@ -882,7 +882,7 @@
<set stat="broochJewels" val="2" />
</for>
</item>
<item id="38767" name="La Vie En Rose's Noble Brooch" additionalName="" type="Armor">
<item id="38767" name="La Vie En Rose's Noble Brooch" type="Armor">
<!-- Activates 3 jewel slots when equipped. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i01" />
<set name="default_action" val="EQUIP" />
@@ -896,7 +896,7 @@
<set stat="broochJewels" val="3" />
</for>
</item>
<item id="38768" name="La Vie En Rose's Brilliant Brooch" additionalName="" type="Armor">
<item id="38768" name="La Vie En Rose's Brilliant Brooch" type="Armor">
<!-- Activates 4 jewel slots when equipped. Inventory Slot + 12. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i02" />
<set name="default_action" val="EQUIP" />
@@ -947,7 +947,7 @@
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38775" name="Sealed Antharas Shaper Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38775" name="Sealed Antharas Shaper Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -959,7 +959,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38776" name="Sealed Antharas Slasher Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38776" name="Sealed Antharas Slasher Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_twohand_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -971,7 +971,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38777" name="Sealed Antharas Thrower Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38777" name="Sealed Antharas Thrower Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -983,7 +983,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38778" name="Sealed Antharas Buster Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38778" name="Sealed Antharas Buster Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_onehand_magic_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -995,7 +995,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38779" name="Sealed Antharas Cutter Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38779" name="Sealed Antharas Cutter Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_onehand_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1007,7 +1007,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38780" name="Sealed Antharas Stormer Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38780" name="Sealed Antharas Stormer Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_spear_i00" />
<set name="default_action" val="EQUIP" />
@@ -1019,7 +1019,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38781" name="Sealed Antharas Fighter Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38781" name="Sealed Antharas Fighter Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_fist_i00" />
<set name="default_action" val="EQUIP" />
@@ -1032,7 +1032,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38782" name="Sealed Antharas Avenger Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38782" name="Sealed Antharas Avenger Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_onehand_blunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -1045,7 +1045,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38783" name="Sealed Antharas Dual Blunt Weapon Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38783" name="Sealed Antharas Dual Blunt Weapon Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_dual_blunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -1058,7 +1058,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38784" name="Sealed Antharas Dualsword Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38784" name="Sealed Antharas Dualsword Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1070,7 +1070,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38785" name="Sealed Valakas Shaper Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38785" name="Sealed Valakas Shaper Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1082,7 +1082,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38786" name="Sealed Valakas Cutter Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38786" name="Sealed Valakas Cutter Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_onehand_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1094,7 +1094,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38787" name="Sealed Valakas Slasher Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38787" name="Sealed Valakas Slasher Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_twohand_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1106,7 +1106,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38788" name="Sealed Valakas Thrower Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38788" name="Sealed Valakas Thrower Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1118,7 +1118,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38789" name="Sealed Valakas Buster Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38789" name="Sealed Valakas Buster Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_onehand_magic_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1130,7 +1130,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38790" name="Sealed Valakas Caster Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38790" name="Sealed Valakas Caster Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_onehand_magic_blunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -1143,7 +1143,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38791" name="Sealed Valakas Retributer Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38791" name="Sealed Valakas Retributer Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_twohand_magic_blunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -1157,7 +1157,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38792" name="Sealed Lindvior Shaper Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38792" name="Sealed Lindvior Shaper Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1169,7 +1169,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38793" name="Sealed Lindvior Thrower Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38793" name="Sealed Lindvior Thrower Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_bow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1181,7 +1181,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38794" name="Sealed Lindvior Slasher Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38794" name="Sealed Lindvior Slasher Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_twohand_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1193,7 +1193,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38795" name="Sealed Lindvior Caster Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38795" name="Sealed Lindvior Caster Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_onehand_magic_blunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -1205,7 +1205,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38796" name="Sealed Lindvior Cutter Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38796" name="Sealed Lindvior Cutter Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_onehand_sword_i00" />
<set name="default_action" val="EQUIP" />
@@ -1217,7 +1217,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38797" name="Sealed Lindvior Shooter Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38797" name="Sealed Lindvior Shooter Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_crossbow_i00" />
<set name="default_action" val="EQUIP" />
@@ -1229,7 +1229,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38798" name="Sealed Lindvior Dual Dagger Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38798" name="Sealed Lindvior Dual Dagger Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. Use the Dandy's Breath skill while possessing Dandy's Scroll: Release Seal to acquire Dandy's borrowed dragon weapon. Bring Dandy the Dragon Scroll: Boost Weapon to exchange it for a Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used.\n(Passive: Dandy's Strength)\nPvP damage + 5%, Max HP + 15%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_dual_dagger_i00" />
<set name="default_action" val="EQUIP" />
@@ -1241,7 +1241,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38799" name="Antharas Shaper Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38799" name="Antharas Shaper Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_dagger_i01" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="38800" name="Antharas Slasher Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38800" name="Antharas Slasher Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_twohand_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -12,7 +12,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38801" name="Antharas Thrower Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38801" name="Antharas Thrower Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_bow_i01" />
<set name="default_action" val="EQUIP" />
@@ -24,7 +24,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38802" name="Antharas Buster Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38802" name="Antharas Buster Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_onehand_magic_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -36,7 +36,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38803" name="Antharas Cutter Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38803" name="Antharas Cutter Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_onehand_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -48,7 +48,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38804" name="Antharas Stormer Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38804" name="Antharas Stormer Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_spear_i01" />
<set name="default_action" val="EQUIP" />
@@ -60,7 +60,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38805" name="Antharas Fighter Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38805" name="Antharas Fighter Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_fist_i01" />
<set name="default_action" val="EQUIP" />
@@ -73,7 +73,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38806" name="Antharas Avenger Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38806" name="Antharas Avenger Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_onehand_blunt_i01" />
<set name="default_action" val="EQUIP" />
@@ -86,7 +86,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38807" name="Antharas Dual Blunt Weapon Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38807" name="Antharas Dual Blunt Weapon Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_dual_blunt_i01" />
<set name="default_action" val="EQUIP" />
@@ -99,7 +99,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38808" name="Antharas Dualsword Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38808" name="Antharas Dualsword Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Antharas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_dual_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -111,7 +111,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38809" name="Valakas Shaper Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38809" name="Valakas Shaper Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_dagger_i01" />
<set name="default_action" val="EQUIP" />
@@ -123,7 +123,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38810" name="Valakas Cutter Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38810" name="Valakas Cutter Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_onehand_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -135,7 +135,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38811" name="Valakas Slasher Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38811" name="Valakas Slasher Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_twohand_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -147,7 +147,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38812" name="Valakas Thrower Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38812" name="Valakas Thrower Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_bow_i01" />
<set name="default_action" val="EQUIP" />
@@ -159,7 +159,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38813" name="Valakas Buster Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38813" name="Valakas Buster Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_onehand_magic_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -171,7 +171,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38814" name="Valakas Caster Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38814" name="Valakas Caster Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_onehand_magic_blunt_i01" />
<set name="default_action" val="EQUIP" />
@@ -184,7 +184,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38815" name="Valakas Retributer Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38815" name="Valakas Retributer Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Valakas lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_twohand_magic_blunt_i01" />
<set name="default_action" val="EQUIP" />
@@ -198,7 +198,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38816" name="Lindvior Shaper Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38816" name="Lindvior Shaper Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_dagger_i01" />
<set name="default_action" val="EQUIP" />
@@ -210,7 +210,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38817" name="Lindvior Thrower Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38817" name="Lindvior Thrower Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_bow_i01" />
<set name="default_action" val="EQUIP" />
@@ -222,7 +222,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38818" name="Lindvior Slasher Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38818" name="Lindvior Slasher Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_twohand_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -234,7 +234,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38819" name="Lindvior Caster Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38819" name="Lindvior Caster Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Casting Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_onehand_magic_blunt_i01" />
<set name="default_action" val="EQUIP" />
@@ -246,7 +246,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38820" name="Lindvior Cutter Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38820" name="Lindvior Cutter Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_onehand_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -258,7 +258,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38821" name="Lindvior Shooter Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38821" name="Lindvior Shooter Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_crossbow_i01" />
<set name="default_action" val="EQUIP" />
@@ -270,7 +270,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38822" name="Lindvior Dual Dagger Borrowed by Dandy" additionalName="" type="Weapon">
<item id="38822" name="Lindvior Dual Dagger Borrowed by Dandy" type="Weapon">
<!-- Dragon weapon that Lindvior lent to Dandy. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Assisting Strength)\nPvP damage + 10%, Max HP/MP/CP + 20%, Atk. Spd. + 15%.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_dual_dagger_i01" />
<set name="default_action" val="EQUIP" />
@@ -282,7 +282,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38823" name="Genuine Antharas Shaper" additionalName="" type="Weapon">
<item id="38823" name="Genuine Antharas Shaper" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Antharas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Antharas' Tail Blow: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_dagger_i01" />
<set name="default_action" val="EQUIP" />
@@ -294,7 +294,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38824" name="Genuine Antharas Slasher" additionalName="" type="Weapon">
<item id="38824" name="Genuine Antharas Slasher" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Antharas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Antharas' Tail Blow: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_twohand_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -306,7 +306,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38825" name="Genuine Antharas Thrower" additionalName="" type="Weapon">
<item id="38825" name="Genuine Antharas Thrower" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Antharas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Antharas' Tail Blow: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_bow_i01" />
<set name="default_action" val="EQUIP" />
@@ -318,7 +318,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38826" name="Genuine Antharas Buster" additionalName="" type="Weapon">
<item id="38826" name="Genuine Antharas Buster" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 1999, M. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Antharas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Antharas' Tail Blow: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_onehand_magic_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -330,7 +330,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38827" name="Genuine Antharas Cutter" additionalName="" type="Weapon">
<item id="38827" name="Genuine Antharas Cutter" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Antharas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Antharas' Tail Blow: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_onehand_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -342,7 +342,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38828" name="Genuine Antharas Stormer" additionalName="" type="Weapon">
<item id="38828" name="Genuine Antharas Stormer" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Antharas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Antharas' Tail Blow: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_spear_i01" />
<set name="default_action" val="EQUIP" />
@@ -354,7 +354,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38829" name="Genuine Antharas Fighter" additionalName="" type="Weapon">
<item id="38829" name="Genuine Antharas Fighter" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Antharas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Antharas' Tail Blow: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_fist_i01" />
<set name="default_action" val="EQUIP" />
@@ -367,7 +367,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38830" name="Genuine Antharas Avenger" additionalName="" type="Weapon">
<item id="38830" name="Genuine Antharas Avenger" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Antharas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Antharas' Tail Blow: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_onehand_blunt_i01" />
<set name="default_action" val="EQUIP" />
@@ -380,7 +380,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38831" name="Genuine Antharas Dual Blunt Weapon" additionalName="" type="Weapon">
<item id="38831" name="Genuine Antharas Dual Blunt Weapon" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Antharas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Antharas' Tail Blow: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_dual_blunt_i01" />
<set name="default_action" val="EQUIP" />
@@ -393,7 +393,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38832" name="Genuine Antharas Dualsword" additionalName="" type="Weapon">
<item id="38832" name="Genuine Antharas Dualsword" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Antharas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Antharas' Tail Blow: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_antaras_dual_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -405,7 +405,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38833" name="Genuine Valakas Shaper" additionalName="" type="Weapon">
<item id="38833" name="Genuine Valakas Shaper" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Valakas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Valakas' Meteor: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_dagger_i01" />
<set name="default_action" val="EQUIP" />
@@ -417,7 +417,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38834" name="Genuine Valakas Cutter" additionalName="" type="Weapon">
<item id="38834" name="Genuine Valakas Cutter" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Valakas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Valakas' Meteor: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_onehand_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -429,7 +429,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38835" name="Genuine Valakas Slasher" additionalName="" type="Weapon">
<item id="38835" name="Genuine Valakas Slasher" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Valakas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Valakas' Meteor: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_twohand_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -441,7 +441,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38836" name="Genuine Valakas Thrower" additionalName="" type="Weapon">
<item id="38836" name="Genuine Valakas Thrower" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Valakas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Valakas' Meteor: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_bow_i01" />
<set name="default_action" val="EQUIP" />
@@ -453,7 +453,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38837" name="Genuine Valakas Buster" additionalName="" type="Weapon">
<item id="38837" name="Genuine Valakas Buster" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 1999, M. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Valakas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Valakas' Meteor: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_onehand_magic_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -465,7 +465,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38838" name="Genuine Valakas Caster" additionalName="" type="Weapon">
<item id="38838" name="Genuine Valakas Caster" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 1999, M. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Valakas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Valakas' Meteor: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_onehand_magic_blunt_i01" />
<set name="default_action" val="EQUIP" />
@@ -478,7 +478,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38839" name="Genuine Valakas Retributer" additionalName="" type="Weapon">
<item id="38839" name="Genuine Valakas Retributer" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 1999, M. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Valakas' Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Valakas' Meteor: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_valrakas_twohand_magic_blunt_i01" />
<set name="default_action" val="EQUIP" />
@@ -492,7 +492,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38840" name="Genuine Lindvior Shaper" additionalName="" type="Weapon">
<item id="38840" name="Genuine Lindvior Shaper" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Lindvior's Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Lindvior's Wingbeat: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_dagger_i01" />
<set name="default_action" val="EQUIP" />
@@ -504,7 +504,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38841" name="Genuine Lindvior Thrower" additionalName="" type="Weapon">
<item id="38841" name="Genuine Lindvior Thrower" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Lindvior's Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Lindvior's Wingbeat: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_bow_i01" />
<set name="default_action" val="EQUIP" />
@@ -516,7 +516,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38842" name="Genuine Lindvior Slasher" additionalName="" type="Weapon">
<item id="38842" name="Genuine Lindvior Slasher" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Lindvior's Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Lindvior's Wingbeat: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_twohand_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -528,7 +528,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38843" name="Genuine Lindvior Caster" additionalName="" type="Weapon">
<item id="38843" name="Genuine Lindvior Caster" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 1999, M. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Lindvior's Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Lindvior's Wingbeat: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_onehand_magic_blunt_i01" />
<set name="default_action" val="EQUIP" />
@@ -540,7 +540,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38844" name="Genuine Lindvior Cutter" additionalName="" type="Weapon">
<item id="38844" name="Genuine Lindvior Cutter" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Lindvior's Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Lindvior's Wingbeat: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_onehand_sword_i01" />
<set name="default_action" val="EQUIP" />
@@ -552,7 +552,7 @@
<add stat="critRate" val="8.0" />
</for>
</item>
<item id="38845" name="Genuine Lindvior Shooter" additionalName="" type="Weapon">
<item id="38845" name="Genuine Lindvior Shooter" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Lindvior's Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Lindvior's Wingbeat: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_crossbow_i01" />
<set name="default_action" val="EQUIP" />
@@ -564,7 +564,7 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38846" name="Genuine Lindvior Dual Dagger" additionalName="" type="Weapon">
<item id="38846" name="Genuine Lindvior Dual Dagger" type="Weapon">
<!-- Genuine dragon weapon. No-grade Soulshot, Spiritshot, and Blessed Spiritshot must be used. 1 hour limit.\n(Passive: Great Assisting Strength)\nPvP damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, additional damage against dragons + 300%.\n(Active)\n1. Protection: For 2 minutes, increases Speed by 100 and becomes invincible to all debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes.\n2. Lindvior's Breath: Decreases nearby enemies' Atk. Spd., Casting Spd., and Speed by 90%. Causes the body to stiffen, and once complete, Paralysis lasts for 10 seconds. Requires 1 Dragon Blood. Cooldown is 5 minutes.\n3. Lindvior's Wingbeat: Blows away all the CP of nearby enemies. Consumes 1 Dragon Blood. Cooldown is 5 minutes.\nCannot be used in the Olympiad or Ceremony of of Chaos. Cannot enchant, crystallize, modify, or assign an attribute. -->
<set name="icon" val="icon.weapon_lind_dual_dagger_i01" />
<set name="default_action" val="EQUIP" />
@@ -576,19 +576,19 @@
<add stat="critRate" val="12.0" />
</for>
</item>
<item id="38847" name="Dandy's Scroll: Release Seal" additionalName="" type="EtcItem">
<item id="38847" name="Dandy's Scroll: Release Seal" type="EtcItem">
<!-- Scroll containing Assisting Strength. Use Dandy's Breath while possessing the item in the inventory to acquire Dandy's borrowed dragon weapon. -->
<set name="icon" val="icon.ev_10th_dandi1" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="38848" name="Dragon Scroll: Boost Weapon" additionalName="" type="EtcItem">
<item id="38848" name="Dragon Scroll: Boost Weapon" type="EtcItem">
<!-- Scroll containing Assisting Blessing. Speak with Dandy while possessing the item in the inventory to exchange for a Genuine dragon weapon. -->
<set name="icon" val="icon.ev_10th_dandi1" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="38849" name="La Vie En Rose's Brooch" additionalName="" type="Armor">
<item id="38849" name="La Vie En Rose's Brooch" type="Armor">
<!-- Opens 3 jewel slots when equipped. -->
<set name="icon" val="icon.r2_bracelet_i00" />
<set name="default_action" val="EQUIP" />
@@ -715,13 +715,13 @@
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="38860" name="Emergency Recovery Jewel Lv. 1" additionalName="" type="Armor">
<item id="38860" name="Emergency Recovery Jewel Lv. 1" type="Armor">
<!-- Recovers 1500 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="5" />
</item>
<item id="38861" name="Emergency Recovery Jewel Lv. 2" additionalName="" type="Armor">
<item id="38861" name="Emergency Recovery Jewel Lv. 2" type="Armor">
<!-- Recovers 3000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
@@ -731,7 +731,7 @@
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="38862" name="Emergency Recovery Jewel Lv. 3" additionalName="" type="Armor">
<item id="38862" name="Emergency Recovery Jewel Lv. 3" type="Armor">
<!-- Recovers 6000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
@@ -741,7 +741,7 @@
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="38863" name="Emergency Recovery Jewel Lv. 4" additionalName="" type="Armor">
<item id="38863" name="Emergency Recovery Jewel Lv. 4" type="Armor">
<!-- Recovers 8000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
@@ -751,7 +751,7 @@
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="38864" name="Emergency Recovery Jewel Lv. 5" additionalName="" type="Armor">
<item id="38864" name="Emergency Recovery Jewel Lv. 5" type="Armor">
<!-- Recovers 13000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="default_action" val="EQUIP" />
@@ -761,7 +761,7 @@
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="38865" name="Heal Boost Jewel Lv. 1" additionalName="" type="Armor">
<item id="38865" name="Heal Boost Jewel Lv. 1" type="Armor">
<!-- Received Heal Amount + 3%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
@@ -771,7 +771,7 @@
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="38866" name="Heal Boost Jewel Lv. 2" additionalName="" type="Armor">
<item id="38866" name="Heal Boost Jewel Lv. 2" type="Armor">
<!-- Received Heal Amount + 6%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
@@ -781,7 +781,7 @@
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="38867" name="Heal Boost Jewel Lv. 3" additionalName="" type="Armor">
<item id="38867" name="Heal Boost Jewel Lv. 3" type="Armor">
<!-- Received Heal Amount + 9%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
@@ -791,7 +791,7 @@
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="38868" name="Heal Boost Jewel Lv. 4" additionalName="" type="Armor">
<item id="38868" name="Heal Boost Jewel Lv. 4" type="Armor">
<!-- Received Heal Amount + 13%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
@@ -801,7 +801,7 @@
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="38869" name="Heal Boost Jewel Lv. 5" additionalName="" type="Armor">
<item id="38869" name="Heal Boost Jewel Lv. 5" type="Armor">
<!-- Received Heal Amount + 21%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,42 +1,42 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="38900" name="Brooch (1-slot)" additionalName="" type="Armor">
<item id="38900" name="Brooch (1-slot)" type="Armor">
<!-- Test Brooch -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38901" name="Brooch (2-slot)" additionalName="" type="Armor">
<item id="38901" name="Brooch (2-slot)" type="Armor">
<!-- Test Brooch -->
<set name="icon" val="icon.etc_bm_jewelbox_onyx_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38902" name="Brooch (3-slot)" additionalName="" type="Armor">
<item id="38902" name="Brooch (3-slot)" type="Armor">
<!-- Test Brooch -->
<set name="icon" val="icon.r2_bracelet_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38903" name="Brooch (4-slot)" additionalName="" type="Armor">
<item id="38903" name="Brooch (4-slot)" type="Armor">
<!-- Test Brooch -->
<set name="icon" val="icon.r2_bracelet_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38904" name="Brooch (5-slot)" additionalName="" type="Armor">
<item id="38904" name="Brooch (5-slot)" type="Armor">
<!-- Test Brooch -->
<set name="icon" val="icon.r2_bracelet_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38905" name="Brooch (6-slot)" additionalName="" type="Armor">
<item id="38905" name="Brooch (6-slot)" type="Armor">
<!-- Test Brooch -->
<set name="icon" val="icon.r2_bracelet_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="38906" name="10th Anniversary Item" additionalName="" type="EtcItem">
<item id="38906" name="10th Anniversary Item" type="EtcItem">
<!-- Lineage II 10th Anniversary item. It is exchanged for items needed to participate in the events through the Chaotic Chronicle, Chaotic Throne, and Goddess of Destruction event NPC's in the village. -->
<set name="icon" val="icon.ev_10th" />
<set name="is_stackable" val="true" />
@@ -81,49 +81,49 @@
<set name="icon" val="icon.ev_ertheia8" />
<set name="is_stackable" val="true" />
</item>
<item id="38915" name="Memory Fragment: Harbingers of War" additionalName="" type="EtcItem">
<item id="38915" name="Memory Fragment: Harbingers of War" type="EtcItem">
<set name="icon" val="icon.ev_puzzle1" />
<set name="is_stackable" val="true" />
</item>
<item id="38916" name="Memory Fragment: Age of Splendor" additionalName="" type="EtcItem">
<item id="38916" name="Memory Fragment: Age of Splendor" type="EtcItem">
<set name="icon" val="icon.ev_puzzle2" />
<set name="is_stackable" val="true" />
</item>
<item id="38917" name="Memory Fragment: Oath of Blood" additionalName="" type="EtcItem">
<item id="38917" name="Memory Fragment: Oath of Blood" type="EtcItem">
<set name="icon" val="icon.ev_puzzle3" />
<set name="is_stackable" val="true" />
</item>
<item id="38918" name="Memory Fragment: The Kamael" additionalName="" type="EtcItem">
<item id="38918" name="Memory Fragment: The Kamael" type="EtcItem">
<set name="icon" val="icon.ev_puzzle4" />
<set name="is_stackable" val="true" />
</item>
<item id="38919" name="Memory Fragment: Gracia" additionalName="" type="EtcItem">
<item id="38919" name="Memory Fragment: Gracia" type="EtcItem">
<set name="icon" val="icon.ev_puzzle5" />
<set name="is_stackable" val="true" />
</item>
<item id="38920" name="Memory Fragment: Goddess of Destruction" additionalName="" type="EtcItem">
<item id="38920" name="Memory Fragment: Goddess of Destruction" type="EtcItem">
<set name="icon" val="icon.ev_puzzle6" />
<set name="is_stackable" val="true" />
</item>
<item id="38921" name="Memory Fragment: Tauti" additionalName="" type="EtcItem">
<item id="38921" name="Memory Fragment: Tauti" type="EtcItem">
<set name="icon" val="icon.ev_puzzle7" />
<set name="is_stackable" val="true" />
</item>
<item id="38922" name="Memory Fragment: Lindvior" additionalName="" type="EtcItem">
<item id="38922" name="Memory Fragment: Lindvior" type="EtcItem">
<set name="icon" val="icon.ev_puzzle8" />
<set name="is_stackable" val="true" />
</item>
<item id="38923" name="Squash Seed" additionalName="" type="EtcItem">
<item id="38923" name="Squash Seed" type="EtcItem">
<!-- Solo-type squash seed. Double-click to make a High Quality Squash or a Defective Squash appear. -->
<set name="icon" val="icon.etc_gourd_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38924" name="Large Squash Seed" additionalName="" type="EtcItem">
<item id="38924" name="Large Squash Seed" type="EtcItem">
<!-- Party-type squash seed. Double-click to make a High Quality Large Squash or a Defective Large Squash appear. -->
<set name="icon" val="icon.etc_gourd_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="38925" name="Master Yogi's Staff" additionalName="" type="Weapon">
<item id="38925" name="Master Yogi's Staff" type="Weapon">
<!-- Staff provided by Master Yogi for the Lineage II 10th Anniversary. Raise it to +5~+10 to exchange for a reward. When receiving a +8~+10 Master Yogi's Staff as a reward, there is a chance of acquiring Secret Fragments 3 and 7. -->
<set name="icon" val="icon.yogi_stick_i00" />
<set name="default_action" val="EQUIP" />
@@ -138,7 +138,7 @@
<add stat="critRate" val="6.0" />
</for>
</item>
<item id="38926" name="Master Yogi's Scroll: Enchant Weapon" additionalName="" type="EtcItem">
<item id="38926" name="Master Yogi's Scroll: Enchant Weapon" type="EtcItem">
<!-- Scroll: Enchant Weapon that can only be used on Master Yogi's staff. Find the Goddess of Destruction event NPC in the village. Cannot use enchant rate increasing items. -->
<set name="icon" val="icon.yogi_scroll_of_enchant_weapon_grade_i00" />
<set name="is_stackable" val="true" />
@@ -194,7 +194,7 @@
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="38932" name="La Vie En Rose's Ruby Chest" additionalName="" type="EtcItem">
<item id="38932" name="La Vie En Rose's Ruby Chest" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -203,7 +203,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="38855,1,1,100" />
</item>
<item id="38933" name="La Vie En Rose's Sapphire Chest" additionalName="" type="EtcItem">
<item id="38933" name="La Vie En Rose's Sapphire Chest" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -212,7 +212,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="38927,1,1,100" />
</item>
<item id="38934" name="La Vie En Rose's Topaz Chest" additionalName="" type="EtcItem">
<item id="38934" name="La Vie En Rose's Topaz Chest" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -221,7 +221,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="38850,1,1,100" />
</item>
<item id="38935" name="La Vie En Rose's Opal Chest" additionalName="" type="EtcItem">
<item id="38935" name="La Vie En Rose's Opal Chest" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewelbox_opal_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -230,7 +230,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="38875,1,1,100" />
</item>
<item id="38936" name="La Vie En Rose's Obsidian Chest" additionalName="" type="EtcItem">
<item id="38936" name="La Vie En Rose's Obsidian Chest" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewelbox_obsidian_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -239,7 +239,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="38870,1,1,100" />
</item>
<item id="38937" name="La Vie En Rose's Diamond Chest" additionalName="" type="EtcItem">
<item id="38937" name="La Vie En Rose's Diamond Chest" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -248,7 +248,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="38890,1,1,100" />
</item>
<item id="38938" name="La Vie En Rose's Emerald Chest" additionalName="" type="EtcItem">
<item id="38938" name="La Vie En Rose's Emerald Chest" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewelbox_emerald_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -257,7 +257,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="38880,1,1,100" />
</item>
<item id="38939" name="La Vie En Rose's Aquamarine Chest" additionalName="" type="EtcItem">
<item id="38939" name="La Vie En Rose's Aquamarine Chest" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -266,7 +266,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="38885,1,1,100" />
</item>
<item id="38940" name="La Vie En Rose's Pearl Chest" additionalName="" type="EtcItem">
<item id="38940" name="La Vie En Rose's Pearl Chest" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -275,7 +275,7 @@
<set name="handler" val="ExtractableItems" />
<set name="capsuled_items" val="38895,1,1,100" />
</item>
<item id="38941" name="La Vie En Rose's Jewelry Box" additionalName="" type="EtcItem">
<item id="38941" name="La Vie En Rose's Jewelry Box" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -284,7 +284,7 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="17824-1" />
</item>
<item id="38942" name="La Vie En Rose's Jewelry Pack" additionalName="" type="EtcItem">
<item id="38942" name="La Vie En Rose's Jewelry Pack" type="EtcItem">
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -293,47 +293,47 @@
<set name="handler" val="ItemSkills" />
<set name="item_skill" val="26211-1" />
</item>
<item id="38943" name="La Vie En Rose's Noble Brooch Chest" additionalName="" type="EtcItem">
<item id="38943" name="La Vie En Rose's Noble Brooch Chest" type="EtcItem">
<!-- Double-click to acquire 1 La Vie En Rose's Noble Brooch. -->
<set name="icon" val="icon.etc_pi_box_wish_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="38944" name="La Vie En Rose's Brilliant Brooch Chest" additionalName="" type="EtcItem">
<item id="38944" name="La Vie En Rose's Brilliant Brooch Chest" type="EtcItem">
<!-- Double-click to acquire 1 La Vie En Rose's Brilliant Brooch. -->
<set name="icon" val="icon.etc_pi_box_love_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="38945" name="La Vie En Rose's Noble Brooch Pack" additionalName="" type="EtcItem">
<item id="38945" name="La Vie En Rose's Noble Brooch Pack" type="EtcItem">
<!-- Double-click to acquire 30 La Vie En Rose's Jewelry Boxes and 1 Noble Brooch Chest. -->
<set name="icon" val="icon.etc_pi_box_wish_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="38946" name="La Vie En Rose's Brilliant Brooch Pack" additionalName="" type="EtcItem">
<item id="38946" name="La Vie En Rose's Brilliant Brooch Pack" type="EtcItem">
<!-- Double-click to acquire 55 La Vie En Rose's Jewelry Boxes and 1 Noble Brooch Chest. -->
<set name="icon" val="icon.etc_pi_box_love_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="38947" name="10th Anniversary Time Capsule" additionalName="" type="EtcItem">
<item id="38947" name="10th Anniversary Time Capsule" type="EtcItem">
<!-- Dimensional Item Pack\nLineage II 10th Anniversary item. Can acquire a Shiny Elemental Shirt and a 10th Anniversary Festival's Cloak pack. Cannot be shared once opened. -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38948" name="10th Anniversary Cake Pack" additionalName="" type="EtcItem">
<item id="38948" name="10th Anniversary Cake Pack" type="EtcItem">
<!-- Lineage II 10th Anniversary item. It contains the 10th Anniversary Cake. Can only be opened by characters above level 85. -->
<set name="icon" val="icon.event_six_party_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="38949" name="10th Anniversary Designer's Edition" additionalName="" type="EtcItem">
<item id="38949" name="10th Anniversary Designer's Edition" type="EtcItem">
<!-- Lineage II 10th Anniversary item. It contains 1 of the 2 special outfit appearance stones with a 100-day limit. -->
<set name="icon" val="icon.ev_10th_present1" />
<set name="is_stackable" val="true" />
</item>
<item id="38950" name="10th Anniversary Welcome Pack" additionalName="" type="EtcItem">
<item id="38950" name="10th Anniversary Welcome Pack" type="EtcItem">
<!-- Lineage II 10th Anniversary item. It contains 1 of the 3 special hair accessory appearance stones with a 100-day limit. -->
<set name="icon" val="icon.etc_pi_box_love_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="38951" name="Festival's Cloack - Pitch Black" additionalName="" type="Armor">
<item id="38951" name="Festival's Cloack - Pitch Black" type="Armor">
<!-- Lineage II 10th Anniversary item. -->
<set name="icon" val="BranchSys2.Icon.7anni_cloack_i00" />
<set name="default_action" val="EQUIP" />
@@ -343,7 +343,7 @@
<add order="0" stat="mDef" val="40.0" />
</for>
</item>
<item id="38952" name="Festival's Cloack - Pearl White" additionalName="" type="Armor">
<item id="38952" name="Festival's Cloack - Pearl White" type="Armor">
<!-- Lineage II 10th Anniversary item. -->
<set name="icon" val="BranchSys2.Icon.7anni_cloack_i02" />
<set name="default_action" val="EQUIP" />
@@ -353,7 +353,7 @@
<add order="0" stat="mDef" val="40.0" />
</for>
</item>
<item id="38953" name="Festival's Cloack - Blood Red" additionalName="" type="Armor">
<item id="38953" name="Festival's Cloack - Blood Red" type="Armor">
<!-- Lineage II 10th Anniversary item. -->
<set name="icon" val="BranchSys2.Icon.7anni_cloack_i01" />
<set name="default_action" val="EQUIP" />
@@ -363,126 +363,126 @@
<add order="0" stat="mDef" val="40.0" />
</for>
</item>
<item id="38954" name="10th Anniversary Cake" additionalName="" type="EtcItem">
<item id="38954" name="10th Anniversary Cake" type="EtcItem">
<!-- Lineage II 10th Anniversary item. When used, recovers 5000 HP and the remaining power is recovered as CP. No duration. -->
<set name="icon" val="icon.ev_10th_present3" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="38955" name="Formal Wear Appearance Stone (100-day)" additionalName="" type="EtcItem">
<item id="38955" name="Formal Wear Appearance Stone (100-day)" type="EtcItem">
<!-- Appearance stone that changes an armor's appearance for 100 days. Can be used as a top or a one piece. It modifies everything, making the appearance of all armor into that of formalwear. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38956" name="NC Dinos Appearance Stone (100-day)" additionalName="" type="EtcItem">
<item id="38956" name="NC Dinos Appearance Stone (100-day)" type="EtcItem">
<!-- Appearance stone that changes an armor's appearance in an NPC Dinos Uniform for 100 days. Can be used as a top or a one piece. It modifies everything, making the appearance of all armor into that of an NC Dinos Uniform. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38957" name="Wedding Veil Appearance Stone (100-day)" additionalName="" type="EtcItem">
<item id="38957" name="Wedding Veil Appearance Stone (100-day)" type="EtcItem">
<!-- Changes the appearance of a hair accessory to that of a wedding veil for 100 days. Can only be used on hair accessories that use 2 slots. When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38958" name="Black Phantom Mask Appearance Stone (100-day)" additionalName="" type="EtcItem">
<item id="38958" name="Black Phantom Mask Appearance Stone (100-day)" type="EtcItem">
<!-- Changes the appearance of a hair accessory to that of a Black Phantom Mask for 100 days. Can only be used on hair accessories that use 2 slots. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38959" name="NC Dinos Hat Appearance Stone (100-day)" additionalName="" type="EtcItem">
<item id="38959" name="NC Dinos Hat Appearance Stone (100-day)" type="EtcItem">
<!-- Changes the appearance of a hair accessory to that of an NC Dinos Hat for 100 days. Can only be used on hair accessories that use 2 slots. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
</item>
<item id="38960" name="+ 4 Amaranthine Shaper Coupon" additionalName="" type="Weapon">
<item id="38960" name="+ 4 Amaranthine Shaper Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Amaranthine Shaper. Deleted after event. -->
<set name="icon" val="icon.weapon_stanpid_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="38961" name="+ 4 Amaranthine Cutter Coupon" additionalName="" type="Weapon">
<item id="38961" name="+ 4 Amaranthine Cutter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Amaranthine Cutter. Deleted after event. -->
<set name="icon" val="icon.weapon_plenitas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="38962" name="+ 4 Amaranthine Slasher Coupon" additionalName="" type="Weapon">
<item id="38962" name="+ 4 Amaranthine Slasher Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Amaranthine Slasher. Deleted after event. -->
<set name="icon" val="icon.weapon_bauen_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="38963" name="+ 4 Amaranthine Avenger Coupon" additionalName="" type="Weapon">
<item id="38963" name="+ 4 Amaranthine Avenger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Amaranthine Avenger. Deleted after event. -->
<set name="icon" val="icon.weapon_qutram_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="38964" name="+ 4 Amaranthine Fighter Coupon" additionalName="" type="Weapon">
<item id="38964" name="+ 4 Amaranthine Fighter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Amaranthine Fighter. Deleted after event. -->
<set name="icon" val="icon.weapon_durga_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1550" />
</item>
<item id="38965" name="+ 4 Amaranthine Stormer Coupon" additionalName="" type="Weapon">
<item id="38965" name="+ 4 Amaranthine Stormer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Amaranthine Stormer. Deleted after event. -->
<set name="icon" val="icon.weapon_crabel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2010" />
</item>
<item id="38966" name="+ 4 Amaranthine Thrower Coupon" additionalName="" type="Weapon">
<item id="38966" name="+ 4 Amaranthine Thrower Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Amaranthine Thrower. Deleted after event. -->
<set name="icon" val="icon.weapon_castron_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="38967" name="+ 4 Amaranthine Shooter Coupon" additionalName="" type="Weapon">
<item id="38967" name="+ 4 Amaranthine Shooter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Amaranthine Shooter. Deleted after event. -->
<set name="icon" val="icon.weapon_stilla_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1580" />
</item>
<item id="38968" name="+ 4 Amaranthine Buster Coupon" additionalName="" type="Weapon">
<item id="38968" name="+ 4 Amaranthine Buster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Amaranthine Buster. Deleted after event. -->
<set name="icon" val="icon.weaon_serapear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="38969" name="+ 4 Amaranthine Caster Coupon" additionalName="" type="Weapon">
<item id="38969" name="+ 4 Amaranthine Caster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Amaranthine Caster. Deleted after event. -->
<set name="icon" val="icon.weapon_pilia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="38970" name="+ 4 Amaranthine Retributer Coupon" additionalName="" type="Weapon">
<item id="38970" name="+ 4 Amaranthine Retributer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Amaranthine Retributer. Deleted after event. -->
<set name="icon" val="icon.weapon_shaelon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="38971" name="+ 4 Amaranthine Dualsword Coupon" additionalName="" type="Weapon">
<item id="38971" name="+ 4 Amaranthine Dualsword Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Amaranthine Dualsword. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="38972" name="+ 4 Amaranthine Dual Dagger Coupon" additionalName="" type="Weapon">
<item id="38972" name="+ 4 Amaranthine Dual Dagger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Amaranthine Dual Dagger. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2050" />
</item>
<item id="38973" name="+ 4 Amaranthine Dual Blunt Weapon Coupon" additionalName="" type="Weapon">
<item id="38973" name="+ 4 Amaranthine Dual Blunt Weapon Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Amaranthine Dual Blunt Weapon. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -493,85 +493,85 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
</item>
<item id="38974" name="+ 5 Amaranthine Shaper Coupon" additionalName="" type="Weapon">
<item id="38974" name="+ 5 Amaranthine Shaper Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Amaranthine Shaper. Deleted after event. -->
<set name="icon" val="icon.weapon_stanpid_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="38975" name="+ 5 Amaranthine Cutter Coupon" additionalName="" type="Weapon">
<item id="38975" name="+ 5 Amaranthine Cutter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Amaranthine Cutter. Deleted after event. -->
<set name="icon" val="icon.weapon_plenitas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="38976" name="+ 5 Amaranthine Slasher Coupon" additionalName="" type="Weapon">
<item id="38976" name="+ 5 Amaranthine Slasher Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Amaranthine Slasher. Deleted after event. -->
<set name="icon" val="icon.weapon_bauen_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="38977" name="+ 5 Amaranthine Avenger Coupon" additionalName="" type="Weapon">
<item id="38977" name="+ 5 Amaranthine Avenger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Amaranthine Avenger. Deleted after event. -->
<set name="icon" val="icon.weapon_qutram_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="38978" name="+ 5 Amaranthine Fighter Coupon" additionalName="" type="Weapon">
<item id="38978" name="+ 5 Amaranthine Fighter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Amaranthine Fighter. Deleted after event. -->
<set name="icon" val="icon.weapon_durga_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1550" />
</item>
<item id="38979" name="+ 5 Amaranthine Stormer Coupon" additionalName="" type="Weapon">
<item id="38979" name="+ 5 Amaranthine Stormer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Amaranthine Stormer. Deleted after event. -->
<set name="icon" val="icon.weapon_crabel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2010" />
</item>
<item id="38980" name="+ 5 Amaranthine Thrower Coupon" additionalName="" type="Weapon">
<item id="38980" name="+ 5 Amaranthine Thrower Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Amaranthine Thrower. Deleted after event. -->
<set name="icon" val="icon.weapon_castron_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="38981" name="+ 5 Amaranthine Shooter Coupon" additionalName="" type="Weapon">
<item id="38981" name="+ 5 Amaranthine Shooter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Amaranthine Shooter. Deleted after event. -->
<set name="icon" val="icon.weapon_stilla_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1580" />
</item>
<item id="38982" name="+ 5 Amaranthine Buster Coupon" additionalName="" type="Weapon">
<item id="38982" name="+ 5 Amaranthine Buster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Amaranthine Buster. Deleted after event. -->
<set name="icon" val="icon.weaon_serapear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="38983" name="+ 5 Amaranthine Caster Coupon" additionalName="" type="Weapon">
<item id="38983" name="+ 5 Amaranthine Caster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Amaranthine Caster. Deleted after event. -->
<set name="icon" val="icon.weapon_pilia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="38984" name="+ 5 Amaranthine Retributer Coupon" additionalName="" type="Weapon">
<item id="38984" name="+ 5 Amaranthine Retributer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Amaranthine Retributer. Deleted after event. -->
<set name="icon" val="icon.weapon_shaelon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="38985" name="+ 5 Amaranthine Dualsword Coupon" additionalName="" type="Weapon">
<item id="38985" name="+ 5 Amaranthine Dualsword Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Amaranthine Dualsword. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="38986" name="+ 5 Amaranthine Dual Dagger Coupon" additionalName="" type="Weapon">
<item id="38986" name="+ 5 Amaranthine Dual Dagger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Amaranthine Dual Dagger. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2050" />
</item>
<item id="38987" name="+ 5 Amaranthine Dual Blunt Weapon Coupon" additionalName="" type="Weapon">
<item id="38987" name="+ 5 Amaranthine Dual Blunt Weapon Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Amaranthine Dual Blunt Weapon. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -582,73 +582,73 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
</item>
<item id="38988" name="+ 6 Amaranthine Shaper Coupon" additionalName="" type="Weapon">
<item id="38988" name="+ 6 Amaranthine Shaper Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Amaranthine Shaper. Deleted after event. -->
<set name="icon" val="icon.weapon_stanpid_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="38989" name="+ 6 Amaranthine Cutter Coupon" additionalName="" type="Weapon">
<item id="38989" name="+ 6 Amaranthine Cutter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Amaranthine Cutter. Deleted after event. -->
<set name="icon" val="icon.weapon_plenitas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="38990" name="+ 6 Amaranthine Slasher Coupon" additionalName="" type="Weapon">
<item id="38990" name="+ 6 Amaranthine Slasher Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Amaranthine Slasher. Deleted after event. -->
<set name="icon" val="icon.weapon_bauen_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="38991" name="+ 6 Amaranthine Avenger Coupon" additionalName="" type="Weapon">
<item id="38991" name="+ 6 Amaranthine Avenger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Amaranthine Avenger. Deleted after event. -->
<set name="icon" val="icon.weapon_qutram_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="38992" name="+ 6 Amaranthine Fighter Coupon" additionalName="" type="Weapon">
<item id="38992" name="+ 6 Amaranthine Fighter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Amaranthine Fighter. Deleted after event. -->
<set name="icon" val="icon.weapon_durga_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1550" />
</item>
<item id="38993" name="+ 6 Amaranthine Stormer Coupon" additionalName="" type="Weapon">
<item id="38993" name="+ 6 Amaranthine Stormer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Amaranthine Stormer. Deleted after event. -->
<set name="icon" val="icon.weapon_crabel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2010" />
</item>
<item id="38994" name="+ 6 Amaranthine Thrower Coupon" additionalName="" type="Weapon">
<item id="38994" name="+ 6 Amaranthine Thrower Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Amaranthine Thrower. Deleted after event. -->
<set name="icon" val="icon.weapon_castron_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="38995" name="+ 6 Amaranthine Shooter Coupon" additionalName="" type="Weapon">
<item id="38995" name="+ 6 Amaranthine Shooter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Amaranthine Shooter. Deleted after event. -->
<set name="icon" val="icon.weapon_stilla_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1580" />
</item>
<item id="38996" name="+ 6 Amaranthine Buster Coupon" additionalName="" type="Weapon">
<item id="38996" name="+ 6 Amaranthine Buster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Amaranthine Buster. Deleted after event. -->
<set name="icon" val="icon.weaon_serapear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="38997" name="+ 6 Amaranthine Caster Coupon" additionalName="" type="Weapon">
<item id="38997" name="+ 6 Amaranthine Caster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Amaranthine Caster. Deleted after event. -->
<set name="icon" val="icon.weapon_pilia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="38998" name="+ 6 Amaranthine Retributer Coupon" additionalName="" type="Weapon">
<item id="38998" name="+ 6 Amaranthine Retributer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Amaranthine Retributer. Deleted after event. -->
<set name="icon" val="icon.weapon_shaelon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="38999" name="+ 6 Amaranthine Dualsword Coupon" additionalName="" type="Weapon">
<item id="38999" name="+ 6 Amaranthine Dualsword Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Amaranthine Dualsword. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="39000" name="+ 6 Amaranthine Dual Dagger Coupon" additionalName="" type="Weapon">
<item id="39000" name="+ 6 Amaranthine Dual Dagger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Amaranthine Dual Dagger. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2050" />
</item>
<item id="39001" name="+ 6 Amaranthine Dual Blunt Weapon Coupon" additionalName="" type="Weapon">
<item id="39001" name="+ 6 Amaranthine Dual Blunt Weapon Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Amaranthine Dual Blunt Weapon. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -17,85 +17,85 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
</item>
<item id="39002" name="+ 7 Amaranthine Shaper Coupon" additionalName="" type="Weapon">
<item id="39002" name="+ 7 Amaranthine Shaper Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Amaranthine Shaper. Deleted after event. -->
<set name="icon" val="icon.weapon_stanpid_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39003" name="+ 7 Amaranthine Cutter Coupon" additionalName="" type="Weapon">
<item id="39003" name="+ 7 Amaranthine Cutter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Amaranthine Cutter. Deleted after event. -->
<set name="icon" val="icon.weapon_plenitas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39004" name="+ 7 Amaranthine Slasher Coupon" additionalName="" type="Weapon">
<item id="39004" name="+ 7 Amaranthine Slasher Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Amaranthine Slasher. Deleted after event. -->
<set name="icon" val="icon.weapon_bauen_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39005" name="+ 7 Amaranthine Avenger Coupon" additionalName="" type="Weapon">
<item id="39005" name="+ 7 Amaranthine Avenger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Amaranthine Avenger. Deleted after event. -->
<set name="icon" val="icon.weapon_qutram_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39006" name="+ 7 Amaranthine Fighter Coupon" additionalName="" type="Weapon">
<item id="39006" name="+ 7 Amaranthine Fighter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Amaranthine Fighter. Deleted after event. -->
<set name="icon" val="icon.weapon_durga_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1550" />
</item>
<item id="39007" name="+ 7 Amaranthine Stormer Coupon" additionalName="" type="Weapon">
<item id="39007" name="+ 7 Amaranthine Stormer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Amaranthine Stormer. Deleted after event. -->
<set name="icon" val="icon.weapon_crabel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2010" />
</item>
<item id="39008" name="+ 7 Amaranthine Thrower Coupon" additionalName="" type="Weapon">
<item id="39008" name="+ 7 Amaranthine Thrower Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Amaranthine Thrower. Deleted after event. -->
<set name="icon" val="icon.weapon_castron_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39009" name="+ 7 Amaranthine Shooter Coupon" additionalName="" type="Weapon">
<item id="39009" name="+ 7 Amaranthine Shooter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Amaranthine Shooter. Deleted after event. -->
<set name="icon" val="icon.weapon_stilla_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1580" />
</item>
<item id="39010" name="+ 7 Amaranthine Buster Coupon" additionalName="" type="Weapon">
<item id="39010" name="+ 7 Amaranthine Buster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Amaranthine Buster. Deleted after event. -->
<set name="icon" val="icon.weaon_serapear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39011" name="+ 7 Amaranthine Caster Coupon" additionalName="" type="Weapon">
<item id="39011" name="+ 7 Amaranthine Caster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Amaranthine Caster. Deleted after event. -->
<set name="icon" val="icon.weapon_pilia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="39012" name="+ 7 Amaranthine Retributer Coupon" additionalName="" type="Weapon">
<item id="39012" name="+ 7 Amaranthine Retributer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Amaranthine Retributer. Deleted after event. -->
<set name="icon" val="icon.weapon_shaelon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="39013" name="+ 7 Amaranthine Dualsword Coupon" additionalName="" type="Weapon">
<item id="39013" name="+ 7 Amaranthine Dualsword Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Amaranthine Dualsword. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39014" name="+ 7 Amaranthine Dual Dagger Coupon" additionalName="" type="Weapon">
<item id="39014" name="+ 7 Amaranthine Dual Dagger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Amaranthine Dual Dagger. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2050" />
</item>
<item id="39015" name="+ 7 Amaranthine Dual Blunt Weapon Coupon" additionalName="" type="Weapon">
<item id="39015" name="+ 7 Amaranthine Dual Blunt Weapon Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Amaranthine Dual Blunt Weapon. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
@@ -106,505 +106,505 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
</item>
<item id="39016" name="+ 8 Amaranthine Shaper Coupon" additionalName="" type="Weapon">
<item id="39016" name="+ 8 Amaranthine Shaper Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Amaranthine Shaper. Deleted after event. -->
<set name="icon" val="icon.weapon_stanpid_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39017" name="+ 8 Amaranthine Cutter Coupon" additionalName="" type="Weapon">
<item id="39017" name="+ 8 Amaranthine Cutter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Amaranthine Cutter. Deleted after event. -->
<set name="icon" val="icon.weapon_plenitas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39018" name="+ 8 Amaranthine Slasher Coupon" additionalName="" type="Weapon">
<item id="39018" name="+ 8 Amaranthine Slasher Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Amaranthine Slasher. Deleted after event. -->
<set name="icon" val="icon.weapon_bauen_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39019" name="+ 8 Amaranthine Avenger Coupon" additionalName="" type="Weapon">
<item id="39019" name="+ 8 Amaranthine Avenger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Amaranthine Avenger. Deleted after event. -->
<set name="icon" val="icon.weapon_qutram_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39020" name="+ 8 Amaranthine Fighter Coupon" additionalName="" type="Weapon">
<item id="39020" name="+ 8 Amaranthine Fighter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Amaranthine Fighter. Deleted after event. -->
<set name="icon" val="icon.weapon_durga_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1550" />
</item>
<item id="39021" name="+ 8 Amaranthine Stormer Coupon" additionalName="" type="Weapon">
<item id="39021" name="+ 8 Amaranthine Stormer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Amaranthine Stormer. Deleted after event. -->
<set name="icon" val="icon.weapon_crabel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2010" />
</item>
<item id="39022" name="+ 8 Amaranthine Thrower Coupon" additionalName="" type="Weapon">
<item id="39022" name="+ 8 Amaranthine Thrower Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Amaranthine Thrower. Deleted after event. -->
<set name="icon" val="icon.weapon_castron_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39023" name="+ 8 Amaranthine Shooter Coupon" additionalName="" type="Weapon">
<item id="39023" name="+ 8 Amaranthine Shooter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Amaranthine Shooter. Deleted after event. -->
<set name="icon" val="icon.weapon_stilla_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1580" />
</item>
<item id="39024" name="+ 8 Amaranthine Buster Coupon" additionalName="" type="Weapon">
<item id="39024" name="+ 8 Amaranthine Buster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Amaranthine Buster. Deleted after event. -->
<set name="icon" val="icon.weaon_serapear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39025" name="+ 8 Amaranthine Caster Coupon" additionalName="" type="Weapon">
<item id="39025" name="+ 8 Amaranthine Caster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Amaranthine Caster. Deleted after event. -->
<set name="icon" val="icon.weapon_pilia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="39026" name="+ 8 Amaranthine Retributer Coupon" additionalName="" type="Weapon">
<item id="39026" name="+ 8 Amaranthine Retributer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Amaranthine Retributer. Deleted after event. -->
<set name="icon" val="icon.weapon_shaelon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="39027" name="+ 8 Amaranthine Dualsword Coupon" additionalName="" type="Weapon">
<item id="39027" name="+ 8 Amaranthine Dualsword Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Amaranthine Dualsword. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39028" name="+ 8 Amaranthine Dual Dagger Coupon" additionalName="" type="Weapon">
<item id="39028" name="+ 8 Amaranthine Dual Dagger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Amaranthine Dual Dagger. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2050" />
</item>
<item id="39029" name="+ 8 Amaranthine Dual Blunt Weapon Coupon" additionalName="" type="Weapon">
<item id="39029" name="+ 8 Amaranthine Dual Blunt Weapon Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Amaranthine Dual Blunt Weapon. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39030" name="+ 4 Specter Shaper Coupon" additionalName="" type="Weapon">
<item id="39030" name="+ 4 Specter Shaper Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Specter Shaper. Deleted after event. -->
<set name="icon" val="icon.weapon_ignicion_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39031" name="+ 4 Specter Cutter Coupon" additionalName="" type="Weapon">
<item id="39031" name="+ 4 Specter Cutter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Specter Cutter. Deleted after event. -->
<set name="icon" val="icon.weapon_ninfea_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39032" name="+ 4 Specter Slasher Coupon" additionalName="" type="Weapon">
<item id="39032" name="+ 4 Specter Slasher Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Specter Slasher. Deleted after event. -->
<set name="icon" val="icon.weapon_skia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39033" name="+ 4 Specter Avenger Coupon" additionalName="" type="Weapon">
<item id="39033" name="+ 4 Specter Avenger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Specter Avenger. Deleted after event. -->
<set name="icon" val="icon.weapon_ikeon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39034" name="+ 4 Specter Fighter Coupon" additionalName="" type="Weapon">
<item id="39034" name="+ 4 Specter Fighter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Specter Fighter. Deleted after event. -->
<set name="icon" val="icon.weapon_deodos_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1550" />
</item>
<item id="39035" name="+ 4 Specter Stormer Coupon" additionalName="" type="Weapon">
<item id="39035" name="+ 4 Specter Stormer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Specter Stormer. Deleted after event. -->
<set name="icon" val="icon.weapon_transgredi_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2010" />
</item>
<item id="39036" name="+ 4 Specter Thrower Coupon" additionalName="" type="Weapon">
<item id="39036" name="+ 4 Specter Thrower Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Specter Thrower. Deleted after event. -->
<set name="icon" val="icon.weapon_solenas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39037" name="+ 4 Specter Shooter Coupon" additionalName="" type="Weapon">
<item id="39037" name="+ 4 Specter Shooter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Specter Shooter. Deleted after event. -->
<set name="icon" val="icon.weapon_lapis_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1580" />
</item>
<item id="39038" name="+ 4 Specter Buster Coupon" additionalName="" type="Weapon">
<item id="39038" name="+ 4 Specter Buster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Specter Buster. Deleted after event. -->
<set name="icon" val="icon.weapon_zihel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39039" name="+ 4 Specter Caster Coupon" additionalName="" type="Weapon">
<item id="39039" name="+ 4 Specter Caster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Specter Caster. Deleted after event. -->
<set name="icon" val="icon.weapon_alacer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="39040" name="+ 4 Specter Retributer Coupon" additionalName="" type="Weapon">
<item id="39040" name="+ 4 Specter Retributer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Specter Retributer. Deleted after event. -->
<set name="icon" val="icon.weapon_rupe_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="39041" name="+ 4 Specter Dualsword Coupon" additionalName="" type="Weapon">
<item id="39041" name="+ 4 Specter Dualsword Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Specter Dualsword. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39042" name="+ 4 Specter Dual Dagger Coupon" additionalName="" type="Weapon">
<item id="39042" name="+ 4 Specter Dual Dagger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Specter Dual Dagger. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2050" />
</item>
<item id="39043" name="+ 4 Specter Dual Blunt Weapon Coupon" additionalName="" type="Weapon">
<item id="39043" name="+ 4 Specter Dual Blunt Weapon Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 4 Specter Dual Blunt Weapon. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39044" name="+ 5 Specter Shaper Coupon" additionalName="" type="Weapon">
<item id="39044" name="+ 5 Specter Shaper Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Specter Shaper. Deleted after event. -->
<set name="icon" val="icon.weapon_ignicion_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39045" name="+ 5 Specter Cutter Coupon" additionalName="" type="Weapon">
<item id="39045" name="+ 5 Specter Cutter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Specter Cutter. Deleted after event. -->
<set name="icon" val="icon.weapon_ninfea_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39046" name="+ 5 Specter Slasher Coupon" additionalName="" type="Weapon">
<item id="39046" name="+ 5 Specter Slasher Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Specter Slasher. Deleted after event. -->
<set name="icon" val="icon.weapon_skia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39047" name="+ 5 Specter Avenger Coupon" additionalName="" type="Weapon">
<item id="39047" name="+ 5 Specter Avenger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Specter Avenger. Deleted after event. -->
<set name="icon" val="icon.weapon_ikeon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39048" name="+ 5 Specter Fighter Coupon" additionalName="" type="Weapon">
<item id="39048" name="+ 5 Specter Fighter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Specter Fighter. Deleted after event. -->
<set name="icon" val="icon.weapon_deodos_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1550" />
</item>
<item id="39049" name="+ 5 Specter Stormer Coupon" additionalName="" type="Weapon">
<item id="39049" name="+ 5 Specter Stormer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Specter Stormer. Deleted after event. -->
<set name="icon" val="icon.weapon_transgredi_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2010" />
</item>
<item id="39050" name="+ 5 Specter Thrower Coupon" additionalName="" type="Weapon">
<item id="39050" name="+ 5 Specter Thrower Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Specter Thrower. Deleted after event. -->
<set name="icon" val="icon.weapon_solenas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39051" name="+ 5 Specter Shooter Coupon" additionalName="" type="Weapon">
<item id="39051" name="+ 5 Specter Shooter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Specter Shooter. Deleted after event. -->
<set name="icon" val="icon.weapon_lapis_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1580" />
</item>
<item id="39052" name="+ 5 Specter Buster Coupon" additionalName="" type="Weapon">
<item id="39052" name="+ 5 Specter Buster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Specter Buster. Deleted after event. -->
<set name="icon" val="icon.weapon_zihel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39053" name="+ 5 Specter Caster Coupon" additionalName="" type="Weapon">
<item id="39053" name="+ 5 Specter Caster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Specter Caster. Deleted after event. -->
<set name="icon" val="icon.weapon_alacer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="39054" name="+ 5 Specter Retributer Coupon" additionalName="" type="Weapon">
<item id="39054" name="+ 5 Specter Retributer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Specter Retributer. Deleted after event. -->
<set name="icon" val="icon.weapon_rupe_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="39055" name="+ 5 Specter Dualsword Coupon" additionalName="" type="Weapon">
<item id="39055" name="+ 5 Specter Dualsword Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Specter Dualsword. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39056" name="+ 5 Specter Dual Dagger Coupon" additionalName="" type="Weapon">
<item id="39056" name="+ 5 Specter Dual Dagger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Specter Dual Dagger. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2050" />
</item>
<item id="39057" name="+ 5 Specter Dual Blunt Weapon Coupon" additionalName="" type="Weapon">
<item id="39057" name="+ 5 Specter Dual Blunt Weapon Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 5 Specter Dual Blunt Weapon. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39058" name="+ 6 Specter Shaper Coupon" additionalName="" type="Weapon">
<item id="39058" name="+ 6 Specter Shaper Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Specter Shaper. Deleted after event. -->
<set name="icon" val="icon.weapon_ignicion_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39059" name="+ 6 Specter Cutter Coupon" additionalName="" type="Weapon">
<item id="39059" name="+ 6 Specter Cutter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Specter Cutter. Deleted after event. -->
<set name="icon" val="icon.weapon_ninfea_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39060" name="+ 6 Specter Slasher Coupon" additionalName="" type="Weapon">
<item id="39060" name="+ 6 Specter Slasher Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Specter Slasher. Deleted after event. -->
<set name="icon" val="icon.weapon_skia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39061" name="+ 6 Specter Avenger Coupon" additionalName="" type="Weapon">
<item id="39061" name="+ 6 Specter Avenger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Specter Avenger. Deleted after event. -->
<set name="icon" val="icon.weapon_ikeon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39062" name="+ 6 Specter Fighter Coupon" additionalName="" type="Weapon">
<item id="39062" name="+ 6 Specter Fighter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Specter Fighter. Deleted after event. -->
<set name="icon" val="icon.weapon_deodos_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1550" />
</item>
<item id="39063" name="+ 6 Specter Stormer Coupon" additionalName="" type="Weapon">
<item id="39063" name="+ 6 Specter Stormer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Specter Stormer. Deleted after event. -->
<set name="icon" val="icon.weapon_transgredi_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2010" />
</item>
<item id="39064" name="+ 6 Specter Thrower Coupon" additionalName="" type="Weapon">
<item id="39064" name="+ 6 Specter Thrower Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Specter Thrower. Deleted after event. -->
<set name="icon" val="icon.weapon_solenas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39065" name="+ 6 Specter Shooter Coupon" additionalName="" type="Weapon">
<item id="39065" name="+ 6 Specter Shooter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Specter Shooter. Deleted after event. -->
<set name="icon" val="icon.weapon_lapis_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1580" />
</item>
<item id="39066" name="+ 6 Specter Buster Coupon" additionalName="" type="Weapon">
<item id="39066" name="+ 6 Specter Buster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Specter Buster. Deleted after event. -->
<set name="icon" val="icon.weapon_zihel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39067" name="+ 6 Specter Caster Coupon" additionalName="" type="Weapon">
<item id="39067" name="+ 6 Specter Caster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Specter Caster. Deleted after event. -->
<set name="icon" val="icon.weapon_alacer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="39068" name="+ 6 Specter Retributer Coupon" additionalName="" type="Weapon">
<item id="39068" name="+ 6 Specter Retributer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Specter Retributer. Deleted after event. -->
<set name="icon" val="icon.weapon_rupe_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="39069" name="+ 6 Specter Dualsword Coupon" additionalName="" type="Weapon">
<item id="39069" name="+ 6 Specter Dualsword Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Specter Dualsword. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39070" name="+ 6 Specter Dual Dagger Coupon" additionalName="" type="Weapon">
<item id="39070" name="+ 6 Specter Dual Dagger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Specter Dual Dagger. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2050" />
</item>
<item id="39071" name="+ 6 Specter Dual Blunt Weapon Coupon" additionalName="" type="Weapon">
<item id="39071" name="+ 6 Specter Dual Blunt Weapon Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 6 Specter Dual Blunt Weapon. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39072" name="+ 7 Specter Shaper Coupon" additionalName="" type="Weapon">
<item id="39072" name="+ 7 Specter Shaper Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Specter Shaper. Deleted after event. -->
<set name="icon" val="icon.weapon_ignicion_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39073" name="+ 7 Specter Cutter Coupon" additionalName="" type="Weapon">
<item id="39073" name="+ 7 Specter Cutter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Specter Cutter. Deleted after event. -->
<set name="icon" val="icon.weapon_ninfea_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39074" name="+ 7 Specter Slasher Coupon" additionalName="" type="Weapon">
<item id="39074" name="+ 7 Specter Slasher Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Specter Slasher. Deleted after event. -->
<set name="icon" val="icon.weapon_skia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39075" name="+ 7 Specter Avenger Coupon" additionalName="" type="Weapon">
<item id="39075" name="+ 7 Specter Avenger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Specter Avenger. Deleted after event. -->
<set name="icon" val="icon.weapon_ikeon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39076" name="+ 7 Specter Fighter Coupon" additionalName="" type="Weapon">
<item id="39076" name="+ 7 Specter Fighter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Specter Fighter. Deleted after event. -->
<set name="icon" val="icon.weapon_deodos_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1550" />
</item>
<item id="39077" name="+ 7 Specter Stormer Coupon" additionalName="" type="Weapon">
<item id="39077" name="+ 7 Specter Stormer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Specter Stormer. Deleted after event. -->
<set name="icon" val="icon.weapon_transgredi_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2010" />
</item>
<item id="39078" name="+ 7 Specter Thrower Coupon" additionalName="" type="Weapon">
<item id="39078" name="+ 7 Specter Thrower Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Specter Thrower. Deleted after event. -->
<set name="icon" val="icon.weapon_solenas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39079" name="+ 7 Specter Shooter Coupon" additionalName="" type="Weapon">
<item id="39079" name="+ 7 Specter Shooter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Specter Shooter. Deleted after event. -->
<set name="icon" val="icon.weapon_lapis_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1580" />
</item>
<item id="39080" name="+ 7 Specter Buster Coupon" additionalName="" type="Weapon">
<item id="39080" name="+ 7 Specter Buster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Specter Buster. Deleted after event. -->
<set name="icon" val="icon.weapon_zihel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39081" name="+ 7 Specter Caster Coupon" additionalName="" type="Weapon">
<item id="39081" name="+ 7 Specter Caster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Specter Caster. Deleted after event. -->
<set name="icon" val="icon.weapon_alacer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="39082" name="+ 7 Specter Retributer Coupon" additionalName="" type="Weapon">
<item id="39082" name="+ 7 Specter Retributer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Specter Retributer. Deleted after event. -->
<set name="icon" val="icon.weapon_rupe_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="39083" name="+ 7 Specter Dualsword Coupon" additionalName="" type="Weapon">
<item id="39083" name="+ 7 Specter Dualsword Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Specter Dualsword. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39084" name="+ 7 Specter Dual Dagger Coupon" additionalName="" type="Weapon">
<item id="39084" name="+ 7 Specter Dual Dagger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Specter Dual Dagger. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2050" />
</item>
<item id="39085" name="+ 7 Specter Dual Blunt Weapon Coupon" additionalName="" type="Weapon">
<item id="39085" name="+ 7 Specter Dual Blunt Weapon Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 7 Specter Dual Blunt Weapon. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39086" name="+ 8 Specter Shaper Coupon" additionalName="" type="Weapon">
<item id="39086" name="+ 8 Specter Shaper Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Specter Shaper. Deleted after event. -->
<set name="icon" val="icon.weapon_ignicion_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39087" name="+ 8 Specter Cutter Coupon" additionalName="" type="Weapon">
<item id="39087" name="+ 8 Specter Cutter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Specter Cutter. Deleted after event. -->
<set name="icon" val="icon.weapon_ninfea_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39088" name="+ 8 Specter Slasher Coupon" additionalName="" type="Weapon">
<item id="39088" name="+ 8 Specter Slasher Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Specter Slasher. Deleted after event. -->
<set name="icon" val="icon.weapon_skia_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39089" name="+ 8 Specter Avenger Coupon" additionalName="" type="Weapon">
<item id="39089" name="+ 8 Specter Avenger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Specter Avenger. Deleted after event. -->
<set name="icon" val="icon.weapon_ikeon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1740" />
</item>
<item id="39090" name="+ 8 Specter Fighter Coupon" additionalName="" type="Weapon">
<item id="39090" name="+ 8 Specter Fighter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Specter Fighter. Deleted after event. -->
<set name="icon" val="icon.weapon_deodos_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1550" />
</item>
<item id="39091" name="+ 8 Specter Stormer Coupon" additionalName="" type="Weapon">
<item id="39091" name="+ 8 Specter Stormer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Specter Stormer. Deleted after event. -->
<set name="icon" val="icon.weapon_transgredi_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2010" />
</item>
<item id="39092" name="+ 8 Specter Thrower Coupon" additionalName="" type="Weapon">
<item id="39092" name="+ 8 Specter Thrower Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Specter Thrower. Deleted after event. -->
<set name="icon" val="icon.weapon_solenas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39093" name="+ 8 Specter Shooter Coupon" additionalName="" type="Weapon">
<item id="39093" name="+ 8 Specter Shooter Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Specter Shooter. Deleted after event. -->
<set name="icon" val="icon.weapon_lapis_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1580" />
</item>
<item id="39094" name="+ 8 Specter Buster Coupon" additionalName="" type="Weapon">
<item id="39094" name="+ 8 Specter Buster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Specter Buster. Deleted after event. -->
<set name="icon" val="icon.weapon_zihel_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39095" name="+ 8 Specter Caster Coupon" additionalName="" type="Weapon">
<item id="39095" name="+ 8 Specter Caster Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Specter Caster. Deleted after event. -->
<set name="icon" val="icon.weapon_alacer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="39096" name="+ 8 Specter Retributer Coupon" additionalName="" type="Weapon">
<item id="39096" name="+ 8 Specter Retributer Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Specter Retributer. Deleted after event. -->
<set name="icon" val="icon.weapon_rupe_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1080" />
</item>
<item id="39097" name="+ 8 Specter Dualsword Coupon" additionalName="" type="Weapon">
<item id="39097" name="+ 8 Specter Dualsword Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Specter Dualsword. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1520" />
</item>
<item id="39098" name="+ 8 Specter Dual Dagger Coupon" additionalName="" type="Weapon">
<item id="39098" name="+ 8 Specter Dual Dagger Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Specter Dual Dagger. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2050" />
</item>
<item id="39099" name="+ 8 Specter Dual Blunt Weapon Coupon" additionalName="" type="Weapon">
<item id="39099" name="+ 8 Specter Dual Blunt Weapon Coupon" type="Weapon">
<!-- Bring this to the Master Yogi's Staff manager Goddess of Destruction to exchange it for a + 8 Specter Dual Blunt Weapon. Deleted after event. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="default_action" val="EQUIP" />

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