Underground quest updates (10320 to 10327).
Contributed by gyo.
This commit is contained in:
@@ -1,4 +1,4 @@
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<html><body>Holden:<br>
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Evain sent you? That means you only had practice against a dummy. That's not enough. Wouldn't you agree that your training will only be effective if you train as if it were real combat?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-02.html">"Sound reasonable!"</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-02.html">"Sound reasonable."</button>
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</body></html>
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@@ -1,5 +1,5 @@
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<html><body>Holden:<br>
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That's why we made a Training Golem. It's designed to attack you, but won't be dangerous.<br>
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That's why we made a Training Golem. It's designed to attack you, but it won't be dangerous.<br>
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Can you show me what you're capable of?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-03.html">"All right"</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-03.html">"All right."</button>
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</body></html>
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@@ -1,7 +1,3 @@
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<html><body>Holden:<br>
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Good job.<br>
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Good work. But I noticed that there wasn't any light of spirits when you were fighting. Using
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<font color=LEVEL>Soulshots or Spiritshots</font> will empower you weapons temporarily to deal powerful attacks<br>
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Do you know how to use Soulshots?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-05.html">"No, please tell me."</button>
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The real battle got your tongue? But you've got to overcome it one day. Kill the <font color=LEVEL>Training Golems</font> in front of you. Come back after you've killed plenty.<br>
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</body></html>
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@@ -1,7 +1,6 @@
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<html><body>Holden:<br>
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You don't? Then why don't you try again with these soulshot I have for you?
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Open your <font color="LEVEL">Inventory</font>, check for <font color=LEVEL>Soulshots or Spiritshots</font>.<br>
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Click and Drag</font> Soulshot/Spiritshot into your Shortcut Bar. Right Click the Soulshot/Spiritshot Shortcut Icon to use it automatically.
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After this, the lights of the spirits will help you every time you attack.<br>
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Tell me when you have that done.
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Good job.<br>
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Good work. But I noticed that there wasn't any lights of spirits when you were fighting. Using <font color=LEVEL>Soulshots</font> will empower your weapons temporarily to deal powerful attacks.<br>
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Do you know how to use Soulshots?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-07.html">"No, please tell me."</button>
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</body></html>
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@@ -1,4 +1,6 @@
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<html><body>Holden:<br>
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Are you ready? Then let's check the power of Soulshots or Spiritshots by fighting one more time. The targets are the <font color=LEVEL>Training Golems</font>.<br>
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Come back to me after killing plenty.
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Good job.<br>
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Good work. But I noticed that there wasn't any spirit lights when you were fighting. Using <font color=LEVEL>Spiritshots</font> will empower your weapons temporarily to deal powerful attacks.<br>
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Do you know how to use Spiritshots?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-08.html">"No, please tell me."</button>
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</body></html>
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@@ -1,5 +1,9 @@
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<html><body>Holden:<br>
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You're done. How was it? Isn't it more efficient?<br>
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Make sure to use what you've learned in battle later.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-08.html">All right</button>
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You don't? Then why don't you try it with this Soulshot I have for you?
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Open your <font color="LEVEL">Inventory</font> and check for <font color="LEVEL">Soulshots</font>.<br>
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Also, remember that the <font color="LEVEL">grades of the weapon and the Soulshot have to be the same</font>.<br>
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Then, check if the Soulshot in the Automatic Soulshot window is activated.<br>
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You can activate/deactivate by clicking on the icon.<br>
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It will be very handy from now on when you fight.<br>
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Tell me when you have that done.
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</body></html>
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@@ -1,3 +1,6 @@
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<html><body>Holden:<br>
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You're done with me. Now you can report to <font color=LEVEL>Shannon</font> at the Basic Training Grounds.
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You don't? Then why don't you try it with this Spiritshot I have for you?
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Open your <font color="LEVEL">Inventory</font> and look for <font color="LEVEL">Spiritshots</font>.<br>
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Click and drag the Spiritshots onto the <font color="LEVEL">Shortcut</font> bar and right click the Spiritshot shortcut icon to <font color="LEVEL">use them automatically</font>.<br>
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Tell me when you have that done.
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</body></html>
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4
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33194-09.html
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4
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33194-09.html
vendored
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@@ -0,0 +1,4 @@
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<html><body>Holden:<br>
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Are you ready? Then let's check the power of <font color=LEVEL>Soulshots</font> by fighting one more time. The targets are the <font color=LEVEL>Training Golems.</font><br>
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Come back to me after killing plenty.
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</body></html>
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4
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33194-10.html
vendored
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4
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33194-10.html
vendored
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@@ -0,0 +1,4 @@
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<html><body>Holden:<br>
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Ready? Then let's test your mettle using <font color=LEVEL>Spiritshots</font>. Target the <font color=LEVEL>Training Golems</font> and fire away.<br>
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Return to me when you've had your fill.
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</body></html>
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4
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33194-11.html
vendored
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4
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33194-11.html
vendored
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@@ -0,0 +1,4 @@
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<html><body>Holden:<br>
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Check the power of <font color=LEVEL>Soulshots</font> by fighting one more time. The targets are the <font color=LEVEL>Training Golems.</font><br>
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Come back to me after killing plenty.
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</body></html>
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4
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33194-12.html
vendored
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4
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33194-12.html
vendored
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@@ -0,0 +1,4 @@
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<html><body>Holden:<br>
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Ready? Then let's test your mettle using <font color=LEVEL>Spiritshots</font>. Target the <font color=LEVEL>Training Golems</font> and fire away.<br>
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Return to me when you've had your fill.
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</body></html>
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5
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33194-13.html
vendored
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5
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33194-13.html
vendored
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@@ -0,0 +1,5 @@
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<html><body>Holden:<br>
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You're done. How was it? Isn't it more efficient?
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Make sure to use what you've learned in battle later.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33194-14.html">"All right."</button>
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</body></html>
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3
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33194-14.html
vendored
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3
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33194-14.html
vendored
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@@ -0,0 +1,3 @@
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<html><body>Holden:<br>
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You're done with me. Now you can report to <font color=LEVEL>Shannon</font> at the <font color=LEVEL>Basic Training Grounds</font>.
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</body></html>
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3
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33194-15.html
vendored
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3
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33194-15.html
vendored
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@@ -0,0 +1,3 @@
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<html><body>Holden:<br>
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I thought I told you. You're done. Now you can report to <font color=LEVEL>Shannon</font> at the <font color=LEVEL>Basic Training Grounds</font>.
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</body></html>
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@@ -1,4 +1,4 @@
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<html><body>Evain:<br>
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Looks like you understand the basics behind buffs. Now it's time to get some real combat experience. Ready?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33464-02.htm">Ready!</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33464-02.htm">"Ready!"</button>
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</body></html>
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@@ -2,5 +2,5 @@
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Good. After all, a dummy is an easy opponent.<br>
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We wanted to prepare something a little more challenging for you. You know, something that actually moves?<br>
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This training is to prepare you for battle, not to knock down straw dolls.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33464-03.html">Give me the task</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10323_TrainLikeItsReal 33464-03.htm">"Give me the task."</button>
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</body></html>
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@@ -1,4 +0,0 @@
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<html><body>Evain:<br>
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No need to hurry. Also, the mission is managed by <font color=LEVEL>Holden</font> at the <font color=LEVEL>Training Grounds Underground Facility Entrance</font>.
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If you tell him that I sent you, he will give you details.
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</body></html>
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@@ -1,4 +1,5 @@
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<html><body>Evain:<br>
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It's good to see you growing stronger with each passing day. Is there something you want from me?<br>
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(This quest has already been completed)
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Did you forget about your mission.
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The next mission is managed by <font color=LEVEL>Holden</font> at the <font color=LEVEL>Training Grounds Underground Facility Entrance</font>.
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If you tell him that I sent you, he will give you details.
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</body></html>
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@@ -1,4 +1,3 @@
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<html><body>Evain:<br>
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Why did you come here?<br>
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(Only characters under level 20, who have completed the Looking for Mysterious Power quest, may start this quest)
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If you've defeated all the training Golems, report to <font color=LEVEL>Shannon</font> at the <font color=LEVEL>Basic Training Grounds</font>!
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</body></html>
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4
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33464-06.html
vendored
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4
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33464-06.html
vendored
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@@ -0,0 +1,4 @@
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<html><body>Evain:<br>
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It's good to see you growing stronger with each passing day. Is there something you want from me?<br>
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(This quest has already been completed)
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</body></html>
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4
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33464-07.html
vendored
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4
trunk/dist/game/data/scripts/quests/Q10323_TrainLikeItsReal/33464-07.html
vendored
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@@ -0,0 +1,4 @@
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<html><body>Evain:<br>
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Why did you come here?<br>
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(Only characters under level 20, who have completed the Looking for Mysterious Power quest, may start this quest)
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</body></html>
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@@ -20,6 +20,7 @@ import java.util.HashSet;
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import java.util.Set;
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import com.l2jmobius.gameserver.enums.QuestSound;
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import com.l2jmobius.gameserver.enums.Race;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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@@ -34,7 +35,7 @@ import com.l2jmobius.gameserver.network.serverpackets.TutorialShowHtml;
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import quests.Q10322_SearchingForTheMysteriousPower.Q10322_SearchingForTheMysteriousPower;
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/**
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* @author Sdw, Gladicek
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* @author Sdw, Gladicek, gyo
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*/
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public class Q10323_TrainLikeItsReal extends Quest
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{
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@@ -45,6 +46,7 @@ public class Q10323_TrainLikeItsReal extends Quest
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// Mobs
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private static final int TRAINING_GOLEM = 27532;
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// Misc
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private static final int TRAINING_GOLEM_REQUIRED = 1;
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private static final int MAX_LEVEL = 20;
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// Items
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private static final ItemHolder SPIRITSHOTS = new ItemHolder(2509, 500);
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@@ -54,10 +56,10 @@ public class Q10323_TrainLikeItsReal extends Quest
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{
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super(10323, Q10323_TrainLikeItsReal.class.getSimpleName(), "Train Like It's Real");
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addStartNpc(EVAIN);
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addTalkId(HOLDEN, EVAIN, SHANNON);
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addTalkId(EVAIN, HOLDEN, SHANNON);
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addKillId(TRAINING_GOLEM);
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addCondMaxLevel(MAX_LEVEL, "33464-05.html");
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addCondCompletedQuest(Q10322_SearchingForTheMysteriousPower.class.getSimpleName(), "33464-05.html");
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addCondMaxLevel(MAX_LEVEL, "33464-07.html");
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addCondCompletedQuest(Q10322_SearchingForTheMysteriousPower.class.getSimpleName(), "33464-07.html");
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}
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@Override
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@@ -89,7 +91,7 @@ public class Q10323_TrainLikeItsReal extends Quest
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showOnScreenMsg(player, NpcStringId.AUTOMATE_SOULSHOT_AS_SHOWN_IN_THE_TUTORIAL, ExShowScreenMessage.TOP_CENTER, 4500);
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break;
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}
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case "33464-03.html":
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case "33464-03.htm":
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{
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qs.startQuest();
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htmltext = event;
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@@ -99,37 +101,42 @@ public class Q10323_TrainLikeItsReal extends Quest
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{
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if (qs.isCond(1))
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{
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// show NpcLog dialog trick
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qs.setCond(3);
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qs.setCond(2, true);
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htmltext = event;
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}
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break;
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}
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case "33194-05.html":
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case "33194-07.html":
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{
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if (qs.isCond(3))
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{
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qs.setMemoState(0);
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if (player.isMageClass())
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{
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giveItems(player, SPIRITSHOTS);
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showOnScreenMsg(player, NpcStringId.SPIRITSHOT_HAVE_BEEN_ADDED_TO_YOUR_INVENTORY, ExShowScreenMessage.TOP_CENTER, 4500);
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startQuestTimer("showscreen_spiritshot", 4500, npc, player);
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player.sendPacket(new TutorialShowHtml(npc.getObjectId(), "..\\L2Text\\QT_003_bullet_01.htm", TutorialShowHtml.LARGE_WINDOW));
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qs.setCond(5, true);
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}
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else
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{
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giveItems(player, SOULSHOTS);
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showOnScreenMsg(player, NpcStringId.SOULSHOT_HAVE_BEEN_ADDED_TO_YOUR_INVENTORY, ExShowScreenMessage.TOP_CENTER, 4500);
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startQuestTimer("showscreen_soulshot", 4500, npc, player);
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player.sendPacket(new TutorialShowHtml(npc.getObjectId(), "..\\L2Text\\QT_003_bullet_01.htm", TutorialShowHtml.LARGE_WINDOW));
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qs.setCond(4, true);
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}
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giveItems(player, SOULSHOTS);
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showOnScreenMsg(player, NpcStringId.SOULSHOT_HAVE_BEEN_ADDED_TO_YOUR_INVENTORY, ExShowScreenMessage.TOP_CENTER, 4500);
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startQuestTimer("showscreen_soulshot", 4500, npc, player);
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player.sendPacket(new TutorialShowHtml(npc.getObjectId(), "..\\L2Text\\QT_003_bullet_01.htm", TutorialShowHtml.LARGE_WINDOW));
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qs.setCond(4, true);
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htmltext = event;
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}
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break;
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}
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case "33194-08.html":
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{
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if (qs.isCond(3))
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{
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qs.setMemoState(0);
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giveItems(player, SPIRITSHOTS);
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showOnScreenMsg(player, NpcStringId.SPIRITSHOT_HAVE_BEEN_ADDED_TO_YOUR_INVENTORY, ExShowScreenMessage.TOP_CENTER, 4500);
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startQuestTimer("showscreen_spiritshot", 4500, npc, player);
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player.sendPacket(new TutorialShowHtml(npc.getObjectId(), "..\\L2Text\\QT_003_bullet_01.htm", TutorialShowHtml.LARGE_WINDOW));
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qs.setCond(5, true);
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htmltext = event;
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}
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break;
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}
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case "33194-14.html":
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{
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if (qs.isCond(8))
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{
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@@ -164,22 +171,48 @@ public class Q10323_TrainLikeItsReal extends Quest
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{
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case State.CREATED:
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{
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if (npc.getId() == EVAIN)
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switch (npc.getId())
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{
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htmltext = "33464-01.htm";
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break;
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}
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else if (npc.getId() == SHANNON)
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{
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htmltext = "32974-03.html";
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break;
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case EVAIN:
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{
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htmltext = "33464-01.htm";
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break;
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}
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case SHANNON:
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{
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htmltext = "32974-03.html";
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break;
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}
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case HOLDEN:
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{
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htmltext = getNoQuestMsg(player);
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break;
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}
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}
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break;
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}
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case State.STARTED:
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{
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if (npc.getId() == EVAIN)
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{
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htmltext = "33464-03.html";
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switch (qs.getCond())
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{
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case 1:
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{
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htmltext = "33464-04.html";
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break;
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}
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case 9:
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{
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htmltext = "33464-05.html";
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break;
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}
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default:
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{
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htmltext = getNoQuestMsg(player);
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break;
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}
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}
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break;
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}
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else if (npc.getId() == HOLDEN)
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@@ -191,26 +224,55 @@ public class Q10323_TrainLikeItsReal extends Quest
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htmltext = "33194-01.html";
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break;
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}
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case 3:
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case 2:
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{
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htmltext = "33194-04.html";
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break;
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}
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case 3:
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{
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// Orc Mystic will get Soulshots
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if (!player.isMageClass() || (player.getRace() == Race.ORC))
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{
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htmltext = "33194-05.html";
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}
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else
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{
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htmltext = "33194-06.html";
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}
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break;
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}
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case 4:
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{
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htmltext = "33194-06.html";
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htmltext = "33194-09.html";
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||||
qs.setCond(6, true);
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break;
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||||
}
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||||
case 5:
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||||
{
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||||
htmltext = "33194-06.html";
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||||
htmltext = "33194-10.html";
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||||
qs.setCond(7, true);
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break;
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||||
}
|
||||
case 6:
|
||||
{
|
||||
htmltext = "33194-11.html";
|
||||
break;
|
||||
}
|
||||
case 7:
|
||||
{
|
||||
// same text as 33194-10.html
|
||||
htmltext = "33194-12.html";
|
||||
break;
|
||||
}
|
||||
case 8:
|
||||
{
|
||||
htmltext = "33194-07.html";
|
||||
htmltext = "33194-13.html";
|
||||
break;
|
||||
}
|
||||
case 9:
|
||||
{
|
||||
htmltext = "33194-15.html";
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -221,22 +283,31 @@ public class Q10323_TrainLikeItsReal extends Quest
|
||||
if (qs.isCond(9))
|
||||
{
|
||||
htmltext = "32974-01.html";
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
case State.COMPLETED:
|
||||
{
|
||||
if (npc.getId() == EVAIN)
|
||||
switch (npc.getId())
|
||||
{
|
||||
htmltext = "33464-04.html";
|
||||
break;
|
||||
}
|
||||
else if (npc.getId() == SHANNON)
|
||||
{
|
||||
htmltext = "32974-05.html";
|
||||
break;
|
||||
case EVAIN:
|
||||
{
|
||||
htmltext = "33464-06.html";
|
||||
break;
|
||||
}
|
||||
case SHANNON:
|
||||
{
|
||||
htmltext = "32974-05.html";
|
||||
break;
|
||||
}
|
||||
case HOLDEN:
|
||||
{
|
||||
htmltext = getNoQuestMsg(player);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return htmltext;
|
||||
@@ -254,30 +325,30 @@ public class Q10323_TrainLikeItsReal extends Quest
|
||||
if (qs.isCond(2))
|
||||
{
|
||||
killedGolem++;
|
||||
sendNpcLogList(killer);
|
||||
|
||||
if (killedGolem >= 4)
|
||||
if (killedGolem >= TRAINING_GOLEM_REQUIRED)
|
||||
{
|
||||
qs.setCond(3, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
qs.setMemoState(killedGolem);
|
||||
sendNpcLogList(killer);
|
||||
playSound(killer, QuestSound.ITEMSOUND_QUEST_ITEMGET);
|
||||
}
|
||||
}
|
||||
else if (qs.isCond(6) || qs.isCond(7))
|
||||
{
|
||||
killedGolem++;
|
||||
sendNpcLogList(killer);
|
||||
|
||||
if (killedGolem >= 4)
|
||||
if (killedGolem >= TRAINING_GOLEM_REQUIRED)
|
||||
{
|
||||
qs.setCond(8, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
qs.setMemoState(killedGolem);
|
||||
sendNpcLogList(killer);
|
||||
playSound(killer, QuestSound.ITEMSOUND_QUEST_ITEMGET);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user