Immobilize some siege troops.
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		| @@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.actor.L2Summon; | ||||
| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; | ||||
| import com.l2jmobius.gameserver.model.entity.Castle; | ||||
| import com.l2jmobius.gameserver.model.entity.Fort; | ||||
| import com.l2jmobius.gameserver.model.items.type.WeaponType; | ||||
|  | ||||
| import ai.AbstractNpcAI; | ||||
|  | ||||
| @@ -102,7 +103,7 @@ public class SiegeGuards extends AbstractNpcAI | ||||
| 		{ | ||||
| 			if ((npc != null) && !npc.isDead()) | ||||
| 			{ | ||||
| 				if (!npc.isInCombat()) | ||||
| 				if (!npc.isInCombat() || ((npc.getTarget() != null) && (npc.calculateDistance(npc.getTarget(), false, false) > npc.getAggroRange()))) | ||||
| 				{ | ||||
| 					for (L2Character nearby : L2World.getInstance().getVisibleObjects(npc, L2Character.class, npc.getAggroRange())) | ||||
| 					{ | ||||
| @@ -141,6 +142,10 @@ public class SiegeGuards extends AbstractNpcAI | ||||
| 	public String onSpawn(L2Npc npc) | ||||
| 	{ | ||||
| 		npc.setRandomWalking(false); | ||||
| 		if ((npc.getTemplate().getBaseAttackType() != WeaponType.SWORD) && (npc.getTemplate().getBaseAttackType() != WeaponType.POLE)) | ||||
| 		{ | ||||
| 			npc.setIsImmobilized(true); | ||||
| 		} | ||||
| 		final Castle castle = npc.getCastle(); | ||||
| 		final Fort fortress = npc.getFort(); | ||||
| 		npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0)); | ||||
|   | ||||
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