From 2dd88c932e9374521858a715bd32e0fddf6dd5be Mon Sep 17 00:00:00 2001 From: MobiusDev <8391001+MobiusDevelopment@users.noreply.github.com> Date: Fri, 7 Sep 2018 17:51:09 +0000 Subject: [PATCH] Fixed CalcShldUse formula. Contributed by vesta. --- .../java/com/l2jmobius/gameserver/model/stats/Formulas.java | 2 +- .../java/com/l2jmobius/gameserver/model/stats/Formulas.java | 2 +- .../java/com/l2jmobius/gameserver/model/stats/Formulas.java | 2 +- .../java/com/l2jmobius/gameserver/model/stats/Formulas.java | 2 +- .../java/com/l2jmobius/gameserver/model/stats/Formulas.java | 2 +- .../java/com/l2jmobius/gameserver/model/stats/Formulas.java | 2 +- .../java/com/l2jmobius/gameserver/model/stats/Formulas.java | 2 +- 7 files changed, 7 insertions(+), 7 deletions(-) diff --git a/L2J_Mobius_1.0_Ertheia/java/com/l2jmobius/gameserver/model/stats/Formulas.java b/L2J_Mobius_1.0_Ertheia/java/com/l2jmobius/gameserver/model/stats/Formulas.java index 790bc24c2f..886fb55c00 100644 --- a/L2J_Mobius_1.0_Ertheia/java/com/l2jmobius/gameserver/model/stats/Formulas.java +++ b/L2J_Mobius_1.0_Ertheia/java/com/l2jmobius/gameserver/model/stats/Formulas.java @@ -524,7 +524,7 @@ public final class Formulas return 0; } - double shldRate = target.getStat().getValue(Stats.SHIELD_DEFENCE_RATE, 0) * BaseStats.DEX.calcBonus(target); + double shldRate = target.getStat().getValue(Stats.SHIELD_DEFENCE_RATE) * BaseStats.DEX.calcBonus(target); // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%) if (attacker.getAttackType().isRanged()) diff --git a/L2J_Mobius_2.5_Underground/java/com/l2jmobius/gameserver/model/stats/Formulas.java b/L2J_Mobius_2.5_Underground/java/com/l2jmobius/gameserver/model/stats/Formulas.java index 790bc24c2f..886fb55c00 100644 --- a/L2J_Mobius_2.5_Underground/java/com/l2jmobius/gameserver/model/stats/Formulas.java +++ b/L2J_Mobius_2.5_Underground/java/com/l2jmobius/gameserver/model/stats/Formulas.java @@ -524,7 +524,7 @@ public final class Formulas return 0; } - double shldRate = target.getStat().getValue(Stats.SHIELD_DEFENCE_RATE, 0) * BaseStats.DEX.calcBonus(target); + double shldRate = target.getStat().getValue(Stats.SHIELD_DEFENCE_RATE) * BaseStats.DEX.calcBonus(target); // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%) if (attacker.getAttackType().isRanged()) diff --git a/L2J_Mobius_3.0_Helios/java/com/l2jmobius/gameserver/model/stats/Formulas.java b/L2J_Mobius_3.0_Helios/java/com/l2jmobius/gameserver/model/stats/Formulas.java index 790bc24c2f..886fb55c00 100644 --- a/L2J_Mobius_3.0_Helios/java/com/l2jmobius/gameserver/model/stats/Formulas.java +++ b/L2J_Mobius_3.0_Helios/java/com/l2jmobius/gameserver/model/stats/Formulas.java @@ -524,7 +524,7 @@ public final class Formulas return 0; } - double shldRate = target.getStat().getValue(Stats.SHIELD_DEFENCE_RATE, 0) * BaseStats.DEX.calcBonus(target); + double shldRate = target.getStat().getValue(Stats.SHIELD_DEFENCE_RATE) * BaseStats.DEX.calcBonus(target); // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%) if (attacker.getAttackType().isRanged()) diff --git a/L2J_Mobius_4.0_GrandCrusade/java/com/l2jmobius/gameserver/model/stats/Formulas.java b/L2J_Mobius_4.0_GrandCrusade/java/com/l2jmobius/gameserver/model/stats/Formulas.java index cd7af5d481..683fca2df5 100644 --- a/L2J_Mobius_4.0_GrandCrusade/java/com/l2jmobius/gameserver/model/stats/Formulas.java +++ b/L2J_Mobius_4.0_GrandCrusade/java/com/l2jmobius/gameserver/model/stats/Formulas.java @@ -524,7 +524,7 @@ public final class Formulas return 0; } - double shldRate = target.getStat().getValue(Stats.SHIELD_DEFENCE_RATE, 0) * BaseStats.DEX.calcBonus(target); + double shldRate = target.getStat().getValue(Stats.SHIELD_DEFENCE_RATE) * BaseStats.DEX.calcBonus(target); // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%) if (attacker.getAttackType().isRanged()) diff --git a/L2J_Mobius_Classic_2.0_Saviors/java/com/l2jmobius/gameserver/model/stats/Formulas.java b/L2J_Mobius_Classic_2.0_Saviors/java/com/l2jmobius/gameserver/model/stats/Formulas.java index f050e289ce..07abdb1173 100644 --- a/L2J_Mobius_Classic_2.0_Saviors/java/com/l2jmobius/gameserver/model/stats/Formulas.java +++ b/L2J_Mobius_Classic_2.0_Saviors/java/com/l2jmobius/gameserver/model/stats/Formulas.java @@ -524,7 +524,7 @@ public final class Formulas return 0; } - double shldRate = target.getStat().getValue(Stats.SHIELD_DEFENCE_RATE, 0) * BaseStats.DEX.calcBonus(target); + double shldRate = target.getStat().getValue(Stats.SHIELD_DEFENCE_RATE) * BaseStats.DEX.calcBonus(target); // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%) if (attacker.getAttackType().isRanged()) diff --git a/L2J_Mobius_Classic_2.1_Zaken/java/com/l2jmobius/gameserver/model/stats/Formulas.java b/L2J_Mobius_Classic_2.1_Zaken/java/com/l2jmobius/gameserver/model/stats/Formulas.java index f050e289ce..07abdb1173 100644 --- a/L2J_Mobius_Classic_2.1_Zaken/java/com/l2jmobius/gameserver/model/stats/Formulas.java +++ b/L2J_Mobius_Classic_2.1_Zaken/java/com/l2jmobius/gameserver/model/stats/Formulas.java @@ -524,7 +524,7 @@ public final class Formulas return 0; } - double shldRate = target.getStat().getValue(Stats.SHIELD_DEFENCE_RATE, 0) * BaseStats.DEX.calcBonus(target); + double shldRate = target.getStat().getValue(Stats.SHIELD_DEFENCE_RATE) * BaseStats.DEX.calcBonus(target); // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%) if (attacker.getAttackType().isRanged()) diff --git a/L2J_Mobius_Classic_2.2_Antharas/java/com/l2jmobius/gameserver/model/stats/Formulas.java b/L2J_Mobius_Classic_2.2_Antharas/java/com/l2jmobius/gameserver/model/stats/Formulas.java index f050e289ce..07abdb1173 100644 --- a/L2J_Mobius_Classic_2.2_Antharas/java/com/l2jmobius/gameserver/model/stats/Formulas.java +++ b/L2J_Mobius_Classic_2.2_Antharas/java/com/l2jmobius/gameserver/model/stats/Formulas.java @@ -524,7 +524,7 @@ public final class Formulas return 0; } - double shldRate = target.getStat().getValue(Stats.SHIELD_DEFENCE_RATE, 0) * BaseStats.DEX.calcBonus(target); + double shldRate = target.getStat().getValue(Stats.SHIELD_DEFENCE_RATE) * BaseStats.DEX.calcBonus(target); // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%) if (attacker.getAttackType().isRanged())