Sync with L2jServer HighFive Oct 10th 2015.

This commit is contained in:
MobiusDev
2015-10-10 13:28:13 +00:00
parent 2a827d8120
commit 2dd6094e0f
39 changed files with 601 additions and 556 deletions

View File

@@ -18,9 +18,7 @@
*/
package handlers.admincommandhandlers;
import java.io.BufferedInputStream;
import java.io.BufferedReader;
import java.io.DataInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
@@ -123,16 +121,18 @@ public class AdminEventEngine implements IAdminCommandHandler
{
final NpcHtmlMessage adminReply = new NpcHtmlMessage();
DataInputStream in = new DataInputStream(new BufferedInputStream(new FileInputStream(Config.DATAPACK_ROOT + "events/" + eventName)));
BufferedReader inbr = new BufferedReader(new InputStreamReader(in));
adminReply.setFile("en", "html/mods/EventEngine/Participation.htm");
adminReply.replace("%eventName%", eventName);
adminReply.replace("%eventCreator%", inbr.readLine());
adminReply.replace("%eventInfo%", inbr.readLine());
adminReply.replace("npc_%objectId%_event_participate", "admin_event"); // Weird, but nice hack, isnt it? :)
adminReply.replace("button value=\"Participate\"", "button value=\"Back\"");
activeChar.sendPacket(adminReply);
inbr.close();
try (FileInputStream fis = new FileInputStream(Config.DATAPACK_ROOT + "events/" + eventName);
InputStreamReader isr = new InputStreamReader(fis);
BufferedReader br = new BufferedReader(isr))
{
adminReply.setFile("en", "html/mods/EventEngine/Participation.htm");
adminReply.replace("%eventName%", eventName);
adminReply.replace("%eventCreator%", br.readLine());
adminReply.replace("%eventInfo%", br.readLine());
adminReply.replace("npc_%objectId%_event_participate", "admin_event"); // Weird, but nice hack, isnt it? :)
adminReply.replace("button value=\"Participate\"", "button value=\"Back\"");
activeChar.sendPacket(adminReply);
}
}
catch (Exception e)
{
@@ -165,12 +165,12 @@ public class AdminEventEngine implements IAdminCommandHandler
{
try
{
FileOutputStream file = new FileOutputStream(new File(Config.DATAPACK_ROOT, "events/" + tempName));
PrintStream p = new PrintStream(file);
p.println(activeChar.getName());
p.println(tempBuffer);
file.close();
p.close();
try (FileOutputStream file = new FileOutputStream(new File(Config.DATAPACK_ROOT, "events/" + tempName));
PrintStream p = new PrintStream(file))
{
p.println(activeChar.getName());
p.println(tempBuffer);
}
}
catch (Exception e)
{
@@ -476,7 +476,7 @@ public class AdminEventEngine implements IAdminCommandHandler
{
final NpcHtmlMessage adminReply = new NpcHtmlMessage();
final String replyMSG = StringUtil.concat("<html><title>[ L2J EVENT ENGINE ]</title><body>" + "<br><center><button value=\"Create NEW event \" action=\"bypass -h admin_event_new\" width=150 height=32 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<center><br><font color=LEVEL>Stored Events:</font><br></center>", showStoredEvents(), "</body></html>");
final String replyMSG = StringUtil.concat("<html><title>[ EVENT ENGINE ]</title><body>" + "<br><center><button value=\"Create NEW event \" action=\"bypass -h admin_event_new\" width=150 height=32 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<center><br><font color=LEVEL>Stored Events:</font><br></center>", showStoredEvents(), "</body></html>");
adminReply.setHtml(replyMSG);
activeChar.sendPacket(adminReply);
}

View File

@@ -18,8 +18,8 @@
*/
package handlers.effecthandlers;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Attackable;
@@ -64,29 +64,15 @@ public final class RandomizeHate extends AbstractEffect
return;
}
L2Attackable effectedMob = (L2Attackable) info.getEffected();
final List<L2Character> targetList = new ArrayList<>();
for (L2Character cha : info.getEffected().getKnownList().getKnownCharacters())
{
if ((cha != null) && (cha != effectedMob) && (cha != info.getEffector()))
{
// Aggro cannot be transfered to a mob of the same faction.
if (cha.isAttackable() && ((L2Attackable) cha).isInMyClan(effectedMob))
{
continue;
}
targetList.add(cha);
}
}
// if there is no target, exit function
if (targetList.isEmpty())
final L2Attackable effectedMob = (L2Attackable) info.getEffected();
final List<L2Character> aggroList = effectedMob.getAggroList().keySet().stream().filter(c -> c != info.getEffector()).collect(Collectors.toList());
if (aggroList.isEmpty())
{
return;
}
// Choosing randomly a new target
final L2Character target = targetList.get(Rnd.get(targetList.size()));
final L2Character target = aggroList.get(Rnd.get(aggroList.size()));
final int hate = effectedMob.getHating(info.getEffector());
effectedMob.stopHating(info.getEffector());
effectedMob.addDamageHate(target, 0, hate);

View File

@@ -30,7 +30,6 @@ import com.l2jserver.gameserver.enums.QuestType;
import com.l2jserver.gameserver.model.AggroInfo;
import com.l2jserver.gameserver.model.L2CommandChannel;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Item;
@@ -66,6 +65,7 @@ public final class Q00456_DontKnowDontCare extends Quest
private static final int MIN_LEVEL = 80;
private static final Map<Integer, Integer> MONSTER_NPCS = new HashMap<>();
private static final Map<Integer, Integer> MONSTER_ESSENCES = new HashMap<>();
static
{
MONSTER_NPCS.put(25725, DRAKE_LORD_CORPSE);
@@ -75,6 +75,7 @@ public final class Q00456_DontKnowDontCare extends Quest
MONSTER_ESSENCES.put(BEHEMOTH_LEADER_CORPSE, BEHEMOTH_LEADER_ESSENCE);
MONSTER_ESSENCES.put(DRAGON_BEAST_CORPSE, DRAGON_BEAST_ESSENCE);
}
// Rewards
private static final int[] WEAPONS =
{
@@ -280,10 +281,9 @@ public final class Q00456_DontKnowDontCare extends Quest
return super.onKill(npc, killer, isSummon);
}
Map<L2Character, AggroInfo> playerList = ((L2Attackable) npc).getAggroList();
Set<Integer> allowedPlayers = new HashSet<>();
for (AggroInfo aggro : playerList.values())
for (AggroInfo aggro : ((L2Attackable) npc).getAggroList().values())
{
if ((aggro.getAttacker() == null) || !aggro.getAttacker().isPlayer())
{

View File

@@ -3529,45 +3529,81 @@
</ai>
<drop_lists>
<death>
<item id="15558" min="1" max="1" chance="1.6658" /> <!-- Periel Sword -->
<item id="21894" min="1" max="1" chance="1.40845" /> <!-- Ice Queen's Tiara -->
<item id="15559" min="1" max="1" chance="0.70422" /> <!-- Skull Edge -->
<item id="15560" min="1" max="1" chance="0.7571" /> <!-- Vigwik Axe -->
<item id="15561" min="1" max="1" chance="0.70422" /> <!-- Devilish Maul -->
<item id="15562" min="1" max="1" chance="1.3124" /> <!-- Feather Eye Blade -->
<item id="15563" min="1" max="1" chance="3.52112" /> <!-- Octo Claw -->
<item id="15564" min="1" max="1" chance="0.9591" /> <!-- Doubletop Spear -->
<item id="15565" min="1" max="1" chance="2.8169" /> <!-- Rising Star -->
<item id="15566" min="1" max="1" chance="1.1105" /> <!-- Black Visage -->
<item id="15567" min="1" max="1" chance="1.3629" /> <!-- Veniplant Sword -->
<item id="14160" min="1" max="1" chance="9.85915" /> <!-- Sealed Vesper Earring -->
<item id="15568" min="1" max="1" chance="0.9591" /> <!-- Skull Carnium Bow -->
<item id="14161" min="1" max="1" chance="9.85915" /> <!-- Sealed Vesper Necklace -->
<item id="14162" min="1" max="1" chance="9.15492" /> <!-- Sealed Vesper Ring -->
<item id="21714" min="1" max="1" chance="0.70422" /> <!-- Sealed Cloak of Freya -->
<item id="13143" min="1" max="1" chance="3.52112" /> <!-- Sealed Vesper Helmet -->
<item id="13144" min="1" max="1" chance="2.11267" /> <!-- Sealed Vesper Leather Helmet -->
<item id="16025" min="1" max="1" chance="19.01408" /> <!-- Freya's Necklace -->
<item id="14105" min="1" max="1" chance="7.74647" /> <!-- Sealed Vesper Breastplate -->
<item id="13145" min="1" max="1" chance="1.40845" /> <!-- Sealed Vesper Circlet -->
<item id="14106" min="1" max="1" chance="8.4507" /> <!-- Sealed Vesper Leather Breastplate -->
<item id="14107" min="1" max="1" chance="8.4507" /> <!-- Sealed Vesper Tunic -->
<item id="14108" min="1" max="1" chance="9.85915" /> <!-- Sealed Vesper Gaiters -->
<item id="14109" min="1" max="1" chance="2.8169" /> <!-- Sealed Vesper Gauntlets -->
<item id="14110" min="1" max="1" chance="1.40845" /> <!-- Sealed Vesper Boots -->
<item id="14111" min="1" max="1" chance="2.8169" /> <!-- Sealed Vesper Shield -->
<item id="14112" min="1" max="1" chance="4.92957" /> <!-- Sealed Vesper Leather Leggings -->
<item id="14113" min="1" max="1" chance="2.11267" /> <!-- Sealed Vesper Leather Gloves -->
<item id="14114" min="1" max="1" chance="3.52112" /> <!-- Sealed Vesper Leather Boots -->
<item id="14115" min="1" max="1" chance="7.04225" /> <!-- Sealed Vesper Stockings -->
<item id="16164" min="1" max="1" chance="58.0514" /> <!-- Life Stone - Lv. 86 -->
<item id="14116" min="1" max="1" chance="4.22535" /> <!-- Sealed Vesper Gloves -->
<item id="16165" min="1" max="1" chance="38.4149" /> <!-- Mid-grade Life Stone - Lv. 86 -->
<item id="14117" min="1" max="1" chance="1.40845" /> <!-- Sealed Vesper Shoes -->
<item id="45929" min="1" max="1" chance="94.36619" /> <!-- No Name -->
<item id="6577" min="1" max="1" chance="0.7571" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
<item id="6578" min="1" max="1" chance="2.8169" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="13887" min="1" max="1" chance="1.40845" /> <!-- Sealed Vesper Sigil -->
<group chance="15">
<item id="15560" min="1" max="1" chance="9.1" /> <!-- Vigwik Axe -->
<item id="15561" min="1" max="1" chance="9.09" /> <!-- Devilish Maul -->
<item id="15562" min="1" max="1" chance="9.09" /> <!-- Feather Eye Blade -->
<item id="15563" min="1" max="1" chance="9.09" /> <!-- Octo Claw -->
<item id="15564" min="1" max="1" chance="9.09" /> <!-- Doubletop Spear -->
<item id="15565" min="1" max="1" chance="9.09" /> <!-- Rising Star -->
<item id="15566" min="1" max="1" chance="9.09" /> <!-- Black Visage -->
<item id="15567" min="1" max="1" chance="9.09" /> <!-- Veniplant Sword -->
<item id="15568" min="1" max="1" chance="9.09" /> <!-- Skull Carnium Bow -->
<item id="15558" min="1" max="1" chance="9.09" /> <!-- Periel Sword -->
<item id="15559" min="1" max="1" chance="9.09" /> <!-- Skull Edge -->
</group>
<group chance="50">
<item id="13143" min="1" max="1" chance="9.1" /> <!-- Sealed Vesper Helmet -->
<item id="13144" min="1" max="1" chance="9.09" /> <!-- Sealed Vesper Leather Helmet -->
<item id="13145" min="1" max="1" chance="9.09" /> <!-- Sealed Vesper Circlet -->
<item id="14109" min="1" max="1" chance="9.09" /> <!-- Sealed Vesper Gauntlet -->
<item id="14113" min="1" max="1" chance="9.09" /> <!-- Sealed Vesper Leather Gloves -->
<item id="14116" min="1" max="1" chance="9.09" /> <!-- Sealed Vesper Gloves -->
<item id="14110" min="1" max="1" chance="9.09" /> <!-- Sealed Vesper Boots -->
<item id="14114" min="1" max="1" chance="9.09" /> <!-- Sealed Vesper Leather Boots -->
<item id="14117" min="1" max="1" chance="9.09" /> <!-- Sealed Vesper Shoes -->
<item id="14111" min="1" max="1" chance="9.09" /> <!-- Sealed Vesper Shield -->
<item id="13887" min="1" max="1" chance="9.09" /> <!-- Sealed Vesper Sigil -->
</group>
<group chance="50">
<item id="14105" min="1" max="1" chance="16.7" /> <!-- Sealed Vesper Breastplate -->
<item id="14106" min="1" max="1" chance="16.66" /> <!-- Sealed Vesper Leather Breastplate -->
<item id="14107" min="1" max="1" chance="16.66" /> <!-- Sealed Vesper Tunic -->
<item id="14108" min="1" max="1" chance="16.66" /> <!-- Sealed Vesper Gaiters -->
<item id="14112" min="1" max="1" chance="16.66" /> <!-- Sealed Vesper Leather Leggings -->
<item id="14115" min="1" max="1" chance="16.66" /> <!-- Sealed Vesper Stockings -->
</group>
<group chance="50">
<item id="14162" min="1" max="1" chance="33.4" /> <!-- Sealed Vesper Ring -->
<item id="14160" min="1" max="1" chance="33.3" /> <!-- Sealed Vesper Earring -->
<item id="14161" min="1" max="1" chance="33.3" /> <!-- Sealed Vesper Necklace -->
</group>
<group chance="4.1076">
<item id="6577" min="1" max="1" chance="13.0435" /> <!-- Blessed Scroll: Enchant Weapon (S-Grade) -->
<item id="6578" min="1" max="1" chance="86.9565" /> <!-- Blessed Scroll: Enchant Armor (S-Grade) -->
</group>
<group chance="100">
<item id="16164" min="2" max="4" chance="60" /> <!-- Life Stone - Level 86 -->
<item id="16165" min="2" max="4" chance="40" /> <!-- Mid-Grade Life Stone - Level 86 -->
</group>
<group chance="25">
<item id="16025" min="1" max="1" chance="100" /> <!-- Necklace of Freya -->
</group>
<group chance="2.8">
<item id="21894" min="1" max="1" chance="50" /> <!-- Ice Queen's Tiara -->
<item id="21714" min="1" max="1" chance="50" /> <!-- Sealed Cloak of Freya -->
</group>
<group chance="55.241">
<item id="14189" min="1" max="1" chance="5.5701" /> <!-- Forgotten Scroll - Hurricane Armor -->
<item id="14202" min="1" max="1" chance="5.3457" /> <!-- Forgotten Scroll - Maximum Sonic Focus -->
<item id="14194" min="1" max="1" chance="5.342" /> <!-- Forgotten Scroll - Blessing of Eva -->
<item id="14190" min="1" max="1" chance="5.3077" /> <!-- Forgotten Scroll - Vampiric Mist -->
<item id="14198" min="1" max="1" chance="5.3022" /> <!-- Forgotten Scroll - Song of Purification -->
<item id="14206" min="1" max="1" chance="5.295" /> <!-- Forgotten Scroll - Spirit of the Phantom -->
<item id="14197" min="1" max="1" chance="5.2805" /> <!-- Forgotten Scroll - Seal of Limit -->
<item id="14199" min="1" max="1" chance="5.2733" /> <!-- Forgotten Scroll - Dance of Berserker -->
<item id="14195" min="1" max="1" chance="5.2696" /> <!-- Forgotten Scroll - Lord of Vampire -->
<item id="14204" min="1" max="1" chance="5.2515" /> <!-- Forgotten Scroll - Spirit of the Cat -->
<item id="14200" min="1" max="1" chance="5.2443" /> <!-- Forgotten Scroll - Summon Imperial Phoenix -->
<item id="14227" min="1" max="1" chance="5.2298" /> <!-- Forgotten Scroll - Great Fury -->
<item id="14201" min="1" max="1" chance="5.2244" /> <!-- Forgotten Scroll - Maximum Force Focus -->
<item id="14222" min="1" max="1" chance="5.2081" /> <!-- This Forgotten Scroll can be used by Fortune Seekers level 83 and above to learn Lucky Strike. -->
<item id="14225" min="1" max="1" chance="5.1954" /> <!-- Forgotten Scroll - Counter Critical -->
<item id="14226" min="1" max="1" chance="5.1936" /> <!-- Forgotten Scroll - Onslaught of Pa'agrio -->
<item id="14223" min="1" max="1" chance="5.1791" /> <!-- This Forgotten Scroll can be used by Doombringers level 83 and above to learn Eye for Eye. -->
<item id="14193" min="1" max="1" chance="5.161" /> <!-- Forgotten Scroll - Sublime Self Sacrifice -->
<item id="14205" min="1" max="1" chance="5.1266" /> <!-- Forgotten Scroll - Spirit of the Unicorn -->
</group>
</death>
</drop_lists>
<collision>
@@ -3698,69 +3734,94 @@
</collision>
<drop_lists>
<death>
<item id="13143" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Helmet -->
<item id="13144" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Leather Helmet -->
<item id="13145" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Circlet -->
<item id="14109" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Gauntlet -->
<item id="14113" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Leather Gloves -->
<item id="14116" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Gloves -->
<item id="14110" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Boots -->
<item id="14114" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Leather Boots -->
<item id="14117" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Shoes -->
<item id="14111" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Shield -->
<item id="13887" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Sigil -->
<item id="14105" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Breastplate -->
<item id="14106" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Leather Breastplate -->
<item id="14107" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Tunic -->
<item id="14108" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Gaiters -->
<item id="14112" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Leather Leggings -->
<item id="14115" min="1" max="1" chance="1.775" /> <!-- Sealed Vesper Stockings -->
<item id="15694" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Helmet -->
<item id="15695" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Leather Helmet -->
<item id="15696" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Circlet -->
<item id="15703" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Gauntlet -->
<item id="15704" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Leather Gloves -->
<item id="15705" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Gloves -->
<item id="15706" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Boots -->
<item id="15707" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Leather Boots -->
<item id="15708" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Shoes -->
<item id="15710" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Shield -->
<item id="15709" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Sigil -->
<item id="15697" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Breastplate -->
<item id="15698" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Leather Breastplate -->
<item id="15699" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Tunic -->
<item id="15700" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Gaiter -->
<item id="15701" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Leather Legging -->
<item id="15702" min="1" max="1" chance="4.175" /> <!-- Sealed Moirai Stockings -->
<item id="14162" min="1" max="1" chance="19" /> <!-- Sealed Vesper Ring -->
<item id="14160" min="1" max="1" chance="17" /> <!-- Sealed Vesper Earring -->
<item id="14161" min="1" max="1" chance="14.25" /> <!-- Sealed Vesper Necklace -->
<item id="21892" min="1" max="1" chance="2.990" /> <!-- Pirate King Hat -->
<item id="21935" min="1" max="1" chance="0.075" /> <!-- Butcher Blades -->
<item id="1538" min="1" max="30" chance="100" /> <!-- Blessed Scroll of Escape -->
<item id="3936" min="1" max="10" chance="100" /> <!-- Blessed Scroll of Resurrection -->
<item id="45929" min="1" max="6" chance="59.65" />
<!--Spirit Stone -->
<item id="6659" min="1" max="1" chance="0.075" /> <!-- Earring of Zaken -->
<item id="21713" min="1" max="1" chance="3" /> <!-- Zaken's Sealed Cloak -->
<item id="14170" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Seed of Revenge -->
<item id="14175" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Exciting Adventure -->
<item id="14185" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Wild Shot -->
<item id="14188" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Frost Armor -->
<item id="14171" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Hell Scream -->
<item id="14180" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Ghost Piercing -->
<item id="14179" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Arrow Rain -->
<item id="14178" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Flame Hawk -->
<item id="14183" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Demolition Impact -->
<item id="14172" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Spirit of the Phoenix -->
<item id="14187" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Flame Armor -->
<item id="14184" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Golem Armor -->
<item id="14181" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Dread Pool -->
<item id="14174" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Pain of Shilen -->
<item id="14182" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Force of Destruction -->
<item id="14176" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Wind Riding -->
<item id="14173" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Eva's Will -->
<item id="14186" min="1" max="1" chance="2.525" /> <!-- Forgotten Scroll: Lightning Shock -->
<group chance="30">
<item id="13143" min="1" max="1" chance="5.92" /> <!-- Sealed Vesper Helmet -->
<item id="13144" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Leather Helmet -->
<item id="13145" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Circlet -->
<item id="14109" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Gauntlet -->
<item id="14113" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Leather Gloves -->
<item id="14116" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Gloves -->
<item id="14110" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Boots -->
<item id="14114" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Leather Boots -->
<item id="14117" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Shoes -->
<item id="14111" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Shield -->
<item id="13887" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Sigil -->
<item id="14105" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Breastplate -->
<item id="14106" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Leather Breastplate -->
<item id="14107" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Tunic -->
<item id="14108" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Gaiters -->
<item id="14112" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Leather Leggings -->
<item id="14115" min="1" max="1" chance="5.88" /> <!-- Sealed Vesper Stockings -->
</group>
<group chance="70">
<item id="15694" min="1" max="1" chance="5.92" /> <!-- Sealed Moirai Helmet -->
<item id="15695" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Leather Helmet -->
<item id="15696" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Circlet -->
<item id="15703" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Gauntlet -->
<item id="15704" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Leather Gloves -->
<item id="15705" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Gloves -->
<item id="15706" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Boots -->
<item id="15707" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Leather Boots -->
<item id="15708" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Shoes -->
<item id="15710" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Shield -->
<item id="15709" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Sigil -->
<item id="15697" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Breastplate -->
<item id="15698" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Leather Breastplate -->
<item id="15699" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Tunic -->
<item id="15700" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Gaiter -->
<item id="15701" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Leather Legging -->
<item id="15702" min="1" max="1" chance="5.88" /> <!-- Sealed Moirai Stockings -->
</group>
<group chance="50">
<item id="14162" min="1" max="1" chance="33.4" /> <!-- Sealed Vesper Ring -->
<item id="14160" min="1" max="1" chance="33.3" /> <!-- Sealed Vesper Earring -->
<item id="14161" min="1" max="1" chance="33.3" /> <!-- Sealed Vesper Necklace -->
</group>
<group chance="100">
<item id="1538" min="1" max="30" chance="100" /> <!-- Blessed Scroll of Escape -->
</group>
<group chance="100">
<item id="3936" min="1" max="10" chance="100" /> <!-- Blessed Scroll of Resurrection -->
</group>
<group chance="100">
<item id="57" min="9000000" max="1100000" chance="100" /> <!-- Adena -->
</group>
<group chance="100">
<item id="16162" min="2" max="4" chance="60" /> <!-- High-Grade Life Stone - Level 85 -->
<item id="16166" min="2" max="4" chance="40" /> <!-- High-Grade Life Stone - Level 86 -->
</group>
<group chance="0.09">
<item id="21712" min="1" max="1" chance="100" /> <!-- Blessed Earring of Zaken -->
</group>
<group chance="0.1">
<item id="21935" min="1" max="1" chance="100" /> <!-- Butcher Blades -->
</group>
<group chance="2.893">
<item id="21713" min="1" max="1" chance="100" /> <!-- Sealed Cloak of Zaken -->
</group>
<group chance="3">
<item id="21892" min="1" max="1" chance="100" /> <!-- Pirate King Hat -->
</group>
<group chance="52.264">
<item id="14170" min="1" max="1" chance="5.7764" /> <!-- Forgotten Scroll - Seed of Revenge -->
<item id="14177" min="1" max="1" chance="5.6387" /> <!-- Forgotten Scroll - Ghost Walking -->
<item id="14181" min="1" max="1" chance="5.6195" /> <!-- Forgotten Scroll - Dread Pool -->
<item id="14179" min="1" max="1" chance="5.6081" /> <!-- Forgotten Scroll - Arrow Rain -->
<item id="14175" min="1" max="1" chance="5.6081" /> <!-- Forgotten Scroll - Exciting Adventure -->
<item id="14176" min="1" max="1" chance="5.6042" /> <!-- Forgotten Scroll - Wind Riding -->
<item id="14182" min="1" max="1" chance="5.6042" /> <!-- Forgotten Scroll - Force of Destruction -->
<item id="14178" min="1" max="1" chance="5.587" /> <!-- Forgotten Scroll - Flame Hawk -->
<item id="14173" min="1" max="1" chance="5.5851" /> <!-- Forgotten Scroll - Eva's Will / Touch of Eva -->
<item id="14174" min="1" max="1" chance="5.5813" /> <!-- Forgotten Scroll - Pain of Shillien -->
<item id="14172" min="1" max="1" chance="5.5641" /> <!-- Forgotten Scroll - Spirit of Phoenix -->
<item id="14184" min="1" max="1" chance="5.5354" /> <!-- Forgotten Scroll - Golem Armor -->
<item id="14183" min="1" max="1" chance="5.5143" /> <!-- Forgotten Scroll - Demolition Impact -->
<item id="14186" min="1" max="1" chance="5.4741" /> <!-- Forgotten Scroll - Lightning Shock -->
<item id="14187" min="1" max="1" chance="5.4359" /> <!-- Forgotten Scroll - Flame Armor -->
<item id="14188" min="1" max="1" chance="5.4263" /> <!-- Forgotten Scroll - Frost Armor -->
<item id="14185" min="1" max="1" chance="5.4244" /> <!-- Forgotten Scroll - Wild Shot -->
<item id="14171" min="1" max="1" chance="5.4129" /> <!-- Forgotten Scroll - Hell Scream -->
</group>
</death>
</drop_lists>
</npc>

View File

@@ -1595,7 +1595,7 @@
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0761" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="29" />
<set name="mpInitialConsume" val="8" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
@@ -1630,7 +1630,7 @@
<set name="ignoreShld" val="true" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="80" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="overHit" val="true" />
@@ -1675,7 +1675,7 @@
<set name="icon" val="icon.skill0763" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="87" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="75000" />
@@ -1793,7 +1793,7 @@
<set name="effectPoint" val="679" />
<set name="hitTime" val="1000" />
<set name="icon" val="icon.skill0768" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="36" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="900000" />
@@ -1817,7 +1817,7 @@
<set name="effectPoint" val="679" />
<set name="hitTime" val="1000" />
<set name="icon" val="icon.skill0769" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="36" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="900000" />
@@ -1841,7 +1841,7 @@
<set name="effectPoint" val="679" />
<set name="hitTime" val="1000" />
<set name="icon" val="icon.skill0770" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="36" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="900000" />
@@ -1869,7 +1869,7 @@
<set name="fanRange" val="0,0,900,40" />
<set name="hitTime" val="3500" />
<set name="icon" val="icon.skill0771" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="160" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
@@ -1898,7 +1898,7 @@
<set name="effectRange" val="1100" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill0772" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="160" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
@@ -1928,7 +1928,7 @@
<set name="fanRange" val="0,0,900,100" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill0773" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="160" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
@@ -2011,7 +2011,7 @@
</for>
</skill>
<skill id="776" levels="1" name="Force of Destruction">
<!-- Confirmed CT2.5 and Partially Updated to H5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="10" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="FORCE_OF_DESTRUCTION" />
@@ -2027,7 +2027,7 @@
<set name="icon" val="icon.skill0776" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="37" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="overHit" val="true" />
@@ -2051,7 +2051,7 @@
</for>
</skill>
<skill id="777" levels="1" name="Demolition Impact">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="affectRange" val="500" />
<set name="baseCritRate" val="15" />
<set name="castRange" val="150" />
@@ -2060,7 +2060,7 @@
<set name="fanRange" val="0,0,500,60" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.skill0777" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="160" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />
@@ -2209,7 +2209,7 @@
</for>
</skill>
<skill id="784" levels="1" name="Spirit of the Phoenix">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SEED_OF_KNIGHT" />
@@ -2217,7 +2217,7 @@
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0784" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="29" />
<set name="mpInitialConsume" val="8" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
@@ -2245,7 +2245,7 @@
<set name="hitTime" val="1800" />
<set name="hpConsume" val="1253" />
<set name="icon" val="icon.skill0785" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="150000" />
<set name="rideState" val="NONE" />
@@ -2273,7 +2273,7 @@
</for>
</skill>
<skill id="786" levels="1" name="Eva's Will">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SEED_OF_KNIGHT" />
@@ -2281,7 +2281,7 @@
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0786" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="29" />
<set name="mpInitialConsume" val="8" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
@@ -2300,20 +2300,20 @@
</for>
</skill>
<skill id="787" levels="1" name="Touch of Eva">
<!-- Confirmed CT2.5 -->
<!-- set name="castRange" val="40" / -->
<!-- set name="effectRange" val="400" / -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="TOUCH_OF_LIFE" />
<set name="affectRange" val="1000" />
<set name="castRange" val="40" />
<set name="effectPoint" val="835" />
<set name="effectRange" val="400" />
<set name="element" val="4" /> <!-- Holy -->
<set name="elementPower" val="20" />
<set name="hitTime" val="1800" />
<set name="hpConsume" val="1253" />
<set name="icon" val="icon.skill0787" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="150000" />
<set name="rideState" val="NONE" />
@@ -2336,7 +2336,7 @@
</for>
</skill>
<skill id="788" levels="1" name="Pain of Shilen">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SEED_OF_KNIGHT" />
@@ -2344,7 +2344,7 @@
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0788" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="29" />
<set name="mpInitialConsume" val="8" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
@@ -2372,7 +2372,7 @@
<set name="hitTime" val="1800" />
<set name="hpConsume" val="1253" />
<set name="icon" val="icon.skill0789" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="150000" />
<set name="rideState" val="NONE" />
@@ -2409,7 +2409,7 @@
<set name="fanRange" val="0,0,900,40" />
<set name="hitTime" val="3500" />
<set name="icon" val="icon.skill0790" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="120" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="overHit" val="true" />

View File

@@ -327,12 +327,13 @@
</for>
</skill>
<skill id="912" levels="1" name="Summon Imperial Phoenix">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="hitTime" val="15000" />
<set name="icon" val="icon.skill0912" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="itemConsumeCount" val="2" />
<set name="itemConsumeId" val="1461" /> <!-- Crystal (A-Grade) -->
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="145" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="45000" />
@@ -373,7 +374,7 @@
</for>
</skill>
<skill id="914" levels="1" name="Song of Purification">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_PURIFICATION" />
@@ -382,7 +383,7 @@
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0914" />
<set name="isMagic" val="3" /> <!-- Dance Skill -->
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="60" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="240000" />
@@ -399,7 +400,7 @@
</for>
</skill>
<skill id="915" levels="1" name="Dance of Berserker">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_BERSERKER" />
@@ -408,7 +409,7 @@
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill0915" />
<set name="isMagic" val="3" /> <!-- Dance Skill -->
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="60" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="240000" />
@@ -478,12 +479,12 @@
</for>
</skill>
<skill id="918" levels="1" name="Maximum Force Focus">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="effectPoint" val="150" />
<set name="hitTime" val="900" />
<set name="hpConsume" val="80" />
<set name="icon" val="icon.skill0918" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="20" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="75000" />
@@ -502,12 +503,12 @@
</for>
</skill>
<skill id="919" levels="1" name="Maximum Sonic Focus">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="effectPoint" val="150" />
<set name="hitTime" val="900" />
<set name="hpConsume" val="80" />
<set name="icon" val="icon.skill0919" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="20" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="75000" />
@@ -1090,7 +1091,7 @@
</for>
</skill>
<skill id="947" levels="1" name="Lucky Strike">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="affectLimit" val="3-6" />
<set name="affectRange" val="150" />
<set name="baseCritRate" val="5" />
@@ -1100,7 +1101,7 @@
<set name="effectRange" val="400" />
<set name="hitTime" val="1700" />
<set name="icon" val="icon.skill0947" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="70" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="ACTIVE_INSTANT" />
@@ -1123,7 +1124,7 @@
<set name="effectPoint" val="340" />
<set name="hitTime" val="500" />
<set name="icon" val="icon.skill0948" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="29" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="75000" />
@@ -1154,7 +1155,7 @@
<set name="icon" val="icon.skill0949" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="35" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />

View File

@@ -3312,7 +3312,7 @@
</for>
</skill>
<skill id="1492" levels="1" name="Flame Armor">
<!-- Confirmed CT2.5 and Partially Updated to H5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ELEMENTAL_ARMOR" />
@@ -3320,7 +3320,7 @@
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill1492" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="29" />
<set name="mpInitialConsume" val="8" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
@@ -3339,7 +3339,7 @@
</for>
</skill>
<skill id="1493" levels="1" name="Frost Armor">
<!-- Confirmed CT2.5 and Partially Updated to H5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ELEMENTAL_ARMOR" />
@@ -3347,7 +3347,7 @@
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill1493" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="29" />
<set name="mpInitialConsume" val="8" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
@@ -3366,7 +3366,7 @@
</for>
</skill>
<skill id="1494" levels="1" name="Hurricane Armor">
<!-- Confirmed CT2.5 and Partially Updated to H5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ELEMENTAL_ARMOR" />
@@ -3374,7 +3374,7 @@
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill1494" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="29" />
<set name="mpInitialConsume" val="8" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
@@ -3408,7 +3408,7 @@
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="145" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="117" />

View File

@@ -156,7 +156,7 @@
</for>
</skill>
<skill id="1505" levels="1" name="Sublime Self-Sacrifice">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="INVINCIBILITY" />
@@ -167,7 +167,7 @@
<set name="hpConsume" val="4000" />
<set name="icon" val="icon.skill1505" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="174" />
<set name="mpInitialConsume" val="44" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
@@ -188,14 +188,14 @@
</for>
</skill>
<skill id="1506" levels="1" name="Blessing of Eva">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="castRange" val="400" />
<set name="effectPoint" val="668" />
<set name="effectRange" val="900" />
<set name="hitTime" val="3000" />
<set name="icon" val="icon.skill1506" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="58" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="ACTIVE_INSTANT" />
@@ -232,7 +232,7 @@
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill1507" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="29" />
<set name="mpInitialConsume" val="8" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
@@ -1373,8 +1373,7 @@
</for>
</skill>
<skill id="1542" levels="1" name="Counter Critical">
<!-- Confirmed CT2.5 -->
<!-- NOTE: Description in H5 Client is wrong -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="COUNTER_CRITICAL" />
@@ -1384,7 +1383,7 @@
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill1542" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="mpConsume" val="58" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
@@ -1403,9 +1402,9 @@
</for>
</skill>
<skill id="1543" levels="1" name="Great Fury">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="icon" val="icon.skill1543" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="PASSIVE" />
<for>
<effect name="TriggerSkillBySkill">

View File

@@ -1087,7 +1087,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5561" levels="3" name="Seed of Revenge">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#abnormalLvls"> 2 3 4 </table>
<table name="#activationChance"> 10 10 0 </table>
<table name="#cAtk"> 1 1 1.25 </table>
@@ -1100,7 +1100,7 @@
<set name="icon" val="#icons" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
@@ -1117,7 +1117,7 @@
</for>
</skill>
<skill id="5562" levels="3" name="Spirit of the Phoenix">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#abnormalLvls"> 2 3 4 </table>
<table name="#activationChance"> 10 10 0 </table>
<table name="#elementRes"> 0 30 30 </table>
@@ -1130,7 +1130,7 @@
<set name="icon" val="#icons" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
@@ -1148,7 +1148,7 @@
</for>
</skill>
<skill id="5563" levels="3" name="Eva's Will">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#abnormalLvls"> 2 3 4 </table>
<table name="#activationChance"> 10 10 0 </table>
<table name="#icons"> icon.skill0786 icon.skill0786_2 icon.skill0786_3 </table>
@@ -1161,7 +1161,7 @@
<set name="icon" val="#icons" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
@@ -1178,7 +1178,7 @@
</for>
</skill>
<skill id="5564" levels="3" name="Pain of Shilen">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<table name="#abnormalLvls"> 2 3 4 </table>
<table name="#absorbDam"> 0 0 8 </table>
<table name="#activationChance"> 10 10 0 </table>
@@ -1191,7 +1191,7 @@
<set name="icon" val="#icons" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
@@ -1246,13 +1246,13 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5567" levels="1" name="Flame Armor">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="icon" val="icon.skill1492" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="power" val="47" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
@@ -1262,7 +1262,7 @@
</for>
</skill>
<skill id="5568" levels="1" name="Frost Armor">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
@@ -1275,7 +1275,7 @@
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
@@ -1286,7 +1286,7 @@
</for>
</skill>
<skill id="5569" levels="1" name="Hurricane Armor">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
@@ -1299,7 +1299,7 @@
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />

View File

@@ -745,13 +745,13 @@
</for>
</skill>
<skill id="6059" levels="1" name="Counter Critical">
<!-- Confirmed CT2.5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="8" />
<set name="abnormalType" val="COUNTER_CRITICAL_TRIGGER" />
<set name="icon" val="icon.skill1542" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="15000" />
<set name="rideState" val="NONE" />
@@ -771,7 +771,7 @@
<set name="affectRange" val="1000" />
<set name="icon" val="icon.skill1543" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="15000" />
<set name="rideState" val="NONE" />
@@ -1028,7 +1028,6 @@
</skill>
<skill id="6092" levels="1" name="Lightning Shock">
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Lightning Shock end effect. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="PARALYZE" />
@@ -1038,7 +1037,7 @@
<set name="isDebuff" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="soulMaxConsumeCount" val="5" />

View File

@@ -1725,6 +1725,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="23298" levels="1" name="Flame Hawk">
<!-- Confirmed CT2.5 and Updated to H5 -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="FLAME_HAWK" />
@@ -1732,7 +1733,7 @@
<set name="element" val="0" /> <!-- Fire -->
<set name="elementPower" val="20" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
@@ -1750,7 +1751,7 @@
<set name="element" val="2" /> <!-- Wind -->
<set name="elementPower" val="20" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />

View File

@@ -8,7 +8,7 @@
<set name="element" val="5" /> <!-- Dark -->
<set name="elementPower" val="20" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="81" />
<set name="magicLvl" val="83" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />