Code improvements.
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@ -48,12 +48,7 @@ public class ConditionPlayerCanSummonSiegeGolem extends Condition
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}
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final L2PcInstance player = effector.getActingPlayer();
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boolean canSummonSiegeGolem = true;
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if (player.isAlikeDead() || player.isCursedWeaponEquipped() || (player.getClan() == null))
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{
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canSummonSiegeGolem = false;
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}
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boolean canSummonSiegeGolem = !player.isAlikeDead() && !player.isCursedWeaponEquipped() && (player.getClan() != null);
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final Castle castle = CastleManager.getInstance().getCastle(player);
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final Fort fort = FortManager.getInstance().getFort(player);
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if ((castle == null) && (fort == null))
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