Code improvements.
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@@ -78,8 +78,7 @@ public final class SkillData
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}
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// only non-enchanted skills
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final int maxLvl = getMaxLevel(skillId);
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if (skillLvl > maxLvl)
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if (skillLvl > getMaxLevel(skillId))
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{
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_skillMaxLevel.put(skillId, skillLvl);
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}
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