Code improvements.
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@@ -16,7 +16,6 @@
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*/
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package com.l2jmobius.gameserver;
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import java.lang.reflect.Constructor;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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@@ -69,8 +68,7 @@ public class MonsterRace
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try
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{
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final L2NpcTemplate template = NpcData.getInstance().getTemplate(id + random);
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final Constructor<?> constructor = Class.forName("com.l2jmobius.gameserver.model.actor.instance." + template.getType() + "Instance").getConstructors()[0];
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_monsters[i] = (L2Npc) constructor.newInstance(template);
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_monsters[i] = (L2Npc) Class.forName("com.l2jmobius.gameserver.model.actor.instance." + template.getType() + "Instance").getConstructors()[0].newInstance(template);
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}
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catch (Exception e)
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{
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@@ -91,14 +89,7 @@ public class MonsterRace
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total = 0;
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for (int j = 0; j < 20; j++)
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{
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if (j == 19)
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{
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_speeds[i][j] = 100;
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}
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else
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{
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_speeds[i][j] = Rnd.get(60) + 65;
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}
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_speeds[i][j] = j == 19 ? 100 : Rnd.get(60) + 65;
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total += _speeds[i][j];
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}
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if (total >= _first[1])
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