Code improvements.
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@@ -19,11 +19,9 @@ package handlers.effecthandlers;
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import com.l2jmobius.gameserver.enums.CastleSide;
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import com.l2jmobius.gameserver.instancemanager.CastleManager;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.entity.Castle;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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/**
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@@ -56,9 +54,6 @@ public final class TakeCastle extends AbstractEffect
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}
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final L2PcInstance effector = info.getEffector().getActingPlayer();
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final Castle castle = CastleManager.getInstance().getCastle(effector);
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final L2Character effected = info.getEffected();
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castle.engrave(effector.getClan(), effected, _side);
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CastleManager.getInstance().getCastle(effector).engrave(effector.getClan(), info.getEffected(), _side);
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}
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}
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