Code improvements.

This commit is contained in:
MobiusDev
2016-04-24 16:30:15 +00:00
parent 8bd51aba1c
commit 2dd14bef9b
860 changed files with 8865 additions and 17041 deletions

View File

@@ -19,7 +19,6 @@ package handlers.effecthandlers;
import com.l2jmobius.gameserver.enums.ShotType;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
@@ -89,8 +88,7 @@ public final class Backstab extends AbstractEffect
if (activeChar.isPlayer())
{
final L2PcInstance activePlayer = activeChar.getActingPlayer();
activePlayer.sendDamageMessage(target, (int) damage, false, true, false);
activeChar.getActingPlayer().sendDamageMessage(target, (int) damage, false, true, false);
}
// Check if damage should be reflected