Updated skill levels up to id 10999.

This commit is contained in:
MobiusDev
2015-12-19 18:44:43 +00:00
parent 7c7d0ad41c
commit 2db09eff9f
14 changed files with 823 additions and 651 deletions

View File

@@ -1,17 +1,20 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10800" levels="1" name="Superior Elemental Resistance">
<table name="#ench1power">21 22 23 24 25 26 27 28 29 30</table>
<set name="magicLvl" val="85" />
<skill id="10800" levels="7" name="Superior Elemental Resistance">
<!-- Source: https://l2wiki.com/Superior_Elemental_Resistance_-_Yul_Sagittarius -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#resistance"> 20 22 24 26 30 32 34 </table>
<table name="#ench1power"> 21 22 23 24 25 26 27 28 29 30 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="earthRes" val="20" />
<add stat="windRes" val="20" />
<add stat="waterRes" val="20" />
<add stat="fireRes" val="20" />
<add stat="earthRes" val="#resistance" />
<add stat="windRes" val="#resistance" />
<add stat="waterRes" val="#resistance" />
<add stat="fireRes" val="#resistance" />
</effect>
</for>
<enchant1for>
@@ -24,20 +27,21 @@
</effect>
</enchant1for>
</skill>
<skill id="10801" levels="5" name="Bullseye">
<skill id="10801" levels="8" name="Bullseye">
<!-- Source: https://l2wiki.com/Bullseye_-_Yul_Sagittarius -->
<table name="#ench1power"> 86 87 88 89 90 91 92 93 94 95 </table>
<table name="#enchVuln"> 1 2 3 4 5 6 7 8 9 10 </table>
<table name="#magicLvl"> 85 88 91 94 97 101 103 105 </table>
<table name="#mDefVuln"> 0.95 0.90 0.85 0.80 0.75 0.75 0.75 0.75 </table>
<table name="#bowWpnVuln"> 1.4 1.45 1.5 1.55 1.6 1.6 1.6 1.6 </table>
<table name="#crossbowWpnVuln"> 1.4 1.45 1.5 1.55 1.6 1.6 1.6 1.6 </table>
<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
<table name="#mpConsume"> 20 21 22 23 24 25 26 27 </table>
<set name="hitTime" val="500" />
<set name="castRange" val="1100" />
<set name="reuseDelay" val="10000" />
<table name="#mpConsume">20 21 22 23 24</table>
<set name="mpConsume" val="#mpConsume" />
<set name="abnormalTime" val="15" />
<table name="#ench1power">86 87 88 89 90 91 92 93 94 95</table>
<table name="#enchVuln">1 2 3 4 5 6 7 8 9 10</table>
<table name="#magicLvl">85 88 91 94 97</table>
<table name="#mDefVuln">0.95 0.90 0.85 0.80 0.75</table>
<table name="#bowWpnVuln">1.4 1.45 1.5 1.55 1.6</table>
<table name="#crossbowWpnVuln">1.4 1.45 1.5 1.55 1.6</table>
<table name="#abnormalLvl">1 2 3 4 5</table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="-1" />
@@ -74,17 +78,19 @@
</effect>
</enchant4for>
</skill>
<skill id="10802" levels="1" name="Mass Bullseye">
<skill id="10802" levels="4" name="Mass Bullseye">
<!-- Source: https://l2wiki.com/Mass_Bullseye_-_Yul_Sagittarius -->
<table name="#magicLvl"> 99 101 103 105 </table>
<table name="#ench1MpConsume"> 89 85 81 78 74 70 66 63 59 55 </table>
<table name="#ench2power"> 86 87 88 89 90 91 92 93 94 95 </table>
<table name="#enchVuln"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="castRange" val="1100" />
<set name="reuseDelay" val="180000" />
<set name="mpConsume" val="93" />
<set name="abnormalTime" val="15" />
<table name="#ench1MpConsume">89 85 81 78 74 70 66 63 59 55</table>
<table name="#ench2power">86 87 88 89 90 91 92 93 94 95</table>
<table name="#enchVuln">1 2 3 4 5 6 7 8 9 10</table>
<set name="magicLvl" val="99" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="99" />
<set name="targetType" val="AREA" />