Updated skill levels up to id 10999.
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@@ -1,17 +1,20 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="10800" levels="1" name="Superior Elemental Resistance">
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<table name="#ench1power">21 22 23 24 25 26 27 28 29 30</table>
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<set name="magicLvl" val="85" />
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<skill id="10800" levels="7" name="Superior Elemental Resistance">
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<!-- Source: https://l2wiki.com/Superior_Elemental_Resistance_-_Yul_Sagittarius -->
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<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
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<table name="#resistance"> 20 22 24 26 30 32 34 </table>
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<table name="#ench1power"> 21 22 23 24 25 26 27 28 29 30 </table>
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="2" />
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<add stat="earthRes" val="20" />
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<add stat="windRes" val="20" />
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<add stat="waterRes" val="20" />
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<add stat="fireRes" val="20" />
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<add stat="earthRes" val="#resistance" />
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<add stat="windRes" val="#resistance" />
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<add stat="waterRes" val="#resistance" />
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<add stat="fireRes" val="#resistance" />
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</effect>
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</for>
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<enchant1for>
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@@ -24,20 +27,21 @@
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</effect>
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</enchant1for>
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</skill>
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<skill id="10801" levels="5" name="Bullseye">
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<skill id="10801" levels="8" name="Bullseye">
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<!-- Source: https://l2wiki.com/Bullseye_-_Yul_Sagittarius -->
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<table name="#ench1power"> 86 87 88 89 90 91 92 93 94 95 </table>
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<table name="#enchVuln"> 1 2 3 4 5 6 7 8 9 10 </table>
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<table name="#magicLvl"> 85 88 91 94 97 101 103 105 </table>
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<table name="#mDefVuln"> 0.95 0.90 0.85 0.80 0.75 0.75 0.75 0.75 </table>
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<table name="#bowWpnVuln"> 1.4 1.45 1.5 1.55 1.6 1.6 1.6 1.6 </table>
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<table name="#crossbowWpnVuln"> 1.4 1.45 1.5 1.55 1.6 1.6 1.6 1.6 </table>
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<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
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<table name="#mpConsume"> 20 21 22 23 24 25 26 27 </table>
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<set name="hitTime" val="500" />
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<set name="castRange" val="1100" />
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<set name="reuseDelay" val="10000" />
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<table name="#mpConsume">20 21 22 23 24</table>
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<set name="mpConsume" val="#mpConsume" />
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<set name="abnormalTime" val="15" />
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<table name="#ench1power">86 87 88 89 90 91 92 93 94 95</table>
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<table name="#enchVuln">1 2 3 4 5 6 7 8 9 10</table>
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<table name="#magicLvl">85 88 91 94 97</table>
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<table name="#mDefVuln">0.95 0.90 0.85 0.80 0.75</table>
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<table name="#bowWpnVuln">1.4 1.45 1.5 1.55 1.6</table>
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<table name="#crossbowWpnVuln">1.4 1.45 1.5 1.55 1.6</table>
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<table name="#abnormalLvl">1 2 3 4 5</table>
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="-1" />
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@@ -74,17 +78,19 @@
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</effect>
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</enchant4for>
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</skill>
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<skill id="10802" levels="1" name="Mass Bullseye">
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<skill id="10802" levels="4" name="Mass Bullseye">
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<!-- Source: https://l2wiki.com/Mass_Bullseye_-_Yul_Sagittarius -->
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<table name="#magicLvl"> 99 101 103 105 </table>
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<table name="#ench1MpConsume"> 89 85 81 78 74 70 66 63 59 55 </table>
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<table name="#ench2power"> 86 87 88 89 90 91 92 93 94 95 </table>
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<table name="#enchVuln"> 1 2 3 4 5 6 7 8 9 10 </table>
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="500" />
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<set name="castRange" val="1100" />
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<set name="reuseDelay" val="180000" />
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<set name="mpConsume" val="93" />
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<set name="abnormalTime" val="15" />
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<table name="#ench1MpConsume">89 85 81 78 74 70 66 63 59 55</table>
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<table name="#ench2power">86 87 88 89 90 91 92 93 94 95</table>
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<table name="#enchVuln">1 2 3 4 5 6 7 8 9 10</table>
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<set name="magicLvl" val="99" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="99" />
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<set name="targetType" val="AREA" />
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