Updated skill levels up to id 10999.

This commit is contained in:
MobiusDev
2015-12-19 18:44:43 +00:00
parent 7c7d0ad41c
commit 2db09eff9f
14 changed files with 823 additions and 651 deletions

View File

@@ -1,15 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10700" levels="4" name="Mug">
<skill id="10700" levels="7" name="Mug">
<!-- Source: https://l2wiki.com/Mug_-_Othell_Fortune_Seeker -->
<table name="#mpConsume"> 18 21 24 27 30 33 36 </table>
<table name="#power"> 11903 13957 15601 17244 21855 22921 23987 </table>
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="castRange" val="200" />
<set name="reuseDelay" val="3000" />
<set name="effectPoint" val="-1" />
<table name="#mpConsume">18 21 24 27</table>
<set name="mpConsume" val="#mpConsume" />
<table name="#power">11903 13957 15601 17244</table>
<table name="#magicLvl">85 90 95 99</table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="AURA" />
@@ -31,33 +32,31 @@
</effect>
</for>
</skill>
<skill id="10702" levels="4" name="Plunder">
<skill id="10702" levels="7" name="Plunder">
<!-- Source: https://l2wiki.com/Plunder_-_Othell_Fortune_Seeker -->
<table name="#mpConsume"> 12 14 16 18 20 22 24 </table>
<table name="#power"> 13580 15946 18311 20204 27142 28466 29790 </table>
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="castRange" val="200" />
<set name="reuseDelay" val="3000" />
<table name="#mpConsume">12 14 16 18</table>
<set name="mpConsume" val="#mpConsume" />
<set name="effectPoint" val="-1" />
<table name="#power">13580 15946 18311 20204</table>
<table name="#magicLvl">85 90 95 99</table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="power" val="#power" />
<!--<for>
<effect name="Plunder" noicon="1" val="0" />
</for>-->
</skill>
<!-- Cancels target's armor for $s1. Requires dagger/dual dagger. Consumes $s2 Soulstones. -->
<skill id="10703" levels="1" name="Armor Breaker">
<skill id="10703" levels="3" name="Armor Breaker">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<!-- Reveals the enemy's back and inflicts Stun for $s1. Requires dagger/dual dagger. Consumes $s2 Soulstones. -->
<skill id="10704" levels="1" name="Mass Power Bluff">
<skill id="10704" levels="3" name="Mass Power Bluff">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
@@ -122,18 +121,21 @@
<effect name="Stun" />
</for>
</skill>
<skill id="10751" levels="1" name="Superior Bow/Crossbow Mastery" enchantGroup1="10">
<table name="#ench1pAtk">1402 1488 1574 1660 1746 1832 1918 2004 2090 2176</table>
<set name="magicLvl" val="85" />
<skill id="10751" levels="7" name="Superior Bow/Crossbow Mastery" enchantGroup1="10">
<!-- Source: https://l2wiki.com/Superior_Bow/Crossbow_Mastery_-_Yul_Sagittarius -->
<table name="#pAtk"> 1663 1928 2235 2515 2850 3023 3208 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pAtk"> 1402 1488 1574 1660 1746 1832 1918 2004 2090 2176 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="pAtk" val="1316">
<add stat="pAtk" val="#pAtk">
<using kind="CROSSBOW,BOW" />
</add>
<mul stat="pAtkSpd" val="1.12">
<mul stat="pAtkSpd" val="1.15">
<using kind="CROSSBOW,BOW" />
</mul>
<add stat="accCombat" val="8" />
@@ -154,8 +156,11 @@
</effect>
</enchant1for>
</skill>
<skill id="10752" levels="1" name="Superior Light Armor Mastery" enchantGroup1="10">
<skill id="10752" levels="7" name="Superior Light Armor Mastery" enchantGroup1="10">
<!-- Source: https://l2wiki.com/Superior_Light_Armor_Mastery_-_Yul_Sagittarius -->
<!-- Not done spd and rCrit depending on DEX -->
<table name="#pDef"> 1506 1645 1817 1959 2196 2279 2365 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pDef"> 1426 1466 1506 1546 1586 1626 1666 1706 1746 1792 </table>
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
@@ -166,7 +171,7 @@
<add stat="maxHp" val="4783">
<using kind="LIGHT" />
</add>
<add stat="pDef" val="1386">
<add stat="pDef" val="#pDef">
<using kind="LIGHT" />
</add>
<mul stat="regMp" val="1.1">
@@ -217,10 +222,13 @@
</effect>
</for>
</skill>
<skill id="10754" levels="1" name="Superior Survival Ability" enchantGroup1="10">
<table name="#ench1damageZoneVuln">31 32 33 34 35 36 37 38 39 40</table>
<table name="#ench1maxLoad">1.51 1.52 1.53 1.54 1.55 1.56 1.57 1.58 1.59 1.60</table>
<set name="magicLvl" val="85" />
<skill id="10754" levels="7" name="Superior Survival Ability" enchantGroup1="10">
<!-- Source: https://l2wiki.com/Superior_Survival_Ability_-_Yul_Ghost_Sentinel -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#runSpd"> 17 18 19 20 22 23 24 </table>
<table name="#ench1damageZoneVuln"> 31 32 33 34 35 36 37 38 39 40 </table>
<table name="#ench1maxLoad"> 1.51 1.52 1.53 1.54 1.55 1.56 1.57 1.58 1.59 1.60 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
@@ -228,7 +236,7 @@
<add stat="STR" val="2" />
<sub stat="damageZoneVuln" val="30" />
<mul stat="weightLimit" val="1.5" />
<add stat="runSpd" val="17" />
<add stat="runSpd" val="#runSpd" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="1" />
@@ -256,21 +264,24 @@
</effect>
</enchant1for>
</skill>
<skill id="10755" levels="1" name="Superior Mental Attack Resistance" enchantGroup1="10">
<table name="#ench1power">21 22 23 24 25 26 27 28 29 30</table>
<set name="magicLvl" val="85" />
<skill id="10755" levels="7" name="Superior Mental Attack Resistance" enchantGroup1="10">
<!-- Source: https://l2wiki.com/Superior_Mental_Attack_Resistance_-_Yul_Trickster -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#resistance"> 20 22 24 26 30 32 34 </table>
<table name="#ench1power"> 21 22 23 24 25 26 27 28 29 30 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="2" />
<param HOLD="20" />
<param SLEEP="20" />
<param PARALYZE="20" />
<param BLEED="20" />
<param SHOCK="20" />
<param POISON="20" />
<param DERANGEMENT="20" />
<param HOLD="#resistance" />
<param SLEEP="#resistance" />
<param PARALYZE="#resistance" />
<param BLEED="#resistance" />
<param SHOCK="#resistance" />
<param POISON="#resistance" />
<param DERANGEMENT="#resistance" />
<add stat="reflectSkillMagic" val="10" />
<add stat="reflectSkillPhysic" val="10" />
</effect>
@@ -290,17 +301,21 @@
</effect>
</enchant1for>
</skill>
<skill id="10756" levels="1" name="Superior Critical Arrow" enchantGroup1="10">
<table name="#ench1cAtk">808 841 875 910 946 983 1022 1062 1104 1147</table>
<set name="magicLvl" val="85" />
<skill id="10756" levels="7" name="Superior Critical Arrow" enchantGroup1="10">
<!-- Source: https://l2wiki.com/Superior_Critical_Arrow_-_Yul_Sagittarius -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#critDmg"> 1.05 1.06 1.07 1.08 1.10 1.12 1.14 </table>
<table name="#skillCriticalProbability"> 10 12 14 16 20 22 24 </table>
<table name="#ench1cAtk"> 808 841 875 910 946 983 1022 1062 1104 1147 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="2" />
<mul stat="critRate" val="1.25" />
<add stat="critDmgAdd" val="774" />
<mul stat="skillCriticalProbability" val="11" />
<mul stat="critDmg" val="#critDmg" />
<mul stat="skillCriticalProbability" val="#skillCriticalProbability" />
</effect>
</for>
<enchant1for>
@@ -313,9 +328,9 @@
</enchant1for>
</skill>
<skill id="10757" levels="4" name="Dead Eye Stance">
<table name="#magicLvl">85 90 95 99</table>
<table name="#pAtk">1.10 1.12 1.15 1.20</table>
<table name="#physicalSkillPower">1.05 1.06 1.07 1.10</table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#pAtk"> 1.10 1.12 1.15 1.20 </table>
<table name="#physicalSkillPower"> 1.05 1.06 1.07 1.10 </table>
<table name="#abnormalLvls"> 1 2 3 4 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="abnormalLvl" val="#abnormalLvls" />
@@ -387,13 +402,14 @@
</effect>
</for>
</skill>
<skill id="10760" levels="8" name="Tornado Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#mpConsume">98 100 103 107 110 114 117 121</table>
<table name="#ench1MpConsume">113 106 99 91 84 77 70 62 55 48</table>
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
<table name="#power">20814 21546 23011 24476 25941 27406 28871 30336</table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#enchPower">31801 32534 33266 33998 34731 35463 36196 36928 37661 38393</table>
<skill id="10760" levels="11" name="Tornado Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Tornado_Shot_-_Yul_Sagittarius -->
<table name="#mpConsume"> 98 100 103 107 110 114 117 121 125 129 133 </table>
<table name="#ench1MpConsume"> 113 106 99 91 84 77 70 62 55 48 </table>
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
<table name="#power"> 20814 21546 23011 24476 25941 27406 28871 30336 32284 34232 36180 </table> <!-- Guessed -->
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchPower"> 31801 32534 33266 33998 34731 35463 36196 36928 37661 38393 </table>
<table name="#ench9Reuse"> 6900 6800 6700 6600 6500 6400 6300 6200 6100 6000 </table> <!-- Need verify -->
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -448,13 +464,14 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="10761" levels="8" name="Bow Strike" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#mpConsume">60 61 63 65 67 69 71 74</table>
<table name="#ench1MpConsume">69 65 60 56 51 47 42 38 34 29</table>
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
<table name="#power">2681 2771 2952 3133 3313 3494 3675 3855</table>
<table name="#enchPower">4036 4126 4216 4307 4397 4487 4578 4668 4758 4848</table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<skill id="10761" levels="11" name="Bow Strike" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Bow_Strike_-_Yul_Sagittarius -->
<table name="#mpConsume"> 60 61 63 65 67 69 71 74 77 80 83 </table>
<table name="#ench1MpConsume"> 69 65 60 56 51 47 42 38 34 29 </table>
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
<table name="#power"> 2681 2771 2952 3133 3313 3494 3675 3855 4035 4215 4395 </table> <!-- Guessed -->
<table name="#enchPower"> 4036 4126 4216 4307 4397 4487 4578 4668 4758 4848 </table>
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#ench9Reuse"> 4900 4800 4700 4600 4500 4400 4300 4200 4100 4000 </table> <!-- Need verify -->
<set name="mpConsume" val="#mpConsume" />
<set name="abnormalTime" val="1" />
@@ -517,12 +534,13 @@
</effect>
</for>
</skill>
<skill id="10762" levels="8" name="Quick Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#mpConsume">79 82 84 87 90 93 96 99</table>
<table name="#ench1MpConsume">93 87 81 75 69 63 57 51 45 39</table>
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
<table name="#power"> 19477 21035 22593 24151 25709 27267 28825 30383 </table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<skill id="10762" levels="11" name="Quick Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Quick_Shot_-_Yul_Trickster -->
<table name="#mpConsume"> 79 82 84 87 90 93 96 99 102 105 108 </table>
<table name="#ench1MpConsume"> 93 87 81 75 69 63 57 51 45 39 </table>
<table name="#magicLvl"> 85 87 89 91 93 95 97 99 101 103 105 </table>
<table name="#power"> 19477 21035 22593 24151 25709 27267 28825 30383 39249 41163 43077 </table>
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchPower"> 31162 31941 32720 33499 34278 35057 35836 36615 37394 38173 </table>
<table name="#ench9Reuse"> 6900 6800 6700 6600 6500 6400 6300 6200 6100 6000 </table> <!-- Need verify -->
<set name="mpConsume" val="#mpConsume" />
@@ -569,13 +587,14 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="10763" levels="8" name="Pinpoint Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#mpConsume">117 119 123 128 132 136 140 144</table>
<table name="#ench1MpConsume">135 126 118 109 100 92 83 74 66 57</table>
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
<table name="#power">22198 22974 24524 26075 27625 29176 30726 32277</table>
<table name="#enchPower">33827 34602 35378 36153 36928 37703 38479 39254 40029 40804</table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<skill id="10763" levels="11" name="Pinpoint Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Pinpoint_Shot_-_Yul_Ghost_Sentinel -->
<table name="#mpConsume"> 117 119 123 128 132 136 140 144 148 152 156 </table>
<table name="#ench1MpConsume"> 135 126 118 109 100 92 83 74 66 57 </table>
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
<table name="#power"> 22198 22974 24524 26075 27625 29176 30726 53562 56259 59003 61747 </table>
<table name="#enchPower"> 33827 34602 35378 36153 36928 37703 38479 39254 40029 40804 </table>
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#ench9Reuse"> 6900 6800 6700 6600 6500 6400 6300 6200 6100 6000 </table> <!-- Need verify -->
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
@@ -678,16 +697,17 @@
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10769" levels="5" name="Impact Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#mpConsume">98 103 108 114 119</table>
<table name="#ench1MpConsume">111 104 97 90 83 76 69 61 54 47</table>
<table name="#magicLvl">85 88 91 94 97</table>
<table name="#power"> 19867 22249 24631 27013 29395 </table>
<skill id="10769" levels="9" name="Impact Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Impact_Shot_-_Yul_Trickster -->
<table name="#mpConsume"> 98 103 108 114 119 124 129 134 139 </table>
<table name="#ench1MpConsume"> 111 104 97 90 83 76 69 61 54 47 </table>
<table name="#magicLvl"> 85 88 91 94 97 99 101 103 105 </table>
<table name="#power"> 19867 22249 24631 27013 29395 31777 34159 36541 38923 </table> <!-- Guessed -->
<table name="#ench2Chance"> 51 52 53 54 55 56 57 58 59 60 </table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchPower"> 31777 32571 33365 34159 34953 35747 36541 37335 38129 38923 </table>
<table name="#ench9Reuse"> 59000 58000 57000 56000 55000 54000 53000 52000 51000 50000 </table> <!-- Need verify -->
<table name="#abnormalLvls"> 1 2 3 4 5 </table>
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 </table>
<set name="mpConsume" val="#mpConsume" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="5" />
@@ -751,13 +771,14 @@
<effect name="Stun" />
</for>
</skill>
<skill id="10770" levels="8" name="Recoil Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#mpConsume">102 106 109 113 116 120 124 127</table>
<table name="#ench1MpConsume">119 111 104 96 88 81 73 66 58 50</table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
<table name="#power">24888 25558 26229 26900 27571 28242 28912 29583</table>
<table name="#enchPower">29918 30254 30589 30925 31260 31595 31931 32266 32601 32937</table>
<skill id="10770" levels="11" name="Recoil Shot" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Recoil_Shot_-_Yul_Trickster -->
<table name="#mpConsume"> 102 106 109 113 116 120 124 127 130 133 136 </table>
<table name="#ench1MpConsume"> 119 111 104 96 88 81 73 66 58 50 </table>
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#magicLvl"> 85 87 89 91 93 95 97 99 101 103 105 </table>
<table name="#power"> 24888 25558 26229 26900 27571 28242 28912 43868 45432 47520 49608 </table>
<table name="#enchPower"> 29918 30254 30589 30925 31260 31595 31931 32266 32601 32937 </table>
<table name="#ench2Chance"> 61 62 63 64 65 66 67 68 69 70 </table>
<table name="#ench9Reuse"> 29000 28000 27000 26000 25000 24000 23000 22000 21000 20000 </table> <!-- Need verify -->
<set name="mpConsume" val="#mpConsume" />
@@ -815,13 +836,14 @@
<effect name="TargetCancel" />
</for>
</skill>
<skill id="10771" levels="8" name="Multiple Arrow" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#mpConsume">124 128 133 137 142 146 151 155</table>
<table name="#ench1MpConsume">145 136 127 117 108 99 89 80 71 62</table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#enchPower">35595 36408 37222 38035 38849 39662 40476 41290 42103 42917</table>
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
<table name="#power">23391 25018 26645 28272 29900 31527 33154 34781</table>
<skill id="10771" levels="11" name="Multiple Arrow" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Multiple_Arrow_-_Yul_Moonlight_Sentinel -->
<table name="#mpConsume"> 124 128 133 137 142 146 151 155 159 163 167 </table>
<table name="#ench1MpConsume"> 145 136 127 117 108 99 89 80 71 62 </table>
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchPower"> 35595 36408 37222 38035 38849 39662 40476 41290 42103 42917 </table>
<table name="#magicLvl"> 85 87 89 91 93 95 97 99 101 103 105 </table>
<table name="#power"> 23391 25018 26645 28272 29900 31527 33154 34781 35966 37720 39474 </table>
<table name="#ench9Reuse"> 6900 6800 6700 6600 6500 6400 6300 6200 6100 6000 </table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -869,13 +891,14 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="10772" levels="8" name="Heavy Arrow Rain" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#mpConsume">125 127 131 136 140 145 149 154</table>
<table name="#ench1MpConsume">144 135 126 117 107 98 89 80 70 61</table>
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
<table name="#power">22526 23310 24879 26448 28017 29586 31155 32724</table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#enchPower">34292 35077 35861 36646 37430 38215 38999 39784 40568 41353</table>
<skill id="10772" levels="11" name="Heavy Arrow Rain" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Heavy_Arrow_Rain_-_Yul_Sagittarius -->
<table name="#mpConsume"> 125 127 131 136 140 145 149 154 159 164 169 </table>
<table name="#ench1MpConsume"> 144 135 126 117 107 98 89 80 70 61 </table>
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
<table name="#power"> 22526 23310 24879 26448 28017 29586 31155 32724 33772 35526 37280 </table>
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchPower"> 34292 35077 35861 36646 37430 38215 38999 39784 40568 41353 </table>
<table name="#ench9Reuse"> 14000 13000 12000 11000 10000 9000 8000 7000 6000 5000 </table> <!-- Need verify -->
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
@@ -954,10 +977,11 @@
<effect name="Blink" />
</for>
</skill>
<skill id="10775" levels="3" name="Confusion Decoy">
<table name="#mpConsume">60 66 72</table>
<table name="#ench1MpConsume">69 66 63 60 57 54 51 48 46 43</table>
<table name="#magicLvl">87 93 99</table>
<skill id="10775" levels="6" name="Confusion Decoy">
<!-- Source: https://l2wiki.com/Confusion_Decoy_-_Yul_Trickster -->
<table name="#mpConsume"> 60 66 72 78 84 90</table>
<table name="#ench1MpConsume"> 69 66 63 60 57 54 51 48 46 43 </table>
<table name="#magicLvl"> 87 93 99 101 103 105 </table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
@@ -1035,15 +1059,17 @@
</effect>
</enchant4for>
</skill>
<skill id="10777" levels="1" name="Lure Shot" enchantGroup1="10">
<table name="#ench1mpConsume">73 70 67 64 61 58 55 52 49 46</table>
<skill id="10777" levels="4" name="Lure Shot" enchantGroup1="10">
<!-- Source: https://l2wiki.com/Lure_Shot_-_Yul_Ghost_Sentinel -->
<table name="#magicLvl"> 85 101 103 105 </table>
<table name="#ench1mpConsume"> 73 70 67 64 61 58 55 52 49 46 </table>
<set name="icon" val="icon.skill10777" />
<set name="hitTime" val="1500" />
<set name="castRange" val="1100" />
<set name="reuseDelay" val="30000" />
<set name="abnormalTime" val="3" />
<set name="mpConsume" val="77" />
<set name="magicLvl" val="99" />
<set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="ONE" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="isDebuff" val="true" />
@@ -1135,21 +1161,22 @@
</effect>
</enchant3for>
</skill>
<skill id="10780" levels="6" name="Slow Shot">
<skill id="10780" levels="9" name="Slow Shot">
<!-- Source: https://l2wiki.com/Slow_Shot_-_Yul_Moonlight_Sentinel -->
<table name="#ench1MpConsume"> 109 102 95 88 81 74 67 60 53 46 </table>
<table name="#magicLvl"> 85 86 89 92 95 98 101 103 105 </table>
<table name="#mpConsume"> 94 96 101 106 111 116 121 126 131 </table>
<table name="#power"> 9338 9670 10669 11667 12666 13664 28632 28632 28632 </table> <!-- Need Confirm -->
<table name="#ench2Power"> 81 82 83 84 85 86 87 88 89 90 </table>
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchPower"> 14330 14663 14996 15328 15661 15994 15327 16660 16992 17325 </table>
<set name="hitTime" val="2100" />
<set name="coolTime" val="350" />
<set name="castRange" val="1100" />
<set name="reuseDelay" val="30000" />
<set name="abnormalTime" val="20" />
<set name="effectPoint" val="-1" />
<table name="#mpConsume">94 96 101 106 111 116</table>
<set name="mpConsume" val="#mpConsume" />
<table name="#ench1MpConsume">109 102 95 88 81 74 67 60 53 46</table>
<table name="#magicLvl">85 86 89 92 95 98</table>
<table name="#power">9338 9670 10669 11667 12666 13664</table>
<table name="#ench2Power">81 82 83 84 85 86 87 88 89 90</table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#enchPower">14330 14663 14996 15328 15661 15994 15327 16660 16992 17325</table>
<set name="magicLvl" val="#magicLvl" />
<set name="power" val="#power" />
<set name="targetType" val="ONE" />
@@ -1189,16 +1216,19 @@
</effect>
</enchant2for>
</skill>
<skill id="10781" levels="1" name="Phoenix Arrow">
<table name="#enchPower">46273 47330 48388 49445 50503 51560 52618 53677 54733 55792</table>
<table name="#ench1mpConsume">212 198 185 171 158 144 131 117 103 90</table>
<skill id="10781" levels="4" name="Phoenix Arrow">
<!-- Source: https://l2wiki.com/Phoenix_Arrow_-_Yul_Trickster -->
<table name="#magicLvl"> 95 101 103 105 </table>
<table name="#power"> 45215 56558 59316 62074 </table>
<table name="#enchPower"> 46273 47330 48388 49445 50503 51560 52618 53677 54733 55792 </table>
<table name="#ench1mpConsume"> 212 198 185 171 158 144 131 117 103 90 </table>
<set name="reuseDelay" val="30000" />
<set name="castRange" val="600" />
<set name="hitTime" val="2510" />
<set name="mpConsume" val="219" />
<set name="coolTime" val="300" />
<set name="magicLvl" val="95" />
<set name="power" val="45215" />
<set name="magicLvl" val="#magicLvl" />
<set name="power" val="#power" />
<set name="targetType" val="GROUND" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="staticReuse" val="true" />
@@ -1287,31 +1317,34 @@
</effect>
</for>
</skill>
<skill id="10785" levels="1" name="Flare">
<skill id="10785" levels="5" name="Flare">
<!-- Source: https://l2wiki.com/Flare_-_Yul_Ghost_Sentinel -->
<table name="#magicLvl"> 85 99 101 103 105 </table>
<table name="#ench1mpConsume"> 67 64 61 58 56 53 50 47 44 42 </table>
<table name="#ench2skillRadius"> 310 320 330 340 350 360 370 380 390 400 </table>
<set name="hitTime" val="1200" />
<set name="abnormalTime" val="30" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="20000" />
<set name="mpConsume" val="70" />
<table name="#ench1mpConsume">67 64 61 58 56 53 50 47 44 42</table>
<table name="#ench2skillRadius">310 320 330 340 350 360 370 380 390 400</table>
<set name="magicLvl" val="85" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<enchant1 name="mpConsume" val="#ench1mpConsume" />
<enchant2 name="skillRadius" val="#ench2skillRadius" />
</skill>
<skill id="10786" levels="3" name="Time Bomb">
<skill id="10786" levels="6" name="Time Bomb">
<!-- Source: https://l2wiki.com/Time_Bomb_-_Yul_Moonlight_Sentinel -->
<table name="#magicLvl"> 93 96 99 101 103 105 </table>
<table name="#mpConsume"> 66 69 72 75 78 81 </table>
<table name="#ench1MpConsume"> 60 56 52 48 44 40 37 33 29 25 </table>
<table name="#ench2Power"> 91 92 92 93 94 94 95 96 96 9 7</table>
<table name="#ench3Slow"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
<set name="hitTime" val="1500" />
<set name="castRange" val="1100" />
<set name="reuseDelay" val="15000" />
<table name="#mpConsume">66 69 72</table>
<set name="abnormalTime" val="600" />
<set name="mpConsume" val="#mpConsume" />
<table name="#ench1MpConsume">60 56 52 48 44 40 37 33 29 25</table>
<table name="#magicLvl">93 96 99</table>
<table name="#ench2Power">91 92 92 93 94 94 95 96 96 97</table>
<table name="#ench3Slow">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90</table>
<set name="power" val="90" />
<set name="targetType" val="ONE" />
<set name="isDebuff" val="true" />
@@ -1321,13 +1354,11 @@
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant2 name="power" val="#ench2Power" />
<for>
<!--<effect name="TriggerSkillByAttack" />-->
<effect name="Buff">
<sub stat="rEvas" val="10" />
</effect>
</for>
<enchant3for>
<!--<effect name="TriggerSkillByAttack" />-->
<effect name="Buff">
<sub stat="rEvas" val="10" />
<mul stat="runSpd" val="#ench3Slow" />
@@ -1412,21 +1443,27 @@
<set name="coolTime" val="200" />
<set name="reuseDelay" val="45000" />
</skill>
<skill id="10791" levels="1" name="Frost Trap">
<skill id="10791" levels="4" name="Frost Trap">
<!-- Source: https://l2wiki.com/Frost_Trap_-_Yul_Sagittarius -->
<table name="#magicLvl"> 85 101 103 105 </table>
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="45000" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="39" />
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
</skill>
<skill id="10792" levels="1" name="Gravity Trap">
<skill id="10792" levels="4" name="Gravity Trap">
<!-- Source: https://l2wiki.com/Gravity_Trap_-_Yul_Ghost_Sentinel -->
<table name="#magicLvl"> 85 101 103 105 </table>
<table name="#ench1trigger"> 101 102 103 104 105 106 107 108 109 110 </table>
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="45000" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="39" />
<table name="#ench1trigger">101 102 103 104 105 106 107 108 109 110</table>
<set name="staticReuse" val="true" />
<set name="targetType" val="SELF" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
@@ -1558,15 +1595,18 @@
<enchant1 name="power" val="#ench1power" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
</skill>
<skill id="10799" levels="1" name="Superior M. Def.">
<table name="#ench1mDef">206 213 220 227 234 241 248 255 262 270</table>
<set name="magicLvl" val="85" />
<skill id="10799" levels="7" name="Superior M. Def.">
<!-- Source: https://l2wiki.com/Superior_M._Def._-_Yul_Sagittarius -->
<table name="#mDef"> 776 878 993 1097 1237 1299 1365 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1mDef"> 206 213 220 227 234 241 248 255 262 270 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<enchant1 name="mDef" val="#ench1mDef" />
<for>
<effect name="Buff">
<add stat="mDef" val="199" />
<add stat="mDef" val="#mDef" />
<add stat="STR" val="2" />
</effect>
</for>