Updated skill levels up to id 10999.

This commit is contained in:
MobiusDev
2015-12-19 18:44:43 +00:00
parent 7c7d0ad41c
commit 2db09eff9f
14 changed files with 823 additions and 651 deletions

View File

@@ -16,23 +16,34 @@
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="10001" levels="1" name="Superior Sword/Blunt Weapon Mastery" enchantGroup1="10">
<table name="#pAtk"> 218 232 245 259 272 286 299 313 326 340 </table>
<skill id="10001" levels="7" name="Superior Sword/Blunt Weapon Mastery" enchantGroup1="10">
<!-- Source: https://l2wiki.com/Superior_Sword/Blunt_Weapon_Mastery_-_Iss_Dominator -->
<table name="#pAtk"> 1027 1191 1381 1554 1761 1869 1982 </table>
<table name="#enchPAtk"> 218 232 245 259 272 286 299 313 326 340 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<set name="icon" val="icon.skill10001" />
<set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" />
<set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for>
<effect name="Buff">
<add stat="pAtk" val="205">
<mul stat="pAtk" val="1.3">
<using kind="SWORD, BLUNT" />
</mul>
<add stat="pAtk" val="#pAtk">
<using kind="SWORD, BLUNT" />
</add>
<mul stat="pAtkSpd" val="1.3">
<using kind="SWORD, BLUNT" />
</mul>
<mul stat="critDmg" val="1.15">
<using kind="SWORD, BLUNT" />
</mul>
<add stat="STR" val="2">
<using kind="SWORD, BLUNT" />
</add>
<add stat="skillCritical" val="1" /> <!-- STR -->
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
@@ -44,7 +55,7 @@
</for>
<enchant1for>
<effect name="Buff">
<add stat="pAtk" val="#pAtk">
<add stat="pAtk" val="#enchPAtk">
<using kind="SWORD, BLUNT" />
</add>
<add stat="STR" val="2">
@@ -61,13 +72,16 @@
</effect>
</enchant1for>
</skill>
<skill id="10002" levels="1" name="Superior Heavy Armor Mastery" enchantGroup1="10">
<skill id="10002" levels="7" name="Superior Heavy Armor Mastery" enchantGroup1="10">
<!-- Source: https://l2wiki.com/Superior_Heavy_Armor_Mastery_-_Tyrr_Titan -->
<table name="#pDef"> 1731 1901 2088 2252 2524 2619 2718 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pDef1"> 1638 1684 1730 1776 1822 1868 1914 1960 2006 2060 </table>
<table name="#ench1pDef2"> 298 316 334 353 371 389 408 426 444 463 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill10002" />
<set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" />
<set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for>
@@ -78,7 +92,7 @@
<add stat="maxHp" val="6883">
<using kind="HEAVY" />
</add>
<add stat="pDef" val="1592">
<add stat="pDef" val="#pDef">
<using kind="HEAVY" />
</add>
<mul stat="regMp" val="1.84">
@@ -139,12 +153,15 @@
</effect>
</enchant1for>
</skill>
<skill id="10003" levels="1" name="Superior Shield Mastery" enchantGroup1="10">
<skill id="10003" levels="7" name="Superior Shield Mastery" enchantGroup1="10">
<!-- Source: https://l2wiki.com/Superior_Shield_Mastery_-_Sigel_Phoenix_Knight -->
<table name="#sDef"> 1.80 1.85 1.9 1.95 2.0 2.05 2.10 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#ench1pDef"> 222 236 249 263 277 290 304 317 331 345 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill10003" />
<set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" />
<set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for>
@@ -155,12 +172,9 @@
<mul stat="rShld" val="2">
<using kind="SHIELD" />
</mul>
<mul stat="sDef" val="1.8">
<mul stat="sDef" val="#sDef">
<using kind="SHIELD" />
</mul>
<add stat="sDef" val="209">
<using kind="SHIELD" />
</add>
<add stat="shieldDefAngle" val="360">
<using kind="SHIELD" />
</add>
@@ -186,7 +200,10 @@
</effect>
</enchant1for>
</skill>
<skill id="10004" levels="1" name="Superior M. Def." enchantGroup1="10">
<skill id="10004" levels="7" name="Superior M. Def." enchantGroup1="10">
<!-- Source: https://l2wiki.com/Superior_M._Def._-_Yul_Sagittarius -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#mDef"> 776 878 993 1097 1237 1299 1365 </table>
<table name="#ench1mDef"> 168 178 188 199 209 219 230 240 250 261 </table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill10004" />
@@ -197,7 +214,7 @@
<for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="mDef" val="158" />
<add stat="mDef" val="#mDef" />
<mul stat="magicSuccRes" val="1.25" />
</effect>
<effect name="TriggerSkillByDamage">
@@ -223,12 +240,15 @@
</effect>
</enchant1for>
</skill>
<skill id="10005" levels="1" name="Superior Mental Attack Resistance" enchantGroup1="10">
<skill id="10005" levels="7" name="Superior Mental Attack Resistance" enchantGroup1="10">
<!-- Source: https://l2wiki.com/Superior_Mental_Attack_Resistance_-_Aeore_Shillien_Saint -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#resistance"> 20 22 24 26 30 32 34 </table>
<table name="#ench1Vuln">21 22 23 24 25 26 27 28 29 30</table>
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table>
<set name="icon" val="icon.skill10005" />
<set name="operateType" val="PASSIVE" />
<set name="magicLvl" val="85" />
<set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<for>
@@ -238,13 +258,13 @@
<add stat="reflectSkillPhysic" val="10" />
</effect>
<effect name="DefenceTrait">
<param HOLD="20" />
<param SLEEP="20" />
<param PARALYZE="20" />
<param DERANGEMENT="20" />
<param POISON="20" />
<param BLEED="20" />
<param SHOCK="20" />
<param HOLD="#resistance" />
<param SLEEP="#resistance" />
<param PARALYZE="#resistance" />
<param DERANGEMENT="#resistance" />
<param POISON="#resistance" />
<param BLEED="#resistance" />
<param SHOCK="#resistance" />
</effect>
</for>
<enchant1for>
@@ -297,13 +317,14 @@
</effect>
</for>
</skill>
<skill id="10008" levels="8" name="Shield Charge" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10">
<table name="#mpConsume">53 54 56 58 59 61 63 65</table>
<table name="#ench1MpConsume">61 57 53 49 45 41 37 33 29 25</table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#enchPower">21809 22354 22899 23444 23989 24534 25079 25624 26169 26714</table>
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
<table name="#power">13634 14179 15269 16359 17449 18539 19629 20719</table>
<skill id="10008" levels="11" name="Shield Charge" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10">
<!-- Source: https://l2wiki.com/Shield_Charge_-_Sigel_Shillien_Templar -->
<table name="#mpConsume"> 53 54 56 58 59 61 63 65 67 69 71 </table>
<table name="#ench1MpConsume"> 61 57 53 49 45 41 37 33 29 25 </table>
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchPower"> 21809 22354 22899 23444 23989 24534 25079 25624 26169 26714 </table>
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
<table name="#power"> 13634 14179 15269 16359 17449 18539 19629 20719 21809 22899 23989 </table> <!-- Guessed -->
<set name="hitTime" val="800" />
<set name="coolTime" val="570" />
<set name="castRange" val="40" />
@@ -359,15 +380,16 @@
</effect>
</for>
</skill>
<skill id="10009" levels="8" name="Last Judgment" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#mpConsume">64 66 68 70 72 75 77 79</table>
<table name="#ench1MpConsume">74 69 64 60 55 50 45 41 36 31</table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#enchPower">26486 27148 27810 28472 29134 29796 30458 31120 31782 32444</table>
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
<table name="#power">16556 17218 18542 19866 21190 22514 23838 25162</table>
<skill id="10009" levels="11" name="Last Judgment" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Last_Judgment_-_Sigel_Hell_Knight -->
<table name="#mpConsume"> 64 66 68 70 72 75 77 79 81 83 85 </table>
<table name="#ench1MpConsume"> 74 69 64 60 55 50 45 41 36 31 </table>
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchPower"> 26486 27148 27810 28472 29134 29796 30458 31120 31782 32444 </table>
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
<table name="#power"> 16556 17218 18542 19866 21190 22514 23838 25162 27148 28472 29796 </table>
<table name="#ench9Reuse"> 4900 4800 4700 4600 4500 4400 4300 4200 4100 4000 </table>
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 </table>
<set name="hitTime" val="1200" />
<set name="coolTime" val="470" />
<set name="castRange" val="40" />
@@ -428,13 +450,14 @@
</effect>
</for>
</skill>
<skill id="10010" levels="8" name="Justice Punishment" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#mpConsume">80 83 85 88 91 94 97 100</table>
<table name="#ench1MpConsume">94 88 82 76 70 64 58 52 46 40</table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#enchPower">32721 33539 34357 35175 35993 36811 37629 38447 39265 40083</table>
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
<table name="#power">20451 22087 23723 25359 26995 28631 30267 31903</table>
<skill id="10010" levels="11" name="Justice Punishment" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Justice_Punishment_-_Sigel_Shillien_Templar -->
<table name="#mpConsume"> 80 83 85 88 91 94 97 100 103 106 109 </table>
<table name="#ench1MpConsume"> 94 88 82 76 70 64 58 52 46 40 </table>
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchPower"> 32721 33539 34357 35175 35993 36811 37629 38447 39265 40083 </table>
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
<table name="#power"> 20451 22087 23723 25359 26995 28631 30267 31903 34357 35175 36811 </table>
<table name="#ench9Reuse"> 4900 4800 4700 4600 4500 4400 4300 4200 4100 4000 </table>
<set name="hitTime" val="1700" />
<set name="coolTime" val="370" />
@@ -502,16 +525,17 @@
</effect>
</for>
</skill>
<skill id="10011" levels="5" name="Shield Impact" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#mpConsume">49 52 54 57 60</table>
<table name="#ench1MpConsume">56 52 49 45 42 38 34 31 27 24</table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#enchPower">18003 18453 18903 19353 19803 20253 20703 21153 21603 22053</table>
<table name="#magicLvl">85 88 91 94 97</table>
<table name="#power">11253 12603 13953 15303 16653</table>
<skill id="10011" levels="8" name="Shield Impact" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Shield_Impact_-_Sigel_Shillien_Templar -->
<table name="#mpConsume"> 49 52 54 57 60 63 66 69 </table>
<table name="#ench1MpConsume"> 56 52 49 45 42 38 34 31 27 24 </table>
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchPower"> 18003 18453 18903 19353 19803 20253 20703 21153 21603 22053 </table>
<table name="#magicLvl"> 85 88 91 94 97 101 103 105 </table>
<table name="#power"> 11253 12603 13953 15303 16653 18453 19353 20253 </table>
<table name="#ench2ActivateRate"> 51 52 53 54 55 56 57 58 59 60 </table>
<table name="#ench9Reuse"> 9800 9600 9400 9200 9000 8800 8600 8400 8200 8000 </table>
<table name="#abnormalLvls"> 1 2 3 4 5 </table>
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
@@ -575,16 +599,17 @@
<effect name="Stun" />
</for>
</skill>
<skill id="10012" levels="7" name="Shield Wave" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#mpConsume">59 61 63 65 67 69 71</table>
<table name="#ench1MpConsume">66 62 58 53 49 45 41 36 32 28</table>
<table name="#ench2ActivateRate">65 67 69 71 73 75 77 79 81 83</table>
<table name="#enchPower">14456 14785 15114 15444 15773 16102 16432 16761 17090 17420</table>
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30</table>
<table name="#power">10174 10833 11492 12150 12809 13468 14126</table>
<table name="#magicLvl">87 89 91 93 95 97 99</table>
<skill id="10012" levels="10" name="Shield Wave" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Shield_Wave_-_Sigel_Shillien_Templar -->
<table name="#mpConsume"> 59 61 63 65 67 69 71 73 75 77 </table>
<table name="#ench1MpConsume"> 66 62 58 53 49 45 41 36 32 28 </table>
<table name="#ench2ActivateRate"> 65 67 69 71 73 75 77 79 81 83 </table>
<table name="#enchPower"> 14456 14785 15114 15444 15773 16102 16432 16761 17090 17420 </table>
<table name="#enchElementPower"> 21 22 23 24 25 26 27 28 29 30 </table>
<table name="#power"> 10174 10833 11492 12150 12809 13468 14126 14897 15623 16349 </table>
<table name="#magicLvl"> 87 89 91 93 95 97 99 101 103 105 </table>
<table name="#ench9Reuse"> 59000 58000 57000 56000 55000 54000 53000 52000 51000 50000 </table>
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 </table>
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
@@ -640,13 +665,14 @@
<effect name="Stun" />
</for>
</skill>
<skill id="10013" levels="8" name="Gust Blade" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#mpConsume">121 125 129 133 138 142 146 151</table>
<table name="#ench1MpConsume">141 132 123 114 105 96 87 78 69 60</table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#enchPower">15654 16010 16366 16722 17078 17434 17790 18146 18502 18859</table>
<table name="#magicLvl">85 87 89 91 93 95 97 99</table>
<table name="#power">10314 11026 11738 12450 13162 13874 14586 15298</table>
<skill id="10013" levels="11" name="Gust Blade" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Gust_Blade_-_Sigel_Hell_Knight -->
<table name="#mpConsume"> 121 125 129 133 138 142 146 151 154 157 160 </table>
<table name="#ench1MpConsume"> 141 132 123 114 105 96 87 78 69 60 </table>
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchPower"> 15654 16010 16366 16722 17078 17434 17790 18146 18502 18859 </table>
<table name="#magicLvl"> 85 87 89 91 93 95 97 99 101 103 105 </table>
<table name="#power"> 10314 11026 11738 12450 13162 13874 14586 15298 18045 19013 19981 </table>
<table name="#ench9Reuse"> 9900 9800 9700 9600 9500 9400 9300 9200 9100 9000 </table>
<set name="hitTime" val="1200" />
<set name="coolTime" val="370" />
@@ -696,13 +722,14 @@
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="10014" levels="8" name="Chain Galaxy" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#enchPower">21645 22135 22625 23114 23604 24094 24583 25073 25563 26053</table>
<table name="#magicLvl">85 86 88 90 92 94 96 98</table>
<table name="#power">14300 14789 15769 16748 17727 18707 19686 20666</table>
<table name="#mpConsume">159 162 167 173 179 184 190 196</table>
<table name="#ench1MpConsume">184 172 160 148 137 125 113 101 90 78</table>
<skill id="10014" levels="11" name="Chain Galaxy" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- https://l2wiki.com/Chain_Galaxy_-_Sigel_Shillien_Templar -->
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchPower"> 21645 22135 22625 23114 23604 24094 24583 25073 25563 26053 </table>
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
<table name="#power"> 14300 14789 15769 16748 17727 18707 19686 20666 23468 24612 25756 </table>
<table name="#mpConsume"> 159 162 167 173 179 184 190 196 202 206 210 </table>
<table name="#ench1MpConsume"> 184 172 160 148 137 125 113 101 90 78 </table>
<table name="#ench9Reuse"> 9900 9800 9700 9600 9500 9400 9300 9200 9100 9000 </table>
<set name="hitTime" val="1700" />
<set name="coolTime" val="370" />
@@ -764,10 +791,11 @@
</effect>
</for>
</skill>
<skill id="10015" levels="6" name="Chain Strike" enchantGroup1="10">
<table name="#mpConsume">58 61 63 66 69 72</table>
<table name="#power">1000 1100 1200 1300 1400 1500 1600 1700 1800 1900 2000</table>
<table name="#magicLvl">85 87 90 93 96 99</table>
<skill id="10015" levels="9" name="Chain Strike" enchantGroup1="10">
<!-- Source: https://l2wiki.com/Chain_Strike_-_Sigel_Shillien_Templar -->
<table name="#mpConsume"> 58 61 63 66 69 72 75 78 81 </table>
<table name="#power"> 1000 1100 1200 1300 1400 1500 1600 1700 1800 1900 2000 2100 2200 2300 </table> <!-- Guessed -->
<table name="#magicLvl"> 85 87 90 93 96 99 101 103 105 </table>
<set name="hitTime" val="500" />
<set name="coolTime" val="1000" />
<set name="castRange" val="600" />
@@ -798,10 +826,11 @@
<effect name="GetAgro" />
</enchant1for>
</skill>
<skill id="10016" levels="6" name="Chain Hydra" enchantGroup1="10">
<table name="#mpConsume">123 127 132 136 140 144</table>
<table name="#ench1CastRange">620 640 660 680 700 720 740 760 780 800</table>
<table name="#magicLvl">89 91 93 95 97 99</table>
<skill id="10016" levels="9" name="Chain Hydra" enchantGroup1="10">
<!-- Source: https://l2wiki.com/Chain_Hydra_-_Sigel_Evas_Templar -->
<table name="#mpConsume"> 123 127 132 136 140 144 148 152 156 </table>
<table name="#ench1CastRange"> 620 640 660 680 700 720 740 760 780 800 </table>
<table name="#magicLvl"> 89 91 93 95 97 99 101 103 105 </table>
<set name="hitTime" val="500" />
<set name="coolTime" val="1000" />
<set name="castRange" val="600" />
@@ -829,17 +858,18 @@
<effect name="GetAgro" />
</for>
</skill>
<skill id="10017" levels="4" name="Final Ultimate Defense" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup9="10">
<table name="#mpConsume">58 63 68 72</table>
<table name="#ench1MpConsume">67 63 59 54 50 46 41 37 33 28</table>
<table name="#ench2abnormalTime">31 32 33 34 35 36 37 38 39 40</table>
<table name="#ench3runSpd">1 2 3 4 5 6 7 8 9 10</table>
<table name="#ench4stunRes">1 2 3 4 5 6 7 8 9 10</table>
<table name="#pDef">4000 6000 8000 10000</table>
<table name="#mDef">4000 6000 8000 10000</table>
<table name="#reflectDam">40 60 80 100</table>
<table name="#magicLvl">85 90 95 99</table>
<table name="#maxSkillDamage">300 200 150 100</table>
<skill id="10017" levels="7" name="Final Ultimate Defense" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup9="10">
<!-- https://l2wiki.com/Final_Ultimate_Defense_-_Sigel_Phoenix_Knight -->
<table name="#mpConsume"> 58 63 68 72 76 80 84 </table>
<table name="#ench1MpConsume"> 67 63 59 54 50 46 41 37 33 28 </table>
<table name="#ench2abnormalTime"> 31 32 33 34 35 36 37 38 39 40 </table>
<table name="#ench3runSpd"> 1 2 3 4 5 6 7 8 9 10 </table>
<table name="#ench4stunRes"> 1 2 3 4 5 6 7 8 9 10 </table>
<table name="#pDef"> 4000 6000 8000 10000 12000 14000 16000 </table>
<table name="#mDef"> 4000 6000 8000 10000 12000 14000 16000 </table>
<table name="#reflectDam"> 40 60 80 100 100 100 100 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#maxSkillDamage"> 300 200 150 100 100 100 100 </table>
<table name="#ench9Reuse"> 890000 880000 870000 860000 850000 840000 830000 820000 810000 800000 </table>
<set name="abnormalTime" val="30" />
<set name="abnormalLvl" val="1" />
@@ -918,14 +948,15 @@
</effect>
</enchant3for>
</skill>
<skill id="10019" levels="2" name="Protection of Faith" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup9="10">
<table name="#mpConsume">127 140</table>
<table name="#ench1MpConsume">131 123 114 106 98 89 81 72 64 56</table>
<table name="#ench2abnormalTime">16 17 18 19 20 21 22 23 24 25</table>
<table name="#ench3runSpd">1 2 3 4 5 6 7 8 9 10</table>
<table name="#pDef">5000 10000</table>
<table name="#mDef"> 5000 7000 </table>
<table name="#derangementVuln">50 70</table>
<skill id="10019" levels="5" name="Protection of Faith" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Protection_of_Faith_-_Sigel_Hell_Knight -->
<table name="#mpConsume"> 127 140 153 166 179 </table>
<table name="#ench1MpConsume"> 131 123 114 106 98 89 81 72 64 56 </table>
<table name="#ench2abnormalTime"> 16 17 18 19 20 21 22 23 24 25 </table>
<table name="#ench3runSpd"> 1 2 3 4 5 6 7 8 9 10 </table>
<table name="#pDef"> 5000 10000 11000 12000 13000 </table>
<table name="#mDef"> 5000 7000 8000 9000 10000 </table>
<table name="#derangementVuln"> 50 70 70 70 70 </table>
<table name="#ench9Reuse"> 890000 880000 870000 860000 850000 840000 830000 820000 810000 800000 </table>
<set name="hitTime" val="500" />
<set name="coolTime" val="1000" />
@@ -955,12 +986,13 @@
</effect>
</enchant3for>
</skill>
<skill id="10020" levels="4" name="Focus Shield">
<table name="#sDef">700 800 900 1000</table>
<table name="#pDef">350 400 450 500</table>
<table name="#rShld">1.35 1.4 1.45 1.5</table>
<table name="#mpConsume">7 10 16 21</table>
<table name="#magicLvl">85 90 95 99</table>
<skill id="10020" levels="7" name="Focus Shield">
<!-- Source: https://l2wiki.com/Focus_Shield_-_Sigel_Shillien_Templar -->
<table name="#sDef"> 700 800 900 1000 1100 1200 1300 </table>
<table name="#pDef"> 350 400 450 500 550 600 650 </table>
<table name="#rShld"> 1.35 1.4 1.45 1.5 1.55 1.6 1.65 </table> <!-- Guessed -->
<table name="#mpConsume"> 7 10 16 21 27 33 39 </table> <!-- Guessed -->
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<set name="abnormalTime" val="3" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="50" />
@@ -975,12 +1007,13 @@
</effect>
</for>
</skill>
<skill id="10021" levels="4" name="Spike Shield" enchantGroup1="10" enchantGroup2="10" enchantGroup9="10">
<table name="#mpConsume">20 21 23 24</table>
<table name="#ench1MpConsume">22 21 19 18 16 15 13 12 11 9</table>
<table name="#ench2abnormalTime">11 12 13 14 15 16 17 18 19 20</table>
<table name="#magicLvl">85 90 95 99</table>
<table name="#reflectPercent">10 15 20 25</table>
<skill id="10021" levels="7" name="Spike Shield" enchantGroup1="10" enchantGroup2="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Spike_Shield_-_Sigel_Hell_Knight -->
<table name="#mpConsume"> 20 21 23 24 25 26 27 </table>
<table name="#ench1MpConsume"> 22 21 19 18 16 15 13 12 11 9 </table>
<table name="#ench2abnormalTime"> 11 12 13 14 15 16 17 18 19 20 </table>
<table name="#magicLvl"> 85 90 95 99 100 102 104 </table>
<table name="#reflectPercent"> 10 15 20 25 27 30 32 </table>
<table name="#ench9Reuse"> 59000 58000 57000 56000 55000 54000 53000 52000 51000 50000 </table>
<set name="hitTime" val="500" />
<set name="reuseDelay" val="60000" />
@@ -1028,13 +1061,14 @@
</effect>
</enchant3for >
</skill>
<skill id="10023" levels="2" name="King of Beasts" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<table name="#ench1MpConsume">1131 1083 1037 989 942 896 848 801 753 707</table>
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
<table name="#power">35222 38826</table>
<skill id="10023" levels="5" name="King of Beasts" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/King_of_Beasts_-_Sigel_Shillien_Templar -->
<table name="#ench1MpConsume"> 1131 1083 1037 989 942 896 848 801 753 707 </table>
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#power"> 35222 38826 43471 45591 47711 </table>
<table name="#enchPower"> 39727 40628 41528 42429 43330 44231 45132 46033 46934 47835 </table>
<table name="#magicLvl">95 98</table>
<table name="#mpConsume">1103 1158</table>
<table name="#magicLvl"> 95 98 101 103 105 </table>
<table name="#mpConsume"> 1103 1158 1213 1268 1323 </table>
<table name="#ench9Reuse"> 29000 28000 27000 26000 25000 24000 23000 22000 21000 20000 </table>
<set name="hitTime" val="7500" />
<set name="coolTime" val="500" />
@@ -1210,12 +1244,13 @@
</effect>
</enchant4for>
</skill>
<skill id="10026" levels="6" name="Superior Aggression" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup9="10">
<table name="#ench1hex">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90</table>
<table name="#ench2weakPatk">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90</table>
<table name="#ench3stunVuln">1 2 3 4 5 6 7 8 9 10</table>
<table name="#magicLvl">85 87 90 93 96 99</table>
<table name="#power">35000 38000 41000 44000 47000 50000</table>
<skill id="10026" levels="9" name="Superior Aggression" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Superior_Aggression_-_Sigel_Shillien_Templar -->
<table name="#ench1hex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
<table name="#ench2weakPatk"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
<table name="#ench3stunVuln"> 1 2 3 4 5 6 7 8 9 10 </table>
<table name="#magicLvl"> 85 87 90 93 96 99 101 103 105 </table>
<table name="#power"> 35000 38000 41000 44000 47000 50000 53000 56000 59000 </table>
<table name="#ench9Reuse"> 4900 4800 4700 4600 4500 4400 4300 4200 4100 4000 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="power" val="#power" />
@@ -1257,12 +1292,13 @@
</effect>
</enchant3for>
</skill>
<skill id="10027" levels="5" name="Superior Aggression Aura" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup9="10">
<table name="#ench1hex">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90</table>
<table name="#ench2weakPatk">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90</table>
<table name="#ench3stunVuln">1 2 3 4 5 6 7 8 9 10</table>
<table name="#magicLvl">85 88 91 94 97</table>
<table name="#power">25000 30000 35000 40000 45000</table>
<skill id="10027" levels="8" name="Superior Aggression Aura" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup9="10">
<!-- Source: https://l2wiki.com/Superior_Aggression_Aura_-_Sigel_Shillien_Templar -->
<table name="#ench1hex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
<table name="#ench2weakPatk"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
<table name="#ench3stunVuln"> 1 2 3 4 5 6 7 8 9 10 </table>
<table name="#magicLvl"> 85 88 91 94 97 101 103 105 </table>
<table name="#power"> 25000 30000 35000 40000 45000 50000 55000 60000 </table>
<table name="#ench9Reuse"> 9900 9800 9700 9600 9500 9400 9300 9200 9100 9000 </table>
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
@@ -1665,25 +1701,15 @@
</effect>
</for>
</skill>
<skill id="10044" levels="1" name="Superior Elemental Mastery" enchantGroup1="10">
<!-- STR + 2 and Attribute Resistance + 20. -->
<table name="#elemRes">21 22 23 24 25 26 27 28 29 30</table>
<skill id="10044" levels="7" name="Superior Elemental Mastery" enchantGroup1="10">
<!-- Source: https://l2wiki.com/Superior_Elemental_Mastery_-_Sigel_Shillien_Templar -->
<table name="#elemRes"> 20 22 24 26 30 32 34 </table>
<table name="#enchElemRes"> 21 22 23 24 25 26 27 28 29 30 </table>
<set name="icon" val="icon.skill10044" />
<set name="operateType" val="PASSIVE" />
<set name="reuseDelay" val="3000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="waterRes" val="20" />
<add stat="fireRes" val="20" />
<add stat="windRes" val="20" />
<add stat="earthRes" val="20" />
<add stat="holyRes" val="20" />
<add stat="darkRes" val="20" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="waterRes" val="#elemRes" />
@@ -1693,6 +1719,17 @@
<add stat="holyRes" val="#elemRes" />
<add stat="darkRes" val="#elemRes" />
</effect>
</for>
<enchant1for>
<effect name="Buff">
<add stat="STR" val="2" />
<add stat="waterRes" val="#enchElemRes" />
<add stat="fireRes" val="#enchElemRes" />
<add stat="windRes" val="#enchElemRes" />
<add stat="earthRes" val="#enchElemRes" />
<add stat="holyRes" val="#enchElemRes" />
<add stat="darkRes" val="#enchElemRes" />
</effect>
</enchant1for>
</skill>
<skill id="10045" levels="3" name="Shield Charge II">
@@ -2127,10 +2164,11 @@
</effect>
</for>
</skill>
<skill id="10068" levels="4" name="Summon Blood Panther">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 154 156 164 173 </table>
<table name="#npcIds"> 15138 15139 15140 15141 </table>
<skill id="10068" levels="7" name="Summon Blood Panther">
<!-- Source: https://l2wiki.com/Summon_Blood_Panther_-_Sigel_Hell_Knight -->
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 154 156 164 173 178 185 191 </table>
<table name="#npcIds"> 15138 15139 15140 15141 15141 15141 15141 </table> <!-- Guessed -->
<set name="icon" val="icon.skill11853" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
@@ -2233,8 +2271,9 @@
</effect>
</for>
</skill>
<skill id="10073" levels="4" name="Summon Buff Cubic">
<table name="#magicLvl">85 90 95 99</table>
<skill id="10073" levels="7" name="Summon Buff Cubic">
<!-- Source: https://l2wiki.com/Summon_Buff_Cubic_-_Sigel_Evas_Templar -->
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<set name="hitTime" val="2200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="30000" />
@@ -2328,9 +2367,10 @@
</effect>
</for>
</skill>
<skill id="10079" levels="4" name="Summon Phantom Cubic">
<table name="#magicLvl">85 90 95 99</table>
<table name="#cubicPower"> 2106 2506 2906 3506 </table> <!-- Need verify -->
<skill id="10079" levels="7" name="Summon Phantom Cubic">
<!-- Source: https://l2wiki.com/Summon_Phantom_Cubic_-_Sigel_Shillien_Templar -->
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<table name="#cubicPower"> 2106 2506 2906 3506 4106 4706 5306 </table> <!-- Guessed -->
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
@@ -2344,9 +2384,10 @@
</effect>
</for>
</skill>
<skill id="10080" levels="4" name="Summon Hex Cubic">
<table name="#magicLvl">85 90 95 99</table>
<table name="#cubicPower"> 2106 2506 2906 3506 </table> <!-- Need verify -->
<skill id="10080" levels="7" name="Summon Hex Cubic">
<!-- Source: https://l2wiki.com/Summon_Hex_Cubic_-_Sigel_Shillien_Templar -->
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<table name="#cubicPower"> 2106 2506 2906 3506 4106 4706 5306 </table> <!-- Guessed -->
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
@@ -2630,8 +2671,9 @@
</effect>
</for>
</skill>
<skill id="10092" levels="4" name="Summon Guardian Cubic">
<table name="#magicLvl">85 90 95 99</table>
<skill id="10092" levels="7" name="Summon Guardian Cubic">
<!-- Source: https://l2wiki.com/Summon_Guardian_Cubic_-_Sigel_Evas_Templar -->
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<set name="hitTime" val="2200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="30000" />
@@ -2664,11 +2706,12 @@
</effect>
</for>
</skill>
<skill id="10094" levels="4" name="Mass Lightning Strike">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 140 143 155 165 </table>
<table name="#itemConsumeCount"> 1 2 4 6 </table>
<table name="#power"> 11997 14177 16357 18101 </table>
<skill id="10094" levels="7" name="Mass Lightning Strike">
<!-- Source: https://l2wiki.com/Mass_Lightning_Strike_-_Sigel_Shillien_Templar -->
<table name="#magicLvl"> 85 90 95 99 101 103 105 </table>
<table name="#mpConsume"> 140 143 155 165 175 185 195 </table>
<table name="#itemConsumeCount"> 1 2 4 6 6 6 6 </table>
<table name="#power"> 11997 14177 16357 18101 18973 19845 20717 </table>
<set name="icon" val="icon.skll10094" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="PARALYZE" />
@@ -2734,10 +2777,11 @@
</effect>
</for>
</skill>
<skill id="10097" levels="3" name="Riot Shield">
<table name="#magicLvl"> 97 98 99 </table>
<table name="#power"> 17927 18411 18895 </table>
<table name="#mpConsume"> 185 191 197 </table>
<skill id="10097" levels="6" name="Riot Shield">
<!-- Source: https://l2wiki.com/Riot_Shield_-_Sigel_Phoenix_Knight -->
<table name="#magicLvl"> 97 98 99 101 103 105 </table>
<table name="#power"> 17927 18411 18895 19863 20831 21799 </table>
<table name="#mpConsume"> 185 191 197 203 209 215 </table>
<set name="icon" val="icon.skill10097" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />