Passive champion fix.
Contributed by flanagak.
This commit is contained in:
		| @@ -187,17 +187,17 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable | ||||
| 				return false; | ||||
| 			} | ||||
| 			 | ||||
| 			if (me.isChampion() && Config.CHAMPION_PASSIVE) | ||||
| 			{ | ||||
| 				return false; | ||||
| 			} | ||||
| 			 | ||||
| 			if (!me.isAggressive()) | ||||
| 			{ | ||||
| 				return false; | ||||
| 			} | ||||
| 		} | ||||
| 		 | ||||
| 		if (me.isChampion() && Config.CHAMPION_PASSIVE) | ||||
| 		{ | ||||
| 			return false; | ||||
| 		} | ||||
| 		 | ||||
| 		return target.isAutoAttackable(me) && GeoEngine.getInstance().canSeeTarget(me, target); | ||||
| 	} | ||||
| 	 | ||||
|   | ||||
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