Addition of balancer EnergyAttack configurations.

This commit is contained in:
MobiusDevelopment
2020-03-19 18:16:21 +00:00
parent b5eccda27a
commit 2d4fb64b26
45 changed files with 1155 additions and 60 deletions

View File

@@ -46,6 +46,12 @@ PvpBlowSkillDamageMultipliers =
PveBlowSkillDefenceMultipliers =
PvpBlowSkillDefenceMultipliers =
PveEnergySkillDamageMultipliers =
PvpEnergySkillDamageMultipliers =
PveEnergySkillDefenceMultipliers =
PvpEnergySkillDefenceMultipliers =
PlayerHealingSkillMultipliers =
SkillMasteryChanceMultipliers =

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.enums.ShotType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Attackable;
@@ -81,9 +82,7 @@ public class EnergyAttack extends AbstractEffect
}
final PlayerInstance attacker = effector.getActingPlayer();
final int charge = Math.min(_chargeConsume, attacker.getCharges());
if (!attacker.decreaseCharges(charge))
{
final SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
@@ -98,7 +97,6 @@ public class EnergyAttack extends AbstractEffect
}
double defence = effected.getPDef() * _pDefMod;
if (!_ignoreShieldDefence)
{
final byte shield = Formulas.calcShldUse(attacker, effected);
@@ -152,8 +150,17 @@ public class EnergyAttack extends AbstractEffect
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * weaknessMod * attributeMod * energyChargesBoost * pvpPveMod;
}
damage = Math.max(0, damage * effector.getStat().getValue(Stat.PHYSICAL_SKILL_POWER, 1));
double balanceMod = 1;
if (attacker.isPlayable())
{
balanceMod = effected.isPlayable() ? Config.PVP_ENERGY_SKILL_DAMAGE_MULTIPLIERS.getOrDefault(attacker.getActingPlayer().getClassId(), 1f) : Config.PVE_ENERGY_SKILL_DAMAGE_MULTIPLIERS.getOrDefault(attacker.getActingPlayer().getClassId(), 1f);
}
if (effected.isPlayable())
{
defence *= attacker.isPlayable() ? Config.PVP_ENERGY_SKILL_DEFENCE_MULTIPLIERS.getOrDefault(effected.getActingPlayer().getClassId(), 1f) : Config.PVE_ENERGY_SKILL_DEFENCE_MULTIPLIERS.getOrDefault(effected.getActingPlayer().getClassId(), 1f);
}
damage = Math.max(0, damage * effector.getStat().getValue(Stat.PHYSICAL_SKILL_POWER, 1)) * balanceMod;
effector.doAttack(damage, effected, skill, false, false, critical, false);
}
}