ItemTable slot variable refactor, plus other minor code changes.
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@@ -46,7 +46,7 @@ public final class Disarmor extends AbstractEffect
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_unequippedItems = new ConcurrentHashMap<>();
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final String slot = params.getString("slot", "chest");
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_slot = ItemTable._slots.getOrDefault(slot, L2Item.SLOT_NONE);
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_slot = ItemTable.SLOTS.getOrDefault(slot, L2Item.SLOT_NONE);
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if (_slot == L2Item.SLOT_NONE)
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{
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_log.severe("Unknown bodypart slot for effect: " + slot);
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